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A time of ill omens.

Posted by The NornFor group 0
The Norn
GM, 7 posts
The fates
Fri 25 Mar 2016
at 13:12
  • msg #1

A time of ill omens

Two generations had passed since Good King Sturmvolk the Swift had broken the Jotunn at the battle of Brushivagyr.

The war had raged for five full years, many had died on both sides, the halls of Valhalla surely much have filled two full tables with valiant warriors who would someday fight against the Jotunn again at Ragnarok.

Hragvoll the Fierce had fallen at the hands of the king himself, and when the largest, most powerful war chieftain of all the Jotunn had collapsed, brains and blood turning the river forever red, the will of the Jotunn's to contest ownership of Jotenheimr was broken.

Surely the gods were pleased, for an unprecedented period of peace and prosperity fell upon the warriors and their families. Winters were mind, crops were bountiful, and war raids seemed always successful.

Two score years and four of mind winters.

But now that time seemed to be at an end.

Storms raged. Ships that attempted to leave crashed upon jagged rocks, ships that were expected failed to arrive. The most recent winter had been harsh. To the north, some fields were said to have remnants of snow into late Skerpla (Some time in May). Many farms reported numerous underweight calves and weak unsteady foals.

Runes were cast, sheep intestines were examined, but the reading were cloudy and vague. Fear gripped the common folk of the fourteen cities of man.

As the short summer receded, one ship made landfall at Djúprborg, on the east coast of Jotenheimr. The captain and crew were locals who spoke of terrible storms, monstrous creatures and an unending darkness. The ship also carried four heroes from afar.

Amund Gunvar, tall and hale, with a mighty good humor and a mighty weapon bestowed upon him by Hel* herself. He is always seen with his faithful companion Geri, a dog of great size, and considerable intellect.

Klaengr Aegirson, scion of the storm god who he has taken as his name sake. Rumor has it that it was his prayers that brought them thru the storms that now surround the island.

Ludvig Frydenlund, Klaengr's loyal bondsmen and protector, a might warrior in his own stead.

and Vermundr, the silent man, haunted by his past but dedicated to dying at the hands of the first Jotunn he meets and does not slay.

This foursome had spoken with the masters of the city, in the great long hall of Djúprborg, and were soon given supplies and map to aid them in seeking out their blood-sworn foes the Jotunn, with their initial destination to be Vimursdat, high in the mountains a fortnight north and west. No messengers had been heard from this quarter in several weeks, and rumors fly that the city has been destroyed. The city fathers would know the truth.

Many a brave man volunteered to go along, but the War Chiefs of the city were loath weaken the cities own defenses. Only two had gone against their wishes and joined the hardy band of heroes. (Heroes many felt were doomed to begin with...)

Dragnor Donegal, the Whistling Bard, a traveler who many feel is an ill omen in himself, though the Raven that rides his should is assumed to be an eye for Odin himself, and Hrunnwulf Jorgaldsen, a man renowned for his strength and endurance. Alone of the party, he leaves behind a family, a wife and seven children.

Once the band has gathered at the gate, their next (and perhaps final) adventure will begin. The first glow of the sun has come over the horizon. A small band of holy folk, men and women, sip hot beverages in a circle, while Aki'Alvarr, the Hetman of Djúprborg stood by the gate with his three bondsmen and his favorite wife, all waiting to give their final advice and blessings to the intrepid band...




*Hel is the goddess of death, and as such generally shunned, however she is still of Asgard, and worshiped by the people. The daughter of Loki, grandchild of Odin, she is a being of great power, but expected to fight at the side of the gods at Ragnarok.
This message was last edited by the GM at 01:55, Sun 27 Mar 2016.
Hrunnwulf Jorgaldsen
player, 2 posts
4th level warrior
AC5, HP 35/35
Fri 25 Mar 2016
at 17:14
  • msg #2

A time of ill omens

Hruun steps from the long house to blaring sunlight.  He wipes his bleary eyes and scratches at his beard, then takes a long deep breath of the morning air.  Its not as clean as the country air, permeated with smells of cooking, dung, and piss.  But, it did not smell like vomit, stale ale, and leather...which is what he just walked from.

He is set.  All his gear has been purchased.  All that is required now is to meet up with the others at the gate.

Ten minutes later, Hruun approaches the gate.  "A blasted send off party!" he grumbles lowly to himself.  "Great."

Regardless of his inner thoughts, he forces a smile on his face as he approaches and greets the Hetman, Aki'Alvarr with a nod of his head.  He is first here.  Odd that.  He figured the one with the dog would be here first.  Perhaps he should reassess his first impressions.  Of course, those impressions were behind a lot.. a LOT of mead.

"Okay," he says, taking a hot cup of something from one of the onlookers. He regards the Hetman with a critical eye.  "We wait a bit for the others eh?  Have you any news?"
Geri
player, 1 post
wuff wuff
grrr...
Fri 25 Mar 2016
at 17:19
  • msg #3

A time of ill omens

Geri comes rushing in from the fields outside of town, romping around with a few of the teenager boys of the town - although he is very fearsome to those he opposes, he is also playful with those he likes.
Amund Gunvar
player, 2 posts
Fri 25 Mar 2016
at 17:28
  • msg #4

A time of ill omens

Amund follows closely behind Geri with a couple of freshly killed rabbits hanging from his belt.  He sees Hrunnwulf and walks over there.  "Amund is happy to see you have come and are not afraid of the Jotunn.  Amund and Geri got bored waiting here and did a little hunting - a little snack for the journey."

Amund turns to the crowd, smiles, and raises his 'Mace of Jotunn Smashing' high above his head before addressing them.  "Amund has heard of your plight, and has taken this downturn to be a sign that Jotunn are on the rise and must be brought down!  This is the labor pains before the birth of a Jotunn nation, and it must be stopped now!!  Amund is off to, to . . ."  He stops and turns to Hrunnwulf to ask where they were going.  After getting the answer he continues "to Vimursdat to defeat the Jotunn scum at their core!!!"

He waives his mace in anger and seems about to throw it before Geri jumps in front of him and barks loudly, calming Amund slightly.
Dragnar Donegal
player, 3 posts
Whistling Bard
Fri 25 Mar 2016
at 18:20
  • msg #5

A time of ill omens

Dragnar approaches the others waiting at the gates, " Good morning all, I see we are ready to travel and smite the jotunn, this is godd indeed." A black Raven flies down landing upon his shoulder, "Odin's son, Odin's son." Dragnar looks with affection at the raven."yes Davion, they heard you yet they don't believe you. Later when they see my true power which my father Odin has bestowed upon me to use in his name they will believe."
Klaengr Aegirson
player, 2 posts
sturm and drang
and bacon sandwiches
Fri 25 Mar 2016
at 19:49
  • msg #6

A time of ill omens

Klaengr was loaded down with packs and supplies for the journey as he stomped through the snow up to where the others were waiting. His long red locks slipped out of the hood of his bright white fur hood, and his blue apatite inlaid silver torc which matched his icy blue eyes revealed his devotion to the storm god Aegir.

The short stubby warrior priest thought to himself, Aegir take the Jotunn for forcing us to give up warm fires and hot breakfast every morning.

Klaengr sauntered over to the group of heroes and said, "Cold. Windy. Aegir urges us to proceed swiftly. It is a good sign that we will be victorious over our enemes."

He turned to the crowd and bowed. "Farewell, kinsmen. We go to discern what has happened to our brothers and sisters afar. And should it be true that the Jotunn are responsible for their deaths, we go to avenge them. We will not rest until their souls are at peace. "
This message was lightly edited by the player at 19:50, Fri 25 Mar 2016.
Vermundr
player, 1 post
Protector of Man
Sat 26 Mar 2016
at 02:37
  • msg #7

A time of ill omens

"We will not rest as long as Jotunn breath air on this world. There are plenty of kinsmen, past and further past, we can avenge, plenty indeed." Vermundr's cold grey steel eyes showed no joy, the look of a hunter, single mindedly focused on his prey.
Ludvig Frydenlund
player, 1 post
Loyal Muscle
Sat 26 Mar 2016
at 04:49
  • msg #8

A time of ill omens

Ludvig follows closely behind Klaengr and keeps bystanders away from the cleric.  He solemnly greets the others and simply states "Let's go."
The Norn
GM, 11 posts
The fates
Sun 27 Mar 2016
at 02:16
  • msg #9

A time of ill omens

Aki'Alvarr slaps his hand upon the shoulder of Hrunnwulf, a wry smile on his shaking head.

"We shall miss you, we could certainly use your arm at our side, should Djúprborg be attacked." He said no more however having already agreed to stop trying to convince the mighty warrior any further.

The priests glance in his direction, ambiguous grimaces across the span of them. The guarding of the city was the Hetman's burden, they felt the heroes journey was perhaps more important, in varying degrees.

They all cowered at the sight of Amund's Gods-Nautr: a gift from a god or goddess, much less one from Hel herself, was not something they would see displayed so boldly, but none felt they had the place to speak to the (simple-minded?) hero about it.

The bard arrived with his dark-bird upon his shoulder. None of the assembled dignitaries would miss his presence in the town, nor would many of the towns husbands and boyfriends. While no one had caught him dipping into another man's pot of honey, he had caught the eye of his fair share of honey bees during his stay.

Ever thoughtful, the priest looked to the sky, and counselled they move on. He turned to the crowd and bowed. "Farewell, kinsmen. We go to discern what has happened to our brothers and sisters afar. And should it be true that the Jotunn are responsible for their deaths, we go to avenge them. We will not rest until their souls are at peace."

Vermunder and Ludvig echoed his sentiment. With nothing left to say, the party headed out thru the stout gates of the city.




Of the two locals, Dragnar had by far done the most travelling  across these lands. He walked aside Klaengr while Amund and Geri scouted out a short distance ahead. The three warriors followed behind, all men of action more then words, but they eyed each other, taking their measure...

"Most of the cities of man are on the southern portion of the island," the bard explained, "Vimursdat sits in the range of mountains you see to the north there, wedged in a crevice with a mighty waterfall running down the middle."

The snow was light on the ground, but the terrain was not forgiving. Tree's were few and those were twisted and stunted. The bard managed to find some berries that he said were nutritious, and who try them find them a bit bitter but not unbearably so.

They stop for a late lunch, Amund's rabbits providing fresh meat for them all. Ludvig stays close to Klaengr, while Vermundr feels the need to scout a bit.
Amund Gunvar
player, 3 posts
Sun 27 Mar 2016
at 03:19
  • msg #10

A time of ill omens

Over lunch Amund eyes the Raven standing by Dragnar and addresses the Bard.  "Does your bird have a name?  Can it speak to you?  A bird like this once spoke to Amund.  It gave Amund clues to finding his Mace of Jotunn Smashing."  Amund holds up his magical mace and then nods.  "Amund respects your bird."
Dragnar Donegal
player, 4 posts
Whistling Bard
Sun 27 Mar 2016
at 03:55
  • msg #11

A time of ill omens

The Raven appears to bow and show acknowledgement of Amund. " Smart man, Odin has his tools."

Dragnar speaks to Amund, " His name is Davion, yes he does speak to me and aids me as he can and with whatever guidance he has been given."
Vermundr
player, 2 posts
Protector of Man
Sun 27 Mar 2016
at 04:25
  • msg #12

A time of ill omens

Vermundr tries to stay still and out of sight from the Jotunn. He tries to spot their heading if they are moving and about how far away, and how fast they are moving. After getting a good fix on their movement, or if they are staying still what they are doing, then he tries to head back to the camp to alert the others quietly.

"Jotunn adolescents and a female. Maybe 9 or so total. We should ambush them."
This message was last edited by the player at 04:27, Sun 27 Mar 2016.
Dragnar Donegal
player, 5 posts
Whistling Bard
Sun 27 Mar 2016
at 04:36
  • msg #13

A time of ill omens

" Thank you for the warning. Are they heading this way, if so how about i let them ambush me while the rest of you hide and come to my rescue. I can stay here and pray to my father for his aid, then when they are near attack. The rest will attack then or once they attack me.'
The Norn
GM, 12 posts
The fates
Sun 27 Mar 2016
at 06:31
  • msg #14

A time of ill omens

They were actually passing by a short distance to the north of the small culvert the party was in, but if Dragnar's plan is one the party wishes to act upon, it would not be hard for him to put himself where they can see him.
Klaengr Aegirson
player, 3 posts
sturm and drang
and bacon sandwiches
Sun 27 Mar 2016
at 12:37
  • msg #15

A time of ill omens

Klaengr mused over the plan for a few moments. "Vermundr, we know how you feel about the Jotunn, and you are right, they are dispicable selfish filth that desere no quarter. But consider, this is not our mission. Right now we can choose to avoid this encounter and proceed on our main course. If we provoke a fight here, we could lose valuable time and resources that we will need to complete our mission, for our kin. They are depending on us to find out what happened, but if we fight we may cut off the mission or jeopardize its success before it even begins. I suggest we let them pass by and kill them on the way home, instead."

Klaengr hoped his appeal for patience would stave the fire in Vermundr's heart, but he doubted it would. At least, he hoped the others would choose strategy over vengeance.
Hrunnwulf Jorgaldsen
player, 4 posts
4th level warrior
AC5, HP 35/35
Sun 27 Mar 2016
at 17:20
  • msg #16

A time of ill omens

Hruun casts a sidelong glance at he bird on the Dragnar's shoulder.  From gods or no, it is uncanny.  It will take some getting used to.  The willingness of the bard to act as bait for the benefit of the group was admirable.  But Klaengr's wisdom won Hruun over.

"Aye, Klaengr speaks wisely." he states.
Geri
player, 2 posts
wuff wuff
grrr...
Mon 28 Mar 2016
at 03:48
  • msg #17

A time of ill omens

Geri barked loudly at Klaengr's suggestion and began running around in circles.
Amund Gunvar
player, 4 posts
Mon 28 Mar 2016
at 03:53
  • msg #18

A time of ill omens

Almost in unison with the dog, Amund heatedly jumps up.  "Are you crazy Klaengr?!?  After all Amund and Klaengr have been through, you should know that Jotunn cannot be trusted!  If Amund doesn't kill them now, Amund is not true to the warrior code!"

Amund runs around in a circle (similar to Geri) and ends at Vermundr, with Geri at his side.  "Tell Amund where you saw these Jotunn.  Amund and Geri will take care of them even if none of the rest of you Jotunn-lovers won't!"
Klaengr Aegirson
player, 5 posts
sturm and drang
and bacon sandwiches
Mon 28 Mar 2016
at 04:51
  • msg #19

A time of ill omens

Klaengr's face reddens with anger at the insult from his kinsman.

"No coward am I, Amund, and also no fool. A warrior chooses his battles, or he lives not to be an OLD warrior. But if your ego is too proud to let these children pass so that we can reach the real Jotunn warriors before they are alerted to us, then by all means, take Vermundir and slaughter them. We will back you up, of course. Are we not brothers? But be sure that we leave no survivors to warn the others."

Klaengr frowns and crosses his arms, looking at the other companions to see if anyone else would calm the hot blooded ones down.
This message was lightly edited by the player at 04:51, Mon 28 Mar 2016.
Dragnar Donegal
player, 6 posts
Whistling Bard
Mon 28 Mar 2016
at 04:56
  • msg #20

A time of ill omens

"Amund let me be in place when they see me if they attack kill them all, I will be the bait and you and your brothers the jaws of the mighty trap.' Looks to the others, "In this way we can ensure there are no survivors, their will be no warnings. Odin has given me my gifts to aid us in the killing of our enemies."
Vermundr
player, 3 posts
Protector of Man
Mon 28 Mar 2016
at 05:07
  • msg #21

A time of ill omens

"The plan is good, Dragnar. Klaengr worries like little old woman. Best to leave no Jutunn alive to attack any of our towns. They may be young now, but they grow older and they just get more dangerous. You be the bait, Dragnar, and we will be the big stick smashing down on them."

Vermundr's heart raced at the thought of the coming battle. His axe yearned to spill Jotunn blood. Today was a good day to avenge.
Amund Gunvar
player, 5 posts
Mon 28 Mar 2016
at 16:29
  • msg #22

A time of ill omens

"Your plan is acceptable Bard.  Even though Amund does not understand, Amund trusts you.  Amund can almost taste the Jotunn blood now!  Begin with your plan, Amund will be ready."
The Norn
GM, 16 posts
The fates
Mon 28 Mar 2016
at 17:46
  • msg #23

A time of ill omens

The ruckus is almost certain to have gotten the attention of the monstrous youths. Does the party take any action, or does the discussion continue?
Klaengr Aegirson
player, 6 posts
sturm and drang
and bacon sandwiches
Mon 28 Mar 2016
at 19:01
  • msg #24

A time of ill omens

Klaengr motions to the nearby trees or rocks for cover, and hopes that everyone but Dragnar follows his lead to lay ambush rather than being ambushed by the coming Jotunn. He finds a nice rock to crouch behind and waits to see what happens.
This message was last edited by the player at 19:02, Mon 28 Mar 2016.
The Norn
GM, 17 posts
The fates
Mon 28 Mar 2016
at 19:05
  • msg #25

A time of ill omens

Klaengr sees four Jotunn, no longer moving, and glancing in the general direction of the party. There is one female, who appears to be nibbling on a limb from a long dead human torso. One of them has dark black skin. This one has shaved his head, unlike the others who have long unkempt hair. This one has dropped to one knee, and has one hand placed on the ground, though he too in looking in your direction and not at his hand...
Dragnar Donegal
player, 7 posts
Whistling Bard
Mon 28 Mar 2016
at 22:08
  • msg #26

A time of ill omens

Dragnar,readies himself for the combat he knows is coming. "Odin, your true son am I, I pledge you my sword and to no man I kneel. " He then slowly maneuvers himself so that they will need to approach him in a group, giving his friends a better chance to surprise them when the time was right.



Klaengr Aegirson
player, 7 posts
sturm and drang
and bacon sandwiches
Mon 28 Mar 2016
at 22:25
  • msg #27

A time of ill omens

Klaengr makes the finger over lips motion for silence from the others, trying to get eye contact with them so they see, and then gives motions indicating the direction of the Jotunn and holds up on his hand how many. He tries to be stealthy and waits to see what the black one does.
Hrunnwulf Jorgaldsen
player, 5 posts
4th level warrior
AC5, HP 35/35
Tue 29 Mar 2016
at 00:11
  • msg #28

A time of ill omens

Hruun shrugs.  He is displeased with the dissention and the assertiveness of the others against the cleric.  Respect must be given to those chosen by the Gods.  Shaking his head, he too hides behind one of the larger of the rocks and watches the black Jotuun carefully.  The grip on his sword tightens with anticipation of blood shed.
Amund Gunvar
player, 6 posts
Tue 29 Mar 2016
at 03:58
  • msg #29

A time of ill omens

Amund and Geri, being expert hunters stealthily move across and blend into the trees, getting a fine view of the open area where Dragnar stands as bait, and also have a commanding view of the others just in case the cowardly Jotunn try to ambush them.  Amund sheathes his swords and holds his Mace of Jotunn Smashing.  He watches carefully, grinning gleefully.
This message was last edited by the player at 04:01, Tue 29 Mar 2016.
Ludvig Frydenlund
player, 2 posts
Loyal Muscle
Tue 29 Mar 2016
at 04:00
  • msg #30

A time of ill omens

Ludvig silently stares at the brash Amund, but realizes time for confrontation may be after this battle.  He stays close beside Klaengr and prepares for battle.
Vermundr
player, 4 posts
Protector of Man
Tue 29 Mar 2016
at 05:19
  • msg #31

A time of ill omens

Vermundr felt that Dragnar's plan would work well. He found a tree or a rock to hide behind and wait for the Jotunn to approach Dragnar. Vermundr was ready to pounce on them as soon as they got close enough for him to move and attack quickly. It took a lot of willpower for him not to rush off charging them as soon as their direction was known, but he knew they had a better chance of killing them all if they waited.
The Norn
GM, 18 posts
The fates
Tue 29 Mar 2016
at 12:09
  • msg #32

A time of ill omens

The tense moment drew on, then a rock the size of a hen crashed into Vermundr from the side!

How could he not have remembered that there had been nine of them, but only four stood watching from the north!

Shouts, growls and roars came from a wide arc around the party!

Exposed and out in front, Dragnar watched the four in front of him expectantly, but they do not approach. Instead the kneeling black-skinned Jotunn cried out something unintelligible, and the weeds and roots around the bards ankles came to life, attempting to tie him down!

Rocks and dirt clods fall amongst the party, several missing, several being knocked aside by shield or buckler. No further missiles connect, but the Jotunn have stepped out from behind their cover and are advancing on the party!




Jotunn
AC6
HD 3+2
HP 26, 22, 23, 18, 20, 24, 19, 17, 14

#AT 1
Dmg. 2d4+2 or by weapon

          AC       HP         Total               THAC6
                Max  Now     Ran/Mel    Base   Str   Dex   other
Amund     4/3    47   47       5/7   <   11           -2     -4 v. Jotunn
Geri       6     18   18       13    <   13
Dragnor    2     22   22      11/13  <   13           -2
Hruunwulf  5     35   35      11/09  <   11     -2
Klaengr    5     36   36       12    <   12
Ludvig     4     36   36      11/09  <   11     -2
Vermunder 4/3    37   33       10    <   11     -1    -1


This message was last updated by the GM at 04:03, Fri 01 Apr 2016.
Dragnar Donegal
player, 8 posts
Whistling Bard
Tue 29 Mar 2016
at 13:08
  • msg #33

A time of ill omens

Dragnar appears to be moving forward towards the four Jotunn, but it is very slow as if the very ground itself is fighting him. Yet his advance is continuing.



This message was last edited by the player at 00:52, Wed 30 Mar 2016.
Amund Gunvar
player, 7 posts
Wed 30 Mar 2016
at 03:47
  • msg #34

A time of ill omens

Amund takes a few steps aggressively toward the Jotunn that cast the spell.  "Wicked filth you are, but using magic on top of that is an abomination that Amund will not tolerate!"  He fires his mace at the magic-using Jotunn and yells out "Herja!"  The mace sprouts its wings and fly's true to its target, erupting as it hits the Jotunn.


21:38, Today: Amund Gunvar rolled 12 using 1d20+4.  Mace of Jotunn Smashing.
21:39, Today: Amund Gunvar rolled 2 using 1d6.  Jotunn Smasher  Damage.  True Damage = 8? or 24?


OOC:  I like the map and stats.  I'm liking your style Norn.
This message was last edited by the player at 03:47, Wed 30 Mar 2016.
Geri
player, 3 posts
wuff wuff
grrr...
Wed 30 Mar 2016
at 03:53
  • msg #35

A time of ill omens

As Amund throws his weapon, Geri barks loudly to get the warriors attention and then races a circuitous route to the backside of the two Jotunn near them.  He dives forward and sinks his teeth into Jotunn flesh.

21:50, Today: Geri rolled 18 using 1d20.  Attack.
21:50, Today: Geri rolled 6 using 2d4.  Damage.

Klaengr Aegirson
player, 8 posts
sturm and drang
and bacon sandwiches
Thu 31 Mar 2016
at 00:12
  • msg #36

A time of ill omens

Klaengr moves to where he can benefit the most of his warriors (preferably where everyone is within 30' of him) and begins his Chant for Aegir to bless his kinfolk and curse the Jotunn.

"The might of the sea, storm and wind, curses to our enemy, blessed be kin."

OOC: Move as far as needed and still be able to cast to get maximum benefit from the spell (30' radius) and then cast Chant.
Vermundr
player, 5 posts
Protector of Man
Thu 31 Mar 2016
at 00:20
  • msg #37

A time of ill omens

Vermundr moved toward Dragnar to aid his friend. He did take care not to move into the area where the very plants had been corrupted by the evil Jotunn to turn against us. Foul majicks indeed! He just to where he could try to intercept any Jotunn that might want to converge on Dragnar. He readied his weapon, and waited for them to approach, planning to attacks when they are in range.

OOC: this is based on the info posted that they were starting to advance, if they seem to be staying back to continue ranged attacks he will go to them instead. Also I am rusty and not sure if 2E has "held actions" or not but that is what he is attempting.
Hrunnwulf Jorgaldsen
player, 6 posts
4th level warrior
AC5, HP 35/35
Thu 31 Mar 2016
at 01:34
  • msg #38

A time of ill omens

Hruunwulf is startled at the sudden appearance of a writhing mass of grasses and weeds that attempt to hold the druid.  His stomach drops as the realization of impending battle hits him.  Now was his chance to prove himself among his new companions.  With a war cry, Hruun charges to the right where he sees three of the Jotuun advancing.

"AAaaaaaaaiiiiigghhhhhhhh!" he screams as he crashes into the fray.



21:28, Today: Hrunnwulf Jorgaldsen rolled 11 using 1d8+7.  Dmg w/battle axe .
21:27, Today: Hrunnwulf Jorgaldsen rolled 12 using 1d20+2.  Attack w/STR mod (no dbl spclz added).

Not sure what melee bonus double specialized gives me... its not included.  At present roll, hits AC5 I think...


..

This message was last edited by the player at 01:36, Thu 31 Mar 2016.
The Norn
GM, 20 posts
The fates
Fri 1 Apr 2016
at 04:41
  • msg #39

A time of ill omens

The bard struggles forward against the evil, writing of the weeds, fiercely staring down the black skinned Jotunn, when suddenly from his left a winged mace flies thru the air, destroying the skull of his adversary, and burying itself deeply into the monsters torso...

As the dark-seed died, the weeds too lost their will to fight, freeing Dragnar from their grasp.

The dead Jotunn's comrades are stunned, but give a blood thirsty roar as they charge forward, all except the female who crouches by the corpse in shock.

On the left, a mottled grey-blue Jotunn roars as he charges Amund, but his foot sinks ankle deep in the snow, throwing off his lunge. His comrade twists and turns, swinging a tree stump at Geri, dances around him barking, unharmed for the moment...

Klaengr steps out of the right side of the culvert, and begins calling upon the might of the storm god to bring aid to their endeavor, a call which sends a surge of morale thru the bard and the three fighters at his side, each of which is charged by a Jotunn!

Vermundr gets his battle axe up in time to divert the blow aimed at crushing him, but Ludvig and Hrunnwulf are not so luck, both taking blows to their torsos from the scarred, callused knuckles of their foes, but Hrunnwulf manages to return a devastating blow, slicing the monsters abdomen open and causing it's guts to spill forth! It collapses with a groan, dead...


Jotunn
AC6
HD 3+2
HP 26, 2216, 23, 18, 20, 24, 19, 17, 14

#AT 1
Dmg. 2d4+2 or by weapon

          AC       HP         Total               THAC6
                Max  Now     Ran/Mel    Base   Str   Dex   other
Amund     4/3    47   47       5/7   <   11           -2     -4 v. Jotunn
Geri       6     18   18       13    <   13
Dragnor    2     22   22      11/13  <   13           -2
Hruunwulf  5     35   29      11/09  <   11     -2
Klaengr    5     36   36       12    <   12
Ludvig     4     36   30      11/09  <   11     -2
Vermunder 4/3    37   33       10    <   11     -1    -1



FYI - Photobucket is having issues right now, can't load the image the regular way. It is uploaded as the image for group 0 if you want to see it. The main map is just a graphic of a small viking town I found.
Damage taken was just subtracted from the numbers on the combat grid.

This message was last edited by the GM at 02:10, Mon 04 Apr 2016.
Vermundr
player, 7 posts
Protector of Man
Fri 1 Apr 2016
at 04:57
  • msg #40

A time of ill omens

Swinging his large battle axe upward at the nearest Jotunn, Vermundr yells a savage, "Grrraaaarrr!!!"


OOC:

23:50, Today: Vermundr rolled 9 using 1d8+7.  damage.
23:47, Today: Vermundr rolled 21 using 1d20+3.  Attack Jotunn 8.

22 to-hit with Chant, that hits AC -5 (with his 17 THACO), if I remember how to do this.

+1 damage for Chant, means it does 10 total.


The Norn
GM, 21 posts
The fates
Fri 1 Apr 2016
at 05:00
  • msg #41

A time of ill omens

THAC0 is super easy, take that number, then subtract the AC. Or you can just look at the combat grid, which shows your to hit for the critter AC's.
Klaengr Aegirson
player, 9 posts
sturm and drang
and bacon sandwiches
Fri 1 Apr 2016
at 05:17
  • msg #42

A time of ill omens

Klaengr tries not to let the evil RPOL acid trip break his concentration of chanting for aid from Aegir to continue to bless his allies and curse his enemies.

"Bless weapons, such fine steel.
Curse their legs, make them kneel.
Bless our aim, straight and true.
Curse them and we make them few.
"

Hrunnwulf Jorgaldsen
player, 7 posts
4th level warrior
AC5, HP 35/35
Fri 1 Apr 2016
at 05:31
  • msg #43

A time of ill omens

Feeling the effects of the mushrooms, or maybe the magpie pie, Hruunwulf continues the attack at the flank of the druid (right side of map).




01:27, Today: Hrunnwulf Jorgaldsen rolled 13 using 1d8+7.  Dmg w/Battleaxe.
01:26, Today: Hrunnwulf Jorgaldsen rolled 14 using 1d20.  Attack w/battle axe.

Dragnar Donegal
player, 9 posts
Whistling Bard
Fri 1 Apr 2016
at 15:12
  • msg #44

A time of ill omens

Dragnar advances upon the 3 jotunn in front of him."Odin, I call on you give aid to your son and his friends in this battle with our enemies." As he finishes calling out to Odin, a spectrum of bright and flashing colors fly forth from his hands flying forward and striking the Jotunn.



 ]
Amund Gunvar
player, 9 posts
Fri 1 Apr 2016
at 20:14
  • msg #45

A time of ill omens

Amund claps his hands and jumps for joy as his mace strikes hard - he always finds killing Jotunn enjoyable.  He starts at Geri's bark and turns just in time to see a Jotunn bearing down on him.  With a smile on his face he quickly unsheathes both of his sword and slashes away.  "You want to go visit your magic using friend!?  Amund will ablige!"

14:07, Today: Amund Gunvar rolled 16,8 using d20+1,d20+1.  Attack:  Long Sword, Short Sword.
14:08, Today: Amund Gunvar rolled 7,8 using d12,d8.  Damage:  Long Sword, Short Sword.  With chant, damage is 8,9.

Geri
player, 4 posts
wuff wuff
grrr...
Fri 1 Apr 2016
at 20:17
  • msg #46

A time of ill omens

Geri rushes around the Jotunn again, but confuses himself as his attack falls short.

14:16, Today: Geri rolled 4 using 1d20+1.  Attack.
Ludvig Frydenlund
player, 3 posts
Loyal Muscle
Fri 1 Apr 2016
at 20:21
  • msg #47

A time of ill omens

Ludvig clearly maneuvers himself between the Jotunn and Klaengr as he swings his massive sword toward the monster.

14:18, Today: Ludvig Frydenlund rolled 13,5 using d20+1,d20+1.  Two Attacks.
14:19, Today: Ludvig Frydenlund rolled 20 using 3d6+6.  Krunch.

The Norn
GM, 22 posts
The fates
Mon 4 Apr 2016
at 02:35
  • msg #48

A time of ill omens

The mighty Ludvig did cleave the Jotunn who dared face him nigh in two with a might blow of his two handed sword and Vermundr found meat for his rage as well!

Enraged, the Jotunn's fist lashed out, bloodying Vermundr's mouth, but even as he retaliated, Hruunwulf came around behind him and struck him down!

Across the field of battle, Amund and his foe traded blows, both warriors holding their ground, though Amund had gotten the better of the exchange.

Geri's continued to distract one of the monsters, but the creature managed to kick the hound solid in the ribs, sending him flying onto his back. Geri quickly rolled to his feet though, ready to continue the battle...

Meanwhile, at the head of the battle Dragnar cried out a challenge, followed by a spray of color akin to the Bifrost bridge itself leapt from him hands, causing the three Jotunn in front of him to slump to the ground unconscious.

All except Amund stand, jaws agape at the sight of magic from the hands of one whom they thought they knew as a human and a companion... what had just happened?


