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15:16, 27th April 2024 (GMT+0)

OOC2.

Posted by DMFor group 0
DM
GM, 589 posts
Wed 10 Aug 2016
at 07:13
  • msg #1

OOC2

For when you-all need it.
Pipre
player, 309 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 10 Aug 2016
at 13:36
  • msg #2

OOC2

first!!!11!
Viktoria d'Lodovka
player, 157 posts
Wed 17 Aug 2016
at 14:07
  • msg #3

OOC2

I'm trying to figure out a consistent voice for Viktoria when I post, but it's hard.

What exercises do you guys do with your characters to ensure they stay consistent in overall voice?
Aris'ta
player, 347 posts
Brilliantly choreographed
Excellently executed
Wed 17 Aug 2016
at 14:13
  • msg #4

OOC2

Are you asking in terms of question of sound or in terms of tense? As far as character voice, when I create a character, I try to hear the voice in my head. What do they sound like in various moods, occasions. If I can't hear the character saying it, then I will generally re-write the same phrase in a different way until I can.

I will say that I think you do a wonderful job as Vik. I try not to read into the other threads as I don't like to ruin a good surprise, but I have a clear voice of what Vik sounds like in my head. To me, you are doing it right so keep doing what you are doing.
Viktoria d'Lodovka
player, 158 posts
Wed 17 Aug 2016
at 14:24
  • msg #5

OOC2

Oh, well if it seems good on your end maybe I shouldn't worry. Getting too obsessed over details tends to ruin a character after all.
Zorah
player, 188 posts
I talk to the trees, but
they never listen to me.
Wed 17 Aug 2016
at 20:44
  • msg #6

OOC2

I don't know that I'm qualified to answer that question Vik, but I feel everyone here does a great job in playing their character.  I've been tabletop gaming since I was a tween and just really love creating characters.  I never really think about it myself, I just play the character.  I think "real" actors (not to offend any of you but I don't consider myself an actor) would call it method acting.
Viktoria d'Lodovka
player, 159 posts
Thu 18 Aug 2016
at 01:16
  • msg #7

OOC2

In reply to Zorah (msg # 6):

We should interact. Where's Zorah from?
Zorah
player, 189 posts
I talk to the trees, but
they never listen to me.
Thu 18 Aug 2016
at 02:53
  • msg #8

OOC2

The edge of the Gronzi Forest.  You may need to wait and see if I'm still alive by the time we all make it back to Oleg's.  I've braved a suspicious shrubbery recently and don't know the outcome yet.
Aris'ta
player, 348 posts
Brilliantly choreographed
Excellently executed
Thu 18 Aug 2016
at 02:58
  • msg #9

OOC2

I have your back or do you, like so many others, lack trust of me ;)
Zorah
player, 190 posts
I talk to the trees, but
they never listen to me.
Thu 18 Aug 2016
at 03:17
  • msg #10

OOC2

Sorry, I'm a product of my upbringing.  It's hard for the half-elf to trust the drow.  At least that was how I wanted to originally play it, then we got carried away with teasing Rook and I forgot about it.
Aris'ta
player, 349 posts
Brilliantly choreographed
Excellently executed
Thu 18 Aug 2016
at 03:45
  • msg #11

OOC2

It's because of my charming disposition, I'm sure.

I tend to grow on people.

Like mold.
Pipre
player, 319 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Thu 18 Aug 2016
at 23:37
  • msg #12

OOC2

I know we all like whispering super secret things, but it makes it hard to know when we should act or not? Like, this whole river crossing thing has been pretty awkward; it's hard to roleplay my character not knowing something when I don't know what she doesn't know.
Zorah
player, 193 posts
I talk to the trees, but
they never listen to me.
Fri 19 Aug 2016
at 01:02
  • msg #13

OOC2

I saw something in the woods.  I didn't want to spook it or alert it that we knew it was there, but at this point it/he/she knows we know or is gone.  I'll keep it to a whisper everyone can see next time instead of a pm.
Aris'ta
player, 350 posts
Brilliantly choreographed
Excellently executed
Fri 19 Aug 2016
at 06:47
  • msg #14

OOC2

No one whispered at me, I simply turned and left all of you. Sorry Pipre.
Cyrus Ondari
Player, 347 posts
Human Fighter
Sword and Shield
Fri 19 Aug 2016
at 14:52
  • msg #15

OOC2

This room is awesome! It must be hiding something even more awesome!
Viktoria d'Lodovka
player, 164 posts
Sat 20 Aug 2016
at 01:03
  • msg #16

OOC2

In reply to Cyrus Ondari (msg # 15):

The more monsters, the more I think we must have stumbled on the optional super-hard sidequest that pays out awesome loot
Andalon de Lebeda
player, 171 posts
Cleric of Abadar
Sat 20 Aug 2016
at 01:27
  • msg #17

OOC2

... if you survive.
Cyrus Ondari
Player, 349 posts
Human Fighter
Sword and Shield
Sat 20 Aug 2016
at 01:59
  • msg #18

OOC2

I think we will make it, I think running from a rat is not on Cyrus' top 10 things to do today list...

Vik, we should take the fight to them, but I didn't want to jump the gun so to speak.
Aris'ta
player, 351 posts
Brilliantly choreographed
Excellently executed
Sat 20 Aug 2016
at 06:46
  • msg #19

OOC2

My apologies for being scattered here and there recently. I've been a bit under the weather.
DM
GM, 620 posts
Sat 20 Aug 2016
at 07:01
  • msg #20

OOC2

Aris'ta -  Hope things are feeling better soon.

Group 2 - Or you may just have met one the DM's favourite 1st ed dungeons from when expectations were different :)  It was originally intended for third level characters, but I have taken a couple of encounters out :)
Andalon de Lebeda
player, 172 posts
Cleric of Abadar
Sat 20 Aug 2016
at 07:43
  • msg #21

OOC2

So ... there's no treasure.

Let me out!!!   ;o)
DM
GM, 622 posts
Sat 20 Aug 2016
at 07:56
  • msg #22

OOC2

Well, there might be.  Or there might not be  :)  Who can tell  :)
Cyrus Ondari
Player, 350 posts
Human Fighter
Sword and Shield
Sat 20 Aug 2016
at 10:27
  • msg #23

OOC2

In reply to DM (msg # 22):

How big is this little squid? Is it something I could stab or would a more precise scrape be necessary to remove it?
DM
GM, 626 posts
Sat 20 Aug 2016
at 10:30
  • msg #24

OOC2

About three inches in diameter  :) Now you look at it more carefully - the tentacles are wrapped quite securely around Andalon's leg :)

It is always fun for the DM when players start slashing at things attached to their colleagues  :)
Cyrus Ondari
Player, 351 posts
Human Fighter
Sword and Shield
Sat 20 Aug 2016
at 10:34
  • msg #25

OOC2

Don't worry Andalon, I promise I won't swing too hard ;)

Wait, I feel like this would be a good job for Vik's special knife or Percy's new rapier, what if all three of us tried at the same time?!?! Just kidding Andalon, we don't want to have to carry you back to camp missing a leg, then again you did just say we all looked tasty...
Andalon de Lebeda
player, 175 posts
Cleric of Abadar
Sat 20 Aug 2016
at 10:53
  • msg #26

OOC2

That's alright. I've still got another one ...  ;o)
Zorah
player, 194 posts
I talk to the trees, but
they never listen to me.
Sat 20 Aug 2016
at 14:49
  • msg #27

OOC2

You have a whole group of replacement adventurers on the other side of the map.  No need to worry about losing a leg here or there.  Just look at how willing we were to throw our cleric at a bear.
Viktoria d'Lodovka
player, 165 posts
Sat 20 Aug 2016
at 15:06
  • msg #28

OOC2

In reply to DM (msg # 24):

Well as it stands, the creature is grappling Andalon, yes? Nothing about grappling makes it any harder to hit the creature (the random chance to hit your buddy is for ranged attacks)

The only issue is if the creature is illusory . . .
Cyrus Ondari
Player, 352 posts
Human Fighter
Sword and Shield
Sat 20 Aug 2016
at 15:10
  • msg #29

OOC2

In reply to Viktoria d'Lodovka (msg # 28):

Should we attack the debris first?
Viktoria d'Lodovka
player, 167 posts
Sat 20 Aug 2016
at 15:14
  • msg #30

OOC2

In reply to Cyrus Ondari (msg # 29):

I attacked the squid . . . not sure if it was the right call, but Andalon's got to survive
Rook Sanderson
player, 213 posts
Old Deadeye's Boy
Sun 21 Aug 2016
at 04:53
  • msg #31

Re: OOC2

Zorah:
You have a whole group of replacement adventurers on the other side of the map.  No need to worry about losing a leg here or there.  Just look at how willing we were to throw our cleric at a bear.


Hey, I ran at that bear. Gonna have the scars to prove it. I'm so cool.
Pipre
player, 320 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sun 21 Aug 2016
at 04:56
  • msg #32

Re: OOC2

:| mhmm
Aris'ta
player, 352 posts
Brilliantly choreographed
Excellently executed
Sun 21 Aug 2016
at 05:03
  • msg #33

Re: OOC2

You walked.


You walked towards the bear. The only one who did any running was me. For all it got me.
Rook Sanderson
player, 215 posts
Old Deadeye's Boy
Sun 21 Aug 2016
at 05:05
  • msg #34

Re: OOC2

In reply to Aris'ta (msg # 33):

...it was a super bad-ass walk. Because I punched it to death.
Aris'ta
player, 353 posts
Brilliantly choreographed
Excellently executed
Sun 21 Aug 2016
at 05:08
  • msg #35

Re: OOC2

You walked towards it BEFORE you punched it. Why is it always the pretty ones who are so daft?
Percy Arndell
player, 108 posts
Gentleman and Poet
"Oh. Hello."
Sun 21 Aug 2016
at 15:14
  • msg #36

Re: OOC2

Is it just me or does tentacled squid just scream Alien Facehugger ?  Don't open the airlock !
Andalon de Lebeda
player, 178 posts
Cleric of Abadar
Sun 21 Aug 2016
at 15:26
  • msg #37

Re: OOC2

Perhaps I am just more into fantasy than science fiction but my confused thoughts were more along the lines of a baby mind-flayer.  ;o)
Cyrus Ondari
Player, 354 posts
Human Fighter
Sword and Shield
Sun 21 Aug 2016
at 15:43
  • msg #38

Re: OOC2

Regardless of whether I hit something in the debris or not, I am fine with a full retreat. Cyrus will be the last one out and then will help clog the doorway again
Viktoria d'Lodovka
player, 168 posts
Tue 23 Aug 2016
at 02:47
  • msg #39

Re: OOC2

Lifting buddies for the win!
Viktoria d'Lodovka
player, 170 posts
Tue 23 Aug 2016
at 14:36
  • msg #40

Re: OOC2

Oh my god, I'm so not used to people describing damage reduction correctly I didn't consider the creature might have DR/magic!

Bravo Mr. GM!
DM
GM, 635 posts
Tue 23 Aug 2016
at 14:39
  • msg #41

Re: OOC2

Thank you :)

*grin*  I wanted to get you a reply on the 'squid' quickly.  More detail later.  For those of you interested -  it was originally a Symbiotic Jelly with a charmed Caterwaul.

It did need a bit of a rewrite (on the fly, as always) because things have changed quite a lot since this dungeon was published in  1983 :)
Cyrus Ondari
Player, 356 posts
Human Fighter
Sword and Shield
Tue 23 Aug 2016
at 15:12
  • msg #42

Re: OOC2

Very nice indeed!
Cyrus Ondari
Player, 357 posts
Human Fighter
Sword and Shield
Tue 23 Aug 2016
at 16:24
  • msg #43

Re: OOC2

Andalon de Lebeda:
OOC: What time of day is it now? (msg #109 on page 5 of this thread is not specific about how long it took us to travel here today.) If it is still relatively early in the day we should leave and travel further before stopping to rest. I would rather not be here (injured and without spells) when the occupants of those other 4 beds come home.


I recall reading somewhere that it was a little after 10 in the morning when we either entered the tunnels or left the tunnels the first time. I would assume we have spent an hour to an hour and a half since then... Is that right DM?

I don't think anyone else is "returning" home, I think they fled. That said, it wouldn't be the worst idea to set up camp away from here and then return in the morning. We are going back in to fight whatever is in there, right?
DM
GM, 636 posts
Tue 23 Aug 2016
at 16:54
  • msg #44

Re: OOC2

I'll get on times later this evening :)  I think I mentioned the time last time you came out of the tunnels.

But discussions about fleeing and camping are best carried out IC rather than OC :)
Cyrus Ondari
Player, 359 posts
Human Fighter
Sword and Shield
Tue 23 Aug 2016
at 17:28
  • msg #45

Re: OOC2

In reply to DM (msg # 44):

Noted, I will make that point IC when I know what time it is later :)
Valoria der lin Lebeda
Player, 111 posts
Tue 23 Aug 2016
at 17:43
  • msg #46

Re: OOC2

I will talk about it IC, once I get home later today. Been a crazy work week. I apologize for the delay.
DM
GM, 637 posts
Tue 23 Aug 2016
at 18:08
  • msg #47

Re: OOC2

No problem -  we are all stuck with work requirements.  Me too, which is why you guys only got a quick response about the 'squid' earlier.

I went back through the thread for a quick check for times.  You rode 8 miles (or so) and came more or less straight to the 'Orcy Ring' without exploring the hex.   You went through 'The dungeon' fairly quickly, came out, had a quick sort through treasure and went back in for a second time.  The longest phase of the second exploration was taking down and rebuilding the wall - which we put at about 15 minutes taking it down.  Say the same putting it back up.

So it is probably only about lunchtime ....
Pipre
player, 322 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 24 Aug 2016
at 09:25
  • msg #48

Re: OOC2

we gotta fight these bandits if only because if we don't we will be coming back to oleg's totally empty handed. :p
DM
GM, 639 posts
Wed 24 Aug 2016
at 10:47
  • msg #49

Re: OOC2

Oh, I don't know.  You have established that there really are Fae in this woods (and you think you know where their nests are), and that strange accidents can happen  to nasty people.  You have discovered a shrine to Erastil that could be used as a base, and you have discovered that the bandits haven't given up their camp site easily.

All good information.

Or are you guessing that there might be loot in the bandit camp?
This message was last edited by the GM at 10:49, Wed 24 Aug 2016.
DM
GM, 640 posts
Wed 24 Aug 2016
at 12:15
  • msg #50

Re: OOC2

I have just updated the Player Information thread with some basic information concerning Rikka, Tib, Borric and Adoven.  They aren't going to go away, but we can use them to in lesser roles in the as the game develops. The comments list their hopes and expectations - in very broad brush strokes -  and is the type of stuff you would all know from general conversation with them.

As significant NPCs, they will have some influence and investment potential as the game develops - although significantly less that you guys.  As you develop your plans for the future you might want to engage them in possible alliances, etc.

I build various bits of the campaign around the information I have in that thread.  If any of you want your hopes, plans and expectations updated -  please let me know
Percy Arndell
player, 109 posts
Gentleman and Poet
"Oh. Hello."
Wed 24 Aug 2016
at 13:15
  • msg #51

Re: OOC2

DM:
For those of you interested -  it was originally a Symbiotic Jelly with a charmed Caterwaul.

Oh good, so just like the Keeper that held Londo Mollari in thrall in Babylon 5.  We've probably just started a second Shadow War ...  ;>
Pipre
player, 323 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 24 Aug 2016
at 23:33
  • msg #52

Re: OOC2

DM:
Oh, I don't know.  You have established that there really are Fae in this woods (and you think you know where their nests are), and that strange accidents can happen  to nasty people.  You have discovered a shrine to Erastil that could be used as a base, and you have discovered that the bandits haven't given up their camp site easily.

All good information.

Or are you guessing that there might be loot in the bandit camp?


 EMPTY
 HANDED
Viktoria d'Lodovka
player, 172 posts
Wed 24 Aug 2016
at 23:36
  • msg #53

Re: OOC2

The contents of a man's letters are far more valuable than the contents of his purse

Knowledge is valuable
Aris'ta
player, 356 posts
Brilliantly choreographed
Excellently executed
Thu 25 Aug 2016
at 04:17
  • msg #54

Re: OOC2

Still against this. I don't need any loot at all. Just want my skin intact ;)
Viktoria d'Lodovka
player, 175 posts
Thu 25 Aug 2016
at 14:53
  • msg #55

Re: OOC2

And no leeway at all was set for this expedition DM?

We shall have to be more careful in future, there's always the unforseen that crops up!

How worried will Henry get if we're a day late?

Can we rest now and delve into the cave this night, then ride overnight (assuming we don't die) to our next objective?
DM
GM, 644 posts
Thu 25 Aug 2016
at 15:02
  • msg #56

Re: OOC2

Ah.  You are, perhaps, getting the wrong end of the stick.  You guys set your own itinerary and didn't leave yourself any leeway.  Henry set you some boundaries and said explore inside those.  He didn't say you needed to explore everything inside them.

On a pure OOC  basis -  This DM is expecting to send you out for another week to cover the rest of your areas :)
Viktoria d'Lodovka
player, 176 posts
Thu 25 Aug 2016
at 15:07
  • msg #57

Re: OOC2

In reply to DM (msg # 56):

No I got that, but did we leave said itinerary with anyone so they'd know to expect us back at a certain time? Because if we're just on our own clock and no one's waiting up at the end of day 7 for the returning explorers, that changes a lot about the schedule.
DM
GM, 645 posts
Thu 25 Aug 2016
at 15:55
  • msg #58

Re: OOC2

Nope.  You didn't leave an itinerary behind.  I do, however, need you try and keep some sort of synchronicity with the other group :)  Currently they are on evening Day 6 - you guys are at midday day 5.

Don't assume that you are going to waltz through every hex, the way you waltzed through the first few.  I would appreciate it if you don't, as a party, push the time envelope too hard.
Viktoria d'Lodovka
player, 177 posts
Thu 25 Aug 2016
at 16:03
  • msg #59

Re: OOC2

In reply to DM (msg # 58):

Slowing us down on further hexes will not improve synchronicity, I'd point out. Seems like an argument to stay here where we have known unknowns... I kid

As DM you ultimately control the pace and this right here is an excellent way to do so. Since we're talking about this OOC and frankly, yeah we will move on in character. No problem bosd
DM
GM, 646 posts
Thu 25 Aug 2016
at 16:07
  • msg #60

Re: OOC2

You haven't yet explored this hex properly - although you have done a reasonable job of exploring the Ring ....

Which reminds me, I should put another  map up.  It might prove helpful.
DM
GM, 647 posts
Thu 25 Aug 2016
at 17:37
  • msg #61

Re: OOC2

new map for group 2 -  which might help put your progress in context.
DM
GM, 648 posts
Thu 25 Aug 2016
at 21:13
  • msg #62

Re: OOC2

Pipre
player, 325 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Thu 25 Aug 2016
at 21:22
  • msg #63

Re: OOC2

Ooooh. Nice.
Rook Sanderson
player, 217 posts
Old Deadeye's Boy
Fri 26 Aug 2016
at 02:38
  • msg #64

Re: OOC2

Pipre:
DM:
Oh, I don't know.  You have established that there really are Fae in this woods (and you think you know where their nests are), and that strange accidents can happen  to nasty people.  You have discovered a shrine to Erastil that could be used as a base, and you have discovered that the bandits haven't given up their camp site easily.

All good information.

Or are you guessing that there might be loot in the bandit camp?


 EMPTY
 HANDED


Even worse, they have less than they left with.
Aris'ta
player, 357 posts
Brilliantly choreographed
Excellently executed
Fri 26 Aug 2016
at 02:42
  • msg #65

Re: OOC2

*bursts out laughing*

I forgot about that... hilarious.
Percy Arndell
player, 112 posts
Gentleman and Poet
"Oh. Hello."
Fri 26 Aug 2016
at 06:07
  • msg #66

Re: OOC2

Actcherly ... "report back here in one week’s time" would technically give us 8 days ?

Using the "same bat-time, same bat-channel" principles of chronology (or in holiday advertising terms, 8 days, 7 nights), if we we left on, say, Moonday, then we're not due back till the following Moonday ...

Moonday - DAY 1
Toilday - DAY 2
Wealday - DAY 3
Oathday - DAY 4
Fireday - DAY 5
Starday - DAY 6
Sunday  - DAY 7
Moonday - DAY 8

Would that make timings between the two groups easier or harder ?  :>
DM
GM, 649 posts
Fri 26 Aug 2016
at 06:16
  • msg #67

Re: OOC2

An interesting observation, batfans.  However, at the moment, I think it would probably make it more difficult - as the other group appear to be working on arriving home, in good time, on the seventh day.

And for them it is already the evening of day six ..
DM
GM, 651 posts
Fri 26 Aug 2016
at 08:52
  • msg #68

Re: OOC2

Someone was interested in Tree Houses.  Look what I found.

http://static1.paizo.com/image...Round2-DanaHuber.jpg
Pipre
player, 327 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Fri 26 Aug 2016
at 09:09
  • msg #69

Re: OOC2

what's the password to get into the tree fort?
DM
GM, 652 posts
Fri 26 Aug 2016
at 09:20
  • msg #70

Re: OOC2

I don't know.  What is the password to get into the tree fort?


Mind you -  I think I would have Area 6 as a Kitchen rather than an Alchemy Lab.  But then, I prefer eating to smelling acrid fumes :)
Viktoria d'Lodovka
player, 179 posts
Fri 26 Aug 2016
at 12:34
  • msg #71

Re: OOC2

So Andalon, Valoria can we come to a conclusion?

We staying or going? If Valoria is getting a full eight hours we might as well all rest, get some recovery

Because Vik wants to move out, but I the player frankly don't think either option is better or worse.
Percy Arndell
player, 114 posts
Gentleman and Poet
"Oh. Hello."
Fri 26 Aug 2016
at 12:50
  • msg #72

Re: OOC2

In game terms, unless I've overlooked something in Pathfinder, even if we rest now, Valoria won't be able to memorise her spells until tomorrow ?   Looking at that in character, of course, I can very well understand how a mage would feel depleted/exhausted and want nothing more than to rest.  And of course, Percy knows little of the arcane arts, so he wouldn't know that anyway.  <grins>
DM
GM, 653 posts
Fri 26 Aug 2016
at 13:21
  • msg #73

Re: OOC2

Percy Arndell:
In game terms, unless I've overlooked something in Pathfinder, even if we rest now, Valoria won't be able to memorise her spells until tomorrow ?


Correct
Cyrus Ondari
Player, 364 posts
Human Fighter
Sword and Shield
Fri 26 Aug 2016
at 13:31
  • msg #74

Re: OOC2

I think traveling with both our healer and mage depleted is as dangerous if not more dangerous than staying put.
Andalon de Lebeda
player, 186 posts
Cleric of Abadar
Fri 26 Aug 2016
at 14:28
  • msg #75

Re: OOC2

In reply to DM (msg # 68):

I love that tree house! Beautiful! But I'm sorry, I would have to move my hammock. I want a nice safety net underneath it, not a 45ft drop to the ground!   ;o)
Viktoria d'Lodovka
player, 181 posts
Sat 27 Aug 2016
at 14:44
  • msg #76

Re: OOC2

Not in any way meaning to have Vik or Lolli come across passive-aggressively, just working from where they would be thinking.

But anyways, concerning staying/going. Progress? Progress!

One good thing about moving on, you never know what will come next!

And don't worry Andalon, if something happens to us on the road, if's not entirely your fault. It's also Percy and Vik's.

Edit: re: Percy and the mirror. If we're going back in to run a ruse, is Percy (or others) able to snatch that mirror?
This message was last edited by the player at 14:45, Sat 27 Aug 2016.
Cyrus Ondari
Player, 367 posts
Human Fighter
Sword and Shield
Sat 27 Aug 2016
at 19:51
  • msg #77

Re: OOC2

In reply to Viktoria d'Lodovka (msg # 76):

I didn't think they were passive aggressive. I think Cyrus' confidence that the others won't return is just as flawed as Andalon's that they will ;)

I always forget Lolli is with us. I am going to edit my post to include her after Valoria. Sorry Lolli...
Lolli
NPC, 9 posts
Sat 27 Aug 2016
at 20:55
  • msg #78

Re: OOC2

I just stuck her where she can help, next to the spent casters
Aris'ta
player, 358 posts
Brilliantly choreographed
Excellently executed
Mon 29 Aug 2016
at 23:48
  • msg #79

Re: OOC2

I knew I was waiting on Bai to post for a reason.

For the record. I was so not rude ;p
This message was last edited by the player at 23:54, Mon 29 Aug 2016.
Bai Kao
Player, 168 posts
Quiet and lost in thought
Tue 30 Aug 2016
at 00:02
  • msg #80

Re: OOC2

Hey, you scolded the soccer mom, how'd you think she'd take it.

And then you probably made fun of her in your crazy people language, Bai is onto your tricks!
Aris'ta
player, 359 posts
Brilliantly choreographed
Excellently executed
Tue 30 Aug 2016
at 00:12
  • msg #81

Re: OOC2

I could point out that you scolded the dance mom first ;) but I am having more fun this way anyways.

Funny thing is, all Aris did say is an explanation of her reasoning and nothing about Bai at all. ;)
Pipre
player, 329 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 30 Aug 2016
at 00:41
  • msg #82

Re: OOC2

Woo, Pipre isn't the one making trouble for once.
Aris'ta
player, 360 posts
Brilliantly choreographed
Excellently executed
Tue 30 Aug 2016
at 01:00
  • msg #83

Re: OOC2

Oh hush, you.
DM
GM, 660 posts
Tue 30 Aug 2016
at 07:15
  • msg #84

Re: OOC2

*keeps his mouth shut and  doesn't think anything about 'put a bunch of women in  a room' and definitely doesn't let it slip out aloud by mistake*

:)
Aris'ta
player, 361 posts
Brilliantly choreographed
Excellently executed
Tue 30 Aug 2016
at 07:19
  • msg #85

Re: OOC2

Definitely you hush ;)
Pipre
player, 331 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Tue 30 Aug 2016
at 08:18
  • msg #86

Re: OOC2

With the horses and without any major distractions, would we be able to explore the rest of G and then ride to Oleg's at a faster pace out of the forest tomorrow?
DM
GM, 661 posts
Tue 30 Aug 2016
at 10:27
  • msg #87

Re: OOC2

Yes.  Barring any major distractions, you should be home by supper time  :)
Zorah
player, 201 posts
I talk to the trees, but
they never listen to me.
Tue 30 Aug 2016
at 18:58
  • msg #88

Re: OOC2

Why won't my hugs work?!!!
Cyrus Ondari
Player, 372 posts
Human Fighter
Sword and Shield
Tue 30 Aug 2016
at 19:34
  • msg #89

Re: OOC2

Is group 2 moving out away from the bridge?
DM
GM, 663 posts
Tue 30 Aug 2016
at 19:37
  • msg #90

Re: OOC2

You do seem to have agreed that -  but you need to tell me which way you are going :)
DM
GM, 664 posts
Tue 30 Aug 2016
at 19:38
  • msg #91

Re: OOC2

Zorah:
Why won't my hugs work?!!!


Probably because too many 'bigginses' have had thoughts about putting one in a jar -  and actually had a jar with them :)
Cyrus Ondari
Player, 373 posts
Human Fighter
Sword and Shield
Tue 30 Aug 2016
at 20:13
  • msg #92

Re: OOC2

In reply to DM (msg # 90):

I thought the plan was to follow the river through the rest of this hex and then head back north on our way to Oleg's. Priority 1 now is finding a safe place to camp
Zorah
player, 203 posts
I talk to the trees, but
they never listen to me.
Wed 31 Aug 2016
at 19:04
  • msg #93

Re: OOC2

But I will love them and squeeze them and call them George!
DM
GM, 666 posts
Wed 31 Aug 2016
at 20:55
  • msg #94

Re: OOC2

*grin*
DM
GM, 668 posts
Thu 1 Sep 2016
at 15:05
  • msg #95

Re: OOC2

Just a reminder -  the group 9 map has an overview of the area,  although it contains information  from  both groups.
Cyrus Ondari
Player, 375 posts
Human Fighter
Sword and Shield
Thu 1 Sep 2016
at 15:14
  • msg #96

Re: OOC2

In reply to DM (msg # 95):

Thanks DM, is the Bridge location marked on the Group 9 map?
DM
GM, 669 posts
Thu 1 Sep 2016
at 17:44
  • msg #97

Re: OOC2

Not yet -  but just below thew Orcy Ring ...
Cyrus Ondari
Player, 378 posts
Human Fighter
Sword and Shield
Thu 1 Sep 2016
at 20:42
  • msg #98

Re: OOC2

There was a much more threatening version of the post I just made. I missed pulling out one of the comments in it before I posted. Please refresh your browser if you aren't seeing the edited version.
DM
GM, 673 posts
Sat 3 Sep 2016
at 07:48
  • msg #99

Re: OOC2

Yay!  Both groups back on the same game day - and only a few hours apart  :)
Viktoria d'Lodovka
player, 186 posts
Sat 3 Sep 2016
at 13:17
  • msg #100

Re: OOC2

A thought occurred, as I was writing my post. Vik's sixteen, what are the ages of the other people in her party?
Andalon de Lebeda
player, 196 posts
Cleric of Abadar
Sat 3 Sep 2016
at 13:29
  • msg #101

Re: OOC2

Andalon is 22.  Clearly he must have started his clerical training a bit later than most!  ;o)
Henry de la Maistre
NPC, 26 posts
Noble, Merchant
and explorer
Sat 3 Sep 2016
at 13:30
  • msg #102

Re: OOC2

And Henry is 33 - nicely matured in the family business ....
This message was last updated by the player at 13:25, Sat 10 Sept 2016.
Bai Kao
Player, 171 posts
Quiet and lost in thought
Sat 3 Sep 2016
at 13:32
  • msg #103

Re: OOC2

Bai's 29, though the way she's developed I wish I'd made her in her 40s...
Lolli
NPC, 13 posts
Sat 3 Sep 2016
at 13:37
  • msg #104

Re: OOC2

In reply to Bai Kao (msg # 103):

You're an old soul, that's all. Wizardry or being an oracle or what have you is likely a profession that ages you beyond your years

Lolli's 25 which is young for a half-elf but still I take orders from a kid!
Zorah
player, 204 posts
I talk to the trees, but
they never listen to me.
Sat 3 Sep 2016
at 13:46
  • msg #105

Re: OOC2

Zoarh is 17.  I know what you're thinking, she hides it so well you may not have been able to tell she's younger.
David Hart
NPC, 26 posts
"Double or nothing?"
ex-bandit armorer
Sat 3 Sep 2016
at 13:48
  • msg #106

Re: OOC2

David is 47.  I wanted to go older but wasn't sure what would be realistic to the setting.  I figured 40s and 50s was unusual, but I guess that's a question for the DM.
Percy Arndell
player, 122 posts
Gentleman and Poet
"Oh. Hello."
Sat 3 Sep 2016
at 13:58
  • msg #107

Re: OOC2

Percy is 29 but looks older due to his worn clothes and somewhat disheveled appearance (it seems life on the road away from the luxuries of civilisation does not agree with the young gentleman).
DM
GM, 676 posts
Sat 3 Sep 2016
at 14:05
  • msg #108

Re: OOC2

Tib is 28
Rikka is 23.


Retconning a bit of back history -  both have worked for Henry previously as caravan guards - although only for one or two trips each.

47 is a good age to be.  While there are a lot less 47 year olds around than there are 17 year olds - there are enough that it isn't too unusual.  Mind you, I can see David picking up a nickname ..  Grandad  :P
David Hart
NPC, 27 posts
"Double or nothing?"
ex-bandit armorer
Sat 3 Sep 2016
at 15:03
  • msg #109

Re: OOC2

I like the sound of Pappy David.
Cyrus Ondari
Player, 381 posts
Human Fighter
Sword and Shield
Sat 3 Sep 2016
at 15:15
  • msg #110

Re: OOC2

Cyrus is 27.
Pipre
player, 332 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Sat 3 Sep 2016
at 15:28
  • msg #111

Re: OOC2

Pipre is also a teenager.
Henry de la Maistre
NPC, 27 posts
Noble, Merchant
and explorer
Sat 3 Sep 2016
at 15:31
  • msg #112

Re: OOC2

Makes a mental note not to leave Vik, Zorah and Pipre home alone.  Damned teenagers and their house-parties ....
Bai Kao
Player, 172 posts
Quiet and lost in thought
Sat 3 Sep 2016
at 16:03
  • msg #113

Re: OOC2

Not to mention one of those teenagers drinks like a fish and makes bombs in here spare time....
DM
GM, 681 posts
Sat 3 Sep 2016
at 16:19
  • msg #114

Re: OOC2

Reminds me of me when I was young  :)   Some mates and I managed to get our hands on a explosives 'recipe book'.  As we were all studying chemistry at school ...  It WAS homework, officer.  Honest!
Zorah
player, 207 posts
I talk to the trees, but
they never listen to me.
Sat 3 Sep 2016
at 16:28
  • msg #115

Re: OOC2

But the fox, hawk, horse, hedgehog, and faeries followed me home dad!  I had to keep them.
Aris'ta
player, 363 posts
Brilliantly choreographed
Excellently executed
Sat 3 Sep 2016
at 16:44
  • msg #116

Re: OOC2

Babies. Im surrounded by babies.
DM
GM, 682 posts
Sat 3 Sep 2016
at 17:00
  • msg #117

Re: OOC2

ooh, Aunty Aris'ta then ....
Aris'ta
player, 364 posts
Brilliantly choreographed
Excellently executed
Sat 3 Sep 2016
at 17:03
  • msg #118

Re: OOC2

Do not call me that ;p I look about 23ish
Valoria der lin Lebeda
Player, 116 posts
Sat 3 Sep 2016
at 18:17
  • msg #119

Re: OOC2

Valoria is 24 years old.
Viktoria d'Lodovka
player, 187 posts
Sat 3 Sep 2016
at 19:12
  • msg #120

Re: OOC2

With the houserules I needed 1 HP healing Andalon
Rook Sanderson
player, 219 posts
Old Deadeye's Boy
Sat 3 Sep 2016
at 19:13
  • msg #121

Re: OOC2

Rook is 24. I assumed he was older, but that's what his sheet says. He's surrounded by young women and it's driving him up the wall! Sorry for my silence.
DM
GM, 683 posts
Sat 3 Sep 2016
at 19:21
  • msg #122

Re: OOC2

Welcome back :)
Rook Sanderson
player, 221 posts
Old Deadeye's Boy
Sat 3 Sep 2016
at 20:10
  • msg #123

Re: OOC2

DM:
Reminds me of me when I was young  :)   Some mates and I managed to get our hands on a explosives 'recipe book'.  As we were all studying chemistry at school ...  It WAS homework, officer.  Honest!


I remember that book with the black cover. Still have mine! Thanks, I missed everyone.
Aris'ta
player, 365 posts
Brilliantly choreographed
Excellently executed
Sat 3 Sep 2016
at 20:17
  • msg #124

Re: OOC2

I suddenly feel so old... I may have to rethink this ;)
Pipre
player, 334 posts
Human Alchemist
AC 14; HP 19/19; 7/7 Bmbs
Wed 7 Sep 2016
at 19:25
  • msg #125

Re: OOC2

rolling 2+19 is painful. I mourn for you, bai
DM
GM, 694 posts
Sat 10 Sep 2016
at 09:57
  • msg #126

Re: OOC2

I know it has died down -  BUT  NPC play at Oleg's is suspended as  I prep the threads for adventurer return.  :)
Aris'ta
player, 370 posts
Brilliantly choreographed
Excellently executed
Sat 10 Sep 2016
at 16:07
  • msg #127

Re: OOC2

If we make it back :D
Viktoria d'Lodovka
player, 193 posts
Sat 10 Sep 2016
at 18:02
  • msg #128

Re: OOC2

At the rate I'm ending up using my dagger over a shortsword, I should simply retrain my weapon focus. Daggers are pirate weapons as well . . .

Of course I'll surely get masterwork and eventually magical shortswords soon enough.
DM
GM, 706 posts
Sat 10 Sep 2016
at 18:20
  • msg #129

Re: OOC2

*grins at Aris*  Oh ye of little faith :)

Vik, low level characters often finish up scrabbling around for the gear they want :)  Over the next few levels it will all come good,
This message was last edited by the GM at 18:35, Sat 10 Sept 2016.
Aris'ta
player, 371 posts
Brilliantly choreographed
Excellently executed
Sat 10 Sep 2016
at 18:34
  • msg #130

Re: OOC2

You know me well, my friend ;)

To be fair, my friend, my character sheet does state NO DEITY for a reason :D
This message was last edited by the player at 19:18, Sat 10 Sept 2016.
Pipre
player, 338 posts
Human Alchemist
AC 14; HP 19/19; 6/7 Bmbs
Sat 10 Sep 2016
at 19:31
  • msg #131

Re: OOC2

I rest easy knowing that any +1 bomb launchers we find will be mine.

"What's that? Bomb launchers don't exist? Heeeeck."
DM
GM, 707 posts
Sat 10 Sep 2016
at 19:42
  • msg #132

Re: OOC2

You don't need them  :)    Your bombs damage creatures with DR/magic anyway :)
Zorah
player, 210 posts
I talk to the trees, but
they never listen to me.
Sat 10 Sep 2016
at 20:54
  • msg #133

Re: OOC2

Bomb launcher?  What do you think I've been training this hawk for all this time?
Andalon de Lebeda
player, 204 posts
Cleric of Abadar
Sun 11 Sep 2016
at 08:53
  • msg #134

Re: OOC2

Bombs damage creatures with DR/magic? ... I suppose now would be a good time for Andalon to break out that secret stash of bombs that Pipre made for him before we set out? What's that, we didn't mention it to the DM? That doesn't matter does it? Look ... er, just a minute ... look, there they are right there on my character sheet!  ;o)
DM
GM, 709 posts
Sun 11 Sep 2016
at 08:56
  • msg #135

Re: OOC2

Alchemist Bombs deliver energy damage  so they pass the dr/magic barrier -  but not the Fire Resistance (297) that these particular monsters have.
Aris'ta
player, 372 posts
Brilliantly choreographed
Excellently executed
Sun 11 Sep 2016
at 17:57
  • msg #136

Re: OOC2

I'm going to start just throwing rocks. That will be more effective than any of my rolls of late.

I have missed my attacks the last 19/21 times (not just this game). I counted. I'm lucky none of my characters are dead :P
Cyrus Ondari
Player, 391 posts
Human Fighter
Sword and Shield
Mon 12 Sep 2016
at 14:35
  • msg #137

Re: OOC2

You didn't memorize Magic Weapon today, did you Andalon?
Percy Arndell
player, 128 posts
Gentleman and Poet
"Oh. Hello."
Mon 12 Sep 2016
at 14:37
  • msg #138

Re: OOC2

Perhaps if we all pray really, really hard ...

So, anyone given any thought to their next character ?  ;>
Andalon de Lebeda
player, 206 posts
Cleric of Abadar
Mon 12 Sep 2016
at 14:56
  • msg #139

Re: OOC2

Cyrus - correct! Abadar didn't send Andalon any prophetic dreams last night.

Andalon can't actually do enough damage to hurt these things at all. Probably not many of us can. So, how does grappling work again? Can Valoria coup-de-gras with Acid Splash or something while we hold one down?   ;o)
Cyrus Ondari
Player, 392 posts
Human Fighter
Sword and Shield
Mon 12 Sep 2016
at 15:56
  • msg #140

Re: OOC2

I think we have a fair chance at this still. Urquant and Vik are dealing damage. Valoria can do some and I can do a bit if I roll well on the damage die... I am inclined to have Percy go try to take the other one out and leave the one with me but I would like the flank bonus :)
DM
GM, 712 posts
Mon 12 Sep 2016
at 16:14
  • msg #141

Re: OOC2

I love enthusiastic optimism  :)
Viktoria d'Lodovka
player, 195 posts
Mon 12 Sep 2016
at 16:57
  • msg #142

Re: OOC2

Anyone unable to do damage should focus on providing some other type of aid. Special attacks like trip, or dirty trick. Aid another checks, flanking.

