RolePlay onLine RPoL Logo

, welcome to Star Wars - Full Throttle

09:01, 16th April 2024 (GMT+0)

Part I: A box of memory... (IC thread)

Posted by That Old FossilFor group 0
That Old Fossil
GM, 111 posts
More Machine than Man
Twisted and Evil
Fri 15 Jan 2016
at 05:18
  • msg #1

Part I: A box of memory... (IC thread)

Several decades ago, in a theater likely now long, long demolished...

::: The audience slowly shuffles indifferently into the theater, hoping that this new 'War Stars' movie might be at least mildly diverting, perhaps as momentarily distracting as Logan's Run.  After all, how wondrous could a sci-fi B-movie realy be...?

The lights dim and a familiar fanfare begins...  :::

That Old Fossil
GM, 112 posts
More Machine than Man
Twisted and Evil
Fri 15 Jan 2016
at 05:38
  • msg #2

Part I: A box of memory... (IC thread)


That Old Fossil
GM, 113 posts
More Machine than Man
Twisted and Evil
Fri 15 Jan 2016
at 05:48
  • msg #3

Part I: A box of memory... (IC thread)


That Old Fossil
GM, 114 posts
More Machine than Man
Twisted and Evil
Fri 15 Jan 2016
at 06:05
  • msg #4

Part I: A box of memory... (IC thread)

STAR
WARS

Adventure I

FULL THROTTLE

The Rebellion has adopted
Luke Skywalker's call for
"Full Throttle" as a war cry
following the victory over the
Death Star.  Perhaps this is the
return of the Jedi of legend.

The Evil GALACTIC EMPIRE has also
become aware of a disturbance in the
Force.  It has resolved to spend every
effort to find any renegade Jedi and turn
or destroy them.

Despite this, a small group of fugitive Jedi
and their faithful companions continue to work
undercover deep within Imperial territory.  Evading
the Empire so far, the heroes must soon confront the
Empire and their Sith Lords as a great treasure of the Force
will soon be discovered.

The Galaxy's fate may hinge on who solves the mystery first,
those with the Light Side of the Force or those from the Dark...

That Old Fossil
GM, 117 posts
More Machine than Man
Twisted and Evil
Tue 19 Jan 2016
at 05:31
  • msg #5

Part I: A box of memory... (IC thread)

 Anathracite was an ugly little world, diamond mountains non-withstanding.  Streaks of petrochemical ocean reflected under smog clouds where water might be on other worlds.  It seemed a rocky cyst against the familiar starfield of the Galaxy.  A giant hand reached around Anathracite and crushed it out of existence.

It was really a matter of perspective, really.  Captain Gravann of the Blackthorn was simply closing his hand over the tiny speck of Anathracite as if he could blot out this annoyance on a whim.  He brought his hand down.  The tiny moonlet still seemed threatened, surrounded by the grim frame of the Star Destroyer's viewport.  "If only it were that easy.  But we are stuck at this miserable spot until we find what we are looking for." Gravann mused aloud.  Major Verlaa was not quite sure if the Captain was actually speaking to her as she approached.  She was not used to being on the giant walkway rather than the parrallel pits below.  She cleared her throat and spoke.

"Captain, our...guest has felt a tremor in the Force but cannot narrow it down further than the planet as a whole."
"How convenient."
"In the meantime, we are continuing with random searches."
"I thought random stabs in the dark were the Sith's province."

The Captain dared to chuckle.  Verlaa simply caught her breath and looked around nervously.  Her hunch had been correct.  The air seemed to take on a sudden chill and fog.  Her skin itched and was tickled as if by the crawling of countless insects.  She gasped and looked around in shock.  The entire bridge crew seemed to be just as fearful and uncomfortable as herself but no one dared to turn from their duties.  Though physically humanoid, their emissary of the Emperor had at times a terrible aspect.  Now that aspect seemed to be a rasping mocking summoned from a choir of countless buzzing insect swarms.

~No, Captain, we are quite close.  We only need to wait for our quarry to fail.~




I have a bad feeling about this  Ali spoke aloud, talking to herself.  Fortunately, she was speaking with her lekku and there was no stranger nearby who could have overheard.  This was a blessing given their current situation.  The Fabled Star was, for once, not up to any mischief.  Anathracite was merely a supply stop between legitimate missions.

