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20:16, 30th April 2024 (GMT+0)

OOC Thread.

Posted by The All-Seeing EyeFor group 0
Nine-Swords Rikuto
player, 55 posts
Mon 7 Nov 2016
at 19:24
  • msg #238

Suddenly, Exalted Crafting

Creating an Artifact 5 Superior Crafting project, before applying charms, requires:
-> At minimum being a sorcerer or Exalt, and having Lore 3, Occult 3, Appropriate Craft 4, and Craft (Artifacts).
-> Gathering legendary materials appropriate to the artifact, such as frozen flame or behemoth bones.
-> Fusing all three of your major project slots to the superior project, and/or creating temporary major project slots at a cost of 5 silver crafting experience (sxp) [which... would be recommended, so you can do major projects to gain gold experience without buying temporary slots for each new major project.]
-> Spending 5 gold experience points (gxp) as part of creating the superior slot. [It takes days to weeks to complete a project which rewards 2-6 gxp and 1-3 sxp depending on how appropriate and impactful the situation was. And *those* rolls require 10 sxp to attempt. Which themselves require the completion of some basic projects to fuel major projects which partially return a major project but require yet more basic projects . . . fractally.]
-> Two years, at the bare minimum, of working non-stop on the Artifact, several hours a day. Any breaks for any purpose extend the minimum time.
-> Spending 10 gxp to *attempt a roll* of (Attribute + [Appropriate Craft]) - which is an extended roll, difficulty 5 (first 5 successes are ignored), terminus 6 (six rolls maximum or you outright fail), goal number 100.
-> Spending another 10 gxp per set of six rolls you need towards the goal number of 100. If you have Int 4*, Craft (weapons) 5, and spend a willpower per roll, you will average 1 success per roll, 6 successes per 10 gxp - and that's if you're a world-renowned grandmaster at this craft.
*Oops. I didn't realize meeting the difficulty yielded 1 success. Scaled int back to 4, which is very much more reasonable, and the rest of this post won't have to be rewritten.

Considering that an average of 4 gxp can be earned per relevant major project, as your creativity allows you to tie crafting projects in with your intimacies and strengthen your intimacies and merits/etc in-game... and your need for 110-170gxp**... your minimum time is a lot longer than 2 years. It takes 10sxp to work for about 4gxp and 2sxp, which means 2 basic projects and 1 major project to fuel the next major project, so on average you'll actually need to complete 35 major projects and 70 basic projects, which can easily explain the day to day work of another year or two in-game.

**If you're allowed to take a specialty or some sort of merit/benefit grants you +1 dice, you go up to 1.5 successes per roll, 9 successes per 10 gxp, average 110gxp needed in total, which completes the project in... a far more reasonable timeframe. If you can find some way to stunt this roll, or have charms, you break the dice and time systems into tiny pieces, and make short work of these flavorful intricacies.

If you ever botch, the project is ruined. Like, royally ruined. Your dream, your vision, all of your efforts to shape the magical materials, kindle the spirit of the artifact, align its Essence, and create your masterpiece - have failed. And if the artifact was a unique endeavor, it can never again be attempted. You have failed to create Howling Flame Lance, one of the greatest direlances ever known, even among those lost wonders of the First Age.

Crafting is serious business.

Mortals can attempt projects equivalent to Artifact 2 or 3 ratings, in building something large-scale like a palace. They would always be facing down difficulty 5, terminus 6, goal number 30-50... with likely no more than 7-10 dice and an automatic success, give or take stunting cheese. Still requiring about 3 months of preparation and a month of gxp to attempt each roll.

Sooo. There's a reason it takes even Exalts upwards of decades to truly master and complete the strongest of Artifacts. If you're doing anything except spending your days working on the project, that time adds on to the end. You usually have to quest for exotic materials beforehand, and harness upwards of 40gxp beforehand or during or after you start rolling. 2 years for a 5-dot is the *bare minimum* and that's if you're eschewing flavor, dedicating a mind-boggling amount of labour into each and every day of those two years, or had all of the resources you needed (110-170gxp, 220-340sxp, bottled flames of the primal desert in the deepest South, tears from a banshee whose wail slew a supernatural being, and pounds upon pounds of pure red jade and orichalcum, along with a place, preferably a manse, attuned to forge these materials). '-'
This message was last edited by the player at 19:26, Mon 07 Nov 2016.
The All-Seeing Eye
GM, 115 posts
Tue 8 Nov 2016
at 02:28
  • msg #239

Suddenly, Exalted Crafting

Yep.  Crafting in Exalted (and really, Immortalis, too) is a beast.

There's a reason that Artifact 4 and 5 weapons and armor are big deals.  Even for Exalted craftsman, they are easily years decades of work.

