Shrade Harcroft Male, Human, age 27 Height: 6'0". Weight: 203 lb. Eyes: Grey Hair: Brown Distinguishing features: facial scars Class saving throws, skill proficiencies highlighted in blue Level: 6 (14,000 / 23,000 XP) Proficiency Bonus: +3 Size: Medium Speed: 30 ft Encumbrance: 80 lb Lift, Drag, Push: 480 lb Base Melee: +6 Base Ranged: +3 Spell Attack: +6 Spell Save DC: 14 Weapons: Spell Slots: 1: 4 2: 3 3: 2 4: 0 Prepared Spells: (Pal Cha+1/2 lv, Sorc all) Pal (4): Cure Wounds, Bless, Detect Magic {r}, Shield of Faith Sorc 1 : Shield, Expeditious Retreat Sorc 2 : Mirror Image, Misty Step STR 16 (+3) [+3] HD 2d10+4,4d6+8 DEX 10 (+0) [+0] AC 19 (Natural 10) CON 15 (+2) [+5] HP 44/44 INT 8 (-1) [-1] PAS.INV -1 WIS 10 (+0) [+3] PAS.PER/INS. +6/+3 CHA 17 (+3) [+6] Racial Traits Stats: +1 Con, +1 Cha Skill: Perception Feat : Resilience (Con): +1 Con, Proficiency in Con Saves. Languages: Common, Giant Sage Traits Skills: Arcana, History Languages: (2) Draconic, Abyssal Class Traits Divine Sense: (Action) locate celestial/fiend/undead within 60 ft. 1+Cha/Long Rest Lay on Hands: (Action) pool of 10 hp Style: Defense (+1 AC) Divine Smite: (free) when you hit, sacrifice a spell slot for 1d8+1d8/SL Radiant - deals +1d8 against Undead/Fiends Origin: Wild Magic Wild Surges: After casting a spell, DM can call for a d20 roll. On a 1, consult chart Tides of Chaos: Gain Advantage once per long rest. Recharge if DM makes you surge. Font of Magic: 4 points, use them to get slots back or use meta magic Meta Magic: Quicken (2), Extend (1) Quicken: casts the spell as a Bonus action Extend : doubles duration of the spell, max 24 hours ASI: +1 Str, +1 Cha Armour: all Weapon: all Tools : none Languages: Common, Giant, Draconic, Abyssal Skills STR +3 WIS +0 Athletics Animal Handling Insight DEX +0 Medicine Acrobatics Perception Sleight of Hand Survival Stealth INT -1 CHA +3 Arcana Deception History Intimidation Investigation Performance Nature Persuasion Religion Crafting Equipment: 5 lbs Mace d6 B 4 lbs Dagger d4 P 1 lbs Worn/Held: 77 lb Longsword d8 S 3 lbs Shield AC +2 6 lbs Chain Mail AC 16 55 lbs Holy Emblem 0 lbs Common Clothes 3 lbs Inside backpack: 1/30 lbs Bottle of Ink (black) Inside Coin Purse starting gold +9.5gp for priest packThis message was last edited by the GM at 19:32, Thu 18 Jan 2018.
Paladin Level 1 Bless (Con, 1 min) Three allies gain +1d4 to attacks & saves Command Wis save vs Single word command Cure Wounds heals 1d8+Cha per spell level Shield of Faith (Conc, 10 min) target gains +2 AC Compelled Duel, Detect Evil/Good, Detect Magic, Detect Poison/Disease, Divine Favor, Heroism, Protection Evil/Good, Purify Food/Drink, Searing Smite, Thunderous Smite, Wrathful Smite Sorcerer Cantrips (4) Booming Blade Melee attack, +1d8 Thunder. If target moves, deal 2d8 Thunder Green-Flame Blade Melee attack, +1d8 Fire. Deals 1d8+Cha to another target w/i 5 ft Light Make things glow like a torch for 1 hour, 20 ft bright, +20 ft dim Fire Bolt Spell attack, 2d10 Fire damage Sorcerer Level 1 (3, -1 relearn at lv 3) Shield (Reaction) +5 AC until start of your next turn Expeditious Retreat (Conc, 10 min) (Bonus) You can Dash as a bonus action Sorcerer Level 2 (2, +1 relearn at lv 3) Blind/Deafen Con Save vs Blind or Deaf, my choice. Repeat save each turn Mirror Image 3 images, d20 when attacked. 6+, 8+, 10+ to hit an illusion. AC 10+Cha Misty Step (Bonus) teleport 30 ft to a place you can see Sorcerer Level 3 (0) ------ Background History: I grew up, I got strong, I learned to kill things, I collected loot. The end.
Short Rest Abilities | |||
---|---|---|---|
Favored by the Gods (+2d4) | 0/1 | Hexblade's Curse | 0/1 |
Long Rest Abilities | |||
Healing Hands (3 HP) | 0/1 | Radiant Soul (3 dmg) | 0/1 |
Hit Dice | 3/3 | Bennies | 0/6 |
Spell Info | |
---|---|
Sorcerer Spells | |
Lv 1 | 0/2 |
Lv 0 | Light, Chill Touch, Firebolt, Prestidigitation, Green-Flame Blade, Guidance, Spare the Dying, Vicious Mockery |
Lv 1 | Cure Wounds, Shield (+5 AC), Magic Missile |
Warlock Spells | |
Slots | 0/2 |
Lv 0 | Eldritch Blast, Friends |
Lv 1 | Armor of Agathys (5 THP), Hex |
Lv 2 | Crown of Madness, Shatter |
Basic Information |
Character Name : Lyreat Height : 6'1" Character Race : Protector Aasimar Weight : 190 Background : Urchin Age : 27 Alignment : Chaotic Good Eyes : White Deity : Hair : Black Total Level : 4 Size : Medium Current XP : 3,479 / 6,500 Speed : 30 ft Downtime Days : 0/0 |
Character Class Information |
Level 1 Class : Sorcerer Max HP : 6+Con2 Level 2 Class : Warlock HP Roll : 5+Con2 Level 3 Class : Warlock HP Roll : 5+Con2 Level 4 Class : Warlock HP Roll : 5+Con2 Background : Sage (Wizard's Apprentice) -Skill Prof : Arcana, History -Tool Prof : none -Feature : Research (if I don't know it, I can find it) -Languages : Draconic, Giant |
Ability Scores |
Strength : 14 (+2) 14 std array + 0 racial + 0 level + 0 misc Dexterity : 14 (+2) 14 std array + 0 racial + 0 level + 0 misc Constitution : 14 (+2) 14 std array + 0 racial + 0 level + 0 misc Intelligence : 15 (+2) 15 std array + 0 racial + 0 level + 0 misc Wisdom : 9 (-1) 08 std array + 1 racial + 0 level + 0 misc Charisma : 17 (+3) 15 std array + 2 racial + 0 level + 0 misc Carry Capacity : 210 lbs. Str x 15 Lift, Drag, Push : 420 lbs. Str x 30 |
Inspiration |
Inspired : Yes / [No] Using inspiration gives you advantage. Trait 1: I've read every book out there; even the ones I haven't. Trait 2: Ideals : No limits - there are infinite possibilities. (Chaos) Bonds : I sold my soul for knowledge. Flaws : I am easily distracted by the promise of arcane knowledge. |
Combat Statistics |
Hit Points : 29 Current HP : 29 Proficiency : +2 Temp HP : +0 Initiative : +2 Total HD : 1d6+2, 3d8+6 Base Melee : +4 2 Prof + 2 Str + 0 misc Base Ranged : +4 2 Prof + 2 Dex + 0 misc Base Spell : +5 2 Prof + 3 Mod + 0 misc Specific Attacks: Firebolt d20+5, d10 Fire Eldritch Blast d20+5, d10 Force Chill Touch d20+5, d8 Cold Green-Flame Blade d20+4, d8+2 Fire Hex +1d6 Necrotic Magic Missile 3x d4+1 Shatter Con save vs 3d8 Thunder Armor Class : 12 10 + 0 armor + 0 shield + 2 Dex + 0 misc Vulnerability : None Resistance : Necrotic & Radiant |
Senses |
Passive Perception : 9 10 + 0 prof +-1 Wis + 0 adv* + 0 misc Passive Investigation : 12 10 + 0 prof + 2 Int + 0 adv* + 0 misc Passive Insight : 9 10 + 0 prof +-1 Wis + 0 adv* + 0 misc *Add or subtract 5 to passive based on having advantage or disadvantage. Vision : Darkvision 60 |
