Agent Force: Subway System.   Posted by The Gamemaster.Group: 0
The Gamemaster
 GM, 197 posts
 Demons run when
 a good man goes to war.
Mon 29 Feb 2016
at 02:31
Agent Force: Subway System
Agent Force, turns right when the group turns left, and quietly heads deeper into the growing maze that is the underworld of New York Island.  Travelling along the tunnel, Agent Force can easily see all the rat territorial markings, almost providing a lit walkway along the base of the wall.  The live rail gives off heat and stands out brightly in the dark.  Random rats show up also as moving heat sources, also giving away the base of the walls.

Ahead, on the right, Agent Force looks to be closing with an old doorway that has since been boarded up except for 1 whole 2x4 and 2 other partial 2x4's that have been broken.  This would only really allow a child to enter, through the opening.

This message was last edited by the GM at 02:31, Mon 29 Feb 2016.

Agent Force
 player, 60 posts
 Who am I? What am I? No,
 really. I lost my mirror.
Tue 1 Mar 2016
at 05:41
Agent Force: Subway System
Just in Case Rolls
Perception (+3 IQ)3
Save (+8 vs p/m)18
Save (+38 vs c/d)78
Just In case skill58
Extra-sensory powers.Infrared and Ultraviolet vision
active defensesProtective Kinetic Energy Shield
200 SDC Personal Force Field


Agent Force deliberately followed the tunnel into areas he had never seen before. He had been walking on looking for anything out of the ordinary, and finally found something. "Well, I somehow doubt that you little furry dudes put those boards up. Nor can I imagine why you would want to pull them down. So, I'll just have a look inside."
Stepping over to the opening, he began to pull at the remaining boards.
The Gamemaster
 GM, 201 posts
 Demons run when
 a good man goes to war.
Thu 3 Mar 2016
at 23:47
Agent Force: Subway System
Agent Force holsters his weapon(s) and works at the boards.  The boards have been there a long time, covered in dust to the point of being dirt, and are still firmly in place.  It takes Agent Force a bit of effort to remove the first board.  Through the opening it looks like a storage room that time has forgotten.  Dust, cobwebs, and corrosion cover most of the items in the room, boxes and shelves of items.
Agent Force
 player, 61 posts
 Who am I? What am I? No,
 really. I lost my mirror.
Sun 6 Mar 2016
at 01:12
Agent Force: Subway System
Just in Case Rolls
Perception (+3 IQ)15
Save (+8 vs p/m)14
Save (+38 vs c/d)13
Just In case skill30
Extra-sensory powers.Infrared and Ultraviolet vision


Agent Force steps into the little alcove, and takes a look around. "This just doesn't have that 'evil lair' feeling," he says.
Continuing his search of the passages, he starts trying to find a place where someone could conceivably exit back to the surface level.
The Gamemaster
 GM, 205 posts
 Demons run when
 a good man goes to war.
Tue 8 Mar 2016
at 02:04
Agent Force: Subway System
Agent Force, once he is inside the storage alcove, that time forgot, notices some 'just as old rungs' that are set in the wall next to the doorway.  They run up through an opening in the ceiling.
Agent Force
 player, 62 posts
 Who am I? What am I? No,
 really. I lost my mirror.
Tue 8 Mar 2016
at 05:39
Agent Force: Subway System
Just in Case Rolls
Perception (+3 IQ)5
Save (+8 vs p/m)10
Save (+38 vs c/d)4
Just In case skill65
Extra-sensory powers.Infrared and Ultraviolet vision


Agent Force looks around on the shelves until he finds a box roughly the size of his shoulders. Balancing the box between himself and the rungs, he climbs to the top, and then shoves the box sharply into the space above.

OOC: Even defensive force fields can be a little less useful than proper forethought.
The Gamemaster
 GM, 209 posts
 Demons run when
 a good man goes to war.
Sat 12 Mar 2016
at 23:42
Agent Force: Subway System
Agent Force, climbing up the rungs carefully to size up the opening, then returns to the floor and locates a cardboard box that is a little too big but it IS cardboard.  Other than that cardboard box, there are no other suitable choices.  Agent Force takes the cardboard box up the rungs and finally manages to wedge the box into the opening.  (Was unsure if Agent Force wanted to remain below or above the blocked ladder.)  All Agent Force could tell is it's dark to normal vision.  With his nitevision he could only see 2 bare walls meaning the rungs brought a person up in the very back corner of a room.
Agent Force
 player, 63 posts
 Who am I? What am I? No,
 really. I lost my mirror.
Sun 13 Mar 2016
at 03:22
Agent Force: Subway System
Just in Case Rolls
Perception (+3 IQ)7
Save (+8 vs p/m)7
Save (+38 vs c/d)77
Just In case skill47
Extra-sensory powers.Infrared and Ultraviolet vision


Agent Force pushes the box through the opening, and out into the space above him. Then he reaches up to grasp the edges of the hole, and hangs off the ladder rungs. Turning himself to face away from the two walls, he does a quick muscle-up to enter the space.

OOC: Perhaps gymnastics or acrobatics as the JIC skill to enter the space and face out from the walls at the same time.

This message was last edited by the player at 22:26, Sun 13 Mar 2016.

The Gamemaster
 GM, 214 posts
 Demons run when
 a good man goes to war.
Mon 14 Mar 2016
at 06:57
Agent Force: Subway System
Agent Force manages to force the box, the rest of the way through the opening, and push it to the side of the opening.  Then he follows himself but at a faster rate.  Launching himself, into the room above, from the rungs and the lip of the opening of the floor.  Agent Force finds himself in another small outdated storage room, that looks like a large closet.  Several shelves on both walls and boxes along the bottom of both walls but everything has the dust/rust coating to prove its been there a long time.  The room has no windows and only one door at the other end.  The room is 20' by 10' and you're at one far end of the room, the door is at the other end of the room.
Agent Force
 player, 65 posts
 Who am I? What am I? No,
 really. I lost my mirror.
Tue 15 Mar 2016
at 03:40
Agent Force: Subway System
Just in Case Rolls
Perception (+3 IQ)18
Save (+8 vs p/m)8
Save (+38 vs c/d)83
Just In case skill (pick locks, 65)65
Prowl skill, 6012
Extra-sensory powers.Infrared and Ultraviolet vision


Quietly, Agent Force approaches the door. Taking his time, he carefully undoes the latch and opens the door. As calmly as possible, he sneaks forward into the area and begins to investigate.

OOC: Not sure if it was locked, but figured I would run into it eventually.