Strange Aeons
MJ: Female Elf Investigator (Empiricist), a sort of Sherlock Holmes know-it-all. Essentially the party rogue/face, with trapfinding and skills/knowledges covered. She'll get to use knowledges untrained with +1d6 for free sooner or later. She'll use more Diplomacy than other social skills.
Mike: Male Human(?) Cleric (Evangelist?) of Nethys, a buff/support cleric more so than a healbot... but he's looking into options for getting wands sooner. He's covering all of the other campaign-relevant knowledges MJ doesn't yet have.
Jason: Elf Arcanist (occultist), merging evocation and conjuration into a powerful offensive front, while covering arcane utility purposes and summoning as well. Our flexible wizardly sort, with a few knowledges covered and re-covered.
Brian: Human Void Kineticist, specializing in the standard kineticist approach of blasting things from range. He has longer-term plans of gaining some roguish acrobatics, and using some void powers for crowd/target control and futzing with people. He can also get kinetic blades for getting close-up when needed. Generally a ranged DPS guy, self-described as a pinch hitter.
Mark: Human(?) Fighter (Brawler?) (probably an archetype) [we'll see], Generally going to be running battlefield control and trying to be the party tank at the same time. I'm still deciding between polearms or brawler tactics, or some other cool approach with various weapons. Lots of choices to be made for feats. I'm basically looking into the classic trifecta of trip, disarm, sunder, and then maybe repositioning and grappling and other quirks.
In general, we seem to have most bases covered, to give you access to any role you'd like. Your original idea, a slayer?, would work - but I think at this point you could bring any role and do well. We do have an abundance of arcane stuff, knowledge stuff, and rogue stuff. We don't have much in the way of healing, debuffs, melee DPS / synergistic opportunism (investigator studied combat?), etc.
Jason is coordinating some of the shared backstory stuff by IM's, I'm not sure how much of that we can easily convey. We're probably going to be bringing a somewhat more serious tone at the table, to better set the mood for a dark, horrific campaign. We're going to be using Sanity/Madness rules, described above. So there's probably going to be a lot of potential for character development.
I'll write another post here when I've gone over the backstory threads Jason worked up with MJ, incorporating what Brian introduced about his character (cult indoctrinated to be a LE enforcer when he was CG at heart, and now hates them for it), and we'll see what we have.
that was a lot of info. tl;dr...
MJ = investigator, skills/rogue/backstabs
Mike = cleric of Nethys, buff/support, partial healer
Jason = arcanist, arcane DPS/utility/summoning
Brian = void kineticist, ranged/melee DPS, control/utility later
Mark = fighter or brawler, battlefield control/tanking/meleeDPS
This message was last edited by the player at 15:29, Fri 21 Oct 2016.