Okay!
This is going faster than I'd expected, since you're being so amenable :)
Let's go with Tabeta as an aunt. Arui's presence here will allow me to background Tabeta, which allows her to play more of the role I'd given her in her background.
Lamare is a good addition. Let's run with that.
I'm playing up that as an outlander, she's a bit naive about city life.
There'll be some nice parallels with Manaolama. I can't wait to pair the two of you together and get you into some city trouble...
Maybe "rustic scout from the Tarenti" I need a better adjective.
I'd prefer to avoid the "rustic"... if only because we don't know where the game will take us. Travel across Kumlar Khune, Aren, and Khadid are all possible. And you'd lose the value of "rustic" outside of a city setting. The cultural identifier carries a lot of weight, though. It's a different enough society that many people just don't have a clue what that means. I think a lot of the "outsider" element is intrinsic to this when she's outside the Plains.
Trouble: She's a warrior, and guardian for her people. I think protection is her role in society. Maybe "guardians protect the weak and strengthen the people"
I hadn't really come up with a name for the outriders who protect the families. I think I'd used "Sentinel" when describing her to you earlier. It's not bad... but doesn't really capture the fluidity of the role. You use the term "guardian".. let's try that on for size... until something better comes along. I think it carries the weight of what you're saying really well.
However, we want to be careful of not having too many Aspects referring to the same thing... while it confers potential mechanical advantages, it does so in ever increasingly narrow circumstances. So since we've got the Tarenti people's referenced in the high-concept, let's look a little closer at the Guardianship role. Because there's something there I find fascinating.
How do you feel about Guardianship being a series of vows? I'm thinking like a monk's vows, but specifically relating to duties and obligations, establishing a code of ethics... Having taken
The Vows of Guardianship, Arui has a lot of liberty in how to apply those vows... So, she's left the plains to accompany Tabeta. While she might not be among the families, it doesn't necessarily release her from her vows. She
still has an obligation to look out for the undefended. (Note, I specifically avoid saying "the weak" because I don't want the Tarenti to typically think of people as "strong" or "weak" as a general identifier. "a weak fighter"? sure. just "weak"? not so much).
So... I do rather like the idea of splitting the protection Aspect away from the trouble... For the Trouble, would you consider dramatically shortening the "Bound to my People" into the element that's going to cause her the real trouble? Simply
Strange Customs? This gives you a lot of leeway to invoke, wile at the same time, really helping to fill out the culture of the Tarenti and the Tarenti Guardians.
So... High-Concept:
Tarenti Hunter
Trouble:
Strange customs
Other Aspects:
Vows of Guardianship
What do you think? In the end, it's your character, so if you don't like where these are going, we continue to discuss...
02 * Great(+4): Shoot, Notice
03 * Good(+3): Athletics, Knowledge, Stealth
04 * Fair(+2): Blades, Craft, Investigate, Ride
05 * Average(+1): Empathy, Fight, Physique, Rapport, Will
05 * Mediocre(+0): Burglary, Contacts, Deceive, Lore, Provoke
Skill list looks okay. I'm also quite amenable to tweaking things later on, if you decide it doesn't quite model her that well...