RolePlay onLine RPoL Logo

, welcome to [A] Legacy of the Crystal Shard

20:59, 16th April 2024 (GMT+0)

Chapter 7: Tower of the Ice Witch.

Posted by DM ShardFor group archive 0
Arnan Aldwynne
player, 411 posts
Human Scout/Archer
AC:14/16; HP:13/28; PP:14
Fri 19 Oct 2018
at 15:59
  • msg #95

Re: Chapter 7: Tower of the Ice Witch

Arnan feigned a look of innocence when Dalgura warned about looking up her skirt, and he winked at Kira. However, he did avert his eyes at the appropriate time.

After Dalgura had completed her ascent, Arnan glanced over at Kira, and she gestured with her head for him to fly up next. He took a deep breath, then stepped into the updraft . . .


OOC: Kira, since you (IC) mentioned going last, I made a little assumption that you would indicate to Arnan that he should go up after Dalgura. If that is incorrect, please let me know and I will cheerfully edit.
DM Shard
GM, 570 posts
Mon 22 Oct 2018
at 13:16
  • msg #96

Re: Chapter 7: Tower of the Ice Witch

The brave band of adventurers steps into the vortex of icy air rising up from the dais at the center of the Temple of the Storm. The moment they step into the updraft, each gains the ability to fly, though this ability is limited to the area immediately over the dais. In any event, the party is not here to fly about the tower. Their objective flew through the diamond-shaped portal in the ceiling.

Riding the currents the party passes through the portal and lands in The Witch's Sanctum. Within these halls, Hedrun Arnsfirth Chosen of Auril and self-proclaimed Ice Witch has spent her time offering prayers to the Frostmaiden, communicating with her followers, and plotting domination of the Icewind Dale.

The room itself if sparsely furnished with shaped black ice: a slab against one wall serves as the witch's bed; a table and stool for meals are seat against another; a few shelves adorned with tribute from Gunvald and the cultists line another wall; and a small shrine to Auril, consisting of a plinth flanked by smaller versions of the statues from the temple below, is set against another wall.

The room is dimly lit by cold blue flames that burn atop the shrine. Standing behind the shrine, the Ice Witch, sheathed in eery blue light, wastes no time with further negotiation or parlay. Drawing on the power of her cruel goddess for protection, the Ice Witch unleashes her pent-up fury on the adventurers.

Outcast and abandoned by her tribe for the accidental death of her lover, she has turned to Auril's wicked embrace in response to the hurt that has welled up within her soul. And Auril has stoked the chill within her heart, whispered all the right things, and turned the young girl to her dark bidding.

Throwing her harms skyward, the Ice Witch commands, "Auril, Dark Mistress of the Frost, I summon forth your rage, down upon those who would attempt to thwart your will!"

The two black ice statues flanking the Ice Witch animate and lurch forward to attack the party, now standing on the plaltform immediately around the diamond-shaped portal. Simultaneously, freezing rain and sleet begins to fall down on the sanctum, heavily obscuring the entire room and dousing any exposed flames.

The ground quickly becomes covered in slick ice as Hedrun continues to command the sleet storm onto the adventurers!

The black ice statues have no difficulty traversing the difficult terrain. One rushes forward to attack Morgrim, the other Thane. The black ice statue slams a fist into Morgrim, but Thane manages to dodge the other's attacks.

Ice continues to fall down on the sanctum, coating the adventurers in a layer of rime!


OOC: Morgrim is hit for 6 points of damage.

The ground within the sanctum is now difficult terrain and heavily obscured. Additionally, all PCs must make a Dex saving throw (DC16) to avoid falling prone at the start of their turn. Additionally, if a PC is attempting to Concentrate in the sanctum, they must make a saving throw (DC16) to avoid losing their concentration.

Heavily obscured basically makes all attacks at disadvantage.

The Ice Witch is 20 feet from the adventurers. The black ice statues moved to block the adventurers in at the sanctum's entrance, effectively serving as a line of defense for the Witch.

