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, welcome to The Stolen Land

06:53, 5th May 2024 (GMT+0)

OOC.

Posted by DMFor group 0
DM
GM, 9 posts
Thu 3 Mar 2016
at 21:38
  • msg #1

OOC

What is says on the tin :)
DM
GM, 10 posts
Fri 4 Mar 2016
at 00:56
  • msg #2

OOC

Welcome Bai, Borric and Rook.

I have opened up character sheets for you, and will shortly open up an IC thread where you can get to know each other before you set off from Restov.
DM
GM, 12 posts
Fri 4 Mar 2016
at 01:11
  • msg #3

OOC

And welcome Moto ....

so far it looks like

1x Martial Class (probably paladin or Cavalier)
1x Oracle
1x Cleric of Erastil
1x Rogue
1x Sorcerer
Moto Trema
player, 1 post
Fri 4 Mar 2016
at 01:27
  • msg #4

OOC

Hello all! Looking forward to playing with all of you! :)
DM
GM, 13 posts
Fri 4 Mar 2016
at 02:07
  • msg #5

OOC

and welcome to ...Pipre, Rikka and Tiberezi

I think you all have editable character sheets available to you, feel free to design yourselves a first level character based on our discussions.

It is silly O'Clock in the morning here -  so I am off to bed :)  I'll check through character sheets as they  are completed, and I might ask some of you to tweak (but only slightly).  Then I'll check the backgrounds over and we will be good to go :)
Borric d'Cordain
player, 1 post
Fri 4 Mar 2016
at 02:09
  • msg #6

OOC

Wonderful news
Pipre
player, 1 post
Fri 4 Mar 2016
at 02:37
  • msg #7

OOC

I was thinking of playing an alchemist. I think I've only played pathfinder once before but I can't properly remember. I was looking through the srd, though, and the class piqued my attention. What do you all think?
Borric d'Cordain
player, 2 posts
Fri 4 Mar 2016
at 02:51
  • msg #8

OOC

It's not my cup of tea. But you want to be an alchemist then go ahead :)
As long as you remember that the GM may ask you to tweak it in the morning.
Edit: But only slightly. See message above
This message was last edited by the player at 03:08, Fri 04 Mar 2016.
Tiberezi
player, 1 post
Fri 4 Mar 2016
at 04:36
  • msg #9

OOC

Alchemists can be fun, though they have a lot of mechanics to wrestle with, so unless you want to challenge yourself I'd say to consider simpler options if this is only your second time playing. Then again, if you've played D&D or other d20s before it's not that far of a stretch.

So, I'll be the team's CN Ranger. As I've never been a fan of Rangers using magic, I went with the Skirmisher setup, though that won't come into play until much later. Also, for background purposes, I went with Brigand and Mercenary for my Traits. As it sounds, Tiberezi is a former bandit.

Looking forward to adventuring with you all.
Borric d'Cordain
player, 3 posts
Knight Paladin of Iomedae
Fri 4 Mar 2016
at 04:43
  • msg #10

OOC

Borric was a former thief
Tiberezi
player, 2 posts
Fri 4 Mar 2016
at 04:49
  • msg #11

OOC

As a Paladin, I'd imagine you haven't been one for a good while. I've left the profession over the course of the last in-game month or so. Old band broke up.
Borric d'Cordain
player, 4 posts
Knight Paladin of Iomedae
Fri 4 Mar 2016
at 05:01
  • msg #12

OOC

Borric is level 1, so he just became a paladin. He is an orphan. He left a life of thievery behind when he heard the call... It makes for an interesting opportunity for Borric to grow
Moto Trema
player, 2 posts
Fri 4 Mar 2016
at 05:06
  • msg #13

OOC

In reply to Borric d'Cordain (msg # 12):

Paladin of Iomedae? Nice. Going with the sword and board? :)
Pipre
player, 2 posts
Fri 4 Mar 2016
at 05:11
  • msg #14

OOC

In reply to Tiberezi (msg # 9):

I think I can handle it, all the mechanics seem fairly contained to the alchemist class I just have problems when you have to do a bunch of multiclassing and cross-book shenanigans.

Bandit sounds fun! If you want, I've had a character idea in my pocket that is something of a camp follower for a bunch of bandits, a girl whose older brothers became bandits so she ended up helping out at the bandit hideout or something. I wasn't considering that particularly for this game but I think it could be fun! You wanna be from the same brigand crew, Tiberezi?
Pipre
player, 3 posts
Fri 4 Mar 2016
at 05:11
  • msg #15

OOC

Throwing around bombs is a pretty disarming way to get merchants to part with their goods, as well.
Tiberezi
player, 3 posts
Fri 4 Mar 2016
at 05:35
  • msg #16

OOC

Borric: Fair enough, mate. I just picture paladins having to be squires for ages before getting the go ahead to smite evil and such. I never consider recent converts to be a thing, because of my own mental image of the concept. It's the same reason I always picture wizards as old and decrepit, it's just a common trope/concept. Good on you for throwing that to the wind and doing your own thing! :)

Pipre: So long as the GM is cool with it, I'd be more than happy to have an old buddy from the gang tooling around with me. PM me and we can hash out some details for the GM to consider. :)

Motorcycle Trembles: I kind of hope that our Paly is a S&B myself. Means they can shrug off more hits while I kill things from safely behind the big lug. :P
Borric d'Cordain
player, 5 posts
Knight Paladin of Iomedae
Fri 4 Mar 2016
at 08:16
  • msg #17

Re: OOC

Pipre:
Bandit sounds fun! If you want, I've had a character idea in my pocket that is something of a camp follower for a bunch of bandits, a girl whose older brothers became bandits so she ended up helping out at the bandit hideout or something. I wasn't considering that particularly for this game but I think it could be fun! You wanna be from the same brigand crew, Tiberezi?


You should examine all of the campaign trait. The GM hinted that he'll be making some side-adventures based on a potential faction. So you'll want to think about things that are bigger than the character and all of its abilities. Think about politics, plot, and such. This game can become more than a simple adventurer goes here and there.

:)
This message was last edited by the player at 08:37, Fri 04 Mar 2016.
Borric d'Cordain
player, 6 posts
Knight Paladin of Iomedae
Fri 4 Mar 2016
at 08:41
  • msg #18

Re: OOC

Moto Trema:
Paladin of Iomedae? Nice. Going with the sword and board? :)


Yes.
DM
GM, 14 posts
Fri 4 Mar 2016
at 09:08
  • msg #19

Re: OOC

When you think you are ready to RP your character in a non-combat situation - please  make your way to The Happy Drover.  This is an opportunity for you chat IC, so the characters get to know each other a bit and to share you background / histories (to the extent you are comfortable).  It is an opportunity for the characters to get to know each other and start gelling as a group/party before I start trying to kill you all.

Here is a basic description of your interview with Henry.


Henry de la Maistre, and his assistant, saw you in a private room at the Silver Dagger, a well appointed Inn - and certainly not the cheapest place to interview recruits in Restov. Henry was well dressed and spoke with an air of confidence as he explained that he had been given a Charter to map an area of The Stolen Lands, to the west of Restov and he was looking for recruits to help him in this task.

He wasn’t offering good money -  board and lodging for the duration of the expedition, a flat fee of 15gp and a share of any spoils of war -  but it was one of the few jobs on offer at the moment.  And it was a chance to get out of the city for the upcoming summer – and, perhaps, to build yourself a bit of a reputation at the same time.

He explained that this was one of a number of charters that had been offered along Brevoy’s southern border.  Maegar Varn and his band were heading south from Restov, Lord Drelev and his troops was going to lake Hookentonue and a mercenary group called the Iron Wraiths, dedicated to Gorum, were heading further west.  And he, Henry, had managed to secure a Charter to explore and map an area to the south of a Trade Outpost that had been chartered earlier.  You are warned that there is bandit activity in the area and that he, and his employees, are authorised to execute summary justice on bandits – either taking them for trial in Restov or executing them on the spot.

Once you agree the contract, he tells you to head out to The Happy Drover, where he has secured barracks accommodation for you.



OOC: You all get a bonus 15gp to spend.  I know it isn't a lot, but it has to be better than nothing :)
DM
GM, 15 posts
Fri 4 Mar 2016
at 16:04
  • msg #20

Re: OOC

Trying to keep my ducks in a row - I think we have ..

Bai Kao – Female Oracle
Borric d'Cordain – Male, Paladin
Moto Trema – Human, Sorcerer
Pipre – Female,  Alchemist
Rikka – Female, Human Fighter
Rook Sanderson – Male Cleric of Erastil
Tiberezi – Male, Ranger
Adoven – Human Male Rogue

A N Other - fighter (probably)

Easily enough for two well balanced adventuring groups  :)
Rikka
player, 1 post
Fri 4 Mar 2016
at 17:09
  • msg #21

Re: OOC

Still have more work to do on my sheet, but most of the core stuff is ready now.
DM
GM, 16 posts
Fri 4 Mar 2016
at 17:22
  • msg #22

Re: OOC

Excellent. :)

I am more than happy for you guys to hop over the Tha Happy Drover thread, once your fluff / background is sorted.  You don't need to wait until every last Iron Spike is written onto the character sheet.
Vik d'Lodkova
player, 1 post
Fri 4 Mar 2016
at 18:49
  • msg #23

Re: OOC

Hello all, name's Vik.

Any indication, if there are multiple teams, of who is on which team?
Rikka
player, 2 posts
Fri 4 Mar 2016
at 18:54
  • msg #24

Re: OOC

Just out of curiosity, where should I put my Traits in the character sheet?
DM
GM, 17 posts
Fri 4 Mar 2016
at 18:56
  • msg #25

Re: OOC

Vik -  None what so ever :P

While there may be two (or more) things going on at once with different folks involved,  it probably wouldn't be regular groupings :P

*grin* sometimes I just love being a DM :)

Rikka - I'll look now .....
DM
GM, 18 posts
Fri 4 Mar 2016
at 18:58
  • msg #26

Re: OOC

Rikka - Please expand the ABILITIES/FEATS section to be TRAITS/ABILITIES/FEATS
Rikka
player, 3 posts
Fri 4 Mar 2016
at 19:04
  • msg #27

Re: OOC

Okie Dokie!
Rikka
player, 4 posts
Fri 4 Mar 2016
at 19:15
  • msg #28

Re: OOC

Sheet is... Mostly done, but I'm wondering if I should shift back to my original Magus build now.

The only issue is that it'll cause problems to my backstory if I do things that way, because arcane spellcasting that isn't Sorcerer seems hard to justify for a country girl who's heeding the Call of Adventure.

So I'll probably just stick with what I've already got :)
This message was last edited by the player at 19:17, Fri 04 Mar 2016.
Adoven
player, 1 post
Fri 4 Mar 2016
at 19:26
  • msg #29

Re: OOC

I'm almost done with my sheet as well. Well I'm done with it, but putting it on here is taking me some time now lol.  I'll be your friendly Rogue. Don't worry though, I won't steal your stuff :)
DM
GM, 19 posts
Fri 4 Mar 2016
at 19:29
  • msg #30

Re: OOC

Whoops.  I get distracted by the Women's Persuit in the cycling and ......

Rikka, I'll go back over youy PMs and we can talk about it in there.
Rikka
player, 5 posts
Fri 4 Mar 2016
at 19:33
  • msg #31

Re: OOC

Sounds good.
Pipre
player, 4 posts
Fri 4 Mar 2016
at 19:51
  • msg #32

Re: OOC

Doing my equipment now and yeah, carrying capacity sucks T_T
Adoven
player, 2 posts
Fri 4 Mar 2016
at 19:56
  • msg #33

Re: OOC

In reply to Pipre (msg # 32):

I literally just had to redo all of my equipment because I'm dumb and didn't think about carrying capacity!
Bai Kao
Player, 2 posts
Sat 5 Mar 2016
at 00:59
  • msg #34

Re: OOC

I think I'm more or less done. Hi everyone, Bai Kao here, your resident spacey seer.
Rook Sanderson
player, 1 post
Sat 5 Mar 2016
at 02:10
  • msg #35

Re: OOC

Hello fellow adventurers! I am the aforementioned cleric and I look forward to the coming shenanigans.
Rikka
player, 6 posts
Sat 5 Mar 2016
at 03:02
  • msg #36

Re: OOC

Posting after work I think.
Moto Trema
player, 3 posts
Sat 5 Mar 2016
at 03:28
  • msg #37

Re: OOC

A very big party!

Also, my character sheet is done. :)
Moto Trema
player, 4 posts
Sat 5 Mar 2016
at 03:31
  • msg #38

Re: OOC

Hey Adoven, what does your character look like? :)
Adoven
player, 6 posts
Sat 5 Mar 2016
at 03:47
  • msg #39

Re: OOC

I will find a pic for him soon! Black hair, blue eyes. Standard charming fantasy player ;)
Vik d'Lodkova
player, 2 posts
Sat 5 Mar 2016
at 04:09
  • msg #40

Re: OOC

mfr003 or mfr396, they've got decidedly rogueish charm from my using the keyword search

What age are we all playing? I randomly generated mine and came out as a 16 year old 5 foot nothing fighter . . . should be fun
Adoven
player, 7 posts
Sat 5 Mar 2016
at 04:18
  • msg #41

Re: OOC

22! I'm trying to go for more of a social rogue. I'm also half lit and usijg my phone to post right now lol
Vik d'Lodkova
player, 3 posts
Sat 5 Mar 2016
at 04:26
  • msg #42

Re: OOC

In reply to Adoven (msg # 41):

Alright, I might age up a tad. I'm a fighter, low charisma, so if we do end up alongside each other your skills will be most helpful. Got Bluff though . . . because why not?
DM
GM, 20 posts
Sat 5 Mar 2016
at 08:19
  • msg #43

Re: OOC

Vik -  16 is absolutely fine for your backstory / Fluff :)  Probably a really good age actually  :)
Vik d'Lodkova
player, 4 posts
Sat 5 Mar 2016
at 17:19
  • msg #44

Re: OOC

Excellent, and with that and a LOT of tweaking, my 5'0" 16 year old girl carrying over 5 stone of equipment on her 8.5 stone self is finished.

Time to RP!!
Vik d'Lodovka
player, 6 posts
Sat 5 Mar 2016
at 19:43
  • msg #45

Re: OOC

Dang, I didn't know what Vik sounded like before I started writing, and at first I thought her speech sounded too smart . . . then I realized she's got no social skills save Bluff, and a 14 Int.
Rikka
player, 8 posts
Sat 5 Mar 2016
at 20:19
  • msg #46

Re: OOC

There, held up a bit, but I got it in.  I'm now rejiggered as a functional Magus!

That aside, does anyone know why my weight limit table has mysteriously exploded?
This message was last edited by the player at 20:19, Sat 05 Mar 2016.
Pipre
player, 5 posts
Sat 5 Mar 2016
at 20:21
  • msg #47

Re: OOC

Make sure you don't have any numbers next to the vertical bars
Rikka
player, 9 posts
Sat 5 Mar 2016
at 20:24
  • msg #48

Re: OOC

Yep, that was it.  Fixed.

And now to figure out what to do with my remianing 60 gold...  I don't play a whole lot of D20, so this is all new to me.
This message was last edited by the player at 20:24, Sat 05 Mar 2016.
DM
GM, 21 posts
Sat 5 Mar 2016
at 20:28
  • msg #49

Re: OOC

I probably should say this is your last decent shopping opportunity for a while.
Adoven
player, 9 posts
Sat 5 Mar 2016
at 20:29
  • msg #50

Re: OOC

With that said, I might pick up a potion or something if I can afford it! I'll check now!
Rikka
player, 10 posts
Sat 5 Mar 2016
at 20:36
  • msg #51

Re: OOC

So, I dunno, should I get a bow or something?  Or maybe some generic gear?

Being poor is suffering :(
This message was last edited by the player at 20:36, Sat 05 Mar 2016.
Adoven
player, 10 posts
Sat 5 Mar 2016
at 20:44
  • msg #52

Re: OOC

I was going to look into poisons for some throwing daggers...but wow they are expensive!! I think I'm going to grab some form of a ranged weapon though, just in case!
DM
GM, 22 posts
Sat 5 Mar 2016
at 20:50
  • msg #53

Re: OOC

Potions are always expensive :)
Pipre
player, 7 posts
Sat 5 Mar 2016
at 21:21
  • msg #54

Re: OOC

I'm an alchemist, I can brew the heck out of some potions.
Adoven
player, 11 posts
Sat 5 Mar 2016
at 21:22
  • msg #55

Re: OOC

In reply to Pipre (msg # 54):

But can you make me POISON!!! And then later teach me how to make poison too?!?! :) I smell a roleplay opportunity!
DM
GM, 23 posts
Sat 5 Mar 2016
at 21:23
  • msg #56

Re: OOC

OOPs - I meant to say -  Poisons are always expensive

When you have access to a good quiet place to work and access to a decent cooking-type area  :)
Pipre
player, 8 posts
Sat 5 Mar 2016
at 21:27
  • msg #57

Re: OOC

Oh, I can do poisons too, I think? I definitely saw some poison based class features but I didn't research it.
Rikka
player, 11 posts
Sat 5 Mar 2016
at 21:51
  • msg #58

Re: OOC

And I think I'm good to go with my gear.
Rook Sanderson
player, 3 posts
Old Deadeye's Boy
Sun 6 Mar 2016
at 05:34
  • msg #59

Re: OOC

Alchemists get very good with poisons later on. They've always been my favorite class.
Pipre
player, 9 posts
Sun 6 Mar 2016
at 08:16
  • msg #60

Re: OOC

Maybe you can give me some pointers but I did go mind chemist because I'm going more for extracts and bombs.
DM
GM, 27 posts
Sun 6 Mar 2016
at 10:26
  • msg #61

Re: OOC

Folks -  I would appreciate it if you could put your Traits in the Abilities / Feats section of your character sheet and copy background notes and other relevant information (such as details of class abilities that aren't documented elsewhere) into the Backgroundsection of the sheet.  Or add another more appropriately named section at the bottom of the sheet there.

While I understand all of that information is available somewhere in your 'Request Acess' PM chain -  it makes it much easier for me if I know where to look for stuff. As an example, I was looking for skills / feats / background among the character sheets today, to give out some gossip on the boss, Henry de le Maistre, and finished up spending time digging around in RA PMs - and that is at the start of the game when your backgrounds are all fresh in my mind.

A few weeks down the road, all of those PM conversation will have been stored deep in the bin my memory and won't come easily to mind.  The more stuff you make it easy for me to see and remember - the more IC RP hooks I can throw you.
Rook Sanderson
player, 5 posts
Old Deadeye's Boy
Mon 7 Mar 2016
at 05:08
  • msg #62

Re: OOC

I think I've got everything pertinent on my sheet now. If there's more you'd like added, let me know.
Percy Arndell
player, 1 post
Gentleman and Poet
"Oh. Hello."
Mon 7 Mar 2016
at 06:08
  • msg #63

Re: OOC

"Oh, hello."  ;>

A late arrival, just got my character sheet up ... and yes, another close shave with carrying capacity !
Vik d'Lodovka
player, 14 posts
Fri 11 Mar 2016
at 20:34
  • msg #64

Re: OOC

So with what the DMG (3.5) says about usual minimum monthly wages for peasants, one gold piece would be worth about six hundred dollars.

So this innkeep better treat us good when we come through again.
Borric d'Cordain
player, 14 posts
Knight Paladin of Iomedae
Fri 11 Mar 2016
at 20:37
  • msg #65

Re: OOC

Yeah. That's all relative.
I'm sorry but your single gold piece may be nothing if someone else comes and drops off more gold in the future. But one should bat an eye at gold :) GOLD is everything!
Vik d'Lodovka
player, 15 posts
Fri 11 Mar 2016
at 20:41
  • msg #66

Re: OOC

In reply to Borric d'Cordain (msg # 65):

I'm actually going to give him less than that, but just making note. It's something I like to keep in context, because to a player a gold piece is nothing, but it's an AMAZING amount to the commoners. Each PC is carrying a fortune in gear (which makes sense, as most of the wealth is tied up in gear)
Borric d'Cordain
player, 15 posts
Knight Paladin of Iomedae
Fri 11 Mar 2016
at 20:45
  • msg #67

Re: OOC

In reply to Vik d'Lodovka (msg # 66):

I totally agree. Adventurers are rich, but Borric does feel poor :) I can't eat my sword
DM
GM, 36 posts
Fri 11 Mar 2016
at 21:10
  • msg #68

Re: OOC

A gold piece is a lot of money to a commoner -  however, the RAW uses a number of different ways to calculate what a commoner earns.

Using the rule (left over fron 1st ed) that an unskilled commoner earns 1sp per day, 1gp is between 1-2 weeks work.  However, the caveat there is unskilled.  At the other extreme, if you use the downtime rules to start a business it costs 2gp per day to employ a commoner Innkeeper - in which case 1gp is equal to one morning's work.  Somewhere in the middle would be a skilled commoner using the (for example) the Craft Skill to generate an income using the same rules as available to a PC.

Which ever way you look at it 1gp is a big tip (hence the surprise in the barkeeps voice)  but it isn't outrageously big.
This message was last edited by the GM at 21:14, Fri 11 Mar 2016.
Pipre
player, 13 posts
Human Alchemist
AC 14; HP 10/10
Sat 12 Mar 2016
at 00:59
  • msg #69

Re: OOC

Sorry, been sick and working. I'll make a post soon.
DM
GM, 37 posts
Sat 12 Mar 2016
at 07:34
  • msg #70

Re: OOC

I hope you are feeling better soon  :)
Rikka
player, 14 posts
Sun 13 Mar 2016
at 08:01
  • msg #71

Re: OOC

Finished my weekend jobs, will start posting again tomorrow.
DM
GM, 38 posts
Sun 13 Mar 2016
at 14:10
  • msg #72

Re: OOC

In reply to Rikka (msg # 71):

Excellent  :)

I am currently working on a second Tranche of characters, who will be joining you shortly in the OOC thread - although you might not meet up with IC for a while :)

Welcome Misha :)
Misha Medvyed
player, 1 post
Sun 13 Mar 2016
at 15:30
  • msg #73

Re: OOC

Howdy!
Borric d'Cordain
player, 19 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sun 13 Mar 2016
at 15:33
  • msg #74

Re: OOC

Welcome aboard
Rook Sanderson
player, 10 posts
Old Deadeye's Boy
Sun 13 Mar 2016
at 16:19
  • msg #75

Re: OOC

Welcome to the game! I look forward to playing with you.
Adoven
player, 14 posts
Sun 13 Mar 2016
at 16:26
  • msg #76

Re: OOC

Will be back today sometime to post. Had some stuff come up and just got home from hospital. Everyones ok, but couldnt post lol.
DM
GM, 38 posts
Sun 13 Mar 2016
at 17:08
  • msg #77

Re: OOC

In reply to Adoven (msg # 76):

I hope you are feeling better and everything is good for you.
This message was last edited by the GM at 17:08, Sun 13 Mar 2016.
Adoven
player, 16 posts
Sun 13 Mar 2016
at 17:05
  • msg #78

Re: OOC

Was my baby, but yea we are all good now. She's running around and walking (just stwrted today!)
DM
GM, 39 posts
Sun 13 Mar 2016
at 17:08
  • msg #79

Re: OOC

In reply to Adoven (msg # 78):

Like!
Borric d'Cordain
player, 22 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Mon 14 Mar 2016
at 16:11
  • msg #80

Re: OOC

Nice map!



@Adoven - good to hear that things are good with your baby.
DM
GM, 42 posts
Mon 14 Mar 2016
at 16:57
  • msg #81

Re: OOC

Not one of mine, I am afraid - I found it on Deviant Art with a 'feel free to use it in your games' comment attached.  So I took him up on his offer.

My maps are much more basic -  As you will find out shortly :)
Moto Trema
player, 15 posts
Mon 14 Mar 2016
at 19:16
  • msg #82

Re: OOC

In reply to DM (msg # 81):

Indeed a really nice map all the same. A good find. :)
Rook Sanderson
player, 13 posts
Old Deadeye's Boy
Tue 15 Mar 2016
at 04:03
  • msg #83

Re: OOC

I also like the map. It helped me to imagine the group traveling across it as little paper cut-outs on horses. I enjoyed that.
Andalon de Lebeda
player, 1 post
Cleric of Lebeda
Tue 15 Mar 2016
at 12:29
  • msg #84

Re: OOC

Hooray! All praise to Abadar! The Banker says I can join your mission to explore the Stolen Lands. How exciting!
Vik d'Lodovka
player, 20 posts
Tue 15 Mar 2016
at 12:30
  • msg #85

Re: OOC

And what pray tell are you?
Andalon de Lebeda
player, 2 posts
Cleric of Abadar
Tue 15 Mar 2016
at 12:47
  • msg #86

Re: OOC

I am:
  • A cleric of Abadar
  • Not infallible, apparently  ;o)
  • One of the second tranche of characters (so I assume I am not going to be in your party, Vik); and
  • Still working on my character sheet.

DM
GM, 44 posts
Tue 15 Mar 2016
at 13:24
  • msg #87

Re: OOC

Everyone will come together eventually - and probably not too far into the future.  At some stage, I am sure, Vik will be able to purchase cure spells from the cleric of Abadar  :)

There will be more than one party -  running a fight waiting for a dozen characters who are all waiting for someone else to post first must be horrendous.  And I don't think I want to go there too often  :)   However, I haven't yet decided how to manage the split and whether we will have two or three parties.

Welcome to the game, Andolon.
Borric d'Cordain
player, 23 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Tue 15 Mar 2016
at 13:34
  • msg #88

Re: OOC

So then with a party split... you'll be reducing the chances of a TPK.
Now nice of the GM :)
DM
GM, 45 posts
Tue 15 Mar 2016
at 13:36
  • msg #89

Re: OOC

In reply to Borric d'Cordain (msg # 88):

Hrmmph!! Are you trying to imply that I can't co-ordinate two or three TPKs at the same time?  I might have to take that as a challenge!

;)
Andalon de Lebeda
player, 3 posts
Cleric of Abadar
Tue 15 Mar 2016
at 14:06
  • msg #90

Re: OOC

Party 1 ambushes party 2 by mistake ... too easy!  ;o)
DM
GM, 46 posts
Tue 15 Mar 2016
at 15:09
  • msg #91

Re: OOC

With the bandits waiting behind the bushes ......
Borric d'Cordain
player, 24 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Tue 15 Mar 2016
at 15:32
  • msg #92

Re: OOC

I think that Moto and Percy are on the same watch.
It may be a good idea to get this hashed out in ooc.

Thoughts?
Moto Trema
player, 17 posts
Wed 16 Mar 2016
at 07:18
  • msg #93

Re: OOC

In reply to Borric d'Cordain (msg # 92):

Please note this is just my humble suggestion. :)

Calistril(February) is still a winter month and it is late in the month. On the 28 to 29 of Calistril(February) or the beginning of Pharast(March) I would imagine? So sunset would be about 6:00 PM and dawn would be about 6:30 AM(this is just to give us an idea of time). Please also note that if there are no stars and moon due to cloud cover, one would need something like an hourglass to keep track of time. :)

Sunset is about 6:00pm(lets say), so after two hours of cooking, eating and talking by the fire I could see most people going to sleep. So lets say that night shift begins at about 8:00pm

Suggested night-watch shifts
8:00pm-10:00pm: Moto and Percy
10:00pm- 12:00am: Adoven and Vik
12:00am- 2:00am: Borric and Rook
2:00am- 4:00am: Bai and  Pipre
4:00am- 6:30am(dawn): Rikka and  Tiberezi
DM
GM, 47 posts
Wed 16 Mar 2016
at 08:22
  • msg #94

Re: OOC

Just two things

Tib hasn't been on site since 4 March (RL) which means he has missed all the 'social' RP, and isn't with this group.

The charter was signed 24 Calistril -  but it has taken a while to get things sorted -  so some time in mid Pharast(March)   (or about RL now)  I am treating it as the start of spring rather than the end of winter.  Winter here is nasty  :)
Rook Sanderson
player, 14 posts
Old Deadeye's Boy
Wed 16 Mar 2016
at 13:13
  • msg #95

Re: OOC

Put me in Tibbles' place since I pray at dawn.
Adoven
player, 20 posts
Wed 16 Mar 2016
at 19:47
  • msg #96

Re: OOC

I just realized that in all the games I play in this is the first that I've had a real combat encounter..... lol....With that said...will you be informing us when the first round is over? Or is it assumed when you post that it's the next round?
DM
GM, 52 posts
Wed 16 Mar 2016
at 20:19
  • msg #97

Re: OOC

As soon as everyone has had a chance to post something, I will take a Combat Action for the 'monsters' and everyone will get their next action.
This message was last edited by the GM at 20:25, Wed 16 Mar 2016.
Moto Trema
player, 19 posts
Thu 17 Mar 2016
at 03:13
  • msg #98

Re: OOC

In reply to DM (msg # 94):

Very Good. 16th of  Pharast, spring time! :)
Sunrise about 7:00pm and sunset about 7:00am.

In reply to Rook Sanderson (msg # 95):

Dearly noted good sir. :)

Suggested night-watch shifts
9:00pm-11:00pm: Moto and Percy
11:00pm- 1:00am: Adoven and Vik
1:00am- 3:00am: Borric
3:00am- 5:00am: Bai and Pipre
5:00am- 7:00am(dawn): Rikka and Rook
This message was last edited by the player at 03:15, Thu 17 Mar 2016.
Borric d'Cordain
player, 26 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Thu 17 Mar 2016
at 04:18
  • msg #99

Re: OOC

What's this? You want Borric to stand watch solo in the dead of the night? LOL
I would like to mention since this is ooc that Borric has a poor Perception check modifier. It's actually below average. If average is +0, his is -1.


LOL
Moto Trema
player, 20 posts
Thu 17 Mar 2016
at 04:35
  • msg #100

Re: OOC

In reply to Borric d'Cordain (msg # 99):

I had you with Rook before, but he has to pray at dawn. Someone will have to stand night shift alone(with 9 characters and 5 shifts).

If you really want, I can try to change things around again?  :)
Borric d'Cordain
player, 27 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Thu 17 Mar 2016
at 04:41
  • msg #101

Re: OOC

Personally I don't mind. But I just wanted to point out that Borric's perception modifier should be considered in the overall scheme of things. What do folks think?
Borric d'Cordain
player, 28 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Thu 17 Mar 2016
at 04:42
  • msg #102

Re: OOC

Oh and Bai also has a -1 modifier so she should be paired too as long as it isn't with Borric :)
Moto Trema
player, 21 posts
Thu 17 Mar 2016
at 05:07
  • msg #103

Re: OOC

Moto has a +1 to Perception, he can see the monster that is currently stuck to him very well. lol
This message was last edited by the player at 05:40, Thu 17 Mar 2016.
Rook Sanderson
player, 16 posts
Old Deadeye's Boy
Thu 17 Mar 2016
at 13:00
  • msg #104

Re: OOC

Move Pipre up with Borric and Rook can pull a double shift. Problem solved!
Vik d'Lodovka
player, 23 posts
Fri 18 Mar 2016
at 01:24
  • msg #105

Re: OOC

Move action to grab swords, move action to move.

If the grabbing is just assumed, I'll make an attack roll, but I wanted to air on the side of the strict rules.
Moto Trema
player, 22 posts
Fri 18 Mar 2016
at 01:45
  • msg #106

Re: OOC

In reply to Rook Sanderson (msg # 104):

My thanks.

Suggested night-watch shifts
9:00pm-11:00pm: Moto and Percy
11:00pm- 1:00am: Adoven and Vik
1:00am- 3:00am: Borric and Pipre
3:00am- 5:00am: Bai and Rook
5:00am- 7:00am(dawn): Rikka and Rook
Vik d'Lodovka
player, 24 posts
Fri 18 Mar 2016
at 01:47
  • msg #107

Re: OOC

Well if Rook's running a double shift, perhaps rotating that among the team might be a good idea?
Borric d'Cordain
player, 29 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Fri 18 Mar 2016
at 03:24
  • msg #108

Re: OOC

You mean have staggering rotations of 4 person and 5 person watches?
Vik d'Lodovka
player, 25 posts
Fri 18 Mar 2016
at 03:33
  • msg #109

Re: OOC

Rook takes doubles this time, Moto another night, me a third, etc
Moto Trema
player, 23 posts
Fri 18 Mar 2016
at 04:04
  • msg #110

Re: OOC

In reply to Vik d'Lodovka (msg # 109):

Sadly Moto can't take a double shift, as a sorcerer he needs eight hours of sleep in order to regain his spells.
Borric d'Cordain
player, 31 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Fri 18 Mar 2016
at 04:06
  • msg #111

Re: OOC

In reply to Vik d'Lodovka (msg # 109):

Oh Borric will take a double shift. I was only commenting on his perception :)
Vik d'Lodovka
player, 26 posts
Fri 18 Mar 2016
at 04:07
  • msg #112

Re: OOC

In reply to Moto Trema (msg # 110):

Well Moto can find some other way to pull double work (besides obviously being awesome and keeping us alive)

He can cook?
Moto Trema
player, 25 posts
Fri 18 Mar 2016
at 04:48
  • msg #113

Re: OOC

In reply to Vik d'Lodovka (msg # 112):

Nice...:)

Moto can try to cook. I see Profession(cook) skills in his future. What some people will do for a good nights rest.
Vik d'Lodovka
player, 27 posts
Fri 18 Mar 2016
at 05:25
  • msg #114

Re: OOC

In reply to Moto Trema (msg # 113):

Common other tasks include mapmaking, weaponsmithing or armoursmithing (to provide maintenance) or really any Profession

Also, he could just regale us with stories?
Pipre
player, 20 posts
Human Alchemist
AC 14; HP 10/10; 6/7 Bmbs
Fri 18 Mar 2016
at 06:56
  • msg #115

Re: OOC

I will LOAD you guys DOWN with all the potions you can drink once we start making that clink.
DM
GM, 55 posts
Fri 18 Mar 2016
at 08:24
  • msg #116

Re: OOC

Moto Trema:
Moto can try to cook. I see Profession(cook) skills in his future. What some people will do for a good nights rest.


I tend to see Profession(Cook) as the skill of running a large or commercial kitchen to produce a complex menu or serve up a range of different dishes - and is useful at an Inn, Tavern or Noble estate.

Craft(cook), which can be used untrained, is used to prepare a simle meal.
Pipre
player, 21 posts
Human Alchemist
AC 14; HP 10/10; 6/7 Bmbs
Fri 18 Mar 2016
at 15:16
  • msg #117

Re: OOC

So profession (chef), I think that makes a lot of sense.
Adoven
player, 23 posts
Fri 18 Mar 2016
at 15:26
  • msg #118

Re: OOC

Vic...I just noticed our portraits seem to be wearing almost the same shirt, and we just attacked the exact same way. Did we just become best friends?
Vik d'Lodovka
player, 29 posts
Fri 18 Mar 2016
at 15:30
  • msg #119

Re: OOC

In reply to Adoven (msg # 118):

I think we did!