Perfectly routine, but then 'Star had been flagged by an Imperial Customs Frigate for a random search.  These searches had increased in frequency of late as the Empire frantically seeked out any trace of the Rebellion.  'Star and her crew had been through many of these searches before.  This one would be easier than most.  Currently, there was no physical contraband or incriminating data onboard 'Star.  And no Imperial scanner could pick up the presence of the living Force.  The only real danger was that the rare perceptive shellhead might actually notice a disguised lightsaber.  But no one was able to hand-wave away a convincing reason like Jedi, quite literally.

Aboard 'Star were a few deliberate lapses in the quite extensive Imperial Customs Code; a mistuned this, an unlicensed that and so on.  This would explain any evasiveness in the crew's demeanor or actions.  There would be a few fines, a sufficiently scary warning and an equally feigned scared response on the faces of 'Star's crew.  'Star would then jump to another system, alias and transponder code.  Business as usual.

And this annoyance seemed to be wrapping up.  The sole Imperial officer ("That's LIEUTENANT Snive to you, tramper scum!") had lined up all of 'Star's crew to face his dozen or so stormtroopers on the floating platform that also held 'Star.  There were several of these ship-sized floating platforms, common enough for a core world like Coruscant, but pricey for a oilsoaked eyesore like Antharcite.  They were economical due to the low gravity of this wannabe moon and necessary to float above the flammable atmosphere not too far below.

There were other platforms with other ships and their glum crew also being searched only a good Jedi leap away.  Ali's attention was suddenly brought back to Snive's impressive tirade.  "I'm afraid it seems your papers are not in order, Captain."  Snive had directed his fury towards Zekk, currently the 'Captain' this alias out.  Ali, the nominal Captain (until voted out), would never have been convincing to Snive.  To the Empire, her kind was listed as 'decoration' and 'entertainment'.  There were other words that had a darker connotation.

'your papers are not in order' was a phrase almost as old as literal paper which Ali had rarely seen in her lifetime.  Practically every questionable customs search ended with 'your papers are not in order'.  Only the most naïve ship crew would be cowed and 'Star's crew was anything but innocent.  Snive shoved the datapad at Zekk's face, expecting a nervous backpedaling.

Just another day.  Ali thought and secretly hoped so.  There was some undefined menace in the air, like a droning insect just outside of perception.  To be safe, the crew was minimizing any use of the Force save to extend their own perceptions.  Ali shivered.  It was time to done and gone with this place.  Just a few moments more, she hoped.

But it was not to be.  Across the gap in platforms, a stormtrooper rifle-butted the back of a young human girl who wasn't moving fast enough to line up with her fellow ferry passengers.  The impact revealed the reason for the girl's slowness; she had been trying to move a small object from a backpack to a pouch on her belt.  But the thump of the rifle had caused her to lose her grip and a tiny cubic object fell from her grasp, bounced once and then over the edge of the platform to the carbonized fog below.

Ali only had a glimpse at the tiny polyhedron but it was enough for 'Star's crew to recognize an relic of legend.  The spinning holocron glittered in the red sunlight before falling out of view.  The girl screamed, "No!"  She then seemed to grab for the faraway artifact with her hand, an impossibly clumsy gesture.  The holocron fluttered for a moment and then fell.  A few coins, Snive's datapad, and some loose tools impossibly leapt towards the holocron and the air.  Compared to these impossibilities, it was almost too much to notice the slight crackling and tang of ozone as a tiny bit of circuitry broke loose from the grav generator on 'Star's landing platform.  Slight licks of blue lightning began to play along the circuitry...

Limited to mundane senses, the vast majority of souls simply beheld the miraculous without any explanation.  But to those with the Force, the girl's attempt had been a cacophony of power not control.  The Force ripples were like nails on glass to humanoid ears, echoing and echoing...

Even with an entire planet between hunter and prey, the child was heard.  A powerful presence cried out ~There!~ and those sensitives of 'Star's crew had the fleeting impression of a Star Destroyer now awakened and moving.  There was also a smell of chitin and the hexagonal glitter of countless segemented eyes.  For everyone else, they could see the stormtroopers and Snive touching their earpieces and receiving new orders.  The troopers snapped their rifles to STUN and took aim at the freightened girl...