But yeah, all isn't lost, Cyrus, myself and Urquant can keep the creatures chipped, hopefully.
Pipre
player, 340 posts
Human Alchemist
AC 14; HP 19/19; 6/7 Bmbs
Mon 12 Sep 2016
at 21:07
  • msg #143

Re: OOC2

focus on providing aid.. or running away! :3
Bai Kao
Player, 177 posts
Quiet and lost in thought
Mon 12 Sep 2016
at 21:19
  • msg #144

Re: OOC2

In fairness that is a form of aid. Not to your teammates per se, but it is aid to someone...
Cyrus Ondari
Player, 393 posts
Human Fighter
Sword and Shield
Mon 12 Sep 2016
at 21:38
  • msg #145

Re: OOC2

Wow. I am still optimistic and Vik and Urquant made short work of the first gargoyle but I took two solid hits as repayment for my bravado...
Valoria der lin Lebeda
Player, 123 posts
Mon 12 Sep 2016
at 23:36
  • msg #146

Re: OOC2

With one gargoyle down I feel we have a good shot at winning this fight, which is amazing. Valoria  needs a wand of magic missiles. That would free up some of her spell slots for more interesting  spells.  Perhaps one day. :)
Cyrus Ondari
Player, 395 posts
Human Fighter
Sword and Shield
Mon 12 Sep 2016
at 23:40
  • msg #147

Re: OOC2

In reply to Valoria der lin Lebeda (msg # 146):

Yes. We need a wand of magic missile (or fireball) for you and a wand of cure light wounds for Andalon.

Speaking of fireball, if you have Netflix, I highly recommend Stranger Things! Very nice throwback show!
Valoria der lin Lebeda
Player, 124 posts
Tue 13 Sep 2016
at 00:15
  • msg #148

Re: OOC2

I do have Netflix and will give it a shot.

I have to say this is one of the best games(if not my favourite) I have been in for some time. My hat is off to the GM. Well done sir. :)

Just curious, what does map A represent?  Stongholds/cities I assume? :)
DM
GM, 716 posts
Tue 13 Sep 2016
at 08:15
  • msg #149

Re: OOC2

Thank you :)

Map A relates to this thread ...

link to a message in this game

... where we were considering some of the stronghold possibilities.   The map was just looking at ways people could work cooperatively.

As it is getting closer and we have a better idea of the shape of the land available and we all have a better idea of inter-character relationships - that thread starts to become relevant again.

I have been giving some thought to ways that people can co-operate within cities and towns and still retain  control of their own Holdings  -  he says looking at Val and Cyrus, although it particularly relevant within the capital city as well.
Cyrus Ondari
Player, 396 posts
Human Fighter
Sword and Shield
Tue 13 Sep 2016
at 14:35
  • msg #150

Re: OOC2

Nice roll Andalon! Thanks for the heal and the kind words!
Andalon de Lebeda
player, 208 posts
Cleric of Abadar
Tue 13 Sep 2016
at 14:54
  • msg #151

Re: OOC2

You earned it. I'm just glad the diceroller agreed, for a change.  ;o)
Zorah
player, 212 posts
I talk to the trees, but
they never listen to me.
Tue 13 Sep 2016
at 20:48
  • msg #152

Re: OOC2

Cyrus Ondari:
if you have Netflix, I highly recommend Stranger Things! Very nice throwback show!


I've had literally dozens of people tell me to watch this show.  It's on my list but I'm trying to finish up American Horror Story.

And yes, kudos to the GM.  I play in another game with him and he is great in both.  Although so are the players both here and there, it's nice when you find a good group of players.
Pipre
player, 342 posts
Human Alchemist
AC 14; HP 19/19; 6/7 Bmbs
Wed 14 Sep 2016
at 06:28
  • msg #153

Re: OOC2

cool ghost!
Cyrus Ondari
Player, 397 posts
Human Fighter
Sword and Shield
Wed 14 Sep 2016
at 14:38
  • msg #154

Re: OOC2

Sorry for not responding sooner, IC post will happen in about an hour... first day of school for my 4 year old...
DM
GM, 722 posts
Wed 14 Sep 2016
at 15:22
  • msg #155

Re: OOC2

In reply to Cyrus Ondari (msg # 154):

Enjoy!  The important stuff of RL comes before games  :)
Zorah
player, 214 posts
I talk to the trees, but
they never listen to me.
Wed 14 Sep 2016
at 20:56
  • msg #156

Re: OOC2

Cyrus Ondari:
Sorry for not responding sooner, IC post will happen in about an hour... first day of school for my 4 year old...


My youngest (also 4) started school this year too, we started before today though.  It's always a happy and sad day.  Like the DM said, enjoy it.
Cyrus Ondari
Player, 399 posts
Human Fighter
Sword and Shield
Wed 14 Sep 2016
at 21:26
  • msg #157

Re: OOC2

Thanks!  Northeast schools start late every year... On the other hand last year he didn't finish until well into June.
Zorah
player, 216 posts
I talk to the trees, but
they never listen to me.
Wed 14 Sep 2016
at 23:25
  • msg #158

Re: OOC2

I'm in Maryland.  We always start two weeks before Labor Day.  Last year we still didn't finish until the middle of June.
DM
GM, 725 posts
Wed 14 Sep 2016
at 23:30
  • msg #159

Re: OOC2

I had a teaching exchange to Maryland - many years ago!  Frederick Community College.
Zorah
player, 217 posts
I talk to the trees, but
they never listen to me.
Thu 15 Sep 2016
at 00:26
  • msg #160

Re: OOC2

I know of Frederick, but I'm not from here originally.  I'm a Pennsylvanian originally.
DM
GM, 726 posts
Thu 15 Sep 2016
at 09:17
  • msg #161

Re: OOC2

My outlaws In-laws live in  Lancaster PA.

It is a small world sometimes.
Zorah
player, 218 posts
I talk to the trees, but
they never listen to me.
Thu 15 Sep 2016
at 16:11
  • msg #162

Re: OOC2

It is.  When we first moved I met a couple at our church who I didn't know until then and found out they were from my hometown.  Weird.  I'm from the T, as they say, in PA.  But I've been to Lancaster a few times.
DM
GM, 732 posts
Fri 16 Sep 2016
at 08:22
  • msg #163

Re: OOC2

One of the thing I have noticed over the tears of paying at RPoL, if that players have a tendency to skim through a DM post and only really concentrate on one paragraph.  Then as the game moves on (a minute or two of game time spread out over a week or two of  RL time) people forget that there was more than one paragraph ....
Andalon de Lebeda
player, 213 posts
Cleric of Abadar
Fri 16 Sep 2016
at 11:24
  • msg #164

Re: OOC2

Sadly, I am guilty of that as a DM too, sometimes. Then a player or two asks why their actions weren't allowed, etc. ...
DM
GM, 733 posts
Fri 16 Sep 2016
at 11:46
  • msg #165

Re: OOC2

Oh, I do that as well  :)  all the time ...

But think my comment as a hint - or a plea to bring it to my attention if I have missed an appropriate action  :)
Cyrus Ondari
Player, 402 posts
Human Fighter
Sword and Shield
Fri 16 Sep 2016
at 12:10
  • msg #166

Re: OOC2

In reply to DM (msg # 165):

Cyrus just looked at the smaller objects. Not sure if that was what you were hoping for though :)
DM
GM, 744 posts
Sun 18 Sep 2016
at 20:39
  • msg #167

Re: OOC2

I have bought this over here so I can give a fuller answer :)  Valoria asked ....

OOC: If Valoria reads all of  “The Taldan Expansion”, can she buy a rank in knowledge history on her next level upgrade. I ask because she does not have  knowledge history currently and it's “trained” only.

I would also like to buy a rank in Knowledge dungeoneering, since we recently did some  dungeoneering in a real dungeon(caves, tunnels, etc). I guess what I am asking is, can a character learn a trained skill by doing it(real "hands on" training, learning, reading, etc)
?

When you advance a level you can take a point in just about any skill you want.  It is assumed that you have been reading or practicing quietly in the down time since you last levelled.

Personally, I love it when a character uses something from the game  (ie Taldan Expansion, been in a  cave complex) to add a bit of specific backstory to the skill acquisition  :)  So Yes to both questions :)

The only thing I would like you guys to do is foreshadow any languages you learn -  either by learning from the people you are with -  or by ordering books etc.  The main reason for this is that I want you to telegraph the language to the group.  If someone has been using a language for private conversations, it is only reasonable that they get a few hints that it is no longer private.  Secondly (and much less importantly, because I have sucked it up!) I dislike the way languages are treated.  But hey, it is what we have, so it is what we get :)
Viktoria d'Lodovka
player, 206 posts
Sun 18 Sep 2016
at 21:02
  • msg #168

Re: OOC2

Thankfully most of my skills will be either already in character or extensions of training (might pick up Stealth and Sleight of Hand as I do simply to keep competent once I step off the Fighter path)

I think Valoria's skill purchases sound amazing and very flavourful!
Pipre
player, 343 posts
Human Alchemist
AC 14; HP 19/19; 6/7 Bmbs
Sun 18 Sep 2016
at 21:15
  • msg #169

Re: OOC2

Standing in disbelief is pretty much spot on as I didn't know how to respond. Sorry about not saying something to that affect so that I didn't slow things down.
DM
GM, 745 posts
Sun 18 Sep 2016
at 21:30
  • msg #170

Re: OOC2

NP, I watch The Cast page -  as DM I get detailed info about the last time someone logged into the game.  I was waiting to give Rook a chance to get in and say something.

*polishes fingernails in pride at making Pipre speechless*
Aris'ta
player, 375 posts
Brilliantly choreographed
Excellently executed
Sun 18 Sep 2016
at 21:48
  • msg #171

Re: OOC2

I was the same, Pipre, but I really need to get this awful rolls out of the dice roller, so what the hey.
Valoria der lin Lebeda
Player, 131 posts
Mon 19 Sep 2016
at 03:31
  • msg #172

Re: OOC2

In reply to Viktoria d'Lodovka (msg # 168):

Thank you. I look forward to the day when Valoria has her own library and can learn much more. :)

"knowledge itself is power." - Francis Bacon
This message was last edited by the player at 03:31, Mon 19 Sept 2016.
DM
GM, 746 posts
Mon 19 Sep 2016
at 09:03
  • msg #173

Re: OOC2

We are getting there  :)  I am going to level you to again  shortly.  It is a bit early and you won't all be WBL range - BUT ...

We it means you can  cope with the stag lord quicker -  which lets us move towards the next stage of the game -  although L3 to L4 will take longer than you have come to expect - which will also sort out any WBL issues :)

A bit of robbing Peter to pay Paul.
This message was last edited by the GM at 09:04, Mon 19 Sept 2016.
Pipre
player, 345 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Mon 19 Sep 2016
at 09:40
  • msg #174

Re: OOC2

I don't think I was speechless, I just wasn't sure how things were going to shake out. It almost felt like one of those moments where everyone stops what they are doing and the ghost does some dope break dancing or something.
Aris'ta
player, 376 posts
Brilliantly choreographed
Excellently executed
Mon 19 Sep 2016
at 14:15
  • msg #175

Re: OOC2

Dope break dancing ghosts. My favorite rap group.
DM
GM, 747 posts
Mon 19 Sep 2016
at 14:34
  • msg #176

Re: OOC2

Aris'ta:
Dope break dancing ghosts.


Hrmph!  Everyone is going to think you two have already seen my next post!
Aris'ta
player, 377 posts
Brilliantly choreographed
Excellently executed
Mon 19 Sep 2016
at 18:18
  • msg #177

Re: OOC2

I see nothing! Nothing!
Zorah
player, 220 posts
I talk to the trees, but
they never listen to me.
Mon 19 Sep 2016
at 19:38
  • msg #178

Re: OOC2

"Aris'taaaaaaah!"

*in my best German officer accent*
Aris'ta
player, 378 posts
Brilliantly choreographed
Excellently executed
Mon 19 Sep 2016
at 19:55
  • msg #179

Re: OOC2

R-E-Tah
Rook Sanderson
player, 226 posts
Old Deadeye's Boy
Tue 20 Sep 2016
at 04:45
  • msg #180

Re: OOC2

Sorry about the silence. But he's in the same spot as Pipre, really. He throwed away his pointy stick. Can't go rushing into a group of men, that would just be rash. And he doesn't do that. Just that bear. The one time.
Aris'ta
player, 379 posts
Brilliantly choreographed
Excellently executed
Tue 20 Sep 2016
at 05:12
  • msg #181

Re: OOC2

You could be like me... I'm just tossing arrows at them. I'm in trouble if they start to throw them back.

Welcome back though, you were missed.
DM
GM, 749 posts
Tue 20 Sep 2016
at 07:11
  • msg #182

Re: OOC2

Yes.  :)  Welcome back.
Valoria der lin Lebeda
Player, 133 posts
Wed 21 Sep 2016
at 06:31
  • msg #183

Re: OOC2

Just curious, who here is dreaming of a future stronghold? That is if any of our characters live long enough to claim one.
This message was last edited by the player at 06:34, Wed 21 Sept 2016.
DM
GM, 753 posts
Wed 21 Sep 2016
at 07:40
  • msg #184

Re: OOC2

*Grin* It is getting close enough to the start of that phase of the game, that there might be a point in  starting horse trading.  So a bit of OOC perspective before you all get too carried away.

Just remember you have explored about half the map of included in the first book (of six)  The rest of this book is  based on exploring the rest of the map.  Book 1 covers L1 to L3 (as I said earlier, I have been advancing you a bit quicker so far, but that will  slow doe a bit when you get to L3).  Book 2, which covers L4 to L6 continues exploring the Narlmarches and Kamelands - so at the moment you have seen about 1/4 of the land that will be available to you.

So far you have come a cross a few plains hexes, hills and forest.  You know there is water (lakes and rivers) coming and there is also a bit of swampland (although Pipre might warn you about the inhabitant).

You have (so far) found the Orc-ring and Bridge, Eratil's Shrine and Quern's hideaway, a number of trails - and you know the Staglord has a stronghold south of the areas you have explored. So this area might not be completely un-populated.

Off the top of my head, I can think of four other places that could, potentially, be turned into the starting place for settlements - and I can think of a couple of places that would really suit a New Build settlement.  (and I haven't considered any extra bits I might need in Book 2 yet).

As I said previously there is scope for all sorts of strongholds Including -

  • The traditional barony with a town at its heart surrounded by acres of rural farmlands.
  • The (D&Desque) wilderness stronghold where rangers and druids maintain a small human population in harmony with nature.
  • Rural strongholds, where there is little else but farmers, fishermen and other rural craftsmen.
  • Urban 'powerhouse' strongholds.
  • There is even scope for an underground dwarven style complex (Shame we don't have any Dwarves)
  • Others, if you can think of anything I haven't mentioned.



You don't have to do one or the other.  I expect Henry to have a lot of Rural hexes -  but also to have some urban holdings as well.  Your holdings to be in one place, but could be developed in different areas over time.  Most early British Lords and Barons had spread out holding - deliberately so, to reduce their military ability.

Remember that Strongholds (or Merchant Empires) don't spring up completed over night.  Plan to start small and build your holdings slowly.  What starts out as walled village today - has the potential to develop into a large town over ten levels of play.

I intend for Henry to declare the hex of the Staglord's stronghold as the location 'Capital City' and make it a Free City - basically a single hex city-state run by a council (DC, Canberra style).  This will give PC who are not interested in setting up strongholds a place to build their city districts, businesses, churches and noble estates.

Mind you, all that is open to suggestion, if anyone has any better ideas. :)
Zorah
player, 222 posts
I talk to the trees, but
they never listen to me.
Wed 21 Sep 2016
at 15:01
  • msg #185

Re: OOC2

Valoria der lin Lebeda:
Just curious, who here is dreaming of a future stronghold? That is if any of our characters live long enough to claim one.


My plans are to start a zoo.

No, my actual plans are to raise and sells various animals to others.  I'll probably start with horses being raised for various reasons, such as military, work, or messenger.  Then I can branch out into more fun ideas.  Can you say courier faerie dragon?

This all probably requires me to have ranch type areas for raising and training the animals.
Viktoria d'Lodovka
player, 208 posts
Wed 21 Sep 2016
at 15:37
  • msg #186

Re: OOC2

I'm dreaming of a stronghold, or possibly a series of small holdfasts.

I'm told there's an island to the south that commands an approach from the waters . . . sounds like my kind of place, even if it's somewhat remote from you guys. Once I get some men in my garrison, I can move about a bit more.
Aris'ta
player, 382 posts
Brilliantly choreographed
Excellently executed
Wed 21 Sep 2016
at 15:43
  • msg #187

Re: OOC2

I am, as of yet, undecided, but it is interesting to read others remarks and choices.
DM
GM, 755 posts
Wed 21 Sep 2016
at 15:52
  • msg #188

Re: OOC2

Zorah, that looks pretty much like a single hex stronghold set up with a Village at its center -  with the whole thing acting as your ranch.

Vik -  Look at the Main Map of the game.   There is a lake due south of Olegs.  Red + on the shore is where I an planning for the capital.  See the island on the lake below it ...   The two other +s mark (within a hex or so) Erastil's Shrine and The Orcy Ring.

Aris'ta -  No rush.  Plenty more exploring to do.
Viktoria d'Lodovka
player, 209 posts
Wed 21 Sep 2016
at 15:55
  • msg #189

Re: OOC2

In reply to DM (msg # 188):

Whatever ends up being the smartest option
Zorah
player, 223 posts
I talk to the trees, but
they never listen to me.
Wed 21 Sep 2016
at 16:15
  • msg #190

Re: OOC2

But where will I raise my whales for pulling water caravans?


I can see the papers now.  Ranger's family sues Zorah for "accidental" death in whale training.
Cyrus Ondari
Player, 409 posts
Human Fighter
Sword and Shield
Wed 21 Sep 2016
at 17:00
  • msg #191

Re: OOC2

In reply to Zorah (msg # 185):

If my plans come to fruition, I think there might be a suitable hex near the stronghold Valoria and I will build/inhabit and Cyrus would be very interested in aiding you in the endeavor to train horses at least... You know when we level up a bit more that is :)
Rook Sanderson
player, 229 posts
Old Deadeye's Boy
Wed 21 Sep 2016
at 17:27
  • msg #192

Re: OOC2

Whales are too intelligent to be used as simple bests of burden. Best to use giant sea turtles for that!
DM
GM, 756 posts
Wed 21 Sep 2016
at 17:58
  • msg #193

Re: OOC2

Dolphins! one for each foot ....
Valoria der lin Lebeda
Player, 135 posts
Wed 21 Sep 2016
at 18:02
  • msg #194

Re: OOC2

I think working together will yield more than working solo( as there will be more people to invest in said Stronghold). I would imagine(hope) that the Stronghold Cyrus and Valoria will work on would look like a motte and bailey after a few months. Once that is set, it will grow, slowly. :)
This message was last edited by the player at 18:09, Wed 21 Sept 2016.
Zorah
player, 225 posts
I talk to the trees, but
they never listen to me.
Wed 21 Sep 2016
at 19:06
  • msg #195

Re: OOC2

Why not turtles, dolphins, and whales?

Oh, and Bai I forgot to put it in my IC post, but I love apples.  In fact, I'm perpetually eating them.
DM
GM, 757 posts
Wed 21 Sep 2016
at 21:20
  • msg #196

Re: OOC2

If anyone is interested -  I have just tweaked and streamlined the Rural Development Rules.

http://johnbs-games.wikidot.com/rural-developments
DM
GM, 758 posts
Thu 22 Sep 2016
at 06:51
  • msg #197

Re: OOC2

Valoria der lin Lebeda:
I would imagine(hope) that the Stronghold Cyrus and Valoria will work on would look like a motte and bailey after a few months.  :)


Cyrus is busy making eyes at the Orcy-Ring :P If I were developing that particular edifice - I would probably look at a Shell Keep like structure rather than a Motte and Bailey.

If any of you are on Pinterest and thinking about castles ....

https://uk.pinterest.com/johnbailey8297/small-castles/


Hmm -  I need to go and weed out a few duplicates.
This message was lightly edited by the GM at 06:52, Thu 22 Sept 2016.
Cyrus Ondari
Player, 410 posts
Human Fighter
Sword and Shield
Thu 22 Sep 2016
at 12:27
  • msg #198

Re: OOC2

In reply to DM (msg # 197):

It seems very strategically located! Far enough from Oleg's to maintain autonomy and allow for expansion. The hex has a river with a bridge in place and being on a hill with an internal tunnel system already in place. What's not to go all googly-eyed over about it :)
Andalon de Lebeda
player, 226 posts
Cleric of Abadar
Thu 22 Sep 2016
at 13:35
  • msg #199

Re: OOC2

Cyrus Ondari:
What's not to go all googly-eyed over about it :)


Tiny hallucinogenic squid?  ;o)
Cyrus Ondari
Player, 411 posts
Human Fighter
Sword and Shield
Thu 22 Sep 2016
at 13:38
  • msg #200

Re: OOC2

In reply to Andalon de Lebeda (msg # 199):

You had to go back and bring up the squid, didn't you...

Better that than weeds that sap your Dexterity, not to mention deal quite a bit of damage...
Percy Arndell
player, 140 posts
Gentleman and Poet
"Oh. Hello."
Thu 22 Sep 2016
at 13:59
  • msg #201

Re: OOC2

I warned you !  That squid's dynamite !  Run away !!  ;>
Valoria der lin Lebeda
Player, 137 posts
Thu 22 Sep 2016
at 16:42
  • msg #202

Re: OOC2

In reply to Percy Arndell (msg # 201):

It's a killer...Look at the bones! :)
Aris'ta
player, 385 posts
Brilliantly choreographed
Excellently executed
Sat 24 Sep 2016
at 04:40
  • msg #203

Re: OOC2

That was pretty damn smooth, Cyrus. Valoria is lucky girl ;)
DM
GM, 780 posts
Wed 28 Sep 2016
at 06:45
  • msg #204

Re: OOC2

Excellent decision making guys -  I can legitimately get you back to Oleg's at about the same time :)
Bai Kao
Player, 184 posts
Quiet and lost in thought
Wed 28 Sep 2016
at 15:07
  • msg #205

Re: OOC2

Andalon de Lebeda:
"Hello Rook, Zorah, Pipre and Aris'ta! Well met!"


Sure, just ignore someone... well I never! /s
Andalon de Lebeda
player, 236 posts
Cleric of Abadar
Wed 28 Sep 2016
at 15:45
  • msg #206

Re: OOC2

Oops ... I thought I had covered everyone ... where were you hiding?

Oh, I see! You had ridden on ahead to Oleg's trading post.  ;o)
This message was last edited by the player at 15:53, Wed 28 Sept 2016.
Rook Sanderson
player, 233 posts
Old Deadeye's Boy
Wed 28 Sep 2016
at 18:50
  • msg #207

Re: OOC2

Antlion's gonna get shanked with all that cheer he's spouting!
Valoria der lin Lebeda
Player, 150 posts
Wed 28 Sep 2016
at 20:37
  • msg #208

Re: OOC2

I'm surprised you two have yet to bump heads IC over the very different faiths you hold. The small town traditionalist and the big city, greedy money maker. Abadar and Erastil have very different ideas about how their followers are to do things.
DM
GM, 786 posts
Wed 28 Sep 2016
at 21:19
  • msg #209

Re: OOC2

Hmm.  I am not sure of Andalon's choice of heraldic device ...

http://johnbs-games.wikidot.com/antlion
Valoria der lin Lebeda
Player, 151 posts
Wed 28 Sep 2016
at 21:28
  • msg #210

Re: OOC2

Lol.
Andalon de Lebeda
player, 239 posts
Cleric of Abadar
Thu 29 Sep 2016
at 00:15
  • msg #211

Re: OOC2

That certainly made me laugh - in character and out!  :o)
Rook Sanderson
player, 234 posts
Old Deadeye's Boy
Thu 29 Sep 2016
at 02:46
  • msg #212

Re: OOC2

In reply to DM (msg # 209):

It's like a chimera, so body of an ant with the head of a lion.
Aris'ta
player, 388 posts
Brilliantly choreographed
Excellently executed
Thu 29 Sep 2016
at 02:55
  • msg #213

Re: OOC2

Good lord...
Zorah
player, 235 posts
I talk to the trees, but
they never listen to me.
Thu 29 Sep 2016
at 13:03
  • msg #214

Re: OOC2

I had a long running character at one point who rode a giant ant as a bonded mount.  It eventually died, but the character was a dwarven engineer.  He built a giant metal body and had the animal's soul transferred into the contraption.

Just some food for thought since we have many craftsmen at Oleg's.  Maybe some who could even build a giant metal ant-lion.  ;)
DM
GM, 788 posts
Thu 29 Sep 2016
at 15:11
  • msg #215

Re: OOC2

Guys -  work today has been horrendously busy.  I need to to an hour or two of overtime (for which I don't get paid :(  ) before I can finish tonight.  There are lots of great posts that need a response -  but bear with me ...
Pipre
player, 357 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Thu 29 Sep 2016
at 18:03
  • msg #216

Re: OOC2

Antlions are a real classification of insect, just saying. :p
I know, I know, I'm a spoilsport.
Zorah
player, 236 posts
I talk to the trees, but
they never listen to me.
Thu 29 Sep 2016
at 18:42
  • msg #217

Re: OOC2

Boo science!
Cyrus Ondari
Player, 423 posts
Human Fighter
Sword and Shield
Fri 30 Sep 2016
at 14:08
  • msg #218

Re: OOC2

Is it just me or is everyone waiting for Percy's recap of Group 2's travels??? No pressure Percy, you just do such a great job :)
Percy Arndell
player, 148 posts
Gentleman and Poet
"Oh. Hello."
Fri 30 Sep 2016
at 14:13
  • msg #219

Re: OOC2

Can't talk.  Resting.
DM
GM, 790 posts
Fri 30 Sep 2016
at 16:56
  • msg #220

Re: OOC2

Andalon had his own ideas  on his Blazon ..

http://johnbs-games.wikidot.com/antlion

personally, I prefer my version.

And there will be a dedicated Heraldry Page  when I complete and release the wiki elements for this campaign :)
Viktoria d'Lodovka
player, 214 posts
Fri 30 Sep 2016
at 16:59
  • msg #221

Re: OOC2

In reply to DM (msg # 220):

I'm interested in seeing what the heraldry page will hold!
DM
GM, 791 posts
Fri 30 Sep 2016
at 17:03
  • msg #222

Re: OOC2

Within reason, RPoL guidelines common decency and our ability to create it -  Your section will hold whatever you choose  :)
Percy Arndell
player, 149 posts
Gentleman and Poet
"Oh. Hello."
Sat 1 Oct 2016
at 04:41
  • msg #223

Re: OOC2

For anyone who's got an old collection of Dragon magazines gathering dust, there was a very useful article on heraldic devices in issue #275.  :>
Aris'ta
player, 391 posts
Brilliantly choreographed
Excellently executed
Sat 1 Oct 2016
at 04:49
  • msg #224

Re: OOC2

Alas, I do not. I shall have to suffer and defer to other, more wise players *grins*
DM
GM, 792 posts
Sat 1 Oct 2016
at 06:24
  • msg #225

Re: OOC2

#275?  That might be a bit modern for my collection :(   However ...

This page is a mini-guide to the Heraldry of my old Galinia game - - from way back before google made it easy to look things up and Pinterest made it easy to collect images togeter.   It isn't very sophisticated or detailed -  Following the first five stages of process linked at the bottom of the page, would get you a blazon that complies fairly closely with the standard rules of Heradry.  The last three stages are a bit OTT for this game at this stage  :)

http://baileymail.net/j-bailey...raldryBackground.htm

This, on the other hand, is a much more modern collection of nice things that I thought might work well as charges on shields ...

https://uk.pinterest.com/johnbailey8297/zz-heraldry/

NOTE:  I have plans for the crossed sword and sickle - and have used the native American Cactus Flower symbol (with a different meaning) appears on Henry's coat of arms.
DM
GM, 793 posts
Sat 1 Oct 2016
at 13:30
  • msg #226

Re: OOC2

This is the start of the page that will eventually hold details of all the important people - ie you lot :P

http://johnbs-games.wikidot.com/mark-moot

Click on the min shield and you will get a large version.  Clink on the character name and it will take you to RPoL ...


There will other pages for less important people in the Mark, and 'foreigners' who are important - as well as pages for Cities, strongholds etc ...
Andalon de Lebeda
player, 244 posts
Cleric of Abadar
Sat 1 Oct 2016
at 14:10
  • msg #227

Re: OOC2

Nice.

It seems that Zorah's joke about Andalon's name certainly started something much bigger.  ;o)
DM
GM, 794 posts
Sat 1 Oct 2016
at 14:23
  • msg #228

Re: OOC2

When you rolled with it, who am I to gain say  :P
Zorah
player, 238 posts
I talk to the trees, but
they never listen to me.
Sat 1 Oct 2016
at 14:29
  • msg #229

Re: OOC2

Hopefully I'm playing Zorah well.  It was hard for me to imagine a semi-clueless hippy that still had the higher wisdom of a druid.  I went with occasional goofiness.  I'm finding her coming off as a certain npc from another game I'm in.  My original intent was "what would a disney princess that constantly has animals surrounding her be like in Pathfinder?"
DM
GM, 795 posts
Sat 1 Oct 2016
at 14:45
  • msg #230

Re: OOC2

To paraphrase what I said to one of the other characters a little while ago.

I don't have any problem with any of the characters and the way they are played.  I was a bit worried to start with that some of the tensions were going to overflow - but you guys got that all a=under control - and now tension ebbs and flows nicely :)

All of the characters are different -  and by that I mean you all have different personalities that come across in the posts.  You all (pretty much) have different skill sets and you all have some unique (in this game) skills and personality points.  You also have other skills and personality points that over lap.  And that is cool -  because it allows you to build a party of characters all with their own motivations - but a party that can work together -  even when I throw you things you aren't expecting - like Invisible Squids and Ghostly Forests :)

Character's grow.  You all started this game with character outlines that told you what an inexperienced teenagers (OK there are some exceptions) was like (and at L1 they are very inexperienced)  Now they have the best part of two levels of experience of ther world and it's unpleasantness.  It never surprises me, in fact I enjoy it,  when characters grow and develop with the new experiences they get.

Zorah - You are doing a great job.

The rest of you -  So are all of you.

I am enjoying this game and your interactions immensely.  :)
Viktoria d'Lodovka
player, 215 posts
Sun 2 Oct 2016
at 20:13
  • msg #231

Re: OOC2

Oh god there's a fight, is it possible for Vik to get to the rest?
DM
GM, 797 posts
Sun 2 Oct 2016
at 20:41
  • msg #232

Re: OOC2

I have assumed that everyone is at gathering but leaving a space in front of Henry for him to conduct his 'court'.
DM
GM, 798 posts
Mon 3 Oct 2016
at 20:17
  • msg #233

Re: OOC2

Sorry folks - an awfully busy day at work today has left me drained. Tomorrow looks just as bad. It doesn't look like I am going to get a decent post in until Wednesday or Thursday.  Sorry.
Cyrus Ondari
Player, 429 posts
Human Fighter
Sword and Shield
Mon 3 Oct 2016
at 20:52
  • msg #234

Re: OOC2

The seasonality of work is a doozy...

I have a couple of questions about the current Group 1 conversation OOC -
1. Was Rook healed fully but still had the physical symptoms of a wound? Or was he still down a specific number of HP?
2. Either way are we venturing into meta game issues? While I agree that it is risky to not be at full strength, I considered doing the exact same thing that Rook did in terms of letting wounds heal naturally vs magically, and my wounds were not a part of a divine hunt...

Perhaps we should try and table this (after Rook responds) now that we are all back and healthy?
Valoria der lin Lebeda
Player, 159 posts
Mon 3 Oct 2016
at 21:26
  • msg #235

Re: OOC2

If I may throw in my two coppers, I personally see no meta game issues. I would think that Andalon is capable of spotting a wound(either current or recently healed, but still sore). Second, once Rook began talking about it, it's fair game. Third, a character who does not take care of themselves is a liability to his teammates(ten times so if it is the priest, who is the only one who can heal). Which is a legitimate IC concern.. This alone would be a problem for some characters, but increased by Rook's undiplomatic reponses. To boot, he was rude to Valoria's cousin...
Lol.

That said I think everyone is roleplaying well, that goes double for Rook.:) I like how hardcore he is.:)
Cyrus Ondari
Player, 430 posts
Human Fighter
Sword and Shield
Mon 3 Oct 2016
at 21:33
  • msg #236

Re: OOC2

Ok, I could be trying too hard to avoid internal conflicts... I prefer to save my aggression for the enemies!!!
Valoria der lin Lebeda
Player, 160 posts
Mon 3 Oct 2016
at 21:41
  • msg #237

Re: OOC2

In reply to Cyrus Ondari (msg # 236):

Agreed, it should be saved for our enemies. Perhaps we should try to table it, once/if Rook has a chance to give a response. :)
This message was last edited by the player at 21:42, Mon 03 Oct 2016.
Pipre
player, 361 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Mon 3 Oct 2016
at 21:43
  • msg #238

Re: OOC2

Yeah, I mean, out of the five of us I think 4 of us have access to healing. I wasn't going to argue about Rook wanting to keep himself unhealed for no particular reason.
Pipre
player, 362 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Mon 3 Oct 2016
at 21:44
  • msg #239

Re: OOC2

I'm not sure what Aris'ta is but if she's a bard, that's 5/5.
Viktoria d'Lodovka
player, 218 posts
Mon 3 Oct 2016
at 21:50
  • msg #240

Re: OOC2

Sorry, saw an opportunity for a joke from Vik

Not trying to make any disagreement lengthen
Rook Sanderson
player, 240 posts
Old Deadeye's Boy
Mon 3 Oct 2016
at 22:22
  • msg #241

Re: OOC2

No conflict here, just good old-fashioned character building! Rook is still at about 75% of his full hit points. He's been riding wounded since the shrine, which was about midway through the week. He healed himself of a little and then slept for two nights, that put him where he is currently.

I want to give Bai plenty of chance to respond before going any further. I don't mind drawing it out a bit, if you know what I mean.
Aris'ta
player, 395 posts
Brilliantly choreographed
Excellently executed
Mon 3 Oct 2016
at 22:28
  • msg #242

Re: OOC2

Ari is a ranger, fyi
Bai Kao
Player, 188 posts
Quiet and lost in thought
Mon 3 Oct 2016
at 23:20
  • msg #243

Re: OOC2

Oh I wasn't going to have Bai respond. Most of what she'd say would mostly just parrot Val's feelings on the matter.
Zorah
player, 240 posts
I talk to the trees, but
they never listen to me.
Tue 4 Oct 2016
at 00:05
  • msg #244

Re: OOC2

Pipre:
Yeah, I mean, out of the five of us I think 4 of us have access to healing.


I thought the same thing when it was mentioned, but wasn't going to point it out.  Might as well mention it now that Pipre has ousted us as healers.
Bai Kao
Player, 189 posts
Quiet and lost in thought
Tue 4 Oct 2016
at 00:21
  • msg #245

Re: OOC2

I was thinking about that when I wrote the post, but I couldn't remember Zorah or Pipre ever using healing, so I figured if Bai had never seen it, she wouldn't know it.
Cyrus Ondari
Player, 431 posts
Human Fighter
Sword and Shield
Tue 4 Oct 2016
at 00:33
  • msg #246

Re: OOC2

Hilarious that we have one healer and he charges us and you have 4 and you don't use them :)

Sorry Ant-Lion, I couldn't help pointing out the irony there...
Viktoria d'Lodovka
player, 219 posts
Tue 4 Oct 2016
at 00:36
  • msg #247

Re: OOC2

In reply to Cyrus Ondari (msg # 246):

". . . he . . . charges us?"

Vik slowly blinks, walks to the window and stares at the sunset
Cyrus Ondari
Player, 432 posts
Human Fighter
Sword and Shield
Tue 4 Oct 2016
at 00:49
  • msg #248

Re: OOC2

Hahaha! a very reasonable day rate...
Viktoria d'Lodovka
player, 220 posts
Tue 4 Oct 2016
at 00:59
  • msg #249

Re: OOC2

All seriousness, Andalon remind me to have Vik take the Antlion aside. She has something to talk to him about after the money is divided up
Zorah
player, 241 posts
I talk to the trees, but
they never listen to me.
Tue 4 Oct 2016
at 01:09
  • msg #250

Re: OOC2

That's a good point.  Zorah doesn't take healing spells as her usual spells for the day so you wouldn't have ever seen her heal.
Aris'ta
player, 396 posts
Brilliantly choreographed
Excellently executed
Tue 4 Oct 2016
at 03:18
  • msg #251

Re: OOC2

We're a weird group.
Valoria der lin Lebeda
Player, 162 posts
Tue 4 Oct 2016
at 06:19
  • msg #252

Re: OOC2

In reply to Cyrus Ondari (msg # 246):

Indeed. The rate is not bad, it's kind of funny in a way. The things we do for family. :)

Valoria looks at her almost empty coin bag....
This message was last edited by the player at 06:20, Tue 04 Oct 2016.
Pipre
player, 363 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Tue 4 Oct 2016
at 06:54
  • msg #253

Re: OOC2

Pipre has clearly healed herself and given out potions of healing.
Andalon de Lebeda
player, 249 posts
Cleric of Abadar
Tue 4 Oct 2016
at 15:34
  • msg #254

Re: OOC2

LOL. Next thing you know Valoria will be asking her cousin to borrow money off him so she can pay him to heal the party.

Actually, that could work out just fine, once the interest rate is factored in.  ROFL!

-------------

Rook may find this is the only time he will be able to keep his scars after battle, so I say go for it while he can.

In future it is more than likely others would also be wounded in any encounter and he will probably need to channel positive energy to heal everyone, which would cure his own wounds as well.

I am very, very glad that I didn't go with my first impulse to simply wade in as soon as we met the other group and channel positive energy a couple of times to give you all a boost to get you back to Oleg's in good spirits. If not for the question of someone paying for that non-essential healing, that is exactly what I would have done!
Aris'ta
player, 399 posts
Brilliantly choreographed
Excellently executed
Wed 5 Oct 2016
at 14:53
  • msg #255

Re: OOC2

Ah. S'fun, s'fun. Sorry Valoria ;)
Valoria der lin Lebeda
Player, 164 posts
Wed 5 Oct 2016
at 15:34
  • msg #256

Re: OOC2

Does this mean that Aris'ta will not loan Valoria money? :)

Aris'ta:
As Aris has already stepped away, and with a brisk pace, she misses Valoria's attempts to mock her warning, which is likely for the best.


Valoria speaks it loud enough for Aris'ta to at least hear the first part.
Aris'ta
player, 401 posts
Brilliantly choreographed
Excellently executed
Wed 5 Oct 2016
at 15:37
  • msg #257

Re: OOC2

I was already stepping away in the first post, so imagine your voice will have to be pretty loud and carry to all ears. ;) And No. Aris will certainly not lend you any money.
Valoria der lin Lebeda
Player, 165 posts
Wed 5 Oct 2016
at 15:48
  • msg #258

Re: OOC2

I guess we agree to disagree on that point. How quick can someone speak, faster then you think(free action). Unless you are running away, you probably heard the first sentence at the least. Unless, of course, Aris'ta was trying not to listen.

Anyways, I guess it's a mute point. Get it, mute point? :P
Aris'ta
player, 402 posts
Brilliantly choreographed
Excellently executed
Wed 5 Oct 2016
at 15:52
  • msg #259

Re: OOC2

Oh, I get it.