Must be a cultural thing too.
Moto Trema
player, 27 posts
Fri 18 Mar 2016
at 22:26
  • msg #120

Re: OOC

In reply to DM (msg # 116):

If Craft(cook) can be used untrained all the better. :)

Maybe Pipre can help him find some herbs to season our meal?

Adoven and Vic, I already thought you two where playing a brother/sister angle(twins)? :)
This message was last updated by the player at 22:27, Fri 18 Mar 2016.
Vik d'Lodovka
player, 30 posts
Fri 18 Mar 2016
at 22:38
  • msg #121

Re: OOC

In reply to Moto Trema (msg # 120):

I suppose everyone from Winterbreak looks the same to you, huh?

Is that how it is? :P
Pipre
player, 22 posts
Human Alchemist
AC 14; HP 10/10; 6/7 Bmbs
Sat 19 Mar 2016
at 05:31
  • msg #122

Re: OOC

"Untrained check
Ahmed K'Tor rolled 17 using 1d20+11.  Grapple check"

wat
Pipre
player, 24 posts
Human Alchemist
AC 14; HP 10/10; 5/7 Bmbs
Sun 20 Mar 2016
at 19:25
  • msg #123

Re: OOC

I want a stuffed owlbear doll irl
Vik d'Lodovka
player, 31 posts
Sun 20 Mar 2016
at 22:06
  • msg #124

Re: OOC

My friend made one for our DnD group after I had a villain use owlbears in combat
DM
GM, 60 posts
Sun 20 Mar 2016
at 22:39
Aris'ta
player, 2 posts
Brilliantly choreographed
Excellently executed
Sun 20 Mar 2016
at 23:53
  • msg #126

Re: OOC

That is the most wondrous thing I've seen all week.
Vik d'Lodovka
player, 34 posts
Wed 23 Mar 2016
at 15:36
  • msg #127

Re: OOC

Arcana actually Pipre, for magical beast. But the it's the GM's call on nature working.
Moto Trema
player, 31 posts
Wed 23 Mar 2016
at 21:02
  • msg #128

Re: OOC


Just looking for clarification, so I'm going to ask...:)

From what I am reading, Pipre made no mention of checking Moto. Just Bai(who I believe was not bitten) and Percy, so did she check Moto?
This message was last edited by the player at 21:03, Wed 23 Mar 2016.
Pipre
player, 30 posts
Human Alchemist
AC 14; HP 10/10; 7/7 Bmbs
Wed 23 Mar 2016
at 21:12
  • msg #129

Re: OOC

Sure, can we say I did?
DM
GM, 66 posts
Wed 23 Mar 2016
at 21:18
  • msg #130

Re: OOC

quote:
A check of Percy, Moto, Bai and the horses shows no signs of disease, although you all know that some diseases take days to reveal themselves, so there might still be trouble further down the line.


From my summation of the second night's camp - with no specification of who did the checks, nor how detailed they were.  It was my assumption that while there was a risk, the party as a whole would be interested in the state of play - even if it is only a casual glance, sneaky look.
Moto Trema
player, 32 posts
Wed 23 Mar 2016
at 21:23
  • msg #131

Re: OOC

I was asking to see if you(the pc) just forgot who was bit or if your character seemed to be purposely avoiding Moto? So I didn't really know what to think.
Pipre
player, 31 posts
Human Alchemist
AC 14; HP 10/10; 7/7 Bmbs
Wed 23 Mar 2016
at 21:30
  • msg #132

Re: OOC

Nope nope, just forgot as a player.
Bai Kao
Player, 17 posts
Quiet and lost in thought
Wed 23 Mar 2016
at 22:21
  • msg #133

Re: OOC

I assumed Bai only got a look since she was mucking around in one of their guts.
DM
GM, 67 posts
Fri 25 Mar 2016
at 07:27
  • msg #134

Re: OOC

A basic Player / Character  update.

Tib's player hasn't visited the game in three weeks, and got a PM reminder a week ago. So I am going to assume that he has dropped from the game and take the Character over as an NPC.

Rikka's player hasn't been around for two weeks either and, as I am sure you have noticed, I have been making short NPCed posts on her behalf.  The player has had PM reminder (which should jump the game back to their sticky list if it got deleted  by mistake).  I will give them a week or so, and then take her over as a proper NPC.

Those characters were fortunate (or  perhaps not) in that I can see how I want to use them as NPCs - even if they will be a pale shadow of their intended personalities.

Misha's player (as is her right) decided that she didn't want to join us, after creating the character.  She would have been a really nice PC,  but it doesn't work well as an NPC :(  so Misha will be disappearing from our world shortly.

Those of you 'in the field'  will probably have noticed that Andalon and Aris'ta (That is it! I am NEVER going to accept any more characters with names that start with an A ...)  are chatting in the drovers.  And there are two other characters, Cyrus and Zorah, in build.  They will be joining you shortly.
Vik d'Lodovka
player, 36 posts
Fri 25 Mar 2016
at 15:03
  • msg #135

Re: OOC

So are we going to shed the npc'd characters at some point? Take up new ones?
DM
GM, 69 posts
Fri 25 Mar 2016
at 15:21
  • msg #136

Re: OOC

Henry was always going to fetch in some NPCs to do the donkey work, and tidy up those areas that you guys miss / skip etc.  -  This is just a bit earlier than I had intended, and while Rikka and Tib are a bit more versatile than the NPCs I was planning -  but they are 'standard' enough that I can use them easily and they add a bit more flavour than conventionally bland NPCs.  I suspect they will also act as the 'Cavalry' if any of you even need rescuing. :)

I half expect to lose players (RL changes happen, people decide they don't like my style of game, etc) - PRoL attrition  is well known.  And often for good reason.  My plan has always been to run two or three different groups at the same time and give XP out generously.  That we can move through through the AP at a reasonable pace without leaving huge swathes of countryside unexplored and means we don't get too bogged down in one part of the game.

We are down to eight (plus Rikka) in this group with another, smaller, group following on.   So two parties with cover for absence, or three parties that could get stretched very quickly.  So once we are settled in, I expect to recruit for another 3-4 players to round the groups out.

Does that help?
Adoven
player, 27 posts
Sun 27 Mar 2016
at 16:15
  • msg #137

Re: OOC

I'm still here...hectic few days!will be back to normal posting soon!
DM
GM, 72 posts
Sun 27 Mar 2016
at 16:44
  • msg #138

Re: OOC

In reply to Adoven (msg # 137):

Hope everything calms down for you soon.  Unless it it all uber-exciting, of course. :)
Adoven
player, 28 posts
Mon 28 Mar 2016
at 14:24
  • msg #139

Re: OOC

It warmed up here so I attempted to get my kids outside a bit lol. My 8 year old is a mirror image of me and would rather play PS3 and pathfinder than go outside and play. So we hiked a bit and then had Easter stuff and stuff. I'm back on the grind now at work though so should be able to post more :) (I love that being back at work = more time to screw off and play pathfinder.)
DM
GM, 73 posts
Mon 28 Mar 2016
at 20:21
  • msg #140

Re: OOC

I have a couple of  PMs recently, that make me realise that I haven't made my plans  clear.  My only excuse is that I have been concentrating on IC conversations -  but I am a big boy, I should be able to do both.

In my mind the current group at Oleg's is too large to make a sustainable single party -  and that is why we have a smaller group coming along behind.  Once everyone is together in one big group, I will split you into two smaller groups.  Assuming no-one drops, that is two groups of six PCs -   large enough to give some resilience if someone can't post for a week or two, gives you people to play off of and allows you to share the thinking. But space to operate as an individual within the party.   Personally, I find groups of 5-6 work well on RPoL, but if those groups still feel uncomfortably large we can consider splitting into three smaller groups of four.

There are no immediate plans to add any more players.  All the folks who have some claim on a spot (ie my wife, people who DM me and people who I have played with for years) neither have a spot in game or have said no - for one reason or another.

The Kingmaker AP (which this game is based on) has  some really great encounters areas, so many that I missed some with my Table Top group when we played Kingmakers (that was a two year table top campaign).  But I have added more low-level scenarios (from some of my favourite modules)  to give us plenty of starting places for those Characters who want to claim land and start a strong hold.

Because this is RPoL and games can take forever, I intend to use the fast rate of progression - but there will still be stuff that you don't get to.  So, at some time in the future, I am thinking about adding a third group of players.  This will be when these characters have leveled up to a point when exploring random hexes and fights with low level monsters aren't a lot of fun any more.

Although I will be using the fast experience track -  I will probably level all of you starting characters up at the same time -  at least until you are level 3 (or so) and past the 'One Unlucky Hit And You Are Dead' stage.

On a separate Note.  I have almost finished my simplification of the Kingdom building rules (a long holiday weekend put to good use). Large chunks are already written down -  and most of the rest has been worked out.  The rules will allow you to claim land and build your own stronghold, or tack onto someone else's strong hold and become an investor, or set up in the 'capital' and becomes a wide area investor.  Or, of course, to just party all of your wealth away and not get involved in all this building stuff at all :)
Borric d'Cordain
player, 38 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Tue 29 Mar 2016
at 05:05
  • msg #141

Re: OOC

Moto:
Moto then made good note of Oleg. The fact that he would not shake Rook's hand was a sign of bad faith. Considering Rook, Moto and the rest would most likely battle to the death to save Oleg's trading post. Also, the way he treated his very young bride like a slave was disheartening. It was then Moto made up his mind...without another word he headed to the stables, putting away his horse.


I thought Moto went to the stables...BUT the house?
LOL
Moto Trema
player, 38 posts
Tue 29 Mar 2016
at 05:58
  • msg #142

Re: OOC

It was in the note to the GM....(got new info). :)
This message was last edited by the player at 07:55, Tue 29 Mar 2016.
Rook Sanderson
player, 23 posts
Old Deadeye's Boy
Tue 29 Mar 2016
at 13:02
  • msg #143

Re: OOC

Sorry for my silence, work piled up quickly. Will post soon!
Zorah
player, 1 post
I talk to the trees, but
they never listen to me.
Tue 29 Mar 2016
at 19:10
  • msg #144

Re: OOC

Hi all, sorry for taking so long to get into the game.  I've had an Unfinished idea sitting in my character sheet section for awhile now but RL had other plans.  I hope to see some of you IC soon.
Andalon de Lebeda
player, 19 posts
Cleric of Abadar
Wed 30 Mar 2016
at 15:27
  • msg #145

Re: OOC

Welcome aboard, Zorah and Cyrus. I'm looking forward to getting to know you.  :o)
Pipre
player, 35 posts
Human Alchemist
AC 14; HP 10/10; 7/7 Bmbs
Thu 31 Mar 2016
at 21:50
  • msg #146

Re: OOC

I have to assume Moto is dreaming about Pipre and the thirty gallons of ale she keeps on her oxen's pack saddle. :p
Moto Trema
player, 43 posts
Thu 31 Mar 2016
at 23:07
  • msg #147

Re: OOC

In reply to Pipre (msg # 146):

Rotfl. Indeed Pipre, indeed. Please start your choice of any 80s song as background music for Moto's dream....now. :)
This message was last edited by the player at 00:20, Fri 01 Apr 2016.
Rook Sanderson
player, 25 posts
Old Deadeye's Boy
Fri 1 Apr 2016
at 02:40
  • msg #148

Re: OOC

My vote is for Goodbye Horses.
Borric d'Cordain
player, 41 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Fri 1 Apr 2016
at 04:19
  • msg #149

Re: OOC

Day of traveling for me. Seeya when I'm back-ish
DM
GM, 98 posts
Mon 4 Apr 2016
at 17:51
  • msg #150

Re: OOC

HMM -  My cock up in the Drover's thread.  I have edited my initial post slightly, apologised to the Lebeda's by PM and asked them to edit  :(

*Hangs head in shame and goes to sit in the DM naughty corner*
Valoria der lin Lebeda
NPC, 5 posts
Mon 4 Apr 2016
at 18:11
  • msg #151

Re: OOC

In reply to DM (msg # 150):

No worries DM. You run an awesome game. :)

I have also edited my post. So that should fix things. :)
Pipre
player, 39 posts
Human Alchemist
AC 14; HP 10/10; 7/7 Bmbs
Mon 4 Apr 2016
at 20:36
  • msg #152

Re: OOC

mmmm, that intimidate roll~♥♪
Andalon de Lebeda
player, 26 posts
Cleric of Abadar
Tue 5 Apr 2016
at 12:31
  • msg #153

Re: OOC

DM - no problems at all. Been there, done that myself, more times than enough.

Pipre - sweet!! :o)
Aris'ta
player, 21 posts
Brilliantly choreographed
Excellently executed
Wed 6 Apr 2016
at 02:25
  • msg #154

Re: OOC

Sorry for the delay. Work :P
DM
GM, 109 posts
Wed 6 Apr 2016
at 08:46
  • msg #155

Re: OOC

Pipre:
mmmm, that intimidate roll~♥♪


It WAS sweet. Unfortunately ...

Remind me afterwards and I'll explain why it didn't work.
Pipre
player, 40 posts
Human Alchemist
AC 14; HP 10/10; 7/7 Bmbs
Wed 6 Apr 2016
at 09:35
  • msg #156

Re: OOC

I think I'll have that explanation now if you don't mind
DM
GM, 111 posts
Wed 6 Apr 2016
at 10:09
  • msg #157

Re: OOC

In reply to Pipre (msg # 156):

Well a short version ... but even that stops any further intimidation of Diplomatic attempts you might make.  You can have more detail later.

To paraphrase some of the material in the AP ......
DM
GM, 112 posts
Wed 6 Apr 2016
at 10:13
  • msg #158

Re: OOC

Although you got the last post in before I posted the explanation  :)
Borric d'Cordain
player, 45 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Wed 6 Apr 2016
at 16:19
  • msg #159

Re: OOC

Got my post in (wow... very interesting Pipre)
Sorry for my late post
Pipre
player, 43 posts
Human Alchemist
AC 14; HP 10/10; 7/7 Bmbs
Thu 7 Apr 2016
at 07:27
  • msg #160

Re: OOC

bah, where am I going to get guards for the gambling hall brothel I want to build now?
DM
GM, 116 posts
Thu 7 Apr 2016
at 07:31
  • msg #161

Re: OOC

*grin*

I am sure there will be plenty more opportunity :)
Adoven
player, 37 posts
Thu 7 Apr 2016
at 16:08
  • msg #162

Re: OOC

Northerners Unite! We are the damage output machines!
DM
GM, 118 posts
Thu 7 Apr 2016
at 19:23
  • msg #163

Re: OOC

Rikka's player hasn't been around since 13 March and hasn't responded to a PM I sent them on 25 March  -  so I will convert her to a full blown NPC.  :(
Borric d'Cordain
player, 47 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Thu 7 Apr 2016
at 19:57
  • msg #164

Re: OOC

These things do happen. RL can get really busy at time
DM
GM, 119 posts
Thu 7 Apr 2016
at 20:03
  • msg #165

Re: OOC

Yes, indeed they do. I didn't intend to make it sound like 'having a go', I was just letting you guys know as a courtesy (and so I don't feel the need to write NPCed on the bottom of each post anymore) :)
Aris'ta
player, 25 posts
Brilliantly choreographed
Excellently executed
Fri 8 Apr 2016
at 05:43
  • msg #166

Re: OOC

So sorrowful sometimes. I have two games I miss with my whole heart every day, so it's sad when RL comes up, on both ends.
DM
GM, 122 posts
Sat 9 Apr 2016
at 08:47
  • msg #167

Re: OOC

Nice ambush guys  :)

While Pipre had some extra information earlier to explain why that superb Intimidate roll didn't work - but here is part of the Morale section from the bandit leader's write up in the AP.

Happs knows that his position as second-in-command
is tenuous at best and won’t back down from a fight in
front of his men—as long as one other bandit can see him,
he fights to the death.

This message had punctuation tweaked by the GM at 08:47, Sat 09 Apr 2016.
Pipre
player, 46 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 9 Apr 2016
at 15:27
  • msg #168

Re: OOC

that's dumb.
Viktoria d'Lodovka
player, 50 posts
Sat 9 Apr 2016
at 15:30
  • msg #169

Re: OOC

That's at best a bonus on morale checks, not an outright immunity.
Pipre
player, 47 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 9 Apr 2016
at 15:40
  • msg #170

Re: OOC

well he certainly did do that.
DM
GM, 125 posts
Sat 9 Apr 2016
at 15:42
  • msg #171

Re: OOC

Happs wasn't very bright and he could only see three of you - plus the two 'cowed' NPCs who he 'knew' wern't going to fight..

There is some extra background to support it - and the roll guaranteed that the rest would leg it as soon as the battle started.  Ironically, Diplomacy would have had a better chance of working.  Poor old Happs was all Intimidated out.

Be warned, you will come across more 'fight to the death' bandits during these early phases.
Pipre
player, 48 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 9 Apr 2016
at 15:53
  • msg #172

Re: OOC

well, whatever, more xp that is split many many ways.
Pipre
player, 50 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 9 Apr 2016
at 16:09
  • msg #173

Re: OOC

Oh, hey, is that half orc still alive? I yell at him to get over here. :}
DM
GM, 126 posts
Sat 9 Apr 2016
at 16:45
  • msg #174

Re: OOC

*grin*  I think I can manage that  :)

As for XP -  much of it comes as 'Story line' XP -  so after a couple of hexes of exploration, you will all hit L2 at about the same time anyway.  I don't want you guys too soft and squishy - there is little DM fun in that.
Viktoria d'Lodovka
player, 51 posts
Sat 9 Apr 2016
at 17:02
  • msg #175

Re: OOC

Yay, second level

More skills and I get the Cleave feat!
DM
GM, 127 posts
Sat 9 Apr 2016
at 17:18
  • msg #176

Re: OOC

I am off out soon -  an evening drinking with reenactor friends, camping overnight, then a 90th birthday to attend tomorrow.  probably no substantive posts for a day or two.
Pipre
player, 51 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 9 Apr 2016
at 17:59
  • msg #177

Re: OOC

That didn't mean that we level, right? Clarify?
Borric d'Cordain
player, 49 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sat 9 Apr 2016
at 18:30
  • msg #178

Re: OOC

Pipre:
That didn't mean that we level, right? Clarify?


Not as I read it. But if we explore a couple of hexes (which means 2 as opposed to a few), we should hit level 2.
Percy Arndell
player, 26 posts
Gentleman and Poet
"Oh. Hello."
Sun 10 Apr 2016
at 05:38
  • msg #179

Re: OOC

Makes sense that the brute in charge of the bandits Intimidates Happs more than Pipre could.  You'll have to work on being big (assumedly), mean and evil, my friend ! :>
Pipre
player, 53 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sun 10 Apr 2016
at 06:17
  • msg #180

Re: OOC

About that..
Borric d'Cordain
player, 51 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sun 10 Apr 2016
at 14:18
  • msg #181

Re: OOC

Where is the map of the combat?
Percy Arndell
player, 29 posts
Gentleman and Poet
"Oh. Hello."
Sun 10 Apr 2016
at 14:27
  • msg #182

Re: OOC

Under the Game Map link, top of screen - you may have to do a forced refresh if your browser has cached the old version (CTRL+F5 in most browsers, I believe).  ;>
Borric d'Cordain
player, 53 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sun 10 Apr 2016
at 15:20
  • msg #183

Re: OOC

Thanks. Tablets don't work as well as a laptop. I got the map without any issues w/laptop.
DM
GM, 128 posts
Sun 10 Apr 2016
at 19:13
  • msg #184

Re: OOC

Indeed - you will have to 'explore' a couple (which does indeed mean 2) hexes and then you will level up.
Borric d'Cordain
player, 54 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sun 10 Apr 2016
at 20:22
  • msg #185

Re: OOC

quote:
there were more bandits clustered outside the gate -  it isn't just one that got away, there are (perhaps) half a dozen who got away.


Oh so then there were more than the 6 that showed up on the map?
DM
GM, 132 posts
Sun 10 Apr 2016
at 20:39
  • msg #186

Re: OOC

From the original post.

DM:
The Bandits are surprisingly obliging, turning up on-time about 30 minutes after dawn, and try to  ride in  through the open gate.  The leader only gets as far as Vik before he is forced to stop, meaning the five others spread out behind him, and there are more milling around outside the gate.

Borric d'Cordain
player, 55 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sun 10 Apr 2016
at 21:31
  • msg #187

Re: OOC

Thanks for THAT clarification.
And here I was thinking that there were only 6 of them :)
DM
GM, 133 posts
Sun 10 Apr 2016
at 21:49
  • msg #188

Re: OOC

Sorry, I thought you had all clocked that there were more outside.   I should have extended the map -  I took the easy option and used the map as published in the PDF file.  Then there wasn't enough room.
Bai Kao
Player, 25 posts
Quiet and lost in thought
Sun 10 Apr 2016
at 21:56
  • msg #189

Re: OOC

So, roughly, how many more escaped?
Borric d'Cordain
player, 56 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Sun 10 Apr 2016
at 23:31
  • msg #190

Re: OOC

GM:
Borric strides forward and grabs the reins of the horse by bandit-4, but as he starts to mount he remembers that there were more bandits clustered outside the gate -  it isn't just one that got away, there are (perhaps) half a dozen who got away.


I'm actually glad that I didn't know how many there really were. As a player, I have hesitated when faced with those type of odds.
DM
GM, 134 posts
Mon 11 Apr 2016
at 08:44
  • msg #191

Re: OOC

In reply to Bai Kao (msg # 189):

There were another 5 outside -  so six ran.

I was half expecting you guys to station Rook and/or another archer on  one of the corner towers -  which would have given a better view of the bandits approaching and what was going on outside.

It was supposed to be a challenge for you, and as a group you actually handled it quite effectively -  Pipre weakened the group morale first, you then took most of the first wave out in round 1,(helped by the fact that many of them were actually trying to turn their horses and get away) -  which caused the second wave to flee without firing a shot.  Apart from the leader's opening Alchemist's Fire attack -  only one of them even got a shot off.
Pipre
player, 55 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Mon 11 Apr 2016
at 08:50
  • msg #192

Re: OOC

and they hit the person who can heal only themselves. or one of the ones who can only heal themselves, not sure how common that is in pathfinder.
DM
GM, 135 posts
Mon 11 Apr 2016
at 10:21
  • msg #193

Re: OOC

He shot the one who had made herself the focus of attention and threw the bomb   :)
Zorah
player, 29 posts
I talk to the trees, but
they never listen to me.
Wed 13 Apr 2016
at 00:59
  • msg #194

Re: OOC

I just realized while looking at everyone else's character descriptions that I never copied mine over from my character sheet.  My apologies to anyone who tried to see mine and couldn't.
Aris'ta
player, 29 posts
Brilliantly choreographed
Excellently executed
Wed 13 Apr 2016
at 01:27
  • msg #195

Re: OOC

I'm here, I swear I'm here. Sorry, couple of cray days.
Borric d'Cordain
player, 68 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Wed 13 Apr 2016
at 22:42
  • msg #196

Re: OOC

Sorry got myself busy...things should return to normal after the 15th
Cyrus Ondari
Player, 25 posts
Human Fighter
Sword and Shield
Tue 19 Apr 2016
at 02:15
  • msg #197

Re: OOC

What happened to our thread?
Rook Sanderson
player, 33 posts
Old Deadeye's Boy
Tue 19 Apr 2016
at 02:38
  • msg #198

Re: OOC

For Pipre, you heal 1 point of ability score damage per day. Lesser Restoration heals 1d4. Using the Heal skill to provide Long Term Care can also heal ability score damage at twice the rate, but takes 8 hours of rest minimum.
Valoria der lin Lebeda
Player, 19 posts
Tue 19 Apr 2016
at 02:38
  • msg #199

Re: OOC

We where eaten enroute by trolls. Now we are ghost on a never ending road, but we don't know it yet. :P

I believe the DM is just waiting for the first party to move on before putting us in the Oleg thread.


“Would you like to hear my song? I'm afraid it's rather long
Of the famous "On to Oleg's" double trouble,
Of the half-a-dozen trips and half-a-dozen slips
And the very latest bursting of the bubble.
'Tis pretty hard to sing and like a round, round ring
'Tis a dreadful knotty puzzle to unravel;
Though all the papers swore, when we touched the road forbore
That Oleg's was a hard road to travel.”

DM
GM, 160 posts
Tue 19 Apr 2016
at 07:29
  • msg #200

Re: OOC

In reply to Cyrus Ondari (msg # 197):

Seeing as you were all chatting so nicely, I thought you could cope for a while, until the first party had moved on -  it also gave rook a chance to get a post into his thread.    With his question toi the 'bandits, I might need to think of something else for you all to do while I resolve that :)
Cyrus Ondari
Player, 26 posts
Human Fighter
Sword and Shield
Tue 19 Apr 2016
at 10:40
  • msg #201

Re: OOC

In reply to DM (msg # 200):

I should have been more specific, we had such good chatting going and then it stopped. I guess everyone felt like sharing time was over :) I am excited to rescue Moto from wolves.
Percy Arndell
player, 36 posts
Gentleman and Poet
"Oh. Hello."
Tue 19 Apr 2016
at 14:17
  • msg #202

Re: OOC

<applauds Valoria's verse>  :>
DM
GM, 164 posts
Tue 19 Apr 2016
at 14:24
  • msg #203

Re: OOC

In reply to Percy Arndell (msg # 202):

Yes - Valoria's verse deserves the applause -  I should have done so earlier  (but I was sneaking in posts when I shouldn't have been :)
Borric d'Cordain
player, 69 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Tue 19 Apr 2016
at 22:09
  • msg #204

Re: OOC

Sorry for my absence.
I survived taxes. Or I've been reborn again :)
Valoria der lin Lebeda
Player, 21 posts
Wed 20 Apr 2016
at 07:36
  • msg #205

Re: OOC

Bows head...My thanks for the applauds. More verses will be added in the future. :)
Cyrus Ondari
Player, 31 posts
Human Fighter
Sword and Shield
Fri 22 Apr 2016
at 22:45
  • msg #206

Re: OOC

Wow, we are really bad at Ride checks. Perhaps we should proceed on foot....
Zorah
player, 38 posts
I talk to the trees, but
they never listen to me.
Sat 23 Apr 2016
at 13:16
  • msg #207

Re: OOC

You'd think for someone who made a character around animals I'd be good at ride checks, but you would be wrong.
Aris'ta
player, 41 posts
Brilliantly choreographed
Excellently executed
Mon 25 Apr 2016
at 04:13
  • msg #208

Re: OOC

You'd think as a ranger I'd be better with a bow. Apparently I wasted all my good shots during practice.
Cyrus Ondari
Player, 33 posts
Human Fighter
Sword and Shield
Mon 25 Apr 2016
at 17:58
  • msg #209

Re: OOC

It's really a comedy of horse riding errors around here :)

I guess it should be expected with level 1 characters, I just hope someone can take care of this wolf bite before too long...
Zorah
player, 40 posts
I talk to the trees, but
they never listen to me.
Mon 25 Apr 2016
at 18:23
  • msg #210

Re: OOC

I seriously considered taking ride since I was going the animal trainer route, then I was like, "Nah, I'm going to train them not ride them into combat."  Hindsight.
DM
GM, 175 posts
Mon 25 Apr 2016
at 18:50
  • msg #211

Re: OOC

I do have to say that I have been thoroughly enjoying this little encounter  :)  Although one does hope that the other group take a lesson from it ...
This message was last edited by the GM at 18:50, Mon 25 Apr 2016.
Borric d'Cordain
player, 72 posts
Knight Paladin of Iomedae
Group Ledger 20 gold
Thu 28 Apr 2016
at 18:55
  • msg #212

Re: OOC

Borric d'Cordain:
Sorry for my absence.
I survived taxes. Or I've been reborn again :)


I'm back but my laptop has died. Hope to get it back sometime soonish, but I wasn't given a date. Posting this from work (on lunch break)
DM
GM, 181 posts
Thu 28 Apr 2016
at 19:38
  • msg #213

Re: OOC

Borric -  hope it all sorts itself out soon.

Three threads kick started  :P
Cyrus Ondari
Player, 39 posts
Human Fighter
Sword and Shield
Thu 28 Apr 2016
at 22:05
  • msg #214

Re: OOC

In reply to DM (msg # 213):

Is the group from thread 1 moving into thread 3b?
DM
GM, 182 posts
Thu 28 Apr 2016
at 22:13
  • msg #215

Re: OOC

Yes ....  and No  :)

3b is the   'Move on' thread.  However, you can still continue your conversations concerning healing in  the other thread, at the same time, if you want to.
DM
GM, 183 posts
Fri 29 Apr 2016
at 07:06
  • msg #216

Re: OOC

Chasing Bandits :   I'll get a map up and a detailed report back from Andoven when I get home for work this evening.

Bigger DM post for Settling Into Oleg's as well -  Second group feel free to post in either of the Oleg's or Drovers threads as you see fit.

It has been a busy couple of weeks for me -  but things should start to calm down now and give me a bit more time.
This message was last edited by the GM at 07:14, Fri 29 Apr 2016.
Pipre
player, 68 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 30 Apr 2016
at 05:43
  • msg #217

Re: OOC

I laughed. Suspended.
DM
GM, 186 posts
Sat 30 Apr 2016
at 07:10
  • msg #218

Re: OOC

Seeing as religion has been playing a part in your conversations recently, I thought I would add links to the Wiki's descriptions of (some of) the deities followed by various characters in the game. Just about everyone would know the broad outlook of these churches, although a Knowledge Religion Roll is still required for the fine detail.

I haven't done this because I think anyone is role playing badly or stepping on anyone else's toes - actually I am enjoying the discussions :)  It is always nice to see a characters interacting with each other.  I just thought it might help anyone who wasn't too familiar with the Golarion's religious structures.

http://www.pathfinderwiki.com/wiki/Abadar

http://www.pathfinderwiki.com/wiki/Erastil

http://www.pathfinderwiki.com/wiki/Pharasma
Andalon de Lebeda
player, 59 posts
Cleric of Abadar
Sat 30 Apr 2016
at 11:43
  • msg #219

Re: OOC

In reply to Pipre (msg # 217):

Now just wait until Henry offers the three bandit prisoners a suspended sentence ... ;o)
DM
GM, 187 posts
Sat 30 Apr 2016
at 12:15
  • msg #220

Re: OOC

You may not be that far off, however, Henry has to try out his brand new powers as judge and jury first ...
DM
GM, 190 posts
Sun 1 May 2016
at 07:58
  • msg #221

Re: OOC

Sometimes I hate having lots of NPCs ....  I just seem to be posting and posting and posting .....
Pipre
player, 69 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Mon 2 May 2016
at 20:17
  • msg #222

Re: OOC

whoa! how'd you get +18, Bai? I'm fairly new to Pathfinder so I don't know lots of things
Bai Kao
Player, 44 posts
Quiet and lost in thought
Mon 2 May 2016
at 21:27
  • msg #223

Re: OOC

Bai's a fancy ol' seer. Which means that whenever Bai spaces out she's got an eye to the sky watching birds. Watching birds lets her get a once a day +10 to any skill.
Cyrus Ondari
Player, 43 posts
Human Fighter
Sword and Shield
Wed 4 May 2016
at 01:49
  • msg #224

Re: OOC

I hope my existential post didn't derail thread 3b...
Aris'ta
player, 48 posts
Brilliantly choreographed
Excellently executed
Wed 4 May 2016
at 01:53
  • msg #225

Re: OOC

Just suffering a touch of writer's block. I will attempt to showcase something a bit later.
Zorah
player, 46 posts
I talk to the trees, but
they never listen to me.
Wed 4 May 2016
at 02:05
  • msg #226

Re: OOC

I posted after you Cyrus.  Granted it was in response to someone else, so maybe you did break the thread.
Cyrus Ondari
Player, 44 posts
Human Fighter
Sword and Shield
Wed 4 May 2016
at 02:13
  • msg #227

Re: OOC

Hahaha to both of you. I liked Zorah's call back of the apples...

Seriously though, are we waiting for the bandit chasers to finish chasing and return?
Rook Sanderson
player, 40 posts
Old Deadeye's Boy
Wed 4 May 2016
at 02:24
  • msg #228

Re: OOC

My silence comes mainly from work keeping me busy. I'm getting a post up now.
DM
GM, 193 posts
Wed 4 May 2016
at 09:06
  • msg #229

Re: OOC

In reply to Cyrus Ondari (msg # 224):

*grin*  I was just giving everyone people a chance to get a post in -  in case anyone objected to henry's form of justice  :)

But the next DM post (probably 10-12 hours from now) will move you on, out from under Henry's thumb and somewhere where you are your own bosses.
DM
GM, 196 posts
Wed 4 May 2016
at 20:57
  • msg #230

Re: OOC

Sorry Folks, tonight's posts don't have the depth I would have like to have given them.  I am tired this evening, but you deserved a post of some sort.
Andalon de Lebeda
player, 62 posts
Cleric of Abadar
Fri 6 May 2016
at 14:11
  • msg #231

Re: OOC

I will be travelling quite a bit for the next 5 weeks and probably won't get to post as often. I will post when I can but feel free to NPC Andalon if needed to avoid delays.  :o)
DM
GM, 198 posts
Fri 6 May 2016
at 14:39
  • msg #232

Re: OOC

Ok.  Are you heading this way?
Zorah
player, 48 posts
I talk to the trees, but
they never listen to me.
Fri 6 May 2016
at 15:25
  • msg #233

Re: OOC

In-laws are visiting this weekend so I won't be on much until Monday.
Aris'ta
player, 49 posts
Brilliantly choreographed
Excellently executed
Sat 7 May 2016
at 02:01
  • msg #234

Re: OOC

Promise to post soon, been a crazy week.
Andalon de Lebeda
player, 63 posts
Cleric of Abadar
Mon 9 May 2016
at 17:50
  • msg #235

Re: OOC

Rome - Barcelona - England :o)
DM
GM, 201 posts
Mon 9 May 2016
at 18:01
  • msg #236

Re: OOC

In reply to Andalon de Lebeda (msg # 235):

Standard invite for a pint if you come close.

