Illiyana Amergin:
Is there any cost chart or algorithm we can use to approximate the value of favors as they compare to C-bills or is it more of an auction system where the most favors pulled gets stuff?
Old campaign was CB driven, and between wild stallions and mercenaries went on for years.
Veteran players are actually use to it, and while i could have done that again, really... when you were burnt out or just a little tired, the bookkeeping could be soul crushing.
I've since learned my lesson, and i'm trying to adopt a more casual system. Being a 'house' unit means i can justify not counting all the Comstar Bills, someone in the campaign in logistics is doing it, i'm sure, it doesnt have to be me.
As a house unit, when you take losses, I offer you something as a replacement.
ie. Viking lost a LRM carrier, with a Regular crew in it.
At this time, i judge that the Republic's ability to replace this is reasonable. So, without the requirement of favors, I offer him a lighter Hunter Tank with a Green Crew. This crew has a chance of being Regular if he can make a tn 8+ roll (not adjustable with edge)
I give him the option of improving this with favors. With a favor, he can opt not to roll dice, and just take a Regular Tank Crew. He can do this after a failed roll, for two favors. I also offer him the opportunity to upgrade the tank LRM Carrier, which was lost, for a favor.
So... for two favors, he can replace the lost tank.
Eventually... when clan tech arrives, there will be an auction bidding system.
Equipment will hit the auction house with a minimum bid.
It's a secret ballot, one bid take all deal. Players put in their bids and the winning bid takes it.
ie. A Inner Sphere DS/HS might cost you (1~2) favors. Clan DS/HS might hit the auction with a bid cost of (4) favors. This is because, they are small (less crits) and can be used in locations, a Inner Sphere Heat sink can't be used. (ie, CT and Legs), which would allow players to break the five heat sink limit on DS/HS. Players with mechs that run hot are really going to want these. So if demand outweighs availability, its a Bidding war. To keep it short, each player gets one chance to bid favors on what they want (cant bid more favors than you have).
When the auction is over, Winners pay the favors out for the bids they win and collect their prize.
Their is a cover cost of (1) Favor for any player that participates in the auction. Even if you win nothing, you spent a favor. You still had people try and get things done for you, even if you got nothing from it, the effort was made, and at least in part some of the favors were used.
example:
So if (3) Players bid on the heat sink.
one bid 4, two bid 5, three bid 8.
Player one and two lost the auction, and pay out one favor.
PLayer three won the auction and pays out 8 favors.
If Player one or two lose any other auctions, they won't have to pay the favor again.
Make sense?