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12:52, 28th March 2024 (GMT+0)

Chapter 6: Fangs of the Frostmaiden.

Posted by DM ShardFor group archive 0
DM Shard
GM, 462 posts
Sat 7 Apr 2018
at 17:11
  • msg #29

Re: Chapter 6: Fangs of the Frostmaiden

Morgrim's conjured fog cloud enables the party to advance up the trail and cover the entire distance to the obscuration before a gust of wind comes along and dissipates the dense fog. The wind has picked up considerably now, nearly buffeting the party of the narrow, rocky trail.

As if on cue, the goblins pop-up from behind the rockwall and launch another volley of arrows. Most whizz harmlessly past the adventurers, carried well astray of their marks by a combination of strong wind and range; however one strikes Arnan shield. In any event, none of the party is injured by this latest volley, much to the goblins' consternation.

They grouse, grumble and disappear behind their fortifications, ready to pop back up for another volley when the time arises.



OOC: Assumed the passage of 4 rounds of movement to cover 120 feet of distance to the fog cloud, which has now been dissipated by the wind.

The goblins are 150 feet away and presently have total cover (can't be targeted directly by a spell or attack). It is difficult terrain (half movement) all the way up to the goblins.

Goblins, 9
AC 15
HP: 7, 7, 7, 7, 7, 7, 7, 7, 7


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12   23/30    1      NA
Kira      14   21/21    1      NA
Thane     18   31/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13


PCs are UP!

Thane Harkensen
player, 272 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Thu 12 Apr 2018
at 01:37
  • msg #30

Re: Chapter 6: Fangs of the Frostmaiden

"Yea, thanks be to Morgrim!" Thane shouted out as the billowy vapors of the fog cloud sprang into existence and provided some respite from the dodgy little gobbos with the small-bows.  He advanced as before, but more quickly while the vapors lasted.  But when they vanished, he again called out to his companions.

"Onwards and upwards, press the attack right into their teeth!"

And that said, Thane bulled on whilst covering Hengar with his adept shield play.
OOC: Thane again advances at best speed up the switchback trail while using his Protector Style to benefit Hengar.
Morgrim Ironhammer
player, 412 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Thu 12 Apr 2018
at 03:02
  • msg #31

Re: Chapter 6: Fangs of the Frostmaiden

"Right beside youu-rrrrrrwww." Morgrim's words trailed into a deep-throated growl as he pitched forward onto all fours and bounded upwards across the treacherous switch-back as a ball of fur and fury.

Bonus action wildshape: Direwolf.
Movement speed changed to 50'. Morgrim advances 25' through difficult terrain.

Dalgura Ironhammer
player, 373 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Thu 12 Apr 2018
at 10:56
  • msg #32

Re: Chapter 6: Fangs of the Frostmaiden

In reply to Morgrim Ironhammer (msg # 31):

Dal couldn't do anything as dramatic as Morgrim so she trudged her way along the path to get closer.  She had a battle plan in mind but unfortunately she had to get closer to implement it.
Hengar Aensvaard
NPC, 45 posts
Tribe of the Elk
Thu 12 Apr 2018
at 12:58
  • msg #33

Re: Chapter 6: Fangs of the Frostmaiden

Hengar continues his advance up the icy and rocky trail, generally keeping abreast of Thane, his axe and shield held at the ready. Meanwhile, arrows whistle through the air...

"By Tempos! We need to get to those bastards...and quick!" he curses.

OOC: Move and Dash up the trail
Arnan Aldwynne
player, 329 posts
Human Scout/Archer
AC:14/16; HP:28/28; PP:14
Fri 13 Apr 2018
at 22:51
  • msg #34

Re: Chapter 6: Fangs of the Frostmaiden

"Aye, well-done, Morgrim!" Arnan echoed Thane's appeciation of the Dwarf's quick thinking. Clearly, the concealment that the fog had provided had sheltered the adventurers from the Goblins' arrows as they labored up the steep trail.

But now the wind gusts had whisked away the fog, and it was time to fight. Arnan was now close enough to the Goblins to feel reasonably confident in his ability to hit their foes, and he hoped that seeing one of their number skewered -- or realizing that they were now at risk, even if his arrow missed -- might cause some of the Goblins to think twice about raising up to shoot more arrows.

Arnan edged closer, readying his bow and nocking an arrow as he moved. He waited until the Goblins began popping up from behind the wall that provided cover for them, then picked a target and loosed his arrow. The shaft flew true, and dropped one of the Goblins.

OOC:

Free Actions:
Speak, stow shield, ready bow.

