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15:25, 28th March 2024 (GMT+0)

The Fiefdom of Southmoor.

Posted by The StorytellerFor group 0
The Storyteller
GM, 128 posts
Tales to be
weaved
Sun 18 Mar 2018
at 21:42
  • msg #1

The Fiefdom of Southmoor

  By the time your meeting had been done with Itaz it was a little past noon, some went about their individual errands, the majority had gone back to the Faded Flame and relaxed.  Dinner came and went, with lite conversation being exchanged after which everyone went and made their individual arrangements and preparations for the coming journey.

  Arriving at Lake Hurst it seemed that one individual was not present but no one was really worried about it.  Mr. Harden was waiting at the gate, after letting you in, he welcomes you again and bids that you follow him.  Taking you thru the grounds again and to the same building, he leads the way through different door, hallways and stairs that lead down passing many doors.  It is quite obvious that the Mansion of Lake Hurst is a vast structure.  You arrive at a very heavy metal door that is flat and plain from all appearances, from his pockets Mr. Harden produces a flat disk, places it on the door and moves his hand in a set pattern.  The door swings silently in revealing a hexagon room, that is twenty feet across from wall to wall and ten feet tall.  On floor are many markings that even those not trained in the mystic arts know to be magical by nature and design.  Mr. Harden directs you to stand in the center loosely grouped, to Verna and Thracce he hands the magic medallions each time saying a brief incantation and then steps to the outside of the mystic markings.

"Itaz bids you safe travels and a safer return.  Should you find Teneck show him one of the medallions, they are keyed to an individual and cease to work for anyone other then who they are keyed to.  By this he will know that you are friend and ally and should gain his trust quickly."

  With a quick motion of his hand a scroll appears in his hand that he unrolls and reads the incantation.  Barely visible mystic energy swirls around and without any real notion you are transported.
  In the blink of an eye you were in the room at Lake Hurst the next you are in a square room made of well fit stones with many arrow loop openings positioned on each wall.  On the north side is a set of steps leading down and to the south a set leading up.  A guard is resting upon them when you a appear, he is slightly startled, standing he salutes and bids you to follow him to the captain of this outpost.  Leading you down three flights it is quite a tall tower, at the base he leads you out a door on the west side of the tower and straight to a wooden house made of rough cut logs that back onto a twenty foot tall wooden palisade with walkway.  To the left and right of the door a soldier stands guard in well used and well maintained armor, shield and short spear in hand, they are no doubt veterans.  Your escort salutes them and proceeds to open the door and shows you in, coming to attention before a very stern looking middle aged man who is brooding over some maps which can no doubt represent the surrounding area, to his right is an elf pointing to a location.  Your escort salutes.

"Captain, the guests have arrived"

Straightening from his position the Captain dismisses the man.

"Ah, excellent I was just about to send out my scout before you got here, as I have reports that she is needs to investigate.  As per request of the Order some extra rations and supplies have been secured for you as well if need be some weapons and armor but it seems you are well and ready.  Penelo here is your guide tomorrow morning and hour before dawn and she will bring you as close to the border as she feels is necessary to get you on your way.  I have strict orders from my King not to send men in until further intelligence is gained and I will not do so, but  I will should something cross the border bring the full might of the outpost against it.  One of the smaller barracks has been set aside for you tonight and you will not be disturbed.  With that is there anything that we can get for you, the cooks should have something left if you haven't eaten.  They are not bad but out post fare is not the best."

With that the Captain gives way to any questions or curiosity's and if none are to be had he shouts for the private that escorted you from the tower.
This message was last updated by the GM at 21:08, Wed 21 Mar 2018.
Caspar Uhla Thracce
player, 33 posts
Pronounced "Thrah Chee"
PB 18
Mon 19 Mar 2018
at 10:21
  • msg #2

The Fiefdom of Southmoor

In reply to The Storyteller (msg # 1):

Thracce is quite excited to experience teleportation. He takes  in all the details of the room and medallion and instructions given.
He'll tuck away the medallion for safe keeping.

He expected the experience itself to feel more dramatic. "huh." is all he says when they arrive.


"If I may ask, what are the reports your scout is investigating?" he asks


"Are there healing potions in the supplies provided? When we find them, they may be injured and we will need them to be able to travel, carrying them out might slow us down.
This message was last edited by the player at 10:17, Wed 21 Mar 2018.
Grudgebearer
player, 23 posts
Master Blacksmith
Artificer
Mon 19 Mar 2018
at 19:23
  • msg #3

The Fiefdom of Southmoor

In reply to The Storyteller (msg # 1):

It was faster then he thought the whole teleportation thing, but he was happy he didn't feel to disoriented.  Grudgebearer looked at the defensive structures to see how well they were built and to see if he could hear a smithy working.  When asked if they had any questions Grudgebearer could only really come up with a couple.

"What might your name be Sir Captain and do you have a smithy that I might work at."
Korin Simmat
player, 59 posts
Psi-Mystic
Surly Teenager
Mon 19 Mar 2018
at 20:55
  • msg #4

The Fiefdom of Southmoor

Korin tried to yell to Itaz to go suck a lemon but the teleport just left it at "Go suck a..." oh well sometimes things are best left to the imagination. Unfamiliar with teleportation he expected to feel dizzy or something. It was exciting to think about being able to jump all around the world in such short time.

Korin introduces himself to the Captain amd thanks the man for the accommodations. He will retire to the barracks as soon as they are pointed out. Having no experience in military camps he figures it will be best to keep his head down.
This message was last edited by the player at 04:50, Tue 20 Mar 2018.
Thilo Brighthand
player, 27 posts
Tue 20 Mar 2018
at 22:18
  • msg #5

The Fiefdom of Southmoor

Thilo comes out of the teleportation looking at Korin as he had heard just the first part of what he was saying to Harden.  Shaking his head slightly at Korin, Thilo follows along with the group and also thanks the Commander for his accommodations.  Thilo waits patiently for the others, leaning against the door jamb and meditating while the formalities are done.
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