OOC Thread.   Posted by The Keeper.Group: 0
Urthal
 Squire, 97 posts
Fri 28 Apr 2017
at 09:04
Re: positional information
Erm, is everyone ok?

Feels like the game is moving dangerously slowly now. Just had a look at the total posts made this month, hope this isn't the death throes of the game :(
The Keeper
 GM, 384 posts
 ...of secrets.
 ...of fate.
Mon 1 May 2017
at 03:33
Re: positional information
I made this game in response to a half-dozen people in the GM:Wanted thread all saying they wanted to play a game in this setting. I understand the vagaries of RPoL and how real life steps in to take time away, and so of those six, four actually made characters. We hit the ground running and everything was perfect until the group derailed themselves, first by giving away their young charge for safekeeping, then by having trouble deciding if they wanted to help the citizens of this town or let them continue to live the way they have been for some time.

It's a tough decision. Are the PCs heroes or just mercenaries? There's no alignment structure in this game, so you are free to act as grim/dark as the rest of the world, or try to carve out a slice of goodness and light amidst the ugly. Most want to be heroes but Warhammer really is unforgiving.

The investigation has stalled several times, either because Alwyn had to drop out for personal/family issues [he was going to enlist the aid of the Cult of Morr for info on the corpses], or because the Shallyans seem to have been bribed [or are just too darn nonviolent for their own good], or because the group lacks the sneaky skills they need to infiltrate or investigate 'properly'.

Two of the players are 'fish out of water', and one has said repeatedly he's not an adventurer, so there's little reason to continue on this particular adventure, save for closure. It's really a simple plot, made more difficult by not having read the three-page adventure yourselves! ;)

As I've said before, I don't force the group in any direction. In some games where I'm a player, that works and I appreciate the structure of a module adventure, but in this setting it's literally an Open World Environment.

If you have questions, or want me to force-push the scenes around whether you've resolved things or not, then feel free to say so. I don't make games with the intent of deleting them - haven't deleted one yet, though I do have two that were side quests for my tabletop groups, so almost nothing gets done there online anymore.
Arianrhod Andraste
 Scout, 281 posts
 W:10/10 F:1/2
Mon 1 May 2017
at 03:41
Re: positional information
Sorry, for my part it was a combo of end of Feb getting a new computer system at work, march being the busiest month of the year for work (so stupid timing on that new system), and all of April being catch up plus new puppy in early March. and compounded I was getting confused as to who was where at what time.
Urthal
 Squire, 98 posts
Mon 1 May 2017
at 12:00
Re: positional information
For what it's worth I'm happy to pioneer a mission into town to raid the sheriffs offices and potentially drop these bodies along with Alwin at the temple of Morr. I can attempt this solo if folks are having trouble posting right now, and maybe have a swipe at getting Karin into the group too?
Karin Zach
 player, 9 posts
Mon 1 May 2017
at 14:18
Re: positional information
Karin is pretty much an idiot, easily persuaded and tricked into things if done right. :P
The Keeper
 GM, 385 posts
 ...of secrets.
 ...of fate.
Thu 4 May 2017
at 12:03
Re: positional information
Heh...I wondered who would be the first to use the word "unscrupulous" to describe the NPC villains. ;)

It sounds like there's a consensus on moving back to town. Just need to know how/if the party will split again, or face their challenges as a group. OK Corral or Mission: Impossible?
The Keeper
 GM, 386 posts
 ...of secrets.
 ...of fate.
Sat 13 May 2017
at 14:52
State of things
So, since there's been no action or further discussion, we are now faced with three options.

1. Restart the adventure in the current location. This is potentially hazardous, with the Sherriff and his patron still in power. It would probably mean the group has to deal with several antagonists at once, with fairly detailed plots against them. Could be fun but definitely involves more intrigue, which doesn't seem to be the strong suit for this particular group of heroes.

2. Move to a new location and begin a new (series of) adventure(s). Easily done, though Karin might need some motivation...but then again, if I hand-wave the follow up activity in town, I can easily see how she might get fired, or choose not to stay employed, by her current employer. You can pick anywhere on the map to restart in.