Immortals, if they know how, can get things a bit better, but for most of them, it's more like making Artifacts using the Wyld-Shaping tree in Lore (and can have similar drawbacks).  The really crazy ones are the ones that use both methods together.
Razmir
player, 11 posts
Tue 8 Nov 2016
at 15:37
  • msg #240

Suddenly, Exalted Crafting

This is why if you want to make an Artifact you really need crafting charms.
Nine-Swords Rikuto
player, 56 posts
Wed 9 Nov 2016
at 03:34
  • msg #241

Suddenly, Exalted Crafting

Or intense dedication to the craft. It's surprisingly not impossible to roleplay out designing an artifact, even as a mortal sorcerer, with no charms. But it's generally impossible, yes. If you need to meet your goal number before reaching the terminus or it resets, then yes, it is absolutely impossible. All 0's on all 6 rolls with 12 dice on a stunt only gives you 20 successes per roll, +1 with willpower. And that's not how statistics work.
Razmir
player, 12 posts
Thu 10 Nov 2016
at 18:28
  • msg #242

Strange Aeons

The All-Seeing Eye
GM, 116 posts
Thu 10 Nov 2016
at 22:40
  • msg #243

11/10 Session

Hi,

I won't be at the game tonight.  I had some minor car trouble (thankfully taken care of now, though), and am getting hit hard by my allergy meds.

I will be there Wednesday for Strange Aeons, though.
Nine-Swords Rikuto
player, 58 posts
Sun 20 Nov 2016
at 02:58
  • msg #244

Contact Info

I should probably mention - my number changed when I got my new phone. Might as well update my contact info with anyone who's keeping track.

Mark Jones
Cell Phone: (804) 787-3297
Personal Email: mjonesfk@live.com
Professional Email: jones.mark217@gmail.com

We'll see you guys thursday for thanksgiving. ^^
I should be at McD's as usual, but if you're picking me up very early, I might still be at home. Nothing is certain yet about my mom's schedule that day.
This message was last edited by the player at 02:58, Sun 20 Nov 2016.
Kuroko
player, 42 posts
Fri 2 Dec 2016
at 04:17
  • msg #245

Contact Info

The Tooniversal Tour guide has rules for mechs
The All-Seeing Eye
GM, 120 posts
Fri 2 Dec 2016
at 23:00
  • msg #246

Contact Info

Glad to hear it.  Stompy-Robot-Car is good to go.  Though probably with a better name.
Nine-Swords Rikuto
player, 59 posts
Sat 3 Dec 2016
at 04:52
  • msg #247

Mechs

StRoCarr
Nine-Swords Rikuto
player, 60 posts
Thu 29 Dec 2016
at 20:07
  • msg #248

Re: Exalted 3e - Games this Week


Toon PDF, quoting it to the most recent page
Kuroko
player, 43 posts
Sun 22 Jan 2017
at 19:42
  • msg #249

Re: Exalted 3e - Games this Week

This system coming out in a couple months looks prety interesting.

https://www.montecookgames.com...e-invisible-sun-rpg/
The All-Seeing Eye
GM, 122 posts
Sun 22 Jan 2017
at 22:41
  • msg #250

Re: Exalted 3e - Games this Week

Definitely looks like something to keep an eye on.  The story-based character creation sounds pretty neat.

I suppose we'll see in August when the Kickstarter launches.
Kuroko
player, 44 posts
Mon 23 Jan 2017
at 21:55
  • msg #251

Re: Exalted 3e - Games this Week

The article is a year old
The All-Seeing Eye
GM, 123 posts
Mon 23 Jan 2017
at 23:08
  • msg #252

Re: Exalted 3e - Games this Week

Oh.  Good point.
Kuroko
player, 45 posts
Tue 24 Jan 2017
at 01:29
  • msg #253

Re: Exalted 3e - Games this Week

Apart from the kickstarter succeeding, they are being pretty hush hush.
Nine-Swords Rikuto
player, 61 posts
Fri 10 Mar 2017
at 21:11
  • msg #254

Strange Aeons Treasury

Here's the Treasury to date on Strange Aeons. Definitely feel free to part out my gear (especially the Amulet of Natural Armor +1 and Handy Haversack), and I can include my actual gear/coin later.

Ask joey for:
-> the value of the scholarly medical notes on hydrocephalus (near the pickled punk and head doctor, pun intended)
-> the number of charges on the wand of command (near Zandalus)
-> the contents/functions of the Chains of Night book (mostly just notes for Jason, who will likely be keeping the book, at least until he's gained the inherent bonuses)
-> any gear I didn't list! Probably suitable grounds for saying we misplaced it. But if Joey doesn't see something important when I put it on RPoL he is welcome to say "oh and also a +3 vorpal longsword"
-> was the book of extended summoning (chaotic) a normal or lesser version?