We are thinking of celebrating our next-year wedding anniversary in your neck of the woods.  We were half thinking of the Commonwealth Games instead, but we can't book that far in advance.
Andalon de Lebeda
player, 66 posts
Wed 11 May 2016
at 10:14
  • [deleted]
  • msg #237

RL Travel plans

This message was deleted by the player at 10:16, Wed 11 May 2016.
Percy Arndell
player, 46 posts
Gentleman and Poet
"Oh. Hello."
Wed 11 May 2016
at 14:43
  • msg #238

RL Travel plans

Following in Andalon's footsteps (seven league boots ?), I'm gonna be offline for a few weeks for reasons beyond my control (I blame my wife entirely), so please look after Percy till I get back !  :>
Cyrus Ondari
Player, 49 posts
Human Fighter
Sword and Shield
Wed 11 May 2016
at 21:03
  • msg #239

Cyrus's Feelings About the Healing Donation

If it wasn't obvious IC, I thought I might add an OOC explanation here. Cyrus is truly grateful for Andalon's ability or any other cleric or healer's ability. He is a fighter and he's going to get hurt, he knows that magical healing will save his skin more times than he's ready to count. He would most definitely voluntarily donate a meaningful amount of his wealth to any "god's" representative who healed him in the days/weeks following a meaningful journey/battle. If he were a ruler of a region, he would also sponsor a group of priests/healers to tend to any wounded, ill, etc.

That said, he has never encountered a healer who has asked for a donation prior to healing, in the aftermath of combat. The idea of an ill or wounded person journeying to a temple, making a donation and receiving healing makes perfect sense, but out here "in the field" it seems counterproductive. As the DM just said in his post, somethings just don't seem right...

I hope that helps.
DM
GM, 204 posts
Wed 11 May 2016
at 21:07
  • msg #240

Cyrus's Feelings About the Healing Donation

*grin*  Those are some of the hooks that make for RP  :)  Although as Andalon is off galavanting around Europe any moment now, more  banter might have to wait until he gets back :)
Cyrus Ondari
Player, 50 posts
Human Fighter
Sword and Shield
Wed 11 May 2016
at 21:54
  • msg #241

Lizards

Are we rolling initiative
DM
GM, 205 posts
Thu 12 May 2016
at 09:33
  • msg #242

Lizards

Roll initiative, if you want, in with your actions  (if you think it appropriate)  If I think I need initiative rolls and we don't have them -  I can roll them here, just as easily.  I always have a bowl of dice sitting on my desk at home :)

That way we don't hold things up - and I don't telegraph combat situations either  :)
This message was last edited by the GM at 09:39, Thu 12 May 2016.
DM
GM, 206 posts
Thu 12 May 2016
at 17:03
  • msg #243

Languages

I have just added the language groups  (which I should have done ages ago) -  so you should be able to use them to post in tongues now  :)
Bai Kao
Player, 47 posts
Quiet and lost in thought
Fri 13 May 2016
at 20:14
  • msg #244

Languages

Did that bandit just jump down 20' and shrug it off? I was figuring that would at least get him the 2d6 that falling 20' would incur, I mean not counting the grabbing of shins and crotch from such a fall onto his feet...
DM
GM, 211 posts
Fri 13 May 2016
at 20:54
  • msg #245

Languages

Not quite unscathed, but he made an awfully good acrobatics role (which I didn't fudge) - which reduces the damage to 1d6 non lethal damage as per this section ...

quote:
If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage.


http://www.d20pfsrd.com/gamema...al-rules#TOC-Falling


The_Dice_Roller:
20:17, Today: DM rolled 21 using 1d20+1.  bandit Jumps - acrobatics.

Bai Kao
Player, 48 posts
Quiet and lost in thought
Fri 13 May 2016
at 20:57
  • msg #246

Languages

Well, there you go, but shouldn't there still be 1d6 damage then? It seems like the battle has finished before it began, but I'm just curious.
This message was last edited by the player at 20:58, Fri 13 May 2016.
DM
GM, 212 posts
Fri 13 May 2016
at 21:09
  • msg #247

Languages

There is some non-lethal damage -  which is why he is standing there dumbly ...  :)

Your earlier Diplomacy Roll worked better on the men than it did on Kressle -  she could only get two of them to even think about attacking you guys :)   And even then, they weren't enthusiastic and only 'advanced purposefully' rather than rush in to the attack.

You pretty much won the 'battle' in the previous round - it just didn't happen instantly :)
Pipre
player, 72 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Fri 13 May 2016
at 22:08
  • msg #248

Languages

Well, happy that worked. Nice job, Bai. Predictable Kressle.

What time of day is it?
DM
GM, 213 posts
Fri 13 May 2016
at 22:18
  • msg #249

Languages

It is coming on for evening.  You had the best part of a day's ride to get there ...

Bai's diplomacy was helped by your intimidation earlier -  some of these guys had seen you follow up your threats and didn't want to go there again.  Sometimes the effects of soft/social skills are cumulative and slow burning -  even if they don't always work how you expect them to.
This message was last edited by the GM at 23:10, Fri 13 May 2016.
Rook Sanderson
player, 44 posts
Old Deadeye's Boy
Fri 13 May 2016
at 23:01
  • msg #250

Languages

Good job team! Cake and juice party back at camp!
DM
GM, 216 posts
Sun 15 May 2016
at 07:51
  • msg #251

Languages

Just been checking Logins ....

Adoven's player hasn't been around for three weeks, with no warning, and will probably go to full NPC before too long.
Borric's player hasn't been around for a week, althouigh he said life was hard.  I will chase him and see if he is here.

Percy and Andalon's players are both away on vacation - in completely different parts of the world.  We might get some sporadic posting off of them over the next few weeks -  although probably best to 'play around them' as much as you can.  I will NPC them when required, but it is probably best not to make anythinbg depend on one of them reacting.

Bai, Pipre and Vik -  looks like the 'Chasing Bandits' thread is pretty much down to you guys for the time being.
Bai Kao
Player, 50 posts
Quiet and lost in thought
Mon 16 May 2016
at 20:51
  • msg #252

Languages

This might sound like I'm splitting short hairs, but how long until sundown is it at the bandit camp? Do we have a few hours or is darkness imminent?
DM
GM, 219 posts
Mon 16 May 2016
at 20:56
  • msg #253

Languages

Lets say a couple of hours before dark.
DM
GM, 220 posts
Mon 16 May 2016
at 21:21
  • msg #254

Languages

You rode something like 30 miles to get here and it took most of the day.

Edited:  closer to 40 miles  as I look at it.
This message was last edited by the GM at 21:33, Mon 16 May 2016.
Viktoria d'Lodovka
player, 65 posts
Tue 17 May 2016
at 03:28
  • msg #255

Languages

Who's the Y in our Game Map?
DM
GM, 221 posts
Tue 17 May 2016
at 07:50
  • msg #256

the big T

Thistle - Pipre's yak.  I redrew the map late last night just before I went to bed - and I was tired :(
Cyrus Ondari
Player, 57 posts
Human Fighter
Sword and Shield
Tue 17 May 2016
at 19:27
  • msg #257

Gossip

Loving this and can't wait to see how it plays out :)
DM
GM, 222 posts
Tue 17 May 2016
at 19:50
  • msg #258

Gossip

In reply to Cyrus Ondari (msg # 257):

From the look of it, I just hope that you are considered suitably trained  :P  And I hate to think what is going to happen when Valoria decided to carry out her watch sitting next to them ....
Cyrus Ondari
Player, 58 posts
Human Fighter
Sword and Shield
Tue 17 May 2016
at 19:56
  • msg #259

Gossip

In reply to DM (msg # 258):

Cyrus is from a noble family. Surely he would have learned of dowries and such. He had no sisters though so the gossip would be foreign land
DM
GM, 223 posts
Tue 17 May 2016
at 20:02
  • msg #260

Gossip

No Sisters?  No defensive experience of the techniques that females use for training males?  Oh dear.

So speaks a DM who (in RL) grew up in a house full of women!
Aris'ta
player, 58 posts
Brilliantly choreographed
Excellently executed
Tue 17 May 2016
at 20:05
  • msg #261

Gossip

Single children of the world unite
Cyrus Ondari
Player, 59 posts
Human Fighter
Sword and Shield
Tue 17 May 2016
at 20:26
  • msg #262

Gossip

I had two younger sisters in real life, now my poor wife (only child) has two boys plus me as payback :)

Cyrus has a brother, but no sisters. He left home before a marriage was arranged for him but he grew up with that as the expectation... Basically you are lucky Cyrus doesn't try to start a dog pile (that's what my boys would do...)
DM
GM, 224 posts
Tue 17 May 2016
at 20:34
  • msg #263

Gossip

Go for it .....
Zorah
player, 57 posts
I talk to the trees, but
they never listen to me.
Tue 17 May 2016
at 21:20
  • msg #264

Gossip

Zorah has no siblings.  Lucky for her I have 5 kids, 4 of which are girls.  I'll be planning some fishing trips with my son when they all reach teenage years...

I don't fish.
DM
GM, 225 posts
Tue 17 May 2016
at 21:24
  • msg #265

Gossip

I took my son on a walk to celebrate his 16th birthday.  Across England, coast to coast, along Hadrian's Wall :)
Bai Kao
Player, 52 posts
Quiet and lost in thought
Tue 17 May 2016
at 21:28
  • msg #266

Gossip

They say that the difference between America and Europe is that in America 100 years is a long time, in Europe 100 miles is a long distance. I was stunned when I read that you walked coast to coast, then I saw it was only 80 miles or so...

Still very cool though!
DM
GM, 226 posts
Tue 17 May 2016
at 21:36
  • msg #267

Gossip

In reply to Bai Kao (msg # 266):

Which was (in part) why I qualified the route.  My American Wife has been in the UK for nearly 15 years now (it is our 14th wedding anniversary next month) and she is still  surprised by how long it takes to get to places.  Everywhere here is built up -  I think we decided that England has 1/5 population of the whole of the USA, in an area the size of Pennsylvania.

We have a short camping trip planned  around our anniversary, which starts with a drive to Torquay (from Portsmouth) - about 150 miles -  which will take us 4-5 hours travelling during the day :)
Aris'ta
player, 59 posts
Brilliantly choreographed
Excellently executed
Tue 17 May 2016
at 22:53
  • msg #268

Gossip

I've three older brothers in real life, but circumstances made it seem as though I was an only child. It's blessing and a curse.
Valoria der lin Lebeda
Player, 39 posts
Tue 17 May 2016
at 23:55
  • msg #269

Gossip

I live in a small town of about only 200 people. I have to drive 150 miles for groceries, only takes two hours. Nothing but farms and forest land for almost the whole drive.

In RL I have one younger sister. I also have two sons. Fishing and hunting trips are always nice.
This message was last edited by the player at 23:55, Tue 17 May 2016.
Aris'ta
player, 61 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 03:01
  • msg #270

Gossip

Zorah, you are absolutely right. That was beautifully stated. Thank you for that, it made my night.
Zorah
player, 60 posts
I talk to the trees, but
they never listen to me.
Wed 18 May 2016
at 03:08
  • msg #271

Gossip

I try.  :D
Aris'ta
player, 62 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 03:11
  • msg #272

Gossip

Tonight, my friend, you succeeded. :) I try to play her as bitter, simply because it is so fun to watch her bloom.
Valoria der lin Lebeda
Player, 40 posts
Wed 18 May 2016
at 03:37
  • msg #273

Gossip

In reply to Aris'ta (msg # 272):

I think the three of you have made a really nice, very deep RP scene. I have really enjoyed reading your posts.
Rook Sanderson
player, 53 posts
Old Deadeye's Boy
Wed 18 May 2016
at 05:09
  • msg #274

Gossip

Choo-choo, literal train coming through.
Aris'ta
player, 65 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 05:16
  • msg #275

Gossip

I think I just relieved high school through that last post. Painful.
DM
GM, 227 posts
Wed 18 May 2016
at 05:41
  • msg #276

Gossip

I go to sleep for a few hours and look what you guys do to my nice tidy thread   ......

Nice One  :)
Aris'ta
player, 66 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 05:46
  • msg #277

Gossip

I aim to please.
Cyrus Ondari
Player, 62 posts
Human Fighter
Sword and Shield
Wed 18 May 2016
at 09:12
  • msg #278

Gossip

In reply to Aris'ta (msg # 277):

Loved it! Hope it wasn't too painful...
Cyrus Ondari
Player, 63 posts
Human Fighter
Sword and Shield
Wed 18 May 2016
at 19:02
  • msg #279

Gossip

hahahahahaahahahaa! After Zorah's post I was going to make a comment about how we have left rpol and entered "The Real World" but Rook brought us right back to junior high!
Rook Sanderson
player, 55 posts
Old Deadeye's Boy
Wed 18 May 2016
at 19:04
  • msg #280

Gossip

I thought it suited. Glad you enjoyed it as much as I did.
Aris'ta
player, 67 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 19:42
  • msg #281

Gossip

Zorah, you little sneak...
Aris'ta
player, 68 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 19:51
  • msg #282

Gossip

...hate to double post, but Aris'ta is going to bring it crashing to reality.
Cyrus Ondari
Player, 64 posts
Human Fighter
Sword and Shield
Wed 18 May 2016
at 20:23
  • msg #283

Gossip

Did Cyrus and Andalon just get lumped in with Rook??? Love every bit of this!

Cyrus is wise enough to leave the "angry elf" alone...
Aris'ta
player, 70 posts
Brilliantly choreographed
Excellently executed
Wed 18 May 2016
at 21:54
  • msg #284

Gossip

Yes. Anger knows no bounds.

*sings* I'm just a little, black rain cloud...
Rook Sanderson
player, 56 posts
Old Deadeye's Boy
Wed 18 May 2016
at 22:13
  • msg #285

Gossip

Breakfast is gonna be fun!
Aris'ta
player, 71 posts
Brilliantly choreographed
Excellently executed
Thu 19 May 2016
at 02:05
  • msg #286

Gossip

I'm sorry to kill the thread, it was going to swimmingly too. Poor Zorah, all her good intentions.
DM
GM, 230 posts
Thu 19 May 2016
at 07:12
  • msg #287

Gossip

*grin*  Nice going guys.  As Rook implies -  scenes and conversations can always get picked up again later - and a bit of a 'grump' now can be the source of a new scene tomorrow or the day after.

Sometimes in these games you have to take a break from a scene either for RP purposes or  to let the rest of the game happen -  but keep it on mind, because bits of it can  be reprised and built on later.  :)

But now having witnessed (in this thread) the sort of behaviour I would have expected from young teenagers and even younger prepubescents -  I will be keeping a sharp eye out for older teenage behaviour - so  Rook and Arista -  NO FUMBLING AROUND IN THE DARK! Because if Zorah notices she will be trying to shine a torch on you.  :P
Aris'ta
player, 73 posts
Brilliantly choreographed
Excellently executed
Thu 19 May 2016
at 07:21
  • msg #288

Gossip

Okay Dad.
Zorah
player, 62 posts
I talk to the trees, but
they never listen to me.
Thu 19 May 2016
at 16:56
  • msg #289

Gossip

I don't need to be worrying about keeping an eye on a little half-drow toddler while fighting bandits.
Rook Sanderson
player, 58 posts
Old Deadeye's Boy
Thu 19 May 2016
at 17:10
  • msg #290

Gossip

You have my apologies for getting carried away with the posting.
DM
GM, 232 posts
Thu 19 May 2016
at 17:50
  • msg #291

Gossip

Don't apologise -  I think we all enjoyed the RP  :)
Cyrus Ondari
Player, 66 posts
Human Fighter
Sword and Shield
Thu 19 May 2016
at 17:54
  • msg #292

Gossip

I agree, no apologies necessary, it was a pleasure to read along! I like watching these characters emerge or at least my understanding of them, that is.
DM
GM, 233 posts
Thu 19 May 2016
at 18:25
  • msg #293

Gossip

The line about 'taking breaks'  was in response to Aris'ta's 'sorry to kill the thread' post - in other words -  sometimes an RP line needs to take a break, or a sudden swerve or a ....  something else.

I wasn't having a dig about game progression.  If I need you to move on, I will interrupt  (Say a nice cold rain shower ..  or something) and push you to where I want you to be.

Right at the moment -  my only concern is that  it is morning in your camp, when the others come over the hill .  :)
Aris'ta
player, 74 posts
Brilliantly choreographed
Excellently executed
Thu 19 May 2016
at 19:16
  • msg #294

Gossip

Jumping the gun a little? As far as I can see, we're still all just getting to know each other. I see no signs of 1/4 drow toddlers in the near future ;)
Cyrus Ondari
Player, 67 posts
Human Fighter
Sword and Shield
Thu 19 May 2016
at 19:32
  • msg #295

Gossip

Seriously, there are so many more layers of angst that Aris'ta has to work through before there are babies!
Zorah
player, 63 posts
I talk to the trees, but
they never listen to me.
Thu 19 May 2016
at 20:30
  • msg #296

Gossip

"Hell hath no fury like a half-drow mother teased mercilessly during camp."  I paraphrased a little, but I think that's how it goes.
DM
GM, 234 posts
Thu 19 May 2016
at 20:42
  • msg #297

Gossip

Enough now  :P

Or I shall conjure up a thunder and lightning storm with snow, hail and all sort of other bad stuff .....
Viktoria d'Lodovka
player, 67 posts
Thu 19 May 2016
at 20:49
  • msg #298

Gossip

Damn this other team sounds pretty cool
Cyrus Ondari
Player, 68 posts
Human Fighter
Sword and Shield
Thu 19 May 2016
at 20:50
  • msg #299

Gossip

You'll get to meet us soon enough! Unless you decide to turn the horses around and head for the hills!
Zorah
player, 64 posts
I talk to the trees, but
they never listen to me.
Thu 19 May 2016
at 20:56
  • msg #300

Gossip

Yep, we got all the cheerleaders and jocks.  Oh wait, the geeky D&D players are the ones I wanted to hang out with, damn.
Aris'ta
player, 75 posts
Brilliantly choreographed
Excellently executed
Thu 19 May 2016
at 21:32
  • msg #301

Gossip

this is a great source of amusement during breaks at work.
Rook Sanderson
player, 60 posts
Old Deadeye's Boy
Fri 20 May 2016
at 01:03
  • msg #302

Gossip

Just cheerleaders and jocks? I don't know, I'm picking out a lot of different high-school stereotypes. We've got a goth, a hippie, a bookworm, a business tycoon, and a jock.
Aris'ta
player, 76 posts
Brilliantly choreographed
Excellently executed
Fri 20 May 2016
at 02:10
  • msg #303

Gossip

*facepalms*
Cyrus Ondari
Player, 69 posts
Human Fighter
Sword and Shield
Fri 20 May 2016
at 02:25
  • msg #304

Gossip

I didn't mean to make a jock...
Aris'ta
player, 78 posts
Brilliantly choreographed
Excellently executed
Fri 20 May 2016
at 02:28
  • msg #305

Gossip

Does that make Rook the business tycoon?

And I resent being compared to a goth. I am more a pessimistic realist. An Eeyore if you will ;)
Rook Sanderson
player, 61 posts
Old Deadeye's Boy
Fri 20 May 2016
at 02:51
  • msg #306

Gossip

Oh, no. That's Andalon. I can't objectively place my character in a stereotype. That's for you guys to decide.
This message was last edited by the player at 02:52, Fri 20 May 2016.
Pipre
player, 78 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Fri 20 May 2016
at 03:09
  • msg #307

Gossip

Nerd ^
:)
Aris'ta
player, 79 posts
Brilliantly choreographed
Excellently executed
Fri 20 May 2016
at 03:10
  • msg #308

Gossip

I'm almost inclined to agree with Pipre, but I know not much about the character.

You are more "home slice" to me.
Pipre
player, 79 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Fri 20 May 2016
at 03:16
  • msg #309

Gossip

I wonder what Pipre would be. Probably juvenile delinquent :p
Aris'ta
player, 80 posts
Brilliantly choreographed
Excellently executed
Fri 20 May 2016
at 03:46
  • msg #310

Gossip

I laughed so loud I think I woke people.
Zorah
player, 65 posts
I talk to the trees, but
they never listen to me.
Fri 20 May 2016
at 15:49
  • msg #311

Re: Gossip

Cyrus Ondari:
I didn't mean to make a jock...


I did mean to make a hippie.

Also, as soon as I post this I'm going to google for a picture of goth Eeyore.
Zorah
player, 66 posts
I talk to the trees, but
they never listen to me.
Fri 20 May 2016
at 15:57
  • msg #312

Re: Gossip

Got it.



So DM, about this mule animal companion...
This message was last edited by the player at 15:58, Fri 20 May 2016.
Rook Sanderson
player, 62 posts
Old Deadeye's Boy
Fri 20 May 2016
at 18:00
  • msg #313

Re: Gossip

In reply to Zorah (msg # 312):

See? Already planning on trafficking.
Aris'ta
player, 81 posts
Brilliantly choreographed
Excellently executed
Fri 20 May 2016
at 18:20
  • msg #314

Re: Gossip

Emo. Emo Eeyore.
DM
GM, 238 posts
Fri 20 May 2016
at 21:08
  • msg #315

NPCs

Shortly we are all going to be back 'home' at Oleg's - and I will have a bunch of bandit NPCs that I have to do something with. Which leads to a couple of possibilities.

  1. Since the game has started we have lost Rikka, Tib and Adoven and it looks like we have probably lost Borric as well. Losing Adoven and Borric, combined with Percy going on  vacation has made that thread difficult for that group playing it,  and I want to try and add some resiliency.    To that end, I am thinking of placing an advert in a game that I play in, for players to take some of them over as replacement PCs - although coming in  at first level - to leave you guys as The Senior players :)

  2. Do any of you guys want to run a secondary NPC character?  They will have a less impressive stat array than the main characters and will be restricted to NPC classes, but I can probably find lesser and occasional roles for them.  For example, in the TT version of Kingmaker that I ran, the party had a regular set of NPCs who worked as ships crew / bodyguards for them - who then went on to have mini-careers of their own. I have done something similar in the last two games I ran, which seemed to work out OK - the Kids from Weekenders and Old Gil  will live in some players memories for a long time  :)

  3. We could also tie some of those Bandit NPCs into the Entourage system :)


And thoughts?  Any interest?
Zorah
player, 67 posts
I talk to the trees, but
they never listen to me.
Sat 21 May 2016
at 19:35
  • msg #316

NPCs

I like the idea of running a minor npc or two.  I'm not sure if I mentioned it here yet or not but I tend to play characters who take the leadership feat just so I get to roll up more characters (one of my favorite parts of rpgs).  With all of that said, I'm not sure taking on more things right now is a good plan for me, but I will probably be good to take on an npc or three come mid-June.

I can see Zorah turning one of the current bandit npcs into a future lackey of hers under the recently posted entourage rules.
Pipre
player, 83 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 21 May 2016
at 19:47
  • msg #317

NPCs

Entourage seems more like a burden than anything. I'd rather recruit them as a team as in the downtime rules.
DM
GM, 242 posts
Sat 21 May 2016
at 20:10
  • msg #318

NPCs

In reply to Pipre (msg # 317):

That works just as well - the entourage rules are little more than an RP extension to the downtime rules and aren't compulsory  :)   The only way they impinge, generally, is on the size of the organisation you can recruit - and unless you are recruiting personal armies, it isn't liable to restrict anyone at all.

One of the things the Entourage rules do allow, is for PCs to Role Play the relationship,  and recruit some members of their entourage for free.

That doesn't work for everyone, it depends on how you like to play things out. As a player I (personally) like having RP opportunities with my main character's assistants - In one game I play a character who owns runs a magic business -  he has three named assistants who go out and do things on his behalf.
Bai Kao
Player, 57 posts
Quiet and lost in thought
Sat 21 May 2016
at 20:11
  • msg #319

NPCs

I kind of like the idea of an entourage letting you have minor named NPCs that fall under your command where as downtime just gets you your mindless minions, though admittedly that comes from someone who's a charisma based character, so I won't pretend I'm not biased.
DM
GM, 243 posts
Sat 21 May 2016
at 20:23
  • msg #320

NPCs

The two go together - TBH, if someone wants to develop a minion gained through the down time rules - I will let them start to apply the broader Entourage rules.  If on the other hand, a minion recruited at Oleg's starts to fade into obscurity by the time your reach 7th level -  I am happy for them to 'retire' as a specialist or manager under the downtime rules.  It can work both ways.

There will be lots of NPCs in this game -  the more of us there are running them - the more individual they will be  :)
Aris'ta
player, 82 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 20:36
  • msg #321

NPCs

Out of curiosity sake, can you gain a follower by accident? Your charisma just lures them along, almost like an admirer?
DM
GM, 245 posts
Sat 21 May 2016
at 21:19
  • msg #322

NPCs

Depends on what sort of mood I am in :P

I hadn't really considered that.  My gut feeling is probably not, but if the right circumstances were to come up ....
Aris'ta
player, 83 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 21:49
  • msg #323

NPCs

I don't plan it, just curious as it's likely the only way Ari would have a follower... at least at this point.
DM
GM, 248 posts
Sat 21 May 2016
at 21:54
  • msg #324

NPCs

*Looks hard at Rook*  NO!  :P
Aris'ta
player, 84 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 21:57
  • msg #325

NPCs

Um...what?
Pipre
player, 84 posts
Human Alchemist
AC 16; HP 9/10; 6/7 Bmbs
Sat 21 May 2016
at 22:25
  • msg #326

NPCs

Dang it I thought we were trying to link the groups back together. No fair I want to rp with a cute bandit woman
DM
GM, 252 posts
Sat 21 May 2016
at 22:44
  • msg #327

NPCs

She'll still be there in the morning ... well she will be if she doesn't make a break for it overnight ....

and Who knows what other surprises lie in store among the bandits?  Well, apart from me, obviously.  And even then, I have only rolled the basic dice for any of them so far -  even I might be surprised :)
Aris'ta
player, 85 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 22:46
  • msg #328

NPCs

Cute bandit woman? I am so lost.
DM
GM, 253 posts
Sat 21 May 2016
at 22:47
  • msg #329

NPCs

In reply to Aris'ta (msg # 328):

While you guys are listening to wolves, the other group have just discovered a woman among some captured bandits  :)
Aris'ta
player, 86 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 22:50
  • msg #330

NPCs

Oh! See, I'm terrible, I don't read the other threads as my character wouldn't know that information ;)
Rook Sanderson
player, 63 posts
Old Deadeye's Boy
Sat 21 May 2016
at 23:17
  • msg #331

NPCs

The only being Rook follows is Erastil!
Aris'ta
player, 87 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 23:19
  • msg #332

NPCs

Lucky God.


(couldn't resist)
DM
GM, 254 posts
Sat 21 May 2016
at 23:23
  • msg #333

Re: NPCs

Aris'ta:
Oh! See, I'm terrible, I don't read the other threads as my character wouldn't know that information ;)


Think how confusing the High School Stereo type conversation was for some of the other group  :)
Aris'ta
player, 88 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 23:23
  • msg #334

Re: NPCs

In reply to DM (msg # 333):

It was confusing for me, so easy enough to imagine.
DM
GM, 256 posts
Sat 21 May 2016
at 23:30
  • msg #335

Re: NPCs

Try it from my perspective.  I went to an all boys school where we were all a bit nerdy.  I was a member of the Chess Club, used to represent the school at shooting and was a mean 'fives' player.  I had no idea what sort of stereo type I was supposed to be ....


Note:  Fives is a bit like squash or racket ball -  but without the racket.
Aris'ta
player, 89 posts
Brilliantly choreographed
Excellently executed
Sat 21 May 2016
at 23:34
  • msg #336

Re: NPCs

I had an easy stereotype: Loner, I mean, I tended to drift, but didn't really hang out with any real set.
DM
GM, 257 posts
Sat 21 May 2016
at 23:43
  • msg #337

Re: NPCs

Right.  I am off to bed now.  You guys have a good eight hours before I interfere in your threads again.
Aris'ta
player, 90 posts
Brilliantly choreographed
Excellently executed
Sun 22 May 2016
at 20:56
  • msg #338

Re: NPCs

I was waiting for Rook, but with the death of some animal, I believe I can safely assume we make it back to the fire unharmed?
DM
GM, 260 posts
Sun 22 May 2016
at 21:04
  • msg #339

Re: NPCs

Yes.  I had read your previous post as getting up the the borders of the camp - and therefore home and dry.
Aris'ta
player, 91 posts
Brilliantly choreographed
Excellently executed
Sun 22 May 2016
at 21:11
  • msg #340

Re: NPCs

Then I shall post away.
Viktoria d'Lodovka
player, 75 posts
Mon 23 May 2016
at 21:14
  • msg #341

Re: NPCs

So in order to avoid making a fool of my character, can we get input DM?

I'm working from the assumption of knives being tools, including being used to eat. Bai is considering them weapons. This is not exactly an unreasonable stance, and the prospect of being killed in my sleep isn't an attractive one, but is my understanding correct for this world?

Vik's obviously not going to come to blows or shouting, but I just want to make sure she's not spouting fantasy nonsense.
Bai Kao
Player, 61 posts
Quiet and lost in thought
Mon 23 May 2016
at 21:18
  • msg #342

Re: NPCs

The logic I used was that Bai was a little out of touch with how things worked in the rougher parts of the world, at least that was it intentionally. Then all the other weapons were mentioned. A dagger as a tool, it could be argued, a sling, maybe, blackjacks and knuckle dusters, come on...

Still the fact that one of them ran off in the night and they didn't care, leaving them with things that could, you know, kill us isn't the best idea, is it?
Viktoria d'Lodovka
player, 76 posts
Mon 23 May 2016
at 21:25
  • msg #343

Re: NPCs

In reply to Bai Kao (msg # 342):

I agree, and I'm glad to see both of us are working logically. I just want to make sure my point is sound.

And yes, the other stuff isn't kosher, hence Vik's reaction when she listed them

If for instance, in this world, knives are not a common thing, if for instance people carry special tools and utensils as a matter of practice (like today) then walking into a public place with an openly worn knife would be a cause for tension if not alarm. And in that case I'll run with Vik speaking from a stance of being a sailor and rough-hand, instead of it being "common" stuff

But yes, disarming the bandits is a good idea, just not one Vik's looking to pursue.
DM
GM, 265 posts
Mon 23 May 2016
at 21:35
  • msg #344

Re: NPCs

My view of the world is that Knives and even daggers will be fairly common as both tools and daggers - especially in wilderness areas.  It is a long time since I was a Boy Scout and an Army Cadet -  but I had a knife of some sort with me when we were out in even gentle country,  (Actually, is is one of the things I still pack if i am going out long distance walking)

I also  feel that in the rougher areas of the world - most people would have more than one minor weapon with them :)  a sling is little more than a strip of leather, knuckle dusters are an easy way to shift a fist fight in your favour (and shift to lethal damage at the same time) - As for  blackjacks -  well the are bandits after all  (and they are  one of the few non-lethal weapon)

I suspect Vik would have seen something similar aboard ship.
DM
GM, 266 posts
Mon 23 May 2016
at 21:39
  • msg #345

Re: NPCs

But you are on your own for a while now - it is nearly bedtime for me  :)
Cyrus Ondari
Player, 73 posts
Human Fighter
Sword and Shield
Mon 23 May 2016
at 22:28
  • msg #346

Re: NPCs

Are we sure the wolves didn't eat one of our horses? Or a bandit on the run???
Rook Sanderson
player, 64 posts
Old Deadeye's Boy
Tue 24 May 2016
at 03:18
  • msg #347

Re: NPCs

Sorry! I got caught up at work the last couple of days.
Aris'ta
player, 93 posts
Brilliantly choreographed
Excellently executed
Tue 24 May 2016
at 03:19
  • msg #348

Re: NPCs

Story of my life.
DM
GM, 267 posts
Tue 24 May 2016
at 08:06
  • msg #349

Re: NPCs

Who ever would have thought that bandits would be mouthy bar-stewards who don't always follow instructions, don't like doing as they are told and aren't nice law abiding people?  :P
Pipre
player, 87 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Tue 24 May 2016
at 08:22
  • msg #350

Re: NPCs

So can we retrain our social skills or what? They haven't done a single thing for us.
DM
GM, 268 posts
Tue 24 May 2016
at 09:09
  • msg #351

Re: NPCs

You may retrain your social skills if you want to. I want you to enjoy your character, and If I don't manage those skills in the way you expected -  that is a reasonable way to go. I am always happy to let characters / players re-jig slightly at first level. However, your social skills have pretty much won these encounters for you - if not in the ways you expected.

Pipre's initial Intimidate  worked on the original bandits - although not quite as you wanted or expected.  Of something like a dozen of the bandits only Happs and one other got an attack off.  The rest were all ran away.

Some of  the second party (who read the tracks) are aware that some of the bandits went back to Kressle -  but some of them also fled west away from the bandit camp - so there were less there when you arrived.  Again due to that intimidate roll.

Once you were in the camp -  Bai's diplomacy backed up by Pipre's comments (and the lingering effect of the intimidate  on the couple who had been at Oleg's)  - made it impossible for Kressle to rally her troops.  They surrendered / came over to your side.  There only two who even made a half hearted attempt to mount an attack on you  (the archers shot deliberately wide)

The bandits have come along looking for a new start - which is what they think they have been offered - and Bai's diplomacy worked again -  by getting Lolli to give over her dagger.   Lolli didn't like it, answered back and didn't do it graciously -  but she did comply.

I suspect that any PC who felt forced into a corner would do pretty much the same thing.  :)

You might not have got complete capitulation or the exact effect you wanted -  but your social skills have actually won the day so far.
Pipre
player, 90 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Tue 24 May 2016
at 09:48
  • msg #352

Re: NPCs

Did we get any exp for it?
DM
GM, 269 posts
Tue 24 May 2016
at 10:50
  • msg #353

Re: NPCs

Yep.   Full encounter XP.

Although that is a bit misleading ATM.   I said earlier that you would all be going up to second level (at the same time) once you had done a bit of exploring.

Once everyone is back at Oleg's - it will be time for everyone to go to level 2.

That also coincides with me going away on a couple of days training which will be followed a couple of days later by a week and a half of vacation.

While I will be on-line over that couple of weeks - it will much less frequently than I normally am. I will also be posting from a tablet -  with and my old, short, fat fingers don't like it anywhere near as much as they do a proper keyboard.

It is also a good time for people who want to post for NPCs to work on those character.  There is some basic guidance in the Character Creation thread -  but I am always happy to talk things through and consider other ideas / plans etc.
Cyrus Ondari
Player, 75 posts
Human Fighter
Sword and Shield
Tue 24 May 2016
at 13:40
  • msg #354

Re: NPCs

By the way, in a movie, Rook or I would lose a hand or a leg to a dire wolf right now...
DM
GM, 270 posts
Tue 24 May 2016
at 14:31
  • msg #355

Re: NPCs

That thought had crossed my mind .....
Aris'ta
player, 96 posts
Brilliantly choreographed
Excellently executed
Tue 24 May 2016
at 14:42
  • msg #356

Re: NPCs

I'll do it...
Cyrus Ondari
Player, 76 posts
Human Fighter
Sword and Shield
Tue 24 May 2016
at 15:31
  • msg #357

Re: NPCs

In reply to Aris'ta (msg # 356):

Hahaha, and Cyrus did ask after you and Rook while you were away and we were building up the fire, but your point is valid, we could have yelled more to see where you were.
DM
GM, 271 posts
Tue 24 May 2016
at 16:33
  • msg #358

Intimidate and Diplomacy

There has been some discussion recently about social skills and how I have been managing them, and I have given that serious consideration.  This is how I intend to DM social skills in future and why.  It is not a discussion paper.
Diplomacy and Intimidate are powerful skills – but they are not all powerful.

