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OOC.

Posted by KittenFor group 0
Kitten
GM, 1 post
Wed 2 Mar 2016
at 23:51
  • msg #1

OOC

Cause i know you people like to talk...
Kitten
GM, 4 posts
Thu 3 Mar 2016
at 01:42
  • msg #2

OOC

(waves)

Dont worry too much about the RTJ.

I'm going back to the light company concept for all sorts of reasons.

Also going to open up the concept of conventional units for players too.

1 Player = (1) mech

or

1 Player = (1) VTOL plus (1) npc wingman

or

1 Player = (1) Tank plus (3) npc tanks

or

1 Player = (1) Infantry Commander plus (?) Squads of Infantry.

New campaign, and i only decided to start a new one this morning, and to make it RR vs Clans a few hours ago, so very much still in the mulling over phase.
Kitten
GM, 5 posts
Thu 3 Mar 2016
at 01:48
  • msg #3

OOC

I'm under the presumption that peeps want to run nothing but mechs unless i'm told otherwise btw.
Kitten
GM, 6 posts
Thu 3 Mar 2016
at 02:56
  • msg #4

OOC

At most I expect 12 mechwarriors and perhaps half that in conventional players.

Still working out how conventional will work, I have an inkling but till I hear player interest there is no point in typing up what players won't be using.
David Crain
player, 1 post
Thu 3 Mar 2016
at 05:15
  • msg #5

OOC

Hello all!  Here to kibbitz while Kitten takes her break.  Hopefully she'll poke her paws in occasionally but in the meantime 'hi'!
Kitten
GM, 7 posts
Thu 3 Mar 2016
at 11:39
  • msg #6

OOC

In reply to David Crain (msg # 5):

(waves)

Most gave me no character names so i named you as i felt like it.
Teri
player, 1 post
Thu 3 Mar 2016
at 12:51
  • msg #7

OOC

Hi!!  Actually, I'd like to take a shot at leading tanks.
Kitten
GM, 8 posts
Thu 3 Mar 2016
at 14:21
  • msg #8

Re: OOC

Teri:
Hi!!  Actually, I'd like to take a shot at leading tanks.

So noted, theres a whole Cavalry company, but each player controls a lance is the theory, so there is only room for three calvalry players.

Conventional units will be assigned though.  Since it's a light mech company, the conventional support will be heavier and slower to provide a little more firepower and endurance to fights.

They're expected to be around 30 ish tons and similar to my campaign Pattons, the player rides in a command variant while the rest of the lance is made up of the more fragile 'standard' variant.

They move 4/6... take okay damage, and will be important to support the lighter mech company.
Lucius McMurphy
player, 1 post
Thu 3 Mar 2016
at 15:25
  • msg #9

Re: OOC

So will we have access to 3050 versions of those available mechs or are we starting with older mechs, so to speak, that will need to be modified accordingly?
Kitten
GM, 12 posts
Thu 3 Mar 2016
at 15:34
  • msg #10

Re: OOC

Right... so i've determined an absolute cap of 20 players for this campaign.

i've also loosened the requirements on mech selection for player, though it should be observed that this is considered a Light Company, and the total weight of the company is going to be capped at 350 tons.  I've noted estimated weights for the three lances, as well as the archetype slots that will be open for each lance...

This is tentative at the moment and still evolving.

I'm going to make an effort to include conventional units this time around, the RR relied on them heavily since they were a minor state and more defensive minded.  Veteran players in my campaign no they dont suck, but they do have limitations, nuff said.

Air Cavalry ~ A decent weapon payload, with the option to replace them for energy strafing, or drop racks for bombing.  These is the campaigns Aerotechs.  Nimble on the field with a punch that cant be ignored.  Their only failing is their frailty. Air Cavalry players will control a 12 ton Warrior VTOL, and have a VTOL wingman.

Cavalry ~ For those of you that like to focus on weapons over speed, the Cavalry is the way to go.  Cavalry players will be Tankers in the classical sense and control a 30ish ton Tracked tank, and have (3) other NPC tracked tanks in their lance.

Infantry Commander ~ For those of you interested in Roleplaying things from the ground, and developing lots of NPCs, Infantry is worth a consideration.  Develop the skills they have, pick out the weapons they will specialize in, and take them out to the battlefield to face David and Goliath odds every time.  Your character will be the commanding officer in charge of an Infantry Platoon made up of (3) line squads and (1) support squad.

(1) character for each player, so figure out if you really want to give up mechs for conventional units.
Kitten
GM, 13 posts
Thu 3 Mar 2016
at 15:35
  • msg #11

Re: OOC

Lucius McMurphy:
So will we have access to 3050 versions of those available mechs or are we starting with older mechs, so to speak, that will need to be modified accordingly?


3050 variants are available, though you will have to make availability rolls for them.  It might be easier to take a 3025 mech, and simply modifiy them into a 3050 mech.
Kitten
GM, 14 posts
Thu 3 Mar 2016
at 15:37
  • msg #12

Re: OOC

Counting myself, we have 5 players already, which is 25% of the total population of the campaign, so were off to a good start without even opening the doors for play.

pre-registration has it's advantages in that you have the run of the shop at this time to pick out what archetypes youre interested in.

Cavalry and Infantry commanders will need a little extra work, since i have to dig up their archetypes and explain new rules, which mostly deal with initiative, and commanding their NPC lance.
This message was last edited by the GM at 15:39, Thu 03 Mar 2016.
Kitten
GM, 15 posts
Thu 3 Mar 2016
at 15:41
  • msg #13

Re: OOC

I'm going to plan on shaking out the rules with the available player base, and then after that shakes out and i'm comfortable open the campaign up to general recruitment, which if the past is any hint, will be a zoo.
David Crain
player, 2 posts
Thu 3 Mar 2016
at 18:10
  • msg #14

Re: OOC

A little (*very* early) theorycrafting here, but is anyone else interested in running C3 on their mechs?  We're going to need all the advantages we can get when Kitten finally throws us under the bus... I mean in front of the Clans :)
Lucius McMurphy
player, 2 posts
Thu 3 Mar 2016
at 18:21
  • msg #15

Re: OOC

Assuming I was going to stick with a mech pilot...I had considered the Panther PNT-C that had the slave unit.  Biggest problem is a mech that has the open space for a full C3 system...especially based on the limited mech options Kitten is working with right now.
Kitten
GM, 16 posts
Thu 3 Mar 2016
at 18:44
  • msg #16

Re: OOC

If you want to experiment with C3, we'll be moving to effectively a (3) mech lances.

The Fourth unit would probably be a 20tn Pegaus Hover tank that avoids combat, which will need 5 tons of space for the C3 master, which wont leave much room for weapons, so you'll be going to, effectively a three mech lance.

The lance would be responsible for picking up the C3 slave units which are 250k CB each, weight one ton and take up one critical as well as the master unit which cost  1.5 million CB.

The cost to 'buy' into this lance would be about 750k cb.  Sorta steep, but the Tech Warrior has 3.5 million at start up, and would have 2.75 million after paying the cost for the C3 equipment, so it's certainly feasible.

If theres really an interest to put C3 in the campaign, i'll designate a lance for C3, and three player mechs that will have to pay 750k cb out of their starting cash to buy the C3 equipment for the lance to use.  This cost is an estimate, and i'm not heartless, if you want to take a Bugwarrior into the C3 lance which has 2.5 million i can bend the budget a little so that you have a little more than 1.75 million to purchase a mech.

So... do you want me to put this lance on the books?




Keep in mind that if your Pegasus cant join the fight for terrain issues, or if theres a Guardian on the map, that it's going to seriously hurt the fuction of the C3, if you accept the cost, and these limitations i'm good with forming the unit up.
This message was last edited by the GM at 18:46, Thu 03 Mar 2016.
Lucius McMurphy
player, 3 posts
Thu 3 Mar 2016
at 18:56
  • msg #17

Re: OOC

A Techwarrior could also take a Valkyrie and yank the LRM10 for space and tonnage and then shift the HS in the same torso out to make space for a C3.  It would be more capable than the Pegasus to go into lots of different terrains if a bit light on weapons.
Kitten
GM, 17 posts
Thu 3 Mar 2016
at 19:25
  • msg #18

Re: OOC

You could, but in my opinion youre asking a lot of someone to pilot a mech after handing over nearly 3/4 of a million Cbills, to have to give up 5 tons and 5 crits, youre essentially standing around for C3 master support.

I'm not going to put an NPC out with a C3 master, because then the temptation for players to use it for combat of some sort, even if it's just a punch, kick, or to find the range for another player would be too high.  A Pegasus tank with zero capability for combat has no such temptation, it also fits the pegasus' reputation for being an EW platform.

This is my fair fire solution, if players want to form up a lance, and can figure out among them who's going to be a useless field piece to house a C3 master, I'll wipe my hands and let you sort it out.  My prediction is, that no one will want to house the master and the C3 concept wont get off the ground.  My way is fair.  Everyone coughs up 750k cb, and makes space for a 1 ton / 1 crit slave unit.  Everyone that is using the C3 network, is paying in equally for it in cost, and modification space.

From past rulings, you should know by now that i'm big on making sure the status quo is kept and no one is handicapped or benched unfairly, if you're looking for C3 this is the fairest way to do it. (I have given thought to this for a while, since Mac's game to be honest... I wanted to stuff a master on my Raven's EW suite but Mac wouldnt let me.)
Kitten
GM, 18 posts
Thu 3 Mar 2016
at 19:29
  • msg #19

Re: OOC

Gave it some thought, and the Cavalry lances will be made up of four tanks between 30 and 33 tons, one of them a Command Variant, this will give the Cavalry player an opportunity to pick out tracked tanks that they want to work with.

30 tons ~ Bulldog, LRM Carrier, SRM Carrier, Manticore, or Pike
33 tons ~ Axel MkI, Patton, or Rommel.

This notation is mostly for Teri who is going Cavalry, but is noted here for anyone else that might be considering it.
This message was last edited by the GM at 19:31, Thu 03 Mar 2016.
David Crain
player, 3 posts
Thu 3 Mar 2016
at 19:56
  • msg #20

Re: OOC

I'm sure we're clever enough to come up with solutions.  The only real point I would raise regarding C3 is that we need enough people onboard to make it worthwhile.  Once (if) we get that it's a matter of conniving ahead to take advantage of the tactical flexibility C3 offers.

I might be looking at a tech-warrior again.  I have an idea for a 2xPPC, 3xML, C3S Blackjack that could be quite interesting.  I would probably have to go lighter keeping Kitten's weight restrictions in mind.

I would be also eventually interested in seeing what you come up with, Kitten.
Lucius McMurphy
player, 4 posts
Thu 3 Mar 2016
at 20:30
  • msg #21

Re: OOC

I'm going to play around with how to make it work and still be somewhat combat capable.

Valkyrie 3025 is cheap enough with techwarrior to not only pull the launcher and move things but buy the C3 Master Unit themselves.  It's the only mech that can do so with the 200k drop in funds a the start.

Kitten is right that it's much easier to use a Pegasus, but it's fragility since it has to be on the same board as the other units, combined with it's inability to move through woods to avoid units with ECM that could cut the connection of the C3 to the slave units makes it more difficult.
Lucius McMurphy
player, 5 posts
Thu 3 Mar 2016
at 21:12
  • msg #22

Re: OOC

Stand corrected after a little math.

Just the Valkyrie, Buying a C3 and the install cost of it makes it too expensive for a starting character to foot.  Which doesn't even include the cost of pulling the LRM and moving the Heat Sinks around to open up crit space.

If we wanna do the C3 setup we'll either have to do it Kitten's way or pick up the C3 after the fact and sit on the slaves/have them installed but not usable till later.
Kitten
GM, 19 posts
Thu 3 Mar 2016
at 21:20
  • msg #23

Re: OOC

Lucius McMurphy:
Stand corrected after a little math.

Just the Valkyrie, Buying a C3 and the install cost of it makes it too expensive for a starting character to foot.  Which doesn't even include the cost of pulling the LRM and moving the Heat Sinks around to open up crit space.

If we wanna do the C3 setup we'll either have to do it Kitten's way or pick up the C3 after the fact and sit on the slaves/have them installed but not usable till later.


An advantage of doing it your way, is that you have four players footing the bill instead of three.

1.5 million for the master and .75 million for three slave sis 2.25 million, split four ways it's 512,500 cbills for the hardware, of course, there is the small matter of the modification cost to put on top of this, but really it's only going to be bad for who ever installs the master unit.

1.5 million x .3 for a valkyrie is 450k cb to install the master unit, if were going to be kind on this, we can divy out some of this installation cost to their lance mates, but really, if you stick a master in a valk, do you really want to put the valk at risk?  Five crits is large, it's going to be sitting in a torso, if that torso gets torn off, which happens pretty often, this whole concept is shot.  Also, with five tons of dead weight in the mech, what exactly is the valk going to do for combat?  Trigger off three medium lasers is the best i can guess at, and really, do you want this valk getting that close to a clan mech with a 1.5 million dollar computer in its chest?

I'll stand on the concept that the NPC pegasus with a master unit works better.
Lucius McMurphy
player, 6 posts
Thu 3 Mar 2016
at 21:28
  • msg #24

Re: OOC

If you split the cost of the stuff across everyone sure there is enough.

Sure it potentially is at risk of damage but so is the Pegasus cause it can't be nebulously off the board and as you pointed out even with it being a hover unit it has limitations...No woods, No steep assent/decent, No airless, No under water.

The Pegasus will be within engagement range of Clan mechs as much as a Valkyrie would be and is far more fragile.  Not saying it's the best unit to hold a C3 but out of the available options it is due to it's mobility.
Kitten
GM, 20 posts
Thu 3 Mar 2016
at 21:41
  • msg #25

Re: OOC

(shrugs)

Even if you play it in a Valkyrie a 1/6 of the mechs GROSS weight, is going to be dedicated to this thing.  You dont have much of a mech to fight with, and given the cost of the Master unit, you shouldnt be fighting with it.

It's a boring job that i wouldn't ask anyone to roleplay.

If you're deadset against having it installed on a Pegasus, I'll provide an NPC Valkyrie for a platform, but the players are going to pay for the installation cost.

1.50 million for the Master
 .75 million for three slaves
 .45 million to install it in the NPC's valkryie

2.70 million split three ways is a cost of 900k cb from each of the C3 players, for the extra 150k cb, the Master platform would be upgraded from a Pegasus Hover tank to an NPC Valkyrie.


Your character would be part of the C3 lance, and handed a C3 slave, that he would have to still modify onto his mech some way.  A one ton /critical item is a spare heat sink or medium laser and should be a breeze to fit in.

that's about as good as it gets from what i can see for what you want and a cost solution to buy into it.

We dont have to fill out the lance 'now', we dont have a full unit yet and a new player might want to buy into it which is fine, if not, and NPC will slot to fill empty positions.
This message was last edited by the GM at 21:46, Thu 03 Mar 2016.
Lucius McMurphy
player, 7 posts
Thu 3 Mar 2016
at 21:54
  • msg #26

Re: OOC

Well...

Considering the Valk's weapons would be linked into the C3 system it would be able to take advantage of the system too.  Take the shortest route from one of the linked mechs to the target, potentially ignore woods that would make the shot impossible, and fire at long range but only be short cause that is where the other mech is.

No more boring than a properly played Raven with Beagle/Guardian really?  Between X-Tech and Tinker you also get options for simulating Beagles and Guardians as well as weapon swapping.

I'm not saying she'll be a sweet machine, but she will be unique and still playable.  With a little more money and Endo you open up more weapons/armour.

I'm just expanding on the same pure techwarrior concept that came from a Raven pilot.
Mikael Blomquist
player, 1 post
Thu 3 Mar 2016
at 22:14
  • msg #27

Re: OOC

 I would not be adverse to running a tank unit either, though i lean towards the 33 ton units. I suspect that Lucius has plenty of good mech drivers but the ground pounder's could use a little close in units.
Kitten
GM, 21 posts
Thu 3 Mar 2016
at 22:22
  • msg #28

Re: OOC

Lucius McMurphy:
Well...

Considering the Valk's weapons would be linked into the C3 system it would be able to take advantage of the system too.  Take the shortest route from one of the linked mechs to the target, potentially ignore woods that would make the shot impossible, and fire at long range but only be short cause that is where the other mech is.

No more boring than a properly played Raven with Beagle/Guardian really?  Between X-Tech and Tinker you also get options for simulating Beagles and Guardians as well as weapon swapping.

I'm not saying she'll be a sweet machine, but she will be unique and still playable.  With a little more money and Endo you open up more weapons/armour.

I'm just expanding on the same pure techwarrior concept that came from a Raven pilot.



I was that Raven Pilot mind you, and the difference between a Valkyrie and a Raven is notable.  Aside from the obvious 5 ton difference, the Raven doesnt have Jump jets which gives it another 2.5 tons too work with.  The Raven's EW suite is a natural swap for the C3 Master, since the weight and criticals are so close it's not considered much of a modification, you still have space to work with to modifiy the mech to be combat ready.

Swapping the Valk's LRM for the C3 master, is pretty much going to be it's big mod.  Unless the pilot has tinker, they probably wont be able to even pull the extra heat sink for anything useful, so the most youre looking at is the ammo converting to another laser.  Even if you do convert the internals to Endo, what does it get you?  another 1.5 tons for... a medium and a small in the arms.  Mind you, to use these weapons you'd have to be at range 9 to fire them.

I still think it's a messy attempt, but if that's what you want to do, i wont hold you back.

Funny, that's two tankers now.

Cavalry is filling up faster than the mechs.  I wonder if that should tell me something.

o.O
This message was last edited by the GM at 22:23, Thu 03 Mar 2016.
Lucius McMurphy
player, 8 posts
Thu 3 Mar 2016
at 23:55
  • msg #29

Re: OOC

Well David what do you think?

With Teri and Mikael likely going the route of the tanker crew, which is kinda cool all said and done, is it worth a PC dumping the stuff in or should we take up the Pegasus/NPC Valk in 4th position so that we have heavy combat capabilities and may have 1 ton of 'eh' should they not be around or it get destroyed?

That is the other reason why I suggest on a mech regardless...you destroy the IS of a vehicle and the whole thing is a flaming wreck and that 1.5 million c-bill C3 is completely destroyed.  At least in a mech with no ammo it's got more chances to survive and be pulled.
Kitten
GM, 22 posts
Fri 4 Mar 2016
at 00:48
  • msg #30

Re: OOC

I still think the peg is more survivable.

Clanners will shoot mechs before tanks that are just parked there with no apparent weapons.

what honor is there in hammering an unarmed tank?
Lucius McMurphy
player, 9 posts
Fri 4 Mar 2016
at 01:02
  • msg #31

Re: OOC

None, till their better sensors pick up the battle-link between the mechs and the peg and then destroy the peg with prejudice to deprive the honorless Spheroids of their deceptive practices. :P
Kitten
GM, 24 posts
Fri 4 Mar 2016
at 01:32
  • msg #32

Re: OOC

Hey you want to pay extra money to have it on a mech instead of a Tank, i'm good with it.

(It would be too much overhead for me to participate in the Lance, so i'm taking a pass, i'm actually looking at being an cavalry or infantry commander this time around, though i'm waiting for players to sift out before deciding.)
This message was last edited by the GM at 01:33, Fri 04 Mar 2016.
David Crain
player, 4 posts
Fri 4 Mar 2016
at 01:48
  • msg #33

Re: OOC

Pros for mech-mounted:
more survivable
Tactically more versatile

pros for vehicle mounted:
cheaper
Clans typically ignore vehicles

I'm probably missing a few points but I can add those in later if I am.  Both have valid points but I'm leaning more towards a mech myself.

One further option to consider for mounting a C3M would be the panther -C.  Remove the standard C3S, the SRM-4, some heat sinks, upgrade remaining HS to DHS.  Remaining tonnage to distri

After recent events in the FRR there are likely to be a few panthers kicking around.
Kitten
GM, 25 posts
Fri 4 Mar 2016
at 01:51
  • msg #34

Re: OOC

Cost would be more for a panther, and it's slower making it easier to trap and kill.
Lucius McMurphy
player, 10 posts
Fri 4 Mar 2016
at 02:18
  • msg #35

Re: OOC

The slower speed of the Panther is why I didn't suggest slotting it in that.  Just like tossing it in a Blackjack or Hatchetman or Hunchback.  Too slow.  The C3 Master is the key to the entire network.  You block that all the slaves are useless in communication.  It'll take at least another 12 years before C3i rolls around and the issue is taken care of some, or just over 20 before Emergency Masters and Boosted Masters pop up.

With enough Tinker you might be able to core out a Javelin by removing it's Jump Jets and some of it's weapons to slot a C3 but then it would move 6/9/0 and once again be vulnerable in ways that a 5/8/5 Valkyrie wouldn't be because of it's jump jets.

You could do it with a Mirage, but not at start.  It would be a work in progress tossing in Endo, ripping out heat sinks and machineguns/small lasers.  Problem is it would be a 6/9/6 with (2) Mediums and a C3 Master.

Even the 3050 Valkyrie could do better with 5/8/5 a Pulse Medium and (2) Regular or ER Mediums depending on funds/acquisition rolls.
Kitten
GM, 26 posts
Fri 4 Mar 2016
at 02:29
  • msg #36

Re: OOC

I'm presuming youre talking conjecture for yourself, because, as noted, the Master i offer is in a 3025 valkyrie, a straight swap, of LRM 10 for the C3 master, and probably a Medium laser to replace the LRM ammo.

Period.  This is not open for negotiations, beyond a selection of the above mech or a Pegasus Hover Tank.  It's an NPC unit, and i'm not doing a lot of bookkeeping on NPCs.
Lucius McMurphy
player, 11 posts
Fri 4 Mar 2016
at 03:06
  • msg #37

Re: OOC

Correct.

Anything beyond base mod on a Valkyrie or Pegasus is all my talking conjecture for my pilot doing the mods on a mech and getting the other advanced tech.
Kitten
GM, 27 posts
Fri 4 Mar 2016
at 03:20
  • msg #38

Re: OOC

Keep in mind you're going to be shy 900k cb for C3 equipment, if you want to mount it on a Valkyrie.

Even with a Tech warrior, 3.5 million less 900k cb is only 2.6 million CB, to buy your mech and make mods, which includes installing the C3 slave.

yeah... you can get a javelin, and install the slave but you wont have much money for anything else.
Kitten
GM, 33 posts
Fri 4 Mar 2016
at 14:31
  • msg #39

Re: OOC

Mikael, Teri, do you have new character names you want to submit for use?

I'm starting bookkeeping of the Cavalry company.

Teri will command the second Lance.

Mikael will command the third Lance.
Mikael Blomquist
player, 3 posts
Fri 4 Mar 2016
at 15:01
  • msg #41

Re: OOC

 Mikael is fine with me for the platoon's commanders name.
Kitten
GM, 42 posts
Fri 4 Mar 2016
at 15:35
  • msg #42

Re: OOC

Cavalry Archetype is up.

You purchase your Command unit ride, the rest of your lance, you can pick and ignore the price tag.

Your NPC lance, starts with a quality of Regular.  Replacements will be Green, and may be in smaller Tanks, so it's in your interest to try and keep your NPCs alive.

Let me know if you need help with your characters.  Got much posted today, but i'm sure i forgot stuff, like the names of the perks for Cavalry.  (I have to look those up again)  If you see one that you like point to it, and i'll look up what they're called.
This message was last edited by the GM at 15:39, Fri 04 Mar 2016.
Lucius McMurphy
player, 12 posts
Fri 4 Mar 2016
at 15:52
  • msg #43

Re: OOC

Curious...

When it comes to Advanced Tech is it still going to be just as hard as it used to be or since it is so close to 3050 will it be much easier to acquire?  Which of course bleeds into going after a 3050 mech and the rolls to acquire them as a ride.

As an example the Valkyrie VLK-QD has Endo, Ferro, CASE, Artemis IV and a Pulse Laser.  Under the old it would be a Base TN6 + Variant 2 + Ferro 3 + Endo 4 + Artemis IV 1 + CASE 1 + Pulse Medium 1 = TN18

Virtually impossible unless you really play the options to get maximum bonuses.
This message was last edited by the player at 15:58, Fri 04 Mar 2016.
Kitten
GM, 43 posts
Fri 4 Mar 2016
at 15:58
  • msg #44

Re: OOC

Just as hard, but the tech you get will be real Endo and ferro, the Beta stuff is all gone by now.

Old rules regarding double strength heat sinks will stand.  All heat sinks in the Engine are Single.  You are limited to only (4) DS/HS as outlined by old rules.  Hoff Heat sinks have been phased out and no longer exist.

Power Loaders no longer exist and are curious relics that can no longer be supported.

Omni weapons continue to exist (the ballistic weapons and munitions and what not)




When they come around, Clan heat sinks will be likewise limited.  The 10 Heat Sinks gained from the engine are all single, additional heat sinks are allowed to be double, and they are not limited to (4) DS/HS.
Lucius McMurphy
player, 13 posts
Fri 4 Mar 2016
at 21:33
  • msg #45

Re: OOC

Plugsuits?  More curio relic or something that might pop up as a special reward?

Also David...

It's getting hard to do something good with C3 at the start.  I worked it a number of different ways but there is no clean way of doing it...as Kiten noted it's real messy without a proper platform and we are cash short, or if not cash short xp short to take advantage of it.  We may want to pick decent units and work on modding towards a C3 unit and 'buying' the Pegasus down the road by splitting the cost of that.  Then people who want in on it will pick up their own C3 slave units and then we can drop the big cost later.  Lets the two of us know who is serious or not.

Unless you do something obscene like take Lyran Minded to hop in a Panther, which is just sickness in my mind, and not the good kind ;)
This message was last edited by the player at 22:06, Fri 04 Mar 2016.
Kitten
GM, 44 posts
Sat 5 Mar 2016
at 01:45
  • msg #46

Re: OOC

Really, imho, if you do it, you do it now. From the get go.  When you have a huge wad of cash (starting cash?) in your pocket, and no one anything set in stone, so you can either do it, and plan for it that way, or just give up on the concept and move on because if you cant coordinate it now, you wont get it later.

If youre going to settle for it on a Pegasus platform do it now?

It's 750k cb to buy into the network for three players.

Tech warriors get 3.5 million to start with, which leaves them with 2.75 million.

you can pick up a Valkyrie and have cash for mods or a Fire Javelin and be cash tight, but a baby Jenner.  Maybe even a Panther, i'm not sure i havent checked the price, but they're pretty affordable.

waiting to do this later... is like planning to get Accuracy 4 later, and settling for 3 at the start.  Sure... you can do it, but it means every xp you earn has to go towards it, meaning no growth.  Easier to get the Accuracy 4 now and pick up the small stuff later as you go along.  Same theory with the tech and hardware.
Lucius McMurphy
player, 14 posts
Sat 5 Mar 2016
at 02:35
  • msg #47

Re: OOC

A good point as most would feel like it was too slow of an advancement post starting, but you are talking to the person who dropped almost a million on a huge ass autocannon on a long term project that never made it to fruition.

Hmm...

That gives me an idea for direction if we do this.  750k will cover the hardware, we'll still need to toss in somewhere between 50k (20 ton mech) to 87.5k (35 ton mech) which doesn't seem like much till you get down in the weeds after blowing 750k on tech instead of potentially option adds.

Question then will also be are the rules of not duplicating advanced tech rolls at start still in play for stuff like multiple pick-ups of Endo to open up the space for the C3 slave?
Kitten
GM, 45 posts
Sat 5 Mar 2016
at 03:55
  • msg #48

Re: OOC

Well it would be 750k 3 ways.

If youre going to do this with four player mechs, it would be 2.25 split four ways which would be 512,500 cb each, and some sap gets stuck with a five ton, five crit dead weight piece of really expensive tech to defend.

not the way i would do it mind you.  Even on a valkyrie, that leaves you with a medium laser and only one free ton for more weapons.
Lucius McMurphy
player, 15 posts
Sat 5 Mar 2016
at 04:37
  • msg #49

Re: OOC

Only way to do it on a Valk with a player is run acqusitition through the roof to do it on a 3050 Valk.  That'll leave you with 2.5 tons and a Medium Pulse as combat weapons.

Still the +2 variant added to the acquisition makes it nigh impossible to get any of the 3050 mechs even when within cost capability as most have both endo and ferro bumping the number up to +9 right off the bat.

Even the 3050/2750 Mongoose is a prohibitive TN17+
This message was last edited by the player at 04:38, Sat 05 Mar 2016.
Kitten
GM, 46 posts
Sat 5 Mar 2016
at 04:54
  • msg #50

Re: OOC

hence, the logic of a three man lance and an NPC master.
Kitten
GM, 47 posts
Sat 5 Mar 2016
at 18:32
  • msg #51

Re: OOC

Looks like almost all the older players that were still around at the end have moved over to the new campaign, including Arkarian, and hopefully Piotr eventually too.

By my count, that's six active players (counting myself), plus two planned reserves (Akarian and Piotr)


That leaves 12 empty seats, which is fine, cause i dont expect, or maybe even want... all the seats filled just yet.

Still going to wait on putting an open call out on the game, i want all you guys settled so i dont have to deal with your paper work before i do that, and i want to see how serious you peeps are about the C3 lance, and if so, how you want to go about it.

You know... Tech warriors is the obvious way to do it, but Bug warriors arent impossible either?

They start with 2.5 million, less 3/4 of a million they're down to 1.75 million.
That's enough for most 20 tonners with a little bit left over for modifications.

yeah... you're in a 20 tonner, extra option slot and 50 xp are good incentive for that too.  If youre doing a C3 with a Tech warrior youre going to be between 25 and 30 tons anyway.  At that point you have to ask yourself, if the extra five or ten tons you would get as a techwarrior are worth the option slot and xp you would get if you went the bug route.

Obviously... you're never going to fight a master on one of these, but a slave would fit fine.
This message was last edited by the GM at 18:32, Sat 05 Mar 2016.
Lucius McMurphy
player, 16 posts
Sat 5 Mar 2016
at 18:50
  • msg #52

Re: OOC

The advantage of the techwarrior is that when a lucky hit does come across and destroys the slave they have a high enough acquisition bonus to make getting a replacement possible.
Kitten
GM, 48 posts
Sat 5 Mar 2016
at 18:57
  • msg #53

Re: OOC

just pointing at options, i dont judge good bad as much.  Personally i think the master c3 on a cheap peg is great, but you peeps want to load it on an expensive valk, or worse saddle it on a player mech.
Lucius McMurphy
player, 17 posts
Sat 5 Mar 2016
at 19:20
  • msg #54

Re: OOC

I was just saying that it was possible to slot on a mech and possibly be part of a story background reason for it.  As I pointed out as well, it's a messy conversion because of the more limited mech options which I know is part of the story.

What we need is at this point is knowledge on is if anyone else besides David and myself are considering the whole C3 system.

Important because...

If it's three we'll definitely go the Pegasus route.

If it's four then I will need to seriously play the mod route to royally jack up things for a PC C3 Master on a 3050 Valk that I think could have both the C3 Master as well as a Pulse Medium and 2.5 more tons of weapons.
This message was last edited by the player at 20:21, Sat 05 Mar 2016.
Kitten
GM, 49 posts
Sat 5 Mar 2016
at 21:00
  • msg #55

Re: OOC

Slots.

First come first serve.  If you're short,it'll be another NPC. No great issue.

I am sure you will find a third or I would float the concept and then it will be closed if there is really strong interest. I will float another three mech lance for it.
Lucius McMurphy
player, 18 posts
Sat 5 Mar 2016
at 21:33
  • msg #56

Re: OOC

Ahhh right.

Well then David.  If you want to go that route and you've got a good idea to float that cost then I'll actually run with an older and wiser Lina.  Having lost her home she became a advanced tech black market agent who knows who to talk to about getting rare and exotic tech.  Over the years she moved as far away from the Taurian bastards that ruined her life and her family and settled in what would be the new Rasalhague Republic.  With their needs and her contacts she joined their forces in the hopes of helping a different group of people keep their home when she failed to help her own.  Her mech is variable but she will be a Techwarrior to gain almost as much acquisition bonus as possible.  Likely a Missile Spec to have some combat capability.

If not then I will have a much older Luc in a slightly modified Whitworth who stripped out the arm lasers and a bit of armour to add hands to the maligned beast and upgraded her engine so she moves 5/8/4 now with dual LRM10's and a single Medium Laser as long range faster moving fire support.  Also a Missile Spec, and has some rank/mental but will end up leaving someone in the cold when it comes to command in a lance since he's not a leader just a noble.

If no one wants to be lance lead/company lead then I'll need to do a little re-jiggering so that we don't get hammered in initiative and make a brand new RR leader...cause often I find myself in the position ;)
This message was last edited by the player at 01:00, Sun 06 Mar 2016.
Kitten
GM, 50 posts
Sun 6 Mar 2016
at 02:05
  • msg #57

Re: OOC

Try and keep mods to a minimum guys, it's a pain to bookkeep the stuff, not to mention double check the math, and engine calculations are among the worst to track and bookkeep, cause god forbid you ever sell the mech, the calculations are all fouled up and you have to count everything up from scratch cause it's effectively a new mech.
Anton Shrike
player, 1 post
Sun 6 Mar 2016
at 02:34
  • msg #58

Re: OOC

I'm interested in filling out one of the Infantry Commanders
Lucius McMurphy
player, 19 posts
Sun 6 Mar 2016
at 03:00
  • msg #59

Re: OOC

If I'm doing the Luc version with the Whitworth I'm never going to sell it, and since it's an upgrade rather than a downgrade your own notes say that it doesn't change the value of the mech.  Only if you slow them down does it.  It's very tempting since I can hit that 5/8 sweet spot that 40 ton mechs can do and it doesn't give up much in the way of firepower to do it at start.  It's a solid XO sorta mech to lay down support fire as evidenced from Olaf's days of using it.  Also could later install a C3 slave easily to maximize the LRM reign of death...just not at start which was why I mentioned that angle...but I'm very patient when needed.
Kitten
GM, 51 posts
Sun 6 Mar 2016
at 03:35
  • msg #60

Re: OOC

Engine overhauls are probably a pain for the characters (not player) to do, and i know they are for the game master to do.  The RR probably does not have the resources to do many of these mods, so dont plan too hard on modifying that Whitworth is my suggestion.


If you have alternative concepts, very much i suggest going with one of the others.


So noted Anton, you wont have a lot of fire power but it'll be fun to play with i think...

Look over the infantry rules carefully, in the infantry link.
Kitten
GM, 52 posts
Sun 6 Mar 2016
at 03:38
  • msg #61

Re: OOC

btw, it's not noted anywhere, but since you command a lance, it's mandatory for the character to have at LEAST a rank of one.
Kitten
GM, 53 posts
Sun 6 Mar 2016
at 03:43
  • msg #62

Re: OOC

Mech Pilots 3 of 12
~ David Crain
~ Lucius McMurphy
~ Olaf Oleeson

~
~
~
~

~
~
~
~




Air Cavalry 0 of 3
~
~
~


Cavalry 2 of 3
~ Lt. Teri Knight
~ Lt. Mikael Blomquist
~

Infantry 1 of 2
~ Lt. Anton Shrike
~

Reserve players ~ Akarian and Piotr
Lucius McMurphy
player, 20 posts
Sun 6 Mar 2016
at 03:47
  • msg #63

Re: OOC

Right don't do engine mods.  No Whitworth concept then.
Olaf Oleeson
player, 1 post
Sun 6 Mar 2016
at 04:39
  • msg #64

Re: OOC

I didn't mind the Whit, but the 4/6/4 move profile was frustrating when almost everyone else was running 6/9/- or 6/9/6.  I think I'll trot out Olaf as a bugwarrior again.  In tabletop games I always go for bigger machines, so playing a 20-tonner is a new experience.
Lucius McMurphy
player, 21 posts
Sun 6 Mar 2016
at 04:43
  • msg #65

Re: OOC

Then the only question for you Olaf is if you want to do the C3 concept that has been floated when it comes to the mechwarriors.  Here is Kitten's comment to what David started...

Kitten:
If you want to experiment with C3, we'll be moving to effectively a (3) mech lances.

The Fourth unit would probably be a 20tn Pegaus Hover tank that avoids combat, which will need 5 tons of space for the C3 master, which wont leave much room for weapons, so you'll be going to, effectively a three mech lance.

The lance would be responsible for picking up the C3 slave units which are 250k CB each, weight one ton and take up one critical as well as the master unit which cost  1.5 million CB.

The cost to 'buy' into this lance would be about 750k cb.  Sorta steep, but the Tech Warrior has 3.5 million at start up, and would have 2.75 million after paying the cost for the C3 equipment, so it's certainly feasible.

If theres really an interest to put C3 in the campaign, i'll designate a lance for C3, and three player mechs that will have to pay 750k cb out of their starting cash to buy the C3 equipment for the lance to use.  This cost is an estimate, and i'm not heartless, if you want to take a Bugwarrior into the C3 lance which has 2.5 million i can bend the budget a little so that you have a little more than 1.75 million to purchase a mech.

So... do you want me to put this lance on the books?

Olaf Oleeson
player, 2 posts
Sun 6 Mar 2016
at 05:59
  • msg #66

Re: OOC

I think the trade off of a potential ton of extra armor or additional ML/SL for the slave unit may be worth it in a Wasp or Stinger, but the initial outlay of 750K is daunting considering the bugwarrior's limited funds at the outset.

Maybe I could try running a Mongoose with a scout archetype, buy into the lance and still have enough to buy up fp and bankroll mods?
Lucius McMurphy
player, 22 posts
Sun 6 Mar 2016
at 06:23
  • msg #67

Re: OOC

Mercury MCY-98 runs 1,580,440 with two ML and two SL with 4 tons of armour and goes 8/12/0 out of the box.  Pull the two SL for the ton  needed for the Slave unit and slap it in the now open Head crit spot.

She doesn't jump but moves right quick.

I'm looking at a Commando COM-3A myself.  Less armour at the start but dual SRM6 with a ML and Flamer.  Drop the ML for the Slave unit and keep the Flamer for anti-infantry duty.
Akarian
player, 1 post
Sun 6 Mar 2016
at 08:48
  • msg #68

Re: OOC

Hmm yeah lots to think about here, *waves*

C3 is an interesting idea, though at this weight class, I do wonder if there is enough benefit to be gained from it, vs cost and reduced effectiveness in general. (this also depends on how missions sorte, if there is multiple lances out at once and there is buy in from other mechs than it starts to become more appealing.)
Kitten
GM, 55 posts
Sun 6 Mar 2016
at 13:04
  • msg #69

Re: OOC

Another way to look at it, is as really really really expensive TAG.

The weight for both is the same?

It'll give commanding officers an incentive to look harder at, and use Copper Heads, Hawkeyes, and on occassion Arrow IV.

The Infantry Company automatically has some LRM (hawkeye) support (really modest support) for their TAG weapons (if they go that route).

I know Teri was looking at SRM and LRM carriers, if she plunks down even on LRM carrier, that could work really well for C3/TAG assistence to help offset the small size and limitation of firepower.

You're all veterans of the game, you know how much damage the hawkeyes can do when they focus and hone in on one target.
Anton Shrike
player, 2 posts
Sun 6 Mar 2016
at 13:34
  • msg #70

Re: OOC

I was looking at some of the options and might make a true mobile strike force. Jump troopers and Engineers to harass conventional support. Infantry have such a hard time against mechs until they get big experience gains or sweet equipment. Make something similar to ODST or the Stormtroopers from 40k Imperial Guard.

How can my infantry best support the mechs?
Kitten
GM, 56 posts
Sun 6 Mar 2016
at 14:54
  • msg #71

Re: OOC

Infantry is never ever going to be known for being heavy hitting damage on the map.

Their best function, will be for the less obvious combat rolls.

Advance infiltration, spotting for indirect support, and the destruction of combat targets like buildings, that will allow the mechs to free up their fire power to things that are shooting back at them.

They have a role, they're just not going to ever be known as front line fighters.

