RolePlay onLine RPoL Logo

, welcome to The Veiled Hand - CLOSED

12:43, 28th April 2024 (GMT+0)

Character - Idle-No-More?

Posted by Idle-No-MoreFor group 0
Idle-No-More
Prospect, 9 posts
Wed 20 Jan 2021
at 03:41
  • msg #23

Re: Character - Idle-No-More?

Hey folks,

I've been schooling it up, and will reply on the morrow :)

Thanks again for all the feedback, and I will get right back to you cool cats.
Idle-No-More
Prospect, 10 posts
Wed 20 Jan 2021
at 17:02
  • msg #24

Re: Character - Idle-No-More?

So, don't think there's too much more that needs to be addressed as much as prettified.

Some good shit.

Thanks for letting me be an addition to a part of the world you've set up, Cara. I appreciate it, and hope I haven't made you squirm too much with what I'm bringing on XD. As a writer, I know how it can feel sometimes in trying to translate your vision to others. Like wringing teeth dry.

And thnk you Control for clarifying the thing about Veiled Hands: I thought INM had to be a Veiled Hand out the gate, so that makes things more tolerable for me with the square-peg round-hole justification of things.

As an aside, and as somoething to get back to, I would love it if we ould find something other than drugs to have smuggled in. Not for any moral reason, but because I find it a bit cliche. Maybe a particular type of material/spell component? Maybe a particular set of creatures whose bodily harvest is more potent than weak people's blood? I don't know.

Now, since we've kinda gone off a lot more into world-development rather than character-development...

Yeah...I def have been enjoying it though, but let's get settled in.

I think the word is sponsoree? This is based off of absolutely no research on my part.

And I imagined he would be in Stoltgard specifically to meet up with the rest of the party.

I will continue to think on the Aspects (which has always been the hardest part for me) and put them up as a new post. I will say now and ahead of time, I will need much help on the Mantles.
This message was last edited by the player at 17:02, Wed 20 Jan 2021.
Cara
Player, 344 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Wed 20 Jan 2021
at 17:11
  • msg #25

Re: Character - Idle-No-More?

As an aside, and as somoething to get back to, I would love it if we ould find something other than drugs to have smuggled in. Not for any moral reason, but because I find it a bit cliche. Maybe a particular type of material/spell component? Maybe a particular set of creatures whose bodily harvest is more potent than weak people's blood? I don't know.

100% this.

My whole original idea with Khune was "how to make a culture with slavery and human sacrifice not the cliche bad guys?"
Idle-No-More
Prospect, 12 posts
Wed 20 Jan 2021
at 17:54
  • msg #26

Re: Character - Idle-No-More?

@Cara, I feel that.

Idle-No-More


Mantle

ASPECTS
High-Concept:
Hard-to-Kill Khundari
Saggar turned Slayer, Idle-No-More is a tough by Khundari standards. That is saying something.

Trouble:
The man formerly know as Nuq Karotid B'hi.
Idle-No-More has been involved with some devious undertakings, most without his knowledge. Anyone outside of Khune that has any ties to House Xhexes may find him to be a problem. Also considering his sister is still in House Xhexes, Idle-No-More is willing to do anything to get her out, if only just to see her again.

Personal:
The things I've seen, the things I've done.
Having learned from his Saggar days, Idle has little qualms about doing whatever it takes to get to his goals. It can't be much worse than what he's done; in fact, he's sure that the shadier, the better, because that's the way the world works right?

At least, the world he has always known.

Personal 2:
Silik Nells Disciple
Silik Nells is a strict secret martial practice, and Idle rarely needs to throw the first punch. But once the first is thrown, he will make sure to end it.

Personal 3:
They say the company you keep...
There's something about House Xhexes that never seems to leave you. Idle-No-More tends to attract vagabonds and vices of all sorts, whether he wants to or not. Unfortunately his criminal magnet often turns people off to him; he is too quickly slotted in as a rogue or a thug...which isn't too far removed from his history.

Personal 4:
Magically Volatile
There's often something about magic Saggar can't quite place. He takes extra care with the basics, but sometimes he feels like the Arcane and he have a certain sort of beef with each other. Not that he eats meat...

SKILLS
02 *    Great(+4): Fighting (Brawl), Physique
03 *     Good(+3): Athletics, Will, Notice
04 *     Fair(+2): Provoke, Shoot, Deceive, Investigate
05 *  Average(+1): Stealth, Knowledge, , Lore, Burglary
05 * Mediocre(+0):
This message was last edited by the player at 03:28, Fri 22 Jan 2021.
Control
GM, 741 posts
GM
--
Wed 20 Jan 2021
at 20:44
  • msg #27

Re: Character - Idle-No-More?

Awesome.


I will continue to think on the Aspects (which has always been the hardest part for me) and put them up as a new post. I will say now and ahead of time, I will need much help on the Mantles.


Taking a mantle isn't a requirement, but it's available if you want it.  "Mantles" is a pretty "Dresden-Files" heavy word, as that's where my experience with them comes from.  It's just a package of extras.