Saving Throws |
Strength : +2 0 prof + 2 Str + 0 misc Dexterity : +2 0 prof + 2 Dex + 0 misc Constitution : +4 2 prof + 2 Con + 0 misc Intelligence : +2 0 prof + 2 Int + 0 misc Wisdom : -1 0 prof +-1 Wis + 0 misc Charisma : +5 2 prof + 3 Cha + 0 misc Conditional Bonuses and Penalties : Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] |
Racial Abilities and Features |
PROTECTOR AASIMAR Stats : +2 Cha, +1 Wis Size : Medium Speed : 30 ft Vision: Darkvision 60 ft Celestial Resistance: Resistance to Necrotic & Radiant damage Healing Hands: (Action) touch a creature to restore you Level HP. Long Rest Light Bearer: bonus cantrip Light Radiant Soul: Fly (30 ft) for 1 minute. 1/turn deal +Level Radiant. Long Rest |
Class Abilities and Features |
SORCERER (Divine Soul) Armor : None Weapons: Dagger, Dart, Sling, Staff, Lt Crossbow Tools : None Saves : Con, Cha Skills : Deception, Intimidation Divine Magic: bonus spell Cure Wounds Favored by the Gods: If you fail an attack or save, you can add 2d4. Any Rest WARLOCK (Hexblade) Armor: Light, *Medium, *Shield Weapons: Simple, *Martial Extended Spells: 1st (Shield, Wrathful Smite) Hexblade's Curse: Bonus Action, 30 ft, 1 minute - +Proficiency Bonus damage - Your attacks crit on 19-20 - When target dies, you heal Warlock+Charisma HP Hex Warrior: gain proficiency in Medium Armor, Shields, Martial Weapons Hex Warrior: After a LRest, touch a weapon, it uses Cha for attack/damage rolls Invocations: (2) - Mask of Many Faces: cast Disguise Self at will - - Book of Ancient Secrets: Book of Shadows gains 2 Rituals and can inscribe more Pact of the Tome: gain a Book of Shadows - 3 Bonus Cantrips: Guidance, Spare the Dying, Vicious Mockery - 2 Rituals: Alarm, Find Familiar (from invocation) |
Skills and Languages |
[P] denotes a skill that a character is proficient in [ ] Acrobatics : +2 0 prof + 2 Dex + 0 misc [ ] Animal Handling : -1 0 prof +-1 Wis + 0 misc [B] Arcana : +4 2 prof + 2 Int + 0 misc [ ] Athletics : +2 0 prof + 2 Str + 0 misc [C] Deception : +5 2 prof + 3 Cha + 0 misc [B] History : +4 2 prof + 2 Int + 0 misc [ ] Insight : -1 0 prof +-1 Wis + 0 misc [C] Intimidation : +5 2 prof + 3 Cha + 0 misc [ ] Investigation : +2 0 prof + 2 Int + 0 misc [ ] Medicine : -1 0 prof +-1 Wis + 0 misc [ ] Nature : +2 0 prof + 2 Int + 0 misc [ ] Perception : -1 0 prof +-1 Wis + 0 misc [ ] Performance : +3 0 prof + 3 Cha + 0 misc [ ] Persuasion : +3 0 prof + 3 Cha + 0 misc [ ] Religion : +2 0 prof + 2 Int + 0 misc [ ] Sleight of Hand ^ : +2 0 prof + 2 Dex + 0 misc [ ] Stealth : +2 0 prof + 2 Dex + 0 misc (Disadv with armor) [ ] Survival : -1 0 prof +-1 Wis + 0 misc Languages : Common, Celestial, Draconic, Giant Conditional +/- : |
Feats |
Money and Equipment |
Armor : Belt : Body : Common Clothes Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shoulders : Wrists : Weapon : Weapon : Light Crossbow Weapon : Dagger x2 Other Equipment : Component Pouch, Explorer's Pack Book of Shadows (warlock pact item) Ink, quill, knife, belt pouch, Letter from a dead colleague with a question I can't answer Money : 10 GP |
Spellbooks |
SORCERER *Notes a spell granted by Favored Soul subclass Level 0 : (4+1) *Light, Chill Touch, Firebolt, Prestidigitation, Green-Flame Blade Level 1 : (2+1) *Cure Wounds, Shield, Magic Missile WARLOCK *Notes a spell granted by Pact of the Tome Level 0: (2) Eldritch Blast, Friends, *Guidance, *Spare the Dying, *Vicious Mockery Level 1: (3-1) Armor of Agathys 10 THP, Hex, Level 2: (1+1) Crown of Madness, Shatter |
High Elf | Bonus |
---|---|
Stats | +2 Dex, +1 Int |
Speed | 30 ft |
Vision | Darkvision 60 ft |
Languages | Common, Elven |
Keen Sense | Perception Proficiency |
Fey Ancestry | Advantage vs Charm, Immune vs Sleep |
Trance | Meditate 4 hours instead of sleeping 8 |
Elf Weapons | Long & Short Swords & Bows |
Bonus Cantrip | Mage Hand |
Bonus Language | Draconic |
Mule | Medium Beast | Unaligned | |
---|---|---|---|
AC | 10 | HP | 11 (2d8+2) |
Spd | 40 ft | Perc | 10 |
STR | 14 (+2) | INT | 2 (-4) |
DEX | 10 (+0) | WIS | 10 (+0) |
CON | 13 (+1) | CHA | 5 (-3) |
Attack | Hooves +2, 1d4+2 bludgeoning |
NAME: Finnan Orcsbane SEX: Male HEIGHT: 3'4" WEIGHT: 42 lb. AGE: 35 RACE: Strongheart Halfling CLASS: Barbarian LEVEL: 3 ALIGNMENT: Chaotic Good BACKGROUND: Urchin XP: 900 XP TO NEXT LEVEL: 2,700 ATTRIBUTES Strength 13 (+1) Dexterity 16 (+3) +2 race Constitution 16 (+3) +1 race Intelligence 10 (+0) Wisdom 12 (+1) Charisma 8 (-1) ARMOR CLASS: 18 (Dexterity: +3, Constitution: +3, Shield: +2) INITIATIVE: +3 (Dexterity: +3) SPEED: 25 feet (Racial feature: can move through spaces of larger creatures) PROFICIENCY BONUS: +2 Hit Points: 35 / 35 Temporary Hit Points: 0 Hit Dice: 3d12 / 3d12 Death Saves: 0 successes / 0 failures Inspiration: No SAVING THROWS Strength +3 (Class feature: +2) Dexterity +3 (Class feature: advantage vs effects I can see) Constitution +5 (Class feature: +2, Racial feature: advantage vs poison) Intelligence +0 Wisdom +1 Charisma -1 RESISTANCE: Poison (Racial feature) SKILLS Acrobatics (Dex) +3 Animal Handling (Wis) +1 Arcana (Int) +0 Athletics (Str) +1 Deception (Cha) -1 History (Int) +0 Insight (Wis) +1 Intimidation (Cha) -1 Investigation (Int) +0 Medicine (Wis) +1 Nature (Int) +0 Perception (Wis) +3 (Class proficiency: +2) Performance (Cha) -1 Persuasion (Cha) -1 Religion (Int) +0 Sleight of Hand (Dex) +5 (Background proficiency: +2) Stealth (Dex) +5 (Background proficiency: +2) Survival (Wis) +3 (Class proficiency: +2) PASSIVE PERCEPTION 15 (Wisdom: +1, Perception proficiency: +2) PROFICIENCIES Simple Weapons (Class proficiency) Martial Weapons (Class proficiency) Light Armor (Class proficiency) Medium Armor (Class proficiency) Shields (Class proficiency) Thieves' Tools (Background proficiency) Disguise Kit (Background proficiency) LANGUAGES Common Halfling ATTACKS Rapier | Att +5 | Dam 1d8+3 piercing | Finesse EQUIPMENT Rapier | 2 lb. | Javelin x4 | 8 lb. | *2.0 each Shield | 6 lb. | Small knife | 1 lb. | Common Clothes | 3 lb. | 20 lb. Belt Pouch | 1 lb. | 10 Gold Pieces | 0.2 lb. | 1.2 lb. Explorer's Pack | 5.0 lb. | Bedroll | 7.0 lb. | Mess kit | 1.0 lb. | Tinderbox | 1.0 lb. | Torches x10 | 10.0 lb. | Rations x10 | 20.0 lb. | Waterskin | 5.0 lb. | Hemp Rope 50 ft | 10.0 lb. | 59.0 lb. Map: Neverwinter | - | 80.2 lb. (ENCUMBERED) FEATURES AND TRAITS Lucky: reroll 1's on d20's [PERMANENT] (racial feature) Brave: advantage vs Frighten [PERMANENT] (racial feature) Nimble: move through spaces of larger creatures [PERMANENT] (racial feature) Stout: advantage vs Poison, Resist vs Poison [PERMANENT] (racial feature) Rage: (Class feature) [2/2] - advantage on Str saves/skills - +2 weapon damage w/ Str - Resistance vs Slash/Pierce/Bludgeon Unarmored Defense: AC 10+Dx+Con (Class feature) Reckless Attack: advantage w/ Str weapons (Class feature) - enemies have advantage against you too Danger Sense: advantage on Dex saves (Class feature) Primal Path: Totem Wolf (Class feature) - when Raging, allies have melee advantage against targets adjacent to me City Streets (Background feature) [PERMANENT] - move at double speed in cities when not in combat