Eventually... you're going to have to look at dealing with elementals, which will be interesting as conventional infantry deals with powered armor.

Really really really down the line, you may look at power armor options as the inner sphere catches up with clan technology.

All your troops start off as 'green', but you can buy their expereince up at the start (akin to buying mechs for mechwarriors), and spend money on your rank bumps (1000 gp for a level of rank from leadership/noble).  Keep in mind making money is going to be rough on infantry though.  You just dont have the firepower to take out units to earn combat salvage so be prepared to work with a really small budget.  Repair pools to replenish things like hawkeyes for your AMCs are going to be important.
Anton Shrike
player, 3 posts
Sun 6 Mar 2016
at 17:19
  • msg #72

Re: OOC

That's why I was looking to have my support squad take the salvage perk. That will at least help claim salvage and maybe earn a finders fee.

As far as the role goes, that's why I want to focus on them as a mobile, tough, pathfinder type platoon. Guys that can go in and blow up a building or seed a mine field. This is my rough outline.

2nd Kavaller ~ 325th Infantry Company ~ 2nd Platoon
Nickname: The Warbirds
Platoon Commander- LT Anton Shrike
            Perks- Toughness, Hazard, Leadership, Edge
Veteran Squad 1(Line)- Jump Troopers, Armory
Veteran Squad 2(Line)- Jump Troopers, Engineers, MG
Regular Squad 3(Line)- Scouts, Rifle
Regular Squad 4(Support)- TAG , SRM
This message was last edited by the player at 18:11, Sun 06 Mar 2016.
Kitten
GM, 57 posts
Sun 6 Mar 2016
at 17:42
  • msg #73

Re: OOC

That's removed...

no astech, no salvage, youre a combat infantry unit.  (i thought i took those perks off already)

The rules need to be looked over and edited, but on a mixed unit focus i dont want them used for astech work or salvage, they'll be busy with infantry stuff.




It should be noted that the commanders perks are used for option slots, of which you have 3 plus edge, you still write out a full character sheet for yourself, you just lack a unit to work from, you do get to pick where you are in the field, either one of your squads to personally lead (adding an eighth man to the squad), or in the somewhat reletive safety of one of your light conventional units that will get assigned to you as needed for missions.
This message was last edited by the GM at 17:44, Sun 06 Mar 2016.
Anton Shrike
player, 4 posts
Sun 6 Mar 2016
at 18:13
  • msg #74

Re: OOC

Made some adjustments to the load out. I'm looking into more ammo and armor for stockpile
Akarian
player, 2 posts
Sun 6 Mar 2016
at 18:21
  • msg #75

Re: OOC

Will ask here, so its public and as others are doing cavalry it should help to.

Cavalry Archetypes

Options     ~ (3) + Edge
Starting XP ~ 350 xp / {800xp max.}
Starting CP ~ 320,000 cb ~ (Used to purchase Characters Starting Conventional)(Cavalry ranks cost 10k cb)
(0) Availability Rolls

Limitation ~Well rounded and require Accuracy and Physical, min rating of (2) and a mental rating of (1).  Limited x-training allowed.

Allowed X-train
~ X-train in Aero, Allow Conventional Ground characters the option to use VTOLs.
~ X-train in Conventional, Allow VTOL pilots the option to use Conventional ground units.


Is the (0) Availability rolls correct, and is the CB spend for starting conventional correct?
I'm assuming the CB spend portion isn't correct, given 30-33 ton tanks cost more than 320k cb, and Air Cavalry VTOL types are already specified.

Also i'm assuming we're late 3040's, is tech like Stream SRM2's (Re-invented in the 30's), ER Large Lasers (3037) now available as "standard equipment" without need for availability rolls? I know this was asked earlier a bit, but it seemed to be talking about Endo/Fib and more late stage/beta level tech.
Kitten
GM, 58 posts
Sun 6 Mar 2016
at 20:05
  • msg #76

Re: OOC

Akarian:
1) Is the (0) Availability rolls correct, and is the CB spend for starting conventional correct?
2) I'm assuming the CB spend portion isn't correct, given 30-33 ton tanks cost more than 320k cb, and Air Cavalry VTOL types are already specified.

3) Also i'm assuming we're late 3040's, is tech like Stream SRM2's (Re-invented in the 30's), ER Large Lasers (3037) now available as "standard equipment" without need for availability rolls? I know this was asked earlier a bit, but it seemed to be talking about Endo/Fib and more late stage/beta level tech.



1) I consider the starting availability roll for cavalry to be fair, i am letting them pick out their lancemates, which would normally be an availability roll each.  For Air Cavalry it's a less fair in that you only have a wingman, so i will grant Air Cavalry Archetypes (2) Availability rolls.

2)Starting CB is incorrect.  I'm going to reduce it to 160k cb.  This should be sufficient to cover rank bumps (which for cavalry is only 10k cb), and leave them enough CB lying about for modest weapon twinks.  This works because i'm assigning them a limited choice of conventionals to just 'pick'.  At this stage, price is not an issue, and may never be.  We're no longer a merc unit, so availability of equipment and how you go about gathering parts may be less nickel and dime counting and might simply be related to something simplier.  This is definitely going to be the case for conventional units.  I'm not sure if it'll be so with mechs.

I'm looking at options to reduce the overhead bookkeeping, while keeping the flavor and challenge of previous campaigns.  I'm taking this new campaign reset opportunity to really look at things from the ground up, which is why assumptions of what was allowed in previous campaigns (like engine modifications) should not be presumed a part of this campaign.  I really do try not to make the same mistakes twice.

3)  I presume that streams, is a typo and should be Streak.  While Stream SRMs actually sound sort of cool, i've never heard of them before.  As for the rest  A little of both.  Advance stuff will cost you an availability roll, but for start up i'll presume you instantly make your roll.  Real Ferro Armor and Endo Steel is in use now, not that bastardized beta crap.  Players may start and refit as much standard armor as they want with Ferro Fib, at the cost of 1 availability roll for 5 tons of Ferro Fib.  Two availability rolls should cover most units.  They may also use 1 availability roll for 1/2 ton of Endo Steel.  Two availability rolls will endo a but, three will cover a valk.

For those of you going the C3 Route,  I'm going to charge you (2) Availability rolls for the concept, one for the slave, and one for the master.  Dirt cheap when you consider the availability of the stuff by the old rules.

Anything else you ask, and i'll tell you.  Stuff that are not in use... off the top of my head... power loaders are gone, plug suits, are gone.  If they appear it'll be in game.

I am thinking that i will allow players to spend two availability roll at start up to allow a rank buy up, for 100k cb.  Something ive never allowed before, but seems reasonable to allow some diversity of rank among characters.
Kitten
GM, 59 posts
Sun 6 Mar 2016
at 21:20
  • msg #77

Re: OOC

Feed back from players seem to be towards an agreement that a simpified bookkeeping system might be good, i'm inclined to agree.

Instead of tracking the nuts and bolts of cost, i might just accumulate the concept of using availability rolls as a form of currency.  Accumulate a few every mission.  Roll to see if what you want is available and if so it's yours, if not.  SOL.

working this concept around in my head at the moment, i have to admit as a game master simplier bookkeeping would be a godsend.
Lucius McMurphy
player, 23 posts
Sun 6 Mar 2016
at 21:22
  • msg #78

Re: OOC

So we're looking more like a reserve military unit with little in the way of enhancements to be fielded compared to other 3050ish front line units that have the common advanced tech that the Five Great Houses have funding for.

We're the poor mans unit.
Kitten
GM, 60 posts
Sun 6 Mar 2016
at 21:29
  • msg #79

Re: OOC

More like the RR is a poor man 'House', it doesnt have the economic background the other houses does.  Fewer planets, shorter history, and what resources they have is spent on a violent wars for freedom, and independence between the fourth Succession Wars and Ronin wars, really, think about it, they are probably more concerned with fielding any sort of military unit that the newest and greatest.

It's a military unit, not a merc unit.  Instead of counting the bottom line, knowing who to go to and what favors to spend to get what you want are more important than the bottom line paycheck.




This isnt just good for me, it's good for players too.

I'm sure we've lost good players that just didnt want to deal with the intense details of the campaign.  it's more time on the battlefield for fun, and maybe roleplaying and less nuts and bolts accounting.  I can realy appreciate that, so i'm looking into the novel concept.  Less focus on money and cb tweaking, and more on missions and playing for fun.

The more i think about this, the more i'm convinced this is the way to go.  I can, and so can many of you, keep up with the bookkeeping, but really, is it necessary?
This message was last edited by the GM at 21:32, Sun 06 Mar 2016.
Anton Shrike
player, 5 posts
Sun 6 Mar 2016
at 21:37
  • msg #80

Re: OOC

I'm all for a simpler system. It works for tons of different systems just fine and makes players even more apt to get into the role play. Maybe as a reward for objectives or instead of salvage? Instead of mission bonuses, each mission has a 'reward' bounty of availability rolls. Bonus objectives get bonus rolls that go into a pool for the unit. Salvage could work the same concept?
Akarian
player, 3 posts
Sun 6 Mar 2016
at 21:57
  • msg #81

Re: OOC

Yep Streak SRMs not stream, though stream SRMs do sound cool agreed.

That all seems fair to me. I also am on board with a simpler system, I was thinking it earlier before all the other posts popped up. Reality wise we're a official unit, it's much more likely to be general budget per lance or air wing, perhaps with some bonuses and such thrown in.

Moving to just straight up rolls as currency for advanced tech (Or reknown/etc), and most basic equipment freely available doesn't seem like a terrible idea.
This message was last edited by the player at 22:12, Sun 06 Mar 2016.
Kitten
GM, 61 posts
Sun 6 Mar 2016
at 22:28
  • msg #82

Re: OOC

I'm thinking there will be two sets of availability rolls, one for players, and one for the 'unit'.  Players roll for stuff they need, while the unit rolls for on mission assets, like extra support fire, or assistance from units outside of the company's listed units.
Kitten
GM, 62 posts
Sun 6 Mar 2016
at 22:30
  • msg #83

Re: OOC

I will accept the use of CB's for mech generation, mostly as a point of character balance, look at the cash left over, and probably assign a value to what's left, maybe... something along the lines of a cash ~> availability/favor conversion.

Tracking abstract favors seems much better than availability rolls.
Lucius McMurphy
player, 24 posts
Sun 6 Mar 2016
at 22:40
  • msg #84

Re: OOC

I don't mind simpler at all either.  I'm just trying to wiggle around and get the right feel for the...ambiance...of the campaign as you see it Kitten.  That makes it easier for me to do things that don't raise your hackles or give me the Kitten stare of death and want to kill my PC...something you are quite apt at doing ;)
Kitten
GM, 64 posts
Sun 6 Mar 2016
at 22:43
  • msg #85

Re: OOC

It's a new campaign.

Tradition demands that we sacrifice your first character to me to ensure a long and happy campaign.  We cant flaunt tradition can we?




With this availability roll thing in place, things get so much easier.

I really just have to track xp, which should be a breeze.
Lucius McMurphy
player, 25 posts
Sun 6 Mar 2016
at 22:45
  • msg #86

Re: OOC

And really...

We sacrificed my first character in Stallions and it went 9,000 posts.

We sacrificed my first character in Mercs and it went 26,000 posts

So almost 3 times the previous one.  If we sacrifice one here that should me pushing 100,000 posts for this one :P
Lucius McMurphy
player, 26 posts
Sun 6 Mar 2016
at 22:48
  • msg #87

Re: OOC

This also means the C3 concept is both great cause the others get free cash from my character when he dies and they still have the network and not cause I will have to build another one taking a C3 slave to get back into it...for the second time. *frowns*

Maybe I just need to be selfish and go for the 3050 gold :P
Olaf Oleeson
player, 3 posts
Mon 7 Mar 2016
at 00:16
  • msg #88

Re: OOC

You're at something of a disadvantage in getting your first character wasted Luc, no Urbanmechs available for starting out in this campaign.
Lucius McMurphy
player, 27 posts
Mon 7 Mar 2016
at 00:24
  • msg #89

Re: OOC

Right...

So I did a little number crunching as well as cost crunching.  We might be part of a C3 network if we go that route but we will have so few weapons on our 20-25 ton mechs that it won't allow the C3 to shine.  The three PC mechs will put out the firepower of one and a half well armed mechs at best.

Unless I'm missing something...

Which is possible.  Startup is the best time to get something like it because of the high cost but I don't think it's good here with the available mechs, funds and limited modifications.




Posh all of the available mechs are good ones for getting blown up in.  Remember it's really just light mechs and Clan weapons do more damage...7 for Medium Lasers, 15 for ER PPC, 12 damage for Streak6's, 10 damage for ER Large...the list goes on...

There is more than enough to kill me good.
Kitten
GM, 67 posts
Mon 7 Mar 2016
at 02:00
  • msg #90

Re: OOC

Clans arent here yet, were in the last stages of the ronin war.
Kitten
GM, 68 posts
Mon 7 Mar 2016
at 02:04
  • msg #91

Re: OOC

Lucius McMurphy:
Right...

So I did a little number crunching as well as cost crunching.  We might be part of a C3 network if we go that route but we will have so few weapons on our 20-25 ton mechs that it won't allow the C3 to shine.  The three PC mechs will put out the firepower of one and a half well armed mechs at best.

Unless I'm missing something...

Which is possible.  Startup is the best time to get something like it because of the high cost but I don't think it's good here with the available mechs, funds and limited modifications.




Posh all of the available mechs are good ones for getting blown up in.  Remember it's really just light mechs and Clan weapons do more damage...7 for Medium Lasers, 15 for ER PPC, 12 damage for Streak6's, 10 damage for ER Large...the list goes on...

There is more than enough to kill me good.



Okay to make it definitive, cause i'm the central game master, and a decision needs to be made.

i'm going to put a C3 lance into the campaign, and a master C3 is going to be the fourth unit, it's going to be in a light mech, but it'll be a light mech.  God forbid it blows up, your replacement will (eventually) be a Pegasus.

Buy in for this lance is going to be 750k cb, same cost as the Pegasus concept.

Concept lance is as is, no more discussion.  If no one buys into the concept lance that's fine i know it's losing concept and we take it out and put a normal one in along the way.
Kitten
GM, 71 posts
Mon 7 Mar 2016
at 02:30
  • msg #92

Re: OOC

4th mech on the C3 lance is going to be an NPC Raven, moves 5/8/5 and has two LRM5s to help with indirect firing hawkeyes, you get this thing blown up and your next master will be a peg.
Svetlana Gunnardottir
player, 1 post
Callsign: Freya
Mon 7 Mar 2016
at 02:44
  • msg #93

Re: OOC

I believe, i shall be making a Infantry commander, so along with Anto, that takes up both infantry slots.
Kitten
GM, 74 posts
Mon 7 Mar 2016
at 02:48
  • msg #94

Re: OOC

We are actually looking pretty good.

infantry ~ full

cavalry ~ room for 1

air cavalry ~ room for 2

mechs ~ room for 8

I am... god help me, going to put a post up for players and see what we net in.

We have enough discussion here that i'm okay with starting on new players.

they may take a while to acclimate to the game anyway.
Kitten
GM, 75 posts
Mon 7 Mar 2016
at 03:45
  • msg #95

Re: OOC

Just added a new player from the want Ad I put up.

Welcome Argile Silva.

He has a preference for a Techie Mechwarrior, so he sound like a perfect fit for a Techwarrior Archetype, the question is...

Does he like C3 as a concept and how much he's willing to pay to use it if he does.
Kitten
GM, 76 posts
Mon 7 Mar 2016
at 03:52
  • msg #96

Re: OOC

Just added a second player, please welcome Illiyana.

She wants to play a light mech... you know... like a Jenner.

Not light in the scope of the campaign, but definitely good taste as far as rides go.

Keep in mind that this is a Light Mech company, and i have a cap of 350 tons for the weight of the company.  That's an average of about 30 tons or so.
Lucius McMurphy
player, 28 posts
Mon 7 Mar 2016
at 03:55
  • msg #97

Re: OOC

Welcome to the team Argile and Illiyana.  Good to have you on board.
Kitten
GM, 77 posts
Mon 7 Mar 2016
at 03:56
  • msg #98

Re: OOC

New players are suggested to browse...


http://wiki.rpol.net/?id=56363


Of immediate intersts should be the Kittenwarrior link.


It should be noted, that for this campaign, All Archetypes start with 200k cb less that what's listed on this link.

Comstar bills will be used to determine the mechs you start with, modifications, and any promotions you want for your character.  After that we'll be moving to using 'favors' as a form of currency for rewards in the campaign.




With two new players...

infantry ~ full

cavalry ~ room for 1

air cavalry ~ room for 2

mechs ~ room for 6
This message was last edited by the GM at 03:56, Mon 07 Mar 2016.
Kitten
GM, 78 posts
Mon 7 Mar 2016
at 04:33
  • msg #99

Re: OOC

Just added Katrin, who wants to be in the Air Cavalry company, so that's another VTOL player.

Katrin, the other VTOL players is Akarian, who may be late to start in he campaign because of the demand of the flesh and blood world.




As predicted slots filling up fast.. slots left are now.

infantry ~ full

cavalry ~ room for 1

air cavalry ~ room for 1

mechs ~ room for 6
Akarian
player, 4 posts
Mon 7 Mar 2016
at 04:36
  • msg #100

Re: OOC

Next question, what's the actual price of Ferro Fibrouos and I suspect Endo Steel as well? Original beta was 20k per ton of Fib, than true was marked as 50k per ton. With 160k starting CB for cavalry, I don't think any of us are buying the 4+ tons of Fib at 50k/ton. (If it's just there as a possible long term goal, that's fine too.)

Oh and in aim of simpler creation/book keeping, can we skip install/remove costs? Seems facilities would exist.
This message was last edited by the player at 04:39, Mon 07 Mar 2016.
Kitten
GM, 79 posts
Mon 7 Mar 2016
at 04:48
  • msg #101

Re: OOC

Akarian:
Next question, what's the actual price of Ferro Fibrouos and I suspect Endo Steel as well? Original beta was 20k per ton of Fib, than true was marked as 50k per ton. With 160k starting CB for cavalry, I don't think any of us are buying the 4+ tons of Fib at 50k/ton. (If it's just there as a possible long term goal, that's fine too.)

Oh and in aim of simpler creation/book keeping, can we skip install/remove costs? Seems facilities would exist.



I think we're going to stick with those prices.

Ferro at 20k and Endo at 50k, you'll just be buying real stuff instead of the betas i made.  Im will to sell them off to players at half or even quarter ton intervals, so you dont have to buy the whole thing for mods.

ie.  a Commando only needs 1.25 tons of Endo steel, you can buy 1.25 tons and pay 62.5k for your endo steel.  those of you from the old campaign will know this is dirt cheap.

I do think i mentioned that Endo is reserved for mechs though, and that VTOLs could only upgrade their armor to Ferro, and swap out the AC/6 and ammo for something different.

(missiles, lasers, bombs, whatever.)




As for the modification surcharge, it will linger around for character generation, but only character generation, I still need to balance mechs between players, and the old method was really good at that.  Excess cash gets converted, at a diminishing level of return, to favors.  So if possible you want to use as much cash up as possible, but if you have some left, you're not totally gipped.

Later on it'll just cost a favor.  Spend a favor to find some one to trade old stuff for new stuff and do the installation work involved is how i think it's going to be done..
This message was last edited by the GM at 04:52, Mon 07 Mar 2016.
Kitten
GM, 80 posts
Mon 7 Mar 2016
at 05:15
  • msg #102

Re: OOC

Just to localize the questions and discussions, i'm going to make unit threads along the lines of one for mech, cavalry, air cavalry and infantry so players and discuss and share concepts and plans on how to work together.
Kitten
GM, 85 posts
Mon 7 Mar 2016
at 05:24
  • msg #103

Re: OOC

okay, made unit specific threads for everyone to kick thoughts around in.

you can look at the cast, to see who's in your group to know who else is doing the stuff you do.

The exception is Lucius.  He knows at least as much about how the old game works as i, and stays on top of a lot of the new changes i make.  So if i'm not around to ask, he's the next best thing to getting a ruling on stuff.

I'm off to bed now peeps.
Lucius McMurphy
player, 31 posts
Mon 7 Mar 2016
at 13:33
  • msg #104

Re: OOC

Always happy to help.

As the sacrificial lamb it's part of my indentured servitude to the Kitten Overlord ;)
Akarian
player, 6 posts
Mon 7 Mar 2016
at 14:58
  • msg #105

Re: OOC

Welcome Argile, Illiyana, and Katrin.

Thanks for the Air Cavalry Q/A feedback Luc, I got called to bed before finishing everything on that, but its a start anyways.
Lucius McMurphy
player, 32 posts
Mon 7 Mar 2016
at 15:02
  • msg #106

Re: OOC

Me too otherwise I would have responded last night instead of this morning.

I've got opinions on the other ones but I figured I'd stick to what I know versus conjecture. :)
David Crain
player, 5 posts
Mon 7 Mar 2016
at 18:36
  • msg #107

Re: OOC

Hello and welcome to all our newcomers!
Kitten
GM, 98 posts
Mon 7 Mar 2016
at 19:34
  • msg #108

Re: OOC

Just so new players know, I'm going to let Lucius handle most of the mechwarrior orientation stuff.  He's a three campaign veteran with me, and has a pretty good handle on how things should work.

The reason for this, is because the conventional concept of the campaign is mostly new and theoretical and requires much attention from me to set up.

Will be updating rules and stuff across the board and trying to get us up and running as soon as possible.  At the moment i have a lot of theory on what peeps want to do, and not much hard paper work .
Lucius McMurphy
player, 38 posts
Mon 7 Mar 2016
at 19:40
  • msg #109

Re: OOC

Feel free to ask me here, in the mechwarrior specific thread or even PM if you want to keep quiet till you're good to go.  I'll lend a hand when I have a free moment which this and next week should be fairly frequently as things are coming to the end of the legislative session so it's merely a matter of if anything gets passed or not and then the breathing a moment before digging into what changes there are...then my question answering frequency will drop a little :)
Kitten
GM, 112 posts
Tue 8 Mar 2016
at 00:03
  • msg #110

Re: OOC

Katrin Nordin:
... mechanically, is it generally better to spend on stats on less on Options? My initial build was to have 3 Accuracy, 3 Physical, 2 Mental. But that only left 100 for Options and I could see how quickly those points got gobbled up.



Quick comment on character building.  Its a house brew system, so i designed it so i have more than an inkling on how it was meant to be used.  The short answer is, there is no 'best' way.  It was designed to be fair, which is why a point buying system is used.  It was designed to be simple, which is why there are only three abilities, and you are limited to at handful of options slots to define your character.

It actually started out, much simplier.  It's current form is developed from the evolution of three campaigns.

You can think of ability scores as raw talent.  Natural reflexes that a character was born with... or mental brillance to apply to a variety of task.

Options can be thought of as a focus of attention to learn a task.  You may not have the raw natural reflexes, but you make up for it with raw talent in a field that appeals to your character.  They have a knack for working the numbers to get missiles to lock and fire, they have a talent to lead or for tactics... whatever.

Specialties are the reflection of special talents that the character has developed in their choosen fields.  Evidence of their exceptional ability in their ability to do things that raw talent (ability) will never be able to do.  The possibility to hit farther with a weapon, to lead larger units... or organize and maintain better units... whatever.

So while the numbers may look the same in the end, how you got there will be different.

ie.
A character might have a natural gunnery of 4 by spending 200 xp on Accuracy.

or

They might have a natural gunnery of 6, but with missiles, they're a gunnery of 4.  Not as overall good as a base gunnery of 4, but it only cost 125xp, and for the savings of 75xp to be spent elsewhere, piloting a missile boat like a Commando, where only one medium laser suffers... the savings are worth while.

I will post 'stuff' on this campaign as i get to it, but if new players want to browse the old campaign threads, they can be found here...

link to another game
Svetlana Gunnardottir
player, 2 posts
Callsign: Freya
Tue 8 Mar 2016
at 02:26
  • msg #111

Re: OOC

Going to change from a Infantry commander to the last Cavalry slot.

just making it an official public announcement that the cavalry company is full now.
Lucius McMurphy
player, 46 posts
Tue 8 Mar 2016
at 02:48
  • msg #112

Re: OOC

Just a heads up for everyone...

With me shifting character roles my name is going to change to Einar Alfhildr.  I'll be the guy in charge of the Mech complement.  We needed a leader type so I'll get to do it.  If I had the cash to do the C3 as well I would have but there just isn't enough fundage for me to fill that many roles.
Kitten
GM, 122 posts
Tue 8 Mar 2016
at 14:43
  • msg #113

Re: OOC

Going to work out a unit commander thread.

I've been mostly trying to appoint players from old campaigns, since they know what's to be expected and will make things move about easier.  (I'm all about moving things about easier)

Newer players should not take this as a slight, everyone is new at least once to me, and i'm hoping that will change quickly in the near future to where you'll be old veterans welcoming new players to the campaign.

Command thread is pretty much where mission task are presented and players decide who goes to do what.

New campaign, so I'm still working out how things will work.




Tentative command positions...

Mech Company.

Kapten    ~ (R4) Einar Alfildr
Löjtnant  ~ (R?) (tba)
Löjtnant  ~ (R?) (tba)

Conventional Support
Cavalry Company
Kapten    ~ (R3) Svetlana Gunnardottir

Air Cavalry Company
?         ~ (R?) Akarian

Infantry Company
?         ~ (R?) Anton Shrike
This message was last edited by the GM at 14:52, Tue 08 Mar 2016.
Kitten
GM, 123 posts
Tue 8 Mar 2016
at 14:45
  • msg #114

Re: OOC

Call this Karma, no sooner has the Infantry position been vacated, and a new players has shown to take over her slot.

Really... i'm surprised by the interest in playing conventional units in this campaign.

o.O

Please welcome James Stirling our new Infantry player
This message was last edited by the GM at 14:45, Tue 08 Mar 2016.
Einar Alfhildr
player, 51 posts
(R4) ~ Kapten
Callsign: Baldur
Tue 8 Mar 2016
at 15:26
  • msg #115

Re: OOC

Remember Kitten as much as you have made this about Battletech and the mechs you also have a knack for taking what could be normal foot slogging infantry and transforming them into missions that look more like Spec Ops raids on their own supporting the main force in a different fashion.

Besides when it eventually rolls around to Clans the mechs won't waste their time shooting at infantry unless they are crawling on them.  That's for the Elementals to deal with.
Kitten
GM, 130 posts
Tue 8 Mar 2016
at 15:39
  • msg #116

Re: OOC

It's almost... ALMOST... incentive to bring back Kitty Troopers, but im looking at the bookkeeping on that and it's not going to happen till things get oiled and moving along by themselves for the main campaign.

yes.  Infantry will have a role.  Aside from their platoon of infantry, they'll also have access to lighter 5 ton conventionals like AMCs, APCs and Ferrets, which while light... can still contribute to combat.
Kitten
GM, 159 posts
Wed 9 Mar 2016
at 17:10
  • msg #117

Re: OOC

Game plan is to get a few character finalized everytday, Done Today...

(7) Characters ~ Finalized
Einar
Illiyana

Olaf

Rymin

Svetlana
Teri
Mikael


(0) Characters ~ To Do



(6) Characters ~ Waiting for Player Paperwork
Anton ~ Infantry
Argile ~ Mech ?
David ~ C3
Galen ~ Command Wolfhound
James ~ Infantry
Katrin ~ VTOL





At this rate, will be ready for start of mission by weekend... maybe (crosses fingers)
This message was last edited by the GM at 22:42, Wed 09 Mar 2016.
Mikael Blomquist
player, 8 posts
Viking
Wed 9 Mar 2016
at 18:08
  • msg #118

Re: OOC

Curious. I am wondering in this time of mech war machines, what role the tanks will mainly play?. I can see point refusal and infantry support for assault's against fortified buildings or towns, but in honesty i have trouble seeing them used against the same mechs in a open meeting
Anton Shrike
player, 9 posts
Wed 9 Mar 2016
at 18:13
  • msg #119

Re: OOC

Updated after review. Thoughts? I want to go more to the tough/spec ops route for 2nd Platoon. Someone the glory boys in the walkers can call when they need help. Very mobile and versatile force.

2nd Kavaller ~ 325th Infantry Company ~ 2nd Platoon
Unit Nickname: The Warbirds
Platoon Commander- Anton Shrike (Rank 4 = 4,000)
     200xp  Abilities- 50xp Accuracy(2) 6+
                       50xp Physical(2) 6+
                       100xp  Mental(3) 5+

     150xp      Perks- 25xp Toughness
                       25xp X-Train Aero
                       75xp Leadership(2)
                       25xp Edge(1)

Platoon Reserves: 6,125cb, (1) ton of Bombard, and (1) ton of Hawkeye LRM
Veteran Squad 1(Line)- Engineers, Armory
      Experience- 8,750cb
Veteran Squad 2(Line)- TAG, Laser Spotter, MG
      Experience- 8,750cb
Regular Squad 3(Line)- Scouts, Rifle
      Experience- 4,375cb
Green Squad 4(Support)- Flamer

Kitten
GM, 169 posts
Wed 9 Mar 2016
at 18:23
  • msg #120

Re: OOC

Mikael Blomquist:
Curious. I am wondering in this time of mech war machines, what role the tanks will mainly play?. I can see point refusal and infantry support for assault's against fortified buildings or towns, but in honesty i have trouble seeing them used against the same mechs in a open meeting



You've played my campaign enough to know that conventional units dont suck.  Especially enmasse they can be rather formidable.  If you cant see their place in the scope of the campaign, youre free to change into a mech slot, plenty of room in the mech company.
Kitten
GM, 170 posts
Wed 9 Mar 2016
at 18:24
  • msg #121

Re: OOC

Anton Shrike:
Updated after review. Thoughts? I want to go more to the tough/spec ops route for 2nd Platoon. Someone the glory boys in the walkers can call when they need help. Very mobile and versatile force.

2nd Kavaller ~ 325th Infantry Company ~ 2nd Platoon
Unit Nickname: The Warbirds
Platoon Commander- Anton Shrike (Rank 4 = 4,000)
     200xp  Abilities- 50xp Accuracy(2) 6+
                       50xp Physical(2) 6+
                       100xp  Mental(3) 5+

     150xp      Perks- 25xp Toughness
                       25xp X-Train Aero
                       75xp Leadership(2)
                       25xp Edge(1)

Platoon Reserves: 6,125cb, (1) ton of Bombard, and (1) ton of Hawkeye LRM
Veteran Squad 1(Line)- Engineers, Armory
      Experience- 8,750cb
Veteran Squad 2(Line)- TAG, Laser Spotter, MG
      Experience- 8,750cb
Regular Squad 3(Line)- Scouts, Rifle
      Experience- 4,375cb
Green Squad 4(Support)- Flamer



Numbers look fine to me, but i would look harder at the bottomline of upgrading the units.   Right now you buy, you get, later on your buy, you have to roll for availability.  Veteran troops are fine, but if you aspire to having elites anytime soon, now is the time to buy them.
Einar Alfhildr
player, 68 posts
(R4) ~ Kapten
Callsign: Baldur
Wed 9 Mar 2016
at 18:30
  • msg #122

Re: OOC

Out for Doc appointment will be back later this afternoon to reply to people if they have/had asked questions.
Illiyana Amergin
player, 4 posts
R1~ Sekundlojtnant
Callsign: Blondie
Wed 9 Mar 2016
at 18:45
  • msg #123

Re: OOC

While this campaign may be somewhat different the question about using conventional units (ie non mechs) in the battletech setting is also valid in the general sense.

Tanks tend to be considerably cheaper than mechs ton for ton and technically use the same weapons and armor so they actually tend to have more firepower per Cbil cost than mechs and be tougher in a stand up fight.  Movement tends to be the downfall of tanks as they are slow, and suffer significantly from any type of complicated terrain but for open fields, cities, roads, and even light forests they should be at least competent.

Infantry vs Mechs is always a hard sell, but sometimes you have 200,000 people per mech in a city so tossing anti mech training into the mix such that 200 people working together in a coordinated manner with some rather inexpensive gear can ruin one or more mechs starts to feel like a viable option.  The math is still bad in terms of lives lost but if it's what you have then it's what you use.

Used together as a combined arms unit with Tanks to hold the line, Infantry to scout and disrupt, and Mechs to do the fancy footwork and rapid assaults the whole thing tends to work out a lot better than simply tossing a dozen mechs down on a planet and expecting them to always win.
Kitten
GM, 173 posts
Wed 9 Mar 2016
at 18:52
  • msg #124

Re: OOC

Another draw back for tanks, is that they take motive damage, and can be taken out of the fight while still having plenty of armor.


Infantry's role is heavily specialized.  Yes the mech warrior might think he can scoff at that squad of seven infantry till they whip out the laser TAG and spots them for the incoming artillary fire.  The fact that they're overlooked lets them pass more often unmolested to get to a target and maybe take it out, where the mission might be a static location like a command post.  Infantry's role was already outlined in the infantry thread to help them out.
Kitten
GM, 174 posts
Wed 9 Mar 2016
at 18:56
  • msg #125

Re: OOC

Reminder, if youre done with your character sheet and ready for me to audit it, post it on this link.

link to a message in this game


Till i see it here, i presume youre in the think think, talk talk, twink, twink phase.

Except for Olaf I've updated the units submitted and have been adding them to the first mission which should start soon.

Units that arent submitted by the weekend are presumed to be in for 'extensive' repairs and will start Mission Two.  (Around a one month wait historically)
Kitten
GM, 188 posts
Thu 10 Mar 2016
at 01:14
  • msg #126

Player Input request !

Campaign rule change thought...

You know.  It's been on the rules this way for so long... it's almost engraved in stone, but Veteran players know that i'm infamous for twinking rules.


So... I was sitting here looking at Katrin's  archetype build, and she had a Fourth Option slot picked out, which ... is wrong because Archetypes only have three, plus Edge.


So... I was thinking, why does it have to be this way?

Certainly we cant let you have piles and piles of options, because, that would be just all sorts of broken.

So i was thinking, what if... instead of limiting how many options you can have, we limit how many option points you can spend.


So here's the proposed thought.

Instead of being limited to Edge and (3) Option slots {for most archetypes}

what if we went... Edge and Option points (Option Points = Option slots x2, which is the maximum number of option points the archetype can spend.)

So a seasoned mechwarrior could get up to a 2 in edge, and 6 points of other options.  He can spend up to level two in an option or buy several up only to level 1.

XP cost does not change, and all current builds are legal, but if you only wanted one level in something, you could opt to get another level in something else too.


At first glance, i dont see this as broken.  Anyone else have thoughts on this?

This is a notable campaign rule so i want player thoughts on this, particular the veteran ones who have been messing with this fora while now.
This message was last edited by the GM at 01:15, Thu 10 Mar 2016.
Einar Alfhildr
player, 73 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 10 Mar 2016
at 02:16
  • msg #127

Player Input request !

So I could be a wunderkid with...

Energy 1 (2 slots)
Ballistics 1 (1 slot)
Missile 1 (1 slot)
X/Y/Z Mech Spec 1 (1 slot)
Physical Combat 1 (1 slot)

And have d7 with all weapons and give me access to extreme ranges for all of them, piloting the mech size I'm in and a bonus to putting my fist in your face or foot on your throat.  For the low, low cost of...

150xp

And then tossing 100xp into Gunnery and Physical to round out my peep with 5+ base numbers except for Mental issues using any of the 350xp base archetypes.


And would this change Lyran Mentality to only having 2 points to play with?

Or the Bug Warrior changing to have access to 8 points to play with?

Or the xp limits...though that's more nebulous since it'll take somewhere around 25 missions before we start getting closer to your limits at current design...
Kitten
GM, 190 posts
Thu 10 Mar 2016
at 03:42
  • msg #128

Player Input request !

You could.

Youre spending 100xp to increase all the weapon skills to d7, which is around a +1 imho.

You could also spend 75 xp to specialize in three different specs, but only one would ever apply a higher physical would work better imho.

If you over diversify like that you get nothing.

We could compromise it, maybe cap the points spend and increase the slots by one.

So you would have a max of six points to spend over 4 slots, you could develop half to 2 and half to 1, or 3 to 2.
Einar Alfhildr
player, 74 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 10 Mar 2016
at 04:26
  • msg #129

Player Input request !

No, I know there are jacks of all trades out there that having that diversity would be great.

A noble, leadership, tactics at 1 each would cover a solid backing of potential command skill while still allowing a dip into energy or speccing twice over in ballistics or missiles.  It'll be a rare concept that takes six at one.  Four at one and one at two, or two at one and two at two will be far more frequently used I would imagine.

I'm just talking out loud to see what bounces and what sticks.
This message was last edited by the player at 04:26, Thu 10 Mar 2016.
Rymin Zole
player, 31 posts
R4 ~ Kapten
Callsign: Horus
Thu 10 Mar 2016
at 05:17
  • msg #130

Player Input request !

Yeah it would be interesting to say the least.
Kitten
GM, 191 posts
Thu 10 Mar 2016
at 13:40
  • msg #131

Player Input request !

I actually like this thought, but i'm not ready to take it out for a ride yet, i'm going to mix it in with the wiki, and after mission 3 when we have our 'break' for upkeep phase, I usually allow new players a mulligan, so i think that will be a good time to think it over more and shake it down.

besides, i have over half the unit finalized and ready to go, i dont want to muck that up and start at square one over this.

So... it's something to look at in the future, but wont be in use just now.
Kitten
GM, 192 posts
Thu 10 Mar 2016
at 13:42
  • msg #132

Re: OOC

Kitten:
Game plan is to get a few character finalized everytday, Done Today...

(7) Characters ~ Finalized
Einar
Illiyana

Olaf

Rymin

Svetlana
Teri
Mikael


(0) Characters ~ To Do



(6) Characters ~ Waiting for Player Paperwork
Anton ~ Infantry
Argile ~ Mech ?
David ~ C3
Galen ~ Command Wolfhound
James ~ Infantry
Katrin ~ VTOL





At this rate, will be ready for start of mission by weekend... maybe (crosses fingers)


(*shakes mail box*)

No new submissions...

I have unofficial paperwork in from Kat, Anton and Galen.  will focus on getting those characters finalized today, hope more peeps get me their characters?
This message was last edited by the GM at 13:46, Thu 10 Mar 2016.
Anton Shrike
player, 13 posts
Thu 10 Mar 2016
at 13:53
  • msg #133

Re: OOC

I put mine in player submissions.
Galen Alistair
player, 15 posts
Thu 10 Mar 2016
at 14:35
  • msg #134

Re: OOC

Consider mine submitted. On phone now, if new rules are approved only change is tinker 0 for last option.
Kitten
GM, 193 posts
Thu 10 Mar 2016
at 18:46
  • msg #135

Re: OOC

character updates delayed today due to issues in the flesh and blood world, will try and get to them tonight but no promises.
Anton Shrike
player, 14 posts
Infantry, 2nd Platoon
Callsign: Thumper
Thu 10 Mar 2016
at 19:49
  • msg #136

Re: OOC

It's all gravy
Kitten
GM, 213 posts
Sat 12 Mar 2016
at 21:08
  • msg #137

Re: OOC

Trying to wrap up Galen and Anton today, last to wrap will be Argile, and David.

Missions are expected to start Sunday evening/Monday morning.

If they dont have characters in, they will be 'late' reinforcements for the Republic.  (one turn delayed)
Kitten
GM, 231 posts
Sun 13 Mar 2016
at 12:39
  • msg #138

Re: OOC

Family obligations to deal with today.

If it goes long, the maps going up will be delayed a day, apologies.
Olaf Oleeson
player, 27 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Sun 13 Mar 2016
at 13:39
  • msg #139

Re: OOC

It's all good Kitten. You're already ahead of where you told us you would be in the campaign.  Originally you said it might take a month or more to build this up and it's done in half that time. Are you using the Montgomery Scott method for estimating time to complete a project?
Kitten
GM, 232 posts
Sun 13 Mar 2016
at 13:46
  • msg #140

Re: OOC

The decision to just reduce bookkeeping was key on the new motivation.