Cara, how do you feel about helping in this regard? I'm much more confident about your ability to run with this.

Now, Aspects... I'm very comfortable working on Aspects...

Saw you've got them up.  So, I'll let them percolate for a bit and comment more later.
Idle-No-More
Prospect, 13 posts
Wed 20 Jan 2021
at 20:48
  • msg #28

Re: Character - Idle-No-More?

Thanks buddy.

Aspects are up as far as I've got them to go. I'm mulling over the Dresden stuff for inspiration about Mantles, and pondering Stunts.

EDIT: Are my Aspects acceptable? I think I may need some help with the Trouble one.

And I have a hard time wrapping my head around Stunts, and don't know how to jimmy with the Mantles. It really has been awhile for me.

Key things I would like implemented, if you happen to have the time to help lil ol me out (with either Aspects or Mantle/Stunts). I don't mean to be so high-maintenance. I just want to write already...

  • INM is a badass hand-to-hand fighter. I know the game is certainly not a beat-'em-up, and swear I'm not looking for that :). I just want stunts that are appropriate to him being a tough ass disciple of a badass unarmed style.
  • INM is a very cool-headed guy. Now that I think of it, I think he would be the last guy to go out of his way to start a fight, but he will make sure to finish it. I feel like I just wrote out an Aspect I really like, and I don't know how to name it.
    I got this.
  • INM loves, cares about, and misses his sister. since she's not in the scene directly right now, I don't know if it's viable to turn this into a weakness.
  • It's a big shift to change from a "Mafia-Monk [Monkfiatm]" to a Monster-Slayer, but I'm sure he's picked up both skills and trauma.
  • I don't think that House Xhexes really has a reason to hunt him donw, or send someone his way, other than to kill him and make sure he doesn't reveal his fighting style. I guess they may have thought that he showed it to someone in the Caravan. Since he's joined the casualty rate has dropped among the caravaners the last few years. They may find this out through spy stuff and think the reason for this is because he spilled the beans.
  • I don't know how to work in Magically Volatile.

This message was last edited by the player at 03:11, Fri 22 Jan 2021.
Cara
Player, 345 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Fri 22 Jan 2021
at 06:18
  • msg #29

Re: Character - Idle-No-More?

Internet came back on an hour ago.

Mantles are the best part of Accelerated, I will be happy to help you with yours.

Think of them this way.  In Fate you have one major resource, Fate points. In Fate Accelerated, you get Fate Points, and your own unique stress track that makes you cooler than everyone else.

What does Idle do that no one else can?  Is he the House's Oathsworn?  Because there is already a Mantle for that.

This message was last edited by the player at 06:18, Fri 22 Jan 2021.
Idle-No-More
Prospect, 14 posts
Sat 23 Jan 2021
at 06:53
  • msg #30

Re: Character - Idle-No-More?

Caragratulations!

Spending day with the wonderful SO so will be back :)
Idle-No-More
Prospect, 15 posts
Sat 23 Jan 2021
at 10:42
  • msg #31

Re: Character - Idle-No-More?

Caragratulations! I know that's gotta feel good!

And once again nope, Idle is not Oathsworn; never has been and most certainly will not be anything as roughly refined as Cara is. An enforcer-turned-caravaner. I like to think, what if a gangster-monk was forced to fight monsters?

And his fighting style, Silik Nells? I imagine if one were to mix Krav Maga efficiency, Kung Fu flair, 52 Blocks Upper body movement with Capoeira-style Lower Body technique, that's the idea. Easy enough XD.

That's the flavor I've been trying to elicit, so what would I say this guy does best?

Idle is best at Martial Artsing.

It's such a simple bonehead thing, I know. But I promise, once you get me writing, I'll be more in-depth than that.

I have been looking through the FAcc guide, and none of the Mantle's line up the way I'd like to. But I'm realizing my fear of fucking up is holding me back from getting this dude done, and I realize that I am leaning really hard on all of you to create my character for me. I'm sorry for that.

So I'm gonna try my hand at Mantling and Stunting, and let's see if it flies.

Mantle:

In the Zone (Fleeting) [][][]
You know how to keep your head in a fight, how to stay in sync with the rhythm of combat, and how to use your fists and feet to set the tempo. You can utilize this violent inertia towards one of your Silik Nells techniques once the boxes have all been filled, and gain 1 free invoke. You must make a fight check or defensive maneuver at least every other round.

The boxes automatically resets at the end of the fighting scene, when the Eye for an Eye condition is marked, and if you do not make an attack or defensive maneuver after two turns.

Came in Like a Wrecking Boss: In the Zone technique. You may move up one additional zone distance and fight in the same turn.

Cool-handed Counter: In the Zone technique. Your contest against an attack gains a free unarmed attack whenever someone targets you with a melee attack.

One, Two, Eat My Shoe: In the Zone Technique. This time you roll for two Fight checks instead of one.

Eye for an Eye (Sticky)[]
If an opponent succeeds with style against you, mark this condition. Gain +2 against the last target that hurt you, but suffer a -2 penalty against everyone else. This condition clears once you earn a success with style against the target, the target leaves the scene or is incapacitated, or something hurts you more than the last target did. You are unable to use In the Zone while this box is checked.

