General ideas for abilities to use as legendary actions.
Creatures get 3 Legendary "points" to use each turn, and can use them at the end of a player's turn. They are special actions, not reactions, so certain things that work as a reaction (like Shield) are not viable.
Cost | Name | Effect |
---|
1 | Attack | melee or ranged, fitting for the creature |
1 | Cantrip | a minor magical effect |
1 | Melee Disengage | an effect that lets them move freely |
2 | Caster Disengage | an effect that lets them move freely |
2 | Single Summoning | bring multiple monsters into being |
2 | Regeneration | heal for a moderate amount |
3 | cast Spell | anything higher than a can trip, maybe 2 pts for lame effect |
3 | Multi-Summoning | bring multiple monsters into being |
This message was last edited by the GM at 05:43, Tue 10 Dec 2019.