The other half is the inclusion of the new players.  It's not right to bring new players on board just to sit and wait, so i thought it best to get us moving at least slowly.

The theory is to just have a trilogy of mission to shake out the new players with pretty simple and straight forward missions against the Combine.

A 'brief' upkeep, maaaaybe recruit more players... then i'll figure out if we want a few more missions against the Combine or if i'm ready for the step towards the Clans which you guys have been waiting... what... years... many more years if you count Mac's games for the really old players among us.

Anyway, that's the thumbnail plan at the moment.
Tau
Battlemaster, 3 posts
Sun 13 Mar 2016
at 20:26
  • msg #141

Re: OOC

*chuckles*

Yeah finally seeing the Clans for those few old players will be impressive to say the least.  It was back in 09 or abouts that I got into Mac's game if I remember correctly.

An aside...

As Kitten mentioned Avatars are the images we use for placeholders in the maps.  I know personally I've been having issues with seeing the male portraits so if I can't see the image to download I'll find an image of your mech and add your callsign or some form of your name on it.
Olaf Oleeson
player, 28 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 15:43
  • msg #142

Re: OOC

Kit or Tau: can either of you point me in the right direction for campaign rules for Hawkeye LRM?
Tau
Battlemaster, 4 posts
Mon 14 Mar 2016
at 15:46
  • msg #143

Re: OOC

The short and dirty version of the rules is in the wiki under the missiles tab...
http://wiki.rpol.net/?id=56363/Missile
Rymin Zole
player, 36 posts
R4 ~ Kapten
Callsign: Horus
Mon 14 Mar 2016
at 15:47
  • msg #144

Re: OOC

Yeah that really is the short and dirty indeed. Note that they still have range limits like normal LRMs and such.
Teri
player, 9 posts
R1~Lojtnant
Callsign: Bandito
Mon 14 Mar 2016
at 15:49
  • msg #145

Re: OOC

Are the convoy vehicles posted to the map yet?  If they are, I can't see them.
Mikael Blomquist
player, 15 posts
R1~Lojtnant
Callsign: Viking
Mon 14 Mar 2016
at 15:49
  • msg #146

Re: OOC

 Dont think the infantry has set up yet.
Tau
Battlemaster, 5 posts
Mon 14 Mar 2016
at 15:50
  • msg #147

Re: OOC

Correct.  They still have the 21 hex range from the point of firing as I don't see them being able to take advantage of Missile Spec allowing extreme ranges like a more direct fire would from a mech.
Olaf Oleeson
player, 29 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 15:52
  • msg #148

Re: OOC

In reply to Tau (msg # 143):

Thanks!
Kitten
GM, 237 posts
Mon 14 Mar 2016
at 16:14
  • msg #149

Re: OOC

Correct, the missiles are fire and forget, so dice are never rolled.

So even if the gunner had missile spec, it would be no help to improve the missiles range.

There is a hard range limit on (non-infantry) Hawkeyes of 21 hexes.
Kitten
GM, 238 posts
Mon 14 Mar 2016
at 16:19
  • msg #150

Re: OOC

Teri:
Are the convoy vehicles posted to the map yet?  If they are, I can't see them.



The 'convoy' is a decoy, and is actually your infantry units AMCs disguised as transport.

Your infantry support will place them on the map, and you would know their locations better than me, since that information is is probably discussed there.

You also have two cavalry lances, one of them will deploy in the open with them to pose as the convoy's escort.  You get to pick which of the two lances you want to deploy, but if it were me... i'd suggest the more survivable of the two lances, which would be your patton's Teri.
Einar Alfhildr
player, 86 posts
(R4) ~ Kapten
Callsign: Baldur
Mon 14 Mar 2016
at 16:21
  • msg #151

Re: OOC

I'll be chatting with my peeps when I get home from work today to help get things moving on my side when I don't have to use my phone.
Olaf Oleeson
player, 30 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 16:31
  • msg #152

Re: OOC

I think I've got it but just want to make sure I've got it right before mission starts up :)

Full auto questions:
(1) Anyone using a C3 slave can serve as the TAG as long as aren't limited by Tech Skill Penalties?

(2) Base TN for a TAG role is 5+?

(3) Roll during initiative and the shooter needs to keep LOS on the target through the move phase?

(4) Since no movement has occurred yet are there move & def mods to TN?

(5) Range mods S:1-5 / M: 6-9 / L: 10-15?
This message was last edited by the player at 16:38, Mon 14 Mar 2016.
Kitten
GM, 240 posts
Mon 14 Mar 2016
at 16:39
  • msg #153

Re: OOC

Olaf Oleeson:
I think I've got it but just want to make sure I've got it right before mission starts up :)

Full auto questions:
(1) Anyone using a C3 slave can serve as the TAG as long as aren't limited by Tech Skill Penalties?

(2) Base TN for a TAG role is 5+?

(3) Roll during initiative and the shooter needs to keep LOS on the target through the move phase?

(4) Since no movement has occurred yet are there mod & def mods to TN?

(5) Range mods S:1-5 / M: 6-9 / L: 10-15?



(1)  Yes

(2)  No.  the Hawkeyes TN is 5+, the TAG is counted as an energy weapon and fired like any other energy weapon.  Real TAG has a range of 5/10/15, the Hawkeye tags are pretty much the same thing but with a range of 3/6/9.  The only difference between the two TAGs are weight.  I will presume the C3 slave functions as 'TAG', with the greater range.

(3)  No.  The Hawkeye gunner just needs to announce that they're being fired.  They go up an in the air.  Where the gunner is during initiative is where the Hawkeyes are fired from for range to target purposes.  This allows the opponent the opportunity to recognize the danger of the Hawkeyes, and if so inclined, with a fast enough mech 'dive for cover' to avoid the hawkeyes.

(4)  The only def modifier is any protective terrain the target is in.  So if they're in Light Woods, it would add +1 def modifier.  Heavy woods would grant +2 def modifier.

(5)  As noted in (2), yes.  For TAG and your C3 slave that would be the range.  Infantry and Hawkeye TAG is the 'short' ranged version.


Footnote:
It should be noted that the Hawkeyes are split between legal targets.  So if 20 of them are fired during initiative, and two legal targets are painted with TAG, the damage is split between the targets and 10 missiles pursue each target.

This message was last edited by the GM at 16:41, Mon 14 Mar 2016.
Tau
Battlemaster, 6 posts
Mon 14 Mar 2016
at 16:40
  • msg #154

Re: OOC

Beat me to it so I deleted my mirroring post.
Kitten
GM, 241 posts
Mon 14 Mar 2016
at 16:43
  • msg #155

Re: OOC

TAG is also useful for artillery support, like common copperheads, and the more expensive Arrow IV.


(Copperheads, are artillery fired support that are generalized over the battlefield, and rely on TAG to hone in the munitions to the target.

Thumper Copperheads do 5 damage and are the most common used.
)
Illiyana Amergin
player, 6 posts
(R1) Kavallerister
Callsign: Blondie
Mon 14 Mar 2016
at 16:59
  • msg #156

Re: OOC

I just realized you are talking about using the C3 Slave unit as a TAG, is this an intentional adjustment to the normal rules that include the TAG function only with the C3 Master unit?
Tau
Battlemaster, 7 posts
Mon 14 Mar 2016
at 17:01
  • msg #157

Re: OOC

Yes.

Here both the Master and Slave units have TAG functions.
Kitten
GM, 245 posts
Mon 14 Mar 2016
at 17:11
  • msg #158

Re: OOC

Illiyana Amergin:
I just realized you are talking about using the C3 Slave unit as a TAG, is this an intentional adjustment to the normal rules that include the TAG function only with the C3 Master unit?



(gives Illiyana a cookie = Favor)


I think i've only ever played a game with C3 once, which is no small amount of time, so i admit i'm not familiar with it.

She's right, only the C3 master has TAG capability.

I'm willing to extend the shorter ranged TAG light, that goes out to 3/6/9 for the slave units though.

I stand corrected, see?  I'm not always right.
Tau
Battlemaster, 8 posts
Mon 14 Mar 2016
at 17:15
  • msg #159

Re: OOC

*grins*

I figured it was just another one of your small modifications.  It made sense in the vein of it is a targeting computer that sends data...exactly what TAG does but is a whole lot more expensive to network with the Master for all those aspects.
Harley Denton
player, 1 post
Mon 14 Mar 2016
at 17:19
  • msg #160

Re: OOC

Hello all. Those that were in the previous game...sorry for having to leave abruptly and leave you without my sweet LAM. But IRL seems stable once again so I'm trying out the straight flyboy route this time.
Kitten
GM, 246 posts
Mon 14 Mar 2016
at 17:19
  • msg #161

Re: OOC

no just a detail oversight on my part.  For some reason i thought it worked with all the units, not just the master.  My bad.

That said, i dont see why a slave cant make use of the master's ability to use TAG and have SOME function of TAG, so i figure the lighter version that goes out 3/6/9 doesnt seem too unfair... or maybe even 2/4/6?  longer than a small laser, but shorter than a medium?

what do you think Illiyana?  Your rule catch, and you dont have C3 at all so i'm curious on your thought since you're theoretically unbiased.

Just remember what you guys get, the bad guys sometimes get too.
Kitten
GM, 247 posts
Mon 14 Mar 2016
at 17:20
  • msg #162

Re: OOC

Harley Denton:
Hello all. Those that were in the previous game...sorry for having to leave abruptly and leave you without my sweet LAM. But IRL seems stable once again so I'm trying out the straight flyboy route this time.



wb Harley.

We didnt have that many LAM pilots so i do remember you.  nice to have you among us again.
Einar Alfhildr
player, 88 posts
(R4) ~ Kapten
Callsign: Baldur
Mon 14 Mar 2016
at 17:20
  • msg #163

Re: OOC

Good to have you again Harley.
Harley Denton
player, 2 posts
Mon 14 Mar 2016
at 17:21
  • msg #164

Re: OOC

^_^ I love all versions of the Pheonix Hawk. LAMs are just icing on that cake. BUT this time I wanna step outta the comfort zone and put some bombs on targets. ^_^
Kitten
GM, 248 posts
Mon 14 Mar 2016
at 17:27
  • msg #165

Re: OOC

Air Cavalry rules are in place to support that.

I've gone over them in fair detail with Rymin, so he'll be your guide on this, since i still have to get the missions going, and the infantry issues written up.

(at the moment i'm trying to get David the last mechwarrior that's expected to participate added.)

Argile, and Harley are just too far behind to add with their characters.

I can give you an unmodified VTOL warrior to pilot in one of the missions if you want to participate Harley, but it's too close to the eleventh hour to wait for a proper character submission, you good with that?
Olaf Oleeson
player, 31 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 17:30
  • msg #166

Re: OOC

Let's see if I've got it right. Resolving Hawkeye/TAG attack would go like this:

Initiative Phase:
- Initiative resolved as normal
- Hawkeye attack declared (no roll)
- Hawkeye range determined by position from where they were fired (before attacker moves)

Move Phase:
- Moves resolved as normal

Fire Phase:
- TAG fired as per normal energy weapon (move, def mod, terrain and range mods apply)
- TAG hit allows Hawkeye roll to hit (caveat: target must be in range for LRM from where Hawkeye was initially fired)
- Hawkeye roll TN 5+ (roll for each target successfully TAG'd, only terrain mods apply)
- No roll for # missile hits is required
- If multiple targets are hit, missiles are split evenly between them
- Resolve missile damage as normal

Heat:
- No heat for TAG
- Hawkeye heat as per LRM

Questions :
- If Hawkeyes fire but no valid targets are TAG'd are they gone or available next round?
Illiyana Amergin
player, 7 posts
(R1) Kavallerister
Callsign: Blondie
Mon 14 Mar 2016
at 17:33
  • msg #167

Re: OOC

The C3 system is indeed a communication system intended to share targeting data, but it is specifically focused on it's own network.  The C3 Master system has the ability to function as a TAG in part because it can also broadcast outside it's own Slave network (typically up to a company level master system) and somewhere in it's 5 tons of space including the parts needed to do the 1 ton tag's job should not be to tricky even with the generally low quality of computer hardware after the succession wars.

The C3 slave could be used like a TAG but I  would limit it's range significantly the 2/4/6 seems about right, and restrict it such that only other units in it's own C3 network can benefit from the data.  This gives it a free function, and one that is not particularly limiting given the typical use of C3 networks for close in work, and stays within the bounds of the intended theme of the network.
Rymin Zole
player, 38 posts
R4 ~ Kapten
Callsign: Horus
Mon 14 Mar 2016
at 17:38
  • msg #168

Re: OOC

Olaf, that all sounds correct, though I believe you still roll for number of missiles hitting.

And if no tag, they are lost. (don't continue to fly around for use later)
Harley Denton
player, 3 posts
Mon 14 Mar 2016
at 17:41
  • msg #169

Re: OOC

Kitten:
Argile, and Harley are just too far behind to add with their characters.

I can give you an unmodified VTOL warrior to pilot in one of the missions if you want to participate Harley, but it's too close to the eleventh hour to wait for a proper character submission, you good with that?


However you want to play it I'm down with it. I'm very patient. ^_^
Kitten
GM, 249 posts
Mon 14 Mar 2016
at 17:50
  • msg #170

Re: OOC

Rymin Zole:
Olaf, that all sounds correct, though I believe you still roll for number of missiles hitting.

And if no tag, they are lost. (don't continue to fly around for use later)


Okay, going with Illiyana's thoughts, since they're close to mine and will limit the slave's C3 TAG functions to 2/4/6.  Its better than nothing, and really gravy on the normal c3 functions.

You have most of it Olaf, except the Hawkeyes resolve after all weapon fire.

This is because you need to know how many TAGs hit to divide their targeting.

Rymin is correct you do roll for number of missiles.

So... in the example above if 20 missiles hit one target you roll on the 20 missile table once, if two targets are hit by 10 missiles each, you roll on the 10 missile table twice.

If it's three targets, and one is hit by 8, and the other two are hit by 7, you roll on the 4 missile table twice for one target and the 5 missile and 2 missile table for the other.  After you know how many missiles hit, you do damage in five point groups.

so if you got 3 missiles on one table and 1 missile on another table, that's 4 missiles hit in one location.

Sounds complicated by in use not so bad, if you arent sure leave it to me and i'll resolve the hawkeyes.
Einar Alfhildr
player, 89 posts
(R4) ~ Kapten
Callsign: Baldur
Mon 14 Mar 2016
at 17:51
  • msg #171

Re: OOC

I always essentially saw the five ton Master was in truth four slaves working together and a TAG unit.  Three of them communicate with the lance it's with, one is reserved to another Master unit.

That said limiting the TAG to internally, regardless of range, is rather useless for Arrow IV and considering the only other use is for Hawkeyes that an LRM launcher would already receive targeting data natively makes it redundant unless the person with Hawkeyes is a horrible gunner.  C3 networks being limited to the map board would mean off board support couldn't be used either, nor tying into infantry or conventional units that are being used here.

It's even worse of a function than Kittens desire to never see a flamer in game again ;)
Kitten
GM, 250 posts
Mon 14 Mar 2016
at 17:53
  • msg #172

Re: OOC

no.  I presume somewhere in that ton of wires is a radio to reach other units, or to reach the master to relay info.  It'll work like a normal TAG, just limited to range 2/4/6

I do like simple... whenever possible.


As a footnote...

Hawkeyes are effective and work best when focused enmasse.

So it's a fair ploy to stop using Hawkeyes once you paint a desireable target so that all the missiles will target the one patsy.

We've seen light mechs vanish under the weight of a single flight of Hawkeyes because it was the only target painted.

Split 60 hawkeyes four ways and four targets take around 8 damage or so.  Have them all fall on one target, and that target takes around 36 damage or so.  The magnitude of hurt is obvious.
This message was last edited by the GM at 17:56, Mon 14 Mar 2016.
Mikael Blomquist
player, 16 posts
R1~Lojtnant
Callsign: Viking
Mon 14 Mar 2016
at 17:59
  • msg #173

Re: OOC

 Hmm again, The C3 master is just linked to the Mechs right?, my lrm carrier wont have that benefit?. Just checking to be sure.
Kitten
GM, 251 posts
Mon 14 Mar 2016
at 18:01
  • msg #174

Re: OOC

Correct, your LRM carrier has no interaction with the C3, except with the possible function of throwing Hawkeyes up in the air for them to exploit the targets that are painted.
Illiyana Amergin
player, 8 posts
(R1) Kavallerister
Callsign: Blondie
Mon 14 Mar 2016
at 18:08
  • msg #175

Re: OOC

On the subject of simplification the current rules set includes a missile hit table that now comprehensively covers all possible number of missiles from any type of launcher and or after being reduced in any way by an Anti Missile System.

http://2.bp.blogspot.com/-TUyM...s/s1600/NewTable.png

The only time you should be rolling twice is if you hit with more than 20 missiles on a single attack/target with an MRM 30+ or entirely to many hawkeye missiles.
This message was last edited by the player at 18:09, Mon 14 Mar 2016.
Kitten
GM, 252 posts
Mon 14 Mar 2016
at 18:10
  • msg #176

Re: OOC

Close to starting but talkative players and a school meeting i have to attend is going to kill my free time.

I may have to delay mission start.

My mission needs the Infantry stuff added in.

Tau's mission needs a map, and objectives added in.

Will add commander options tomorrow too.
Kitten
GM, 253 posts
Mon 14 Mar 2016
at 18:11
  • msg #177

Re: OOC

Illiyana Amergin:
On the subject of simplification the current rules set includes a missile hit table that now comprehensively covers all possible number of missiles from any type of launcher and or after being reduced in any way by an Anti Missile System.

http://2.bp.blogspot.com/-TUyM...s/s1600/NewTable.png

The only time you should be rolling twice is if you hit with more than 20 missiles on a single attack/target with an MRM 30+ or entirely to many hawkeye missiles.



Is that an official table or fan based one?
Illiyana Amergin
player, 9 posts
(R1) Kavallerister
Callsign: Blondie
Mon 14 Mar 2016
at 18:27
  • msg #178

Re: OOC

The specific digital picture in the link I provided is I think a fan reproduction rather than a scanned image out of the current books.

The data on the chart is far less accurate than I would have expected, and looking at the chart in the book again it seems that even MRM 40s wont need to reroll as the chart goes all the way up, I would recommend getting the new chart if you want one from an official source as they do seem to be different.
Kitten
GM, 254 posts
Mon 14 Mar 2016
at 19:07
  • msg #179

Re: OOC

No worries.

I may just clump them in groups of 5, which would solve the issue, so it might be a 10, 5, 5 hit to make the rolls easy.
Olaf Oleeson
player, 32 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 20:07
  • msg #180

Re: OOC

I thought the TAG capable C3 slave was a Kitten added rule tweak as well.  Here are my thoughts before we collectively climb out of the rabbit hole...

Playing it at a shorter range is fair, but limiting it to less capability than the 'light' system carried by an individual infantry soldier isn't intuitive.  Nor is adding a third range-set for TAG lasers.  To keep the tweaks consistent, why not make the light system and the C3 slave ranges the same (either 3/6/9 or 2/4/6)?
Kitten
GM, 266 posts
Mon 14 Mar 2016
at 21:03
  • msg #181

Re: OOC

I was thinking that too, hence being on the fence between 3/6/9 and 2/4/8.

My justification is that it doesnt have 'TAG', as in a laser to point and spot, and by some magic of the C3 network, if they're close enough to the target, they can gather enough information on the target to feign TAG to get hawkeyes and copper heads to drop on it.  There is something to be said for making it 'light TAG', but it's also something to be said to go with as written rules, and give slaves nothing more than make them part of the network.
Rymin Zole
player, 42 posts
R4 ~ Kapten
Callsign: Horus
Tue 15 Mar 2016
at 00:45
  • msg #182

Re: OOC

Personally, I'd make them just C3 no tag function on the slaves. It's suppose to be combined arms focused, tagging VTOLs/infantry would make a lot of sense, and moves to making units more dependent on each other.

Plus you already have a light tag option if you really want it on mechs to for not much weight, a whole 8af trade off.
This message was last edited by the player at 00:47, Tue 15 Mar 2016.
Kitten
GM, 269 posts
Tue 15 Mar 2016
at 01:21
  • msg #183

Re: OOC

I actually had a novel concept to solve the TAG issue.

The C3 master has TAG, there is no ifs ands or buts on that.

I'm thinking the novelty is, letting the Raven Pilot, 'loan' the function out to a slave.

During the initiative phase they can 'pick' someone to handle the TAG functions, through the net work and that pilot can now use TAG, but doing so, denies the the C3 master from using TAG.

Since the new TAG is loaned out, and theirs some loss of efficiency, it gets with the shorter 3/6/9 range.


Does this sound reasonable and balanced to you peeps?
Rymin Zole
player, 43 posts
R4 ~ Kapten
Callsign: Horus
Tue 15 Mar 2016
at 01:31
  • msg #184

Re: OOC

One movable tag sounds better than X free ones, even if it doesn't necessarily make sense hardware laser spotting wise.

It's not a big deal for me any which way though. Less freebies just make things more interesting from a combined arms aspect.

Like had anyone gone and said "Hey we want to field a ton of Hawkeyes, can we get some air tag support?" I'd probably have tried to work that in. Yet from what I can tell there hasn't been really any cross unit/lance communications or planning.
This message was last edited by the player at 01:39, Tue 15 Mar 2016.
Svetlana Gunnardottir
player, 5 posts
(R3) ~ Kapten
Callsign: Freya
Tue 15 Mar 2016
at 01:54
  • msg #185

Re: OOC

no... not cross communication, but i did put out (3) LRM carrier, that each have half of their payload in Hawkeyes, and i did go out of my way to Mount a realy TAG on my tank.  I believe Miki put one out too, so that's a full lance of missiles between the two of us.

Really... zero heat... so... like very little hassle mounting TAG.

All fine and dandy if i'm the only one using TAG, but if i miss that's a lot of wasted missiles, i figure Anto will be happy to have his infantry spot too, and i can always direct fire them, but i thought it was worth mentioning that we werent always going to be at the whims of the mission for hawkeye support.

of course, they could blow up my tanks, but (shrugs) thems the breaks.

mounting a light tag on a warrior wouldnt be hard either, half a ton and a little power amperage.  Probably more effective than a machine gun.
This message was last edited by the player at 01:55, Tue 15 Mar 2016.
Rymin Zole
player, 44 posts
R4 ~ Kapten
Callsign: Horus
Tue 15 Mar 2016
at 02:04
  • msg #186

Re: OOC

Yep I saw them later on, and I fully appreciate the difficulty of getting a single unit working and speccing together, least of all multiple units, but yeah. I personally expect that we will need to get a lot better at joint unit overlap and support. With a majority of the units fielded not being mechs, things become more interesting than in past games I think.
Kitten
GM, 271 posts
Tue 15 Mar 2016
at 02:14
  • msg #187

Re: OOC

Maybe, will see.

New campaign and new stuff.  So... it has that new concept feel even if I do recycle a lot of the old stuff new things like the c3 and new players should help to keep things fresh and interesting. I do put my disclaimer in that I'm on the learning curve to so much of this is very mexican.
Tau
Battlemaster, 9 posts
Tue 15 Mar 2016
at 02:41
  • msg #188

Re: OOC

Sorry for any delay peeps had to deal with family issues so it'll be tomorrow when I can get moving to speed.
Kitten
GM, 272 posts
Tue 15 Mar 2016
at 02:49
  • msg #189

Re: OOC

Delay is mine you still don't have a map
Harley Denton
player, 13 posts
Tue 15 Mar 2016
at 17:36
  • msg #190

Re: OOC

Hmmm. Who needs a bombing run? haha
Kitten
GM, 285 posts
Tue 15 Mar 2016
at 17:37
  • msg #191

Re: OOC

Almost ready Harley, you're actually the last unit for me to include in Task Force Red.

Taking a short break at the moment though to get some things done, you know you have (2) 12 ton VTOLs under your control and you place with the rest of the Republic.  Just need another day or so to note it in the mission, not worth holding it up, now that theres a map.

You can probably start placement set up, Tau will note when he's going to start the clock on the mission officially when he's ready.
This message was last edited by the GM at 17:39, Tue 15 Mar 2016.
Harley Denton
player, 14 posts
Tue 15 Mar 2016
at 17:39
  • msg #192

Re: OOC

Ah. Roger that boss. So the level 2 areas that have trees or buildings affect lvl 3? So pull up to lvl 4 for combat ops over those areas?
This message was last edited by the player at 17:41, Tue 15 Mar 2016.
Kitten
GM, 286 posts
Tue 15 Mar 2016
at 17:43
  • msg #193

Re: OOC

Levels mark 'ground' level for the hex.  Trees add two levels to the hex.

So if youre not careful you can make a mess if youre not careful.

Also watch side slipping rules, remember op force gets to displace you if you miss the roll and it's legal to have you roll into the side of the cliff or into a building if youre careless.

Where upon if it happens, we write it off as a learning lesson and roll up a new character.

>.>
Harley Denton
player, 15 posts
Tue 15 Mar 2016
at 17:50
  • msg #194

Re: OOC

haha If I screw up that badly I'd deserve that for sure.
Harley Denton
player, 16 posts
Tue 15 Mar 2016
at 18:07
  • msg #195

Re: OOC

I'm seeing it now. Tree tops are always two levels high, and at level 3 that would put them at lvl 5 in total. Rustier at this than I thought.
Kitten
GM, 289 posts
Tue 15 Mar 2016
at 19:23
  • msg #196

Re: OOC

Could be worse, i could criss cross the ground with telephone wire.
Harley Denton
player, 19 posts
Tue 15 Mar 2016
at 19:30
  • msg #197

Re: OOC

hahahaha I'm a old WireDawg (Airforce Telephone Maintainer). That would just make me feel at home.
Kitten
GM, 293 posts
Tue 15 Mar 2016
at 20:12
  • msg #198

Re: OOC

Yeah, but phone wires are death to VTOL pilots.
Harley Denton
player, 20 posts
Tue 15 Mar 2016
at 20:14
  • msg #199

Re: OOC

haha True true. Espically for those roters the Warrior has a even weirder tail roter setup so a stray paper bag might take it down. haha
Kitten
GM, 296 posts
Wed 16 Mar 2016
at 00:40
  • msg #200

Re: OOC

Just removed James.

Aside from the initial request to join he hasnt responded to anything.

(shrugs)

That sort of attention wont cut it in this campaign...
Kitten
GM, 310 posts
Thu 17 Mar 2016
at 13:51
  • msg #201

Re: OOC

Please note...

Missions run a lot like a battletech game, but with some notable differences.

The biggest difference is how Initiative is calculated.  Based on the characters Drive or Pilot skill, and modified by the leadership they're under.

The other notable difference is how character damage will affect your characters ability to perform.  You do not take a bullet or a concussion and still function at tip top performance levels.  There is potential significant ability loss, that feel crippling if inflicted.  On average the character will take a one or two penalty on all their rolls/skills, affecting their ability to shoot straight, pilot normally, and even lead effectively.  This is particularly felt when the leader of a unit goes down, leadership is loss for at least one combat turn as the next in line to command steps up to take over once it's discovered that the commander has gone down.
Harley Denton
player, 26 posts
Callsign: Trickster
Thu 17 Mar 2016
at 14:06
  • msg #202

Re: OOC

Not seeing where in the combat reference it mentions the change to rolls based on pilot damage. But boy that VTOL damage section is scarey. ^_^
Kitten
GM, 311 posts
Thu 17 Mar 2016
at 14:11
  • msg #203

Re: OOC

It's in the campaign PDF.

umm... the link to the campaign pdf is at...

hm.... i take it for granted that everyone has downloaded it, does someone have the link handy?

Found it.
http://www.angelickitten.com/rpol/pdf/KittenTech.pdf

Actually those are standard VTOL hit tables from Fasa.  They're actually less fragile than the City Tech rules, where the Rotors take full damage and were a Medium Laser from dead.
This message was last edited by the GM at 14:22, Thu 17 Mar 2016.
Mikael Blomquist
player, 21 posts
R1~Lojtnant
Callsign: Viking
Thu 17 Mar 2016
at 14:48
  • msg #205

Re: OOC

 Umm, refresh my memory please, med range penalties are in order Med +2,Long +4,Extreme is what? +6?.
Kitten
GM, 313 posts
Thu 17 Mar 2016
at 14:56
  • msg #206

Re: OOC

Extreme ranges have a penalty of six, but they also require the character to roll 13+, so only characters who are specialized with the weapon will ever be able to hit with Extreme range.
Mikael Blomquist
player, 22 posts
R1~Lojtnant
Callsign: Viking
Thu 17 Mar 2016
at 14:57
  • msg #207

Re: OOC

 Ok, thank you.
Kitten
GM, 319 posts
Thu 17 Mar 2016
at 15:36
  • msg #208

Re: OOC

To keep things simple, fire support is close enough that it's instantaneous.  That wont always be the case, but its the first mission and i'm trying to be kind and keep things simple.
Harley Denton
player, 27 posts
Callsign: Trickster
Thu 17 Mar 2016
at 15:45
  • msg #209

Re: OOC

You saying you are being kind....is scarier than anything else you could have said there. Shivers. Honestly.
Kitten
GM, 325 posts
Thu 17 Mar 2016
at 16:35
  • msg #210

Re: OOC

Yeah, another example of me taking things for granted...

Copy pasted from Task Force Blue, so Task Force Red can benefit too.  I should probably put this in the reference thread.

Galen Alistair:
I rolled at 8am today and posted it on my original thread. I also just rolled again if you required it just let me know if the 8am one is good or not.



willing to accept your movement orders at this time Galen, but please plot your movement for me in the future, so that i can be certain there is no mistake (mine or yours) on intent.

ie.

You have...
Run, 6 hexes moved final location 1227 ne

I would prefer
Havoc ~ Run ~ F2 L1 F4(+1) ~ 1227ne ~ +2 Def Modifier

It has all the information i will need to make for a speedy turn resolution.
I can see your movement plot, so i dont have to guess how you get to where you got, I can see where your end hex suppose to be and match it to the movement plot to double check youre going where you want to go.  I know you have a +2 penalty to your attack for the run, I know you have a +2 Def modifier when youre being shot.

It may sound a little nit picky, but when youre resolving mass combat... especially now with all those conventional units, it makes a notable difference in difficulty to track all the numbers, and cuts down on questions i may have to ask players which makes for a speedier turn around.
Galen Alistair
player, 30 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 16:38
  • msg #211

Re: OOC

Np I was waiting for you or someone else to let me know how you like them as I was the first figured there was another way but mine made sure it made sense.
Kitten
GM, 326 posts
Thu 17 Mar 2016
at 16:46
  • msg #212

Re: OOC

That's fine.  All veteran players know the format, and it was just an over sight on my part.

I post movement and weapon fire formats in the reference table thread so that new players have a reference.

First missions for new players are a bit of an adjustment, but after the first game or two, you'll be an old hand and answering questions for new players.
Galen Alistair
player, 31 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 16:49
  • msg #213

Re: OOC

I edited the npc and my move posts to reflect the proper method. Do they look better now.
Kitten
GM, 328 posts
Thu 17 Mar 2016
at 16:54
  • msg #214

Re: OOC

FYI, for players who dont know...

Copperheads are like Arrow IV, except they do damage based on artillery type.

Unless otherwise noted your support will be from Thumpers, which provide (5) points of damage or each copperhead.

You do not have to specify a hex, they are guided in by TAG.  They resolve after weapon fire, but a part of the weapon fire phase (so they contribute to pilot checks for damage) and before physical combat damage.


So Anton can call for his salvo of Copper heads, and they will resolve at that time on targets that have been painted with TAG, or they will all miss if nothing has been painted.
Kitten
GM, 329 posts
Thu 17 Mar 2016
at 16:56
  • msg #215

Re: OOC

Galen Alistair:
I edited the npc and my move posts to reflect the proper method. Do they look better now.



Much better, and accepted, though the movement of the Stinger, in theory should have been done by Einar, since he's the lance commander, and responsible for NPCs, and tardy players, unless i ask for it otherwise.  (like when i indicated i would accept placement for the Stingers from any player paying attention)
Galen Alistair
player, 32 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 17:01
  • msg #216

Re: OOC

Np, learning curve, great game so far thanks for the invite hope to be a veteran soon. Need to start my black market on gear, need improvements fast for when we meet clan. Either that or stockpile my favors until clan and just get whatever of their salvaged tech I can get.
Kitten
GM, 331 posts
Thu 17 Mar 2016
at 17:59
  • msg #217

Re: OOC

already asked and discussed elsewhere but...

when the clans do show.

appearances in the player hand will depend on their ability to pry it out of the clans hands on the battlefield.


Around half of what you take from the battlefield will show up in the auction house... where... you guessed it, you bid favors at the auction house to try and get your grubby hands on the stuff.


So... yeah accumulating favors isnt a terrible thing for that day.
This message was last edited by the GM at 17:59, Thu 17 Mar 2016.
David Crain
player, 21 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Thu 17 Mar 2016
at 19:42
  • msg #218

Re: OOC

I was wondering how that would be resolved.  I can expect Clan DHS will be highly contested salvage.

*Starts collecting favours for the eventual Clan ER PPC*
Illiyana Amergin
player, 13 posts
(R1) Kavallerister
Callsign: Blondie
Thu 17 Mar 2016
at 19:45
  • msg #219

Re: OOC

You can keep your ERPPC and CDHS I just want all the ERSLs
Harley Denton
player, 28 posts
Callsign: Trickster
Thu 17 Mar 2016
at 19:54
  • msg #220

Re: OOC

haha Fist fight by the mech jocks for the spare parts. Do I get to bet on them?
David Crain
player, 22 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Thu 17 Mar 2016
at 19:56
  • msg #221

Re: OOC

No fights here, she can have all the small lasers.  A C-Streak SRM also sounds really nice for my 'eventually' plans.
Galen Alistair
player, 33 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 19:57
  • msg #222

Re: OOC

I will just take the whole mech and fix the parts I need
Harley Denton
player, 29 posts
Callsign: Trickster
Thu 17 Mar 2016
at 20:03
  • msg #223

Re: OOC

haha There ya go! Just sneak in and take the whole mech! Meanwhile I'll be trying to dodge the afterlife. hehe
Kitten
GM, 332 posts
Thu 17 Mar 2016
at 20:08
  • msg #224

Re: OOC

For the most part, it's going to be a mechwarriors world in the auction house, since clan stuff is too valuable to 'waste' on conventional.

I have a few missions to go before i figure out what conventionals get out of the deal.
Harley Denton
player, 30 posts
Callsign: Trickster
Thu 17 Mar 2016
at 20:11
  • msg #225

Re: OOC

Its been so long since I really looked over the clan stuff outside of various guns/ammo not a whole lot a little Helicopter can upgrade to. Though if some of their VTOLs are faster or can hold more carpet bombing goodness those might be tasty steals.
Kitten
GM, 335 posts
Thu 17 Mar 2016
at 20:16
  • msg #226

Re: OOC

Clans dont use conventionals.
Einar Alfhildr
player, 96 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 17 Mar 2016
at 20:19
  • msg #227

Re: OOC

Classically speaking they do...but they might not in Kitten's universe making the entire following potentially pointless...  ;)

Not really when it comes to bombs.

They have the resources to actually outfit their vehicles with XL engines though allowing the usual Clan energy weapons.  Clan missile systems are streaks on them too, unless they are LRM's and then they can pack on twice as many since those only weight half the mass of the IS equivalents.

But we'd have to capture a VTOL completely intact, or a vehicle in the same manner when it comes to the XL engines that open up speed and mass for systems.

That...

Would be very rare of an opportunity.
Galen Alistair
player, 34 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 20:22
  • msg #228

Re: OOC

See when the clan mech gets disabled due to its leg damage, willing to just take whole mech and fix the leg damage later that way I get great engine  heat sinks and weapons. Hell I am not to greedy, even willing to go in and steal one if I have too, my guy is the roguish type. Graduated first in my class at the Blackjack school of conflict.
Illiyana Amergin
player, 15 posts
(R1) Kavallerister
Callsign: Blondie
Thu 17 Mar 2016
at 20:22
  • msg #229

Re: OOC

Unless we happen upon a Fire Moth, which given Ghost Bear is one of their most frequent users is not impossible, I really have nothing to spend my favor points on except ERSLs even DHS I will take hand me down IS versions as I have plenty of empty space to put them in and the extra non weapon crit slots may actually help.

The Clans do not make use of weaponized vehicles of any kind until at least 3060 when they begin to really adapt to IC combined arms tactics, until then their vehicles are for logistical support only and mount no weapons.
Einar Alfhildr
player, 98 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 17 Mar 2016
at 20:24
  • msg #230

Re: OOC

True...

But Kitten has moved tech, advances and changes forward depending on needs.
Illiyana Amergin
player, 16 posts
(R1) Kavallerister
Callsign: Blondie
Thu 17 Mar 2016
at 20:26
  • msg #231

Re: OOC

Ok, let me know when we get a Need list I will throw a Fire Moth D on mine.
Einar Alfhildr
player, 99 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 17 Mar 2016
at 20:29
  • msg #232

Re: OOC

I can tell you one thing though with almost 100% certainty...

We will never get a full mech swap to a Clan front line mech unless we've been at it for a very, very long time.  Any full mechs will get tossed back to Command and the R&D boys to try and manufacture them for the Republic.

You're far, far more likely to piecemeal a bunch of Clan tech onto an IS frame.

We might really far down the line (aka around the 50k post mark if posting and mission are at about the same speed) get a second line Clan mech, but even then that's wishful thinking unless Kitten gets deep into the Catnip...
Galen Alistair
player, 35 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 20:32
  • msg #233

Re: OOC

I just want something fairly fast with lots of energy weapons and a targeting computer so I can cause some destruction in it. Extreme range with clan tech weapons and targeting computer with me rolling d8's ouch to those on the receiving end of it.


Hell like I said being the roguish type willing to forge my own numbers and paperwork on it to pass it off as IS.
Einar Alfhildr
player, 100 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 17 Mar 2016
at 20:33
  • msg #234

Re: OOC

*grins*

Not gonna happen.  Especially since we're official FRR military.  If we were still playing Mercs maybe, but we're not.
Galen Alistair
player, 36 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 20:35
  • msg #235

Re: OOC

You mean we are not playing Mercs until we find some and dont want to give them up, then the Merc path looks nice and profitable in clan gear.
Einar Alfhildr
player, 101 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 17 Mar 2016
at 20:38
  • msg #236

Re: OOC

*chuckles*

Well Einar will never, that much I can tell you with no doubt, ever become a Merc as long as the FRR exists in some fashion.  Be it the Republic like it is now or the Ghost Bear Dominion later...at which point in time I won't need to worry about not having access to Clan tech anyway :P
Harley Denton
player, 31 posts
Callsign: Trickster
Thu 17 Mar 2016
at 20:41
  • msg #237

Re: OOC

haha I'll just be happy to fly through a swarm of the clanners and survive to the other side.
Illiyana Amergin
player, 17 posts
(R1) Kavallerister
Callsign: Blondie
Thu 17 Mar 2016
at 20:50
  • msg #238

Re: OOC

As long as we get at least 3055 IS tech I can make due with the DIY version of the Inner Sphere Fire Moth, but the clan ERSLs really are an important part of the plan so those will be going in my collection as quickly as possible.
Kitten
GM, 337 posts
Thu 17 Mar 2016
at 21:23
  • msg #239

Re: OOC

You do realize... that we have (craptastic) version of the {beta} Targeting computer, and inner sphere version of the ER small lasers in the campaign?

Obviously... not as good as Clan, but for peeps looking for something for... say CAT, or an edge in targeting.  It is an option to look at, available ... for a favor here and there, with out waiting for Clans.

There are also light ballistic weapons that make the ballistic weapon spec not totally useless on a light mech.