Black Ice Statues
AC: 18
HP: 33/33 (Morgrim), 33/33 (Thane)

Hedrun the Ice Witch
AC: 14
HP: ??/?? [Private to GM: (58/58) Ice Armor. Whenever Hedrun takes damage, she can apply half to her ice armor. Her ice armor can absorb no more than 29 hit points per day.]


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12   21/30    1      NA
Kira      14   21/21    1      NA
Thane     18   31/31    1      NA
Dalgura   15   28/28    1      13
Morgrim   15   21/27    1      13


PCs are UP!!!

Morgrim Ironhammer
player, 518 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Tue 23 Oct 2018
at 04:26
  • msg #97

Re: Chapter 7: Tower of the Ice Witch

As the rime falls upon him Morgrim immediately falls arse over tea-kettle with a shout that would do his dwarven forebearers proud. Rolling on the ground he comes back up on four legs instead of two, snarling like the Fenris wolf of legend. Ignoring the statue assaulting him, Morgrim lunges at the one assailing Thane trying to snatch it from its feet.

Save: 11. Morgrim falls prone. Uses half move to stand.
Bonus: Wild Shape (Dire Wolf)
Attack: Hits AC 22 for 13 damage (Pack Tactics negates disadvantage)
Target must roll a DC 13 strength check or be knocked prone.

Attacking statue 2. Hopefully it falls prone as well, cancelling out disadvantage.

00:21, Today: Morgrim Ironhammer rolled 11 using 1d20+1 with rolls of 10.  Dex save.
00:20, Today: Morgrim Ironhammer rolled 13 using 2d6+3 with rolls of 4,6.  Damage.
00:20, Today: Morgrim Ironhammer rolled 22 using 1d20+5 with rolls of 17.  Attack.

Arnan Aldwynne
player, 412 posts
Human Scout/Archer
AC:14/16; HP:13/28; PP:14
Tue 23 Oct 2018
at 17:45
  • msg #98

Re: Chapter 7: Tower of the Ice Witch

"Dammit!" Arnan cursed as he slipped on the slick footing and sprawled awkwardly on the ice that covered the floor of the Ice Witch's chamber.

Scrambling to his feet, the scout scowled to see that two black-ice statues had somehow lumbered foward to block the adventurers' path to reach Hedrun. It made no particular difference to one who was armed with a bow, but Arnan knew that his companions would be unable to close with the Ice Witch.

~I wonder if those two ice statues will be stilled if we can strike down Hedrun?~ he thought to himself.

Squinting into the blowing snow and sleet, Arnan was able to put an arrow into the Ice Witch's midsection.


OOC:

Move:
Arnan will use one-half of his move to stand up from prone, and then will maneuver as necessary to gain a clear shot at Hedrun.

Action: 13:34, Today: Arnan Aldwynne rolled 8 using 2d20+7, keeping the lowest dice only with rolls of 1,15.  Ranged Attack v. Hedrun (AC 14); Disadvantage.

13:36, Today: Arnan Aldwynne rolled 18 using 1d20+7 with rolls of 11.  Luck Point Re-Roll. Hit!

13:36, Today: Arnan Aldwynne rolled 7 using 1d8+3 with rolls of 4.  Damage (Longbow).

Notes: Arnan has two of his three Luck Points remaining.

This message was last edited by the player at 17:50, Tue 23 Oct 2018.
Thane Harkensen
player, 361 posts
Human Fighter/Soldier
AC:18; HP:27/31; PP:13
Wed 24 Oct 2018
at 01:30
  • msg #99

Re: Chapter 7: Tower of the Ice Witch

"Yer really wearin' on me now, Lady!" Thane cursed Hedrun when the woman cast her wet wintry magics, dousing Kira's torch and making the terrain very slippery.