Now, without further ado, the blob.

party holdings (probably all in the haversack)
2308gp, +1 war razor
2305gp, +1 light mace
604gp, 2 masterwork daggers
wand of command (ask joey for charges)
potion of bull's strength
potion of protection from evil
2 pots of Cure Light Wounds
capped synringe of Cure Moderate Wounds (standard action to use)
oil of align weapon
500gp, elixir of truth (will DC 13 or say nothing but truth for 10 mins, new save for each individual question)
2 doses, opium (1d8 temp HP and +2 Fort saves, fatigued, DC20 Fort / 1d4 con/wis damage, worth 25gp each)
??gp, talisman of beneficial wind, greater (1/day feather fall)
??gp, lesser talisman of warrior's courage (downgrades fear effects to shaken)
??gp, 1 use, lesser talisman of healing power (4d8+7 healing at below half health)
6 uses, incense of open thoughts (grants telepathy; +5 on sense motive and -5 on bluff/intimidate)
1 use, candle of spirit protection (1 hour, spirits can't enter the area)
2 thunderstones
2 flasks of oil
3 tindertwigs
smelling salts
antitoxin
10ft chain
hooded lantern
crowbar
2 vestments of Pharasma
magnifying glass
2 sacks
3 winter blankets
vial of ink & pens
2 alchemist's kindness
2 soothe syrup
8 labcoats (+2 on Disguise to impersonate a Briarstone doctor)
2 vials of silversheen
straitjacket
hoodwink cowl
studded leather

jace (brawler; rip he)
2000gp, amulet of Natural Armor +1
2000gp, handy haversack
flask of alchemist's fire
sunrod
antitoxin
winter blanket

arac (kineticist)
sunrod
antitoxin

morion (investigator)
1157gp, +1 wooden heavy shield
322gp, masterwork silver dagger
flask of alchemist's fire
manacles
antitoxin
small steel mirror
healer's kit
winter blanket

kokabiel (cleric)
1000gp, cloak of resistance +1
1000gp, phylactery of faithfulness
1000gp, pearl of power I
yew wand of bless (18; masquerading as a holy symbol)
wand of lesser restoration (7)
2x scrolls of Cure Light Wounds
scroll of sanctuary
2x scrolls of remove paralysis
flask of alchemist's fire
antitoxin

halfling (cavalier; whose name I'm sure I got at some point, oops)
8310gp, +2 shortsword (Red Destiny; crimson scabbard and blade)
100gp, masterwork viola (Ausiel)
flask of alchemist's fire
antitoxin
crowbar
vestment of Pharasma

mist (arcanist)
4000gp, bracers of armor +2
750gp or 2750gp?, book of extended summoning (chaotic; normal or lesser?)
scroll of Summon Monster III
scroll of fox's cunning
flask of alchemist's fire
antitoxin

treasure (art, full value)
40gp
3pp
6x15=90gp, pearls
15gp, of stuff
5gp, tarnished necklace
200gp, freshwater pearl necklace
20gp, fur boots
250gp, curios eye (X pupil)
150gp, ring
scholarly medical notes on hydrocephalus (valuable to a collector / doctor sort; ask joey for specifics)
150gp, curios (three nifty items with vivid descriptions)
100gp, paintings
150gp, books
200gp, designer boots
50gp, signet ring (holly/hawk symbol and golden)
10gp, butcher's book
50gp, silver holy symbol of Shaelyn
100gp, harrow deck (gambling game)
king in yellow (5 leng rubies from Denizens of Leng)
200gp, jewelry
18gp, pearl tooth
1200gp, Zandalus' art (to the right buyer in this region)
50x8=400gp, pouches of coin
effective treasure value = 3428gp + medical notes + ruby card
Nine-Swords Rikuto
player, 62 posts
Sat 11 Mar 2017
at 01:37
  • msg #255

Mark's Contact Info

Cat mentioned I should put my Skype on here. I should go ahead and leave some other info, if you guys want to get in touch. I'll uh, try to tell myself to answer some calls if they come from (804) or (434) since they could be you guys.

