*Grin* It is getting close enough to the
start of that phase of the game, that there might be a point in starting horse trading. So a bit of OOC perspective before you all get too carried away.
Just remember you have explored about half the map of included in the first book (of six) The rest of this book is based on exploring the rest of the map. Book 1 covers L1 to L3 (as I said earlier, I have been advancing you a bit quicker so far, but that will slow doe a bit when you get to L3). Book 2, which covers L4 to L6 continues exploring the Narlmarches and Kamelands - so at the moment you have seen about 1/4 of the land that will be available to you.
So far you have come a cross a few plains hexes, hills and forest. You know there is water (lakes and rivers) coming and there is also a bit of swampland (although Pipre might warn you about the inhabitant).
You have (so far) found the Orc-ring and Bridge, Eratil's Shrine and Quern's hideaway, a number of trails - and you know the Staglord has a stronghold south of the areas you have explored. So this area might not be completely un-populated.
Off the top of my head, I can think of four other places that
could, potentially, be turned into the starting place for settlements - and I can think of a couple of places that would really suit a New Build settlement. (and I haven't considered any extra bits I might need in Book 2 yet).
As I said previously there is scope for all sorts of strongholds Including -
- The traditional barony with a town at its heart surrounded by acres of rural farmlands.
- The (D&Desque) wilderness stronghold where rangers and druids maintain a small human population in harmony with nature.
- Rural strongholds, where there is little else but farmers, fishermen and other rural craftsmen.
- Urban 'powerhouse' strongholds.
- There is even scope for an underground dwarven style complex (Shame we don't have any Dwarves)
- Others, if you can think of anything I haven't mentioned.
You don't have to do one or the other. I expect Henry to have a lot of Rural hexes - but also to have some urban holdings as well. Your holdings to be in one place, but could be developed in different areas over time. Most early British Lords and Barons had spread out holding - deliberately so, to reduce their military ability.
Remember that Strongholds (or Merchant Empires) don't spring up completed over night. Plan to start small and build your holdings slowly. What starts out as walled village today - has the potential to develop into a large town over ten levels of play.
I intend for Henry to declare the hex of the Staglord's stronghold as the location 'Capital City' and make it a Free City - basically a single hex city-state run by a council (DC, Canberra style). This will give PC who are not interested in setting up strongholds a place to build their city districts, businesses, churches and noble estates.
Mind you, all that is open to suggestion, if anyone has any better ideas. :)