Jotunn
AC6
HD 3+2
HP 2611, 2216, 23, 18, 20, 24, 19, 177, 14

#AT 1
Dmg. 2d4+2 or by weapon

          AC       HP         Total               THAC6
                Max  Now     Ran/Mel    Base   Str   Dex   other
Amund     4/3    47   41       5/7   <   11           -2     -4 v. Jotunn
Geri       6     18   13       13    <   13
Dragnor    2     22   22      11/13  <   13           -2
Hruunwulf  5     35   29      11/09  <   11     -2
Klaengr    5     36   36       12    <   12
Ludvig     4     36   30      11/09  <   11     -2
Vermunder 4/3    37   25       10    <   11     -1    -1


This message was lightly edited by the GM at 00:17, Thu 07 Apr 2016.
The Norn
GM, 23 posts
The fates
Mon 4 Apr 2016
at 02:41
  • msg #49

A time of ill omens


Dragnar Donegal
player, 10 posts
Whistling Bard
Mon 4 Apr 2016
at 11:25
  • msg #50

A time of ill omens

Dragnar rushes to Geri's aid, drawing his longsword and shortsword as he strikes from the Jotunn's back. Both of the blades find the flesh of the jotunn as he bleeds from two more wounds.



07:16, Today: Dragnar Donegal rolled 9 using 1d20. longsword to #2.
07:17, Today: Dragnar Donegal rolled 1 using 1d12. damage longsword
07:16, Today: Dragnar Donegal rolled 13 using 1d20. shortsword #2.
07:17, Today: Dragnar Donegal rolled 6 using 1d8. damage shortsword.

Total of 7 damage to #2
Vermundr
player, 8 posts
Protector of Man
Mon 4 Apr 2016
at 15:31
  • msg #51

A time of ill omens

Vermundr moves and attacks any standing Jotunn still left standing when he goes. If none are, he moves to a dazed one and delivers a coup de grace.

OOC:
10:29, Today: Vermundr rolled 15,13 using 1d20+3,1d8+7.  Meet MY AXE Jotunn scum.

Klaengr Aegirson
player, 10 posts
sturm and drang
and bacon sandwiches
Mon 4 Apr 2016
at 21:39
  • msg #52

A time of ill omens

Once more the priest of Aegir calls upon the might of the storm god, continuing the chant.

"Justice like lightning
Swiftly delivered.

Power, Aegir bring,
Our cause you have heard."

This message was last edited by the player at 21:39, Mon 04 Apr 2016.
Amund Gunvar
player, 10 posts
Tue 5 Apr 2016
at 04:39
  • msg #53

A time of ill omens

Amund gleefully dances around with his swords spinning constantly.  He peaks over when he hears Geri's yelp "Hang in there Geri, enjoy that Jotunn flesh, Amund is almost there."

22:36, Today: Amund Gunvar rolled 20,15 using d20+1,d20+1.  Long Sword, Short Sword.
22:36, Today: Amund Gunvar rolled 7,3 using d8+1,d6+1.  Long Sword, Short Sword Damage.

Geri
player, 5 posts
wuff wuff
grrr...
Tue 5 Apr 2016
at 04:42
  • msg #54

A time of ill omens

Geri runs around again and then lunges at the Jotunn, taking a big bite . . . of the rags around the Jotunn.  Geri spits it out in disgust.

22:40, Today: Geri rolled 12 using 1d20+1.
Ludvig Frydenlund
player, 4 posts
Loyal Muscle
Tue 5 Apr 2016
at 04:43
  • msg #55

A time of ill omens

Seeing everything seemingly in control, Ludvig raises his great sword high and stands by Klaengr as the true protector he is.
The Norn
GM, 24 posts
The fates
Tue 5 Apr 2016
at 05:15
  • msg #56

A time of ill omens

The remaining Jotunn are made short work of, assuming the party even slits the throat of the female.

The human torso that she was nibbling on lays by her side.

The dark skinned Jotunn wears a ring upon the middle finger of his right hand. It is made of dark iron, and has a sigil of a lightning bolt on it.
Dragnar Donegal
player, 11 posts
Whistling Bard
Tue 5 Apr 2016
at 11:27
  • msg #57

A time of ill omens

"Well fought brothers, I see they intercepted a messenger with his satchel this is not good." Looks to the others for their input, " I should have Davion fly back to town and let them know and if light enough carry the messages. He will be able to find me where ever we are." again looks for anyone that might have a problem with that.

He then walks toward the three Jotunn he struck down with the Bifrost Bridge. "Odin, your son thanks his father for his aid and gifts to rid the world of creatures such as these, continue to guide and bless your son."
Amund Gunvar
player, 11 posts
Tue 5 Apr 2016
at 16:02
  • msg #58

A time of ill omens

Amund kicks the lifeless body of the Jotunn as he works his way over to Geri.  He kneels down and pulls out some strips of cloth to see to Geri's wounds, giving some soothing words to his best friend.
Klaengr Aegirson
player, 11 posts
sturm and drang
and bacon sandwiches
Wed 6 Apr 2016
at 00:54
  • msg #59

A time of ill omens

Klaengr stops his chant and says a short prayer of thanks to Aegir.  Then he goes to investigate the bodies, including the human torso, to see if there is any clue to them.

"Dragnar, what was that colored light? How came you be that power?"
The Norn
GM, 25 posts
The fates
Wed 6 Apr 2016
at 01:01
  • msg #60

A time of ill omens

The body was of a male, but without head or limbs not much identification is possible, however he does notice the body wore grey felt, with the appearance of a uniform.

New to this land, such a costume bears no meaning to the son of the storm.
Hrunnwulf Jorgaldsen
player, 8 posts
4th level warrior
AC5, HP 35/35
Wed 6 Apr 2016
at 01:10
  • msg #61

A time of ill omens

Hruunwulf pulls the dark iron ring from the finger of the dark skinned Jotuun.  He examines it closely for marks other than the lightning bolt.

"This one worshipped Thor, I think." Hruun says, turning the ring within his fingers.
Vermundr
player, 9 posts
Protector of Man
Wed 6 Apr 2016
at 01:16
  • msg #62

A time of ill omens

Vermundr spits. "Blasphemy. Thor would not relieve himself from the heavens to put the Jotunn out if they were on fire."
Hrunnwulf Jorgaldsen
player, 9 posts
4th level warrior
AC5, HP 35/35
Wed 6 Apr 2016
at 01:18
  • msg #63

A time of ill omens

Hruunwulf laughs heartily at Vermundr's outburst.

"Perhaps, the Jotuun took it as a trophy from someone who worshipped Thor."
The Norn
GM, 26 posts
The fates
Wed 6 Apr 2016
at 01:20
  • msg #64

A time of ill omens

Blasphemy indeed! No Jotunn would worship the lords of Asgard, no Asgardian would allow it! But what else could the symbol mean? The bolt of Thor is always of golden, or painted so however. It must mean something else...
Hrunnwulf Jorgaldsen
player, 10 posts
4th level warrior
AC5, HP 29/35
Wed 6 Apr 2016
at 01:44
  • msg #65

A time of ill omens

A new thought enters the warrior's mind.  What if the ring has some mystical religious effect, he thinks.  That dark skinned Jotuun did command the ground to burst to life and entangle Dragnar.

"Or... perhaps it is a ring of a darker god.  A god of the Jotuun." Hruun says with a voice of concern.  He now holds the ring between two fingers carefully, as if it would strike at him at any moment.

"Perhaps you should consider this ring Dragnar.  May be something within your realm of knowledge." he says, holding the ring out to the mystic.
The Norn
GM, 27 posts
The fates
Wed 6 Apr 2016
at 01:52
  • msg #66

A time of ill omens

Taking the ring in his hand, Dragnar closes his eyes...
Dragnar Donegal
player, 12 posts
Whistling Bard
Wed 6 Apr 2016
at 10:33
  • msg #67

A time of ill omens

"The dead human is from a guild of messengers, I should have Davion inform the town and if possible carry any messages in the satchel." he then waits till all are present before continuing." As long as I can remember, I have had a sense to things that are different. Not until Davion came to me was I able to channel or harness anything. He told me, I was Odin's son bestowed with gifts of power from him to rid this world of evil. I can release magic I guess through these gifts and at times can even touch the fabric of the weave of fate. How I am able and others aren't is unknown to me or cared, I have these gifts and plan to use them."

Dragnar accepts the ring and examines it closely and feels it,sensing what it is hiding.
"This ring is magical, although if good or bad or for what purpose at this time remains unclear. With more time and studing and Odin's aid, I will find more information for everyone."
Klaengr Aegirson
player, 12 posts
sturm and drang
and bacon sandwiches
Wed 6 Apr 2016
at 23:58
  • msg #68

A time of ill omens


Klaengr seems impressed by Dragnar's abilities. "Ah, ye be Odin's son like myself be Aegir's son, that makes us like cousins!"
Amund Gunvar
player, 12 posts
Thu 7 Apr 2016
at 03:31
  • msg #69

A time of ill omens

After finishing patching Geri's wounds, Amund and Geri pick through the Jotunn's carcasses for loot and then wander over to the rest of the group.  "Amund told you Klaengr, Jotunn are always up to no good and deserve their fate!  They deserve Amund's blades!  Ha!"
The Norn
GM, 34 posts
The fates
Thu 7 Apr 2016
at 03:44
  • msg #70

A time of ill omens

The search of the Jotunn finds nothing more than the items already found.

Geri licks at his comrades face as he gets bandaged, smart enough to know that the effort is for his own good. The war-hound is hurt, but still eager to move forward.

The news that the human torso was messenger is intriguing, but there is no way to question the person now.

Dragnar gives Davion the messengers pouch, and a message of his own, and sends the bird back, fully expecting him to return before the end of the day.
Vermundr
player, 11 posts
Protector of Man
Fri 8 Apr 2016
at 00:44
  • msg #71

A time of ill omens

Wiping the blade of his battle axe on a semi clean cloth.  "We should continue moving now that the ravens have a feast. This may not be the last we see today"
Ludvig Frydenlund
player, 5 posts
Loyal Muscle
Fri 8 Apr 2016
at 01:07
  • msg #72

A time of ill omens

Ludvig watched the room, certain that the Jotunn were dead but all of these other things being said made no sense. Lightning bolts would surely mean Thor was involved somehow, and yet it was here among the Jotunn as the others said.

He tensed, his muscles rolling as he tried to be more relaxed than he was, and he took a glance at Klaengr to assure himself.
The Norn
GM, 36 posts
The fates
Fri 8 Apr 2016
at 01:55
  • msg #73

A time of ill omens

A consensus met, the party gathers their packs and continues northward...

Spotting smoke, the party detoured a short distance, where they came upon a small collection of burnt out buildings, seven in total.

The fires had died down, so whatever had hit the small hamlet had probably left several hours ago...
Klaengr Aegirson
player, 14 posts
sturm and drang
and bacon sandwiches
Fri 8 Apr 2016
at 02:02
  • msg #74

A time of ill omens

Klaengir agreed with Vermundr, which did not happen all that often. "You are right, Vermundr, we need to get moving again. There are many miles before we rest, and many a foe we may need slay."

He grabbed up his pack and made sure everything was set and ready to travel, and then started back along the trail they were heading down before, keeping a more careful eye out for any other surprise encounters.

That black one, he surely had some kind of Old-Ways magic. But how?"

Klaengir's thoughts drifted back to his youth, when the old hag who lived on the edge of his village talked to him about the Old Ways. The earth, and nature, had power, and long, long ago, humans had the knowledge of how to coax that power to help people. But that knowledge, it was mostly lost. Or twisted to evil. Klaengir wondered what the world would be like today if humans remembered all of the lost knowledge we once knew.

After the party came to the smoking village, Klaengir nearly wept.

"We need to look into this. But we should be careful of traps our enemy may have left for us. Tread lightly."
This message was last edited by the player at 03:44, Fri 08 Apr 2016.
Amund Gunvar
player, 13 posts
Fri 8 Apr 2016
at 04:35
  • msg #75

A time of ill omens

When Amund sees the village he becomes enraged.  "This looks like the work of Jotunn!  Perhaps someone was spared - or hid well from those cowards." 

In response to Klaengr.  "Jotunn aren't smart enough to set traps.  But they usually aren't smart enough for magic either.  Amund will be careful.  Amund will see who did this."

Amund and Geri search around the outskirts of the hamlet, looking for fresh tracks, particularly Jotunn, and watch out for traps.
Hrunnwulf Jorgaldsen
player, 12 posts
4th level warrior
AC5, HP 29/35
Fri 8 Apr 2016
at 04:57
  • msg #76

A time of ill omens

Hruunwulf was no soothsayer, but he would bet the coin on those Jotuun they just killed as being the culprits that torched the hamlet.  To what end though, he wonders while searching within his sights for survivors, or clues to the meaning of the destruction.
The Norn
GM, 40 posts
The fates
Fri 8 Apr 2016
at 08:25
  • msg #77

A time of ill omens

The buildings form a fairly standard pattern, a communal long house in the middle, a well, several ovens for baking, a smoke house, three barns and a cluster of low small one room hovels.

Farm animals, horses, dogs, all slaughtered, though a few chicken survived the onslaught.

From the tracks, the attack appeared to have been a surprise, the dead showing no sign of an organized defense, though several Jotunn bodies are in the mix showing that some did try to defend themselves.

The stack of bodies in the middle show signs of having been munched on, but there is a marked lack of female bodies, and even fewer children.

The prints found by Amund and Geri head north and west, Jotunn feet as small as those they fought, and several much larger in the mix. Geri sniffs with distaste at large, misshapen paw prints of some sort, the enemy had some sort of beast at their side.

Hrunnwulf peers cautiously thru the burnt out shells of the buildings. He finds no traps, no sign that the Jotunn tried to cover their tracks, or their deeds. Brazen!

As he is about to give up, he hears a moan from one of the clay ovens...
Hrunnwulf Jorgaldsen
player, 13 posts
4th level warrior
AC5, HP 29/35
Fri 8 Apr 2016
at 14:21
  • msg #78

A time of ill omens

Hruunwulf gasps, then rushes toward the oven with battle axe at the ready in case of a trap.

"Over 'ere! They be some'n alive!" he shouts, moving more cautiously the closer he gets. He investigates the noise.
Ludvig Frydenlund
player, 6 posts
Loyal Muscle
Fri 8 Apr 2016
at 22:01
  • msg #79

A time of ill omens

Ludvig looked at the stonework of the buildings as they walked past. The barely marred works showed a craftsmanship that they could be proud of, had they lived.

Then there was the moan. While others rushed forward the mention of a trap kept Ludvig back... not out of cowardice, but to keep an eye on the others and secure the rear.
Klaengr Aegirson
player, 16 posts
sturm and drang
and bacon sandwiches
Fri 8 Apr 2016
at 23:50
  • msg #80

A time of ill omens

Klaengr heads quickly over to where the moaning is coming from and begins searching for signs of life and something that might be fallen over on top of someone. "Hang on! Help is here, kinsman! Help is finally here!"
Vermundr
player, 12 posts
Protector of Man
Sat 9 Apr 2016
at 00:36
  • msg #81

A time of ill omens

Surging forward with the others battle axe in hand.  "It could be one of the attackers not yet dead, careful"
The Norn
GM, 43 posts
The fates
Sat 9 Apr 2016
at 02:15
  • msg #82

A time of ill omens

Vermundr approaches slowly, cautiously. The closer he gets, the more the sounds are those of someone in pain...

Klaengr quickly moves into the circle of building when he hears there is someone in need of help. "Hang on! Help is here, kinsman! Help is finally here!" The moans get louder, presumably because the injured party hears the clerics voice.

Ludvig ponders how best to protect the scion of the storm god, and decides his best course of action is to scout the perimeter to make sure there in no hidden threat. Several of the others are already at the Godi's* side.

Among them, their new comrade, the powerful, enigmatic Hrunnwulf, who quickly reaches the oven in question. Placing a hand out towards the building, he reacts as if the building is still very hot.

Amund, scouting the edges, just now notices the others interest in the over, as does the Skald** Dragnar...




* Godi - a new word I used for cleric, in the Viking world!

** Local term for storyteller, keeper of histories, the bard.

Dragnar Donegal
player, 14 posts
Whistling Bard
Sat 9 Apr 2016
at 02:20
  • msg #83

A time of ill omens

"Investigate, I will watch for any trickery from elsewhere. " he continues to scan and watch the edges of the areas for any sign of a trap or more jotunn.
Ludvig Frydenlund
player, 7 posts
Loyal Muscle
Sat 9 Apr 2016
at 16:34
  • msg #84

A time of ill omens

Ludvig looks at the pattern of tracks, bringing his hunting skills to bear. He wasn't looking for one particular set, but for patterns. If this was an ambush there would be several people or they would surely fail.
Vermundr
player, 13 posts
Protector of Man
Sat 9 Apr 2016
at 23:05
  • msg #85

A time of ill omens

Walking over to the ovens, reaching for the doors with one hand axe still at the ready with the other.
Klaengr Aegirson
player, 17 posts
sturm and drang
and bacon sandwiches
Sun 10 Apr 2016
at 02:29
  • msg #86

A time of ill omens

Klaengr gets quiet again, trying to listen for exactly where the groaning is coming from.
Amund Gunvar
player, 14 posts
Sun 10 Apr 2016
at 05:02
  • msg #87

A time of ill omens

Amund's blood boils at the Jotunn and he notices Geri's ire also and converses with his friend: "Looks like a hunting party.  These people had no chance.  That is the cowards way of these Jotunn, but they will soon understand Amund's blade and Geri's bite!!"

Amund sees the others and makes a quick scan to ensure Jotunn are not around before going to see what they have found.
Geri
player, 6 posts
wuff wuff
grrr...
Sun 10 Apr 2016
at 05:05
  • msg #88

A time of ill omens

The hair on Geri's back bristled and he growled roughly as he sniffed the Jotunn's animals tracks.  As Amund begins to talk, he lifts his head as if listening intently and than barks loudly when Amund mentions the Jotunn feeling his bite.

When Amund points to the others, he rushes forward to aid them in their endeavor.
The Norn
GM, 49 posts
The fates
Sun 10 Apr 2016
at 05:48
  • msg #89

A time of ill omens

"Investigate, I will watch for any trickery from elsewhere," Dragnar said, finding a vantage on the stump of a burned out barn.

Ludvig searches for tracks, silent but intent on his task.

Striding boldly into the middle of things, Vermundr and tugs open one of the door handles. The paddle that would have been used to place pottery or bread into the middle was nowhere in sight...


As the door opens, the sound of the moaning gets louder, making it clear to all that the source of the noise was indeed within.

In his own world, Amund and Geri hurls threats at the distant Jotunn, their ire raised simply at the knowledge of their existence and the evidence of their crime. The opening of the oven gets their attention however, and they hurry over to see what has been found.
Vermundr
player, 15 posts
Protector of Man
Sun 10 Apr 2016
at 08:45
  • msg #90

A time of ill omens

Setting his ax aside without a second thought,  he reaches in with both hands grabbing the bound man by the shoulders and pulling him out.  Dropping him to the ground and stepping aside leaving him bound on the ground.  "Who did this and why did they let you live?"
Klaengr Aegirson
player, 19 posts
sturm and drang
and bacon sandwiches
Mon 11 Apr 2016
at 01:01
  • msg #91

Re: A time of ill omens

Klaengr looks into the oven and helps pull anyone in there out of it.

Klaengr asks his companions, "The tracks... were there any tracks of human?  Human women and children?"

Klaengr prays to Aegir that his suspicions are not true.
This message was last edited by the player at 01:07, Mon 11 Apr 2016.
The Norn
GM, 51 posts
The fates
Mon 11 Apr 2016
at 03:16
  • msg #92

Re: A time of ill omens



The man continues to moan for the moment, the drop to the ground adding to his discomfort. Those in the center of the ruins stop and stare for a moment in shock. The man has been wrapped from shoulder to feet in bent metal, swords, two wagon axles, sythe blades and even one plow-blade. The strength to have done such a thing is difficult to imagine. All of the metal glowed orange with the heat, though being exposed to the air, the edges were starting to cool.
Vermundr
player, 16 posts
Protector of Man
Mon 11 Apr 2016
at 04:47
  • msg #93

Re: A time of ill omens

Tearing his shirt off and then in half binding his hands with the rags.  He starts with the first piece of metal and begins to pry it open.  Grunting and the sweat begins to pour from his brow but even the heated metal will not give.




13:57, Today: Vermundr rolled 44 using 1d100+10.  Bend bars.
This message was last edited by the player at 05:00, Mon 11 Apr 2016.
The Norn
GM, 52 posts
The fates
Mon 11 Apr 2016
at 04:49
  • msg #94

Re: A time of ill omens

A closer look reveals the man is bound, his mouth covered by a sword blade bent with Jotunn strength (you imagine) around his lower face.

Curious about the heat, Klaengr bends low and glances into the oven, seeking out the source of the heat.
Vermundr
player, 17 posts
Protector of Man
Mon 11 Apr 2016
at 05:13
  • msg #95

Re: A time of ill omens

Moving on to the next when he first wont give in to him.  Sweat dripping from his brow from the heat and exertion.02, Today: Vermundr rolled 79 using 1d100.  Bend bars.  Wrap number 2.


"They wont give."
This message was last edited by the player at 05:15, Mon 11 Apr 2016.
Amund Gunvar
player, 16 posts
Mon 11 Apr 2016
at 05:21
  • msg #96

Re: A time of ill omens

Amund reaches the others as the bound man is pulled out.  "What is this?  Has he been tortured?"  He turns to Geri and talks to his dog:  "This is very unusual for Jotunn to leave survivors, very unusual indeed.  Amund must hear what this man has to say."

After confirmation from Geri, Amund aids Vermundr by supplying some leverage with his smaller blade to help remove the blade around the man's lower face, being extremely careful to not hurt the man, or anyone else, while performing this maneuver.
The Norn
GM, 53 posts
The fates
Mon 11 Apr 2016
at 05:27
  • msg #97

Re: A time of ill omens

The two men set to trying to free the bound man. What is visible of his skin shows that he has indeed been tortured.
Hrunnwulf Jorgaldsen
player, 14 posts
4th level warrior
AC5, HP 29/35
Mon 11 Apr 2016
at 15:10
  • msg #98

Re: A time of ill omens

A man tortured in an oven.  It is hard for Hruun to wrap his mind around.  He harbors both a new disgust and a new admiration for the Jotuun.

Seeing the difficulty with the iron wrappings, Hruun steps in to give a hand.  He grabs a couple of the wraps and pulls hard, lending strength from years of log house building.



11:08, Today: Hrunnwulf Jorgaldsen rolled 45 using 1d100.  Bend bars.  Wrap no. ?  3 maybe... .

The Norn
GM, 54 posts
The fates
Mon 11 Apr 2016
at 15:19
  • msg #99

Re: A time of ill omens

Hrunnwulf and Vermunder working together loosen the plowshare that was warped to compress the mans chest. With effort they manage to squeeze him out of the now wider open, and place him gently back on the ground.

His lungs greedily suck in the air, where small breathes were all that was possible, he can now fill his lungs through his nose, an act he seems to take great pleasure in.

The markings on his chest imply that he was also scourged at one point, the lash marks red and seeping blood.  Buried in his chest is a stone, about four inches across, it's depth unknowable, but something appears written on it. A rune...





OOC: Runes are mad powerful juju in the Viking world, words, when properly crafted, can form, or deform reality. They are not necessarily evil.

Odin all-father gets much of his power and wisdom from them.

The legend tells that Odin hung himself from a branch of Yggdrasil, the world-tree, pierced himself with his spear, and peered downward into the shadowy waters below. He forbade any of the other gods to grant him the slightest aid, not even a sip of water. And he stared downward, and stared downward, and called to the runes.

He survived in this state, teetering on the precipice that separates the living from the dead, for no less than nine days and nights. At the end of the ninth night, he at last perceived shapes in the depths: the runes!

This was how important it was for him to gain the knowledge and wisdom of the runes.

Klaengr Aegirson
player, 20 posts
sturm and drang
and bacon sandwiches
Mon 11 Apr 2016
at 16:06
  • msg #100

Re: A time of ill omens

"There is another one of those in the oven, it is fire, looks like some kind of stone that glows red hot. It is how they kept the heat going long after they left here, to keep this poor soul in agony for days, maybe longer."

Icredible. Inhumane! Such evil intent! The sheer horror of it, the complete lack of compassion, it is enough to send Klaengr back to prayer. A dark prayer. A prayer of fierceful vengeance.

"Here us now, Aegir. Let us be the storm. Let us be the whirlwind, the storm of vengeance. Let us be the trident, the spear of avenging justice. Help us smite these despicable foes."
Amund Gunvar
player, 17 posts
Tue 12 Apr 2016
at 00:44
  • msg #101

Re: A time of ill omens

Try has he might, Amund cannot remove the sword wrapped around the man's face, but he is relieved when Hrunnwulf manages to give the man some relief.  He looks the man in the eyes.  "Why have they done this?  What was there purpose?  This is not acceptable.  Amund will avenge you and your clan."  Amund is unusually calm as he talks to the man, but there is clear hatred in every word he says.
Vermundr
player, 18 posts
Protector of Man
Tue 12 Apr 2016
at 01:59
  • msg #102

Re: A time of ill omens

"This is not normal behavior for them.  They prefer to watch those they torture to death"   Starting to pry at the sword around his mouth again.  "help me with this would you"
The Norn
GM, 55 posts
The fates
Tue 12 Apr 2016
at 05:34
  • msg #103

Re: A time of ill omens

The winds swirl angrily around Klaengr and the others, as if his prayer has been heard and the gods anger echoed your own.

It took an effort, but the sword was removed from the large mans mouth. His lips were clearly parched, broken from the heat, and dehydrated. His tongue was swollen as well, and though he tried to speak, his words were unintelligible. His eyes struggled to focus on Amund when the man bends over him. Geri looks concerned, but does not step forward to lick the face, the smell of burnt flesh and hot dark iron keeping him at bay.

Twenty yards away, Dragnor kept his keen eyes on the horizon, but he spied no threats...
Klaengr Aegirson
player, 21 posts
sturm and drang
and bacon sandwiches
Tue 12 Apr 2016
at 07:35
  • msg #104

Re: A time of ill omens

Klaengr finished his prayer, his anger somewhat abated.

He moved to inspect the man from the oven. Klaengr softly touched the tortured man's face, and cast a soothing, healing magic on the burns and swelling. Hopefully it healed the damage around his face. Klaengr retrieved his water skin, and offered the man some water to drink.  He offered up a bit of dried meat, if the man could take it yet. He examined the strange rune in the man's chest also, thinking back if he'd ever seen it before, or what it might mean.

"The rune, do you know what it is?" he asked softly. "What can you tell us about how this all happened?"

OOC:
02:27, Today: Klaengr Aegirson rolled 4 using 1d8.  CLW.
02:29, Today: Klaengr Aegirson rolled 9 using 1d20.  INT 10 check for anything on the rune.

The Norn
GM, 56 posts
The fates
Tue 12 Apr 2016
at 07:54
  • msg #105

Re: A time of ill omens

The healing touch causes the heat radiating from the injured man's face to lessen, and his expression relaxed a bit; though he was clearly in pain.

He took a small sip of water, let it roll around his mouth, and let it seep out onto his lips before swallowing it.

His teeth had been badly battered, many missing, and only one the remaining ones not chipped or broken.

He took another sip of water, then tried to speak again.

"Jo... jo..."
This message was last edited by the GM at 04:53, Wed 13 Apr 2016.
Vermundr
player, 19 posts
Protector of Man
Tue 12 Apr 2016
at 09:31
  • msg #106

Re: A time of ill omens

"Sip slowly speak when the thirst is gone. We should continue to unbind him"  Starting on another piece of twisted metal.
Dragnar Donegal
player, 16 posts
Whistling Bard
Tue 12 Apr 2016
at 12:09
  • msg #107

Re: A time of ill omens

" If others could watch the perimeter, I would like to study the runes and see what I can discern."
Ludvig Frydenlund
player, 9 posts
Loyal Muscle
Tue 12 Apr 2016
at 14:33
  • msg #108

Re: A time of ill omens

Ludvig returned to the group just in time to hear Dragnar. He looked to Klaengr, but he was in no danger... yet. "There were wheels," he said as he left to secure the periphery.
Dragnar Donegal
player, 17 posts
Whistling Bard
Tue 12 Apr 2016
at 15:06
  • msg #109

Re: A time of ill omens

Dragnar comes to the man that was wrapped in items and examines the rune embedded in his chest. Then takes the other rune examining it, he then takes out some of his own rune stones. "Odin, your son needs your guideance and help. These runes are a key but I seek knowledge of them which only you can give."



Klaengr Aegirson
player, 22 posts
sturm and drang
and bacon sandwiches
Tue 12 Apr 2016
at 22:59
  • msg #110

Re: A time of ill omens

Klaengir will take a turn being the lookout .... He will nt nbe much help remoing the metal
Hrunnwulf Jorgaldsen
player, 15 posts
4th level warrior
AC5, HP 29/35
Tue 12 Apr 2016
at 23:56
  • msg #111

Re: A time of ill omens

Hruunwulf again helps with the removal of the wrapped metal.



19:56, Today: Hrunnwulf Jorgaldsen rolled 73 using 1d100.  Bend Bars.
Amund Gunvar
player, 18 posts
Wed 13 Apr 2016
at 01:22
  • msg #112

Re: A time of ill omens

Amund is compassionately looks at the man, and a tear rolls down his face.  Through gritted teeth he soothes the man "Yes, Jotunn, the scum of the earth; and this band seems more evil than most.  Amund will seek vengeance for you, mark Amund's words."  He attempts to remove more of the wrapping using his short sword for leverage, but it is proving difficult. In frustration he jumps up and throws a fist to the sky: "Dam those Jotunn!"
The Norn
GM, 57 posts
The fates
Wed 13 Apr 2016
at 05:03
  • msg #113

Re: A time of ill omens

Ludvig heads back to the perimeter, which remains quite. A light snow starts to fall... keeping his thoughts to himself, Klaengr joins Ludvig, the two silently watching the nearly barren countryside slowly turn white.

Amund, Vermundr and the powerful Hrunnwulf work together to remove the metal constraints. Gloves, if owned, prove useful as the metal is cooling, but still hot.

Dragnar carefully examines the rune embedded in the mans chest, then carefully uses his long sword to fish the one Klaengr had mentioned which was still in the oven.

Reaching into a pouch at his hip, he pulls out a set of rune stones, a bit of a surprise to the three fighters at his side. They all knew what the runes were, but they all held them in a bit of superstitious awe.
The Norn
GM, 58 posts
The fates
Thu 14 Apr 2016
at 05:59
  • msg #114

Re: A time of ill omens

Deciding to dig deeper into the Provenance of the runes, Dragnar stacks his stone face down into piles of eight.

Taking the to from each of the eight piles of eight, he builds a new pile of eight. He then does the same with the other stone.

Drawing a five bone-dagger from it's sheath, he slices his left palm, for such magic is of the left hand path, he spills blood on the ground in the middle of the new stacks, now forming a circle on the ground.

Wrapping his hand in a cloth, he examines the pattern left by his blood, then picks a stuck of runes, spilling the rest on the ground away from the red puddle.

He unfolds the runes onto the ground, reading from them...
Dragnar Donegal
player, 18 posts
Whistling Bard
Thu 14 Apr 2016
at 19:48
  • msg #115

Re: A time of ill omens

"These runes are both magical, I want to study them more over time. How is it coming getting the metal off of our friend."
The Norn
GM, 59 posts
The fates
Thu 14 Apr 2016
at 21:30
  • msg #116

Re: A time of ill omens

All of the metal has been removed from the man.

"Jotunn, Jutunn, attacked. Big cats, Jotunn... took the women, too the children..." he stammered.
Vermundr
player, 20 posts
Protector of Man
Fri 15 Apr 2016
at 01:21
  • msg #117

Re: A time of ill omens

"Why did they leave you?  How did you come by the runes?"  Unwrapping his hand and picking up his battle ax.
Klaengr Aegirson
player, 24 posts
sturm and drang
and bacon sandwiches
Fri 15 Apr 2016
at 01:44
  • msg #118

Re: A time of ill omens

Klaengr felt the winds blowing harshly, urging the group to be on to their next target. However, it had been an eventful day. He examined the shadows and the position of the sun to determine how many more hours of light they had. It might be better to hold up among the ruins of the village tonight if they did not have long left before dark. After dark, the bitter cold wind chill would be a deadly obstacle.