Mark Jones
Skype: davnik_f. (profile icon: https://puu.sh/uDsgN/4a1be264f1.png)
Cell: (804) 787-3297 (texting included)
Email, personal: mjonesfk@live.com
Email, professional: jones.mark217@gmail.com
Steam: kuzaru (profile icon: https://puu.sh/uDsl9/d9da0205f0.png)
Battle.net: Davnik#1398

Good luck to all of you as well. Things were great - hope to stay in touch! ^^~
Steelthorn Flamesinger
player, 29 posts
Wed 15 Mar 2017
at 19:45
  • msg #256

game

Who's game tonight?
The All-Seeing Eye
GM, 126 posts
Wed 15 Mar 2017
at 21:48
  • msg #257

game

Either Joey's or Mike's.  I'm running MagePunk tomorrow.
Kuroko
player, 46 posts
Fri 24 Mar 2017
at 00:25
Nine-Swords Rikuto
player, 63 posts
Thu 13 Apr 2017
at 03:37
  • msg #259

Carrion Crown Treasury, 4/12/17 Session

Brian / Katana Paladin
+1 holy katana
+1 composite longbow (+2)
+1 breastplate
ring of protection +2
ammy of natural AC +2
dusty rose ioun stone (insight AC +1)
belt of giant's strength +2
rope of climbing

Joey / Azata Summoner
amulet of mighty fish +1 (Azata)
amulet of natural AC +1 (Azata)
cloak of resist +1
wand of spider climb (34)
wand of charm monster (45)
wand of acid arrow (20)
mammoth tusk scrimshaw

Jason / Ifrit Firebender
cloak of resist +1
ring of protection +1
ammy of nat AC +1

Cat / Scooby Hunter
+1 holy bow
+1 studded leather
ammy of nat AC +1
silver longsword
ring of swimming
lens of detection
potion of lesser restoration

MJ / Harrower Cleric
+1 mithral shirt
ammy of nat AC +1
+1 mithral dagger
mwk heavy crossbow
10 +1 bolts
pearl of power (I)
wand of CLW (15)
wand of lesser restoration (3)
wand of hold person (11)
wand of gentle repose (28)
ring of the ram
scroll of control undead

Mark / Unchained Rogue
+1 cold iron rapier
+1 shapeshifter bane dagger
shadow mistmail
cloak of resist +1
ring of protection +1
ammy of natural AC +1
wand of ghost sound (30)
oil of keen edge
all the poisons
5 alchemical grease, 3 flash powder, 3 thunderstones, 5 tanglefoot bags, 13 neutralizing salts
mwk thieves' tools
disguise kit

Party
The Eclipse
The Marriage
book of abstruse geometry
helm of underwater action
ring of sustenance
+3 undead bane heavy mace, pharasmin channel smite @ Lv+4
mist projector (26; 10d6, reflex DC 17, fog)
mwk silver dagger
mwk dagger
greatclub
sling, 20 bullets
wand of CLW (13)
restorative ointment
2 potions of CSW
(split) 5 potions of CMW
2 potions of lesser restoration
potion of shield of faith (+4)
potion of barkskin (+4)
potion of cat's grace
potion of water breathing
2 elixir of swimming
scroll of remove disease
2 dusts of tracelessness
dust of choking and sneezing
fishboat swan token
preserved basilisk blood
2 bear traps
5 silver blanches
5 cold iron blanches
1 adamantine blanch
5 blade guard
magnifying glass
(split) 12 antitoxin
2 antiplague
13 bloodblock
3 smelling salts
2 soothe syrup
1 body balm
50lbs silver dust
seasage effigy
lustrous, oily-looking chain
fish medallion
Held: 155pp, 500gp diamond, 31052.5gp
+38,210gp = 69,262.5gp
-16,000 holy bow upgrade
-16,000 holy katana upgrade
= 37,262.5gp


Spoiler text: (Highlight or hover over the text to view)
Record of the Sold
7374.5gp = 250gp + 449gp + 1500gp + 75gp + 450gp + 50gp + 500gp + 180gp + 500gp + 1050gp + 2304gp + 66.5gp
18,306val = +1 wounding sickle
11,530val = 5 +1 sickles
10,115val = trident of warning
8,320val = +1 defending greataxe
4,616val = 2 +1 morningstar
4,320val = +1 cold iron rapier
1,344val = 4 mwk light xbows, 40 bolts
1250val= 5 mwk chain shirts
1200val = +1 scale mail
300val = mwk chain mail
200val = mwk scale mail
170val = mwk heavy steel shield
Total: 38,210gp


Kuroko
player, 47 posts
Sat 22 Apr 2017
at 20:27
  • [deleted]
  • msg #260

Next game poll

This message was deleted by the player at 14:56, Tue 02 May 2017.
Razmir
player, 13 posts
Tue 16 May 2017
at 22:59
  • msg #261

hilfolk

The All-Seeing Eye
GM, 129 posts
Sat 5 Aug 2017
at 16:21
  • msg #262

Immortalis: O.M.E.G.A.

Here is the link to the board for the superhero game.

link to another game

Please include your character's name, your primary nemesis and any rogues you want to be able to write for, as they will all be considered your characters.
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