RolePlay onLine RPoL Logo

, welcome to Immortalis: MagePunk

20:46, 24th April 2024 (GMT+0)

OOC Thread.

Posted by The PanopticonFor group 0
The Panopticon
GM, 1 post
Fri 11 Mar 2016
at 02:23
  • msg #1

OOC Thread

A thread for Out of Character discussion.

Here is a link to the thread on RPG.NET that inspired this game.

https://forum.rpg.net/showthre...punk-%28Magepunk-%29
The Panopticon
GM, 7 posts
Fri 11 Mar 2016
at 23:14
  • msg #2

OOC Thread

I updated the Mechanics thread to include some more clarifications and some sample Enhancements.

I will be bringing both Aberrant books and the Adventure! book whenever we decide to do character creation.
The Panopticon
GM, 9 posts
Sat 12 Mar 2016
at 02:34
  • msg #3

OOC Thread

One more reminder - all PCs will have some sort of rival/nemesis.

I already have one set for most people's characters at this point, though.

Finally - the locale will be the DC/Baltimore Sprawl, which is the southern part of a single mega-city stretching from Richmond, VA all the way through (and past) New York City.
Shred
player, 4 posts
Wed 16 Mar 2016
at 21:11
  • msg #4

OOC Thread

http://pastebin.com/6BNFhEFh

Jason has shown that he is very clearly thirsty for a cool point system. ^^
Xavier Cauly
player, 1 post
Thu 7 Apr 2016
at 19:10
  • msg #5

OOC Thread

Do you know what book Chameleon is in? I think it's a merit that gives you a bonus to stealth.
The Panopticon
GM, 15 posts
Thu 7 Apr 2016
at 19:22
  • msg #6

OOC Thread

There is a Chameleon merit (or something similar) in the Exalted 3e corebook.
Xavier Cauly
player, 3 posts
Fri 8 Apr 2016
at 17:32
  • msg #7

OOC Thread

I thought it was written Thomas Archibald, Esq.
The Panopticon
GM, 18 posts
Fri 8 Apr 2016
at 18:05
  • msg #8

OOC Thread

I can get that updated easily enough.
Mercy St Claire
player, 1 post
Thu 12 May 2016
at 14:32
  • msg #9

Last Session

Well here what I remember from last session...

The two thieves argue over who be the better thief to send into the house to get into the house and get into the vault. After a moment it was decided that both go with one taking various valuable to muddy the water about why they were there. When they reached the vault it was discovered that 2 people were needed to crack it. Leaving the room looking like they failed to open it. The two headed off to the barn.

Meanwhile back in the office the lawyer and little girl were busy keeping the mark busy with legal talk. We about to see what happens with them they are first up on deck tonight.

At the Barn the the horse had just been spooked into running out of the barn. The two thieves were about to attack the guards. The tattoo artist along with the wild man? who had just spooked the horse were keeping an eye on the men in the van.

my initiative is 6 not sure what others are?
Shred
player, 7 posts
Thu 12 May 2016
at 21:13
  • msg #10

Last Session

Specifically regarding the combat...

The horse is being kept in a courtyard in the center of the mansion-complex. There is a truck with a trailer there, albeit that apparently no longer matters, as the horse is running loose. One of the guards has already been assassinated by a lucky start and some stressful boosting from the nerd, and others have fallen unconscious from the sniper's initial burst. Two guards remain: one guard is at the gate, where the tattoo artist is arriving, while another guard is at the stable door - which should soon experience a sudden presence of horse, as well as another assassination from the thief. The nerd is about to hijack the truck, if only to have cover and another asset in play. In all of this, the sniper is still poised to hinder and/or remove any key targets given half the chance.

Meanwhile, the mark has been notified of shenanigans happening, which... means... something. Presumably, he'll react in some fashion, whether there are defensive systems, or he just wants to kill the lawyer and his daughter. Alternatively, like any normal person, he might spend a couple minutes (dozens of rounds) parting his meeting and walking off to find out what's going on. Give or take jogging/Celerity, give or take completely cutting the conversation without formality. He may have buttons controlling his plans instantly. Who knows.

At this point, the Technocracy's van is being ignored by the group; overplanning wasn't on the agenda. The thief's husband is supposed to be providing surveillance, and will likely be in contact if necessary.

I, the nerd, have just reset to base initiative, which means... 6, due to an enhancement (Enhanced Initiative.)


(I don't even know if I plan on using these color codings again, it just seemed like a neat idea. If this becomes a thing, feel free to petition for a new color, I can jostle things around. Feel free to change your color like you change your hats; in fact, feel free to petition for a 100% randomly chosen color every time, not that any of you are necessarily the Malkavian. Your choices are: Red Orange Aqua Blue DarkBlue Green DarkGreen Brown Purple Yellow Pink Royalred Coral Goldenrod SeagreenPeriwinkle Lavender Rose Grey Serif Monotype Cursive)
This message was last edited by the player at 21:46, Thu 12 May 2016.
Wren
player, 1 post
Fri 1 Jul 2016
at 22:32
  • msg #11

Last Session

In reply to Shred (msg # 10):

Wren would probably insist that any references to her be made in a rainbow pattern of all the colors. But I-as-player think that pink will do just fine. ;)
Xavier Cauly
player, 4 posts
Sat 30 Jul 2016
at 17:40
  • msg #12

Last Session

Alternate version of Thursday night session:

http://oi63.tinypic.com/2eoij3m.jpg
http://oi67.tinypic.com/14sdq2p.jpg

And then Cauly gets torn to shreds.
Shred
player, 10 posts
Sat 30 Jul 2016
at 23:26
  • msg #13

Last Session

B-baka!