A pretty standard campaign variant swaps out the Machine guns for AC/2 light, which is a more favorable anti mech weapon.
Galen Alistair
player, 37 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 21:34
  • msg #240

Re: OOC

So soon I need to get a targeting computer and some better lasers see what room I have and what I can lose and still get them.


Might need to kill a bigger mech Than my wolfhound and trick it out. This wolf will be good for now. Get something nice in the 55 ton range and trick it out for energy and targeting comp. Then I can go headhunting as the saying goes. With the beta computers we able to target locations.
Einar Alfhildr
player, 102 posts
(R4) ~ Kapten
Callsign: Baldur
Thu 17 Mar 2016
at 21:40
  • msg #241

Re: OOC

We're a Light Mech Company Galen :)

You 'upgrade' to a 55ton mech and you get transferred out of the 325th and into another one...ending that particular characters play in this particular campaign.  Also likely transfered right into the meat grinder versus front line Clanner pilots and mechs that will chew up that 55 ton IS mech up and spit it out leaving you dead or dispossessed.

And no you can't target specific locations with the existing IS targeting computers.
This message was last edited by the player at 21:41, Thu 17 Mar 2016.
Harley Denton
player, 32 posts
Callsign: Trickster
Thu 17 Mar 2016
at 21:45
  • msg #242

Re: OOC

hehe I can. Sector 0616, 0716, 0815, 0915, 1014. Perhaps with a earth shattering kaboom.
Galen Alistair
player, 38 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 21:52
  • msg #243

Re: OOC

So what is the biggest toy I can ride a 45 hatchetman or something
Kitten
GM, 338 posts
Thu 17 Mar 2016
at 22:28
  • msg #244

Re: OOC

Einar Alfhildr:
We're a Light Mech Company Galen :)

You 'upgrade' to a 55ton mech and you get transferred out of the 325th and into another one...ending that particular characters play in this particular campaign.  Also likely transfered right into the meat grinder versus front line Clanner pilots and mechs that will chew up that 55 ton IS mech up and spit it out leaving you dead or dispossessed.

And no you can't target specific locations with the existing IS targeting computers.



Actually the targeting function works at short range...  the hit bonus at range medium and long.  so if youre close enough you can.

you dont get 'both' effects with it though.
Kitten
GM, 339 posts
Thu 17 Mar 2016
at 22:29
  • msg #245

Re: OOC

Galen Alistair:
So what is the biggest toy I can ride a 45 hatchetman or something



Your Mech Specialty is for 35 and 40 ton mechs, larger or smaller and you lose that particular bonus.

This is why i insist people make their own characters, when you have someone do it for you, the fine print is often overlooked.
This message was last edited by the GM at 22:32, Thu 17 Mar 2016.
Galen Alistair
player, 39 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 22:35
  • msg #246

Re: OOC

Kewl, I knew you didn't get both but I like targeting soft spots.

Looks like I need to find 1 ton somewhere.

Interested in dropping my rear medium laser, and maybe get the new armor for hopefully a 1 ton saving.

Then once I get my DHS would have a large laser, 3 medium lasers with targeting computer.

So after this mission will need some help on how to go about getting those new toys.
Kitten
GM, 340 posts
Thu 17 Mar 2016
at 22:41
  • msg #247

Re: OOC

Not quite.

Old campaign was you took a contract, which ran 3 or so mission, then you had a break for bookkeeping and downtime.

That's when you got a chance to spend your money as a merc, or in this case call in favors to get things done.

You wont get a chance to do anything with your mech till, around after mission 3 is my expectation when this set of Ronin missions runs out.

At that point i'll decide if i want to do another set or Ronin Missions or just start the Clan missions.  i need certain things in play before starting the Clan mission, most notably a few stable battlemasters capable of running missions without my assistance.

At the moment it's just me an Tau, by then... hopefully i should have two more, and maybe.. a few more players.  Never know.


I've learned not to over plan things.  They rarely turn out the way you expect anyway so easier to go with the flow when you dont over plan.
This message was last edited by the GM at 22:41, Thu 17 Mar 2016.
Galen Alistair
player, 40 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 22:44
  • msg #248

Re: OOC

The mech spec we roll d7's while in that type of mech right.

What type of rolls do we get it for just piloting to keep feet or for physical combat etc. Sure it is not for initiative.

Want better idea so will know when I get that d7 so much better stuff we can do then.
Kitten
GM, 341 posts
Thu 17 Mar 2016
at 22:47
  • msg #249

Re: OOC

Galen Alistair:
The mech spec we roll d7's while in that type of mech right.

What type of rolls do we get it for just piloting to keep feet or for physical combat etc. Sure it is not for initiative.

Want better idea so will know when I get that d7 so much better stuff we can do then.



no.  Mech Spec, you add one to all pilot checks, while youre in that mech.  Your pilot skill goes down without it.

d7s are for weapons.  To hit at extreme range you need to roll a 13+
Galen Alistair
player, 41 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 17 Mar 2016
at 22:53
  • msg #250

Re: OOC

Ok so the better score for pilot, was listed as bigger die size also so was confused. With my energy spec am at d8's already.
Illiyana Amergin
player, 18 posts
(R1) Kavallerister
Callsign: Blondie
Fri 18 Mar 2016
at 00:04
  • msg #251

Re: OOC

There are some minor statistical variations on how the D7s and D8s function when compared to the +1 or +2 counter parts, some of which are made slightly less similar due to RPOL's already quirky Dice Roller code but taken as an average they should have almost exactly the net effect same in the long run.
Harley Denton
player, 33 posts
Callsign: Trickster
Fri 18 Mar 2016
at 01:32
  • msg #252

Re: OOC

haha Need a 8? How about a 7 its pretty close! hahaha The greatest trickster is the Dice Roller.
Kitten
GM, 342 posts
Fri 18 Mar 2016
at 02:04
  • msg #253

Re: OOC

Illiyana Amergin:
There are some minor statistical variations on how the D7s and D8s function when compared to the +1 or +2 counter parts, some of which are made slightly less similar due to RPOL's already quirky Dice Roller code but taken as an average they should have almost exactly the net effect same in the long run.



Correct.

But there are some advantages for the use of D7s and D8s over +1 and +2

For one thing, 2's always fail, and considered a roleplaying fumble of some sort leading to ununsual events.

For things like a AC/5 gunnery jam, it's much less likely to roll on d7s and d8s.

Most notably, i use d7s an D8s as a means to use Extreme range, with out making them over powered.

So statistically they're similiar, but they allow the use of campaign statistics.


They were looked at for piloting, but deemed unecessary, since there is no extreme range for piloting... or some such.
Rymin Zole
player, 57 posts
R4 ~ Kapten
Callsign: Horus
Fri 18 Mar 2016
at 16:36
  • msg #254

Re: OOC

So Tau was talking about movement in the the other thread, and it dawned on me..

Why don't we have sideways movement in VTOLs? I mean we're flying helicopters like fixed wing aircraft.

I know battletech doesn't cover it, but wow it really doesn't make sense, and it really robs one of the other advantages in mobility that helicopters actually have.
Tau
Battlemaster, 15 posts
Fri 18 Mar 2016
at 16:40
  • msg #255

Re: OOC

I was actually surprised that VTOL's don't have the same option that Scorpion battlemechs have in the sidestep where they use 2 MP to shift to one of the four possible side hexes.

You are right that it makes sense for them to be able to do it, but you're also right that they don't cover it.  Mainly because it's always been that Battletech focuses the prestige, power and capability on Mechs and not on other things.
Rymin Zole
player, 58 posts
R4 ~ Kapten
Callsign: Horus
Fri 18 Mar 2016
at 16:51
  • msg #256

Re: OOC

Ah true, forgot about the quad mechs..

Hmm, yeah battletech never has shown a lot of love to the mixed arms side of thing really.
Tau
Battlemaster, 16 posts
Fri 18 Mar 2016
at 17:04
  • msg #257

Re: OOC

Always wanted to play a Scorpion in one of Kitten's games but they are both way too expensive cause of the massive engine and way too heavy for any of her flavor of games.  The fact that I was just barely able to play that Shadow Hawk due to the bonus cash from being around for everything was fun but the fact that you loose out on both options (in being forced to take Lyran to have enough money) as well as specs really hurts.  Since 55 ton mechs are beyond her normal play access you can't even take advantage of something like Mech Spec to let them roll around with d7/d8 piloting.

Then on top of it vanilla versions are not combat effective, add a bunch of tonnage to your own lance and correspondingly to the enemy OpFor and the low xp start making you worth less in combat is a heavy price to pay.  Even more so in the Merc version because while you get pay increases from going up in mech size (Kitten versions 20t Light +1, 25-30t Medium +2, 35-40 Heavy +3, 45-50 Assault +4) when you hit 55 you get nothing as the increased cost of upkeep goes beyond any benefit and simply is a break even spot.  So you can theoretically under a Blue Moon be allowed to play one/upgrade into one (not so much in this game though) it very much is an end game sort of goal with little actual forward play in them.

That though is one big tangent...

Battletech is Battletech cause of the focus on mechs as Kings of the Battlefield.
Harley Denton
player, 36 posts
Callsign: Trickster
Fri 18 Mar 2016
at 17:14
  • msg #258

Re: OOC

haha I'm just jazzed that Kitten still allows LAMs to be more than a figment of the past. I've always loved the idea of variable fighter/mechs but their original IP makes them so fiddly its ridiculous. Millions of Micro missiles on a F-16 that then becomes a skyscraper tall robot that still houses all those missiles but is expected to get in 'fist' fights? Meh.

Btechs versions as wonky, experimental versatile to the point of no one really knowing what to do with them masterpieces.  In my brain a squad of LAMs should be scouts or snatch and grab squads.

And movement is a mess yes. But its simplified so you don't have to learn yet another new thing if you put a tank on the field. Its curious in my eyes but not a game changer as I get stuck back in.
Tau
Battlemaster, 18 posts
Fri 18 Mar 2016
at 17:21
  • msg #259

Re: OOC

LAM's are best used in a much more focused RPG version of the game than this is as as part of the players all being a SpecOps team.  Then they fill the role of versatile insertion vehicle to get them in places that a vehicle or mech cannot to then hide them and head out on foot to do their wetwork.  In a pinch they can be used for 'normal' mech combat but the hybrid nature makes them pound for pound weaker than either a mech or an aerofighter meaning they need to have either excessive skill or a handful of advanced tech replacing standard gear to give them a surprise edge.
Harley Denton
player, 39 posts
Callsign: Trickster
Fri 18 Mar 2016
at 17:25
  • msg #260

Re: OOC

I can see your point there. Good evac units for saboteur units.
Tau
Battlemaster, 20 posts
Fri 18 Mar 2016
at 17:30
  • msg #261

Re: OOC

You can use them in a normal mech fight like these but if we're really sticking to the fluff behind them they are far too valuable to be wasted in such a manner.  The Houses that have them have generally pulled them all together to use in special missions and even use their power and sway to take damaged ones out of the hands of the families that own them privately (by giving them Rank, Lands, Titles, Power as well as a more conventional mech so they are not dispossessed) to pull apart for spare parts for the undamaged ones that are controlled by the House.
Kitten
GM, 344 posts
Fri 18 Mar 2016
at 23:58
  • msg #262

Re: OOC

Tau:
LAM's are best used in a much more focused RPG version of the game than this is as as part of the players all being a SpecOps team.  Then they fill the role of versatile insertion vehicle to get them in places that a vehicle or mech cannot to then hide them and head out on foot to do their wetwork.  In a pinch they can be used for 'normal' mech combat but the hybrid nature makes them pound for pound weaker than either a mech or an aerofighter meaning they need to have either excessive skill or a handful of advanced tech replacing standard gear to give them a surprise edge.



Been there, done that.

That's what the 101st game was suppose to be.

Just couldnt get it to work for some reason, i blame trying to run more than one battletech campaign being the problem for that, wont make that mistake again...
Kitten
GM, 345 posts
Sat 19 Mar 2016
at 00:00
  • msg #263

Re: OOC

Tau:
I was actually surprised that VTOL's don't have the same option that Scorpion battlemechs have in the sidestep where they use 2 MP to shift to one of the four possible side hexes.

You are right that it makes sense for them to be able to do it, but you're also right that they don't cover it.  Mainly because it's always been that Battletech focuses the prestige, power and capability on Mechs and not on other things.



Much like how i've allowed mechs to sprint I dont see a reason why it cant be include in the campaign as a form of piloting specialty for VTOLs.  The nice thing about homebrew rules is i get to make them up as i go along and need them?
Kitten
GM, 346 posts
Sat 19 Mar 2016
at 00:01
  • msg #264

Re: OOC

Just got home btw ,i was out doing school stuff for the baby most of the day, will try and get something done tonight, but may have to let it wait till morning.
Illiyana Amergin
player, 19 posts
(R1) Kavallerister
Callsign: Blondie
Sat 19 Mar 2016
at 00:08
  • msg #265

Re: OOC

I would be more inclined to suggest allowing VTOL's to differentiate their facing from their direction of travel than I would to give them a sidestep option.  At the risk of going to far into Physics rather than focusing on system mechanics the direction of travel on a VTOL already changes fairly quickly relative to the speed they travel by sharing the same basic turn radius system mechanics as ground based vehicles.  Sidestepping in the air would suggest a significant alteration to their net vector twice in rapid succession.

To simulate the VTOL's ability to move sideways with similar proficiency to its ability to move forward I would instead make the VTOL function like it's own turret.  The craft maintains the same vector of movement but rotates its 'front' and thus weapon arc to some other angle in the same way a tank's turret turning does not significantly alter its mass or movement vector.

This is still a difficult maneuver and would be well worth an investment of some specialized skill.  It will also be considerably more likely to come into game as a relevant factor because the most common use of the sidestep to dodge around small terrain features is very nearly meaningless to flying units.
Kitten
GM, 347 posts
Sat 19 Mar 2016
at 00:34
  • msg #266

Re: OOC

No.

That sounds sort of complicated to me, VTOLs can already mount turrets, if that's what they wanted.

I dont think it's a rule breaking issue if they can side slip for 2 mp, in a manner similar to four legged mechs.

It's open for debate and nothing is in stone, but really if youre going to spend the options for it, and then the spec for it, i dont consider it broken to let them do any more than it is to let mechs sprint.
Illiyana Amergin
player, 20 posts
(R1) Kavallerister
Callsign: Blondie
Sat 19 Mar 2016
at 00:50
  • msg #267

Re: OOC

I don't think the sidestep is broken in the usual sense of suggesting it is to powerful I think it won't come into play often enough to be a meaningful feature.

Just changing which hex line you are in is mostly useless unless there is some obstruction in your path, but VTOL craft don't interact with terrain enough for that to matter.

The turret size limits on the VTOL are significant enough given their already limited capabilities that a skill to effectively turn the whole VTOL into a turret would have significant value.  Added to that with the highly limited customization options we already use being able to use just any stock VTOL will keep the skill in play.
Kitten
GM, 348 posts
Sat 19 Mar 2016
at 01:30
  • msg #268

Re: OOC

Doing that reminds me of the Fasa Game Interceptor, where in space momentum will carry you one way, but you could apply thrust to turn.

Too... complicated.

The quad side slip movement is a little bit situational, but then again so is mech sprinting, you never know what people will take till you make it available.  People can surprise you.

For the longest of time... CAT was on the books and never used till the application of specialties made them useful.

(Besides sometimes people take things for visual effects, or cause they like the concept, not cause it's practical... like the LAM.)
This message was last edited by the GM at 01:31, Sat 19 Mar 2016.
Kitten
GM, 348 posts
Sat 19 Mar 2016
at 01:30
  • msg #268

Re: OOC

Doing that reminds me of the Fasa Game Interceptor, where in space momentum will carry you one way, but you could apply thrust to turn.

Too... complicated.

The quad side slip movement is a little bit situational, but then again so is mech sprinting, you never know what people will take till you make it available.  People can surprise you.

For the longest of time... CAT was on the books and never used till the application of specialties made them useful.
Einar Alfhildr
player, 103 posts
(R4) ~ Kapten
Callsign: Baldur
Sat 19 Mar 2016
at 02:48
  • msg #269

Re: OOC

Having played a VTOL pilot in a different life so to speak I often used terrain to impose additional DefMod against mechs that couldn't gain elevation against me as well as loose line of sight completely.  Being able to consciously sideslip forward to the left or right for 2 MP rather than the three it would take normally not only conserves their movement points but also allows them to go further on Cruising speeds and avoid any unintentional sideslips from Flanking applied by their adversary when they fail a PSR.

For those that like to play fast and loose...cause a physical attack that connects from a mech will automatically destroy the rotors on a VTOL...and pilot NOE for defensive modifiers I think is far less situational.  Of course if the map has no terrain it is less useful...
Kitten
GM, 350 posts
Sat 19 Mar 2016
at 03:15
  • msg #270

Re: OOC

Einar Alfhildr:
Of course if the map has no terrain it is less useful...



Very very very rarely have i ever put a map out with some sort of tactical terrain to muck around and experiment with.
Rymin Zole
player, 63 posts
R4 ~ Kapten
Callsign: Horus
Sat 19 Mar 2016
at 14:06
  • msg #271

Re: OOC

I think it's useful, and if it was a specialty of X-Train Aero for 15 or 25xp much like strafe and bombing, I'd consider picking it up.
Harley Denton
player, 40 posts
Callsign: Trickster
Sat 19 Mar 2016
at 15:02
  • msg #272

Re: OOC

It could be usefull. But now that I'm back up to speed on how stuff works I'll be able work around such things. Its already hard enough to line up nearly five hexes in a row for baddies to be in. haha
Kitten
GM, 359 posts
Sun 20 Mar 2016
at 01:37
  • msg #273

Re: OOC

Just a reminder, if you are not taking a shot, you should announce 'no shot', or some such, so that the battlemaster knows you checked in, and is not waiting for a player turn that doesnt exist.
Tau
Battlemaster, 22 posts
Mon 21 Mar 2016
at 16:38
  • msg #274

Re: OOC

Have to attend to some doctors appointments today so any posts/commentary from me will be later this afternoon or evening.
Kitten
GM, 373 posts
Tue 22 Mar 2016
at 13:06
  • msg #275

Re: OOC

Working on the evil known as Income Taxes, for a day or so...

That being the case, i may be distracted for a day or so...
Harley Denton
player, 41 posts
Callsign: Trickster
Tue 22 Mar 2016
at 13:11
  • msg #276

Re: OOC

Roger that. Do em right so you don't have to do them again. haha Thats a pain.
Rymin Zole
player, 65 posts
R4 ~ Kapten
Callsign: Horus
Tue 22 Mar 2016
at 14:20
  • msg #277

Re: OOC

Might be out today myself. Saw the evil of income tax work, and a minute later my phone went ping. May be doing escort duty to an ER today for a friend and her shortie that can't seem to keep any fluids down.
Galen Alistair
player, 52 posts
Call Sign: Havoc
Wolfhound: Anubis
Tue 22 Mar 2016
at 14:23
  • msg #278

Re: OOC

Just try other fluids, Shorties can handle tequila just fine.
Illiyana Amergin
player, 24 posts
(R1) Kavallerister
Callsign: Blondie
Tue 22 Mar 2016
at 14:38
  • msg #279

Re: OOC

It never fails to amaze me how much people complain about income tax.  Sure the system is about as convoluted and counter productive as it could possibly be and still even look like it works but on the plus side the harder yours are to do the more income that means you have, which is generally a good thing.
Kitten
GM, 374 posts
Tue 22 Mar 2016
at 20:28
  • msg #280

Re: OOC

...or youre the designated tax cruncher for several returns...
Rymin Zole
player, 66 posts
R4 ~ Kapten
Callsign: Horus
Tue 22 Mar 2016
at 21:07
  • msg #281

Re: OOC

Q1 has been rough for me in the tax department. Oh March federal taxes and a huge tax bill sorted. Oh April, look time for payroll taxes for the quarter and estimated quarterly tax payment for 2016, more thousands gone. All while in the middle of underwriting, and don't do anything that will mess with your credit rating, or credit to debt ratios..

Bleh :)
Kitten
GM, 402 posts
Tue 5 Apr 2016
at 02:09
  • msg #282

Re: OOC

Amazing how bad the initiative rolls have been for the players.

o.O
Galen Alistair
player, 58 posts
Call Sign: Havoc
Wolfhound: Anubis
Tue 5 Apr 2016
at 02:12
  • msg #283

Re: OOC

Yup just glad I won mine maybe can get a hit in this round. Welcome back from Tax graveyard
Kitten
GM, 403 posts
Tue 5 Apr 2016
at 02:13
  • msg #284

Re: OOC

not out of the woods yet, but i wanted to get a turn update in, it's been way the hell overdue.
Galen Alistair
player, 59 posts
Call Sign: Havoc
Wolfhound: Anubis
Tue 5 Apr 2016
at 02:14
  • msg #285

Re: OOC

Np you do what you need to do, I will be here for the duration.
Kitten
GM, 417 posts
Fri 8 Apr 2016
at 15:01
  • msg #286

Re: OOC

I'm looking at working out clan units.

Omni mechs as written are going to be seriously over powered.

A single vulture could be mangling death for the entire company.


So...

Do you guys want me to leave them alone and make them available in all their gory glory, or should i treat them like conventional units, and develop half sized omni mechs ?
Einar Alfhildr
player, 143 posts
(R4) ~ Kapten
Callsign: Baldur
Fri 8 Apr 2016
at 15:08
  • msg #287

Re: OOC

I say bring them on in all their glory.

They are going to have some pimp gear, that is never in question, and they will have some good pilots but as the saying goes...

No Guts, No Glory!

(and no cool gear to pick up to mod onto our rides if we pull off a good mission)
Mikael Blomquist
player, 32 posts
R1~Lojtnant
Callsign: Viking
Fri 8 Apr 2016
at 15:11
  • msg #288

Re: OOC

 I will agree with Einar. Bring them on.
Rymin Zole
player, 87 posts
R4 ~ Kapten
Callsign: Horus
Fri 8 Apr 2016
at 15:26
  • msg #289

Re: OOC

Aye, there is a reason the clans were so deadly, mind as well as keep it. Just would be good if the BMs and missions can reflect the clan weak points as well.
Kitten
GM, 419 posts
Fri 8 Apr 2016
at 15:42
  • msg #290

Re: OOC

yeah, obviously there will be clan combat issues to resolve.

I'm just looking at the long picture, the players are geared for light, and wont naturally get larger than say 50 tons or so.

Even if a Vulture shows up and you manage to take it, it's never going to stay in the unit.

Why mangle players with omni mechs that i'm not going to let them keep?

Better for them to fight a lighter (say 35 ton) vulture, take and keep it ?
This message was last edited by the GM at 15:42, Fri 08 Apr 2016.
Galen Alistair
player, 62 posts
Call Sign: Havoc
Wolfhound: Anubis
Fri 8 Apr 2016
at 15:50
  • msg #291

Re: OOC

I agree we can be fighting maybe clan omni scout mechs downsize the tonnage to ours in general
Kitten
GM, 423 posts
Fri 8 Apr 2016
at 15:57
  • msg #292

Re: OOC

I've established campaign weights as...

20-   is Light
25~30 is Medium
35~40 is Heavy
45~50 is Assault

I just think it makes sense to scale the omni mechs that will be used down to follow these sizes, to keep the fight 'fair'.

It doesnt seem fair to keep the players capped at 50 tons, and put a Kodiak on the map for them to fight and, then, if they should happen to blow the leg off, they cant take it for salvage?

I'm the only one that doesnt think this is fair?





ie.

Last campaign, there was the infamous Mother Mission.

Four power loaders against a proto type 'madcat', it was only 65 tons, but it hit like a freight train.  Think about the magnitude of that.

The ugly 85 ton rifleman, with 4 large pulse lasers.  (shudder)

There's hard, and then there's suicidal like impossible.
Einar Alfhildr
player, 144 posts
(R4) ~ Kapten
Callsign: Baldur
Fri 8 Apr 2016
at 15:59
  • msg #293

Re: OOC

Well the advantage isn't in keeping the Vulture, it's being able to keep the weapons loadouts that are far more easily removed thanks to the modular nature of them.

There are a handful of light omni's as well and as you've pointed out you can relatively easily shift IS mechs to having Clan weapons in the same fashion.  Less of course your goal is to slowly give us the chance to actually pilot those Clan Omni's on a regular basis...

Which in the past entire mech 'upgrades' were very, very rare.
Kitten
GM, 424 posts
Fri 8 Apr 2016
at 16:01
  • msg #294

Re: OOC

It's a new campaign.

Who knows what will happen?
Rymin Zole
player, 88 posts
R4 ~ Kapten
Callsign: Horus
Fri 8 Apr 2016
at 16:21
  • msg #295

Re: OOC

Realistically I'd think seeing any of the heavy/assault weight Omni mechs would be pretty rare, unless we are suddenly fighting first line clan units, which being a light unit, are pretty much not equipped for. Unless maybe things become more mission objective based vs slugfest.

Personally I think I'd prefer to see generally second line clan units, maybe with some actual light Omni designs, occasionally with the rare medium or heavy or assault Omni mech commander. Vs a unit of baby Timberwolves, stormcrows, novas and other stuff.

However, not my campaign, and being airborne I doubt I'll benefit from much of the so called salvage or mech stealing oppertunities either :)
Kitten
GM, 426 posts
Fri 8 Apr 2016
at 16:29
  • msg #296

Re: OOC

Rymin Zole:
Realistically I'd think seeing any of the heavy/assault weight Omni mechs would be pretty rare, unless we are suddenly fighting first line clan units, which being a light unit, are pretty much not equipped for. Unless maybe things become more mission objective based vs slugfest.

Personally I think I'd prefer to see generally second line clan units, maybe with some actual light Omni designs, occasionally with the rare medium or heavy or assault Omni mech commander. Vs a unit of baby Timberwolves, stormcrows, novas and other stuff.

However, not my campaign, and being airborne I doubt I'll benefit from much of the so called salvage or mech stealing oppertunities either :)



When we get to the clan missions, BMs, will actually 'bid' to run the missions, low bid runs the missions.  So it'll be fun clan like from the BM side of the campaign.

I plan on having the 'base' cost of a mech listed for bids, modify this cost by the pilot's skill.

So players will run into what ever the winning BM wants to put on, subject to his Bid.

I plan to track and have a tally of the BM's honor too, which is a sort of Clan currency, similiar to Favors for the Republic.

It should be interesting.
Mikael Blomquist
player, 34 posts
R1~Lojtnant
Callsign: Viking
Fri 8 Apr 2016
at 16:55
  • msg #297

Re: OOC

 Another thought for the clans is their habit of having to bid forces for any combat, so perhaps that would be in our "favor" on what clan forces show up to fight us?.
Kitten
GM, 429 posts
Fri 8 Apr 2016
at 17:06
  • msg #298

Re: OOC

Mikael Blomquist:
Another thought for the clans is their habit of having to bid forces for any combat, so perhaps that would be in our "favor" on what clan forces show up to fight us?.



Which will be reflected by the BMs bidding against one another for the low bid.

This being the case i dont see any need for anything special to reflect that.

This does presume i have enough capable BMs to make this happen, by the time i'm ready to run the clans, i should... in theory have at least four BMs ready to go.
This message was last edited by the GM at 17:07, Fri 08 Apr 2016.
David Crain
player, 35 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Fri 8 Apr 2016
at 17:23
  • msg #299

Re: OOC

I say bring on the Clans, within your new weight categories.  There's a reason they're scary.  Even one Stormcrow Prime will give us a significant challenge

Also, if we're on the front lines with them then we should get decently high priority for salvage.
Illiyana Amergin
player, 27 posts
(R1) Kavallerister
Callsign: Blondie
Fri 8 Apr 2016
at 20:32
  • msg #300

Re: OOC

Rather than go to all the effort of miniaturizing the larger clan mechs why not just use the smaller ones that already exist.

There are dozens of choices in each weight class even in the limited selection from the initial invasion.

It makes more sense that as a light unit we are simply deployed against equally light units than it does to try to rebuild the entire world just to make it look like a miniature version of itself.  Not to mention how much easier it is to just use stuff that already exists.
Kitten
GM, 434 posts
Fri 8 Apr 2016
at 20:35
  • msg #301

Re: OOC

I'm going to try and have my cake and eat it too.

I'm going to leave the existing omni mechs but rework some into lighter versions.


So while a Mad Cat is still 75 tons, the existence of a Mad Cat 'light' might be a 40 ton Omni.

My justification for these, will be that they're cheaper and easier to produce, and while front line units wont deem to use them, commanders of second string units will.
Illiyana Amergin
player, 28 posts
(R1) Kavallerister
Callsign: Blondie
Fri 8 Apr 2016
at 20:40
  • msg #302

Re: OOC

Just out of curiosity how do you see a 'light' mad cat being importantly different than say an arctic wolf http://www.sarna.net/wiki/Arctic_Wolf other than being able to use the more popular 'signature' clan mech names?
Tau
Battlemaster, 86 posts
Fri 8 Apr 2016
at 20:43
  • msg #303

Re: OOC

One important difference is I know that Kitten is going to reduce even the Clan's ability to use Double Heat Sinks and that causes all sorts of problems for a lot of the various Alt Configs.  When a Clan mech mounting 10 heat sinks only has 4 of them being double it totally changes the calculus of what gets mounted.
Kitten
GM, 435 posts
Fri 8 Apr 2016
at 20:44
  • msg #304

Re: OOC

Illiyana Amergin:
Rather than go to all the effort of miniaturizing the larger clan mechs why not just use the smaller ones that already exist.


I have to work and tinker with them anyway.  The reason for this, is because the cornerstone of all the omni mechs is that most if not all of them have 10(20) heat sinks.

i dont consider it fair to give them this, without limitations, when the players arent allowed them, it's hard to justify why the clans can?

It's possible to just rework them as defined, changing them to 10(17) and adjusting the available crits, but honestly, if i'm going to sit down and rework them, i'd rather play balance them to the scale of the campaign too.


I know... for newer players, it might seem like reinventing the wheel by making everything light and medium, for mission pacing, and player survival, there is a huge difference between clan lights and mediums engaging the players and heavy assaults laying into them.

To understand my concerns, veteran players really only have to think back to the Mother Mission, with the 65 ton Mad Cat and how hard that mission was, and how lucky the players were to walk off with the losses they got.
Kitten
GM, 436 posts
Fri 8 Apr 2016
at 20:46
  • msg #305

Re: OOC

Tau:
One important difference is I know that Kitten is going to reduce even the Clan's ability to use Double Heat Sinks and that causes all sorts of problems for a lot of the various Alt Configs.  When a Clan mech mounting 10 heat sinks only has 4 of them being double it totally changes the calculus of what gets mounted.



Clan DS/HS are only two crits, so they get to mount (3) extra, one in each leg and the CT.  So they may have a notable heat sink advantage, but they're losing 14 criticals for it, and they're all placed on the mech and subject to damage.

That seems a lot more fair that saying they have 10 extra heat sinks with no downside.  also makes it easier to hand over to player this way.
Illiyana Amergin
player, 29 posts
(R1) Kavallerister
Callsign: Blondie
Fri 8 Apr 2016
at 21:01
  • msg #306

Re: OOC

I see, so they won't really be clan mechs at all.  In that case you will need to reinvent the wheel anyways so the only question becomes do you want to use the popular names for well known clan mechs on your custom second line mini omni mechs?  In that case I would say sure go ahead and name them whatever amuses you.

I for one would rather fight regular clan mechs that already exist in our weight class and keep what we kill.  There will be a difficult transition period where we will need to seriously out number our targets but eventually we will be on even footing again.
Kitten
GM, 438 posts
Fri 8 Apr 2016
at 21:15
  • msg #307

Re: OOC

I will allow those to exist, i dont see why things like a Koshi cant be used.  They just need to have the heat sinks and critical spaces adjusted.  My big concerns is for things like Vultures and MadCats... even Ryokens could be really bad.
Kitten
GM, 439 posts
Fri 8 Apr 2016
at 22:07
  • msg #308

Re: OOC

Right.  After browsing Omni mechs, i've discerned a new reason they need to be redesigned.

With the new heat sink rules, all the omni mechs lose 14 critical spaces.

Anyone that's loaded out a Omni knows, that sometimes the concern isnt heat sinks or tonnage, but critical spaces.

Something like the Koshi, only has 16 critical spaces to start.  With the new heat sink rules, the critical spaces is reduced to 2.

So... thought is going to have to be dedicated to making them work anyway, so if i'm going to redesign them, i might as well do it from scratch with my intended weight classes.
Einar Alfhildr
player, 151 posts
(R4) ~ Kapten
Callsign: Baldur
Fri 8 Apr 2016
at 22:56
  • msg #309

Re: OOC

Which if people are keeping track the loss of crits to double heat sinks brings Clan mechs critical space in line with IS mechs...

7 endo and 7 ferro with an extra 14 DHS gives you the same as IS Endo 14 plus Ferro 14.

So it's close to identical when you look at scaling and power.
Kitten
GM, 440 posts
Sat 9 Apr 2016
at 01:22
  • msg #310

Re: OOC

For the curious, on what the clan omni mechs will look like, I've worked out a good sampling.

http://wiki.rpol.net/?edit=56363/_clanomni

Movement profiles were kept, Tonnage for Pod Space was kept.

Heat sinks were adjusted, based on available Tonnage.

For most of them, (2) crits were kept in the torsos, for extra heat sinks, or target computers, or EW that the pilot might want to mount.  Around (5) crits were kept in the arms for weapons, and maybe extra heat sinks that the pilot might want mount.

Looking at the crush of workable space, i've concluded that really, the larger mechs wouldnt benefit much from the larger pod space because they dont have the criticals to make the best use for them.


The 'light' omni mechs that i plan to work out WONT be using XL, which will make them less likely to being disabled from losing a torso, and will free up critical spaces for them to work with.  Those actually require that i work out construction numbers so, i wont work on them just quite yet, though i've listed the mechs i plan to develop for them.
Kitten
GM, 465 posts
Sat 16 Apr 2016
at 22:00
  • msg #311

Re: OOC

>.<

Phone down, meaning internet down, and theres a verizon strike.

i cant post anything serious for a bit till this is resolves.

UGH.
Mikael Blomquist
player, 41 posts
R1~Lojtnant
Callsign: Viking
Sat 16 Apr 2016
at 22:10
  • msg #312

Re: OOC

 Out here on the west coast, Verizon has sold its rights to a outfit called Frontier comm. So i guess i will see how that works out.
Rymin Zole
player, 92 posts
R4 ~ Kapten
Callsign: Horus
Tue 19 Apr 2016
at 01:17
  • msg #313

Re: OOC

House closed, moving business and home these next few days, probably will be pretty out of touch till Friday or so.
Einar Alfhildr
player, 183 posts
(R4) ~ Kapten
Callsign: Baldur
Tue 19 Apr 2016
at 16:51
  • msg #314

Re: OOC

Congrats on the house closing, and so noted.
Kitten
GM, 468 posts
Wed 20 Apr 2016
at 15:43
  • msg #315

Re: OOC

grats (i think?) Rymi.

I have a connection again, but i've lost my pacing, again.

Will try and get my shyt together, but hubbie is home for the next few days, and driving me crazy, so i might be off my pace for that reason too.
Einar Alfhildr
player, 187 posts
(R4) ~ Kapten
Callsign: Baldur
Wed 20 Apr 2016
at 15:48
  • msg #316

Re: OOC

Just do whatcha can, when you can.
Mikael Blomquist
player, 42 posts
R1~Lojtnant
Callsign: Viking
Fri 22 Apr 2016
at 17:10
  • msg #317

Re: OOC

 I suppose that lrm carrier is coming out of my pockets...right?. :)
Einar Alfhildr
player, 188 posts
(R4) ~ Kapten
Callsign: Baldur
Fri 22 Apr 2016
at 17:15
  • msg #318

Re: OOC

Yeah it's toast and cored.

You'll be down a vehicle till you can use a/multiple Favor(s) to try and get another one.
Illiyana Amergin
player, 39 posts
(R1) Kavallerister
Callsign: Blondie
Fri 22 Apr 2016
at 17:23
  • msg #319

Re: OOC

Sadly I doubt there will be enough salvage left from the bits of hunchback to make any difference on buying back any of our own lost units.

Hopefully we can kill some other things a little less destructively.
Einar Alfhildr
player, 189 posts
(R4) ~ Kapten
Callsign: Baldur
Fri 22 Apr 2016
at 17:41
  • msg #320

Re: OOC

One of the advantages, or disadvantages depending on your point of view, is that we are a House unit rather than the more traditional merc unit.  After character creation the concept of C-bills used to buy our mechs/mods and other things goes away.  The 'currency' post creation is those Favors.

So instead of getting a 'paycheck' to buy back lost units, or repair damages weapons/armour/tech on our rides, you'll note that the first post in a given mission lists Objectives.  Each objective fulfilled grants both Unit Favors as well as Individual Favors.  So for example if Mikael gets Individual Favors (or has left over ones from creation) he can 'spend' those favors in combination with a 2d6 dice roll against the rarity of a particular vehicle and if he succeeds then he'd get the vehicle.  Fluff wise it would be his personal pull with the Quartermasters and supply side pencil-pushers to have a replacement vehicle and crew assigned to him...or something akin to that.

Kitten has a general guideline for Favors, the potential things that they can be used for and the like under the Favor Thread she stickied at the top of the game.
Rymin Zole
player, 93 posts
R4 ~ Kapten
Callsign: Horus
Fri 22 Apr 2016
at 18:59
  • msg #321

Re: OOC

Thanks for the congrats, Kitten and Tau.

Still trying to setup office, and way to many other things, along with now wasp issues, and other fun bits, but yeah YAY :) Getting out of the over priced rental is fantastic, just my todo list has tripled in size now for awhile.

Anyways internet is setup here now, and i'll be checking in, just still really busy, hopefully knock out office setup this weekend.
Kitten
GM, 469 posts
Sat 23 Apr 2016
at 00:51
  • msg #322

Re: OOC

Really over due to update stuff, apologies, no update tonight but i should DEFINITELY have one tommorrow.

Hubbie is taking the little one out for the weekend and i'll be home alone, which means i wont be distracted.

Expect updates this weekend for everything thing, but not tonight.

Going to spend some quality time with family before they go off for the weekend.
Tau
Battlemaster, 95 posts
Sat 23 Apr 2016
at 01:25
  • msg #323

Re: OOC

Cool...

Will postpone updates for Red then till tomorrow since I know you're around.
Kitten
GM, 477 posts
Sun 24 Apr 2016
at 18:42
  • msg #324

Re: OOC

o.O

Well...

new campaign, and I'm not too proud to admit i'm on the learning curve too.

I evdently wrote the missions up favor heavy at the expense of xp.

For this mission only, will allow players to trade up to two of the favors earned in the mission, one for one, for xp.






Players taking a Mulligan have their favors reset, but get to add xp and favors earned from the past mission to the new character to spend.
This message was last edited by the GM at 18:42, Sun 24 Apr 2016.
Illiyana Amergin
player, 42 posts
(R1) Kavallerister
Callsign: Blondie
Sun 24 Apr 2016
at 19:36
  • msg #325

Re: OOC

Is there any cost chart or algorithm we can use to approximate the value of favors as they compare to C-bills or is it more of an auction system where the most favors pulled gets stuff?
Tau
Battlemaster, 102 posts
Sun 24 Apr 2016
at 19:50
  • msg #326

Re: OOC

This:

Kitten:
Mission Favors
On some missions you may spend favors for some favorable advantage to assist you on the mission.

Minor Favors, (1 favor) such as the use of map support fire, before or after the mission.

Major Favors, (2+ favors) might be the addition of NPC units to your lance to bolster your firepower for difficult missions.

Exceptional Favors, may allow you to decline a mission you decide is too hazardous.  Your character will swap task assignments for the missions.  There is no guarantee that the new assignment will be better than the old one.