---------------------------------------------------------------------------- Name : Ailthanas Synduril Classes: Clr 1/Wiz 4 Levels: 5 Align : Chaotic Good Deity : Exp : 6,500 / 14,000 Race : High Elf Size : Medium Speed : 30 Height: 6'1" Weight : 129 Gender: Male Age : 213 Hair : White Eyes : Blue ---------------------------------------------------------------------------- ABILITIES | SAVING THROWS Final Base Racial Other | Final Ability Prof? (Mod) Bonus Bonus | Mod Y/N STR : 13 (+1) 13 -- -- | STR : +1 +1 DEX : 18 (+4) 16 +2 -- | DEX : +4 +4 CON : 16 (+3) 15 -- +1 | CON : +5 +3 Y INT : 18 (+4) 17 +1 -- | INT : +4 +4 WIS : 13 (+1) 13 -- -- | WIS : +4 +1 Y CHA : 13 (+1) 13 -- -- | CHA : +4 +1 Y Passive Perception: 11 ---------------------------------------------------------------------------- Total Current | Total Dex Misc HP : 43 43 | Init : 4 = 4 + ---------------------------------------------------------------------------- DEATH SAVES Success: [ ] [ ] [ ] Failure: [ ] [ ] [ ] ---------------------------------------------------------------------------- Total Armour Shield Dex Misc Base Armor: 17 = 11 + 2 + 4 + ---------------------------------------------------------------------------- Total Prof Str Misc | Total Prof Dex Misc Melee : +4 = 3 + 1 + | Range : +7 = 3 + 4 + --------------------------------------------------------------------------- RACE ABILITIES Stats: +2 Dex, +1 Int Darkvision 60 ft Keen Sense: Perception Proficiency Fey Ancestry: Advantage vs Charm, Immune vs Sleep Trance: Meditate 4 hours instead of sleeping 8 Elf Weapons: Long & Short Swords & Bows Bonus Cantrip: Message Bonus Language: Dwarven ---------------------------------------------------------------------------- CLASS ABILITIES CLERIC 1 Armor : Light, Medium, Shields Weapons: Simple Skills : (2)This message was last edited by the GM at 20:07, Wed 05 Dec 2018.History, Insight,Medicine,Persuasion, Religion Saves : Wis, Cha Divine Domain: Knowledge (Domain Spells: command, identify) Blessings of Knowledge: two bonus languages (giant, draconic) - proficiency and expertise in two skills (Arcana, History) WIZARD 4 Arcane Recovery: once per day, during a rest, recover 1/2 Lv spell slots round up Arcane Tradition: Evocation - Evocation Savant: 1/2 price and time to copy evocation spells - Sculpt Spells: create safe pockets in AoE, 1+SL creatures are safe ASI: Resilient (Con) feat ---------------------------------------------------------------------------- FEATS Resilient (Con): +1 Con, gain proficiency in Con saving throws ---------------------------------------------------------------------------- LANGUAGES: Common, Elven, Dwarven, Giant, Draconic ---------------------------------------------------------------------------- SKILLS Proficiency Bonus: +2 ---Strength--- +1 [B] +4 Athletics ---Dexterity--- +3 [ ] +3 Acrobatics [ ] +3 Sleight of Hand [ ] +3 Stealth ---Intelligence--- +4 [C] +10 Arcana *Expertise [C] +10 History *Expertise [ ] +4 Investigation [ ] +4 Nature [C] +4 Religion ---Wisdom--- +1 [ ] +1 Animal Handling [ ] +1 Insight [C] +1 Medicine [R] +4 Perception [ ] +1 Survival ---Charisma--- +1 [ ] +1 Deception [B] +4 Intimidation [ ] +1 Performance [ ] +1 Persuasion [B] +3 Gaming: Dice [B] +3 Land Vehicles ---------------------------------------------------------------------------- WEAPON Attack Damage Range Type Notes Mace +4 1d6+1 --- Blunt Lt. Crossbow +7 1d8+4 80/320 Pierce ---------------------------------------------------------------------------- Armour Max Stealth ARMOUR Type Bonus Dex Disadv. Notes Leather Light 11 - No Shield Shld +2 ---------------------------------------------------------------------------- SPELLS Total Base Prof Ability Mod SPELL SAVE: 15 = 8 + 3 + 4 ATTACKS : +7 = - + 3 + 4 Spell Slots: 4, 3, 2 Default Prepared Lists: Cleric: 2 = 1 Wis + 1 Level, +2 *Domain 1st: Bless, Healing Word, *Command, *Identify Wizard: 8 = 4 Int + 4 Level 1st: Shield, Magic Missile, Fog Cloud, Expeditious Retreat 2nd: Misty Step, Levitate, Flaming Sphere, Shatter Rituals: Comprehend Languages, Detect Magic, Find Familiar --CANTRIPS-- (1 Elf, 3 Cleric, 4 Wizard) Message (Action) V,S,M 120 ft 1 round Transmutation - pseudo-telepathy, works through barriers Guidance (Action) V,S Touch Con, 1 rnd Divination - before the spell ends, target can add +1d4 to an ability check Spare the Dying (Action) V,S Touch Instant Necromancy - stabilize a living creature at 0 hp Mending (Action) V,S,M Touch Instant Transmutation - repairs a single break/tear up to 1 ft Firebolt (Action) V,S 120 ft Instant Evocation - Hit for 2d6 Fire, ignites unattended objects Acid Splash (Action) V,S 60 ft Instant Conjuration - Dex save vs 2d6 Acid, can hit a second target w/i 5 ft Light (Action) V,M Touch 1 hour Evocation - object sheds bright light in 20 ft radius, dim +20 ft Minor Illusion (Action) S,M 30 ft 1 minute Illusion - create a sound or image, no larger than 5-ft cube --LEVEL 1-- (Wizard: 6, +2. Cleric: all) CLERIC Bless (Action, Conc 1 min): 3 allies gain +1d4 on attacks and saves Healing Word (Bonus): heals target w/i 60 ft for 1d4+1 Create Water (Action): Make or destroy 10 gallons of water Sanctuary (Bonus, 1 min): opponents must Wis save in order to attack the target WIZARD Shield (Reaction) V,S Self 1 round Abjuration - gain +5 AC until the start of your next turn Detect Magic (Action) V,S Self Conc, 10 min Divination **Ritual** - sense magic w/i 30 ft, (Action) to see an aura of the school Magic Missile (Action) V,S 120 ft Instant Evocation - Three darts that auto-hit for 1d4+1 Force damage each. +1d4+1/SL Exped. Retreat (Bonus) V,S Self Conc, 10 min