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OOC:  In-Play Mechanics Chapter 1.

Posted by ControlFor group 0
Control
GM, 303 posts
Sat 18 Apr 2020
at 06:36
  • msg #1

OOC:  In-Play Mechanics

A thread for discussing  the rolls involved in the current scenes...
Control
GM, 304 posts
Sat 18 Apr 2020
at 07:06
  • msg #2

OOC:  In-Play Mechanics

Cara:
Cara rolled 4fF(-3) + Lore(+4) = Result(+1) to Create an Advantage
Cara is using Ritual Magic to weave a spell of poison into her blades.

Well now, that roll sucks.  Considering it's such a bad roll, can I have that compel my Trouble of Foreign Magic in the Blood and have something go wrong with the spell when I try and use it?


I do not wish to set a precedent of advancing a fate-point for a compel I might not actually use.

With the target set to +2, my understanding of the options are:
  • You can invoke a fate point to add +2 to the roll, successfully creating the Aspect.  (I did just gave you one for suggesting the three sites)
  • You can accept the failure and simply fail to create the Aspect
  • You can still succeed, but someone else (me, the GM), gets the free invoke on it...  This would have to be worded in such a way to make it usable by others (like Spell-Effect of Shiny Green Ichor to make it very obvious... )


I might still compel Foreign Magic in the Blood, but that's more a a discussion for then not now.


Is the magical effect you were going for a terribly unusual one for her?   My knee-jerk reaction was to give it a Fair(+2) rating.  But I am ambivalent.  It might even be an Average(+1) rating, in which case, you tied...  (which gets you a boost: a one-shot Aspect).
Cara
Player, 118 posts
Sat 18 Apr 2020
at 15:30
  • msg #3

OOC:  In-Play Mechanics

That makes perfect sense.

I'll spend a Fate Point, Invoke my High Concept Devourer of Mantles, and raise that to a +3.

Could more powerful effects be created in the future by setting the difficulty higher?
Control
GM, 305 posts
Sat 18 Apr 2020
at 17:54
  • msg #4

OOC:  In-Play Mechanics

Good question.

At the moment, it's simply another Aspect, so it's a potential +2 when you invoke it.

But you're asking if we can model a +3, +5... +20 poison...  I think this should be limited to direct magical attacks, Evocation or Rituals.  It's a pretty fundamental element that an Aspect is worth 2 shifts. And I dont' feel comfortable messing with that yet.

So...  Result(+3) is a success.  You create the Aspect and get one free invoke on it.  Any further invokes will cost a fate-point. What's the Aspect?  You'd mentioned poisoning the blade...  Is there a specific effect associated with the poison?

Because it's a Created Aspect and you have a free-invoke, it is possible for you to use the blades without the poison being invoked...   Narratively, the poison didn't take on that hit.

What's the name of the Aspect?   Will Poisoned Blades suffice?
This message was last edited by the GM at 17:55, Sat 18 Apr 2020.
Cara
Player, 126 posts
Sun 19 Apr 2020
at 05:00
  • msg #5

OOC:  In-Play Mechanics

Hmmmm..... Glyph of Mindfire?

I want it to be something that burns/impairs rather than just a straight damage buff?  I'm not 100% sure if this is within the rules, but ideally I'd want something that I could stab someone with, create the Aspect, and then Invoke it to inflict a -2 on an action they are taking as the magical poison burns through their veins (with Fate points spent if I want to Invoke it more than once).
Control
GM, 317 posts
Sun 19 Apr 2020
at 10:58
  • msg #6

OOC:  In-Play Mechanics

I want it to be something that burns/impairs rather than just a straight damage buff?  I'm not 100% sure if this is within the rules, but ideally I'd want something that I could stab someone with, create the Aspect, and then Invoke it to inflict a -2 on an action they are taking as the magical poison burns through their veins (with Fate points spent if I want to Invoke it more than once).

Ah, I was reading it as a damage bonus!

I did a little quick reading about modelling poisons using fate core.  And overwhelmingly, I see suggestions for extending the fate fractal to the poison itself.  So, how about this:


Mindfire Poison
Aspects: Magical in Origin, Contact Poison, Responds to heat-treatments
Stress: [1][2][3][4][5]
Skills: Headache(+3), Resist Treatment(+2)

If an attack with these poisoned blades succeeds enough to inflict stress (making it a contact poison), you force the condition Poisoned By Mindfire on your target.  Each round, thereafter, the target must defend with Will vs a Fair(+2) rating to avoid taking additional Mental stress.  Each attack costs the MindFire Poison 1 stress.

After the scene in which the poison is inflicted ends, the MindFire Poison will attack a number of times equal to it's remaining stress-track before the next sunrise.  Once the stress-track is used up, the poison will have burned itself out.