Stunts

Tough Guy: Once per session, treat a sticky condition as fleeting. Does not work for Eye for an Eye. (Stole this from another mantle)

Permit for Fists: Unarmed attacks are worth +1 shift on a successful hit and may have scale at GM discretion

Big Guy: You may not be the largest, but you're certainly one of the strongest. Gain a +2 to Physique in situations where physical strength is applied. This can not be applied to fight checks

You feeling lucky, punk?: When using Physique in place of Provoke to intimidate targets, gain +2.

Try My Style: Gain a +2 fight against another combatant when you are both unarmed.

You're Not So Scary: Gain a +2 Will whenever someone attempts to intimidate or taunt you.
Cara
Player, 346 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sat 23 Jan 2021
at 15:51
  • msg #32

Re: Character - Idle-No-More?

Ha.

They don't need my help with Mantles Control!  I thought your House had some secret technique they passed down. Is In the Zone said secret technique?
This message was last edited by the player at 15:52, Sat 23 Jan 2021.
Idle-No-More
Prospect, 16 posts
Sat 23 Jan 2021
at 18:10
  • msg #33

Re: Character - Idle-No-More?

Oh, did I get it?

And the Silik Nells style is just supposed to represent him doing crazy fighting shit when I rp it. So I guess In the Zone is just that...
Control
GM, 747 posts
GM
--
Sun 24 Jan 2021
at 02:20
  • msg #34

Re: Character - Idle-No-More?

Sorry for the bulk digest approach to this.  Timing is what it is...


High-Concept: Hard-to-Kill Khundari
It's fair, but not quite there yet.  Hard-to-Kill, yup.  Khundari, yup.

Consider Hard-to-Kill Saggar-Turned-Slayer
To my mind, Saggar implies Khundari.  It references the history and suggests what he's doing now, even if the definitions of both Saggar and Slayer are defined (or not) elsewhere.  It gives us room to move.


The man formerly know as Nuq Karotid B'hi.
I can't help but wonder if this is already encapsulated in the High-Concept with the "Former" element...

Is INM particularly susceptible to outside influence, or is that a big factor in who he is now--that he's no longer Nug?

Anyone outside of Khune that has any ties to House Xhexes may find him to be a problem.
How so?  Is it worth dropping the "Karotid B'hi" in favor of "of House Xhexis" so that the troubler comes primarily from the house association?

Also considering his sister is still in House Xhexes, Idle-No-More is willing to do anything to get her out, if only just to see her again.
I got the impression, from the beginning that the Sister is the primary focus of everything he's done up until now, even if it has been via a roundabout fashion...

So, I really think that she needs to be the Trouble Aspect.  Because, everything comes down to her, everything he's sacrificed, everything he's willing to do...  Changing the Trouble Aspect to her also reinforces the dynamic of potential empathy.  He's not entirely self-centered.

Perhaps:
Because Reigning-Dust Awaits
The Path to Reigning-Dust
The Path to Reunion is Shadowed and Frought with Danger

I'm referencing "the path" here because it suggests people and environmental factors are arrayed against him, whether by intention or circumstance.

Is there, perhaps a personality quality or defect which plays into this?  Something that makes it  harder than perhaps it needs to be?

Harry Dresden has the whole "Chivalry is Not dead, Dammit!" issue which fores him to act counter to his own interests fairly often... because he has this whole idea of chivalry and courtesy...  Does INM have anything similar going on?   Is there some manner in which he can be his own worst enemy?  I really like personal qualities as trouble aspects but it's not at all a requirement.  I strongly suspect that Reigning-Dust and INM's attempts to find a reunion with her fits this...

Hm.  I caught an episode of Altered Carbon S02 last night...  This does sort of remind me of the main character's search for his lost love...



Personal:
The things I've seen, the things I've done.
On it's own, it's okay.  It's a little too much like the Trouble Aspect you'd listed.  But if we're going to change that, tit makes this one stronger.

The way this is worded though, it carries undertones of regret, shame and guilt.   For my mind, it's actually a little too broad and maybe a little too internal.   What things has he done that you envision triggering this Aspect?  How would you invoke it?  How would I compel it?

There's certainly a lot of potential here.  But I think maybe there's too much.  Let's narrow this down a little.   If you go with the reference to saggar in the High-Concept, we don't need to reference it here.   But maybe some references to things he's been involved iwth.  Better if we can nail it down to one or two specific things or specific qualities....

Perhaps variations of:
Haunted By Years of Shadow-Work
Regret is a Double-Edged Sword
Ruthless Hands, Merciful Heart
Memories of Blood Don't Wash Out



Silik Nells Disciple

Is the Silik Nells Discipline specifically tied to the Saggar role?   Or is being a Saggar a prerequisite for learning Silik Nells?  If the latter, we might not need it as an aspect, for duplication.