Move: Move 15 feet closer to the Goblins (one-half movement due to difficult terrain).

Action: (Readied Action). 18:40, Today: Arnan Aldwynne rolled 24 using 1d20+7 with rolls of 17.  Ranged Attack v, AC 17 (One-Half Cover). Hit!

18:41, Today: Arnan Aldwynne rolled 9 using 1d8+3 with rolls of 6.  Damage (Longbow).

Notes: Normally Arnan's readying his bow should be a free action, but I'm not sure how many free actions you are inclined to allow in a round, Shane. If you think that what Arnan is attempting to accomplish this round (as free actions) is a little too much, please have him use his Move Action to ready his bow. Thanks.

This message was last edited by the player at 22:56, Fri 13 Apr 2018.
Kira
player, 247 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Sat 14 Apr 2018
at 00:23
  • msg #35

Re: Chapter 6: Fangs of the Frostmaiden

Following Arnan's lead, Kira takes up position next to him and draws her short bow and an arrow. She then waits for any goblin to peek up over the wall.

OOC: DM Post to keep game moving. Move 15 ft, Readied action, at Disadvantage due to range.

20:21, Today: DM Shard, on behalf of Kira, rolled 6 using 2d20+5, keeping the lowest dice only ((1,5)).

DM Shard
GM, 466 posts
Sat 14 Apr 2018
at 00:38
  • msg #36

Re: Chapter 6: Fangs of the Frostmaiden

Again, the goblins emerge from behind cover with their short bows at the ready, one of which is struck through the skull by one of Arnan's well placed shots. The goblin is slain where he stands and, needless to say, it doesn't get an opportunity to take another pot shot.

The other goblins do however. A volley of arrows flies toward both Arnan and Hengar and Morgrim, a bit further down the trail.

Despite Thane's attempts to shield his ally, Hengar is struck twice and Thane also is stung by an arrow.

After releasing another salvo, the goblins duck down behind the rock wall...



OOC: Hengar too 14 points of damage. Thane took 6.

Thane and Hengar are 90 feet from goblins. Morgrim and Dalgura are 95 feet distant from goblins. Arnan and Kira are 105 feet from goblins.

The goblins continue to pop up and take pot shots as the adventurers advance up the rocky trail and have total cover (can't be targeted directly by a spell or attack). It is difficult terrain (half movement) all the way up to the goblins.

Goblins, 8
AC 15
HP: 7, 7, 7, 7, 7, 7, 7, 7


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12   09/30    1      NA
Kira      14   21/21    1      NA
Thane     18   25/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13


PCs are UP!

This message was last edited by the GM at 00:38, Sat 14 Apr 2018.
Dalgura Ironhammer
player, 374 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Sat 14 Apr 2018
at 18:35
  • msg #37

Re: Chapter 6: Fangs of the Frostmaiden

Dal sees the arrows from the goblins are taking an affect on Henger but he is too far ahead of her.  "Hengar, stop for a moment and let me heal you.  Just slow down enough for me to catch up and touch you."

That was the problem with long legged people.  They walked faster than her short legs could and her healing spells were done through touch.

ooc:  If Hengar slows down so Dal can touch him, he regains 9 HPs.
13:41, Today: Dalgura Ironhammer rolled 9 using 1d8+3 with rolls of 6.  to heal hengar .

This message was last edited by the player at 18:42, Sat 14 Apr 2018.
Arnan Aldwynne
player, 330 posts
Human Scout/Archer
AC:14/16; HP:28/28; PP:14
Sat 14 Apr 2018
at 19:06
  • msg #38

Re: Chapter 6: Fangs of the Frostmaiden

Arnan could not help but stare as Morgrim shape-shifted again and went bounding up the trail as a Dire Wolf. He had seen the druid do such things before, but it was still somewhat disconcerting.

He grinned as he thought to himself I wonder if, in the heat of the moment, any of the Goblins will mistake him for a Worg and try to ride him. That would be . . . interesting.

But then it was back to the task at hand. Arnan laboriously moved forward a bit more, then nocked another arrow and waited for the Goblins to start popping up from behind their wall. When they did so he picked another target and shot his arrow, but then time the gusty winds played havoc with the shaft and it went soaring away, missing both wall and Goblin.

OOC:

Move:
Move forward 15 feet.

Action: 14:59, Today: Arnan Aldwynne rolled 13 using 1d20+7 with rolls of 6.  Ranged Attack v. AC 17 (One-Half Cover). Miss

Morgrim Ironhammer
player, 413 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Sun 15 Apr 2018
at 03:36
  • msg #39

Re: Chapter 6: Fangs of the Frostmaiden

Morgrim revelled in the feeling of the chill wind whipping through his mane as he bounded on up the slope, racing past Thane and Hengar as they took shelter in the lee of the next turn.