OOC:
1.  Sorry this took so long to get out.  But we have begun.  Don't take this encounter too seriously.  Don't worry about correct text color this time out.  This is us getting to know each other in the official game.  Think of this as the teaser open like in a Bond film.  We all know Bond doesn't die in the first five minutes; it just sets a mood.

2. Let me set the scene a little.  Anathracite is a carbon world.  This is a theorectially possible planet type, an earth built up of primarily carbon compounds rather than silicates like on our Earth.  We can do more than City, Pretty, Desert and Forest planets because our budget is only limited by imagination.  Anathracite is a small, low-gravity world with a thick atmosphere (the closest analog in our solar system would be Titan, Saturn's moon).  As you get closer to the ground and further from the platforms, the atmosphere becomes more flammable, making blaster fire and lightsaber combat much more fun.

Given the weird properties of this world, falling off the platforms is not necessarily a death sentence but still something to be avoided.

3.  The ISS Blackthorn happens to be on the other side of Anathracite as this encounter begins.  It speaks of your mysterious opponent's power to sense this youngling's clumsiness from such a distance.  Given their distance, it should be possible to escape the Blackthorn this encounter.  The crew should realize that this single Sith is more powerful than any single PC and possibly all of them.  Escape should be your thoughts.  A closer encounter with the Blackthorn would be a very dangerous encounter.  Why are we starting out with a Star Destroyer? Because most of the movies did.

4.  The floating platforms are, essentially, giant discs with a grav generator and a few decameters of extra space around the ships they are supporting.  'Star has been emptied of crew, which are now lined up near the edge of the platform, each facing at least one stormtrooper.
Snive was walking and strutting between the rows of crew and stormtroopers.  The troopers themselves seemed rather bored and careless about yet another customs inspection.  This particular batch may have had the clone batter even more watered down as one nearly slipped off the platform, stormtrooper armor is too clumsy for these bobbing platforms.

The crew is not obviously armed so as to pass customs inspection.  Characters may have one small, hidden weapon such as a vibrodagger or holdout blaster they can draw all of a sudden.  The Force-users may have a disguised lightsaber (looks like a recording rod, commlink, cane tip, etc.).  As 'Star is your ship, you all have spent time modifying it for just such an occasion.  Your lightsabers may be stuck onto the side of 'Star, disguised as just another bit of ship circuitry (magnetically adhered through secret panels just before landing).  The lightsabers can be 'called' to hand if you have the power.   Activating a lightsaber here would be amongst the most provocative acts in the Empire.  However, it could be said that this is a moot point now.

5.  The holocron is falling but a good telekinesis roll might catch it.  Otherwise, it will fall and a Jedi would likely have to get to the edge of the platform to track and catch it again.  Past that, it will slip into a smogbank and things become more problematic.

6.  The slight sparking and flickering of your platform's grav system doesn't seem to have had any effect...yet.

7.  It is possible for any character to leap between platforms.  Jedi with the right powers will have an easier time of it.  The girl is a youngling with some power but little control over her potential or emotions.  She will resist being rescued until she sees some true heroism or actual Force powers, at which point she will trust her new saviors.   She is at that dangerous place where she can feel the Force but not control it.  A literal world away, the hunter might have some influence over her.  She would be a great prize for the Dark Side.

8.  I want you to win this encounter.  Later encounters will be tough enough.  Each character has one stormtrooper focused on them, probably the one facing them but a moment ago.  Any player can play their stormtrooper.  For example, Akiri's player can play Akiri's stormtrooper.  These stormtroopers are your only immediate threat.  Snive just now wants to hide and then take credit later.  He will fight defensively while insisting his troopers fight on.

If you want to run a combat with you and/or your stormtrooper, have at it.  Don't worry about ranges or movement this time out.  You are all so close anyway.   If you don't want to be bothered by rules, you can simply write what happens to your character or stormtrooper.

If you wish, you may simply add extra stormtroopers for 'fluff'.  If you want to add five extra stormtroopers that you carve up with your lightsaber (or just 'push' off of the platform, go for it).

Type: Typical Stormtooper
Dexterity 2D
 Blaster 4D*, Brawling 4D, Dodge 3D*

◾Ranged attacks against targets moving faster than 10 meters per round - Blaster 5D


Knowledge 2D
Mechanical 2D
Perception 2D
Strength 2D
 Brawling 3D
Technical 2D
Character Points: 0 to 5
Move: 10
Equipment: Stormtrooper Armour (+2D Physical, +1D Energy, -1D to DEX related skills), Blaster Pistol (4D), Storm II Blaster Rifle (5D)


9.  The crew and passengers of the other ship will try and get away in the ensuing chaos.  They are the kind of people already trying to avoid Imperial entanglements.  They have a good chance of escape as all opposition is focused on the girl and likely you.   The girl will likely want to go with you and they would understand why.