And his fighting style, Silik Nells? I imagine if one were to mix Krav Maga efficiency, Kung Fu flair, 52 Blocks Upper body movement with Capoeira-style Lower Body technique, that's the idea. Easy enough XD.
So, is it just a combat style?  Or is there a philosophy behind it?

I do prefer that there's a philosophy behind it, something that has helped to shape who he is today...  And that opens up the Aspect to being invoked/compelled in more than just combat.  If he approaches every situation as if it were a strategic decision he'd treat with Silik Nells, then naturally he'd do... whatever</I<>...

That also seems to lead into the idea of a mantle discipline of some sort.



Personal 3:
They say the company you keep...
Let's leave off the ties to House Xhexes here.   Unless you <I>want
this to be the major defining factor of who he is.  I think there's way more drama and identity in the "what I became to seek reunion" angle.

Dont' get me wrong.  I  like the "attracts vagabonds and vices of all sorts".  In fact, that might be suitable as an Aspect, right there:
Vagabonds and Vice

As a side note, we don't need to pre-define all the Aspects up-front.  We can see where it goes as things develop.  Mind you, I'm also okay with us changing things on-the-fly (so long as the Aspect hasn't been used before)

Magically Volatile
No complaints or suggestions.  We might revisit this later to more accurately reflect it, once we have a better idea of what this looks like.

SKILLS
02 *    Great(+4): Fighting (Brawl), Physique
03 *     Good(+3): Athletics, Will, Notice
04 *     Fair(+2): Provoke, Shoot, Deceive, Investigate
05 *  Average(+1): Stealth, Knowledge, , Lore, Burglary
05 * Mediocre(+0):


This gives us:
Stress:
Physical(9): [1][1][1][1][1] / [1][1][1][1]
Mental (8):  [1][1][1][1][1] / [1][1][1]
Mana (3):    [1][1] / [1]
Enchanted:   [1]
Consequences:[2][4][6]

Control
GM, 748 posts
GM
--
Sun 24 Jan 2021
at 02:20
  • msg #35

Re: Character - Idle-No-More?

I'll look at the mantle in a little bit.  Need to get me some food...
Cara
Player, 348 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Sun 24 Jan 2021
at 03:34
  • msg #36

Re: Character - Idle-No-More?

Silik Nells style sounds like a Mantle to me.

A secret set of techniques and moves and/or magic passed down only to those in your House?  Yeah, that's a Mantle.

So if In the Zone is what you envision Silik Nells style as... you're golden.
Control
GM, 749 posts
GM
--
Sun 24 Jan 2021
at 04:48
  • msg #37

Mantle Thoughts

Mantle thoughts.

There's some nice stuff there.

I have some potential concerns--might not be after we discuss. And a couple of questions.  I need you to understand that he other game system I GM here is Mutant and Masterminds, and I'm constantly dealing with system min-maxers and rules lawyers.  I know that's not the same environment here, but my knee-jerk reactions remain the same.

So, first off...  I love the musical metaphor of "In the Zone" and I think expanding (wheter in text or in-play, don't matter) on this concept for a philosophical underpinning behind the martial arts, would allow us to apply the associated Aspect with other situations.  Possibly allow us to add in other--non-combat even--stunt centered around synching with the tempo of the current situation...


CONDITION:  In the Zone (Fleeting) [][][]
So... what marks off a box of In the Zone?

Once In the Zone is at 3-boxes marked, you can wipe the track and use on of the Silik Nells techniques... by gaining 1 free invoke...   On what Aspect?  Or is this one free use of the listed techniques, as listed below?
  • Came in Like a Wrecking Boss
  • Cool-Hand Encounter
  • One, Two, Eat-My-Shoe!


The limiting factors seem well thought out, so I rather like the mechanical dynamic there.


TECHNIQUE: Cool-handed Counter:
Your contest against an attack gains a free unarmed attack whenever someone targets you with a melee attack.
Your contest?  So, a conflict wherein you have mutually exclusive goals but you're not trying to hurt each other??   I'm not sure if I'm just misunderstanding due to semantics.

He gains a free unarmed attack anytime someone targets him with a melee attack.    How are you defining the verb "targets"?   Is me assigning the action (hidden from combat) enough to say that it's targetted, even if the scene hasn't yet been played out? or must the opponent actually make an attack?  What if the opponent goes earlier in the round?  Or later?

To understand what I'm saying...
In a combat round, I will pre-define the NPCs actions.  If your or other PCs (or NPCs) actions interrupt that NPCs action or otherwise make it impossible, he will have to take another action (if possible) within a ever-narrowing range of possibilities.  But key here is that I do, in fact, write down what they want to do in my special little GM-Only thread.

I want to know if it's enough that someone intends to attack him or does it rely on him actually being attacked.

Also... Am I right in interpreting this as having your character gaining a second attack in the same combat round?


TECHNIQUE: One, Two, Eat My Shoe:
In the Zone Technique. This time you roll for two Fight checks instead of one.
Toward what purpose?  Are you thinking that this allows him two attacks during a single round?  This makes me uncomfortable.

