Dominion
Divinities gain a pool of raw divine power that they can invest into various miracles and wonders. A Divinity has two (2) Dominion at Rank 0 and gains additional two (2) Dominion per +1 rank. Dominion cannot be stockpiled and regenerates to its maximum once per IRL week. Once advancement the divinity immediately gains 2 Dominion and their maximum is adjusted. Detailed below are uses for Dominion and their associated cost
Action | Cost |
---|
Empower Mortals | 1* |
Bless Mortals | 1 |
Curse Mortals | 1 |
Change Weather | 1 |
Resource Node, Basic | 2 |
Empower Faction | 3* |
Bless Faction | 3 |
Curse Faction | 3 |
Change Season | 3 |
Alter Landmass | 3 |
Sacred Item | 4 |
Holy Site, Minor | 4 |
Resource Node, Magic | 4 |
Resource Node, Divine | 6 |
Place of Power | 6 |
Holy Site, Major | 6 |
Holy Site, Grand | 8 |
Empower Mortals: Select up to a number of mortals equal to your Rank and increase their Rank by a number of Ranks equal to Dominion spent; min 1. Divinities may decide what Traits and Feats, limited by awareness and availability, are gained through the process. Attribute increases are relative to Rank and determined by Traits.
Bless/Curse Mortals: Select up to a number of mortals equal to your Rank impose a blessing or curse upon them. For Ranks 0 to 3 this blessing or curse provides up to a minor modifier to some set of actions. For Ranks 4 to 7 the modifier can be up to major. For Ranks 8 and above it can be overwhelming.
Change Weather: Alter the local weather to another naturally occurring weather phenomena appropriate for the season and geography. This ability cannot be used to create impossible outcomes.
Resource Node: Create a deposit of a specified resource in an area that you occupy or otherwise control. This resource must be non-living and exist elsewhere in Creation. The rarity of the material influences the size of the node. The node is exhaustible through mundane means but can be replenished with subsequent uses.
Empower Faction: As Empower Mortals but you affect a group of mortals. For Ranks 0 to 3 this group can be no larger than a small village. For Ranks 4 to 7 this group can be no larger than a moderate city. For Ranks 8 and above the group can be no larger than a nation. For every additional Dominion spent all members of the group increase their Rank by an additional +1 to maximum.
Bless/Curse Faction: As Bless/Curse Mortals but you may affect a group of mortals. For Ranks 0 to 3 this group can be no larger than a small village. For Ranks 4 to 7 this group can be no larger than a moderate city. For Ranks 8 and above the group can be no larger than a nation.
This message was last edited by the GM at 00:42, Sat 05 Nov 2022.