However, this reference is somehow 100% perfectly accurate.
The Panopticon
GM, 25 posts
Thu 22 Dec 2016
at 23:03
  • msg #14

Mechanics Thread Update

I have updated the post on the mechanics thread detailing Immortal Essence Pools, anima flare, and Martial Arts/Evocations/Sorcery.

Highlights include a bigger Essence pool, and rules for anima flare (which is typically difficult to make happen).  Rules for MA, Sorcery and Evocations are unchanged.
Xavier Cauly
player, 5 posts
Tue 28 Feb 2017
at 22:31
  • msg #15

Superhero game

Hero: Mosquito Man
Sidekick: Bug Boy
Nemesis: Meaningful Nonsense
The Panopticon
GM, 27 posts
Tue 28 Feb 2017
at 22:44
  • msg #16

Superhero game

That'll be interesting.  What kind of power(s/set) do you have in mind?
Xavier Cauly
player, 6 posts
Tue 28 Feb 2017
at 23:35
  • msg #17

Superhero game

In reply to The Panopticon (msg # 16):

Basic idea so far is super shrinking and going around poking people with debuff/knock out drugs. Some sort of appropriate backstory needs to be created.

Bug boy is a scout who also plants bugs. Kind of like mission control, but also a cheerleader, naturally.

Meaningful Nonsense is a guy who speaks in either riddles/lyrics/poems and uses mind magic.
Xavier Cauly
player, 8 posts
Sun 27 Aug 2017
at 10:51
  • msg #18

Superhero game

If we are going to have Kingmaker on Saturday and MJ wants to go to Starfinder alternate Saturdays what will happen with Magepunk?
Wren
player, 5 posts
Wed 4 Oct 2017
at 15:29
  • msg #19

Superhero game

In reply to Xavier Cauly (msg # 18):

I thought kingmaker was replacing the star finder games? In a previous discussion, MJ said that the starfinder games, being organized play, would repeat themselves. She said that those interested in starfinder could afford to miss games for a while as the starfinder games cycled.

If we are trying to include all 3 games we need to work up a new schedule. That would give me some space on saturdays to be available for something else though, so I wouldn't mind.
Wren
player, 6 posts
Wed 4 Oct 2017
at 15:30
  • msg #20

Superhero game

In reply to Wren (msg # 19):

Aaaand I just replied to a message that was over a month old. Never Mind!
Xavier Cauly
player, 9 posts
Fri 6 Oct 2017
at 16:45
  • msg #21

Superhero game

Yeah, we talked about that pretty much they day I posted it here.

I don't know if it matters, but for the next Pathfinder game we run after Strange Aeons, I plan on playing a kobold sorcerer (http://www.archivesofnethys.co...me=Kobold%20Sorcerer).
Xavier Cauly
player, 10 posts
Thu 2 Nov 2017
at 02:25
  • msg #22

Top Secret

No classes:

https://gmshoe.wordpress.com/2...ret-new-world-order/

[20:08] <+JaysonElliot-TSR> In TS:NWO an “asset” can be a person, or it can be equipment, it’s anything that can help

[20:08] <+JaysonElliot-TSR> (done)

[20:09] <+Stephen> Ah, that is interesting. Do you detail good examples of potential assets in the book

[20:09] <+JaysonElliot-TSR> We have a section of special devices, and also a section of archetypes

[20:09] <+JaysonElliot-TSR> NPCs of different types, that is

[20:09] <+JaysonElliot-TSR> Merle has some examples

[20:10] * +JaysonElliot-TSR flips quickly through rulebook

[20:10] <+MerleRasmussen> Archetypes include Salesperson, Lamplighter, Shoemaker, Scalp-Hunter, Inquisitor, Sandbagger, Ronin, etc.

[20:11] <+JaysonElliot-TSR> you can play them as PCs or NPCs, your choice

[20:11] <+Stephen> Sounds good. I look forward to seeing the game.

[20:11] <+JaysonElliot-TSR> Archetypes are not classes or anything like that. We don’t follow the traditional fantasy game conventions of classes and levels etc
This message was lightly edited by the player at 02:28, Thu 02 Nov 2017.
Shred
player, 11 posts
Thu 16 Nov 2017
at 00:36
  • msg #23

Immortalis XP Chart

A friendly reminder of the costs of various Immortalis traits in XP... this varies for PP and BP, according to the book and the state of balance on PP.

The format is...
Trait: XP cost (training time)


Attributes: current x 4 (new rating months, concurrent with mega-attribute)
Abilities: current x 2 (new rating weeks)
Favored Abilities: current x 2 - 1 (new rating days)
New Ability: 3xp (1 week)
Ability Specialties: 3xp (2 weeks)
Purchased Merit: new x 3 (new rating weeks)
Willpower: current (1 month)
Martial Arts Charms: 10xp (Ability minimum + Essence minimum days)
Spell: 10xp (2 weeks per Circle)
New Evocation: 10xp (Essence minimum x 4 days)
Mega-Attribute: 8 new, current x 5 (new rating months, concurrent with attribute)
Power: 8 new, current x 5 (new rating weeks)
Enhancements: 6xp (1 week)
Path Rating: New x 8 (new rating months)
New Path: 10xp (1 month)
Path Specialty: 3-12xp based on scope (1-4 weeks based on scope)
Health Levels: 5 for -0, 4 for -1, 3 for -2 (1 week)
Sorcerous Workings: 2 or 4 or 8xp, -2xp per Circle you exceed the working, minimum 1xp (time frame varies wildly)
Xavier Cauly
player, 11 posts
Thu 21 Jun 2018
at 23:26
  • msg #24

LA Source book

Sign In