Post Mission Favors
Repairs between missions are limited to use of the repair pools assigned to your unit.  If this is not enough to restore your unit to a state of combat readiness that you find acceptable, the application of favors might help solve the issue.

Minor Favors, (1 favor) sometimes the repair pool just isnt large enough, after a particularly rough encounter, call in a favor to double the repair pool to help you get by.

Major Favors, (2+ favors) Fate is sometimes cruel and mangles you at the most in considerate moments.  When you need to make serious repairs it might be possible, if youre willing to call in a few favors to move heaven and earth to get them jury rigged.

Exceptional favors, would give access to Bookkeeping level care and maintenance, or allow you access to your Repair Pool after a mission when they are unavailable.

Bookkeeping Favors
After a rough campaign, the unit will have earned some serious down time to rest and overhaul their equipment.  Times like this is when efforts are made to restore things to a state of combat readiness.

Minor Favors, (1 favor) repair/replace damaged equipment with 3025 level equipment or replace conventional losses with whatever is available (often lighter/greener units).

Major Favors, (2+ favors) repair/replace damaged equipment with advance tech equipment, or replace conventional losses with experienced units (replaced with equal level units lost)

Exceptional favors would major modifications to the mech, or superior replacements or with Veteran units.



The use of favors does not guarantee equipment, since they are still subject to the whims of availability.  In MOST instances, Old Target Numbers to obtain equipment will be used to check availability of equipment to fill the character's need.

The list is too long to reprint here, but will probably be copy pasted from the old campaign at some where along the way.

Kitten
GM, 478 posts
Sun 24 Apr 2016
at 20:30
  • msg #327

Re: OOC

Illiyana Amergin:
Is there any cost chart or algorithm we can use to approximate the value of favors as they compare to C-bills or is it more of an auction system where the most favors pulled gets stuff?



Old campaign was CB driven, and between wild stallions and mercenaries went on for years.

Veteran players are actually use to it, and while i could have done that again, really... when you were burnt out or just a little tired, the bookkeeping could be soul crushing.

I've since learned my lesson, and i'm trying to adopt a more casual system.  Being a 'house' unit means i can justify not counting all the Comstar Bills, someone in the campaign in logistics is doing it, i'm sure, it doesnt have to be me.

As a house unit, when you take losses, I offer you something as a replacement.

ie.  Viking lost a LRM carrier, with a Regular crew in it.

At this time, i judge that the Republic's ability to replace this is reasonable.  So, without the requirement of favors, I offer him a lighter Hunter Tank with a Green Crew.  This crew has a chance of being Regular if he can make a tn 8+ roll (not adjustable with edge)

I give him the option of improving this with favors.  With a favor, he can opt not to roll dice, and just take a Regular Tank Crew.  He can do this after a failed roll, for two favors.  I also offer him the opportunity to upgrade the tank LRM Carrier, which was lost, for a favor.

So... for two favors, he can replace the lost tank.




Eventually... when clan tech arrives, there will be an auction bidding system.

Equipment will hit the auction house with a minimum bid.

It's a secret ballot, one bid take all deal.  Players put in their bids and the winning bid takes it.

ie.  A Inner Sphere DS/HS might cost you (1~2) favors.  Clan DS/HS might hit the auction with a bid cost of (4) favors.  This is because, they are small (less crits) and can be used in locations, a Inner Sphere Heat sink can't be used.  (ie, CT and Legs), which would allow players to break the five heat sink limit on DS/HS.  Players with mechs that run hot are really going to want these.  So if demand outweighs availability, its a Bidding war.  To keep it short, each player gets one chance to bid favors on what they want (cant bid more favors than you have).

When the auction is over, Winners pay the favors out for the bids they win and collect their prize.

Their is a cover cost of (1) Favor for any player that participates in the auction.  Even if you win nothing, you spent a favor.  You still had people try and get things done for you, even if you got nothing from it, the effort was made, and at least in part some of the favors were used.

example:
So if (3) Players bid on the heat sink.
one bid 4, two bid 5, three bid 8.

Player one and two lost the auction, and pay out one favor.

PLayer three won the auction and pays out 8 favors.

If Player one or two lose any other auctions, they won't have to pay the favor again.


Make sense?
Kitten
GM, 479 posts
Sun 24 Apr 2016
at 20:37
  • msg #328

Re: OOC

Harley, how do you want to handle being shot down.

You could have been killed in action, and start over with a new character, with the death penalty.

Death Penalty = -10xp and -100k cb (for a mechwarrior) each time your character dies or becomes unusable.

or, you can make an ejection roll to survive the loss of your VTOL, and start over.

You would be offered a Command variant Heavy Ferret to use, you can upgrade it to a Command variant Warrior for a favor.

You can mull over modifying the VTOL with additional few favors.  How many favors would depend on what you want done.




Doing the bookkeeping here, so players can see what happens when stuff happens to their rides.

Keep in mind, conventional units and mechs are handled differently.
This message was last edited by the GM at 20:38, Sun 24 Apr 2016.
Tau
Battlemaster, 103 posts
Sun 24 Apr 2016
at 20:42
  • msg #329

Re: OOC

Harley did make his ejection roll as an aside.
Harley Denton
player, 70 posts
Callsign: Trickster
Sun 24 Apr 2016
at 20:45
  • msg #330

Re: OOC

I deleted my RP post as I look over my options more closely. ^_^

My biggest problem is I have not passed init...ever. And as a bomber character thats kinda a huge problem.
This message was last edited by the player at 21:03, Sun 24 Apr 2016.
Kitten
GM, 480 posts
Sun 24 Apr 2016
at 21:10
  • msg #331

Re: OOC

Use the Mulligan, Improve physical/pilot skill, take tactics.

The merits of Gunnery are obvious.  Piloting in the scope of the campaign, is often overlooked.

Dont 'just' bomb.  Have a hold out weapon, even if it's a Ac/2 rapid, or even light, it's something with range to let you contribute to a mission while you wait for a bomb run.

Bomb runs are one trick ponies.  Your effective as a 'threat', to affect unit formations.  Even if you get it off correctly your ammo is depleted and youre doing it at most only one more time.
This message was last edited by the GM at 22:01, Sun 24 Apr 2016.
Harley Denton
player, 71 posts
Callsign: Trickster
Sun 24 Apr 2016
at 22:55
  • msg #332

Re: OOC

Sounds like a better idea than I am coming up with.
Kitten
GM, 481 posts
Sun 24 Apr 2016
at 23:09
  • msg #333

Re: OOC

Harley Denton:
Sounds like a better idea than I am coming up with.



It's a Mulligan.

If VTOLs arent for you, play a mech?
Harley Denton
player, 72 posts
Callsign: Trickster
Sun 24 Apr 2016
at 23:17
  • msg #334

Re: OOC

I'll try a build that doesn't rely on the initiative dice so heavily. Then I'll go for a mech.
Kitten
GM, 483 posts
Sun 24 Apr 2016
at 23:25
  • msg #335

Re: OOC

Mulligan phase feels really short, only three players seems to have adjustments.

The rest seem okay.

We're going to linger and wait for Tau to wrap up, but shortly after that, i expect the next mission to start in short order.
Rymin Zole
player, 94 posts
R4 ~ Kapten
Callsign: Horus
Mon 25 Apr 2016
at 00:19
  • msg #336

Re: OOC

I'm tempted to mulligan myself into a mech as well, but am gonna stay the course with what I have. We will see how it all shakes out down the road.
Kitten
GM, 485 posts
Mon 25 Apr 2016
at 00:31
  • msg #337

Re: OOC

Tau is still resolving.

Conventional are fun, but the extra units on the map require more thought and planning to play effectively.

With the lighter bookkeeping, the mechs are actually looking to be the lower bookkeeping archetypes.
Rymin Zole
player, 95 posts
R4 ~ Kapten
Callsign: Horus
Mon 25 Apr 2016
at 00:41
  • msg #338

Re: OOC

In reply to Kitten (msg # 337):

Yeah, not to mention that there isn't really much of an upgrade or advancement path in place for conventional units at the moment.

Mechs have all the normal hard to get tech and build fun, plus soon to be clan equipment to pray and fight over.
Kitten
GM, 486 posts
Mon 25 Apr 2016
at 00:52
  • msg #339

Re: OOC

Conventional units can bid for weapons and stuff to mount on their command unit, but stuff like heat sinks and endo steel wont be useful to them


Though as noted, their expansion path at the moment is limited.  I'm not sure theres a solution to it, since by virtue of definition conventional units merit is inexpensive technology that can be fielded in greater numbers.

Their somewhat fragile nature makes it harder to give them a build path for gear.

Infantry might get Powered armor (beta elementals), but that's a long way off.
This message was last edited by the GM at 00:53, Mon 25 Apr 2016.
Mikael Blomquist
player, 47 posts
R1~Lojtnant
Callsign: Viking
Mon 25 Apr 2016
at 01:51
  • msg #340

Re: OOC

 What about eventually being able to install upgraded weapons such as rapid fire (Ultra) cannons and such in the turrets of our tanks.? Not sure when that tech will be available for use though
Kitten
GM, 492 posts
Mon 25 Apr 2016
at 01:56
  • msg #341

Re: OOC

Mikael Blomquist:
What about eventually being able to install upgraded weapons such as rapid fire (Ultra) cannons and such in the turrets of our tanks.? Not sure when that tech will be available for use though



Available for command units now, if you really want it.  Omni/campaign ballistics are better imho though than standard ballistics.

okay i'm off to bed.
This message was last edited by the GM at 01:57, Mon 25 Apr 2016.
Kitten
GM, 494 posts
Mon 25 Apr 2016
at 13:40
  • msg #342

Re: OOC

Will start deleting threads on the Mulligan thread that have been approved and updated.

Such threads will be noted in the first message, along with any changes that were made.  If these changes are not to the players acceptance, they may submit another mulligan thread.
This message was last edited by the GM at 13:41, Mon 25 Apr 2016.
Kitten
GM, 502 posts
Mon 25 Apr 2016
at 21:16
  • msg #343

Re: OOC

next mission... involves a dropship assault.

Ronin dropship has been grounded for months, out of fuel, and no jumpships even if they had fuel, it's been grounded and used as a base of operations.

While it would be easy to shell it out of existence, it'a s valuable resource.

Regimental actually wants to try and take it intact.

Your unit is sent in to secure the units protecting it.


Anton's advance placement infantry, are used to board and try and take it.

I'm absolutely good with letting Anton play it out alone, but if players want to try and take a hand at playing out a Kittytrooper scenario (based off Battletroopers), I'm accepting players to play out the members of his seven man infantry squad.

Anton himself is NOT prepared to lead an infantry platoon with Kittytroopers, so it'll be all NPCs.

Anton will get the position of the squad Sgt.

Six able squaddies will follow him onto the dropship.

Characters being disabled is more than expected, characters being killed, not out of the question.  Fatalities seem to be inverse on how much youre paid, and infantry get paid the least.

:P
Harley Denton
player, 74 posts
Callsign: Trickster
Mon 25 Apr 2016
at 22:59
  • msg #344

Re: OOC

I'd be more excited if the DR didn't hate me. THough it still sounds pretty awesome.
Kitten
GM, 503 posts
Tue 26 Apr 2016
at 00:34
  • msg #345

Re: OOC

Harley Denton:
I'd be more excited if the DR didn't hate me. THough it still sounds pretty awesome.



Well there will be normal mech scenarios, this is just a side project for the infantry.

As for the dice roller, everyone has to deal with it.

Most players had bad initiative rolls the last mission it's just the way it goes sometimes.
This message was last edited by the GM at 00:46, Tue 26 Apr 2016.
Harley Denton
player, 75 posts
Callsign: Trickster
Tue 26 Apr 2016
at 00:35
  • msg #346

Re: OOC

Oh. Well then I'll sign up! Blood for the blood god or something.
Einar Alfhildr
player, 196 posts
(R4) ~ Kapten
Callsign: Baldur
Tue 26 Apr 2016
at 01:27
  • msg #347

Re: OOC

*chuckles*

You know I'm in for some Kitten Troopers while I test drive Einar's frankenmech in the next mission :)
Mikael Blomquist
player, 50 posts
R1~Lojtnant
Callsign: Viking
Tue 26 Apr 2016
at 01:42
  • msg #348

Re: OOC

 Never run a ground trooper in Mech warrior..as you say it seems a good way to die. :)
Tau
Battlemaster, 104 posts
Tue 26 Apr 2016
at 02:06
  • msg #349

Re: OOC

If you're running a ground trooper against other ground troopers though...
Olaf Oleeson
player, 85 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Tue 26 Apr 2016
at 02:33
  • msg #350

Re: OOC

I'll need some hand holding but I'm game to play a grunt as well.
Kitten
GM, 504 posts
Tue 26 Apr 2016
at 02:47
  • msg #351

Re: OOC

This is a sample mission of Kitty Troopers.

It's a mission for Bravo, which was the infantry segment of the campaign.  Rules were developing at the time, and i think i had a pretty good handle on it, but the over head to consistently run a battletech mission at the same time as a battletrooper mission was impressively taxing.

link to a message in another game


Really short and abbreviated, but the Reference chart for the rules is here.

link to a message in another game


I am NOT making custom characters for the squad.

Names... some minot stat variance, and a pretty standard load for the mission will be made up by me for the mission.  NOT doing this often, may never do it again, but i thought given the story line, i'd finish up the assault the dropship infantry mission and toss it out there for fun while the mechs deal with the last of the Ronin in the field.
Kitten
GM, 523 posts
Wed 4 May 2016
at 03:06
  • msg #352

Re: OOC

Been distracted by an art commission but trying to get back in the swing of things.


Blue taskforce favors and xp tallied and noted on mission.  Last call to trade favors for xp.  (max of two favors)


Red taskforce should be finished tomorrow.

I have a few mulligans to look at.

Repair pools cover most of the repairs.

Vikings LRM carrier is a smoldering wreck though.  Red tape will delay it's arrival till the overhaul phase (est. after mission three)

At that point players get to spend accumulated favors and xp.


For mission two....
New players, Argile and Kara have vanished.  Sad, but i didnt know them long enough to get attached.

Teri has noted she's busy with the flesh and blood and is on 'leave' for the moment.


Red Task Force was mostly veteran players, and appears to be all accounted for and will be around for mission two.  Mulligan notes better be in soon or will have to wait for the overhaul phase for any changes.
Kitten
GM, 525 posts
Sun 8 May 2016
at 01:48
  • msg #353

Re: OOC

(sorry mothers day weekend having me way distracted)

you peeps should give your mom a call and wish them well if youre not seeing them in person.
Kitten
GM, 526 posts
Wed 18 May 2016
at 01:20
  • msg #354

Re: OOC

yick, time flies.

Okay, i'm going to make an effort to resolve the mulligans and get us back on track.

To that effect, i am not going to run the infantry scenario.  I'm still getting my pacing back, which is a fragile thing it seems, and i shouldnt do stuff like that till things settle down more.

Going to give it a few more days, for people to check in.  Will look over Harley and Anton in morning.

At the moment i have.

Active
Anton ~ Infantry
Einar ~ Hussar           ~ Mulligan Approved
David ~ Panther
Galen ~ Wolfhound
Harley ~ Air Cav
Illyana ~ Mercury
Mikael ~ Cav
Olaf  ~ Falcon
Rymin ~ Air Cav          ~ Mulligan 25xp over.
Mackenzie ~ Locust

Inactive
Teri
Katrin


Requesting Active players to check in with a quick post so i know to include them on the next mission.
This message was last edited by the GM at 01:53, Wed 18 May 2016.
Einar Alfhildr
player, 200 posts
(R4) ~ Kapten
Callsign: Baldur
Wed 18 May 2016
at 01:53
  • msg #355

Re: OOC

Hussar good to go.
Mikael Blomquist
player, 51 posts
R1~Lojtnant
Callsign: Viking
Wed 18 May 2016
at 02:52
  • msg #356

Re: OOC

 Putting the reactive armor on even now.
Anton Shrike
player, 72 posts
(R2) Lojtnant
Callsign: Warbird
Wed 18 May 2016
at 03:06
  • msg #357

Re: OOC

Warbird checking in
Galen Alistair
player, 78 posts
Call Sign: Havoc
Wolfhound: Anubis
Wed 18 May 2016
at 03:08
  • msg #358

Re: OOC

ready to go
Illiyana Amergin
player, 44 posts
(R1) Kavallerister
Callsign: Blondie
Wed 18 May 2016
at 07:58
  • msg #359

Re: OOC

I am to the best of my knowledge ready to go, unless there is some between mission thing we need to do?
Kitten
GM, 527 posts
Wed 18 May 2016
at 10:41
  • msg #360

Re: OOC

Illiyana Amergin:
I am to the best of my knowledge ready to go, unless there is some between mission thing we need to do?



Mulligans are optional, spending favors were done 'between contracts', but were no longer mercenaries, so they'll be between 'campaigns'.

At the moment were resolving the last of the Ronin Campaign, which should end in one or two missions.

I'm doing a head count, to see if we have enough to justify two missions.  If not I'll just make one, to simplify things.  I just want to make certain the players are ready to go and can participate for the three or four weeks it should take to resolve.  (Drop outs on that last one was problem some)
This message was last edited by the GM at 10:41, Wed 18 May 2016.
Rymin Zole
player, 103 posts
R4 ~ Kapten
Callsign: Horus
Wed 18 May 2016
at 13:19
  • msg #361

Re: OOC

Response to mulligan posted, should be good to go in general.
Kitten
GM, 530 posts
Wed 18 May 2016
at 13:50
  • msg #362

Re: OOC

some issues with Harley's Mulligan.

Anton's mulligan is tentatively approved.  Math looks right, i wont know for sure on the details till i actually make the changes.




Going to focus on mission building though, since the major details are in.

Last day to get my attention to be included in mission, after today, if you join, you'll be playing out in a conventional NPC unit
Einar Alfhildr
player, 201 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 18 May 2016
at 16:31
  • msg #363

Re: OOC

Just wanted to note for you...

Somehow my Hussar has jump jets in the legs.  Dunno how they got there cause it doesn't have any but I figured I'd clue you in to them to remove or ignore them during the mission if I take enough to take internal damage.
Kitten
GM, 535 posts
Wed 18 May 2016
at 16:39
  • msg #364

Re: OOC

Left over edit error of your old valkyrie.
Kitten
GM, 541 posts
Thu 19 May 2016
at 01:44
  • msg #365

Re: OOC

Officers have a quick tactical decision on what sort of approach the unit will make, and then I'll generate maps.

(pretty much clear and very light terrain for easy advance, but no light cover

or

heavy terrain for difficult advance, but lots of cover)
Olaf Oleeson
player, 89 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Sat 21 May 2016
at 16:04
  • msg #366

Re: OOC

Checking in.
Mikael Blomquist
player, 52 posts
R1~Lojtnant
Callsign: Viking
Sun 22 May 2016
at 20:51
  • msg #367

Re: OOC

 More or less waiting for orders before pre planing any movement, unless i am suppose to do something else?.
Kitten
GM, 549 posts
Sun 22 May 2016
at 21:23
  • msg #368

Re: OOC

Enjoying my weekend.

Will work on getting map out tommorrow.

You're assaulting a Union Dropship, and the command decisioin was to take the approach with less cover, to allow quicker, and more nimble movements, for a more fluid battle.

I also need to finalize the Infantry Mulligan, and waiting on a final character from Harley.
This message was last edited by the GM at 21:25, Sun 22 May 2016.
Kitten
GM, 551 posts
Mon 23 May 2016
at 14:40
  • msg #369

Re: OOC

Mission thread being worked, on, but i've put it up for players to review.

Players are encouraged to use Task Force Blue's war room for general discussion, and any questions to me directly be asked here.
Kitten
GM, 555 posts
Mon 23 May 2016
at 18:18
  • msg #370

Re: OOC

Mission details mostly up, the only thing not up is the mission objectives.

You can presume that the Primary Objective will be to take the Dropship.

You can presume that the Secondary Objective will be to eliminate the Ronin defenders.

You can presume that the last Objective will be to keep the game moving.

I just need to look over the last objectives, and mull over the rewards for them.

Last mission was Favor heavy, so i think this one will be xp heavy and Favor light to balance things out.
Kitten
GM, 556 posts
Mon 23 May 2016
at 18:20
  • msg #371

Re: OOC

Oh, right, Olaf's Lance will be put on... Though David seems to be out so it'll just be him.

So that his C3 isnt a total waste, i will allow the Raven to be deployed with him.

I will have to adjust the Op Force for his presence, so expect a few more conventional tanks to appear to balance the Falcon and Raven.

A couple of pikes or manticores should do it.
Mackenzie Barrett
Player, 9 posts
Kitten
Mon 23 May 2016
at 20:21
  • msg #372

Re: OOC

Not watching the War Room for obvious reasons.  Let me know if Emme NEEDS to know something being talked about in there otherwise, she's going to be a bit of a maverick and not paying attention to any 'plans' made there.
Kitten
GM, 557 posts
Mon 23 May 2016
at 20:22
  • msg #373

Re: OOC

Map will be updated soon to include (2) Pikes to account for Olaf's units.

They will all still be within six hexs of the Dropship, just going to shuffle them around a little, and move some mechs so that the Pikes have better cover.
Einar Alfhildr
player, 205 posts
(R1) ~ Lojtnant
Callsign: Baldur
Mon 23 May 2016
at 20:25
  • msg #374

Re: OOC

Do we have the same targeting issue with the Dropship and it's heat signature or is it simply too big to be more difficult to miss?

We can always relay any less important plans that include her either here or in the RP in the posts themselves easily enough.
Illiyana Amergin
player, 46 posts
(R1) Kavallerister
Callsign: Blondie
Mon 23 May 2016
at 20:31
  • msg #375

Re: OOC

Even if the fog makes the drop ship somewhat harder to target any direct fire weapons aimed at it will benefit from the same -4 immobile target modifier that anything unable to move grants us instead of any movement modifier so hitting it should be easy at anything but long range.
Kitten
GM, 558 posts
Mon 23 May 2016
at 20:34
  • msg #376

Re: OOC

Treat the Union as a 'mech' for targeting purposes.  It most definitely does not have an ICE engine, but you do get a bonus of -4 to hit it because it's a stationary target.

The calculations for the LRM Carriers already have range, size, and weather calculated in to their target number, the only thing adjusting that roll is how many times a spotter has given them corrections for their weapon fire.  Keep in mind the LRM carriers do run out of ammo eventually, and the goal... is to take the union intact, not to make it a smoldering wreck, so you may want to stop calling in their support fire after you soften the dropship up.
Einar Alfhildr
player, 206 posts
(R1) ~ Lojtnant
Callsign: Baldur
Mon 23 May 2016
at 20:36
  • msg #377

Re: OOC

Then that brings me to another question...

We kill all the armour on one facing and go internal have we made it a smoldering wreck or is there a buffer like a mechs internal before we just make it go smoldering wreck?
Kitten
GM, 559 posts
Mon 23 May 2016
at 20:43
  • msg #378

Re: OOC

Einar Alfhildr:
Then that brings me to another question...

We kill all the armour on one facing and go internal have we made it a smoldering wreck or is there a buffer like a mechs internal before we just make it go smoldering wreck?



By Aerotech rules, it's a smoldering wreck.

(on the bright side everytime you hit it, you have a chance to take out a weapon, so if you take out all the weapons on the South side, and the Nose, it effectively cant shoot at you any more.)
This message was last edited by the GM at 20:44, Mon 23 May 2016.
Einar Alfhildr
player, 206 posts
(R1) ~ Lojtnant
Callsign: Baldur
Mon 23 May 2016
at 21:00
  • msg #379

Re: OOC

Umm...

There is no AF for the Nose so unless you give it some we can't damage it and knock out those three PPC's...unless they can be knocked out by hitting any side of the dropship of course.
This message was last updated by the player at 21:00, Mon 23 May 2016.
Kitten
GM, 560 posts
Mon 23 May 2016
at 20:57
  • msg #380

Re: OOC

They can be knocked out by any damage that is from a range of 7+ hexes away from any arc.

It should be noted that weapon damage criticals are resolved at the Op Force's discretion so a lost weapon can be from the side, or the nose, and can be anything from a LRM 20 to a Medium Laser.
Kitten
GM, 561 posts
Mon 23 May 2016
at 20:59
  • msg #381

Re: OOC

really SRMs or a bunch of LRM5s are your best way to knock out the weapons on the Dropship without destroying it.

The LRM carriers will do a reasonable damage, though the exact amount of damage they do will be random and you dont want to risk blowing it to bits after hitting it.
Kitten
GM, 562 posts
Mon 23 May 2016
at 22:34
  • msg #382

Re: OOC

Map updated.

(checks watch)

Would like to officially get things started before the weekend, so setting a deadline of 05/25 for peeps to get their set up turns in.  That's PLENTY of time.

Einar gets to put anyone on the map, that doesnt have turns in on morning of 05/26.

At which point if all the intiative rolls are in, and people are moved, i will start op force movement, for the morning.

Between now and then i will get objectives up and tn initiatives up and missing player units up.

(You can still roll for initiative if you want, you just dont know the tn, till i get around to posting it.  No practice rolls, i see rolls labeled initiative in the die roller and you rolled initiative.)
This message was last edited by the GM at 22:34, Mon 23 May 2016.
Mikael Blomquist
player, 54 posts
R1~Lojtnant
Callsign: Viking
Mon 23 May 2016
at 23:20
  • msg #383

Re: OOC

 Is there a starting line that we have to be below to set up?, i know my tanks will set up on the 28/29/30 start but how far north can we set up?.
Kitten
GM, 563 posts
Tue 24 May 2016
at 00:05
  • msg #384

Re: OOC

I'm not sure i understand the question.

All units start set up deployed those rows.

You can move past those rows after deployment with normal movement.

Your tanks are tracked, so they can enter the woods and rough terrain, but they cant enter the water.



o.O

I thought this was pretty obvious stuff unless i'm misunderstanding the question?
Mikael Blomquist
player, 55 posts
R1~Lojtnant
Callsign: Viking
Tue 24 May 2016
at 00:22
  • msg #385

Re: OOC

 Sorry, thought it was the far right hand hexes..Doh.
Kitten
GM, 564 posts
Tue 24 May 2016
at 00:26
  • msg #386

Re: OOC

Is okay.

I'm sure someday i'll make a mistake like that too and will facepalm and shrug it off.

Just wanted to make sure i wasnt missing something.
Einar Alfhildr
player, 208 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 24 May 2016
at 02:14
  • msg #387

Re: OOC

As an aside Kitten...

If people do want to toss up their starting hexes they can't.  You still have the thread locked :P
Kitten
GM, 565 posts
Tue 24 May 2016
at 02:17
  • msg #388

Re: OOC

Einar Alfhildr:
As an aside Kitten...

If people do want to toss up their starting hexes they can't.  You still have the thread locked :P



My bad, fixed.
Anton Shrike
player, 75 posts
(R2) Lojtnant
Callsign: Warbird
Tue 24 May 2016
at 04:08
  • msg #389

Re: OOC

Was my mulligan approved?
David Crain
player, 41 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Wed 25 May 2016
at 15:13
  • msg #390

Re: OOC

Apologies on my absence.  Life got a little busy but I think I'm good now.
Kitten
GM, 566 posts
Wed 25 May 2016
at 15:17
  • msg #391

Re: OOC

That's fine, if you're good at this point forth, will add you, and another Pike onto the mission.
David Crain
player, 42 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Wed 25 May 2016
at 15:21
  • msg #392

Re: OOC

I do believe I'm good, yes.

Also, reading the mission briefing I do believe you have your +0 heat mod reversed with your +1 heat mod.
Kitten
GM, 567 posts
Wed 25 May 2016
at 15:28
  • msg #393

Re: OOC

David Crain:
I do believe I'm good, yes.

Also, reading the mission briefing I do believe you have your +0 heat mod reversed with your +1 heat mod.


Nope.
+0 Def mod ~ Mech heat scale at start of turn is at or over 10
+1 Def mod ~ Mech heat scale at start of turn is under 10

When you're running cool, you're harder to hit and gain a +1 def mod.

When you're running hot, over 10, you're a bright red beacon that's easier to track and shoot.
Kitten
GM, 568 posts
Wed 25 May 2016
at 17:26
  • msg #394

Re: OOC

Anton Shrike:
Was my mulligan approved?



approved and updated.

it should be noted, that infantry use lighter weapons, so specializing in them does not change their dice or give them extreme ranges.  It only gives them a flat +1 bonus per level.
Olaf Oleeson
player, 90 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Wed 25 May 2016
at 17:34
  • msg #395

Re: OOC

Somehow missed it in the OOC but I just noticed my move from Task Force Red over to Task Force Blue.  Will do some catching up and post deployment tonight.
Kitten
GM, 569 posts
Wed 25 May 2016
at 17:52
  • msg #396

Re: OOC

Only one mission.

Everyone fights in it.
Kitten
GM, 570 posts
Wed 25 May 2016
at 21:27
  • msg #397

Re: OOC

To be straight.  There is no Viking One.

If you keep mucking up my unit designations i'm going to start deducting experience points for slowing the game down.
This message was last edited by the GM at 21:28, Wed 25 May 2016.
Mikael Blomquist
player, 58 posts
R1~Lojtnant
Callsign: Viking
Wed 25 May 2016
at 21:42
  • msg #398

Re: OOC

 fixed post.
Kitten
GM, 571 posts
Wed 25 May 2016
at 23:55
  • msg #399

Re: OOC

Waiting on Baldur, C3 Lance, Trickster and Infantry to deploy
This message was last edited by the GM at 09:55, Thu 26 May 2016.
Kitten
GM, 578 posts
Thu 26 May 2016
at 09:52
  • msg #400

Re: OOC

Only a union, but it might feel like an overlord.
Kitten
GM, 580 posts
Thu 26 May 2016
at 12:46
  • msg #401

Re: OOC

Baldur is the last person to setup.

He as till Noon, eastern time, to place himself on the map, if he does not, i will place him where i please and he plays from there.

The rest of you are placed, intiative target numbers have been calculated.

If you believe I am in error, discuss it here with me, and i will show you my calculations.


Should be...

Physical tn - appropriate character options -commander's leadership + Mission modifier.


ie.
Kitten's calculations

Physical tn 6 - 1 mech spec - 3 Baldur's Leadership adjustment + 6 Mission modifier.

Intiative gained on, 6 - 1 - 3 + 6 = tn 8+


Updated map will be posted around noon (est), or earlier if Baldur deploys earlier.
This message was last edited by the GM at 12:48, Thu 26 May 2016.
Kitten
GM, 581 posts
Thu 26 May 2016
at 13:04
  • msg #402

Re: OOC

Regarding EW.

I figure after a few decades of warfare, they've gotten the bugs out, and it's no longer a blanket field that affects friends and foes, but only the Opponent's forces.

As for player balance, the Kavaller's have a Raven on the map capable of providing defensive EW cover as well, so i dont consider this unfair at all.
Harley Denton
player, 85 posts
Callsign: Trickster
Thu 26 May 2016
at 14:14
  • msg #403

Re: OOC

haha Look at the lack of suprise when I fail init.
Kitten
GM, 582 posts
Thu 26 May 2016
at 14:31
  • msg #404

Re: OOC

Is okay, with an init modifier of penalty six, you'll have plenty of company.
Rymin Zole
player, 111 posts
R4 ~ Kapten
Callsign: Horus
Thu 26 May 2016
at 14:54
  • msg #405

Re: OOC

Yep most of us are right there to Harley :) Sometimes you win them, sometimes you lose them. This should be interesting anyways.
Kitten
GM, 583 posts
Thu 26 May 2016
at 15:27
  • msg #406

Re: OOC

A lot of High Def Modifiers, so i expect a lot of missing too.

ie.  The Warriors can cruise forward 10 and get a +7 Def Mod that's pretty obnoxious.

So given that the dropship isnt going anywhere, even if you lost initiative, it's not terrible, unless you do something dumb.  Like... stand there in plain sight.
Kitten
GM, 584 posts
Thu 26 May 2016
at 15:31
  • msg #407

Re: OOC

(checks watch)


Baldur says he's posting.. so any minute now... but i'm off to lunch so... map update will be delayed.
Mikael Blomquist
player, 60 posts
R1~Lojtnant
Callsign: Viking
Thu 26 May 2016
at 15:54
  • msg #408

Re: OOC

 Will be doing a bit of volunteer work this morning, so wont be able to post till my afternoonish.
Kitten
GM, 585 posts
Thu 26 May 2016
at 16:05
  • msg #409

Re: OOC

no worries, i'm not looking for 12 hour turn arounds.
Kitten
GM, 586 posts
Thu 26 May 2016
at 16:16
  • msg #410

Re: OOC

map updated with new stuff on it.  If you dont see it, suggest refreshing the map page, and it should come up.

Link for the lazy...


Current Map:
http://www.angelickitten.com/rpol/mw/republic/m2ts.jpg


Roll initiative, if you win that's all you need to do.

If you lose, you need to plot your movement now.

If your infantry or Raven are firing Hawkeyes, they need to declare it now in the Initiative phase.

If your Raven is performing EW, you they need to state type (offense or defense) and level (partial or full).
This message was last edited by the GM at 16:18, Thu 26 May 2016.
Kitten
GM, 587 posts
Thu 26 May 2016
at 16:59
  • msg #411

Re: OOC

If everyone can get their initiative turns resolved by tommorrow i'll update the Op Force movement after lunch tomorrow and you can have the weekend for weapon fire.

If not, that's okay too, but i'm less inclined to update on weekends.
Kitten
GM, 588 posts
Thu 26 May 2016
at 17:38
  • msg #412

Re: OOC

wow. it's the charge of the light brigade, no ifs ands or buts on the frontal assault.

o.O

Is anyone else picturing the last battle of New Hope?

Make your final approach on the death star and hit those trenches.
This message was last edited by the GM at 17:39, Thu 26 May 2016.
Kitten
GM, 589 posts
Thu 26 May 2016
at 18:12
  • msg #413

Re: OOC

Primary and Secondary objectives listed.

If this changes your tactics, its not too late to change your plotted movement.

Tetriary objectives will be added shortly
This message was last edited by the GM at 18:13, Thu 26 May 2016.
Kitten
GM, 590 posts
Thu 26 May 2016
at 18:15
  • msg #414

Re: OOC

So if you want xp, go out there and bag yourself some Ronin.

Unit points will be added up at the end of the mission and divided by the number of active players to determine the unit xp earned.


I may try and do fractional bookkeeping, but if it gets messy and i think it's not worth it, dont be surprised if all the fractions end up unit points.
This message was last edited by the GM at 18:16, Thu 26 May 2016.
Harley Denton
player, 86 posts
Callsign: Trickster
Fri 27 May 2016
at 12:54
  • msg #415

Re: OOC

I'll get the mechanics of my move in later today. (Was my B-day yesterday so I was being a tad lazy) I know for sure I'm going to 0625 and moving down below the tree line again.
Kitten
GM, 591 posts
Fri 27 May 2016
at 13:58
  • msg #416

Re: OOC

Ok.
Olaf Oleeson
player, 92 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Fri 27 May 2016
at 19:16
  • msg #417

Re: OOC

I'll be posting up later tonight as well.
Kitten
GM, 592 posts
Fri 27 May 2016
at 19:18
  • msg #418

Re: OOC

Will post updates probably in morning when all turns are in then.  Hubbie and baby are off to do stuff this weekend, so i should have plenty of time to update in the morning.
Olaf Oleeson
player, 93 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Sat 28 May 2016
at 12:35
  • msg #419

Re: OOC

Kitten, Tau & Friends

Clearly I'm not finding the time to give this game the attention it deserves. You all put so much into it (especially Kitten) that I don't think it's fair to hold things up or not participate at the same level.  For me it's only going to get worse - after my move next month I start a new job that will put greater demands on my time.  With kids and a busy family life something's gotta give.  Ideally I would have made the realization that it was time to quit sometime during mulligans so that the current mission wasn't effected. I'm sure Avenger can take over the Raven for now and Olaf can simply disappear from the batte field.

Once again, sorry for being an empty shell for the last month or so and sorry about abandoning things just as a mission kicks off. Best of luck against the Ronin and the Clanners!  Happy gaming.
Kitten
GM, 593 posts
Sat 28 May 2016
at 14:45
  • msg #420

Re: OOC

(hugs)

gonna miss you.

come back when time allows.

Will modify the mission to remove Olaf, and one Pike.

Avenger controls the Raven at this point.

We should re think the concept of the C3 lance, i'm not sure how feasible it is with only one player.

Is ... it time to try and recruit more?
Kitten
GM, 596 posts
Sat 28 May 2016
at 17:35
  • msg #421

Re: OOC

Technically, Command of Munin falls to Avenger, and normally i would be good with that.

Munin how ever is a Raven, and properly used, and useful EW platform.

Unless Avenger thinks he can properly use Munin to full effect, suggest letting Einar control the Raven, who i believe is more familiar with campaign EW rules.
Einar Alfhildr
player, 212 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 28 May 2016
at 18:08
  • msg #422

Re: OOC

Agreed you will be missed and when you find the time again drop on it like Kitten said.  I'm sure we'll still be at it in some form or another.
Kitten
GM, 598 posts
Sat 28 May 2016
at 18:09
  • msg #423

Re: OOC

Einar Alfhildr:
... I'm sure we'll still be at it in some form or another.



Oh Ye of Great Faith.
Einar Alfhildr
player, 213 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 28 May 2016
at 18:18
  • msg #424

Re: OOC

We've been in an out of your kitten-tech campaigns on one form or another now since 2011 with only one short bit of true inactivity.  When you look at how long things last here it's not really a need of faith anymore :P
Kitten
GM, 599 posts
Sat 28 May 2016
at 18:43
  • msg #425

Re: OOC

In reply to Einar Alfhildr (msg # 424):

Yeah, but never have we taken a radical turn to plot course towards inclusion of the clans, a cheap plot ploy of last resort of the truly creatively exhausted.  Also the new rules give it a newer campaign feel, with the fresh energy, but also the uncertainty.  From my end at least.
Einar Alfhildr
player, 214 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 28 May 2016
at 18:50
  • msg #426

Re: OOC

Well we spent essentially the last five years building up to the Clans.  While you look at it as a cheap ploy of the creatively exhausted you're opening up an entire new era of conflict not to mention if you were to return to a merc side over house side the vastly underdog status of them as they don't have the funds to pick up the crazy expensive advanced tech and reply on battlefield salvage (great idea in theory and thought but horrible when it comes to the math I know).

Besides just cause the Clans are around doesn't mean that the houses suspend all of their ambitions, let alone the beginning of the fragmentation of ComStar and the Word of Blake and of course the Periphery doing all sorts of things against their neighbors during this time.  Lots of creative angles still around that doesn't need the Clans to be part of the story other than 'good god they are kicking the Kuritan and Lyran arses soundly and taking planets easily.  Let's get to the far side of things...maybe we will find that cache and if not at least we won't loose our mechs to those prissy bastards.'
Mackenzie Barrett
Player, 12 posts
Kitten
Sat 28 May 2016
at 19:16
  • msg #427

Re: OOC

Oh yeah, i forgot i had an extra heat sink, will come in handy when i start going full auto with my ballistics.
Illiyana Amergin
player, 50 posts
(R1) Kavallerister
Callsign: Blondie
Sat 28 May 2016
at 19:32
  • msg #428

Re: OOC

While there have been any number of games that have failed at implementing the clan threat as an interesting thing I think it is those games that do the disservice to the plot not the other way around.

There are many interesting options unlocked by the invasion of the clans beyond the simple technology shift, either as members of a new social structure, or as victims of it, even the change in focus of the inner sphere when faced by a legitimate external threat is interesting.

If you want to see a true creative failure look up (or try and find) some of the details about the Word of Blake and exactly how they managed to bring about a magical 60 year time jump nobody really knows how to explain.
Kitten
GM, 600 posts
Sat 28 May 2016
at 19:38
  • msg #429

Re: OOC

Illiyana Amergin:
If you want to see a true creative failure look up (or try and find) some of the details about the Word of Blake and exactly how they managed to bring about a magical 60 year time jump nobody really knows how to explain.