OOC -
20:45, Today: Klaengr Aegirson rolled 7 using 1d20.  Wisdom Check for survival / telling time.

This message was last edited by the player at 01:46, Fri 15 Apr 2016.
Ludvig Frydenlund
player, 10 posts
Loyal Muscle
Fri 15 Apr 2016
at 04:33
  • msg #119

Re: A time of ill omens

Ludvig watched Klaengr as he studied the environment. The large warrior looked about for birds and small animal tracks, if this would help his friend at all.
The Norn
GM, 60 posts
The fates
Fri 15 Apr 2016
at 09:41
  • msg #120

Re: A time of ill omens

The Summer Solstice had passed, and the days were getting short. Klaenger estimated two to three hours until the sun was completely below the horizon.

Balancing that against women and children taken hostage by the Jotunn, for dark ritual or feasting, there is no way to know, decisions would have to be made soon.

For a moment the man's eyes cleared, though the pain was still evident. He locked eyes with Vermundr. "They... pounded it into my chest with a hammer... They had a... a Jotunn who seemed to be in charge. Not the biggest... not the biggest, but he had black skin and he seemed to control the others. He had the runes..."

He paused and sipped some more water.

"The dogs... the runes somehow stopped our dogs from smelling them. They surprised us. I killed three, they said I would pay..."

If the understanding of the runes was correct, the man would have stayed alive for a long time. Had they left him alive to deliver the message of their coming?
Geri
player, 7 posts
wuff wuff
grrr...
Fri 15 Apr 2016
at 16:12
  • msg #121

Re: A time of ill omens

Geri growled deeply when the man mentioned 'big cats' and then whimpered as he looked around after the mention of 'the dogs'.  Then he sniffed around the near vicinity profusely.
The Norn
GM, 61 posts
The fates
Fri 15 Apr 2016
at 22:57
  • msg #122

Re: A time of ill omens

Geri does indeed find a pile of dead dogs that were mixed in, and mostly under the main pile of brunt bodies.
Vermundr
player, 21 posts
Protector of Man
Sat 16 Apr 2016
at 00:27
  • msg #123

Re: A time of ill omens

"We must track them and destroy them before they cause any more harm. " Hefting his axe upon his shoulder and looking at the others.
Dragnar Donegal
player, 19 posts
Whistling Bard
Sat 16 Apr 2016
at 00:32
  • msg #124

Re: A time of ill omens

"Agreed we must avenge this village and rescue whom we can, It also looks like the jotunn have spellcasters in these Black Jotunn. If at all possible we need to eliminate them as soon as possible and by any means."
Amund Gunvar
player, 19 posts
Sat 16 Apr 2016
at 00:36
  • msg #125

Re: A time of ill omens

Amund listens intently to the man, staring into his eyes, he than stands and yells to the sky.  "Jotunn taking slaves - women and children - and torturing, and using magic!  This is all an abomination and MUST be stopped!!  Amund will put an end to this!!!"  Amund then crouches down and, with admiration looks into the man's eyes again.  "Amund sees you are a great warrior, and not deserving of this . . . this, fate the Jotunn have put you in.  What is your name great warrior."
Hrunnwulf Jorgaldsen
player, 16 posts
4th level warrior
AC5, HP 29/35
Sat 16 Apr 2016
at 02:30
  • msg #126

Re: A time of ill omens

Hruunwulf grins widely at Amund's proclomations of the obvious.  He thumps his battle axe against his shield in approval before listening carefully to hear the man's answer.
Klaengr Aegirson
player, 25 posts
sturm and drang
and bacon sandwiches
Sat 16 Apr 2016
at 02:38
  • msg #127

Re: A time of ill omens

Klaengr was about to gather everyone together to decide what to do, but noticed that Amund was about to give honor to the tortured warrior, so he waited a bit to hear what the man would say.
The Norn
GM, 62 posts
The fates
Sat 16 Apr 2016
at 03:56
  • msg #128

Re: A time of ill omens

"I was... I was known as Steinar, the worrier..." As he said these words, the stone embedded in his chest began to crumble. As it did, his body relaxed, his eyes focusing for a moment on Amund, then on nothing.
The Norn
GM, 63 posts
The fates
Sat 16 Apr 2016
at 04:09
  • msg #129

Re: A time of ill omens

A cairn, a pile of stones, was traditional. It took a short while, but it gave each man a chance to look into his own heart. This was a stark reminder of what might happen to each, any or all of them. The message was clearly meant to drive fear into the Viking folk who learned of their actions...

As each man made his own personal decision, Klaengr spoke...
Klaengr Aegirson
player, 26 posts
sturm and drang
and bacon sandwiches
Sat 16 Apr 2016
at 04:09
  • msg #130

Re: A time of ill omens

Klaengr gathered everyone up to decide what to do. He liked to put things to a vote, but even when there wasn't time he wanted everyone to know the choices and what was at stake.

"We best be leaving now if we're going to find the Jotunn camp before nightfall. We either rush in now, with little knowledge of what we face, possibly in time to save the fates of some of the women and children...

OR, we stay here, go more carefully, but still probably not know much more than we know already, and probably have fewer woman and children to save.


As for me, I think... we go now. We go while we can still track the wagon. A night's snowfall will make that harder.

We go now, and we hope that whatever we face, Aegir will guide and protect us, his weapon, as we smite them down for their evil brutality.
"

Klaengr looks at the tracks to see that they can still be followed, the ones with the wagon wheels.
This message was last edited by the player at 15:28, Sat 16 Apr 2016.
Vermundr
player, 22 posts
Protector of Man
Sat 16 Apr 2016
at 04:29
  • msg #131

Re: A time of ill omens

"We have but one choice.  We go now.  Waiting and skulking about will not save the innocents."  Dropping his armor to the ground, securing the buckler to his left arm. Smiling slightly as he checks his axe blade.
Amund Gunvar
player, 20 posts
Sat 16 Apr 2016
at 05:16
  • msg #132

Re: A time of ill omens

Amund took the time and scratched the name 'Steinar' into his Buckler.  He stopped at the Cairn "You will always be with Amund, and Amund will avenge."

He listened to Klaengr with gritted teeth.  "You are now making sense, Klaengr.  Amund will go while the tracks are fresh and the woman and children still alive.  Amund and Geri will lead.  The tracks headed to the northwest - and beware, some of the Jotunn are larger than those Amund and friends fought earlier today."
Dragnar Donegal
player, 20 posts
Whistling Bard
Sun 17 Apr 2016
at 11:47
  • msg #133

Re: A time of ill omens

"Yes, let us be off find and rescue the women and children. Exterminate these Jotunn from the very face of the planet."
The Norn
GM, 65 posts
The fates
Sun 17 Apr 2016
at 13:35
  • msg #134

Re: A time of ill omens

Heading north from the destruction, the party follows the4 path of Jotunn. Arrogant monsters, they fail to even try and hide their track, their route evident even in the lightly falling snow.

An hour before sunset Dragnar's bird returns, it's lone message a small pouch with five, precious pearls in it. Without even slowing the party continues northward.

As the sun's bottom tip creeps under the horizon, shadows at their longest, Vermundr and Ludvig note smoke rising ahead, pointing it out to the others...
Ludvig Frydenlund
player, 11 posts
Loyal Muscle
Sun 17 Apr 2016
at 18:53
  • msg #135

Re: A time of ill omens

Ludvig looks out toward the smoke, and then follows the land, looking for scouts and lookouts that might give their approach away.
Amund Gunvar
player, 21 posts
Mon 18 Apr 2016
at 02:47
  • msg #136

Re: A time of ill omens

Amund too, carefully looks around for signs of guards or lookouts.  After not seeing any (?) "As Amund suspected, those arrogant Jotunn are too stupid to leave a watch.  Amund will make them pay for their apathy; they will be concerned when they reach the gates of hell."

He bends over to talk with Geri.  "Do you smell the Jotunn stench, or is it still masked as warrior Steinar mentioned?"
Klaengr Aegirson
player, 28 posts
sturm and drang
and bacon sandwiches
Mon 18 Apr 2016
at 11:42
  • msg #137

Re: A time of ill omens

Klaengr said little, and tried to remain as silent as he could, moving from cover to cover, sneaking up carefully, as they approached the source of the smoke. Hopefully they would get a glimpse of their defenses before they were spotted.
Hrunnwulf Jorgaldsen
player, 17 posts
4th level warrior
AC5, HP 29/35
Mon 18 Apr 2016
at 13:44
  • msg #138

Re: A time of ill omens

Like Klaengr, Hruunwulf approaches cautiously, moving from cover to cover and searching for sentries every step of the way.
Ludvig Frydenlund
player, 12 posts
Loyal Muscle
Mon 18 Apr 2016
at 19:29
  • msg #139

Re: A time of ill omens

Ludvig tried to stay near Klaengr as they closed in on the target.
Vermundr
player, 23 posts
Protector of Man
Mon 18 Apr 2016
at 19:55
  • msg #140

Re: A time of ill omens

Grinning like a madman as they follow the tracks up to the vantage point to watch the smoke rise. Looking for sentries
The Norn
GM, 66 posts
The fates
Mon 18 Apr 2016
at 22:38
  • msg #141

Re: A time of ill omens

Geri did indeed smell Jotunn, and even found spoor where several Jotunn and apparently their cat relieved itself.

Eagerness turned to frustration however as the party comes over a small rise and discovered that smoke was rising not from a camp, but from a bridge over a wide fjord. No Jotunn were in sight as the party approached. The bridge had spanned a chasm about sixty feet wide, the roar of the crashing ocean a hundred feet down tossing spray up, the smell of the salt water strong in the rising wind.

Upon a nearby tree, a large blue exotic bird sat, its mournful cry filling the air.
Vermundr
player, 24 posts
Protector of Man
Mon 18 Apr 2016
at 23:49
  • msg #142

Re: A time of ill omens

The grin instantly replaced with a grimace of rag"What manner of jotunn is this?".
This message was last edited by the player at 00:46, Tue 19 Apr 2016.
Hrunnwulf Jorgaldsen
player, 18 posts
4th level warrior
AC5, HP 29/35
Tue 19 Apr 2016
at 00:10
  • msg #143

Re: A time of ill omens

"Well, that pretty much puts a halt on it." Hruunwulf says, looking out on the burning expanse of a bridge.  There are no Jotuun walking about on the other side that he can see.  He glances at the tree from which the exotic bird is singing, gaging its height.  Will it span the sixty feet?  It would need to be eighty feet high for it to benefit them.

"Maybe the bird will tell us what happened."  Hrun says in jest.
Klaengr Aegirson
player, 29 posts
sturm and drang
and bacon sandwiches
Tue 19 Apr 2016
at 00:14
  • msg #144

Re: A time of ill omens

"Maybe the bird could carry us over." mumbled Klaengr glummily.
The Norn
GM, 67 posts
The fates
Wed 20 Apr 2016
at 18:31
  • msg #145

Re: A time of ill omens

The rare and lovely Norwegian Blue sends it mournful tune down into the fjord. The party ponders way s to cross, but if nothing comes to mind they must race west to the of the fjord, and come around...
Vermundr
player, 25 posts
Protector of Man
Wed 20 Apr 2016
at 20:21
  • msg #146

Re: A time of ill omens

Walking out to the edge of the cliff to see if he can see any other ways across the expanse.
Klaengr Aegirson
player, 30 posts
sturm and drang
and bacon sandwiches
Wed 20 Apr 2016
at 21:07
  • msg #147

Re: A time of ill omens



With a regrettable shrug, Klaengr can think of no way to skip the drudgery of going around the long way. Hopefully they would find somewhere to hold up if it became too dark to go on.

"Alright, men, let us get on with it. Those ladys, lads, n' lasses will appreciate it if we get there quickly. I guess this means the Jotunn are expecting us. So be it."
Amund Gunvar
player, 22 posts
Thu 21 Apr 2016
at 04:11
  • msg #148

Re: A time of ill omens

Amund looks over the expanse and then around at the party, and up at the bird.  "You speak in jest Hrunnwulf, but Amund has been helped by birds before, and so has Dragnar here.  Perhaps this bird can help Amund." 

Amund then looks up at the bird and stretches out a hand.  "Birdy, can you help Amund?  What happened here?  Is there a way Amund can get across?"
This message was last edited by the player at 04:12, Thu 21 Apr 2016.
Ludvig Frydenlund
player, 13 posts
Loyal Muscle
Thu 21 Apr 2016
at 19:08
  • msg #149

Re: A time of ill omens

"Tree. Maybe. Lose surprise, but could be faster. I like surprise." Ludvig was studying the gap, but already he was thinking they need to go around, and that was plain from his expression.
The Norn
GM, 68 posts
The fates
Fri 22 Apr 2016
at 04:49
  • msg #150

Re: A time of ill omens

Amund approaches the bird and asks for assistance. The bird croaks sadly. Amund notices the birds feet are actually nailed to it's perch! The nails have clearly been there for a very long time, perhaps months, perhaps longer. With effort he manages to remove the spikes. The bird is clearly in pain as the nails are pulled free, but when they come clear it croaks again, coughing up a ring that falls to the ground. The bird then falls from his perch over the edge of the cliff.

His body falls swiftly, but as he nears the water his wings spread wide, his plumage beautiful against the grey-blue of the crashing sea. Soaring out, then rising again it heads off towards the ocean...
Klaengr Aegirson
player, 32 posts
sturm and drang
and bacon sandwiches
Fri 22 Apr 2016
at 06:39
  • msg #151

Re: A time of ill omens

"VOOOM! Fweeee!

Well, he was probably pinning for the fjords."

This message was last edited by the player at 06:40, Fri 22 Apr 2016.
Vermundr
player, 26 posts
Protector of Man
Fri 22 Apr 2016
at 07:08
  • msg #152

Re: A time of ill omens

Watching the whole scene infold his mouth hanging slightly open in wonder.
Amund Gunvar
player, 23 posts
Fri 22 Apr 2016
at 17:07
  • msg #153

Re: A time of ill omens

Amund waives at the bird as it flies off.  "Amund thanks you little birdy, be free."

Amund then reaches down and examines the ring the bird coughed up.
The Norn
GM, 69 posts
The fates
Fri 22 Apr 2016
at 18:11
  • msg #154

Re: A time of ill omens

The ring is gold, silver and some third metal not easily identified, twined together. It is a masculine cast, with no images or shapes upon, simply the twisting of the metals.
Amund Gunvar
player, 24 posts
Sat 23 Apr 2016
at 03:58
  • msg #155

Re: A time of ill omens

Amund smells the ring and bites it, then holds it down so Geri can sniff at it, then holds it up to Dragnar.  "What do you make of this, magic man?"
Vermundr
player, 27 posts
Protector of Man
Sun 24 Apr 2016
at 05:38
  • msg #156

Re: A time of ill omens

"Will that bridge the gap?  We waste time standing about.  Time that those village women surely do not have. "  Looking at the others and starting to walk toward the crossing point.
The Norn
GM, 70 posts
The fates
Sun 24 Apr 2016
at 05:49
  • msg #157

Re: A time of ill omens

Barring someone thinking of something spectacular, Klaengr was right, and the group needs to move swiftly around the end of the fjord.

Night falls within a few hours, and travel at night would be dangerous. Does the party camp?
Klaengr Aegirson
player, 33 posts
sturm and drang
and bacon sandwiches
Sun 24 Apr 2016
at 06:03
  • msg #158

Re: A time of ill omens

Klaengar said, "You are right, Vermundr. We need to make haste now, if we hurry, we may make it to their came at nightfall or shortly after. If not, we will have to find something quick, we won't have time for a normal camp. Let us move now. If Dragnar can figure what the ring is all about, maybe that will aid us later. Unless it can give its wearer wings, we must make haste now."

He starts off walking, hoping the others follow.
Hrunnwulf Jorgaldsen
player, 19 posts
4th level warrior
AC5, HP 29/35
Sun 24 Apr 2016
at 22:14
  • msg #159

Re: A time of ill omens

Hruunwulf whole heartedly agrees and falls in step behind Klaengr.
The Norn
GM, 71 posts
The fates
Sun 24 Apr 2016
at 22:37
  • msg #160

Re: A time of ill omens

The party sets up camp in a cluster of small stunted trees.

Dragnar has several items he currently wishes to study, which ever he opts to examine tonight will be up to him and his own priorities.


The crashing of the water at the base of the fjord is a constant background to the evening...

Does the party build a fire? Does everyone simply wrap up and go to sleep?
Vermundr
player, 28 posts
Protector of Man
Mon 25 Apr 2016
at 00:13
  • msg #161

Re: A time of ill omens

"I'll take the first watch.  We are to exposed out here."  digging into the earth a foot or so and using the removed dirt to build a low barrier on the most exposed side before laying the wood for a fire.
Dragnar Donegal
player, 21 posts
Whistling Bard
Mon 25 Apr 2016
at 02:33
  • msg #162

Re: A time of ill omens

"If I am to study the rings, I will require time which will mean no guard duties for myself. Which ring should I study first the one we know has something to do with plants and entanglements or the unknown ring from the bird." as he looks around to see what everyone else thinks about it.
Amund Gunvar
player, 25 posts
Mon 25 Apr 2016
at 03:52
  • msg #163

Re: A time of ill omens

Amund agily twirls the ring through his fingers and then reaches out to Dragnar with it.  "Examine Amund's ring first.  Perhaps it will give Amund an advantage to cross the fjord.  A friend gave Amund this ring whereas an enemy unwittingly gave Dragnar the other ring."
Ludvig Frydenlund
player, 14 posts
Loyal Muscle
Mon 25 Apr 2016
at 07:16
  • msg #164

Re: A time of ill omens

Ludvig grunted. "I'll take next watch." He went about helping gather kindling and wood before even attempting to settle in to sleep.
Klaengr Aegirson
player, 34 posts
sturm and drang
and bacon sandwiches
Mon 25 Apr 2016
at 23:12
  • msg #165

Re: A time of ill omens

"Kaengr will take the last watch. Does anyone need me to bind or heal wounds before we rest?"
Vermundr
player, 29 posts
Protector of Man
Mon 25 Apr 2016
at 23:56
  • msg #166

Re: A time of ill omens

Grunting in acknowledgement as he takes the kindling from Ludvig and sets about with flint and steel to light the small bit of tinder at the base of the would be fire.
Hrunnwulf Jorgaldsen
player, 20 posts
4th level warrior
AC5, HP 29/35
Tue 26 Apr 2016
at 00:01
  • msg #167

A time of ill omens

"Aye," Hruunwulf states, lifing the padding and undershirt of his armor to show a black, blue, and yellow bruise on his kidney. "I took a good hit to my kidney from one 'o them Jotuun. Hurts like hell.  Wasn't gonna say anything to it, but since you asked... I would not mind the help."



..
This message was last edited by the player at 00:02, Tue 26 Apr 2016.
Klaengr Aegirson
player, 35 posts
sturm and drang
and bacon sandwiches
Tue 26 Apr 2016
at 03:51
  • msg #168

A time of ill omens

Klaengr uses whatever spell energy he has left before the day's end to heal his companions and then goes down to rest, expecting to be awoken for the last watch. After he is awoken at the appointed time, assuming nothing interrupts their camp, he will meditate and pray again for preparation of the day.
The Norn
GM, 72 posts
The fates
Tue 26 Apr 2016
at 05:14
  • msg #169

A time of ill omens

The small camp quickly takes form. Vermunder builds a tight berm to sleep behind, and some if not all of the others take the example to heart.

A small fire is rapidly built, black smoke vanishing quickly into the dark night sky.

Hrunnwulf had stoically been peeing blood all afternoon, but given that they were at camp he gave in and asked for healing from the cleric, who called upon the powers of the Storm God. Typical of the fiery tempered god, the healing came with sudden sharp pain, that washed over he and Vermundr who also needed tending, to be replaced with a warm comfort thru their bodies.

Dragnor took his three items, his stone, his ring, and Amund's ring, and pondered them for a short while, studying the twisted metal until dinner, then returning to the task until it was time to sleep.

The meal is bare, but the men from the distant land are used to this. Hrunnwulf and Dragnor's opinion of the meal is their own.




Hit points after two CLW, but before sleep. Sleep heals 1HP/level each night of standard damage. Serious and critical damage heal slower.
          AC       HP
                Max  Now
Amund     4/3    47   41
Geri       6     18   13
Dragnor    2     22   22
Hruunwulf  5     35   35
Klaengr    5     36   36
Ludvig     4     36   30
Vermunder 4/3    37   32

NOTE: Unless there is someone who objects, I am going to allow heals to be auto-max if the party is camped.

Dragnar Donegal
player, 22 posts
Whistling Bard
Tue 26 Apr 2016
at 12:42
  • msg #170

A time of ill omens

PM
Klaengr Aegirson
player, 36 posts
sturm and drang
and bacon sandwiches
Tue 26 Apr 2016
at 15:00
  • msg #171

A time of ill omens

After calling on Aegir's help to mend the weapon of his vengeance against the Jotunn, Klaengr feels suddenly ready for rest. "I best get my winks in now, men, if I'm to be of any use tomorrow. Wake me if it is urgent, otherwise I'll take the last watch a few hours before dawn."

Klaengr snored softly while he rested, his dreams of a sunless sea, deep beneath the earth...
Amund Gunvar
player, 26 posts
Tue 26 Apr 2016
at 18:47
  • msg #172

A time of ill omens

Amund (with Geri) takes the first watch and continually walks around in his hyper restless state (Geri sits much more often than Amund).  At intervals he walks over to Dragnar to see if anything was learned about his ring.

When relieved, he lays down with Geri and continues to twitch through the night, although he does finally get to sleep.

OOC:  I am assuming that means 2 hp healing for Geri overnight since he is 2+2 HD.
Ludvig Frydenlund
player, 15 posts
Loyal Muscle
Wed 27 Apr 2016
at 02:28
  • msg #173

A time of ill omens

Ludvig positioned himself to wake with an eye to the rest of the camp, particularly Klaengr, before uneasily closing his eyes. The enemy so close had him on edge.
The Norn
GM, 75 posts
The fates
Thu 28 Apr 2016
at 23:16
  • msg #174

A time of ill omens

The first watch went quietly, the night air cool, the stars occasionally covered by passing clouds. The sounds of the crashing water drowned out most of the nights natural sounds. Around midnight the slim sliver of the waning moon goes over the western hills.

Ludvig takes his post, yawning, tired, but ever vigilant. A late night fog starts to roll in from the south, knee height, then waist high.
Ludvig Frydenlund
player, 16 posts
Loyal Muscle
Fri 29 Apr 2016
at 19:20
  • msg #175

A time of ill omens

Ludvig sits up, placing a foot near Klaengr as if readied to wake him. Were someone to be looking at him he would seem more alert.
The Norn
GM, 77 posts
The fates
Fri 29 Apr 2016
at 22:04
  • msg #176

A time of ill omens

The fog thickens, but Ludvig makes out the shapes of people stumbling towards him. One is a woman crying, several others moan and groan as if in pain. Behind them the sounds of hooves get louder.

Suddenly the night air is filled with the sound of a whip cracking...
Klaengr Aegirson
player, 37 posts
sturm and drang
and bacon sandwiches
Sat 30 Apr 2016
at 14:30
  • msg #177

A time of ill omens

Klaengr rolled around, his dreams of a dark and dreary hall, endless, with a faint blue light of truth waiting for him, but ever so long, every so endless, the hall, it seemed as if he'd been walking the hall for days in search of the light of every elusive truth....
Ludvig Frydenlund
player, 17 posts
Loyal Muscle
Sun 1 May 2016
at 03:38
  • msg #178

A time of ill omens

Ludvig could not ignore the oncoming crowd, nor the potential threat somewhere behind them. He immediately nudged Klaengr. "Wake! There is something coming!"
Vermundr
player, 30 posts
Protector of Man
Sun 1 May 2016
at 04:22
  • msg #179

A time of ill omens

Hearing Ludvig's voice break into his dreams, sitting up right suddenly one hand immediately going to the haft of his battle axe.  Looking about to see what's going on.  "what is it? what can you see?"
Geri
player, 8 posts
wuff wuff
grrr...
Sun 1 May 2016
at 04:52
  • msg #180

A time of ill omens

Geri jumps at the first sound of crying and roughly nudges Amund to wake up.
Amund Gunvar
player, 27 posts
Sun 1 May 2016
at 04:55
  • msg #181

A time of ill omens

Amund, away in dreams only he could devise, is instantly awake at the stirring of Geri.  He jumps up and skulks into the nearby brush for cover as he and Geri attempt to see what is coming their way.
The Norn
GM, 79 posts
The fates
Sun 1 May 2016
at 06:06
  • msg #182

A time of ill omens

The night fog obscure your vision, but also seems to magnify the sound. The weeping woman's voice dominates, but there are other sounds of people in pain.

Slowly a half a dozen human figures become outlined by the fog, visible, staggering forward, though the sound promises more from behind...

The sound of hoof beats on the hard soil are also heard, and what appears to be... what is that? Torches? Moving back and forth, but very low to the ground? Are you still lost in your nightmares?
Klaengr Aegirson
player, 38 posts
sturm and drang
and bacon sandwiches
Mon 2 May 2016
at 03:29
  • msg #183

A time of ill omens

Klaengr is slow to wake. He sits up. Then he notices a crowd coming their way. He tries to slip back into his armor as quickly and quietly as he can.
Amund Gunvar
player, 29 posts
Mon 2 May 2016
at 03:53
  • msg #184

A time of ill omens

Amund, with Geri, continues to hide in the brush and attempts to get a better look at what kind of creatures are herding these poor humans.  He hopes it is Jotunn as he taps his mace in anticipation.
Amund Gunvar
player, 30 posts
Mon 2 May 2016
at 14:12
  • msg #185

A time of ill omens

PM
The Norn
GM, 85 posts
The fates
Mon 2 May 2016
at 16:07
  • msg #186

A time of ill omens

Amund can make out human shapes, but no details... maybe a dozen? What is behind them remains a mystery however.
Hrunnwulf Jorgaldsen
player, 21 posts
4th level warrior
AC5, HP 35/35
Mon 2 May 2016
at 16:43
  • msg #187

A time of ill omens

Hruunwulf continues to snore heavily....
Klaengr Aegirson
player, 39 posts
sturm and drang
and bacon sandwiches
Mon 2 May 2016
at 18:37
  • msg #188

A time of ill omens

Klaengr whispers to Amund, "Wake Hrunnwulf if you can. We only have moments before they are on top of us." as he keeps on working to get the armor on.
The Norn
GM, 86 posts
The fates
Mon 2 May 2016
at 20:47
  • msg #189

A time of ill omens

Amund had moved to point, shivering in his night wear eyes scanning the fog, but Geri might hear the request...
Vermundr
player, 35 posts
Protector of Man
Mon 2 May 2016
at 21:04
  • msg #190

A time of ill omens

Standing and shaking off the chilled damp air.  Strapping his shield on and picking up his battle axe.  Walking out closer to the shapes in the mist.  "I'll give you time to get battle ready."
The Norn
GM, 87 posts
The fates
Mon 2 May 2016
at 21:08
  • msg #191

A time of ill omens

Vermundr notices that hrunnwulf and Dragnar are still sleeping...
Vermundr
player, 36 posts
Protector of Man
Mon 2 May 2016
at 21:24
  • msg #192

A time of ill omens

Walking over to the skald.  Nudging him with his foot.  "Get up.  Evil comes for us this night.  Arm yourself a fight is coming."  Running to Hrunnwulf.  "On your feet.  We have no time for laying about." Nudging him.
This message was last edited by the player at 01:51, Tue 03 May 2016.
Hrunnwulf Jorgaldsen
player, 22 posts
4th level warrior
AC5, HP 35/35
Mon 2 May 2016
at 21:33
  • msg #193

A time of ill omens

Hruunwulf mumbles something completely incoherent and rolls over, grabbing his gear and ax.  With bleary eyes, he looks around, searching for the danger and sees the eerie fog with shadowy figures approaching with strange lights low to the ground.   Too low to the ground to be torches.  Tension builds within him at the sound of hooves on the packed dirt and he readies for a fight, hefting his battle ax before him.

"Who are they?" the warrior asks no one in particular.  He edges a little closer until he is even with the van.
The Norn
GM, 88 posts
The fates
Wed 4 May 2016
at 05:13
  • msg #194

A time of ill omens

With everyone awake to one degree or another, the party's focus becomes more intent on the approaching figures.

So far only a dozen or so human forms is seem, thought a woman carrying a baby has cleared the fog to a large degree... by her dress you would think her a simple farmwife. The way she wails, one can only assume some harm has to the heavily swaddled baby in her arms. She has several lash marks visible, bleeding from what one must assume are whips, the crack of which occurs twice more in the fog. A loud whinny joins the sound of hooves behind the advancing mass...
This message was last edited by the GM at 05:22, Thu 05 May 2016.
Ludvig Frydenlund
player, 18 posts
Loyal Muscle
Wed 4 May 2016
at 06:42
  • msg #195

A time of ill omens

Ludvig's eyes narrowed to penetrate the fog. Without a word he tightened his grip on his weapon and prepared to assault those that would beat a grieving woman.
Hrunnwulf Jorgaldsen
player, 24 posts
4th level warrior
AC5, HP 35/35
Thu 5 May 2016
at 17:05
  • msg #196

A time of ill omens

Hruunwulf waves at those that come forward from the fog, urging them to a perceived safety.  "Come, come... get behind us."

Like Ludvig, he readies his weapon for an assault on those responsible for the women and children's wounds.
Vermundr
player, 37 posts
Protector of Man
Thu 5 May 2016
at 20:10
  • msg #197

A time of ill omens

Moving out infront of the other two slowly. Trying to get a better vantage in the fog. Battle axe and shield readied for a fight.
Amund Gunvar
player, 31 posts
Fri 6 May 2016
at 04:59
  • msg #198

A time of ill omens

as the larger fighters stand ground in the open, Amund and Geri continue to wait in the brush, hoping to ambush those harming the women and children.
The Norn
GM, 92 posts
The fates
Fri 6 May 2016
at 09:04
  • msg #199

A time of ill omens

The lead woman looks up, lost, tears in eyes, and looks imploringly towards Hrunnwulf...

"My baby, my baby..." She holds the child out, as if to show the baby to Hrunnwulf, or hand the child over is unclear...



Ludvig Frydenlund
player, 19 posts
Loyal Muscle
Fri 6 May 2016
at 14:40
  • msg #200

A time of ill omens

Ludvig walked further forward, even with Hrunnwulf, to form a battle line.
Klaengr Aegirson
player, 41 posts
sturm and drang
and bacon sandwiches
Sat 7 May 2016
at 03:24
  • msg #201

A time of ill omens

Klaengr moves around the edges of the people coming this way and then toward the glowing lights. He doesn't want to be swamped by the people being driven but wants to move around them then back in to see whatever is driving the people forward.
Amund Gunvar
player, 32 posts
Sat 7 May 2016
at 04:59
  • msg #202

A time of ill omens

Amund contemplates what Dragnar told him as he plays with his ring some more and then puts it on his finger.  He turns to his best friend and whispers.  "Amund is going to flank whoever this is Geri; be light on your paws."  He stealthily rushes around and out into the fog to see if he can get behind whomever is driving the women.
Vermundr
player, 38 posts
Protector of Man
Sun 8 May 2016
at 11:22
  • msg #203

A time of ill omens

Getting his shield up he starts walking into the crowd toward the flashes of light.  "They herd them toward the cliff edge we must put a stop to this before these people hurl themselves off to escape."
The Norn
GM, 94 posts
The fates
Sat 14 May 2016
at 06:32
  • msg #204

A time of ill omens

NOTE: This post is made without comment from two players, doing my best here.

Hurnnwulf moves aside, gesturing for the woman to get behind him, but she seems in tent on showing him her baby. Suddenly the warrior lets out a cry and staggers backwards in consternation!


Amund and the cleric can be seen dimly in the fog moving out to scout around the flank...




Ludvig and Vermudr stand, a bit stunned by the bizarre sight, but weapons at the ready should any foe come into sight...
Hrunnwulf Jorgaldsen
player, 25 posts
4th level warrior
AC5, HP 35/35
Sat 14 May 2016
at 06:51
  • msg #205

A time of ill omens

"Aaaaauugh!" Hruunwulf shouts, backing away from the woman and baby. "They are undead!"