10.  Ask me questions if you wish.   Otherwise, just write mopping up these stormtroopers.  This is just the first minute of the movie.  Next up is likely the TIE gauntlet before hyperspace.
Zekk Vekarr
player, 25 posts
Jedi in training
Tue 19 Jan 2016
at 06:13
  • msg #6

Part I: A box of memory... (IC thread)

Zekk stood silently, patiently waiting for what he hoped would be a routine inspection to come to the routine end. His eyes narrowed as Ali's lekku spoke. Over the years, Zekk knew what's Ali's lekku were saying. He and Ali exchanging a silent one-sided conversation.

    "...papers are not in order, Captain." Snive had directed his fury towards Zekk, currently the 'Captain' this alias out.


Zekk was prepared for this. The papers were in order, but Imperial Officer was probably looking for a payout. "Lieutenant Snive, I'm sure it's a simple clerical error. I'll be sure to have it corrected with the proper department. But these things take time... in the meanwhile, I'm sure that we can come to an agreement..."

But the attention of the Imperial Officer and the stormtroopers were on a little girl. And the girl's attention was on a holocron which was about to fall off the platform. Zekk dropped his left hand, palm open, and drew on the Force.

Use Telekinesis to grab
Zekk Vekarr rolled 10 using 2 dice with the WEG Classic system with rolls of {Wild}4,6.  Telekinesis check w/Force Pt

Celes Varik
player, 35 posts
Trandoshan Bounty Hunter
Wait...Human?
Tue 19 Jan 2016
at 11:43
  • msg #7

Part I: A box of memory... (IC thread)

Without her blasters or armor, Celes looked like little more than another shiphand. Maybe she was a pilot or mechanic or something, it was hard to say. Imperial customs checkpoints were rarely so rigid as to make the whole crew line up like that, but it was understandable out in the middle of nowhere on a... well, on a rock. This wasn't even a good rock. The Lieutenant was likely trying to make a name for himself as being tough on crime or something. Celes actually pitied him a bit. Nobody would have wanted an assignment like this. It was punishment for something. Maybe even something in another life.

Celes glanced at the "captain". He seemed to be handling himself fine. Bribing an Imperial officer was just part of being a spacer. Celes glanced at the actual captain. Something was clearly bothering her, but it may have just been how invasive this particular check was getting. Nothing to worry about. Celes glanced at the rest of the crew. Could this get any more boring? They had a job to do, and paper pushers looking for a little excitement was...

It was when the stormtrooper hit the girl that Celes's attention was pulled. That wasn't the kind of excitement she'd had in mind. The disguise was put to the test as the bounty hunter tensed, but tried to keep her face disinterested. But then the girl dropped something, and sent things flying with a wave of her hand. That wasn't right. Traveling with so-called Jedi, Celes hadn't seen demonstrations of power on that magnitude. That kid was something else.

Celes's eyes widened as she realized what that meant. That other crew had Force users among them, at least the one. And she'd just revealed herself in front of a bunch of stormtroopers. Two dozen blasters clicked just out of unison, switching to stun. Something had to be done.

Without the attention on her anymore, it wasn't hard to step in behind the closest trooper and get a hand on his blaster rifle. The other hand slapped the back of his helmet, hard, while she slid a hip up to his; the slapping hand went up and over his body, then down and back against his chest. Meanwhile, the hand on his blaster rifle held tight, pulling his arm across her own chest to weaken his grip as he fell. In a single smooth motion, she had the blaster rifle and leveled it down at him, pulling the trigger. A flash of blue had the trooper out cold.

Now I've done it. She really hoped her friends were on the same track, and moved to use the next trooper over as cover from the ones further away.

[I wrote up all this before actually rolling, but let's see how it works mechanically for lolzies, yeah?

First, initiative. It's established he's not paying attention to Celes, so she gets to do a thing. Taking two actions: one to disarm the trooper and one to shoot him with his own rifle.