Thanks... but no thanks.

Ive heard the abbreviated version and as far as i'm concerned, if the occurance of the clans was never set in stone in [ast campaigns, the dark looming future of that creative notion just doesnt exist except as a possible out come, not THE out come.

I may relegate it to the status of a cheap holo-vid mini-series of fiction, if it exist at all.
David Crain
player, 45 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Sun 29 May 2016
at 20:19
  • msg #430

Re: OOC

Come back when you can, Olaf!

And Einar is probably better suited for controlling the Raven at this point.
Teri
player, 14 posts
R1~Lojtnant
Callsign: Bandito
Tue 31 May 2016
at 17:47
  • msg #431

Re: OOC

I have to say goodbye.  I have enjoyed playing along side of you, but I need to be going.
Einar Alfhildr
player, 218 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 31 May 2016
at 17:50
  • msg #432

Re: OOC

I'm sorry to hear that Teri, you will be missed as well :(

If things ever get to a point you can come back look us up.
Rymin Zole
player, 114 posts
R4 ~ Kapten
Callsign: Horus
Tue 31 May 2016
at 19:24
  • msg #433

Re: OOC

Sad to see you all go Teri and Olaf, but life happens, come back when you can and desire to.
Kitten
GM, 601 posts
Thu 2 Jun 2016
at 16:23
  • msg #434

Re: OOC

Sorry to see you go Teri, come back if things ever align right to make it so, till then be safe.

I had a nice three day weekend, then the hubbie and little one came home and i was distracted catching up, plan to finish up the turn i started today, hopefully all the player turns are in.
Kitten
GM, 602 posts
Fri 3 Jun 2016
at 15:22
  • msg #435

Re: OOC

Finished turn one, sorry for tardy turn around.

Baldur took a PPC to the RA, otherwise nothing hit.
Kitten
GM, 605 posts
Fri 3 Jun 2016
at 15:37
  • msg #436

Re: OOC

Map up, everyone but Blondie and Kitten need to move at this time.

Raven EW or hawkeye support should be noted.

I dont believe enough was done last turn to engage the dropship, if i'm wrong tell me.

Union is now using electronics to help cut range penalties for Ronin units within 6 hexes, so their fire against ranged targets, not protected by Guardian is easier.
This message was last edited by the GM at 15:39, Fri 03 June 2016.
Einar Alfhildr
player, 221 posts
(R1) ~ Lojtnant
Callsign: Baldur
Fri 3 Jun 2016
at 15:39
  • msg #437

Re: OOC

No, engaging was a bust.  Only my two shots went at it and neither hit.
Kitten
GM, 606 posts
Fri 3 Jun 2016
at 15:40
  • msg #438

Re: OOC

Okay, i thought that was the case, but wasnt sure, predictably last turn was a close turn.

You should make certain Harley knows, he's flying above the tree line at the moment, so he gets no cover bonus from trees, but he wont fly into them either.

I'm looking at his turn one movement, and i'm not sure he realizes that.
Einar Alfhildr
player, 222 posts
(R1) ~ Lojtnant
Callsign: Baldur
Fri 3 Jun 2016
at 15:49
  • msg #439

Re: OOC

Just making sure...

With the Dropship doing both EW angles it's eating up 20 heat sinks right?
Kitten
GM, 607 posts
Fri 3 Jun 2016
at 17:44
  • msg #440

Re: OOC

yes, but it's also getting one extra heatsink for each 7 that it has (from the cold snap), and i'm going to presume that 10 of its heat sinks are under water at the moment.

Unless it start firing more than one arc of weapons or you start doing significant heat sink damage to it.  It isnt going to over heat.

(if it makes you feel better, i believe, that was the last unpleasant surprise they had for you)
This message was last edited by the GM at 17:48, Fri 03 June 2016.
Einar Alfhildr
player, 225 posts
(R1) ~ Lojtnant
Callsign: Baldur
Fri 3 Jun 2016
at 17:52
  • msg #441

Re: OOC

*chuckles*

No, it doesn't unless you assume some of it's weapons are underwater too :P
Kitten
GM, 608 posts
Fri 3 Jun 2016
at 17:57
  • msg #442

Re: OOC

I dont believe the  Aft weapons are part of the dropships available weapons, so yes, i think those are under water, you know... in case you attack with submarines, they'll be prepared.
Einar Alfhildr
player, 226 posts
(R1) ~ Lojtnant
Callsign: Baldur
Fri 3 Jun 2016
at 17:59
  • msg #443

Re: OOC

Wouldn't those be buried in the mud? :P
Harley Denton
player, 89 posts
Callsign: Trickster
Fri 3 Jun 2016
at 18:36
  • msg #444

Re: OOC

Oh? I thought the tress where plus 2 where to fly over I had to be one above that...
Kitten
GM, 609 posts
Fri 3 Jun 2016
at 19:14
  • msg #445

Re: OOC

They are plus 2, per the setup notes on message 7 of the mission thread, all VTOLs started deployment at level 3, unless otherwise changed by the players.
Harley Denton
player, 90 posts
Callsign: Trickster
Fri 3 Jun 2016
at 19:18
  • msg #446

Re: OOC

Ahhhh. I blanked on the starting at level 3 for some reason. Oh well, new round I'll fix it or get blasted. haha
Kitten
GM, 610 posts
Fri 3 Jun 2016
at 19:23
  • msg #447

Re: OOC

Yeah, early on not a big deal, but the dropship is running ew to reduce range penalty so, you may not want to just float around in the open anymore.
Kitten
GM, 611 posts
Sun 5 Jun 2016
at 13:02
  • msg #448

Re: OOC

mmm...

Mission updated on Friday.

Only one turn in, would like to update tomorrow, but that's not going to happen with only one turn in.

It's the weekend though, and i hate putting deadlines down on a weekend, cause i want people to enjoy them, so lets presume a deadline of Tuesday morning for turns.

If they're not in, I'll accept them from Einar, or anyone with the inclination for it, Tuesday morning.
Kitten
GM, 612 posts
Tue 7 Jun 2016
at 01:40
  • msg #449

Re: OOC

2 out of 7 players have turns in.

Not good, will grant another day extension and hope peeps can get turns in.  it would be cruel to have over half the units standing there under the guns of a dropship doing nothing.
Mikael Blomquist
player, 69 posts
R1~Lojtnant
Callsign: Viking
Tue 7 Jun 2016
at 02:22
  • msg #450

Re: OOC

 I dont think it wise to try and move forward and let the mechs behind me, that is why i am waiting to see where they go...hence my post of no movement. :)

 If i were the Russian's tank core it would be easy, just every body pile up and charge forward (WW2).
Einar Alfhildr
player, 227 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 7 Jun 2016
at 03:08
  • msg #451

Re: OOC

I'll be popping in tomorrow morning to make my post.  If your giving an extra day I'll hold off on making posts for the others.
Illiyana Amergin
player, 54 posts
(R1) Kavallerister
Callsign: Blondie
Tue 7 Jun 2016
at 03:54
  • msg #452

Re: OOC

I am not entirely sure playing 'clay pidgin' is a good idea even as relatively low value targets stationary vtols are such easy victims it seems unlikely they will be ignored, which will make them very dead very quickly.
Mackenzie Barrett
Player, 13 posts
Kitten
Tue 7 Jun 2016
at 13:17
  • msg #453

Re: OOC

Illiyana Amergin:
I am not entirely sure playing 'clay pidgin' is a good idea even as relatively low value targets stationary vtols are such easy victims it seems unlikely they will be ignored, which will make them very dead very quickly.



Agreed.

Even with the fog modifier, and range modifier, you have to consider that the range  penalty is tempered with the Dropships EW.

If you stand there you become very hit~able.  If it's in the scheme of throwing yourself as a target to spare the frontal assault, that's all good and done, but the battletech axiom that speed is life cuts the other way too.  Just sitting there is a deathwish.

We are still in the movement phase, so if you want to change your move... change it.
This message was last edited by the player at 13:17, Tue 07 June 2016.
Einar Alfhildr
player, 229 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 7 Jun 2016
at 13:21
  • msg #454

Re: OOC

True.

Muninn is ramping up half-strength defensive EW though now and at the moment is covering Avenger and Viking.
Einar Alfhildr
player, 231 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 7 Jun 2016
at 14:35
  • msg #455

Re: OOC

Sorry for Einar being a bit slower on the post.  Muninn was easy, but Einar is in the crappiest of places to have lost init and I need to think it over.
Kitten
GM, 613 posts
Tue 7 Jun 2016
at 15:31
  • msg #456

Re: OOC

If you have a movement change, just change it, one player one post on mission threads, to keep it tidy for me when i resolve turns please.
Galen Alistair
player, 84 posts
Call Sign: Havoc
Wolfhound: Anubis
Tue 7 Jun 2016
at 15:53
  • msg #457

Re: OOC

Will alter mine slightly when have comp access later today
Kitten
GM, 614 posts
Wed 8 Jun 2016
at 15:24
  • msg #458

Re: OOC

need move for Einar's mech.

seriously.

Going to give it a couple of hours, will take a movement order for him from anyone, really this turn is overdue.

Seriously, anyone, will sit and resolve turns in a couple of hours, if i dont have turns for Einar he just stands there, really really bad place to just stand still.

Bad move better than no move at this point.
This message was last edited by the GM at 15:26, Wed 08 June 2016.
Einar Alfhildr
player, 233 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 8 Jun 2016
at 15:26
  • msg #459

Re: OOC

Will do it now.
Kitten
GM, 615 posts
Wed 8 Jun 2016
at 16:09
  • msg #460

Re: OOC

Havoc~ Run ~ L1 F7 R1 ~ 1616 N~ Def +4

I believe Wolfhounds can only run 9, so there wont be a turn at the end of this move.
This message was last edited by the GM at 16:22, Wed 08 June 2016.
Illiyana Amergin
player, 56 posts
(R1) Kavallerister
Callsign: Blondie
Wed 8 Jun 2016
at 16:11
  • msg #461

Re: OOC

That is actually a typo the F8 should be F7 if 1616 is the target hex.
Galen Alistair
player, 85 posts
Call Sign: Havoc
Wolfhound: Anubis
Wed 8 Jun 2016
at 16:13
  • msg #462

Re: OOC

Sorry typo 1616 n is desired hex f7 not f8 sorry.
Kitten
GM, 616 posts
Wed 8 Jun 2016
at 16:23
  • msg #463

Re: OOC

Walk, Back 7, Right Turn 1 NE, Back 1, End 1621 Facing NE [+3 Defmod +1 Mist, Inside EW]

I believe the end hex is 1722
Illiyana Amergin
player, 57 posts
(R1) Kavallerister
Callsign: Blondie
Wed 8 Jun 2016
at 16:28
  • msg #464

Re: OOC

1722 would be 8 movement without the turn NE, with a 9th movement point still backwards he ends up in 1621.
Kitten
GM, 617 posts
Wed 8 Jun 2016
at 16:30
  • msg #465

Re: OOC

Illiyana Amergin:
1722 would be 8 movement without the turn NE, with a 9th movement point still backwards he ends up in 1621.


My bad, so noted.
Einar Alfhildr
player, 235 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 8 Jun 2016
at 16:31
  • msg #466

Re: OOC

Mmhmm.

I recounted myself a few times since it's not often I play mechs that can move 9 hexes worth of movement...backwards.  Forwards all the time.
Galen Alistair
player, 86 posts
Call Sign: Havoc
Wolfhound: Anubis
Wed 8 Jun 2016
at 18:09
  • msg #467

Re: OOC

If I do a torso twist to the left am wondering which of my weapons can target the falcon. Lt for sure but what about ra and rt. If they all can hoping to drop the falcon since should be back location
Einar Alfhildr
player, 236 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 8 Jun 2016
at 18:14
  • msg #468

Re: OOC

Torso twist to NW lets you fire with any of your forward weapons.

That said you'll be hitting left arc not rear.  You'd need to be 2 hexes north to be rear arc as the defenders choice line follows the tops of hexes 1116, 1316, 1516, 1716, etc...

See?
Galen Alistair
player, 87 posts
Call Sign: Havoc
Wolfhound: Anubis
Wed 8 Jun 2016
at 18:16
  • msg #469

Re: OOC

Np he is light so any arc should be good the back was just a sure kill if they hit
Kitten
GM, 620 posts
Wed 8 Jun 2016
at 18:28
  • msg #470

Re: OOC


Blondie ~ Sprint ~ L1~ F11 ~ R1 ~ L3 ~ 1323nw ~ +4 Def


Right turn 1, Left turn 3?  am i reading this right?
Illiyana Amergin
player, 59 posts
(R1) Kavallerister
Callsign: Blondie
Wed 8 Jun 2016
at 21:11
  • msg #471

Re: OOC

Sorry, that last L is an F, didn't quite get updated from last rounds data correctly.
Galen Alistair
player, 88 posts
Call Sign: Havoc
Wolfhound: Anubis
Wed 8 Jun 2016
at 23:25
  • msg #472

Re: OOC

The warhammer has no movement mod but gets the ecw mod. Since he is in water it is punch table for locations but is he considered to have partial cover or no.

Thinking about firing a large at the warhammer and my meds. at the falcon. Just need an idea about the chance the water gives him cover.
Einar Alfhildr
player, 239 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 8 Jun 2016
at 23:40
  • msg #473

Re: OOC

Kittentech rules.

Warhammer gets hit full chart, no defmod bonus for being in the water...but any hits rolled to the legs do no damage.
Galen Alistair
player, 89 posts
Call Sign: Havoc
Wolfhound: Anubis
Thu 9 Jun 2016
at 00:00
  • msg #474

Re: OOC

ok thanks looks like I will just try to light up the falcon and ruin his day if I can. Will post my fire phase shortly. Thanks for the info.
Kitten
GM, 621 posts
Fri 10 Jun 2016
at 18:01
  • msg #475

Re: OOC

m.

Still waiting on weapon fire resolutions from some peeps.

If they arent in by tomorrow when i sit to resolve turns, you dont get to fire this turn, so... get them in.

(You guys are not the texans this time.)
This message was last edited by the GM at 18:01, Fri 10 June 2016.
Einar Alfhildr
player, 241 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 11 Jun 2016
at 00:49
  • msg #476

Re: OOC

Question Kitten...

I know the dropship has fire arcs that limit it attacking with certain weapons to certain angles, but the dropship itself is pretty damn huge.  If we're far enough to the right or left of the south can we aim for a hex of the dropship that is in a different fire arc or will we always be limited to aiming directly to the center and all shots hit that arc?

Aka can we aim for other arcs to damage them or knock out heat sinks or weapons while still in another arc to make it easier for us to surround it if we knock out weapons first?
Kitten
GM, 624 posts
Sun 12 Jun 2016
at 21:34
  • msg #477

Re: OOC

Turn 3, losing initiative needs to move.

Baldur, Havoc and Viking.

Only need three players turns, so a day or so to talk, and a day or so to get turns in, I aspire to have updates 6/14, so please get turns in before then.
Mackenzie Barrett
Player, 15 posts
Kitten
Sun 12 Jun 2016
at 23:13
  • msg #478

Re: OOC

Speed is life Mikael.
Kitten
GM, 626 posts
Mon 13 Jun 2016
at 14:08
  • msg #479

Re: OOC

Turn updated.

Falcon, is under one of Rymin's VTOls, since it's at level 3+ he cant's exert a zone of control to prevent the movement of the Falcon from entering that hex with him.
Kitten
GM, 628 posts
Mon 13 Jun 2016
at 15:18
  • msg #480

Re: OOC

Please dont forget to copy paste rolls to  make it easier for me to confirm math and rolls.
This message was last edited by the GM at 15:19, Mon 13 June 2016.
Kitten
GM, 629 posts
Mon 13 Jun 2016
at 19:53
  • msg #481

Re: OOC



Not sure how you got your calcuations... but i think they're in error.

First the movement... I dont see an end location.  1323nw, (I just realized) is your start location.  Following the movement plot, you cross into 1023, which you cant do.  Theres a Ronin Falcon mech in there.  So this is an invalid move at the moment.  So you need to plot a new move.


Second Weapon fire.
(2) MPL @ Stinger
base 4 + 2 Run + 3 Stinger Jump + 1 Light Woods + 1 Fog - 2 Pulse = tn 9+ , not 7+
Presuming you get to CAT range on the Stinger, I'm willing to let one MPL will hit, which would be 5 Dam. to a random location that i will make.


Physical Combat

(2) Punch @ Stinger
base 4 - 1 Punch + 2 Run + 3 stinger jump + 1 light wood + 1 fog = tn 10+, not 7+
No physical attacks will hit.
This message was last edited by the GM at 19:57, Mon 13 June 2016.
Kitten
GM, 630 posts
Mon 13 Jun 2016
at 19:55
  • msg #482

Re: OOC



quote:
Occ: 09:20, Today: Mikael Blomquist rolled 5 using 2d6 with rolls of 4,1.  initiative Tn/ 8 Fail


mm....

No weapon fire?

Just a reminder, you do have a lot of weapons on Turrets, so those weapons can focus on any target you want.
This message had punctuation tweaked by the GM at 19:55, Mon 13 June 2016.
Mikael Blomquist
player, 77 posts
R1~Lojtnant
Callsign: Viking
Mon 13 Jun 2016
at 19:58
  • msg #483

Re: OOC

 Ok, was just waiting for the weapons fire stage.
Kitten
GM, 631 posts
Mon 13 Jun 2016
at 20:44
  • msg #484

Re: OOC

In reply to Mikael Blomquist (msg # 483):

Current Subject line... Turn 3 Fire Phase?
Illiyana Amergin
player, 62 posts
(R1) Kavallerister
Callsign: Blondie
Mon 13 Jun 2016
at 21:22
  • msg #485

Re: OOC


Sorry about the movement thread errors, I retyped it a few times and not all the changes got in at the same time.

As for the weapons fire math I am only +1 when running because of the skill, and I thought you had the fog already included in your defense total like you did in previous rounds.  If the fog is in addition to your listed +4 then the TN is indeed 8+ which would make the second hit not work

The same is true for the way I did the punch math and the way I am accustom to it melee is not influenced by terrain penalties, if that is different here I can redo the math.

The end result of the fixes is a single 6 damage hit to the right leg and the stinger is engaged by 4 attacks.
Kitten
GM, 632 posts
Mon 13 Jun 2016
at 23:19
  • msg #486

Re: OOC

In reply to Illiyana Amergin (msg # 485):

Your movement still takes you through the falcon...

Though I did forget about run and Gun and gun again.  Ugh!!!

You're the first to use it.
Illiyana Amergin
player, 63 posts
(R1) Kavallerister
Callsign: Blondie
Mon 13 Jun 2016
at 23:35
  • msg #487

Re: OOC

I will take your word for it, I don't see anything on the map about a falcon, perhaps an identifiable colored border for otherwise invisible mechs would help, but I redid the movement path such that it does not change the weapons fire.
Kitten
GM, 633 posts
Tue 14 Jun 2016
at 00:07
  • msg #488

Re: OOC

Its under one of Rymin's VTOLs.

I did mention it on the mission thread, on message 65 and here in message 479 when i noted the turn was updated.

Hazards of stacking.  cant be helped.
This message was last edited by the GM at 00:09, Tue 14 June 2016.
Galen Alistair
player, 93 posts
Call Sign: Havoc
Wolfhound: Anubis
Tue 14 Jun 2016
at 03:24
  • msg #489

Re: OOC

The pikes didnt move so what is their Def with engine type mist and cover and immobile. Believe I will light up pike 3 but need to figure tn number.
Kitten
GM, 634 posts
Tue 14 Jun 2016
at 11:07
  • msg #490

Re: OOC

Galen Alistair:
The pikes didnt move so what is their Def with engine type mist and cover and immobile. Believe I will light up pike 3 but need to figure tn number.



+2 Mist +1 Light woods = +3 Def Mod.   (+ Range penalty)  (+ EW penalty for Medium/Long Range)
This message was last edited by the GM at 11:08, Tue 14 June 2016.
Galen Alistair
player, 94 posts
Call Sign: Havoc
Wolfhound: Anubis
Tue 14 Jun 2016
at 11:24
  • msg #491

Re: OOC

So if i Understand it right I will have for Pike 3

Base 5 +2 move +2 range -4 immobile + 2 mist +1 woods  TN 8+ with large -2 dam for ew
     5 +2      +4       -4          +2       +1        TN 10+ with med  -3 dam for ew
Kitten
GM, 635 posts
Tue 14 Jun 2016
at 11:34
  • msg #492

Re: OOC

In reply to Galen Alistair (msg # 491):

The drops hip is immobile the tanks are mobile they just choose not to move.

Immobile would be a bunch of mobile damage keeping them from moving.

Pike 3 is outside ew though.

So your TN is 12
This message was last edited by the GM at 11:36, Tue 14 June 2016.
Kitten
GM, 636 posts
Tue 14 Jun 2016
at 17:14
  • msg #493

Re: OOC

Footnote:

I need to revise damage done by the dropshop to you.

They were doing a full 10 damage, when the fog should be bleeding energy, reducing it to 9.
Kitten
GM, 637 posts
Wed 15 Jun 2016
at 12:38
  • msg #494

Re: OOC

Turns, dont look quite complete.

Einar, do you want an extra day to resolve turns?

I can tell at a glance that ugly stuff is going to happen as things stand, and i want to give you time to improve the situation if possible.

Bad orders will be worked out at my discretion to logical conclusions, if not corrected.
This message was last edited by the GM at 12:39, Wed 15 June 2016.
Einar Alfhildr
player, 245 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 15 Jun 2016
at 13:20
  • msg #495

Re: OOC

That would be great.  Give David a chance to post and peeps to update their posts as needed.
David Crain
player, 49 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Wed 15 Jun 2016
at 22:23
  • msg #496

Re: OOC

Just got home from work.  Give me a bit to have some food and process what's going on.
Harley Denton
player, 92 posts
Callsign: Trickster
Wed 15 Jun 2016
at 22:56
  • msg #497

Re: OOC

Not gonna lie here....I have no idea where the bad guys are.
Einar Alfhildr
player, 248 posts
(R1) ~ Lojtnant
Callsign: Baldur
Thu 16 Jun 2016
at 01:08
  • msg #498

Re: OOC

Written out names in red are generally a good sign that they are bad guys.

Also...

You can look at the enemy movement post and look at their final noted hex and reference it on the map.  None of them have CLPS/NSS or VSS to both literally and figuratively disappear from mostly from sight let alone from the map :)
Rymin Zole
player, 121 posts
R4 ~ Kapten
Callsign: Horus
Thu 16 Jun 2016
at 03:32
  • msg #499

Re: OOC

Out of town/driving a few thousand miles starting tomorrow, posting maybe on the slow side till home again Tuesday.
Einar Alfhildr
player, 249 posts
(R1) ~ Lojtnant
Callsign: Baldur
Thu 16 Jun 2016
at 15:41
  • msg #500

Re: OOC

David...

Kitten is going to let me move you so you don't stand still and become target bait for lots of fire without some defmod.

Will leave fire up to you so hopefully I don't mess up something in your mind.
Kitten
GM, 641 posts
Thu 16 Jun 2016
at 18:22
  • msg #501

Re: OOC

Turn resolution in progress, will finish after i pick up the baby from school.
Kitten
GM, 642 posts
Thu 16 Jun 2016
at 20:05
  • msg #502

Re: OOC

weapon fire all resolved.  I just need to tally the actually damage and update status sheets before moving on to next round of combat.  Will probably do that tomorrow and finish the update to give you the weekend to plan and mull thing over for turn four.
Kitten
GM, 643 posts
Fri 17 Jun 2016
at 13:41
  • msg #503

Re: OOC

whew, damage updated.

went back and made certain adjustments were made for energy weapon damage bleed from the fog.

adjusted Illyana's hit location for a left side shot, instead of front.

Drop ship has been engaged for two turns now.

Pike went down this turn, but that's evened out by the loss of a Patton.
Kitten
GM, 644 posts
Fri 17 Jun 2016
at 13:47
  • msg #504

Re: OOC

Turn Four.

Havoc, Blondie, Viking, and warbird lost initiative and need to move.

Baldur, Kitten, Munin pass intiative and do not need to move at this time.

Need initiative rolls from Avenger, Horus, and Trickster.  If they lose they need to move.

Will accept weapon fire from Avenger with his initiative roll, if made before the weekend is over.

Happy Hunting peeps.
Mikael Blomquist
player, 78 posts
R1~Lojtnant
Callsign: Viking
Fri 17 Jun 2016
at 13:51
  • msg #505

Re: OOC

 Question please, On viking two, he lost the engine..now does that also stop him using battery to power the targeting and turret swivel?, or are we assuming that the crew bails out and seeks cover?.
Einar Alfhildr
player, 251 posts
(R1) ~ Lojtnant
Callsign: Baldur
Fri 17 Jun 2016
at 13:55
  • msg #506

Re: OOC

Yeah the assumption is that when a vehicle, mech or other thing becomes immobile the crew essentially is no longer in combat.  Be them bailing, tossing a white flag or whatever.

While it is technically possible to continue fighting we've always done it that way for two reasons...one is that it reduces repair bills later and makes it easier to get back on your feet with a working piece of machinery.  Two is you'd be immobile and a sitting target to be blown up and you don't have a quarter the armour that the dropship has just on one facing.
Kitten
GM, 645 posts
Fri 17 Jun 2016
at 14:05
  • msg #507

Re: OOC

also.

it allows the possibility of salvage from conventional units, otherwise you would never get salvage from them.

So it's always been a rule that when a unit can not move from leg being blown off, engine damage, motive damage, whatever, that it's considered disabled and the crew bails.
Kitten
GM, 646 posts
Fri 17 Jun 2016
at 16:35
  • msg #508

Re: OOC

If... you believe the mission is too hard, cutting your losses and withdrawing is most definitely an option.
Kitten
GM, 647 posts
Sat 18 Jun 2016
at 13:59
  • msg #509

Re: OOC

(waiting on Anton)
Anton Shrike
player, 90 posts
(R2) Lojtnant
Callsign: Warbird
Sat 18 Jun 2016
at 15:38
  • msg #510

Re: OOC

People can move me if they want. I am about to go camping with the family and won't be able to get to it until Sunday evening.
Kitten
GM, 648 posts
Sat 18 Jun 2016
at 15:48
  • msg #511

Re: OOC

Einar, move Antons units pretty please and i will try and get an update up sometime this weekend.
Einar Alfhildr
player, 255 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 18 Jun 2016
at 16:13
  • msg #512

Re: OOC

Will do.

Have some errands to do but should be up in a few hours.
Kitten
GM, 649 posts
Sat 18 Jun 2016
at 17:00
  • msg #513

Re: OOC

(sigh)

once again.

speed is life.  If you keep your tanks sitting there, they're easy targets.

Ive done serious damage to them each turn that you've moved without a movement modifier.

>.<
Rymin Zole
player, 122 posts
R4 ~ Kapten
Callsign: Horus
Sat 18 Jun 2016
at 17:31
  • msg #514

Re: OOC

I've had no free time this trip, please initiative/move me if needed.
Mikael Blomquist
player, 81 posts
R1~Lojtnant
Callsign: Viking
Sat 18 Jun 2016
at 17:56
  • msg #515

Re: OOC

 Kitten/boss, I would love to have the tanks rolling forward but if I do that then that leaves the lrms launchers open to easy attacks and I have already lost one Lrm launcher vehicle under my protection, so thought it best if one of us try and draw fire or at least be in position to shoot back at any mech shooting at the lrm launchers, or at least that is my thoughts on why I am trying to protect that side.
Einar Alfhildr
player, 256 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 18 Jun 2016
at 22:02
  • msg #516

Re: OOC

Quick question Kitten...

LRM Carriers can only fire when given targeting or retreat off board if not engaged right?
Kitten
GM, 650 posts
Sun 19 Jun 2016
at 01:16
  • msg #517

Re: OOC

I presume the Raven is not running EW since nothing was declared during Initiative?

The dropship is of course running full EW.
Einar Alfhildr
player, 258 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 01:21
  • msg #518

Re: OOC

Raven is maintaining the existing 1/2 EW.
Kitten
GM, 653 posts
Sun 19 Jun 2016
at 01:26
  • msg #519

Re: OOC

Defensive EW, got it.

Not reflected on map, but presume it's up.

actually it is on the map, nvm.
This message was last edited by the GM at 01:26, Sun 19 June 2016.
Einar Alfhildr
player, 259 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 01:43
  • msg #520

Re: OOC

Ya didn't really answer my question about the artillery but since my initiative covers NPCs and uncontrolled units I could rightly guess it covers the arty too correct?

If they can move I'm totally going to...not that they can fire jack or shiznit at the Falcon but at least they can make it harder to hit and avoid the obvious kick.  If they can only fire or withdraw then the LRM carrier that wasn't engaged...0329 will withdraw off the board.
Kitten
GM, 654 posts
Sun 19 Jun 2016
at 01:46
  • msg #521

Re: OOC

Einar Alfhildr:
Ya didn't really answer my question about the artillery but since my initiative covers NPCs and uncontrolled units I could rightly guess it covers the arty too correct?

If they can move I'm totally going to...not that they can fire jack or shiznit at the Falcon but at least they can make it harder to hit and avoid the obvious kick.  If they can only fire or withdraw then the LRM carrier that wasn't engaged...0329 will withdraw off the board.


I dont believe anyone has spotted the dropship for them, so they cant fire.

You may target any hex with the TAG for them to fire on (that is not protected by EW), but any live target in the hex will have a turn to get out of the hex before the missiles land.

The LRM carriers can withdraw if they're not engaged.

Only one of the LRM carriers is engaged. (took damage)
This message was last edited by the GM at 01:50, Sun 19 June 2016.
Kitten
GM, 654 posts
Sun 19 Jun 2016
at 03:02
  • msg #522

Re: OOC

Can they otherwise move though or does the engaged LRM carrier simply have to sit there like a dunce and take it?

They can move south, they cant advance forward towards the dropship.

If they move it's to leave the map, not to move out in the open to be shot up.

They're there for bombardment fire support, not direct fire support.
This message was last edited by the GM at 03:02, Sun 19 June 2016.
Einar Alfhildr
player, 261 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 02:36
  • msg #523

Re: OOC

So does that mean they need to simply stay behind XX28 and they can move east-west as well or literally only south?

Or is it literally is only south in their respective column?
Einar Alfhildr
player, 262 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 03:02
  • msg #524

Re: OOC

Also quirky question, cause you know I ask them.

If Einar walks forward into the water and then drops prone, obviously he's out of sight as he is underwater.

That also puts him close enough to spot for the LRM carriers and fire his lasers at the base of the dropship.  Right?

Just want to make sure before I do it and then you say nope no work-o buck-o.
Kitten
GM, 655 posts
Sun 19 Jun 2016
at 03:04
  • msg #525

Re: OOC

East and west are steep canyon walls nothing short of violence goes that way.. and only if they're like level 10

Lrm carriers cannot move closer to the dropship.

Lrm carriers follow disengagement rules as normal.

That should about cover it
Kitten
GM, 656 posts
Sun 19 Jun 2016
at 03:07
  • msg #526

Re: OOC

Einar Alfhildr:
Also quirky question, cause you know I ask them.

If Einar walks forward into the water and then drops prone, obviously he's out of sight as he is underwater.

That also puts him close enough to spot for the LRM carriers and fire his lasers at the base of the dropship.  Right?

Just want to make sure before I do it and then you say nope no work-o buck-o.


Underwater combat rules in effect as well as firing from prone rules.

A mech could still walk over and kick you.

Dropship after guns could technically fire on you.

They were not included cause I didnot think any one would be silly enough to try and attackeep from under the ship
Einar Alfhildr
player, 263 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 03:15
  • msg #527

Re: OOC

'Cept I'm not attacking the Aft I'd still be attacking that side of the dropship cause I wouldn't be under the dropship right?  I could destroy heat sinks but not weapons cause all of those are above the water line.

Enemy mechs have already moved so they wouldn't be kicking me this round, but could walk over next round if they wanted and make me leave sure.
Kitten
GM, 657 posts
Sun 19 Jun 2016
at 14:51
  • msg #528

Re: OOC

Einar Alfhildr:
'Cept I'm not attacking the Aft I'd still be attacking that side of the dropship cause I wouldn't be under the dropship right?  I could destroy heat sinks but not weapons cause all of those are above the water line.

Enemy mechs have already moved so they wouldn't be kicking me this round, but could walk over next round if they wanted and make me leave sure.



Okay.

Per total warfare...

If you're in level one water, and you go prone, you're considered submerged and out of sight, as if you were in level 2 water.

If youre in level 2 water you can fire or be fired upon unless you are both under water.

Only Lasers, PPCs, and Torpedos can be used in an underwater attack.

Lasers are at a reduced range.
Range on your ER Medium is 3/5/8

Per Kitten...

Damage will be reduced per the mission notes on energy damage doing less damage.  Damage will be done to a 'random' facing, more or less.

The Union Dropship 'aft' guns are under water and will get to fire back on you.
For the purposes of underwater combat, it has a Large and two Medium Lasers to engage underwater targets with.
Range on Large is   3/6/9
Range on Medium is  2/4/6
This message was last edited by the GM at 14:54, Sun 19 June 2016.
Einar Alfhildr
player, 264 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 21:40
  • msg #529

Re: OOC

Alrighty I guess that is what I really needed to know.  Benefit/Risk assessment.  Thank you Kitten I will find you some extra cookies :)
Kitten
GM, 658 posts
Mon 20 Jun 2016
at 15:41
  • msg #530

Re: OOC

Weekend over... Would like to see some turns get put in today... tomorrow...?

Even if youre not doing something, just note 'no shot' so i know that you're not doing anything when i do a head count.
Galen Alistair
player, 97 posts
Call Sign: Havoc
Wolfhound: Anubis
Mon 20 Jun 2016
at 17:28
  • msg #531

Re: OOC

no idea on Pike 2 def mod and ew bonuses. Taking a shot at it if close will post for updated idea on a hit. Believe it is a 12+ For my large.
Einar Alfhildr
player, 270 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 21 Jun 2016
at 01:33
  • msg #532

Re: OOC

Pike 2 vs You

Base 5 + Walk 1 + Range 3 + Woods 1 + ICE 2 + Head Hit 1 + Mist 1 = TN14+
Rymin Zole
player, 123 posts
R4 ~ Kapten
Callsign: Horus
Tue 21 Jun 2016
at 14:21
  • msg #533

Re: OOC

Home in 10 hours, will post tonight if no one has done so already.
Kitten
GM, 659 posts
Tue 21 Jun 2016
at 16:01
  • msg #534

Re: OOC

I can wait for you to get home for your turns.
Kitten
GM, 660 posts
Wed 22 Jun 2016
at 13:53
  • msg #535

Re: OOC

Looks like Rymin missed his post window.

Einar you want to move him, so he has a Def mod at least?

If he shows he can make his own weapon rolls.
Rymin Zole
player, 124 posts
R4 ~ Kapten
Callsign: Horus
Wed 22 Jun 2016
at 14:34
  • msg #536

Re: OOC

Sorry Kitten, got home later than expected, and ended up passing out.

Working on moves now bright and early in the morning here.
Rymin Zole
player, 126 posts
R4 ~ Kapten
Callsign: Horus
Wed 22 Jun 2016
at 14:59
  • msg #537

Re: OOC

Post up, sorry again for all the delays, these last 6 days have been been a bit mad.
Kitten
GM, 661 posts
Wed 22 Jun 2016
at 16:11
  • msg #538

Re: OOC

no worries, will work on turn resolutions in a little bit then.
Kitten
GM, 662 posts
Wed 22 Jun 2016
at 17:18
  • msg #539

Re: OOC

ugh, afternoon minor emergency put me behind scheudule and i have to pick the baby up from school.  Will try and get an update up later when he's settled, should be in three or four hours, apologies for minor delay.
Kitten
GM, 663 posts
Wed 22 Jun 2016
at 20:49
  • msg #540

Re: OOC

Einar how do you hit a pike in your rear arc with both your ER ML, which i believe are in your CT?


Mik, base Gunnery for NPCs is tn 4+, the Stinger, is + 3 Def Mod.  that's a tn 7+, not 6+
Tau
Battlemaster, 113 posts
Wed 22 Jun 2016
at 20:58
  • msg #541

Re: OOC

*blinks*

Clearly I drank too much and thought my turret was operational on the Hussar.

Leaving me with only the Dropship as an option.  Silly me.  You want me to re-calculate for the dropship and use numbers, re-roll or just have them plain miss?
Kitten
GM, 664 posts
Wed 22 Jun 2016
at 21:04
  • msg #542

Re: OOC

same rolls, you can apply them to the drop ship, which is your only target.
Kitten
GM, 665 posts
Wed 22 Jun 2016
at 21:05
  • msg #543

Re: OOC

I also need to look at Mik's rolls more closely.

Seeing a tn 6+ doesnt inspire confidence on making sure the numbers are right.

it's... messy so i might need another day to get this done right.
Einar Alfhildr
player, 274 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 22 Jun 2016
at 21:10
  • msg #544

Re: OOC

So updated.

Even a 4 can hit an immobile target at short range in mist so I noted the 8 damage done to the SE arc, no critical damage to HS or Equipment.
Kitten
GM, 667 posts
Wed 22 Jun 2016
at 21:28
  • msg #545

Re: OOC

Just resolved a falcon and took out a LRM carrier, the dice are rolling hot for me... so i'm going to be kind and stall resolutions to give them a chance to cool down.
Einar Alfhildr
player, 275 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 22 Jun 2016
at 21:30
  • msg #546

Re: OOC

Dice are dice.

If they are going to kick are collective arses just do it :P
Kitten
GM, 668 posts
Wed 22 Jun 2016
at 21:41
  • msg #547

Re: OOC

well it's also dinner time and i have the small chore of feeding people at the moment, ttfn.
Kitten
GM, 669 posts
Wed 22 Jun 2016
at 22:50
  • msg #548

Re: OOC

yick.... okay skirmish units took out the LRM carrier, Viking Leader and Viking Two.

nearly a 100 tons of conventional.

I'm going to hold off resolving the rest of the units for now, but not looking good.
Kitten
GM, 670 posts
Thu 23 Jun 2016
at 13:44
  • msg #549

Re: OOC

Throws flag down on the field.

I've run enough of these, that i know this mission is not going to end well.

I've been giving Einar the hints for a while now, that the mission was really taking a turn in the wrong direction for a while now, and really this is the turn that's just going to break your back.

The Cavalry just went under, and half the mechs are going to get bludgeoned into withdrawing or be disabled really soon.  Because Einar is sitting in the water at short range, to the Warhammer, Pike, and Dropship, and there arent a lot of things to shoot at except him.  So Einar and Mac are both out.

The VTOLs and infantry are support and arent going to carry the day.


I'm looking at the math...

You've taken out a Pike, and crippled a Stinger.

They've taken out the whole Cavalry lance, a LRM carrier, and will have done significant damage to the Hussar and Locust.

You have a Panther, Raven, Wolf Hound, Mercury = 125 tons supported by a lance of VTOLs and infantry ~ 60 tons

Together thats about 185 tons.

Not even looking at the dropship.
They have Warhammer, Panther, Falcon and Fox fire ~ 150 tons.

Add three pikes and it's nearly 250 tons left that you have to deal with.


Its time to throw a flag on the field, cause i dont want to throw good time after a bad mission.

Will be discussing campaign issues with the BM to figure out what the next step is.
Illiyana Amergin
player, 67 posts
(R1) Kavallerister
Callsign: Blondie
Thu 23 Jun 2016
at 17:57
  • msg #550

Re: OOC

Considering they started with somewhere north of 1.5 times our combat capability and a heavy strategic advantage I would say we did fairly well.
Kitten
GM, 673 posts
Thu 23 Jun 2016
at 20:33
  • msg #551

Re: OOC

Well is relative.
Einar Alfhildr
player, 276 posts
(R1) ~ Lojtnant
Callsign: Baldur
Thu 23 Jun 2016
at 20:34
  • msg #552

Re: OOC

And I'm not dead yet...
Kitten
GM, 675 posts
Thu 23 Jun 2016
at 20:39
  • msg #553

Re: OOC

Einar Alfhildr:
And I'm not dead yet...