Diplomacy  - a successful Diplomacy check will change a Character’s attitude towards you by one Place -  so from Hostile to Unfriendly or from Unfriendly to Indifferent.  It can be used to get an NPC to fulfil a request, give up some information of follow a particular course of action.  However, the NPCs will still retain their original personality.

http://www.d20pfsrd.com/skills/diplomacy

Intimidate – a successful roll to intimidate can:-
  • give you information you desire
  • take actions that do not endanger it
  • offer other limited assistance


Even a brilliant roll doesn’t make an NPC give itself up, when he thinks he might be hung at the end of it.

http://www.d20pfsrd.com/skills/intimidate

A single good roll in either of those skills is slightly more powerful than a single good roll when you strike with a sword.  Most of the time, that won’t win a whole encounter or scenario outright, but it will contribute to the outcome.  Even when a social skill does win an encounter, it won’t make the NPCs suddenly become compliant automatons, nor does it give the PC the ability to direct an NPCs actions.  Grumpy and mouthy NPCs will still be grumpy, mouthy, spikey and prickly - they will just be more inclined to listen to you and go along with what you want.

However, I tend to play a wider aspect to these skills as well and let the effects spill over from one NPC to the group or from one encounter to another.  I also take those single rolls into consideration when I decide on the NPCs actions.

Now, if anyone is uncomfortable with that -  then I will allow you to swap/retrain Diplomacy or Intimidate for other skills.  If you feel that kills your character concept -  I am happy to let you create another character with no XP penalty  (ie you create a new L2 character  as the others level up)
This message was last edited by the GM at 16:52, Tue 24 May 2016.
Rook Sanderson
player, 68 posts
Old Deadeye's Boy
Wed 25 May 2016
at 05:20
  • msg #359

Intimidate and Diplomacy

I just wanted to say that I'm very much enjoying the game. I appreciate all the effort and time put in by both the GM and the players.
Aris'ta
player, 98 posts
Brilliantly choreographed
Excellently executed
Wed 25 May 2016
at 05:48
  • msg #360

Intimidate and Diplomacy

Awww, me too ;)
DM
GM, 274 posts
Wed 25 May 2016
at 05:50
  • msg #361

Intimidate and Diplomacy

Thank you guys.  I am glad you are having fun :)
DM
GM, 276 posts
Wed 25 May 2016
at 06:24
  • msg #362

Intimidate and Diplomacy

But now some practicalities.

I leave on a training course shortly - that means I won'y have anywhere near as much access to a computer as I do most days. However, it is only a two day course -  I will be back on Friday, but I have a horrendously busy day at work - as it will be my last day in the office for a while.

On Sunday I leave on a short vacation.  It is a mini-road trip involving a van and campsites - eventually finishing up at a site where I get dressed up in 18th century costume and re-enact smuggling scenes from the 1750s.  All of which means that I will have limited access to the internet -  although I expect to be online (briefly) most days.

On Saturday, I will move you all back to Oleg's and set up some location based threads that you can RP /chat with each other.  Once you are back at Oleg's, the PCs  can advance to level 2 - and you can build / workout any NPCs you want to take over.  (which I hope will keep you amused for a few days until I get back.

I expect to be back home and posting normally again on 7th June.
Zorah
player, 72 posts
I talk to the trees, but
they never listen to me.
Wed 25 May 2016
at 15:01
  • msg #363

Intimidate and Diplomacy

I'll be gone this weekend, leaving Friday morning and back Sunday night, for a wedding.  I'll try and post from my phone if someone is interacting with me but probably won't initiate any posts.

Also, I'm not sure who claimed any npcs yet, but I'll take one of the two bandits that are not the half-orc if they have not been claimed yet.  I'd prefer the kid over the old man, but either is fine.
Bai Kao
Player, 65 posts
Quiet and lost in thought
Wed 25 May 2016
at 15:07
  • msg #364

Intimidate and Diplomacy

Yeah, I wasn't really sure how we'd go about 'calling dibs' I'd hoped to at least get Jack.
DM
GM, 277 posts
Wed 25 May 2016
at 15:25
  • msg #365

Intimidate and Diplomacy

On a phone  in class :)

The young bandit is taken
Bai has dibs on jack

The halforc and lolli are quarantine
Zorah
player, 74 posts
I talk to the trees, but
they never listen to me.
Wed 25 May 2016
at 15:26
  • msg #366

Intimidate and Diplomacy

Who does that leave?  The older bandit and ???
Cyrus Ondari
Player, 79 posts
Human Fighter
Sword and Shield
Wed 25 May 2016
at 15:29
  • msg #367

Intimidate and Diplomacy

I was working on a sheet for the younger bandit who was branded.
Zorah
player, 75 posts
I talk to the trees, but
they never listen to me.
Wed 25 May 2016
at 15:39
  • msg #368

Intimidate and Diplomacy

It doesn't really matter too much to me who I use.  I'll go with what I have.  Those that know me from another game probably know I'm usually not lacking in ideas for npcs.  Building character concepts is one of my favorite parts of the game.  Let me know what I have to work with and I'll go from there.  Or if they are all taken I can wait until I start my entourage.
DM
GM, 278 posts
Wed 25 May 2016
at 16:02
  • msg #369

Intimidate and Diplomacy

That's better - back on a proper keyboard.

Cyrus has dibs on the Younger bandit at Oleg's
Bai has dibs on (Black) Jack

The half Orc at Oleg's is reserved (as Pipre expressed an interest in some RP with him)
Lolli is reserved for RP with Vik

However, there has been no firm commitment yet about how those two develop.


The older bandit from Oleg's is available
all of those ex-bandits being brought in are available.

There is little (so far) known about any of them -  so there is quite a lot of flexibility in how they can be set up.  I have put some basic rules in the Character Creation thread -  BUT I am open to negotiation -  so long as you stay within the spirit of them having (at least) a short background in banditry.
Cyrus Ondari
Player, 80 posts
Human Fighter
Sword and Shield
Wed 25 May 2016
at 16:09
  • msg #370

Intimidate and Diplomacy

Oh and by the way, I don't intend for the younger bandit to be a part of Cyrus' entourage, I'd prefer he join up with another party member so I don't end up talking to myself :)
Pipre
player, 93 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Wed 25 May 2016
at 16:14
  • msg #371

Intimidate and Diplomacy

"An Entourage consists of companions, staff, assistants, managers and team members closely associated with the PC- so any one employed as part of a business or a team via the downtime system count against Entourage numbers. However, PCs are encouraged to recruit named NPCs as their immediate companions and assistants."

Can you explain this part a bit more?
Zorah
player, 76 posts
I talk to the trees, but
they never listen to me.
Wed 25 May 2016
at 16:28
  • msg #372

Re: Intimidate and Diplomacy

Cyrus Ondari:
Oh and by the way, I don't intend for the younger bandit to be a part of Cyrus' entourage, I'd prefer he join up with another party member so I don't end up talking to myself :)


We could swap npc's?  By that I mean you play the young bandit who works with me and I play the old bandit who ends up working with you.  That way we both have an npc but are interacting with someone else instead of ourselves.
DM
GM, 279 posts
Wed 25 May 2016
at 16:39
  • msg #373

Intimidate and Diplomacy

The way I see it 'the entourage' is just a name for the guys who are part of your character's personal set up - that includes personal assistants, valets, ladys' maids, servants, the staff who run your businesses and anyone else directly associated with a PC.

You can recruit staff using the down time rules - most buildings come with a basic staff, but if you wanted to recruit a squad of soldiers or an apprentice caster there is a fee involved.

Alternately, you can RP an NPC into your entourage for free.

As you go up in levels you can have more people directly associated with you.  These are all different from the Followers and Cohort that you could get from the Leadership feat.

In many respects 'Entourage'  is just a way of getting people to think about the ways they can interact with NPCs and how many NPCS they can call on directly.  As always, I am open to negotiation on numbers, taking extra followers early, using NPCs differently etc tec.
DM
GM, 280 posts
Wed 25 May 2016
at 16:41
  • msg #374

Re: Intimidate and Diplomacy

In reply to Zorah (msg # 372):

I am in favour of that  :)   It could (I think) add a lot to the game.
DM
GM, 281 posts
Wed 25 May 2016
at 17:21
  • msg #375

Re: Intimidate and Diplomacy

Remember, I am making this up as I go along, so it really is flexible.  here are a few ideas that could well work.  Although please don't take any of these as a nudge  in a particular direction - unless it is a direction that you want to go

Cyrus's playere takes the young lad to play as an NPC -  and the young lad joins Zorah's entourage as her 'Valet' -  And or vice versa.

Vik's Player could lake Lolli as part of her entourage and ask me to continue playing the NPC.  Alternately Vik's player could just run Lolli as a semi silent servant.  Or take the NPC over and stage arguments between Vik and Lolli. The same works for Bai and Jack.

Percy's could take on one of the new 'bandits' coming in and set him up as as a trapper working out of Oleg's.  He wouldn't get much action, but comes into his own when you are back at Olegs.  That NPC doesn't have to be a part of anyone's entourage - but might be a 'businessman' in  his own right using the house version of the downtime rules.

Pipre might want to start building a brothel at Oleg's (I wouldn't recommend that, because Svetlana would have things to say about that) and take on the half-orc as manger/security guard without any RP under the downtime rules.  Pipre's player and I would need to negotiate around costs / fees etc.    Alternately, Pipre might just want to keep the half-orc around to "help wash her back" when she goes for a bath.  There are a number of ways that could work.

Or, I really am open to ideas if you want to try something else.  The 'spirit of the rules' is that is primarily an RP aid - rather than something that gets you an edge or an advantage -  and I will go with just about anything that stays in  that spirit.
Cyrus Ondari
Player, 81 posts
Human Fighter
Sword and Shield
Wed 25 May 2016
at 17:57
  • msg #376

Re: Intimidate and Diplomacy

In reply to DM (msg # 374):

I concur! I think you will find Lex to be a nice complement to Zorah.
Zorah
player, 77 posts
I talk to the trees, but
they never listen to me.
Wed 25 May 2016
at 18:08
  • msg #377

Re: Intimidate and Diplomacy

In that case I'll flesh out the old bandit and talk to Cyrus about possible ways to work him into his employ.
Aris'ta
player, 101 posts
Brilliantly choreographed
Excellently executed
Thu 26 May 2016
at 16:32
  • msg #378

Re: Intimidate and Diplomacy

Oh, so much desire to post longer than that, but alas it almost time to leave for work and I couldn't bring myself to wait. So much good fodder.
Cyrus Ondari
Player, 83 posts
Human Fighter
Sword and Shield
Thu 26 May 2016
at 16:42
  • msg #379

Re: Intimidate and Diplomacy

In reply to Aris'ta (msg # 378):

I look forward to the rest. As it is, your post was quite funny!

Rook, no RL offense meant by the last post from me, maybe some IC offense but that was all internal thoughts (except the part where Cyrus spoke out loud).
Aris'ta
player, 102 posts
Brilliantly choreographed
Excellently executed
Fri 27 May 2016
at 03:27
  • msg #380

Re: Intimidate and Diplomacy

I'll try and post soon, I'm dealing with some identity theft issues I came home to. On going problem, but I will respond soon.
Rook Sanderson
player, 71 posts
Old Deadeye's Boy
Fri 27 May 2016
at 03:44
  • msg #381

Re: Intimidate and Diplomacy

No offense is ever taken.

Sorry to hear about the theft, hope you get it resolved with minimal issues.
Aris'ta
player, 103 posts
Brilliantly choreographed
Excellently executed
Fri 27 May 2016
at 04:06
  • msg #382

Re: Intimidate and Diplomacy

Thanks. I've made the necessary calls. Someone out there needs a doctor, it's all for carecredit, health care options, etc.
DM
GM, 285 posts
Fri 27 May 2016
at 05:35
  • msg #383

Re: Intimidate and Diplomacy

Aris'ta - I hope it all works out well for you.
Aris'ta
player, 105 posts
Brilliantly choreographed
Excellently executed
Fri 27 May 2016
at 05:49
  • msg #384

Re: Intimidate and Diplomacy

Appreciate it. It's not the best identity, but it's the one I have ;) Work is looking into it, it's possibly a leak at the hospital since they apparently have tried to use my insurance as well.
DM
GM, 289 posts
Fri 27 May 2016
at 06:27
  • msg #385

Re: Intimidate and Diplomacy

Just remember - You are the very best version of you in the whole wide world! ;)
Aris'ta
player, 106 posts
Brilliantly choreographed
Excellently executed
Fri 27 May 2016
at 06:48
  • msg #386

Re: Intimidate and Diplomacy

:) And that's saying something! Thank you, my friend.
DM
GM, 290 posts
Fri 27 May 2016
at 15:48
  • msg #387

A short vacation

Folks -  I said the other day that I would be off on a short vacation soon.  I leave  (probably at the crack of dawn) on Sunday morning.

I have set up NPC characte'sfor all of those people who have expressed an interest -  but if you think you might want to run an NPC, it would be good to say now.  That way I can get you a sheet in place and it gives you something to do (and try out between social RP) for a week.

By the same token, if there is anything else you want me to set up for you  before I go - them please let me know.
Cyrus Ondari
Player, 85 posts
Human Fighter
Sword and Shield
Fri 27 May 2016
at 15:54
  • msg #388

A short vacation

I'm sorry if I missed it somewhere else or if I'm jumping the gun, but have you identified any level 2 advancement guidelines (max hp, average hp, roll hp, etc)?
DM
GM, 291 posts
Fri 27 May 2016
at 15:59
  • msg #389

A short vacation

You are right - I haven't identified them :)

For HP -  I' will give you a choice.  You may roll on the dice roller here - and take your chances (but you keep what you get) OR you can take average HP for your class.

If you take the average it is lowest first, highest second time around :  So for a d6 that would mean 3 this level-  but you  would get 4 next time.
Valoria der lin Lebeda
Player, 46 posts
Fri 27 May 2016
at 16:08
  • msg #390

A short vacation

In reply to DM (msg # 389):

Awesome. I will start on leveling up my character. :)
Rook Sanderson
player, 72 posts
Old Deadeye's Boy
Fri 27 May 2016
at 16:08
  • msg #391

A short vacation

While I don't have a driving desire to play an NPC for my own amusement, I'll gladly offer up my services for anyone who would like a person behind a bandit in their group.
DM
GM, 292 posts
Fri 27 May 2016
at 16:46
  • msg #392

A short vacation

Excellent.
Aris'ta
player, 107 posts
Brilliantly choreographed
Excellently executed
Fri 27 May 2016
at 18:52
  • msg #393

A short vacation

Same as Rook, I can do so if someone would like, I'm happy to oblige. It's not necessary though :)
DM
GM, 296 posts
Sat 28 May 2016
at 08:08
  • msg #394

A short vacation

I am going to open up a few location threads so that you can chat IC in smaller groups -  Use as many, or as few, as you want too.

The NPCs are as follows.

His records already list Big Job, David and Lex – the three branded Ex Bandits. Now he adds

  • Big Job (The half Orc) he is a reserved NPC but he is strong and can be used for minor labouring work
  • David -  The Chain-Gang bandit.  He has a a character sheet and is assigned to a Player.
  • Lex - The very young bandit - He has a a character sheet and is assigned to a Player.
  • Jack (Blackjack),  Human Male. - He has a a character sheet and is assigned to a Player.
  • Lolli, - She has a a character sheet and is assigned to a Player.
  • Rusty,  Human Male. (One of the archers and the wagon Driver)
  • Zachary, Human Male. (Who chatted to Pipre about gambling halls)
  • Anderson, Human Male.  (Who has been keeping his head down quietly)
  • Prudence, Human Female.   - She has now a character sheet and is assigned to a Player.


So if anyone wants to run an NPC -  pick one and tell me NOW -  so I can get the sheet set up before I go away :)

You can use Rusty, Zach, Anderson and Prudence in your posts for most things -  just  assume that the have limited skills sets and don't hurt/break them.  Unless they get picked up by a player, they will probably finish up as commoners.  I will character build these guys when I get back according to the way you guys use them.

There are also three guards (Hank, Brian and Ethel) and Big Job - who are L1 Warriors and can be used as occasional labourers, guards or for casual conversation.  Just don't make them say anything out of the ordinary :)
This message was last edited by the GM at 16:17, Sat 28 May 2016.
Pipre
player, 104 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sat 28 May 2016
at 15:40
  • msg #395

Ech

Oh no, Henry is a creep. Yuuuuck
DM
GM, 303 posts
Sat 28 May 2016
at 16:19
  • msg #396

Ech

*Evil GM type grin at Pipre*

Prudence has now been taken and assigned.
Rook Sanderson
player, 75 posts
Old Deadeye's Boy
Sat 28 May 2016
at 19:44
  • msg #397

Ech

It's cause he's a noble!
Cyrus Ondari
Player, 87 posts
Human Fighter
Sword and Shield
Sat 28 May 2016
at 19:47
  • msg #398

Ech

Hahaha! I see we have the beginnings of a class war brewing here...
Rook Sanderson
player, 76 posts
Old Deadeye's Boy
Sat 28 May 2016
at 19:53
  • msg #399

Ech

You saw the bunk assignments. Henry started it!
Aris'ta
player, 109 posts
Brilliantly choreographed
Excellently executed
Sat 28 May 2016
at 20:12
  • msg #400

Ech

For now, I like the company I have, whether they'll learn to like me is another thing entirely.

::When we leave one thread and enter another, would you like us to note it?
This message was last edited by the player at 20:19, Sat 28 May 2016.
DM
GM, 304 posts
Sat 28 May 2016
at 20:37
  • msg #401

Ech

I am not going to hold you to just being in one thread :)  If you manage to get into interesting conversations I wouldn't want to spoil anything fun.

That said, it is probably good to show people which thread you are in.

At the moment, I pretty much have you all (at slightly different times) in both The Graves and the main thread.

I expect to pop in every so often - and may well make NPC posts.  Although no DM posts and no 'move you on' posts.  henry will not task anything until I get back home and at a computer again.  In fact he will mat well retire to his room for a couple of days ...
Pipre
player, 105 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sat 28 May 2016
at 21:09
  • msg #402

Ech

You left out an important landmark; Pipre's bathing pool.
Cyrus Ondari
Player, 88 posts
Human Fighter
Sword and Shield
Sat 28 May 2016
at 21:13
  • msg #403

Ech

In reply to Pipre (msg # 402):

Only Henry and pipre know where that is
Pipre
player, 106 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sat 28 May 2016
at 21:17
  • msg #404

Ech

AHHH!
DM
GM, 306 posts
Sat 28 May 2016
at 21:26
  • msg #405

Ech

In reply to Pipre (msg # 402):

Be careful what you ask for  :P

This is probably my last post for a while.  Have fun until I get back :)
Rook Sanderson
player, 77 posts
Old Deadeye's Boy
Sat 28 May 2016
at 21:34
  • msg #406

Ech

You do the same, take care of yourself.
Pipre
player, 107 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sat 28 May 2016
at 22:11
  • msg #407

Ech

Haha, thanks. Have fun!
Aris'ta
player, 110 posts
Brilliantly choreographed
Excellently executed
Sat 28 May 2016
at 22:51
  • msg #408

Ech

I almost died when I opened this game. GM is out to kill me.

Have a great time, my friend, :)
Valoria der lin Lebeda
Player, 48 posts
Sat 28 May 2016
at 23:45
  • msg #409

Ech

In reply to Cyrus Ondari (msg # 403):

Rotfl...

Have fun on your RL adventure. :)
Aris'ta
player, 113 posts
Brilliantly choreographed
Excellently executed
Sun 29 May 2016
at 01:12
  • msg #410

Ech

I'm not expecting it, but if anyone took undercommon as a language, let me know and I'll translate for you.
Rook Sanderson
player, 78 posts
Old Deadeye's Boy
Sun 29 May 2016
at 01:14
  • msg #411

Ech

Are we still claiming Aris'ta isn't goth? Cause she's hanging in a graveyard.
Cyrus Ondari
Player, 90 posts
Human Fighter
Sword and Shield
Sun 29 May 2016
at 01:15
  • msg #412

Ech

In reply to Rook Sanderson (msg # 411):

Hahahaha!
Pipre
player, 108 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sun 29 May 2016
at 01:18
  • msg #413

Ech

Shoot, I still haven't done languages.
Aris'ta
player, 114 posts
Brilliantly choreographed
Excellently executed
Sun 29 May 2016
at 01:20
  • msg #414

Ech

Rook, I swear...
Pipre
player, 109 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sun 29 May 2016
at 01:24
  • msg #415

Ech

I just find the list of languages tedious and uninspiring. Anyone else get that feeling with them?
Aris'ta
player, 115 posts
Brilliantly choreographed
Excellently executed
Sun 29 May 2016
at 01:26
  • msg #416

Ech

Yes, I do. Every time I make a character. 'Oh yay! I get two bonus language... *sigh* ...well...' uninspired.
Cyrus Ondari
Player, 91 posts
Human Fighter
Sword and Shield
Sun 29 May 2016
at 01:36
  • msg #417

Ech

In reply to Aris'ta (msg # 416):

I just make intelligence a flat 10 and never have to think about it :)

I do miss out on a lot of conversations in a couple of games though.
Pipre
player, 110 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Sun 29 May 2016
at 01:42
  • msg #418

Ech

10 intelligence alchemist would be a sad sight to see.
Aris'ta
player, 116 posts
Brilliantly choreographed
Excellently executed
Sun 29 May 2016
at 01:45
  • msg #419

Ech

Or a scary one, depending on how you look at it.
Rook Sanderson
player, 79 posts
Old Deadeye's Boy
Sun 29 May 2016
at 01:47
  • msg #420

Ech

In reply to Aris'ta (msg # 414):

Hey, no judgements! It's okay.

Rook doesn't have any extra languages. It mashes sense for the character, but he's one of the few that haven't gotten extra languages. I usually pick out what's spoken by the most persons.
Aris'ta
player, 117 posts
Brilliantly choreographed
Excellently executed
Sun 29 May 2016
at 01:49
  • msg #421

Ech

I hope you know I took no literal offense.
DM
GM, 307 posts
Sun 29 May 2016
at 06:08
  • msg #422

Ech

Hanging in Graveyards?  Hmm.  I needs some trance mood music ....  :)

If you guys look in the  Insert Private Line list  -  I have implemented the language groups, soif you use those - everyone who understands the language you choose will understand the writing.

As for languages -  Valroria has already had good use out of her Draconic -  and (just off the top of my head) I can see one other language in the list that will be of use.

I have just remembered that I am an RPoL Junkie :)  Early morning Coffee and RPol before the loading the last things into to the van and setting off.

Be nice to each other. :P
Aris'ta
player, 118 posts
Brilliantly choreographed
Excellently executed
Sun 29 May 2016
at 06:18
  • msg #423

Ech

*shakes head* You people. Sometimes, you can hang out in a graveyard as a sign of respect and not as a moody teenager.

-proceeds to flip bangs melodramatically-
Rook Sanderson
player, 85 posts
Old Deadeye's Boy
Mon 30 May 2016
at 00:03
  • msg #424

Ech

Gosh, Bai! Can't a guy kiss an elf in a cemetary without geting interrupted?!
Aris'ta
player, 122 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 00:06
  • msg #425

Ech

No one kisses a Drow female without some form of interruption. Pretty sure it's in the hand guide.
Pipre
player, 111 posts
Human Alchemist
AC 16; HP 10/10; 7/7 Bmbs
Mon 30 May 2016
at 00:07
  • msg #426

Ech

Yuuuck
Aris'ta
player, 125 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 00:24
  • msg #427

Ech

Hey Bai, I'm pretty sure Henry might be available :P
Bai Kao
Player, 70 posts
Quiet and lost in thought
Mon 30 May 2016
at 00:39
  • msg #428

Ech

Oh you children and your hormones...

Where are the various NPCs supposed to be right now, specifically Oleg, Svetlana, and Keston?
Aris'ta
player, 126 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 00:42
  • msg #429

Ech

I'm not sure. I noticed them at the graveyard, but then the end of it stated the rites were done and they were dispersing, so wherever you want them to be?

And hey, my hormones are just fine.
DM
GM, 308 posts
Mon 30 May 2016
at 06:26
  • msg #430

Ech

The npcs can be where ever you need them to be.  Probably best to pick them u p from the main thread  and take it from there.

it made me smile when i discovered  that the local bar sells à beer  called Henry's Bitter :)
Aris'ta
player, 127 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 06:31
  • msg #431

Ech

Would that be a light or dark?
Pipre
player, 113 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Mon 30 May 2016
at 22:57
  • msg #432

Ech

Anyone get anything cool at level 2?
Viktoria d'Lodovka
player, 79 posts
Mon 30 May 2016
at 22:58
  • msg #433

Ech

The Cleave feat, which apparently a double attack feat instead of what it is in 3.5
Pipre
player, 114 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Mon 30 May 2016
at 23:04
  • msg #434

Ech

Ooh,neato. I can soften up targets for ya.
Aris'ta
player, 128 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 23:23
  • msg #435

Ech

I need to wait until the DM is back to answer some questions first, but I think so.
Viktoria d'Lodovka
player, 80 posts
Mon 30 May 2016
at 23:27
  • msg #436

Ech

I'm wondering what to do currently actually. I can obviously have conversations with my squire until the cows come home . . . but you guys hardly want us clogging the threads :P
Pipre
player, 115 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Mon 30 May 2016
at 23:33
  • msg #437

Ech

Come have a bath?
Rook Sanderson
player, 86 posts
Old Deadeye's Boy
Mon 30 May 2016
at 23:36
  • msg #438

Ech

I was gonna say you could hang out with the other nobles at the fire, but I like the bath idea better. You should do that.
Cyrus Ondari
Player, 95 posts
Human Fighter
Sword and Shield
Mon 30 May 2016
at 23:36
  • msg #439

Ech

Shield focus to give me a better AC
Viktoria d'Lodovka
player, 81 posts
Mon 30 May 2016
at 23:46
  • msg #440

Ech

I am conflicted about the bath/fire dilemma

Baths are important though.
Aris'ta
player, 129 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 23:47
  • msg #441

Ech

Apparently, Pipre's bath thread should be private from Rooks wandering curious eyes *snickers*
This message was last edited by the player at 23:48, Mon 30 May 2016.
Rook Sanderson
player, 87 posts
Old Deadeye's Boy
Mon 30 May 2016
at 23:52
  • msg #442

Ech

You can do both! Bath first and then drying by the fire afterwards.

And the interest is purely for safety reasons.
Aris'ta
player, 130 posts
Brilliantly choreographed
Excellently executed
Mon 30 May 2016
at 23:56
  • msg #443

Ech

Of course it is.
Viktoria d'Lodovka
player, 82 posts
Tue 31 May 2016
at 00:04
  • msg #444

Ech

Well since Pipre said it was okay, I'll do it. But no funny business Rook.
Rook Sanderson
player, 88 posts
Old Deadeye's Boy
Tue 31 May 2016
at 00:29
  • msg #445

Ech

Funny business? I'm a cleric, not a bard!
Aris'ta
player, 131 posts
Brilliantly choreographed
Excellently executed
Tue 31 May 2016
at 00:41
  • msg #446

Ech

Not all bards are funny. Sadly.
Cyrus Ondari
Player, 96 posts
Human Fighter
Sword and Shield
Tue 31 May 2016
at 01:25
  • msg #447

Ech

For the record, did Rook ask Aris'ta to teach him how to kill someone? And Aris'ta wasn't offended by the implication that she was cool with killing people???
Pipre
player, 117 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Tue 31 May 2016
at 01:28
  • msg #448

Ech

I don't think that's so weird in the context of adventurers.
Rook Sanderson
player, 89 posts
Old Deadeye's Boy
Tue 31 May 2016
at 01:32
  • msg #449

Ech

It was more a request on how to safely handle the tools.
Aris'ta
player, 132 posts
Brilliantly choreographed
Excellently executed
Tue 31 May 2016
at 01:53
  • msg #450

Ech

Aris did understand that.

But if that was what he meant, she would have understood the misconception of her character. She's use to it.
Cyrus Ondari
Player, 97 posts
Human Fighter
Sword and Shield
Tue 31 May 2016
at 02:32
  • msg #451

Ech

In reply to Aris'ta (msg # 450):

I read it as a how do you get over it thing not as a where are the kill spots but that would make more sense and yes I am sure it didn't actually surprise Aris, I am not sure what would right now, besides gossip and giggles :)
Aris'ta
player, 134 posts
Brilliantly choreographed
Excellently executed
Tue 31 May 2016
at 02:37
  • msg #452

Ech

Her surprise shows in her unease. She's not the type to stare openly or to shout it.
Rook Sanderson
player, 91 posts
Old Deadeye's Boy
Tue 31 May 2016
at 02:40
  • msg #453

Ech

I'm going to make a point that Rook does that next time.

"I AM SURPRISED!"
Aris'ta
player, 135 posts
Brilliantly choreographed
Excellently executed
Tue 31 May 2016
at 03:03
  • msg #454

Ech

-.- I meant she's not likely to give a cry of alarm.
Rook Sanderson
player, 92 posts
Old Deadeye's Boy
Tue 31 May 2016
at 03:13
  • msg #455

Ech

Sshhhshhhshh, it's already happening.
Aris'ta
player, 136 posts
Brilliantly choreographed
Excellently executed
Tue 31 May 2016
at 03:39
  • msg #456

Ech

I-- am not even sure how to respond anymore.
DM
GM, 310 posts
Tue 31 May 2016
at 06:07
  • msg #457

Henry's Bitter

In reply to Aris'ta (msg # 431):

I am not ssure how you classify beer

In English terms it  a smooth  top pressure bitteŕ - a bit llike John Smiths. Not a hand pumped 'real ale', which would have been much better.

It was, however, a mid brown in colour and held a good head :)
Aris'ta
player, 137 posts
Brilliantly choreographed
Excellently executed
Tue 31 May 2016
at 06:12
  • msg #458

Henry's Bitter

That is a sufficient enough description ;)
Zorah
player, 83 posts
I talk to the trees, but
they never listen to me.
Tue 31 May 2016
at 19:29
  • msg #459

Henry's Bitter

Back in town and caught up on reading the threads.  You all were busy over the weekend.  My apologies for the clumsy entrances of Zorah and David into the threads, but I wanted to get in there before I lost my chances to interact with people.
Cyrus Ondari
Player, 100 posts
Human Fighter
Sword and Shield
Tue 31 May 2016
at 21:17
  • msg #460

Henry's Bitter

In reply to Zorah (msg # 459):

Welcome back!
Aris'ta
player, 140 posts
Brilliantly choreographed
Excellently executed
Wed 1 Jun 2016
at 01:21
  • msg #461

Henry's Bitter

*pat, pats Zorah*
Rook Sanderson
player, 93 posts
Old Deadeye's Boy
Wed 1 Jun 2016
at 03:29
  • msg #462

Henry's Bitter

The Corral is now my new favorite thread. Keep it going! Talk about breeds and names!
DM
GM, 311 posts
Wed 1 Jun 2016
at 06:01
  • msg #463

Henry's Bitter

In reply to Rook Sanderson (msg # 462):

All good fun  here  so far.  Yesterday we visited a replica of The  Golden Hind and went on a boat trip.  Today we move to a new campsite - this one has wifi.  Who knows what the next one will bring.
Aris'ta
player, 142 posts
Brilliantly choreographed
Excellently executed
Wed 1 Jun 2016
at 06:26
  • msg #464

Henry's Bitter

Have fun! It sounds like a blast!
Pipre
player, 121 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 1 Jun 2016
at 08:06
  • msg #465

Henry's Bitter

What can we do to get me a ton of supplies to make a bunch of cure wound potions?
Valoria der lin Lebeda
Player, 54 posts
Wed 1 Jun 2016
at 10:11
  • msg #466

Henry's Bitter

In reply to Zorah (msg # 459):

Welcome home Zorah!
Zorah
player, 87 posts
I talk to the trees, but
they never listen to me.
Wed 1 Jun 2016
at 12:06
  • msg #467

Henry's Bitter

Thanks, I brought a creepy old man home with me.  Well, Zorah did.  Maybe not as much of a creep as Henry though.  I was pleasantly surprised that most of my games were fairly inactive over the weekend, just not this one.  I had the most catching up reading to do here.  It was all enjoyable reading here.
Cyrus Ondari
Player, 102 posts
Human Fighter
Sword and Shield
Wed 1 Jun 2016
at 14:42
  • msg #468

Henry's Bitter

In reply to Zorah (msg # 467):

I haven't picked up the creepy vibe from David yet, but I'm now going to go back and re-read his posts...
Rook Sanderson
player, 95 posts
Old Deadeye's Boy
Wed 1 Jun 2016
at 16:04
  • msg #469

Henry's Bitter

In reply to Pipre (msg # 465):

My guess is that would involve sending someone to a city nearby to trade. Which is good, we should make a needed supply list!
Zorah
player, 89 posts
I talk to the trees, but
they never listen to me.
Wed 1 Jun 2016
at 16:06
  • msg #470

Henry's Bitter

I didn't intend on him being creepy, but I guess I could accommodate that if the opportunity is there.
Cyrus Ondari
Player, 103 posts
Human Fighter
Sword and Shield
Wed 1 Jun 2016
at 16:15
  • msg #471

Henry's Bitter

I assumed you were joking, but this statement gave me a brief pause:
"A man of honor could be just what David was looking for, he just needed a way into the conversation..."
Lex
NPC, 8 posts
Wed 1 Jun 2016
at 16:16
  • msg #472

Henry's Bitter

In reply to Rook Sanderson (msg # 469):

Lex and Zorah need some leather to start making saddles and some wild horses to start training :)
Zorah
player, 91 posts
I talk to the trees, but
they never listen to me.
Wed 1 Jun 2016
at 16:20
  • msg #473

Re: Henry's Bitter

Cyrus Ondari:
I assumed you were joking, but this statement gave me a brief pause:
"A man of honor could be just what David was looking for, he just needed a way into the conversation..."


Lol.  I hadn't realized.  That was not my original intention with that line, but...
Cyrus Ondari
Player, 104 posts
Human Fighter
Sword and Shield
Wed 1 Jun 2016
at 16:22
  • msg #474

Re: Henry's Bitter

I'd initially read it as the honorable man is an easy mark, but that I'm not really all that great at reading people and want to believe that these bandits can be reformed...