He managed to maintain his footing somehow, and hazarded a shot from his readied crossbow at the aptly named Ice Witch.  The silvered bolt flew between the threatening black ice statues but also shot right past Hedrun, and probably shattered upon striking the far stone wall of the chamber.

"Right then, let's deal with you bastards!" he oathed at the imposing statues, standing his ground and readying his shield.  He assumed his usual protective stance but sadly had to let go his crossbow and allow it to bounce off his boot before settling on the stone floor.
Dex Save:  08:48, Today: Thane Harkensen rolled 18 using 1d20 with rolls of 18.  Dex Save (DC16).  Success!

Action:  Attack Hedrun (Light Crossbow)
08:51, Today: Thane Harkensen rolled 24 7 using 2d20+2 with rolls of 17,5.  Crossbow vs Hedrun (AC14, Disadvantage).  Miss!

Move: Ready shield and lower crossbow to the floor.

Special: Protect Wolfgrim using Protector Stance (impose disadvantage against any attack upon Morgrim so long as Morgrim is adjacent to Thane and Thane can see the attack).

Kira
player, 300 posts
Human Rogue
AC: 14; HP: 21/21; PP: 16
Fri 26 Oct 2018
at 23:32
  • msg #100

Re: Chapter 7: Tower of the Ice Witch

"She ain't no lady," Kira grumbled as she used the ice to her advantage, diving toward the statues and sliding between them to get to the other side.  Rising up on her knees, she let loose an arrow right at Hedrun and hoped she'd be able to hit and maybe even distract her to help the others.



18:12, Today: Kira rolled 24 using 1d20+5 with rolls of 19.  Acrobatics.
18:21, Today: Kira rolled 15 using 1d20+5 with rolls of 10.  Shortbow on Hedrun.
18:26, Today: Kira rolled 16 using 1d20+5 with rolls of 11.  Attack - forgot the disadvantage.
18:22, Today: Kira rolled 7 using 1d6+3 with rolls of 4.  Damage.
18:22, Today: Kira rolled 7 using 2d6 with rolls of 2,5.  Sneak Damage.

Dalgura Ironhammer
player, 472 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Sun 28 Oct 2018
at 14:18
  • msg #101

Re: Chapter 7: Tower of the Ice Witch

Dalgura attempts to keep her footing as a shower of ice descends all around her but she eventually slips and falls to the ground. Steadying herself on a nearby column, she pulls herself to her feet again, extends her palm and directs a sacred flame at the Ice Witch.

The Ice Witch smiles bitterly and steps aside of the attack.

10:14, Today: DM Shard, on behalf of Dalgura Ironhammer, rolled 8 using 1d20+1 with rolls of 7.  Dex Check DC16.
Hengar Aensvaard
NPC, 63 posts
Tribe of the Elk
Sun 28 Oct 2018
at 14:20
  • msg #102

Re: Chapter 7: Tower of the Ice Witch

Hengar grabs for his axe and moves in to attack the ice statues, but he slips and falls on the precarious ice-covered ground. Still, he manages to get back his feet and when he does, he delivers a powerful blow to one of the animated foes.

OOC: Hit for 9 points of damage

10:14, Today: Hengar Aensvaard rolled 19,9 using d20+5,d8+2 with rolls of 14,7.  attack statue.

10:14, Today: Hengar Aensvaard rolled 14 using 1d20+2 with rolls of 12.  Dex Check DC16.


DM Shard
GM, 576 posts
Sun 28 Oct 2018
at 14:47
  • msg #103

Re: Chapter 7: Tower of the Ice Witch

Arnan and Kira send two arrows into the Ice Witch. The arrows strike and cause shards of ice to chip off her body. More importantly, the attacks cause her to lose concentration and she fails to keep the sleet storm going. Seething with rage at their attempts to thwart Auril's Chosen, she conjures another spell, equally as nasty as the first...

Taking seven sharp icicles in her hand, she blows them toward the adventurers. The ground all around the adventurers magically erupts with activity as hard ice spikes and thorns converge to create a virtual prison of razor-sharp shards of dark ice!