I'm calling the mission done, at this point too much has been mangled to play it out.
Kitten
GM, 676 posts
Thu 23 Jun 2016
at 20:46
  • msg #554

Re: OOC

Illiyana Amergin:
Considering they started with somewhere north of 1.5 times our combat capability and a heavy strategic advantage I would say we did fairly well.


I would argue that they didnt



Ronin Mechs
70 + 30 + 35 + 20 +15 = 170 tons of mech

(3) Pikes = 90 tons of vehicles

Drop ship = Emplacement ~>  105af ~> 105cf


Republic
30 + 35 + 20 + 20 + 35 + 35 = 175 tons of mechs

96 + 46 + 20 = 182 tons of conventional.

+ (3) LRM Carriers + Infantry.


The Mech weight was even.

You had nearly double the conventional weight.

The (3) LRM carriers had the same fire support and armor survival of the dropship.  You just needed to get them a scout check to have them start their bombardment, which was the key failing on the mission.
Kitten
GM, 677 posts
Thu 23 Jun 2016
at 20:57
  • msg #555

Re: OOC

Regardless.


It's been put on the table, that the format isnt working for various reasons.

most notably that combined arms really does require teamwork, that just doesnt exist at the moment.  With the drop of several veteran players, and the addition of a couple of new ones, it's just not there.

It did occur to me though, that the play style we have might be suited to the clan side of things.

Mission would go up.  Players would bid on it, in clan like fashion.

Winning bids go play the mission.

Losing bids sit and watch, or have the option to play inner sphere.

Does this format hold any appeal or are we getting rid of one bad format for another bad format?
Anton Shrike
player, 93 posts
(R2) Lojtnant
Callsign: Warbird
Thu 23 Jun 2016
at 21:48
  • msg #556

Re: OOC

My infantry can take them!
Mikael Blomquist
player, 88 posts
R1~Lojtnant
Callsign: Viking
Thu 23 Jun 2016
at 21:57
  • msg #557

Re: OOC

 Hmmm, are we talking about a star?. If everyone is a star commander then it will limit who gets the chance to show off doesnt it?.

 If we are all part of one star then there is a chance assuming that Einar is the lance/star commander that one or more players would set out of the next battle or that is the way i am seeing what Kitten is thinking of?.
Kitten
GM, 681 posts
Thu 23 Jun 2016
at 22:51
  • msg #558

Re: OOC

Everyone plays one character and bids on the mech and if it's an omni, the weapon load.

Low bids go do mission.
Mikael Blomquist
player, 89 posts
R1~Lojtnant
Callsign: Viking
Thu 23 Jun 2016
at 23:35
  • msg #559

Re: OOC

 Sounds good then. :)
Anton Shrike
player, 95 posts
(R2) Lojtnant
Callsign: Warbird
Thu 23 Jun 2016
at 23:48
  • msg #560

Re: OOC

Are we switching back to all mech warrior players?
Kitten
GM, 685 posts
Fri 24 Jun 2016
at 02:00
  • msg #561

Re: OOC

Anton Shrike:
Are we switching back to all mech warrior players?



If we go to clans, yeah.  Elementals would be part of the bid process.
Illiyana Amergin
player, 68 posts
(R1) Kavallerister
Callsign: Blondie
Fri 24 Jun 2016
at 07:47
  • msg #562

Re: OOC

Are you thinking 3049 clan invasion, or would Protomechs be on the table?
Kitten
GM, 686 posts
Fri 24 Jun 2016
at 10:04
  • msg #563

Re: OOC

No proto mechs, still in the thinking phase at moment, and working it out with other BMs.
Anton Shrike
player, 96 posts
(R2) Lojtnant
Callsign: Warbird
Sun 26 Jun 2016
at 23:53
  • msg #564

Re: OOC

I'm sure it will be fun in any case.
Illiyana Amergin
player, 69 posts
(R1) Kavallerister
Callsign: Blondie
Mon 27 Jun 2016
at 01:33
  • msg #565

Re: OOC

Sure, proto mechs aren't a deal breaker of any kind, but it would be kinda fun to see them get used somewhere, and with Kitten's self declared fetish for small mechs I thought I would give it a shot :)
Einar Alfhildr
player, 277 posts
(R1) ~ Lojtnant
Callsign: Baldur
Mon 27 Jun 2016
at 01:44
  • msg #566

Re: OOC

Her ultra-lights are pretty close when you use clan-tech really.
Kitten
GM, 688 posts
Mon 27 Jun 2016
at 18:42
  • msg #567

Re: OOC

Right.  So.

The BMs are of the opinion, that they think it might be worth doing.

Again... building the campaign on the ashes of the old one, so while there will be common ground, we are essentially starting the campaign over at this time.

Give me a little time to work out the details and post what i will need from you if we continue, and to confirm that you actually have an interest in continuing.
Kitten
GM, 689 posts
Mon 27 Jun 2016
at 19:26
  • msg #568

Re: OOC

We're still going to be operating in the RR.  Unless there are strong objections, were going with clan Ghost bears.

I may add other clans later, but on start up i just want to get the nuts and bolts working before playing with the bells and whistles.
Kitten
GM, 694 posts
Mon 27 Jun 2016
at 20:47
  • msg #569

Re: OOC

I have... a lot... to type out.


Campaign is scaled for a Trinary, (15) players.  We should never have more than that in the campaign.

Each player gets to nominate a mech for the Trinary.

This is NOT their mech.  This is a mech available in the Trinary, and anyone may use it for a bid.

All mechs have a 'Bid' value.  This is the base honor the mech is worth.  This value is modified by the mechwarrior's combat skill modifier.  This adjusted honor may not exceed the character's honor, nor may it exceed their bid to join a mission.


Missions will have 'slots', for a set number of player to play.  Lowest bids get to play, the rest can either player inner sphere units against them, or watch the mission from the sidelines.

I'm still working out the math on this, but this is the basic theory on how things will work.
Kitten
GM, 695 posts
Mon 27 Jun 2016
at 20:48
  • msg #570

Re: OOC

Give me a week to get my shyt together.

Character generation should be easier, because there is no equipment to buy and modify.  All you have is a character.
Illiyana Amergin
player, 70 posts
(R1) Kavallerister
Callsign: Blondie
Mon 27 Jun 2016
at 21:12
  • msg #571

Re: OOC

Do we expect to use the stock sets of Omni Mech configurations for each mech, or are those really just a guideline and we can do whatever we like with the pod space like the Omni tech is intended?
Kitten
GM, 696 posts
Mon 27 Jun 2016
at 21:15
  • msg #572

Re: OOC

Remember, the mechs are taken out of my TRO, and are not normal Omnimechs.  Double strength heat sinks as you know them, still does not exist.

They are listed on my wiki, without equipment loaded and just empty pod space and available criticals.

you can load whatever you please on them.  They are mr. potato heads to customize as your bids  and honor allows, subject to the equipment being available.
This message was last edited by the GM at 21:16, Mon 27 June 2016.
Kitten
GM, 697 posts
Tue 28 Jun 2016
at 22:58
  • msg #573

Re: OOC

This is a listing of the clan omni mechs, as they exist in the campaign.

If you have any questions regarding them, best note so now.

http://wiki.rpol.net/?id=56363/%20ClanOmni



These are a sample listing of the refitted inner sphere mechs that free birth pilots will be using.  List is not comprehensive, but i'm not going to redesign the entire TRO.  If you have a mech you're fond of, let me know, and i'll put on my list to get around to adding.

http://wiki.rpol.net/?id=56363/%20ClanMech



Ignore the quirks, those were NPC notes, for when you were playing the Inner Sphere.


Base Bid, is the BASE honor value of the mech.

Omni Mechs add weapon values to the Base value.

You take the Base value and multiply it by your pilot's skill adjustment and that's the Honr value of your mech.  This Honor value may not be higher than the characters honor, nor may it be higher than the players bid for the mission.
Illiyana Amergin
player, 71 posts
(R1) Kavallerister
Callsign: Blondie
Wed 29 Jun 2016
at 08:39
  • msg #574

Re: OOC

Are these custom mechs assuming we can only add single heat sinks to them?

Would it be possible to have something like the Grendel added to the list of options?
Kitten
GM, 698 posts
Wed 29 Jun 2016
at 10:44
  • msg #575

Re: OOC

You can add extra heat sinks to them, presuming they have the crit space and the pod space for it.

You can add a DS/HS to them presuming it doesnt break my DS/HS rules.

(ie.  You cant have more than one DS/HS in any location, except the arms)
Kitten
GM, 699 posts
Wed 29 Jun 2016
at 17:01
  • msg #576

Re: OOC

Character sheets starting to come in.

If you have trouble deciding between free and true mechwarriors.

Free births are more limited by equipment, but have more lee way in tactics.

True borns are more limited in tactics, but have better stats and may use any equipment in the unit for their bids.
Kitten
GM, 700 posts
Wed 29 Jun 2016
at 19:18
  • msg #577

Re: OOC

For those wondering...

Mech familiarity does not exist.

CB does not exist (it's all converted to honor), so you cant spend CB to improve your character.

I will veto all bad mech selections and put my own in.

Bad = Terrible mech of limited use, that no one will ever be able to use.

Anything 45+ tons, automatically counts as a bad mech.  The closer you get to 45 tons with your mech selection the more likely it will count as bad.  Anything with an XL engine will probably be counted as a 'bad' mech.
This message was last edited by the GM at 19:20, Wed 29 June 2016.
Mikael Blomquist
player, 90 posts
R1~Lojtnant
Callsign: Viking
Wed 29 Jun 2016
at 20:46
  • msg #578

Re: OOC

Morning. Ok i know you are or should be tired of running up a mech warrior for my old mind, so i should ask if your interested in putting together another char?, same name. No problem either way. Thank you.
Xue
Player, 1 post
Ghost Bear Trueborn
Tseng (Bloodname)
Wed 29 Jun 2016
at 20:49
  • msg #579

Re: OOC

I should be able to help some Mikael :)

Since you're keeping the same name we'll make you a freeborn and take it from there.
This message was last updated by the player at 20:49, Wed 29 June 2016.
Harley Denton
player, 93 posts
Callsign: Trickster
Wed 29 Jun 2016
at 20:55
  • msg #580

Re: OOC

Sorry I basically ghosted on everyone...work and my family have not been having a good month. I'll try and get caught up.
Mikael Blomquist
player, 91 posts
R1~Lojtnant
Callsign: Viking
Wed 29 Jun 2016
at 21:01
  • msg #581

Re: OOC

 Sounds good Xue.
Anton Shrike
player, 97 posts
(R2) Lojtnant
Callsign: Warbird
Wed 29 Jun 2016
at 22:42
  • msg #582

Re: OOC

How are elementals going to work?
Kitten
GM, 702 posts
Wed 29 Jun 2016
at 23:58
  • msg #583

Re: OOC

Elementals are not modified by your pilots skill.  They have a flat honor cost and are added onto your unit to use.  (They have a gunnery of 4 and move when your mechwarrior moves)

Will probably have them 'as is', and not modify them much.

Cost will be around 4 honor for each that you add to your mech.  So picking up the full (5) elementals will take up around 20 honor of your bid.
This message was last edited by the GM at 23:59, Wed 29 June 2016.
Illiyana Amergin
player, 72 posts
(R1) Kavallerister
Callsign: Blondie
Thu 30 Jun 2016
at 07:46
  • msg #584

Re: OOC

What is the required mental stat for a clan techwarrior to make full use of a targeting computer, and are there any other character features we would need in order to have one added to omni mechs we use?
Kitten
GM, 704 posts
Thu 30 Jun 2016
at 12:56
  • msg #585

Re: OOC

quote:
Target Computer
Technical Skill Penalty ~ (3) Gains no benefit
                          (2) Gains no benefit at Long and Medium Range
                          (1) Gains no benefit at Long Range


3 mental ability to use it for full effect.

No other requirements to use a TC on an Omni, but it should be noted, adding a Target computer raises the 'effective' accuracy of your character, increasing the overall honor value of the mech.

(I'm working out the honor cost of clan equipment and how much of it is available.)
This message was last edited by the GM at 13:03, Thu 30 June 2016.
Kitten
GM, 705 posts
Thu 30 Jun 2016
at 13:06
  • msg #586

Re: OOC

All you need to do is generate a mechwarrior.

Players should remember, you are NOT buying equipment.

Keep in mind that the better your characters gunnery/pilot skills, the smaller the mech they will be required to use to meet their bids.
Rymin Zole
player, 132 posts
R4 ~ Kapten
Callsign: Horus
Thu 30 Jun 2016
at 15:25
  • msg #587

Re: OOC

Just checking, we aren't allowed to spend CB during character creation to buy options, etc, correct?

Do we still gain XP back for taking levels in Noble?
Tau
Battlemaster, 123 posts
Thu 30 Jun 2016
at 15:28
  • msg #588

Re: OOC

Nope.

All the CB totals give you is your starting Honor, nothing more.

The archetypes essentially don't have any spending of CB to gain levels in options when it comes to Clanners.
Kitten
GM, 706 posts
Thu 30 Jun 2016
at 18:20
  • msg #589

Re: OOC

Rymin Zole:
Just checking, we aren't allowed to spend CB during character creation to buy options, etc, correct?

Do we still gain XP back for taking levels in Noble?



Clanners deal in honor, not CB.

^.^

Like is said, character generation is much simplified.
Kitten
GM, 707 posts
Thu 30 Jun 2016
at 18:25
  • msg #590

Re: OOC

Common mistake.

I said it in the RTJ, but evidently it requires a special mention.

There are NO RANKS.

Leadership is no longer an option, and you can not buy ranks.

Noble no longer gives you ranks.
Kitten
GM, 708 posts
Thu 30 Jun 2016
at 19:19
  • msg #591

Re: OOC

A lot of you were waiting for these notes.


Character bid Modifiers:

Accuracy Adjustment
+10% for each level of accuracy above 4
-10% for each level of accuracy below 4
+10% for the highest level they have in Ballistics, Energy, or Missiles. ***
+ 5% for each Spec they have in Ballistics, Energy, Missiles, or CAT.    ***
+ 5% for each level they have in CAT
+10% if they are using a Target Computer.

***  This adjustment is not used, if the mech does not actually have any weapons to benefit from the Option / Spec.


Physical Adjustment
+ 5% for each level of Physical above 3
- 5% for each level of Physical below 3
+ 5% for each level of Tactics


Mental Adjustment
+ 5% for each level of Mental above 2
- 5% for each level of Mental below 2





This presumes the 'average' mechwarrior has...
Accuracy 4  200xp
Physical 3  100xp
Mental   2   50xp
Total xp    350xp



These are general modifiers, and VERY Beta at the moment.  Going to watch them in the auctions a bit and see if they're too high or low.
This message was last edited by the GM at 19:20, Thu 30 June 2016.
Kitten
GM, 710 posts
Thu 30 Jun 2016
at 19:48
  • msg #592

Re: OOC

Trinary's default mechs are now listed.

If a player absolutely hates the selection, they may spend one (True MW) or two (Free MW), honor points to request to replace one of those mechs with a different one more to their liking.  Noble characters may make request up to their levels in Noble.

Keep in mind the mechs will be reworked to follow my campaign guidelines.  (ie, heat sink restrictions).
This message was last edited by the GM at 19:49, Thu 30 June 2016.
Kitten
GM, 711 posts
Thu 30 Jun 2016
at 19:54
  • msg #593

Re: OOC

oh... just a reminder, in this leaderless environment...

The character's mental ability will count as the 'leadership' adjustment for initiative.  Along with the occassional scouting function that puts it on fair ground with Physical.

So... if you're shorting Mental, i dont want to hear how hard it is to make initiative rolls, because you're presumed to have a Mental '2'
This message was last edited by the GM at 19:54, Thu 30 June 2016.
Xue
Player, 2 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Thu 30 Jun 2016
at 20:01
  • msg #594

Re: OOC

Yah need to update Xue with her latest sheet from the PM I sent you from her.
Kitten
GM, 712 posts
Thu 30 Jun 2016
at 20:06
  • msg #595

Re: OOC

Xue:
Yah need to update Xue with her latest sheet from the PM I sent you from her.


She's +15% modifier.

I'm going 'low' with the modifier.  Originally these numbers were doubled.
Xue
Player, 3 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Thu 30 Jun 2016
at 20:09
  • msg #596

Re: OOC

+10% from Accuracy  TN3+
 -5% from Physical  TN6+
-10% from Mental    TN8+
----------------
 -5% overall


?
Kitten
GM, 713 posts
Thu 30 Jun 2016
at 21:21
  • msg #597

Re: OOC

Xue:
+10% from Accuracy  TN3+
 -5% from Physical  TN6+
-10% from Mental    TN8+
----------------
 -5% overall


?


+10% from Accuracy  TN3+
 +5% from Physical  TN4+
-10% from Mental    TN8+

+10% from Weapon Spec 1

10+5-10+10= +15% overall


Though, it does drop to 5% if the mech does not have any Ballistic weapons.


Check your character sheet and let me know if it needs to be changed.
This message was last edited by the GM at 21:22, Thu 30 June 2016.
Xue
Player, 4 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Thu 30 Jun 2016
at 21:27
  • msg #598

Re: OOC

Yah...you were using the old one.



Xue Tseng

Lyran Mentality Mechwarrior Trueborn
200xp for Accuracy 4 +1 ( 3+ roll)       Rank:  Warrior
 25xp for Physical 1 +1 ( 6+ roll)       Honor: 105
  0xp for Mental   0    ( 8+ roll)       Bid Modifier: -5%

   0xp ~ (0) Edge
  25xp ~ (1) Bloodname (Tseng)


Experience Records
 250xp Lyran Mentality Archetype
 000xp Earned
 000xp Auctions
 250xp Available / 250xp Spent

Honor Basis
 4 200 000 / 40 000 = 105

David Crain
player, 50 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Thu 30 Jun 2016
at 21:41
  • msg #599

Re: OOC

My apologies, I believe I've all ready been benched but I'm going to have to sit this one out.  I'm just not feeling the role-playing mojo these days :(
Gunnar
player, 1 post
Ghost Bear Freeborn
Honor (64)
Thu 30 Jun 2016
at 21:48
  • msg #600

Re: OOC

Xue, how are you working +1 to Accuracy and Physical on that?
Kitten
GM, 714 posts
Thu 30 Jun 2016
at 21:52
  • msg #601

Re: OOC

Xue:
Yah...you were using the old one.



Xue Tseng

Lyran Mentality Mechwarrior Trueborn
200xp for Accuracy 4 +1 ( 3+ roll)       Rank:  Warrior
 25xp for Physical 1 +1 ( 6+ roll)       Honor: 105
  0xp for Mental   0    ( 8+ roll)       Bid Modifier: -5%

   0xp ~ (0) Edge
  25xp ~ (1) Bloodname (Tseng)


Experience Records
 250xp Lyran Mentality Archetype
 000xp Earned
 000xp Auctions
 250xp Available / 250xp Spent

Honor Basis
 4 200 000 / 40 000 = 105



o.O

Keep in mind Lyran Mentality limits you to 35 tons and more.  That's going to really hurt your bidding.
Kitten
GM, 715 posts
Thu 30 Jun 2016
at 21:53
  • msg #602

Re: OOC

Gunnar:
Xue, how are you working +1 to Accuracy and Physical on that?



Per the RTJ, Trueborns get +1 Accuracy and Physical.

In middle of making dinner, will look at this stuff tonight/tomorrow.
This message was last edited by the GM at 21:53, Thu 30 June 2016.
Xue
Player, 5 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Thu 30 Jun 2016
at 22:00
  • msg #603

Re: OOC

Kitten:
o.O

Keep in mind Lyran Mentality limits you to 35 tons and more.  That's going to really hurt your bidding.


A little sure but I'm at a -5% for bidding and the unit has (4) mechs that fit that qualification.

I wasn't banking on the Lyran archetype special benefit helping more but I wasn't counting it out either since it's supposed to be much easier for them to get larger mechs.  It may or may not translate into a further bid modifier making it easier to win bids with those larger mechs.
Kitten
GM, 716 posts
Fri 1 Jul 2016
at 01:11
  • msg #604

Re: OOC

(shrugs)

it's an experiment.

Keep in mind the current bid mods are low balled at the moment, and might be increased after i have a better feel for them.

You're never going to have initiative.
Kitten
GM, 717 posts
Fri 1 Jul 2016
at 01:39
  • msg #605

Re: OOC

Players that don't name a clan are going to be Ghost bears by default.
Kitten
GM, 718 posts
Fri 1 Jul 2016
at 01:43
  • msg #606

Re: OOC

Four characters done.

We have two Free and two True at the moment.

Waiting for character submissions from myself, Anton, Galen, and Harley.

Waiting on status for David.

So, were half way there.
Xue
Player, 6 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Fri 1 Jul 2016
at 02:09
  • msg #607

Re: OOC

Kitten:
(shrugs)

it's an experiment.

Keep in mind the current bid mods are low balled at the moment, and might be increased after i have a better feel for them.

You're never going to have initiative.


Not at start, no.

But all my angles for increasing my chances of winning initiative are very cheap.  Besides Ghost Bears are known for piloting heavier mechs.  Using Lyran Mentality is the closest you can get to their perspective.

Now if I was playing a Goliath Scorpion or Nova Cat I would be going Bug Warrior all the way, but the Scorpions didn't show in the initial invasion and the Nova Cats popped up late and to the Periphery side of the Combine.
Kitten
GM, 721 posts
Fri 1 Jul 2016
at 13:09
  • msg #608

Re: OOC

Waiting for Galen, Harley and David to respond.

First Mission is for a star of mechs.  There is room for (1) BM and (4) Players.  So to have an auction we need these numbers +1.

Currently we have...
(2) BMs and (4) Players.

We however almost have enough players to start an auction, so once i finish up the equipment for the unit i will start.  We are currently short one player to start.

I would like to keep the first mission among us to shake out the rules with players familiar with the mechanics, but will put an open want out if i need to.  Trying to avoid that because adding new players always comes with new questions, which i dont want to deal with as i shake down the new rules.

However...

Galen hasnt been on for a week.

David and Harley's Status is unknown.

If i dont have my last player by the time i finish up the equipment list I'll post a want add for the weekend.
Xue
Player, 7 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Fri 1 Jul 2016
at 13:10
  • msg #609

Re: OOC

David Crain:
My apologies, I believe I've all ready been benched but I'm going to have to sit this one out.  I'm just not feeling the role-playing mojo these days :(


That's David's last comment yesterday.
Kitten
GM, 722 posts
Fri 1 Jul 2016
at 13:14
  • msg #610

Re: OOC

Yeah...

That wasnt an encouraging remark, but it wasnt an outright decline of participation either.

It might have been an apology for past absence, not future participation.  hard to say so i havent presumed him gone yet.  Would hate to lose him.

Can open the campaign up for recruitment with a want ad, see what happens with that.

We only have (6) of a maximum of (15) mechwarriors so obviously room to grow, just wanted to avoid that at the start if possible.  Shake the rules down (particularly the bid modifier which looks low to me), and get the first mission done for a feel on the process.
Kitten
GM, 723 posts
Fri 1 Jul 2016
at 14:35
  • msg #611

Re: OOC

weapons added, so you have an idea what's avaialable.

No honor values yet.  I need to work that out.

I also have to add equipment like heat sinks, EW, and Target computers.

Will add that later, i have some chores to attend.

Its friday, so... I'm going to put a players wanted ad out and see what comes back.
Kitten
GM, 724 posts
Fri 1 Jul 2016
at 14:50
  • msg #612

Re: OOC

Just posted a want AD.

Really all i need is one player to start, so if i get any sort of response, we should be good to go shortly.

I'm still going to be focused on Getting campaign stuff ready (equipment honor... character sheet stuff... mission stuff), so i will be pointing new players here with their questions.

You all remember how it was when you were new, so now it's your turn to help the new players out with questions so i can finish campaign crafting.
Mariana
Player, 1 post
Ghost Bear Trueborn
Tseng (Bloodname 80)
Fri 1 Jul 2016
at 15:10
  • msg #613

Re: OOC

Either I am not seeing it, or a link somewhere is broken, but where is the listing for how much Honor each mech (or omni mech) is worth?
Kitten
GM, 725 posts
Fri 1 Jul 2016
at 15:14
  • msg #614

Re: OOC

Kitten:
No honor values yet.  I need to work that out.


Some of the second line mechs have honor listings, and maybe (i forget) some of the earlier omni.

Will have to wait till later though, i need to go do some shopping now.
This message was last edited by the GM at 15:15, Fri 01 July 2016.
Harley Denton
NPC, 94 posts
Callsign: Trickster
Fri 1 Jul 2016
at 15:53
  • msg #615

Re: OOC

I'm working on a new guy right now! Just keeps getting interrupted by work.
Kitten
GM, 727 posts
Fri 1 Jul 2016
at 21:09
  • msg #616

Re: OOC

We have a visitor, Cassiadora.

They're a fan of giant robots and anime, but they arent familiar with the game system.

ie.  They dont know how to play.

I'm not sure if this campaign is a good fit for a player not familiar with the rules, but i'm not one to discourage people from trying new things either.


I've joined her to the game, so she has a voice, and can talk to some of the other players on their thoughts of a rookie player joining the campaign.
Xue
Player, 8 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Fri 1 Jul 2016
at 21:25
  • msg #617

Re: OOC

Welcome to the game Cassiadora, if you have any questions about anything just pipe up and we can try to help :)
Cassiadora
player, 1 post
Fri 1 Jul 2016
at 22:18
  • msg #618

Re: OOC

Thank you very much guys!   A little bit about me... I've been RP for ages!!  I love roleplaying and I really do enjoy different settings.   Spotting this game reminded me of how much I'd enjoyed playing Battle Tech games 'way back when' (Put it this way, I played the first ever Battle Tech PC game - when it was still new!)

So yes, I'd love to join if you guys will have me and hopefully I can both learn a little and be useful!

xCassy
Kitten
GM, 728 posts
Fri 1 Jul 2016
at 22:39
  • msg #619

Re: OOC

Just decided to reformat the campaign so lil distracted Cass.

Take a look at the rules, and as questions.


For the rest of you, the much awaited Honor Values have been added to the Unit listings, so you can actually mull over your bids.

We have a Bid cap of 64, so unless you have a really obnoxious modifier, you should be able to put together some nice stuff for the mission.

Player count at the moment is low, so i dont imagine it would take much effort to draw a winning bid to participate.
Gunnar
player, 2 posts
Ghost Bear Freeborn
Honor (64)
Sat 2 Jul 2016
at 00:42
  • msg #620

Re: OOC

Kitten, do we have a TRO for the Omni (Light) mechs?

Its like you have a Mist Lynx (light) listed at 15 tons, but the TRO http://wiki.rpol.net/?id=56363/%20ClanOmni
shows a full 25 ton Mist Lynx it seems. (Which would also be great to have available, I'd spend a noble request on that)
Kitten
GM, 730 posts
Sat 2 Jul 2016
at 00:46
  • msg #621

Re: OOC

That's cause the 25 ton Mist Lynx does exist.  We just dont have one in the unit.

The only non-light Omni that we have is the Uller.

IF you scroll all the way to the bottom of that page, you'll see the Light omnimechs.
Kitten
GM, 732 posts
Sat 2 Jul 2016
at 01:24
  • msg #622

Re: OOC

Just to help the process along, here is a sample bid process.

Mariana had a Bid Modifier of +15%

She decides to take 50 Honor worth of equipment into the mission so she should be bidding, 58 Honor  (50 x 1.15 = 57.5, rounds up to 58)


She decides to use the Storm Crow, which uses up 36 honor of her bid, that leaves her 14 honor for weapons.

The Stormcrow has 17 heat sinks and can accomodate up to 11.5 tons.

(4) ER ML use up 1 ton and 2 Honor each, leaving her with 6 honor.

(6) ER SL uses up 1/2 ton each and 1 Honor each for the bid.


She has only used up 7 of her allowed 11.5 tons, but putting more weapons on the mech would put her over.  At this point she would have to accept this, increase her bid to get more weapons, or consider a smaller mech.
Gunnar
player, 3 posts
Ghost Bear Freeborn
Honor (64)
Sat 2 Jul 2016
at 02:16
  • msg #623

Re: OOC

In reply to Kitten (msg # 621):

My bad, thanks for clearing that up. Feel like I'm missing a lot of little bits lately :/
Kitten
GM, 733 posts
Sat 2 Jul 2016
at 02:29
  • msg #624

Re: OOC

New campaign, so making a lot of stuff up as i go.

I think i have enough up for the first mission now though.

remember if you dont see a mech you want, you can request it from me, and i'll see what i can get done.

I know Eileen is looking for a 20 ton Omni, so i'm looking at the Adder (light) of Fenris (light).
Mariana
Player, 2 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sat 2 Jul 2016
at 08:15
  • msg #625

Re: OOC

A few questions about the various charts come to mind, why is the Kit Fox with an XL engine and more pod space a lower Honor cost than the Stormcrow (light)?

Why is the Timber Wolf (Light) missing 5 tons of podspace?

Can we buy extra tonnage of armor for the difference in cost, or do we need to repurchase it at 20% of the new tonnage?

What is the honor cost to add jump jets?
This message was last edited by the player at 08:23, Sat 02 July 2016.
Kitten
GM, 734 posts
Sat 2 Jul 2016
at 13:47
  • msg #626

Re: OOC

Mariana:
A few questions about the various charts come to mind, why is the Kit Fox with an XL engine and more pod space a lower Honor cost than the Stormcrow (light)?

Why is the Timber Wolf (Light) missing 5 tons of podspace?

Can we buy extra tonnage of armor for the difference in cost, or do we need to repurchase it at 20% of the new tonnage?

What is the honor cost to add jump jets?



I used a formula to calculate the Honor cost of mechs, my math might be off will check it.

Forumla is...
Mech Weight - Pod space + 1 for Ferro + 10% of weight for Endo + 2 for each DS/HS.

Did a lot of math, law of averages, say i probably got something wrong.

I'm not sure if it is, will look over my math when i get back regarding timber wolf.  Might be a copy paste error.

No extra armor on mechs at this time.  Not a hard decision, but not one i want to think about at this time.  I want to get the rest of the stuff settled before i look at more complicated cost on honor.

I know omni are allowed JJs but i would have to give it some thought.  For the first mission presume you can't.  (The JJ"s got misrouted and arent available for use first mission.)
Kitten
GM, 735 posts
Sat 2 Jul 2016
at 19:31
  • msg #627

Re: OOC

Mariana:
A few questions about the various charts come to mind, why is the Kit Fox with an XL engine and more pod space a lower Honor cost than the Stormcrow (light)?



The XL engine should have an honor cost since it does make the mech more efficient.  50% of the Engine weight, fractions rounded up sounds about right.  This adds four honor to use the Uller.

The reason it still looks low is due to the pod space differential.  It has more room for equipment, so if both mechs are armed to the teeth, the Uller will probably bid out to a higher honor to use.
This message was last edited by the GM at 19:35, Sat 02 July 2016.
Xue
Player, 10 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Sat 2 Jul 2016
at 19:34
  • msg #628

Re: OOC

Wouldn't that be offset by your constant commentary that you believe that XL engines are death sentences?
Mariana
Player, 4 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sat 2 Jul 2016
at 19:36
  • msg #629

Re: OOC

Inner sphere XL engines are a death sentence of sorts, particularly to light mechs, but clan XL engines are only 2 critical slots so it is quite possible to survive their partial destruction for long enough to turn a close battle into a victory.
Kitten
GM, 736 posts
Sat 2 Jul 2016
at 19:36
  • msg #630

Re: OOC

Xue:
Wouldn't that be offset by your constant commentary that you believe that XL engines are death sentences?



Personal belief has never dissuaded player action, you're living proof of that (grins).
Kitten
GM, 737 posts
Sat 2 Jul 2016
at 19:39
  • msg #631

Re: OOC

Mariana:
Inner sphere XL engines are a death sentence of sorts, particularly to light mechs, but clan XL engines are only 2 critical slots so it is quite possible to survive their partial destruction for long enough to turn a close battle into a victory.


The Uller is there, if someone wants to play with something akin to a real omni, it's there with the adjusted rules for how i use DS/HS, it's pretty close to what an uller is suppose to look like and perform.

Four honor doesnt seem terrible to me, I charing you a honor for each two tons it saves.

Compared to Endo Steel, which i charge you a 2 honor for each point saved.
This message was last edited by the GM at 19:39, Sat 02 July 2016.
Xue
Player, 11 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Sat 2 Jul 2016
at 19:41
  • msg #632

Re: OOC

*laughs*

Just cause it hasn't dissuaded me doesn't mean that I'm any more right either :P
Kitten
GM, 738 posts
Sat 2 Jul 2016
at 19:47
  • msg #633

Re: OOC

Mariana:
Why is the Timber Wolf (Light) missing 5 tons of podspace?



Dunno.

Math error?  Hard to say.  It's been corrected.  The correction actually reduces the cost of the Timber wolf by five honor making it a more attractive ride.
Kitten
GM, 739 posts
Sat 2 Jul 2016
at 19:49
  • msg #634

Re: OOC

Mariana:
Can we buy extra tonnage of armor for the difference in cost, or do we need to repurchase it at 20% of the new tonnage?



Gave this some thought and no.  It really adds to the bookkeeping, and i'm trying to keep this light bookkeeping.

If you want to make your mech more durable, add a few green elementals and hang them off your torso to act as ablative armor.
Kitten
GM, 740 posts
Sat 2 Jul 2016
at 19:55
  • msg #635

Re: OOC

Mariana:
What is the honor cost to add jump jets?


Honor cost would be along the lines of (Def Modifier of Max Jump) squared.

So...

1~2 Jump Jets is  1 honor
3~4 Jump Jets is  4 honor
5~7 Jump Jets is  9 honor
8~9 Jump Jets is 16 honor
10+ Jump Jest is 25 honor

Jump jets can only be placed in empty Torso or leg criticals, and would have to be symetrical.

ie. you cant put 3 in RT, and 2 in LT to jump 5, because it's lopsided, and offends my sense of how real world physics should work.
Kitten
GM, 741 posts
Sat 2 Jul 2016
at 19:57
  • msg #636

Re: OOC

Gives Mariana 2 points of honor for her questions.

1 for the Uller question, since the XL adjustment should have been made, but wasnt.

1 for the Mad Cat Pod Space correction, that was just a typo/bad math somewhere.
Eileen
Player, 2 posts
Snow Raven Trueborn
McKenna (Bloodname 68)
Sat 2 Jul 2016
at 20:36
  • msg #637

Re: OOC

Major selection short fall for bug warriors, there isnt any 20 ton omni mechs in the unit.

I'm going to put in a request to add a 20 ton omni light, probably a Fenris would make a good 20 ton light.  Will appear after the mission, either as a replacement for combat losses, or to swap out an exisiting mech.

I'm thinking the Shadow Hawk II is okay to ship out of the unit, it's large and starts with a bid price of 79 base honor, is anyone going to use this thing?

Going the other way i was considering shipping off the Wasp, which is probably the least attractive of the twenty ton options.
This message was last updated by the player at 20:36, Sat 02 July 2016.
Kitten
GM, 742 posts
Sat 2 Jul 2016
at 20:37
  • msg #638

Re: OOC

Adder Light worked out to a 20ton omni.

The Fenris is a little heavy for that, and probably would make for a better 25ton omni, which would be more rugged that the 20 tonner.

Dont want to muck up existing bids, so i will make it an available mech after this mission.
This message was last edited by the GM at 20:38, Sat 02 July 2016.
Xue
Player, 12 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Sat 2 Jul 2016
at 21:28
  • msg #639

Re: OOC

So as a little touch on Options to be certain...

Leadership is gone.  As noted earlier.

Tinker is useless.  No availability.  No personal storage.  No mods so no alt loads.

X-Train Tech looses: No mods so no alt loads.

Physical Combat gone.  It's against all their training, Trueborn and Freeborn.

X-Train Aero gone. Clanners don't multi-task like that.

...also...No LAM pilot archetypes as they blew up all their LAMs.

Well Equipped, Damage Magnet, Trigger Happy...again only an issue for a force that isn't tossing all their cookies into a fight.  Even a unit like ours is 'fully funded' cause we fight and fighting is honorable.

Did I miss something?
Kitten
GM, 744 posts
Sat 2 Jul 2016
at 22:35
  • msg #640

Re: OOC

Leadership, Physical Combat, Aero, LAMs, all gone.

X-Train Tech, still has a use for scouts, EW, and the like.  It lingers for that.

Posted new versions of Damage Magnet, Tinker and Trigger Happy in the Campaign Rules thread.

The Noble changes have already been discussed.
Kitten
GM, 745 posts
Sat 2 Jul 2016
at 22:44
  • msg #641

Re: OOC

Waiting for Mikael to put a bid in.

Cassiadora i've decided will actually play with the Op Force, presuming you mangle them the way clanner should, you take her as a bondsman.  It goes a long way to skipping over explaining what a clan is to her, and she'll be a natural for roleplaying first exposures to them.

Since they have next to  no knowledge on how to play, (though they did mention playing long ago?), it'll give her at least the first mission to get the rust off.
Harley Denton
NPC, 95 posts
Callsign: Trickster
Tue 5 Jul 2016
at 21:17
  • msg #642

Re: OOC

Okay...elemental technican a thing or is the campaign needing to stick to Big mechs for the moment?
Xue
Player, 13 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Tue 5 Jul 2016
at 21:23
  • msg #643

Re: OOC

No there is no elemental tech and big mech is a misnomer since mechs will still be between roughly 40 tons down to 10 tons based on how good a mechwarrior you are.
Cassiadora
player, 2 posts
Tue 5 Jul 2016
at 21:56
  • msg #644

Re: OOC

Been going through what I can find of the rules.   Needless to say, I'm confused :-)   But still super keen! :-)
Xue
Player, 14 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Tue 5 Jul 2016
at 22:09
  • msg #645

Re: OOC

Well whatcha confused about?  Gimme something to work with and I can try to enlighten you to the best of my ability.
Cassiadora
player, 3 posts
Tue 5 Jul 2016
at 22:27
  • msg #646

Re: OOC

Well, I guess I should wait on the GM for the mech I'd be piloting and learn from there. :-)
Xue
Player, 15 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Tue 5 Jul 2016
at 22:31
  • msg #647

Re: OOC

Well...

You should be able to piece together a character without knowing what mech you are going to be piloting.  That I can help you with as my other day job here is being Tau the other Battlemaster for the missions here ;)
Cassiadora
player, 4 posts
Tue 5 Jul 2016
at 22:36
  • msg #648

Re: OOC

Ah cool.  Well.  I kinda picture a light mech with various subtle abilities.   Sneakiness, intelligence, counter intelligence, misdirection that type of thing.   Is that even possible?
Anton
player, 99 posts
Ghost Bear Freeborn
Honor (64)
Tue 5 Jul 2016
at 22:40
  • msg #649

Re: OOC

How are we going to put specialty ammo into our bids? Is there going to be a table of that stuff?
Xue
Player, 16 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Tue 5 Jul 2016
at 23:02
  • msg #650

Re: OOC

Cassiadora:
Ah cool.  Well.  I kinda picture a light mech with various subtle abilities.   Sneakiness, intelligence, counter intelligence, misdirection that type of thing.   Is that even possible?


Light mech is not a problem.

Kitten mentioned you starting out as an Inner Sphere pilot that will be part of the 'opposition forces' that the other players will be fighting against.  In it you'll be captured and made a bondsman and thus be part of the story from the Clan side.

Overall the game is more Battletech with some roleplaying mixed in than something like the old Crecent Hawks Inception PC game from back in the day (that you can get on Abandonware and play through an emulator *grins*).

