Re: Chapter 2: Unrest in Bryn Shander
Seeing that none of the companions have any business to attend to before setting out, Algonell suggests departing at once to take advantage of what limited daylight they have to work with. The sun is only above the horizon for about 7 hours of the day this time of year. Even then, it hovers low on the horizon before Auril forces it to flee from her icy embrace.
Algonell leads the party along what appears to be a well worn footpath. Several inches of snow cover the trail, but blazed trees here or there make the trail fairly easy to follow. Especially for Algonell, whom has lived and explored these lands for many years. In truth, the party could not hope for a better guide.
The group travels for about 3 hours when Algonell stops behind a stand of stunted trees. Pointing to the distance he says, "The cave lies just beyond that rise."
Following an imaginary line extending from the hunter's finger, the party sees a lump of hills at the edge of Maer Dualdon, an azure lake under the great shadow of Kelvin's Cairn. To the left of those hills, on the other side of the lake, a huddle of buildings and a few docks at the western end of the lake are seen. "Bremen," Algonell states matter-of-factly.
But the party cannot help but notice the fact the wooden walls along the lake's southern shores. "Targos," Algonell says by way of explanation. The walled town lies about 3 miles east of the hills.
The trail the party has followed leads directly toward the hills and there are numerous other tracks along the trail, making it quite unlikely they will be unable to find it from here. There are a few saplings here or there along the trail, but the mostly stumps of older trees. Walls don't build themselves.