DM Shard:
Kira finds no traps and makes quick work of the rusted lock. While she fiddles with the lock, the assembled party continues to hear the muffled sound of activity on the other side of the door...
Shane, can anything be gleaned with respect to the noises that the party can hear on the other side of the doors?
For example, can the party identify what is most likely happening inside from the sounds that they can hear? And do the sounds seem close to the door, or deeper inside the mountain?
If you need for Arnan to make some sort of a roll, just let me know -- thanks! :)