01.01: The Briney Goose (Etzagith)
Liza Gallim smiled at the old man in an affectionate but long-suffering way. "Oh, Pops, you do go on." She tried to walk a thin line between letting anyone who barely knew the man think that she might be his daughter, and letting anyone who did know the man think she just called him Pops because he's an old man. She bought a second round, but barely sipped hers. When he looked away, she poured her drink into his glass.
"Say, Pops, you probably know the answer to this. We're looking for a warehouse near the docks here, that can hold something for us for a couple of weeks. We need a place where the help can keep their mouths shut and nobody opens any of the crates, you know what I'm saying?" She smiled sweetly and resisted the urge to scratch where the wig itched.
"I shaw it, I tell ya. The map wash the gen-you-eeeen thing, it wash all shtained, but ye could shtill ..." He paused mid sentence to ponder the very difficult question she had asked. Screwing his face up, "There'sh old Parky's place, he would ... No, wait, he'sh been dead for yearsh now. You could, umm, you could try the Lockbox. It'sh over, umm, that way, 'bout 4 blocks." He gestured vaguely with his hand in a direction that could not have been interpreted by a psychic.
Liza glanced around the place for O'la, Cara, or Garland, but they still hadn't arrived. She shifted her stool a bit to have a better view of the entrance, and only pretended to listen to the old man, who had returned to his tale of the lost treasure while seeming to melt towards the table. Etz decided that he would give his comrades another 5 minutes, then head out to see if they were waylaid by the guard, or maybe by the Blades. I'm sure we agreed that we would meet here. Where ARE they?
This message was last edited by the player at 20:27, Sun 26 Apr 2020.