And yes. 100 years is a long time to learn to tune something out. But as stated, I was moving away previously. I walked across my living room reading your post. That's a fair distance. And I was already moving away before your first reply. But as you say, we can agree to disagree on this one. She's ignoring it regardless.
Aris'ta
player, 403 posts
Brilliantly choreographed
Excellently executed
Wed 5 Oct 2016
at 16:02
  • msg #260

Re: OOC2

It will make reconciling all the more fun ;)
Valoria der lin Lebeda
Player, 166 posts
Wed 5 Oct 2016
at 16:43
  • msg #261

Re: OOC2

Indeed! I can see the roleplaying in that. I kind of want Henry to mix up the teams now, so we could have even more fun...Double date, Aris'ta and Rook with Valoria and Cyrus...Maybe. :)
This message was last edited by the player at 16:43, Wed 05 Oct 2016.
Henry de la Maistre
NPC, 28 posts
Noble, Merchant
and explorer
Wed 5 Oct 2016
at 18:18
  • msg #262

Re: OOC2

I did warn you that teams might get mixed up.
Pipre
player, 364 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Wed 5 Oct 2016
at 18:23
  • msg #263

Re: OOC2

did you say we were leveling up or has that not happened yet?
DM
GM, 799 posts
Wed 5 Oct 2016
at 18:42
  • msg #264

Re: OOC2

Not yet.  Henry has a pair of  small jobs to send you out on before you level :)  But it will be soon.
Aris'ta
player, 404 posts
Brilliantly choreographed
Excellently executed
Wed 5 Oct 2016
at 19:22
  • msg #265

Re: OOC2

Ha! The cleric is not interested. But cute idea.
DM
GM, 801 posts
Wed 5 Oct 2016
at 19:43
  • msg #266

Re: OOC2

Sorry guys.  Things may not have worked out quite as you thought they would.  I really needed to post earlier -  but I wasn't able to.
This message was last edited by the GM at 20:42, Wed 05 Oct 2016.
Rook Sanderson
player, 242 posts
Old Deadeye's Boy
Wed 5 Oct 2016
at 20:10
  • msg #267

Re: OOC2

In reply to DM (msg # 264):

Time for a monk multiclass!
Cyrus Ondari
Player, 434 posts
Human Fighter
Sword and Shield
Wed 5 Oct 2016
at 22:40
  • msg #268

Re: OOC2

Did Aris'ta make it out of the area before Henry's orders were issued?
Aris'ta
player, 405 posts
Brilliantly choreographed
Excellently executed
Thu 6 Oct 2016
at 02:16
  • msg #269

Re: OOC2

That is a very good question.
Viktoria d'Lodovka
player, 222 posts
Thu 6 Oct 2016
at 14:12
  • msg #270

Re: OOC2

Rook Sanderson:
In reply to DM (msg # 264):

Time for a monk multiclass!


Monk multiclass!? Oh oh, that sounds like an interesting character build!
Cyrus Ondari
Player, 436 posts
Human Fighter
Sword and Shield
Thu 6 Oct 2016
at 14:14
  • msg #271

Re: OOC2

Sorry Percy, didn't mean to step on your toes but since I may have inadvertently knocked her down, I thought it made sense to offer to help her up. Now whether she takes the assistance is entirely up to her.
Percy Arndell
player, 157 posts
Gentleman and Poet
"Oh. Hello."
Fri 7 Oct 2016
at 14:02
  • msg #272

Re: OOC2

Not at all. :>   Manners dictate that a hand be offered to the fallen, and Cyrus stepped in, so all is well and Percy is relieved of the obligation.  And any fallout. <grrrins>
DM
GM, 803 posts
Sat 8 Oct 2016
at 08:05
  • msg #273

Re: OOC2

This time you can choose which group you go with.  Well all except Bai and Cyrus who have been press ganged.  *Evil Grin*  serves 'em right!

It doesn't have to be a 50-50 split - go where ever you want - except please don't leave Cyrus all alone  :)  However, I can run Bai's quest as a solo adventure supported by a couple of NPC's if you all want to go fighting. 


Your purchases from Restov are not here yet -  although they are expected in a few days time  (but after you leave on this current task)
Viktoria d'Lodovka
player, 224 posts
Sat 8 Oct 2016
at 13:49
  • msg #274

Re: OOC2

Okay so I think we should pool our treasures and decide on how it all gets divided, but should we decide that ahead of time or argue it out in character?
Andalon de Lebeda
player, 253 posts
Cleric of Abadar
Sat 8 Oct 2016
at 14:08
  • msg #275

Re: OOC2

Let's see if we can do the treasure split 'in character' first. If we want to debate some aspects 'out of character' we can come back here to do that later when we see what issues are raised.

Which thread shall we do that in? Location: Oleg's Trade Post?
This message was last edited by the player at 14:11, Sat 08 Oct 2016.
DM
GM, 805 posts
Sat 8 Oct 2016
at 14:18
  • msg #276

Re: OOC2

I  moved all of the significant NPCs out of Location: Oleg's Trade Post, just so that you can have it to barter in :)

I have also left to  you guys to declare your treasure and some pieces have been allocated already - although I can go back and pull out lists if you really want me to.
Viktoria d'Lodovka
player, 226 posts
Sat 8 Oct 2016
at 14:42
  • msg #277

Re: OOC2

Okay I made the first move then.

Now as my group will no doubt know I and Andalon have different views on treasure division, though most of the group see it Andalon's way (and the difference is really minor and his way works)

Should Vik and Andalon voice the potential treasure division options IC bluntly or is there another track to take with this method?
DM
GM, 806 posts
Sat 8 Oct 2016
at 14:48
  • msg #278

Re: OOC2

Personally, I would go with a reasonable level of honesty and bluntness and use the OOC for finer details.
Percy Arndell
player, 159 posts
Gentleman and Poet
"Oh. Hello."
Sat 8 Oct 2016
at 15:45
  • msg #279

Re: OOC2

Alas, Percy is an honest gentleman poet.  :>
Aris'ta
player, 407 posts
Brilliantly choreographed
Excellently executed
Sat 8 Oct 2016
at 15:46
  • msg #280

Re: OOC2


As any poet should be.
Viktoria d'Lodovka
player, 227 posts
Sat 8 Oct 2016
at 16:04
  • msg #281

Re: OOC2

Thanks Andalon, I'll edit my post to point to your master list.
Rook Sanderson
player, 245 posts
Old Deadeye's Boy
Sat 8 Oct 2016
at 20:04
  • msg #282

Re: OOC2

That's a rough list, I'm sure the count is off on the bear traps. Let me know if I missed anything.

The Gentleman and the Goth Poets. Sounds like a really awesome public access show.
Viktoria d'Lodovka
player, 231 posts
Sat 8 Oct 2016
at 20:16
  • msg #283

Re: OOC2

Now that's more like it! Mwk shortswords are exactly what I need!
Aris'ta
player, 409 posts
Brilliantly choreographed
Excellently executed
Sun 9 Oct 2016
at 06:22
  • msg #284

Re: OOC2

My thanks for mentioning Aris'ta possibly wanting the bow, Cyrus, as I am not about to profess my desire ;)
DM
GM, 807 posts
Sun 9 Oct 2016
at 07:20
  • msg #285

Re: OOC2

So then, an OOC question -  Does Aris'ta want the bow?
Aris'ta
player, 410 posts
Brilliantly choreographed
Excellently executed
Sun 9 Oct 2016
at 07:40
  • msg #286

Re: OOC2

I might. MW bow? Seems right up my alley.
DM
GM, 809 posts
Sun 9 Oct 2016
at 08:01
  • msg #287

Re: OOC2

*grin*  while it may well be out of character for Aris'ta to make a claim IC a thought for all of you ..

To be fair to the other players (as opposed to their characters :P ) if it doesn't feel right to make a claim IC,  you should make an OOC request (here!) if you want  you character to have any specific item of loot.

The guys are doing a great job of debating treasure split systems IC (and I really think you guys are doing brilliantly - kudos)  and we need to keep things as easy as we can for them when it comes to the actual split decision.
Andalon de Lebeda
player, 257 posts
Cleric of Abadar
Sun 9 Oct 2016
at 10:47
  • msg #288

Re: OOC2

I don't know whether we are actually getting any closer to a decision how to divide the treasure yet, but given the posting rates and different time zones of different players this is bound to take a few more days at least.

As I see it we currently have 4 options on the table:

1. Vik and Cyrus's option: give the good stuff to whoever is the best person to use it (in terms of the greater good of the whole party), sell the rest and divide equally.

2. Percy's option: value everything based on what a merchant would pay for it and divide equally; anyone can buy those items instead of actually selling them (on credit if they don't have enough cash).

3. Andalon's second option: party owns all the good stuff and lends it to whoever is the best person to use it, sell the rest and divide equally.

4. Andalon's first option: value everything based on what a merchant would pay for it and divide equally to determine shares; let people claim an item even if it is more than their share (they don't have to pay back the difference later); sell the rest and pay everyone else as much of their share as possible.

If it helps you might think of them as:
1. The 'greater good' option.
2. The 'capitalist' option.
3. The 'communist' option.
4. The 'compromise' option.

As the player, I like option 3. Andalon likes option 4. Abadar would like option 2! ;o)
Cyrus Ondari
Player, 439 posts
Human Fighter
Sword and Shield
Sun 9 Oct 2016
at 11:18
  • msg #289

Re: OOC2

I will try and reply IC later when I am more awake but I did say I would speak once and then hold my peace. Options 1 and 2 are the only way Cyrus is going to be comfortable. I actually think option 2 is what I truly meant. It would be unfair in the system proposed by Cyrus for someone to claim a +1 sword and then sell it for additional profit after claiming a +2 sword.
Viktoria d'Lodovka
player, 232 posts
Sun 9 Oct 2016
at 13:06
  • msg #290

Re: OOC2

All I want is a solution

It looks like (until we hear from them again with this) we got Percy and Cyrus on two, Valoria and Vik on one, Piper on four and Abdalon simultaneously trying to double dip two ideas but either three or four

Rook, Arista, Bai and Zorah may sway the vote any given way though really I just care about a world where I get some coin and those short swords
Percy Arndell
player, 162 posts
Gentleman and Poet
"Oh. Hello."
Sun 9 Oct 2016
at 13:26
  • msg #291

Re: OOC2

OOC, then ... Percy would like the MW rapier we 'found' = 320/2 = 160GP at sale cost.  He'd be extremely happy to take the +1 Leather = 505GP, but I think even with option 2 that would break the bank - what I the player really want for him is a mithril chain shirt (best bang for your GP).

Option 2 is great in theory until everybody else gets 5GP and a few people get the good stuff ... so I think it's going to be better to sell the +1 leather.  At our wealth level magic items are very expensive relatively speaking and they skew the distribution horribly.

Which means Percy would also want normal leather armour to replace that which he left behind (there was a set listed on Rook's list if nobody else is after it) for 5GP (much more affordable).

Percy is actually happy with any option, but will actually vote for whatever makes most people happy, though will be biased in favour of "his group"'s preference, of course.  ;>
Percy Arndell
player, 164 posts
Gentleman and Poet
"Oh. Hello."
Sun 9 Oct 2016
at 13:34
  • msg #292

Re: OOC2

Bringing it back to OOC:

Option 5: Everyone gets their share of the treasure ... and if they don't have enough to purchase a specific item outright, then they must hope that one of their companions will loan them what they need, with or without interest - whatever terms they agree upon.

Now, all we need to do is determine a method of voting.  1) Each vote for one method and most votes wins, 2) Rank options as 5 favourite to 1 most disliked, and method with most votes wins, 3) random dice roll to determine ... <grins, ducks, runs>
Viktoria d'Lodovka
player, 233 posts
Sun 9 Oct 2016
at 13:37
  • msg #293

Re: OOC2

Could we not vote on how to vote? Especially before four people haven't even spoken?
Percy Arndell
player, 165 posts
Gentleman and Poet
"Oh. Hello."
Sun 9 Oct 2016
at 13:41
  • msg #294

Re: OOC2

That's one in favour of not voting how to vote just yet.  Do I hear a second ?  ;>
Andalon de Lebeda
player, 259 posts
Cleric of Abadar
Sun 9 Oct 2016
at 13:42
  • msg #295

Re: OOC2

Option 1 (greater good option) has the greatest risk of creating big winners and losers, so that's the option I like least.

Option 4 (compromise option) still has some (reduced) potential for winners and losers.

Option 3 (communist option) is fair to everyone but gets a bit complicated when someone wants to leave the community and needs to be paid out their proper share.

Option 2 (capitalist option) is fair to everyone, eventually.

I would be happy enough with any of options 2, 3 or 4. So you can upgrade me from double dip to triple dip!

The idea of introducing a communist system of no individual ownership into a feudal society does tickle my fancy, though. That's got Monty Python written all over it! ;o)
Andalon de Lebeda
player, 260 posts
Cleric of Abadar
Sun 9 Oct 2016
at 13:45
  • msg #296

Re: OOC2

Percy's option 5 is fine too. So now I'm a quadruple dipper!
Viktoria d'Lodovka
player, 234 posts
Sun 9 Oct 2016
at 14:14
  • msg #297

Re: OOC2

Simplest method would be for everyone to (initially) vote once

As many qualifiers as you like can be thrown in there, but we really need to get a baseline idea. The first vote doesn't need to be binding, I just think we need to get an idea of what the players' thoughts are.

Say for instance six people mostly prefer the second option, with three liking the fourth, and one outlier. Well that might mean the second option is best, sure, but life isn't that black and white usually. There's always room for a solution everyone hates the least.

If it's super close, we cab break it down into spreadsheets and tiered options sure, but first-most can we put a stop to introducing new options and just figure out where we stand on the current ones? Please?

Edit: To defend option 1- I'm not saying it's the only option, just one that bears considering. More than my suggestion being the right one, I just want a solution that we then stick to (more or less, if it doesn't end up working we reassess). In my time as a DM I've seen parties toss useful items aside because no one person could afford it with their share, not without bankrupting themselves or more. The solution always ended up being that the party having a +3 greatsword in the hands of the fighter is better than everyone having a little extra money. You survive longer if the cleric has a periapt of wisdom +4, or the wizard gets that rod of extending. An imbalance between characters ALWAYS exists, Pathfinder didn't fix it. Wizards and Clerics will stand head and shoulders over Fighters and Rogues in a few levels. Rather than resist that imbalance, the key is to embrace it.
This message was last edited by the player at 14:26, Sun 09 Oct 2016.
Percy Arndell
player, 166 posts
Gentleman and Poet
"Oh. Hello."
Sun 9 Oct 2016
at 14:21
  • msg #298

Re: OOC2

Actherly, I think options 2 and 4 might be the same, looking at Andalon's summary above (we may have just explained them differently IC ... which would give one less option, if that helps. :>
Viktoria d'Lodovka
player, 235 posts
Sun 9 Oct 2016
at 14:28
  • msg #299

Re: OOC2

In reply to Percy Arndell (msg # 298):

It's basically a subvariant:

Everyone gets a share and if an item exceeds their share value they:

Option 5- owe the money to the party pot or individuals

Option 4- the excess is forgiven

Option 2- can't get it?

Edit: mixed up the nuance
This message was last edited by the player at 14:34, Sun 09 Oct 2016.
DM
GM, 810 posts
Sun 9 Oct 2016
at 14:31
  • msg #300

Re: OOC2

DM Refereeing post :)

We have five options proposed - and I think they cover the main techniques of Treasure distribution.

1. Give the good stuff to whoever is the best person to use it (in terms of the greater good of the whole party), sell the rest and divide equally.

2. Value everything based on what a merchant would pay for it and divide equally; anyone can buy those items instead of actually selling them (on credit if they don't have enough cash).

3. Party owns all the good stuff and lends it to whoever is the best person to use it, sell the rest and divide equally.

4. Value everything based on what a merchant would pay for it and divide equally to determine shares; let people claim an item even if it is more than their share (they don't have to pay back the difference later); sell the rest and pay everyone else as much of their share as possible.

5: Everyone gets their share of the treasure ... and if they don't have enough to purchase a specific item outright, then they must hope that one of their companions will loan them what they need, with or without interest - whatever terms they agree upon.


One vote per person in this thread) for their favourite system and we can get a base position.

In the interim, feel free to move into other areas and chat :)




One system I have have always liked for Adventuring NPCs -  is that they get cast offs.  Bu the time you find a +3  Suit of Armour, the value of a +1 suit doesn't actually add much to main PC purchase options -  but it does strengthen the  DM's back up options.  Lolli was available as 'cavalry'  while people were were in the Orcy Ring - and I had a couple of things up my sleeve if something had gone wrong in the big bandit fight ...

As you progress, I have less and less effective options, unless you help me :)

Note:  Those wouldn't have been 'Get out of jail free cards'  but I did have some options to give you a bit of relief should it be required.
Zorah
player, 242 posts
I talk to the trees, but
they never listen to me.
Sun 9 Oct 2016
at 14:37
  • msg #301

Re: OOC2

Sorry, been offline for a couple days.  I haven't read the IC threads yet, but my vote is option 2 with the possibility of having to borrow the money from other party members through agreements between characters.
Viktoria d'Lodovka
player, 236 posts
Sun 9 Oct 2016
at 14:41
  • msg #302

Re: OOC2

In reply to Zorah (msg # 301):

So option 5 then? Is there a distinction I'm missing between the two or is Option 2 with loans possible Option 5?

Vik's vote: Option 1 (because I had to pick one and I might as well back my original idea)

Edit: quick question about the difference between Options 1 and 3 . . . is the only difference an OOC one of "what happens if the PC isn't in the game anymore"? Because I'm all for leaving your significant items behind if you leave the group (however much that skews WBL) because there's always someone who can use a +1 brass knife
This message was last edited by the player at 14:46, Sun 09 Oct 2016.
DM
GM, 811 posts
Sun 9 Oct 2016
at 14:52
  • msg #303

Re: OOC2

*Evil Grin* Skewing WBL is not an issue for me.  I am happy to reduce the loot you find next time out, to bring it back into balance. :)
Zorah
player, 244 posts
I talk to the trees, but
they never listen to me.
Sun 9 Oct 2016
at 15:05
  • msg #304

Re: OOC2

Maybe Vik.  I'll be honest, I haven't been on for a couple days and skimmed over the majority of the conversation.  As a character Zorah wants balance and whatever is the most fair in her mind.  As a player I'm fine with whatever the majority wants.
This message was last edited by the player at 15:07, Sun 09 Oct 2016.
Viktoria d'Lodovka
player, 237 posts
Sun 9 Oct 2016
at 15:06
  • msg #305

Re: OOC2

In reply to Zorah (msg # 304):

Well both ideas were Percy's I believe so your post works either way
Aris'ta
player, 412 posts
Brilliantly choreographed
Excellently executed
Sun 9 Oct 2016
at 17:31
  • msg #306

Re: OOC2

Aris'ta never expects anything (yet, personality is likely to change) But she would also go with option 1.

You want fairness, but I don't think such things in the real of life would be fair. The best for the job would likely get the best of the lot.

As a strategist, I would want whomever will put the item to best use to get said item, even if that only leaves me with 1 cp. That will eventually come back to me and I'll obtain something I want.

I think if you go into other options you are going to get too complicated and adding a ton of math into the mix is not my idea of fun in terms of Roleplaying, but that is just my opinion. As I said, I would rather who needs the item, get the item and just recall that if you get a +2 item now, when the next one comes up, you are not likely to get it.

Anyways, I'm not there, but as stated, that is my reasoning for option 1.
Rook Sanderson
player, 246 posts
Old Deadeye's Boy
Sun 9 Oct 2016
at 21:09
  • msg #307

Re: OOC2

I've always wanted to be a communist. I'll vote for option 3.
Prudence
NPC, 34 posts
Always Twisted
Never Tainted
Sun 9 Oct 2016
at 21:14
  • msg #308

Re: OOC2

I'm not entirely sure how to take that.
DM
GM, 813 posts
Sun 9 Oct 2016
at 21:25
  • msg #309

Re: OOC2

I am not sure that is Communist - there is no intent to share with everyone.  Sounds more like Corporate Capitalism to me, where you are all shareholders of the organisation that owns it all   :)
Cyrus Ondari
Player, 440 posts
Human Fighter
Sword and Shield
Sun 9 Oct 2016
at 22:58
  • msg #310

Re: OOC2

Option 1 is what Cyrus meant and what I will vote for. Though option 3 is the next closest and would be fine with him as well.

Does anyone else think it is silly to have things valued at half what we would have to pay for them? I get that it makes crafting a thing but so strange and unnecessarily complicated.
Valoria der lin Lebeda
Player, 171 posts
Mon 10 Oct 2016
at 05:24
  • msg #311

Re: OOC2

Valoria would also vote for option 1.

Option 1, four votes(Aris'ta, Vik, Valoria and Cyrus).

Option 2, one vote(Zorah).

Option 3, one vote(Rook).

Also, great and mighty GM, did Valoria's detect magic discover anything new on the items from gourp one(Any info on the ring, etc)? :)
This message was last edited by the player at 05:29, Mon 10 Oct 2016.
DM
GM, 814 posts
Mon 10 Oct 2016
at 07:33
  • msg #312

Re: OOC2

Valoria -  I hadn't quite forgotten your spell.  Val cannot detect an magic on the items carried in and displayed by Rook.
Bai Kao
Player, 191 posts
Quiet and lost in thought
Mon 10 Oct 2016
at 12:42
  • msg #313

Re: OOC2

I've been away from my computer since Friday, so I'll get to reading the IC threads now. I toss my vote in for option 1.
DM
GM, 815 posts
Mon 10 Oct 2016
at 12:45
  • msg #314

Re: OOC2

I hope it was a good weekend.  Take your time, there is a lot of reading there.  It all got a lot busier than I was anticipating ....
Andalon de Lebeda
player, 261 posts
Cleric of Abadar
Mon 10 Oct 2016
at 12:54
  • msg #315

Re: OOC2

Someone asked earlier what is the difference between options 1 and 3. They are the same in terms of who gets the good items to use (i.e. items go to whoever is best to use them). The difference is just about who owns those items.

In option 1 those items are owned by that character and he/she would be entitled to sell them later if that suited their own best interests.

In option 3 those items are still owned by the whole group unless the character actually buys them.

The paperwork / record keeping would be similar in both options as even in option 1 someone will want to keep tabs on who got what and take that into account the next time items are distributed. If we choose option 1 I expect there will be conversations along the lines of, "you got the +1 sword last time; if you want this +2 sword we just found you should give that old +1 sword to someone else, because that's in the best interests of the group as a whole."

If we are calling option 3 'corporate capitalism' instead of 'communism' then that makes Andalon a bit more comfortable with that idea (in character). Andalon votes for option 3.
Percy Arndell
player, 167 posts
Gentleman and Poet
"Oh. Hello."
Mon 10 Oct 2016
at 13:21
  • msg #316

Re: OOC2

While he prefers other options, Percy will keep his opinion to himself and vote for the option that the majority of his comrades in arms favour.

So another vote for option 1.  :>


Cyrus:
Does anyone else think it is silly to have things valued at half what we would have to pay for them?

Not really ... have to think of it as market value - a sword you want to sell is only worth what a merchant will pay for it, which is half the cost you could buy it at.  Not surprising really, with those nicks on the blade, those scratches on the hilt, and the bent metalwork around the cross-guard ... unless you want to buy it, and then it's good strong steel that's forged to last, beautifully balanced and with one careful previous owner who only took it out on Sundays ...  ;>
Cyrus Ondari
Player, 441 posts
Human Fighter
Sword and Shield
Mon 10 Oct 2016
at 13:29
  • msg #317

Re: OOC2

Right I guess a shop owner has to account for overhead and there is no craigslist or ebay to list your items online. I get it but it makes discussions like this complicated... until we have NPC cohorts with major crafting skills that is :)
Viktoria d'Lodovka
player, 238 posts
Mon 10 Oct 2016
at 13:30
  • msg #318

Re: OOC2

Yes but this is your chance to be heard!

Only throw a vote option 1s way if you're cool with that option
Percy Arndell
player, 169 posts
Gentleman and Poet
"Oh. Hello."
Mon 10 Oct 2016
at 13:33
  • msg #319

Re: OOC2

Percy is voting for a quiet life !  <grins>
Viktoria d'Lodovka
player, 239 posts
Mon 10 Oct 2016
at 13:42
  • msg #320

Re: OOC2

I hear you!

So if Pipre keeps her voting the same, option 1 has six votes out of ten people

Of the people who didn't vote option 1, (Abdalon, Rook, Zorah and possibly Pipre), is Option 1 acceptable enough to move forward here? I know Abdalon and Percy like to tweak and perfect these methods?
DM
GM, 816 posts
Mon 10 Oct 2016
at 14:22
  • msg #321

Re: OOC2

We will wait a little longer  :)
Andalon de Lebeda
player, 262 posts
Cleric of Abadar
Mon 10 Oct 2016
at 14:28
  • msg #322

Re: OOC2

Yes, I can live with option 1, although you are quite right about wanting to tweak it. I expect I will be one of those that keeps tabs on what is distributed to who and yes, I expect I will offer suggestions on what could be handed back for someone else to have in exchange for a better item in future. To be honest, though, I hope people will make that sort of offer without needing to be prompted.  :o)
Aris'ta
player, 418 posts
Brilliantly choreographed
Excellently executed
Mon 10 Oct 2016
at 14:28
  • msg #323

Re: OOC2

Agreed.
Cyrus Ondari
Player, 442 posts
Human Fighter
Sword and Shield
Mon 10 Oct 2016
at 14:31
  • msg #324

Re: OOC2

Agreed here too!
Viktoria d'Lodovka
player, 240 posts
Mon 10 Oct 2016
at 14:32
  • msg #325

Re: OOC2

In reply to Andalon de Lebeda (msg # 322):

System's probably going to work just fine without someone taking it upon themselves to police it. Considering the setting, we're not likely to simply sell items we no longer need (the hassle of selling in the wilderness, we'd have to broker merchant stuff) so as long as well all agree ahead of time to put items where they are needed, it works for treasure and for distribution both.

Edit: but sure, in character Andalon's likely the best person to be the traditional quartermaster for now, as a cleric of the merchant god.
This message was last edited by the player at 14:35, Mon 10 Oct 2016.
Bai Kao
Player, 194 posts
Quiet and lost in thought
Mon 10 Oct 2016
at 14:35
  • msg #326

Re: OOC2

I don't know, we're slowly building up a supply train of NPCs who can take care of the selling of goods off screen. We just send them off to the nearest large city and have them take care of that while the PCs attend to more important matters.
DM
GM, 817 posts
Mon 10 Oct 2016
at 14:36
  • msg #327

Re: OOC2

In a level or two you will start building a town, with (i suspect) a merchant trading dock.  You might not be in  absolute wilderness for too long :)
Bai Kao
Player, 195 posts
Quiet and lost in thought
Mon 10 Oct 2016
at 14:37
  • msg #328

Re: OOC2

Oh and I was just reminded that Bai had pocketed that ring we found, I'll edit her last post in the main area, but she's going to toss it in the pile with everything else.
DM
GM, 818 posts
Mon 10 Oct 2016
at 14:40
  • msg #329

Re: OOC2

In which case -  it is a Ring of Protection +1
Viktoria d'Lodovka
player, 241 posts
Mon 10 Oct 2016
at 14:41
  • msg #330

Re: OOC2

In reply to Bai Kao (msg # 326):

Still would be pretty hard to sell larger items quickly. You CAN, as you say putting it off with some trusted npc servants, but hopefully we all prosper off the backs of each other in this regard

Which reminds me, can anyone make use of mundane shortswords? I got my eye on some nice upgrades

Edit before I even post: turns out Pathfinder's settlement rules are a bit more forgiving and even the smallest settlement could buy a couple masterwork weapons off you, so I'm wrong on my first point!
Zorah
player, 245 posts
I talk to the trees, but
they never listen to me.
Mon 10 Oct 2016
at 14:43
  • msg #331

Re: OOC2

Zorah is fine with option 1.
Viktoria d'Lodovka
player, 242 posts
Mon 10 Oct 2016
at 14:45
  • msg #332

Re: OOC2

Completely unasked for and likely unwanted, I've totaled up the goods and coins in the two group's treasure piles to get an idea of each person's share. Modified of course, when we sell on any unwanted or unneeded equipment, but likely a lot of the stuff we have here will make a good upgrade for everyone.

Edit: don't know if I should in fact post my findings . . . DM might get mad at me :P
This message was last edited by the player at 14:46, Mon 10 Oct 2016.
DM
GM, 819 posts
Mon 10 Oct 2016
at 14:47
  • msg #333

Re: OOC2

Post quicker than I can cope with ...


And another one while I wrote this one.  Vik feel free to post here.  i will adjust values if I don't like them  :P
Viktoria d'Lodovka
player, 243 posts
Mon 10 Oct 2016
at 14:53
  • msg #334

Re: OOC2

In reply to DM (msg # 333):

Shares of goods and coin calculated at 176gp evenly each. Adjustments to come I'm sure!

Items
leather armour +1 (worn by Percy but not claimed?)
master-work Rapier (Percy)
belt with pockets
sling, 20 sling bullets,
set of thief's tools
trap mechanism (including needle) partially complete
A small clay pot with a wooden stopper (potion of Cure Moderate Wounds),
Spell Book (claimed by Valoria): L0 detect magic, All Cantrips except Evocation and Transmutation, L1 Silent Image, Obscuring Mist, Disguise Self, Colour Spray, Detect Secret Doors, L2 hypnotic pattern, magic mouth (Valoria)
A halfhelm
a glaive
Glow stick (purple glow - magical) (carried by Percy but not claimed?)
quill and ink (Valoria)
Bear Traps x10
Small Bear Traps x10
Tent
Backpack (spare clothes, twine, rope, flint and steel, and trail rations)
Mw Handaxe (Rook)
Mw Skinner's Knife (Zorah/Lex)
Darkwood Longbow  (DM: Darkwood is automatically MW, Ari)
Mw Studded Leather Armour
Explorer's Outfit
Mw Shortsword x2
Shoulder Bag (Mw Thief's Tools, a flask of oil, two small torches, a tinder box)
Ring of Protection +1 (Bai)
Mw Light Crossbow
Mw Leather Armor
Leather Armor
Utility Belt (Thief's Tools)
Daggers x7
Sickle
Light Mace
Heavy Mace
Shortsword
Handaxe x2
Battleaxe
Scimitar

Goods
twelve small matching gems (aquamarine, value 80gp each)
a cloak, a robe and a brocade gown (value 50gp) (Valoria)
a box containing a wig and a vial of perfume (value 40gp)
a fine dagger in a scabbard on a silk belt (value 80gp)
A box containing a bracelet and matching necklace (silver and amber value 80gp) (Valoria)
Four books 'Zuddiger's Picnic', 'Treatise on Forgotten Heroes', 'Betty's Home Recipes' and 'The Taldan Expansion'. (no value known)
silver mirror (5 gp based on Small steel mirror)
Animal Skins x6 (2 gp each) (Zorah)
Cloak (mundane?)
Platinum Clasp (160gp)

Coins
8gp
Belt Pouch x4 (containg a total of 85gp)
three full bags and one half full bag containing:
100sp
100sp
100gp
60pp
This message was last edited by the player at 17:57, Mon 10 Oct 2016.
Andalon de Lebeda
player, 265 posts
Cleric of Abadar
Mon 10 Oct 2016
at 15:50
  • msg #335

Re: OOC2

Mr DM sir, can we please have a new thread to keep track of that list of treasure and who wants/gets which items? Rather than clutter up this OOC thread and not be able to find it easily again in future?
Viktoria d'Lodovka
player, 245 posts
Mon 10 Oct 2016
at 16:02
  • msg #336

Re: OOC2

Hope no one minds, I'm just getting my scene I wanted to play out out of the way with Andalon?

Andy, hope you don't mind.
Rook Sanderson
player, 247 posts
Old Deadeye's Boy
Mon 10 Oct 2016
at 17:24
  • msg #337

Re: OOC2

Just a note, the 8 gp was actual currency and not a value of the gems. I didn't do as good a job as Ant.
Viktoria d'Lodovka
player, 246 posts
Mon 10 Oct 2016
at 17:25
  • msg #338

Re: OOC2

Ah, so what's the value of the aquamarines?
Cyrus Ondari
Player, 443 posts
Human Fighter
Sword and Shield
Mon 10 Oct 2016
at 17:27
  • msg #339

Re: OOC2

In reply to Rook Sanderson (msg # 337):

You both did an excellent job!
Rook Sanderson
player, 248 posts
Old Deadeye's Boy
Mon 10 Oct 2016
at 17:28
  • msg #340

Re: OOC2

My assumption would be the same as the other six your group found, 80 gp.
Viktoria d'Lodovka
player, 247 posts
Mon 10 Oct 2016
at 17:31
  • msg #341

Re: OOC2

If so, each person's adjusted share is 220gp.

The mirror assumption was correct mister DM?
DM
GM, 821 posts
Mon 10 Oct 2016
at 18:15
  • msg #342

Re: OOC2

correct
Cyrus Ondari
Player, 446 posts
Human Fighter
Sword and Shield
Mon 10 Oct 2016
at 22:46
  • msg #343

Re: OOC2

It was all I could do to not say "I have to see a man about a horse."
Pipre
player, 369 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Tue 11 Oct 2016
at 06:16
  • msg #344

Re: OOC2

Sorry, Bai. I had a busy three day weekend and didn't have time to parse all the different threads. I'm getting caught up but Pipre will have accompanied you.
Cyrus Ondari
Player, 448 posts
Human Fighter
Sword and Shield
Tue 11 Oct 2016
at 10:07
  • msg #345

Re: OOC2

Oh no Ferdinand is the Golarion Donald Trump. Let's Make Restov Great Again!
DM
GM, 822 posts
Tue 11 Oct 2016
at 10:25
  • msg #346

Re: OOC2

*grin* But work out who he is working for ....
Cyrus Ondari
Player, 449 posts
Human Fighter
Sword and Shield
Tue 11 Oct 2016
at 11:24
  • msg #347

Re: OOC2

Jaw dropped open when I googled that one. I am assuming that is common knowledge especially for Cyrus, right?
DM
GM, 823 posts
Tue 11 Oct 2016
at 12:04
  • msg #348

Re: OOC2

He certainly assumed you understand the connection.

And there was a more direct reference in Henry's introduction.  But that thread was going so fast, we all missed stuff in there  :)
Cyrus Ondari
Player, 450 posts
Human Fighter
Sword and Shield
Tue 11 Oct 2016
at 12:18
  • msg #349

Re: OOC2

No, I caught the Swordlord mention but didn't realize it was a true Aldori :) Also that he adventured with an Aldori and has an oath to one takes it up a level! My bad for not looking up who was the First Swordlord of Restov...

Noted. Will post accordingly then!
This message was last edited by the player at 12:30, Tue 11 Oct 2016.
DM
GM, 824 posts
Tue 11 Oct 2016
at 12:33
  • msg #350

Re: OOC2

*grins*
DM
GM, 827 posts
Tue 11 Oct 2016
at 17:02
  • msg #351

Re: OOC2

A bit of warning folks.  I am just entering a busy Social time.  Next weekend, I expect to be camping half way up a Welsh mountain.  The following weekend, I am DMing a weekend long dungeon that is my wife's birthday party - and will need to prep for that beforehand as well.

You will have a couple of RL weeks to chat amongst yourselves and sort loot before you head off on your next adventures.
Pipre
player, 372 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Tue 11 Oct 2016
at 20:51
  • msg #352

Re: OOC2

Like, are you describing her birthday party as a dungeon or literally running a dungeon? Because that's my kinda birthday party.
Pipre
player, 373 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Tue 11 Oct 2016
at 21:06
  • msg #353

Re: OOC2

I would like to claim the MW thieves' tools and identify the glow stick. Unless we're quite sure that its only function is to glow purple. After Pipre gets some sleep and assuming we aren't leaving the next day she can prepare an extract of identify.

Does any of the armor look cool?
This message was last edited by the player at 21:06, Tue 11 Oct 2016.
DM
GM, 828 posts
Tue 11 Oct 2016
at 21:22
  • msg #354

Re: OOC2

Aris'ta - I run a Pathfinder session with people we have enjoyed playing with over the years.  Ian, my son, comes down for the weekend. As do  Cris and Swampy - Ian and I have played D&D like games with them for years (on an occasional basis).  Greg, (from or last group) lives locally.  Leighton (from a game group ago) lives in London  and comes down for the weekend. And, of course, there is Ari, my wife.

People arrive Friday evening -  sort out character sheets etc.  Then we play until Sunday lunchtime :)  We normally get about 20 hours gaming in over the weekend.   This will be the seventh year in succession - and we are into a campaign!  I have games planned until 2020 for the same set of players and their characters.

Pipre -  The Purple glow stick has been checked out and it doesn't appear to do anything more that cast about the same amount of light as a candle.  I am afraid all the armour looks very 'normal' - although some of it is nicely made.
Pipre
player, 374 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Tue 11 Oct 2016
at 21:46
  • msg #355

Re: OOC2

lol, I asked both of those questions.

The weekend-long gaming sounds pretty fun!

I'll just take the mw thieves' tools and my share of gooooold then.
Pipre
player, 375 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Tue 11 Oct 2016
at 21:48
  • msg #356

Re: OOC2

And the half-helm, why not?

It doesn't count as armor really, does it? Are we talking like a sallet or what?
DM
GM, 830 posts
Wed 12 Oct 2016
at 07:54
  • msg #357

Re: OOC2

Whoops.  Sorry.  That is what happens when I rush about just before I go to bed.  I keep telling my wife what a lucky woman she is to get a party like that, but then she just looks at me ....

You can describe the helmet as you would like  :)
Pipre
player, 376 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Wed 12 Oct 2016
at 08:22
  • msg #358

Re: OOC2

Can we talk about luxury items? Like, Luxury items should definitely be bought out of the shares, right? Talking about that 130 gp in clothes and jewelry Valoria took and didn't wind up on the second loot list.
DM
GM, 831 posts
Wed 12 Oct 2016
at 09:07
  • msg #359

Re: OOC2

Ahh.  Th second list that I published was just a rework of the things that Vik had included in the Items Section of the original list.  It was intended to make it easier to check / analyse the magic and MW items that could be of value to people.

You decided (fairly comfortably) for

1. Give the good stuff to whoever is the best person to use it (in terms of the greater good of the whole party), sell the rest and divide equally.

With (what appeared to be) generally accepted caveats of 'handing down' or recycling old gear and returning major items if the character moved on.

However, there was always going to be al element of tweaking.

There has been some discussion about minor shares for NPCs riding with you, and now there is Pipre's question about luxury items.
Pipre
player, 377 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Wed 12 Oct 2016
at 09:12
  • msg #360

Re: OOC2

Shouldn't there be a wage for npcs riding along? I would think it's up to Vik to pay Lolli, for example. Like hiring people. That should be a fairly easy issue to resolve.
Viktoria d'Lodovka
player, 251 posts
Wed 12 Oct 2016
at 11:45
  • msg #361

Re: OOC2

"luxury items" are under the Goods header with gems and such. Their value was factored into your share so yes someone is taking those as a portion of their pay

Edit: just like someone is taking the 60 platinum, and the 200 silvers

So would paying Lolli a quarter portion of my share be fair? About 55gp
This message was last edited by the player at 12:05, Wed 12 Oct 2016.
DM
GM, 832 posts
Wed 12 Oct 2016
at 12:19
  • msg #362

Re: OOC2

Someone, at one stage, suggested a smaller share of the party loot for 'Ride Along' NPCs such as Lolli.

I raised it because  I thought that might be one of the 'tweaks' for discussion.
Bai Kao
Player, 201 posts
Quiet and lost in thought
Wed 12 Oct 2016
at 13:24
  • msg #363

Re: OOC2

Out of curiosity, of the remaining PCs who was in the first wave of PCs? I think it was just Aris'ta, Bai, Percy, Rook, Vik, and Zorah. Is that right?
Cyrus Ondari
Player, 453 posts
Human Fighter
Sword and Shield
Wed 12 Oct 2016
at 13:28
  • msg #364

Re: OOC2

In reply to Bai Kao (msg # 363):

Aris'ta, Zorah, Andalon, Valoria and Cyrus traveled to Oleg's together.

I believe the original group was Bai, Percy, Rook and Vik, right?
Viktoria d'Lodovka
player, 252 posts
Wed 12 Oct 2016
at 13:36
  • msg #365

Re: OOC2

In reply to Cyrus Ondari (msg # 364):

We had a paladin named Berric I recall as well.

Also Andalon, since you've got a masterwork crossbow now, is anyone else in need of the cast-off crossbow?
This message was last edited by the player at 13:48, Wed 12 Oct 2016.
Bai Kao
Player, 202 posts
Quiet and lost in thought
Wed 12 Oct 2016
at 13:47
  • msg #366

Re: OOC2

If no one else is going to speak up Bai could use some ranged option. Other than that the only real interest she has is in those 4 books that were found.
DM
GM, 833 posts
Wed 12 Oct 2016
at 14:47
  • msg #367

Re: OOC2

For extra gear -  Oleg will exchange mundane items  at 1:1 - Rather than insisting on buying them at 50% and reselling at 100%.

NOTE:  this example is for easy maths rather than a suggestion :)

So you could get a  1x Light Crossbow (35gp) in exchange for 1x longsword (15gp) + 1x Rapier (20gp)
This message was last edited by the GM at 20:25, Wed 12 Oct 2016.
Andalon de Lebeda
player, 271 posts
Cleric of Abadar
Wed 12 Oct 2016
at 15:24
  • msg #368

Re: OOC2

I'm not sure yet how much money our shares are going to be from the latest treasure but can we have some idea what range of equipment or value of items Oleg might have in stock at the moment? For example Andalon would like to upgrade from studded leather to a heavier and more protective type of armour, whatever he can afford between scale mail and banded mail, if anything is available.

