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04:08, 26th April 2024 (GMT+0)

RTJ & Meta-Game Rules.

Posted by ControlFor group 0
Control
GM, 7 posts
Sat 27 Aug 2016
at 05:25
  • msg #1

OOC: RTJ & House Rules

The Basic Premise
This game will focus on a cell of a conspiracy known as "The Veiled Hand", a group of adventurers working indirectly for the Queen of Kumlar.  Characters were chosen because of their experience, knowledge and/or skills and their dedication to the cause of Kumlar's continued existence and prosperity.

While not specifically a clandestine group, the nature of the adventures will be determined by the complement of characters in the cell.


To RTJ to this game
Please submit the following:
  • A High-Concept & Trouble Aspect
  • A couple of lines (no more, please) about the character
    What makes them tick?  What haunts them? what do they want? What drives them?
  • Tell me about a former favorite character...  I want to know what you enjoyed about playing that character so much.  I'm looking for insight into what kind of game you want to play, what kind of player you are.  If we don't have similar play-styles... well, there's no point in us trying to force things, is there?


Note that these ideas are not final.  These simply give me an idea of what kind of character you want to play.

GM Profile
The following reflects how I see the game.
The player set goals for their characters and pursue them through the scenes the GM develops.  Good characters are proactive and flawed.  They want something.  Good play isn’t a win/lose kind of thing.  General Familiarity with the (Fate Core) rules is necessary but detailed familiarity isn't required.  Sometimes the good of the story trumps adherence to the rules.   Narrative storytelling is more important than mechanical crunch.  The rules are necessary to provide context and impartial adjudication during times of conflict.


Key Mechanical changes:
  • Slightly revised skill list
  • Optional use of Mantles (mechanics from Dresden Files Accelerated).  This is not a requirement.
  • Physical stress-track start at 5-shifts, each level of Physique adds 1-rank.   Each rank absorbs only one shift of stress.
  • Mental stress-track start at 5-shifts, each level of Will adds 1-rank.   Each rank absorbs only one shift of stress.
  • Mana stress-track (if you have it) start at 2-shifts, each level of Lore adds 1-rank.   (details in the Evocation Mantle)  If you can't fast-cast, you don't get a Mana Stress-Track.

This message was last edited by the GM at 02:53, Wed 15 July 2020.
Control
GM, 8 posts
Sat 27 Aug 2016
at 05:25
  • msg #2

OOC: Meta-Game House-Rules

Auditioning...
The RTJ is a audition... an expression of interest.  The real audition (for both of us!) happens during character creation and world-building.  This is where we get a feel for whether we'll play well together.  It is not just the GM auditioning you for fit... it's also you auditioning the GM.  It's way better to know if we're going to rub each other the wrong way before the game goes live...

Fate Core == Proactive Collaboration
As a player, you are expected to be proactive in the development of your character, the setting and the story.  This means that you are expected to regularly offer suggestions about the current story, scene, situation, and setting.  Think of this as an open license to make statements that start with "Wouldn't it be cool if...".

You have enormous creative license.  Fate Core works best when the players have the authority to introduce new elements to the scene.  I'd rather complain that you added too much than that you weren't bold enough to add anything at all.


Meta-Game Discussion
It is entirely okay for a player to direct the character in specific ways based on metagame discussion.  In fact, I really encourage this type of interplay.    It is not okay to have the character act on information that isn't justified by the narrative.   But you know the difference, right?   As a player, you accept that drama involves conflict and sometimes your character is going to get into a bad spot.


Erratic Pacing
This game will have an erratic pace.

Dropout Notice
If you need to go offline for a bit, tell us!  If we haven't heard anything from you for a couple of weeks (or earlier if the scene is waiting on you), I will assume you've chosen to drop-out.   I will then remove you from the game.  I will not ask questions.  You are not a child; I am not a babysitter.

This is not at all the same thing as how I'll treat someone who posts "Life sucks, going to be offline for a bit." in the OOC thread.  At least then, I know to bench your character.   ANd if things have gone to hell?  It's probably better to deal with it all and talk to me again things clear up.  Remember... fiction is full of characters who "didn't actually die!"

For my part, I warrant that I will always issue a closing statement if it comes to that.  I do not believe in leaving players hanging.


Character-Creation is Transparent
We will end up with a permanent thread for posted character stats.  I want everyone to see the stats.  I believe that characters have secrets but players shouldn't.  I expect you can all play the difference between IC & OOC knowledge.  And seeing others stats allows you, the player, to invoke and compel others' Aspects, and more importantly, contribute the "Wouldn't it be cool if..." suggestions.
This message was last edited by the GM at 00:52, Thu 26 Mar 2020.
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