The target Aspect, Poisoned By Mindfire can be invoked to your direct advantage, as per Create Advantage rules.  The poison on the blade lies dormant until inflicted, or until the next sunrise.


To my mind, a greater success on the Lore role that created this magical poison would then allow the strength of the poison's attack role to also scale up...  so you could, in fact, have poisons with a +3, +5 or greater attack roll.
This message was last edited by the GM at 17:00, Sun 19 Apr 2020.
Control
GM, 320 posts
Sun 19 Apr 2020
at 11:21
  • msg #7

Etzagith casing the Blue Sails warehouse

@Etzagith
RPOL dice-roller is fickle as hell.  Typically, it seems to come in waves.  Sorry that last roll sucked balls.

So, you got a Result(+0) vs Target(+1).  A failure.

Youv'e got two options:

You do not get any useful information.  End of negotiations.

or

You do get some useful information, and we'll need to define what you discovered (and create an Aspect for the Create Advantage roll).  However, you get this info at the cost of having been "made".  Etz takes on Was Wondering when You'd Show for the warehouse scene only.  But only if you accept this.   And this specific Aspect is certainly negotiable.

How do you want to do it?
Etzagith
Player, 83 posts
Chameleon
The Gentleman Thief
Sun 19 Apr 2020
at 13:53
  • msg #8

Etzagith casing the Blue Sails warehouse

I was assuming simply no information -- that's why I added that description of how he had distracted himself worrying about whether or not he'd be meeting Garland's sister.

When we return as a group and go in as potential customers, I want to come back disguised.  I was thinking as a female pirate -- it will give credence to the idea that something is being shipped in and we are looking for somewhere that can be secure and the workers can be discreet.  We won't actually say those things, just let it be inferred from my presence.  Since we have time to create a disguise and I don't have to just throw something together in minutes, I think the following is the right mechanics, but let me know if I'm overdoing it.

08:49, Today: Etzagith rolled -2 using 4 Fudge dice.  Deceive (+4) Playing a female Pirate. - -2
08:48, Today: Etzagith rolled 1 using 4 Fudge dice.  Craft (+2) a female pirate disguise. - 1

Craft roll to create an advantage for the disguise: result +3, which will, I assume, create some advantage
Deceive for the disguise, including acting it: result +2 plus whatever advantage from the craft roll.
Control
GM, 323 posts
Sun 19 Apr 2020
at 14:39
  • msg #9

Re: Etzagith casing the Blue Sails warehouse

Failed Notice roll:
I was assuming simply no information -- that's why I added that description of how he had distracted himself worrying about whether or not he'd be meeting Garland's sister. 
Okay.  No information (and no Aspect) it is.

I'm not making any assumptions about people's knowledge or familiarity with the mechanics of the system.  So, I need everyone to keep the OOC mechanics dialogue going, so I know what's going on.  When I start assuming what you mean and I get it wrong, then we get all sorts of problems.


Successful Crafts Roll:
The Craft Roll (Good(+3) result) is a success.    You physically craft a Good(+3) disguise.  In order for someone to become suspicious of the disguise while under passive observation, they'd need to overcome a Good(+3) rating.  When you create an Advantage successfully, you get the free invoke on it.  So, you're right... when you want to roll Deceive, you have the option of invoking the Now I Look Like a Lady Pirate! Aspect.

Without someone to deceive, however, the deceive roll does not have any context... so it just doesn't come into play.   If/when you interact with someone and the deception matters--when it's an active thing--that's when we'll need to roll for Deceive.
Cara
Player, 128 posts
Sun 19 Apr 2020
at 16:36
  • msg #10

OOC:  In-Play Mechanics

In reply to Control (msg # 6):

YES!

That is exactly what I was hoping for.
Control
GM, 326 posts
Sun 19 Apr 2020
at 17:05
  • msg #11

OOC:  In-Play Mechanics

I made a couple of changes to the MindFire Poison for what I consider to be balance and setting reasons:

One, it's not susceptible to emetics, but susceptible to heat-treatment

Two, each attack by Mindfire costs it one of it's stress-tracks.  The presence of the poison can continue to be invoked even after it has stopped attacking, until the conflict is over.   If there are shift remaining on the poisons stress-track after the conflict, it will continue to attack a number of times equal to the remaining shifts, before the next sunrise.  As a magically-created poison, it can be treated with magic as well.

So, the poison will burn itself out, but only once the conflict is done (providing it makes narrative sense).  I think that keeps it effective while not being something that goes on and on.  I think you're still getting a fair bit of bang for the buck.
Cara
Player, 130 posts
Sun 19 Apr 2020
at 17:20
  • msg #12

OOC:  In-Play Mechanics

No challenge here, and happy to accept future nerfs if in gameplay we find it's too strong.
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