Cool-Handed Counter:  defending against an attack gains a free unarmed attack
One, Two Eat-My-Shoe: automatically roll for a free unarmed attack

So, both of these techniques allow him to attack twice in the same round?

I'm leaning away from anything that allows multiple attacks in a single round.

Stunts I've seen have allowed for the infliction of a 2-shift physical hit from a parry, or inflict a 2-shift hit rather than take a boost on a success-with-style attack.   But I haven't found a precedent for getting a second attack, and I worry that that unbalanced things a little too much--especially when you can roll
4dF + Fighting(+4) twice.


Is there any specific functional difference between a Technique and a Stunt under Silik Nells?



CONDITION:  Eye for an Eye (Sticky)[]
If an opponent succeeds with style against you, mark this condition.
Do you envision this as applying regardless of the Action taken?  If your opponent succeeds with style on a defend action?  a create advantage action?   I think you mean specifically an Attack action, but I'd like to be certain.

Gain +2 against the last target that hurt you, but suffer a -2 penalty against everyone else.
I'd like to narrow this down a bit more.  I think constraining it to a specific kind of Action will make a difference.  gaining a +2 to Attack against that opponent is much different than gaining a +2 to Defend.   I don't want a blanket +2 vs the last opponent that hit hurt you, as that can be applied in so many ways...

He threw a dagger which lodged in your shoulder, so now you can sweet talk him so much better!"  (yeah, when is that situation ever going to come up, but it illustrates my point.

This condition clears once you earn a success with style against the target, the target leaves the scene or is incapacitated, or something hurts you more than the last target did. You are unable to use In the Zone while this box is checked.

It makes sense in context of Attacks.  I like the balancing factors.


Stunts

Tough Guy:
Once per session, treat a sticky condition as fleeting. Does not work for Eye for an Eye. (Stole this from another mantle)
Works.

Big Guy:
You may not be the largest, but you're certainly one of the strongest. Gain a +2 to Physique in situations where physical strength is applied. This can not be applied to fight checks
Okay.

You feeling lucky, punk?:
When using Physique in place of Provoke to intimidate targets, gain +2.
Okay.  This relies on his size and commanding physical presence, then.

You're Not So Scary:
Gain a +2 Will whenever someone attempts to intimidate or taunt you.
SO... Gain +2 to Will to Defend against Intimidation attempts.  Okay.


Permit for Fists:
Unarmed attacks are worth +1 shift on a successful hit and may have scale at GM discretion
So, if I understand this right... He rolls 4dF+Fighting(+4)[0 to +8 result] vs Target Defense of 4dF+Fighting(+1) [-3 to +5 result] (for instance).  If he succeeds, then add +1 to the difference to calculate the amount that Opponent must absorb as stress or consequences. Is that right?

Does this stunt apply all the time or is it triggered?

Try My Style:
Gain a +2 fight against another combatant when you are both unarmed.
So, he always has a +2 against unarmed opponents?    Why would he ever take a weapon against an unarmed man?

Does this stunt apply all the time or is it triggered?


As I understand it, these are the potential to-hit and damage tranges
AttackModifiersTo-HitDamage range
Regular+00 to +8+0 to +12 shifts damage
TMS+22 to +10+2 to +14 shifts damage
PFF+0, +1 Damage0 to +8+1 to +13 shifts damage
TMS & PFF+2, +1 Damage2 to +10+3 to +15 shifts damage

Idle-No-More
Prospect, 18 posts
Sun 24 Jan 2021
at 20:38
  • msg #38

Re: Character - Idle-No-More?

Aspects:

I dig the input on the Aspects. Thank you.

High Concept: Hard-to-Kill Saggar-Turned-Slayer
I understand what you mean by room to move, and think this was an appropriate adjustment. You won't believe me when I say I was literally going to write this very thing! Then I thought it was too many words and not restrictive enough XD. If you're down with it, then I'm down.

Trouble: The Path to Reunion is Shadowed and Frought with Danger
This seems super-fitting, and to be honest I really couldn't put too much of an emphasis on how his personal traits would affect this particular Aspect (but certainly the next one). My thought is that he is, at heart, a protector without being defensive, if that makes sense. He's moved from protecting the interests of House Xhexes to protecting his caravan companions, and will always want to protect his sister. (Now that I think about it, this may affect another Aspect/Stunt later...)

Personal: Memories of Blood Don't Wash Out
All of your Aspects sound so much better.

I would imagine INM, now brought to a reality existing outside of Khune and the restrictions of his house, is fighting between two ideas. One being that he did all that he did before as a saggar for The Greater Good, the other - with the understanding tha the was double-crossed by a House that was supposed to take care of him - now understanding how such an idea is applied to killing these monsters for the good of everyone.

It would certainly be a good deal of internal crisis because he's not full-on anti-Khundari. However, he's been betrayed by the House he was dedicated to, so now all he is left with is the violent history from all the things he's done for them, ealizing just how bad it all has been, and it probably wouldn't feel to good.

So I imagine that he would be a little more hesitant to know to resort to force against anyone who might seem less than desirable of such, and from his past work experiences it was his lack of hesitation that kept him at the top of his game.