I didn't go the ultra-creepy route until just now...
Zorah
player, 92 posts
I talk to the trees, but
they never listen to me.
Wed 1 Jun 2016
at 17:46
  • msg #475

Re: Henry's Bitter

That was my intent.  Not that I intend to scam you, but given David's background it makes sense to me he would see Cyrus in that way.
Pipre
player, 123 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 1 Jun 2016
at 18:12
  • msg #476

Henry's Bitter

In reply to Rook Sanderson (msg # 469):

I was thinking more of a large scale herb gathering.
Lex
NPC, 10 posts
Wed 1 Jun 2016
at 18:33
  • msg #477

Henry's Bitter

This horse training is hilarious!!!
Rook Sanderson
player, 96 posts
Old Deadeye's Boy
Wed 1 Jun 2016
at 18:48
  • msg #478

Henry's Bitter

In reply to Pipre (msg # 476):

How large of a scale are you thinking? I can think of about 5 characters that would be able to recognize those sorts of things.
DM
GM, 313 posts
Wed 1 Jun 2016
at 19:23
  • msg #479

Henry's Bitter

No gathering runs until i get home :(  down to tablet tethered to a phone foe the time being - and all at glacial  speeds.  Fat fingers,  weak eyes and annoyed at slow Internet is not good ffor any of us.
Pipre
player, 127 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Thu 2 Jun 2016
at 00:19
  • msg #480

Henry's Bitter

http://www.d20pfsrd.com/classe...es/explosive-missile

Okay.
What do I have to do to get a pistol with explosive bullets? Would it be worthwhile beyond how awesome it is?
DM
GM, 314 posts
Thu 2 Jun 2016
at 06:29
  • msg #481

Henry's Bitter

Fire arms are as rare as hens teeth in my worlds :(
Aris'ta
player, 150 posts
Brilliantly choreographed
Excellently executed
Fri 3 Jun 2016
at 21:59
  • msg #482

Henry's Bitter

Thank you for that post Pipre. The place I work has gone to hell today and that just made it so much better.
Pipre
player, 135 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Fri 3 Jun 2016
at 22:10
  • msg #483

Henry's Bitter

I hope you're not being sarcastic; I was going for silly and hope it made you feel better, not worse! :)
Cyrus Ondari
Player, 111 posts
Human Fighter
Sword and Shield
Fri 3 Jun 2016
at 22:11
  • msg #484

Henry's Bitter

In reply to Aris'ta (msg # 482):

Sorry it has been such a bad day at work. I felt that way yesterday. Today was better. Who knows what Monday will bring?
This message was last updated by the GM at 13:19, Tue 07 June 2016.
Pipre
player, 136 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Fri 3 Jun 2016
at 22:11
  • msg #485

Re: Henry's Bitter

DM:
Fire arms are as rare as hens teeth in my worlds :(


Hens with teeth. Dinosaurs?
Aris'ta
player, 151 posts
Brilliantly choreographed
Excellently executed
Fri 3 Jun 2016
at 23:24
  • msg #486

Henry's Bitter

Oh, no! I was being sincere. The pharmacy was a mad house. Your post was the only smile I got today.
Aris'ta
player, 152 posts
Brilliantly choreographed
Excellently executed
Sat 4 Jun 2016
at 02:01
  • msg #487

Henry's Bitter

I haven't been this happy to be home in a long time.
Pipre
player, 137 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Sat 4 Jun 2016
at 02:03
  • msg #488

Henry's Bitter

Welcome home!
Aris'ta
player, 153 posts
Brilliantly choreographed
Excellently executed
Sat 4 Jun 2016
at 02:12
  • msg #489

Henry's Bitter

Thank you! Trying to decide whether to respond to Pipre or wait for Rook. *ponders*

Sometimes, you need a little black rain cloud.
This message was last edited by the player at 05:59, Sat 04 June 2016.
Cyrus Ondari
Player, 112 posts
Human Fighter
Sword and Shield
Sat 4 Jun 2016
at 12:02
  • msg #490

Svetlana made the stew

David was focusing on his bowl to not be an interruption but I can see how you might have thought that! I just realized what Bai and Andalon did there!

Welcome back Andalon!!!
Aris'ta
player, 155 posts
Brilliantly choreographed
Excellently executed
Sat 4 Jun 2016
at 15:28
  • msg #491

Is this a thing now?

I should do something, but doing nothing feels so good.
Cyrus Ondari
Player, 114 posts
Human Fighter
Sword and Shield
Sat 4 Jun 2016
at 15:42
  • msg #492

Is this a thing now?

Is what a thing now?
Aris'ta
player, 156 posts
Brilliantly choreographed
Excellently executed
Sat 4 Jun 2016
at 15:45
  • msg #493

Definitely a thing now

I want to say thank you to those of you who read the post I wrote last night at the height of my exhaustion and did not mock me mercilessly. That was awful. I'm not even sure what I was going for at one point, but Pipre must have, because the hilarity of her posts resumed ;)

I've since edited it to actually make sense.
Cyrus Ondari
Player, 116 posts
Human Fighter
Sword and Shield
Sat 4 Jun 2016
at 18:00
  • msg #494

Oh yeah, definitely a thing.

In reply to Aris'ta (msg # 493):

Also your post last night was totally intelligible. No need to thank us! Thank you for posting after the day you had
Rook Sanderson
player, 102 posts
Old Deadeye's Boy
Sat 4 Jun 2016
at 18:31
  • msg #495

Oh yeah, definitely a thing.

Sory for my absence. I'll see what I can do to add to the positivity today.
Aris'ta
player, 157 posts
Brilliantly choreographed
Excellently executed
Sat 4 Jun 2016
at 19:30
  • msg #496

Some people aren't on the thing yet

Cyrus, you are too kind, but Thank you. Rook, take your time, I've all weekend.
DM
GM, 315 posts
Mon 6 Jun 2016
at 13:42
  • msg #497

Home, home in the valley ....

Yay!  Back home again.

The last campsite was in a small valley right next to the sea, with nothing but a pub, a few houses and c holiday park with about 20 chalets in.  And no phone signal.  I spent most of the weekend dressed up on 18th century clothes, sitting in a pub playing backgammon and pretending to be the look out for a bunch of smugglers  (we were putting on a historic show / reenactment)

Much as I love you all, I have to say that I had  great weekend without you.

I'll prep up the next set of threads and try and get them posted either this evening or tomorrow morning.  My congratulations - I haven't seen so much great posting for a long time.

This is a good time to remind me about questions that I haven't answered to your satisfaction, that I have missed or  that I have may have avoided :)
Cyrus Ondari
Player, 117 posts
Human Fighter
Sword and Shield
Mon 6 Jun 2016
at 13:48
  • msg #498

Home, home in the valley ....

Sounds like you had a great time!
Aris'ta
player, 158 posts
Brilliantly choreographed
Excellently executed
Mon 6 Jun 2016
at 14:21
  • msg #499

Jumping back on the band wagon.

Glad you had a good time, my friend.
Zorah
player, 101 posts
I talk to the trees, but
they never listen to me.
Mon 6 Jun 2016
at 16:10
  • msg #500

Jumping back on the band wagon.

Sorry for the delay in David's response at the fire.  I spent zero time online this weekend.
Cyrus Ondari
Player, 119 posts
Human Fighter
Sword and Shield
Mon 6 Jun 2016
at 16:27
  • msg #501

Jumping back on the band wagon.

In reply to Zorah (msg # 500):

that's ok, I like where you took it. the question is will anyone (besides Lex) realize it...
DM
GM, 316 posts
Mon 6 Jun 2016
at 16:46
  • msg #502

Jumping back on the band wagon.

Phew!  I have had a quick look through all the character sheets - and unless you have a PM from me -  all looks well :)

For those guys who took over NPCs -

They come with Leather Armour, a short Bow, a Short Sword (or some other equivalent weapon that does d6 damage max), a dagger, and  another MINOR and cheap, weapon.  They also have mundane equipment that will fit in a saddle bag (so no full sets of artisan tools or similar  :)

You may also roll for the contents of their pouch

d10gp, d10sp, d10cp.
Cyrus Ondari
Player, 121 posts
Human Fighter
Sword and Shield
Mon 6 Jun 2016
at 21:01
  • msg #503

Jumping back on the band wagon.

At this point in "The Fire" thread, I hope anyone and everyone feel open to responding to Cyrus. That was my best attempt at ensuring anyone's comments were welcome, not required but welcome!
Pipre
player, 139 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Tue 7 Jun 2016
at 06:18
  • msg #504

Jumping back on the band wagon.

how do I get a centaur boyfriend wow

edit: or girlfriend
This message was last edited by the player at 06:18, Tue 07 June 2016.
DM
GM, 321 posts
Tue 7 Jun 2016
at 06:23
  • msg #505

Jumping back on the band wagon.

In reply to Pipre (msg # 504):

Slowly -  and don't give away all our secrets  :)
Pipre
player, 140 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Tue 7 Jun 2016
at 06:51
  • msg #506

Jumping back on the band wagon.

what secrets? this is apropos of nothing probably.
DM
GM, 322 posts
Tue 7 Jun 2016
at 07:03
  • msg #507

Jumping back on the band wagon.

Indeed!
DM
GM, 325 posts
Tue 7 Jun 2016
at 10:08
  • msg #508

Jumping back on the band wagon.

Whew.  That set of PMs and posts took ages  :)

I'll leave all of the  Locations open so that you can finish conversations (and stay spread out) until you set off tomorrow (game) morning.


I'll work on the adventure threads through the day - I am off work today.  It is my birthday today and while I don't normally mind working on my birthday, I really didn't fancy going back to work (after a holiday) as a birthday present.

Oh, and because I am in a good mood, to help be celebrate my natal day and because I am impressed with the way you all played nicely with each other while I was away ....  You can all have he Supportive trait as a freebie :)

http://www.d20pfsrd.com/traits...al-traits/supportive

OK, I know it isn't much -  but if I go around giving too much away, there would be no reason for you to strive .....
Aris'ta
player, 159 posts
Brilliantly choreographed
Excellently executed
Tue 7 Jun 2016
at 13:34
  • msg #509

Jumping back on the band wagon.

Happy birthday!
DM
GM, 336 posts
Tue 7 Jun 2016
at 13:57
  • msg #510

Jumping back on the band wagon.

Thank you :)
Cyrus Ondari
Player, 124 posts
Human Fighter
Sword and Shield
Tue 7 Jun 2016
at 15:06
  • msg #511

Jumping back on the band wagon.

Yes, Happy Birthday!

I'm not sure if there is any mechanical benefit to be gained from this "tutelage" from Zorah or anyone else, but it seemed like something Cyrus would do...
DM
GM, 337 posts
Wed 8 Jun 2016
at 05:54
  • msg #512

Jumping back on the band wagon.

*grin*  I get back from a holiday and break you all.  You were posting so nicely ....
Pipre
player, 141 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 06:02
  • msg #513

Jumping back on the band wagon.

Not sure what to do.
DM
GM, 338 posts
Wed 8 Jun 2016
at 06:26
  • msg #514

Jumping back on the band wagon.

You need to decide whether to argue with Henry over his 'money split' rules and decide whether to take Oleg's offer or not.  After that you have a chance to do some minor shopping with Oleg,  order stuff from Restov or plan for your exploration :)
Percy Arndell
player, 47 posts
Gentleman and Poet
"Oh. Hello."
Wed 8 Jun 2016
at 06:47
  • msg #515

Jumping back on the band wagon.

I'm baack !  Sounds like you've all been busy.  Bandits now on our side, GM out pretending to look for smugglers, gone up a level and there's a long queue at the bath.

Hoping there's less than the 10+ pages of posts to read in the IC threads or I may be some time catching up.  Thankfully, like Aris'ta, I don't read ahead on threads my character isn't in (even though I admit to being intrigued by some of the spoilers that slipped out OOC, I'm staying resolute).  ;>
DM
GM, 339 posts
Wed 8 Jun 2016
at 06:53
  • msg #516

Re: Jumping back on the band wagon.

Percy Arndell:
I'm baack !  Sounds like you've all been busy.  Bandits now on our side, GM out pretending to look for smugglers, gone up a level and there's a long queue at the bath.

Hoping there's less than the 10+ pages of posts to read in the IC threads or I may be some time catching up.  Thankfully, like Aris'ta, I don't read ahead on threads my character isn't in (even though I admit to being intrigued by some of the spoilers that slipped out OOC, I'm staying resolute).  ;>



Welcome back.  I hope you had a good break. :)

If you concentrate on the Chasing Bandits and  Settling into Oleg's thread you will get the gist of everything that happened recently. The location threads contain loads of brilliant inter-character rp from while I was away on holiday.
This message was last edited by the GM at 06:53, Wed 08 June 2016.
Pipre
player, 143 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 07:08
  • msg #517

Jumping back on the band wagon.

Welcome back, Percy ^^
DM
GM, 340 posts
Wed 8 Jun 2016
at 10:15
  • msg #518

Jumping back on the band wagon.

D'Oh.  I missed some (minor) loot that should have been in the wagon.  I have just added

[*] 2x Short Bow, 1x Short Sword
Cyrus Ondari
Player, 125 posts
Human Fighter
Sword and Shield
Wed 8 Jun 2016
at 10:18
  • msg #519

Jumping back on the band wagon.

Welcome back Percy, looking forward to meeting you IC
DM
GM, 343 posts
Wed 8 Jun 2016
at 16:31
  • msg #520

Jumping back on the band wagon.

I have added a couple of posts to the exploration thread.

It is semi-OOC at the moment -  but they contain things that will be obvious to characters when they get to those areas.  The Movement  and Exploration figures are to help you (players) understand what is probably obvious to most of the  characters :)
Aris'ta
player, 160 posts
Brilliantly choreographed
Excellently executed
Wed 8 Jun 2016
at 16:33
  • msg #521

Jumping back on the band wagon.

I suppose I'll update and post today, since I have a day off.
Pipre
player, 144 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 16:42
  • msg #522

Jumping back on the band wagon.

What's that cream colored line going south from oleg's and the star?
DM
GM, 344 posts
Wed 8 Jun 2016
at 17:59
  • msg #523

Re: Jumping back on the band wagon.

Pipre:
What's that cream colored line going south from oleg's and the star?


The trail that you followed to the Bandit Camp
Pipre
player, 145 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 20:45
  • msg #524

Re: Jumping back on the band wagon.

Ugh Henry is such a creepo I can't handle it.
Bai Kao
Player, 93 posts
Quiet and lost in thought
Wed 8 Jun 2016
at 20:54
  • msg #525

Re: Jumping back on the band wagon.

Someone's just jelly that they're not getting the male attention :P
Pipre
player, 146 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 21:08
  • msg #526

Re: Jumping back on the band wagon.

Pfft. Honestly I think it's just his profile picture. It's so skeezy.
Pipre
player, 147 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 21:12
  • msg #527

Re: Jumping back on the band wagon.

Jeremy irons plays a creepo too well
DM
GM, 345 posts
Wed 8 Jun 2016
at 21:14
  • msg #528

Re: Jumping back on the band wagon.

Is that who the picture is?  I don't watch much film or TV :)
Pipre
player, 148 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Wed 8 Jun 2016
at 21:15
  • msg #529

Re: Jumping back on the band wagon.

Yeah, it's Jeremy irons as the kings advisor in the man in the iron mask. Good movie.
Cyrus Ondari
Player, 130 posts
Human Fighter
Sword and Shield
Wed 8 Jun 2016
at 22:03
  • msg #530

Jumping back on the band wagon.

In reply to Aris'ta (msg # 521):

Where's that post? <Insert bad drow joke about daylight here>
This message was last edited by the player at 22:20, Wed 08 June 2016.
DM
GM, 347 posts
Thu 9 Jun 2016
at 08:30
  • msg #531

Jumping back on the band wagon.

Something that someone said to me, reminded me to  be a nice DM ....

We all know that characters develop as they are played - and you have now been playing your characters long enough to feel comfortable with them.  However, sometimes as a character develops you start to wish they might have  been better formed at creation.

If you are like that, I might allow you to tweak your character - if you ask nicely.  However, I won't let you change anything that has had a significant impact on the game, or that really changes the character big time.

Ask.  You never know.  However, this will be the one and only time I make this offer, a played level 2 character is set :)
Andalon de Lebeda
player, 80 posts
Cleric of Abadar
Thu 9 Jun 2016
at 09:58
  • msg #532

Sharing the loot

Ok, boys and girls, who wants to put their hand up for that +1 Brass Knife? I presume it would be considered as a +1 dagger for purposes of weapon stats. I would suggest that members of the group that actually went to the bandit camp should have first option on that item.
DM
GM, 348 posts
Thu 9 Jun 2016
at 10:09
  • msg #533

Sharing the loot

Knife, Brass


Pirates often carry long brass knives for working aboard a ship. Though brass doesn’t hold as sharp an edge as steel, it isn’t vulnerable to rust like steel is. In a pinch, a pirate can use his brass knife as a weapon. Mostly, though, they are used for cutting ropes, cleaning fish, and other sundry tasks.

A brass knife has the fragile quality. A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, rolling a natural 1 destroys it instead.

(Simple)
Light Melee Weapons
Cost	Dmg (S)	Dmg (M)	Critical	Range	Weight	Type	Special
2 gp	1d3	1d4	19-20/x2	10 ft	.1 lb.	P or S	+1
because it is enchanted - it does not have the fragile quality
Cyrus Ondari
Player, 131 posts
Human Fighter
Sword and Shield
Thu 9 Jun 2016
at 13:52
  • msg #534

Sharing the loot

I'm good on the brass dagger... Seems like something Vik would like for sentimental reasons, not sure if anyone else is using a dagger as their primary weapon...
Viktoria d'Lodovka
player, 93 posts
Thu 9 Jun 2016
at 14:22
  • msg #535

Sharing the loot

If no one wants it otherwise I'll put in, let's me gift my current brass knife to Lolli

But that's if no one is a knife fighter
Brother Barthomew
NPC, 5 posts
Priest of Pharasma
Thu 9 Jun 2016
at 14:26
  • msg #536

Sharing the loot

Juggles the long brass knife in his hand.
Pipre
player, 150 posts
Human Alchemist
AC 16; HP 19/19; 8/8 Bmbs
Thu 9 Jun 2016
at 20:20
  • msg #537

Sharing the loot

Percy's profile picture is from The Man in the Iron Mask, also, I just noticed.
DM
GM, 350 posts
Thu 9 Jun 2016
at 20:29
  • msg #538

Sharing the loot

A game haunted by a film?   :)
Aris'ta
player, 161 posts
Brilliantly choreographed
Excellently executed
Thu 9 Jun 2016
at 23:00
  • msg #539

Sharing the loot

I'm sorry, I will post tonight. I've had some real life stuff come up... so soon.
Cyrus Ondari
Player, 133 posts
Human Fighter
Sword and Shield
Thu 9 Jun 2016
at 23:03
  • msg #540

RL

In reply to Aris'ta (msg # 539):

Real life is always more important. I hope it all is ok or will be soon
Rook Sanderson
player, 103 posts
Old Deadeye's Boy
Fri 10 Jun 2016
at 02:21
  • msg #541

RL

I'm garbage because I said I'd post Saturday and it's now Thursday. Blame two busted fuel lines and be glad you can't smell the aura of fuels I now carry permanently. I'll catch up and try not to get too mushy since I missed everyone.
Aris'ta
player, 163 posts
Brilliantly choreographed
Excellently executed
Fri 10 Jun 2016
at 02:44
  • msg #542

RL

Cyrus, it's alright, but thank you...

For your amusement in my delayed post, I've posted something humorous for your reading enjoyment. Aris'ta is still sleeping.

Of course, I'll wake her up soon, but funnier to leave that right there a moment.
Rook Sanderson
player, 104 posts
Old Deadeye's Boy
Fri 10 Jun 2016
at 03:42
  • msg #543

RL

Quick, someone get me a feather and some heavy whipping cream.

What does the onyx statue depict? Rook would like to claim some of the weapons, would he need to pay Oleg for those? He didn't come prepared to fight.
Aris'ta
player, 164 posts
Brilliantly choreographed
Excellently executed
Fri 10 Jun 2016
at 03:55
  • msg #544

RL

I'm pretty sure you just said that in character. Brilliant.
DM
GM, 352 posts
Fri 10 Jun 2016
at 05:38
  • msg #545

RL

@Zorah:  I made you a whole new location for your walk "Around about Oleg's"  :P
Percy Arndell
player, 51 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Jun 2016
at 13:53
  • msg #546

Re: Sharing the loot

Pipre:
Percy's profile picture is from The Man in the Iron Mask, also, I just noticed.

It is ... but the picture reminded me of another, english comedian/actor whose name escapes me.  I assure you that character resembles him and not Gerard Depardieu (although I like him as an actor too).
Aris'ta
player, 166 posts
Brilliantly choreographed
Excellently executed
Fri 10 Jun 2016
at 13:57
  • msg #547

Re: Sharing the loot

You know, I remember that night, Dartanian was dead drunk. I've never seen him like that before.

Sorry, I always loved that line and your picture brings it to mind every time.
Bai Kao
Player, 99 posts
Quiet and lost in thought
Fri 10 Jun 2016
at 14:08
  • msg #548

Re: Sharing the loot

Percy Arndell:
I assure you that character resembles him and not Gerard Depardieu


You mean you don't want Percy to look like a man made totally out of mashed potatoes? I can't see why you wouldn't...


I mean he's such a looker...
Aris'ta
player, 167 posts
Brilliantly choreographed
Excellently executed
Fri 10 Jun 2016
at 14:13
  • msg #549

Re: Sharing the loot

Oh my god, stop.. it's too early for laughter of this magnitude.
Cyrus Ondari
Player, 134 posts
Human Fighter
Sword and Shield
Fri 10 Jun 2016
at 15:14
  • msg #550

Re: Sharing the loot

He really let himself go...

Henry is probably going to waste away with whatever illness he has. Maybe that wolf bite was more severe than we thought???

Also, Cyrus is trained in Handle Animal and Ride and would likely recognize the difference between a warhorse and a plain horse. He could also be of assistance here but he is off following Zorah through the woods...
Rook Sanderson
player, 110 posts
Old Deadeye's Boy
Fri 10 Jun 2016
at 18:21
  • msg #551

Re: Sharing the loot

I smell a book that needs writing. "My Boss, the Werewolf."
DM
GM, 353 posts
Fri 10 Jun 2016
at 18:23
  • msg #552

Re: Sharing the loot

*Whistles Innocently*
Pipre
player, 152 posts
Human Alchemist
AC 16; HP 19/19; 7/7 Bmbs
Sat 11 Jun 2016
at 05:39
  • msg #553

Re: Sharing the loot

Can Alchemists take magic item creation feats?
DM
GM, 354 posts
Sat 11 Jun 2016
at 06:17
  • msg #554

Re: Sharing the loot

After a bit of research -  no.   Pipre will have to stick to potions :(

See the FAQ sidebar at http://www.d20pfsrd.com/classes/base-classes/alchemist

quote:
Is an alchemist a spellcaster for the purpose of crafting magic items other than potions?

As written, no, alchemists are not spellcasters, and therefore can't select feats such as Craft Wondrous Item. The design team is aware that this creates some thematic problems with the idea of an alchemist creating golems and so on, and plan to examine this in the future.

DM
GM, 356 posts
Sat 11 Jun 2016
at 10:07
  • msg #555

Re: Sharing the loot

Only recently has it become fashionable to give game a 'sporting chance' and take a bird on the wing.  Traditionally, hunters would use stealth and take the game on the ground - which gave them a better chance of taking something home for dinner.

Traps and lure were also favoured hunting techniques.  As was taking out a charging Boar with a specialised Boar Spear.
Cyrus Ondari
Player, 137 posts
Human Fighter
Sword and Shield
Sat 11 Jun 2016
at 10:14
  • msg #556

Re: Sharing the loot

Ah the Boar Spear, the one where the Boar impales itself repeatedly until it dies while being poked and prodded to continue further along its way to its death...

I am perfectly fine with Zorah correcting Cyrus in a Zorah-like fashion about that misconception or with Cyrus being the inventor and first proponent of giving birds a fighting chance :)

My idea last night was to start asking Zorah to confirm or deny "survival tips" that Cyrus may have heard in his youth. I really enjoyed Percy's post as well!
DM
GM, 357 posts
Sat 11 Jun 2016
at 10:35
  • msg #557

Re: Sharing the loot

Iam glad you are enjoying it.

However, those of you who want to claim andy of the googs (That Rook hasn't already taken), purchase anything from Oleg or make an order (that I don't already know about) - need to get your skates on.  I intend to open up the exploration threads early next week.

I will make both threads visible to everyone -  trusting you to enjoy the stories (if you want to)  without meta-gaming too much.  If you would prefer not to see the other thread, let me know, and I will change the threads you can see.
Cyrus Ondari
Player, 138 posts
Human Fighter
Sword and Shield
Sat 11 Jun 2016
at 10:42
  • msg #558

Re: Sharing the loot

In reply to DM (msg # 557):

Did we accept Oleg's deal? Does Rook's acquisition impact that offer?

I think Cyrus is good on gear for now, but I am going to double check
DM
GM, 358 posts
Sat 11 Jun 2016
at 10:57
  • msg #559

Re: Sharing the loot

In the light of no one disagreeing, I have taken it that you accepted the deal - which was just for the big items.  Rook's acquisition of some of the weapons, Pipre's claim on the wine, and the magical dagger have not affected that at all.
Percy Arndell
player, 53 posts
Gentleman and Poet
"Oh. Hello."
Sat 11 Jun 2016
at 13:13
  • msg #560

Re: Sharing the loot

Sorry, yes ... Percy was perfickly happy with Oleg's offer. :>
Cyrus Ondari
Player, 139 posts
Human Fighter
Sword and Shield
Sat 11 Jun 2016
at 13:28
  • msg #561

Re: Sharing the loot

In reply to Percy Arndell (msg # 560):

It seemed fair to the fighter :)

I will take the mace if no one else wants it as a backup weapon... Is it odd to anyone else that there was a single gauntlet? What happened to its pair?
Viktoria d'Lodovka
player, 95 posts
Sat 11 Jun 2016
at 13:46
  • msg #562

Re: Sharing the loot

So wait where did the dagger end up?
DM
GM, 359 posts
Sat 11 Jun 2016
at 13:56
  • msg #563

Re: Sharing the loot

No one has yet challenged the decision for Vik to take it.

If no one does, it goes with Vik :)
Viktoria d'Lodovka
player, 96 posts
Sat 11 Jun 2016
at 14:27
  • msg #564

Re: Sharing the loot

I will graciously accept your generosity
Valoria der lin Lebeda
Player, 60 posts
Sat 11 Jun 2016
at 17:11
  • msg #565

Re: Sharing the loot

I have been under the weather these past few days. Starting to get on the mend, but not 100% yet. I will post sometime today. Trying to muster...
DM
GM, 361 posts
Sat 11 Jun 2016
at 17:16
  • msg #566

Re: Sharing the loot

No rush.  Take the time you need to get yourself sorted out, we will be hanging around Oleg's for a (RL) day or so :)
Aris'ta
player, 172 posts
Brilliantly choreographed
Excellently executed
Sat 11 Jun 2016
at 17:21
  • msg #567

Re: Sharing the loot

Ah, there was a music box :|
Cyrus Ondari
Player, 141 posts
Human Fighter
Sword and Shield
Sat 11 Jun 2016
at 22:11
  • msg #568

Re: Sharing the loot

Cyrus is jealous of Vik's luck with the horses :)
Cyrus Ondari
Player, 142 posts
Human Fighter
Sword and Shield
Sat 11 Jun 2016
at 22:44
  • msg #569

Re: Sharing the loot

In reply to Valoria der lin Lebeda (msg # 565):

Feel better soon!
Viktoria d'Lodovka
player, 97 posts
Sun 12 Jun 2016
at 02:53
  • msg #570

Re: Sharing the loot

In reply to Cyrus Ondari (msg # 568):

<evil laugh>

Yeah, wasn't even intentional.

For competitive prices, my squire can train your horse
DM
GM, 363 posts
Sun 12 Jun 2016
at 07:55
  • msg #571

Re: Sharing the loot

For those of you with Knowledge(Nature) or Survival -  I have just added some detailed natural information into the Exploration Thread.

The rest of you.  Move along please.  Nothing to see here.  -  and you won't be able to 'cos it is all in one massive private line  :P
DM
GM, 365 posts
Sun 12 Jun 2016
at 11:27
  • msg #572

Re: Sharing the loot

Some thoughts for David, Jack, Lex, Lolli & Prudence.

From an Earlier Post:
They come with Leather Armour, a short Bow, a Short Sword (or some other equivalent weapon that does d6 damage max), a dagger, and  another MINOR and cheap, weapon.  They also have mundane equipment that will fit in a saddle bag (so no full sets of artisan tools or similar  :)

You may also roll for the contents of their pouch

d10gp, d10sp, d10cp.


Your NPCs are not completely Penniless. Oleg will but stuff from you - although he won't give you a particularly good price - you guys aren't his favourite people after all - Even though you have said you have  changed your spots  :P  .  He will give ...

Leather Armour - 4gp
short Bow - 12gp
a Short Sword -  4gp
a dagger - 1gp


Along with the contents of your pouch - each NPC could be worth 20-30 gp if you get good rolls and cash everything up.


There is a trading trip to Restov - they will bring back any artisan tools (5g) or similar items your NPC might need to establish a trade or business at standard rates.

At the moment - I only have an order from Cyrus concerning the gear needed for a  smith working in a forge (which is a bit more expensive)
Lex
NPC, 29 posts
Sun 12 Jun 2016
at 12:09
  • msg #573

Re: Sharing the loot

Lex will be selling his short sword and maybe something else to get a set of leatherworking tools and a set of woodworking tools
DM
GM, 366 posts
Sun 12 Jun 2016
at 12:12
  • msg #574

Re: Sharing the loot

Two sets of wood working tools cost 10gp -  he would have to sell the Short Bow.
Lex
NPC, 30 posts
Sun 12 Jun 2016
at 13:14
  • msg #575

Re: Sharing the loot

In reply to DM (msg # 574):

Ok. I guess I can always make another short bow once I have better tools :)
DM
GM, 367 posts
Sun 12 Jun 2016
at 13:24
  • msg #576

Re: Sharing the loot

Unless, of course, he has luck on the dice roller  :)
Lex
NPC, 31 posts
Sun 12 Jun 2016
at 13:29
  • msg #577

Re: Sharing the loot

This is what I rolled earlier:
MONEY:  2 gold 9 silver, 5 copper
DM
GM, 368 posts
Sun 12 Jun 2016
at 13:30
  • msg #578

Re: Sharing the loot

So - sell the sword, the leather and spend 2 gp -  if you want to keep the bow  :)
Lex
NPC, 32 posts
Sun 12 Jun 2016
at 13:42
  • msg #579

Re: Sharing the loot

In reply to DM (msg # 578):

That's the best plan for sure.
DM
GM, 369 posts
Sun 12 Jun 2016
at 19:06
  • msg #580

Badges

Wikipedia:
A badge is a device or accessory, often containing the insignia of an organization, which is presented or displayed to indicate some feat of service, a special accomplishment, a symbol of authority granted by taking an oath (e.g., police and fire), a sign of legitimate employment or student status, or as a simple means of identification. They are also used in advertising, publicity, and for branding purposes. Police badges date back to medieval times when knights wore a coat of arms representing their allegiances and loyalty.



some more Wikipedia:
Badges were popular as jewellery in the Middle Ages, and varied from extremely expensive works of jewellery, like the Dunstable Swan Jewel, to simple mold-made badges in lead or other base metals. Specialized forms were the pilgrim badge, worn by those who had completed a pilgrimage, and heraldic or livery badges, worn to denote service or allegiance to a political figure — these last were especially popular in England, and became very controversial in the period leading up to the Wars of the Roses. One royal celebration in 1483 was marked by the distribution of 13,000 badges, a huge number relative to the population at the time. Other types were funerary badges, presumably presented to mourners for the funeral of important figures, and simple decorative badges with animals or hearts. The grandest form of badge was worn as a pendant to a metal collar, often in gold or silver-gilt.

Aris'ta
player, 174 posts
Brilliantly choreographed
Excellently executed
Sun 12 Jun 2016
at 22:29
  • msg #581

Badges

Badges? We don't need no stinkin' badges.
DM
GM, 370 posts
Mon 13 Jun 2016
at 08:06
  • msg #582

Badges

I have one little story line I want to see worked out - well ay least the next post or two -  and I will pull everyone together for an "investiture" and evening meal -  which will round out this stay at Oleg's  :)
Pipre
player, 163 posts
Human Alchemist
AC 16; HP 19/19; 7/7 Bmbs
Mon 13 Jun 2016
at 23:15
  • msg #583

Badges

I found Aris'ta in another gaaame~ ♥
Aris'ta
player, 178 posts
Brilliantly choreographed
Excellently executed
Mon 13 Jun 2016
at 23:43
  • msg #584

Badges

Shhh, don't give me away ;) I'm curious which one now.
Prudence
NPC, 9 posts
Always Twisted
Never Tainted
Tue 14 Jun 2016
at 01:51
  • msg #585

Badges

Attempting to catch up! Ah!
Pipre
player, 166 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 14 Jun 2016
at 04:31
  • msg #586

Badges

I think I have a crush on Prudence
Rook Sanderson
player, 117 posts
Old Deadeye's Boy
Tue 14 Jun 2016
at 04:33
  • msg #587

Badges

You should pick her some flowers. Women love flowers.
Prudence
NPC, 11 posts
Always Twisted
Never Tainted
Tue 14 Jun 2016
at 04:35
  • msg #588

Badges

I'm flattered!
Rook Sanderson
player, 120 posts
Old Deadeye's Boy
Tue 14 Jun 2016
at 05:00
  • msg #589

Badges

I think clothing is becoming the new obsession around the outpost.
Prudence
NPC, 13 posts
Always Twisted
Never Tainted
Tue 14 Jun 2016
at 05:02
  • msg #590

Badges

I thought long and hard about this girl. I fell in love with the nickname.
DM
GM, 376 posts
Tue 14 Jun 2016
at 05:39
  • msg #591

Relationships

I have never run  a game that has generated so many relationships between couples. :)  It is a nice change.