The warrior brings his battle axe to bear, swinging it at the baby even though he is filled with a consternation that gnaws at his senses.


02:49, Today: Hrunnwulf Jorgaldsen rolled 1,6,11,14 using d20,d20,d8+8,d8+8 with rolls of 1,6,3,6.  Hruunwulf attacks!
Vermundr
player, 39 posts
Protector of Man
Sat 14 May 2016
at 08:05
  • msg #206

A time of ill omens

"What the?"
The Norn
GM, 96 posts
The fates
Sat 14 May 2016
at 08:19
  • msg #207

A time of ill omens

As the baby falls to ground in front of Hrunnwulf, the clearly human mother, her maternal instincts taking over, dives to protect the baby from the warriors wrath!
Vermundr
player, 40 posts
Protector of Man
Sat 14 May 2016
at 08:25
  • msg #208

A time of ill omens

"They arent all undead."  Kneeling down and biting the edge of his shield growling low in his throat.
This message was last edited by the player at 08:28, Sat 14 May 2016.
Ludvig Frydenlund
player, 20 posts
Loyal Muscle
Sat 14 May 2016
at 16:45
  • msg #209

A time of ill omens



Ludvig's two-hander began to rise as targets began to reveal themselves.
Amund Gunvar
player, 33 posts
Sun 15 May 2016
at 01:43
  • msg #210

A time of ill omens

Amund heard Hruunwulf's shouts of undead and he started to waiver slightly.  He wasn't afraid of much, but undead were so unnatural.  Amund also sensed something was bothering Geri; he leaned down and whispered to his friend.  "Geri, what do your insticts tell you, should Amund parlay or attack unabatedly." 

He looks out through the fog towards the horse and whip noise, then turns back to Geri.  "Perhaps they will think nothing of a harmless dog running through.  If you are not sure of our action, you should run through their ranks and take the long route back to Amund.  If you do, keep top speed, stopping at nothing."
Hrunnwulf Jorgaldsen
player, 26 posts
4th level warrior
AC5, HP 35/35
Sun 15 May 2016
at 21:44
  • msg #211

A time of ill omens

Hruunwulf grabs at the woman in the hopes to pull her away from the unnatural babe on the ground.  It is clearly undead and ghastly, but not the woman.  And if he does not help, she will be a victim of the babe soon.

"Get away from it woman." he growls, pulling at her arms, clothing, or hair to get her away.
Klaengr Aegirson
player, 42 posts
sturm and drang
and bacon sandwiches
Tue 17 May 2016
at 02:36
  • msg #212

A time of ill omens

Klaengr presses forward, moving toward the advancing lights, trying to get to whatever drives the humans toward the cliff. If they were human at all. Hrunnwulf's cry is alarming to say the least.
Vermundr
player, 41 posts
Protector of Man
Tue 17 May 2016
at 03:18
  • msg #213

A time of ill omens

Staying hunched down biting the edge of his shield, the growling being replaced by a howl as he lifts his mouth from the shield.
The Norn
GM, 98 posts
The fates
Tue 17 May 2016
at 03:56
  • msg #214

A time of ill omens

Vermundr howls, a sound echoed by Geri, who (against his better judgement) leaves Amund to dash thru the fog. Who knew what trouble Amund would get into without him?

Klaengr moved forward thru the fog, and spotted Amund, who had paused to share his thoughts with Geri. The mass of humanity seemed endless in the fog, but they both knew the night could be deceptive, doubly so with the fog.

Hrunnwulf failed to separate the mother from her abomination, who now lay on the ground clutching her off-spring to her chest. Her cries quickly change from ones of fear to ones of pain! Rearing up, the baby is tearing at her bosom with it's bony gums, blood running down the chest of the conflicted woman...

Ludvig steps forward nervously, then picks out the boney form of a skeleton, he moves (I assume) to the attack!

Vermundr, perhaps still confused, bashes himself in the head with his shield, gnashing his teeth, but still uncertain of where lie fair battle and where foul!
This message was last edited by the GM at 06:54, Thu 19 May 2016.
Hrunnwulf Jorgaldsen
player, 27 posts
4th level warrior
AC5, HP 35/35
Tue 17 May 2016
at 04:30
  • msg #215

A time of ill omens

Hruunwulf grips his axe and brings it down at the undead babe!  Perhaps the woman will survive, perhaps she will not.  The gods would sort it out.


00:28, Today: Hrunnwulf Jorgaldsen rolled 1,13,15,11 using d20,d20,d8+8,d8+8.  Hruunwulf attacks!
Ludvig Frydenlund
player, 21 posts
Loyal Muscle
Tue 17 May 2016
at 19:29
  • msg #216

A time of ill omens

Ludvig tightened the grip on his sword and charged the skeleton, destroying it with one sweep as he plowed deeper into the ghastly group.

Attack: rolled a 16 to attack with a 2-hander, 13 total damage. That should wipe all but the most sturdy skeleton from the field!
This message was last edited by the player at 19:31, Tue 17 May 2016.
Amund Gunvar
player, 34 posts
Wed 18 May 2016
at 05:50
  • msg #217

A time of ill omens

Amund puts his hand out and stops Klaengr from moving forward. "Amund shall see what Geri has to say before proceeding."
Vermundr
player, 43 posts
Protector of Man
Thu 19 May 2016
at 07:42
  • msg #218

A time of ill omens

Standing up shaking and howling at the the top of his lungs.  Crashing his battle ax against the edge of his shield adding to the noise level.
Klaengr Aegirson
player, 43 posts
sturm and drang
and bacon sandwiches
Fri 20 May 2016
at 01:41
  • msg #219

Re: A time of ill omens

Amund Gunvar:
Amund puts his hand out and stops Klaengr from moving forward. "Amund shall see what Geri has to say before proceeding."


Klaengr waits next to Amund. "What in the 9 realms are these things?"
Dragnar Donegal
player, 23 posts
Whistling Bard
Fri 20 May 2016
at 03:12
  • msg #220

Re: A time of ill omens

Thread woven by the Norn

Dragnor babbled incoherently, clearly terrified of the on coming hoard, especially the sight of Hrunnwulf slaughtering the baby.

"sit perpetua lux... CITO!"

A circle of daylight covers much of the battle field. The undead within the sphere are staggered, the humans blinded for the moment. For those about to close, the nature of those within the circle becomes clear... skeletons, zombies, and somethings else, sturdier skeletons, perhaps from Jotunn reborn, wielding fearsome looking spears that dripped emerald green venom from their tips...

Even more terrifying, at the rear, quickly escaping out of the light, dark mysterious forms on black ponies spitting fire from hooves and mouths...
The Norn
GM, 102 posts
The fates
Fri 20 May 2016
at 03:52
  • msg #221

Re: A time of ill omens

Hrunnwulf slaughters the undead baby, then turns his attention to the oncoming shadowy figures when suddenly...

>BLAZE OF LIGHT<

The blaze of brilliant light reveals the nature of whatever portion of your foes is within it, and it comes at an opportune time for the warriors eager to engage in battle!

Ludvig makes good use of the opportunity, driving his two handed blade down thru the closest skeleton! His roar of victory is drawn short however, as the skeleton, missing half it's rib cage and one arm, manages to strike out with a blacksmiths hammer, thumping his resoundingly on the chest!

Geri, startled by the sudden bright light and loss of shadows to hide in is suddenly attacked by two of the monsters, the skeleton missing, and the zombie moving so slow she did not get a chance to attack!

Behind him, the howl of Vermunder is combined with foaming at the mouth and bulging eyes, but he still fails to charge into battle!

Out of the ring of light, still cloaked in fog and darkness, Klaegr and Amund watch on with shock and awe, Amund focusing on the plight of his friend, Klaengr more focused on the momentary glimpse of black horses and weird, near formless rider who have slipped out of the circle of light...

The crashing of the waves sends an ominous reminder to the group that there is no retreat from the onslaught, not that such a thought had crossed any of our brave adventurers minds.




6 skeletons
AC 7   Move 12
HD 1   HP 8, 8, 8, 1(L), 8, 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 12, 10, 14, 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23, 21, 28, 27
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   41        12    10   09           -2     -4 v. Jotunn
Geri       6     18   13        14    12   11
Dragnor    2     22   22        14    12   11           -2
Hruunwulf  5     35   35        12    12   11     -2
Klaengr    5     36   36        13    11   10
Ludvig     4     36   27        12    10   09     -2
Vermunder 4/3    37   32        12    10   09     -1    -1



This message was last updated by the GM at 05:58, Tue 24 May 2016.
Klaengr Aegirson
player, 44 posts
sturm and drang
and bacon sandwiches
Sat 21 May 2016
at 00:04
  • msg #222

Re: A time of ill omens

Klaengr moves around to the other side of the undead so that he is facing the fjord, to the north edge of the lighted area and brandishes the holy symbol of Aegir, facing the undead around. "Back to HELL, spawns of evil! AWAY WITH THEE!"


OOC - the movement and then Turn may take more than one round to accomplish.

18:59, Today: Klaengr Aegirson rolled 7 using 2d6.  HD of Skeletons Turned.
18:58, Today: Klaengr Aegirson rolled 7 using 1d20.  Turn Check.



This message was last edited by the player at 02:49, Sat 21 May 2016.
Ludvig Frydenlund
player, 23 posts
Loyal Muscle
Mon 23 May 2016
at 09:06
  • msg #223

Re: A time of ill omens

Looking disbelievingly at the hammer that had struck him, Ludvig took vengeance upon the skeleton before noticing the others and retreating to help protect his companions.

Attack: 19 (after bonuses), 10 damage (also after bonuses)
Vermundr
player, 44 posts
Protector of Man
Mon 23 May 2016
at 20:26
  • msg #224

Re: A time of ill omens

Grinning like a mad man as he lets out a how of triumph.  Frothing at the mouth his muscles begin to buldge larger than normal.  Rushing toward the closest enemy on the field.

05:17, Today: Vermundr rolled 19 using 1d20+2 ((17
Amund Gunvar
player, 35 posts
Tue 24 May 2016
at 01:00
  • msg #225

Re: A time of ill omens

Amund, still a little unnerved by the undead, pulls his short bow of his back and fires some arrows at the mysterious dark riders.  At the same time, he whistles and shouts "Geri, heel!".

OOC:  Don't know what you want to do with a critical miss.

18:56, Today: Amund Gunvar rolled 18,1 using d20,d20.  Firing at Shadowing things.
18:57, Today: Amund Gunvar rolled 2 using 1d6.  First Arrow.

The Norn
GM, 105 posts
The fates
Tue 24 May 2016
at 06:25
  • msg #226

Re: A time of ill omens

Klaengr maneuvers himself away from the edge of the fjord, but before he can reach a position from which to effect his inspired plan, a skeleton closes on him, raking at him with it's clawed hands, drawing blood from his right arm!

Behind him, Amund fires two arrows towards where he though he spotted something. He feels confident one arrow hit home, but the other flew low and shattered upon a large stone jutting out of the snow covered ground.

Geri twisted between his foes, barking and yapping, confused as he tried to bite a skeletons, but found his teeth unable to do any damage. The skeleton swung at the dog, but was thrown off balance by having one leg in the dogs mouth. Geri yelped in pain as the zombie clawed at his haunch, tearing at his flesh...

While the battle was not without it's sounds, the scrapping, the moaning, Geri's growls, the volume shot up as Vermunder finally decided to stop gnawing on his shield, roaring in rage and lashing out with his axe against the skeleton that had foolishly moved to attack him.

The well worn axe smashed thru bones, crushing the rib cage, however the skeleton only staggered back then swung it's short sword, however the blade failed to comment, glancing off his buckler.

Almost absent-mindly, Ludvig's mighty blade shattered the remains of his foe, before he stepped back to get shoulder to shoulder with Hrunnwulf. The brightness of the light hid the fact that Klaengr, whom he assumed was behind him, was off in the darkness...

Eager to close, Hrunnwulf let his sensibilities take over. Taking a defensive stance, he moved sideways to cover a battered but clearly human man get behind him.

"'ware the fjord lad, theres a cliff back there."

The lad nodded his understanding. Still concerned, the gratitude on his face was clear.

"'ware the Jotunn man, 'ware the Jotunn. If he defeats you, I'll welcome the jagged rocks..." Several others human, both females, passed even further to his left, but he heard Dragnar call to them from behind him.

Amunds keen ears suddenly picked up the sound of hooves, right in front of him, and closing fast. The fiery sparks from it's hooves were visible, but he still couldn't make out the form. He felt he soon would...



6 skeletons
AC 7   Move 12
HD 1   HP 8, 8, 3(V), d(L), 8, 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 12, 10, 14, 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23, 21, 28, 27
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   41        12    10   09           -2     -4 v. Jotunn
Geri       6     18   10        14    12   11
Dragnor    2     22   22        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   35        12    12   11     -2
Klaengr    5     36   33        13    11   10
Ludvig     4     36   27        12    10   09     -2
Vermunder 4/3    37   32        12    10   09     -1    -1



This message was last updated by the GM at 05:33, Fri 27 May 2016.
Klaengr Aegirson
player, 46 posts
sturm and drang
and bacon sandwiches
Tue 24 May 2016
at 23:28
  • msg #227

Re: A time of ill omens

Klaengr continues to try to put skelltons and zombies between him and the fjord, ready to call upon Aegir to turn the undead bastards toward it when enough are in position.
Hrunnwulf Jorgaldsen
player, 30 posts
4th level warrior
AC5, HP 35/35
Tue 24 May 2016
at 23:53
  • msg #228

Re: A time of ill omens

Hruunwulf holds his position, protecting those behind him.  If one of the undead gets close enough by movement, he will strike with his axe!


19:45, Today: Hrunnwulf Jorgaldsen rolled 17,1,16,11 using d20,d20,d8+8,d8+8.  Hruunwulf attacks!

Amund Gunvar
player, 37 posts
Wed 25 May 2016
at 03:44
  • msg #229

Re: A time of ill omens

Seeing the flaming hooves bearing down on him, Amund drops his bow and lithely unsheathes his swords.  He swings wildly at the unknown monster and calls feverishly for Geri to "Heel!".

21:40, Today: Amund Gunvar rolled 14,9 using d20,d20.  Long Sword, Short Sword.
21:41, Today: Amund Gunvar rolled 5,1 using d8,d6.  Damage: Long Sword, Short Sword.

Geri
player, 10 posts
wuff wuff
grrr...
Wed 25 May 2016
at 03:47
  • msg #230

Re: A time of ill omens

Geri's ears perk up hearing his master and best friend.  He avoids the attack of the undead near him and rushes at top speed to Amund.
Dragnar Donegal
player, 25 posts
Whistling Bard
Thu 26 May 2016
at 03:37
  • msg #231

Re: A time of ill omens

Realizing what Klaengr is doing -- and that he's likely to affect those closest to him first --  Dragnar tries to become useful by running to fill the gap between Hrunnwulf and Ludvig.

OOC: I'm out of position at the moment, and this (1) gets me in a useful place while (2) The Norn answers my litany of rookie questions. :)
Vermundr
player, 46 posts
Protector of Man
Fri 27 May 2016
at 03:07
  • msg #232

Re: A time of ill omens

growling and swinging wildly missing with the skeleton with his first swipe, the back hand connecting solidly.



OOC
Vermundr rolled 6 using 1d20+3.  Attack 1.
Vermundr rolled 18 using 1d20+3.  Attack 2.
Vermundr rolled 12 using 1d8+7.  dmg 2.

The Norn
GM, 108 posts
The fates
Fri 27 May 2016
at 05:55
  • msg #233

Re: A time of ill omens

Risking life and limb, Klaengr rushes around the edge of the battle, trying to find a position from which to attempt him ploy. From in front of, out of the darkness however, charges a muscular black pony with something whose form and shape man was never meant to comprehend, a darkness which roils and bubbles, bizarrely mocking the shape of man, whip in hand, it moves to trample the cleric under the flame-sparking hooves oh his mount!

"By the power of the wind and the rain, but the fury of the storm, Aegir commands you to flee, return to your graves, abominations!" (OOC the stared undead are now fleeing mindlessly towards the fjord)

Having taken this action however, the cleric left himself exposed to the attacker, which tramples him to the grown, and takes a bit out of his hair!


Amund faces another such monstrosity, also aiming the run him down. Swing with both swords, Amund's efforts are for naught as one blade misses complete, and the other strikes the beasts muscular flank but does  not appear to do any harm. He suddenly felt quite along, out on the foggy moors! The Beast lashed back in fury, connecting with one hoof, the warrior managing to avoid the other hoof and the sharp gnashing teeth that aimed for his face with malice aforethought!

Fury incarnate, Vermundr smashed the skeleton before him, then charged forward. One of the larger skeletons spotted him and closed to meet the berserker face to face!

His presence freed Geri to duck out and race towards Amund!

Further back, Hurnnwuff lashes out with his axe, smashing an attacking skeleton with a single blow of his mighty axe! To his right, Ludvig was charged by a woman whose throat had been cut, and her flesh gnawed upon by some unknown beast! The mighty warrior brought his two handed blade around to slice her, but he missed, allowing the woman to close the gap and dig her teeth in to his flesh! It was at this moment that he realized his ward, the man he had sworn to defend, was not behind him, but across the battlefield, and being trampled by a midnight black horse and a rider of ineffable evil!

Calling out words of support, Dragnar took his position between and slightly behind the two warriors. Off to the right, he spotted two more of the muscular black ponies, and their hell-spawn riders...





6 skeletons
AC 7   Move 12
HD 1   HP 8, 8, d(V), d(L), d(H), 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 12, 10, 14(L), 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23, 21, 28, 27
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 24, 21, 15 13, 16
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   37        12    10   09           -2     -4 v. Jotunn
Geri       6     18   10        14    12   11
Dragnor    2     22   22        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   35        12    12   11     -2
Klaengr    5     36   17        13    11   10
Ludvig     4     36   23        12    10   09     -2
Vermunder 4/3    37   32        12    10   09     -1    -1



This message was last updated by the GM at 03:53, Mon 06 June 2016.
Dragnar Donegal
player, 27 posts
Whistling Bard
Fri 27 May 2016
at 15:57
  • msg #234

Re: A time of ill omens

Dragnar gallantly charges up, inviting Ludvig to leave the zombie for him so the warrior can deal with the greater threats beyond.  Alas, despite his best intentions of helping Ludvig with his zombie problem, the bard is wildly ineffective.



10:53, Today: Dragnar Donegal rolled 1 using 1d20.  R I, longsword (11 to hit).

10:54, Today: Dragnar Donegal rolled 8 using 1d20.  R1, shortsword (13 to hit).

(Sorry about that.  My prolonged stretch of poor rolling has followed me to this game.)

Hrunnwulf Jorgaldsen
player, 31 posts
4th level warrior
AC5, HP 35/35
Fri 27 May 2016
at 16:23
  • msg #235

Re: A time of ill omens

Hruunwulf spots a wrackspawn just ahead and to the right.  He charges forward, raising his axe for a mighty blow.


12:22, Today: Hrunnwulf Jorgaldsen rolled 1,6,15,9 using d20,d20,d8+8,d8+8.  Hruunwulf attacks!
Klaengr Aegirson
player, 47 posts
sturm and drang
and bacon sandwiches
Mon 30 May 2016
at 14:09
  • msg #236

Re: A time of ill omens

Klaengr, having done his best to chastise the recently or not so recently deceased that don't seem to know their station in unlife, hefts his heavy hammer and smashes it into the my little nightmare pony ("Evil is Magic!") once [4 HP damage], then missing wildly.



12:20, Today: Klaengr Aegirson rolled 19,4,1,6 using 1d20,1d6+1,1d20,1d6.  Attack the Napster.

Natural 1, not sure how you handle fumbles, so feel free to bone Klaengr now! :P

This message was last edited by the player at 17:23, Mon 30 May 2016.
Amund Gunvar
player, 39 posts
Mon 30 May 2016
at 17:30
  • msg #237

Re: A time of ill omens

Realizing his normal weapons have no effect on these monstrosities, Amund sheathes his long sword and grabs his mace of Jotunn smashing.  Gripping it tightly he swings wildly as he tries to fend off the beast with his short sword in his off hand. All the while he makes a fighting retreat toward his comrades in the circle of light and yelling out to Geri.  "Geri, Amund cannot use you against this beast, run around and help Ludvig fight off the skeletons and zombies.  Head toward the light, these things here seem to be avoiding it."

11:26, Today: Amund Gunvar rolled 2 using 1d20.  Mace Smash.
This message was last edited by the player at 17:39, Mon 30 May 2016.
Geri
player, 11 posts
wuff wuff
grrr...
Mon 30 May 2016
at 17:38
  • msg #238

Re: A time of ill omens

Geri's ears perk up as Amund commands.  He gives a quick "woof" and races off to help Ludvig.  He reaches one of the skeletons there and with teeth baring viciously dives at its back.

OOC:  Charging, plus back attack might hit?

11:32, Today: Geri rolled 9 using 1d20.  Bite that Skelly.
11:34, Today: Geri rolled 7 using 2d4.  Hit that Skelly?

Ludvig Frydenlund
player, 24 posts
Loyal Muscle
Mon 30 May 2016
at 21:59
  • msg #239

Re: A time of ill omens

Ludvig charged across the snowy ledge as he heard Klaengr make his pronouncement, hoping to cover the cleric should he need it. Too late he saw the the undead beast assault and assail his friend. Clumsily he tried to intercede with his sword.

Attack: 7
Vermundr
player, 47 posts
Protector of Man
Thu 2 Jun 2016
at 20:23
  • msg #240

Re: A time of ill omens

Seeing the large skeleton coming at him he swings a might blow that would have crippled most mortals.



05:19, Today: Vermundr rolled 13 using 1d8+7. Damage
05:19, Today: Vermundr rolled 20 using 1d20+3.  Attack

The Norn
GM, 112 posts
The fates
Mon 6 Jun 2016
at 04:06
  • msg #241

Re: A time of ill omens

Dragnar swung his blade at the zombie closing on him, but the only result seemed to be to lure other undead towards him, in this a second zombie and a skeleton. The engaged zombie groaned something about 'brains' and swung a heavy head, impacting forcefully against the bards chest.

Hrunnwulf charged forward past the front rank of undead and attacked the Jotunn-bone, though both of his might blows failed to connect. The creature hefts a long bone spear dripping a viscous green ichor and stabbed at the mans direction, but failed to drive the serrated point home. To his right, second Wrackspawn passed towards Dragon and the other people.

Klaegnr faced his fearsome foe, his heavy hammer slamming forcefully into the creatures hide. I roared in pain and lashed out again, connecting with one hoof! The priest staggered, but held his ground. Across the battlefield, Ludvig raced in his direction, but would he reach the priest in time? Only time would tell! (OOC two more rounds, barring interference)

Roaring a fearsome challenge, Vermundr charged fearlessly into the Wrackspawn, smashing one of them a fearsome blow! Two lashed out with their fearsome spears, one connecting!

Meanwhile Geri chased after the fleeing skeletons and zombies, herding them away from the frightened humans...

OOC map updated as group 1








6 skeletons
AC 7   Move 12
HD 1   HP 8, 8, d(V), d(L), d(H), 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 12, 10, 14(L), 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23 10(V), 21, 28, 27
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 24, 21, 15 13, 16
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   37        12    10   09           -2     -4 v. Jotunn
Geri       6     18   10        14    12   11
Dragnor    2     22   18        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   35        12    12   11     -2
Klaengr    5     36   12        13    11   10
Ludvig     4     36   23        12    10   09     -2
Vermunder 4/3    37   26        12    10   09     -1    -1



This message was last edited by the GM at 02:51, Sat 25 June 2016.
Vermundr
player, 48 posts
Protector of Man
Mon 6 Jun 2016
at 13:41
  • msg #242

Re: A time of ill omens

PM
Amund Gunvar
player, 40 posts
Tue 7 Jun 2016
at 01:24
  • msg #243

Re: A time of ill omens

Hearing Klaengr's apparent hit on one of these beasts gives Amund new hope and new vigor - if only someone told that to his weapons.

19:22, Today: Amund Gunvar rolled 7,6 using d20,d20.  Mace and Short Sword Attacks.
Hrunnwulf Jorgaldsen
player, 32 posts
4th level warrior
AC5, HP 35/35
Wed 8 Jun 2016
at 00:15
  • msg #244

Re: A time of ill omens

Hruunwulf bats the icor tinged spear away with the blade of his axe, then winds it around to gain momentum for more attacks!


20:13, Today: Hrunnwulf Jorgaldsen rolled 2,17,14,15 using d20,d20,d8+8,d8+8.  Hruunwulf attacks!
Dragnar Donegal
player, 30 posts
Whistling Bard
Wed 8 Jun 2016
at 01:28
  • msg #245

Re: A time of ill omens

Seeing that he has attracted the attention of several undead, Dragnar smiles.

Yes, smiles.

"Go on!" he urges Hrunnwulf as he positions his weapons at rather odd and seemingly-useless angles.

Then he . . . spins.  And as he spins, his blades flash here, then there, but always seeming to be perpendicular to the ground, as if designed to ward off any attempts to strike the bard.
Klaengr Aegirson
player, 48 posts
sturm and drang
and bacon sandwiches
Thu 9 Jun 2016
at 11:59
  • msg #246

Re: A time of ill omens

Klaengr lands another solid blow on the Napster and risks taking a look back to see if the skeletons were still marching toward the fjord. He felt as if he made a critical error in judgement by not just convincing the team to leave this area immediately. But at this point, he was committed to winning, or die trying.

06:56, Today: Klaengr Aegirson rolled 16,6 using 1d20,1d6+1.  attack Napster.
Geri
player, 12 posts
wuff wuff
grrr...
Fri 10 Jun 2016
at 03:57
  • msg #247

Re: A time of ill omens

Geri continues to run around, pestering the fleeing undead, pushing them away from the human women.
Ludvig Frydenlund
player, 26 posts
Loyal Muscle
Mon 13 Jun 2016
at 09:33
  • msg #248

Re: A time of ill omens

Ludvig continued to aid Klaengr, offering his sword to defeating the foe.


Attack: 10 + 3 to hit
Damage: 4 + 5

Vermundr
player, 49 posts
Protector of Man
Tue 14 Jun 2016
at 07:16
  • msg #249

Re: A time of ill omens

Growling and frothing at the mouth swinging wide on his fore hand attack,  he lands a solid hit with his backhand.




OOC

16:12, Today: Vermundr rolled 13 using 1d8+7.  Dmg.
16:11, Today: Vermundr rolled 22 using 1d20+3.  Attack 2.
16:11, Today: Vermundr rolled 5 using 1d20+3.  Attack 1
The Norn
GM, 121 posts
The fates
Sat 25 Jun 2016
at 09:12
  • msg #250

Re: A time of ill omens

Amund swung away with both hands, however the black beast danced with demonic agility, avoiding his blows, while lashing out with both hooves, one of which struck him a heavy blow to his shoulder.

Behind him he heard Geri's bark, however he was too busy to see his might comrade keeping the undead away from the humans...

Near his shoulder, Klaengr was losing ground, but fighting back, his mighty warhammer striking a staggering blow to the should of the Napster before him! Twice the beasts hoofs hammered against his armor, but his chain mail defended him from harm!

Behind him, the charging Ludvig approached, and would soon be at his side, aiding him against his foe. (i.e. he can attack this round)

Vermunder staggered for a moment as pain shot thru his limbs, but his rage pushed him thru it, his battle axe a blur as it swung, missing once, but delivering a crushing bow to his foe, rattling it bones enough that it's return blow fell short.

A second wrack spawn closed on him however, jabbing with a spear missed him by only the width of a finger bone.

Hrunnwulf's might blade sliced thru his own foe, damaging it greatly, but he two was trapped in a vice of wrack spawns, the second of which was potent and precise with his spear!

At the furthest flank of the party, the bards weapons flash like diamonds. Mindless, the zombies and skeletons walk into the blades, each of which gets sliced by the blades, while none managed to find purchase for their attacks.

[7 blank lines suppressed]



6 skeletons
AC 7   Move 12
HD 1   HP 87 (D), 8, d(V), d(L), d(H), 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 1210 (D), 108 (D), 14(L), 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23 3(V), 21, 2814 (H), 27
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 24, 21, 15 7(K), 16
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   34        12    10   09           -2     -4 v. Jotunn
Geri       6     18   10        14    12   11
Dragnor    2     22   18        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   28        12    12   11     -2
Klaengr    5     36   12        13    11   10
Ludvig     4     36   23        12    10   09     -2
Vermunder 4/3    37   26        12    10   09     -1    -1



This message had punctuation tweaked by the GM at 05:49, Sat 02 July 2016.
Klaengr Aegirson
player, 52 posts
sturm and drang
and bacon sandwiches
Sun 26 Jun 2016
at 19:00
  • msg #251

Re: A time of ill omens

Klaengr swings again, but the napster has figured out Klaengr's song of battle and stole it like he stole all the other songs of battle from all its previous victims. Napster! Quit stealing our songs! Of Battle.


13:55, Today: Klaengr Aegirson rolled 8,6 using 1d20,1d6+1.  Die Napster!

Amund Gunvar
player, 42 posts
Mon 27 Jun 2016
at 04:39
  • msg #252

Re: A time of ill omens

Amund let's out a hoarse scream as he dives in towards the beast in front of him and once again misses with his mace attack. But his backhand sword hits pay dirt and seems to give the warrior confidence again as his yells become more savage.

22:28, Today: Amund Gunvar rolled 7,19 using d20,d20.  Mace, Short Sword Attacks.
22:29, Today: Amund Gunvar rolled 3 using 1d8.  Short Sword Damage.

Ludvig Frydenlund
player, 28 posts
Loyal Muscle
Mon 27 Jun 2016
at 10:17
  • msg #253

Re: A time of ill omens

Charging in, Ludvig used his momentum to brilliant effect. His large sword came directly at his target, ready to slice it in twain as he had practiced for long hours.


rolled 15 using 1d10+5.  Damage!
rolled 22 using 1d20 + 3.  Attack!

Dragnar Donegal
player, 32 posts
Whistling Bard
Mon 27 Jun 2016
at 13:41
  • msg #254

Re: A time of ill omens

The look of concentration intensifies as Dragnar continues dashing about madly with his weapons glinting in the sun.
Hrunnwulf Jorgaldsen
player, 33 posts
4th level warrior
AC5, HP 35/35
Mon 27 Jun 2016
at 23:53
  • msg #255

Re: A time of ill omens

Hruuwulf feels the tip of the spear skitter along his rib and beneath his armor.  He turns forcefully in the direction that will pull the spear away, and thereby saved himself from possible a more serious wound. (Success Save)

"By Yggdrasil's bottom root!" he shouts, "That hurts!" 

Gritting his teeth in determination, Hruunwulf sets the angle in his head and lashes out again at the wrackspawn, slicing blade through it.  On the return stroke, he targets the other wrackspawn.  Two against one... let's even the playing field.


19:44, Today: Hrunnwulf Jorgaldsen rolled 15,20,13,12 using d20,d20,d8+8,d8+8.  Hruunwulf Attacks!

19:43, Today: Hrunnwulf Jorgaldsen rolled 16 using 1d20.  Save vs. Breath Weapon.
Not sure how critical hits are handled in this game.

This message was last edited by the player at 21:55, Tue 28 June 2016.
Geri
player, 13 posts
wuff wuff
grrr...
Tue 28 Jun 2016
at 04:20
  • msg #256

Re: A time of ill omens

Geri yelps out an excited "Woof!" to let Amund know he is okay and then continues the 'chore' of pushing the undead toward the ravine and away from the humans.
The Norn
GM, 123 posts
The fates
Sat 2 Jul 2016
at 06:05
  • msg #257

Re: A time of ill omens

The son of the storm God continued to battle, though he did so from his back foot as the mounted demon continued to push him, hoofs flashing and whip cracking. As he staggered back yet another step, the familiar sight of his shield-brother's blade came from the flank, and stuck the beast down, it's form bursting into flame, and leaving only a pile of burning, foul smelling offal on the ground!

Rolling away from his mount, the Lemur rose to his feet, and turned to sprint away into the night.

