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Character Creation.

Posted by cooneypeteFor group 0
cooneypete
GM, 2 posts
Sat 30 Jan 2016
at 03:48
  • msg #1

Character Creation

Once you've been accepted into the game, you can create your character.

Characters will be built at 4th level. Steps for character creation are:

  1. Build a character at 1st level with normal starting equipment and post to your Character Sheet area. Roll attributes--roll two sets, rolling 4d6 and dropping the lowest d6. Pick the set that you like better. If neither turns out to your liking, you can use the point buy or array.
  2. PM the DM to review.
  3. Level them up to 4 with no additional equipment.
  4. PM the DM one more time to review and approve.


Any WOTC source is acceptable, though you will have to work pretty hard to justify Eberron choices in Greyhawk. (Action Points, for example, will not be used.)
This message was last edited by the GM at 20:58, Mon 14 Sept 2020.
cooneypete
GM, 3 posts
Sat 30 Jan 2016
at 03:49
  • msg #2

Character Creation

Character Sheet Option

If anyone has a good text-based character sheet they'd like to use as well, send to me and I'll post in this thread.

Here's one you can use with some HTML in it:


<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP  :
 Level  2 Class :                         HP Roll :
 Level  3 Class :                         HP Roll :


 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

</Mono></td></tr>
<tr><td><b><small>  Inspiration  </small></b></td></tr><tr><td><Mono>
 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

<b>Specific Attacks:</b>
Attack  +x  Damage xdx+x
(list spell attacks here as well)


 Armor Class   :  10     10+ 0 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

</Mono></td></tr>
<tr><td><b><small>  Senses  </small></b></td></tr><tr><td><Mono>
 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Size            :
 Speed           :
 Vision          :

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Feats  </small></b></td></tr><tr><td><Mono>


</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + prof + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + prof + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + prof + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
This message was last edited by the GM at 02:44, Sat 25 Mar 2017.
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