Within the ice prison..

Despite Wolfgrim's best efforts to drag the ice statue to the ground, the foe remains standing and pummels the dire wolf's muzzle with one of its icy fists. To his left, the other statue concentrates on Hengar, walloping the barbarian twice with two slams that cause Hengar to wince with pain.


OOC: Morgrim is hit for 7 points of damage. Hengar is hit for 13 points of damage.

The entire chamber is now filled with ice spikes and thorns and the area is difficult terrain. Anytime a creature moves within the area it takes 2d4 piercing damage for every 5 feet it travels.

The Ice Witch is 20 feet from the adventurers, with exception of Kira, whom is 5 feet distant.

The black ice statues moved to block the adventurers in at the sanctum's entrance, effectively serving as a line of defense for the Witch.

Black Ice Statues
AC: 18
HP: 24/33 (Morgrim/Hengar), 20/33 (Morgrim/Thane)

Hedrun the Ice Witch
AC: 14
HP: -12/?? [Private to GM: (46/58)

Ice Armor. Whenever Hedrun takes damage, she can apply half to her ice armor. Her ice armor can absorb no more than 29 hit points per day.

Ice Armor: 20/29
]


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12    8/30    1      NA
Kira      14   21/21    1      NA
Thane     18   31/31    1      NA
Dalgura   15   28/28    1      13
Morgrim   15   21/27    1      13       Dire Wolf: AC 14, HP: 30/37


PCs are UP!!!

This message was last edited by the GM at 16:20, Sun 28 Oct 2018.
Hengar Aensvaard
NPC, 64 posts
Tribe of the Elk
Sun 28 Oct 2018
at 21:14
  • msg #104

Re: Chapter 7: Tower of the Ice Witch

Hengar drives his axe into the animated statue again, sending another large chunk of ice scattering off the thing's shoulder.

"Ha!" he cries out. "Axe works just fine against these things!"

OOC: Hit for 4 points of damage.

17:11, Today: Hengar Aensvaard rolled 22,4 using d20+5,d8+3 with rolls of 17,1.

Morgrim Ironhammer
player, 519 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Mon 29 Oct 2018
at 00:57
  • msg #105

Re: Chapter 7: Tower of the Ice Witch

Noting Hengar's success with his axe but also the barbarian's mounting injuries, Wolfgrim changes tactics and tries to drag the statue menacing the northman from its feet. His teeth find purchase in the black ice as he struggles to bring it down.

Action: Attack hits AC 23 for 12 damage (pack tactics grants advantage)
Target must roll a DC 13 strength check or be knocked prone.
Targeting statue 1 (Hengar/Morgrim).

Statue 1 has 8 health remaining!

20:51, Today: Morgrim Ironhammer rolled 12 using 2d6+3 with rolls of 6,3.  Damage.
20:50, Today: Morgrim Ironhammer rolled 23 using 2d20+5, dropping the lowest dice only with rolls of 18,13.  Pack tactics.

Kira
player, 302 posts
Human Rogue
AC: 14; HP: 21/21; PP: 16
Tue 30 Oct 2018
at 11:15
  • msg #106

Re: Chapter 7: Tower of the Ice Witch

Now that she was close to Hedrun, Kira dropped her bow and pulled the nice rapier she had been granted by the villagers.  It was going to hurt and going up close and personal was likely not the smartest thing she'd ever done, but if she could harry the demented woman long enough for her friends to take care of the statues they might be able to defeat her.  Gritting her teeth, she lunged with hopes of skewering the witch a few times.



05:59, Today: Kira rolled 16 using 1d20+5 with rolls of 11.  Special Rapier.
06:00, Today: Kira rolled 6 using 1d8+3 with rolls of 3.  Damage.
06:00, Today: Kira rolled 10 using 2d6 with rolls of 5,5.  Sneak Damage.
06:10, Today: Kira rolled 5 using 2d4 with rolls of 2,3.  Damage from moving around icicles.  Ouch!

