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RTJ/Character Creation.

Posted by The GMFor group 0
The GM
GM, 3 posts
THE
GM
Mon 22 Feb 2016
at 01:05
  • msg #1

RTJ

Name:
Race:
Class:
Brief Physical Description:
Why You Became An Adventurer:
Experience With D&D:
Experience With D&D 5e:
Experience With West Marches-style Games:

Please DO NOT send me a full character sheet in your RTJ. I only want what is listed above.

Please remember that Fraonia is peaceful. Crime is rare, and there hasn't been a conflict for well over a hundred years. If your background contains heavy combat/war, it will need to be changed.

Your class has no affect on whether or not you get in. If I get a dozen RTJs from Elf Wizards, then there will be a dozen Elf Wizards.

If you would like to read about the original West Marches before applying, see this link: http://arsludi.lamemage.com/in...iments-west-marches/
This message was last edited by the GM at 23:24, Tue 28 June 2022.
The GM
GM, 1766 posts
THE
GM
Fri 16 Dec 2016
at 05:07
  • msg #2

Character Creation

All characters will start at level 1, and be created according to the Core Rules. When rolling your ability scores, you may re-roll one of them. If you do so, you must stick with the second roll. If you have any questions about character creation, feel free to ask.

Standard array is not allowed. Point buy is not allowed. We are only rolling the stats.

All Gods presented in the PHB are available in this game. I just ask that you stay away from the real-life Gods.

Please remember to let me know when your sheet is done. I will not add you to the language groups if I do not know your sheet is ready.

Once you are done with character creation, and I have approved your sheet, you may make a post in the Roaring King tavern. That is where groups form to head out into the West Marches.
This message was last edited by the GM at 02:49, Thu 05 Oct 2017.
The GM
GM, 2018 posts
THE
GM
Thu 19 Jan 2017
at 07:36
  • msg #3

Character Creation

I've noticed a sudden influx of people asking about the starting equipment (I would have thought that would have started around a year ago).

Your starting equipment is what is granted to you by your class and your background. You do not get starting gold except for what your background gives you.
The GM
GM, 5076 posts
THE
GM
Sun 10 Dec 2017
at 07:42
  • msg #4

Allowed Material

You are allowed to create your characters using the following material:

Players Hand Book
Volo's Guide To Monsters (Bugbears do not have the Long-Limbed trait, Tabaxi are only allowed on a case-by-case basis)
Sword Coast Adventurer's Guide (Winged Tieflings are not allowed)
Xanathar's Guide To Everything (This Is Your Life is optional, Racial Feats must still be obtained like regular feats)
Mordenkainen's Tome Of Foes
Acquisitions Incorporated
Tasha's Cauldron of Everything (No option to pick your racial ability score increases, no custom lineage, Twilight Domain has a change to their Channel Divinity (see below))
Elemental Evil Player's Companion (Aarakocra are not allowed, https://dnd.wizards.com/produc...%E2%80%99s-companion)
Unearthed Arcana: Revised Ranger (http://media.wizards.com/2016/dnd/UA_RevisedRanger.pdf)
Unearthed Arcana: Sorcerer (http://media.wizards.com/2017/...orcererUA020617s.pdf)
Unearthed Arcana: Waterborne (Use Storm Sorcerer from Xanathar's and Swashbuckler from either SCAG or Xanathar's, https://media.wizards.com/2015...UA_Waterborne_v3.pdf)


Spoiler text: (Highlight or hover over the text to view)
For Twilight Domain Clerics, Channel Divinity: Twilight Sanctuary requires Concentration to maintain. A creature can only receive the temporary hit points once per usage of your Channel Divinity.

This message was last edited by the GM at 23:51, Sun 04 Feb.
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