I think the original group had Pipre, Adoven, Borric and Moto Trema as well. Moto left and was killed by wolves and is now buried in our graveyard, I think Borric is now an NPC gone off on the shopping trip to Restov, but I'm not sure about Adoven.
Viktoria d'Lodovka
player, 254 posts
Wed 12 Oct 2016
at 15:28
  • msg #369

Re: OOC2

In reply to Andalon de Lebeda (msg # 368):

Share is 220gp + a tenth of sold items (stuff we don't end up redistributing or keeping at least)

Any plans for that studded leather?
Aris'ta
player, 420 posts
Brilliantly choreographed
Excellently executed
Wed 12 Oct 2016
at 15:43
  • msg #370

Re: OOC2

Bai, I can offer you my longbow if I get the Darkwood Bow or i can give it to Rook since he left his at the alter. Up to you guys.
Bai Kao
Player, 204 posts
Quiet and lost in thought
Wed 12 Oct 2016
at 15:48
  • msg #371

Re: OOC2

I appreciate it Aris'ta, but Bai can only rock simple weapons, so a longbow is as good as a club in her hands.
Viktoria d'Lodovka
player, 255 posts
Wed 12 Oct 2016
at 15:49
  • msg #372

Re: OOC2

In reply to Bai Kao (msg # 371):

The sling perhaps?

I know it's not ideal
Aris'ta
player, 421 posts
Brilliantly choreographed
Excellently executed
Wed 12 Oct 2016
at 15:50
  • msg #373

Re: OOC2

That might have been fun to watch, actually.
Bai Kao
Player, 205 posts
Quiet and lost in thought
Wed 12 Oct 2016
at 15:55
  • msg #374

Re: OOC2

It's not a big deal as she's more of an in your face fighter, I just figured if no one wanted the cast off crossbow, Bai would swoop in and grab it, assuming it's not something like a repeating or crank crossbow or whatever.
Valoria der lin Lebeda
Player, 177 posts
Wed 12 Oct 2016
at 17:20
  • msg #375

Re: OOC2

Valoria may have to unclaim the jewelry, as gold is needed. Depends on what our final share totals are.
Pipre
player, 378 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Wed 12 Oct 2016
at 17:56
  • msg #376

Re: OOC2

Pipre has been here since the beginning, y'all. She's OG
Valoria der lin Lebeda
Player, 178 posts
Wed 12 Oct 2016
at 20:20
  • msg #377

Re: OOC2

I think Valoria is going to drop the jewelry. Keeping the jewelry would put her in the gp hole. She will keep the gown for sure. :)
DM
GM, 834 posts
Wed 12 Oct 2016
at 20:42
  • msg #378

Re: OOC2


I think the original groups were ....

First group out:  Borric, Vik, Moto, Bai, Rook, Rikka, Pipre, Percy, Adoven, Tib

Second group out:  Cyrus, Andalon, Aris'ta, Zorah …  Valoria


Rikka and Tib are at Oleg's doing day-to-day stuff.  Tib and Big Job have been  doing local patrols and bringing in game.  Rikka has been keeping an eye on the new folks (or ex-bandits if you will).  Borric and Adoven have taken the wagon to Restov trading and are expected back in  a few days.

For the sake of keeping things simple -  Oleg has one of each type of Light Armour and one of each type of Simple Weapon for sale at the moment.
Viktoria d'Lodovka
player, 256 posts
Wed 12 Oct 2016
at 20:50
  • msg #379

Re: OOC2

Vik wouldn't mind a nice bit of wearable wealth (amber bracelet and necklace), but is Valoria also giving up the cloak, robe and gown ensemble?

Also I suppose others among you might like that necklace as well?
Cyrus Ondari
Player, 455 posts
Human Fighter
Sword and Shield
Wed 12 Oct 2016
at 21:09
  • msg #380

Re: OOC2

In reply to DM (msg # 378):

But no breastplate's right?
Valoria der lin Lebeda
Player, 180 posts
Thu 13 Oct 2016
at 02:59
  • msg #381

Re: OOC2

Vik, if you want Valoria will give up the cloak and robe. However, Valoria does need the brocade gown as it is needed for her wedding dress.

Also, I love the “Swoar” you made for us GM. Cyrus, you should embrace the Swoar. Lol. Put that on a shield and your enemies will run in fear. :)
Pipre
player, 380 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Thu 13 Oct 2016
at 08:50
  • msg #382

Re: OOC2

drawing I've been working on of Pipre. Fair warning, there's some booty in this picture:

http://i.imgur.com/jceMoYG.png
Viktoria d'Lodovka
player, 257 posts
Thu 13 Oct 2016
at 10:00
  • msg #383

Re: OOC2

In reply to Valoria der lin Lebeda (msg # 381):

I don't want I just thought clarification was in order.

Pipre, very nice but she'll catch cold!
Andalon de Lebeda
player, 272 posts
Cleric of Abadar
Thu 13 Oct 2016
at 12:59
  • msg #384

Re: OOC2

For NPC wages, I think it would be quite fair for the whole group to fund that cost, one way or another. I previously suggested a one-tenth share for a camp assistant (which is what I would say Lolli was on the previous adventure), a quarter share for an armed guard (maybe that's what Lolli becomes when Vik gives her some armour and weapons) and a half share for a squire (or a character's henchman who is a couple of levels lower than the main characters in the party; we aren't up to that stage yet).

Basically, I would expect their presence will allow the party to handle tougher encounters and earn more treasure for everyone, so it is not fair to expect one character to pay their wages without somehow recouping that from the overall treasure haul.
Lolli
NPC, 15 posts
Thu 13 Oct 2016
at 13:12
  • msg #385

Re: OOC2

DM says he's got it covered
DM
GM, 836 posts
Thu 13 Oct 2016
at 13:28
  • msg #386

Re: OOC2

DM has it covered in this particular circumstance :)

Henry will fund Lolli's basic living costs back at base.  You guys include her in your living environment  while she is with you.  That covers basic costs / living expenses.  Lolli will happily accept a bit of the mundane 'loot' as payment.  She will probably have made more money than any of the other ex-bandits in the last week.  *grin*

You might want to consider the longer term implications though.  As Andalon says, Lolli is acting as a Camp Site Assistant / Horse Holder and hasn't yet had to face any great danger alone :)

Lolli is currently a very low level NPC (L1)  and she will want  better remuneration as she increases in  level.

It might be good to think about that now.

One thought - While Vik runs lolli - Lolli has pretty much been a party resource.  Which makes  her a 'party problem'.

In the cases or Squires, Cohorts or Personal Henchmen - you might want to consider them primarily a personal responsibility - in the same way that Animal Companions and Familiars are :)
Andalon de Lebeda
player, 273 posts
Cleric of Abadar
Thu 13 Oct 2016
at 14:28
  • msg #387

Re: OOC2

OK. I only mentioned it because the question was asked back at msg #362.

Andalon doesn't have any henchmen, armed guards or camp assistants, so he's not particularly motivated to act as their advocate at this stage. Of course, if they actually decided to ask the local priest of Abadar to intercede on their behalf, that might change his perspective somewhat.  ;o)
Cyrus Ondari
Player, 458 posts
Human Fighter
Sword and Shield
Thu 13 Oct 2016
at 14:53
  • msg #388

Re: OOC2

I think we should handle these individually. I'm sure Cyrus will want a squire of some sort before too long, but part of having a squire is taking care of that squire, right? Though it makes the party stronger to have it, the squire is ultimately my responsibility.

Man, the way I am approaching this must make is sound like I really must hate money...

Similarly, I don't think the group should cover feed for everyone's horses or other animal companions.

If we as a group decide we want Lolli to tend to our camp, then we should determine the fee we will pay her. Her fee would obviously go up the more responsibility she had. I'm happy to chip in for her fee for the duties we agree too. We can't go back and re-write history so we can do our best moving forward.
DM
GM, 837 posts
Thu 13 Oct 2016
at 14:57
  • msg #389

Re: OOC2

Just remeber, a lot of stuff (such as food, feed etc) is covered by Cost of living -  which currently Henry handles - but at the lowest of levels.  As you progress you will build sytrongholds, estates etc -  and your standard of living will go up.  The same is true for some NPCs. And (to some extent) for people in your entourage.

Which reminds me I have written some extra rules I haven't posted ....
Viktoria d'Lodovka
player, 258 posts
Thu 13 Oct 2016
at 15:12
  • msg #390

Re: OOC2

Whatever shortfall occurs with Lilly's pay, she's my attendant so I'll cover.

Does Oleg have Martial weapons in stock or just simple?
DM
GM, 838 posts
Thu 13 Oct 2016
at 15:26
  • msg #391

Re: OOC2

Just Light Armour and Simple weapons - plus a couple of short swords and a couple of short bows (left over from an earlier set of bandit loot)
Viktoria d'Lodovka
player, 260 posts
Thu 13 Oct 2016
at 16:53
  • msg #392

Re: OOC2

In reply to DM (msg # 391):

Alright well then I'll have to keep my eyes open, unless orders can be put in?

Does Oleg keep items such as tools and the like for sale?
DM
GM, 839 posts
Thu 13 Oct 2016
at 18:10
  • msg #393

Re: OOC2

Things can certainly be ordered :)

Oleg keeps a supply of basic tools  (I seem to recall there was talk of a shovel at some point) but nothing masterwork or that might be considered specialist.

Things are going really fast -  In game terms you haven't yet been in this wilderness for  more than a couple of weeks - and you guys are stirring stuff up fast :)  The first supply run is due back in a few days time  :)
Pipre
player, 382 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 14 Oct 2016
at 06:01
  • msg #394

Re: OOC2

So I polished up that picture some more. I doubt I'll go back and do much else to it at this point:

http://i.imgur.com/gEKSGQe.png
DM
GM, 841 posts
Fri 14 Oct 2016
at 13:51
  • msg #395

Re: OOC2

Looks Good, Pipre.
Andalon de Lebeda
player, 274 posts
Cleric of Abadar
Fri 14 Oct 2016
at 14:28
  • msg #396

Re: OOC2

She'll definitely catch a cold. Then again, I reckon she'll catch just about anything she wants to!  ;o)
Lolli
NPC, 16 posts
Fri 14 Oct 2016
at 14:36
  • msg #397

Re: OOC2

In reply to Andalon de Lebeda (msg # 396):

Maybe her butt has cold resist 5?
Zorah
player, 247 posts
I talk to the trees, but
they never listen to me.
Fri 14 Oct 2016
at 18:32
  • msg #398

Re: OOC2

I want to apologize for my absence.  I'm not sure if anyone is waiting on a response from me anywhere as I haven't read the threads yet.  It's been an overwhelming week at work and I've had sick kids and wife at home.  I will read the threads this weekend, hopefully today and respond to anyone who may have tried to interact with Zorah or David.
Lex
NPC, 60 posts
Fri 14 Oct 2016
at 19:01
  • msg #399

Re: OOC2

I just said Hi to Zorah today! Life happens!
Pipre
player, 383 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 14 Oct 2016
at 20:10
  • msg #400

Re: OOC2

endure elements is on my formula list for extracts I can make.
Aris'ta
player, 422 posts
Brilliantly choreographed
Excellently executed
Sat 15 Oct 2016
at 16:26
  • msg #401

Re: OOC2

I want in on naming the horse. It seems like fun.

TrueStrike
BoarHammer
Piercer
Warhammer


I have others... ;)
Cyrus Ondari
Player, 467 posts
Human Fighter
Sword and Shield
Sat 15 Oct 2016
at 16:27
  • msg #402

Re: OOC2

Your names won't be considered unless you come be social :)
Aris'ta
player, 423 posts
Brilliantly choreographed
Excellently executed
Sat 15 Oct 2016
at 16:29
  • msg #403

Re: OOC2

As my brother was in for the weekend, I was setting myself away so as not to hold anyone up you brat :p and you knew that.
Valoria der lin Lebeda
Player, 183 posts
Sat 15 Oct 2016
at 16:46
  • msg #404

Re: OOC2

I think "BoarHammer" is a good one.
Cyrus Ondari
Player, 468 posts
Human Fighter
Sword and Shield
Sat 15 Oct 2016
at 18:23
  • msg #405

Re: OOC2

Boarhammer does have a nice ring to it. And of course I was just giving you a hard time!!!
David Hart
NPC, 30 posts
"Double or nothing?"
ex-bandit armorer
Sat 15 Oct 2016
at 20:07
  • msg #406

Re: OOC2

What?!  Ole Hoofer wasn't considered.  David is highly offended.
Viktoria d'Lodovka
player, 264 posts
Sat 15 Oct 2016
at 20:15
  • msg #407

Re: OOC2

Boarhammer is likely the best
DM
GM, 854 posts
Wed 19 Oct 2016
at 13:25
  • msg #408

Re: OOC2

Please feel free to participate in the Dinner around the Fire thread while you finish off any other business around camp.

I won't be starting any new threads until after the weekend.
DM
GM, 855 posts
Wed 19 Oct 2016
at 14:57
  • msg #409

Re: OOC2

What?  The DM edit players posts, in the hope that other players haven't seen them?  No.  Never .....
Cyrus Ondari
Player, 475 posts
Human Fighter
Sword and Shield
Wed 19 Oct 2016
at 17:53
  • msg #410

Re: OOC2

In reply to DM (msg # 409):

I feel like I missed something?
DM
GM, 856 posts
Wed 19 Oct 2016
at 18:10
  • msg #411

Re: OOC2

Good.  :)
Viktoria d'Lodovka
player, 266 posts
Thu 20 Oct 2016
at 12:53
  • msg #412

Re: OOC2

So yes, Cyrus can borrow Boarhammer for his ride around.
Pipre
player, 384 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Thu 20 Oct 2016
at 18:57
  • msg #413

Re: OOC2

this loot thing is ridiculous:

so, out of just good will I agree that we should give the gear to the people that benefit most from it and, in turn, benefit the team most. But everyone is too nice and 10 people can't agree on anything so really I think we should calculate everything as if we are selling it, split the loot, and let people buy gear at the half-price instead of us selling it.

Just so it doesn't take two weeks to figure out loot.
Viktoria d'Lodovka
player, 267 posts
Thu 20 Oct 2016
at 19:36
  • msg #414

Re: OOC2

The time for that decision was a while ago Pipre
Pipre
player, 385 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Thu 20 Oct 2016
at 19:48
  • msg #415

Re: OOC2

but we still don't have loot done.
Pipre
player, 386 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Thu 20 Oct 2016
at 19:50
  • msg #416

Re: OOC2

If there is a majority who want to use this method, chime in. If there isn't then I'll drop it.
Viktoria d'Lodovka
player, 268 posts
Thu 20 Oct 2016
at 19:55
  • msg #417

Re: OOC2

It's not slowing the game any, is it?
Cyrus Ondari
Player, 477 posts
Human Fighter
Sword and Shield
Thu 20 Oct 2016
at 21:15
  • msg #418

Re: OOC2

I think we're basically done and my guess is most of the gear is not exciting so its less of a priority. We can do two things that might help next time:
1. Create a time limit (real life/game time) and if nothing is claimed by the time 1 week of real life or we move to a new task, then it will be sold and divided as gold.
2. Appoint someone or two someones to make a recommended division of gear that could then be responded to either in private messages or the loot thread for all to see, whichever that player prefers.

Does that ease  your concern Pipre?
Pipre
player, 387 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Thu 20 Oct 2016
at 21:24
  • msg #419

Re: OOC2

Like I said, if the majority is against it, fine, I'm tired of negotiating. Just putting it up to a vote.

This way will be fast and fair. It just requires that the dm put the sell prices down, add them up, divide by number of player characters.

Then we buy out what we want, ezpz.

Edit: the main benefit is that we get our shares up front so we can weigh the gold against the equipment.
This message was last edited by the player at 21:25, Thu 20 Oct 2016.
Cyrus Ondari
Player, 478 posts
Human Fighter
Sword and Shield
Fri 21 Oct 2016
at 02:55
  • msg #420

Re: OOC2

The problem is that the gold total doesn't finalize until all the gear is claimed and then the leftovers sold. We aren't necessarily divvying based on equal shares. If there were thousands of gold worth of alchemy gear, we would give it all to you. Or an awesome set of well fitted magical studded leather :p, or both. We would be foolish to sell some of that much more "expensive to buy" stuff so that we could all have equal shares. We just have to trust that it will all work out to about "evens" by the time all is said and done. So by all means claim any of the useful gear you'd like.

Luxury items are another story and that was spelled out earlier so I am not going to rehash it.
Aris'ta
player, 424 posts
Brilliantly choreographed
Excellently executed
Fri 21 Oct 2016
at 03:03
  • msg #421

Re: OOC2

I thought this was already settled. Whatever is left, divide and sell. This is becoming a bigger deal then it needs to be.
Cyrus Ondari
Player, 479 posts
Human Fighter
Sword and Shield
Fri 21 Oct 2016
at 03:04
  • msg #422

Re: OOC2

Everyone has claimed all they want, right? If not, do so now and then let's be done with it. And we already voted, right?
Pipre
player, 388 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 21 Oct 2016
at 03:20
  • msg #423

Re: OOC2

I'm just annoyed at how long it's taking. Seems unreasonable just to get a share.

I'm also wondering what the likelihood is of there ever being enough loot for everyone.
DM
GM, 859 posts
Fri 21 Oct 2016
at 06:25
  • msg #424

Re: OOC2

There was a group discussion and decision -  which will stand (for the time being at least)

There are a number of reasons things have gone particularly slowly this time.

  • The first time always takes longer as people get used to using it and, in part we we were (and still are with this discussion) refining the system.  The  original vote had a choice of  basic systems, with an agreement to amend and add caveats as we went through. For example there was a discussion alongside.
  • I have been not been around as much as I normally have.  What with busy times at work and weekends away, I have had less chance  to 'manage things' than I normally do and time pressure was off.  During that time at least one other player has been seriously down on posting (for good reason) as well.  The game was in a 'slow' mode and I had told you that we weren't setting off on the next adventure until some time after this weekend.  (Today's job is to finish converting an AD&D1 module to Pathfinder  before the guys get here and go and buy a new printer because ours gave up  yesterday evening)
  • There were no 'bidding rules'.  People were hanging back, being polite, putting in tentative expressions of interest and there was no time scale.  People only posted positive 'wants' but didn't tell us when if they didn't want any of the gear (until Zorah's recent comment) 


I will stop there - I could probably think of more, but it is first thing in the morning and I have a busy day ahead of me.  But here are a couple of tweaks / modifications that will make things run a bit more smoothly.

  1. In future we will put a time limit  (probably seven RL days) on 'Want' posts and ask everyone to make a post in the Loot thread concerning what they are interested in.  Characters can add caveats in their post, such as I think it is best with XXXX, but if they don't take it, then I would like it.

  2. If two people ask for the same thing:  1) priority should be given to a members of the party that found that item - 2) Party opinion (ie Andalon, while you do look pretty in that dress we think Percy should have it) - 3) a dice off if the party does not express an opinion.

Viktoria d'Lodovka
player, 269 posts
Fri 21 Oct 2016
at 09:50
  • msg #425

Re: OOC2

In reply to Pipre (msg # 423):

Well we've already figured out everyone's getting 220gp share of coins and goods. I don't know how often that's been said. Take a look at the goods and coins and claim some stuff not taken

The only additional moneys being determined are what items are being sold.
Pipre
player, 389 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 21 Oct 2016
at 09:55
  • msg #426

Re: OOC2

Alrighty, well, I'd like the ring of protection.
Viktoria d'Lodovka
player, 270 posts
Fri 21 Oct 2016
at 10:13
  • msg #427

Re: OOC2

Already went to Valoria

Edit: can't help but notice you never posted in the loot division thread
This message was last edited by the player at 10:20, Fri 21 Oct 2016.
DM
GM, 860 posts
Fri 21 Oct 2016
at 10:48
  • msg #428

Re: OOC2

There is, however, a +1 suit of leather armour that you could wear,  which has the same AC upgrade as the ring would give you.
Pipre
player, 390 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 21 Oct 2016
at 11:09
  • msg #429

Re: OOC2

I already bought armor. Like I said, I'd like the ring.

edit: looks like Valoria asked for the ring in PM, so I didn't really know it was being considered until you assigned it and you said that the group who found it should have first go when an item is disputed, right?
This message was last edited by the player at 11:12, Fri 21 Oct 2016.
Cyrus Ondari
Player, 480 posts
Human Fighter
Sword and Shield
Fri 21 Oct 2016
at 11:13
  • msg #430

Re: OOC2

At this level the ring should go to a player who's class prevents wearing armor. Like I said earlier, I would like the ring as well. I think Bai and Valoria have the right of first refusal so to speak and then I think your claim would be considered.

Is there a reason you are suddenly frustrated (that's how I am reading this exchange) and making a claim for something that had already been decided?
DM
GM, 861 posts
Fri 21 Oct 2016
at 12:30
  • msg #431

Re: OOC2

The Loot Division System as it is stands.

Note that my latest tweaks have been introduced for the next round of Loot distribution and probably need a tweak themselves (swap 3.1 & 3.2) to be in line with the original decision.




Give the good stuff to whoever is the best person to use it (in terms of the greater good of the whole party), sell the rest and divide equally.

With (what appeared to be) generally accepted caveats of 'handing down' or recycling old gear and returning major items if the character moved on.

Tweaks

  1. Travelling NPCs would be looked after by their Parent PC although they can probably get hand-me-downs and some ‘party benefit’ minor gear.  (Player Discussion)

  2. In future we will put a time limit  (probably seven RL days) on 'Want' posts and ask everyone to make a post in the Loot thread concerning what they are interested in.  Characters can add caveats in their post, such as I think it is best with XXXX, but if they don't take it, then I would like it.  (DM Suggestion)

  3. If two people ask for the same thing:
     - 1) priority should be given to a members of the party that found that item -
     - 2) Party opinion (ie Andalon, while you do look pretty in that dress we think Percy should have it) -
     - 3) a dice off if the party does not express an opinion.  (Dm Suggestion)

Rook Sanderson
player, 249 posts
Old Deadeye's Boy
Fri 21 Oct 2016
at 13:25
  • msg #432

Re: OOC2

DM:
Andalon, while you do look pretty in that dress we think Percy should have it


Percy always looks better in a dress. He's got class.
DM
GM, 862 posts
Fri 21 Oct 2016
at 13:40
  • msg #433

Re: OOC2

Guys - This is probably my last post for a couple of days.  In a few hours I have people turning up to play in my wife's All Weekend Birthday Dungeon.  I am most of the way through converting an AD&D1 module for PF, I still need to cook a stew and have to collect some people from the station as they arrive.

If I am lucky, you will have finalised the treasure distribution by yourselves when I get back.

That said, be polite!  I want to find all my players still here when I get back!
Rook Sanderson
player, 250 posts
Old Deadeye's Boy
Fri 21 Oct 2016
at 13:42
  • msg #434

Re: OOC2

Have fun and stay safe! Good luck with the printer, don't forget about drivers.
Cyrus Ondari
Player, 481 posts
Human Fighter
Sword and Shield
Fri 21 Oct 2016
at 14:24
  • msg #435

Re: OOC2

Have a blast!
Andalon de Lebeda
player, 282 posts
Cleric of Abadar
Fri 21 Oct 2016
at 14:31
  • msg #436

Re: OOC2

Sheesh! Enough about the dress, already! Now I wish I never mentioned the damn thing, no matter how good it looks.  ;o)

I think it would be fair to say there weren't many bidders for the loot because there were quite a few things that no one wanted. No one is going to get very much benefit from the magical and masterwork leather armours, so just sell them.

Besides, most stuff we want to buy will have to come from Restov. We still have to wait a couple of days for Adoven and Borric to get back before we can load then up with loot and a shopping list to send them back to Restov again. By the time they get back we will probably be able to afford even better equipment than they fetch back from Restov. Actually, that's a pretty good reason for making best use of whatever we find here in the first place, don't you think?

Is anyone having second thoughts about magical and masterwork leather?  ;o)
Pipre
player, 392 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 21 Oct 2016
at 19:18
  • msg #437

Re: OOC2

I get attacked a lot, armor is sorted but it still doesn't get me up very high. Neither of the armors will provide an -armor- boost. I have to get close with my bombs and they draw a lot of attention. I spend significant resources on self-healing.

Wizards have mage armor, I do not.
Pipre
player, 393 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Fri 21 Oct 2016
at 20:17
  • msg #438

Re: OOC2

And if you want to know what's really bothering me it's that I'm having awful flashbacks to my long gone days of raiding in vanilla warcraft where I raided like it was my job and got nothing to show for it.
Valoria der lin Lebeda
Player, 187 posts
Fri 21 Oct 2016
at 20:21
  • msg #439

Re: OOC2

It was suggested that Valoria or Zorah take the ring. She waited to see if Zorah wanted it, if not Valoria would take it. That said, if Pipre wants it Valoria will give no debate and hand it over.

Pipre, the ring is yours now...keep it secret, keep it safe. : P
Rook Sanderson
player, 251 posts
Old Deadeye's Boy
Fri 21 Oct 2016
at 23:38
  • msg #440

Re: OOC2

In reply to Valoria der lin Lebeda (msg # 439):

Valoria's going to get the most important ring of all soon enough!
Pipre
player, 394 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Sat 22 Oct 2016
at 04:09
  • msg #441

Re: OOC2

Sorry about my little tantrum, I'm bad about that and I don't even have the same excuse as Pipre, she being a teenager. I'm pretty ashamed and have to admit it wasn't really about the ring so uh.

I mean, I will take it though, I really could use it with how often I've been targeted and how I often I jump out and scream at people to give up and join civilized life.  :p
Andalon de Lebeda
player, 284 posts
Cleric of Abadar
Sat 22 Oct 2016
at 09:49
  • msg #442

Re: OOC2

The difficulty with us having been split into two groups for two separate adventures is that not all players will have read through both of those adventure threads. There are more than 500 posts in both threads, which is quite a lot of reading. So some players (me included) didn't have much of an idea how close to the action Pipre the alchemist might get, or what type of defensive spells Zorah uses in combat, for example. When we make suggestions about where the loot could best be distributed to, we might not have the full picture. Sorry about that. Everyone needs to speak up for themselves if there is something in the loot that they would like, otherwise the group as a whole will either give it to someone else or just sell it. Don't be shy about asking for stuff. That's why I wanted a separate thread where we can keep track of the loot and who wants it and who ends up getting it, instead of that info getting lost in the OOC thread. Hmm, that didn't quite go according to plan, did it?  ;o)
Percy Arndell
player, 177 posts
Gentleman and Poet
"Oh. Hello."
Sat 22 Oct 2016
at 14:17
  • msg #443

Re: OOC2

Didn't read a single thread for the other group ... Percy doesn't know it so I don't want to ... unless it comes up in a conversation where Percy is present (and seeing as how he's been fast asleep by the fire, he wouldn't have had much opportunity).

Sorry other group - I'm sure as a player I'd really enjoy reading your posts (some of the comments in OOC really have me intrigued), but that PC/Char knowledge thing is just a rule I have.  :>

Rook:
Percy always looks better in a dress. He's got class.

In my defence, it was an emergency, nobody got hurt, and the lady in question did get the dress back.  As per Andalon's wishes, we'll say no more about it.

Valoria:
keep it secret, keep it safe

ROFL !  :>

Oh yes, I'd have put in a bid for the +1 ring of protection too - who wouldn't ?  But I recognised a) I've already got 2 bids (MW Rapier, MW studded leather), and b) my char is not the most suitable.  Yup, rule has to be 'speak up, don't be shy, but be realistic'.  And yes, 7 day time limit on that is a very good idea.  He/she who hesitates is lost.
Cyrus Ondari
Player, 482 posts
Human Fighter
Sword and Shield
Sat 22 Oct 2016
at 19:20
  • msg #444

Re: OOC2

I still think Piper should take the +1 Leather for now. We can sell it when she gets the studded leather but that may be after the next excursion. I appreciate your realization and apology. I am fine with you having both the leather armor and the ring if you are often in the midst of melee.

On another note, the cliques thing is funny but not real right? Cyrus is obviously busy with Valoria but he is happy to befriend everyone!
Pipre
player, 395 posts
Human Alchemist
AC 14; HP 19/19; 4/7 Bmbs
Sat 22 Oct 2016
at 19:42
  • msg #445

Re: OOC2

It's a visible trend that we should be bucking. I work weekends and am on my phone for now but we need to do more mingling. You picked to announce the marriage when group 1 is exhausted, for example. We did a full day and night march with a big fight we didn't get to rest after.
Cyrus Ondari
Player, 483 posts
Human Fighter
Sword and Shield
Sat 22 Oct 2016
at 20:47
  • msg #446

Re: OOC2

That definitely wasn't intentional
Aris'ta
player, 426 posts
Brilliantly choreographed
Excellently executed
Sat 22 Oct 2016
at 20:58
  • msg #447

Re: OOC2

Whether intentional or not, there is a divide.
Cyrus Ondari
Player, 484 posts
Human Fighter
Sword and Shield
Sat 22 Oct 2016
at 21:00
  • msg #448

Re: OOC2

Hmmm. I meant the announcement when you were all tired. That was me forgetting. And I am sorry. I see there is a divide. I just don't want there to be
Valoria der lin Lebeda
Player, 188 posts
Sat 22 Oct 2016
at 21:21
  • msg #449

Re: OOC2

Second, to say that Cyrus and Valoria purposely excluded group 1 from the marriage announce is absurd. If your character was not there, that was the choice of the player in question. Do not lay blame on me for your characters actions. Your choice to sell or no sell. It's your call.

Third, we come from a caste system(and we need to get in that mind set). This is not the 21st or 20th century. This is a medieval fantasy world with a caste system of nobility. So people who have a connection with said group will have stuff in common(nobility, banditry, religion, etc).

https://www.youtube.com/watch?v=GUnFoB2-Cvk
Viktoria d'Lodovka
player, 271 posts
Sat 22 Oct 2016
at 21:29
  • msg #450

Re: OOC2

Okay well then let's remedy that. You want an in to the group 2 clique? Vik is on tap for scenes with anyone who wants one then.

I do agree with Val as a player though
Valoria der lin Lebeda
Player, 189 posts
Sat 22 Oct 2016
at 22:11
  • msg #451

Re: OOC2

I will second that. Val will also be on tap for scenes with anyone who wants one.

I also think class is playing a role in the cliques thing , but character personality is playing a bigger role. If someone(not saying names) wants to play a billy badass/ antisocial PC with a giant chip on the shoulder kind of character, that's fine. Just know that could affect how other characters view you.

If that is the character you want to play, that's awesome. I wish you all the luck in the world. However, don't be shocked when people start forming cliques that match personality and class traits.

Also, if you sell for me, I will sell for you.
This message was last edited by the player at 22:13, Sat 22 Oct 2016.
Zorah
player, 253 posts
I talk to the trees, but
they never listen to me.
Sat 22 Oct 2016
at 22:21
  • msg #452

Re: OOC2

So many group hugs are needed!  Ant-lion, we need to make some kind of hug and charge after-the-fact arrangement here.  You need to work out the financial details on that.  I'll take care of the hugs part.
Aris'ta
player, 427 posts
Brilliantly choreographed
Excellently executed
Sat 22 Oct 2016
at 22:33
  • msg #453

Re: OOC2

Just to point out, I wasnt complaining about the wedding announcement or the divide. Merely seconding that it was there so calm down.
Rook Sanderson
player, 252 posts
Old Deadeye's Boy
Sat 22 Oct 2016
at 22:58
  • msg #454

Re: OOC2

Rook's sleeping. All that feminine energy has drained him.

He'd wake up for a hug from Zorah, though. She gives good ones, he knows from experience.
Aris'ta
player, 428 posts
Brilliantly choreographed
Excellently executed
Sat 22 Oct 2016
at 23:13
  • msg #455

Re: OOC2

Very nice, Rook. ;)

I also stated that I made Aris more anti-social at the moment as I was busy and didn't want to hold anyone up. You can use my name all you want, Aris isn't so much as Anti-social as she is socially inept. It was a flaw I chose and one I wanted to experience overcoming, since I happen to be that way in real life.

I will certainly roleplay with anyone and look forward to it as well. I just haven't had the time to make Aris'ta more available. But now that she is clean and rested, she might feel more inclined to communication.
DM
GM, 863 posts
Sun 23 Oct 2016
at 12:41
  • msg #456

Re: OOC2

Ok. I am sort of back, although there won't be any sort of serious post until tomorrow.  There  will be movement  between the groups.  Aris'ta has already said she is going to the Orcy Ring fight, so there will be some cross over there, and there will be more cross over soon - so some of the clique concepats will be addressed fairly soon.

I should have picked up on the partt tireness / announcement issues.  I knew  it was planned but missed the implications as well.

Rook , don't get to used to Zorah  hugs :)
Percy Arndell
player, 178 posts
Gentleman and Poet
"Oh. Hello."
Sun 23 Oct 2016
at 12:52
  • msg #457

Re: OOC2

But ... but ... Aris'ta is a (half) Drow !! <stereotypes> <pigeonholes> <grrrins>

I thought Group 1 and Group 2 picks were originally made on the basis of posting speed ?  But either way, I a) was surprised and b) thought it was funny when someone pointed out the class divide.  :>

That said, there's definitely RP opportunity for mixing and matching, but it's also fun not to have to worry about the resultant frictions.  Not to mention that group 2 in particular got on pretty well together (two of our number so well that they've decided to get married) and we have definitely got that loyalty thing going, which makes it that much harder to break up the team.

Percy might be a noble by blood, but he's also a thief ... and a merchant moreover, so very much used to talking to people from all walks of life.  He fell asleep by the fire because in game terms we'd had a hard week and a long ride on the last day, and he's naturally adverse to exercise anyway, so that was certainly a shock to the system.  In RL terms ... player got real busy.  So that meshed well !  ;>
Zorah
player, 254 posts
I talk to the trees, but
they never listen to me.
Sun 23 Oct 2016
at 13:29
  • msg #458

Re: OOC2

Percy Arndell:
I a) was surprised and b) thought it was funny when someone pointed out the class divide.  :>


As long as Zorah isn't put in math class.
Cyrus Ondari
Player, 485 posts
Human Fighter
Sword and Shield
Sun 23 Oct 2016
at 13:32
  • msg #459

Re: OOC2

In reply to Zorah (msg # 458):

Haha!
Aris'ta
player, 433 posts
Brilliantly choreographed
Excellently executed
Mon 24 Oct 2016
at 03:49
  • msg #460

Re: OOC2

-.- What about PE? Can we skip that one too?
DM
GM, 864 posts
Mon 24 Oct 2016
at 07:35
  • msg #461

Re: OOC2

We can do skipping in PE this week, if that helps?
Aris'ta
player, 434 posts
Brilliantly choreographed
Excellently executed
Mon 24 Oct 2016
at 14:00
  • msg #462

Re: OOC2

Bless your heart!
Cyrus Ondari
Player, 487 posts
Human Fighter
Sword and Shield
Mon 24 Oct 2016
at 18:25
  • msg #463

Re: OOC2

Cyrus isn't ignoring everyone's congratulations/presence at the fire, his player is just recovering from a very long weekend and trying to catch up.
Viktoria d'Lodovka
player, 275 posts
Mon 24 Oct 2016
at 18:59
  • msg #464

Re: OOC2

Are we good to start leveling?
DM
GM, 871 posts
Mon 24 Oct 2016
at 19:01
  • msg #465

Re: OOC2

Nope.  Levelling if after then next job :)
Rook Sanderson
player, 254 posts
Old Deadeye's Boy
Tue 25 Oct 2016
at 01:54
  • msg #466

Re: OOC2

Aris'ta:
Bless your heart!

Oh, snap!
Aris'ta
player, 437 posts
Brilliantly choreographed
Excellently executed
Tue 25 Oct 2016
at 03:30
  • msg #467

Re: OOC2

Vik, I love you, and hope I can find good answers to your questions once the drunk gets to bed. *snickers*
Prudence
NPC, 35 posts
Always Twisted
Never Tainted
Wed 26 Oct 2016
at 16:36
  • msg #468

Re: OOC2

Sorry for the absence. Pru will show herself this evening. Ive just been. Busy :)
DM
GM, 875 posts
Wed 26 Oct 2016
at 21:52
  • msg #469

Re: OOC2

Folks, work has been horrendous this week - and I don't want to make important posts while I am stressed and angry. I will get things moving shortly.
Viktoria d'Lodovka
player, 279 posts
Wed 26 Oct 2016
at 21:54
  • msg #470

Re: OOC2

Game's going fine far as I can see.

Take the time you need
DM
GM, 878 posts
Fri 28 Oct 2016
at 12:23
  • msg #471

Re: OOC2

With a clearer head, I realised that I actually didn't have to post much to get things started again.

Day 9 threads for the new groups are open.  You might want to get yourselves organised in them and get ready for the go.

Bai and the Fey group - you can either have Rikka as a horse holder -  ie she will set up camp at the edge of the forest and wait for you.  Or she can accompany you and I will send Zach as Horse holder.  You have two routes to the Fey -   you could ride round to the bandit camp and follow the river.  Or you could just try an navigate straight there from the closest edge of the woods.

Cyrus and the Ring group -  you might want to think about your individual combat roles and  the approaches that you might want to take.


Bro Bart offered up healing on Day 8 (in the Oleg's trading Post thread) and will repeat the offer.  Anyone who is injured can access sufficient healing to get them back to full (if you want it)
DM
GM, 879 posts
Fri 28 Oct 2016
at 12:24
  • msg #472

Re: OOC2

Note:  That doesn't stop anyone finishing scenes in any of the other threads.
DM
GM, 881 posts
Sat 29 Oct 2016
at 07:57
  • msg #473

Re: OOC2

I am off to re-enact a smuggling event now -  back late tomorrow.
Rook Sanderson
player, 256 posts
Old Deadeye's Boy
Sun 30 Oct 2016
at 03:14
  • msg #474

Re: OOC2

I apologize for my silence. I started a new job and it's been more strenuous than I anticipated. I will endeavor to post tomorrow!
DM
GM, 882 posts
Mon 31 Oct 2016
at 09:06
  • msg #475

Re: OOC2

I hope the new job goes well for you :)

I am starting to get properly organised again after the last few weeks.  The Threads have been renamed (very slightly) to add a bit more clarity and I have changed their 'Group Setting' so you can each have your own map.  G2 - Orcy Ring now has a battle planning map (courtesy of Andalon) to help you envisage your plans.

I will get all the threads properly updated today.
DM
GM, 884 posts
Mon 31 Oct 2016
at 17:44
  • msg #476

Re: OOC2

OK.  I think I have responded to everyone and moved everything on.  If I missed something you said, or were interested in -  then say here or PM me  :)
Cyrus Ondari
Player, 492 posts
Human Fighter
Sword and Shield
Wed 2 Nov 2016
at 02:31
  • msg #477

Re: OOC2

Sorry all, finishing up work just now(10:30 PM) for the second day in a row. I will read the Orcy ring posts and see if there's something for Cyrus to say!
Cyrus Ondari
Player, 494 posts
Human Fighter
Sword and Shield
Wed 2 Nov 2016
at 18:06
  • msg #478

Re: OOC2

Rook, Cyrus is quite capable with a bow as well :) He was the second person you were referring to, right?
Rook Sanderson
player, 259 posts
Old Deadeye's Boy
Wed 2 Nov 2016
at 19:32
  • msg #479

Re: OOC2

In reply to Cyrus Ondari (msg # 478):

No sir, just himself and Aris'ta. He wasn't with the first group on their travels.
Valoria der lin Lebeda
Player, 196 posts
Thu 3 Nov 2016
at 06:22
  • msg #480

Re: OOC2

Valoria is a good shot...with magic missile.
DM
GM, 889 posts
Sat 5 Nov 2016
at 11:10
  • msg #481

Re: OOC2

I have just been doing a brief character sheet check - Mainly to ensure that I am more or less on track for keeping Loot in  line with WBL.  (and you will be pleased to know that there has been enough loot around to just about keep the party in the right range so far).  And, of course, there is liable to be a bit more after the current threads.

That said, you won't have reached  the appropriate wbl for L3 when you get there -  but that is because I am letting you go up a bit early in terms of  XP and point in the adventure.  That is selfish, it means I don't have to be quite so careful not to one-shot you.  *Evil DM Grin*.  However, it will all work out (on a party basis) by the time you hit L4.