Transmutation - you Dash as a bonus action, and as part of casting the spell Thunderwave (Action) V,S Self Instant Evocation - A 15 ft cube originating from you Con save vs 2d8 Thunder and 10 ft Push - 1/2 damage on save, no push. Audible sound 300 ft away. +1d8/SL Fog Cloud (Action) V,S 120 Ft Conc, 1 hr Conjuration - 20 ft radius cloud, causes heavy obscured, 10 mph wind disperses it Find Familiar (1 hour) V,S,M 10 ft Instant Conjuration **Ritual** - summon a companion, telepathy w/i 100 ft, (Action) sight/smell through it - (Action) to dismiss or resummon from dismiss Comprehend Langs. (Action) V,S,M Self 1 hour Divination **Ritual** - understand the meaning of any spoke or written language --LEVEL 2-- (2, +2) Misty Step (Bonus) V Self Instant Conjuration - teleport 30 ft to a place you can see Levitate (Action) V,S,M 60 ft Conc, 10 min Transmutation - raise target up to 20 ft, lifts up to 500 lbs, Con save to avoid - (Move) to move yourself 20 ft up/down, (Action) to move to move target 20 ft up/down Flaming Sphere (Action) V,S,M 60 ft Conc, 1 min Conjuration - 5 ft sphere, ending turn w/i 5 ft prompts Dex vs 2d6 Fire, save for 1/2 - (Bonus) move the sphere up to 30 ft, ram a target to prompt a save - sheds light as the spell, ignites flammables. +1d6/SL Shatter (Action) V,S,M 60 ft Instant Evocation - 10 ft radius, Con save vs 3d8 Thunder, save for 1/2. Unattended objects damaged too. - Creatures of inorganic material have disadvantage on the save. +1d8/SL --LEVEL 3-- (0)1. Fireball (Action) V,S,M 150 ft Instant Evocation - 20 ft sphere, Dex vs 8d6 Fire, save for 1/2, ignites flammables. +1d6/SL 2. Slow (Action) V,S,M 120 ft Conc, 1 min Transmutation - up to 6 targets in 40 ft cube, Wis save vs 1/2 speed, -2 AC, -2 Dex saves - targets lose Reactions, and can only take either an Action or a Bonus - casting a spell of 1 Action roll d20, 11+ spell is delayed until next turn - Wis save at end of each turn to overcome---------------------------------------------------------------------------- MONEY PP: GP: 10 SP: CP: ---------------------------------------------------------------------------- EQUIPMENT Bolts: 20 Component Pouch Spellbook Holy Symbol Explorer's Pack --Backpack --Bedroll --Mess kit --Tinderbox --Torches x10 --Rations x10 --Waterskin --Hemp Rope 50 ft Rank Insignia Trophy Dagger Bone Dice Common Clothes Pouch (coins) ---------------------------------------------------------------------------- MAGIC ITEMS ---------------------------------------------------------------------------- BACKGROUND INFO Background : Cavalry Soldier (Hermit mix) Proficiencies: Athletics, Intimidation Trait 1: I have lost so many friends that I find it hard to make new ones. Trait 2: I am utterly serene, even in the face of disaster. Ideal : Independence - blindly following a tyrant is what destroyed my people. Bond : I will never forget those whom I lost, nor those who took them from me. Flaw : I harbor dark, bloodthirsty thoughts that no amount of study, meditation, or isolation is able to quell. Special Feature: Military Rank Description: You have the bearing of a professional soldier and a voice that speaks to the very soul of other men of similar mettle. Soldiers who are not actively hostile to you and speak your language defer to you almost instinctively. You can requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses by sheer force of personality. ----------------------------------------------------------------------------
Used Resources | |||
---|---|---|---|
Fighter HD | 0/2 | Cleric HD | 0/5 |
Second Wind | Unused | Stone's Endurance | Unused |
Action Surge | Unused | Channel Divinity | 0/1 |
Spell Slots | 1st:[ ][ ][ ][ ] 2nd:[ ][ ][ ] 3rd:[ ][ ] |
Prepared Spells (8 = 3 Wis + 5 Lv) | ||
---|---|---|
0 | Guidance, Light, Toll the Dead, Word of Radiance | |
1 | *Charm Person, *Disguise Self, Bless, Cure Wounds, Healing Word, Create/Destroy Water | |
2 | *Mirror Image, *Pass Without Trace, Lesser Restoration, Spiritual Weapon | |
3 | *Blink, *Dispel Magic, Spirit Guardians, Animate Dead |
Basic Information |
Character Name : Kraelix Height : 9'7" Character Race : Goliath Weight : 294 lbs Background : Soldier Age : 28 Alignment : Lawful Neutral Eyes : Silver Deity : Hair : Black (bald) Total Level : 7 Size : Medium Current XP : Speed : 30 |
Character Class Information |
Classes : Fighter 2/Cleric 5 Background : Soldier |
Ability Scores |
Strength : 20 (+5) 16 point buy + 2 racial + 2 level + 0 misc Dexterity : 12 (+1) 12 point buy + 0 racial + 0 level + 0 misc Constitution : 18 (+4) 17 point buy + 1 racial + 0 level + 0 misc Intelligence : 12 (+1) 12 point buy + 0 racial + 0 level + 0 misc Wisdom : 16 (+3) 16 point buy + 0 racial + 0 level + 0 misc Charisma : 13 (+1) 13 point buy + 0 racial + 0 level + 0 misc Carry Capacity : 570 lbs. Str x 15 x2 Lift, Drag, Push : 1,140 lbs. Str x 30 x2 |
Inspiration |
Trait 1: I have a crude and insensitive sense of humor. Trait 2: I face my problem head-on. Ideals : Might - in strength lies victory. Bonds : I serve my sorcerer queen. Flaws : I obey the queen's commands, no matter the end result. |
Combat Statistics |
Hit Points : 69 Current HP : 69 Proficiency : +3 Temp HP : 0 Initiative : +1 Total HD : 2d10, 5d8 Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +8 3 Prof + 5 Str + 0 misc Base Ranged : +4 3 Prof + 1 Dex + 0 misc Base Spell : +6 3 Prof + 3 Wis + 0 misc Armor Class : 19 18 armor + 0 shield + *Disadvantage on Stealth rolls |
Senses |
Passive Perception : 16 10 + 3 prof + 3 Wis + 0 misc Passive Investigation : 11 10 + 0 prof + 1 Int + 0 misc Passive Insight : 16 10 + 3 prof + 3 Wis + 0 misc Other Senses: |
Saving Throws |
Strength : +8 3 prof + 4 Str + 1 misc Dexterity : +2 0 prof + 1 Dex + 1 misc Constitution : +8 3 prof + 4 Con + 1 misc Intelligence : +2 0 prof + 1 Int + 1 misc Wisdom : +4 0 prof + 3 Wis + 1 misc Charisma : +2 0 prof + 1 Cha + 1 misc |
Class Abilities and Features |