Some of the innuendo in Aris'ta and Rook's thread really got me chuckling.
Aris'ta
player, 188 posts
Brilliantly choreographed
Excellently executed
Tue 14 Jun 2016
at 05:41
  • msg #592

Relationships

This is the most intriguing scene I've done in awhile, I simply could *not* resist.
DM
GM, 377 posts
Tue 14 Jun 2016
at 05:42
  • msg #593

Relationships

Good :)
Aris'ta
player, 189 posts
Brilliantly choreographed
Excellently executed
Tue 14 Jun 2016
at 05:44
  • msg #594

Relationships

You done good DM, you done good ;)
Rook Sanderson
player, 126 posts
Old Deadeye's Boy
Tue 14 Jun 2016
at 06:25
  • msg #595

Relationships

Rook just wants to avoid getting an eye-patch. But now that I think about it, that would be kind of awesome.

Also, drow puppet!
Aris'ta
player, 192 posts
Brilliantly choreographed
Excellently executed
Tue 14 Jun 2016
at 06:30
  • msg #596

Relationships

He's going to to get a "right rook" to the eye if he tries that again ;)
Pipre
player, 176 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 14 Jun 2016
at 07:22
  • msg #597

Relationships

I am emotionally impotently yelling at the screen unable to tell Rook what's wrong.
Aris'ta
player, 195 posts
Brilliantly choreographed
Excellently executed
Tue 14 Jun 2016
at 07:24
  • msg #598

Relationships

Imagine how I feel.
Pipre
player, 177 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 14 Jun 2016
at 07:27
  • msg #599

Relationships

*imagines. screams* :p
ah well, he'll figure it out.

I bet you feel like posting as an alt character to a kinda cute alchemist who is being kinda cute.
Prudence
NPC, 16 posts
Always Twisted
Never Tainted
Tue 14 Jun 2016
at 07:30
  • msg #600

Relationships

Tomorrow, yes, in the morning I will have a lovely response. I need to think on it, as I threw myself for a loop on that one.
Rook Sanderson
player, 130 posts
Old Deadeye's Boy
Tue 14 Jun 2016
at 07:37
  • msg #601

Relationships

Try using gestures, he's a visual communicator.
Pipre
player, 178 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 14 Jun 2016
at 07:39
  • msg #602

Relationships

Ok I'll try.

*pulls down on her cheeks until the undersides of her eyes can be seen*
Aris'ta
player, 197 posts
Brilliantly choreographed
Excellently executed
Tue 14 Jun 2016
at 07:48
  • msg #603

Relationships

I tried that, response was minimal.
Cyrus Ondari
Player, 154 posts
Human Fighter
Sword and Shield
Tue 14 Jun 2016
at 12:23
  • msg #604

Relationships

Sorry all I went to bed early and it appears I have some catching up to do :)
DM
GM, 388 posts
Wed 15 Jun 2016
at 08:19
  • msg #605

Relationships

Maps for exploration groups updated.
Zorah
player, 113 posts
I talk to the trees, but
they never listen to me.
Wed 15 Jun 2016
at 12:51
  • msg #606

Relationships

Hello all.  I’ve been given permission to post this and would like to start off by emphasizing I am not looking for a hand out, but would love to help a woman who is incredibly deserving of help.

My amazing wife and mother of my 5 children has been working on losing weight and has lost around 200 pounds since last January.  She will live a much longer and healthier life now to be around to see our children grow up, when that may not have been the case before.  I’m incredibly proud of her.  However, after losing that much weigh the body retains a lot of excess skin which can create some problems such as properly fitting into clothing and the possibility of skin infections.

My insurance will pay for part of the cost of having the excess skin removed, but not even close to everything.  My wife feels like it would be vain and selfish to ask for help in this endeavor.  Having to put up with me for the last 12 years of marriage is only the start of what she has done to deserve everything I can give her.  A GoFundMe has been started for this purpose.  I do not expect everyone to be interested in this, but even passing this along to someone you might know that may be willing to help is appreciated by me.  Thanks for reading.  The link is below.

https://www.gofundme.com/29femuc
Cyrus Ondari
Player, 158 posts
Human Fighter
Sword and Shield
Wed 15 Jun 2016
at 19:35
  • msg #607

Relationships

Wow Rook, all I can say is wow...
Aris'ta
player, 210 posts
Brilliantly choreographed
Excellently executed
Wed 15 Jun 2016
at 21:28
  • msg #608

Relationships

Anyone have any aloe for this burn?
Lex
NPC, 40 posts
Thu 16 Jun 2016
at 00:08
  • msg #609

Relationships

In reply to Aris'ta (msg # 608):

I am not sure there is enough aloe in the world... Loved your response...
Aris'ta
player, 211 posts
Brilliantly choreographed
Excellently executed
Thu 16 Jun 2016
at 00:32
  • msg #610

Relationships

Yes, needed closure.
Rook Sanderson
player, 144 posts
Old Deadeye's Boy
Thu 16 Jun 2016
at 00:50
  • msg #611

Relationships

Yes, Rook is a terrible person.
Cyrus Ondari
Player, 159 posts
Human Fighter
Sword and Shield
Thu 16 Jun 2016
at 01:13
  • msg #612

Relationships

In reply to Rook Sanderson (msg # 611):

I think Rook is pretty great and pretty well played. While surprising I think it was a good character choice.
Aris'ta
player, 212 posts
Brilliantly choreographed
Excellently executed
Thu 16 Jun 2016
at 01:16
  • msg #613

Relationships

Because apparently,  I like to dally.
Cyrus Ondari
Player, 160 posts
Human Fighter
Sword and Shield
Thu 16 Jun 2016
at 01:30
  • msg #614

Relationships

In reply to Aris'ta (msg # 613):

I thought it was because you needed to be watered to grow into the tree you were meant to be?
Aris'ta
player, 213 posts
Brilliantly choreographed
Excellently executed
Thu 16 Jun 2016
at 01:36
  • msg #615

Relationships

I am not a plant, a horse, or a bunny.
Pipre
player, 188 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Thu 16 Jun 2016
at 10:32
  • msg #616

Re: Relationships

Aris'ta:
I am not a plant, a horse, or a bunny.


But you have cute white hair like a bunny.
DM
GM, 392 posts
Thu 16 Jun 2016
at 10:34
  • msg #617

Re: Relationships

Pipre:
Aris'ta:
I am not a plant, a horse, or a bunny.


But you have cute white hair like a bunny.

Careful, Zorah will want her as an animal companion ..  :P
Pipre
player, 189 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Thu 16 Jun 2016
at 11:46
  • msg #618

Re: Relationships

Somehow it only just now occured to me that I should set up an alchemy lab/convert into a shop when we get a population.

edit: before I do the fun stuff, I mean.
This message was last edited by the player at 11:46, Thu 16 June 2016.
Cyrus Ondari
Player, 162 posts
Human Fighter
Sword and Shield
Thu 16 Jun 2016
at 11:58
  • msg #619

Re: Relationships

In reply to Pipre (msg # 618):

Just make sure we also build a bucket brigade or other fire control system...
DM
GM, 393 posts
Thu 16 Jun 2016
at 13:55
  • msg #620

Re: Relationships

Pipre:
Somehow it only just now occured to me that I should set up an alchemy lab/convert into a shop when we get a population.

edit: before I do the fun stuff, I mean.


That certainly is one way to do things.  My OOC advice would be to wait until after you have dealt with the Stag Lord - you will have more choice of where to build.

While I wouldn't want to give anything away, I suspect you might meet Staggy (as I think of him) just after both groups have finished the mapping you have been tasked with.  Which would probably mean you would all go up a level and have a better chance of dealing with him :)
Rook Sanderson
player, 146 posts
Old Deadeye's Boy
Thu 16 Jun 2016
at 14:23
  • msg #621

Re: Relationships

In reply to DM (msg # 620):

Oh, he's gonna be dealt with, don't doubt that!
Viktoria d'Lodovka
player, 101 posts
Thu 16 Jun 2016
at 15:44
  • msg #622

Re: Relationships

I seem to have lost track of what became of the +1 brass knife. Did Vik get it, or someone else?
DM
GM, 394 posts
Thu 16 Jun 2016
at 15:55
  • msg #623

Re: Relationships

It was suggested by one of the others tha Vik was the most appropriate person for the +1 Brass Knife - and no one challenged it.

Therefore it is (as far as I am concerned) in Vik's possession.
Lolli
NPC, 4 posts
Thu 16 Jun 2016
at 16:00
  • msg #624

Re: Relationships

In reply to DM (msg # 623):

Excellent, so Lolli gets a hand-me-down knife!
DM
GM, 395 posts
Thu 16 Jun 2016
at 16:46
  • msg #625

Re: Relationships

Lucky girl!
Cyrus Ondari
Player, 163 posts
Human Fighter
Sword and Shield
Thu 16 Jun 2016
at 20:55
  • msg #626

Re: Relationships

In reply to Rook Sanderson (msg # 621):

Don't forget Stagy kills people with his spiked gauntlet and is a dead-eye with a bow...
DM
GM, 399 posts
Thu 16 Jun 2016
at 21:15
  • msg #627

Re: Relationships

Some people have already seen my house rules on marriage within PathFinder.  (Yes I am sad - but My Half-Orc Barbarian/Bard needed to work out how he was going to get recognised in Noble Circles and still have three wives)

http://johnbs-games.wikidot.com/marriage

Warning:  It is long  :P
Rook Sanderson
player, 147 posts
Old Deadeye's Boy
Thu 16 Jun 2016
at 21:18
  • msg #628

Re: Relationships

In reply to Cyrus Ondari (msg # 626):

Yeah but he's insulting my deity, so I've got that going for me.
Viktoria d'Lodovka
player, 102 posts
Thu 16 Jun 2016
at 21:29
  • msg #629

Re: Relationships

Now I'm curious as to how Vik views marriage, and my Desnan squire now has more flavour for when she finds a partner
This message was last edited by the player at 21:30, Thu 16 June 2016.
DM
GM, 400 posts
Thu 16 Jun 2016
at 21:35
  • msg #630

Re: Relationships

If you haven't already -  have a look at the Issia section of the Regional Information thread.   It has a very brief overview of the way northern noble families treat each gender.

NOTE:  That is how NPCs work and  something that characters 'know' as background.  It doesn't mean a PC has to think that way :)
Cyrus Ondari
Player, 164 posts
Human Fighter
Sword and Shield
Thu 16 Jun 2016
at 21:42
  • msg #631

Re: Relationships

In reply to DM (msg # 630):

So Vik really is Yara Greyjoy!
Viktoria d'Lodovka
player, 103 posts
Thu 16 Jun 2016
at 21:46
  • msg #632

Re: Relationships

I think you'll find it's Asha ;)

And yes Vik is very much the would-be Queen Greyjoy

But I meant as a follower of Gorum, surely the faithful of one of the north's largest religions don't rely solely on converts and bastards?
Aris'ta
player, 216 posts
Brilliantly choreographed
Excellently executed
Thu 16 Jun 2016
at 21:48
  • msg #633

Re: Relationships

You weren't kidding in regards to the long part.
Cyrus Ondari
Player, 165 posts
Human Fighter
Sword and Shield
Thu 16 Jun 2016
at 21:49
  • msg #634

Re: Relationships

In reply to Viktoria d'Lodovka (msg # 632):

Oh that's right. They changed it for the show...
Viktoria d'Lodovka
player, 104 posts
Thu 16 Jun 2016
at 21:52
  • msg #635

Re: Relationships

In reply to Cyrus Ondari (msg # 634):

Not the only thing about her they changed

They folded a lot of her uncle's traits into her, which sort of obliterated all her cool scenes and stories from the books
Valoria der lin Lebeda
Player, 68 posts
Fri 17 Jun 2016
at 00:33
  • msg #636

Re: Relationships

In reply to DM (msg # 62)

It's going to be interesting how Abadar and Erastil marriage ceremonies are roleplayed. That is, if we all don't get hacked to pieces by Staggy.
Aris'ta
player, 217 posts
Brilliantly choreographed
Excellently executed
Fri 17 Jun 2016
at 01:41
  • msg #637

Re: Relationships

Yes, considering my potential partner is slash happy.
DM
GM, 401 posts
Fri 17 Jun 2016
at 07:56
  • msg #638

Re: Relationships

The marriage documernt isn't a set of hard and fast rules - not when it comes to Player managed Characters (PC or NPC).  Rather, it is the norm.  Most DM managed NPCs will follow those guidelines - and they are a back ground against which you can work.  You can be flexible and creative, and- you can pick and choose the priest who handles the wedding.

For example -  My Half-Orc, Gagak, did finish up with three wives :P

The first was a wedding with an  (undesirable) daughter of a minor noble family -  under an Abadarian rite that forged buusiness ties between gagak and that noble family - it also guaranteed that the woman's children were the primary heirs - and included a clause that allowed Gagak to marry again  (no such clause like that for the woman, in that contract).  It actually finished up that she ran most of the family business.

The second wife came through a Desnan rite -  she was the 'family' one responsible for looking after ALL of the children and providing a home for every  one.

The third was a very minor Calistran priestess -  the was no ceremony, but she was declared as his third wife.  I will leave it to your imagination as to what she 'looked after'.

Gagak was then able to spend his life the way he wanted it -  hanging out in the woods with his hunting buddies, going adventuring and heading off to the city every so often.  but with ALL the home comforts when he needed them.  One very happy half-orc barbarian-bard.  :)

(sometimes I am really jealous of my characters :) )


It is, perhaps, a bit more difficult for Rook and Andalon who have a deity to appease -  However, both characters are played by thoughtful, scheming and conniving, and experienced Role Players -  who (I am sure)  will find a way to work with things out so their life partners are happy with the arrangement.

I am sure there are many examples in RL where the man thinks he is the boss, but his wife, family and friends will tell you who is really in charge ...
DM
GM, 402 posts
Fri 17 Jun 2016
at 08:00
  • msg #639

Re: Relationships

As for Gorum -  I suspect that Gorum doesn't care whether his followers are married or not, nor whether they have babies or not.  Just whether they enjoy a good fight ...

I suspect most of Vik's family would be married under the Abadarian rites - as they very pragmatically protect their wealth and station in life.  That is pretty much how nobles stay nobles  :)

But - as always -  Vik's decisions are Vik's player's call :P
Pipre
player, 192 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 17 Jun 2016
at 08:08
  • msg #640

Re: Relationships

Guess how Pipre gets married?

Hope you guessed FIREWORKS
DM
GM, 403 posts
Fri 17 Jun 2016
at 08:33
  • msg #641

Re: Relationships

:p I was going to guess 'Frequently'  :p
Pipre
player, 193 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 17 Jun 2016
at 08:54
  • msg #642

Re: Relationships

Aw man! A potion guy, I want to talk to a potion guy!
DM
GM, 405 posts
Fri 17 Jun 2016
at 09:06
  • msg #643

Re: Relationships

You will meet some equally interesting NPCs  :)
Pipre
player, 194 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 17 Jun 2016
at 09:12
  • msg #644

Re: Relationships

POTIONS :p
Rook Sanderson
player, 148 posts
Old Deadeye's Boy
Fri 17 Jun 2016
at 14:37
  • msg #645

Re: Relationships

In reply to DM (msg # 638):

That is actually awesome!
DM
GM, 406 posts
Fri 17 Jun 2016
at 14:44
  • msg #646

Re: Relationships

*grin* Thank you :P
Rook Sanderson
player, 150 posts
Old Deadeye's Boy
Fri 17 Jun 2016
at 16:03
  • msg #647

Re: Relationships

Pipre's recent description reminds me of Baby Sinclair. Has that show been referenced here or am I going crazy?
Cyrus Ondari
Player, 168 posts
Human Fighter
Sword and Shield
Fri 17 Jun 2016
at 16:40
  • msg #648

Re: Relationships

I can buy a couple of the cheaper potions but I don't have enough gold for the nicer healing potion. Anyone want to negotiate???
Cyrus Ondari
Player, 170 posts
Human Fighter
Sword and Shield
Fri 17 Jun 2016
at 22:12
  • msg #649

Re: Relationships

Shouldn't rook be more upset about the romp comment than the laughter?
Rook Sanderson
player, 152 posts
Old Deadeye's Boy
Fri 17 Jun 2016
at 22:19
  • msg #650

Re: Relationships

She belittled his contribution. Contribution's a big thing to Erastil.
Aris'ta
player, 220 posts
Brilliantly choreographed
Excellently executed
Fri 17 Jun 2016
at 22:30
  • msg #651

Re: Relationships

Its apparently a big deal. I got an earful on the importance of the catch.You don't mock the bounty provided.
Cyrus Ondari
Player, 171 posts
Human Fighter
Sword and Shield
Fri 17 Jun 2016
at 23:04
  • msg #652

Re: Relationships

Good to know.
Cyrus Ondari
Player, 172 posts
Human Fighter
Sword and Shield
Sat 18 Jun 2016
at 01:56
  • msg #653

Re: Relationships

Anyone else buying potions or wine or should we leave the hermits now?
Viktoria d'Lodovka
player, 106 posts
Sat 18 Jun 2016
at 02:00
  • msg #654

Re: Relationships

Might be...
Cyrus Ondari
Player, 174 posts
Human Fighter
Sword and Shield
Sun 19 Jun 2016
at 00:01
  • msg #655

Re: Relationships

About what time of day is it for group 2? Should we be camping at or near the hermit's or moving along to get further exploration in this day?
DM
GM, 412 posts
Sun 19 Jun 2016
at 06:25
  • msg #656

Re: Relationships

I'll  move you guys on a bit :) Everyone (apart from Percy) has been into the game, seen the posts and  had a chance to post in the Bokken Scene -

We don't have to keep the two groups in perfect Sync -  there will be longer encounters for both of you -  then I might have to do a bit of DM fiddling to keep things more even :)
This message was last edited by the GM at 06:28, Sun 19 June 2016.
Percy Arndell
player, 58 posts
Gentleman and Poet
"Oh. Hello."
Sun 19 Jun 2016
at 13:36
  • msg #657

Re: Relationships

Yes, apologies from Percy's player - work, work, work ... and then got a new water tank coming, so I had to do site works for that this weekend.  I'll catch up !  :>
Cyrus Ondari
Player, 179 posts
Human Fighter
Sword and Shield
Sun 19 Jun 2016
at 21:26
  • msg #658

Re: Relationships

Hey group 2, I updated my post because I realized I asked one person a question and that player may be offline at the moment, you all may be for that matter :) but I figured I would open it up to everyone. Valoria I didn't ask you a question directly but feel free to piggyback off anything I posted. Group 1 you can ignore us for now. We are all just settling in for an evening of camping and I don't think we have any grenades about to explode :)

Bai, we are all rooting for you to come out unscathed.
DM
GM, 418 posts
Sun 19 Jun 2016
at 21:29
  • msg #659

Re: Relationships

Cyrus Ondari:
I don't think we have any grenades about to explode :)



*Whistles innocently and looks at the random encounter sheet*
Cyrus Ondari
Player, 180 posts
Human Fighter
Sword and Shield
Sun 19 Jun 2016
at 21:34
  • msg #660

Re: Relationships

In reply to DM (msg # 659):

I wondered if that was too bold a statement to make... Oh and Happy Father's Day to all Father's out there!
Aris'ta
player, 224 posts
Brilliantly choreographed
Excellently executed
Sun 19 Jun 2016
at 21:41
  • msg #661

Re: Relationships

And to the mothers pulling double shift ;)
Cyrus Ondari
Player, 181 posts
Human Fighter
Sword and Shield
Sun 19 Jun 2016
at 21:55
  • msg #662

Re: Relationships

In reply to Aris'ta (msg # 661):

We wouldn't be father's if it weren't for you!
Zorah
player, 120 posts
I talk to the trees, but
they never listen to me.
Mon 20 Jun 2016
at 15:23
  • msg #663

Out of Town

Thanks Cyrus.  And yes Aris'ta, we did all the fun stuff and the moms get all the hard work.

I'm going out of town for a couple of days starting tonight.  I probably won't be able to check in until I get back.
DM
GM, 423 posts
Tue 21 Jun 2016
at 12:02
  • msg #664

Characters.

OK.  This is your last chance to make sure your characters are how you want them.

make sure that you have any bonus languages selected, and that you have all the traits and feast that you are supposed to - and that you are happy with the way your character is.  If you regret not taking a level of perform(dance) because you want to be the belle of the ball -  this is the very last chance to retro-fit it :)

If you don't come back to me within the next seven days -  I will assume your character is how you want them - and their skills and abilities will be fixed. :)  After that, it will just be the normal changes permitted when you go up a level.
Cyrus Ondari
Player, 189 posts
Human Fighter
Sword and Shield
Wed 22 Jun 2016
at 12:18
  • msg #665

Characters.

I think group 2 is ready to break camp!
DM
GM, 428 posts
Wed 22 Jun 2016
at 12:37
  • msg #666

Re: Characters.

Cyrus Ondari:
I think group 2 is ready to break camp!


Yep.  I thought about making a post this morning -  but as I don't have my reference materials here at work, you will have to wait until I get home  :)
This message had punctuation tweaked by the GM at 12:37, Wed 22 June 2016.
Cyrus Ondari
Player, 190 posts
Human Fighter
Sword and Shield
Wed 22 Jun 2016
at 12:39
  • msg #667

Re: Characters.

In reply to DM (msg # 666):

Work, it always gets in the way of a good time :)
Aris'ta
player, 228 posts
Brilliantly choreographed
Excellently executed
Wed 22 Jun 2016
at 15:33
  • msg #668

Re: Characters.

Anticipation.
Valoria der lin Lebeda
Player, 75 posts
Wed 22 Jun 2016
at 16:15
  • msg #669

Re: Characters.

Indeed it does. :)
DM
GM, 429 posts
Wed 22 Jun 2016
at 16:28
  • msg #670

Re: Characters.

Antici .....
.
.
.
.
.
.
.
.
.
.
pation.
Cyrus Ondari
Player, 191 posts
Human Fighter
Sword and Shield
Wed 22 Jun 2016
at 18:29
  • msg #671

Re: Characters.

I vote for keep moving although I did promise Vik a spar if the day was uneventful :)
Pipre
player, 208 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 22 Jun 2016
at 18:46
  • msg #672

Re: Characters.

I played a game once where there was a lot of sparring going on and instead of full, round-by-round combats we did the best two-out-of-three with opposed attack rolls. Doesn't perfectly translate to combat but neither does sparring, really.
Pipre
player, 209 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 22 Jun 2016
at 18:47
  • msg #673

Re: Characters.

(If the winner of the opposed attack rolls didn't beat the other person's AC it was a null round)
Cyrus Ondari
Player, 195 posts
Human Fighter
Sword and Shield
Thu 23 Jun 2016
at 15:51
  • msg #674

Re: Characters.

A note about sparring, The DM warned us that if we rolled a crit and confirmed it the damage was not doubled but was real. Well guess who rolled a crit and confirmed it last night... Whoops... Luckily my damage wasn't too vicious...

From now on sparring only with sparring weapons :)

Andalon you can ignore the spar for now but we could use your help in a bit to patch up Vik's shoulder...

Pipre, I like the rules you mentioned for use when we actually do have non-lethal weapons, but since we were using our real swords, well, I think the GM's rules of possible injury are more than fair...
Rook Sanderson
player, 160 posts
Old Deadeye's Boy
Fri 24 Jun 2016
at 02:41
  • msg #675

Re: Characters.

I dig the new picture, Cyrus. Very handsome, wink wink.
DM
GM, 434 posts
Fri 24 Jun 2016
at 05:54
  • msg #676

Re: Characters.

In reply to Rook Sanderson (msg # 675):

*seconds Rook's comment*
Cyrus Ondari
Player, 198 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 09:33
  • msg #677

Re: Characters.

Why thank you. I was tired of the cartoon...
DM
GM, 435 posts
Fri 24 Jun 2016
at 09:38
  • msg #678

Re: Characters.

The earlier one always made me think  Undead Death Knight  :)
Cyrus Ondari
Player, 199 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 09:40
  • msg #679

Re: Characters.

In reply to DM (msg # 678):

Hahahaha! Is this one from a movie?
Pipre
player, 211 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 24 Jun 2016
at 09:44
  • msg #680

Re: Characters.

the earlier one was sephiroth from final fantasy 7, the new one is from the narnia movies
Cyrus Ondari
Player, 200 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 09:54
  • msg #681

Re: Characters.

In reply to Pipre (msg # 680):

Thanks! Good to know.
Valoria der lin Lebeda
Player, 76 posts
Fri 24 Jun 2016
at 10:08
  • msg #682

Re: Characters.

In reply to DM (msg # 678):

The death knight, heavy metal look was good. This new picture makes Cyrus look like a boy. Like a barkeep is going to card him over a glass of milk.

Please know I'm just poking fun. It's a good picture, just makes your character seem a lot younger.
This message was last edited by the player at 10:12, Fri 24 June 2016.
Cyrus Ondari
Player, 201 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 10:14
  • msg #683

Re: Characters.

In reply to Valoria der lin Lebeda (msg # 682):

Ha! Well I will keep looking. This definitely was my fear with this one.
Cyrus Ondari
Player, 202 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 10:27
  • msg #684

Re: Characters.

In reply to Cyrus Ondari (msg # 683):

Better? Or there is one of Chris Hemsworth?
This message was last edited by the player at 10:58, Fri 24 June 2016.
Cyrus Ondari
Player, 203 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 11:03
  • msg #685

Re: Characters.

Or this one of Fassbender...
Andalon de Lebeda
player, 103 posts
Cleric of Abadar
Fri 24 Jun 2016
at 16:01
  • msg #686

Re: Characters.

I probably should have read this OOC thread before rolling how many hp Andalon cured. Oh, well, I'm happy with my post anyway so I won't change it.  ;o)
Cyrus Ondari
Player, 205 posts
Human Fighter
Sword and Shield
Fri 24 Jun 2016
at 18:34
  • msg #687

Re: Characters.

Your channel energy wasn't quite enough though so it wasn't in vain :)
Rook Sanderson
player, 162 posts
Old Deadeye's Boy
Sat 25 Jun 2016
at 01:48
  • msg #688

Re: Characters.

I like the most recent one, Cy. Looks noble AND mature.
Cyrus Ondari
Player, 206 posts
Human Fighter
Sword and Shield
Sat 25 Jun 2016
at 02:01
  • msg #689

Re: Characters.

Thanks but I changed it again. I think this is the last switch though. Fassbender's hair is too dark...
Aris'ta
player, 229 posts
Brilliantly choreographed
Excellently executed
Sat 25 Jun 2016
at 05:20
  • msg #690

Re: Characters.

The ooc is filled with pictures of strange men.

Oh, and Rook :P
DM
GM, 436 posts
Sat 25 Jun 2016
at 08:26
  • msg #691

Re: Characters.

For ground tapping with a stick ...

It is a long video but the first woman in the vid (right at the beginning) has a cane tapping technique that lets her walk at normal speeds.  She is blind, so that takes and awful lot of confidence -  when you can actually see where you are going  and the cane tap is just used to disturb leaves -  it should be easier.

https://www.youtube.com/watch?v=VV9XFzKo1aE
Cyrus Ondari
Player, 208 posts
Human Fighter
Sword and Shield
Sat 25 Jun 2016
at 12:16
  • msg #692

Re: Characters.

In reply to Aris'ta (msg # 690):

Hahaha!
Cyrus Ondari
Player, 209 posts
Human Fighter
Sword and Shield
Sat 25 Jun 2016
at 14:32
  • msg #693

Re: Characters.

Thanks for the blessing Andalon! That will definitely help!
Aris'ta
player, 233 posts
Brilliantly choreographed
Excellently executed
Tue 28 Jun 2016
at 02:44
  • msg #694

Re: Characters.

Back from my otherwise long weekend. Sorry if I held anyone up.
Zorah
player, 124 posts
I talk to the trees, but
they never listen to me.
Tue 28 Jun 2016
at 12:29
  • msg #695

Re: Characters.

I've been terrible with posting rate the last few weeks, you haven't help me up.  I feel bad for anyone who was trying to have a conversation with Zorah.
Aris'ta
player, 237 posts
Brilliantly choreographed
Excellently executed
Wed 29 Jun 2016
at 00:07
  • msg #696

Re: Characters.

It is so hot in California.... *dies*
Zorah
player, 127 posts
I talk to the trees, but
they never listen to me.
Wed 29 Jun 2016
at 00:21
  • msg #697

Re: Characters.

I'm on the other end, and it's not much cooler on the Atlantic.  Thank God for central air.
Viktoria d'Lodovka
player, 114 posts
Wed 29 Jun 2016
at 00:32
  • msg #698

Re: Characters.

I crunched the numbers, and my knife actually does the same average damage as my shortsword (so since the knife is a smaller variance, the knife might be better). Still, have weapon focus in shortsword so might still be more reliable . . .
Aris'ta
player, 238 posts
Brilliantly choreographed
Excellently executed
Wed 29 Jun 2016
at 01:01
  • msg #699

Re: Characters.

I've heard from friends in the south and north and both say it is miserable, so I suppose it's a mutual discomfort.
Cyrus Ondari
Player, 213 posts
Human Fighter
Sword and Shield
Wed 29 Jun 2016
at 01:13
  • msg #700

Re: Characters.

Hell has nothing on a New York City subway station in the summer...
Zorah
player, 129 posts
I talk to the trees, but
they never listen to me.
Wed 29 Jun 2016
at 12:41
  • msg #701

Re: Characters.

I'm happy to say I have no experience there Cyrus, but I'll take your word for it.  I could imagine that being a sweat box.  Pipre may want to invest in building that, seems like something that may be useful for her.
Bai Kao
Player, 123 posts
Quiet and lost in thought
Wed 29 Jun 2016
at 12:54
  • msg #702

Re: Characters.

I don't know what everyone is complaining about, it's been a beautiful summer in the northern American midwest, slight breeze most days, temps in the 70's... now if only there was something here beyond farms and pastures.
Zorah
player, 131 posts
I talk to the trees, but
they never listen to me.
Wed 29 Jun 2016
at 13:04
  • msg #703

Re: Characters.

I'm sitting two hours drive from half a dozen of the largest cities on the eastern US and it's still nothing but farms and chicken factories around me.  Not that I want to be in a New York City subway right now.  I think 90% of the US is farms, lol.  Correction, I think 90% of the US is corn farms.
Cyrus Ondari
Player, 214 posts
Human Fighter
Sword and Shield
Wed 29 Jun 2016
at 13:25
  • msg #704

Re: Characters.

In reply to Zorah (msg # 703):

I'm originally from Arkansas and we just grew Cotton and Rice... Now Arkansas makes Presidents, Chickens and Walmart's in no particular order...
Aris'ta
player, 240 posts
Brilliantly choreographed
Excellently executed
Wed 29 Jun 2016
at 14:29
  • msg #705

Re: Characters.

You could be from the middle of nowhere where we breed radicals, and racists. Generally, they fall into both categories. Oh, and meth heads. There is a lot of drugs in them thar hills... and I work in a pharmacy.
Cyrus Ondari
Player, 215 posts
Human Fighter
Sword and Shield
Wed 29 Jun 2016
at 14:35
  • msg #706

Re: Characters.

Oh I forgot about Meth, yes I-40 was once (maybe it still is) the Meth Highway of America and it ran right through Arkansas :)
Cyrus Ondari
Player, 216 posts
Human Fighter
Sword and Shield
Wed 29 Jun 2016
at 15:20
  • msg #707

Re: Characters.

Agggh the suspense is killing me, will the boar live and get to Valoria or die by the sword?
DM
GM, 447 posts
Wed 29 Jun 2016
at 15:31
  • msg #708

Re: Characters.

*evil Grin*  I'll update that thread a little later   :P
Cyrus Ondari
Player, 217 posts
Human Fighter
Sword and Shield
Wed 29 Jun 2016
at 15:59
  • msg #709

Re: Characters.

Woohoo!!! SPINE CRUSHER! Boar Slayer! Now let's eat!
Pipre
player, 225 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 29 Jun 2016
at 19:47
  • msg #710

Re: Characters.

In group 1 did I do language groups right? My first time using them. Did the pink work?
Cyrus Ondari
Player, 219 posts
Human Fighter
Sword and Shield
Wed 29 Jun 2016
at 20:00
  • msg #711

Re: Characters.

In reply to Pipre (msg # 710):

Looks like gibberish to me :)
Pipre
player, 226 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 29 Jun 2016
at 20:01
  • msg #712

Re: Characters.

lol, thanks!
DM
GM, 449 posts
Wed 29 Jun 2016
at 20:26
  • msg #713

Re: Characters.

I finally got here to post - and lost RPoL for the best part of half an hour :(  Still  back now.
Zorah
player, 132 posts
I talk to the trees, but
they never listen to me.
Wed 29 Jun 2016
at 20:33
  • msg #714

Re: Characters.

Me neither Pipre.  I was actually going to respond in a hopefully comical way then I realized Zorah's attention is still elsewhere and I haven't heard anything you said.  Had to cancel that whole post.  :(
Aris'ta
player, 242 posts
Brilliantly choreographed
Excellently executed
Thu 30 Jun 2016
at 02:53
  • msg #715

Re: Characters.

Awww, that is sad.
Rook Sanderson
player, 166 posts
Old Deadeye's Boy
Thu 30 Jun 2016
at 02:58
  • msg #716

Re: Characters.

Haunted bear traps?
Aris'ta
player, 243 posts
Brilliantly choreographed
Excellently executed
Thu 30 Jun 2016
at 03:03
  • msg #717

Re: Characters.

I don't even want to know what's going on with the bear traps. Probably the ghost of some little magpie of yesterday...
Cyrus Ondari
Player, 221 posts
Human Fighter
Sword and Shield
Thu 30 Jun 2016
at 10:59
  • msg #718

Re: Characters.

Oh I just thought the GM was making excuses for private messages ;) but those traps are cursed and you should sell them to Staggy
Zorah
player, 133 posts
I talk to the trees, but
they never listen to me.
Thu 30 Jun 2016
at 12:31
  • msg #719

Re: Characters.

What if I become a necromancer druid who trains animal ghosts instead?  Undead and druids seem like they would mesh pretty easily, right?
Cyrus Ondari
Player, 222 posts
Human Fighter
Sword and Shield
Thu 30 Jun 2016
at 12:32
  • msg #720

Re: Characters.

In reply to Zorah (msg # 719):

That would be quite the archetype :)
DM
GM, 454 posts
Thu 30 Jun 2016
at 12:52
Bai Kao
Player, 126 posts
Quiet and lost in thought
Thu 30 Jun 2016
at 12:54
  • msg #722

Re: Characters.

That is what the blight druid basically does?
Zorah
player, 135 posts
I talk to the trees, but
they never listen to me.
Thu 30 Jun 2016
at 13:05
  • msg #723

Re: Characters.

I didn't even realize that was an actual thing, I was joking.  I knew about the blight druid but always saw that as more of someone dedicated to the destruction and decay side of nature, not to undeath.  Someone to uphold the balance of nature when nature is out of control.
Pipre
player, 231 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 1 Jul 2016
at 05:40
  • msg #724

Re: Characters.

not cool, fey! No one messes with Rozeburton!
This message was last edited by the player at 05:40, Fri 01 July 2016.
Pipre
player, 234 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sat 2 Jul 2016
at 08:07
  • msg #725

Re: Characters.