As if Ludvig's approach had broken some curse, Amund found his blade slicing the shoulder of his own beast of nightmares, which pleased him to no end, pleased enough that even a glancing hoof to the shoulder did not reduce his satisfaction!

Vermundr, for all his rage, failed to connect, though both of the Wrackspawn managed to drive theirs spears into him...

Hruunwulf also faced two of the demonic undead giants, the gods smiling on his efforts, destroying one of his foes, and smashing a second blow on the second, staggering him as well...

Behind him, Dragnar continued his display of marital prowess, though none of his foes appreciated the art, they only felt the sting of his blades... the monsters continued to flail at  the bards, attempting to drag him down into the hell of their unlife, but only one of the zombies manages to get a claw thru his curtain of steel.

As the battle felt to be turning however, the Bard heard the humans behind him quail in terror, as two more of the nightmare riders and their muscluar pony mounts appeared in the darkness, intent on charging down the humans behind him!!!






6 skeletons
AC 7   Move 12
HD 1   HP 86 (D), 8, d(V), d(L), d(H), 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 128 (D), 10</s6 (D), 14(L), 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP <s>23
3(V), 21, 28  (H), 2715
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 2421(A), 21, 15(K)(L), 16
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   32        12    10   09           -2     -4 v. Jotunn
Geri       6     18   10        14    12   11
Dragnor    2     22   15        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   28        12    12   11     -2
Klaengr    5     36   12        13    11   10
Ludvig     4     36   23        12    10   09     -2
Vermunder 4/3    37   12        12    10   09     -1    -1



This message was last updated by the GM at 06:15, Mon 18 July 2016.
Klaengr Aegirson
player, 54 posts
sturm and drang
and bacon sandwiches
Tue 5 Jul 2016
at 23:24
  • msg #258

Re: A time of ill omens

Klaengr sticks by Ludvig and tries to lend aid to any targets he attacks. He is still very winded from his near death encounter with the napster, however, and is not very helpful for getting rid of the rest of the undead, at least not this time.


18:23, Today: Klaengr Aegirson rolled 10,2 using 1d20,1d6+1.

Ludvig Frydenlund
player, 30 posts
Loyal Muscle
Wed 6 Jul 2016
at 08:22
  • msg #259

Re: A time of ill omens

Ludvig was off-balance after such a powerful attack and his efforts to lay the nearest creature low fell short as his sword struck the earth, dirt spraying upward but even that had little effect.

Ludvig Frydenlund rolled 5 using 1d20+3.  Attack!
Dragnar Donegal
player, 34 posts
Whistling Bard
Thu 7 Jul 2016
at 02:47
  • msg #260

Re: A time of ill omens

Dragnar groans audibly.  None of his companions is in a position to help the humans, and if nobody helps they are surely going to be trampled.  And, it would not befit a teller of tales to have to confess his own lack of heroism in this situation.

His twirling slows as he shouts to the humans: "This way!"  He maneuvers, trying to keep one eye on the slow-witted creatures he'd been toying with and another on the advancing menace.
This message was last edited by the player at 02:50, Thu 07 July 2016.
Hrunnwulf Jorgaldsen
player, 34 posts
4th level warrior
AC5, HP 28/35
Tue 12 Jul 2016
at 02:35
  • msg #261

Re: A time of ill omens

Hruunwulf cries a battle cry of victory as his axe finishes one demonic undead giant and wounds another.  He brings his axe to bear again on the wounded one, slashing at a vicious angle.


22:33, Today: Hrunnwulf Jorgaldsen rolled 17,8,15,15 using d20,d20,d8+8,d8+8.  Hruunwulf continues his attack!
Amund Gunvar
player, 44 posts
Wed 13 Jul 2016
at 01:14
  • msg #262

Re: A time of ill omens

With renewed vigor and a warriors cry, Amund wildly swings both his mace and short sword at the beast in front of him.


OOC:  Sorry for the delay, was on vacation with little time.  Amund obviously needed the R&R :)

19:08, Today: Amund Gunvar rolled 14,17 using d20,d20.  Mace and Short Sword Attacks.
19:09, Today: Amund Gunvar rolled 6,5 using d6+1,d6.  Mace and Short Sword Damage.

Geri
player, 14 posts
wuff wuff
grrr...
Wed 13 Jul 2016
at 01:16
  • msg #263

Re: A time of ill omens

Seeing the new threat, Geri rushes to get between the riders and the humans, nipping at the zombies feet as he passes them.
Vermundr
player, 54 posts
Protector of Man
Fri 15 Jul 2016
at 00:30
  • msg #264

Re: A time of ill omens

OOC: Did Vermundr ever make his two saving throws?  Not sure what the results from that were so not sure what, if any, actions I can currently take.
Vermundr
player, 57 posts
Protector of Man
Sat 16 Jul 2016
at 14:05
  • msg #265

Re: A time of ill omens

  The world seems to pause through Vermundrs’ eyes as the spears penetrate his body.  Whereas a chill should be running through him, instead a fire like heat emanates from his wounds.  Still impaled upon the spears, he raises his axe once more and, with a menacing smile, spits upon the creatures and swings wildly.

10:00, Today: Vermundr rolled 6 using 1d20+3. Attack 1.
10:01, Today: Vermundr rolled 20 using 1d20+3. Attack 2.
10:04, Today: Vermundr rolled 13 using 1d8+7. Damage.
Sigurd Svartulf
player, 11 posts
Outlaw explorer
Sat 16 Jul 2016
at 14:23
  • msg #266

Re: A time of ill omens

Sigurd had apparently come awake in the middle of a nightmare, only to find that the nightmare was real. People were screaming, dying. And he was trapped here in the middle of it.

Reaching down, he picked up the blade of one of the downed enemies. No more would he allow them to herd him like a sheep. With a weapon, and with others fighting the demons and undead, there was a chance. He held his life precious, but this was a time for action or his life would be forfeit anyway.

As the demonic creatures on their hell-spawn mounts charged into the fray, Sigurd attempted to close in on them without attracting their attention, and then strike from behind as he had been trained to do.

OOC: DM, I'll of course let you roll the move silently roll for me to get into position to backstab. If I do make it, I attack a lemure.
23:23, Today: Sigurd Svartulf rolled 8 using 2d4.  damage to lemure, double if backstab.

23:22, Today: Sigurd Svartulf rolled 15 using 1d20.  Attack lemure AC4, Thac0 19, +4 if backstab.

This message was last edited by the GM at 06:21, Mon 18 July 2016.
The Norn
GM, 146 posts
The fates
Mon 18 Jul 2016
at 06:53
  • msg #267

Re: A time of ill omens

Dragnar attempts to move backward to protect the terrified humans, but they nightmarish black mounts are too fast, and one of the humans is trampled to death, while the demon upon it's back laughed maniacally! His eyes spot a movement in the darkness behind the furthest Napster, a flicker that turns into a dirty, battered looking human who has picked up a broadsword and lunged forward, slicing the creatures head clear from it's shoulder, the demon mount rolling forward thru the dirt with an angry howl!

The woman who had been in the direct path of the beast shrieked and fainted...

Trying to watch every direction at once however, left the bard in harms way, the skeleton and the two zombies (moaning "brains!") struck home repeatedly, though several blows were diverted by his armor.

Geri raced towards the fallen demon, and was clearly going to launch himself at the fearsome dark shape momentarily...

Not far from the bard, Hrunnwulf's victory cry rang out, as his powerful blade swung from one victory to the next, destroying his second foe! With no immediate foes before him, he took a breath and surveyed the battle field, hungry for more glory...

Not far from him, the ferocity of Vermunder's fiery rage sliced thru one of his foes, his blade then shattering three of his other foes ribs! His rage left him open to the creatures return thrust, another spear piercing his form!

Ludvig attempted to slash at the retreating demon, but his blow came up short. Klaengr took stock of his situation, and surveyed the battle with his keen strategic eye.

Out in the shade of the night, Amund's weapons crush bone and slash flesh, severely injuring the demon-mount, though t he creatures hoofs returned the favor, both striking the warrior's chest.

Suddenly the sound of combat was overshadowed by a deep, booming voice from the darkness, coming from quite some height above the combatants...

"Fee, fie foe, fum..."









6 skeletons
AC 7   Move 12
HD 1   HP 86 (D), 8, d(V), d(L), d(H), 8
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 128 (D), 10</s6 (D), 14(L), 13
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP <s>23
(V), 21 13 (V), 28  (H), 27 (H)
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 2410(A), 21, 15(K)(L), 16dead(S)
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   25        12    10   09           -2     -4 v. Jotunn
Geri       6     18   10        14    12   11
Dragnor    2     22   09        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   28        12    12   11     -2
Klaengr    5     36   12        13    11   10
Ludvig     4     36   23        12    10   09     -2
Vermunder 4/3    37   06        12    10   09     -1    -1



This message was last updated by the GM at 10:49, Sun 24 July 2016.
Vermundr
player, 58 posts
Protector of Man
Mon 18 Jul 2016
at 16:16
  • msg #268

Re: A time of ill omens

12:15, Today: Vermundr rolled 8 using 1d20+4.  Save vs. Breath (Pain).
Dragnar Donegal
player, 36 posts
Whistling Bard
Tue 19 Jul 2016
at 01:23
  • msg #269

Re: A time of ill omens

"Gonna need a medic in a minute!" the bard sings out.

His plans gone awry, he now tries to eliminate at least one of the pesky creatures nicking him to death.  Alas, his efforts result in only a slight ding to the skeleton.



20:21, Today: Dragnar Donegal rolled 6 using 1d20.  Longsword (12 to hit).

20:21, Today: Dragnar Donegal rolled 17 using 1d20.  shortsword (14 to hit).

20:21, Today: Dragnar Donegal rolled 1 using 1d6.



Amund Gunvar
player, 46 posts
Tue 19 Jul 2016
at 02:52
  • msg #270

Re: A time of ill omens

Amund jumps at the sound from above, then excitedly looks around "Is that you Jotunn, come to play with Amund?"  With a new excitement, he brings his sword down hard upon the creature in front of him.  "Amund is coming !!"


20:42, Today: Amund Gunvar rolled 2,12 using d20,d20.  Mace and Short Sword Attacks.
20:48, Today: Amund Gunvar rolled 6 using 1d6.  Short Sword Strike.

Sigurd Svartulf
player, 14 posts
Outlaw explorer
Wed 20 Jul 2016
at 07:10
  • msg #271

Re: A time of ill omens

Sigurd's sword sheared clear through the demonic mount's neck. As the young man recovered his balance from the powerful swing, he dropped low in the darkness and pulled his battered cloak around him, seeking once again to disappear into the shadows of the battlefield.

He recited a prayer to Loki in his mind that this trick would work and the demon would not be able to detect him once it rose from its fall.
Wulfgar Olafson
player, 7 posts
Wed 20 Jul 2016
at 22:59
  • msg #272

Re: A time of ill omens

Inspired by the other man's action, Wulfgar picks up a skeletons bastard sword and turns to face one of the demons. moving into position, he swings at it with a powerful two-handed strike, but misses. Wulfgar's onehanded backswing hits, however, and strikes the creature hard.
__________________________________________________________________________________________

15:50, Today: Wulfgar Olafson rolled 9 using 1d20+3.

15:53, Today: Wulfgar Olafson rolled 17 using 1d20+3

15:55, Today: Wulfgar Olafson rolled 12 using 1d8+5.
Geri
player, 15 posts
wuff wuff
grrr...
Thu 21 Jul 2016
at 02:44
  • msg #273

Re: A time of ill omens

Geri bares his teeth and leaps past the human at the beast on the nightmare in front of him, coming up with a little less than desired.

20:42, Today: Geri rolled 9 using 1d20.  ATTACK!!
Vermundr
player, 60 posts
Protector of Man
Thu 21 Jul 2016
at 05:29
  • msg #274

Re: A time of ill omens

With the skeletons in pieces, Vermundr collapses to the ground, back arched with 2 spear tips still penetrating his ribcage. A sound of both pain and rage erupts from his lips.  Still clutching his axe he attempts to remove the spear tips but is far too weak to even grip them.
Hrunnwulf Jorgaldsen
player, 37 posts
4th level warrior
AC5, HP 28/35
Thu 21 Jul 2016
at 23:28
  • msg #275

Re: A time of ill omens

Hearing the bard not far from him to the south, Hruunwulf turns in that direction and is barely able to discern the shape of a skeleton and two zombies.  The axe would hurt the skeleton, but would devastate a zombie.  Zombies, however, were more risky to tangle with for fears of a paralyzing touch. Still, this thought last only the briefest moment in his mind, merely a reminder of the dangers.  He launches into a charging attack at the first zombie he can see with his axe.

"GLORY IN BATTLE!" he cries as the axe head tears into decaying flesh and bone.


19:18, Today: Hrunnwulf Jorgaldsen rolled 19,1,10,16 using d20,d20,d8+8,d8+8.  Hruunwulf attacks!

Charging mods not included in rolls.

This message was last edited by the player at 23:29, Thu 21 July 2016.
Klaengr Aegirson
player, 55 posts
sturm and drang
and bacon sandwiches
Fri 22 Jul 2016
at 13:32
  • msg #276

Re: A time of ill omens

Klaengr aids Armund's attack by pressing against the same opponent.



TO HIT:
08:29, Today: Klaengr Aegirson rolled 15 using 1d20.
08:31, Today: Klaengr Aegirson rolled 7 using 1d6+1.  damage.

The Norn
GM, 163 posts
The fates
Sun 24 Jul 2016
at 11:12
  • msg #277

Re: A time of ill omens

The last of the undead who had fallen sway to the will of Aegir thru the auspices of the Storm-Priest fall silently into the vast chasm behind the battling warriors.

While perhaps only Sigurd (an as yet unknown ally who had provided service is dropping one of the Napsters before vanishing back into the shadow) noticed that another of the cowed humans, one Wulfgar, a recently met, and ill-starred mercenary who had also fallen into the slavery of their foes, also pick up a sword and charge back into the fray.

Nearly surrounded, Dragnar takes a quantum of solace from the fact that the demon-creatures hurtled passed him when it trampled the defenseless human female, for the moment allowing him to focus his weapon on the less terrifying foes...

The three faces of death close hungrily on Dragar, clearly a large source of brains, with delight, only for the closest one to suddenly be rent asunder by Hrunnwulf's mighty swing. The zombie glances down, confused, and looks to Dragnar, perhaps for some answer as to why death had reclaimed him when he was so close to his first warm meal in days, then it falls to the ground, inert.

The remaining zombie, perhaps out of some undead loyalty, or simply because the stoic warriors offers more in fleshy flesh flesh for consumption, turns to the new foe, but fails to connect.

The skeleton, clearly a more focused fellow (or lady, no time to check the pelvic bone now), continues his assault on Dragnar, slicing him again with it's long sword!

Unbeknownst the bard, a dark, demonic shadow has gained it's feet, and is now stalking him from the shadows...

"Aroooo..." Geri drives himself towards the mount before him, but he falls with a howl of pain beneath the trampling, fiery hoofs of the beast, the demon upon his back laughing in pleasure at the pain caused, though it's own whip fails to connect with the injured animals hide!

Another victory for the side of darkness is struck as a wrackspawn pierces Vermundr's flesh, and from the agonizing scream that rips from the taciturn warriors lips, it may have pierced his very soul, as he drops to both knees and howls into the night.

Ludvig, at the edge of the light, is torn between aiding his warrior companion, or keeping to the side of Klaengr, however some small voice within him noticed that the priests has turned away from the Berserker. He could not bring himself to do the same, his bond-brother perhaps dying in agony before him.

Bounding into battle, his blade swung true and hard, shattering many of the undead giant's bones, but the Wrackspawn gave as good as got, pulling his spear free of Vermundr, spinning in and bracing it to take the charge, piercing Ludvig thru the gut!

Klaegnr had a bond with his long time friend Amund however, and he could not leave his... different? friend alone in the night. Between them, they drove the fell-beast to it's knees, and it's demise. It's rider was not taken off guard however, dropping to his feet and lashing out with his whip, the satanic leather strap raking skin from Amund's face. The demon showed no fear, and simply laughed a demonic challege at the two of them...




6 skeletons
AC 7   Move 12
HD 1   HP 85 (D), d, d(V), d(L), d(H), d
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons

4 zombies
AC 8   Move 6
HD 2   HP 12d (D), 106 (D), d(L), d
#At 1
Dmg. d8
Always go last in combat

4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23 (V), 21 7 (V)(L), 28  (H), 27 (H)
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 24d(A)(K), 21, 15(K)(L), 16dead(S)
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   21        12    10   09           -2     -4 v. Jotunn
Geri       6     18   02        14    12   11
Dragnor    2     22   06        14    12   11           -2           (Spells 2  /  0)
Hruunwulf  5     35   28        12    12   11     -2
Klaengr    5     36   12        13    11   10
Ludvig     4     36   16        12    10   09     -2
Vermunder 4/3    37   01        12    10   09     -1    -1



Geri
player, 16 posts
wuff wuff
grrr...
Sun 24 Jul 2016
at 15:38
  • msg #278

Re: A time of ill omens

With a loud "Yelp" of pain, Geri pounces away from the undead beast and rushes off to lick his wounds with some whining in his heavy breathing.
Wulfgar Olafson
player, 10 posts
Sun 24 Jul 2016
at 17:31
  • msg #279

Re: A time of ill omens

Wulfgar, seeing that his strike hit hard, but that it would take more to kill the creature, hits it with another two-handed strike.
______________________________________________________________________________________________


10:31, Today: Wulfgar Olafson rolled 8 using 1d8+5.  Damage Roll.
10:30, Today: Wulfgar Olafson rolled 23 using 1d20+3.  Attack Roll.
Klaengr Aegirson
player, 56 posts
sturm and drang
and bacon sandwiches
Mon 25 Jul 2016
at 01:33
  • msg #280

Re: A time of ill omens

Klaengr swung wide with his heavy hammer, the insanity of it all clearly driving him quite mad, and ineffective.

20:30, Today: Klaengr Aegirson rolled 3,6 using 1d20,1d6+1.  Continue to Attack nearest opponent.
Amund Gunvar
player, 47 posts
Mon 25 Jul 2016
at 02:00
  • msg #281

Re: A time of ill omens

Amund feels the whip across his head and cries out in pain "Yelp" (sounding very similar to Geri).  He strikes back at the demon, but is distracted by his own pain and the painful cry clearly heard from his best friend.

19:55, Today: Amund Gunvar rolled 11,4 using d20,d20.  Mace and Short Sword Attacks.
19:57, Today: Amund Gunvar rolled 6 using 1d6.  Short Sword (if it hits).

Sigurd Svartulf
player, 17 posts
Outlaw explorer
Mon 25 Jul 2016
at 02:53
  • msg #282

Re: A time of ill omens

Sigurd smiles to himself as the lemure he dismounted moves toward the light, rather than coming looking for him. He moves methodically, trying not to attract its notice, but doesn't go out of his way to be completely silent. He hopes there is enough noise from the battle to keep the creature distracted as he approaches it, sword ready to strike at it from behind.

OOC: If Sigurd can reach the lemure headed toward Dragnar unnoticed, he will attempt another backstab at it. If he is noticed, just a regular attack...

And that didn't go as expected.
11:51, Today: Sigurd Svartulf rolled 1 using 1d20.  Thac0 19 vs AC 4 lemure, +4 if backstab.

Vermundr
player, 61 posts
Protector of Man
Mon 25 Jul 2016
at 05:00
  • msg #283

Re: A time of ill omens

OOC: Not sure I can do much other than writhe in agony
Ludvig Frydenlund
player, 32 posts
Loyal Muscle
Mon 25 Jul 2016
at 12:02
  • msg #284

Re: A time of ill omens

Ludvig's suffering was not critical, but it did not bode well that the piercing splattered stopped halfway through. Ludvig looked at the creature that had attacked him, grimacing with fierceness and gripping the weapon embedded within him.
Dragnar Donegal
player, 40 posts
Whistling Bard
Mon 25 Jul 2016
at 13:10
  • msg #285

Re: A time of ill omens

Aware of the impending threat, Dragnar rushes to dispatch the more immediate one.  Alas, he continues to prove he is fit only to fight the air -- not even the proverbial broad side of a barn would be a vanquishable foe on this day.




08:08, Today: Dragnar Donegal rolled 3 using 1d20.  shortsword (14 to hit).

08:08, Today: Dragnar Donegal rolled 8 using 1d20.  Longsword (12 to hit).


The Norn
GM, 175 posts
The fates
Wed 27 Jul 2016
at 16:37
  • msg #286

Re: A time of ill omens

The dismounted Demon-Slaver smiled a gruesome smile, ichor and puss dripping from it's jagged teeth, and strode towards the back of the Dragnar, hesitating only when it reached the edge of the sphere of sunlight. It clearly found that distasteful, and in his moments pause, the valiant red-headed youth who had slain his mount lunged from the shadows in an attempt to attack, unfortunately, the spot where the thought the demon would have been had he continued to advance. With a sardonic shrug the demon brought his whip down across the back of the ragged youth, lash-marks joining those received on the long, grueling journey here...

Meanwhile, Dragnar's skeletal foe proved itself a canny foe, avoiding the incoming blows, but failing to connect with one of it's own. Perhaps he had been Dragnar in a previous life?

The bard's spirits were lifted as he watched Hrunnwulf's blade bring down the remaining Zombie, and hoped the warrior would turn his attention to his own foe next.

While Ludvig gritted his teeth against the agony sent coursing thru his veins by the Wrackspawn's venom, Vermunder staggered to his feet. Dazed, he struck out at the foul abomination, failing to strike home, but managing to fend off the creatures blow aimed at his weakened body, one that would almost certainly have ended his life!

Surprised at the slave turned warrior of vengeance, the charging Lemur's mount rears, fiery hooves lashing out against the muscular giant of a man whose bastard sword slashed and sliced it to within an inch of it's life. Arrogantly the demon rider dismissed the mount with a snap of his fingers, sending it back to their unholy home, slashing out with his whip of domination. The warrior stepped quickly out of range, then lunged forward again, showing no fear at the face of eternal damnation itself...

Meanwhile, Amund and Klaengr struggled against their hell-spawned foe, their weapons either missing completely or bouncing off his tough, melting-tar like hide. His eyes danced with flame and he squawked something akin to 'Humans, slaves!' and a maniacal laugh, his whip striking out painfully against the Scion of the Storm's shoulder!

As if things hadn't gone bad enough for the doughty band of warriors, a whistling noise came from the darkness, louder, then louder still! Most everyone ducked in panic as a boulder as larger as a two story house came out of the darkness, soured over the combat, and flew into the fjord beyond, landing with a horrendous crash, water rising from the depths and dousing everyone except Klaengr and Amund in nearly frozen, salt watery sea water. Geri whimpered at the sting of the salt water on his wounds, while seeking out a deep hole in which to wait out the battle...




6 skeletons
AC 7   Move 12
HD 1   HP 85 (D), d, d(V), d(L), d(H), d
#at 1
Dmg d6 (assorted weapons)
half damage from sharp weapons



4 Wrackspawn
AC 5    Speed 20
HD 4    HP 23 (V), 21 7 (V)(L), 28  (H), 27 (H)
#AT2 or by weapon
Claw/Claw = 2d4+2/2d4+2
Bone Spear* d6+4 + special

4 Napsters (small nightmares)
AC 1    Speed 24
HD 3+4  HP 24d(A)(K), 21 1(W), 15(K)(L), 16dead(S)
#At 3   Dmn d4+2/d4+2/2d3+2 plus burning hooves.
They look like muscular ponies who breath fire

4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12, 15, 14
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   21        12    10   09           -2     -4 v. Jotunn
Dragnor    2     22   06        14    12   11           -2           (Spells 2  /  0)
Geri       6     18   02        14    12   11
Hrunnwulf  5     35   28        12    12   11     -2
Klaengr    5     36   08        13    11   10
Ludvig     4     36   16        12    10   09     -2
Sigurd     8     23   19        16    15   14           -1
Vermundr  4/3    37   01        12    10   09     -1    -1
Wulfgar    5     39   32        13    11   10     -2


This message was last edited by the GM at 03:00, Wed 03 Aug 2016.
Klaengr Aegirson
player, 57 posts
sturm and drang
and bacon sandwiches
Thu 28 Jul 2016
at 22:06
  • msg #287

Re: A time of ill omens

Klaengr said, "Back to hell with ye!" as he slammed his hammer into the lemur near him. This battle was looking more and more dire, but he refused to give up.


17:03, Today: Klaengr Aegirson rolled 15,3 using 1d20,1d6+1.  Attack Lemur.

Hrunnwulf Jorgaldsen
player, 38 posts
4th level warrior
AC5, HP 28/35
Thu 28 Jul 2016
at 23:03
  • msg #288

Re: A time of ill omens

Hruunwulf pulls his axe from the flesh of the dead undead and turns his attention to his last immediate target, the skeleton who's attention is on the bard.  A whistling... a dark shadow moving overhead... followed with a thunderous crash in the fjord.  No time to think on that now though, but he can not help but worry that a creature is out there that could throw something that large.  Or, perhaps it was magically done?

He lunges at the skeleton with all his might!


19:02, Today: Hrunnwulf Jorgaldsen rolled 6,11,12,14 using d20,d20,d8+8,d8+8.  Hruunwulf attacks skeleton!
This message was last edited by the player at 23:04, Thu 28 July 2016.
Sigurd Svartulf
player, 19 posts
Outlaw explorer
Thu 28 Jul 2016
at 23:28
  • msg #289

Re: A time of ill omens

Fighting toe to toe is not Sigurd's preferred method of dealing with threats, but the demon leaves him little choice. He recoils momentarily as the whip slashes into his flesh, but he ignores the burning of the wound and presses his attack as the massive stone flies over the battlefield.

He circles back toward the darkness, testing the lemure's defenses.

Just as he sees an opening and lunges for it, the torrent of sea water shot up by the hurled stone splashes down, knocking him off balance and ruining his chance to strike.

OOC:
08:25, Today: Sigurd Svartulf rolled 3 using 1d20.  Thac0 19 vs AC 4 lemure.

Dragnar Donegal
player, 41 posts
Whistling Bard
Fri 29 Jul 2016
at 01:55
  • msg #290

Re: A time of ill omens

Dragnar continues his streak of errant strikes, narrowly missing with his longsword.  Desperately, he summons all of his skill and focuses on his shortsword.

The bard's luck changes, as the quality of this attack could not have been better . . .




20:48, Today: Dragnar Donegal rolled 20 using 1d20.  shortsword (14 to hit).

20:48, Today: Dragnar Donegal rolled 11 using 1d20.  Longsword (12 to hit).


20:51, Today: Dragnar Donegal rolled 5 using 1d6.  shortsword damage.

Don't know if natural twenty results in max damage or not, but got close anyway.

This message was last edited by the GM at 08:53, Fri 29 July 2016.
Amund Gunvar
player, 48 posts
Fri 29 Jul 2016
at 04:40
  • msg #291

Re: A time of ill omens

As Amund was awaiting an opening to attack his enemy, he was startled by the massive boulder, but then grinned and with excitement cries out: "The Jotunn are here to meet Amund's fury!" With renewed confidence, he decides to remove his current foe in order to find the apparent Jotunn in the area.  He finds the perfect opening after the demon tries to avoid Klaengr's smash.

22:32, Today: Amund Gunvar rolled 19,19 using d20,d20.  Mace and Short Sword Attacks.
22:33, Today: Amund Gunvar rolled 4,6 using d6+1,d6.  Damage.

Wulfgar Olafson
player, 11 posts
Fri 29 Jul 2016
at 06:41
  • msg #292

Re: A time of ill omens

Wulfgar braces himself against the chill of the icy water, and with a great shout of rage, slashes at the fiendish demon with swift two-handed attacks!
______________________________________________________________________________________________

23:34, Today: Wulfgar Olafson rolled 9 using 2d4+5.  Damage for Attack #2! (Attack #1 missed).
23:33, Today: Wulfgar Olafson rolled 22 using 1d20+3.  Attack #2!
23:33, Today: Wulfgar Olafson rolled 9 using 1d20+3.  Attack #1!

(OOC: Should I have been saying how much I need to hit?? 13 to hit the Lemure)
Vermundr
player, 62 posts
Protector of Man
Sat 30 Jul 2016
at 02:49
  • msg #293

Re: A time of ill omens

With what little strength remains in his opened, bleeding body, Vermundr once more swings at the beast.  Alas, he is far too weak and his attack lands feebly into the creature, harmlessly bouncing off.

22:46, Today: Vermundr rolled 6 using 1d20+3.  Attacking Wrackspawn.
Geri
player, 17 posts
wuff wuff
grrr...
Sun 31 Jul 2016
at 02:09
  • msg #294

Re: A time of ill omens

Geri continues to whimper quietly as he sits in the bushes licking his wounds.
Ludvig Frydenlund
player, 33 posts
Loyal Muscle
Wed 3 Aug 2016
at 03:16
  • msg #295

Re: A time of ill omens

Posted by the Norn

The boulder passing overhead told tale of a Jotunn nearby. Though he did not exult at the thought the way Amund no doubt had, Ludvig knew this meant it was time to get rid of any other threats: the beast who hurled that bolder would need all their concentration.

With cool precision his mighty blade went snicker-snack, and the spear wielding abomination fell to pieces on the frozen plain before him, twice, thrice deceased...

20:15, Today: The Norn, on behalf of Ludvig Frydenlund, rolled 19 using 3d6+5.  damage.

20:14, Today: The Norn, on behalf of Ludvig Frydenlund, rolled 15 using 1d20.  attack wrackspawn.

This message was last edited by the GM at 03:17, Wed 03 Aug 2016.
The Norn
GM, 180 posts
The fates
Wed 3 Aug 2016
at 03:35
  • msg #296

Re: A time of ill omens

Amund cheered that with a thousand other men would dread, the arrival of the Jotunn leader who commanded the forces that had been driving the humans toward the fjord. Slicing and dicing, he drove into the demon-scourge that stood between him and his desired foe, drving the creature back a step, then a second the down to one knee, where Klaengr's War-Hammer drove down thru the skull, smashing the spark of life from the creature, which returned to the form from which it had sprung, blood, guts, manure and Jotunn jizz, the components of the powerful wizardly that had bound the demon-spirit to this plane and bound it to the Jotunn's will...

Vermundr dropped to one knee, gather his breath and energy for the next challenge, now that Ludvig had destroyed the last of the Wrackspawn, further evidence that this Jotunn had the powers of a necromancer to go with his Jotunn form.

Fjord-ward, Wulfgar downed the last of the demon mounts, and now stood face to face with the demon who had destroyed his home, and had striven to drive them all to a watery death in the fjord itself. Not long ago the death had seemed perhaps much to be desired, now the warrior desired only revenge, a desire so powerful that the sting of slavers lash seemed almost as fuel for his burning internal fire!










4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12 (A)(K), 15, 14(D)(S)
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,

Across the battlefield Dragnar had seen the toss of a dice, in the form of Hrunnwulf, had changed what he had so recently thought was to be his fate from dire to... something less so, the last of the zombies and skeletons now hacked to bits on the field of combat.

Aware there had been a threat behind him, the bard nimbly spun around and lashed out, striking the demon who had turned to pursue the raggedy human that had dared rise from its servitude to slay his mount and now dared to face the demon itself. Taking advantage of his position to the creatures rear, Dragnar drove his blade deep into the demons fiery spine, slaying it instantly, much to the red-haired man delight, despite the disgusting form the demons body took now that it was no longer held together by fell magics and satanic ire!

Off in the distance, Geri licked at his wounds...



                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   21        12    10   09           -2     -4 v. Jotunn
Dragnor    2     22   06        14    12   11           -2           (Spells 2  /  0)
Geri       6     18   02        14    12   11
Hrunnwulf  5     35   28        12    12   11     -2
Klaengr    5     36   08        13    11   10
Ludvig     4     36   16        12    10   09     -2
Sigurd     8     23   19        16    15   14           -1
Vermundr  4/3    37   01        12    10   09     -1    -1
Wulfgar    5     39   29        13    11   10     -2


The Norn
GM, 181 posts
The fates
Wed 3 Aug 2016
at 03:36
  • msg #297

Re: A time of ill omens

Amund cheered that with a thousand other men would dread, the arrival of the Jotunn leader who commanded the forces that had been driving the humans toward the fjord. Slicing and dicing, he drove into the demon-scourge that stood between him and his desired foe, drving the creature back a step, then a second the down to one knee, where Klaengr's War-Hammer drove down thru the skull, smashing the spark of life from the creature, which returned to the form from which it had sprung, blood, guts, manure and Jotunn jizz, the components of the powerful wizardly that had bound the demon-spirit to this plane and bound it to the Jotunn's will...

