RTJ and Character Creation.   Posted by DM Rhii.Group: 0
DM Rhii
 GM, 2 posts
 Beneficient Goddess
Sun 10 Jan 2016
at 00:18
RTJ and Character Creation
In your RTJ please include the following:

Basic Character Concept: One or two sentences describing your character and their motivation.

Character details: please spend 1-2 paragraphs describing your character's personality, appearance, and motivations.

Character backstory: please spend 1-2 paragraphs giving a brief summary of your character's life story.

Campaign trait: spend 1-2 paragraphs explaining which campaign trait you chose and how exactly your character knows Gaedren Lamm.

Your posting ability: How often do you expect to post? Are there any times you're unavailable?

Your familiarity with Pathfinder and CotCT in general:
Newbie? Oldbie?

Please include a writing sample, either a brief scene written of your character for Edge of Anarchy or a sample from another game you'd written in the past.
DM Rhii
 GM, 3 posts
 Beneficient Goddess
Sun 10 Jan 2016
at 00:57
RTJ and Character Creation
Starting stats will be 20 point buy.

Max HP at first level.

Starting gold is 150 per character. Any magic items must be approved by me.

I am not an encumbrance Nazi, but I will also not allow you to run around laden like a pack mule. If you want to carry enough stuff to necessitate a pack mule, buy a pack mule.

2 traits, one must be a campaign trait from Curse of the Crimson Throne AP.

We'll be using the background skills rules found here: http://www.d20pfsrd.com/skills/background-skills  Characters get 2 points to spend on background skills at first level and each level thereafter.

No hero points.

No leadership.

Allowed materials are anything from the core sourcebooks + anything from Paizo that's listed on d20pfsrd.com. 3rd party materials allowed at the GM's sole discretion.

I have no experience with the unchained classes (yet). But I am willing to learn if your concept works.

Please don't build a character that's so optimized for combat they're useless anywhere else. Please don't build a character that's so useless in combat they can't contribute. We want to tell a story, not create a new pantheon of gods. We also want to survive the story.

Let me know if you have any questions about character creation.

This message was last edited by the GM at 14:07, Mon 11 Jan 2016.

DM Rhii
 GM, 4 posts
 Beneficient Goddess
Sun 10 Jan 2016
at 01:01
RTJ and Character Creation
I use herolab!

If you use herolab and want to send a portfolio, send me a pm and I will provide an email address.


If you do not use herolab, when you prepare your full character sheet, please use this template or something similar:

----------------------------------------------------------------------------
Basic Information

Character Name  :                          Height :
Player Name     :                          Weight :
Character Race  :                          Eyes   :
Alignment       :                          Hair   :
Deity           :                          Size   :
Total Level     :                          Speed  :
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
Class and Level     :
Class and Level     :

Favored Class(es)   :
Favored Class Bonus :
----------------------------------------------------------------------------
Ability Scores

Strength      : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity     : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution  : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence  : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom        : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma      : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc

Maximum Load  : 100 lbs.
Lift Overhead : 100 lbs.   (equal to Maximum Load)
Lift          : 200 lbs.   (equal to Maximum Load x2)
Drag or Push  : 500 lbs.   (equal to Maximum Load x5)
----------------------------------------------------------------------------
Combat Statistics

Hit Points        :
Base Attack (BAB) :
Initiative        :        0 Dex + 0 misc

Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +0     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       :        10 base + 0 armor + 0 shield + 0 Dex + 0 misc
Touch AC          :        10 base                      + 0 Dex + 0 misc
Flat-Footed AC    :        10 base + 0 armor + 0 shield         + 0 misc
----------------------------------------------------------------------------
Saving Throws

Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :
----------------------------------------------------------------------------
Racial Abilities and Features



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Class Abilities and Features


----------------------------------------------------------------------------

Weapon:                Weight: 0 lbs
Move Name      Type    Atk   Damage    Crit      Range   Type    Special
Attack        |Melee |    | 1dX+0   | 18-20/x2 |   -   |   X   |
Charge        |Melee |    | 1dX+0   | 18-20/x2 |   -   |   X   |


Weapon:               Weight: 0 lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | xx | 1dx+x  | 19-20/x2 |    -  |   xx   |

Weapon: Shortbow       Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range     Type    Special
Attack      |Range | xx  | 1dx+x  |   20/x3 |   xx ft  |  x   |

Armor: xxxxxx          Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None

--------------------------------------------------------------------------
Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nobility ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
     (Trap Spotting)   : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

Languages : Common,
----------------------------------------------------------------------------
Traits and Feats

Trait #1 :
Trait #2 :

Racial Feat: (if applicable)

Level 1 Feat :
----------------------------------------------------------------------------
Money and Equipment (Weight)

Armor     :  xxxxx (xx lb)
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    : xxxxx (xx lb)
Weapon    : xxxxx (xx lb)
Weapon    : xxxxx (xx lb)
Ammunition: xxxxx (xx lb)

Other Equipment :



Money : xxx GP xx SP xx CP

Total Weight: xx lb

----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
        xxlb     xx lb        xx lb          xx  lb        xx lb
----------------------------------------------------------------------------

Background (from RTJ)