Dalgura Ironhammer
player, 473 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Tue 30 Oct 2018
at 15:07
  • msg #107

Re: Chapter 7: Tower of the Ice Witch

Dal looked around and saw all the swirling ice striking the goup and how difficult it was to stand up.  If one couldn't stand, then one would just stay where they were for as long as they could.

Dal took our a vial of her holy water and grasped her holy symbol to speak to Sharindlar.  "Oh dearest and most wise Sharlindlar, now is the time when I need your help the most.  We are so close to defeating your enemy and hopefully releasing evil's cold grasp upon the citizens of this land.  Please protect and Bless my furry butt brother Morgrim as well as Keira and Thane.  I know they don't pray to you but I have enough faith in your for all three of them and Morgrim really doesn't mind.  We talk about his God and you all the time and all of them know your might and generosity.  We couldn't have made it this far without your help and assistant.  I pray in your name that you will see fit to spread your blessings amongst them.  Amen."  As she had spoken the names of those she was petitioning Sharlindlar's for, Dal shook the holy water.  Once for Morgrim, Once for Keira, and once for Thane.

Dal kept mentally uttering her prayer to Sharlindlar asking for her to Bless those she had named.  Dal wished she could have blessed more but she was just starting out on her chosen path.  Eventually she would be able to do more.  Dal could, however, do what Dwarves were good at.  Concentrating on their task at hand and so Dal did.


ooc:  Bless (page 219 although I am taking the info off the internet since I'm at work).

Casting Time: 1 action
Range: 30 feet
Components: V S M (A sprinkling of holy water)
Duration: Up to 1 minute
Classes: Cleric, Paladin

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

Arnan Aldwynne
player, 415 posts
Human Scout/Archer
AC:14/16; HP:13/28; PP:14
Tue 30 Oct 2018
at 22:03
  • msg #108

Re: Chapter 7: Tower of the Ice Witch

Still hoping that felling Hedrun would cause the ice creatures to lose the spark that animated them, Arnan shot two arrows in quick succession at the priestess of the Frostmaiden. Both found their mark.

Seeing that the second arrow had seemingly distracted the Ice Witch and reasoning that this would make it easier to hit her, Arnan called out, "Quickly, Thane!"


OOC:

Action:
17:36, Today: Arnan Aldwynne rolled 18 using 1d20+7 with rolls of 11.  Ranged Attack v. Hedrun (AC 14). Hit!

17:37, Today: Arnan Aldwynne rolled 10 using 1d8+3 with rolls of 7.  Damage (Longbow).

Action Surge: 17:38, Today: Arnan Aldwynne rolled 25 using 1d20+7 with rolls of 18.  Bonus Attack v. Hedrun. Hit!

17:39, Today: Arnan Aldwynne rolled 5 using 1d8+3 with rolls of 2.  Bonus Attack Damage .

17:55, Today: Arnan Aldwynne rolled 1 using 1d8 with rolls of 1.  Distracting Strike Superiority Die.

Total Damage This Round: 16

Free Action: Speak.

Notes: Arnan's Action Surge feature cannot be used again. Arnan has used the Distracting Strike maneuver, which will give Thane the Advantage on his attack if he attacks Hedrun before the start of Arnan's next turn. Arnan has expended three of his four Superiority Dice.

This message was last edited by the player at 22:10, Tue 30 Oct 2018.
Thane Harkensen
player, 367 posts
Human Fighter/Soldier
AC:18; HP:27/31; PP:13
Wed 31 Oct 2018
at 01:32
  • msg #109

Re: Chapter 7: Tower of the Ice Witch

Thane was alarmed at how hard the Black Ice statues hit his companions, Morgrim and Hengar.  He decided to switch his tactics a bit and protect the barbarian from further harm, first by taking down - if he could - the most damaged of the statues, second by using his shield play to ward off any attacks from both statues if necessary aimed at the stubborn tribesman.