Vermundr dropped to one knee, gather his breath and energy for the next challenge, now that Ludvig had destroyed the last of the Wrackspawn, further evidence that this Jotunn had the powers of a necromancer to go with his Jotunn form.

Fjord-ward, Wulfgar downed the last of the demon mounts, and now stood face to face with the demon who had destroyed his home, and had striven to drive them all to a watery death in the fjord itself. Not long ago the death had seemed perhaps much to be desired, now the warrior desired only revenge, a desire so powerful that the sting of slavers lash seemed almost as fuel for his burning internal fire!

Across the battlefield Dragnar had seen the toss of a dice, in the form of Hrunnwulf, had changed what he had so recently thought was to be his fate from dire to... something less so, the last of the zombies and skeletons now hacked to bits on the field of combat.

Aware there had been a threat behind him, the bard nimbly spun around and lashed out, striking the demon who had turned to pursue the raggedy human that had dared rise from its servitude to slay his mount and now dared to face the demon itself. Taking advantage of his position to the creatures rear, Dragnar drove his blade deep into the demons fiery spine, slaying it instantly, much to the red-haired man delight, despite the disgusting form the demons body took now that it was no longer held together by fell magics and satanic ire!

Off in the distance, Geri licked at his wounds...








4 Lemures (wingless demons)
AC 4    Speed 12
HD 2    HP 14, 12 (A)(K), 15, 14(D)(S)
#AT 2 or by weapon
Claws d4/d4
Whips d6+1
Regen 1HP/rd.
5'tall, about 100 pounds, see in darkness,





                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   21        12    10   09           -2     -4 v. Jotunn
Dragnor    2     22   06        14    12   11           -2           (Spells 2  /  0)
Geri       6     18   02        14    12   11
Hrunnwulf  5     35   28        12    12   11     -2
Klaengr    5     36   08        13    11   10
Ludvig     4     36   16        12    10   09     -2
Sigurd     8     23   19        16    15   14           -1
Vermundr  4/3    37   01        12    10   09     -1    -1
Wulfgar    5     39   29        13    11   10     -2


This message was last updated by the GM at 07:58, Tue 16 Aug 2016.
Klaengr Aegirson
player, 58 posts
sturm and drang
and bacon sandwiches
Thu 4 Aug 2016
at 00:23
  • msg #298

Re: A time of ill omens

Klaengr pleaded with Amund, pointing at the other Lemure nearby, "Come Amund, let us go kill this other Jotunn jizz loving abomination before us! And then its disgusting creator!"

He waits to see what Amund does, and follows his lead regardless.


OOC Klaengr pointed at the nearest Lemure, but if Amund does something else, Klaengr follows along and lends a bad swing and a miss at whatever it is.


19:19, Today: Klaengr Aegirson rolled 4,3 using 1d20,1d6+1.  Attack vs whatever target Armund goes for.

Sigurd Svartulf
player, 20 posts
Outlaw explorer
Fri 5 Aug 2016
at 01:50
  • msg #299

Re: A time of ill omens

Sigurd grins as the demon's form collapses on Dragnar's blade. "My thanks, friend. I thought the dwimmerlaik to be beyond my ability to slay. I'm in no rush to face whatever threw that stone, but fate wills as fate wants."

Sigurd will move back from the lighted area, and begin making his way around the circle of illumination clock-wise. While not trying to advertise his presence, he also feels speed may be more important than ensuring he remains unnoticed.

OOC: not trying to hide in shadows/move silently, just sticking to the darkness to be less conspicuous.
Hrunnwulf Jorgaldsen
player, 39 posts
4th level warrior
AC5, HP 28/35
Fri 5 Aug 2016
at 02:07
  • msg #300

On the Hunt

Hruunwulf nods at Dragnar, then heads off into the darkness in the direction he felt the Jotuun's voice had come.  He searches for his allies, or more things to slay along the way.


22:08, Today: Hrunnwulf Jorgaldsen rolled 2,2,11,12 using d20,d20,d8+8,d8+8.  Hruunwulf attacks!  (Lemures??).
This message was last edited by the player at 02:09, Fri 05 Aug 2016.
Amund Gunvar
player, 51 posts
Fri 5 Aug 2016
at 02:52
  • msg #301

On the Hunt

Amund looked around trying to find the Jotunn that was storming towards them.  He holds up his mace:  "Here, Jotunn, Jotunn; Amund has a present for you!"

Klaengr's plea to kill the lemure brings Amund back to the present and he swings the mace wildly at the lemure near them - but misses due to distractions.  Then he focusses on the lemure and swings his blade with much better accuracy.


20:48, Today: Amund Gunvar rolled 8,17 using d20,d20.  Mace and Short Sword Attacks.
20:48, Today: Amund Gunvar rolled 5 using 1d6.  Short Sword Damage.

Vermundr
player, 63 posts
Protector of Man
Fri 5 Aug 2016
at 04:02
  • msg #302

On the Hunt

Vermundr collapses onto one knee, catching himself with his axe.

"Thor, give me strength", he cries to the heavens.  Slowly, shaking, he rises to his feet and looks around at the battlefield before him.  Bleeding, exhausted, near collapse, he battles with himself..."Flee or fight?"

Fleeing is never an option....
Wulfgar Olafson
player, 13 posts
Sat 6 Aug 2016
at 06:12
  • msg #303

On the Hunt

Wulfgar gave yet another battlecry, and visciously slammed his sword into the remaining Demon, grinning at the thought of finally avenging the villagers that it had slaughtered.
______________________________________________________________________________________________

22:46, Today: Wulfgar Olafson rolled 10 using 2d4+5.  Damage!
22:42, Today: Wulfgar Olafson rolled 19 using 1d20+3.  Attack!
Dragnar Donegal
player, 43 posts
Whistling Bard
Sun 7 Aug 2016
at 19:04
  • msg #304

On the Hunt

Dragnar, pants slightly and grins weakly at Sigurd and Hurnnwulf.

When Hrunnwulf starts ambling off, he follows.
Geri
player, 18 posts
wuff wuff
grrr...
Mon 8 Aug 2016
at 04:14
  • msg #305

On the Hunt

Geri hears his friend taunting the Jotunn and gives a strong woof of encouragement, but then a whimper as the bark had caused him some pain.  He continues to lick his wounds; but desperately wants to help his friend, Amund.
The Norn
GM, 185 posts
The fates
Mon 8 Aug 2016
at 23:14
  • msg #306

On the Hunt

A deep hollow laugh comes from the distance, and high up in the air.

"You've destroyed my little playthings. No matter, I shall make more... from your corpses!"

Large, ponderous steps bring the Jotunn in your direction...

(See Map for Group One for an image of the approaching foe...)
Vermundr
player, 64 posts
Protector of Man
Mon 8 Aug 2016
at 23:17
  • msg #307

On the Hunt

OOC: Well now that doesn't look too bad says the guy with 1 HP left.
Dragnar Donegal
player, 44 posts
Whistling Bard
Fri 12 Aug 2016
at 17:01
  • msg #308

On the Hunt

Dragnar slows his advance.  He's brave, but not foolhardy; he won't be the first to engage this creature in close quarter combat.
Hrunnwulf Jorgaldsen
player, 40 posts
4th level warrior
AC5, HP 28/35
Fri 12 Aug 2016
at 20:54
  • msg #309

On the Hunt

Hruunwulf, upon seeing the formidable sized opponent, gapes with a slack jaw.  How will we kill this thing, he wonders, gripping his axe tightly.

"Noth'n to it, but to do it."  he mutters with a wide grin at Dragnar, then he charges the Jotunn.  He crosses the field of battle, raising his axe for a serious draw down, his feet kicking up clods of dirt behind him.


16:49, Today: Hrunnwulf Jorgaldsen rolled 1,12,14,16 using d20,d20,d8+8,d8+8.  Hruunwulf charge attacks the Jotunn.

I did not apply any "charging" bonuses or penalties to the rolls.

Will be interesting to see what the DM does with that fumble of a roll.

Amund Gunvar
player, 52 posts
Fri 12 Aug 2016
at 23:18
  • msg #310

On the Hunt

While others cringe a little at the sight of the beast, Amund laughs and sings.  "Fe Fi Fo Fum you fight Amund 'cause your big and dumb!".  Amund swirls around and hurls his mace at the Jotunn as he grunts out "Herja!".  He cries out in glee at his results "Take that you ugly bastard!!"

17:11, Today: Amund Gunvar rolled 22 using 1d20+6.  Mace of Jotunn Smashing.
17:12, Today: Amund Gunvar rolled 5 using 1d6.  Mace Mega Damage (Damage = 4(5+4) = 36).

Sigurd Svartulf
player, 21 posts
Outlaw explorer
Fri 12 Aug 2016
at 23:54
  • msg #311

On the Hunt

Sigurd stops dead in his tracks as the massive jotunn reveals itself. He starts scouring the battlefield for a bow and arrows, spears, throwing axes, or anything he might be able to use from a distance against the giant.
Vermundr
player, 65 posts
Protector of Man
Sat 13 Aug 2016
at 02:31
  • msg #312

On the Hunt

Vermundr knows that he cannot face this beast with any chance of success.  While dying in battle against one of these accursed beasts would be relief, he would simply stand no chance in the state he is in.  He needs time to collect himself.  Seeing that the others have already begun to engage the beast he takes a moment to steady his breathing.  Leveling his gaze upon the beast he launches an axe into the air....

22:30, Today: Vermundr rolled 5 using 1d20+2.  Throwing Hand Axe.
Klaengr Aegirson
player, 59 posts
sturm and drang
and bacon sandwiches
Mon 15 Aug 2016
at 20:08
  • msg #313

On the Hunt

Klaengr swings his hammer which bounces harmly off the jotunn's armor. "Damn these brutes. Evil and so pompous."
The Norn
GM, 191 posts
The fates
Tue 16 Aug 2016
at 08:14
  • msg #314

On the Hunt

The fog whirls around the giant's legs, feet well thirty feet apart, his head a mere shadow up in the night sky, huge horns sticking out, assumed to be a helmet, but perhaps... something else.

Chains can be seen wrapped around his legs and chest, though they do not seem to bind or constrict him in any way. Cages hang from the chains, and across his back an entire dragon ship swings in the wind, it's main-mast snapped, the corpses of slave rowers still hanging from the galley...

Hrunnwulf charges forward, lacking nothing in courage, though some might wonder if lacking in wit... it is only as he charges that he realizes how large be being really is, his charge not bringing him near to swinging distance, though he was certain it would, as had Vermundr, whose throwing axe rose, rose them fell, well short of the giant, the range misguided by the unbelievable size of the foe.

Singing a song of confidence and pride, Amund hurls the gift of Hel at the giant, a heavy mace that should have had no chance of reaching one fifth the distance to the giant, but as it flies it begins to hum, and unnaturally pick up speed. Rising up it catches the giants eye. With a booming laugh he reaches out to swat it aside, only to cry out in pain as the missile ripped into, then thru the skin between his thumb and index finger, flying past him into the darkness... the first blow has been struck, and not as the giant had expected.

Behind him Sigurd feverishly searched about for weapons he can launch from a distance. Only three spears and a javelin come to hand. Gauging Hrunnwulf's  progress, he knows he is still well out of range, but he feels better for the weapons in his hand.

Klaengr and his hard bitten shield-man Ludvig took a deep breath, and with an abiding rebellious cry charged behind Hrunnwulf, while Wulfgar, with less flash but no less courage, slid into the shadows and moved towards the beast that had destroyed his home and family...

When things seemed darkest... they found a way to get darker, a second figure, rising from the shadows, if anything larger than the giant you  face before you, standing at his shoulder, approaching out of the night as well, eyes red with flame, flesh black as night...




Necromancer-Giant
AC 5
HP ??
#At 1
Dmg 1d50 by club or 10d6 boulder
Specials


                                    THAC?
         AC       HP             5    7    8    THAC6
                Max  Now       Base Base  Base    Str   Dex   other
Amund     4/3    47   21        12    10   09           -2     -4 v. Jotunn
Dragnor    2     22   06        14    12   11           -2           (Spells 2  /  0)
Geri       6     18   02        14    12   11
Hrunnwulf  5     35   28        12    12   11     -2
Klaengr    5     36   08        13    11   10
Ludvig     4     36   16        12    10   09     -2
Sigurd     8     23   19        16    15   14           -1
Vermundr  4/3    37   01        12    10   09     -1    -1
Wulfgar    5     39   29        13    11   10     -2


Dragnar Donegal
player, 45 posts
Whistling Bard
Tue 16 Aug 2016
at 13:01
  • msg #315

On the Hunt

Dragnar does not keep pace with the others, moving at approximately half his regular speed.  He holds his weapons, but does not seem prepared to engage in combat.
This message was last edited by the player at 12:47, Wed 17 Aug 2016.
Vermundr
player, 66 posts
Protector of Man
Tue 16 Aug 2016
at 20:35
  • msg #316

On the Hunt

"Gentlemen, this day may not be ours if we don't think of some way to deal with these behemoths...and fast!"

OOC: Vermundr scans around for any signs of cover.  Barring any, his first move is to remove himself from the lit area of the map, moving towards the right in a flanking motion.  How far are we approximately from the edge of the fjord?
Wulfgar Olafson
player, 14 posts
Wed 17 Aug 2016
at 00:18
  • msg #317

On the Hunt

Wulfgar searched the battlefield for weapons, finding a couple of hatchets and a knife. Securing them in his belt, he too began searching for cover.
Sigurd Svartulf
player, 23 posts
Outlaw explorer
Wed 17 Aug 2016
at 07:17
  • msg #318

On the Hunt

Sigurd arms himself with a few spears, but when he realizes the actual size of the jotunn, he wonders if it's even worth trying to throw them. Then another appears behind the first!

There has to be another way defeat them, he thinks. How easily could they be tricked?

The young outlaw runs toward the cliff edge, hoping to find some way of either luring them over the side, or else a safe way to escape the wrath of these creatures.
Ludvig Frydenlund
player, 34 posts
Loyal Muscle
Thu 18 Aug 2016
at 03:54
  • msg #319

On the Hunt

Ludvig moved to aid Klaengr in getting to cover. Given the foes it seemed the best course of action, but even so he surveyed the field for some sort of advantage.
Amund Gunvar
player, 53 posts
Thu 18 Aug 2016
at 04:40
  • msg #320

On the Hunt

Amund's glee was short lived as he saw the minimal damage that his Mace of Jotunn Smashing had done to the beast.  He calls out "Geri, did you see where my mace has gone?"  When seeing the others dive for cover, his senses get the better of him and he rushes off to were Geri is hiding to give his friend comfort and think of a plan to destroy these hated foes.
Klaengr Aegirson
player, 60 posts
sturm and drang
and bacon sandwiches
Thu 18 Aug 2016
at 04:59
  • msg #321

On the Hunt

Klaengr was stunned, looking dumbstruck as the gigantic creatures shrug off blows that would fell the hardiest warriors of the north-lands. He shrugged his shoulders and looked with regret at Amund and Ludvig. A fools errand it had been to come here. Diving for cover behind some brush and a stump, Klaengr began to pray in earnest.

"Aegir, if your will is for us to survive this day, my brothers in arms, and  your loyal priest, then show us a sign. Show us a way to defeat these insurmountable foes. Let us be your hand, your weapon, in avenging the north-men these Jotunn have murdered. Do not let us go gently into the night forever. But if we are to go to the abyss, let us take these vermin with us!"
The Norn
GM, 192 posts
The fates
Thu 18 Aug 2016
at 11:28
  • msg #322

On the Hunt

Glancing at the pain in his hand with shock, the Jotunn looks around to find the source of the pain, when he spots the jet-black Jotunn behind it. Rather than appealing to it like an ally however, the giant blue monstrosity cries out in panic, and staggers backwards, narrowly missing the oncoming club-like blow aimed for it's head.

"Harraahhh, what?" He raises his own club, but the darker foe presses forward, pressing the necromancer backwards, off balance. Dropping his club, he drops to one knee, then scrambles on all fours as the dark giants club struggles to find it's target!

Two, three, then four giant swings of the club, and the necromacer-Jotunn stumbles, and with a final confused look, stumbles off the edge of the Fjord, falling down into the ocean below!

As he fell, one of the chains he wore around his neck got hooked a tree, dangling over the edge, though from the resounding splash and huge wave of freezing cold water that washed over them, the Jotunn had not found a way to grab into it. Dangling over the water in a metal cage, a strange figure of a man gibbers in panic and fear...
Vermundr
player, 67 posts
Protector of Man
Thu 18 Aug 2016
at 14:24
  • msg #323

On the Hunt

OOC: Does it appear as if this new giant has seen any of us?  Does it even seem concerned with our presence?
Dragnar Donegal
player, 46 posts
Whistling Bard
Thu 18 Aug 2016
at 14:42
  • msg #324

On the Hunt

Dragnar, still moving slowly -- say, at the pace of a slow walk -- moves toward the "new" giant.
Sigurd Svartulf
player, 24 posts
Outlaw explorer
Thu 18 Aug 2016
at 15:02
  • msg #325

On the Hunt

Ducking behind some cover as the necromancer-jotunn staggers past on its way over the cliff, Sigurd quickly gets up and continues his run to the precipice.

Seeing the man suspended in the cage, the outlaw begins climbing down the cliff face towards the man.

OOC: 85% chance to climb walls unarmored. Hopefully the rocks are not so sheer to counteract the wetness.
Dragnar Donegal
player, 47 posts
Whistling Bard
Fri 19 Aug 2016
at 19:51
  • msg #326

On the Hunt

As Dragnar approaches the victorious behemoth, he smiles and says "Giant's . . . mine . . . "
Vermundr
player, 68 posts
Protector of Man
Fri 19 Aug 2016
at 20:05
  • msg #327

On the Hunt

"By Odins' beard what is that damn fool doing!?"
The Norn
GM, 193 posts
The fates
Fri 19 Aug 2016
at 20:56
  • msg #328

On the Hunt

The dark giants features weaken and fade leaving you wondering if it was ever really there...
Dragnar Donegal
player, 48 posts
Whistling Bard
Fri 19 Aug 2016
at 23:03
  • msg #329

On the Hunt

Dragnar slows to a stop.  He turns to his companions (or the nearest one) and, with a big smile, says

"I really wasn't sure that was going to work.  But I couldn't warn you, or it might have spoiled the surprise."
Erik Tri-Derbelk
player, 14 posts
Sat 20 Aug 2016
at 17:14
  • msg #330

On the Hunt

In reply to Dragnar Donegal (msg # 329):

Screaming suddenly not happy about his now swinging prison and the chance that he may not make it. He shouts to the gang on the  ground.
Amund Gunvar
player, 54 posts
Sat 20 Aug 2016
at 17:42
  • msg #331

On the Hunt

As Amund crouches down thinking of how to defeat his hated foe, Geri lets out a quick sharp bark causing Amund to look up in time to see the second Jotunn defeat the first.  "See Geri, these Jotunn are too stupid to know who the real threat is.  Amund may have to teach this new Jotunn a lesson."

Before he could continue with his threat Amund sees Dragnar out in the open and hears his pronouncement of the other Jotunn belonging to him.  This bewilders Amund who jumps out of his hiding place with both swords out as he confronts the Bard.  "How can this be?  Are you in league with the Jotunn?  If you are, so help Amund if Amund allows you to live!"
Geri
player, 19 posts
wuff wuff
grrr...
Sat 20 Aug 2016
at 17:46
  • msg #332

On the Hunt

Geri follows Amunds lead as he stands by his friends side giving a guttural growl and baring his teeth at Dragnar.
Dragnar Donegal
player, 49 posts
Whistling Bard
Sat 20 Aug 2016
at 18:32
  • msg #333

On the Hunt

Dragnar looks shocked at Amund's recriminations.  He puts his hands in front of him, palm down.

"No, no, my friend, you misunderstood.  'My' Jotunn was not a Jotunn at all.  It was a fake . . . an image of a giant, made to look real.  It was a new incantation I had learned, one that I had not used before.  I intended to distract the real monster, to keep it from focusing on us whilst we found a way to defeat it.  I had not expected it to be so"

Dragnar turns and looks at the cliff, then back to Amund,

"successful."
Geri
player, 20 posts
wuff wuff
grrr...
Sat 20 Aug 2016
at 20:56
  • msg #334

On the Hunt

Geri took Dragnars explanation well as his menacing attitude quickly resided and he took on a more playful, joyful demeanor.

He then notices the man in the cage and barks loudly, tugging at Amunds tunic to get his attention.
Amund Gunvar
player, 55 posts
Sat 20 Aug 2016
at 21:04
  • msg #335

On the Hunt

Amund continues to eye Dragnar suspiciously as he processes the new information received.  "So . . . your saying that other thing was not really a Jotunn; and you are not in league with any real Jotunn?  Amund is confused, magic arts do that to Amund.  Amund will watch Dragnar closely before calling him a true friend.  As for now, it seems Geri trusts you, so Amund will trust you."

As Amund slowly sheathes his weapons, he is clearly annoyed by the continual pestering of Geri.  As he turns to shout at his friend, he sees the man in the cage and runs over to see if he can help him out from his predicament.
Vermundr
player, 69 posts
Protector of Man
Sat 20 Aug 2016
at 21:55
  • msg #336

On the Hunt

Vermundr had never seen such magic in his days!  Such things were only the realm of the gods but here stood a man with such gifts!  He would have to ponder this another time for as the enemy disappeared, so did his passion and with that came the very real pain that he was in.

"I'm not trying to sound like a child, but could someone perhaps hand me something a little strong to drink?  I'm having a little trouble standing", as he collapses to one knee with a look of both pain and sarcasm.
Klaengr Aegirson
player, 61 posts
sturm and drang
and bacon sandwiches
Sun 21 Aug 2016
at 07:32
  • msg #337

On the Hunt

Klaengr was out of spells for healing but he did his best to bind Vermundr's wounds and anyone who needed it, using a bit of herbs and other remedies non-magical. As he did his work, he agreed with Amund.

"That magic, it was not natural! Give us all heart attacks! I nearly jumped of the cliff myself, take my chances with Aegir's sea than face two of these giant brutes!  Next time give us a bit o' warning, Dragnar, please!!"
The Norn
GM, 194 posts
The fates
Sun 21 Aug 2016
at 11:52
  • msg #338

On the Hunt

OOC everyone except Erik roll a d4, then roll a d12 that (the d4 result) number of times please.

The man in the cave is in himself a mystery, strange is shape and size and calling out in a language none of the others have ever heard before.


The meaning is quite clear, the man wants to be saved, the question as to if he should be or not is perhaps less clear. He did, after all, fall off the Jotunn.
Sigurd Svartulf
player, 25 posts
Outlaw explorer
Sun 21 Aug 2016
at 12:58
  • msg #339

On the Hunt

21:53, Today: Sigurd Svartulf rolled 31 using 4d12.  Mystery roll.
21:53, Today: Sigurd Svartulf rolled 4 using 1d4.


Sigurd stops climbing and calls back to the others, "I ken a small bit of his speech. He may be...dvergr, a Dwarf!"

Sigurd calls to the apparent Dwarf in the cage in sharp, gutteral words.
Amund Gunvar
player, 56 posts
Sun 21 Aug 2016
at 15:49
  • msg #340

On the Hunt

09:43, Today: Amund Gunvar rolled 12 using 2d12.  Whatever x 2.
09:43, Today: Amund Gunvar rolled 2 using 1d4.  Whatever.


"A dwarf you say.  What does he say?  I wonder if he was kept as a good luck charm or something.  In any case, he was a prisoner of the Jotunn, and any enemy of the Jotunn is a friend of Amund's."
The Norn
GM, 196 posts
The fates
Sun 21 Aug 2016
at 15:52
  • msg #341

On the Hunt

OOC I need individual dice on the d12s, thanks. Can you re-roll that Amund? Geri need not roll...
Amund Gunvar
player, 57 posts
Sun 21 Aug 2016
at 15:55
  • msg #342

On the Hunt

09:54, Today: Amund Gunvar rolled 11,2 using d12,d12.  One more time.

Dragnar Donegal
player, 50 posts
Whistling Bard
Sun 21 Aug 2016
at 16:07
  • msg #343

On the Hunt

Dragnar's smile fades at his companions' recriminations and suspicions.  "'N here I thought I'd done something good . . ." he mutters as he turns to join the others approaching the cliff.

But he keeps his distance from the others.  Just in case.



11:05, Today: Dragnar Donegal rolled 1 using 1d4.  BISS.

11:05, Today: Dragnar Donegal rolled 6 using 1d12.  BISS, pt. 2.


Vermundr
player, 70 posts
Protector of Man
Sun 21 Aug 2016
at 19:25
  • msg #344

On the Hunt

15:25, Today: Vermundr rolled 2 using 1d4.

15:25, Today: Vermundr rolled 7 using 1d12.

15:25, Today: Vermundr rolled 12 using 1d12.
Erik Tri-Derbelk
player, 15 posts
Sun 21 Aug 2016
at 20:24
  • msg #345

On the Hunt

In reply to Sigurd Svartulf (msg # 339):

Calming a little but suddenly unsure if he has ended up out of the fire and now he is in the frying pan.
Klaengr Aegirson
player, 62 posts
sturm and drang
and bacon sandwiches
Mon 22 Aug 2016
at 02:15
  • msg #346

On the Hunt

"As long as he behaves himself we could use an extra blade."



21:13, Today: Klaengr Aegirson rolled 28 using 3d12 with rolls of 11,5,12.  Three Dee Twelve (in 3D!).
21:12, Today: Klaengr Aegirson rolled 3 using 1d4.  Dee Four YeeHaw.

Sigurd Svartulf
player, 26 posts
Outlaw explorer
Mon 22 Aug 2016
at 13:05
  • msg #347

On the Hunt

21:59, Today: Sigurd Svartulf rolled 11,6,2,10 using d12,d12,d12,d12.  individual mystery rolls.

Sigurd calls back up to Amund, "He says he wants out! I don't blame him. I'll try to get him out of the cage. If I can't open it, could you warriors pull up the chain?"

Sigurd then says something to the caged dwarf. [Language unknown: Usnoil ntioulnde ch a llsom entortwas mi Il ckac ro ntut. Anun wh?]

When Sigurd reaches the cage, he will try to jimmy the lock. In such a hazardous position, he doubts if he can, but he'll still give it a try first. He secures himself a position, takes some small bits of wire, files, and metal rods out of a concealed pocket, and holding bits in his teeth, between fingers, and back in the pocket when not in use, tries to open the cage's lock.

OOC: Open Locks 15%
Vermundr
player, 71 posts
Protector of Man
Mon 22 Aug 2016
at 14:42
  • msg #348

On the Hunt

Vermundr finds a comfortable rock to prop himself on, inspecting the the wounds freshly etched into his body.  Pulling out his wineskin he takes a huge pull, several swallows in length, and sighs heavily.

"A dwarf", he thinks to himself. "This could be pretty entertaining, although I'm not certain it's going to help us much."
Dragnar Donegal
player, 51 posts
Whistling Bard
Mon 22 Aug 2016
at 18:30
  • msg #349

Re: On the Hunt

Vermundr:
"A dwarf", he thinks to himself. "This could be pretty entertaining, although I'm not certain it's going to help us much."


"I dunno . . . I hear tell that they have some skill in the healing arts.  'Course, could just be wild rumors."
Vermundr
player, 72 posts
Protector of Man
Mon 22 Aug 2016
at 20:22
  • msg #350

Re: On the Hunt

"We shall see but if he wants my help pulling that thing up, he's going to have to give me a moment to collect myself."
The Norn
GM, 197 posts
The fates
Tue 23 Aug 2016
at 05:06
  • msg #351

Re: On the Hunt

With some effort, Sigurd manages to get the lock open.
Sigurd Svartulf
player, 27 posts
Outlaw explorer
Tue 23 Aug 2016
at 05:23
  • msg #352

Re: On the Hunt

Sigurd carefully puts his tools back in their case and once again deposits it in the hidden pocket before extending a hand to the dwarf. [Language unknown: Ro k... eraanywer?...illlio ekho...alteca th acfi sannotthu, wifohi.]
The Norn
GM, 198 posts
The fates
Tue 23 Aug 2016
at 06:34
  • msg #353

Re: On the Hunt

Within a few minutes the party has a third new member, though unlike the as yet un-introduced Sigurd and Wulfgar, who are both human, the newcomer isn't.

Short, squat but powerful looking, and with a beard that covers his chest and then some, though the hair on his head is wispy. Perhaps most striking, he appears to be covered in scars.
Erik Tri-Derbelk
player, 16 posts
Tue 23 Aug 2016
at 20:05
  • msg #354

Re: On the Hunt

In reply to The Norn (msg # 353):

Happy to be free but a little dubious about his rescuer. He climbs out of the cage carefully and takes the hand offered whilst he attempts to climb up the face slowly and very carefully.

  he utters once safely secure.
Ludvig Frydenlund
player, 35 posts
Loyal Muscle
Wed 24 Aug 2016
at 11:40
  • msg #355

Re: On the Hunt

Ludvig looks from Klaengr to the dwarf and then nods.
Sigurd Svartulf
player, 28 posts
Outlaw explorer
Wed 24 Aug 2016
at 12:06
  • msg #356

Re: On the Hunt

Sigurd answers the dwarf.


To the party and their discussion of bringing the dwarf along or not, Sigurd just shrugs his shoulders. If they will have him and the dwarf along, Sigurd is pleased. If he's back to wandering on his own, so be it. Fate wills what it wills.
Vermundr
player, 73 posts
Protector of Man
Wed 24 Aug 2016
at 20:25
  • msg #357

Re: On the Hunt

Still sitting against the rock Vermundr observes the dwarf with a sly smirk.

"If he wishes to join us in slaying Jotunn than why bar him?  He may yet prove of great value."
Dragnar Donegal
player, 52 posts
Whistling Bard
Wed 24 Aug 2016
at 20:49
  • msg #358

Re: On the Hunt

Dragnar shrugs.  "I've heard of dwarves, but not much about 'em.  This could be a chance to learn something new.  Although, I must say,"

The bard casts an appraising eye at Sigurd.

"I'm impressed that you can speak his tongue."
Amund Gunvar
player, 58 posts
Thu 25 Aug 2016
at 03:11
  • msg #359

Re: On the Hunt

Amund sniffs at the air and speaks to no one.  "Amund has adventured with a dwarf before.  He was a little hot tempered, but a good fighter."

He walks closer to the dwarf and speaks very slowly while waving his arms.  "Hey little man, d o  y o u  s p e a k  t h e   c o m m o n  t o n g u e?  How did you come about being hitched to a Jotunn?"
Vermundr
player, 74 posts
Protector of Man
Thu 25 Aug 2016
at 04:13
  • msg #360

Re: On the Hunt

"Come now, this poor bastard has been through it just as bad as we have.  Give him a moment to collect himself."

He motions towards the dwarf and yells "Catch", tossing his wineskin.
The Norn
GM, 199 posts
The fates
Thu 25 Aug 2016
at 05:52
  • msg #361

Re: On the Hunt

The dwarf is soon safely on solid land, the now slightly larger party dripping wet and shivering in the night air.
Sigurd Svartulf
player, 29 posts
Outlaw explorer
Thu 25 Aug 2016
at 06:22
  • msg #362

Re: On the Hunt

Sigurd grins at Dragnar, and winks. "What, is it such a rarity? My...teacher and I would often speak Dwarvish words to one another while we planned our worked. It did seem as if he did it to avoid our conversations being overheard."


If Erik doesn't seem to understand what the others are saying, Sigurd will translate as best he can for the dwarf.

