Fuzzy: Quinn The Tailor (Ringbridge)
The church of Abadar has strict rules about everything, including what its clerics should wear. Andalon gently steers Quinn away from some of his more creative design ideas but welcomes others where they would be allowed by the church's rules. It doesn't take too long to agree on the design and Andalon hands over the agreed price quite happily.
However, he becomes very interested in Adoven's ideas about getting past the waterfalls on the Shrike River.
"My family are merchants in New Stetven. The wider Lebeda family controls much of the trade on Lake Reykal, so I have heard many stories about boats and rivers and that sort of thing. If you want to raise a whole boat from one level to another the non-magical answer would be a lock, which is a chamber with watertight gates at both ends, which you flood to raise the boat or drain to lower it. If you were to excavate the chamber into the cliff face beside the waterfall you would have three solid sides already and only need to construct the gates at each end, plus short sections of canal to access it from the river. Digging it into the waterfall itself would require the river to be diverted during construction, but could be done if no one objects to the destruction of the waterfall.
"If you only want to lift or lower the load it would probably be more efficient to build a crane at the waterfall. I suppose that could even be powered by a waterwheel in the river or in the waterfall itself, rather than relying on manpower or horsepower," he suggested.