Control:
Silik Nells Disciple

Is the Silik Nells Discipline specifically tied to the Saggar role?   Or is being a Saggar a prerequisite for learning Silik Nells?  If the latter, we might not need it as an aspect, for duplication.


The latter, so good point in pointing out the redundancy. Like you and Cara both have been suggesting, I'll tie together the Silik Nells with an actual philosophy.

Vagabonds and Vice

and

Magically Volatile

Seems good to go.

I still need a 5th skill at +1, but I'll figure it out. Think it'll be Rapport.

Next: Stuntin'
Idle-No-More
Prospect, 19 posts
Mon 25 Jan 2021
at 22:15
  • msg #39

Re: Character - Idle-No-More?

I have some potential concerns--might not be after we discuss. And a couple of questions.  I need you to understand that he other game system I GM here is Mutant and Masterminds, and I'm constantly dealing with system min-maxers and rules lawyers.  I know that's not the same environment here, but my knee-jerk reactions remain the same.

That's okay. I'm not sure what a good balance is in this system, and I'm certainly not trying to abuse the system; I don't even know what min-maxing would look like in a FATE-system game; I'm more than happy to cut back on what's more palatable for play, and I would also like to find more stunts that are less punch-centric.

The description below should further cement both the physical and philosophical elements of Silik Nells into something more tangible and focused moving forward:

quote:
Silik Nells
Roughly translated from an older Khundari dialect to mean "Known-Death Choir", it is as fitting as it is dramatic.

Silik Nells first trains the body to be toughened through arduous tasks. A regimen of honed techniques combined with regular beatings and pain-induction toughens both the flesh and striking points of practitioners. Through both callouses and scars, it is said that a well-trained Silik Nells practitioner can break a sword-blade with a well-placed headbutt. While this may certainly be an exaggeration of truth (fitting quite nicely along the lines of other stories of Khundari monstrosity), no practitioner goes through training without considerable scarring, flattened knuckles, and malformed toes.

Alongside this physical agony is the sustained trauma: living quarters of practitioners are regularly booby-trapped, and often times the practitioners are ambushed by their teachers and/or fellow students to form impromptu fighting matches. They are forced to fight to exhaustion, then carried back and subjected to hours of prayer and meditation. When practitioners aren't ambushed, they are subjected to days-long tournaments on a regular basis, held atop rafts, rooftops, and other places under strict secrecy. Some of these bouts are fought to the death, to weed out the weaker and less-committed. It certainly keeps their numbers lower, but those who remain are proven in blood. Often the participant/survivors hear music during these tournaments, though know not from where it comes.

The point of these traps and tournaments is to develop the practitioners "Silik", the "organ that hears death" to pickup the rhythms of danger, to feel the cadence of combat.

Silik Nells's idea is that a practitioner is actually training in these two disciplines, and that both practices create a warrior who needs no weapon, since their body becomes a weapon, and their but knows what to do.

Killing one's enemy without a weapon is the ultimate goal; practitioners of Silik Nells (i.e. House Xhexes' Saggars) are often put in roles of bodyguards or operatives, able to defend themselves and eliminate their targets with no worry of needing implements should they be taken away. Because of the nature of these roles and the need to serve The Greater Good, this martial art has very little to do with the full-body practice of defense; practitioners are taught to both redirect force and to build their bodies up to be tough enough to absorb blows. To say "The best Defense is more Offense" would be fitting.

Counters make up a large portion of the style; consciously putting one's self in the line of fire to follow through and end their opponent doesn't seem nearly as risky if you're tough enough. Elbows, knees and slaps make up the majority the "defensive"/countering aspects, with most of these strikes aiming for the centerline of the figure's form. In the times when countering is less than plausible, wild fists and spinning kicks make up the opening volley. Rarely do any of these strikes come straight on, and in fact aim to disorient the opponent with strange things like punches to the knees and handstand-supported heel kicks. Tumbling is also made to build momentum behind a blow, though most in any martial community would say it is generally wasted effort. Somehow, it has still proven effective.




With all that up there, let us progress:

CONDITION:  In the Zone (Fleeting) [][][]
So... what marks off a box of In the Zone

Huh...great question.

I think I meant fight-related checks; so either attacking someone or being attacked. Something like this wouldn't work at range though.

Once In the Zone is at 3-boxes marked, you can wipe the track and use on of the Silik Nells techniques... by gaining 1 free invoke...   On what Aspect?  Or is this one free use of the listed techniques, as listed below?
  • Came in Like a Wrecking Boss
  • Cool-Hand Encounter
  • One, Two, Eat-My-Shoe!


I actually meant just being able to use one of these techniques or invoking an Aspect (environmental? enemy? both?). I didn't really know the best way to throw someone threw things, or make someone dizzy from blinding speed. I guess these individual ideas should be their own Stunts?

TECHNIQUE: Cool-handed Counter:
Your contest against an attack gains a free unarmed attack whenever someone targets you with a melee attack.
Your contest?  So, a conflict wherein you have mutually exclusive goals but you're not trying to hurt each other??   I'm not sure if I'm just misunderstanding due to semantics.