"I could use a bit of wine, myself," he comments, shivering with the cold. "And some nice, clean clothes."
Wulfgar Olafson
player, 15 posts
Thu 25 Aug 2016
at 07:00
  • msg #363

Re: On the Hunt

Wulfgar steps forwards, raising a hand in greeting to the group. "I don't think we've been introduced. My name is Wulfgar Olafson. I would be honored if you would allow me to join you in your journey, seeing as how my..." He shifted his gaze towards the corpses of the villagers and demons strewn about. "Hrmph. Other plans have 'fallen through', as they say."
Ludvig Frydenlund
player, 36 posts
Loyal Muscle
Sat 27 Aug 2016
at 01:52
  • msg #364

Re: On the Hunt

Ludvig looks about the bodies, ignoring the discussion in favor of being certain the dead are as they appear.
The Norn
GM, 201 posts
The fates
Sat 27 Aug 2016
at 03:15
  • msg #365

Re: On the Hunt

Ludvig finishes off the last few twitching zombies, and ponders the fact that one of the demon-kin escaped into the night, but he doubted it would be returning.

The rest of the party grudgingly examined the new-comers, suspecting they might be more -'mouths to feed' then assistance, but their options were thin.

A natural fire seems out of the question, sadly, and all of the party gear is either wet, or already dry due to freezing. Not a good thing...
Vermundr
player, 75 posts
Protector of Man
Sat 27 Aug 2016
at 04:06
  • msg #366

Re: On the Hunt

"Brothers...we need some sort of shelter.  Being out in the open once was nearly the end of us.  Tell me Wulfgar, are you familiar with this region?  Or perhaps our dwarf friend here knows of some cave nearby we may be able to utilize?
Sigurd Svartulf
player, 30 posts
Outlaw explorer
Sat 27 Aug 2016
at 06:21
  • msg #367

Re: On the Hunt

Sigurd turns to the dwarf and relays the question.
Erik Tri-Derbelk
player, 17 posts
Sat 27 Aug 2016
at 14:00
  • msg #368

Re: On the Hunt

In reply to Sigurd Svartulf (msg # 367):

Erik, glad to be on solid ground and his sense being bombarded by all these new experiences. He turns from one to the next not knowing what anyone is saying and no clear idea who was friendly and who isn't. He stays close to Sigurd because at this moment in time he is his only connection to this group.

He turns to Sigurd and talks to him.
Dragnar Donegal
player, 53 posts
Whistling Bard
Sat 27 Aug 2016
at 19:22
  • msg #369

Re: On the Hunt

"I have those runes we discovered some time ago . . . one of them is a rune of warmth.  We can pass it around as needed, and in that way we can survive the cold.  But I must warn you . . . "

Dragnar's tone changes; it's as if he feels personally wounded by something.

"  . . . it is Jotunn magic.  Twisted, but it will serve us.  So if that bothers anyone you don't have to use it.  And remember: we found it, I didn't make it, so don't go suspecting me of anything."
Ludvig Frydenlund
player, 37 posts
Loyal Muscle
Sun 28 Aug 2016
at 03:16
  • msg #370

Re: On the Hunt

Ludvig returned to the party, not mentioning the demon-kin as everyone had more immediate concerns. He could think of nothing, but the Jotunn stone did not make him comfortable. He watched the others in hopes of leadership.
The Norn
GM, 202 posts
The fates
Sun 28 Aug 2016
at 14:55
  • msg #371

Re: On the Hunt

Dragnar triggers the stones magic, and feels the warmth of the stone spread thru his body, even going so far as to start drying his clothing.
Amund Gunvar
player, 59 posts
Tue 30 Aug 2016
at 02:53
  • msg #372

Re: On the Hunt

Amund sniffs at the air and looks around, then reaches to his side and with a startled expression lets out a cry "Geri, we must find Amund's Mace of Jotunn Smashing!!"  He runs over to a spot on the battlefield.  "Amund was standing here and threw the mace that way, at that big ugly Jotunn."

Amund rushes off into the night.
Vermundr
player, 76 posts
Protector of Man
Tue 30 Aug 2016
at 06:16
  • msg #373

Re: On the Hunt

"Hey we all got things we need to find where...", he turns to continue speaking to Amund but he has already run off.  He drops his head into his hand and lets a groan of exasperation.  Looking up he turns and yells,"Find my axe while you're at it."
Sigurd Svartulf
player, 31 posts
Outlaw explorer
Tue 30 Aug 2016
at 06:57
  • msg #374

Re: On the Hunt

"Jotun magic? I'm not so sure I like the sound of that..." Sigurd begins. But when he feels the heat coming off of the runestone, and the wet chill of his ragged clothes, he stops talking and moves closer to Dragnar to warm up.

He calls out to Erik. [Language unknown: Redsomugh ion el artearint. Fo elurec fi Onsourome. Ie ithomecom i, mi es tiofi t.]
The Norn
GM, 203 posts
The fates
Tue 30 Aug 2016
at 20:21
  • msg #375

Re: On the Hunt

The warmth spreads to any who come within five feet of the skald. Of the items left my the monsters, the spears and the whips are clearly foul and unclean items, and nothing else seems to be of much use.
Erik Tri-Derbelk
player, 18 posts
Tue 30 Aug 2016
at 22:45
  • msg #376

Re: On the Hunt

In reply to The Norn (msg # 375):

Erik starting to get his bearings now and feeling a little more comfortable ,reviews his former cage now with new eyes for anything that may be of use. He collects it all and joins the others in looking for a place to stay warm and give them a chance to dry off. He racks his brains trying to think of somewhere close that may be able to provide shelter for the group and just give them a little time to recoup.

He turns and talks to Sigurd [Language unknown: He. seatmimo wiss sanhatwhe, she!] he finishes with a smile.
Amund Gunvar
player, 60 posts
Wed 31 Aug 2016
at 01:47
  • msg #377

Re: On the Hunt

After finding his beloved weapon, Amund realizes his best friend is hurting and in need of aid.  He reaches in his folds and pulls out some strips of cloth and helps bandage up Geri's wounds as best he can. "You need some rest my friend.  Let's get you back and Amund will help."

The two walk slowly back to the others.  Seeing Vermundr he walks over and drops his axe by his side. "You need rest too.  Amund will make a shelter to aid healing."  Amund finds some space near the brush, finds some appropriate sticks and logs, and digs down in the snow - in a short time he has created a slightly comfortable shelter that could fit two or three men.  "Geri, Vermundr get inside and rest up - and anyone else who needs rest; Amund will stand guard."

The Norn
GM, 204 posts
The fates
Fri 2 Sep 2016
at 04:22
  • msg #378

Re: On the Hunt

Which three men are going to use the shelter? They are the only ones who will heal from resting.

Do you guys want to chat some more, or should we move on? Seemed like a good time to let you all roleplay a bit, but we've been quiet for awhile...
Vermundr
player, 77 posts
Protector of Man
Fri 2 Sep 2016
at 04:51
  • msg #379

Re: On the Hunt

"I still don't like the idea of staying out in the open like this.  That last encounter was very near our last.  With that said, however, I've not much left in me this evening.  If my end is nigh at hand than I wish to possess the strength to make it a glorious end."

He digs himself into the shelter Amund has constructed, axe still firmly grasped.

He turns to Amund, "Thank you friend."
The Norn
GM, 205 posts
The fates
Fri 2 Sep 2016
at 04:53
  • msg #380

Re: On the Hunt

Geri fits in there just fine...
Dragnar Donegal
player, 54 posts
Whistling Bard
Fri 2 Sep 2016
at 13:14
  • msg #381

Re: On the Hunt

Dragnar looks glumly at the many rips and tears dotting his skin.  He is clearly in need of healing, but he says nothing.

OOC: I'm so new, I don't even know who can heal. :)
Hrunnwulf Jorgaldsen
player, 41 posts
4th level warrior
AC5, HP 28/35
Fri 2 Sep 2016
at 17:10
  • msg #382

Re: On the Hunt

Hruunwulf takes a position in the make-shift shelter.  He is not terribly wounded and sports only a few cuts and gashes.  Still, rest would be welcome.  His mind recoils at the memory of the Jotuun giant and is left breathless.  Such a thing. They possessed nothing, that he knew of, that could defeat it.  He had been a fool to run at it, not realizing the scale of the thing in the fog.

He shakes his head and watches as Amund tends to his pet.
Ludvig Frydenlund
player, 38 posts
Loyal Muscle
Sun 4 Sep 2016
at 19:45
  • msg #383

Re: On the Hunt

Ludvig says nothing, willing to stay in the open in the face of the dangers that they've come against.
The Norn
GM, 206 posts
The fates
Sun 4 Sep 2016
at 21:14
  • msg #384

Re: On the Hunt

The night passes uncomfortably, with many of the valiant band and their new found comrades only sleeping intermittently due to a fear of additional dangers in the night.

As morning approaches the party does what they can in the rough frozen terrain to construct a burial cairn for the dead humans. Wulfgar knew a few of them by names, though many of the faces he remembered were of those who had persecuted him, several were friends from his childhood. Sigurd knows every face however, and tears are streaming down his face by the time the task is done.

Ludvig is clearly struggling, as is the massive hound that runs with the party. The suggestion is raised that the party could detour to the town where Wulfgar and Sigurd are from, which was attacked but which they believe would have some supplies and be a safer place to hole up. The party could continue along the fjord as well, hoping to find a way across. Other thoughts are also open for consideration...


         AC       HP
                Max  Now
Amund     4/3    47   21
Dragnor    2     22   06
Geri       6     18   03
Hrunnwulf  5     35   29
Klaengr    5     36   08
Ludvig     4     36   16
Sigurd     8     23   19
Vermundr  4/3    37   02
Wulfgar    5     39   29

Spells cast
Dragnar   0
Klaengr   0
Geri      0


Wulfgar Olafson
player, 16 posts
Mon 5 Sep 2016
at 02:01
  • msg #385

Re: On the Hunt

Wulfgar addresses the entire party. "I think we should make our way to the town and find shelter and supplies. Some of us are still wounded very badly, and we need to recuperate. Some of the town may still be standing, and we can use it as shelter."
Dragnar Donegal
player, 55 posts
Whistling Bard
Mon 5 Sep 2016
at 02:21
  • msg #386

Re: On the Hunt

Dragnar -- one of those still seriously wounded -- agrees.

"We need to recover from that fight, because who knows what more horrors await us?  And, it may be that those in the town are in need of aid as well."
Vermundr
player, 78 posts
Protector of Man
Mon 5 Sep 2016
at 04:38
  • msg #387

Re: On the Hunt

"It would seem to be the most logical idea.  At the very least it may give us something to go on...tracks or something of that nature; I don't like the idea of anymore surprises."
Sigurd Svartulf
player, 32 posts
Outlaw explorer
Mon 5 Sep 2016
at 06:12
  • msg #388

Re: On the Hunt

"I'm afraid we are likely to find the town deserted...or worse, repopulated by monsters. But it may give us shelter for the group to recover."
Ludvig Frydenlund
player, 39 posts
Loyal Muscle
Mon 5 Sep 2016
at 07:35
  • msg #389

Re: On the Hunt

Ludvig looked to Klaengr, willing to go to his end for the priest.
Klaengr Aegirson
player, 63 posts
sturm and drang
and bacon sandwiches
Mon 5 Sep 2016
at 11:16
  • msg #390

Re: On the Hunt

(POSTED BY THE NORN)

With a hungry glance over the Fjord, Klaengr nods his reluctant agreement. Somewhere out there a band of Jotunn had innocent women and children in chains, he would pursue them most vigorously. Without vigor, however, what good would it do to catch them. Wisdom did not always agree with his temper, but wisdom was almost always right.

"Aye, we must find a place to shelter and regain our strength. First, however..."

He approached Vermundr and prayed to his storm god. Rubbing his palms together he placed them on his chest. Closing his eyes, he chanted under his breath.

Vermundr gasped, staggered for a moment but stood firm. To those watch, color came to his flesh, bruises faded, and even a rib seemed to move into a more natural position.

Once done he turned and gave Dragnar a narrowed glare, uncertain what sort of man he was that did the things he did last night. The measuring done, he realized that the man had risked his life for their cause. Twice more he called upon his gods blessing, sending vital life force thru the strange man as well.

The priest walked over and knelt by Geri, the valiant hound who had been on this quest even longer than he. The dog buried his muzzle in Klaengr's hand and accepted the blessing of the storm god as a warrior deserving as any.

They were still far from healthy, but they were in much better shape for the match ahead.

"Sigurd, Wulfgar, lead the way..."

OOC FYI Klaengr hasn't logged in for two weeks. Unless I hear from him very soon I am going to be looking for a replacement for him.



         AC       HP
                Max  Now
Amund     4/3    47   21
Dragnor    2     22   19
Geri       6     18   11
Hrunnwulf  5     35   29
Klaengr    5     36   08
Ludvig     4     36   16
Sigurd     8     23   19
Vermundr  4/3    37   14
Wulfgar    5     39   29

Spells cast
Dragnar   0
Klaengr   5
Geri      0


This message was last edited by the GM at 04:34, Tue 06 Sept 2016.
Amund Gunvar
player, 61 posts
Tue 6 Sep 2016
at 01:44
  • msg #391

Re: On the Hunt

"Amund agrees.  All are weak, and the Jotunn are cowards! - now is when they would attack.  Amund must be stronger to kill Jotunn."
Vermundr
player, 79 posts
Protector of Man
Tue 6 Sep 2016
at 04:27
  • msg #392

Re: On the Hunt

"I must say, you men of the cloth never struck me as the most useful type but, by Thor's hammer, I have been proven wrong twice in as many days."
Klaengr Aegirson
player, 64 posts
sturm and drang
and bacon sandwiches
Tue 6 Sep 2016
at 06:08
  • msg #393

Re: On the Hunt

Vermundr:
"I must say, you men of the cloth never struck me as the most useful type but, by Thor's hammer, I have been proven wrong twice in as many days."


Klaengr turns to respond to the back-handed compliment, "Well, there's more to a man than can be measured by the color of his loincloth." He favors the man with the hint of a smile. "Let us all hope we can each bring a measure of usefulness to our endeavor."

Looking up the trail, he says, "Come. Let us make good on our effort to reach dryer accomodations. We can ill afford another night like the last."

Klaengr pushes forward while trying to push away the fatigue brought on by a night of restless sleep.
Sigurd Svartulf
player, 34 posts
Outlaw explorer
Tue 6 Sep 2016
at 07:11
  • msg #394

Re: On the Hunt

Sigurd trudges through the snow, leading the party, with occasional questions to Wulfgar to make sure they're heading in the right direction, and quizzing Erik on certain points of Dwarfish grammar and vocabulary to pass the time.
The Norn
GM, 208 posts
The fates
Tue 6 Sep 2016
at 07:15
  • msg #395

Re: On the Hunt

It's the better part of the day before the party, and the few human survivors, reach the outskirts of the town. Geri growls low, scenting marauders, those who prey on the wreckage of discord, carrion eaters and other lowly creatures.

In this case Sigurd, who volunteers to scout forward, reports a large band of Northern Snow Orcs (or Sn'orks, for those familiar with the breed), with several Ogres, picking thru the corpses, several of which are being bar-b-qued for their leader. Though he did not see one, Sigurd informs the party that Sn'orks are notorious for having casters in the their, foul witch doctors or evil worshiping shaman. They also seem to have several captives, citizens of the town who either managed to hide from the Jotunn or get buried in the rubble.

The town had clearly been the home to several hundred people, a large motte and bailey enclosure raised in the center, and houses around the outside. The houses around the outside were mostly burned, though several had been crushed by huge boulders. Thirty or so Sn'orks wouldn't have dared try it, even with Orges in their ranks, when it had been an active and ongoing concern.

Even from the distance the party could see where the palisade had been smashed in, crushed by the massive Jotunn they had sent tumbling into the Fjord the night before.

Small parties of Sn'ork's still wandered the edges of town, a semi-organized guard structure distracted by the hope for loot. The leader and the ogres held court in the raised area, under the ruins of the small stone fortress that had been the core of the community...
Klaengr Aegirson
player, 66 posts
sturm and drang
and bacon sandwiches
Tue 6 Sep 2016
at 07:41
  • msg #396

Re: On the Hunt

"Well then, it does not look like we will find any respite here, either," Klaengr says in response to Sigurd's report. "At least not one we can gain without a fight..." he adds before trailing off in thought.

Turning now to Wulfgar and Sigurd, "But make no mistake about it, we will deliver vengeance upon these foul swine. But first, this is your land. You both know it well. Are there any outlying steads or cottages nearby where we might regain out strength before defeating these orcs and freeing your kinsmen?"

Klaengr further explains his plan, which involves relocating to a nearby farmstead where they can perhaps find shelter for the night while they rest and recuperate. Ideally, this location would allow a keen-eyed scout to observe the village from a distance. The location does not even have to be a structure, it could be a nearby cave well-known to the locals. The key point being the party is in no shape to take on a mass of orcs just yet. But, if given time to rest and to assess their enemy, they should be able to prevail.

"As much as I would like to march directly to the walls and slay orcs to the last, we are in a position to choose the time, place and method of our attack and should not squander that boon."
Dragnar Donegal
player, 57 posts
Whistling Bard
Tue 6 Sep 2016
at 13:42
  • msg #397

Re: On the Hunt

Klaengr Aegirson:
Once done he turned and gave Dragnar a narrowed glare, uncertain what sort of man he was that did the things he did last night. The measuring done, he realized that the man had risked his life for their cause. Twice more he called upon his gods blessing, sending vital life force thru the strange man as well.


Dragnar mumbles his thanks, but his normally even and calm countenance appears troubled.  The troubled look remains until the party reaches the outskirts of the town.

What those troubles are, the skald does not reveal.

_________________________________________________________

"We cannot dally long, though -- if we are to rescue the survivors, that is."
Klaengr Aegirson
player, 67 posts
sturm and drang
and bacon sandwiches
Tue 6 Sep 2016
at 15:58
  • msg #398

Re: On the Hunt

Dragnar Donegal:
"We cannot dally long, though -- if we are to rescue the survivors, that is."


Klaengr nods in agreement with the skald's assessment. "We need at most one good night's rest somewhere dry and warm. We will not be idle, to be sure. We will forge a plan to do just that. Rescue the survivors...and slay every last orc who does not have the good sense to turn and run!"

The cleric rubs his hands together to warm them from the chill. "If we could be assured of not drawing the ire of the entire clan, it might be worthwhile to attempt to quietly pick off orcs that have strayed away from their main lot. But, great risk lies in that route."

"The safer measure is to expect a massed response. Orcs may be stupid, but make no mistake, they have keen battle sense."
Erik Tri-Derbelk
player, 19 posts
Tue 6 Sep 2016
at 21:49
  • msg #399

Re: On the Hunt

In reply to Klaengr Aegirson (msg # 398):

Erik with his short legs struggled to keep pace but at least his immense stamina meant that he was not too puffed when they came to a halt. even though the speech was stuttering he did enjoy conversing with Sigurd and correcting the grammar as he saw fit. Although tired and wet from an uncomfortable night, Erik wasn't comfortable in making comment on what to do next. Happy to follow everyones lead till such time as he deemed that it may be better for him to part ways. But that would not be now.
Vermundr
player, 80 posts
Protector of Man
Tue 6 Sep 2016
at 22:06
  • msg #400

Re: On the Hunt

"While I agree that we are in a battered state, friend, we simply cannot wait an entire day, or even an evening.  Those people down there will surely be tortured and killed, at least the lucky ones.  No, we need to find a way to deal with this.  I believe we need to watch and wait.  Wait for the darkness.  Find a vantage point so that we can observe them and make a plan.  We may be few in numbers but a well thought out approach under the cover of darkness may just give us the advantage we need."

Looking over the scorched and smoldering city, he attempts to look for any means of entering without using the 'front door'.

"What about that mote?  The town must receive its water from somewhere."
Vermundr
player, 81 posts
Protector of Man
Tue 6 Sep 2016
at 22:52
  • msg #401

Re: On the Hunt

"Ahk, nevermind.  My eyes are playing tricks on me for their is no moat.  Still, there must be some method of entry we can exploit."
Sigurd Svartulf
player, 35 posts
Outlaw explorer
Wed 7 Sep 2016
at 00:40
  • msg #402

Re: On the Hunt

Sigurd looks grim. "I fear the prisoners may not survive the night. The orcs and ogres look to be readying a grand feast. I know of a safe place on the far side of town where our party could recover...or at least the most wounded among us. Those of us that were not so badly hurt need to act. What's left of my town may not survive, otherwise."

To Vermundr, Sigurd adds, "There are several wells around town where we get water."
Klaengr Aegirson
player, 69 posts
sturm and drang
and bacon sandwiches
Wed 7 Sep 2016
at 01:01
  • msg #403

Re: On the Hunt

Sigurd Svartulf:
Sigurd looks grim. "I fear the prisoners may not survive the night. The orcs and ogres look to be readying a grand feast. I know of a safe place on the far side of town where our party could recover...or at least the most wounded among us. Those of us that were not so badly hurt need to act. What's left of my town may not survive, otherwise."

To Vermundr, Sigurd adds, "There are several wells around town where we get water."


Klaengr nods in understanding of Vermundr and Sigurd's points.

"If we are to strike before resting, we need to come up with a plan. Can you draw a map? Show us where the orcs have set up guards." He holds out a stick with which Sigurd can sketch out a crude map on the ground."

He also asks if Sigurd thinks it possible to reach and free the captives without the orcs detecting him? If the captives can aid in the fight, or even add confusion, it might go a long way toward improving their chances of success. Finally, Klaengr suggests he has a spell that can be used to either silence enemy casters, or aid Sigurd in freeing the captives.
Amund Gunvar
player, 62 posts
Wed 7 Sep 2016
at 04:28
  • msg #404

Re: On the Hunt

"Amund and Geri can scout the area and you, Sigurd, you seem able also.  As Amund said, Amund could scout and get a count of what Amund is up against."  He pulls out his bow and plucks the string.  "And maybe pick off one or two of those Jotunn loving bastards at the same time.  Sounds like a good hunt, doesn't it Geri."
Geri
player, 21 posts
wuff wuff
grrr...
Wed 7 Sep 2016
at 04:45
  • msg #405

Re: On the Hunt

Still sore from the previous night, Geri isn't as eager as usual to go a-hunting...
Dragnar Donegal
player, 58 posts
Whistling Bard
Wed 7 Sep 2016
at 13:21
  • msg #406

Re: On the Hunt

Amund Gunvar:
"Amund and Geri can scout the area and you, Sigurd, you seem able also.  As Amund said, Amund could scout and get a count of what Amund is up against."  He pulls out his bow and plucks the string.  "And maybe pick off one or two of those Jotunn loving bastards at the same time.  Sounds like a good hunt, doesn't it Geri."


"I can send Davion as well.  He's got good eyes."

The raven on Dragnar's shoulder looks at everyone with an expression suggesting he's waiting for something.
Sigurd Svartulf
player, 36 posts
Outlaw explorer
Wed 7 Sep 2016
at 13:26
  • msg #407

Re: On the Hunt

Sigurd nods at Amund and Dragnar. "I wish I had my bow, still. The sn'orks are likely using it for kindling in their bonfire. If we move silently, we may be able to take out a few sentries and if we're lucky, we may find a path to get the prisoners out and to safety."
Ludvig Frydenlund
player, 41 posts
Loyal Muscle
Wed 7 Sep 2016
at 14:07
  • msg #408

Re: On the Hunt

"We can't siege the Bailey, and I hate to think of using it as a position, but if the victims could recover there while we held it, a day or two, we might could recover the entire town." Ludvig looked to Klaengr for his input, but was addressing the entire group.
Vermundr
player, 82 posts
Protector of Man
Wed 7 Sep 2016
at 14:39
  • msg #409

Re: On the Hunt

"I may be beat up but don't count me in the grave quite yet.  Get me to a higher position...my axes are just as deadly from a distance.  Worse case, I serve as a distraction."
The Norn
GM, 211 posts
The fates
Thu 8 Sep 2016
at 00:48
  • msg #410

Re: On the Hunt

Many plans and suggestions are offered, but no one leaps into action, all awaiting some consensus, or commanding presence.

Although the distance is great, Sigurd explains that what Ludvig cannot see is that many sections of the bailey have been knocked down. Wulfgar, who had actually been inside the walls, tells a terrifying tale of the ease with which the mighty Blue Jotunn had smashed, kicked and knocked down sections of the wall without effort.

It seems clear that Davion could soar above the ruins and scout, would the bird be able to share the information gleaned? Could the strange skald actually talk to animals? The battle between accepting him, and pushing away his strangeness rages on within much of the party, only Geri (and perhaps Amund) accepting him fully.
Klaengr Aegirson
player, 71 posts
sturm and drang
and bacon sandwiches
Thu 8 Sep 2016
at 01:14
  • msg #411

Re: On the Hunt

"Dragnar, can you send your raven to scout?"

Klaengr's god, Aegir, spoke to the seabirds often, so such feats were not startling to him. The ability to speak with animals if a gift from the Gods.

"Any news we can gain before making our assault would go a long way toward quickly settling the issue so we can set out to slay orcs and liberate the survivors."
Klaengr Aegirson
player, 74 posts
sturm and drang
and bacon sandwiches
Thu 8 Sep 2016
at 01:56
  • msg #412

Re: On the Hunt

While awaiting the skald's response, Klaengr studies the lines and figures of Sigurd's crude map.

"If we can approach the outlying buildings and slowly pick off groups of no more than four orcs at a time, this might be doable."

Scratching the back of his neck he adds, "The key is to not bite off more than we can chew all at once. As much as I would like to wipe all of them out at once, and The Gods know I do! I much prefer to kill small groups of them at a time rather than face a throng of their numbers."

He further explains the plan as such...

He will first chant, before the party enters the outlying village. He has a single silence spell. He would like to save this to drop on spellcasters, after they fight their way into the village, but can use it also to mask their approach, if the party feels this is a better use of the spell. The group needs to establish a rally point, in the event the battle becomes lop-sided. He of course considers other input, but the majority seem compelled to act now rather than wait.

"Fight strong. Fight well. Fight victorious!" he chants slowly in an effort to steel the parties nerves before taking on their mission.
Dragnar Donegal
player, 60 posts
Whistling Bard
Thu 8 Sep 2016
at 02:12
  • msg #413

Re: On the Hunt

Klaengr Aegirson:
"Dragnar, can you send your raven to scout?"

Klaengr's god, Aegir, spoke to the seabirds often, so such feats were not startling to him. The ability to speak with animals if a gift from the Gods.

"Any news we can gain before making our assault would go a long way toward quickly settling the issue so we can set out to slay orcs and liberate the survivors."


"Yes I can.  I'll send him to locate and report back about their scouting party.  Or parties."


Dragnar whispers a few words to the bird, which looks at him with seemingly expressionless eyes.  It then emits a croak, extends its wings, and takes flight.
Vermundr
player, 83 posts
Protector of Man
Thu 8 Sep 2016
at 04:59
  • msg #414

Re: On the Hunt

"Use the cover of night...we can glide right up to the walls themselves.  Easy entry and viewpoints through the smashed sections."
The Norn
GM, 215 posts
The fates
Thu 8 Sep 2016
at 08:19
  • msg #415

Re: On the Hunt



The Raven returns from his scouting. The party can take out one or two scouting groups if they wish, and are confident that none will get away. The are actually enough of you that should be able to lure a group of four or five into an ambush with a good chance of none getting away.

If one does get away, however, it blows your cover, so it's really your call, winnow down their numbers and hope for the best, or stay hidden and face their full complement later.

Vermundr's suggestion seems sound, Wulfar and Sigurd will both tell you that the earthen motte was not designed to defend against people trying to climb there, the palisades had been the defensive structure.

The question now is, has the party stayed out from the center, or moved in to the building Sigurd marked out as a good waiting point. It is about half way thru the town on the way to the stronghold.
Klaengr Aegirson
player, 75 posts
sturm and drang
and bacon sandwiches
Thu 8 Sep 2016
at 09:11
  • msg #416

Re: On the Hunt

Klaengr listens closely as Dragnar relays the Raven's tidings.

"A keen friend you have there," he comments to Dragnar in reference to the magnificent raptor. "You do Huginn and Muninn proud," he says while addressing the raven. He is of course referring to the pair of ravens who routinely report to Odin the All Father on doings within Midgard.

Returning to the discussion of strategy, Klaengr suggests they attempt to make it to the stronghold within town, using the Raven as a spy to help them arrive there without being observed by packs of roving orcs.

Once at the stronghold, the party hunkers down, observes activity in the village and quickly eliminates any orcs who might come rummaging through the stronghold. The party might also use this stronghold as a base of operations for covert activity to take out small groups of orcs milling through the town.

The orcs are likely to be less active during the day, so any eliminations will be helpful come nightfall.

"Is this agreeable?" he asks of his companions.
Sigurd Svartulf
player, 37 posts
Outlaw explorer
Thu 8 Sep 2016
at 13:38
  • msg #417

Re: On the Hunt

"The orc leaders and most of the troops are inside the fortress. I know of a safe house - a former inn with places we can hide if needed. There may even be some food or supplies left. Who can say? I say we move there, and take out any patrols of orcs we find along the way.

"Also, I'd rather not wait for night to rescue the prisoners. Orcs tend to see well at night, and I'm not sure how long the prisoners will last if they hold a victory feast."

Dragnar Donegal
player, 61 posts
Whistling Bard
Thu 8 Sep 2016
at 13:43
  • msg #418

Re: On the Hunt

Dragnar smiles at Klaengr's praise.  It's the first time in a while that anyone has been cordial since Dragnar helped bring about the Jotunn's demise.


"Davion reports there are many dead and decaying bodies . . . and many orcs. He thinks he has spotted what appear to be casters, but I instructed him to stay clear of them if he found them, lest they use their arts to discover him.

The ogres are presently asleep.  He also found approximately twenty prisoners, some of whom are hurt.  And, worst of all, it appears that a human sacrifice is planned for after dark.  This isn't uncommon among those who worship the darker god; part of their victory feast, as Sigurd has said.  So I suppose that sets a time frame for whatever we plan to do."


Dragnar turns back to the bird and chats with it while the others digest the information.
Vermundr
player, 84 posts
Protector of Man
Thu 8 Sep 2016
at 22:31
  • msg #419

Re: On the Hunt

"Did you say the ogres were currently sleeping?!  While I think Sigurd may be on to a good plan, that is almost an opportunity we cannot pass up.  If we can find a way to dispatch the ogres we could seriously turn the tide in our favor."

Vermundr drags his fingernail back and forth across one of his throwing axes, the metallic ring punctuating his comments.

"I have never met a man who speaks to animals," turning towards Dragnar, "but I shall nay speak ill of one from this time on."
The Norn
GM, 216 posts
The fates
Thu 8 Sep 2016
at 22:50
  • msg #420

Re: On the Hunt

The debate as to timing progresses, with options being bandied about.
Dragnar Donegal
player, 62 posts
Whistling Bard
Fri 9 Sep 2016
at 02:29
  • msg #421

Re: On the Hunt

Dragnar favors Vermundr with a nod and a smile.  He then reports: "There may be only two casters; one wanders about but the others prefers to stay indoors.  Sadly, it doesn't appear he stays in any particular building.

The prisoners are not caged; they are shackled to spikes driven into the ground and spread around the town. This could make things difficult, as rescuing them is going to be a time consuming affair."


Dragnar's look turns grave.  "And worse . . . they've already sacrificed some last night.  So that's obviously going to continue."
Amund Gunvar
player, 64 posts
Fri 9 Sep 2016
at 03:20
  • msg #422

Re: On the Hunt

"Amund thinks we have little choice.  We must go on the offensive now, in daylight.  Vermundr, Amund does not see a clear path to the sleeping ogres; Amund think it best to work through the rubble and attack the orcs one group at a time as they come by.  Geri may not be at one-hundred percent, but I'm sure he is still quick and I'm sure he can run faster than those Jotunn-loving miscreants.  He could cause a diversion leading them to an ambush, if needed."

He pulls out his bow, nocks an arrow, and looks to Sigurd.  "Lead the way in, the sneakiest way we can find."
Sigurd Svartulf
player, 38 posts
Outlaw explorer
Fri 9 Sep 2016
at 03:49
  • msg #423

Re: On the Hunt

Sigurd nods to Amund. "Follow me. We'll try to get to the inn first, and see if there's anything useful there."

