Read Third: House Rules.   Posted by Storyteller.Group: 0
Storyteller
 GM, 6 posts
Wed 16 Mar 2016
at 20:25
Read Third: House Rules
Posting Conventions

In the interest of making things easy to read and identify, I ask that you adhere to these posting conventions.

1.  Reserve Orange for OoC (Out of Character) information such as GM specific questions, dice rolls, and the mechanics of your actions.

2.  Choose and use a color for in character dialogue and thoughts.

3.  Surround dialogue with "quotation marks" and italicize inner thoughts.

4.  Avoid using all caps, instead use bold letters for emphasis.

5.  Anything you wish to keep as private or secret, send as a Private Line or a PM.

6.  Language groups have been implemented.  Please use them as appropriate.  Below is an example of what to type in order use the language groups.  The following language groups are currently implemented and ready to use: Dwarven, Elven, Giant, Gnomish, Goblin, Halfling, Orc, Abyssal, Celestial, Draconic, Deep Speech, Primordial, Sylvan, Undercommon, Infernal, Druidic.

  [Language Gibberish: Greetings, my friends.  I am called {Nelly} {Greenwater}.  Can I offer you some refreshment?]

You'll need to include the brackets as well as "Language Gibberish:" at the front of the statement.  Note that the uppercase letters and the colon are necessary for this to work correctly.  If you are unable to read a particular language, the message will appear as some kind of gibberish.  Also, you can "untranslate" select words by surrounding them with curved brackets {}.  You do need to surround each word individually, otherwise this function won't work.  This is useful for leaving things like names intelligible.



Sidenote:  Quality and quantity are both important in this kind of game.  My expectations for your writing are high.  Lazy two sentence posts are not usually acceptable, but I admit that sometimes the most pointed and appropriate posts can even be a single word!  However, that is not the norm.  Embellish gestures and expressions.  Detail your actions.  Include some inner thoughts of your character.  We're telling a story here, so let's make it interesting!

Please, please don't make me institute and attempt to enforce writing standards like 2 Paragraph minimum with 3 sentences per paragraph.  I'd rather not need to do that.

This message was last edited by the GM at 15:35, Mon 16 May 2016.

Storyteller
 GM, 7 posts
Wed 16 Mar 2016
at 20:30
Read Third: House Rules
Humans

In place of the Human race as put out by Wizards of the Coast, I am using the following Variant Rules.

Stats: Gain +2 to any physical (Str, Con, Dex) or mental (Int, Wis, Cha) stat, then gain +1 to any stat of a type that you didn't choose.

**For example, you can choose to gain +2 to Intelligence, but then would have to put the +1 into Str, Dex, or Con.

Skilled:  Humans are particularly good at mastering a variety of skills.  Gain proficiency in one physical skill and one mental skill.

Craftsman:  Humans are natural craftsman and easily master the use of new tools.  Gain proficiency in one kind of tool.

Natural Linguists:  Humans are naturally curious about other races and are quick to learn the languages of those with which they come into contact.  Learn any two languages from the following list: Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, and Orc.

This message was last edited by the GM at 15:29, Fri 18 Mar 2016.

Storyteller
 GM, 8 posts
Wed 16 Mar 2016
at 20:47
Read Third: House Rules
Leveling Up

Experience:  I'll be using a slightly modified version of the standard Experience scale.  I find that players level up a bit too erratically, so I've adjusted the numbers to be more in line with my expectations.  This only scales up to level 8, so I'll add to it if the game reaches that point.
  • 2nd Level -     600 XP
  • 3rd Level -   2,000 XP
  • 4th Level -   4,500 XP
  • 5th Level -   7,000 XP
  • 6th Level -  12,000 XP
  • 7th Level -  21,500 XP
  • 8th Level -  33,000 XP

HP per Level:  Roll three dice and keep the highest.

Multiclassing:  We will not be using the Multiclassing rules.

This message was last edited by the GM at 17:07, Wed 18 May 2016.