Move and Dash: 100' total, 50' after deduction for difficult terrain.
Thane Harkensen
player, 275 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Mon 16 Apr 2018
at 01:48
  • msg #40

Re: Chapter 6: Fangs of the Frostmaiden

"Hengar, we have to stop!  You're takin' too many arrows - let me heal you!" Thane urged the barbarian.

Seeing a good pile of snow covered rocks that would provide cover, Thane ducked aside to it and pulled Hengar to the side with him.

"Hold still," Thane advised Hengar while withdrawing a small wrapped object from one of his belt pouches.  "This is gonna hurt, but it's necessary," he warned, then pulled out the lone goblin arrow that was still stuck in.  Thane squeezed on the lumpy thing he had pulled out of his belt pouch, and applied the gooey, oily looking substance to the bleeding wound, even pressing the stuff into the wound itself.  Then, near quick as lightning, Thane wrapped some stretchy fabric around Hengar's body to hold a small amount of clean white cloth and wadding in place against the rapidly sealing wound.

"Let's see if that'll keep you in fighting trim to make it to the top!"
Thane applies one use of his Healing Kit to Hengar to heal him.  Because Thane has the Healer feat, he can do so as an Action, and will heal 1d6+4 plus Hengar's number of hit dice in hit points.  I assume Hengar is 3rd level like us.

21:46, Today: Thane Harkensen rolled 9 using 1d6+7 with rolls of 2.  Heal Hengar.

Kira
player, 248 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Tue 17 Apr 2018
at 23:02
  • msg #41

Re: Chapter 6: Fangs of the Frostmaiden

Kira inches up the trail while keeping her short bow trained on the rock wall above, ready for an opportunity to shoot at any goblin that pops its head up for an attack. Sadly, the range and wind act against her wishes...

OOC: DM post to keep game moving.
DM Shard
GM, 468 posts
Tue 17 Apr 2018
at 23:17
  • msg #42

Re: Chapter 6: Fangs of the Frostmaiden

Dalgura and Thane seek shelter along the trail and administer first aid and divine healing to Hengar, while Arnan and Kira continue their slow ascent up the trail, pausing every now and again to shoot at the goblins. Meanwhile, Morgrim, in dire wolf form, sprints up the trail, racing ever closer to the entrenced goblins, confident in their superior defensive position.

Some of that confidence fades as they see the dire wolf draw closer. They hastily shout orders to one another, seemingly to concentrate fire on the approaching wolf. And that's just what they do. They pop up over the wall in near unison, releasing a volley of arrows as Arnan and Kira's arrows fly well wide of their mark.

The goblins are much more accurate with their missile fire. The dire wolf is struck four times as a volley of arrows whistle through the air, all aimed at the approaching beast.

The goblins seem to be ignoring their usual tactics now and do not immediately duck behind cover. Rather, two of them seem to be reaching for melee weapons, perhaps certain of the wolf's imminent arrival, while the other six ready another arrow.



OOC: Morgrim took 24 points of damage.

Arnan, Dalgura, Kira, Thane and Hengar are 90 feet from goblins. Morgrim is now 45 feet distant from the goblins.

The goblins have half cover (+2 AC), as they are standing behind a low rock wall. It is difficult terrain (half movement) all the way up to the goblins.

Goblins, 8
AC 15 (AC 17 with half cover)
HP: 7, 7, 7, 7, 7, 7, 7, 7


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12   27/30    1      NA
Kira      14   21/21    1      NA
Thane     18   25/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13       Dire Wolf AC:14, HP: 13/37


PCs are UP!

This message was last edited by the GM at 23:44, Tue 17 Apr 2018.
Dalgura Ironhammer
player, 378 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Tue 17 Apr 2018
at 23:54
  • msg #43

Re: Chapter 6: Fangs of the Frostmaiden

Dal sighed.  She wasn't impatient ALL the time, but it was certainly aggravating when the goblins kept ducking down.  Of course she still couldn't do anything this far away but it was still aggravating.  So Dal just trudged on, sighing again seeing her brother take damage, and formulated who would take damage from HER when she got close enough and Yes she included her brother on that list.
Kira
player, 249 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Wed 18 Apr 2018
at 14:29
  • msg #44

Re: Chapter 6: Fangs of the Frostmaiden

Kira wasn't going to waste any arrows, knowing she was too far and the wind was making things difficult.  She would continue to creep along, trying to avoid arrows.