FIGHTER Armor : All Weapons : All Saves : Str, Con Skills : Perception, Survival Great Weapon Fighting: reroll 1's and 2's on melee damage dice Second Wind: (Bonus) regain 1d10+2 hit points, 1/Rest Action Surge: take an additional action, 1/Rest CLERIC Divine Domain: Trickery Blessing of the Trickster: (action) touch target has Adv on Stealth for 1 hr Channel Divinity: Turn Undead, Invoke Duplicity -Invoke Duplicity: (action) make an exact copy of yourself w/i 30 ft -(bonus) move the illusion up to 30 ft (w/i 120). Cast spells through it. -gives you Adv on Attacks if you're both w/i 5 ft of a target Destroy Undead: destroys them instead ASI: +2 Str |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +1 0 prof + 1 Dex + 0 misc [ ] Animal Handling : +3 0 prof + 3 Wis + 0 misc [ ] Arcana : +1 0 prof + 1 Int + 0 misc [R] Athletics : +8 3 prof + 5 Str + 0 misc [ ] Deception : +1 0 prof + 1 Cha + 0 misc [ ] History : +1 0 prof + 1 Int + 0 misc [ ] Insight : +3 0 prof + 3 Wis + 0 misc [B] Intimidation : +8 3 prof + 5 Str + 0 misc [ ] Investigation : +1 0 prof + 1 Int + 0 misc [ ] Medicine : +3 0 prof + 3 Wis + 0 misc [ ] Nature : +1 0 prof + 1 Int + 0 misc [C] Perception : +6 3 prof + 3 Wis + 0 misc [ ] Performance : +1 0 prof + 1 Cha + 0 misc [ ] Persuasion : +1 0 prof + 1 Cha + 0 misc [B] Religion : +4 3 prof + 1 Int + 0 misc [ ] Sleight of Hand ^ : +1 0 prof + 1 Dex + 0 misc [ ] Stealth : +1 0 prof + 1 Dex + 0 misc (Disadv with armor) [C] Survival : +6 3 prof + 3 Wis + 0 misc [B] Dice [B] Water Vehicles Languages : Common, Giant |
Feats |
Race & Class Features |
Goliath +2 Str, +1 Con Natural Athlete: Athletics Stone's Endurance: Reaction to reduce damage by 1d12+4, 1/rest Powerful Build: considered Large for push/pull/drag Mountain Born: Acclimated to high altitudes. Adapted to cold climates. Languages: Common, Giant |
Money and Equipment |
Attuned, Un-Attuned Armor : Smoldering Plate Armor (18 AC, giant crustacean shell) Weapon : +1 Flint Greatsword with a Ruby of the War Mage attached Weapon : Bone Dagger of Warning (Adv on Initiative, cannot be surprised) Other Equipment : - Diamonds (300g, component for Revivify) - Silver dust (100g, component for Magic Circle) - Dragon Vertebra Rings x2 (one with Continual Flame, components for Warding Bond) common Magic Item: Scroll of Bless common Magic Item: Ruby of the War Mage (greatsword counts as a spell focus) common Magic Item: Smoldering Plate Armor (gives off harmless smoke) Uncommon Magic Item: Cloak of Protection (+1 AC, +1 Saves) Money : 549 gp -500g Greatsword +1 -400g Dagger of Warning - 50g Ruby dust, already used on Continual Flame |
Magic |
4/3/2 Spell Slots +3 Spell Attack Modifier 14 Spell Save DC Cantrips Arcana: Booming Blade, Green-Flame Blade Known : Guidance, Light, Toll the Dead, Word of Radiance Level 1 Domain: Detect Magic, Magic Missile Known : all Level 2 Domain: Magic Weapon, Nystul's Magic Aura Known : all Level 3 Domain: Dispel Magic, Magic Circle Known : all * Means prepared |
Background: |
Character Name : Arklon d'Vorles Character Race : Human (Mark of Making) Place of Origin: Cyre, raised in Korth Background : Guild Artisan turned-Soldier Deity : Vol Class/Level : Wizard 5 Proficiency : +3
Arcane Recovery Unused Magecraft Cantrip Message (signet ring) Spellsmith Item Unused casting time 1 minute, duration 1 hr
Racial Traits Mark of Making : +2 Int, +1 Dex (Human) Age : 27 Alignment : Lawful Neutral Size : Medium Height : 6'1" Weight : 174 lbs Eyes : Gray Hair : Blond Speed : 30 Artisan Intuition : +1d4 to tool checks Maker's Gift : learn the Mending cantrip, proficiency in Alchemy Tools Mage Craft : 1/LRest invest a magic item to grant access to Wizard cantrip Spellsmith : 1/LRest, make weapon/armor +1 until used again Languages: common, +1 (human), +1 (guild artisan)<other>
Ability Scores Point Buy: 27 points yields 8, 12, 14, 15, 13, 10 Name Score Mod Base Strength : 8 (-1) 8 Dexterity : 13 (+1) 12* Constitution: 14 (+2) 14 Intelligence: 19 (+4) 15** Wisdom : 13 (+1) 13 Charisma : 10 (+0) 10 *Racial Ability Score Increase Ability Score Improvement: 4th level
Class Features for Class Hit Die : 5d6+2 Saves : Int, Wis Skills : (2) Arcana, History Proficiencies : Dagger, dart, sling, staff, lt crossbow Level 1 : Ritual Casting, Arcane Recovery (1/rest, restore 1/2Lv spell slots) Level 2 : Necromancy Savant (half price scribing for necro spells) Grim Harvest (regain HP on level 1+ spell kills) -heal 2xSL for non-Necro spells, 3xSL for Necro spells. Null vs Undead/Construct Level 3 : nothing Level 4 : ASI (Int +2) Level 5 : nothing
FEATS
Combat Armor Class : 11 = 0 Armor + 1 Dex Hit Points : 30 / 30 Hero Points : 7/7 = 5 + 1/2 Lv (add d6 to a d20 roll) Initiative : +1 Attacks Weapon Range Attack Damage Type Properties/Notes Dagger 20/60 +4 1d4+1 P Light, Thrown, Finesse
Saves Str : -1 = -1 +0 Dex : +1 = +1 +0 Con : +2 = +2 +0 Int : +7 = +4 +3 Wis : +4 = +1 +3 Cha : +0 = +0 +0
Skills Total Ability Proficiency Acrobatics +1 (Dex +1) Animal Handling +2 (Wis +2) Arcana +7 (Int +4) +3 Wizard Athletics -1 (Str -1) Deception +0 (Cha +0) History +7 (Int +4) +3 Wizard Insight +5 (Wis +2) +3 Background Intimidation +0 (Cha +0) Investigation +4 (Int +4) Medicine +2 (Wis +2) Nature +4 (Int +4) Perception +5 (Wis +2) +3 Human Performance +0 (Cha +0) Persuasion +3 (Cha +0) +3 Background Religion +4 (Int +4) Sleight of Hand +1 (Dex +1) Stealth +1 (Dex +1) Survival +2 (Wis +2) Tools: Smithing +3 ( -- ) +3 Background
Spells Spell Attack : +8 = 3 Prof + 4 Int +1 Item Save DC : 16 = 8 + 3 Prof + 4 Int +1 Item Spells Prepared : 9 = 4 Int + 5 Wizard Lv Spellbook: Lv 0: (4+1) Dancing LightsM [Concentration] MendingM Minor IllusionM Mold Earth Toll The Dead Necro Wis DC 16, d12 vs inured targets Lv 1: (8) Comprehend LanguagesR,M written or spoken, for 1 hour Detect MagicR [Concentration] IdentifyR,M Hideous LaughterM Wis DC 16 vs Prone & Incapacitated [Concentration] Mage ArmorM AC becomes 13+Dex for 8 hours Magic Missile Ray of Sickness Necro Con DC 16 vs Poisoned, save each round Shield Reaction grats +5 AC Lv 2: (4) LevitateM Con DC 16, raise a target 20' up [Concentration] Misty Step 20' cube, 60' range SuggestionM Wis DC 16 WebM Dex DC 16 [Concentration] Lv 3: (2) Animate DeadM Bonus action to command FearM Wis DC 16 vs Frighten, drop items, move & dash away
Equipment Dagger Spellbook Smithing Tools Letter of Introduction from House Cannith Traveler's Clothes Belt Pouch (coins) Explorer's Pack Signet Ring (House Cannith) [invested with Message cantrip] 410g +d10*25g Wand of the War Mage (+1 to spell attacks and saves) Pearl (identify component, 100g) Component Pouch (all non-costly components) - Mending: pair of lode stones - Minor Illusion: grave moss (bit of fleece) - Dancing Lights: glowing maggot (a glowworm) - Comprehend Languages: pinch of soot and salt - Hideous Laughter: grave dirt (tiny tarts and a feather) - Mage Armor: cured zombie flesh (a strap of leather) - Levitate: a leather noose (a leather loop with a shank on the end) - Suggestion: a snake's tongue and sweet oil - Web: a bit of spider's web - Animate Dead: drop of blood, piece of flesh, and a pinch of bone dust - Fear: a white feather and heart of a hen