However, I would ask you to check your character sheets to make sure that items that are magical, masterwork, or made from a special material are recorded properly on your character sheets - because I think there are a couple of you who haven't done that yet -  which means your combat numbers will be lower than they should be.  And you certainly wouldn't want that .....


That said, those of you who survive, will be going up a level soon ....
Pipre
player, 407 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Sun 6 Nov 2016
at 23:44
  • msg #482

Re: OOC2

I've been wondering about xp and leveling rate and such. Obviously I don't know what the suggested rate is but it seems like it would be designed for one party doing everything? Is that how it is being calculated or are we going at half because we only, individually, accomplish half the content?
DM
GM, 892 posts
Mon 7 Nov 2016
at 09:57
  • msg #483

Re: OOC2

We are currently  in AP31: Stolen Land (the first of six Kingmaker booklets) Which you start at L1 and you should go to L4 just before the end of the booklet.  The next booklet AP32: Rivers Run Red is designed to start at  with Characters just into L4.

Kingmaker is a bit strange inits XP allocation, and most DMs (I read the Paizo boards) decided to  advance their players, all at the same time according to where they are in the scenario, rather than how many XP they each gather.  I am doing that in this game -  so level up points are (sort of) fixed according to the scenario.

You are right that the scenarios are intended  for 1 group of 4 PCs, however, I have added content - the Orcy Ring is not a part of the Kingmaker AP but comes from another module that I particularly like.  In part, that was added to give us another seed area for a stronghold, as well as an extra low level adventuring area.

TBH, I am advancing you a bit more quickly than I should be at the moment :)  L1 and L2 characters are very easy to kill off by mistake - and I feel that I have less flexibility to control scenarios on RPoL than I do when I am GMing tabletop games.  Because of that, I decided to advance you as far as  L3 earlier in the module than I would normally do.  It means you will go up a level before you hit WBL, and that you will stay at L4 for a bit longer than normal -  as I start to bring things back into sync.

In effect, you will finish up going up about twice as fast as the the writers intended for a tabletop group.  Probably a bit faster than that, because I have been skipping on  some of the more tedious exploration rules  (they give a feel for the terrain -  but they are repetitive) as well.

Characters will go up to L3 AFTER  this current round of adventures (earlier than you should in XP ansd Scenario Position term) but then will stay there for a bit longer than normal.
Pipre
player, 410 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Mon 7 Nov 2016
at 20:26
  • msg #484

Re: OOC2

Viktoria d'Lodovka
player, 282 posts
Mon 7 Nov 2016
at 20:27
  • msg #485

Re: OOC2

Why wouldn't it be? The only in game effect is that it lets you fly and it has a duration
Bai Kao
Player, 233 posts
Quiet and lost in thought
Mon 7 Nov 2016
at 20:28
  • msg #486

Re: OOC2

Because you'd burn your legs off...


Pipre
player, 411 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Mon 7 Nov 2016
at 20:30
  • msg #487

Re: OOC2

lol
Pipre
player, 412 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Mon 7 Nov 2016
at 20:31
  • msg #488

Re: OOC2

growing wings is super weird re: physics as well, it makes about as much sense. I would have to have like a 30 foot wingspan or something to fly

edit: 6.7 meters/21.9 ft. and also they would be too heavy to function
This message was last edited by the player at 20:32, Mon 07 Nov 2016.
Bai Kao
Player, 234 posts
Quiet and lost in thought
Mon 7 Nov 2016
at 20:36
  • msg #489

Re: OOC2

I mean you did start that statement by saying growing wings, I think everything after that can be hand waved as silly magic nonsense.
DM
GM, 895 posts
Mon 7 Nov 2016
at 21:26
  • msg #490

Re: OOC2

Aris'ta
player, 442 posts
Brilliantly choreographed
Excellently executed
Fri 11 Nov 2016
at 06:16
  • msg #491

Re: OOC2

Apologies for the absence, life has become crazy busy. Should be posting shortly.
Rook Sanderson
player, 261 posts
Old Deadeye's Boy
Sun 13 Nov 2016
at 21:03
  • msg #492

Re: OOC2

Sorry for the continued absence. Pops lost his job and so I've been taking as many hours as the new place will give me. I'll try to be more productive soon. Feel free to use Rook as best needed.
DM
GM, 901 posts
Sun 13 Nov 2016
at 21:30
  • msg #493

Re: OOC2

Guys - real life is more important than any game.  Even mine!

TBH, I had Rook and Aris'ta scoped out as the archery section anyway :)
Viktoria d'Lodovka
player, 286 posts
Mon 14 Nov 2016
at 15:15
  • msg #494

Re: OOC2

With exam period coming up within a month, we're looking at me getting busy.

Hopefully my posting won't suffer needlessly or extensively
Cyrus Ondari
Player, 501 posts
Human Fighter
Sword and Shield
Wed 16 Nov 2016
at 12:45
  • msg #495

Re: OOC2

Cyrus is getting antsy. He will go along with whatever the plan is but is ready to go...

Cyrus' player has been really busy at work so it hasn't been too hard to sit out the planning but I am ready to attack now!!!
DM
GM, 910 posts
Sat 19 Nov 2016
at 08:37
  • msg #496

Re: OOC2

Guys if you have been having difficulty connecting recently

Jase on Community Forum:
Hardware fault.  Luckily we've got redundancy, but trying to recover from the fault caused massive resource overload.
I've come up with a work-around that has reduced load by about 30-fold, so hopefully that will tie us over until the recovery completes.
Sorry for the interruption.  I'll be contacting the provider regarding this failure.

Aris'ta
player, 445 posts
Brilliantly choreographed
Excellently executed
Tue 22 Nov 2016
at 06:00
  • msg #497

Re: OOC2

I am back! Just as an FYI
DM
GM, 912 posts
Tue 22 Nov 2016
at 07:51
  • msg #498

Re: OOC2

Yay!  Glad to hear it :)
Viktoria d'Lodovka
player, 290 posts
Fri 25 Nov 2016
at 16:35
  • msg #499

Re: OOC2

Just to check, is there something I've forgotten to do in Orcy Ring?
DM
GM, 914 posts
Fri 25 Nov 2016
at 17:18
  • msg #500

Re: OOC2

No - we are waiting on the scouts.  I am getting very close to moving it on, regardless.
Cyrus Ondari
Player, 504 posts
Human Fighter
Sword and Shield
Fri 25 Nov 2016
at 19:01
  • msg #501

Re: OOC2

I was wondering the same thing!
Valoria der lin Lebeda
Player, 200 posts
Fri 25 Nov 2016
at 20:21
  • msg #502

Re: OOC2

I am still here by the way...just in case anyone was wondering...
DM
GM, 916 posts
Fri 25 Nov 2016
at 20:42
  • msg #503

Re: OOC2

It hasn't helped that I have been feeling a bit poorly this week -  I needed to take a couple of days off work, and I haven't been thinking all that well. But I'll get the threads updated now  :)
Cyrus Ondari
Player, 505 posts
Human Fighter
Sword and Shield
Fri 25 Nov 2016
at 21:36
  • msg #504

Re: OOC2

Is it flashing frantically or is it just two flashes? Need to know of we are supposed to run or approach quietly...
DM
GM, 919 posts
Fri 25 Nov 2016
at 21:41
  • msg #505

Re: OOC2

It is not frantic flashing.  :)
Aris'ta
player, 447 posts
Brilliantly choreographed
Excellently executed
Sat 26 Nov 2016
at 07:57
  • msg #506

Re: OOC2

I was waiting on feedback from the other two, though I know Rook has been busy working.
DM
GM, 921 posts
Sat 26 Nov 2016
at 08:07
  • msg #507

Re: OOC2

These things happen when there are small groups, and it is busy times, and everyone gets times when they can't get into RPoL for a while.  In this case, we have just had a couple of those times stack up.

Actually, most of the games I am in seem to be on a bit of a post slow ATM - so it might be me, or just the season :)
Aris'ta
player, 448 posts
Brilliantly choreographed
Excellently executed
Sat 26 Nov 2016
at 08:15
  • msg #508

Re: OOC2

I will happily let you roll for me in the future. That was excellent.
DM
GM, 922 posts
Sat 26 Nov 2016
at 09:00
  • msg #509

Re: OOC2

In reply to Aris'ta (msg # 508):

and it was a genuine dice roller roll as well.  No fudging on my behalf  :)  If you hadn't made it you would have been climbing that cliff .....
Aris'ta
player, 449 posts
Brilliantly choreographed
Excellently executed
Sat 26 Nov 2016
at 18:55
  • msg #510

Re: OOC2

*waves a flag* Yay.
Percy Arndell
player, 194 posts
Gentleman and Poet
"Oh. Hello."
Sun 27 Nov 2016
at 05:44
  • msg #511

Re: OOC2

Finally made it back !  Yes, another victim of RL this week ... many things happened at the same time.  So lashings of apologies ... and just off to see what sort of trouble we're in now.  :>
Aris'ta
player, 450 posts
Brilliantly choreographed
Excellently executed
Sun 27 Nov 2016
at 06:42
  • msg #512

Re: OOC2

I have been sorely lacking here as of late so you will get no lashings from me my dear friend.
Zorah
player, 273 posts
I talk to the trees, but
they never listen to me.
Sun 27 Nov 2016
at 16:51
  • msg #513

Re: OOC2

Similar story here, just got back in town after leaving Tuesday evening.  I had all intentions of checking in every day or two, but that never happened.
DM
GM, 929 posts
Thu 1 Dec 2016
at 11:03
  • msg #514

Re: OOC2

Some of you may have noticed that I have added a new "Brevoy Politics" post to the Regional Information thread.  So far I have added an basic overview and a brief 'biography' of some of the Noble Houses.  Over the next few weeks, I will be adding more general information about the main political players Brevoy. However, there will be other groups who are not so well known, that you might decide to research independently :)

This is in preparation for the  next phase of the game when you start building your strongholds.  I thought you might like to have some idea of who is offering you money and what they might expect in return :)
Cyrus Ondari
Player, 509 posts
Human Fighter
Sword and Shield
Sat 3 Dec 2016
at 18:53
  • msg #515

Re: OOC2

Crawling in chainmail...
DM
GM, 937 posts
Sat 3 Dec 2016
at 20:08
  • msg #516

Re: OOC2

Think of all those pretty patterns embossed on your knees    :P
Pipre
player, 421 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Sun 4 Dec 2016
at 10:20
  • msg #517

Re: OOC2

dirty
Zorah
player, 277 posts
I talk to the trees, but
they never listen to me.
Wed 7 Dec 2016
at 23:54
  • msg #518

Re: OOC2

First time I've been on in about a week.  Thank you to the others in my group for keeping the conversation going.  Work has been nuts.
Aris'ta
player, 452 posts
Brilliantly choreographed
Excellently executed
Thu 8 Dec 2016
at 05:55
  • msg #519

Re: OOC2

Same here Zorah, you have my sympathies.
Cyrus Ondari
Player, 512 posts
Human Fighter
Sword and Shield
Thu 8 Dec 2016
at 12:50
  • msg #520

Re: OOC2

@Percy Cyrus was nodding to the opening that Aris'ta found not the barricaded one.
Percy Arndell
player, 201 posts
Gentleman and Poet
"Oh. Hello."
Thu 8 Dec 2016
at 13:50
  • msg #521

Re: OOC2

Ah ... I noted that Aris'ta had found a concealed door, but since she didn't actually mention it I erred on the side of player knowledge not character knowledge.  :>
Aris'ta
player, 454 posts
Brilliantly choreographed
Excellently executed
Mon 12 Dec 2016
at 07:15
  • msg #522

Re: OOC2

Sorry! I thought GM's post inferred I had pointed it out, or would have stated, my apologies!

On the other side, spoke with Rook a few days back, he is still dealing with life but misses everyone and hopes to come back soon :(
DM
GM, 943 posts
Mon 12 Dec 2016
at 08:25
  • msg #523

Re: OOC2

Excellent -  Give Rook my best wishes next time you speak with him.
Percy Arndell
player, 204 posts
Gentleman and Poet
"Oh. Hello."
Mon 12 Dec 2016
at 12:58
  • msg #524

Re: OOC2

<grins> No apologies necessary ... most like just my interpretation being far too cautious !  ;>
Bai Kao
Player, 250 posts
Quiet and lost in thought
Tue 13 Dec 2016
at 16:12
  • msg #525

Re: OOC2

You know those times when you write up a big post and then get confused why no one has responded to it for a week or so, only to find out that you must have left the page before you actually posted it?

Yeah, I don't know about that either....
DM
GM, 945 posts
Tue 13 Dec 2016
at 16:30
  • msg #526

Re: OOC2

I do it quite regularly  :(  ....
DM
GM, 947 posts
Wed 14 Dec 2016
at 09:51
  • msg #527

Re: OOC2

After Christmas I am intending to start a third group – who will start off exploring to the west of Oleg’s.  I want this to do a number of things.

  • I want to be able to introduce a couple of new players, but in a way that keeps their characters junior to yours – but lets me ‘promote’ them when we are ready :)
  • At least one player has asked about running second characters (possibly more – but my memory for these things is …  .  The non-adventuring NPCs haven’t worked out particularly well from that perspective – although they do have potential to come more into the game later :}.  However, I want to be sure that Second Characters stay as secondary characters – I don’t want a player running two //main// characters at the same time.
  • A couple of people have spoken about the leadership feat (which is still a few levels away) but it might be fun to start watching a Cohort grow up now …
  • In a while you guys are going to be busy with building / running an empire  strongholds.  These guys can pick up some of the lower-level slack that gets left behind.


I have one potential new player, and would be pleased to consider requests from any potential new players  who you think might be interested in this style of game.  They will get priority.  I’ll fill the rest of the group with Second Characters :}  however, there may not be enough slots to go around.  Not sure how I will choose -  but  I suspect the ‘Game relevance’  will come into it somehow.

My initial thoughts are that the party should consist of a mix of L1 PC classes and L2 NPC classes that are configured for exploring (rather than specced as trader/experts).  If this works,  I will probably do the same sort of thing next year …

Thought?
Andalon de Lebeda
player, 306 posts
Cleric of Abadar
Wed 14 Dec 2016
at 14:40
  • msg #528

Re: OOC2

Sounds good. The more the merrier, if you have the time and energy to run it. Especially if the storylines of the various groups are linked. Like if we find a clue that leads the secondary group off on an adventure of their own, then they come back with info or an item that we need in our adventure, etc.

I'm not sure I would have the time and energy to run a secondary character as well at the moment, but I'm sure some players will jump at the chance.
Cyrus Ondari
Player, 517 posts
Human Fighter
Sword and Shield
Wed 14 Dec 2016
at 23:58
  • msg #529

Re: OOC2

Re: map, Percy is in front, right?
DM
GM, 949 posts
Thu 15 Dec 2016
at 14:04
  • msg #530

Re: OOC2

In reply to Cyrus Ondari (msg # 529):

Cyrus and Vic have been dismantling the wall - so you guys are at the front on the map.  However, it is easy for Percy to step between you and lead the way - this time you just need to post general actions rather than specific locations  :)  Although I will require more specific movement  when I am ready to kill you all the baddies come in sight.
Cyrus Ondari
Player, 518 posts
Human Fighter
Sword and Shield
Fri 16 Dec 2016
at 03:01
  • msg #531

Re: OOC2

It sounds like Percy is in the lead. Followed by myself and Vik, then Andalon, Valoria, Rook, and Aris'ta.
Viktoria d'Lodovka
player, 297 posts
Fri 16 Dec 2016
at 03:40
  • msg #532

Re: OOC2

Yep, that's about the size of it
DM
GM, 950 posts
Fri 16 Dec 2016
at 08:03
  • msg #533

Re: OOC2

My bad -  I missed Percy's post.  D'Oh.

It has been silly season at work with all day charity events, shed loads of engineers on site to be escorted and trying to get everything squared away for the end of the year.  Still  another four hours and I am on leave until 3 Jan.  That should give me a bit more time  ....
DM
GM, 952 posts
Fri 16 Dec 2016
at 14:44
  • msg #534

Re: OOC2

Fixed now.
Cyrus Ondari
Player, 519 posts
Human Fighter
Sword and Shield
Fri 16 Dec 2016
at 15:36
  • msg #535

Re: OOC2

Thanks DM! It would be awesome to get in a surprise round. Perhaps I should stay near the back afterall?
Percy Arndell
player, 207 posts
Gentleman and Poet
"Oh. Hello."
Sun 18 Dec 2016
at 06:09
  • msg #536

Re: OOC2

To be fair, Percy was intentionally moving quietly and keeping to the shadows - the intent was that nobody spot him !  Not even the GM ... <grrrins>
Cyrus Ondari
Player, 521 posts
Human Fighter
Sword and Shield
Sun 18 Dec 2016
at 06:13
  • msg #537

Re: OOC2

Haha!
Cyrus Ondari
Player, 524 posts
Human Fighter
Sword and Shield
Sun 18 Dec 2016
at 06:53
  • msg #538

Re: OOC2

That's almost as good as Cyrus can ever do in terms of stealth. If you want him to stay behind, to keep the element of surprise he will...
Percy Arndell
player, 209 posts
Gentleman and Poet
"Oh. Hello."
Sun 18 Dec 2016
at 14:51
  • msg #539

Re: OOC2

No, that's fine.  You're what we call 'bait' !  <grrrins>
Andalon de Lebeda
player, 307 posts
Cleric of Abadar
Mon 19 Dec 2016
at 14:47
  • msg #540

Re: OOC2

Hi all, I am travelling for the next 3 weeks and will have less internet access than usual. I will check in when I can. Feel free to NPC Andalon if you are waiting for a post from me.
Percy Arndell
player, 210 posts
Gentleman and Poet
"Oh. Hello."
Wed 21 Dec 2016
at 13:51
  • msg #541

Re: OOC2

All is forgiven, Cyrus ... thus far, looks like you're the quiet one by a fair margin !  Mind you, having said that, isn't it the quiet ones we have to worry about ?  ;>
Cyrus Ondari
Player, 525 posts
Human Fighter
Sword and Shield
Wed 21 Dec 2016
at 14:01
  • msg #542

Re: OOC2

Hahaha! Well I assumed you would roll a little better :)

Yes, you probably should worry about the fighter who can keep his chain mail quiet.
DM
GM, 954 posts
Wed 21 Dec 2016
at 14:06
  • msg #543

Re: OOC2

*nudge*  He's behind you ....
Percy Arndell
player, 211 posts
Gentleman and Poet
"Oh. Hello."
Wed 21 Dec 2016
at 14:18
  • msg #544

Re: OOC2

True, my roll was worse, but thankfully my mods are better.  Anyway, we don't have to be quiet, just quieter than them !
Pipre
player, 428 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Thu 22 Dec 2016
at 05:43
  • msg #545

Re: OOC2

Happy Holidays everyone ❤❤❤
Aris'ta
player, 456 posts
Brilliantly choreographed
Excellently executed
Thu 22 Dec 2016
at 06:13
  • msg #546

Re: OOC2

Happy Holidays to everyone as well :)

All I want for Christmas is... *whispers* :)
Santa
NPC, 25 posts
Drinks sherry and port
Likes mince pies.
Thu 22 Dec 2016
at 11:01
  • msg #547

Re: OOC2

Just sit here on my knee and I'll look to see whether you are on the nice list ...  or the naughty list!
This message was last updated by the GM at 11:01, Thu 22 Dec 2016.
Pipre
player, 429 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Thu 22 Dec 2016
at 11:07
  • msg #548

Re: OOC2

uh huh, I've heard that one before.
Aris'ta
player, 457 posts
Brilliantly choreographed
Excellently executed
Thu 22 Dec 2016
at 15:58
  • msg #549

Re: OOC2

I'm well aware of what list I belong to :P
DM
GM, 957 posts
Sun 25 Dec 2016
at 09:36
  • msg #550

Re: OOC2

I hope you are all on the nice list, got a whole bunch of pressies and have a great Christmas :)
Percy Arndell
player, 213 posts
Gentleman and Poet
"Oh. Hello."
Mon 26 Dec 2016
at 12:54
  • msg #551

Re: OOC2

You see, when a GM says that, you just know he's already planning on doing horrible things to us come the new year ! <grrrins>

Festive greetings to one and all ! :>
Viktoria d'Lodovka
player, 300 posts
Tue 27 Dec 2016
at 03:46
  • msg #552

Re: OOC2

In reply to Percy Arndell (msg # 551):

A happy national bloodletting day for all retail workers!
Aris'ta
player, 458 posts
Brilliantly choreographed
Excellently executed
Sat 31 Dec 2016
at 05:55
  • msg #553

Re: OOC2

Merry Chrismahanakwazica to everyone! O.o man am I looking forward to a new year!
Cyrus Ondari
Player, 531 posts
Human Fighter
Sword and Shield
Sun 1 Jan 2017
at 15:09
  • msg #554

Re: OOC2

Happy New Year everyone! I'm looking forward to continuing this AP in 2017!
DM
GM, 962 posts
Sun 1 Jan 2017
at 15:59
  • msg #555

Re: OOC2

Happy New Year :)  To infinity 2017 and beyond ....
Cyrus Ondari
Player, 533 posts
Human Fighter
Sword and Shield
Sun 1 Jan 2017
at 17:54
  • msg #556

Re: OOC2

Group 2, I made my countdown long in case it needs to be interrupted :)
Cyrus Ondari
Player, 534 posts
Human Fighter
Sword and Shield
Mon 2 Jan 2017
at 12:05
  • msg #557

Re: OOC2

One other idea would be for us to wait and ambush them when they return to the tunnels. Maybe even in the room with the beds?
Viktoria d'Lodovka
player, 303 posts
Wed 4 Jan 2017
at 03:35
  • msg #558

Re: OOC2

I don't mind, both sound good.
DM
GM, 964 posts
Wed 4 Jan 2017
at 08:05
  • msg #559

Re: OOC2

To be fair to you guys, I think I should point out I am getting bored  :)

My Table Top players learn to recognise the signs quite quickly.  When I feel that they are procrastinating, being indecisive or going around in  circles, I start fidgeting, looking at books, rolling dice and thinking about what could happen next.  If I start getting really bored, I start a count down.  At which point my wife normally says something like  "Oh, Shit.  he's going to do something really bad  ... "

Five ....
Cyrus Ondari
Player, 535 posts
Human Fighter
Sword and Shield
Wed 4 Jan 2017
at 08:14
  • msg #560

Re: OOC2

Me too. Oh shit. He's going to do something very bad.
Cyrus Ondari
Player, 536 posts
Human Fighter
Sword and Shield
Wed 4 Jan 2017
at 12:51
  • msg #561

Re: OOC2

Basically Group 2 is Percy and Vik and myself in terms of active players right now. Aris'ta, Andalon and Valoria have been out for varying lengths but haven't logged in since at least New Years Eve.

Vik, why don't you post an action, either accompanying Cyrus and Percy into battle or stopping Cyrus to propose the ambush idea and then we can let the DM do something fun (hopefully not catastrophic)...
Percy Arndell
player, 218 posts
Gentleman and Poet
"Oh. Hello."
Fri 6 Jan 2017
at 13:16
  • msg #562

Re: OOC2

Andalon's player has been travelling recently, but I'm sure he'd love to rush forwards with the rest of us !   Just tell him the bandits have plenty of coin ! :>
DM
GM, 965 posts
Fri 6 Jan 2017
at 13:33
  • msg #563

Re: OOC2

Oh, OK then.  I was going to have him go to the front, stride forwards fearlessly and say   "Can I just have a few words with you concerning your duty to our lord, Abadar?"

But if you want him to attack them instead, I'm cool with that  :P
Andalon de Lebeda
player, 310 posts
Cleric of Abadar
Fri 6 Jan 2017
at 15:42
  • msg #564

Re: OOC2

I was going to suggest starting to tunnel up under the watchtower to sneak up on them, but obviously no one has enough patience for that.  ;o)

Just kidding.

I will be back home on Monday and back to normal posting rate, I hope.
Lolli
NPC, 23 posts
Fri 6 Jan 2017
at 15:45
  • msg #565

Re: OOC2

For what it's worth you struck a great balance there
DM
GM, 966 posts
Fri 6 Jan 2017
at 16:21
  • msg #566

Re: OOC2

And I will get the proper game post in tomorrow  :)
Cyrus Ondari
Player, 537 posts
Human Fighter
Sword and Shield
Sat 7 Jan 2017
at 11:55
  • msg #567

Re: OOC2

That was quite the opening round!

Tactically speaking, I think the best move is for me to move diagonally next to Percy to guard his flank. Thoughts?
DM
GM, 968 posts
Sat 7 Jan 2017
at 15:53
  • msg #568

Re: OOC2

In reply to Cyrus Ondari (msg # 567):

Sneaking in the back way can give you an advantage :)

Unless Percy moves first, or Andalon suddenly falls back from the Maurauding Kressle, or Vik trips over her own feet in her haste to please Gorum.  Or maybe a summoned Wyvern will appear overhead ...  Who can tell ....
Pipre
player, 431 posts
Sat 7 Jan 2017
at 16:04
  • [deleted]
  • msg #569

Re: OOC2

This message was deleted by the player at 16:32, Sat 07 Jan 2017.
DM
GM, 969 posts
Sat 7 Jan 2017
at 16:36
  • msg #570

Re: OOC2

I promise I will nudge you towards the combat party next time.  Although it might not be Kressle.
Cyrus Ondari
Player, 538 posts
Human Fighter
Sword and Shield
Sat 7 Jan 2017
at 18:02
  • msg #571

Re: OOC2

I called for all to come with me, but I think you were worried about cliques... :)
Pipre
player, 432 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Sat 7 Jan 2017
at 18:36
  • msg #572

Re: OOC2

Well, i was worried about not sending enough people to what i assumed would be a dangerous situation rather than just a horny one.
Cyrus Ondari
Player, 539 posts
Human Fighter
Sword and Shield
Sat 7 Jan 2017
at 18:40
  • msg #573

Re: OOC2

Hahaha!
Aris'ta
player, 460 posts
Brilliantly choreographed
Excellently executed
Mon 9 Jan 2017
at 06:18
  • msg #574

Re: OOC2

Apologies (Again) for the absence. As Cyrus knows, I've been dealing with some conflicting issues within my own game that have kept me from posting, well, everywhere. I have, after much debate, decided to close my current game as it is a source of much contention and move on. As a result, I should be more available.

To all, I am sorry for my absence, I hope it hasn't worn too harshly on anyone.
Pipre
player, 435 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Mon 9 Jan 2017
at 06:29
  • msg #575

Re: OOC2

Sorry to hear that but sometimes it has to happen.
DM
GM, 971 posts
Mon 9 Jan 2017
at 08:23
  • msg #576

Re: OOC2

Sorry to hear about your game, but pleased to have you back - and I hope everything stays good for you  :)  You managed to one-shot a bandit while you were away  :P
DM
GM, 972 posts
Tue 10 Jan 2017
at 17:46
  • msg #577

Re: OOC2

two things ---

1) - First level party - Last chance for you to introduce friends to the game and get them priority consideration  In a few days, I will advertise in the games where I am a player.  If there are still places available I will go to players wanted.  I have had two players express an interest in a secondary character so I am going to give them the  go ahead (if they still want to) meaning that secondary character places are liable to be limited.

2) I have been playing around with buildings suitable for wealthy families and minor aristocrats and produced the first three links in this page - http://johnbs-games.wikidot.co...er-buildings-for-pcs   There are other buildings on page linked that were originally written for another game ignore the pricing :)  and  I am going to rework the layout and descriptions for some -  but that sort of thing will (eventually) be available to your characters as potential homes.  For those of you with a noble background -  you might have grown up in a house like these.
This message was last edited by the GM at 18:36, Tue 10 Jan 2017.
Cyrus Ondari
Player, 541 posts
Human Fighter
Sword and Shield
Fri 13 Jan 2017
at 05:17
  • msg #578

Re: OOC2

Has anyone heard from Valoria? She's been out since December 26th.
DM
GM, 973 posts
Fri 13 Jan 2017
at 09:43
  • msg #579

Re: OOC2

Nope  :(

I have sent an R-mail to both Val and Bai  (who hasn't been in since 24th) but I have started to think they may have left us.
Cyrus Ondari
Player, 543 posts
Human Fighter
Sword and Shield
Sat 14 Jan 2017
at 20:37
  • msg #580

Re: OOC2

Can Hulk-Cyrus fit if he takes a 5 foot step forward so he is really flanking the half orc or is there a wall in the way?
DM
GM, 979 posts
Sat 14 Jan 2017
at 20:54
  • msg #581

Re: OOC2

Uber-Cyrus fits into F,G/20,21 - so 5 feet forwards -  but no further  :)
Mariam doZima Wolfeater
player, 2 posts
Sat 14 Jan 2017
at 23:39
  • msg #582

Re: OOC2

Finally got my description done.
DM
GM, 984 posts
Sat 14 Jan 2017
at 23:48
  • msg #583

Re: OOC2

Yay!  Looking good, Mariam :)

Folks - it is nearly midnight here and past my bedtime.  See you tomorrow :)
DM
GM, 990 posts
Sun 15 Jan 2017
at 08:49
  • msg #584

Re: OOC2

Oooh.  Look what I found as I was surfing this morning.

https://prezi.com/daouuyfkiz0c...maker-campaign-maps/

There are a couple of very minor spoilers, but nothing we need to worry abou - after all, rumours crop up everywhere  :P
Cyrus Ondari
Player, 544 posts
Human Fighter
Sword and Shield
Sun 15 Jan 2017
at 12:32
  • msg #585

Re: OOC2

Nice. I especially like the mobile version with the app. Very nice user experience
Aris'ta
player, 462 posts
Brilliantly choreographed
Excellently executed
Tue 17 Jan 2017
at 05:02
  • msg #586

Re: OOC2

Life is against me, but I'm here! I swear... *looks around for fate*
Viktoria d'Lodovka
player, 308 posts
Tue 17 Jan 2017
at 21:38
  • msg #587

Re: OOC2

Oh my the dice roller wants me dead

How glorious
DM
GM, 993 posts
Tue 17 Jan 2017
at 21:43
  • msg #588

Re: OOC2

It did turn around in their favour that round :|    (trying not to smile)
Viktoria d'Lodovka
player, 309 posts
Tue 17 Jan 2017
at 21:46
  • msg #589

Re: OOC2

In reply to DM (msg # 588):

Vik follows Gorum, how else does one die if not exactly like this

Sometimes you do everything right and fate still deals you a bad hand

She's going to keep fighting until she's not able to.
DM
GM, 994 posts
Tue 17 Jan 2017
at 21:51
  • msg #590

Re: OOC2

Indeed  :)
Cyrus Ondari
Player, 546 posts
Human Fighter
Sword and Shield
Tue 17 Jan 2017
at 22:32
  • msg #591

Re: OOC2

Oh man, I just realized where the watch tower is... Andalon and Rook are going to have a handful keeping us alive until we can get up there and stop the magic user...
Aris'ta
player, 463 posts
Brilliantly choreographed
Excellently executed
Wed 18 Jan 2017
at 04:57
  • msg #592

Re: OOC2

Free deaths for everyone!
DM
GM, 996 posts
Wed 18 Jan 2017
at 08:18
  • msg #593

Re: OOC2

*Evil GM Grin*  I thought you guys would prefer a challenge  :)
DM
GM, 1005 posts
Wed 18 Jan 2017
at 11:14
  • msg #594

Re: OOC2

Folks - I am going away next week for a few days holiday in the Canary Islands - where I am told it is  warm and sunny.  I will only have limited internet access while I am away and won't have access to my detailed game material.

So a proper update  on Sunday - then  only quick mini-updates for a week.
Aris'ta
player, 465 posts
Brilliantly choreographed
Excellently executed
Wed 18 Jan 2017
at 17:26
  • msg #595

Re: OOC2

Leaving me hanging now that I finally have only one job and some time. I see how it is :P Have fun, boss man.
Cyrus Ondari
Player, 547 posts
Human Fighter
Sword and Shield
Thu 19 Jan 2017
at 00:37
  • msg #596

Re: OOC2

Is it sad that I am jealous of the cure light wounds that Vik received?
DM
GM, 1006 posts
Thu 19 Jan 2017
at 08:35
  • msg #597

Re: OOC2

It just means I am doing my job properly  :)
DM
GM, 1007 posts
Thu 19 Jan 2017
at 14:31
  • msg #598

Re: OOC2

people talking about the docks in New Stetven in their background got me thinking about boats and ships - which was something that I needed to do before too long anyway.

While I am sure my vessel names, speeds and descriptions aren't completely correct -  they are close enough, and differentiate between different types of boat yard.

Most of the boats and ships working around New Stetven would come from Basic Boatyards. The larger Lake of Mists and Veils would probably have Clinker built vessels.

http://johnbs-games.wikidot.co...nder-ships-and-boats
Cyrus Ondari
Player, 549 posts
Human Fighter
Sword and Shield
Sun 22 Jan 2017
at 13:48
  • msg #599

Re: OOC2

In reply to DM (msg # 594):

Enjoy your vacation! We'll miss you!
DM
GM, 1010 posts
Sun 22 Jan 2017
at 13:54
  • msg #600

Re: OOC2

Thank you. Although I have not gone yet -  just about to do your thread  :)

I am looking forward to a few days in the sun.  It has been cold here -  although Cold in the UK is probably very mild compared to some of the places you guys live.  I once remember commenting on FB that I had been for a walk on a hot day without a water bottle - and then had to assure my Texan friends that hot in the UK means 'just a bit over 70 degrees f'  :)
Cyrus Ondari
Player, 550 posts
Human Fighter
Sword and Shield
Sun 22 Jan 2017
at 13:56
  • msg #601

Re: OOC2

Haha! As my 4 year old just said, it's cold and "froggy" here on the east coast of the US. Though like you said, it's much warmer than January tends to be here.

Looking forward to the update!
DM
GM, 1011 posts
Sun 22 Jan 2017
at 14:15
  • msg #602

Re: OOC2

Actually, I am going to leave it for a bit to give Vik a chance to post.  However, I will post an update for you before I go anywhere :)
Cyrus Ondari
Player, 551 posts
Human Fighter
Sword and Shield
Sun 22 Jan 2017
at 14:46
  • msg #603

Re: OOC2

Sounds good to me!
Mariam doZima Wolfeater
player, 5 posts
Sun 22 Jan 2017
at 15:01
  • msg #604

Re: OOC2

In reply to DM (msg # 600):

I'm in Canada, pretty cold here as well.
DM
GM, 1012 posts
Sun 22 Jan 2017
at 15:28
  • msg #605

Re: OOC2

*grin* about the coldest I have seen on my car's thermometer told me it was right down as far as -2c, and I saw ice on the road once.  No snow.  As I say, fairly mild really.

And we never had any "Froggy" weather, so I can't even compete with the east coast of the US either. :)
DM
GM, 1015 posts
Sun 22 Jan 2017
at 22:05
  • msg #606

Re: OOC2

Orcy ring thread updated and new map/  But that will be the last map for a week or so :)
Percy Arndell
player, 224 posts
Gentleman and Poet
"Oh. Hello."
Mon 23 Jan 2017
at 12:33
  • msg #607

Re: OOC2

We're expecting 40 degrees centigrade by the end of the week ...

Had a hire car in New Zealand years back and saw a frightening light on the dash board.  Stopped car, frantically hunted through manual while my wife tried to find the number for the hire company ... luckily it turned out just to be an indicator warning that it was below freezing outside.   Don't seem to get that feature on cars in our part of Oz.
DM
GM, 1017 posts
Mon 23 Jan 2017
at 18:35
  • msg #608

Re: OOC2

:)   we aren't quite expecting that hot - 20c is hot enough for me
Aris'ta
player, 467 posts
Brilliantly choreographed
Excellently executed
Thu 26 Jan 2017
at 17:16
  • msg #609

Re: OOC2

Not sure if I still need to attack or not, can anyone help a confused Drow :P
Cyrus Ondari
Player, 553 posts
Human Fighter
Sword and Shield
Thu 26 Jan 2017
at 17:22
  • msg #610

Re: OOC2

I think you should try and fire an arrow at the figure on the tower. We haven't been told whether she's down yet.
Aris'ta
player, 468 posts
Brilliantly choreographed
Excellently executed
Thu 26 Jan 2017
at 17:23
  • msg #611

Re: OOC2

That is what I was thinking, but wanted confirmed. Thanks Cyrus!
Cyrus Ondari
Player, 554 posts
Human Fighter
Sword and Shield
Sat 28 Jan 2017
at 00:34
  • msg #612

Re: OOC2

Looking forward to seeing if any of these arrows end the wizard woman's life!!!
DM
GM, 1020 posts
Sun 29 Jan 2017
at 19:52
  • msg #613

Re: OOC2

OK, I am back and working through the threads slowly.  Group 3 -  sorry your intro posts aren't quite as detailed as I would have liked -  but at least you can start playing now :)
Lex
Secondary, 81 posts
Sun 29 Jan 2017
at 20:19
  • msg #614

Re: OOC2

Is that offer good for Lex too?
DM
GM, 1022 posts
Sun 29 Jan 2017
at 20:21
  • msg #615

Re: OOC2

Yes, It is good for Lex as well, although it is probably appropriate to make a comment in the 'Fire thread'asking to take up the opportunity as well.  Then I will get Henry to rubber stamp it.
Marik
player, 12 posts
Sun 29 Jan 2017
at 23:27
  • msg #616

Re: OOC2

DM, I'm not in group 3, so if there's something we're supposed to be able to see, I can't see it.
Lex
Secondary, 84 posts
Mon 30 Jan 2017
at 00:03
  • msg #617

Re: OOC2

In reply to Marik (msg # 616):

There is a thread marked G3 here:
link to a message in this game
Marik
player, 13 posts
Mon 30 Jan 2017
at 00:19
  • msg #618

Re: OOC2

In reply to Lex (msg # 617):

Yep, I don't have access to that.
Cass Mordane
player, 7 posts
Mon 30 Jan 2017
at 01:05
  • msg #619

Re: OOC2

Same here.

Cass Mordane is not in the group this thread is intended for.
Lex
Secondary, 85 posts
Mon 30 Jan 2017
at 01:06
  • msg #620

Re: OOC2

Weird. The DM must have assigned it to the wrong group. I am sure he will fix it in the morning.
DM
GM, 1024 posts
Mon 30 Jan 2017
at 10:57
  • msg #621

Re: OOC2

Sorry guys that was my bad.  You should all be alble to see the thread and map properly now.

Ironically, everyone BUT the new players had access to the group 3 thread :)
Pipre
player, 441 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Mon 30 Jan 2017
at 18:57
  • msg #622

Re: OOC2

can I just leave? like, I went to the option with, apparently, no content to substantiate being here and now I'm not even getting posts.

edit: the two other people haven't even been here in a month?
This message was last edited by the player at 18:59, Mon 30 Jan 2017.
DM
GM, 1025 posts
Mon 30 Jan 2017
at 19:22
  • msg #623

Re: OOC2

I couldn't do all three threads last night.  Sorry.

I was about to round that thread out and send you home after a vaguely remembered party -  but I can send you before the party, if you like.

Bai appears to have left, she hasn't answered an RMail I sent a while ago.  Zorah's player is back on RPoL after some hectic times and has been busy updating the game they run -   but Zorah hasn't got back here yet.
Pipre
player, 442 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Mon 30 Jan 2017
at 19:51
  • msg #624

Re: OOC2

I mean, the party is fine.

I'm just frustrated that nothing happened the whole time.
DM
GM, 1026 posts
Mon 30 Jan 2017
at 20:19
  • msg #625

Re: OOC2

I understand, I was disappointed Bai didn't see her line of questioning though -  but you took it over nicely and have all the information you need for Henry - and about the best deal you could have struck with a bunch of honest chaotics :)
Zorah
player, 282 posts
I talk to the trees, but
they never listen to me.
Tue 31 Jan 2017
at 03:48
  • msg #626

Re: OOC2

Sorry Pipre, my apologies to you, Bai, and the DM for my absence.  I had some RL matters come up.  I could/should have logged in to post as much but did not.  I'll understand if you or anyone else wants me dropped from the game, but would like to stay if possible.
Lex
Secondary, 87 posts
Tue 31 Jan 2017
at 04:11
  • msg #627

Re: OOC2

I am glad to see you return! The DM mentioned you had some real life concerns to deal with.
Pipre
player, 445 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Tue 31 Jan 2017
at 04:26
  • msg #628

Re: OOC2

don't want you dropped from the game, it's no biggidy.
Andalon de Lebeda
player, 318 posts
Cleric of Abadar
Tue 31 Jan 2017
at 13:46
  • msg #629

Re: OOC2

If it's any consolation, Pipre, I'm really curious about the details of the agreement that you girls have reached with the fey. But I'll have to wait a bit longer to find out, won't I?
Pipre
player, 446 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Tue 31 Jan 2017
at 22:06
  • msg #630

Re: OOC2

It's not that exciting!
Percy Arndell
player, 228 posts
Gentleman and Poet
"Oh. Hello."
Wed 1 Feb 2017
at 13:17
  • msg #631

Re: OOC2

Yes, but you could make it exciting, surely ?  If we live to tell the tale of this combat you can be sure there'll be at least three times the number of bandits, some of them twice our size, all of whom fought like demons.  ;>

Never let the truth get in the way of a good story !
DM
GM, 1030 posts
Wed 1 Feb 2017
at 15:27
  • msg #632

Re: OOC2

Percy Arndell:
If we live to tell the tale of this combat ...