03:32, Today: Celes Varik rolled 16 using 3 dice and 2 pips with the WEG Classic system with rolls of 6,{Wild}3,5.  Brawling Disarm (+1D difficulty).

03:33, Today: Celes Varik rolled 9 using 2 dice with the WEG Classic system with rolls of 4,{Wild}5.  Stormtrooper Brawling Parry +1D.

16 v 9, success!

03:34, Today: Celes Varik rolled 4 (10 excluding the wild die) using 4 dice with the WEG Classic system with rolls of 5,3,{Wild}1,1.  Blaster.

...Ah. We're gonna go with "point blank" range, so Very Easy, with reduced by 2D for firing at a prone target. Sound good? :D

03:39, Today: Celes Varik rolled 22 using 5 dice with the WEG Classic system with rolls of {Wild}6(+5),1,2,3,5.  Stun Damage.

03:40, Today: Celes Varik rolled 11 using 3 dice with the WEG Classic system with rolls of 6,3,{Wild}2.  Stormtrooper Soak.

22-11=11, or Incapacitated. As this is Stun damage, he's unconscious for 2D minutes.

03:40, Today: Celes Varik rolled 5 using 2d6 with rolls of 4,1.  Minutes.

He's out for five minutes, more than enough time for us to book it!]

Thuk
player, 30 posts
Borduvian Shambler
Tue 19 Jan 2016
at 12:10
  • msg #8

Part I: A box of memory... (IC thread)

Thuk moved. Humans found his kind laughably slow on the flat, and there was a certain amount of truth to it, but that didn't matter when your enemies were only feet away from you. Spurs carefully retracted, the stormtroopers were only obeying their Alpha after all, he lashed out in a spinning blur of limbs and four stormtroopers went flying... one tough bastard even still conscious! While he too went flying for the edge of the platform at least he was able to to grab the railing before it was too late.

Sadly, this left Thuk spinning like a useless fep in a grav eddy as the platforms aging systems tried to compensate for the sudden burst of motion and he now had the stormtroopers full attention! A blizzard of blaster bolts descended on him as the remaining troopers sought revenge, easily penetrating his primitive armor, but when they cleared Thuk was still there, still spinning.

"What the hell? Get a heavy weapons team in here" the Sergeant ordered.
Grev Longtooth
player, 9 posts
Tue 19 Jan 2016
at 14:53
  • msg #9

Part I: A box of memory... (IC thread)

Grev got a wolfish grin on his face, somewhere between humor and eager anticipation.  His massive form moved with surprising speed.  He grabbed the stormtrooper and heaved him off his feet, then tossed the unfortnate trooper across the platforms to slam into the troopers on the other side, knocking them clear of the girl.  Then took a running leap to the other platform, clearing it just enough to land safely on the other side.  His huge form towering over the prone troopers.  Silouetted against the backlight, and an easy target.


Okay, dice for fun.

Action one; brawling attack:
   09:49, Today: Grev Longtooth rolled 19 using 6 dice and 1 pips with the WEG Classic system ((4,1,{Wild}5,3,2,3)).

Action two; tossing stormtrooper:
   09:50, Today: Grev Longtooth rolled 20 using 5 dice and 1 pips with the WEG Classic system (({Wild}2,4,5,3,5)).

Action three; leaping across pllatforms:
   09:51, Today: Grev Longtooth rolled 3 (9 excluding the wild die) using 3 dice and 1 pips with the WEG Classic system ((2,6,{Wild}1)).


Okay, so I'd say the grb and throw was successful, knocking the stormtroopers on the other platform prone.  Using the leeway provided by our GM, I'll say Grev made it to the other platform, but looses intiative for next round due to the low roll.
This message was last edited by the player at 16:20, Tue 19 Jan 2016.
Nate Stryker
player, 27 posts
Tue 19 Jan 2016
at 18:25
  • msg #10

Part I: A box of memory... (IC thread)

Nate sees the commotion across the platform, and knew in a moment that this was trouble for everyone. His first priority became getting that girl to safety. The moment the stormtrooper in front of him turned to look, Nate stepped forward, and rapidly made him look over his own shoulder. A casual look, and it would seem that the helmet had been turned backwards, but when the trooper collapses in a heap, the head lolling in an unnatural way, it is obvious that the neck was snapped. Nate quickly moves, shifting his way through the quickly ensuing chaos that his companions had created, to make his way toward the girl.
Sign In