Notes
Deadlands |
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Name: | NAME | Occupation: | --- |
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Wind: | __________ | ||
Pace: | Grit: |
Wounds: |
---|
Location: | Severity: | Penalty: |
---|---|---|
Head | -- | -- |
Right Arm | -- | -- |
Left Arm | -- | -- |
Lower Guts | -- | -- |
Upper Guts | -- | -- |
Right Leg | -- | -- |
Left Leg | -- | -- |
Traits & Aptitudes |
---|
Cognition | xdx | Deftness | xdx |
---|---|---|---|
Artilery | X | Bow | X |
Arts | X | Fannin' | X |
Scrutinize | X | Filchin' | X |
Search | 1 | Lockpickin' | X |
Tracking | X | Shootin': | X |
________ | X | Shootin': | X |
Knowledge | xdx | Sleight o' Hand | X |
Academia: | X | Speed Load | X |
Area Knowledge | X | Throwin': | X |
--Home County | 2 | _________ | X |
Demolition | X | Nimbleness | xdx |
Disguise | X | Climbin' | 1 |
Language: | X | Dodge | X |
Language: Native Tongue | 2 | Drivin' | X |
Medicine | X | Fightin': | X |
Professional: | X | Horse Ridin' | X |
Science: | X | Sneak | 1 |
Trade: | X | Swimmin' | 1 |
________ | X | Teamster | X |
Mien: | xdx | _________ | X |
Animal Handlin' | X | Strength | xdx |
Leadership | X | _________ | X |
Overawe | X | Quickness | xdx |
Performin': | X | Quick Draw | X |
Persuasion | X | _________ | X |
Tale Tellin' | X | Vigor | xdx |
________ | X | _________ | X |
Smarts: | xdx | Spirit | xdx |
Bluff | X | Faith | X |
Gamblin' | X | Guts | X |
Ridicule | X | _________ | X |
Scroungin' | X | ||
Survival | X | ||
Streetwise | X | ||
Tinkerin' | X | ||
________ | X | Bounty: | X |
Shootin' Irons and Such: |
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Weapon: | Shots: | Speed: | Rate of Fire: | Damage | Range |
---|---|---|---|---|---|
________ | _____ | _____ | _____ | _____ | _____ |
________ | _____ | _____ | _____ | _____ | _____ |
________ | _____ | _____ | _____ | _____ | _____ |
Weapon: | Defense: | Speed: | Damage: |
---|---|---|---|
________ | _____ | _____ | _____ |
________ | _____ | _____ | _____ |
________ | _____ | _____ | _____ |
Edges | Hindrances |
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________ | ________ |
________ | ________ |
________ | ________ |
________ | ________ |
________ | ________ |
________ | ________ |
Arcane Abilities |
---|
1. (Ability Name) |
2. (Ability Name) |
Etc. |
Equipment |
---|
Item 1 |
Item 2 |
Etc. |
Worst Nightmare |
Quick Reference Usage | ||
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Extra Vestige | [ ] | Action, 1 min, poor binding on a trusted vestige |
Armor of Agathys | [ ] | (racial) Action, 1/LRest, 10 HP/Dmg |
[ ][ ] Level 1 spell slots [ ] Spirit Guardians (racial) [ ][ ][ ] War Priest (bonus attack) [ ][ ] Regeneration Dice [ ][ ] Luck Points CHARACTER Name : Kraelix Folk: Dunmer (Elf) Class/Level: Cleric 1 Sign: The Warrior Experience : 0 XP to next level: 300 Languages : Dunmeris, Altmeris ---------------------------------------------------------------- PERSONAL DATA Gender : Male Height : 5'11" Weight : 162 lb Eyes : Red Hair : White Skin : Pale Age : Birthdate: Seventh day of Last Seed ---------------------------------------------------------------- ABILITIES 17, 12, 15, 12, 10, 10 Max. Base Folk Level Misc. Total MOD Save Strength 21 15 + 0 + 0 + 1 = 17 +3 [ ] Str Dexterity 21 12 + 0 + 0 + 1 = 13 +1 [ ] Dex Constitution 18 12 + -2 + 0 + 0 = 10 +0 [ ] Con Intelligence 21 10 + 1 + 0 + 0 = 11 +0 [ ] Int Wisdom 21 17 + 1 + 0 + 0 = 18 +4 [X] Wis Charisma 21 10 + 1 + 0 + 0 = 11 +0 [X] Cha Luck points maximum: 2 (restore 1/Long rest) ---------------------------------------------------------------- PROFICIENCY Proficiency bonus: +2 Skill proficiencies: Str Dex Int Wis Cha Athletics, Religion, Science Tool kit proficiencies: Weapon and armor proficiencies: Simple weapons [X] Martial weapons [X] Shields [X] Light armor [X] Medium armor [X] Heavy armor [X] Specifics: Passive Perception: 14 Passive Investigation: 10 Passive Insight: 14 ---------------------------------------------------------------- COMBAT Hit points : 8 Regeneration Dice: 2 (> of Con/Prof) Resistance to Fire Initiative : +1 Speed: 30ft Armor worn : Chainmail Shield used: Shield Armor class: 16 (Armor) +This message was last edited by the GM at 15:03, Mon 22 Feb 2021.1(DEX) + 2 (Shield) + - (Misc) = 18 ATTACKS Name Range Atk Damage and type Properties Unarmed --- +5 4 Bludgeoning Shillelagh --- +6 1d8+4 Bludgeoning Counts as magical Roll d20+6,d10 120 +6 1d10 Force Staff --- +5 1d6+3 Bludgeoning Versatile (d8) OTHER ACTIONS Reactions: Shield, Hellish Rebuke, Absorb Elements ---------------------------------------------------------------- CLASS ABILITIES Cleric Spellcasting: house ruled spell list to be handled as a wizard Ritual Caster Divine Domain: War - Bonus Profs: heavy armor and martial weapons - War Priest: when Attacking you can attack again as [Bonus], uses Wis/Long Rest ---------------------------------------------------------------- SIGN POWER Abilities: Str +1, Dex +1 (also increases max) Skill: Athletics,Intimidation, or HistoryPower: You have very little patience and must succeed on Wis DC 20 to choose a diplomatic or indirect approach to an issue you could solve in a more physical way. ---------------------------------------------------------------- FEATS (max Feats is 1/4 levels, cannot increase same ability twice in a row) Level 2 : Level 4 : Level 6 : Level 8 : Level 10 : Level 12 : Level 14 : Level 16 : Level 18 : Level 20 : ---------------------------------------------------------------- SPELLCASTING Spellcasting Attribute: Wis Spell Save DC : 14 Spell Attack Bonus : +6 Known Daily List Cantrips 3 - Shillelagh, Mold Earth, Eldritch Blast Level 1 7 2 *DF, *SoF, Bless, Shield, Healing Word, Hellish Rebuke, Comp Languages Level 2 - - *Magic Weapon, *Spiritual Weapon Level 3 - - *Crusader Mantle, *Spirit Guardians Level 4 - - *Freedom of Movement, *Stoneskin Level 5 - - *Flamestrike, *Hold Monster Level 6 - - Level 7 - - Level 8 - - Level 9 - - Spells Known 0 - Shillelagh: [Bonus] mace/staff deals 