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Character Creation.

Posted by GMFor group 0
GM
GM, 2 posts
Narrator
Mon 18 Jan 2016
at 09:11
  • msg #1

Character Creation

Expedition to Sunken Manor is an adventure for character's of level 4.

To generate a character follow the steps below. Changes will be posted further below.

This game uses the following source material:

Pathfinder Core Rule book
Advanced Player's Guide
Ultimate Combat
Ultimate Magic
Advanced Race Guide
Advanced Class Guide
Inner Sea World Guide
This message was last edited by the GM at 09:59, Sat 23 Jan 2016.
GM
GM, 3 posts
Narrator
Mon 18 Jan 2016
at 09:20
  • msg #2

Character Creation

Step 1--Determine Ability Scores

Roll 4d6, discard the lowest die results, and add the three remaining results together. Record this total and repeat the process until six numbers are generated.
Assign these totals to your ability Scores as you see fit.
GM
GM, 4 posts
Narrator
Mon 18 Jan 2016
at 09:36
  • msg #3

Character Creation

Step 2--Pick your race:

Next, pick your character's race, noting any modifiers to your ability Scores and any other racial traits. Each race lists the languages your character knows, as well as a number of bonus languages. A character knows a number of additional bonus languages equal to his or her Intelligence modifier. a list of languages will be listed below.

RACES:

HumanHumans are the most prevalent and diverse race living in Palasia, some are natives and others come from neighboring countries or far off lands.
Dwarf Dwarves in Palasia belong to a clan based military-industrial society. most dwarves out in the world are either mercenaries of their clan, or carrying out jobs for their clan. Dwarves have invented a new weapon called a firearm, and guard the knowledge of their creation and how they work. Dwarves are the only race that can take the gunslinger class, or any class archetype that uses firearms.
Elf There are not many elves living in Palasia. Because of the war against the Elven empire of Lae'Aurian many people hate and mistrust elves. Many of the elves found in the kingdom are exiles from their own kingdom, that doesn't make things easier for those forced to live in Palasia.Elves on their part mistrust or out right hate humans as they believe that their god's life was stolen by the human, Mara, in order to ascend to godhood himself.
GnomeDiminutive magical folk with ties to the Feywilds . Gnomes have large personalities that show in their behavior and clothing. Gnomes love nothing for than flamboyant clothing and adding personal touches to their property. their inate magical talents make them excellent wizards, and sorcerers, and their love of art adventure and music sees them often as bards and minstrels.
Half-Elf Being part elf Half-elves share most of the same prejudices as Elves. Many live on the outskirts of human society as drifters and adventurers. Many try to hide their heritage. some try to do good deeds in hopes that their deeds will change how people view them, joining the Church or the Army are usual choices. Others become bandits and outlaws, not thinking twice about the people that treat them so wrong.
Half-orc Orcs are a barbaric race of nomads who honor strength above all and who's lives are spent in the saddle of their giant dire boars. the offspring of humans and orcs are as tragic as they are strong.
CatfolkCatfolk are a race of humanoid felines hailing from a far off land. they are naturally stealthy and curious, with a wanderlust and a love for adventure. Growing no bigger than 4 foot tall, they have humanoid faces with feline ears and tail.
Tiefling Spawned in the age of the Baal'Tor Empire, those of a Demonic or Infernal bloodline are common in Palasia. In those days of that lost decadent empire many of the noble families bred with dark forces as part of dark bargains or to otherwise increase their houses power. Tieflings are the result of these.
RatfolkRecently emerged race of man-sized bipedal rats, they have earned a reputation for being greedy and power-hungry, but also known for backstabbing and cowardly. Most have a passing knowledge of poison use. Where they originated No one knows.
LizardfolkPalasia's lands being largely covered by rivers and swampy forests are home to many species of lizard folk, making them the second most populous race second to Humans. most are savage tribal brutes, but a few have mingled into Palasian society where they make exceptional trailblazers and guides to the land's marshy landscape.
This message was last edited by the GM at 17:23, Tue 15 Jan 2019.
GM
GM, 5 posts
Narrator
Sat 23 Jan 2016
at 11:46
  • msg #4

Character Creation

Step 3--Pick your class:

A character's class represents a profession, such as fighter or wizard. The character will start at 4th level. As you gain experience (XP) you go up a level, granting you new powers and abilities.

From the Ultimate Combat Guide: Ninja and Samurai are not allowed, as those classes do not fit into the campaign setting.
Gunslinger is restricted to DWARF ONLY.
From the Core Rule Book Monk is not allowed. It does not fit the setting, and is replaced with the Brawler Advanced Class.
This message was last edited by the GM at 23:56, Thu 16 Nov 2017.
GM
GM, 6 posts
Narrator
Sat 23 Jan 2016
at 11:52
  • msg #5

Character Creation

Step 4-- Pick skills and select feats:

Determine the number of skill points possessed by your character, based on his class and intelligence modifier ( and any other bonuses ). Then spend these ranks on skills, but remember you cannot have more ranks than your level in any one skill.
After skills, Determine how many feats your character receives, based on your class and level, and select them from the list of feats.

You also choose 2 traits.
This message was last edited by the GM at 08:38, Sun 24 Jan 2016.
GM
GM, 7 posts
Narrator
Sun 24 Jan 2016
at 08:11
  • msg #6

Character Creation

Step 5-- Buy Equipment:

Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear.

you cannot use this money to buy magic items.
GM
GM, 8 posts
Narrator
Sun 24 Jan 2016
at 08:23
  • msg #7

Character Creation

Step 6-- Finishing Details:

Finally, need to determine all of a character's details, including his hit points (HP), Armor class (AC), saving throws, initiative modifier, and attack values.
For the first two levels you receive full HP.
Aside from these, you need to decide on your character's name, alignment, and physical appearance, and personality traits.

a character back story of at least a paragraph long is required.
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