Arnan's cry was a mere distraction to Thane as he drew his silvered flail and swung quickly at the weakened statue.  It must have only been the boon of the dwarf gods that allowed the chained head to connect, for it was a weak hit that first struck the foe.  Thane growled and sneered and made a supreme effort to swing the flail around again, and this time the head struck with much force!

Attack: Silver Flail vs statue 1, AC18
18:11, Today: Thane Harkensen rolled 17,4 using 1d20+5,1d8+3 with rolls of 12,1.  Same attack, this time with a D20, not D29.  Unmodified miss (AC17), BUT...
18:12, Today: Thane Harkensen rolled 2 using 1d4 with rolls of 2.  Bless add-on to original attack roll.
Using the Bless advantage, Hit AC19!  Inflicted 4 damage (bludgeoning, silver)

Expend Action Surge: Attack again: Silvered flail vs statue 1, AC 18
18:13, Today: Thane Harkensen rolled 18,9 using 1d20+5,1d8+3 with rolls of 13,6.  Action Surge: Attack BI Statue Again (AC18).  Hit for 9 damage (silver, bludgeoning)

Total Damage: 13 (silver, bludgeoning) vs Statue 1

Other: Use Protector abilty to benefit Hengar (all attacks against Hengar that Thane can see will be at disadvantage)

DM Shard
GM, 579 posts
Wed 31 Oct 2018
at 10:04
  • msg #110

Re: Chapter 7: Tower of the Ice Witch

Hengar, Wolfgrim and Thane gang up on one of the black ice statues. They hack, chew and slash at their animated foe, sending chips of ice scattering this way and that. Together, the trio manage to inflict enough damage to take one of the statues down!

Its companion, the other faceless black ice statue, wails on Wolfgrim, kicking the dire wolf in its side then following up with a punch to its ribcage. Both blows hurt, but not enough to take the wolf out of the battle.

Meanwhile, Kira bravely dashes through the ice spike labyrinth, impaling herself on a few shards while closing ranks with the Ice Witch. Arnan does his best to cover her advance, sending two arrows into the crazed woman, but she still manages to keep her concentration on maintaining the icy prison.

Arnan notices that each time his arrows strike the Ice Witch, they seem to chip off a layer of ice that surrounds the woman. His best estimate is the ice serves as some sort of armor for her. In any event, she appears to be taking notice of each attack, marking off her foes to pick off in the future...

Kira leaps over a shard of ice and plunges her rapier into the Ice Witch. She screams out in pain, causing her to lose focus on maintaining her spell. The ice spikes crumble to dust all around the cavern and she utters a curse. She smiles cooly and from her outreached palm sends a storm of five ice darts straight at Kira. All five impact point blank, overcoming the rogue with a spasm of pain as ice pummels her and causes her to slip into unconsciousness!

"How dare you defy Auril's will! Down you will go, townie vermin!" she reproaches.

"Soon, All of Ten Towns will know Auril's embrace. Let winter come with a vengeance. A winter to equal this world's cruel, wicked heart!"

The pale-skinned, mostly naked young woman seems to be in a trance now, oblivious to the wounds that now pepper her flesh, blood running over ice to meet the cold, icy ground.



OOC: Morgrim took 11 points of damage from the statue. Kira took 18 points of damage from the ice dart spell, on top of the 5 she incurred from the ice spikes (total damage = 23)

Kira is Unconscious and must now make Death Saving Throws (i.e., unmodified d20s, 10 or better

The Ice Witch is 20 feet from the adventurers, with exception of Kira, whom is lying at the her feet, unconscious.

Black Ice Statues
AC: 18
HP: 0/33, 20/33 (Morgrim/Thane/Hengar)

Hedrun the Ice Witch
AC: 14
HP: -28/?? [Private to GM: (30/58)

Ice Armor. Whenever Hedrun takes damage, she can apply half to her ice armor. Her ice armor can absorb no more than 29 hit points per day.

