Attributes
There are eight attributes:
Strength (STR),
Dexterity (DEX),
Constitution (CON),
Endurance (END),
Intellect (INT),
Charm (CHA),
Resolve (RES), and
Spirit (SPR).
STR | raw power and muscle |
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DEX | hand-eye coordination, precision, balance, grace, speed |
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CON | health, resistance to poisons/disease, resistance to environment |
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END | stamina, resistance to harm |
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INT | reasoning, memory, learning |
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CHA | personality, persuasiveness, charisma, leadership |
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RES | willpower, integrity, sense of self |
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SPR | connection to the arcane, esoteric, and eldritch |
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Each attribute has a score between 0 and 20. The highest a mundane mortal can attain is an attributes of 5, powerful monsters an attribute of 10, and only the greatest of divinities an attribute of 20.
Defenses
There are three passive defenses and two active defenses. The three passive defenses are
Armor,
Resistance, and
Will which defend against physical, environmental, and mental assaults respectively. The two active defenses are
Evade and
Block which deal with ranged and melee attacks respectively. Each defense gets a base value from an attribute and can be modified with equipment, Traits, and Feats.
Defense | Attribute |
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Armor | END |
Resistance | CON |
Will | RES |
Evade | DEX |
Block | END |
Traits
Traits represent innate qualities, ancestry, training, and modifications to a persons body, mind, or spirit that grant them particular advantages or disadvantages. Traits have levels between 1 and 5 and provide a +2, or -1 for disadvantages, per level to totals related to the nature of the trait.
Feats
Feats represent particular variants of skills that a person has gained through training or experience. Feats modify a total or given action in a particular fashion and unless stated otherwise can be used in any combination with an associated action without modifying its action point cost or negatively affecting the total.
Abilities
Abilities are innate supernatural, magical, or divine powers that can be performed. Abilities can be used in narrative or structured time as dictated and have inherent limits on the frequency of their usage. Abilities often scale with Rank and one or more Attributes. They may also be affected by Traits or Feats. There are two degrees of Abilities: Minor and Major. Finally, Abilities can synergize with one another allowing multiple abilities to be used without modifying action point cost during structured time.
Rank
Rank is a measure of the innate capabilities and abilities of a given individual relative to their underlying nature. For mortals this largely represents their specialization within a given profession, overall physical and mental capacity, and the degree of maturation for any inherent physiological and supernatural qualities they may possess. Similarly with monsters this represents the degree of power they are able to command and how sophisticated their Ego's are. Finally for divinities it represents their personal growth and competency with divine power. Ranks have values between 0 and 10.
This message was last edited by the GM at 19:05, Fri 04 Nov 2022.