If is a very good word for an injured man fighting an angry wizardess, all alone in a basketwork enclosure twenty feet above the ground.  :P
Cyrus Ondari
Player, 557 posts
Human Fighter
Sword and Shield
Wed 1 Feb 2017
at 15:40
  • msg #633

Re: OOC2

You had to climb up there. Uber Cyrus was going to try to push the tower over...
DM
GM, 1031 posts
Wed 1 Feb 2017
at 15:43
  • msg #634

Re: OOC2

You could still try, I hear Percy bounces nicely :)
Aris'ta
player, 473 posts
Brilliantly choreographed
Excellently executed
Fri 3 Feb 2017
at 17:34
  • msg #635

Re: OOC2

Bouncing is over-rated if you are over a certain age ;)
DM
GM, 1037 posts
Fri 3 Feb 2017
at 22:50
  • msg #636

Re: OOC2

Ohh, I don't know.  I remember a bouncy Castle at a mate's wedding  We had a lot of fun  with that after the kids went to bed.  Until we broke it ....

For those of you with a backstory that includes Restov, might be interested in this Wiki Page - http://johnbs-games.wikidot.com/stolenlands:restov
Cass Mordane
player, 11 posts
Sat 4 Feb 2017
at 00:05
  • msg #637

Re: OOC2

Awesome resource. Thanks.
DM
GM, 1038 posts
Sat 4 Feb 2017
at 07:43
  • msg #638

Re: OOC2

Thank you.  Although I can only claim a limited amount of credit.  Thge map is from ScotlandTom on Deviant Art, the numbering and about half the Key content comes from one of his colleagues.  The "making it fit this version of the game" is all down to me  :)

New Stetven is on the agenda next -  although that is much less important to the game, so won't be quite so detailed  and may take a while.
Cyrus Ondari
Player, 563 posts
Human Fighter
Sword and Shield
Sun 5 Feb 2017
at 14:19
  • msg #639

Re: OOC2

I don't like it but I think it is the growing up step that Cyrus would take having been asked to take and hold the fort. He doesn't much care for Lavina and her offspring either.
Viktoria d'Lodovka
player, 315 posts
Sun 5 Feb 2017
at 14:53
  • msg #640

Re: OOC2

Vik doesn't disagree she's just made for battle more than Justice
Cyrus Ondari
Player, 564 posts
Human Fighter
Sword and Shield
Sun 5 Feb 2017
at 19:05
  • msg #641

Re: OOC2

Guess it's time for some branding
DM
GM, 1041 posts
Sun 5 Feb 2017
at 19:07
  • msg #642

Re: OOC2

I think Henry has the only branding iron at the moment :)  Unless, of course, you have one in your pack.
Aris'ta
player, 476 posts
Brilliantly choreographed
Excellently executed
Sun 5 Feb 2017
at 19:11
  • msg #643

Re: OOC2

Darn. I left it with my other Drow.
Cyrus Ondari
Player, 565 posts
Human Fighter
Sword and Shield
Sun 5 Feb 2017
at 19:25
  • msg #644

Re: OOC2

We could always use the tip of a blade...

Did we brand all of the other bandits or just the first three?
DM
GM, 1042 posts
Sun 5 Feb 2017
at 20:19
  • msg #645

Re: OOC2

Henry has been branding people who fought against you and didn't surrender at the first opportunity.  There have been a few brought in who were taken out of combat or didn't fight.  They weren't branded.

Henry has been using a stock brand that he used to mark wooden cases of goods - It wasn't intended for people or animals -   but all of the bandits have the same brand.
Valoria der lin Lebeda
player, 208 posts
Sun 5 Feb 2017
at 21:30
  • msg #646

Re: OOC2

Hello all. I have returned from the neverworld to continue playing along side you all. Happy to be back.
DM
GM, 1043 posts
Sun 5 Feb 2017
at 21:34
  • msg #647

Re: OOC2

Good to see you again  :)
Cyrus Ondari
Player, 566 posts
Human Fighter
Sword and Shield
Sun 5 Feb 2017
at 21:38
  • msg #648

Re: OOC2

In reply to Valoria der lin Lebeda (msg # 646):

Agreed! Welcome back. We all thought you were gone for good!
DM
GM, 1045 posts
Sun 5 Feb 2017
at 22:40
  • msg #649

Re: OOC2

More Restov Background that might interest anyone who calls it home.

I have tweaked the main page and added sections on the Sword Schools and Personalities of Restov.

http://johnbs-games.wikidot.com/the-stolen-lands
Andalon de Lebeda
player, 323 posts
Cleric of Abadar
Mon 6 Feb 2017
at 13:04
  • msg #650

Re: OOC2

Welcome back, Val. We missed you.  :o)
Cyrus Ondari
Player, 568 posts
Human Fighter
Sword and Shield
Mon 6 Feb 2017
at 13:34
  • msg #651

Re: OOC2

Andalon, I thought you were already halfway to the gate?
Cyrus Ondari
Player, 569 posts
Human Fighter
Sword and Shield
Mon 6 Feb 2017
at 14:04
  • msg #652

Re: OOC2

Question, Andalon bound and gagged and stabilized Lavina and the half-elf earlier, right? Did that rouse them from their unconscious state?
DM
GM, 1047 posts
Mon 6 Feb 2017
at 15:37
  • msg #653

Re: OOC2

They were certainly bound, gagged and stabilised -  although there was a number of people involved. They are not yet concious.
Andalon de Lebeda
player, 325 posts
Cleric of Abadar
Tue 7 Feb 2017
at 14:00
  • msg #654

Re: OOC2

Cyrus Ondari:
Andalon, I thought you were already halfway to the gate?

Non combat situation. I assume we are not keeping track of time and movement that strictly at the moment.  ;o)
DM
GM, 1048 posts
Tue 7 Feb 2017
at 14:27
  • msg #655

Re: OOC2

Andalon de Lebeda:
Non combat situation. I assume we are not keeping track of time and movement that strictly at the moment.  ;o)


Correct :)
Cyrus Ondari
Player, 570 posts
Human Fighter
Sword and Shield
Tue 7 Feb 2017
at 18:49
  • msg #656

Re: OOC2

In reply to DM (msg # 655):

Cool. I just wanted to point out that my posts were written with that as the context as well as with the idea that the prisoners had already been secured based on the previous post.

Now go make sure Lolli is safe and that Kressle didn't horse-nap his old horse.
Mariam doZima Wolfeater
player, 12 posts
Tue 7 Feb 2017
at 20:29
  • msg #657

Re: OOC2

Does anyone else in group 3 have knowledge nobility or religion? Want to cover all our bases.
Tansy
Secondary, 14 posts
Tue 7 Feb 2017
at 20:33
  • msg #658

Re: OOC2

In reply to Mariam doZima Wolfeater (msg # 657):

Not currently, no.

The price of being dumb as rocks and a warrior class.
Lex
Secondary, 94 posts
Tue 7 Feb 2017
at 21:21
  • msg #659

Re: OOC2

No Nobility or Religion from this Ranger.
DM
GM, 1053 posts
Thu 9 Feb 2017
at 14:36
  • msg #660

Re: OOC2

Groups 1 and 2 ....  (group 3 - I'll post something similar for you in a couple of levels time)

Once we get everyone back to a secure base, you will be able to level up  :)

At this level, you get an extra feat as well as all of those extra skill points and you know we will go onto the kingdom building phase of the game soon.  Those of you who are interested in Stronghold Management (in the short term) might wish to consider enhancing those skills that get stronghold benefits - Diplomacy, Knowledge:Local and Profession:Merchant.

Each 'stronghold' needs a three person management team to run / oversee the stronghold, and the better managed it is, the quicker the stronghold grows.  This extra growth is measured in extra BP to spend on the Stronghold.  Each 'manager' contributes one of the relevant skills, they are then added together and for every 10 full points, the stronghold gets one extra BP per turn.  It doesn't sound much, but it will add up - and will certainly be relevant in the early building process.

The roles are not onerous -  your character needs to base themselves in the settlement and return there between adventures.  It should not affect the main game.

Based on what you have told me about your character's aspirations -  Henry intends to set up a Mark with following strongholds.   NOTE:  If you want something not on this list, or you think a different structure would be best, then tell me now :)

(names can be changed, but these are my working names)

Ringbridge - on the site of the Orcy Ring.  Cyrus and val have said they would like to build that as a traditional barony - in my head that puts the target for the settlement as a small town surrounded by a ring of rural development hexes.  (although that can be negotiated)  This is not a location that can be built up to be a major trading hub, as the hilld preclude building a major dock / port.

Elkwall -  A wilderness stronghold based on the  Erastil's Shrine that group 1 found.  My current intention is to have NPC Rook run it - because that matches up with the players stated intentions. That said, if anyone else wants that job, go for it.

Free City (OK it needs a new name desperately) - a single hex "city state" based on the Stag Lord's fort that could be your major trading settlement.  For those of you who don't want a stronghold of your own, this is the place for you. It would also be the ideal place to found mercantile empires, marine or trading concerns. I will find NPCs for  any of the management roles that none of you fancy.

The Mark - which will be a mixture of rural and wilderness hexes that connect everything else together.  At this stage it is probably the least interesting bit.  But once the roads have been built it will enable you to build rural strongholds, ranches, country estates and other such things.  I am intending for henry to manage this with NPC assistance -  but I am happy to take a PC in any of the roles.
Pipre
player, 450 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Thu 9 Feb 2017
at 18:57
  • msg #661

Re: OOC2

At 2nd level I have 10 knowledge local and 9 diplomacy. I want the stag lord fort. gimme gimme, is there a feat that raises those two skills? I feel like there should be :p
Viktoria d'Lodovka
player, 316 posts
Thu 9 Feb 2017
at 20:25
  • msg #662

Re: OOC2

I've got none of that, only knowledge (nobility), profession (sailor), bluff and appraise

Could any of those be of aid to those who do lord it up?
DM
GM, 1054 posts
Thu 9 Feb 2017
at 20:32
  • msg #663

Re: OOC2

@ Pipre ....

So where is poor Henry going to live?


There are a number of feats that raise one or the other :)

Persuasive                    +2 bonus on Diplomacy and Intimidate checks.
Voice of the Sibyl Cha 15    +1 bonus to Bluff, Diplomacy, and Perform (oratory) checks.
Street Smarts                    +2 bonus on Knowledge (local) and Sense Motive checks
Skill Focus                        +3 on any single skill.
Cyrus Ondari
Player, 573 posts
Human Fighter
Sword and Shield
Thu 9 Feb 2017
at 20:34
  • msg #664

Re: OOC2

Looks like Skill Focus and Persuasive are in my feat futures...
DM
GM, 1055 posts
Thu 9 Feb 2017
at 20:45
  • msg #665

Re: OOC2

@ Vik

Not in an administrative capacity.  However, you will have some BP to invest (everyone will) and I suspect some of those town managers will come courting you  :)

There will be NPCs available to help out with the admin side, if it is required.  And there are way more people that there are posts ATM -  so it doesn't weaken anyone's game if you decide not to develop any of the appropriate skills.
Cyrus Ondari
Player, 574 posts
Human Fighter
Sword and Shield
Fri 10 Feb 2017
at 02:40
  • msg #666

Re: OOC2

Cyrus will be a Cavalier next level, so he'll take Diplomacy and handle that part of the Orcy Ring fort. I'll leave it to Valoria and another to take up the Knowledge Local and Profession Merchant as neither really seem very "Cyrus"

Vik, you'll always be welcome in our area and your BP will be put to good use :)
Viktoria d'Lodovka
player, 317 posts
Fri 10 Feb 2017
at 02:48
  • msg #667

Re: OOC2

In reply to Cyrus Ondari (msg # 666):

My sailing skills wouldn't be much use to you in a landlocked fort, but I'll certainly consider it!
Cyrus Ondari
Player, 576 posts
Human Fighter
Sword and Shield
Fri 10 Feb 2017
at 02:50
  • msg #668

Re: OOC2

In reply to Viktoria d'Lodovka (msg # 667):

Hey, we have a river! You can be a river pirate!
Zorah
player, 286 posts
I talk to the trees, but
they never listen to me.
Fri 10 Feb 2017
at 03:17
  • msg #669

Re: OOC2

My intent is to start raising animals, as the DM already knows.  I need input as to the best place for this.  Would a hex in The Mark be best or could the temple be a good place to be based out of?  I'm certainly willing to hole up at the wilderness temple if no other pcs are there.
Cyrus Ondari
Player, 577 posts
Human Fighter
Sword and Shield
Fri 10 Feb 2017
at 03:26
  • msg #670

Re: OOC2

If the land would support it, Zorah would be more than welcome to be based out of the Orcy Ring area. Cyrus will consider horse training at some point as well.
Zorah
player, 288 posts
I talk to the trees, but
they never listen to me.
Fri 10 Feb 2017
at 03:33
  • msg #671

Re: OOC2

My long term goal is to breed enough animals to start producing and selling to others, it just makes sense to start with horses.  We could certainly work together.  Or if you'd rather focus your attention on other things we could talk about an arrangement in-game for providing horses to you Cyrus.
Cass Mordane
player, 13 posts
Fri 10 Feb 2017
at 04:01
  • msg #672

Re: OOC2

If the areas are not under development already, I am considering a stronghold (bard school?) at hex L with possibly a tavern/inn and brewery. An accompanying vineyard at hex M. I will have the diplomacy covered by the time group 3 reaches that stage, or can begin training in one of the other areas if someone would like to partner with the idea.


If already developed or not feasible at that time, I am always open to suggestions.
DM
GM, 1056 posts
Fri 10 Feb 2017
at 09:13
  • msg #673

Re: OOC2

*Grin*  Cyrus’s negotiating / Diplomacy seems OK to me.  Or his player’s does  :P  First things first - seeing as we are using customised set of rules, I won’t let anything go pear shaped to start with.  I will assume that it is my rules in the wrong rather than you guys, that means you can take your character’s goals into consideration, as you worry about your team.  Eventually, you will all have  different types of holding.  Cyrus might be baron Ringbridge with estates all over the area.  Vik be the water queen, who controls most of the ships and fishing boats in the region.  Andalon could have temples, and trading buildings in every town and city.   Bai might finish up running a university, Zorah with a massive animal training empire.  Pipre with some of the best houses of their type north of Absolom, os she could choose to create a monopoly of Alchemist supplies across your (joint) lands.   I can imagine all of those things (and more) and can see how to make them work within the rules – as with everything new, it needs to be  tested and adjusted in game before we know the mechanisms are completely right.  And I will do that :).

Next thing is -  those maps with labelled hexes that some of you can see – don’t cover the whole area.    The group 3 and group 9 maps  (actually slight different versions of the same map) show about half of the basic area that will be available to you.  Not just the labelled hexes,  but the entire map - there is a humongous  area for you to expand into.  If you really become expansionist and want to conquer the world (although I might want to take a look at some PC alignments if you do that) there are another two maps of about the same size.  You will not run out of space to develop your domains.


Cass, you might have some Disquieting and Noisy Neighbours if you were to pitch up with a tavern there (ask the ladies of group 1 when you see them).  However,  I expect there will be a selection of towns and cities to host inns and taverns – where they will make a better profit.  No reason why you couldn’t (over time) set up a large chain of taverns, dance halls and theatres.

Ringbridge  isn’t completely land locked, it is on a river, but it doesn’t have brilliant access to a water front.  You guys from group 2 have seen the map for that region – the river has steep sides around the Ring -  and the same steep sides  facilitate the Bridge  (which I am sure you will explore more fully later)  You can fit in a small waterside – certainly a pier for basic trade and fishing boats -  but will stop it being a massive trade hub.

The Free City   site is a much better for a trade hub - although you will have to see how when you finally get down there.   It is probably the best site on all of the maps, which is why I have suggested keeping in in some sort of group control, rather than handing control over to a PC to run as s/he see fit.

Horse ranches work best on plains terrain rather than  hills.  Especially if you want to breed high quality stock.  The Hilly areas would work well for raising hardy creatures such as Dartmoor or Exmoor ponies.  That said Hex O (on the group 3 map) is  both plains and next to The OrcyRing hex, and could easily be a part of that barony.  Equally, many of the northern hexes are plains -  good for farming and ranching and could be used to form an independent rural stronghold within The Mark.  Although there is nothing to stop Zorah doing both.  Zorah remember to ask Sir Ferdinand for a tour of his estates.  His estate / ranch is well developed and has been in the family for years, but it is good example of a one-hex minor noble’s holdings as part of a larger holding.  Hmm, I might actually draw and spec that up then publish it.

Ahh, I got carried away.  The ledkno estates can be found at http://johnbs-games.wikidot.com/the-ledkno-estate
This message was last edited by the GM at 11:40, Fri 10 Feb 2017.
Andalon de Lebeda
player, 328 posts
Cleric of Abadar
Fri 10 Feb 2017
at 12:16
  • msg #674

Re: OOC2

Well, Andalon currently has a total of 7 on his Profession: Merchant skill, so I guess he might be called on for that part of the management team in either the Free City or Ringbridge. I wasn't really planning to invest a lot of skill points in that skill (clerics don't get many skill points to play with) but it looks like that might be a wise choice after all.
DM
GM, 1058 posts
Fri 10 Feb 2017
at 12:45
  • msg #675

Re: OOC2

We aren't at a point where we need to have a firm and fixed establishment for any of the settlements  yet -  I just wanted it to be fresh(ish) in people's minds when you think about putting characters up.

remember that you will still be going adventuring - I wouldn't want anybody to mess up the adventuring side of their character to max out for running cities or providing services.   I will, however, be shifting some of the NPCs to City Admin mode - and any levels that they gain (after this current round) are likely to be in Expert or Aristocrat classes.

Before I take them up a level, the NPCs have the following skills / outlooks.

Adoven - has Diplomacy-6 and Knowledge:Local-7.  His Wis isn't bad, so he could take a Prof:Merchant as well.
Bai - has Diplomacy-9 and  Knowledge:Local-6 - although she would not make a good merchant :)
Borric - I don't see the character in a pure admin role :) But he has Dip-7
Brother Bart - does not have any appropriate skills at present (but could train in them)
Rikka is earmarked to take Craft Magic Arms and Armour and become a source of magic weapons and armour for you.  Although she will be taking merchant skills when she goes up.
Rook - currently earmarked for Elkwall - he will have good merchanting skills :) Who better to protect the sylvan forests from over exploitation.
Tib - has Know:Local 6 - and is semi earmarked to help out at Elkwall.

Henry, is the man! He has good diplomacy and merchant skills and is probably a match for anybody -  but will use his skills in The Mark.
This message was last edited by the GM at 19:14, Wed 23 Aug 2017.
Percy Arndell
player, 235 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Feb 2017
at 13:24
  • msg #676

Re: OOC2

Nah ... sorry, but I'm afraid my OCD won't let me ! <grins>  My preference in my character's advancement (here, there and elsewhere) is very much towards improving skills that I've actually used during adventuring, and this time around there wasn't much of any Diplomacy or Profession (merchant) happening ... but there was a lot of sneaking around and fighting, so I'm afraid Percy's Feats/Skills are going that way this level.

That said, his Diplomacy score is +10 (his Knowledge: Local is only +6 and his Merchant score is only +5) so he probably would have enough of a silver tongue to pick up some role in that area ... and thereby NEXT level I would be able to justify improvements ... BUT ...

Vik - Percy's aim (such as it is) is to build up a fleet of trading ships (to succeed here where his family have failed elsewhere), which might sit nicely with your background if we want to pool our BPs to invest and carve out a niche for ourselves ?  I see the ships operating out of the Free City as that obviously presents the best business opportunities.  :>
Andalon de Lebeda
player, 330 posts
Cleric of Abadar
Fri 10 Feb 2017
at 13:27
  • msg #677

Re: OOC2

quote:
Each 'stronghold' needs a three person management team to run / oversee the stronghold, and the better managed it is, the quicker the stronghold grows.  This extra growth is measured in extra BP to spend on the Stronghold.  Each 'manager' contributes one of the relevant skills, they are then added together and for every 10 full points, the stronghold gets one extra BP per turn.


The way that is written there is no benefit in one person having two or all three of those skills. They just need to focus on one of those three skills unless they want to be versatile enough to fill any vacancy in the management team. Unless you want to write in some sort of "Aid Another" rule if two or three of the managers have similar skills?
DM
GM, 1059 posts
Fri 10 Feb 2017
at 13:35
  • msg #678

Re: OOC2

Percy, as you know, I tend to do the same sort of thing with characters that I run  -  so no sweat there.  It was just a heads up  IF people wanted to go that way.

I will give some thought to both "corporate" businesses - ie Owned by more than one character - and the Aid another rule.
Percy Arndell
player, 236 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Feb 2017
at 14:02
  • msg #679

Re: OOC2

Oh yes, I know. <grrrins>  Not knocking anybody else's choices either - obviously a character might have been "sneaking around and fighting" ... but they could also very well have been mulling over business prospects when sitting around the campfire, or making a deliberate effort to choose their words carefully.  Besides, having invested skills in Diplomacy etc as part of his background, it's now time for Percy to catch up on the 'adventuring skills' side of the equation. :>
Viktoria d'Lodovka
player, 318 posts
Fri 10 Feb 2017
at 14:06
  • msg #680

Re: OOC2

Well I have no skills in that regard as previously stated, but I'm willing to sail river and lake for merchant needs
Percy Arndell
player, 237 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Feb 2017
at 14:20
  • msg #681

Re: OOC2

You're in charge of sailing the ship and Percy cuts the deals - winning team ! ;>
Viktoria d'Lodovka
player, 319 posts
Fri 10 Feb 2017
at 14:24
  • msg #682

Re: OOC2

So long as I can visit my friends Cyrus and Valoria too!
Percy Arndell
player, 238 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Feb 2017
at 14:27
  • msg #683

Re: OOC2

Percy will want to visit too ... we can always run some a small boat or barge or the like down to them - I'm sure they'll want supplies too.  And undoubtedly they'll get into some trouble and appreciate our aid ! <grins>
DM
GM, 1060 posts
Fri 10 Feb 2017
at 21:49
  • msg #684

Re: OOC2

Boats?  I like boats:)  It is possible to get a boat building yard for a few PB ....

http://johnbs-games.wikidot.co...nder-ships-and-boats


For those who want to get an idea of the mapped area for this AP - you can try the linke below.  Be warned, it is a massive file.  It stitches together the four area maps from the  AP.

http://cporter.net/rpgs/campai...aps/stolen-lands.png
Cass Mordane
player, 14 posts
Sat 11 Feb 2017
at 03:23
  • msg #685

Re: OOC2

That's a lot more land than the charter covers. ;)



So what is the Noisy Neighbor story?
Percy Arndell
player, 239 posts
Gentleman and Poet
"Oh. Hello."
Sat 11 Feb 2017
at 06:05
  • msg #686

Re: OOC2

Actually, it looks like you'd only need to divert the river near the Orcy Fort about six miles to bypass that upper loop which might improve navigability, depending on where the current hazard lies.  Just sayin'.   Does Pathfinder have the equivalent of 1st Ed's Spade of Colossal Evacuation ?  :P
DM
GM, 1062 posts
Sat 11 Feb 2017
at 08:35
  • msg #687

Re: OOC2

If you have the time -  read through the last two Group 1 Threads  :)  I hate to think of the consequences for people staggering out of your inn late at night, singing bawdy songs and going in the wrong direction  :)    In the short -  the Fey aren't very welcoming and have some special ways of showing it.  For those who haven't read any of those threads, my Fey are more like the traditional Mythological / European Fairy Story Fey, rather than Winter/Summer court fey  (which seems to mean a lot more to some players than it does to me).

There will be a lot more land available eventually.  However, you have to explore it, clear it, sort out the natives, settle it and build it up.  Just the normal old colonial/expansionist route ...  :)  From the swamp in the west to the mountains in the east - and down to the Little Sellen is your core area.    And that is enough land for all of you to build something :)

As for the River - it is the Shrike River  ..

quote:
Shrike River: Splitting from the Little Sellen, the
Shrike is named for the numerous flocks of birds that nest
along its length. Averaging 300 feet wide and sometimes
reaching depths of 60 feet or more, the Shrike would make
an excellent trade route between Brevoy and the southern
lands, were it not for a pair of 30-foot-high waterfalls (one
located a few miles upriver from area S, the other located
further east in the Nomen Heights) that make safe river
travel impossible between the two points.


There is guidance (somewhere) about building canals and locks by hand ...

I also havce guidance aas to using things such as Lyres of Building and Spades of Colossal Evacuation as well as various other devices and spells :)
DM
GM, 1066 posts
Sat 11 Feb 2017
at 09:46
  • msg #688

Re: OOC2

Yay!  Bottleneck cleared.  The silly GM got himself in a position where all three groups needed to be at the Junction of the Trailstm within a few hours of each other -  which meant I had to force some threads and delay others to get you all in  synch, at least something like in synch, for a day :)

Apologies for things that has appeared to be rushed or delayed.  It probably was :)
Valoria der lin Lebeda
player, 211 posts
Wizard of
the East
Sat 11 Feb 2017
at 19:42
  • msg #689

Re: OOC2

Hey GM, can I begin leveling up my character? :)
DM
GM, 1069 posts
Sat 11 Feb 2017
at 19:54
  • msg #690

Re: OOC2

That depends on if you are going exploring as Cyrus wants :)

You can be working on  it either way -  just don't update the character sheet, if you are going exploring :)
Viktoria d'Lodovka
player, 320 posts
Sun 12 Feb 2017
at 00:17
  • msg #691

Re: OOC2

Wait does that mean Valoria's no longer an NPC? Awesome!

It's been so long since I did the math for leveling up I need to do it again. Because I'm one of those players who spreadsheets this stuff
DM
GM, 1071 posts
Sun 12 Feb 2017
at 08:52
  • msg #692

Re: OOC2

Viktoria d'Lodovka:
Wait does that mean Valoria's no longer an NPC? Awesome!


Isn't it just :)

Personally, I use PC Gen for most of my levelling up.  It lets me play and see how different options work out.  And now that I seem to have a million and a half NPCs ...

OK, most of them aren't named and use a generic template, but I just had to do an analysis of who is at Oleg's and who is heading for the Orcy Ring.  Actually, most of the very low level NPCs will fade into obscurity (and therefore not need names) over the  next couple of levels -  but by then I expect you will have recruited some different NPCs between you.
DM
GM, 1076 posts
Sun 12 Feb 2017
at 11:38
  • msg #693

Re: OOC2

Phew!

Cyrus, Val, Andalon, Vik, Percy, Zora, Aris'ta, Pipre - you are now all at The Orcy Ring and may formally start the "Level Up" process.

I would appreciate it if you could put a list of changes at the bottom of the Sheet, something like

L3: BAB+1, Fort +2, Feat: Xxxx.  Skills: Yyyyy, Zzzzz  (it just makes it a bit easier for me to track what is happening :)
Cyrus Ondari
Player, 581 posts
Human Fighter
Sword and Shield
Sun 12 Feb 2017
at 11:42
  • msg #694

Re: OOC2

Will do. Sorry for the text wall.
DM
GM, 1077 posts
Sun 12 Feb 2017
at 11:48
  • msg #695

Re: OOC2

*grins*  It's cool.  It was just  about the first thing I opened when I got up.  Which got it the  deeeerrrrr treatment.
Cyrus Ondari
Player, 583 posts
Human Fighter
Sword and Shield
Sun 12 Feb 2017
at 11:55
  • msg #696

Re: OOC2

I did my best Rook impression in summarizing the loot from the Orcy Ring.
DM
GM, 1078 posts
Sun 12 Feb 2017
at 12:09
  • msg #697

Re: OOC2

I updated it.  A couple of minor corrections as well as completing some of the descriptions.  After all, Val did spend some time investigating them already :)
DM
GM, 1079 posts
Sun 12 Feb 2017
at 13:28
  • msg #698

Re: OOC2

I have just added a revised list of things you can build as part of your settlements and businesses.  I have added quite a few extra bits and classified them according to business type.

It might make it a bit easier for Vik and Percy (for example) to think about how they can make a mercantile business work, as well as (perhaps) help generate ideas for other types of business.

Items are recorded as discreet packages - but you could (for example) add a Brothel to a Hotel to get extra benefits -  or even add a second hotel to make it a bigger, better hotel.

Pigeon loft allows you to send messages (as the bird lies) to other pigeon lofts.The furnishings upgrade just increases the building standard by one place, for one part of the building.  While you will never turn a town house into a mansion, you can have a posh town house ....

R-   is Poor Accommodation
R    is Common Accommodation
R+   is Professional Accommodation
R*   is getting posh.
Pipre
player, 454 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Sun 12 Feb 2017
at 16:51
  • msg #699

Re: OOC2

lol, let's try on that short skirt.
DM
GM, 1080 posts
Sun 12 Feb 2017
at 16:55
  • msg #700

Re: OOC2

quote:
a small skirt


as in sized for a halfling  :P
Pipre
player, 455 posts
Human Alchemist
AC 15; HP 19/19; 7/7 Bmbs
Sun 12 Feb 2017
at 17:00
  • msg #701

Re: OOC2

What are you trying to say?

I said let's try on that skirt

:3
DM
GM, 1081 posts
Sun 12 Feb 2017
at 17:14
  • msg #702

Re: OOC2

Nice belt  :)
Valoria der lin Lebeda
player, 214 posts
Wizard of
the East
Sun 12 Feb 2017
at 21:29
  • msg #703

Re: OOC2

The mine runs deep...

Also GM, leveling complete.
Lolli
NPC p, 24 posts
Mon 13 Feb 2017
at 02:41
  • msg #704

Re: OOC2

Does this also include leveling Lolli?
Pipre
player, 457 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Mon 13 Feb 2017
at 08:36
  • msg #705

Re: OOC2

I'm done! 2d6 bombs! pow!
DM
GM, 1082 posts
Mon 13 Feb 2017
at 08:49
  • msg #706

Re: OOC2

Yes.  Prudence, David and Lolli may all level if you wish. You have two options.



You may take a second level in your current class

or

You may convert to a L1 PC class (after discussion with me and keeping as may of your feats and skills as you can).




However, levelling for NPC classes will likely slow down now, to something like  half to a third of the PC rate.  Unless they are out in the field doing stuff.  In other words, Lolli may well get to level one more time,  before she slows down :)

Sometimes you can just tell when I am bored ....
Lolli
NPC p, 25 posts
Mon 13 Feb 2017
at 14:51
  • msg #707

Re: OOC2

In reply to DM (msg # 706):

Well my skills are the useful thing to the party, so I went another level of Expert. Next round of purchases is to focus around keeping myself alive, and getting all the tools I need.
DM
GM, 1085 posts
Mon 13 Feb 2017
at 15:48
  • msg #708

Re: OOC2

Keeping yourself alive is a good thing :)
DM
GM, 1099 posts
Tue 14 Feb 2017
at 19:31
  • msg #709

Re: OOC2

I have just reorganised the Flora and Fauna section of the Exploration notice to make it more user friendly.

link to a message in this game
Cass Mordane
player, 19 posts
Tue 14 Feb 2017
at 20:08
  • msg #710

Re: OOC2

Insufficient Access ;)

I would like to say thanks for all the hard work and the cool game resources. ;)
DM
GM, 1100 posts
Tue 14 Feb 2017
at 20:10
  • msg #711

Re: OOC2

Thank you.  :)

Try it now.
DM
GM, 1101 posts
Tue 14 Feb 2017
at 20:21
  • msg #712

Re: OOC2


link to a message in this game

For those in the process of putting your characters up, you might wish to review and update your character's goals.  This is what I use to flavour some of the encounters.

For the new guys - If you let me have some idea of your character's short / medium / long term goals -  I will try to facilitate them.  It doesn't always happen and sometimes it doesn't work in the way you think it might.

Send me a PM - it is between me and you :)  Until you decide to share bits of it IC.

Some of the NPCs have more open objectives.  Rikka's goals are quite clear, and I will be developing her in that way.  The others are less fixed, and they might be swayed .... Suggestions, on a post card, by PM ....
Cass Mordane
player, 20 posts
Tue 14 Feb 2017
at 21:34
  • msg #713

Re: OOC2

Good to go. Thanks.
Pipre
player, 461 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Tue 14 Feb 2017
at 23:38
  • msg #714

Re: OOC2

I think with Pipre having, what seems to be, pretty good scores in diplomacy/knowledge local she'll get into more of just the running of a stronghold in addition to her side projects. It's fun to do something you're good at. +12 knowledge local and all that.
Cyrus Ondari
Player, 589 posts
Human Fighter
Sword and Shield
Tue 14 Feb 2017
at 23:56
  • msg #715

Re: OOC2

Wow! That's pretty incredible Pipre.
Pipre
player, 462 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 00:03
  • msg #716

Re: OOC2

Mind chemist! She gets perfect recall and adds her int twice to knowledge skills.

I imagine it being a bit like sherlock holmes when displays a phenomenal memory of london and the news. Like, being able to trace a certain blend of tobacco to a specific shop. That would be knowledge local, right? She could do that but for the running of a trade port. "Oh, Osgolf has been making vellum from his hides, let's introduce him to the bookbinders seeking asylum here from religious persecution, maybe convince him to part with the vellum for stock in the completed books" I dunno, stuff like that! Cool!
Cass Mordane
player, 21 posts
Wed 15 Feb 2017
at 00:19
  • msg #717

Re: OOC2

Outstanding concept!
Viktoria d'Lodovka
player, 324 posts
Wed 15 Feb 2017
at 02:41
  • msg #718

Re: OOC2

As far as I understand that's how Knowledge (local) works at the very limited level of Forgotten Realms, but in other settings it's also a general knowledge, like you know some things about New York, some things about Prague, etc.
Cyrus Ondari
Player, 591 posts
Human Fighter
Sword and Shield
Wed 15 Feb 2017
at 02:43
  • msg #719

Re: OOC2

Is it that you know the local info from where you are from or where you have spent time or is it that you know how to operate with "locals"

quote:
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)

Pipre
player, 463 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 03:04
  • msg #720

Re: OOC2

Well, spoilers, Pipre is from around here :p
DM
GM, 1102 posts
Wed 15 Feb 2017
at 08:32
  • msg #721

Re: OOC2

I interpret it as a bit of all of those things.

I tend to see Knowledge:Local as giving you more information when you are in your own community - the further away you  move from home, the less useful it is and I start to apply difficulty modifiers to the roll.    Although it never becomes completely useless.

If you live in an area the Difficulty Modifiers reduce and disappear fairly quickly.
Pipre
player, 464 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 19:23
  • msg #722

Re: OOC2

Did we decide to do loot differently, I suppose?
Viktoria d'Lodovka
player, 325 posts
Wed 15 Feb 2017
at 19:35
  • msg #723

Re: OOC2

In reply to Pipre (msg # 722):

Are we?
Cyrus Ondari
Player, 592 posts
Human Fighter
Sword and Shield
Wed 15 Feb 2017
at 19:50
  • msg #724

Re: OOC2

I was still trying to do this based on need/best use but I know you may have received a special boon for your trip to the Fey.
Pipre
player, 465 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 19:57
  • msg #725

Re: OOC2

Just thought it was funny that that stopped being the case so quickly.

As for the boon, I didn't want to throw it in the DMs face but it's not particularly anything I would ask for.
DM
GM, 1104 posts
Wed 15 Feb 2017
at 20:16
  • msg #726

Re: OOC2

*grin* Fey boons are rarely what one would ask for  :)

However, there was 'always a first pick for those who won it' element in treasure distribution  :)
This message was last edited by the GM at 20:19, Wed 15 Feb 2017.
Viktoria d'Lodovka
player, 326 posts
Wed 15 Feb 2017
at 20:29
  • msg #727

Re: OOC2

Not exactly clear how Cyrus' efforts to divide by need are "no longer the case"
Cyrus Ondari
Player, 593 posts
Human Fighter
Sword and Shield
Wed 15 Feb 2017
at 20:34
  • msg #728

Re: OOC2

I think Pipre means that she's not feeling present in the initial division of loot. Is that right Pipre? By no means was this intended to be a change in the process.
Pipre
player, 466 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 20:48
  • msg #729

Re: OOC2

I just like kicking up trouble. :3

Like, there's not anything I particularly want but it kinda sucks that I missed out on the cool fight AND missed out on loot. If I had somehow known there would have been basically no substance to meeting the fey and it could have been wrapped up in one small conversation I wouldn't have gone. In future I'm not interested in doing 'missions' that a carrier pigeon could successfully complete.
Pipre
player, 467 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 20:50
  • msg #730

Re: OOC2

October 28th. It took 3.5 months to go "hey, we're going to have some foresters"
DM
GM, 1106 posts
Wed 15 Feb 2017
at 21:32
  • msg #731

Re: OOC2

I consider my wrist slapped, and will try to do better in future ;)

Seriously though, even though it was over Xmas and Bai went completely silent on us, it did take too long and longer than I was expecting. I was expecting the fight here to be much shorter than it was - but players never, ever do what the DM expects - and that would have got us all to this point Earlier. That was bad DM planning to not have an alternative plan.

I am planning to leave all of you in one big group from now on (First little job for all of those character who have levelled up) will start at the weekend -  to give you guys something to do while the others are still levelling.
This message was last edited by the GM at 21:41, Wed 15 Feb 2017.
Pipre
player, 468 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 15 Feb 2017
at 21:38
  • msg #732

Re: OOC2

Good ♡

I'm leveled. I took precise shot because i couldn't decide. Lol
Cyrus Ondari
Player, 595 posts
Human Fighter
Sword and Shield
Thu 16 Feb 2017
at 00:18
  • msg #733

Re: OOC2

Hey Pipre, do you want to fill us in on what's been going on IC?
Pipre
player, 469 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Thu 16 Feb 2017
at 01:37
  • msg #734

Re: OOC2

I did once already, there really isn't much to tell. Lol. In the location: orcy ring
Cyrus Ondari
Player, 596 posts
Human Fighter
Sword and Shield
Thu 16 Feb 2017
at 01:49
  • msg #735

Re: OOC2

Here's all I'm seeing in Location: Orcy Ring. Looks more like an action plan than a recap:

Pipre:
At some point, after waking up and hearing about the results of the fight, Pipre, probably with a rolled cigarette and bottle of wine, suggests, "In my opinion our next steps should be the camp on the western edge of the Gnarlmarch, on the Thorn River, and then sweep down to the Stag Lord. No sense putting ourselves in a pincer or exposing this encampment to the closest threat. I can't speak absolutely to whether Kressle would go to the camp or the castle- her pride might cause her to go to the camp, regroup, and then try to reclaim this herself."

Aris'ta
player, 479 posts
Brilliantly choreographed
Excellently executed
Thu 16 Feb 2017
at 02:25
  • msg #736

Re: OOC2

Sometimes, I wish I could just walk out of work with little more than a glare behind me. I can't wait until we get some new hires in.
Pipre
player, 470 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Thu 16 Feb 2017
at 02:41
  • msg #737

Re: OOC2

quote:
So, we just talked to a few fey;


Lol. But no, i was thinking of a separate conversation with Henry. I'm on mobile, but yeah, me or Zorah can fill in details.
Cyrus Ondari
Player, 597 posts
Human Fighter
Sword and Shield
Thu 16 Feb 2017
at 02:44
  • msg #738

Re: OOC2

Thanks, it's not a huge deal and you can hand wave it a bit and we can go read the thread, but I've not read it in full detail because I didn't want it to influence Cyrus, not that it sounds like it would have.
Zorah
player, 291 posts
I talk to the trees, but
they never listen to me.
Fri 17 Feb 2017
at 02:43
  • msg #739

Re: OOC2

This is not a jab at Pipre but any means, but I'd actually prefer missions where I go talk to fey than fight bandits.  Sign me up for any of that.
Cyrus Ondari
Player, 598 posts
Human Fighter
Sword and Shield
Fri 17 Feb 2017
at 03:15
  • msg #740

Re: OOC2

*Hears dragons and immediately reads other thread...
Aris'ta
player, 482 posts
Brilliantly choreographed
Excellently executed
Fri 17 Feb 2017
at 05:16
  • msg #741

Re: OOC2

We all have our preference Zorah, so no marks taken on this end. I prefer scenes of description myself, but I love to write and people are less inclined to frown at my novel posts in such cases. :)
DM
GM, 1108 posts
Fri 17 Feb 2017
at 08:21
  • msg #742

Re: OOC2

Zorah:
I'd actually prefer missions where I go talk to fey than fight bandits.