Ice Armor: 4/29
]


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12    8/30    1      NA
Kira      14   -2/21    1      NA       Unconscious, Death Saves, Bless (+d4 attack or saves)
Thane     18   31/31    1      NA       Bless (+d4 attack or saves)
Dalgura   15   28/28    1      13
Morgrim   15   21/27    1      13       Bless (+d4 attack or saves); Dire Wolf: AC 14, HP: 19/37


PCs are UP!!!

Hengar Aensvaard
NPC, 65 posts
Tribe of the Elk
Wed 31 Oct 2018
at 11:07
  • msg #111

Re: Chapter 7: Tower of the Ice Witch

Hengar turns his attention to the other black ice statue, swinging his weapon with great force, but not enough to chip through the its solid ice torso.

07:06, Today: Hengar Aensvaard rolled 9,11 using d20+5,d8+3 with rolls of 4,8.

Kira
player, 304 posts
Human Rogue
AC: 14; HP: 21/21; PP: 16
Wed 31 Oct 2018
at 19:13
  • msg #112

Re: Chapter 7: Tower of the Ice Witch

Kira knew it was foolish but she at least had the satisfaction of seeing the painful icicles crumble, which would certainly help the others, before more ice perforated her torso.  It happened so fast she didn't even make a sound other than her body hitting the ground but she's a tough little thing, been through this whole dying thing before.  Not saying she likes it much, but being unconscious has a way of keeping it from seeming so bad.



14:08, Today: Kira rolled 20 using 1d20 with rolls of 20.  Death Save.
Morgrim Ironhammer
player, 523 posts
Dwarf Druid
AC:15; HP:27/27; PP:15
Thu 1 Nov 2018
at 01:37
  • msg #113

Re: Chapter 7: Tower of the Ice Witch

Wolfgrim watched as Kira fell before the terrifying might of the Ice Witch. Like Hedrun he had no notion that the woman still drew breath and even now opened her eyes once more. Instead he knew only blackness and rage. With a howl that reverberated up to the heaves, Wolfgrim leapt upon the Ice Witch and tried to drag her down.

Move to engage Hedrun. Movement draws attack of opportunity from Ice Statue.
Hengar and Thane may both move now without drawing attacks of opportunity should they chose.
Attack: Hits AC 22 for 8 damage.
DC 13 strength save or be knocked prone

Dalgura Ironhammer
player, 477 posts
Dwarf Cleric
AC: 15; HP: 10/10; PP: 13
Thu 1 Nov 2018
at 01:40
  • msg #114

Re: Chapter 7: Tower of the Ice Witch

Dal decided to stay where she was and continue to concentrate on the Bless.  She knew her friends could use it and to tell the truth they were better in combat than she was.
DM Shard
GM, 582 posts
Thu 1 Nov 2018
at 09:54
  • msg #115

Re: Chapter 7: Tower of the Ice Witch

The ice statue kicks Wolfgrim as he slips away to engage the Ice Witch.

OOC: Hit for 5 points of damage.
Arnan Aldwynne
player, 419 posts
Human Scout/Archer
AC:14/16; HP:13/28; PP:14
Thu 1 Nov 2018
at 18:47
  • msg #116

Re: Chapter 7: Tower of the Ice Witch

Arnan grimaced when he saw Kira fall prone at the Ice Witch's feet. Having no healing training, he was unsure as to her condition, but he hoped that she would survive whatever wounds she had suffered.

But first things first. Morgrim in Dire Wolf form had closed with Hedrun, and Arnan watched as he savaged the Ice Witch. He waited with nocked arrow until he had an open shot, and then he loosed the arrow and saw it flie true.


OOC:

Action:
14:25, Today: Arnan Aldwynne rolled 26 using 1d20+7 with rolls of 19.  Ranged Attack v. Hedrun (AC 14). Hit!