You can take options that are more technically inclined in the vein of electronic warfare and you can focus your attributes in that angle as well.




@Anton

I think that specialty ammo will not be part of the bid but more akin to you spending honor to simply access it in the same manner that a Trueborn with the Bloodname sub-spec can spend Honor to 'reserve' a mech as theirs for a mission and that isn't considered part of the bid either (Correct me if I'm wrong Kitten)
Kitten
GM, 746 posts
Wed 6 Jul 2016
at 05:04
  • msg #651

Re: OOC

Specialty armor is part of bid.
Xue
Player, 17 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Wed 6 Jul 2016
at 14:05
  • msg #652

Re: OOC

So noted...even if I don't know the numbers/value of spec ammo I'm sure that Kitten will put that together.
Kitten
GM, 747 posts
Wed 6 Jul 2016
at 14:29
  • msg #653

Re: OOC

I need to look at some numbers before settling on an honor value for stuff, but it's part of the bid, and not something you have to buy.
Kitten
GM, 749 posts
Thu 7 Jul 2016
at 14:36
  • msg #654

Re: OOC

STILL waiting for a bid from Mikael on link to a message in this game

If i dont get one by tomorrow, will forfeit his place on the next mission with a no bid.

We only have four bids at the moment, so i will offer a handicap bid, bumping player bids up to adjust for being short a mechwarrior if that happens.

(sighs)

That or i can generate a character for Cassi to be the fifth, i'll mull it over and close the bids tomorrow so we can move on.  This really shouldnt be taking this long.
This message was last edited by the GM at 14:39, Thu 07 July 2016.
Mikael
player, 92 posts
Ghost Bear Freeborn
Honor (64)
Thu 7 Jul 2016
at 15:48
  • msg #655

Re: OOC

 I sent a PM to you on that bid, did i put it in the wrong place?.
Kitten
GM, 750 posts
Thu 7 Jul 2016
at 19:10
  • msg #656

Re: OOC

Use the auction thread please.  So that when it is over everyone can see the bids.
Cassiadora
player, 5 posts
Thu 7 Jul 2016
at 22:54
  • msg #657

Re: OOC

I'm game!   Though I have to admit I spent 4 hours playing Star Trek Attack Wing tonight. One of guys did however promise to tell me more about Mech clans and such.
Kitten
GM, 751 posts
Thu 7 Jul 2016
at 23:35
  • msg #658

Re: OOC

Thats a good thing, though Mik got his bid in, so i'm going to go with the original plan and have you play on the Op Force side.
Kitten
GM, 753 posts
Thu 7 Jul 2016
at 23:38
  • msg #659

Re: OOC

Bidding is over.


Gunnar, has the low bid.

At this time, she can keep her bid, and original force, or, he can expend honor and position to take a higher bid.

ie.

1 honor to use Gunnar's bid of 44 and concede first choice of equipment to Mikael.

or

2 honor to use Mikael's bid of 45 and concede equipment choice to Mikael, Anton, and Mariana
or

4 honor to use Anton/Mariana's bid of 52 and concede choice of equipment to Makael, Mariana and Anton.

You have till tomororrow to reply, if you do not reply, i will presume you are keeping your bid and equipment.  (Sooner you repyly, the quicker the process goes, so if you know you're not.)


Actually, as close as the bids are, I'm going to presume Gunnar is good with keeping his bid, but it should be noted that MPL's do not work with Targeting computers.  So you still need to finalize your bid and equipment request.

(after Gunnar is settled, Mikael is next.)
This message was last edited by the GM at 23:45, Thu 07 July 2016.
Gunnar
player, 5 posts
Ghost Bear Freeborn
Honor (64)
Fri 8 Jul 2016
at 00:09
  • msg #660

Re: OOC

Where do you want bid and equipment finalization posted?
Mariana
Player, 5 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Fri 8 Jul 2016
at 00:56
  • msg #661

Re: OOC

As it may influence several people's bids where do we find the house rules like targeting computers being incompatible with some direct fire weapons but working with some?
Kitten
GM, 755 posts
Fri 8 Jul 2016
at 02:18
  • msg #662

Re: OOC

Mariana:
As it may influence several people's bids where do we find the house rules like targeting computers being incompatible with some direct fire weapons but working with some?



o.O

I believe it's always been so, that they dont work with missile weapons and pulse lasers?

was that changed?

(looks it up)

I'm presuming it cant be used only with Direct fire weapons which also excludes LRMs and SRMs, though.. it doesnt seem to say so explicitly in Total Warfare, but it does mention it in earlier editions like in the Compendium, that it was to enhance direct fire weapons, opposed to Missiles.  So i dont consider it really a house rule?

Total Warfare, Page 143

Target Computers do not work with LBX auto canons, when using LBX ammo.  Target Computers do not work with Pulse or Rapid fire weapons.
This message was last edited by the GM at 02:19, Fri 08 July 2016.
Kitten
GM, 757 posts
Fri 8 Jul 2016
at 02:25
  • msg #663

Re: OOC

Gunnar:
Where do you want bid and equipment finalization posted?


Presuming you're not giving up low bid (really why would you?)  You can post your final equipment call here.

It gets added to the bidding thread and the equipment is noted as 'checked out' on the unit thread.

People that follow after you, wont be able to use the equipment you're using on the mission.

It's the advantage of having low bid.




Tie between Mariana and Anton resolved.

Mariana is Trueborn, and Anton if Free, so she gets to pick equipment before him.
This message was last edited by the GM at 02:26, Fri 08 July 2016.
Kitten
GM, 758 posts
Fri 8 Jul 2016
at 03:56
  • msg #664

Re: OOC

Gunnar:
Where do you want bid and equipment finalization posted?



First time were doing this, but bids are over, and peeps need to know what's available, so when it's your turn, please post what you use.

Gunnar has altered his bid and is currently looking like...

33 DragonFly (light)
8 (4) SPL (4 ton)
2 (2) ERSL (1 ton)
1 Floating


There really is no point to having an extra point of honor left over, might as well spend it on something?

You still have .75 tons and (4) crits left to you, even if it's only for another ERSL.  Will presume you do this, unless you tell me otherwise.  Presuming (2) SPL and (1) ERSL in each torso, and the last ERSL in the RA.  With that, you are finalized, bargined well and done.

We move on to Mikael next, with a bid of 45 honor.

Will add some inner sphere energy weapons for next mission.
This message was last edited by the GM at 04:06, Fri 08 July 2016.
Kitten
GM, 759 posts
Fri 8 Jul 2016
at 09:16
  • msg #665

Re: OOC

Mikael is taking the Valkyrie to use on the next mission.

Next person to select equipment is Mariana.

Gunnar already took the Dragon Fly out, so you need to rework your bid.
This message was last edited by the GM at 09:21, Fri 08 July 2016.
Mariana
Player, 6 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Fri 8 Jul 2016
at 09:35
  • msg #666

Re: OOC

Put me in the Kit Fox (S) with a single Large Pulse laser, and hopefully the jump jets too.
Kitten
GM, 760 posts
Fri 8 Jul 2016
at 12:50
  • msg #667

Re: OOC

Mariana:
Put me in the Kit Fox (S) with a single Large Pulse laser, and hopefully the jump jets too.



33 honor for Uller
15 honor for Pulse

48 honor base x 1.15 = 55.2 ~> 56 Honor

Over your bid of 52.

If you want to try for this you can pay 2 honor to up your bid to 58, but you concede the choice of equipment to Anton and Xue to pick equipment out first.

Not a big deal with Anton who is a freeborn without noble, and not likely to take your stuff, but Xue is a Trueborn and might.

Please submit a load for 52 honor, or submit the new bid you would like to consider.

(Regardless, no jump jets on omni mechs at this time.)




If you take the Uller you have about 12 honor to spend for weapons.
This message was last edited by the GM at 14:38, Fri 08 July 2016.
Mariana
Player, 7 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Fri 8 Jul 2016
at 16:58
  • msg #668

Re: OOC

The Kit Fox (S) comes with jump jets by default so I figured I would ask if that translated into your house rules.

As for bids there aren't any other combinations remaining that work, if someone wants to take my stuff they are welcome to it and that will result in my bid becoming a pass, which will put me on their opposition team.
This message was last edited by the player at 16:59, Fri 08 July 2016.
Kitten
GM, 762 posts
Fri 8 Jul 2016
at 17:40
  • msg #669

Re: OOC

Most Uller versions do not have Jump Jets.  One version having them does not require adding them on the base model which would invalidate the rest of the variants.

Jump Jets will be made available after this mission.

You have 48 honor, after pilot adjustment to pick out equipment.

There are any number of options.

If you take a second line mech, you could use the Locust IIC, which is 46 Honor.

If you want to really use an omni, you can look at the Storm Crow or Uller, but your weapon mix should come out to around 12 honor.  You are not required to use all the pod space.

If not using all the pod space bothers you, you can look at the Mist Lynx, which is only 15 tons, and mount weapons and take elementals.

If none of these sit right with you, you've bid badly.  You can spend honor to move up to someone elses bid, to get a few more points of equipment.

2 points of honor would increase your bid from 52 to 58 (Xue's Bid) but you would be moved down in the bid, and Anton and Xue would take equipment first.

If none of this sits right with you at all, you may sit out the mission or help with the Op Force, and i will adjust the mission for four players instead of five.
Mariana
Player, 8 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Fri 8 Jul 2016
at 17:47
  • msg #670

Re: OOC

Go ahead and bump me up to 58 then, I will use the Stormcrow or Kit Fox if nobody else does.
Anton
player, 100 posts
Ghost Bear Freeborn
Honor (64)
Fri 8 Jul 2016
at 17:57
  • msg #671

Re: OOC

Is it to me then?
Kitten
GM, 763 posts
Fri 8 Jul 2016
at 17:59
  • msg #672

Re: OOC

yes, Mariana is exercising her option to use a higher bid, will cost her honor for it, but she'll have more equipment for the mission, though it means other players will go before her.

First auction of this sort, so everyone is on the learning curve, your turn to pick out your equipment Anton.
Anton
player, 101 posts
Ghost Bear Freeborn
Honor (64)
Fri 8 Jul 2016
at 18:41
  • msg #673

Re: OOC

I'm looking at the Commando and equipping Incendiary or Inferno Ammo. Not sure what your honor cost for the specialty ammo is yet.
Kitten
GM, 764 posts
Sat 9 Jul 2016
at 00:49
  • msg #674

Re: OOC

Anton:
I'm looking at the Commando and equipping Incendiary or Inferno Ammo. Not sure what your honor cost for the specialty ammo is yet.



Commmando is using Streaks, no specialty ammo for SRMs at this time.

you can have thunder or swarms if you want LRM specialty ammo.  1 honor = 1 ton.

Can also add Elementals.
This message was last edited by the GM at 00:50, Sat 09 July 2016.
Anton
player, 102 posts
Ghost Bear Freeborn
Honor (64)
Sat 9 Jul 2016
at 02:45
  • msg #675

Re: OOC

Final bid 52
40 Commando
12 3x Regular Elementals
This message was last edited by the player at 03:38, Sat 09 July 2016.
Kitten
GM, 766 posts
Sat 9 Jul 2016
at 12:50
  • msg #676

Re: OOC

Anton:
Final bid 52
40 Commando
12 3x Regular Elementals



All fractions round up.  (You have to be on or under your bid, fractions no matter how small put you over.)

So I'm going to substitute one Green Elemental to have you stay on budget.
Kitten
GM, 767 posts
Sat 9 Jul 2016
at 12:52
  • msg #677

Re: OOC

Xue, waiting for your bid of 58 Honor.

After skill adjustment that leaves you around 60.9 Honor for equipment.
Mariana
Player, 9 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sat 9 Jul 2016
at 12:55
  • msg #678

Re: OOC

While we are talking about bidding can I bid away the use of a double heat sink?  I don't need to replace it just switch the thing off for a while.
Kitten
GM, 769 posts
Sat 9 Jul 2016
at 12:58
  • msg #679

Re: OOC

No, what's on the mech, is on the mech as 'basic' equipment and is considered integral part of the mech.  The only exception is the Mist Lynx Beagle Probe, which I'll Guardian to swap out with.  Otherwise the mechs are what they are when you get them and not subject to modification, unless your mechwarrior has  Tinker, then I would let you 'Tinker' it down to reduce the honor cost of the mech.  (old options do have a use it seems)
Kitten
GM, 771 posts
Sat 9 Jul 2016
at 13:16
  • msg #680

Re: OOC

Must have been tired when i made honor calcuations, going over math again to make certain it's right.

Timberwolf should be 43 honor.

Storm crow rounding error corrected to 35 honor.




Adding stuff to be made available next mission.  They are NOT available this mission.

Last call for request to change mechs out for ones more to your liking.  I will remove mechs that dont seem to hold interest for you (ie, not looked with favor from the past auction).  You may request a mech that is not in the TRO, and i will give you a quick estimate of the final look, but that's no guarantee that it'll be perfect and to your liking.  Please limit request to the 3050 TRO or classic Inner sphere book, or be prepared to give me a link with the official stats of the mech in question.

This offer is good now, for start up.  After the first mission, you're stuck with what you got, and it will be a lot slower and hap hazard about the mechs you end up with, often left to characters with Noble of some sort to have any say in what comes into the unit.


So far ...

Eileen is requesting an Adder (light), which i will remove the Wasp for.


Cost at the moment is...

For Omni Mechs.
2 honor for 10~20 tons
4 honor for 25~30 tons
6 honor for 35~40 tons
8 honor for 45~50 tons


For Second Line Mechs
1 honor for 10~20 tons
2 honor for 25~30 tons
3 honor for 35~40 tons
4 honor for 45~50 tons
This message was last edited by the GM at 13:43, Sat 09 July 2016.
Mariana
Player, 10 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sat 9 Jul 2016
at 22:05
  • msg #681

Re: OOC

Assuming the next bid comes in before I get back from work I thought I would include mine now, if I need to change it due to avaliblity we can work on that but hopefully this will speed up the process.
Kitten
GM, 781 posts
Sat 9 Jul 2016
at 22:15
  • msg #682

Re: OOC

Mariana:
Assuming the next bid comes in before I get back from work I thought I would include mine now, if I need to change it due to avaliblity we can work on that but hopefully this will speed up the process.



approved for this mission.

i need to finalize how the math works, and for this mission, your math is good.

be aware that if this were the next mission you'd be over just a little.
Kitten
GM, 782 posts
Sat 9 Jul 2016
at 22:19
  • msg #683

Re: OOC

Starting Mission TWO  (ie.  not this one)

If the MW has no bid adjustment, they may use 50 honor worth of equipment.

If the MW has a positive adjustment of +10%  (a positive modifier)
50 x 1.1 = 55 honor worth of equipment

If the MW has a negative adjustment of -90%  (a negative modifier)
50 x 0.9 = 45 honor worth of equipment.

Fractions are kept, since they may be useful for things like the cost of Target Computers, Elementals, or Specialty Ammo.

The math calcuations are just easier this way.

Xue
Player, 18 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Sat 9 Jul 2016
at 22:21
  • msg #684

Re: OOC

quote:
Mad Dog ~ 39 Honor Base, 15.0t Pod Space
          6/9/0, 10(17) HS

5+5 Torso Pods ~ 21 Honor, 14.5 tons, 4+5
-------------------------------------------
(1) ERPPC 6.0t, 2 crits 15 Honor RT
(1) TC    2.0t, 2 crits          RT
---
(1) LB-6x 3.5t, 2 crits  6 Honor LT
(-) Ammo  3.0t, 3 crits 48 Shots LT
-------------------------------------------

5+5 Arm Pods ~ 0 Honor, 0.5 tons, 0+1
-------------------------------------------
(-) Ammo  0.5t, 1 crits  8 Shots LA
-------------------------------------------
Total Honor Cost  : 39 + 21 = 60

Pilot Bid         : 58
Pilot Modifier    : +5%
Final Honor Avail : 58 * 1.05 = 60.9

This message was last edited by the player at 22:25, Sat 09 July 2016.
Kitten
GM, 785 posts
Sat 9 Jul 2016
at 22:23
  • msg #685

Re: OOC

Right equipment bidding over.

I need to post mission notes, and then you guys work out who you want to 'duel'
Kitten
GM, 794 posts
Mon 11 Jul 2016
at 13:22
  • msg #686

Re: OOC

Bloodname Batchall

Trueborns with a Bloodname, can call out a target before the mission start as their intended target.  No other clan players may engage this target, unless the target fires upon them.

Xue and Marina have the same level of bloodname, so we look at who as higher Honor, that would be Xue at the moment, so Xue gets first pick of who to declare Batchall on.

Targets for this mission that they can call out are...

75tn Maurader      ~ 15 honor ~

65tn Thunder Bolt  ~ 13 honor ~

40tn Whitworth     ~  8 honor ~

35tn Jenner        ~  7 honor ~

25tn Commando      ~  5 honor ~

20tn Locust        ~  4 honor ~




There is also a 70tn Archer, but i'm not going to put this on the list to be called out because it's run by Cassiadora, a rookie player who needs to learn the mechanics of how to play, so it wouldn't be a fair target.
This message was last edited by the GM at 13:23, Mon 11 July 2016.
Cassiadora
player, 6 posts
Mon 11 Jul 2016
at 14:57
  • msg #687

Re: OOC

Isn't the GM nice! :-) Thank you! *hug*
Xue
Player, 19 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Mon 11 Jul 2016
at 16:54
  • msg #688

Re: OOC

Go big or go home...

Marauder.
Mariana
Player, 11 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Mon 11 Jul 2016
at 17:55
  • msg #689

Re: OOC

I suppose I can hardly let you have all the fun.

Thunderbolt.
Kitten
GM, 795 posts
Mon 11 Jul 2016
at 19:17
  • msg #690

Re: OOC

Youre both nuts, but fine.
Xue
Player, 20 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Mon 11 Jul 2016
at 19:20
  • msg #691

Re: OOC

Marauder is big...but has light armour for a 75 tonner and shitty heat sinks for it's weapons load.  It's far easier to crack than that heavily armoured Thunderbolt.
Kitten
GM, 796 posts
Mon 11 Jul 2016
at 19:29
  • msg #692

Re: OOC

Xue:
Marauder is big...but has light armour for a 75 tonner and shitty heat sinks for it's weapons load.  It's far easier to crack than that heavily armoured Thunderbolt.



No notation of variants or tech is noted yet.

Bad presumption to presume it's a 3025 3R
Xue
Player, 21 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Mon 11 Jul 2016
at 19:35
  • msg #693

Re: OOC

Even the 3050 Marauders were shitty...and as you point out IS XL engines are a death sentence for them since it adds two more areas where I can kill it on top of head, center torso and either leg.
Kitten
GM, 797 posts
Mon 11 Jul 2016
at 19:41
  • msg #694

Re: OOC

As long as no one calls foul when the mechs hit the table.  (shrugs)
Xue
Player, 22 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Mon 11 Jul 2016
at 19:43
  • msg #695

Re: OOC

Besides what Trueborn Bloodnamed pilot with a decently sized mech would turn down the largest enemy?
Mariana
Player, 12 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Mon 11 Jul 2016
at 20:37
  • msg #696

Re: OOC

Given the tonnage we are arrayed against and the description of them being pirates I expect most of them will be much closer to 3025 tech than 3050 top of the line elite house units with full level 2 tech.  Either that or the honor maximum for the event is likely to low, to say nothing of how low some folks bid themselves.
Kitten
GM, 798 posts
Tue 12 Jul 2016
at 02:43
  • msg #697

Re: OOC

Reyvak is back, from the old campaign.

Always nice to have an old player back, so we should be able to work out competitive bids easier soon.
Xue
Player, 23 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Tue 12 Jul 2016
at 02:46
  • msg #698

Re: OOC

Awesomesauce.
Xue
Player, 24 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Tue 12 Jul 2016
at 03:56
  • msg #699

Re: OOC

Question for you Kitten...

We've been using inferior Spheroid tech before now but now we're using the good stuff...Active Probe and ECM suite that are better than Beagle Probes and Guardian ECM.  Are the Targeting Computers now fully fledged?  -1 to hit at any range and ability to aim their shots at any range at a +3?

Those pesky IS versions only gave -1 at long and medium and no bonus at short but allowed aiming at short range.

Just wanna be sure...
Reyvak
player, 1 post
Tue 12 Jul 2016
at 04:30
  • msg #700

Re: OOC

Indeed. I am back. As an aside, I do want to apologize for disappearing suddenly. I am sure someone else had to pick up my slack, but I was in a pretty back accident, and was out of commission for almost 2 months.

I just send my character stuff over to Kitten so, i should be changing my name to Kehj Moon soon.
Tau
Battlemaster, 142 posts
Tue 12 Jul 2016
at 04:50
  • msg #701

Re: OOC

You most certainly do not have to apologize for that Reyvak.

I'm glad that you are good enough to be able to come back and enjoy some more of the game in its current incarnation.
Kitten
GM, 799 posts
Tue 12 Jul 2016
at 14:11
  • msg #702

Re: OOC

Mother in law had an accident and in hospital, so lil distracted, so... mission delayed on account of that.
Tau
Battlemaster, 143 posts
Tue 12 Jul 2016
at 14:24
  • msg #703

Re: OOC

Do what you need to.  We'll be here when you get back.
Kitten
GM, 802 posts
Mon 25 Jul 2016
at 16:41
  • msg #704

Re: OOC

In the midst of preparing for a camping trip this weekend.

Mission is held up, because i need to type up the Batchall Rules.  After i get the rules typed up, i plan on having a do-over of the Bloodnames Batchall, to let the players have a second chance on changing their Batchalls.

After the first mission i plan on having a mulligan offering, and players will get a chance to fix stuff about their characters they dont like.

At that point I'll check more closely to make sure all characters are also legal.

Legal, for the campaign, as a major difference, is the requirement that Options start at level one.  If you dont know what you want for an option, you take Untapped Potential (1).
Kitten
GM, 803 posts
Tue 26 Jul 2016
at 17:13
  • msg #705

Re: OOC

Okay, I've got the Batchall notes typed up.  Simplified rule interpretation of what's in the campaign thread.


1)  You will notice that even though you start out by challenging a target to solo Batchall before a mission.

2)  If you are not in Batchall, you may start one during a mission by hitting an opponent not engaged in Batchall during the mission.


3)  You will notice that it is possible to engage in Batchall with an opponent already in a Batchall if they fire on you.

    *) If the opponent is engaged with a Bloodname opponent, you must ask permission to join the Batchall against the opponent.

4)  You will notice that if the Batchall falls apart and becomes a Grand Melee that honor gains will take a nose dive (Especially for Trueborns).

5)  I've decided that Freeborns with Noble may make formal Batchall before a mission, but are not considered Bloodnames, so during the mission, other pilots do not need permission to join their Batchall, if fired upon.




I've decided to allow the entire Op Force (including those not controlled by me) to be subject to Batchall.  Honor values are estimate, based on mech type, and may be adjusted after the mission, if a particularly outstanding or terrible pilot was in the mech.

Mechs are a general denotion of combat ability.  They do not note possible variants, tech, modification, or pilot skill.


Batchall Order of Declaration
Maurader
Archer
T-Bolt
Whitworth
Jenner
Commando
Locust



Bloodnames
Xue
Mariana

Notable Freeborns
Gunnar
Mariana
Player, 13 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Tue 26 Jul 2016
at 23:55
  • msg #706

Re: OOC

That looks a lot more like the the rules for Zellbrigen than they do the procedure of a Batchall, or are we just combining them both into one concept so it is easier to fit in the rules?
Kitten
GM, 804 posts
Wed 27 Jul 2016
at 00:12
  • msg #707

Re: OOC

I'm in the middle of packing for a weekend camping trip.

You are probably right.  I'm just combining it (the way of the clans) all together at the moment to try and get in the rules area.  I'm not going to split hairs on the exact clan terms, i just want to get it all down in the rules section at this point.  I just wanted to get enough on the thread, so that players could see how the honor thing is going to work so that they can make an educated selection on who they call out pre mission.
Kitten
GM, 805 posts
Wed 27 Jul 2016
at 13:47
  • msg #708

Re: OOC

Will give Xue till today to answer post, if not, will leave their batchall up on the Maurader.
Xue
Player, 25 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Wed 27 Jul 2016
at 19:50
  • msg #709

Re: OOC

I know...

I screwed up my design cause I can't use the Targeting Computer that I was banking on cause I forgot the need for 3 mental to take advantage of it.

I don't know how I went from a LB-6x with an over abundance of ammo (supposed to be a mix of LBX cluster and LBX slug) to a LB-5x with not enough ammo to fire every round we will play.

So I'll take the Whitworth to start with.
Kitten
GM, 806 posts
Thu 28 Jul 2016
at 00:19
  • msg #710

Re: OOC

Okay.

Mariana, you still want the t bolt?

Players should be aware mission is not expected to last past ten turns.
Mariana
Player, 14 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Thu 28 Jul 2016
at 08:38
  • msg #711

Re: OOC

I think I will change my starting target to the Jenner, if there is still fight left in them after I break that perhaps I will move on to something else but I want to start by taking out something that will be difficult for others to deal with and dangerous to ignore.
Kitten
GM, 807 posts
Thu 28 Jul 2016
at 15:57
  • msg #712

Re: OOC

So noted, a request has been made to change weapon loads.

I will allow this.  YOu have till the end of the weekend to state such intentions.

(I will be away camping so earlier is meaningless.)

You may use any of the remaining weapons to change your load to your liking, as long as you stay under you bid.

Post such changes on the Bid thread, so that your fellow mechwarriors can see if something they want becomes available.
Kitten
GM, 808 posts
Thu 28 Jul 2016
at 16:27
  • msg #713

Re: OOC

Because several players have requested it, specialty ammo has been added to the available equipment list, along with cost.

To level the playing field for energy using pilots, the cost for single strength heat sinks have been reduced from 1 honor, to 0.5 honor.  So if you're short on honor, but long on available space and weight, you have a cheap honor option to fill it with.
Kitten
GM, 809 posts
Thu 28 Jul 2016
at 16:29
  • msg #714

Re: OOC

Kitten:
I will allow this.  YOu have till the end of the weekend to state such intentions.


You SHOULD NOT edit your old bids, those should be left alone as a record for other players to see (when the thread is closed other players can see your original bids).  These numbers SHOULD NOT change.

If you're editing your weapon load you should do it with an additional thread request.
Kitten
GM, 810 posts
Thu 28 Jul 2016
at 16:42
  • msg #715

Re: OOC

Xue, will let the math stand, because that's the way it started.

All players should note (to keep math simple), that after mission one, the character Honor adjustment will modify the bids, not the equipment.


So if a player bids 50 honor, and has a character mod, it will be a simple adjustment.

Xue has a -05% handicap.  So a 50 Honor bid by her would be calculated as 50 x 1.05 = 52.5

Mariana has a +15% handicap.  So a 50 Honor bid by her would be calculated as 50 x 0.85 = 42.5

It makes my life easier to have a flat honor cap, and to review the equipment at base value, to make sure everything is correct.

There are various items in the equipment list that use fractional honor cost, so you have options to spend such fractions.
Kitten
GM, 811 posts
Thu 28 Jul 2016
at 16:44
  • msg #716

Re: OOC

xue, copy pasted your request to be separate from your original bid... again, do NOT edit your original bids.

I see SRMs and LRMs in the bid, but i see ER PPCs being laid out in the POD space.

something quirky on the request, so please fix it.
Kitten
GM, 812 posts
Thu 28 Jul 2016
at 16:45
  • msg #717

Re: OOC

Xue's taking the Whitworth.

Mariana is taking the Jenner.

Gunnar you have a declaration to make?

If so make it.  If you can make it before i leave to camp, i will post the IS mechs on the mission thread to let you mull over for final weapon loads.
Kitten
GM, 813 posts
Thu 28 Jul 2016
at 17:41
  • msg #718

Re: OOC

(Pokes Cassiadora and Reyvak)

You two still with me?

Mission should start some time next week, and i want to make sure you two are still good to play.
Xue
Player, 27 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Thu 28 Jul 2016
at 17:44
  • msg #719

Re: OOC

Fixed...
Kitten
GM, 814 posts
Thu 28 Jul 2016
at 18:02
  • msg #720

Re: OOC

SRM Frag has an honor cost btw.

You have .9 honor left though, and for SRM2s you should be able to have enough honor left to pick up ammo to carry you through the mission.

No honor cost for standard ammo, so you have 2 tons of the stuff, and will explode before you use all the ammo up is my guess.
Xue
Player, 28 posts
Ghost Bear Trueborn
Tseng (Bloodname 105)
Thu 28 Jul 2016
at 18:42
  • msg #721

Re: OOC

If you give me an honor cost ill incorporate it.

As for blowing up Clan mechs all have CASE in every area naturally.  An arm might blow up but it'll keep running.  Same with the torso cause it doesn't have an XL engine.
Gunnar
player, 7 posts
Ghost Bear Freeborn
Honor (64)
Thu 28 Jul 2016
at 20:40
  • msg #722

Re: OOC

Kitten:
Xue's taking the Whitworth.

Mariana is taking the Jenner.

Gunnar you have a declaration to make?

If so make it.  If you can make it before i leave to camp, i will post the IS mechs on the mission thread to let you mull over for final weapon loads.


I guess with that list, I'll take the Commando.
Kitten
GM, 815 posts
Thu 28 Jul 2016
at 21:12
  • msg #723

Re: OOC

So noted.
Cassiadora
player, 7 posts
Thu 28 Jul 2016
at 23:05
  • msg #724

Re: OOC

I'm here :). Confused, but here! :)
Reyvak
player, 2 posts
Fri 29 Jul 2016
at 06:21
  • msg #725

Re: OOC

Yup I'm good. Sounds like I'm not included in the work to this point, but I'm here watching.
Kitten
GM, 816 posts
Fri 29 Jul 2016
at 10:56
  • msg #726

Re: OOC

In reply to Reyvak (msg # 725):

You're not part of the clans force, but you can participate by joining me with the Op Force.
Kitten
GM, 817 posts
Fri 29 Jul 2016
at 10:56
  • msg #727

Re: OOC

Cassiadora:
I'm here :). Confused, but here! :)


Yeah i've been swamped recently.  When the game starts I plan on being a bit more pro active about teaching you the game.
Reyvak
player, 3 posts
Fri 29 Jul 2016
at 11:26
  • msg #728

Re: OOC

sounds good.
Kitten
GM, 818 posts
Fri 29 Jul 2016
at 11:57
  • msg #729

Re: OOC

Reyvak:
sounds good.



I'm giving Cassiadora the Archer.

You can have a choice of what's left.

If you like heavies you're looking at a choice between the Maurader and T-bolt.
Reyvak
player, 4 posts
Sat 30 Jul 2016
at 01:51
  • msg #730

Re: OOC

Lets do the Marauder
Kitten
GM, 819 posts
Sun 31 Jul 2016
at 17:03
  • msg #731

Re: OOC

So noted, camping ended early cause of rain yesterday, though i'm up to my neck in clean up.

Still i should have time to start getting stuff out.

Op Force will be posted today, and then i will start finalizing Clan paper work.

we start... soon, sometime early this week is my best estimate, tomorrow if i'm being super optimistic.

Bad paperwork will be fixed to the closest of the original intent.
This message was last edited by the GM at 17:04, Sun 31 July 2016.
Kitten
GM, 819 posts
Sun 31 Jul 2016
at 17:16
  • msg #732

Re: OOC

Reyvak:
Lets do the Marauder



Are you going to play a Free birth Mechwarrior?

If so you may be a captured IS bondsman at this time.

If you're making a trueborn, you'll obviously have no IS ties.

This is for RP fluff more than actual stats.
This message was last updated by the GM at 17:16, Sun 31 July 2016.
Kitten
GM, 820 posts
Sun 31 Jul 2016
at 17:55
  • msg #733

Re: OOC

Op Force Posted.

Will finalize Clan units, and generate map later tonight is the plan.
Mariana
Player, 15 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sun 31 Jul 2016
at 22:37
  • msg #734

Re: OOC

You must have been camping somewhere strange, I have never seen rain cut short a camping trip.  Was it a place prone to flooding?
Kitten
GM, 821 posts
Sun 31 Jul 2016
at 22:42
  • msg #735

Re: OOC

It was a thunder storm, and fore cast to last till Tuesday so peeps decided it was best to call it an early weekend.
Reyvak
player, 5 posts
Sun 31 Jul 2016
at 23:49
  • msg #736

Re: OOC

In reply to Kitten (msg # 732):

I am playing a trueborn
Kitten
GM, 822 posts
Mon 1 Aug 2016
at 03:17
  • msg #737

Re: OOC

In reply to Reyvak (msg # 736):

That's fine, you should work on submitting a character to me.

no rush obviously but i will need one eventually.
Reyvak
player, 6 posts
Mon 1 Aug 2016
at 07:03
  • msg #738

Re: OOC

In reply to Kitten (msg # 737):

Check your history... our history, you should find a mostly complete character in there.
Kitten
GM, 823 posts
Mon 1 Aug 2016
at 11:56
  • msg #739

Re: OOC

Reyvak:
In reply to Kitten (msg # 737):

Check your history... our history, you should find a mostly complete character in there.

Noted, if i forget again, just remind me.
Kitten
GM, 824 posts
Wed 3 Aug 2016
at 16:54
  • msg #740

Re: OOC

Clan units posted... (that was a bigger pain than expected).  Take a look and confirm accuracy.  Once mission starts, you play with what you have.

Will generate map soon, and post mission objectives soon.
Gunnar
player, 8 posts
Ghost Bear Freeborn
Honor (64)
Wed 3 Aug 2016
at 17:23
  • msg #741

Re: OOC

Everything looks good for Gunnar, other than I'm not sure about Initiative Modifier being +0. Not sure how this is being computed currently, but Gunnar has tactics and a mental of 2, so I'm surprised to see a 0 mod there.
Kitten
GM, 826 posts
Wed 3 Aug 2016
at 17:37
  • msg #742

Re: OOC

I actually spent extra time this morning to make sure it was calculated correctly.

An 'average' pilot will have a +0 modifier.

An 'average' pilot should have a tn 5+ and a Mental rating of '2'.


Your tactics, brings your sub average pilot skills up to average for the modifier.


The Initiative Modifier is added to the Mission Op Force initiative rating, which for this mission is tn 7+  (average)

So you need a tn 7+ for initiative.

Xue... has a +3 initiative modifier, so she needs a tn 10+
This message was last edited by the GM at 17:37, Wed 03 Aug 2016.
Cassiadora
player, 8 posts
Wed 3 Aug 2016
at 21:13
  • msg #743

Re: OOC

Hey.... Am I missing a thread?
Kitten
GM, 827 posts
Wed 3 Aug 2016
at 23:18
  • msg #744

Re: OOC

Cassiadora:
Hey.... Am I missing a thread?



You should have access to the mission thread, it is located here.

link to a message in this game
Cassiadora
player, 9 posts
Wed 3 Aug 2016
at 23:21
  • msg #745

Re: OOC

I do.  Thought I was missing something else :-)
Kitten
GM, 828 posts
Wed 3 Aug 2016
at 23:50
  • msg #746

Re: OOC

Gunnar had a question about the campaign rules.

I found these online.

http://www.battletech.com/down...uick-Start-Rules.pdf

Please download it, and browse it.

It will give you a head start on the basics of how to play.
Gunnar
player, 9 posts
Ghost Bear Freeborn
Honor (64)
Thu 4 Aug 2016
at 04:32
  • msg #747

Re: OOC

Kitten:
I actually spent extra time this morning to make sure it was calculated correctly.

An 'average' pilot will have a +0 modifier.

An 'average' pilot should have a tn 5+ and a Mental rating of '2'.


Your tactics, brings your sub average pilot skills up to average for the modifier.


The Initiative Modifier is added to the Mission Op Force initiative rating, which for this mission is tn 7+  (average)

So you need a tn 7+ for initiative.

Xue... has a +3 initiative modifier, so she needs a tn 10+

Understood, and that makes a lot more sense. For some reason I was thinking you added the initiative modifier to your roll, not to the TN needed.
Kitten
GM, 829 posts
Thu 4 Aug 2016
at 12:05
  • msg #748

Re: OOC

Trying to streamline the math on the initiative.  The Op Force initiative affects everyone so it makes more sense to figure out everyones modifier ahead of time so they can apply it to the roll themselves against the Op Force Initiative.
Kitten
GM, 830 posts
Wed 10 Aug 2016
at 13:34
  • msg #749

Re: OOC

Husband working a new shift, and is home during the mornings.  It's been interesting trying to get use to having him around mornings.

So... my morning times when i usually log in to do all my RPOL stuff, is crushed at the moment, and i'm trying to adjust to the new schedule.

Apologies for my intermittent appearances, but till i can settle things down and get back into the groove of things, this is the best i can manage.
Cassiadora
player, 10 posts
Sat 20 Aug 2016
at 18:31
  • msg #750

Re: OOC

Hang in there!! :-)

I'm readying 'BattleTech Lethal Heritage: Blood of Kerensky: Volume One' :-) Enjoying it!
Mariana
Player, 16 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sat 20 Aug 2016
at 18:50
  • msg #751

Re: OOC

If for some reason any of you have not already seen the new BATTLETECH computer game being made by Hair Brained Schemes (and yes the name is always fully upper case) you should take a look at their recent play style demo https://www.youtube.com/watch?v=FjEeDz51pHE
Cassiadora
player, 11 posts
Sat 20 Aug 2016
at 20:26
  • msg #752

Re: OOC

Nice :-)
Kitten
GM, 831 posts
Thu 1 Sep 2016
at 17:38
  • msg #753

Re: OOC

Tried.

Really really really, REALLY tried.

Going to be blatantly honest here and just admit i'm burned out.

I am incapable of sustaining the campaign at this time, i thought i could, but i have to admit that my interest on the campaign is really not where it should be to continue.

While I'm willing to give it up to anyone who wants to take over, to my knowledge no one would want that position so it's just easier to put the game down at this time.

For those of you that are new, I apologize for drawing you out for no result.

For those of you that have stuck it out with me through the various missions, I appreciate your interest in the campaign past and present, but a person should have the good sense to know when the end comes, and to just leave with some dignity.  That moment might have come and gone for me, but dragging it out wont be a solution.




I have no immediate plans to delete this thread at this time, i may in the future.  I will keep it around as a reference for anything i might do in the future.

If you would like to be removed from the campaign you may request it and i will make it so.  If you'd like to be notified on anything i might do in the future, you make stay on this thread, i often put notes up on old threads to recruit for new campaigns.

So unless someone wants to step up and take over, i believe this is it.
Cassiadora
player, 12 posts
Thu 1 Sep 2016
at 18:12
  • msg #754

Re: OOC

No worries.  Thanks for inviting me in and if anything happens in the future, please shout :-)
Kitten
GM, 832 posts
Thu 1 Sep 2016
at 18:35
  • msg #755

Re: OOC

I suspect its going to take at least a year for me to get the itch to try again after a long run i usually take a year off to detox.
Anton
player, 103 posts
Ghost Bear Freeborn
Honor (64)
Thu 1 Sep 2016
at 18:36
  • msg #756

Re: OOC

Best of luck to you!
David Crain
NPC, 51 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Fri 2 Sep 2016
at 12:04
  • msg #757

Re: OOC

Have a great break Kitten, and see you when you get back.
Gunnar
player, 10 posts
Ghost Bear Freeborn
Honor (64)
Fri 2 Sep 2016
at 14:26
  • msg #758

Re: OOC

Thanks for the last few years Kitten, have a good rest. I think quite a few of us might be about in the same position, I know this campaign really wasn't tugging me very hard either. Will keep an eye out here for the future, or even something else like another Pathfinder game again.
Kitten
GM, 833 posts
Fri 2 Sep 2016
at 14:28
  • msg #759

Re: OOC

I'm taking the opportunity to explore some other genres that i have an interest in, but ignored because of the demands of this game.
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