3. Drop the game and find another use for your time and creative writing talents. I personally enjoy the game, and WFRP is in my top three systems to play and run (along with Rolemaster and AD&D). I'll keep things alive here even if it's just me and my pal Urthal, but everyone who wants to continue this adventure/campaign.

I've got a double-duty assignment at work this summer; more hours on the clock but still decent free time to run this and all my other stuff. No worries there.

Anyone who doesn't, or chooses not to, respond by Wednesday morning will be removed from the game, with regrets.
Urthal
 Squire, 100 posts
Sat 13 May 2017
at 17:01
State of things
I'd vote 1.

But I really believe folks need to commit to posting more frequently to get some drama going. Even if it's a two sentence post during busy weeks, takes five minutes and keeps things moving.
The Keeper
 GM, 387 posts
 ...of secrets.
 ...of fate.
Sat 13 May 2017
at 19:00
State of things
It's the logic circle: people commit when the game is fun and exciting and moving at a good pace, or when there's combat and they don't want to miss a crucial moment...but not posting is what makes it go in the other direction, and people shoot themselves in the foot with the death spiral of "not posting because nobody is posting".

The game thundered to a start and, like I said, ran well through combats and conversations. Once that ended and the actual investigation got underway everyone expected everyone else to pick up the slack, from what I've seen. The loss of their only witness and the loss of the Morrite PC hurt the momentum dramatically.

Apologies to Karin for making her wait on the group to return to town, and to the other two new guys for what appears to be apathy on the part of the original players. We've had slowdowns before but there was still communication and ooc posting so i expected more of the same. Certainly not three players disappearing for a month.
Karin Zach
 player, 10 posts
Sat 13 May 2017
at 21:55
State of things
Well i am not sure if i understand the first option but really, Karin is such a dumb character that can be easily taken and inserted anywhere else if need be.
The Keeper
 GM, 388 posts
 ...of secrets.
 ...of fate.
Mon 15 May 2017
at 18:22
State of things
What I mean with the first option is that, since the party hasn't done anything overtly aggressive against the Sherriff (just his men), and Wurt is out of the picture (for now at least), and the journal hasn't surfaced, the group really isn't a major threat. We can 'let things slide' and begin a new adventure in the same campaign setting. You folks might get wary glances from the deputies or the Sherriff or they might steer clear of you for now, but as long as you don't rock the boat there's no reason for Avenn to go on another shooting spree in a tavern.

Of course since it's a living realm, you can carry the journal around, do more side investigation as time permits, and even decide you want to see Wurt again someday (which is also part of a future adventure) even if you don't resolve his father's murder.

Lots to do, including Bargrim's uncle's merc work.
Arianrhod Andraste
 Scout, 282 posts
 W:10/10 F:1/2
Mon 15 May 2017
at 18:32
State of things
I'm good with whatever the group chooses, like I said before, my problem was a combo of work hell and loosing track of where everything and everyone was.
Bargrim Kazgardson
 player, 19 posts
 F: 1/1 W: 13/13
Wed 17 May 2017
at 03:46
State of things
Didn't want the deadline to come and go without posting - I'm up for whatever way the group wants to go.
The Keeper
 GM, 389 posts
 ...of secrets.
 ...of fate.
Thu 18 May 2017
at 02:26
State of things
So we're keeping four, but only one of the originals? Bummer...I had grown fond of Ulrich's plans beyond this town and Magnus' build toward the next step in magery. Neither has logged in for quite some time, though, so I think I'll move their characters to NPC status and if they decide to come back into the fold, we can discuss it without having to rebuild things from scratch.

To the rest of you, does this mean that you want to continue trying to solve the issues with the sherriff and deputy mayor, or do you want to jump right into Bargrim's uncle's job offer?

I'll have to include Karin in the offer; no big deal. She might be ready for a change of scenery anyway.
Karin Zach
 Lamplighter, 11 posts
Thu 18 May 2017
at 08:52
State of things
As i said, Karin is easy enough to trick manipulate and persuade into stuff, just approach her from the right angle  and you can consider it done. : )
Urthal
 Squire, 101 posts
Thu 18 May 2017
at 09:25
State of things
IC Urthal is still motivated to confront the justice system of the town over Tobias death. However, he could be convinced to leave it till another time in view of keeping a low profile.

