House Rules.   Posted by The Gamemaster.Group: public
The Gamemaster
 GM, 25 posts
 Demons run when
 a good man goes to war.
Sun 20 Dec 2015
at 01:35
House Rules.
Multiples selves: when copies of the hero are created they are NOT naked and appear with any/all archaic weapons, on the original hero, up to the weight limit of ME in pounds + 10 pounds per level.

1-4 is an automatic miss or failure when using a D20.

Those who shoot wild gain a limited auto-dodge until their next action, if they are firing on the move.

Borrowed PPE can be held onto for 5 minutes per level of the caster.

HP and SDC DO recover naturally.

Bonus 'to disarm' is treated as additional bonus 'to strike'.

An action spent dodging, taking evasive action, moving between different covers, will give an auto-dodge effect till that same character's next action.

APS Fire and APS Electricity have been revamped are the heroes, with these powers, now actually turn into Fire or Electricity respectively.

Control Elemental Force Water is going to be revamped, for the better.

Major powers may be traded for 2 Minor powers at the rate of 1 for 2.

Psionic powers, just as intuitive combat and psi-sword, require just 1 melee action to activate instead of 1 melee round.

This message was last edited by the GM at 02:25, Fri 25 Mar 2016.

The Gamemaster
 GM, 78 posts
 Demons run when
 a good man goes to war.
Sat 26 Dec 2015
at 04:16
House Rules.
Renaming extraordinary speed to superhuman speed and introducing a slower speed (same bonuses for now) called extraordinary speed.

Extraordinary Speed: 50 mph, + 5 mph per level of experience. Max speed can be maintained for one melee per PE point, plus one minute (four melees) per level of experience. A cruising speed of 20 mph +5 mph per level of experience can be maintained for one minute (four melees) per PE point, plus 5 minutes per level of experience.

This message was last edited by the GM at 01:55, Sun 01 May 2016.

The Gamemaster
 GM, 103 posts
 Demons run when
 a good man goes to war.
Thu 31 Dec 2015
at 09:05
House Rules.
Don't be surprised if, as your character levels, your powers expand or new powers are gained.

This message was last edited by the GM at 01:55, Sun 01 May 2016.