Still seeing group 2's map for group 1.
DM
GM, 458 posts
Sat 2 Jul 2016
at 08:15
  • msg #726

Re: Characters.

Refresh the page.  Images are often cached on your local computer/device - I have to do that every time :)
Aris'ta
player, 245 posts
Brilliantly choreographed
Excellently executed
Sat 2 Jul 2016
at 18:54
  • msg #727

Re: Characters.

Thank heaven for the weekend... am I right?
Pipre
player, 237 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 3 Jul 2016
at 02:59
  • msg #728

Re: Characters.

Stand up for me more T_T it sounds so bad without context. I thought it was cute :<
Rook Sanderson
player, 170 posts
Old Deadeye's Boy
Sun 3 Jul 2016
at 03:20
  • msg #729

Re: Characters.

No, keep the context missing! It's hilarious.
Aris'ta
player, 248 posts
Brilliantly choreographed
Excellently executed
Sun 3 Jul 2016
at 03:23
  • msg #730

Re: Characters.

Aww, I missed the context! Someone pass the Cordial ;)
Pipre
player, 238 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 3 Jul 2016
at 03:53
  • msg #731

Re: Characters.

You can have all the Cordial you can drink.
Percy Arndell
player, 69 posts
Gentleman and Poet
"Oh. Hello."
Sun 3 Jul 2016
at 14:07
  • msg #732

Re: Characters.

Busy weekend ... and my group has gone insane posting ! <grins>  Just catching up ...
DM
GM, 466 posts
Sun 3 Jul 2016
at 14:22
  • msg #733

Re: Characters.

Percy Arndell:
Busy weekend ... and my group has gone insane posting ! <grins>  Just catching up ...


I do my best to help them embarrass you  :)
Aris'ta
player, 250 posts
Brilliantly choreographed
Excellently executed
Sun 3 Jul 2016
at 15:54
  • msg #734

Re: Characters.

I'm guessing that is an easy accomplishment?
Percy Arndell
player, 71 posts
Gentleman and Poet
"Oh. Hello."
Wed 6 Jul 2016
at 14:03
  • msg #735

Re: Characters.

Oh yes. :>
Aris'ta
player, 252 posts
Brilliantly choreographed
Excellently executed
Wed 6 Jul 2016
at 17:39
  • msg #736

Re: Characters.

New goal... spend more time embarrassing Percy.
DM
GM, 480 posts
Sun 10 Jul 2016
at 19:23
  • msg #737

For Group One.

I wrote that post badly. I was trying to convey that a couple of of the party thought they heard something -  but that  nothing was confirmed one way or another -  even though you may have spent time offering gifts, searching for them or trying to talk with them in Sylvan, or any other language.
Pipre
player, 245 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 10 Jul 2016
at 19:37
  • msg #738

For Group One.

That's curious because as far as I can tell that post was private explaining the voices at all so I kinda feel like no, it wasn't assumed that we looked into it but yes it was assumed that we fail. Which makes the act of trying seem kind of pointless. Not a good feeling to foster in an exploration and discovery portion of the game.

Whatever, moving on.
Aris'ta
player, 255 posts
Brilliantly choreographed
Excellently executed
Sun 10 Jul 2016
at 19:39
  • msg #739

For Group One.

See, I felt the opposite. Aris'ta is so on edge that the fact she "heard" voices would have been a write off of her own imagination. She wouldn't have brought it up at all had Zorah not mentioned it. *shrugs*
Pipre
player, 246 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 10 Jul 2016
at 19:44
  • msg #740

For Group One.

I was fine with it not being brought up, but then it was backpedaled into having been brought up and investigated. I have a feeling we will turn around and backpedal forwards into it not having been brought up.
DM
GM, 481 posts
Sun 10 Jul 2016
at 19:52
  • msg #741

For Group One.

TBH - it is much the same as finding the traps (after the first one) in the last hex.  It was unremarkable, so it got rolled into a synopsis post.  this time, people thought they heard voices, but  you couldn't find anything to support that :)

As I said, I could have handled it better in the first post.  But what is done is done.
Cyrus Ondari
Player, 242 posts
Human Fighter
Sword and Shield
Sun 10 Jul 2016
at 20:07
  • msg #742

For Group One.

Just be glad you aren't bleeding out on the floor of a tunnel at the feet of an Orc with a rapier. What Orc fights with a rapier?!?!?!
DM
GM, 482 posts
Sun 10 Jul 2016
at 20:09
  • msg #743

For Group One.

It is not an orc, it is a half-orc  :)

And you aren't bleeding out now, you are rolling around on the floor  :P
Cyrus Ondari
Player, 243 posts
Human Fighter
Sword and Shield
Sun 10 Jul 2016
at 20:13
  • msg #744

For Group One.

Oh. A half Orc with a rapier does make more sense. I am rolling and flailing and it is just a matter of time before he pokes me with his rapier again :)
Pipre
player, 247 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 10 Jul 2016
at 20:16
  • msg #745

For Group One.

Well,for future reference, I don't think it's blase yet since we haven't solved anything (traps we can disarm and move on) and Zorah at least still felt the need to bring the occurrence up, which I appreciate because I'm actually interested.

But like I said, it already gives me an undertone of futility to pass over it, which kills my interest in it.
Aris'ta
player, 256 posts
Brilliantly choreographed
Excellently executed
Sun 10 Jul 2016
at 20:54
  • msg #746

For Group One.

If he gets you just right, maybe it will make you laugh like the Pillsbury dough boy?
Cyrus Ondari
Player, 244 posts
Human Fighter
Sword and Shield
Sun 10 Jul 2016
at 20:57
  • msg #747

For Group One.

Hahaha! Nice one!
Zorah
player, 147 posts
I talk to the trees, but
they never listen to me.
Mon 11 Jul 2016
at 12:35
  • msg #748

For Group One.

Oh, so now orcs can't use rapiers?!  Next you'll be telling me elves have to use bows.  In 5 levels I'm training a unit of orc swashbucklers and elvish crossbowmen and they're coming right for your stronghold.  ;P
Pipre
player, 248 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Mon 11 Jul 2016
at 23:48
  • msg #749

For Group One.

I'll help you out with that, Zorah
Viktoria d'Lodovka
player, 123 posts
Tue 12 Jul 2016
at 00:05
  • msg #750

For Group One.

Not sure if Cyrus felled our orc friend. If so I'm willing to change my action to pursuing the cat
Cyrus Ondari
Player, 246 posts
Human Fighter
Sword and Shield
Tue 12 Jul 2016
at 00:08
  • msg #751

Is the Half-Orc alive?

We shall have to wait and see...
Aris'ta
player, 259 posts
Brilliantly choreographed
Excellently executed
Tue 12 Jul 2016
at 03:47
  • msg #752

Is the Half-Orc alive?

Ah, where would you be without the Aris'ta/Rook comedy hour.
Pipre
player, 250 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 12 Jul 2016
at 06:23
  • msg #753

Is the Half-Orc alive?

"I’ll put the map up if you decide to get closer and explore."

lol. 'whoa, cool, look at this awesome place wellp let's get out of here!' haha, this place is awesome of course we gotta check it out.
DM
GM, 486 posts
Tue 12 Jul 2016
at 07:45
  • msg #754

Is the Half-Orc alive?

In reply to Pipre (msg # 753):

I must admit, I will be disappointed if you don't explore it -  But (technically) marking it on the map is sufficient for your arrangements with Henry.

I will always give you a chance to avoid an area, if I can.  A couple of the area encounters in this game are potentially deadly - as Cyrus from the other group can attest.  When I ran this face-to-face -  I managed to kill my wife's character in the surprise round of a combat, that the party really wasn't expecting (not in this area). I wouldn't want any of you guys says that I didn't give you the chance  :)
This message was last edited by the GM at 10:20, Tue 12 July 2016.
DM
GM, 488 posts
Tue 12 Jul 2016
at 16:19
  • msg #755

Is the Half-Orc alive?

And, of course, I didn't have a map with numbers and letters on -  which I have managed to get together since I got back from work -  so seeing as the party has expressed and interest - AND  I have a map with letters and numbers on ....  I have posted the map for you :P
DM
GM, 489 posts
Tue 12 Jul 2016
at 16:21
  • msg #756

Is the Half-Orc alive?

Ach - cross posted -  Pipre please choose a square to investigate the water from.
Pipre
player, 252 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 12 Jul 2016
at 16:22
  • msg #757

Is the Half-Orc alive?

WELLP
Pipre
player, 253 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 12 Jul 2016
at 16:23
  • msg #758

Is the Half-Orc alive?

PP-20
DM
GM, 490 posts
Tue 12 Jul 2016
at 16:24
  • msg #759

Is the Half-Orc alive?

Thank you :)
Pipre
player, 254 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 12 Jul 2016
at 17:08
  • msg #760

Is the Half-Orc alive?

Hopefully these are friendly tentacles.
Cyrus Ondari
Player, 248 posts
Human Fighter
Sword and Shield
Tue 12 Jul 2016
at 17:18
  • msg #761

Is the Half-Orc alive?

Are any tentacles friendly, really? And yes, our DM is not afraid to one hit you as Cyrus just found out. I feel like one of the boars I just skewered. Thankfully we have clerics on our side!
DM
GM, 492 posts
Tue 12 Jul 2016
at 17:29
  • msg #762

Is the Half-Orc alive?

And a new map for group 2 as well (although you will have to use your imagination a bit)
Pipre
player, 255 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 12 Jul 2016
at 17:46
  • msg #763

Is the Half-Orc alive?

I'm an alchemist. An alchemist is always fine.

(welcome to nightvale anyone?)
Zorah
player, 150 posts
I talk to the trees, but
they never listen to me.
Tue 12 Jul 2016
at 20:32
  • msg #764

Re: Is the Half-Orc alive?

Cyrus Ondari:
Are any tentacles friendly, really?


"These aren't tentacles. They're gentacles!"
Aris'ta
player, 260 posts
Brilliantly choreographed
Excellently executed
Wed 13 Jul 2016
at 02:27
  • msg #765

Re: Is the Half-Orc alive?

I... I just... can't even...
Zorah
player, 151 posts
I talk to the trees, but
they never listen to me.
Wed 13 Jul 2016
at 12:31
  • msg #766

Re: Is the Half-Orc alive?

I couldn't resist, I'm a huge futurama fan.
Aris'ta
player, 262 posts
Brilliantly choreographed
Excellently executed
Thu 14 Jul 2016
at 02:28
  • msg #767

Re: Is the Half-Orc alive?

Oh, I got the reference my friend. I was just in shock and awe of how expertly you placed it.

*That's what she said*
DM
GM, 496 posts
Thu 14 Jul 2016
at 12:21
  • msg #768

Re: Is the Half-Orc alive?

I have never seen a party so eager to move on without stripping the magical armour from  the corpse, or looking behind the curtain .....
Cyrus Ondari
Player, 252 posts
Human Fighter
Sword and Shield
Thu 14 Jul 2016
at 12:41
  • msg #769

Re: Is the Half-Orc alive?

In reply to DM (msg # 768):

It's just me who is eager to see what is behind the curtain. I thought we had already taken care of the armor but I will narrate that more in the future.
Percy Arndell
player, 78 posts
Gentleman and Poet
"Oh. Hello."
Thu 14 Jul 2016
at 13:18
  • msg #770

Re: Is the Half-Orc alive?

I think we're more worried about living foes than treasure at the moment !  That first one was a nasty shock !  :>
Andalon de Lebeda
player, 123 posts
Cleric of Abadar
Thu 14 Jul 2016
at 13:50
  • msg #771

Re: Is the Half-Orc alive?

Yeah, we don't really want to give them too much time to get together and plan an even deadlier ambush for us.
DM
GM, 497 posts
Thu 14 Jul 2016
at 13:59
  • msg #772

Re: Is the Half-Orc alive?

And give them time to sneak back and .....
Cyrus Ondari
Player, 254 posts
Human Fighter
Sword and Shield
Thu 14 Jul 2016
at 15:50
  • msg #773

Re: Is the Half-Orc alive?

I posted now to address the armor and chest in character instead of out of character. I hope that is cool.
Andalon de Lebeda
player, 126 posts
Cleric of Abadar
Thu 14 Jul 2016
at 16:04
  • msg #774

Re: Is the Half-Orc alive?

Totally cool.  :o)
Pipre
player, 257 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Thu 14 Jul 2016
at 17:42
  • msg #775

Re: Is the Half-Orc alive?

What are we waiting for in group 1?
DM
GM, 499 posts
Thu 14 Jul 2016
at 18:59
  • msg #776

Re: Is the Half-Orc alive?

I was waitiung to see if you and rook  could work out the ..


Rook:  "No one move any further. Stay back." He says authoritatively.
Pipre:    'just need to know when he said it.'


... bit between you :)

But seeing as you have both been in and not posted on it, I'll resolve it - partly  with initiative roles and partly taking the posts into consideration :)
Pipre
player, 258 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Thu 14 Jul 2016
at 19:16
  • msg #777

Re: Is the Half-Orc alive?

yeah, it seems like a dm sort of thing to resolve, imo.
DM
GM, 500 posts
Thu 14 Jul 2016
at 19:33
  • msg #778

Re: Is the Half-Orc alive?

Sometimes Players resolve things like that themselves.  However, the 'Move it on'  post is on the way :)
DM
GM, 504 posts
Thu 14 Jul 2016
at 20:42
  • msg #779

Re: Is the Half-Orc alive?

BTW -  Did I hear someone suggest that 'Lucky'  would be a good nickname for Cyrus?
Cyrus Ondari
Player, 257 posts
Human Fighter
Sword and Shield
Thu 14 Jul 2016
at 21:03
  • msg #780

Re: Is the Half-Orc alive?

Lucky because I keep surviving my stupidity or Lucky ironically?
Cyrus Ondari
Player, 258 posts
Human Fighter
Sword and Shield
Thu 14 Jul 2016
at 21:05
  • msg #781

Re: Is the Half-Orc alive?

Also how deep is the pit? Is the net that I dodged in reach?
Cyrus Ondari
Player, 259 posts
Human Fighter
Sword and Shield
Thu 14 Jul 2016
at 21:13
  • msg #782

Re: Is the Half-Orc alive?

Sorry for the triple OOC post but this is too much, the last thing I said to Valoria was,  "You haven't lost me yet and I don't intend to fall again today."
DM
GM, 505 posts
Thu 14 Jul 2016
at 21:22
  • msg #783

Re: Is the Half-Orc alive?

It is a 20ft deep pit.   You hit the net, and it is now in the bottom of the pit with you.  However, you are not entangled in it.
Aris'ta
player, 263 posts
Brilliantly choreographed
Excellently executed
Fri 15 Jul 2016
at 01:16
  • msg #784

Re: Is the Half-Orc alive?

;) I love nicknames. I'm in one game where no one even knows my name yet. Brilliant.
Cyrus Ondari
Player, 262 posts
Human Fighter
Sword and Shield
Fri 15 Jul 2016
at 20:29
  • msg #785

Re: Is the Half-Orc alive?

The light might need to be removed from my head since It's about 14 feet below your feet right now meaning there's about 6 feet of normal light and 20 feet of dim light for the group to currently see by...
Rook Sanderson
player, 179 posts
Old Deadeye's Boy
Sat 16 Jul 2016
at 02:12
  • msg #786

Re: Is the Half-Orc alive?

DM:
I was waitiung to see if you and rook  could work out the ..


Rook:  "No one move any further. Stay back." He says authoritatively.
Pipre:    'just need to know when he said it.'


... bit between you :)

But seeing as you have both been in and not posted on it, I'll resolve it - partly  with initiative roles and partly taking the posts into consideration :)


My apologies, I just saw this. I was waiting for everyone to post, I didn't want to post too often and leave anyone out.
DM
GM, 506 posts
Sat 16 Jul 2016
at 03:56
  • msg #787

Re: Is the Half-Orc alive?

No Problem :)  To some extent Pipre is right -  technically it is a DM call, and had you been in Combat I would have decided the outcome fairly quickly.  Out of combat, when things are less crucial, I try and leave as much as I can to players.  *shrug*  It worked, we got a solution and you weren't hanging about there for too long :)
DM
GM, 507 posts
Sat 16 Jul 2016
at 03:58
  • msg #788

Re: Is the Half-Orc alive?

But I won't move it on now, until I have some specific direction about who is moving to where ...
Aris'ta
player, 265 posts
Brilliantly choreographed
Excellently executed
Sat 16 Jul 2016
at 18:44
  • msg #789

Re: Is the Half-Orc alive?

Today's chapter: "Rooks learns the hard way that women never listen"

Anyone else find it amusing that the only one who listened to Rook's request was Pipre?
Pipre
player, 261 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sat 16 Jul 2016
at 18:51
  • msg #790

Re: Is the Half-Orc alive?

Hey, I don't have infinite bombs.
Zorah
player, 153 posts
I talk to the trees, but
they never listen to me.
Sat 16 Jul 2016
at 19:01
  • msg #791

Re: Is the Half-Orc alive?

If my wife has taught me anything it's that she is always right and I shouldn't bother arguing.
Bai Kao
Player, 139 posts
Quiet and lost in thought
Sat 16 Jul 2016
at 19:11
  • msg #792

Re: Is the Half-Orc alive?

Bai's hanging back, sort of, just not enough that she can't rescue him in case he falls play to a near fatal case of hubris.
Cyrus Ondari
Player, 265 posts
Human Fighter
Sword and Shield
Sat 16 Jul 2016
at 19:22
  • msg #793

Re: Is the Half-Orc alive?

He did claim to have been given a vision in a dream, you ladies have to listen to a man with dream visions, don't you???
Aris'ta
player, 266 posts
Brilliantly choreographed
Excellently executed
Sat 16 Jul 2016
at 19:23
  • msg #794

Re: Is the Half-Orc alive?

Nice one Zorah ;) I just found it extremely amusing. Not criticizing in the least.
Pipre
player, 262 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sat 16 Jul 2016
at 22:43
  • msg #795

Re: Is the Half-Orc alive?

And really I've kinda tried to do my own thing with the bandits enough that I figure if Rook wants to wrestle a bear I shouldn't take the spotlight from him. Actually wrestling the bear would be much cooler tho.
Aris'ta
player, 267 posts
Brilliantly choreographed
Excellently executed
Sun 17 Jul 2016
at 07:58
  • msg #796

Re: Is the Half-Orc alive?

You do have to admit, Pipre, that it would be a little badass to see someone wrestling a bear and failing and Pipre just walks in and says "I got this"

Who doesn't want to see a short girl in flashy clothing handle a bear. Anyone?
Pipre
player, 263 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 17 Jul 2016
at 08:47
  • msg #797

Re: Is the Half-Orc alive?

I like your style, Aris'ta.
Aris'ta
player, 268 posts
Brilliantly choreographed
Excellently executed
Sun 17 Jul 2016
at 16:28
  • msg #798

Re: Is the Half-Orc alive?

Short girls of the world unite.
DM
GM, 511 posts
Sun 17 Jul 2016
at 16:51
  • msg #799

Re: Is the Half-Orc alive?

You two don't want to wrestle for the right then?  *Looks around hopefully for a mud pool*
Aris'ta
player, 269 posts
Brilliantly choreographed
Excellently executed
Sun 17 Jul 2016
at 16:59
  • msg #800

Re: Is the Half-Orc alive?

*Gives the GM -the look-*
Andalon de Lebeda
player, 131 posts
Cleric of Abadar
Mon 18 Jul 2016
at 12:20
  • msg #801

Re: Is the Half-Orc alive?

*Create Water*

What? The DM asked for a mud pool, didn't he? I'm just being helpful.

(Plus, I call dibs on collecting the entrance fees from spectators.  ;o)
Aris'ta
player, 270 posts
Brilliantly choreographed
Excellently executed
Mon 18 Jul 2016
at 14:25
  • msg #802

Re: Is the Half-Orc alive?

You? Collect fees? Why does that not surprise me?
Andalon de Lebeda
player, 132 posts
Cleric of Abadar
Mon 18 Jul 2016
at 15:49
  • msg #803

Re: Is the Half-Orc alive?

That's a much milder response than I was expecting!  ;o)
DM
GM, 512 posts
Mon 18 Jul 2016
at 15:56
  • msg #804

Re: Is the Half-Orc alive?

*grin*  I have an imp in a box to draw pictures.  But he has run out of pink.
Zorah
player, 154 posts
I talk to the trees, but
they never listen to me.
Mon 18 Jul 2016
at 22:56
  • msg #805

Re: Is the Half-Orc alive?

Short girls?  Why did I have to specify Zorah being taller than typical.  She's like an awkward tween over here.
Viktoria d'Lodovka
player, 128 posts
Mon 18 Jul 2016
at 23:09
  • msg #806

Re: Is the Half-Orc alive?

5 nothing over hear, and bedecked in armour
Zorah
player, 155 posts
I talk to the trees, but
they never listen to me.
Tue 19 Jul 2016
at 00:11
  • msg #807

Re: Is the Half-Orc alive?

6 foot nothing half-elf hippie, with sticks for limbs.  lol.

Maybe we could team up Vik.  Sounds like a tag team to take on Pipre and Aris'ta.  I call neon streamers like the Ultimate Warrior.
Aris'ta
player, 271 posts
Brilliantly choreographed
Excellently executed
Tue 19 Jul 2016
at 00:49
  • msg #808

Re: Is the Half-Orc alive?

So, basically Vik is me in real life.
Pipre
player, 264 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 19 Jul 2016
at 04:54
  • msg #809

Re: Is the Half-Orc alive?

don't forget the potion I gave you, Aris'ta~
Aris'ta
player, 273 posts
Brilliantly choreographed
Excellently executed
Tue 19 Jul 2016
at 05:10
  • msg #810

Re: Is the Half-Orc alive?

I won't love. I'll edit ;)
Rook Sanderson
player, 181 posts
Old Deadeye's Boy
Wed 20 Jul 2016
at 16:27
  • msg #811

Re: Is the Half-Orc alive?

Looks like it's time for a lesson in humility.
Cyrus Ondari
Player, 273 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 00:06
  • msg #812

Re: Is the Half-Orc alive?

Is it just me or is everyone hoping Rook and Aris'ta roll Crits and slaughter this bear???
Aris'ta
player, 275 posts
Brilliantly choreographed
Excellently executed
Thu 21 Jul 2016
at 00:19
  • msg #813

Re: Is the Half-Orc alive?

I haven't posted yet, bur Youre doomed to be disappointed.
Cyrus Ondari
Player, 274 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 10:37
  • msg #814

Maps

Can we have a second map that shows us the last few areas we have explored? That might help with the left or right decision?
DM
GM, 518 posts
Thu 21 Jul 2016
at 11:43
  • msg #815

Maps

done
Cyrus Ondari
Player, 275 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 11:58
  • msg #816

Maps

In reply to DM (msg # 815):

Thank you!
Rook Sanderson
player, 183 posts
Old Deadeye's Boy
Thu 21 Jul 2016
at 14:30
  • msg #817

Re: Is the Half-Orc alive?

In reply to Cyrus Ondari (msg # 812):

I'm blaming my roll on you.
DM
GM, 519 posts
Thu 21 Jul 2016
at 14:35
  • msg #818

Re: Is the Half-Orc alive?

What a good job I don't play critical fumbles ....
Cyrus Ondari
Player, 277 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 14:35
  • msg #819

Re: Is the Half-Orc alive?

Damn. I am sorry. I really was rooting for you to take it out! As the GM said earlier I may be using up all the luck in this game. Though not all the bad luck...
Aris'ta
player, 276 posts
Brilliantly choreographed
Excellently executed
Thu 21 Jul 2016
at 16:15
  • msg #820

Re: Is the Half-Orc alive?

Jeez. Thanks Cyrus....
Cyrus Ondari
Player, 278 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 17:06
  • msg #821

Re: Is the Half-Orc alive?

Wow. Maybe I am bad luck for you guys...

10:29, Today: Rook Sanderson rolled 3 using 1d20+2.  Ranged vs. AC.

02:20, Yesterday: Pipre rolled 3 using 1d20+2.  stealth.

11:40, Tue 19 July: Viktoria d'Lodovka rolled 3 using 1d20+1.  Perception.
Rook Sanderson
player, 184 posts
Old Deadeye's Boy
Thu 21 Jul 2016
at 19:32
  • msg #822

Re: Is the Half-Orc alive?

Burn the witch!
Cyrus Ondari
Player, 280 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 19:40
  • msg #823

Re: Is the Half-Orc alive?

Ha! Wait, is that me? Don't burn me, chain mail does not heat well in a fire...
DM
GM, 522 posts
Thu 21 Jul 2016
at 20:18
  • msg #824

Re: Is the Half-Orc alive?

Don't anybody tell him about the heat metal spell ...
Cyrus Ondari
Player, 281 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 20:21
  • msg #825

Re: Is the Half-Orc alive?

What is a spell?
Aris'ta
player, 279 posts
Brilliantly choreographed
Excellently executed
Thu 21 Jul 2016
at 22:02
  • msg #826

Re: Is the Half-Orc alive?

So... Our party is going to burst into a huge fight if we all survive.
Cyrus Ondari
Player, 282 posts
Human Fighter
Sword and Shield
Thu 21 Jul 2016
at 22:46
  • msg #827

Re: Is the Half-Orc alive?

A fight or a fire?

Can we move the "Heat Dome" from the US to the Stolen Lands???
Rook Sanderson
player, 186 posts
Old Deadeye's Boy
Fri 22 Jul 2016
at 04:52
  • msg #828

Re: Is the Half-Orc alive?

In reply to Cyrus Ondari (msg # 823):

I will have your blood.
Aris'ta
player, 280 posts
Brilliantly choreographed
Excellently executed
Fri 22 Jul 2016
at 05:03
  • msg #829

Re: Is the Half-Orc alive?

So violent for a cleric. Come now, we can die together... since that's what we're trying to do...
Pipre
player, 266 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 22 Jul 2016
at 06:23
  • msg #830

Re: Is the Half-Orc alive?

Pipre was a good girl :c
Aris'ta
player, 281 posts
Brilliantly choreographed
Excellently executed
Fri 22 Jul 2016
at 07:28
  • msg #831

Re: Is the Half-Orc alive?

Very nice of you, Pipre
Pipre
player, 268 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 22 Jul 2016
at 19:23
  • msg #832

Re: Is the Half-Orc alive?

Bombs are so dope.
Aris'ta
player, 282 posts
Brilliantly choreographed
Excellently executed
Fri 22 Jul 2016
at 20:16
  • msg #833

Re: Is the Half-Orc alive?

Helps when the person making them is dope too
Pipre
player, 269 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 22 Jul 2016
at 20:34
  • msg #834

Re: Is the Half-Orc alive?

:D thank you!
Aris'ta
player, 283 posts
Brilliantly choreographed
Excellently executed
Sat 23 Jul 2016
at 00:51
  • msg #835

Re: Is the Half-Orc alive?

*Throws her damned bow at the bear* At this point, it is more effective...
Viktoria d'Lodovka
player, 132 posts
Sat 23 Jul 2016
at 14:50
  • msg #836

Re: Is the Half-Orc alive?

Something is wrong with Vik's senses. Three rolls so far on Perception, just rolled my highest yet, a 5!

This, right here, is sort of what I love about using a d20 to determine things. It's random and the patterns suggest strange things. Like . . . Vik's afraid of tunnels maybe?
DM
GM, 526 posts
Sat 23 Jul 2016
at 14:53
  • msg #837

Re: Is the Half-Orc alive?

Either that or she has a cold  :)

It could be amusing to start sneezing every time Percy sets off to sneak  :P
Aris'ta
player, 285 posts
Brilliantly choreographed
Excellently executed
Sat 23 Jul 2016
at 16:08
  • msg #838

Re: Is the Half-Orc alive?

9 rolls in our group and 2 successes... Do the math.. We only have a 22 percent rate of success here.

I feel you, Vik.
Cyrus Ondari
Player, 285 posts
Human Fighter
Sword and Shield
Sat 23 Jul 2016
at 16:20
  • msg #839

Re: Is the Half-Orc alive?

And the stakes are pretty high in your thread as well...

I am sorry for whatever curse I have enacted, perhaps the GM knows of some way to lift it...
Pipre
player, 271 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Sat 23 Jul 2016
at 16:47
  • msg #840

Re: Is the Half-Orc alive?

I had been preparing an extract that would have been really good for this bear fight but I opted to make another healing extract instead only recently. Dang!
Aris'ta
player, 286 posts
Brilliantly choreographed
Excellently executed
Sat 23 Jul 2016
at 17:20
  • msg #841

Re: Is the Half-Orc alive?

You are still a lovely assist, my dear.
Pipre
player, 273 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Sun 24 Jul 2016
at 18:48
  • msg #842

Re: Is the Half-Orc alive?

Moral lesson. All bears are old men in disguise; kill one to make god happy
Rook Sanderson
player, 191 posts
Old Deadeye's Boy
Sun 24 Jul 2016
at 19:00
  • msg #843

Re: Is the Half-Orc alive?

Kind of bummed there won't be a bear coat to wear. But on the plus side, no one died.
Cyrus Ondari
Player, 287 posts
Human Fighter
Sword and Shield
Sun 24 Jul 2016
at 19:06
  • msg #844

Re: Is the Half-Orc alive?

Great job team 1!
Aris'ta
player, 288 posts
Brilliantly choreographed
Excellently executed
Sun 24 Jul 2016
at 19:28
  • msg #845

Re: Is the Half-Orc alive?

Yes. Nothing says happy like naked old guys that wither and get blown away.

Also... yet. No one died yet.
Cyrus Ondari
Player, 288 posts
Human Fighter
Sword and Shield
Sun 24 Jul 2016
at 19:34
  • msg #846

Re: Is the Half-Orc alive?

Caves and tunnels are dangerous!
Pipre
player, 274 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Sun 24 Jul 2016
at 19:50
  • msg #847

Re: Is the Half-Orc alive?

I want to point out that Pipre potions are basically liquor with healing junk suspended in it.

I'm on mobile, I'll post later
Aris'ta
player, 290 posts
Brilliantly choreographed
Excellently executed
Sun 24 Jul 2016
at 19:52
  • msg #848

Re: Is the Half-Orc alive?

God bless you Pipre, won't it be fun to have a drunk Rook running around? He might even want to go fight another bear!
Pipre
player, 275 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Mon 25 Jul 2016
at 06:56
  • msg #849

Re: Is the Half-Orc alive?

hey! that's not fair! that thing I see on the game map 2 :p
DM
GM, 535 posts
Mon 25 Jul 2016
at 07:57
  • msg #850

Re: Is the Half-Orc alive?

It is a Giant Cave Shrew!

Last time I used that encounter, there was druid in the party who had forgotten to put any skill points in Knowledge: Nature.  He assured the group he was with that the thing you see on map 2 is a Giant Cave Shrew -  which is vegetarian and completely harmless.
Cyrus Ondari
Player, 289 posts
Human Fighter
Sword and Shield
Mon 25 Jul 2016
at 10:13
  • msg #851

Re: Is the Half-Orc alive?

Which is why they kept it on a chain ;)
DM
GM, 536 posts
Mon 25 Jul 2016
at 10:39
  • msg #852

Re: Is the Half-Orc alive?

Orcs have green skin and count part of the plant kingdom?
Cyrus Ondari
Player, 290 posts
Human Fighter
Sword and Shield
Mon 25 Jul 2016
at 10:44
  • msg #853

Re: Is the Half-Orc alive?

In reply to DM (msg # 852):

My 4 year old eats by the same logic :)
Rook Sanderson
player, 193 posts
Old Deadeye's Boy
Mon 25 Jul 2016
at 14:04
  • msg #854

Re: Is the Half-Orc alive?

DM, what's your ruling with regards to scarring and healing magic?
Aris'ta
player, 291 posts
Brilliantly choreographed
Excellently executed
Mon 25 Jul 2016
at 14:07
  • msg #855

Re: Is the Half-Orc alive?

'The Taming of the Giant Cave Shrew' was a great movie. Brilliant piece of acting.
DM
GM, 537 posts
Mon 25 Jul 2016
at 14:27
  • msg #856

Re: Is the Half-Orc alive?

In reply to Rook Sanderson (msg # 854):

I have always felt that magical healing deals with scars.  Non-magical can leave them.  A combination of both and take your pick.

However, if you want scars, then you can have scars to remember it by.  I (personally) would use a bit of magical healing and a bit of mundane -  then leave myself one of those scars that make you look cool and hard - rather than beaten up by a bear :)
Rook Sanderson
player, 195 posts
Old Deadeye's Boy
Mon 25 Jul 2016
at 15:12
  • msg #857

Re: Is the Half-Orc alive?

I think beaten up is putting it mildly. Savaged, maybe. Something similar to the Revenant's scene, except Rook didn't just lay there and take it.
Cyrus Ondari
Player, 292 posts
Human Fighter
Sword and Shield
Mon 25 Jul 2016
at 15:18
  • msg #858

Re: Is the Half-Orc alive?

In reply to Rook Sanderson (msg # 857):

Three scars across your shoulder from a bear paw would be pretty awesome! I'm almost entirely sure that since I haven't been healed fully yet, Cyrus is keeping a small scar in his abdomen from where that half-orc sliced him open as a reminder to not wander around in the dark...
DM
GM, 538 posts
Mon 25 Jul 2016
at 21:10
  • msg #859

Re: Is the Half-Orc alive?

FYI, I am reworking the NPCs I have inherited slightly - stripping out archetypes and bringing them back to the basic class.  You shouldn't notice any great changes in them - although Adoven has decided on a slight change in career direction :)
This message was last edited by the GM at 21:11, Mon 25 July 2016.
Aris'ta
player, 293 posts
Brilliantly choreographed
Excellently executed
Mon 25 Jul 2016
at 21:55
  • msg #860

Re: Is the Half-Orc alive?

If Bai thubks that was an intimate moment...
Bai Kao
Player, 143 posts
Quiet and lost in thought
Tue 26 Jul 2016
at 04:17
  • msg #861

Re: Is the Half-Orc alive?

Well you two kids were sneaking off into the woods together to "train"...
Aris'ta
player, 296 posts
Brilliantly choreographed
Excellently executed
Tue 26 Jul 2016
at 04:36
  • msg #862

Re: Is the Half-Orc alive?

...hey now. That was legit rabbit hunting.
Bai Kao
Player, 144 posts
Quiet and lost in thought
Tue 26 Jul 2016
at 04:39
  • msg #863

Re: Is the Half-Orc alive?