1d8+Wis damage & is magical 0 - Mold Earth: move loose dirt, draw/paint on dirt/stone, cause difficult terrain 0 - Eldritch Blast: 120 ft ranged attack, 1d10 Force damage D - Divine Favor: {C} [Bonus] weapon damage increased by 1d4 D - Shield of Faith: {C} [Bonus] target in 60 ft gains +2 AC 1 - Bless: {C} up to 3 allies get +1d4 to attacks/saves/skills 1 - Shield: [Reaction] +5 AC until your next turn 1 - Healing Word: [Bonus] restore 1d4+Wis HP to a target in 60 ft 1 - Hellish Rebuke: [Reaction] Dex vs 2d10 Fire, half on save 1 - Absorb Elements: [Reaction] Resist an element, deal 1d6 of it on next melee attack 1 - Comprehend Languages: {R} for 1 hour, understand all written/spoken tongues 1 - Tensor's Floating Disk: {R} for 1 hour disk can carry 500 lbs, stays w/i 20 ft of you ---------------------------------------------------------------- VALUABLES gp: 107 sp: 2 cp: 8 Other valuables: Total value : Total weight : ---------------------------------------------------------------- NONMAGICAL GEAR 1 Shield 6.00 lb 10.00 gp 1 Chainmail 55.00 lb 75.00 gp 1 Quarterstaff 4.00 lb 0.20 gp 1 Amulet (focus) 1.00 lb 5.00 gp 1 Backpack 5.00 lb 2.00 gp 1 Blanket 3.00 lb 0.50 gp 1 Waterskin 5.00 lb 0.02 gp Total value : 92.72 Total weight : 79.00 lb ---------------------------------------------------------------- MAGICAL GEAR Name Location Weight Value Total value : Total weight : ---------------------------------------------------------------- ENCUMBRANCE Total carried weight: Unencumbered : 0 - 5x STR (80) Encumbered * : >5x STR - 10x STR (160) Heavily encumbered **: >10x STR - 15x STR (240) * Speed drops by 10' ** Speed drops by 20', Disadvantage on d20 checks linked to STR, DEX and CON ---------------------------------------------------------------- MISCELLANEOUS
[ ] Healing Hands (heal 6), LRest [ ] Necrotic Shroud (6 Necro, 1/round), LRest [ ][ ][ ] "Embrace the Dead" - Rage +2, LRest ---------------------------------------------------------------------------- Basic Information Character Name : Arklon Halfdauðr Height : 6'3" Player Name : Jason Weight : 240 lbs Character Race : Aasimar Eyes : White Alignment : C/N Hair : Black Deity : Size : Medium Total Level : 6 Speed : 30 (40) ---------------------------------------------------------------------------- Character Class Information Class and Level: Barbarian of the Beast 5 / Rogue 1 ---------------------------------------------------------------------------- Inspiration AC Initiative Speed No 22 +5 40 Health points Hit dice Proficiently 75 / 75 5d12 1d8 +3 Stats Strength Dexterity Constitution Intelligence Wisdom Charisma 18 20 20 13 15 15 Saving throws +7 +5 +8 +1 +2 +2 Advantage on DEX if I can see the effect Rage: Advantage on STR saves Resist: Radiant, Necrotic ---------------------------------------------------------------------------- Attack/spell Attack bonus Damage/type Rapier +8 1d8+5 || Raging Rapier +8 1d8+6 FoB: Tail +7 1d8+4 || Raging Tail +7 1d8+6 Reach FoB: Claws +7/+7, 1d6+4/1d6+4 || Raging +7/+7 1d6+6/1d6+6 FoB: Bite +7 1d8+4 || Raging Bite +7 1d8+6 (Heal 3 if < 1/2 HP) Sneak Attack: 1d6 Necrotic Shroud: +6 damage ---------------------------------------------------------------------------- Skills +5 Acrobatics (dex) +2 Animal handling (wis) +1 Arcana (int) +10 Athletics (str) ** +2 Deception (cha) +1 History (int) +2 Insight (wis) +8 Intimidation (cha) ** +1 Investigation (int) +2 Medicine (wis) +1 Nature (int) +5 Perception (wis) * +2 Performance (cha) +2 Persuasion (cha) +1 Religion (int) +5 Sleight of hand (dex) +8 Stealth (dex) * +5 Survival (wis) * ---------------------------------------------------------------------------- Person Traits I live for the Thrill, ignoring risk in favor of glory. The dead speak to me, and grant me strength. Ideals Mastery - I am a predator of land and sea. Bonds I will see that my clan's warriors reach Valhalla, even if I have to steal their souls from the in-between to let them fight through death for one final chance of glory. Flaws When I drink, the dead become more than just voices and start to gain control. ---------------------------------------------------------------------------- Features and traits Aasimar Darkvision 60 ft Celestial Resistance: Resist vs Necro & Radiant Healing Hands: [Action] touch to heal (Level=6) HP, 1/LRest Light Bearer: you learn the Light cantrip Necrodic Shroud: [Action] 1/LRest for 1 minute, transform: black eyes & skele wings - All w/i 10 feet must Cha DC 13 vs Frightened - Once per round, one of your attacks deals extra (Level=6) Necro damage Barbarian Skills: Intimidation, Survival Rage: [Bonus] for 1 minute, +2 Str damage, Adv Str checks/saves. 3/LRest - Resistance vs Blunt/Pierce/Slash. Cannot cast/concentrate on spells. Unarmored Defense: AC = 10 + Dex (5) + Con (5) Reckless Attack: Declare on first attack each round, gain & grant Advantage Danger Sense: Adv on Dex saves against effects that I can see. Primal Path: Path of the Beast Form of the Beast: when you rage, transform to gain a natural weapon - Claws: make two attacks as a single attack action, 1d6 each - Fangs: 1d8 Piercing, heals for Prof (+3) if I'm below 1/2 HP - Tail: Reach attack for 1d8. [Reaction] when hit, gain d8 AC to stop it ASI: Fighting Initiate (Two-Weapon Fighting) - can add ability mod to off-hand damage Extra Attack: take 2 swings when you use the attack action Fast Movement: +10 speed Rogue Skills: Stealth Expertise: Intimidation, Athletics (double proficiency) Sneak Attack: +1d6 once per turn when using finesse or ranged weapons TRINKET Prison of Bone: squeeze the caltrop, take 1d4 damage, target creature w/i 20 ft sized medium/large is imprisoned. Speed 0, but can act. Prison has 25 HP and Resist vs Non-Magical ---------------------------------------------------------------------------- Equipment and Money Rapier Handaxe x2 Javelin x4 Shield Common Clothes Backpack - Bedroll - Mess Kit - Rations x10 - Hemp Rope - Silk Rope - Tinderbox - Torch x10 - Waterskin Trinket: a single caltrop made of bone ---------------------------------------------------------------------------- Other features and Languages Common, Celestial, Thieves' Cant ---------------------------------------------------------------------------- Spells Light (Aasimar) ----------------------------------------------------------------------------