There is always more than one approach, and always more than one solution, to any problem.  However, there aren't all that many more bandits, but there are some more fey you will meet over the next few levels :)  What you do with them, is down to you players  :P

I predict you will talk to some and fight others.  Or is that bandits?  I get confused  so easily ...  :P
Percy Arndell
player, 243 posts
Gentleman and Poet
"Oh. Hello."
Fri 17 Feb 2017
at 14:42
  • msg #743

Re: OOC2

Or there's the version where Pipre drugs us into worshiping her as a Bandit-Queen-Goddess, and we kill Henry ...  :>
DM
GM, 1111 posts
Fri 17 Feb 2017
at 14:43
  • msg #744

Re: OOC2

Don't tempt her ......
Pipre
player, 473 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Sat 18 Feb 2017
at 02:05
  • msg #745

Re: OOC2

Regular queen goddess would be fine.
DM
GM, 1116 posts
Sat 18 Feb 2017
at 12:09
  • msg #746

Re: OOC2

As the game is moving on, I have decided to move some of the locations on the wiki - however, they will be linked from a notice thread here at RPoL as well.  The plan is to have a basic description of each location available to all of us when we need it.  It helps the game flow and (I hope) it will help with stronghold management.

Oleg's has been the first place for 'The Treatment' -   If I have missed something you think is important - let me know and I will add it.  Oleg has taken the opportunity to move things around a bit after everyone left for the Orcy Ring.  David, Prudence, Anderson and Rusty have been moved into one of the towers  (The tents they were living in have been sent to the Orcy Ring) and a couple of the other towers have exchanged occupants.

http://johnbs-games.wikidot.co...s:olegs-trading-post
Cyrus Ondari
Player, 603 posts
Human Fighter
Sword and Shield
Sat 18 Feb 2017
at 18:20
  • msg #747

Re: OOC2

Does Valoria get bonus xp for being the first person to use metamagic?
DM
GM, 1119 posts
Sat 18 Feb 2017
at 18:26
  • msg #748

Re: OOC2

Cyrus Ondari:
Does Valoria get bonus xp for being the first person to use metamagic?


That you are aware of :)
Cyrus Ondari
Player, 604 posts
Human Fighter
Sword and Shield
Sat 18 Feb 2017
at 18:32
  • msg #749

Re: OOC2

Player. Not person.

Wait, did Valoria cast an extended charm person spell on me?!?!?
DM
GM, 1120 posts
Sat 18 Feb 2017
at 20:05
  • msg #750

Re: OOC2

Yay.  I got that bit done.   You should now see a Game Links  menu Item in the top menu.  Inside that there is a Link to Places.  At the moment it has Olegs, Erastil's Shrine, the Orcy Ring and Restov (in much more detail than the other three)
DM
GM, 1120 posts
Sat 18 Feb 2017
at 20:05
  • msg #750

Re: OOC2

Yay.  I got that bit done.   You should now see a Game Links  menu Item in the top menu.  Inside that there is a Link to Places.  At the moment it has Olegs, Erastil's Shrine, the Orcy Ring and Restov (in much more detail than the other three)
Valoria der lin Lebeda
player, 218 posts
Wizard of
the East
Sat 18 Feb 2017
at 20:12
  • msg #751

Re: OOC2

In reply to Cyrus Ondari (msg # 749):

.......(looks around and begins whisling.)
DM
GM, 1127 posts
Tue 21 Feb 2017
at 12:05
  • msg #752

Re: OOC2

I have updated the New Stetven description on the Game Wiki.  Go to Game Links (above) and select places.

It has much less detail than Restov -  but I think I have covered everything I have said to any of you during character creation.  If I missed anything out, let me know and I will add it to the page.
Percy Arndell
player, 254 posts
Gentleman and Poet
"Oh. Hello."
Wed 22 Feb 2017
at 06:46
  • msg #753

Re: OOC2

Going to be offline for the better part of the best couple of weeks, so I'd very much appreciate it if my adventuring companions can manage not to get Percy enrolled in the ranks of dead or undead !  Either would be in terribly bad taste ...  :>
Cyrus Ondari
Player, 607 posts
Human Fighter
Sword and Shield
Wed 22 Feb 2017
at 13:30
  • msg #754

Re: OOC2

Cyrus is going to need someone to tell him to not attack at this point or tell him a particular strategy. His instinct is protect and his best tactic for protection is attack. Or at least stand firm while the others run away.
Pipre
player, 479 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 22 Feb 2017
at 17:02
  • msg #755

Re: OOC2

andalon's strategy seems sound
Pipre
player, 483 posts
Human Alchemist
AC 15; HP 25/25; 7/8 Bmbs
Fri 24 Feb 2017
at 08:50
  • msg #756

Re: OOC2

I keep forgetting bombs are ranged touch attacks, gotta write that down somewhere.
DM
GM, 1131 posts
Fri 24 Feb 2017
at 19:23
  • msg #757

Re: OOC2

Guys, I have been quite unwell this week -  enough that I haven't been into work for most of the week.  Things are looking better though, and I hope to get the thread sup to speed tomorrow.
Cyrus Ondari
Player, 610 posts
Human Fighter
Sword and Shield
Fri 24 Feb 2017
at 19:24
  • msg #758

Re: OOC2

I hope you get some rest and feel better. Sorry that you have been so unwell.
Cass Mordane
player, 24 posts
Sat 25 Feb 2017
at 05:29
  • msg #759

Re: OOC2

Yes, by all means, rest and recover. Hope you have a speedy recovery and fullness of health.
This message was last edited by the player at 05:36, Sat 25 Feb 2017.
Zorah
player, 295 posts
I talk to the trees, but
they never listen to me.
Mon 27 Feb 2017
at 19:53
  • msg #760

Re: OOC2

Take the time to get well.
Mariam doZima Wolfeater
player, 19 posts
Mon 27 Feb 2017
at 20:07
  • msg #761

Re: OOC2

In reply to DM (msg # 757):

Your health is first priority. Please feel better soon :)
Tansy
Secondary, 26 posts
Mon 27 Feb 2017
at 20:28
  • msg #762

Re: OOC2

We all eagerly but patiently await your return. Get better, if you rush back you'll only likely need to take a break again. Best to be well
DM
GM, 1134 posts
Mon 27 Feb 2017
at 21:00
  • msg #763

Re: OOC2

Thank you.  It has not been a good week - and now my wife has the same thing.  Still, I am much better than I was and went back to work today - although only for a short day.

However, I got the game threads updated on Sunday - and now it is down to you guys to decide which one of you will die a messy death first how you should act :)

And we have

1)  A rope across a river -  with a Turned undead thing that may well be lurking in the background  :)

2) Some Moany Groany things in a woodland clearing that the paladin has decided might want to be friends :)
Cass Mordane
player, 26 posts
Wed 1 Mar 2017
at 05:40
  • msg #764

Re: OOC2

My apologies. Wife is in the hospital and may be for an extended stay. Posting will be choppy. But hopefully will have more solid scheduling/internet access soon.

(Interested in what the Moany Groany things have to say.)
Lex
Secondary, 110 posts
Wed 1 Mar 2017
at 05:41
  • msg #765

Re: OOC2

Did we find the kobolds???
DM
GM, 1139 posts
Wed 1 Mar 2017
at 11:51
  • msg #766

Re: OOC2

Possibly -  but I will get an update in later, when I can do things with the map :)
DM
GM, 1140 posts
Thu 2 Mar 2017
at 08:30
  • msg #767

Re: OOC2

I managed to ge the map up last night, then we lost RPoL  before I could get the accompanying post up.

Apparently, our web host was been sold to new owners and after years of really good service  things have started to go down hill.  Jase is looking for another provider.

I'll get the group 3 post up shortly.
Rook Sanderson
player, 271 posts
Old Deadeye's Boy
Sun 5 Mar 2017
at 21:14
  • msg #768

Re: OOC2

I can't stay away, I'm ready ride again.
Cyrus Ondari
Player, 616 posts
Human Fighter
Sword and Shield
Sun 5 Mar 2017
at 21:18
  • msg #769

Re: OOC2

In reply to Rook Sanderson (msg # 768):

Welcome back Rook!
DM
GM, 1143 posts
Sun 5 Mar 2017
at 21:20
  • msg #770

Re: OOC2

Welcome back Rook.  :)
Aris'ta
player, 487 posts
Brilliantly choreographed
Excellently executed
Sun 5 Mar 2017
at 22:01
  • msg #771

Re: OOC2

Look what the black cat dragged in ;)

Welcome back, my friend.
DM
GM, 1144 posts
Sun 5 Mar 2017
at 22:05
  • msg #772

Re: OOC2

Hmm  'Black Cat'  *makes notes*
Aris'ta
player, 488 posts
Brilliantly choreographed
Excellently executed
Sun 5 Mar 2017
at 22:07
  • msg #773

Re: OOC2

Remind me to break your pencils.
Rook Sanderson
player, 272 posts
Old Deadeye's Boy
Tue 7 Mar 2017
at 04:37
  • msg #774

Re: OOC2

I see things have dissolved into lawlessness while I was gone. It's good that I've returned and bring with me the firm hand of the law!
Percy Arndell
player, 255 posts
Gentleman and Poet
"Oh. Hello."
Wed 8 Mar 2017
at 06:24
  • msg #775

Re: OOC2

Oh, it's been a trial !

I'm back too (obviously) ... sympathy and best wishes for the sick amongst us/our families.

Now what's been happening ...
DM
GM, 1147 posts
Wed 8 Mar 2017
at 08:24
  • msg #776

Re: OOC2

Yeah.  The Great Barrier Reef must have been awful for you.  Welcome back to the nasty undead thing who who walks on water - and the sight of Pipre dangling from a rope over the river...
Percy Arndell
player, 256 posts
Gentleman and Poet
"Oh. Hello."
Wed 8 Mar 2017
at 13:39
  • msg #777

Re: OOC2

Loverly tropical beaches, nice rolling ocean, snorkeling amongst the reef fishes ... and then hit by a migraine.  But managed to survive until I got to my medication (which I always carry on me, except when, as it turned out, going snorkelling), and quickly got better.  :>

We're fishing for undead using Pipre for bait, got it ...
Cyrus Ondari
Player, 619 posts
Human Fighter
Sword and Shield
Wed 8 Mar 2017
at 22:24
  • msg #778

Re: OOC2

For the Nettles crossing group, is our goal to cross this bridge or to wait for the undead to come back?
Valoria der lin Lebeda
player, 222 posts
Wizard of
the East
Wed 8 Mar 2017
at 22:40
  • msg #779

Re: OOC2

Valoria will not move toward the river and holds her ground. If asked, she views crossing the river at this time to be unwise. Her goal would be to  wait for the undead to come back, destroy it, and only then attempt to cross the river(via ropes, etc).
This message was last edited by the player at 22:42, Wed 08 Mar 2017.
Viktoria d'Lodovka
player, 332 posts
Thu 9 Mar 2017
at 03:02
  • msg #780

Re: OOC2

Vik wants to cross, but doesn't much like the idea of being dragged under. The lacedon can out last her in the breath department
Cyrus Ondari
Player, 622 posts
Human Fighter
Sword and Shield
Fri 10 Mar 2017
at 13:38
  • msg #781

Re: OOC2

We have to get you a better Bow Percy!
Percy Arndell
player, 261 posts
Gentleman and Poet
"Oh. Hello."
Fri 10 Mar 2017
at 13:41
  • msg #782

Re: OOC2

I don't think it's the bow ... ;>
Aris'ta
player, 490 posts
Brilliantly choreographed
Excellently executed
Sun 12 Mar 2017
at 18:29
  • msg #783

Re: OOC2

Ha!
Rook Sanderson
player, 275 posts
Old Deadeye's Boy
Mon 13 Mar 2017
at 04:08
  • msg #784

Re: OOC2

Definitely the bow. Get him a wand!
Aris'ta
player, 491 posts
Brilliantly choreographed
Excellently executed
Mon 13 Mar 2017
at 04:13
  • msg #785

Re: OOC2

I can so see Percy doing a nice twist with a wand.
Cyrus Ondari
Player, 624 posts
Human Fighter
Sword and Shield
Mon 13 Mar 2017
at 19:53
  • msg #786

Re: OOC2

Love the random callbacks on the wedding! Keep 'em coming!
DM
GM, 1156 posts
Mon 13 Mar 2017
at 20:10
  • msg #787

Re: OOC2

In reply to Cyrus Ondari (msg # 786):

*Evil Grin* you wait until you see what I have planned for you  :P
Viktoria d'Lodovka
player, 334 posts
Mon 13 Mar 2017
at 20:13
  • msg #788

Re: OOC2

In reply to DM (msg # 787):

*band plays wedding music suspiciously badly*
Cyrus Ondari
Player, 625 posts
Human Fighter
Sword and Shield
Mon 13 Mar 2017
at 20:16
  • msg #789

Re: OOC2

DM:
Guys -  Remember you are up a cliff at the edge of the river :)


Ok, can you describe that a little more? For some reason I thought we were at the water's edge. I'm thinking a rocky riverside bank. Are we actually 30 feet up? Higher? Lower?
Valoria der lin Lebeda
player, 226 posts
Wizard of
the East
Mon 13 Mar 2017
at 20:17
  • msg #790

Re: OOC2

Lol....Wow DM! That is very ominous. :)

Cyrus, stay dry. Don't want you to get cold feet, due to death. :P
Cyrus Ondari
Player, 626 posts
Human Fighter
Sword and Shield
Mon 13 Mar 2017
at 20:23
  • msg #791

Re: OOC2

If I haven't died already, I think we're safe in saying I won't :)

#famouslastwords
DM
GM, 1159 posts
Mon 13 Mar 2017
at 20:39
  • msg #792

Re: OOC2

Let us assume that you are about 20 feet above water level  :)  Check out the thread map and you will see a cliff all the way along that part of the river.
Pipre
player, 493 posts
Human Alchemist
AC 15; HP 25/25; 7/8 Bmbs
Mon 13 Mar 2017
at 20:51
  • msg #793

Re: OOC2

I'm having trouble deciding if this is a case of not doing damage or the damage just being such a small percentage of their health pool that it's not hampering it.
Cyrus Ondari
Player, 627 posts
Human Fighter
Sword and Shield
Mon 13 Mar 2017
at 21:10
  • msg #794

Re: OOC2

Hmm... So a couple of things here about the Grease spell...
1. We kind of want this thing to get near us, the problem the last time was that he ran away.
2. I've already used all of my actions this round to stow my bow and don my shield so I can't back up, I'm fine if we go back in history and say we'd given you the space to do this, but then Vik can't attack this round...

I like the idea of controlling the battlefield, but we should have prepared better for it!
DM
GM, 1163 posts
Mon 13 Mar 2017
at 21:18
  • msg #795

Re: OOC2

It is all done for now and gives you some tactics to discuss before you next battle -  so win - win :)
Cyrus Ondari
Player, 628 posts
Human Fighter
Sword and Shield
Mon 13 Mar 2017
at 22:08
  • msg #796

Re: OOC2

So Davik only appears if the bell is rung? And is super easy to banish? Sounds like the perfect way to waste expendables (spells, arrows, etc.)
Aris'ta
player, 493 posts
Brilliantly choreographed
Excellently executed
Tue 14 Mar 2017
at 03:59
  • msg #797

Re: OOC2

Kind of glad I'm stuck behind to awkwardly discuss wedding attire.
Cyrus Ondari
Player, 631 posts
Human Fighter
Sword and Shield
Wed 15 Mar 2017
at 16:23
  • msg #798

Re: OOC2

Andalon PM'd the group mentioning that this little bridge encounter may be taking too long which spawned a couple of questions for me:
1. Is it really or is this what the DM intended?
2. Are the characters back at the Orcy Ring twiddling their fingers and bored?
3. What do we all really want to get out of this because yes, this encounter is tedious as was Pipre's most recent excursion to the Fey, but I get the sense that as players we may want something different than what each other want and what the DM is offering? To be more specific, should we have a discussion about what we all want out of this game so that expectations are clear?
DM
GM, 1167 posts
Wed 15 Mar 2017
at 18:41
  • msg #799

Re: OOC2

I am not going to respond to all of your questions -  just the one pointed at me  :)

Cyrus Ondari:
1. Is it really or is this what the DM intended?


As I said earlier, I rarely guess how you guys are going to Tackle/Interpret any challenge I throw at you :)

This particular encounter is a standard part of the Kingmaker AP, although I complicated the setting by importing the Orcy Ring and putting it close by.  Because I had you running scared of Reinforcements last time you were here, you chose not to investigate it then -  so I had to push you towards it.   Without that I suspect you would have thought   'Dodgy bridge.  Undead guardian.  Ain't much going to be coming across that easily - and would  have been happy to leave it for the time being'.


If you (as a group)  like,  I can reduce the number of RP and puzzle elements of the game and up the combat elements.  When it gets puzzle-y and RP-y you all wait for each other  :) To the extent that I am getting to the point where I am starting to check the cast list and if people have been into game and not posted - then I take that as a positive choice, and move things on.

That has applied (and still applies) to all groups and isn't meant to be a dig at you  guys.  It happens with everyone -  possibly because I have been running TT for the last few years and this is my first RPoL game (to DM) in quite a while.  And the techniques are different - so it is me that has to adapt.  :)
This message was lightly edited by the GM at 19:15, Wed 15 Mar 2017.
Rook Sanderson
player, 277 posts
Old Deadeye's Boy
Wed 15 Mar 2017
at 19:10
  • msg #800

Re: OOC2

Cyrus Ondari:
2. Are the characters back at the Orcy Ring twiddling their fingers and bored?

We are having a fashion emergency! There's no time to twiddle fingers!
Rikka
NPC x, 57 posts
Wed 15 Mar 2017
at 19:20
  • msg #801

Re: OOC2

Rook Sanderson:
We are having a fashion emergency! There's no time to twiddle fingers!


Who amongst us commoners, chatting at the Orcy Ring,  knows what they should wear to an Aristocratic Wedding  :)




For those who think your character would probably know how marriages go down  see  http://johnbs-games.wikidot.com/marriage - different people see things differently :)  An Abadarian Society Wedding is very different from a couple of commoners getting married in Erastil's Community Hall.
This message was last edited by the player at 19:20, Wed 15 Mar 2017.
Rook Sanderson
player, 279 posts
Old Deadeye's Boy
Wed 15 Mar 2017
at 19:42
  • msg #802

Re: OOC2

To be fair, Rook doesn't have any ranks in Religion or Nobility. His knowledge is limited solely to his own beliefs at the moment.
Zauria de lin Lebeda
Secondary, 1 post
Thu 16 Mar 2017
at 02:53
  • msg #803

Re: OOC2

I myself like the puzzle-y and RP-y side of a game most of all. I also like combat, from time to time. A good mix is always nice.

Those are just my two coppers. :)
Cyrus Ondari
Player, 633 posts
Human Fighter
Sword and Shield
Thu 16 Mar 2017
at 03:06
  • msg #804

Re: OOC2

In reply to Zauria de lin Lebeda (msg # 803):

Is that my future sister-in-law contributing her opinion?
Zauria de lin Lebeda
Secondary, 2 posts
Thu 16 Mar 2017
at 05:07
  • msg #805

Re: OOC2

Indeed! :P
Zorah
player, 305 posts
I talk to the trees, but
they never listen to me.
Thu 16 Mar 2017
at 16:07
  • msg #806

Re: OOC2

I, too, enjoy the puzzle/RP aspect more than combat.  I like combat as well, just not as much.  I'm on much less this time of year than other times and welcome a slower pace right now.  I am not bored discussing a tuxedo for my hedgehog.  Take your time at what I can only imagine is a bridge made of living skeletons.
Percy Arndell
player, 265 posts
Gentleman and Poet
"Oh. Hello."
Sat 18 Mar 2017
at 06:23
  • msg #807

Re: OOC2

Oh, I was quite enjoying the conundrum of the bridge - lots of RP opportunities - so not bored and didn't think it was going too slowly at all.

I like a mix of everything (I'm easily pleased) ... but the point that those players back at the Fort might have been getting bored (whether they were or not) was well made.  And if nothing else, there's safety in numbers ... <evil grin>
Aris'ta
player, 495 posts
Brilliantly choreographed
Excellently executed
Sun 19 Mar 2017
at 17:44
  • msg #808

Re: OOC2

<--- more of a writer. Go figure..


But crimony. I checked the thread yesterday morning and today there are so many posts to read. I officially apologize for all my posting sprees, I now know how others much feel ;)
DM
GM, 1179 posts
Mon 20 Mar 2017
at 17:39
  • msg #809

Re: OOC2

I have just refined the Noble Titles section of the Notice: Regional Information thread and padded out the description of the Rogarvian Survivors ( Those who were left behind when all the blood members of the family disappeared)  although that is in the second Political post towards the bottom of the thread.

When I get a chance - I will tidy that thread up and move it to a wiki somewhere.
Cyrus Ondari
Player, 642 posts
Human Fighter
Sword and Shield
Fri 24 Mar 2017
at 04:01
  • msg #810

Re: OOC2

It's a little hard to believe but a year ago today I joined this game! It's been a fun year!!! I am looking forward to what's next!
Pipre
player, 498 posts
Human Alchemist
AC 15; HP 25/25; 6/8 Bmbs
Fri 24 Mar 2017
at 05:51
  • msg #811

Re: OOC2

In reply to Cyrus Ondari (msg # 810):

and the DM is worried about us leveling too fast :p

yeah, happy belated 1 year anniversary for the game!
DM
GM, 1190 posts
Fri 24 Mar 2017
at 08:02
  • msg #812

Re: OOC2

That because I am a caring considerate parent  DM and want you to enoy the full innocence of your childhood low level existence and not have to grow level up too soon.

Or something like that  :)

I did warn you guys we were here for the long haul ....  :P
Cyrus Ondari
Player, 643 posts
Human Fighter
Sword and Shield
Fri 24 Mar 2017
at 12:32
  • msg #813

Re: OOC2

If it makes you feel any better, I have only gained 1 level in a game I started a few weeks before this one.

I think this game and the GM'ing and posting have been wonderful!
DM
GM, 1194 posts
Sat 25 Mar 2017
at 15:25
  • msg #814

Re: OOC2

Does anyone want to run a recurring NPC for me?  He (or she) will have a more active than of the most NPCs who have been offered previously :)  They will start with a restricted and well defined role but there is a possibility that they could develop into an independent Secondary Character role  as the game progresses.

This offer is open to  members of either group.
Aris'ta
player, 496 posts
Brilliantly choreographed
Excellently executed
Sun 26 Mar 2017
at 04:17
  • msg #815

Re: OOC2

I would, but I'm still hit or miss for another week or two. Thankfully, we have no hires starting to train up and the conferences are over for this quarter.

#GodIHopeSo
DM
GM, 1197 posts
Wed 29 Mar 2017
at 10:51
  • msg #816

Re: OOC2

I'll try and get a post into The Orcy Ring tonight - and then another one (in both threads at the weekend)  But as a heads-up - I  am away from home next week and will only have access from a small tablet - so I will be able to make 'conversational' posts -  but won't have access to all of the information that I use  for move-on or detail posts :)
Mariam doZima Wolfeater
player, 22 posts
Thu 30 Mar 2017
at 22:24
  • msg #817

Re: OOC2

So you may see less until the 10th my family and I are taking a trip to Washington.
DM
GM, 1200 posts
Fri 31 Mar 2017
at 07:21
  • msg #818

Re: OOC2

Have a good trip :)

Say hello to the Fremont Troll for me - and tell  him he is the role-model for the next monster you guys meet  :P
DM
GM, 1202 posts
Sat 1 Apr 2017
at 09:52
  • msg #819

Re: OOC2

Mariam -  I have added you character's back history in the Notice:Character Information thread.  Can you check it over and let me know if you are happy with the naming convention I have adopted and the final wording?  It can be re-tweaked if needs be :)
Andalon de Lebeda
player, 375 posts
Cleric of Abadar
Sun 2 Apr 2017
at 03:56
  • msg #820

Re: OOC2

Hi folks, just letting you know I am off line for a few days due to Internet access problems at home. Changeover to NbN broadband did not go as smoothly as it should have. Hopefully I should be back online in a few days.
Percy Arndell
player, 271 posts
Gentleman and Poet
"Oh. Hello."
Sun 2 Apr 2017
at 04:47
  • msg #821

Re: OOC2

And another victim - I'm struggling with intermittent Internet connection issues (the sort that cause drop outs for 24+ hrs at a time).  ISP working on it.
DM
GM, 1207 posts
Wed 5 Apr 2017
at 15:31
  • msg #822

Re: OOC2

An interesting thought on Castles, Aristocracy and Titles.

Today I spent a Couple of hourse walking around Berkley Castle - it has been in the ownership of the same family (The Berkleys)  since it was built 900+ years ago - nd is still  their family home.  Theyy trace their ancestoory back to a man who was in the service of the Saxon King Edward the Confessor, boast various admirals, a Governor of Dublin, a Governor of Virginia (pre the American Rebellion) and various other quite impressive posts.  They owned berkley square in London , have had battle ships and Steam Engines named after them - and were big investors in the East India company. books from their collection founded the Libray at Berkely University in the USA and part of their collection went to expand the library at Yale (in its early days).

They were the Earls of Berkley for 8 generations, and held other titles and lands -  but now the head of the family is just plain Mr Berkley.  :)
Cyrus Ondari
Player, 652 posts
Human Fighter
Sword and Shield
Wed 5 Apr 2017
at 15:45
  • msg #823

Re: OOC2

Wow that must have been quite the walk.

Why is he just a Mr, Mister?
DM
GM, 1208 posts
Thu 6 Apr 2017
at 18:26
  • msg #824

Re: OOC2

His brother (The 8th earl) was killed during  WWII and he inherited tthe estate - bt there wasn't any clarity abut the title.  Apparently his soon is liable to see if he can get it re==assigned.
Cyrus Ondari
Player, 653 posts
Human Fighter
Sword and Shield
Fri 7 Apr 2017
at 02:23
  • msg #825

Re: OOC2

Very interesting.

Ok Stag Fort crew, what are we going to do???
Valoria der lin Lebeda
player, 234 posts
Wizard of
the East
Fri 7 Apr 2017
at 06:08
  • msg #826

Re: OOC2

Valoria would suggest that she should move up invisible, then fog, then have the rest of the group run up to the fogged wall and have Zorah woodwork the door.
Cyrus Ondari
Player, 654 posts
Human Fighter
Sword and Shield
Fri 7 Apr 2017
at 11:44
  • msg #827

Re: OOC2

Suggest away! Sounds like an interesting plan!
Zorah
player, 310 posts
I talk to the trees, but
they never listen to me.
Fri 7 Apr 2017
at 17:57
  • msg #828

Re: OOC2

I can have animal friends scout out closer or possibly try Wilson dropping some of Pipre's items from above.  Although he isn't fully trained in that trick yet so it could be unpredictable.  I was going to suggest warping a crucial piece of the bottom of a palisade.  Maybe someone with engineering could suggest a weak spot to warp?
Cyrus Ondari
Player, 655 posts
Human Fighter
Sword and Shield
Fri 7 Apr 2017
at 17:59
  • msg #829

Re: OOC2

I suggested something a while ago but it could be weird and I don't know if the DM would allow it to work out, but Stag has to have people coming and going, why don't we ambush a group that is leaving?
Aris'ta
player, 499 posts
Brilliantly choreographed
Excellently executed
Sat 15 Apr 2017
at 03:56
  • msg #830

Re: OOC2

Greetings all, I am finally back from the land of being understaffed!

That said, I am immensely behind in my reading and have absolutely no idea what is happening. I will try to read up and post as soon as I am able and should be back to normal posting rates.
Pipre
player, 501 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Sat 15 Apr 2017
at 05:52
  • msg #831

Re: OOC2

Welcome back, Aris'ta! ♥
DM
GM, 1213 posts
Sat 15 Apr 2017
at 06:37
  • msg #832

Re: OOC2

Welcome back Aris  :)

Aris'ta:
That said, I am immensely behind in my reading and have absolutely no idea what is happening.


In brief -  your group is camped a short distance from Fort Stag working out how to get in.  Zorah has scouted the  Fort from the air and their is  a more detailed map in the map link.  A number of plans have been discussed ...

  1. Getting in pretending to be bandits has (I think) been discounted.
  2. Finding a secret passage has been deemed unlikely
  3. Full frontal assault was half mentioned.


Favourite at the moment seems to be enlarged and invisible Cyrus climbing over the walls and helping invisible Percy in.  There is talk of a ladder - but I'm not all that sure of how this is going to be used.  Rook has pointed out that you and he can provide covering fire -  although if the assault is at night, Rook won't be all that effective.
Percy Arndell
player, 275 posts
Gentleman and Poet
"Oh. Hello."
Sun 16 Apr 2017
at 05:50
  • msg #833

Re: OOC2

Ladder was me ! :>   Figured if I was climbing a wall in RL I'd be much quicker/safer using a ladder ... but with Climb rules, a knotted rope plus wall to brace against is DC 0, so in game terms knotted rope works just fine.  Though I know which one I'd rather ! <grins>
DM
GM, 1216 posts
Wed 19 Apr 2017
at 12:57
  • msg #834

Re: OOC2

If any of you have a spare half-hour or so ....

I would appreciate your thoughts on a page from my new wiki.  It tries to bring all of my thoughts on character creation and development together, in a sensible way, on one set of pages.

I know some of you have discussed things that are outside these guidelines with me, and I am happy to honour anything I said in those previous discussions.  This isn't a way to  change anything agreed -  just a chance to straighten things out as I work on  a tidier version of my Games Wiki.  :)

http://rp.baileymail.net/doku....acter_creation:start
Pipre
player, 503 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 19 Apr 2017
at 15:46
  • msg #835

Re: OOC2

I don't like the Mythic thing but otherwise looks fine? I also hate multiclass dipping.
DM
GM, 1217 posts
Wed 19 Apr 2017
at 15:51
  • msg #836

Re: OOC2

Thank you  :)

What was it you didn't like about the Mythic section?  That I included it at all?  Or the way I was talking about  trying to balance it?
Pipre
player, 504 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Wed 19 Apr 2017
at 16:36
  • msg #837

Re: OOC2

Gut check tells me it's not balanced, and I don't like that I would need to weigh such a large chunk of content against a level. Pathfinder already is too finicky, imo.
DM
GM, 1218 posts
Wed 19 Apr 2017
at 17:08
  • msg #838

Re: OOC2

OK. That pretty much matches up with my gut feeling which is why I said I was unsure about it.  However, I love the concept of Mythic heroes, something very Greek about it :)

Having reading through it once, it feels like a full Mythic Tier is worth more than two levels, but (perhaps) not worth three levels :)  BUT that is a very quick read through and certainly is not any sort of decision.  It may be that I have to go and play in a Mythic Game to get the balance.
Pipre
player, 505 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Thu 20 Apr 2017
at 06:10
  • msg #839

Re: OOC2

yeah, I feel like they probably just shouldn't mix. all or nothing.
Pipre
player, 507 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Thu 20 Apr 2017
at 07:34
  • msg #840

Re: OOC2

man, we really stretch out these planning sessions. We need a leader.
DM
GM, 1220 posts
Thu 20 Apr 2017
at 08:24
  • msg #841

Re: OOC2

Pipre:
man, we really stretch out these planning sessions. We need a leader.



A possible opening there for a scantily clad bomb specialist?
Zorah
player, 314 posts
I talk to the trees, but
they never listen to me.
Thu 20 Apr 2017
at 13:08
  • msg #842

Re: OOC2

My second option if the DM had vetoed Zorah was for a warlord type.  Not sure what options he would have allowed, but never needed to ask.  I always wanted to play a combat leader character in a setting where I would eventually have troops and such.
Andalon de Lebeda
player, 382 posts
Cleric of Abadar
Thu 20 Apr 2017
at 14:28
  • msg #843

Re: OOC2

Good luck trying to make the idea of a 'leader' work with a group of on-line role play gamers like us. Most of us don't want to be the leader ourselves and also tend not to follow orders very reliably if a 'better' idea occurs to us. ;o)

Your 'Character Creation and Development' page reads well, although I am not at all familiar with the Mythic Characters stuff so that went straight over my head. Maybe add a hyperlink to the Pathfinder SRD web site http://www.d20pfsrd.com/ early on that page and later another link to its Mythic Adventures page http://www.d20pfsrd.com/mythic/ to help anyone who needs more info on a particular item?
Aris'ta
player, 502 posts
Brilliantly choreographed
Excellently executed
Thu 20 Apr 2017
at 16:30
  • msg #844

Re: OOC2

Ari isn't the leader type. I considered another character, but felt others should have more priority since I was a late beginner :)
DM
GM, 1222 posts
Thu 20 Apr 2017
at 17:10
  • msg #845

Re: OOC2

Andalon, Thank you.  Links are always a good idea and it is surprising how often I forget them.

As for the Mythic Stuff - it is sort of going over my head at the moment too.  I love the concept,  makes me think of of the Greek heroes, Beowulf, Cu Chulainn, Fionn mac Cumhaill  etc.  All the heroes I grew up with  when I was reading  the Myths and Legends ...   BUT ......
Zorah
player, 316 posts
I talk to the trees, but
they never listen to me.
Thu 20 Apr 2017
at 18:28
  • msg #846

Re: OOC2

You would have loved the last in-person pathfinder game I was in.  The DM made the setting 1500ish Ireland.  We spend several months trying to find the three pieces of the spear of some Gaelic hero I can't remember the name of or want to attempt to spell correctly.  He used a ton of real life folklore and historical figures.  It was like tricking me into learning history, lol.
Cyrus Ondari
Player, 659 posts
Human Fighter
Sword and Shield
Thu 20 Apr 2017
at 21:57
  • msg #847

Re: OOC2

Sorry all. I have been on a small vacation limiting my posting quite a bit more significantly than I had planned. I think a leader could work but as Andalon said, getting everyone to follow is the hardest part. I will catch up since my last post and push us a bit later tonight or tomorrow.

I haven't read your version of the Mythic rules, DM but I think they are interesting theoretically speaking.
DM
GM, 1223 posts
Fri 21 Apr 2017
at 06:48
  • msg #848

Re: OOC2

Welcome back :)

While I know I have a tendency to change things - I haven't touched the Mythic rules at all.  I have read them (well at least a large part of them)  but I haven't played them or even done a basic character build using them.

This is just my first dabbling  :)

Any feed back about relative power levels of mythic Tiers from people who have played using the Mythic Rules would be appreciated  :P
Cyrus Ondari
Player, 660 posts
Human Fighter
Sword and Shield
Fri 21 Apr 2017
at 11:28
  • msg #849

Re: OOC2

Ah, I see now.

Tier 1 is impressive but it doesn't include things like bonuses to Saves, BAB, etc so I can see why they don't equate it to a level. It's two feats (Diehard + Mythic version of another feat you've likely already taken) plus a 5 bonuses to succeed on a skill or attack per day.

They are all really great powers and while I would choose a mythic tier over a character level every day, that would be to help tell stories better and not to optimize my character to the nth degree...

Gotta go for now but will post on the subway or when I get a moment at work today.

If you start a Mythic Game, let me know. I'm in!
Aris'ta
player, 503 posts
Brilliantly choreographed
Excellently executed
Wed 26 Apr 2017
at 04:17
  • msg #850

Re: OOC2

Mythic... that sounds so epic.

Well, I've had a hell of a week. Birthday for me and the kiddo back-to-back, followed by a 24-hour flu bug and now I'm heading out of state in about, er, 6 hours or so. Looking to post now, than will continue to be a bit shoddy until I return. I will try and post in the evenings, but it all depends. ;)

Mythic though..
Cyrus Ondari
Player, 663 posts
Human Fighter
Sword and Shield
Wed 26 Apr 2017
at 22:16
  • msg #851

Re: OOC2

Oh no to the flu and the undead creature grabbing legs. I guess the guy in the dungeon is going to be a problem. Thankfully our two clerics are out with the undead.
DM
GM, 1230 posts
Thu 27 Apr 2017
at 11:26
  • msg #852

Re: OOC2

Something I came across today that deals (tangentially) with surreptitious spell use, and  might be of interest to the casters amongst you ...

The FAQ:
What exactly do I identify when I’m using Spellcraft to identify a spell? Is it the components, since spell-like abilities, for instance, don’t have any? If I can only identify components, would that mean that I can’t take an attack of opportunity against someone using a spell-like ability (or spell with no verbal, somatic, or material components) or ready an action to shoot an arrow to disrupt a spell-like ability? If there’s something else, how do I know what it is?

Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse.


http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tza
Aris'ta
player, 505 posts
Brilliantly choreographed
Excellently executed
Fri 28 Apr 2017
at 13:23
  • msg #853

Re: OOC2

Oh, those pesky undead.
DM
GM, 1231 posts
Fri 28 Apr 2017
at 13:49
  • msg #854

Re: OOC2

So the important question is -  have you got that cool feat that allows you to shoot into combat without penalty?
Aris'ta
player, 506 posts
Brilliantly choreographed
Excellently executed
Fri 28 Apr 2017
at 14:11
  • msg #855

Re: OOC2

Me? Oh... Now, why would I take such a feat ;)
DM
GM, 1232 posts
Fri 28 Apr 2017
at 14:27
  • msg #856

Re: OOC2

So, "Mrs OnlyOneWhoCanSeeInTheDark", which one are you going to shoot?  :P
Aris'ta
player, 507 posts
Brilliantly choreographed
Excellently executed
Sat 29 Apr 2017
at 02:24
  • msg #857

Re: OOC2

I didn't have a chance to post, let me consider my options and get right on that. Or not ;)
This message was last edited by the player at 02:32, Sat 29 Apr 2017.
DM
GM, 1236 posts
Wed 3 May 2017
at 19:31
  • msg #858

Entourage

I haven't been very happy with the way my Entourage rules have been working.  It didn't do what I wanted it to do -  which was to allow you guys to build your own entourage of assistants, servants and squires.    That system based on Leadership worked nicely in my TT game with 3 players, because it fitted with the way some of the players wanted to run their characters -  and we could negotiate around it.  Here, it hasn't been doing what I want.

However, someone introduced me to the Intrigue system and I found the 'Recruits' feat, which looked as if it would provide a much better model.  So ...

http://rp.baileymail.net/doku....gn_systems:entourage


Any player run NPCs are now classed as Cohort-Assistants and now follow advancement and rules guidance as per that Wiki Page.  Without any loss of levels, abilities weapons etc.


Anyone who wants to start building an entourage may do so under those rules.  Our newest players will be able to join in as soon as you hit level 2  (which will be quite soon)  We have enough L1 NPCs around that can be customised :)
This message was last edited by the GM at 19:36, Wed 03 May 2017.
Pipre
player, 513 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Thu 4 May 2017
at 00:29
  • msg #859

Entourage

Can only recruit 1 per level, no feats until level 5.

Wellp, I look forward to using these rules in roughly three years. Still, sooner than leadership. Or are you saying we don't need the feat?
Cyrus Ondari
Player, 664 posts
Human Fighter
Sword and Shield
Thu 4 May 2017
at 00:43
  • msg #860

Entourage

I could be wrong, but I think this:
quote:
Prerequisite(s): Free For Campaign Games
implies that we all get this for free.

We are all currently Level 3, so we would be eligible for 1+Cha Mod Entourage and they would be max of Level 1. Assuming we are allowed to recruit an entourage member before we level again, they would level with us to Level 2 and we'd also be eligible to recruit another Level 1 Entourage member.

I think this is pretty great! Considering all the roles we'll need for running our settlements/kingdom we're going to need more and more of these named NPCs.