I've no idea what the details of Bargrims uncles offer are due to Ulrichs lack of response, but Urthal may well find this a worthy end. In all honesty anything that gets an interesting story flowing I will adapt to as best I can.

Mark my words though, as far as Urthal is concerned, it ain't over with tgis village or its authorities ;)

Also: I'm thinking of taking the road to Taalite priestdom at some future point..
The Keeper
 GM, 390 posts
 ...of secrets.
 ...of fate.
Tue 23 May 2017
at 12:22
State of things
Ok, so at least all the current players are still logging in to read things, if not making comments on my questions. I'll post later tonight a mini time-hop to extract the two latest NPCs [Magnus and Ulrich] and then we can get right back into the swing of things with this little border town's problems.

Unless someone sees a dire need for the wizard or the tradesman to remain on hand as NPCs...?
The Keeper
 GM, 392 posts
 ...of secrets.
 ...of fate.
Sat 27 May 2017
at 11:59
State of things
I know it's a holiday weekend and all, so I won't push for additional responses in the game thread for the next few days...but let's try to get back on track, or tell me why we aren't, please.

Please be safe while you celebrate Memorial Day, if you do, and however you do.
Arianrhod Andraste
 Scout, 283 posts
 W:10/10 F:1/2
Sun 28 May 2017
at 02:22
State of things
I've just finished a vacation on tuesday and have just been slammed with work, won't be able to post until sunday night/monday at the earliest.
The Keeper
 GM, 398 posts
 ...of secrets.
 ...of fate.
Mon 3 Jul 2017
at 03:27
State of things
We seem to have reached a sticking point again, this time with the three new folks.

The game began with a fairly strict policy of posting twice a week, and now we are down to one every ten or twelve days from you guys. I think the only one or two people still invested in this adventure, or their characters, are the active people who recently posted.

I will wait a few days, til after the holiday here in the states, for further input before deciding the fate of this game.
Urthal
 Squire, 111 posts
Tue 4 Jul 2017
at 12:21
State of things
Seems like we have three active characters.
There has been a few new WFRP games on Rpol in last few weeks with a lot of interest. You'd likely be able to recruit new talent with no problem, but i understand if you've become jaded...
The Keeper
 GM, 399 posts
 ...of secrets.
 ...of fate.
Thu 13 Jul 2017
at 03:44
State of things
I think disillusioned is a better word for it. I am sure I sound like a broken record and apologize for that. I built this game for players who aren't active and who do not tell me what they feel is missing in the game to keep their interest. I am only a mind reader at my job, not here in the digital realm. If no one speaks up, and no one posts on a semi-regular basis, then I feel I am wasting your time, just as some are wasting mine. :/

Yes, there are several games in various stages of life and disrepair. I'll take a look around this weekend and see what I can see.
The Keeper
 GM, 400 posts
 ...of secrets.
 ...of fate.
Mon 17 Jul 2017
at 12:13
Shutting down
So, Bargrim and Oldred haven't logged in for three and two weeks, respectively, and at least two of the other three are involved in another Warhammer game, so there's no NEED for me to maintain this adventure to give people their WFRP fix.

Thank you all for giving me your time and some good writing. My only disappointment is that I didn't feel like I got the same level of respect I was trying to show you.

Best wishes to everyone in their future games on RPoL.
Urthal
 Squire, 112 posts
Tue 18 Jul 2017
at 10:49
Shutting down
Shame, but understandable.

Urthal rides off into the sunset...    insert grim and messy end!
Oldred
 Woodsman, 13 posts
Sun 23 Jul 2017
at 10:10
Shutting down
Sorry I hadn't been posting and keeping up.

My plan was to stick to the sidelines for a while and be an observer as the 'mystery' phase of the story wrapped up, and to take action once the major players found the revelation.

Because I joined late and didn't have the full context of the story, I didn't want to complicate things while the mystery was still in progress. Perhaps I should have done more, definitely did not mean to show the inactivity as disrespect, but rather as giving the major players space to solve the enigma before later being able to contribute in my own effective way.