OOC:  Figure next round she'll be close enough to try to shoot without disadvantage.
Morgrim Ironhammer
player, 415 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Wed 18 Apr 2018
at 20:56
  • msg #45

Re: Chapter 6: Fangs of the Frostmaiden

This is really going to hurt... Morgrim winced as he continued to barrel ahead, making some effort to try to avoid the worst of the arrow fire. He'd managed to keep the archers occupied as the rest of the company advanced and that was all he had hoped for. Now he just had to stay alive long enough for them to catch up....

Move: Advance 25' through difficult terrain
Action: Dodge. Attacks against Morgrim have disadvantage this turn.

Arnan Aldwynne
player, 332 posts
Human Scout/Archer
AC:14/16; HP:28/28; PP:14
Wed 18 Apr 2018
at 23:24
  • msg #46

Re: Chapter 6: Fangs of the Frostmaiden

Arnan grimaced as he saw the full volley of Goblins' arrows aimed at Morgrim-the-Wolf, with a goodly number of the missiles hitting the big wolf.

A seasoned archer himself, Arnan saw no benefit in his closing the range with the Goblins. His longbow had significantly better range than their foes' short-bows, and he knew that his moving closer to the Goblins would not benefit his own shots, but might well prove helpful to their attackers.

Accordingly, Arnan stood his ground and shot another arrow at one of the Goblins before it had time to duck down behind the wall again. He judged the gusting winds properly this time, and the shaft skewered the Goblin and dropped the creature where it stood.

OOC:

Move:
None.

Action: 19:10, Today: Arnan Aldwynne rolled 18 using 1d20+7 with rolls of 11.  Ranged Attack v. AC 17 (One-Half Cover). Hit!

19:11, Today: Arnan Aldwynne rolled 9 using 1d8+3 with rolls of 6.  Damage (Longbow).

Hengar Aensvaard
NPC, 46 posts
Tribe of the Elk
Wed 18 Apr 2018
at 23:36
  • msg #47

Re: Chapter 6: Fangs of the Frostmaiden

Reinvigorated, Hengar charges up the trail, eager to smash some dumb goblin's skull in with his axe.

OOC: Move 30 feet up the trail
Thane Harkensen
player, 276 posts
Human Fighter/Soldier
AC:18; HP:22/22; PP:13
Fri 20 Apr 2018
at 01:37
  • msg #48

Re: Chapter 6: Fangs of the Frostmaiden

Thane chuffed Hengar on the shoulder as the barbarian set off up the trail.  "Let's get 'em before they tear up Grim-Wolf!" he exhorted, then followed the man at speed.  This was the final stretch and thus Thane was more interested in gaining ground quickly than protecting Hengar with his advanced shield-play.  Morgrim was likely going to be the main target now, anyway, and Thane did not want the shapeshifted Druid to have to fight alone for very long...
OOC: Advance 30' up the trail...
This message was last edited by the player at 01:55, Fri 20 Apr 2018.
DM Shard
GM, 471 posts
Sun 22 Apr 2018
at 00:49
  • msg #49

Re: Chapter 6: Fangs of the Frostmaiden

Arnan takes out one of the goblins with a well-placed arrow to its neck. The remaining goblins concentrate their attacks on the approaching dire wolf, deeming this to be the nearest and most immediate threat. Morgrim takes 3 arrows as he advances, nearly but not quite enough to cause him to lose form.

The lone goblin with armed with a short sword begins yelling at its companions, apparently unhappy with the prospect to being responsible for engaging the large wolf in melee combat. He berates the other goblins and grimaces as the bloody wolf draws near.

The now slightly panicked goblins draw another round of arrows and nervously put them to their bow strings...



OOC: Morgrim took 12 points of damage.

Arnan is 90 feet distant and Dalgura, Kira, Thane and Hengar are 60 feet from goblins. Morgrim is now 20 feet distant from the goblins.

The goblins have half cover (+2 AC), as they are standing behind a low rock wall. It is difficult terrain (half movement) all the way up to the goblins.

Goblins, 8
AC 15 (AC 17 with half cover)
HP: 7, 7, 7, 7, 7, 7, 7, 0/7


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12   27/30    1      NA
Kira      14   21/21    1      NA
Thane     18   25/31    1      NA
Dalgura   15   24/24    1      13
Morgrim   15   27/27    1      13       Dire Wolf AC:14, HP: 1/37


PCs are UP!