Character Name: Raddik Race: Dwarf (Hill) Height: 4'4" Weight: 183 lbs Black hair, green eyes. Age: 83 Alignment: CG Background: Clan Crafter (SCAG) Class(Path) & Level: Cleric (Forge Domain) 8 Str: 10 (+1) Athletics [] Dex: 14 (+3) Acrobatics [] Sleight of Hand [] Stealth [] Disadvantage in Heavy Armor Con: 16 (+4) Adv vs Poison Int: 10 (+1) Arcana [] History [B] History: Stonecunning Investigation [] Nature [] Religion [C] Wis: 16 (+7) Saves Animal Handling [] Insight [B] Medicine [C] Perception [] Survival [] Chr: 8 (+) Saves Deception [] Intimidation [] Performance [] Persuasion [] Passive Perception: 13 Feats: Skilled Feat: Vehicles (Water), Leatherworker's Tools, Weaver's Tools Magic Initiate (Druid): Shillelagh, Control Flames, Absorb Elements Languages: Common Dwarf Giant Tool Proficiencies: Mason's tools Carpenter's tools Smith's tools Vehicles (water) Leatherworker's tools Weaver's tools ---------------------------------------------------------------------------------- Speed: 25' Initiative: +2 Armor Class: 19 (+1 if soul of the forge) Base(16) +shield(2) +Dex(-) +Cloak(1) +Class (1) if in heavy armor +Class (1) if soul of the forge Resist fire, Poison Max HP: 75 Current HP: 75 Temp HP: Class (8,5x7) +Conx8(24)+Level(8) Hit Dice: 8, d8+3 Death Saves: Successes: | | | | | | Failures: | | | | | | ----------------------------------------------------------------------------------- Attack Attack Bonus Damage Type Weapon: club +3 = Str(-)+Prof(3) 1d4+Str(-) Bludgeon versatile(1d8) Weapon: Shillelagh +6 = Magic Attack 1d8+MagicAtt(3) Bludeon Magical Weapon: crossbow, Lt +3 = Dex(2)+Prof(3) 1d8+Dex(2) Pierce Ammo, 80/320, loading, 2H Once per Turn: Divine Strike, +1d8 Fire on weapon damage ------------------------------------------------------------------------------------ Spells: save DC: 14 = 8 +(3)prof bonus +(3)Wis mod Attack mod: +6 = (3)prof bonus +(3)Wis mod Druid: Cantrip: 1: Shillelagh (Bonus action) 2: Control Flames (Xan 152) 1st: 1: Absorb Elements (Xan 150, Reaction, 1/d) Slots: 1: 4 2: 3 3: 3 4: 2 Known: 11 = Level(8)+Wis(3) Cantrips: 1: Guidance (Conc 1 min) 2: Mending 3: Toll the Dead (Xan 169) 4: Word of Radiance (Xan 171) 1st: Domain: Identify (Ritual, 100 gp pearl) Domain: Searing Smite (Bonus Action, Conc 1 min) 1: Bless (Conc 1 min, Holy water) 2: Create/Destroy Water 3: Healing Word (Bonus Action) 4: Purify Food/Drink (Ritual) 2nd: Domain: Heat Metal (Conc 1 min, manufactured metal object) Domain: Magic weapon (Bonus action, Conc 1 hour) 5: Aid 6: Spiritual Weapon (Hammer, Bonus Action) 3rd: Domain: Elemental Weapon (Conc 1 hour, non magical weapon) Domain: Protection from Energy (Conc 1 hour) 7: Create Food/Water 8: Dispel Magic 9: Spirit Guardians (Conc 10 minm, holy symbol) 10: Water Walk (Ritual) 4th: Domain: Fabricate Domain: Wall of Fire (Conc 1 min) 11: Control Water (Conc 10 min) Whirlpool version -------------------------------------------------------------------------------------- Features/Traits by race/class/background: Background: Clan Crafter Feature: Only if Dwarves are found. History, Insight Tool: Carpenter Language: Giant Class: Light and medium Armor, Shield Simple Weapons. Ritual Casting if memorized Focus use: Holy Symbols Channel Divinity (2/rest): Turn Undead: 30' must see or hear, Wisdom Save or move away with limited actions Destroy Undead: CR 1 or lower destroyed on failed save (improves at 11th) ASI 4th:Skilled Feat: Vehicles (Water), Leatherworker's Tools, Weaver's Tools ASI 8th:Magic Initiate (Druid): Shillelagh, Control Flames, Absorb Elements Domain: Forge Heavy Armor Smith's tools Blessing of the Forge: End of long rest: 1 suit of armor or weapon becomes +1 Channel Divinity: Artisan's Blessing (Xanth page 19) Soul of Forge: Resist Fire, +1 AC in armor Divine Strike: +1d8 fire damage on weapon hit 1/turn Race: Dwarf(Hill) Darkvision to 60' Advantage on poison saves, resist poison Battleaxe, hand axe, throwing hammer (light hammer), warhammer Mason's tools Stone Cunning: Training and Expertise equivalent on Stonework based History checks +2 Con, +1 Wis +1 hit point per level Speed not reduced by heavy armor -------------------------------------------------------------------------------------- Money: CP: 8 SP: 8 EP GP: 4 PP gems: --------------------------------------------------------------------------------------- Equipment: Weight Description Cost Crossbow, lt 5 lbs Bolt case 1 lb Bolts x20 1.5 lbs total Cloak of Protection 2 lbs AC: +1 Attuned chain mail 55 lbs AC 16, stealth disadvantage club 2 lbs shield 6 lbs AC +2 holy symbol(Amulet) 1 lb traveler's clothes 4 lbs pouch 1 lb 6 pounds capacity Candles x10 1 lb total Tinderbox 1 lb incense x2 .2 lbs total maker's mark chisel .5 lb Holy water and flask 2 lbs full Worn weight: 83.2 lbs backpack 5 lbs 30 pound internal capacity blanket 3 lbs Carpenter's tools 6 lbs Alms Box 1 lb as pouch Censer 2 lbs Vestments 4 lbs Rations x2 2 lbs Waterskin 5 lbs full Pack weight: 28 lbs Total Cost: --------------------------------------------------------------------------------------- Personality Traits: -I believe that anything worth doing is worth doing right. I can't help it-I'm a perfectionist. -I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. Ideal: Aspiration. I work hard to be the best there is at my craft. Bond: One day I will return to my guild and prove that I am the greatest artisan of them all. Flaw: I'm never satisfied with the fame I have-I always want more. --------------------------------------------------------------------------------------- Physical Description: --------------------------------------------------------------------------------------- Personality: Background:
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 3 (-4) | 8 (-1) | 5 (-3) |
https://www.dndbeyond.com/prof.../characters/70096488 Vigilant Blessing: (advantage on Initiative) [ ] Eyes of Night (Action): 4 (wis) targets in 10 feet gain Darkvision 300 ft for 1 hour (Long Rest, or a spell slot) [ ] Silvery Barbs (Reaction): once per day, 60 ft range, when target succeeds on a d20, force a reroll and give another target Advantage -0-: Sacred Flame, Word of Radiance, Chill Touch, Druidcraft, Thaumaturgy 1st: [ ][ ] Bane, Bless, Cure Wounds, Faerie Fire, Inflict Wounds, Protection vs Evil, Silvery Barbs, Sleep Healer's Kit Healing: Action restores 1d6+4+HitDice to a creature. A creature can only benefit once per rest. Weapons: Warhammer +4, d8+2, Crossbow +2, d8+0