Chapter 6: Fangs of the Frostmaiden
11 Marpenoth (October)
Location: Caer Dineval
Upon their triumphant return to Caer Dineval, the celebration at the Uphill Climb in that lakeside village raged on well into the small hours of the morning. Even Speaker Siever, normally bellicose and curt, was in high spirits, bouyed by the return of the Howling Fiend.
Though all present were aware of the fact Derrick the Drownder and his men were still out there, the loss of their finest ship, black ice ram or not, would be a telling blow and might just be the decisive edge the village needed to prevail against the pirates. In any event, the mood was joyous (and perhaps amorous for some!) and an evening not soon to be forgotten by any present.
But, all parties must come to an end, and the next day most paid dearly for their participation. Symbolic of everyone's physical state, the next morning broke cold and snowy, perfect weather for one to remain hunkered down in bed beneath a mountain of wool and fur. Much of the village is paralyzed that next morning, though those few souls who wisely decided to call it an early evening have enough wits about them to carry on with their days. Perhaps not so for our adventurers, who spirit or not, needed the downtime after several action packed days.
The adventurers spent much of that next day resting and recuperating from their exertions, celebratory or otherwise. Outside, snow flew in sideways sheets, the biting wind seeking any crack or crevice, struggling against the warmth of roaring fires and glowing coals.
The following morning, the snow has let up some, though flurries still descend from ashen clouds onto the village. That morning, the village is abuzz with new tidings: cultists of Auril swept through the village late last night, breaking into homes to round up residents for a sacrifice to the Frostmaiden. One such victim, Addisun, a young girl managed to break free and escape, arriving in the village frostbitten and nearly dead on her feet.
Addisun relays the gruesome tale between bouts of deathly shivering. A large number of villagers were rounded up, marched up the slopes of Kelvin's Cairn, stripped of their clothes and made to lie down on a rocky precipice overlooking the lake. There, the Auril Cultists formed a circle around the villagers, chanting over the villagers cries for mercy.
Addisun manages to slip away unseen. She traveled through the dark of morning and arrived just after dawn. She says she saw perhaps a dozen cultists, though she can't really remember.
As this sad tale is relayed, understandably, the villagers begin to eye the adventurers once again. "You will help us again, will you not?" one distraught woman asks.