He gains a free unarmed attack anytime someone targets him with a melee attack.    How are you defining the verb "targets"?

Great questions. By targets, I meant attempts.

Is me assigning the action (hidden from combat) enough to say that it's targeted, even if the scene hasn't yet been played out?
I really don't know. I'd think it would still be highly dependent on whether or not the In the Zone boxes were checked. Out of combat, he wouldn't be able to use this technique at all, as he would not be In the Zone anyway.

Or must the opponent actually make an attack?
They would actually have to make an attack

What if the opponent goes earlier in the round? Or later?
If they went earlier in the round, then INM's fuck-out-of-luck. If later, and if the boxes are marked, I would rather him be able to use the technique then, which would reset the boxes.

To understand what I'm saying...
In a combat round, I will pre-define the NPCs actions.  If your or other PCs (or NPCs) actions interrupt that NPCs action or otherwise make it impossible, he will have to take another action (if possible) within a ever-narrowing range of possibilities.  But key here is that I do, in fact, write down what they want to do in my special little GM-Only thread.

That's such a cool GMing tool!

I want to know if it's enough that someone intends to attack him or does it rely on him actually being attacked.
Being attacked. Intention would be a bit meta.


Also... Am I right in interpreting this as having your character gaining a second attack in the same combat round?

Cool-Handed Counter:  defending against an attack gains a free unarmed attack
One, Two Eat-My-Shoe: automatically roll for a free unarmed attack

So, both of these techniques allow him to attack twice in the same round?

I'm leaning away from anything that allows multiple attacks in a single round.

Actually yeah...I guess so.

I don't mean to be bad. Is there a better way to represent a countering Aspect of a fighting style? I really didn't weigh how damaging two Fight checks in a round would be, so again, I'm super willing to tone it down. I just don't know how.

Stunts I've seen have allowed for the infliction of a 2-shift physical hit from a parry, or inflict a 2-shift hit rather than take a boost on a success-with-style attack.   But I haven't found a precedent for getting a second attack, and I worry that that unbalanced things a little too much--especially when you can roll
4dF + Fighting(+4) twice


I didn't factor in the math, and that makes perfect sense; that looks like a bit overkill. But it sounds like that 2-shift phys hit w/parry would work? I don't know where that is, but why don't we through that in there in place of Cool-Handed Counter's mechanic?

Is there any specific functional difference between a Technique and a Stunt under Silik Nells?

I really don't think so when I look at it. It is my attempt at creating a Mantle befitting of a magic-less martial form. I tried to get an idea from the FCore and Dresden Acc books.

CONDITION:  Eye for an Eye (Sticky)[]
If an opponent succeeds with style against you, mark this condition.
Do you envision this as applying regardless of the Action taken?  If your opponent succeeds with style on a defend action?  a create advantage action?   I think you mean specifically an Attack action, but I'd like to be certain.
Understandably. Yes, I meant Attack.

Gain +2 against the last target that hurt you, but suffer a -2 penalty against everyone else.
I'd like to narrow this down a bit more.  I think constraining it to a specific kind of Action will make a difference.  gaining a +2 to Attack against that opponent is much different than gaining a +2 to Defend.   I don't want a blanket +2 vs the last opponent that hit hurt you, as that can be applied in so many ways...
Understandably. Perfectly fine.

Permit for Fists:
Unarmed attacks are worth +1 shift on a successful hit and may have scale at GM discretion
So, if I understand this right... He rolls 4dF+Fighting(+4)[0 to +8 result] vs Target Defense of 4dF+Fighting(+1) [-3 to +5 result] (for instance).  If he succeeds, then add +1 to the difference to calculate the amount that Opponent must absorb as stress or consequences. Is that right?

Does this stunt apply all the time or is it triggered?


Honestly, I ripped this straight off the "All Fae" additional Stunts from Dresden. I presumed that if it was allowable, it wasn't a game breaker. I thought it was an all the time thing, but it doesn't say.

Try My Style:
Gain a +2 fight against another combatant when you are both unarmed.
So, he always has a +2 against unarmed opponents?    Why would he ever take a weapon against an unarmed man?

Does this stunt apply all the time or is it triggered?

I was trying to find a way to justify why he would be better than the average fisticuff mook. Now that I look at this, it doesn't make much sense. Thanks for pointing this out.

I'd be lying like a mug if I said I understood the significance of that chart: I'm guessing those numbers are high? The last time I'd messed with Fate, my character was a professional getaway driver, so didn't need to worry much about those kind of numbers, and it was a hot minute ago.

If you or Cara have any other ideas, I hope I could get the ball rolling halfway, especially in getting more non-punch Stunts.
Huarta Patil
NPC, 5 posts
Khunic Trader
NPC P7/7 M7/7 X5/5
Tue 26 Jan 2021
at 01:40
  • msg #40

Re: Character - Idle-No-More?

Alright Idle, I need to get you into the game, and I can do so tonight.