Sure, sure, and the GM just coincidentally dropped the marriage rules around then... Tsk tsk tsk...
Viktoria d'Lodovka
player, 134 posts
Tue 26 Jul 2016
at 04:43
  • msg #864

Re: Is the Half-Orc alive?

In reply to Bai Kao (msg # 863):

I devoutly follow the marriage laws of Gorum
Aris'ta
player, 297 posts
Brilliantly choreographed
Excellently executed
Tue 26 Jul 2016
at 04:46
  • msg #865

Re: Is the Half-Orc alive?

That was actually an amazing coincidence.
DM
GM, 539 posts
Tue 26 Jul 2016
at 04:56
  • msg #866

Re: Is the Half-Orc alive?

I am full of amazing coincidences  :)
Aris'ta
player, 298 posts
Brilliantly choreographed
Excellently executed
Tue 26 Jul 2016
at 04:57
  • msg #867

Re: Is the Half-Orc alive?

If you could get out of my head that would be great.
DM
GM, 541 posts
Tue 26 Jul 2016
at 05:51
  • msg #868

Re: Is the Half-Orc alive?

Spoil sport  :P
Aris'ta
player, 299 posts
Brilliantly choreographed
Excellently executed
Tue 26 Jul 2016
at 14:20
  • msg #869

Re: Is the Half-Orc alive?

Poor lil Owlbear, all it ever needed was some love ;)
Andalon de Lebeda
player, 140 posts
Cleric of Abadar
Tue 26 Jul 2016
at 14:35
  • msg #870

Re: Is the Half-Orc alive?

Well, we tried playing cupid, didn't we?  ;o)
Aris'ta
player, 300 posts
Brilliantly choreographed
Excellently executed
Tue 26 Jul 2016
at 19:52
  • msg #871

Re: Is the Half-Orc alive?

I will comfort you when you return to Olegs ;p As for cupid, Im not sure the little devil exists.
Pipre
player, 277 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Tue 26 Jul 2016
at 20:01
  • msg #872

Re: Is the Half-Orc alive?

I'm the one who needs comforting when Pipre learns about the poor owlbear :c
Cyrus Ondari
Player, 295 posts
Human Fighter
Sword and Shield
Tue 26 Jul 2016
at 20:08
  • msg #873

Re: Is the Half-Orc alive?

Well hopefully someone will spread the word that Pipre sleeps with a stuffed owlbear before we recount our tale. That part won't be a highlight for any of us... I wouldn't be surprised if it wasn't mentioned at all, unless we bring back the corpse for a life-sized stuffed owlbear...
Pipre
player, 278 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Tue 26 Jul 2016
at 20:10
  • msg #874

Re: Is the Half-Orc alive?

I do have plans for my stuffed owlbear, btw. It's going to be so cool. We need to hurry up and level up a bunch :p
DM
GM, 544 posts
Tue 26 Jul 2016
at 20:20
  • msg #875

Re: Is the Half-Orc alive?

Pipre:
I do have plans for my stuffed owlbear, btw. It's going to be so cool. We need to hurry up and level up a bunch :p



That worries me .... ;)
Aris'ta
player, 301 posts
Brilliantly choreographed
Excellently executed
Wed 27 Jul 2016
at 01:53
  • msg #876

Re: Is the Half-Orc alive?

Quick, someone tell the Fey!
DM
GM, 546 posts
Wed 27 Jul 2016
at 05:26
  • msg #877

Just a heads up.

Just a quick heads up.

I am going to be away all weekend - I am taking a very short working day on Friday, and won't be back until very late Sunday night.  Most of the weekend will be spent in a Welsh field camping and dressing up in 17th Century costume.  the rest will probably be spent in a pub ....  Which all means I won't be online a lot over the weekend :)

And, there is another similar event the following weekend, except I will be camping at a tank museum miles out in the English countryside.  So I won't be only much next weekend either.

It is Murphy's Law, and quite frustrating, that the two events have fallen so close together - normally I can spread my weekends away out a bit more.
Pipre
player, 280 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Wed 27 Jul 2016
at 05:36
  • msg #878

Just a heads up.

ah gross can you even eat raccoons? they have hands!
DM
GM, 547 posts
Wed 27 Jul 2016
at 05:44
  • msg #879

Just a heads up.

In reply to Pipre (msg # 878):

According to Wikipedia   "Raccoon meat was extensively eaten during the early years of California, where it was sold in the San Francisco market for $1–3 apiece."
DM
GM, 548 posts
Wed 27 Jul 2016
at 05:46
  • msg #880

Just a heads up.

and I missed the bit that said  "several thousand raccoons are still eaten each year in the United States"

Seems like the Beverly Hill Billies are still around  :)
Aris'ta
player, 303 posts
Brilliantly choreographed
Excellently executed
Wed 27 Jul 2016
at 06:07
  • msg #881

Just a heads up.

At least the groups are near a place of semi-discussion so no one is really left hanging per say.
Zorah
player, 162 posts
I talk to the trees, but
they never listen to me.
Wed 27 Jul 2016
at 17:34
  • msg #882

new show

I feel like I'm watching the food network.  "Stick around for Alchemist's Kitchen, starring Pipre!"
Aris'ta
player, 304 posts
Brilliantly choreographed
Excellently executed
Wed 27 Jul 2016
at 17:56
  • msg #883

new show

I felt the same way.
Pipre
player, 283 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Wed 27 Jul 2016
at 18:02
  • msg #884

new show

bomb appétit!
DM
GM, 550 posts
Wed 27 Jul 2016
at 18:07
  • msg #885

new show

I can see this dinner party is going to go with a bang ....

*gets his coat ...*
Aris'ta
player, 305 posts
Brilliantly choreographed
Excellently executed
Wed 27 Jul 2016
at 18:15
  • msg #886

new show

I.. why is that so damn ominous? Are we expecting a blowout?
Pipre
player, 284 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Wed 27 Jul 2016
at 18:17
  • msg #887

new show

No no no! Just a flavor explosion
Zorah
player, 163 posts
I talk to the trees, but
they never listen to me.
Wed 27 Jul 2016
at 18:25
  • msg #888

futurama reference

Just remember Mrs. Astor requires her nitroglycerine be administered via souffle.
Aris'ta
player, 306 posts
Brilliantly choreographed
Excellently executed
Wed 27 Jul 2016
at 18:27
  • msg #889

futurama reference

Pie and Pudding Au flambe

Don't know why that popped into my head
Aris'ta
player, 308 posts
Brilliantly choreographed
Excellently executed
Thu 28 Jul 2016
at 03:26
  • msg #890

futurama reference

So... DM, what time is it in our thread?
This message was last edited by the player at 03:32, Thu 28 July 2016.
DM
GM, 552 posts
Thu 28 Jul 2016
at 05:32
  • msg #891

futurama reference

Dinner time?

Sometimes I am rubbish with times. I get excited, can't wait to throw you into a 'fun'(*) encounter and  all I can manage in the  in the set-it-up post is one lousy  'Eventually'!  Lets call it early afternoon.  That way Pipre isn't too far off track and Bai hasn't lost too long ...

And resting up for a bit after you almost kill your cleric is highly recommended.


*  Fun means Fun for me  :P
Aris'ta
player, 309 posts
Brilliantly choreographed
Excellently executed
Thu 28 Jul 2016
at 05:34
  • msg #892

futurama reference

Pretty sure it is breakfast time for you... *wink*
DM
GM, 553 posts
Thu 28 Jul 2016
at 05:51
  • msg #893

futurama reference

6:50 here ATM :)

Just getting a couple of posts in before I head into work.  You can thank Insomnia for the middle of the night posts  :)
Cyrus Ondari
Player, 297 posts
Human Fighter
Sword and Shield
Thu 28 Jul 2016
at 14:45
  • msg #894

futurama reference

Insomnia, the source of great rp'ing the world around :)
DM
GM, 555 posts
Thu 28 Jul 2016
at 14:54
  • msg #895

futurama reference

Next time I create a pantheon of gods, I small include Somnia the Goddess of sleep.

Which has a much better sound to it than Somnus the (roman) god of sleep.
Zorah
player, 165 posts
I talk to the trees, but
they never listen to me.
Fri 29 Jul 2016
at 15:09
  • msg #896

futurama reference

Zorah and David will be going on vacation for a week starting Saturday morning.  I'll check in via phone and can make short responses when needed.
Pipre
player, 288 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Fri 29 Jul 2016
at 15:31
  • msg #897

futurama reference

Aris'ta:
Pulling herself from the carefully sculpted magnificence of the Elf, Aris'ta...


You have the most humorous typos ♥
Aris'ta
player, 311 posts
Brilliantly choreographed
Excellently executed
Fri 29 Jul 2016
at 18:44
  • msg #898

futurama reference

I'm on my phone! I swear.. Autocorrect will be the death of me. Its either that or i have a blackout period of 12-14 hours.

That is hilarious though... Not as good as the incest post. But good.
This message was last edited by the player at 18:45, Fri 29 July 2016.
Zorah
player, 167 posts
I talk to the trees, but
they never listen to me.
Fri 29 Jul 2016
at 18:49
  • msg #899

futurama reference

Must've been unintentional, no freudian slip at all.  None what-so-ever.

Oh, I'm only half-elf.  I must only be partially magnificent in my sculpt.
Pipre
player, 289 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Fri 29 Jul 2016
at 18:53
  • msg #900

futurama reference

Aris'ta could be a narcissist because she herself is an elf.
Aris'ta
player, 313 posts
Brilliantly choreographed
Excellently executed
Fri 29 Jul 2016
at 20:32
  • msg #901

futurama reference

I was going to make that reference and comment on a mirror, but it is more fun to have someone else make it.
DM
GM, 557 posts
Mon 1 Aug 2016
at 08:52
  • msg #902

futurama reference

I'm back :)  A brilliant weekend, living out doors introducing some people to history, shooting a few more with a black powder musket and eating food cooked over an open fire.  Ohh, and a few mugs of ale as well.

Back to posting ....
DM
GM, 561 posts
Mon 1 Aug 2016
at 10:27
  • msg #903

mapping :)

Just updated the Group 9 (Exploration) map with the places that you have found so far.
Cyrus Ondari
Player, 300 posts
Human Fighter
Sword and Shield
Mon 1 Aug 2016
at 10:41
  • msg #904

mapping :)

Welcome back! Glad you had a great trip!
DM
GM, 562 posts
Mon 1 Aug 2016
at 10:52
  • msg #905

mapping :)

Thank you.

For anyone interested this is the group of people I was playing with :)

https://www.facebook.com/groups/VaughanSK/

Next weekend will be similar -  although there will be people re-enacting a whole range of historical periods.
Cyrus Ondari
Player, 303 posts
Human Fighter
Sword and Shield
Mon 1 Aug 2016
at 20:45
  • msg #906

mapping :)

Hahahaha! I can't believe that the first time I re-take the lead there is a pit!!!
Viktoria d'Lodovka
player, 137 posts
Mon 1 Aug 2016
at 21:02
  • msg #907

mapping :)

Cyrus, how about I take the lead some time? No better at avoiding pits . . . but it's unfair you take all the damage!
Cyrus Ondari
Player, 304 posts
Human Fighter
Sword and Shield
Mon 1 Aug 2016
at 21:05
  • msg #908

mapping :)

Anytime! I just took the lead because my AC was most likely the highest... I didn't count on another pit!
DM
GM, 566 posts
Mon 1 Aug 2016
at 21:10
  • msg #909

mapping :)

*grin* there has only been one other trap - and that was down a dead-end and Percy didn't get really close to it, or see it in good light :)

I have used this dungeon quite a few times (it is part of one of my favourite modules) an I think someone has fallen into this particular pit every time I have used it :)
Viktoria d'Lodovka
player, 138 posts
Mon 1 Aug 2016
at 21:10
  • msg #910

mapping :)

In reply to Cyrus Ondari (msg # 908):

What is your AC? Just wondering if me leading is a significant dip in front protection . . . I'm rocking a 15 flat-footed, 17 if aware.
Cyrus Ondari
Player, 305 posts
Human Fighter
Sword and Shield
Mon 1 Aug 2016
at 21:12
  • msg #911

mapping :)

I have thoroughly enjoyed this and it proves that a group should always have a skill monkey ;)

My AC is significantly higher. I have chainmail, a heavy shield, shield training and a decent Dex
DM
GM, 567 posts
Mon 1 Aug 2016
at 21:18
  • msg #912

mapping :)

I used to play in a party that used the heavily armoured fighter to spring traps and ambushes -  although we were significantly higher than you guys when we started that technique.  Our fighter was a very defensive build and his main job was to be the target, distract the enemy and provide a flanking bonus while the Barbarian and Rogue did the damage  :)
Pipre
player, 293 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Thu 4 Aug 2016
at 08:49
  • msg #913

mapping :)

Horses are perfectly good swimmers.
DM
GM, 570 posts
Thu 4 Aug 2016
at 09:12
  • msg #914

mapping :)

Indeed.  Are you all perfectly good riders?
Aris'ta
player, 316 posts
Brilliantly choreographed
Excellently executed
Thu 4 Aug 2016
at 15:27
  • msg #915

mapping :)

Thats not ominous at all
This message was last edited by the player at 16:16, Thu 04 Aug 2016.
Pipre
player, 294 posts
Human Alchemist
AC 14; HP 19/19; 5/7 Bmbs
Thu 4 Aug 2016
at 15:56
  • msg #916

mapping :)

how long would it take to explore the halves of the hexes on this side of the river for hexes G and L? assuming no other interruptions or obstacles?
DM
GM, 571 posts
Thu 4 Aug 2016
at 16:52
  • msg #917

mapping :)

From the map -  you have two half hexes this side of the river.  1/2-G and 1/2-L -  two halves would take as long to explore as 1 whole hex.

So you would be finished by night fall.
This message was last edited by the GM at 16:53, Thu 04 Aug 2016.
DM
GM, 572 posts
Fri 5 Aug 2016
at 06:18
  • msg #918

mapping :)

I am off camping again shortly – this time I will be spending the weekend in the fields around a military museum.  While I have a phone with me, I don’t have access to all the books and files I use when I run the game - so updates will be sparse, until sometime on Monday.

It is Murphy’s law that I get two consecutive weekends away – normally they are more spread out than this.  However, this should be the last major interruptions until the end of October -  when (ironically)  I will have another two consecutive busy weekends.

Group 1 -  I have assumed that you have been exploring hex G as you have travelled.  Given your direction of travel we will assume you have explored the South West corner – and that it is mid-morning.   If you decide to go east -  you will complete your exploration of the two half-hexes a short while before it gets dark.   I checked out the travel times in  forest (it is in the Exploration thread) if you travel west to the end of the river, then swing around and follow it back to where you are -  it will take roughly 6-8 hours.  So you would arrive at the same position (on the other side of the river)  a short while before it gets dark.

Group 2 – You did not find a key on the half-orc, even though as you stripped the armour off of him and searched him.  For you, it is about mid-morning as well.  You found the palisaded mound fairly early after you set off, came straight here and “spent some quality time together as a group”.

I have left some notes for Percy :)
DM
GM, 573 posts
Fri 5 Aug 2016
at 07:22
  • msg #919

law and Order

For years I have struggled to find/create a half-decent legal system for my games -  I have researched, half written something, Ummed and Ahhed, researched again - and gone around in circles.

But now, I have managed to codify a simple, but fairly comprehensive)  system that I have called  Lex Gasgana - after an NPC/Character who has been dear to me, and who still pops up in games occasionally.  Mind you, in this game his role might well be taken by Drusilla of Hornwood!

http://johnbs-games.wikidot.com/the-law

Any comments / thoughts / improvements would be appreciated.
Pipre
player, 298 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 5 Aug 2016
at 07:32
  • msg #920

law and Order

more like Sex Lasagna
Big Job
NPC, 6 posts
Large Half-Orc
Ex-Bandit
Fri 5 Aug 2016
at 07:51
  • msg #921

law and Order

Later, my dear....
Cyrus Ondari
Player, 312 posts
Human Fighter
Sword and Shield
Fri 5 Aug 2016
at 12:20
  • msg #922

mapping :)

In reply to DM (msg # 918):

Enjoy your weekend! We can hold down the fort here! Though not knowing what is in this chest will plague my thoughts all weekend...

I was telling another player that one of the things that makes this game so great is that you teach us (or maybe just me) all sorts of fun facts, and I'm sure it is weekends like last weekend and this weekend that fill your head with those that you share!
Cyrus Ondari
Player, 313 posts
Human Fighter
Sword and Shield
Fri 5 Aug 2016
at 13:14
  • msg #923

mapping :)

So we do have a rogue!!! Percy, your gentleman and poet cover is now blown! Though you are still the gentleman and poet!!!
Percy Arndell
player, 93 posts
Gentleman and Poet
"Oh. Hello."
Fri 5 Aug 2016
at 17:35
  • msg #924

mapping :)

He's never been convicted, so it's all hearsay and rumour.  ;>
Cyrus Ondari
Player, 314 posts
Human Fighter
Sword and Shield
Fri 5 Aug 2016
at 18:11
  • msg #925

mapping :)

Well if I had known how skilled you were I probably wouldn't have gotten stabbed and fallen in two pits, but well played sir...
Andalon de Lebeda
player, 149 posts
Cleric of Abadar
Sat 6 Aug 2016
at 15:02
  • msg #926

mapping :)

There must be a better term to describe a noble-born rogue than rogue or thief ... but I can't think of a good one at the moment. Rake or mountebank don't really fit our Percy.  ;o)
Cyrus Ondari
Player, 316 posts
Human Fighter
Sword and Shield
Sun 7 Aug 2016
at 03:10
  • msg #927

Team player

If it isn't clear by now, Cyrus will gladly take any beating he needs to if it means the team will succeed. He's learned his lesson about pits in the dark but he's happy to have you all knock him out (though that might be a difficult task in and of itself).
Percy Arndell
player, 97 posts
Gentleman and Poet
"Oh. Hello."
Sun 7 Aug 2016
at 05:38
  • msg #928

Team player

Oh, I'm thinking more the 'gentleman thief' archetype, such as Raffles or the Pink Panther.   :>

Even Robin of Locksley, or the Scarlet Pimpernel both fit the mold, though their motives were undoubtedly more altruistic.

Poor Cyrus !  Dropped down pits, stabbed in the dark and now willing to risk madness to save any hurt to his teammates !  Definitely first pick for the team !  ;>
Pipre
player, 300 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 7 Aug 2016
at 06:40
  • msg #929

Team player

Daaang, I'm jealous of all this loot :O
Aris'ta
player, 320 posts
Brilliantly choreographed
Excellently executed
Sun 7 Aug 2016
at 06:46
  • msg #930

Team player

Poor Pipre ;) she is stuck with all of us softies.
Pipre
player, 301 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 7 Aug 2016
at 06:53
  • msg #931

Team player

softies?
DM
GM, 575 posts
Sun 7 Aug 2016
at 09:06
  • msg #932

Team player

In reply to Pipre (msg # 929):

Your time will come :)

But that is partly why Henry pushed you towards overall group shares.  At least for the cash.
DM
GM, 576 posts
Sun 7 Aug 2016
at 09:13
  • msg #933

Team player

*grin* the dice roller comes good in the end.  It might not have been on your side in the fights - but it came good in the end.
Cyrus Ondari
Player, 317 posts
Human Fighter
Sword and Shield
Sun 7 Aug 2016
at 09:48
  • msg #934

Team player

I would say that we all survived so the dice roller was good all around!
Viktoria d'Lodovka
player, 142 posts
Sun 7 Aug 2016
at 14:34
  • msg #935

Team player

Percy, if you ever need an assistant appraiser, Vik's got the skill (because of course she does). Won't get the 'class skill' bonus until a few levels from now (prestige class), but I'm glad to use aid another to give you a +2
Rook Sanderson
player, 204 posts
Old Deadeye's Boy
Sun 7 Aug 2016
at 18:45
  • msg #936

Re: Team player

Percy Arndell:
Oh, I'm thinking more the 'gentleman thief' archetype, such as Raffles or the Pink Panther.   :>

Even Robin of Locksley, or the Scarlet Pimpernel both fit the mold, though their motives were undoubtedly more altruistic.

Poor Cyrus !  Dropped down pits, stabbed in the dark and now willing to risk madness to save any hurt to his teammates !  Definitely first pick for the team !  ;>


I read that as Pink Ranger. And that's how it stays in my head.
Aris'ta
player, 321 posts
Brilliantly choreographed
Excellently executed
Sun 7 Aug 2016
at 19:05
  • msg #937

Re: Team player

HA!

Whose Tommy then? I will totally be the Pink Ranger...

*grins*
Zorah
player, 171 posts
I talk to the trees, but
they never listen to me.
Sun 7 Aug 2016
at 19:47
  • msg #938

Re: Team player

Does group 1 all log in at the same time?  I had one player post while a was typing and another before a even reread my own post for grammar errors (Yes, I'm one of those).  We have 4 posts all within 5 minutes, lol.

Also, I call Rita.  I just want to cast enlarge animal on Pipre's stuffed owlbear and yell "Make my monster grow!"
Aris'ta
player, 323 posts
Brilliantly choreographed
Excellently executed
Sun 7 Aug 2016
at 20:04
  • msg #939

Re: Team player

An enlarged stuffed owlbear! I'm on it!


Omg... so many memories of being 8.
DM
GM, 577 posts
Sun 7 Aug 2016
at 20:20
  • msg #940

Re: Team player

Someone remind me (at the time) never to let Zoarh have anything that looks like a monster as an animal companion ...
Aris'ta
player, 325 posts
Brilliantly choreographed
Excellently executed
Sun 7 Aug 2016
at 20:30
  • msg #941

Re: Team player

Yea, I will totally do that.

(Whispers to Zorah: "I'm not going to do that")

Zorah
player, 172 posts
I talk to the trees, but
they never listen to me.
Mon 8 Aug 2016
at 02:01
  • msg #942

Re: Team player

I think the wheels have already been set in motion Mr. DM.  There's not much you can do short of killing Zorah.  And even then I may just have David slowly develop multiple personalities where one is a giant stuffed owlbear.

Is it too late to make David think he's a giant stuffed owlbear?
Aris'ta
player, 326 posts
Brilliantly choreographed
Excellently executed
Mon 8 Aug 2016
at 02:09
  • msg #943

Re: Team player

Don't care, lets make it happen.
Lex
NPC, 58 posts
Mon 8 Aug 2016
at 02:12
  • msg #944

Re: Team player

Enough cider and who knows what he will think?
Zach
NPC, 8 posts
Mon 8 Aug 2016
at 06:24
  • msg #945

Re: Team player

Oi! You leave my Cider alone!  That's for me.    (Well and a bit for Pru if I am lucky)
DM
GM, 582 posts
Mon 8 Aug 2016
at 19:09
  • msg #946

Re: Team player

If you are interested in what kept me away from you all weekend ....

https://www.facebook.com/john....127217067&type=3
Pipre
player, 307 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Mon 8 Aug 2016
at 19:16
  • msg #947

Re: Team player

ooOoo
Cyrus Ondari
Player, 322 posts
Human Fighter
Sword and Shield
Mon 8 Aug 2016
at 19:23
  • msg #948

Re: Team player

Looks like you had a blast!

The men of my family all participated in muzzleloader deer hunting when I was a boy. I got to hunt squirrels while they napped. I'll let you guess who actually killed anything...
Cyrus Ondari
Player, 324 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 00:35
  • msg #949

Re: Team player

Hey Vik, where did you get that awesome one minute factoid? Is that based on your lift from your Strength?
Viktoria d'Lodovka
player, 145 posts
Tue 9 Aug 2016
at 00:40
  • msg #950

Re: Team player

Yep, five times heavy load, (conveniently also your push/drag box)

Source: cave-ins in both d20 and pf srds
This message was last edited by the player at 00:42, Tue 09 Aug 2016.
Cyrus Ondari
Player, 325 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 00:43
  • msg #951

Re: Team player

Gotcha, yeah I knew the push/pull but the cubic feet measurement was a new one for me :) I now know your strength!
DM
GM, 583 posts
Tue 9 Aug 2016
at 09:49
  • msg #952

Re: Team player

Those are, of course, absolute limits when you are working flat out :)

I assume, in this instance, that you would like to go a bit more slowly?  Removing blocks, bricks and timbers carefully so as to reduce the chances of the 'wall' collapsing on you?  Placing them carefully to one side so that you don't trip over them if you need to run away?

*Big GM Grin*  This could turn into Jenga that bites back :)
Percy Arndell
player, 99 posts
Gentleman and Poet
"Oh. Hello."
Tue 9 Aug 2016
at 13:43
  • msg #953

Re: Team player

We should have brought our Owlbear back with us for Zorah.  Before it died, I mean.

Vik:
Percy, if you ever need an assistant appraiser, Vik's got the skill (because of course she does)... I'm glad to use aid another to give you a +2

Yes please !  Percy is a merchant by trade, but he's no expert.

Jenga ... nooo !  We're going slowly !  Ignore them !!
Viktoria d'Lodovka
player, 146 posts
Tue 9 Aug 2016
at 14:34
  • msg #954

Re: Team player

Well then can we go full tilt if a member of our team makes a Knowledge (dungeoneering) or (architecture and engineering) check? Assuming anyone has those?

Otherwise is say...3/4 load acceptable?
Valoria der lin Lebeda
Player, 103 posts
Tue 9 Aug 2016
at 15:13
  • msg #955

Re: Team player

I will make a Knowledge (engineering) check. :)
DM
GM, 584 posts
Tue 9 Aug 2016
at 15:49
  • msg #956

Re: Team player

With two of you working and Valoria directing it will take the best part of ten minutes to get a decent sized opening, with rocks and timbers moved away from the entrance so they don't form a trip hazard.

Closer to 20 if you want to clear it completely  :)
Andalon de Lebeda
player, 156 posts
Cleric of Abadar
Tue 9 Aug 2016
at 16:29
  • msg #957

Re: Team player

I love work; the harder the better.
Good, honest, manual labour does you a world of good.
I could watch it for hours.  ;o)
Aris'ta
player, 328 posts
Brilliantly choreographed
Excellently executed
Tue 9 Aug 2016
at 17:47
  • msg #958

Re: Team player

You are a sick, sick man Andalon.

We should talk more. ;)
Cyrus Ondari
Player, 326 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 18:14
  • msg #959

Re: Team player

Cyrus will gladly spend 20 minutes moving things. It's better than falling in pits :)
Viktoria d'Lodovka
player, 147 posts
Tue 9 Aug 2016
at 18:29
  • msg #960

Re: Team player

Just so I know, how much of a speed reduction are we taking and how much debris is there?

And yes, 20 mins seems a fair price to pay to do things right.
DM
GM, 585 posts
Tue 9 Aug 2016
at 18:54
  • msg #961

Re: Team player

Actually, I don't know what the volumes are, or what the rate reduction is.  Sorry.

I do know it is a solid blockage, made of stone, bits of old furniture, tree branches, short lengths of rope and all sorts of other stuff.  It all fits together in a complex 3-d jigsaw.  So rather than calculating it on absolute load shifted (as I would for example if you were shovelling a pile of dirt and pebbles)  I am using a fairly arbitrary value to allow time for you to work out how to dismantle it safely.

The pair of you are comfortably strong enough, comfortably able to move the stuff -  but it is more complex than just pulling all the material out.
Cyrus Ondari
Player, 327 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 18:57
  • msg #962

Re: Team player

I thought 20 minutes was incredibly generous on your part GM, I mean we are talking about a full-on hoarders's nest right? :)
Cyrus Ondari
Player, 329 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 21:55
  • msg #963

Re: Team player

And here I thought we were done with the tunnels...
Zorah
player, 176 posts
I talk to the trees, but
they never listen to me.
Tue 9 Aug 2016
at 22:06
  • msg #964

Re: Team player

Percy Arndell:
We should have brought our Owlbear back with us for Zorah.  Before it died, I mean.


There was an owlbear!  And I'm going to miss these faerire dragons that don't seem interested in talking to us?  Worst... day... ever.
Cyrus Ondari
Player, 330 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 22:09
  • msg #965

Re: Team player

In reply to Zorah (msg # 964):

Yes. We ruthlessly murdered it. You know so we didn't all die
Aris'ta
player, 329 posts
Brilliantly choreographed
Excellently executed
Tue 9 Aug 2016
at 22:14
  • msg #966

Re: Team player

As it whimpered in terror right before it died....
Cyrus Ondari
Player, 331 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 22:16
  • msg #967

Re: Team player

In reply to Aris'ta (msg # 966):

I never said we were proud. I think the plan was to not mention that in our report back to the larger team
Zorah
player, 177 posts
I talk to the trees, but
they never listen to me.
Tue 9 Aug 2016
at 22:32
  • msg #968

Re: Team player

Strigursicide?!

I'll see you in court, you monsters!
Pipre
player, 308 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 9 Aug 2016
at 23:11
  • msg #969

Re: Team player

Rozeburton will be our lawyer.

This thread is nearing the 1,000 post limit.  Please request your GM creates a new thread.
Cyrus Ondari
Player, 332 posts
Human Fighter
Sword and Shield
Tue 9 Aug 2016
at 23:31
  • msg #970

Re: Team player

In reply to Pipre (msg # 969):

30 left now!
DM
GM, 588 posts
Wed 10 Aug 2016
at 07:10
  • msg #971

Re: Team player

*goes to check to see how many levels Pipre has to go before she can animate Rozeburton*

Gulp!
Pipre
player, 310 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 10 Aug 2016
at 13:37
  • msg #972

Re: Team player

I'm sure I don't know what you are talking about!

*rolls bluff*
Percy Arndell
player, 101 posts
Gentleman and Poet
"Oh. Hello."
Wed 10 Aug 2016
at 13:43
  • msg #973

Re: Team player

Cyrus Ondari:
the plan was to not mention that in our report back to the larger team

It was a hard fought victory. We were lucky to get out alive. Cyrus took a beating, but fought bravely and against all odds we overcame it - see those marks on Cyrus, and that's after Andalon called on Abadar to heal him.  Yes, they do look as if he fell down a couple of pits. Those Owbears are vicious.
Cyrus Ondari
Player, 334 posts
Human Fighter
Sword and Shield
Wed 10 Aug 2016
at 13:49
  • msg #974

Re: Team player

In reply to Percy Arndell (msg # 973):

Hahahaha! You are a poet. Ignore my previous comments about your scoundrel tendencies...
Percy Arndell
player, 103 posts
Gentleman and Poet
"Oh. Hello."
Wed 10 Aug 2016
at 13:53
  • msg #975

Re: Team player

It'll sound much better once we get it to rhyme, trust me.  ;>

Is there anything else anyone would like not mentioned ?  Best to get it all sorted out now so we can get our stories straight provide Henry with a wholly positive and encouraging assessment of how we performed our assigned duties.
Aris'ta
player, 330 posts
Brilliantly choreographed
Excellently executed
Wed 10 Aug 2016
at 16:11
  • msg #976

Re: Team player

Get your bluff rolls ready, cause in all set to call BS.
Cyrus Ondari
Player, 336 posts
Human Fighter
Sword and Shield
Wed 10 Aug 2016
at 16:18
  • msg #977

Re: Team player

In reply to Aris'ta (msg # 976):

You would question my honor? I am appalled.
Aris'ta
player, 331 posts
Brilliantly choreographed
Excellently executed
Wed 10 Aug 2016
at 16:19
  • msg #978

Re: Team player

I'm a natural doubter. You should know this by now. If anyone is going to doubt your tale, it is Aris.
Cyrus Ondari
Player, 337 posts
Human Fighter
Sword and Shield
Wed 10 Aug 2016
at 16:51
  • msg #979

Re: Team player

Well we better make sure we have a unified front when we tell the story. Sadly, I think I might be the weakest link on that front ;)
Viktoria d'Lodovka
player, 150 posts
Wed 10 Aug 2016
at 16:56
  • msg #980

Re: Team player

In reply to Cyrus Ondari (msg # 979):

Bluffing!! Woot
Cyrus Ondari
Player, 338 posts
Human Fighter
Sword and Shield
Wed 10 Aug 2016
at 16:58
  • msg #981

Re: Team player

Maybe he'll learn that skill next level...
Aris'ta
player, 335 posts
Brilliantly choreographed
Excellently executed
Thu 11 Aug 2016
at 19:07
  • msg #982

Re: Team player

...and that's how the fight started.
DM
GM, 598 posts
Fri 12 Aug 2016
at 05:26
  • msg #983

Re: Team player

I have been asked a couple of questions recently that started me thinking about loot -  and I thought I ought to share my thoughts on the subject with you all 

I dish out loot as it comes.  Sometimes I tweak what there is in the module, other times I just hand it out straight.  Some of the material I use comes from very different times and different rules systems -  and sometimes I forget to convert to the Path Finder norm.  Which could mean unusual forms of magical items or weird stuff that doesn’t exist now-a-days.

I pay attention to the Wealth by Level tables occasionally – just to check that I have been giving out about the right amount of loot.  But when you get the loot, it is up to you how you split it (see note 1) which means that you might not all get an even spread of loot.  I don’t worry about that, so long as the party loot is about the right level.

One effect of that means that you are liable to have more magical loot if you make use of the items that you find, rather than selling the items and trading them in for equipment you think is more suitable.  I don’t mind either way -  there are Magical Crafters in both Restov and New Stetven although that is a ‘mail order’ type service with items delivered some time later. Eventually you will get magical crafters in your own cities and towns  (I have plans for both Rikka and Adoven)

Later in the game you might come across dual purpose loot – for example you might amass ten masterwork weapons – which you could sell for about 1500gp -  or you might be able to use them to buy/build a guard for your city/fief etc -  so you will have another level of decision to make as well  :}

Some of your reward will come as land, titles and Influence -  but we will all have to wait (me included) to see how that fits in.


Note 1:  although Henry (and I) would like you to give some consideration to sharing monetary loot between the two groups.  That helps me keep loot in balance between the two parties and means I can dish out ‘fun’ or relevant encounters that are loot light (such as Erastil’s Shrine).
Aris'ta
player, 338 posts
Brilliantly choreographed
Excellently executed
Fri 12 Aug 2016
at 05:33
  • msg #984

Re: Team player

I like that, it seems a fair system. I mean, in real world you want amass sums as quickly as others. Sometimes you make a lucky find, sometimes you keep a little for the uninvolved and divvy the rest. It certainly works for me.

I bow to you sir.
Rook Sanderson
player, 211 posts
Old Deadeye's Boy
Fri 12 Aug 2016
at 05:36
  • msg #985

Re: Team player

DM:
such as Erastil’s Shrine).


P.S. Dibs, guys. Got a new bachelor pad!
Aris'ta
player, 339 posts
Brilliantly choreographed
Excellently executed
Fri 12 Aug 2016
at 05:37
  • msg #986

Re: Team player

Yea.. You can keep your man cave, Sir.
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