14:26, Today: Arnan Aldwynne rolled 8 using 1d8+3 with rolls of 5.  Damage (Longbow).

Thane Harkensen
player, 368 posts
Human Fighter/Soldier
AC:18; HP:31/31; PP:13
Thu 1 Nov 2018
at 21:43
  • msg #117

Re: Chapter 7: Tower of the Ice Witch

Thane attacks the remaining statue, hitting AC18 for 8 damage  (silver, bludgeoning).  He will protect Hengar using the Protector fighter ability.
DM Shard
GM, 583 posts
Fri 2 Nov 2018
at 03:09
  • msg #118

Re: Chapter 7: Tower of the Ice Witch

Arnan shoots the Ice Witch with an arrow while Thane squares off against the statue. The statue smashes into Thane, though it's not enough to bring the warrior down.

Elsewhere...

Wolfgrim drags Hedrun to the ground, the ice sheath surrounding her crumbles as she falls onto the floor. Letting out an anguished cry, the Ice Witch pulls herself to her feet, raises her arms toward the domed ceiling and conjures a raging storm cloud that swirls within the tower. The air grows electric, Morgrim and Kira's hair standing on end moments before a crack of thunder rents the air and a lightning bolt descends from the swirling, dark cloud!

The bolt strikes Kira and Wolfgrim, illuminating both in a nimbus of pure white energy.

The Ice Witch smiles with child-like glee, pleased with the primal power she now commands as Chosen of Auril.


OOC:

Kira is unconscious and making Death Saves again...

Morgrim and Kira must make DC 13 Dexterity Saving Throws, taking 25 lightning damage on a failed save and 12 on a successful save. If Kira fails this saving throw, she will immediately die (no death saves necessary), since 25 is more than her hit point total.

Thane takes 7 points of damage.

The Ice Witch is 20 feet from the adventurers, with exception of Morgrim and Kira, whom are both now in melee contact with her.

Black Ice Statues
AC: 18
HP: 0/33, 12/33 (Thane/Hengar)

Hedrun the Ice Witch
AC: 14
HP: -40/?? (Morgrim/Kira) [Private to GM: (18/58) ]


PC        AC    HP    Insp  Spell Save  Conditions & Notes
Arnan     14   28/28    1      NA       AC 16 w/ shield
Hengar    12    8/30    1      NA
Kira      14    1/21    1      NA       Bless (+d4 attack or saves), Prone
Thane     18   24/31    1      NA       Bless (+d4 attack or saves)
Dalgura   15   28/28    1      13
Morgrim   15   21/27    1      13       Bless (+d4 attack or saves); Dire Wolf: AC 14, HP: 2/37


PCs are UP!!!

This message was last edited by the GM at 19:20, Fri 02 Nov 2018.
Hengar Aensvaard
NPC, 66 posts
Tribe of the Elk
Fri 2 Nov 2018
at 03:54
  • msg #119

Re: Chapter 7: Tower of the Ice Witch

Hengar nearly jumps out of his skin when the lightning bolt strikes Morgrim and Kira. Awesome is the power Hedrun, daughter of Soren Arnsfirth, one of the Elk Tribe's oldest warriors, now wields. If only Mjenir Tormhaalt, Shaman of the Elk Tribe could have harnessed that power to the tribe's will, rather than petition for Hedrun's banishment after his son froze to death, purportedly at Hedrun's touch. These thoughts race through the Elk Tribesman's mind as he struggles to best the animated statue in battle.

Try as he might, Hengar is unable to land a blow that strikes through the solid black ice. His blows continue to chip away at the animated construct, but do little to slow it down.

"Thane! We must take this thing down. Quick!" he says while casting nervous glances over at Kira and Wolfgrim.


23:44, Today: DM Shard rolled 7,6 using d20+5,d8+3 with rolls of 2,3.
Sign In