I'm sure once we destroy the Stag Lord's Fort we'll have quite a few new people to choose from as well!

Speaking of which, it seems like our group has had quite a bit of a delay in posting of late. Is there anything specific that people are waiting on after our GMs last post?
Zorah
player, 320 posts
I talk to the trees, but
they never listen to me.
Thu 4 May 2017
at 00:49
  • msg #861

Entourage

I'm following everyone to the fort.  I was waiting for others to post since I had nothing important to add right now.
Pipre
player, 514 posts
Human Alchemist
AC 15; HP 25/25; 8/8 Bmbs
Thu 4 May 2017
at 00:51
  • msg #862

Entourage

It's general unsuredness on my part. I didn't really intuit the plan and the voice ahead, as well as everyone's positions, are vague enough that I keep favoring posting elsewhere rather than here.
Cyrus Ondari
Player, 665 posts
Human Fighter
Sword and Shield
Thu 4 May 2017
at 01:05
  • msg #863

Entourage

Looking at the map from Group 1, you are climbing the hill leading up to the fort. Percy and myself have disappeared and presumably have climbed the hill in advance of you and left behind a large rope ladder to make your climb over the wall as easy as possible. That was the plan at least.
DM
GM, 1237 posts
Thu 4 May 2017
at 08:33
  • msg #864

Re: Entourage

Cyrus Ondari:
I could be wrong, but I think this:
quote:
Prerequisite(s): Free For Campaign Games
implies that we all get this for free.



Yep - Free for everyone  :) and Cyrus's further analysis is correct as well.

Because it isn't intended to penalise anyone Lolli, David Hart, Prudence and any other NPCs can convert across exactly as they are - if their players think that is suitable.  If not, they can just stay as occasional use NPCs.
DM
GM, 1238 posts
Thu 4 May 2017
at 08:45
  • msg #865

SitRep for Fort Stag.

SitRep for Fort Stag.

Cyrus and Percy are at the top of the hill and invisible.

Aris'ta and Rook are at the bottom of the hill.

The rest of you are half way up the hill in the dark so can't see very well.  You have just scared away some Undead Zombies and you have heard a strange voice say something at the top.



I was giving the middle group the chance to stop in your tracks and wait for a moment or two or pushing on and perhaps attracting the Voice's attention.

Cyrus has little he can do but wait. 

Percy has a more clear cut decision to make -but he hasn't been in for a couple of days. I'll give him until tomorrow morning.
Zorah
player, 321 posts
I talk to the trees, but
they never listen to me.
Thu 4 May 2017
at 15:28
  • msg #866

SitRep for Fort Stag.

David and Lex are played by players who are not their "owners".  We opted to play npcs that will eventually work for the other player.  How do you want to work that out under the new rules.  (I haven't read them yet so I apologize if that's already covered)
DM
GM, 1239 posts
Thu 4 May 2017
at 15:48
  • msg #867

SitRep for Fort Stag.

In reply to Zorah (msg # 866):

Decide between the two of you and I will go along with whatever decision you make. However, I think Lex migth have taken a different route while you weren't looking  :P
Prudence
NPC p, 37 posts
Always Twisted
Never Tainted
Thu 4 May 2017
at 16:41
  • msg #868

SitRep for Fort Stag.

I need to look into that *considers*
Percy Arndell
player, 286 posts
Gentleman and Poet
"Oh. Hello."
Tue 16 May 2017
at 13:39
  • msg #869

SitRep for Fort Stag.

Viktoria:
Vik found herself flat on her face, having tripped over Percy's tripwire

Oh.  Sorry about that.  His aim was to inconvenience the foe rushing down towards you ... except Percy seems to be having just a little difficulty convincing the opposition to fall in with that cunning plan.  :>
This message was last edited by the player at 13:39, Tue 16 May 2017.
DM
GM, 1249 posts
Tue 16 May 2017
at 14:10
  • msg #870

Re: SitRep for Fort Stag.

Percy Arndell:
Oh.  Sorry about that.


Oh, no need to apologise, you made me chuckle  :P
Viktoria d'Lodovka
player, 339 posts
Tue 16 May 2017
at 14:18
  • msg #871

Re: SitRep for Fort Stag.

It's all part of the tragedy of Percy. His allies tried to save him, but were undone by his genius traps!
Aris'ta
player, 511 posts
Brilliantly choreographed
Excellently executed
Thu 18 May 2017
at 15:14
  • msg #872

Re: SitRep for Fort Stag.

It was brilliant and also made me smile :)
Aris'ta
player, 513 posts
Brilliantly choreographed
Excellently executed
Sun 21 May 2017
at 17:24
  • msg #873

Re: SitRep for Fort Stag.

I'm beginning to feel myself more of a liability in combat than helpful ;) All my combat rolls are terrible.
DM
GM, 1254 posts
Sun 21 May 2017
at 17:32
  • msg #874

Re: SitRep for Fort Stag.

Think of it as a positive contribution.  You are using up all the low rolls so that your colleagues don't suffer from them :>
Aris'ta
player, 514 posts
Brilliantly choreographed
Excellently executed
Sun 21 May 2017
at 17:33
  • msg #875

Re: SitRep for Fort Stag.

I certainly hope that is the way it works out, my friend :) Anything to help the majority.
DM
GM, 1262 posts
Fri 26 May 2017
at 09:54
  • msg #876

I'm away. Pretending to beat people up again!

It is a holiday weekend here, and I am off to spend the weekend dressed up in 17th C clothes re-enacting a battle between the Parliamentarians and the Royalists.  I will be back Monday night.  So no major updates until Tuesday.
This message was last edited by the GM at 11:23, Fri 26 May 2017.
Percy Arndell
player, 289 posts
Gentleman and Poet
"Oh. Hello."
Fri 26 May 2017
at 14:46
  • msg #877

I'm away. Pretending to beat people up again!

Don't worry, Aris'ta - I'm helping you out with some low rolls too !  Our companions should be doing exceptionally well, any minute now ... ;>
Pipre
player, 520 posts
Human Alchemist
AC 15; HP 23/25; 8/8 Bmbs
Fri 26 May 2017
at 15:34
  • msg #878

I'm away. Pretending to beat people up again!

Oooh, that sounds interesting. Have fun!
Cyrus Ondari
Player, 671 posts
Human Fighter
Sword and Shield
Fri 26 May 2017
at 15:53
  • msg #879

I'm away. Pretending to beat people up again!

I can't wait for Percy to run headlong into Giant Invisible Cyrus :)
Aris'ta
player, 515 posts
Brilliantly choreographed
Excellently executed
Sat 27 May 2017
at 04:53
  • msg #880

I'm away. Pretending to beat people up again!

Percy, you amuse me in some of your posts. It's clear you are sending some sort of PM to the GM, but they amuse me... I can just see Percy biting his nails ;)

Have fun oh GM friend of mine!
Percy Arndell
player, 290 posts
Gentleman and Poet
"Oh. Hello."
Sat 27 May 2017
at 05:21
  • msg #881

I'm away. Pretending to beat people up again!

<sketches a bow>  Oh. I like to leave some doubt as to whether Percy has succeeded marvelously or stuffed up big time, just to add to the tension and excitement.

That said, I couldn't help but grin at Andalon's "diceroller giveth ..." comment.  ;>
Aris'ta
player, 516 posts
Brilliantly choreographed
Excellently executed
Sat 27 May 2017
at 16:56
  • msg #882

I'm away. Pretending to beat people up again!

Presentation is everything, I enjoyed it as well ;)
DM
GM, 1266 posts
Tue 30 May 2017
at 10:29
  • msg #883

Re: I'm away. Pretending to beat people up again!

Pipre:
Oooh, that sounds interesting. Have fun!


It is great fun!  Back now though - although I can hardly walk from my feet getting knocked about in the battle.  That happens occasionally :)


We joined with this guy's unit (Prince's Maurices) for this weekend's re-enactment - although  currently his page is showing pictures from Basing House, a much smaller event we did at Easter.  :)

http://kingsdragoone.blogspot.co.uk/
Pipre
player, 521 posts
Human Alchemist
AC 15; HP 23/25; 8/8 Bmbs
Wed 31 May 2017
at 21:44
  • msg #884

Re: I'm away. Pretending to beat people up again!

 nice update. I stepped back last turn i was curious if that didn't make the map update or if that wasn't a valid option.

Also, how does one get around to the front?
DM
GM, 1268 posts
Wed 31 May 2017
at 21:49
  • msg #885

Re: I'm away. Pretending to beat people up again!

I'll update the map now.  I really need three screens to manipulate the PDF of the AP, the map, Word to write the post and a browser to read through what people have done.  :)  Maybe next year ....

From where you are, you can get to the front by jumping across the wall behind Auchs and running across the roof, or you could go back down the stairs and follow Zorah (or go the other way around) or you could go via Percy.  Or climb over the wall and drop to the ground like Cyrus did.
Pipre
player, 522 posts
Human Alchemist
AC 17; HP 23/25; 8/8 Bmbs
Thu 1 Jun 2017
at 06:28
  • msg #886

Re: I'm away. Pretending to beat people up again!

jump across the wall behind Auchs? Does that look difficult? I don't have a mental image of how this is 3-dimensionally.
DM
GM, 1269 posts
Thu 1 Jun 2017
at 07:36
  • msg #887

Re: I'm away. Pretending to beat people up again!

OK - Climb then -   You can find  a bit of the wall that is about 3ft high, (from where you are) other bits are higher.  Think of it as the wall of an old falling down building, that is all ragged at the top.  (However it is wide enough to be stable.

3d is really difficult to get across  (for me at least).  There are two levels to this map.

The wood effect areas (your Group, Percy Cyrus) are all on the upper level - about 20ft above ground level.   For simplicity's sake lets have the greying broken area (where A was) as the same height - but made of stone.  The broken stones represent the walls of an old military tower -  they are about 5 feet wide, fairly solid and range from 23-27 feet high. IE you need to climb (or jump) over them to get to the other side.

Everything else is at ground level (Zorah, A,S,T,D).  There is more 'ground level' stuff under the wooden towers, building and stone roof.

Hope that helps
Cyrus Ondari
Player, 672 posts
Human Fighter
Sword and Shield
Thu 1 Jun 2017
at 10:31
  • msg #888

Re: I'm away. Pretending to beat people up again!

Thanks! Is the wooden slatted object from J19-20 to K19-20 a ramp up of sorts?
DM
GM, 1271 posts
Thu 1 Jun 2017
at 10:41
  • msg #889

Re: I'm away. Pretending to beat people up again!

Lets call those steps :)

I am just realising how much easier it is to interpret these maps at a Table Top game, rather than online :)
Cyrus Ondari
Player, 674 posts
Human Fighter
Sword and Shield
Wed 7 Jun 2017
at 00:14
  • msg #890

Fort Stag Update Please :)

Who's left to post in Fort Stag
DM
GM, 1282 posts
Wed 7 Jun 2017
at 07:30
  • msg #891

Fort Stag Update Please :)

Dunno :)    TBH, it is a busy week for me and I haven't really checked since the weekend. Monday was my Wedding Anniversary, yesterday was our 'out to dinner' night, and today is my birthday.  Tomorrow is Election Day and I take my motorcycle  driving test and Friday I leave for my next re-enactment.

But I expect to get a post in some time this week.  Honest :)  Hopefully tonight :)
Jicca Mak
player, 34 posts
Truth is beauty
Shelyn is my guide
Wed 7 Jun 2017
at 12:06
  • msg #892

Fort Stag Update Please :)

In reply to DM (msg # 891):

Happy anniversary and birthday to you.
Cyrus Ondari
Player, 675 posts
Human Fighter
Sword and Shield
Wed 7 Jun 2017
at 12:07
  • msg #893

Fort Stag Update Please :)

Happy birthday and anniversary! That's an action packed week for sure!
DM
GM, 1284 posts
Wed 7 Jun 2017
at 12:23
  • msg #894

Fort Stag Update Please :)

In reply to Cyrus Ondari (msg # 893):

Thanks Guys  :)
Percy Arndell
player, 292 posts
Gentleman and Poet
"Oh. Hello."
Wed 7 Jun 2017
at 12:24
  • msg #895

Fort Stag Update Please :)

Sounds frightening !  Happy All-of-the-Above !  :>
Cass Mordane
player, 50 posts
Wed 7 Jun 2017
at 19:13
  • msg #896

Fort Stag Update Please :)

Happy Birth-I-Versary week to you! To you!
DM
GM, 1286 posts
Wed 7 Jun 2017
at 20:50
  • msg #897

Fort Stag Update Please :)

Thank you folks :)

Birthday present from my wife was a full sized shield, covered in leather with a Celtic Boar carved onto it and Celtic patterns around the outside.  It will go well with the Weapon Rack (Sword and Spears) that we are having built in the stairwell  :)
Mariam doZima Wolfeater
player, 32 posts
Thu 8 Jun 2017
at 02:22
  • msg #898

Fort Stag Update Please :)

Happy birthday :)
Cyrus Ondari
Player, 676 posts
Human Fighter
Sword and Shield
Thu 8 Jun 2017
at 02:24
  • msg #899

Fort Stag Update Please :)

In reply to DM (msg # 897):

That's really awesome! I would love to see a picture!

Also awesome that she's such a fan of Cyrus :p
DM
GM, 1289 posts
Thu 8 Jun 2017
at 07:04
  • msg #900

Fort Stag Update Please :)

Have you seen my DM avatar?  It is one of the pictures I put into the image library. As a challenge (But not for Andalon or Percy who may already know) there is actually a RL picture of me in the image bank as well. 5xp reward and half a cookie if you can identify it

I have used the Boar has been my symbol / totem for years :) - I have an impressive collection of Pig/Swine related knick-knacks and for a while I was a Commander in the Order of the Knights Porcine.  (long story)

The only on-line image of the shield is on FB - and I can't get to social media from this computer.  I'll see what I can do this evening.
Cyrus Ondari
Player, 677 posts
Human Fighter
Sword and Shield
Thu 8 Jun 2017
at 09:53
  • msg #901

Fort Stag Update Please :)

Hahaha! Yes I have seen your avatar. A few thousand times :)
DM
GM, 1290 posts
Thu 8 Jun 2017
at 10:56
  • msg #902

Fort Stag Update Please :)

That should do it.    I think I have the image set for public.



https://www.facebook.com/photo...127217067&type=3
Cyrus Ondari
Player, 678 posts
Human Fighter
Sword and Shield
Thu 8 Jun 2017
at 10:58
  • msg #903

Fort Stag Update Please :)

Awesome!
Andalon de Lebeda
player, 394 posts
Cleric of Abadar
Thu 8 Jun 2017
at 14:08
  • msg #904

Fort Stag Update Please :)

Very nice! Well done Ari.  :o)

... and now I want a weapon rack in the hallway too. ;o)
DM
GM, 1291 posts
Thu 8 Jun 2017
at 14:25
  • msg #905

Fort Stag Update Please :)

I will pass on your comments  :)  However, the Weapon Rack probably won't be there for a few months yet, my decorator / Carpenter  is working P/T on this project around her other job (helping teach traditional boat building skills).

I am sure she would be interested in doing a similar job for you, Andalon.  While I can put a word in for you and get her 'friend' rates - the expenses might be a deal breaker :)
Aris'ta
player, 518 posts
Brilliantly choreographed
Excellently executed
Sun 11 Jun 2017
at 04:47
  • msg #906

Fort Stag Update Please :)

As always, living a cooler life than us here in the states ;)
Andalon de Lebeda
player, 396 posts
Cleric of Abadar
Sun 11 Jun 2017
at 09:53
  • msg #907

Fort Stag Update Please :)

Strangely enough, my wife doesn't seem as thrilled with the idea of a weapons rack in the hallway as I was. ;o)
DM
GM, 1297 posts
Sun 11 Jun 2017
at 10:07
  • msg #908

Fort Stag Update Please :)

I am always grateful that my wife sees many things in the same light as I do.
Marik
player, 47 posts
Mon 12 Jun 2017
at 13:49
  • msg #909

Fort Stag Update Please :)

Have you guys seen this? They're doing a Kickstarter to make a PC isometric game (ala Baldur's Gate) for the Kingmaker Adventure Path.

https://www.kickstarter.com/pr...pathfinder-kingmaker
DM
GM, 1300 posts
Mon 12 Jun 2017
at 13:52
  • msg #910

Fort Stag Update Please :)

Yep.  I saw it on the Paizo boards a couple of days ago.

Now if only they could make it a proper multi-player - like an old NWN persistent world ....

.... I suppose all we need is a few dozen NWN coders and we could make our own :)
Aris'ta
player, 519 posts
Brilliantly choreographed
Excellently executed
Tue 13 Jun 2017
at 03:41
  • msg #911

Fort Stag Update Please :)

Wouldn't that be lovely?
DM
GM, 1304 posts
Tue 13 Jun 2017
at 12:51
  • msg #912

Fort Stag Update Please :)

Ok.  Final write up of the Stronghold rules at

http://rp.baileymail.net/doku....ms:strongholds:start

None of the core concepts have changed, just been tweaked a bit.

variant rule sets for Businesses, Merchants and Organisations (religions, colleges) will be with you shortly.  I know how they work, just need to write them up more fully.
Pipre
player, 525 posts
Human Alchemist
AC 21; HP 23/25; 8/8 Bmbs
Tue 13 Jun 2017
at 19:56
  • msg #913

Fort Stag Update Please :)

Looks good, I'm looking forward to seeing it in action.

re: the recent fort stag post;
Can I stand on the wall at g10
does the owlbear seem to have picked any targets?
does the red 'S' look like they are leaving or taking cover?
are the gates open or closed?
how do you open/close the gates?
DM
GM, 1306 posts
Tue 13 Jun 2017
at 20:25
  • msg #914

Re: Fort Stag Update Please :)

Can I stand on the wall at g10 - Yes.  Although the wall  is very uneven and you only get half movement rate when moving across it.

does the owlbear seem to have picked any targets? Nope.  It is just mad with everyone and everything

does the red 'S' look like they are leaving or taking cover?  Probably trying to climb over the wall.

are the gates open or closed?  Closed

how do you open/close the gates?  That needs careful inspection to work out.  It seems to be some sort of three layer affair.
Zorah
player, 330 posts
I talk to the trees, but
they never listen to me.
Tue 13 Jun 2017
at 20:46
  • msg #915

Re: Fort Stag Update Please :)

Owlbear friend!!!

I'm going to get Pipre an owlbear friend or die trying.  Possibly the second one is more likely.
Cyrus Ondari
Player, 681 posts
Human Fighter
Sword and Shield
Tue 13 Jun 2017
at 20:49
  • msg #916

Re: Fort Stag Update Please :)

I'll die first :)
Pipre
player, 526 posts
Human Alchemist
AC 21; HP 23/25; 8/8 Bmbs
Tue 13 Jun 2017
at 21:11
  • msg #917

Re: Fort Stag Update Please :)

Oh please oh please. I'll name it Nutmeg :3
Cyrus Ondari
Player, 682 posts
Human Fighter
Sword and Shield
Tue 13 Jun 2017
at 21:13
  • msg #918

Re: Fort Stag Update Please :)

Now I'm afraid to attack the target that I should attack the most for fear of other player retribution. Meanwhile, I'm toast if everyone continues to gang up on me...
Viktoria d'Lodovka
player, 345 posts
Tue 13 Jun 2017
at 21:33
  • msg #919

Re: Fort Stag Update Please :)

Pipre's pet or my cloak, it's ending one of two ways
DM
GM, 1307 posts
Wed 14 Jun 2017
at 03:28
  • msg #920

Re: Fort Stag Update Please :)

Cyrus Ondari:
Meanwhile, I'm toast if everyone continues to gang up on me...


One of the hazards of being at the front alone.
Zorah
player, 331 posts
I talk to the trees, but
they never listen to me.
Wed 14 Jun 2017
at 15:37
  • msg #921

Re: Fort Stag Update Please :)

Zorah will be disappointed, but understand if it gets cut down before it charges her.  That's why I tried to get my post in before anyone else.  I wanted a chance at calming it before any other options took place.
Cyrus Ondari
Player, 684 posts
Human Fighter
Sword and Shield
Wed 14 Jun 2017
at 16:46
  • msg #922

Re: Fort Stag Update Please :)

I didn't attack the owl bear but that was mostly because I wanted to reduce the total number of people who could kill me this round :)

Though it might have also been for fear of adding Zorah to that list :)
Viktoria d'Lodovka
player, 346 posts
Wed 14 Jun 2017
at 16:52
  • msg #923

Re: Fort Stag Update Please :)

I'm a touch unclear, besides the owlbear are there any clearly visible opponents I can target?
DM
GM, 1308 posts
Wed 14 Jun 2017
at 18:16
  • msg #924

Re: Fort Stag Update Please :)

Nope.  You are on an upper level the enemy are on the lower level and obscured by walls/distance/height.  Even the owl bear isn't easily visible  - because it is in the dark and partly obscured by the walkway.  Although you certainly know it is there.
Cyrus Ondari
Player, 685 posts
Human Fighter
Sword and Shield
Sun 18 Jun 2017
at 13:37
  • msg #925

Re: Fort Stag Update Please :)

Well now I feel bad for pulling back... I guess I'll just have to charge back into the fray and count on Andalon to channel energy so that we don't all die :)
Pipre
player, 528 posts
Human Alchemist
AC 21; HP 23/25; 7/8 Bmbs
Sun 18 Jun 2017
at 15:07
  • msg #926

Re: Fort Stag Update Please :)

If I step back and flatten myself prone will I be out of sight from more arrows?
Viktoria d'Lodovka
player, 348 posts
Sun 18 Jun 2017
at 15:30
  • msg #927

Re: Fort Stag Update Please :)

It's a +4 to AC if nothing else
Cyrus Ondari
Player, 687 posts
Human Fighter
Sword and Shield
Sun 18 Jun 2017
at 15:38
  • msg #928

Here. We. Go.

Nice channel Andalon! Way to almost get max healing!
Viktoria d'Lodovka
player, 349 posts
Sun 18 Jun 2017
at 15:58
  • msg #929

Here. We. Go.

I'm sure it's been said somewhere but is the only way down from where I am the stairway on the right? Otherwise I'd be jumping down?
Cyrus Ondari
Player, 688 posts
Human Fighter
Sword and Shield
Sun 18 Jun 2017
at 16:12
  • msg #930

Here. We. Go.

The wooden slats next to my current location on the map (the giant C) is a set of stairs down.
DM
GM, 1313 posts
Sun 18 Jun 2017
at 16:15
  • msg #931

Here. We. Go.

J19 / K20
Pipre
player, 529 posts
Human Alchemist
AC 21; HP 11/25; 7/8 Bmbs
Sun 18 Jun 2017
at 16:28
  • msg #932

Here. We. Go.

I can't count squares on mobile, am i in channel heal range?
Cyrus Ondari
Player, 689 posts
Human Fighter
Sword and Shield
Sun 18 Jun 2017
at 16:35
  • msg #933

Here. We. Go.

I believe that was the intention of Andalon by his placement of himself in that square. Based on my count you are exactly 30 ft away so you should be in range.
Jicca Mak
player, 54 posts
Truth is beauty
Shelyn is my guide
Sun 18 Jun 2017
at 18:39
  • msg #934

Here. We. Go.

Happy Father's Day to all of you and your dads.
Zorah
player, 332 posts
I talk to the trees, but
they never listen to me.
Sun 18 Jun 2017
at 19:42
  • msg #935

Here. We. Go.

Thanks, Jicca.  Same to all the other dads out there.
Pipre
player, 531 posts
Human Alchemist
AC 21; HP 22/25; 7/8 Bmbs
Tue 20 Jun 2017
at 20:26
  • msg #936

Here. We. Go.

I didn't realize how hard it is to stand up. :c

I was thinking of 5e where it takes half your movement. Clearly in that case I could stand and move forward again.

Can I get to g10 and throw a bomb somehow?
DM
GM, 1317 posts
Tue 20 Jun 2017
at 20:44
  • msg #937

Here. We. Go.

I really don't understand how I got this soft .....

Just this once!
Cyrus Ondari
Player, 691 posts
Human Fighter
Sword and Shield
Tue 20 Jun 2017
at 20:45
  • msg #938

Here. We. Go.

Maybe it's because we are all on the verge of death by Stag Lord and Owlbear...

That bow is mean!
DM
GM, 1318 posts
Tue 20 Jun 2017
at 21:28
  • msg #939

Here. We. Go.

Come now, that is overstating it somewhat.  Zorah is the only one on the Verge of Death the rest of you are all good for me to toy with for another round or three.   Well maybe only one or (maybe) two rounds in Cyrus's case ....

:P
Cyrus Ondari
Player, 692 posts
Human Fighter
Sword and Shield
Tue 20 Jun 2017
at 21:31
  • msg #940

Here. We. Go.

Haha! Well I was much closer to death a round ago. Maybe Rook can come up and help out.

Andalon's channel was awesome, Is there anyway I can donate one of my bonus feats to him for Selective Channeling :p

Also, nice toss Pipre! That was some serious damage!
Pipre
player, 533 posts
Human Alchemist
AC 21; HP 22/25; 6/8 Bmbs
Tue 20 Jun 2017
at 21:33
  • msg #941

Here. We. Go.

lol, thanks! lot of set up. cognatogen + targeted bomb admixture is pretty strong.
DM
GM, 1319 posts
Tue 20 Jun 2017
at 21:40
  • msg #942

Here. We. Go.

Oooh.  I wonder if there is anyone I know who might just have won herself a couple of arrows in next round's Luck Dip of Damage?
Cyrus Ondari
Player, 693 posts
Human Fighter
Sword and Shield
Tue 20 Jun 2017
at 21:43
  • msg #943

Here. We. Go.

hahaha! she definitely just made herself a target, though not as BIG a target as me :)
Pipre
player, 534 posts
Human Alchemist
AC 21; HP 22/25; 6/8 Bmbs
Tue 20 Jun 2017
at 21:46
  • msg #944

Here. We. Go.

*quietly lays back down on top of the wall*
Zorah
player, 334 posts
I talk to the trees, but
they never listen to me.
Wed 21 Jun 2017
at 00:01
  • msg #945

hmmm

Oops, my fault on this one everyone.  I thought I was in healing range, otherwise I would not have remained in front of the owlbear.  Dice roller have mercy on me!
DM
GM, 1320 posts
Wed 21 Jun 2017
at 05:41
  • msg #946

hmmm

I think Andalon realised that he couldn't get you in range - without having the Big Baddies in range as well.

This  might be your last chance for a Full Withdrawal  :P
Zorah
player, 335 posts
I talk to the trees, but
they never listen to me.
Wed 21 Jun 2017
at 19:38
  • msg #947

hmmm

I feel like Zorah would have absentmindedly ignored the searing pain in favor of punishing the owlbear for not listening anyway.  I'll weigh my current options, lol.
Viktoria d'Lodovka
player, 352 posts
Thu 22 Jun 2017
at 11:39
  • msg #948

hmmm

I'm sorry it's taking so long for my character to get to everyone. I promise I'll try and make a good showing of myself afterwards.

Do we want the Owlbear or the Stag Lord dead more?
Cyrus Ondari
Player, 694 posts
Human Fighter
Sword and Shield
Thu 22 Jun 2017
at 11:57
  • msg #949

hmmm

We'll know more after the next round but I would say focus on the Stag Lord :)
Viktoria d'Lodovka
player, 353 posts
Thu 22 Jun 2017
at 12:15
  • msg #950

hmmm

In reply to Cyrus Ondari (msg # 949):

....looking at the map in detail, I probably shouldn't have asked. That owlbear will be a hassle to get around. I must apply my thinking cap!
Cyrus Ondari
Player, 695 posts
Human Fighter
Sword and Shield
Thu 22 Jun 2017
at 12:25
  • msg #951

hmmm

Well we learned the Owlbear doesn't have reach. Cyrus does for a bit longer, but I'm not going to back off and let the Owlbear focus on Percy or Zorah...
Aris'ta
player, 520 posts
Brilliantly choreographed
Excellently executed
Thu 22 Jun 2017
at 15:19
  • msg #952

hmmm

I can't figure out the greater battle, Fort Stag, or my work schedule ;)

Oh look! A pet for Pipre!
DM
GM, 1321 posts
Thu 22 Jun 2017
at 16:06
  • msg #953

Re: hmmm

Aris'ta:
Oh look! A pet for Pipre!



Or you could move to  K-12 and shoot it before it kills Zorah and Cyrus.  Both of which are a real possibility :)
Zorah
player, 337 posts
I talk to the trees, but
they never listen to me.
Fri 23 Jun 2017
at 00:21
  • msg #954

Inside joke only I got

So I took the family to the beach today.  When we went down to the water there were thousands of little insects laying on the edge of the water and floating in the first 5-10 feet.  No big deal, me and my kids ranging 4-12 stepped over/through them and had fun in the ocean waves.  A friend of ours came with us and refused to go near the water because of the insects.  Eventually prompting someone to say "Hey, what are those things anyway?" and then using their phone to look it up.  Verdict...


antlions.


I laughed and laughed, until I realized it was just me and I sounded creepy so I stopped.
DM
GM, 1322 posts
Fri 23 Jun 2017
at 07:24
  • msg #955

Inside joke only I got

*grin*  Poor old Antlion ....
Andalon de Lebeda
player, 400 posts
Cleric of Abadar
Fri 23 Jun 2017
at 12:57
  • msg #956

Inside joke only I got

Oh, that's brilliant! :o)
DM
GM, 1324 posts
Sat 24 Jun 2017
at 19:38
  • msg #957

Getting close

If you guys don't give me someone new to shoot at ......
Viktoria d'Lodovka
player, 354 posts
Sat 24 Jun 2017
at 20:00
  • msg #958

Getting close

So party I can either double move potentially eating an attack of opportunity from the owlbear, end up next to stag lord (he is 'S' right?) Or I can stop at Owlbear and hack at it for a round, being in Attack range next round

Thoughts?
DM
GM, 1326 posts
Sat 24 Jun 2017
at 20:06
  • msg #959

Getting close

None what-so-ever  :P
Cyrus Ondari
Player, 697 posts
Human Fighter
Sword and Shield
Sat 24 Jun 2017
at 20:06
  • msg #960

Getting close

Since the Owlbear just slowly sunk to the ground, Woohoo! I'd say go make the Stag Lord stop shooting that bow.
Viktoria d'Lodovka
player, 355 posts
Sat 24 Jun 2017
at 20:23
  • msg #961

Getting close

Sorry my post was before that information. Gonna threaten a lord I is
Cyrus Ondari
Player, 698 posts
Human Fighter
Sword and Shield
Sat 24 Jun 2017
at 20:25
  • msg #962

Getting close

I think your post prompted the DM's so that everyone didn't ask the same question :).
DM
GM, 1327 posts
Sat 24 Jun 2017
at 20:33
  • msg #963

Re: Getting close

Cyrus Ondari:
I think your post prompted the DM's so that everyone didn't ask the same question :).



Correct :)
Cyrus Ondari
Player, 699 posts
Human Fighter
Sword and Shield
Mon 26 Jun 2017
at 15:14
  • msg #964

Re: Getting close

Oh no, that channel doesn't bring the Owlbear back to life now does it?
Andalon de Lebeda
player, 402 posts
Cleric of Abadar
Mon 26 Jun 2017
at 15:16
  • msg #965

Re: Getting close

I hope not. I'm fairly sure it will miss it. I hope.  ;o)
Cyrus Ondari
Player, 700 posts
Human Fighter
Sword and Shield
Mon 26 Jun 2017
at 15:18
  • msg #966

Re: Getting close

Oh, I didn't even count squares, I should have looked at the map before I asked :)
DM
GM, 1331 posts
Wed 28 Jun 2017
at 10:41
  • msg #967

Re: Getting close

two things ...

I will try and get you a new DM posts tonight :)

This is also the time of the game when a king maker DM's mind turns to the next stage of the campaign - kingdom building.  While you guys will be a bit further down the pecking order than the other group, I want to be able to start including you straight away.

This would be a good time to check what I have for you in  the Player Information thread :-

link to a message in this game

And send me an update by PM. A large chunk of the Fluffy RP available to you in next stage will depend on what I have in that thread.  If you want Fluffy RP based on your character history and character 'wants' - then make sure I know what they are.  If I have nothing from  you, I will assume that you want to sit out the Fluffy bit :)
Cyrus Ondari
Player, 702 posts
Human Fighter
Sword and Shield
Wed 28 Jun 2017
at 20:43
  • msg #968

Re: Getting close

I've had some really great dice rolls as Cyrus, but that one, just now, was maybe the most satisfying to date :)
Cyrus Ondari
Player, 703 posts
Human Fighter
Sword and Shield
Thu 29 Jun 2017
at 12:51
  • msg #969

Re: Getting close

Nice work Zorah, The Stag Lord drew a sword last round, it's in the paragraph about Vik
Viktoria d'Lodovka
player, 358 posts
Thu 29 Jun 2017
at 12:56
  • msg #970

Re: Getting close

Which means, barring a dagger or some other backup weapon, the Stag Lord has dropped all his weapons.

Zorah, Vik owes you a drink!
Zorah
player, 340 posts
I talk to the trees, but
they never listen to me.
Thu 29 Jun 2017
at 12:57
  • msg #971

Re: Getting close

I missed that, thanks Cyrus.  Although he could attempt to hold on and take the damage.
Viktoria d'Lodovka
player, 360 posts
Sun 2 Jul 2017
at 22:19
  • msg #972

Re: Getting close

So Andalon, if you manage to heal Vik in time much thanks!

Also how much gold is Andalon going to want for his services, Vik's really bleeding at moment.
Cyrus Ondari
Player, 705 posts
Human Fighter
Sword and Shield
Sun 2 Jul 2017
at 22:30
  • msg #973

Re: Getting close

haha! I think Valoria paid him off in advance :)
Viktoria d'Lodovka
player, 361 posts
Sun 2 Jul 2017
at 23:01
  • msg #974

Re: Getting close

In reply to Cyrus Ondari (msg # 973):

Yes I recall but Vik also paid in inadvertently (so as to keep in character) and she'd continue to show appreciation for special circumstances. Perhaps a something nice will be ordered for him?
Zorah
player, 342 posts
I talk to the trees, but
they never listen to me.
Mon 3 Jul 2017
at 03:55
  • msg #975

Re: Getting close

I will be out of town form Tuesday until the weekend for a wedding.  It's unlikely I'll be able to check in and post other than on my phone.  I'll give it a try but make no promises.  If I do post, it will be brief.
DM
GM, 1340 posts
Wed 5 Jul 2017
at 07:41
  • msg #976

Re: Getting close

D'Oh.  In my rush I uploaded the new map for group 3 over the top of a map for Group 1.  That will teach me to try an do 'Games stuff' before I go to work.

Sorry group 1 -  I'll fix it when I get home this evening.
Cyrus Ondari
Player, 707 posts
Human Fighter
Sword and Shield
Wed 5 Jul 2017
at 13:20
  • msg #977

Re: Getting close

Wait, did Andalon make Akiros a still target? If so, that's awesome! Good thinking Andalon! I'm sorry I didn't say so earlier!!!
DM
GM, 1342 posts
Wed 5 Jul 2017
at 14:09
  • msg #978

Re: Getting close

It was an excellently timed spell.  A decent hit from Akiros, during his last action, could well have taken out Percy or Vik -  dependant on who was the target :)
Cyrus Ondari
Player, 708 posts
Human Fighter
Sword and Shield
Wed 5 Jul 2017
at 14:21
  • msg #979

Re: Getting close

So Cyrus did take the Stag Lord down!!! Woohoo!!!

Rook Sanderson:
Rook continues his journey  stepping past Percy and drawing his axe - to take a shot at Akiros, the one standing bandit.

Andalon de Lebeda
player, 405 posts
Cleric of Abadar
Wed 5 Jul 2017
at 14:31
  • msg #980

Re: Getting close

I had to laugh seeing so many of you focussing on dealing damage to a helpless target ... because maybe nobody actually realised he was completely immobilised and no longer an immediate threat.  That's an example of the fog of war, I guess. My post didn't say Andalon was casting Hold Person on Akiros because other characters would not have actually known what spell was being cast, and the DM's description was just ambiguous enough to leave it open to interpretation. ;o)
Percy Arndell
player, 301 posts
Gentleman and Poet
"Oh. Hello."
Wed 5 Jul 2017
at 14:37
  • msg #981

Re: Getting close

Don't get cocky, kid.  Oh, sorry - wrong movie ! ;>
Viktoria d'Lodovka
player, 363 posts
Wed 5 Jul 2017
at 14:45
  • msg #982

Re: Getting close

Aw darn, that might mean the end of old Akiros!

Does "the last standing bandit" in Rook's post mean that the Stag Lord is down?
DM
GM, 1343 posts
Wed 5 Jul 2017
at 14:48
  • msg #983

Re: Getting close

Yep.  You won .....  (well this round at least0

I will try and get a summary post in this evening :)
Viktoria d'Lodovka
player, 364 posts
Wed 5 Jul 2017
at 14:54
  • msg #984

Re: Getting close

In reply to DM (msg # 983):

Are we able to stop beating on Akiros long enough to take him hostage?
Cyrus Ondari
Player, 709 posts
Human Fighter
Sword and Shield
Wed 5 Jul 2017
at 15:40
  • msg #985

Re: Getting close

Just a suggestion, could we postpone Andalon's comments until after the GM summary? Just for narrative purposes. Or we can all pretend they came after.
DM
GM, 1345 posts
Wed 5 Jul 2017
at 16:26
  • msg #986

Re: Getting close

Vik - I am afraid not.  Percy was incredibly precise with that thrust.

Cyrus -  I just moved Andalon's post.  :)
DM
GM, 1346 posts
Wed 5 Jul 2017
at 16:29
  • msg #987

Re: Getting close

and all the maps are back in the right place  :)
Cyrus Ondari
Player, 710 posts
Human Fighter
Sword and Shield
Wed 5 Jul 2017
at 16:34
  • msg #988

Re: Getting close

Thank you kindly, I know that's a preference thing and I also know Andalon only can post at certain hours so I appreciate him doing such an awesome job of doing so in advance!

I'm looking for it in the threads, but has anyone seen Kressle? I don't feel like she was in this fight, but I definitely expected her to be here. I'll ask about it in character, but if Cyrus killed her already, well then he wouldn't ask that, now would he.
DM
GM, 1348 posts
Wed 5 Jul 2017
at 17:19
  • msg #989

Re: Getting close

Nope.  Kressle wasn't in this fight  :)
Cyrus Ondari
Player, 711 posts
Human Fighter
Sword and Shield
Wed 5 Jul 2017
at 17:21
  • msg #990

Re: Getting close

Thanks for confirming!
Andalon de Lebeda
player, 409 posts
Cleric of Abadar
Thu 6 Jul 2017
at 13:15
  • msg #991

Re: Getting close

I would apologise for posting that too early but, well, I'm not sorry at all. ;o)
I just wanted to avoid having everyone run off exploring straight after the fight and making it impossible to deliver the healing a lot of the party needs before someone triggers the next battle. Of course, that may happen yet anyway - I haven't read the game thread yet ... ;o)
Viktoria d'Lodovka
player, 365 posts
Fri 7 Jul 2017
at 14:41
  • msg #992

Re: Getting close

Out of town at a convention, will post when I can
DM
GM, 1351 posts
Fri 7 Jul 2017
at 14:48
  • msg #993

Re: Getting close

Thanks for letting me know :)
DM
GM, 1352 posts
Fri 7 Jul 2017
at 15:45
  • msg #994

Re: Getting close

Something for you to think of if you are planning to recruit an Entourage.
http://rp.baileymail.net/doku....gn_systems:entourage

Group 1 – you will be going to L4 next time you go up.  There is a bit to do yet, BUT it won’t be all that far away.  If you are planning to build an entourage – that is relevant  because ..

 Recruitment: You may only recruit one Cohort-Assistant per level.
 Level: Cohort-Assistants start at Level 1 and advance ONE level every time your PC gains an even numbered character level. They will never have more than half the levels that your PC does.

So you may want to recruit a L1 Cohort-Assistant now, who will go to L2 when you go to L4.  – for those of you with Noble pretentions, a L2 Squire / Secretary / Etc is always a good thing to have around.
You can recruit another L1 Cohort-Assistant when you do go to L4.



Group 3 – This is your chance to get in  on the act, IF you want to.  I have loads of L1 potential NPCs running around at the moment.

All of you
If you are considering taking the Squire or Leadership feats -  Talk to me.  We will find a way of integrating your potential Cohort before you get there 
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