Question is, how does Grainmother Huarta Patil know Idle in her business dealings here, what does she know of him, and does she know his House?
This message was last edited by the player at 01:41, Tue 26 Jan 2021.
Idle-No-More
Prospect, 20 posts
Tue 26 Jan 2021
at 02:20
  • msg #41

Re: Character - Idle-No-More?

I would imagine someone of the Grainmothers's caliber as a sea baron would lead her to being plugged in enough to know about House Xhexes. Xhexes are probably less refined, but  perhaps they would be a last attempted resource if Huarta absolutely has to get something of value. Even then, they wouldn't scare her nearly as much as disgust her.

She could have come to know Idle since he's probably one of the few Khundari's who are in the Caravan, and who also happens to head up the supplies. They may have even spoken in passing at the very least in supplying her ship or trading with the Caravan.
Control
GM, 751 posts
GM
--
Tue 26 Jan 2021
at 04:24
  • msg #42

Re: Character - Idle-No-More?

Will look the mantle stuff over later tonight.

However, I want you to know that I am very pleased with the reading you've done and the way you've managed to grasp and integrate so much of what we've put together, especially since it's not in a coherent, unified state.
Cara
Player, 349 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Tue 26 Jan 2021
at 06:12
  • msg #43

Re: Character - Idle-No-More?

Honestly, I'm curious what other games you've played, and if we've bumped into each other before.
Idle-No-More
Prospect, 21 posts
Tue 26 Jan 2021
at 13:24
  • msg #44

Re: Character - Idle-No-More?

In reply to Control (msg # 42):

@Control Thanks cool cat. Honestly seems like thr kind of game that whets my appetite so it's been fun working through it. You have all done an amazing job setting it all up, and I'm glad I could come in and ruin it with my ideation :)

Btw, I'm jamming up a post right now, so if you don't want me to drop it by...meh...tonight, just let me know.

@Cara Well, maybe? If any of these names for characters ring a bell then we probably have.

Brother
Cold Jin
Asani Ndiaye
Celethir
Kaneenawup Jackson
Croak
Noon Teyeeti
Moonface
Cara
Player, 350 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Tue 26 Jan 2021
at 17:35
  • msg #45

Re: Character - Idle-No-More?

Not a single one.  Interesting.
Cara
Player, 358 posts
Khunic Oathbound
F2/1 P5/5 M6/6 X5/5
Wed 10 Feb 2021
at 01:01
  • msg #46

Re: Character - Idle-No-More?

Excellent post, I have four questions!

1. What would your average Oathsworn know about House Xhexes?
2. What's a Saggar? I don't think you're saying Idle is a ceramic boxlike container used in the firing of pottery to enclose or protect ware being fired inside a kiln, so I'm not sure what you're saying.
3. What would Huarta Patil have known about the Shadow Caravan, and conveyed to Cara?
4. Is Idele associated with the Veiled Hand? Because if he is, maybe let's have "a wayward bird" be him dropping a code phrase referencing that fact?
Idle-No-More
Prospect, 31 posts
Wed 10 Feb 2021
at 01:59
  • msg #47

Re: Character - Idle-No-More?

Thank you for the compliment, and back at you. I'm enjoying the interaction of the characters :)

1. I think that the mileage would vary. At the very least most Oathsworn would know of Xhexes' ill repute, and that they're known for a crazy ass martial art, but being that they killed another Oathsworn, apparently not enough is known about them to make them suspect enough to be wiped out. Yet. Maybe Yisil's more privy to more of the intricacies, but honestly, you can say Cara knows all about them for all I care. She probably knows just as much, if not more, than INM does about the measure of their business, as a Saggar is just above a grunt.

Of course leading 2. the next question:

A Saggar is a member of House Xhexes fully-trained in Silik Nells. They mainly work both as bodyguards to higher-ranking Xhexes-bound as well as acting enforcers for the grunts in the organization. They are, in essence, the commanding fists of House Xhexes. They're often noted by their robes with embroidered sleeves, and the bells that hang at the middle of their belts. Of course, INM's robe has no clan symbol. I guess I should add all this in the description. Eventually.

3. Huarta'd probably be in the know when it comes to the general work of the Shadow Caravan. From what I understand the SC seems on the front as basically a wide-reaching militia against mondains. Perhaps not privy to the inner workings. At the very least Huarta could respect their open-mindness, and as they serve their own version of The Greater Good, their is a shared understanding of the similarities when it comes to the concept. I would think if Cara wanted to know, Huarta would tell.

4. Now I wish I'd used the name Idele. That's so dope.

From what I worked out with Control, it is more of an unofficial capacity. The wayward bird was him referencing that kid in the ceiling, but if the kid was passing a message via that channel, that can be easily worked in.

EDIT: Of course you can take all of this with a grainmother of salt cuz I'm an idiot, and had no idea what was in mind for Huarta's larger persona except for what I've read. Huarta and INM have a casual working relationship via his supplying; their sell any excess supplies to Huarta at a discount, as the extra money helps them with their general maintenance.
This message was last edited by the player at 02:01, Wed 10 Feb 2021.
Sign In