Dalgura Ironhammer
player, 383 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Sun 22 Apr 2018
at 01:20
  • msg #50

Re: Chapter 6: Fangs of the Frostmaiden

Dalgura had been judging the distance and almost let out a whoop of joy when she got within 60 feet.  It was wonderful, in her opinion. that the goblins weren't trying to be as sneaky now and you could actually see them.  That was what she needed for her spell.

Dal held out her hand and prayed to her Goddess.  "Sharindlar please guide your sacred flames."  Dal wasn't sure yet if she had hit with the flames or not but she wasn't done yet.  She quickly added another prayer to Sharindlar for help.  "Oh Mighty Sharindlar, cast your might and duplicate my weapon to teach those pesky goblins a lesson.  Share your might to help protect those in need and aid us in this and all endeavors.  Besides I don't think Grim is paying attention to things like ducking.  Help me protect him please."

Dal pointed her mace in the directions of the goblins, not that Sharindlar needed any guidance to figure out which were goblins or dwarves, and picked a spot within 5 feet of the goblins for her spiritual mace to appear. She aimed for the same area that the goblin had been in and hoped for good results since she didn't need to "see" the goblins with her spiritual mace.


ooc:

sacred Flame - cantrip - target must succeed on a dex saving throw or take d8 radiant damage.  target gains no benefit from cover for saving throw.  damage is 1d8.  Dal's DC Spell Save 13.  If fails the saving throw, Goblin will take 5 damage.

Spiritual Weapon - creature  a floating spectral weapon within range (60') that lasts for the duration (1 minute) or until you cast this spell again.  When you cast the spell, you make a melee spell attack against a creature within 5 feel of the weapon.  On a hit the target takes force damage equal to 1d8 + spellcasting ability modifier.  As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.  The weapon can take whatever form you choose.


20:16, Today: Dalgura Ironhammer rolled 25 using 1d20+5 with rolls of 20.  Dal's melee spell attack on goblin 1.  (Hot damn!  Natural 20.  Thank you Sharindlar!!!!!)

20:18, Today: Dalgura Ironhammer rolled 5 using 1d8+3 with rolls of 2 plus
20:41, Today: Dalgura Ironhammer rolled 4 using 1d8 with rolls of 4.  crit hit damage on first goblin. for a total of 9 points on Goblin.

This message was last edited by the player at 01:59, Sun 22 Apr 2018.
Hengar Aensvaard
NPC, 47 posts
Tribe of the Elk
Sun 22 Apr 2018
at 21:12
  • msg #51

Re: Chapter 6: Fangs of the Frostmaiden

Hengar continues sprinting up the mountain trail, eager to get up close and personal with the goblins.
Kira
player, 251 posts
Human Rogue
AC:14; HP: 15/15; PP: 16
Mon 23 Apr 2018
at 14:20
  • msg #52

Re: Chapter 6: Fangs of the Frostmaiden

Kira paused long enough to fire off an arrow, cursing quite unladylike as it missed badly, then scampered up a little closer while hoping to not get skewered herself.



09:18, Today: Kira rolled 10 using 1d20+5 with rolls of 5.  Shortbow.
Missed so no damage rolled.  :(
Continue half-movement.

Arnan Aldwynne
player, 333 posts
Human Scout/Archer
AC:14/16; HP:28/28; PP:14
Mon 23 Apr 2018
at 17:04
  • msg #53

Re: Chapter 6: Fangs of the Frostmaiden

As Arnan looked on, his companions continued to advance through the rough terrain and to close with the Goblins. He couldn't see any benefit in getting any closer himself -- he was easily within the range of his longbow, and getting any closer might even make it easier for their foes to hit him with arrows.

Dal attacked the Goblins with her magicks, and Kira had apparently closed to within range for her shortbow to be effective. Getting back to work again, Arnan nocked and shot another arrow. He thought that the shaft was going to miss its target, but at the last moment a gust of wind altered its flight-line and cause it to strike the Goblin, nearly ripping off an ear. Although the creature was obviously in pain, 'twas not a killing hit.

OOC:

Move:
None.

Action: 12:49, Today: Arnan Aldwynne rolled 16 using 1d10+7 with rolls of 9.  Ranged Attack v. AC 17 (One-Half Cover).

12:51, Today: Arnan Aldwynne rolled 1 using 1d8 with rolls of 1.  Precision Attack Die-Roll.

Total Attack Roll: 17 Hit! (By the hair on my chinny-chin-chin).

12:51, Today: Arnan Aldwynne rolled 4 using 1d8+3 with rolls of 1.  Damage (Longbow).

Notes: Arnan has expended one of his four Superiority Dice from the Battle Master Martial Archetype (see p. 73 of the PHB). It will refresh after a short or long rest.

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