Sigurd slinks into the ruins of the town, darting from cover to cover, circling around towards the former safe house of his profession. He keeps his eyes and ears open for signs of approaching patrols, and counts on Amund and Geri to follow stealthily behind.
Amund Gunvar
player, 65 posts
Fri 9 Sep 2016
at 04:02
  • msg #424

Re: On the Hunt

Amund calls Geri to heel and follows close behind Sigurd, watching as many directions as he can while nimbly working his way through the rubble.
The Norn
GM, 217 posts
The fates
Fri 9 Sep 2016
at 05:45
  • msg #425

Re: On the Hunt

With the raven's help and the knowledge of the two former residence the party manages to avoid any scouting parties and reach the Cock and Forge, a rustic tavern whose logo, on the sign dangling from it's one remain chain, was a rooster atop a forge.

Any with a thirst to quench find easy access to ale, while Sigurd takes Klaengr into the back where there is food in the kitchen, and a secret door that leads into a surprising large hidden chamber that must be within the ridge behind the building.

While there is nothing of great value, there are weapons of average quality, bows, arrows, etc. as well as a few shields and helmets.
Klaengr Aegirson
player, 76 posts
sturm and drang
and bacon sandwiches
Fri 9 Sep 2016
at 07:19
  • msg #426

Re: On the Hunt

While walking about the hidden chamber Klaengr comments, "Should we need a rally point, this may serve well."

Taking stock of his gear he adds, "Well, may the gods view our actions as bold, of nothing else!"
Amund Gunvar
player, 66 posts
Sat 10 Sep 2016
at 20:24
  • msg #427

Re: On the Hunt

Amund fills a tankard with ale, grabs some salted meat and sits by a window with his bow ready, watching for orcs as the others investigate the place.  He flings meat at Geri as he slowly drains the tankard while calmly looking out.
Wulfgar Olafson
player, 17 posts
Sun 11 Sep 2016
at 05:26
  • msg #428

Re: On the Hunt

Wulfgar fills a mug with ale, drains it, and then fills it again. "If I die today, at least I'll die drunk." He drains the mug yet again, and fills it a third time.
Sigurd Svartulf
player, 39 posts
Outlaw explorer
Sun 11 Sep 2016
at 13:28
  • msg #429

Re: On the Hunt

Sigurd makes sure everyone has something to eat and drink, and a comfortable place to rest if they need it, then helps himself to some food and also some ale.

Then he disappears for a short while when no one is paying close attention to him.
Geri
player, 22 posts
wuff wuff
grrr...
Mon 12 Sep 2016
at 03:51
  • msg #430

Re: On the Hunt

Geri gladly takes the meat from Amund, and anyone else willing to spare him some.  Then he curls up in the middle of the room as he continues to lick his wounds.
The Norn
GM, 218 posts
The fates
Mon 12 Sep 2016
at 09:25
  • msg #431

Re: On the Hunt

The party has access to all the food and beverage they want as well as basic weapons, extra arrows etc.

Wulfgar and Sigurd do their best to draw a crude map of the fortress with some help from the Skald and his bird. (Map for group two. You may need to reload the page once, as the old map popped up first for me)
Erik Tri-Derbelk
player, 20 posts
Mon 12 Sep 2016
at 21:34
  • msg #432

Re: On the Hunt

In reply to The Norn (msg # 431):

Erik stuffs some found down whilst he has the opportunity, happily following everyone as they plot and plan but not understanding exactly what is going on. Seeing that everyone is gearing up he isn't sure exactly what for but is keen to show he is ready.
Sigurd Svartulf
player, 40 posts
Outlaw explorer
Tue 13 Sep 2016
at 02:58
  • msg #433

Re: On the Hunt



Sigurd reappears some time later, now wearing a suit of darkened leather armor. "I have good news. My fellow compatriots seem to have forgotten a few useful items." He places a brace of potions on one of the tables.

The potions have labels: four cure, two cure serious, and two clairvoyance.

"I just hope these are labeled correctly. If they are, this may be just what we need to deal with these orcs."
Klaengr Aegirson
player, 77 posts
sturm and drang
and bacon sandwiches
Tue 13 Sep 2016
at 03:03
  • msg #434

Re: On the Hunt

Sigurd Svartulf:
Sigurd reappears some time later, now wearing a suit of darkened leather armor. "I have good news. My fellow compatriots seem to have forgotten a few useful items." He places a brace of potions on one of the tables.

The potions have labels: four cure, two cure serious, and two clairvoyance.

"I just hope these are labeled correctly. If they are, this may be just what we need to deal with these orcs."


"Great work Sigurd! A boon from Eir no less!" he says in reference to the found healing potions.

"We would be best advised to use some of those now on our more wounded members and save a few for reserve, if possible."
Amund Gunvar
player, 67 posts
Tue 13 Sep 2016
at 04:33
  • msg #435

Re: On the Hunt

Amund greets Sigurd with a friendly slap on the back.  "Thank you Sigurd, you are a good man; and nice outfit - does it do anything special, or just look good."  Amund reaches to the table, grabs a plain cure potion, and places it in a belt pouch.  "Amund will take a cure for later."  He looks quizzically at the other potions.  "Amund does not know what 'Clay-voy-ank'is.  Will it help?"
This message was last edited by the player at 04:33, Tue 13 Sept 2016.
Sigurd Svartulf
player, 41 posts
Outlaw explorer
Tue 13 Sep 2016
at 12:49
  • msg #436

Re: On the Hunt

"Thank you, Klaengr. Praise from you is of high worth."

To Amund, Sigurd laughs. "If by special you mean saving me from being stuck by an orc's spear, then I certainly hope so! My master Thidrek mentioned clairvoyance to me once. I remember it has something to do with spying on your marks before... Well, spying. Perhaps Dragnar knows more of this magic?"
Dragnar Donegal
player, 63 posts
Whistling Bard
Tue 13 Sep 2016
at 13:23
  • msg #437

Re: On the Hunt

Sigurd Svartulf:
"Thank you, Klaengr. Praise from you is of high worth."

To Amund, Sigurd laughs. "If by special you mean saving me from being stuck by an orc's spear, then I certainly hope so! My master Thidrek mentioned clairvoyance to me once. I remember it has something to do with spying on your marks before... Well, spying. Perhaps Dragnar knows more of this magic?"


Dragnar inspects the potion under discussion, and nods his agreement.

"Yes, it allows you to . . . see, further away than your own eyes will allow."

Inas then returns the potion to the collection.
Vermundr
player, 87 posts
Protector of Man
Tue 13 Sep 2016
at 15:41
  • msg #438

Re: On the Hunt

"Seems to me that, between Dragnars' bird and those potions, we should be able to figure out the best approach to this."
The Norn
GM, 219 posts
The fates
Wed 14 Sep 2016
at 07:01
  • msg #439

Re: On the Hunt

As the party rest, examines the map, and plans for the action soon to come, Klaengr does a quick evaluation of everyone's current health.


        AC       HP
                Max  Now
Amund     4/3    47   21
Dragnor    2     22   19
Geri       6     18   11
Hrunnwulf  5     35   29
Klaengr    5     36   08
Ludvig     4     36   16
Sigurd     8     23   19
Vermundr  4/3    37   14
Wulfgar    5     39   29

Spells cast
Dragnar   0
Klaengr   5
Geri      0

This message was last updated by the GM at 11:00, Wed 14 Sept 2016.
Klaengr Aegirson
player, 79 posts
sturm and drang
and bacon sandwiches
Wed 14 Sep 2016
at 10:34
  • msg #440

Re: On the Hunt

Having assessed the party's physical and mental state, Klaengr recommends the following potion distributions:

Amund drinks one cure light wounds now.
Klaengr drinks one cure serious wounds now.
Ludvig drinks one cure light wounds now.
Vermundr drinks one cure serious wounds now.

"This will leave us with two cure light wounds potions in reserve and ensure everyone is fit for battle," the cleric reasons. "I'd rather be prepared for battle now, rather than having to address the issue while in pitched combat where we may not be afforded that opportunity."
The Norn
GM, 220 posts
The fates
Wed 14 Sep 2016
at 11:04
  • msg #441

Re: On the Hunt

Assuming there is no disagreement...


        AC       HP
                Max  Now
Amund     4/3    47   30
Dragnor    2     22   19
Geri       6     18   11
Hrunnwulf  5     35   29
Klaengr    5     36   21
Ludvig     4     36   24
Sigurd     8     23   19
Vermundr  4/3    37   31
Wulfgar    5     39   29

Spells cast
Dragnar   0
Klaengr   5
Geri      0

Erik Tri-Derbelk
player, 21 posts
Wed 14 Sep 2016
at 17:08
  • msg #442

Re: On the Hunt

In reply to The Norn (msg # 441):

Being one of the healthiest despite his stint of captivity Erik stands watch whilst the others see to their wounds. He turns to  Sigurd
Klaengr Aegirson
player, 80 posts
sturm and drang
and bacon sandwiches
Thu 15 Sep 2016
at 07:53
  • msg #443

Re: On the Hunt

"Shall we hunt orc then?" Klaengr asks his companions.

"Sigurd, can you lead us? You know the lay of the village and seem to be a good scout. Help us find orcs without bringing the lot of them on us at once."

He turns to look each companion over one last time before adding, "Let us go with the grace of the Gods to smite these foul creatures!"
Hrunnwulf Jorgaldsen
player, 43 posts
4th level warrior
AC5, HP 28/35
Thu 15 Sep 2016
at 12:39
  • msg #444

Re: On the Hunt

Hruunwulf holds a mug of ale in one hand, and thumps the flat edge of his axe against his hide armor at Klaengr's words.

"To orc hunting!"
Vermundr
player, 88 posts
Protector of Man
Thu 15 Sep 2016
at 22:09
  • msg #445

Re: On the Hunt

"Yes, let us be as silent as the wind through the grass."

OOC: Is there any soot available?  If so, Vermundr will begin rubbing it upon his exposed skin as well as any metal he possesses.
Sigurd Svartulf
player, 42 posts
Outlaw explorer
Fri 16 Sep 2016
at 02:18
  • msg #446

Re: On the Hunt

"I'll get us as close as I can before they notice us. It'll be hard to hide a group our size, though. If they have any sentries, or we meet a patrol, we need to hit them hard before they can give off a warning. Oh, and if I disappear for a while once we get to the fortress, don't be alarmed. I'm not running while there are any humans left prisoner by these filth. It's just that sometimes I work best on my own, especially if I have distractions like a fight going on!"

Sigurd explains the situation to Erik.
Dragnar Donegal
player, 64 posts
Whistling Bard
Fri 16 Sep 2016
at 03:20
  • msg #447

Re: On the Hunt

Whistling very, very softly, Dragnar checks his weapons, then whispers some instructions to Davion.
Amund Gunvar
player, 68 posts
Fri 16 Sep 2016
at 03:53
  • msg #448

Re: On the Hunt

Amund nods at Klaengr's suggestion and swigs down the potion he had grabbed earlier.  He checks to make sure his swords are loose and ready for battle, then takes his bow out and nocks an arrow.
Ludvig Frydenlund
player, 44 posts
Loyal Muscle
Fri 16 Sep 2016
at 03:56
  • msg #449

Re: On the Hunt

There was little doubt of where Ludvig would travel, nodding approvingly at Klaengr.
The Norn
GM, 222 posts
The fates
Fri 16 Sep 2016
at 09:54
  • msg #450

Re: On the Hunt

Okay, having seen the map, is there an opening you guys are aiming for? Will you stick together, or split up?
Dragnar Donegal
player, 65 posts
Whistling Bard
Fri 16 Sep 2016
at 13:21
  • msg #451

Re: On the Hunt

What are those greyish things on the right?
Sigurd Svartulf
player, 43 posts
Outlaw explorer
Fri 16 Sep 2016
at 14:39
  • msg #452

Re: On the Hunt

I think splitting up is usually a bad idea, and considering the numbers we're facing, a really bad idea.

I mean, I may try to hide from time to time to get into position/backstab, but I plan to more or less stay with the group when I do that.
Dragnar Donegal
player, 66 posts
Whistling Bard
Fri 16 Sep 2016
at 14:43
  • msg #453

Re: On the Hunt

Sigurd Svartulf:
I think splitting up is usually a bad idea, and considering the numbers we're facing, a really bad idea.

I mean, I may try to hide from time to time to get into position/backstab, but I plan to more or less stay with the group when I do that.


I concur completely.
The Norn
GM, 223 posts
The fates
Fri 16 Sep 2016
at 14:51
  • msg #454

Re: On the Hunt

The greyish things on the right are partially submerged buildings the locals would use for steaming.
Erik Tri-Derbelk
player, 22 posts
Sun 18 Sep 2016
at 21:04
  • msg #455

Re: On the Hunt

In reply to The Norn (msg # 454):

Erik unlimbers and nocks a bolt into his crossbow. He talks quietly to Sigurd.
Wulfgar Olafson
player, 18 posts
Mon 19 Sep 2016
at 01:10
  • msg #456

Re: On the Hunt

Wulfgar checks to make sure that his armor and weapons are secure, and then speaks. "I think we should stay away from the fires at first, using the darkness to better conceal ourselves. If we skirt the wall we might be able to take out any sentries or patrolling guards, and make a spiral pattern inwards."
Vermundr
player, 89 posts
Protector of Man
Mon 19 Sep 2016
at 02:57
  • msg #457

Re: On the Hunt

In reply to Wulfgar Olafson (msg # 456):

"Sounds like a plan to me", grinning at the prospect of bloodshed.  His axes no longer glint in the light as he has coated them thoroughly with soot and ash.
Klaengr Aegirson
player, 81 posts
sturm and drang
and bacon sandwiches
Mon 19 Sep 2016
at 03:50
  • msg #458

Re: On the Hunt

"Lead on then," Klaengr says to Sigurd. The party seemed to be ready to go and Klaengr is eager to get to the business at hand.
Sigurd Svartulf
player, 44 posts
Outlaw explorer
Mon 19 Sep 2016
at 03:55
  • msg #459

Re: On the Hunt

"Erik is with us, but I may not always be there to translate for him. Keep that in mind," Sigurd warns the group. Then he turns to the dwarf and talks again in that language.  Sigurd points to Klaengr and nods at Erik as he finishes speaking.

Then he sets out toward the breach closest to the steam baths.
The Norn
GM, 224 posts
The fates
Mon 19 Sep 2016
at 08:48
  • msg #460

Re: On the Hunt

The sun was below the horizon, and only a hint of darkest blue still filled the sky. The party, remembering that Orc's prefer the night and see very well in it, skirt the edges of their camp.

There are three Orcs at the opening, and though they are not deeply devoted to the concept of 'guard duty' they are awake and would clearly see the party if they attempted to directly scale the thirty foot motte, or earthen hill, the fortress was built upon. It isn't dangerous, per se, but it is a steep climb.

Wulfgar notes that despite the guards at the openings, he sees no Orc's on the parapet...
Ludvig Frydenlund
player, 45 posts
Loyal Muscle
Mon 19 Sep 2016
at 17:55
  • msg #461

Re: On the Hunt

Ludvig follows close to Klaengr, ready to deal deadly force if necessary.
Erik Tri-Derbelk
player, 23 posts
Mon 19 Sep 2016
at 21:54
  • msg #462

Re: On the Hunt

In reply to Ludvig Frydenlund (msg # 461):

Erik nods to Klaengr as he recognises the leader of the group. Happy to see what we can do to add to the group he quietly jogs behind Sigurd in an effort to keep up. He levels his crossbow ready to fire at a moments notice.
Sigurd Svartulf
player, 45 posts
Outlaw explorer
Tue 20 Sep 2016
at 00:41
  • msg #463

Re: On the Hunt

Sigurd looks to his companions. "I could possibly sneak up and dispatch one orc, but not three. Should we try to lure them away somehow? Or do we want to use our bows?"

To Erik, he speaks briefly.
Wulfgar Olafson
player, 19 posts
Tue 20 Sep 2016
at 02:33
  • msg #464

Re: On the Hunt

"There are no guards on the parapet. If they have bows this might not work, but we could take positions on either side of the opening. Someone lures them through it, and we attack them from behind. We have the element of surprise, and hopefully they fall quickly and silently."

OOC: This is assuming that the opening has some depth to it, and that the orcs are on the inside of the opening, if not, then this won't work and we should just rush them after Sigurd takes one out. Alternatively, if there's a moat, we could go for a guerrilla warfare approach.
Klaengr Aegirson
player, 83 posts
sturm and drang
and bacon sandwiches
Tue 20 Sep 2016
at 04:27
  • msg #465

Re: On the Hunt

"Perhaps we can scale the parapet without being seen, if we do it somewhere outside their view?" he suggests while scanning the parapet for other possible approaches.

"Otherwise we can maybe send a small team to quickly dispatch the three guards at the opening. I do have a spell which can silence these sentinels, but just one of such spells. I am reluctant to squander in on three sentinels, should we come up against spellcasters later, but maybe it is warranted here?"

He turns to his companions for their counsel.

"If we can take out the sentinels, we reduce the risk of drawing the entire clan to our position before even entering."
Amund Gunvar
player, 69 posts
Tue 20 Sep 2016
at 05:09
  • msg #466

Re: On the Hunt

"Geri could draw them out.  These stupid orcs would not suspect an innocent dog to lead them to an ambush.  You fighters could attack them while Amund provides support with arrows."
The Norn
GM, 226 posts
The fates
Tue 20 Sep 2016
at 11:59
  • msg #467

Re: On the Hunt

Lots of good plans here, though Geri would risk being shot at with arrows if he were to act as a lure.

There is no moat, but the area in question is atop a large man-made dirt rise, mostly flat on top and a bit steep on the side. There is also the log parapet, which the Jotunn attack has smashed open in several places.
This message was last edited by the GM at 15:18, Tue 20 Sept 2016.
Dragnar Donegal
player, 68 posts
Whistling Bard
Tue 20 Sep 2016
at 13:11
  • msg #468

Re: On the Hunt

"I, too, have some spells that could be used, but like Klaengr I would prefer to hold them for use later.  I could also try to lure them, but I worry that an attempt to do so might cause them to raise an alarm.

But I am happy to try to climb up behind them, as part of a strike force.  Perhaps to distract them as others approach from here?"

Vermundr
player, 90 posts
Protector of Man
Tue 20 Sep 2016
at 14:31
  • msg #469

Re: On the Hunt

Vermundr waits anxiously as the group decides on a plan.

"Baiting them is a great idea, but to keep them silent, we may have to appeal to their greed.  Give them something they can't resist and won't want to share; hence, no alarms being raised."
The Norn
GM, 227 posts
The fates
Tue 20 Sep 2016
at 15:19
  • msg #470

Re: On the Hunt

Surely someone is wondering if Vermunder is offering to dress up as an attractive female to lure the Orcs down... I know I am.
Erik Tri-Derbelk
player, 24 posts
Tue 20 Sep 2016
at 18:59
  • msg #471

Re: On the Hunt

In reply to The Norn (msg # 470):

Still clutching his hand crossbow he stands ready and looks to answer Sigurd  Erik pauses leaving the impression he wants to say more but something stops him and he clamps down on his words.
Shaking his head he restarts
Sigurd Svartulf
player, 47 posts
Outlaw explorer
Wed 21 Sep 2016
at 00:21
  • msg #472

Re: On the Hunt

Sigurd discusses something with Erik.
Sigurd Svartulf
player, 49 posts
Outlaw explorer
Sun 25 Sep 2016
at 05:21
  • msg #473

Re: On the Hunt

Sigurd tells the party of his discussion with Erik.

"I had hoped maybe Erik knew some orc language but he does not. It would have been a safer lure than exposing one of our members to attack. We can't be sure they won't immediately raise an alarm.

"I'm willing to try and sneak up behind the sentries, and after I get in position, you could attack with bows. If any fail to fall from arrows, Dragnar and I can try to shut them up before they raise the alarm."

Sigurd Svartulf
player, 50 posts
Outlaw explorer
Tue 27 Sep 2016
at 03:16
  • msg #474

Re: On the Hunt

"Klaengr, you mentioned scaling the wall. I could do it easily enough, I think. If someone has a rope, I could then let it down and the rest could climb. Then we could bypass the sentries."
Klaengr Aegirson
player, 84 posts
sturm and drang
and bacon sandwiches
Tue 27 Sep 2016
at 03:30
  • msg #475

Re: On the Hunt

"I do not have a rope, anyone else?" Klaengr says to his companions.
Vermundr
player, 92 posts
Protector of Man
Tue 27 Sep 2016
at 05:00
  • msg #476

Re: On the Hunt

"I have a good sized length...about 50 feet or so."
Ludvig Frydenlund
player, 47 posts
Loyal Muscle
Tue 27 Sep 2016
at 06:42
  • msg #477

Re: On the Hunt

"I have rope," Ludvig responded, ready to offer it to the priest.
Klaengr Aegirson
player, 85 posts
sturm and drang
and bacon sandwiches
Wed 28 Sep 2016
at 07:13
  • msg #478

Re: On the Hunt

"Let's avoid the sentries. Our mission is to free the villagers before the orcs have a chance to roast them on a spit. There will be time to deal with these three orcs after we accomplish that task," Klaengr reasons.

Taking the proffered rope he hands it to Sigurd. "Let's scale that wall and get a better view on what lies on the other side before committing to anything just yet."
Sigurd Svartulf
player, 51 posts
Outlaw explorer
Wed 28 Sep 2016
at 11:28
  • msg #479

Re: On the Hunt

Sigurd takes the offered rope and motions for the party to follow him.

He circles around buildings to keep out of the sentries' field of vision then circles back to the palisade awat from the gaps.
The Norn
GM, 228 posts
The fates
Sat 1 Oct 2016
at 06:18
  • msg #480

Re: On the Hunt

Sigurd finds a likely place well away from any of the Jotunn caused openings, and scales the palisade.


After a few minutes, the rope was lowered, with well spaced knots to make climbing easier, the top wedged between the points of two logs with a heavy stick. One at a time was the order of the day, if everyone was going up...
Sigurd Svartulf
player, 52 posts
Outlaw explorer
Sat 1 Oct 2016
at 06:38
  • msg #481

Re: On the Hunt

Sigurd keeps watch from atop the palisade as the companions climb up.
Klaengr Aegirson
player, 86 posts
sturm and drang
and bacon sandwiches
Sat 1 Oct 2016
at 10:53
  • msg #482

Re: On the Hunt

After Sigurd has ascended and gives the all clear sign, Klaengr climbs the rope.
Vermundr
player, 93 posts
Protector of Man
Sun 2 Oct 2016
at 03:33
  • msg #483

Re: On the Hunt

Vermundr was beginning to grow impatient.  He wanted blood and he wanted it now.
Dragnar Donegal
player, 70 posts
Whistling Bard
Sun 2 Oct 2016
at 23:59
  • msg #484

Re: On the Hunt

Dragnar ascends on his turn.
The Norn
GM, 229 posts
The fates
Mon 3 Oct 2016
at 02:44
  • msg #485

Re: On the Hunt

At the top the party has a view out over the compound, with the fires glowing as the map portrays. Slightly to the left, facing in, of the place where you ascended is a small guard room that could hold five of you. Inside there are viewing slits to the outside only, and a trap door to a ladder down.
Klaengr Aegirson
player, 87 posts
sturm and drang
and bacon sandwiches
Mon 3 Oct 2016
at 03:34
  • msg #486

Re: On the Hunt

Klaengr whispers to Sigur, "Can you scout out that tower?"

The cleric then sweeps his eyes over the inner bailey, looking for pockets of orcs or other potential enemies.
Sigurd Svartulf
player, 53 posts
Outlaw explorer
Mon 3 Oct 2016
at 04:50
  • msg #487

Re: On the Hunt

"I took a peek while waiting for you to climb up. It is empty."
Ludvig Frydenlund
player, 48 posts
Loyal Muscle
Mon 3 Oct 2016
at 06:10
  • msg #488

Re: On the Hunt

Ludvig kept his place with the others, looking at the tower that might contain all of them.
Klaengr Aegirson
player, 88 posts
sturm and drang
and bacon sandwiches
Mon 3 Oct 2016
at 08:17
  • msg #489

Re: On the Hunt

Sigurd Svartulf:
"I took a peek while waiting for you to climb up. It is empty."


"Did you look down the trap door as well?"

Assuming Sigurd answers in the affirmative, Klaengr suggests using it to sneak further inside the orc encampment. Otherwise, the party needs to verify what's down below before moving forward.
Sigurd Svartulf
player, 54 posts
Outlaw explorer
Mon 3 Oct 2016
at 10:56
  • msg #490

Re: On the Hunt

"Not yet."
Dragnar Donegal
player, 71 posts
Whistling Bard
Mon 3 Oct 2016
at 15:31
  • msg #491

Re: On the Hunt

Dragnar creeps forward to see if he can detect any noise from below the trap door.
Erik Tri-Derbelk
player, 25 posts
Mon 3 Oct 2016
at 21:53
  • msg #492

Re: On the Hunt

In reply to Dragnar Donegal (msg # 491):

Erik only being short and not the best at climbing is the last to climb and a long while after the others before he reaches the top. He heaves a big sigh slowly letting it out to avoid any more noise than necessary. Seeing Dragnar checking the trapdoor and not much for him to do he re knock his crossbow and keeps an eye out for anyone that could raise the alarm.
The Norn
GM, 230 posts
The fates
Tue 4 Oct 2016
at 00:44
  • msg #493

Re: On the Hunt

Dragnar verifies that the trapdoor is clear, and taking a peek sees no Orcs or any other creatures below. The ladder is in the open air, though one end is braced against the palisade itself.

Barring someone wishing to use the vantage of the palisade for some other purpose, you are all on the ground within minutes.

The map is your best guide to what is going on, the main fire being where the bulk of the orcs and all the prisoners are.
Klaengr Aegirson
player, 89 posts
sturm and drang
and bacon sandwiches
Tue 4 Oct 2016
at 03:41
  • msg #494

Re: On the Hunt

Klaengr attempts to locate possible spellcasters within the large group of orcs near the fire.

"If we can locate their spellcaster, I can attempt to take them out with a spell," he says. "Any of those orcs look like the Shaman?"

OOC: Is it possible to get a clear shot from the palisade to the main group of orcs? Just wondering if maybe our archer types can hang out up here and pelt orcs with arrows while the rest rush in?
Vermundr
player, 94 posts
Protector of Man
Tue 4 Oct 2016
at 04:32
  • msg #495

Re: On the Hunt

"We can always try drawing them into a trap.  If we can locate a squeeze point we could lure them in and surprise them.  Once we launch any sort of attack they'll know we're here but we can use that to our advantage.  Does anyone have any lamp oil or something similar?"
Klaengr Aegirson
player, 90 posts
sturm and drang
and bacon sandwiches
Tue 4 Oct 2016
at 04:42
  • msg #496

Re: On the Hunt

Vermundr:
"We can always try drawing them into a trap.  If we can locate a squeeze point we could lure them in and surprise them.  Once we launch any sort of attack they'll know we're here but we can use that to our advantage.  Does anyone have any lamp oil or something similar?"


Klaengr shakes his head in the negative. "It's a good idea though," he concedes.
Erik Tri-Derbelk
player, 26 posts
Wed 5 Oct 2016
at 06:39
  • msg #497

Re: On the Hunt

In reply to Klaengr Aegirson (msg # 496):

Erik, now at the bottom of the ladder surveys the area, re-nocks an arrow into his crossbow, and waits for the others to decide how they will proceed. He stands off to one side surveying the orcs. Looking for outliers that they could use to whittle out the group.
Amund Gunvar
player, 70 posts
Wed 5 Oct 2016
at 17:27
  • msg #498

Re: On the Hunt

When the planned called for scaling the wall, Amund hugged Geri and told him to stay low here, watching the area where the sentries are; when it was all right for him to come up, Amund would show up there and call to him.

Amund then quietly follows the others to the top of the wall, looking back nervously to Geri every few seconds.  He then follows the others down the ladder and nocks an arrow in his bow.  "Amund will stay here and cover you with arrows."  Amund also surveys the enemy for signs of spellcasters.

OOC:  Sorry, been off the grid in Yellowstone the last week.  Still with minimal service the next few days.
Wulfgar Olafson
player, 20 posts
Thu 6 Oct 2016
at 01:13
  • msg #499

Re: On the Hunt

Wulfgar motions to his belt to indicate his axes. "I'll go up front. I don't have much in the way of ranged weapons."
Vermundr
player, 95 posts
Protector of Man
Thu 6 Oct 2016
at 01:20
  • msg #500

Re: On the Hunt

In reply to Wulfgar Olafson (msg # 499):

"And I shall join you good sir."
Dragnar Donegal
player, 72 posts
Whistling Bard
Thu 6 Oct 2016
at 01:20
  • msg #501

Re: On the Hunt

Dragnar reaches in his cloak and pulls out some darts.
Sigurd Svartulf
player, 55 posts
Outlaw explorer
Thu 6 Oct 2016
at 03:05
  • msg #502

Re: On the Hunt

"I'll go around to the side. Maybe I can catch a few orcs off guard."
Klaengr Aegirson
player, 91 posts
sturm and drang
and bacon sandwiches
Thu 6 Oct 2016
at 03:54
  • msg #503

Re: On the Hunt

Klaengr assembles into position with his melee-minded companions. "This is the fall back point if things go sour as we move forward. Let's try to not let orcs surround us, if possible. If anyone spots a likely spellcaster, let me know soonest so I can neutralize them immediately."
Erik Tri-Derbelk
player, 27 posts
Fri 7 Oct 2016
at 19:34
  • msg #504

Re: On the Hunt

In reply to Klaengr Aegirson (msg # 503):

Seeing that everyone is ready. he stands ready to take out as many of the orcs as he can. HIs heart pounding, praying that his gift/curse doesn't kick in at the wrong time.
The Norn
GM, 231 posts
The fates
Sat 8 Oct 2016
at 09:30
  • msg #505

Re: On the Hunt

Okay, as I understand it, Amund is staying atop the wall, and Sigurd is going around the side, the rest of you are, what, going straight ahead? Map has been updated, or will be in a second...

it's still map two, but you many need to reload to get the new image
This message was last edited by the GM at 09:36, Sat 08 Oct 2016.
Vermundr
player, 96 posts
Protector of Man
Sat 8 Oct 2016
at 16:24
  • msg #506

Re: On the Hunt

Vermundr will follow Sigurds lead attempting to flank the main encampment area.
Wulfgar Olafson
player, 21 posts
Sat 8 Oct 2016
at 20:06
  • msg #507

Re: On the Hunt

Wulfgar will flank also.
Ludvig Frydenlund
player, 49 posts
Loyal Muscle
Sun 9 Oct 2016
at 00:16
  • msg #508

Re: On the Hunt

Flank! Ludvig does not feel that he can take a group of orc head-on.
Amund Gunvar
player, 71 posts
Sun 9 Oct 2016
at 07:52
  • msg #509

Re: On the Hunt

In reply to The Norn (msg # 505):

OOC:  What is the distance on the map?  Is the enemy still within my short bow range (50/100 yards) if I stay on the wall?
Dragnar Donegal
player, 73 posts
Whistling Bard
Sun 9 Oct 2016
at 17:40
  • msg #510

Re: On the Hunt

I would prefer not to be in the main phalanx . . . so flank.

But . . . it appears we have more flanking than not.  I suppose this is ok . . .
The Norn
GM, 232 posts
The fates
Mon 10 Oct 2016
at 08:51
  • msg #511

Re: On the Hunt

So Ludvig is leaving Klanger alone in the middle to go flank?

The purpose of Sigurd is to be where the party isn't, so the whole party going with him is defeating his purpose, and he will just go even further afield to flank until you are all going all the way around the map!

Mind you when he says flank, it is only in relation to where you all are, unless you're leaving all together, wherever the core of the group is will be the center of the line.
Hrunnwulf Jorgaldsen
player, 44 posts
4th level warrior
AC5, HP 28/35
Mon 10 Oct 2016
at 15:52
  • msg #512

Re: On the Hunt

Hruunwulf squints, looking ahead.  The others seem to want to flank, but not him.  He will move forward with the main van.
Ludvig Frydenlund
player, 50 posts
Loyal Muscle
Mon 10 Oct 2016
at 19:39
  • msg #513

Re: On the Hunt

Ack! Nope... not leaving Klaengr. From a player perspective his injuries mean that Ludvig is far to vulnerable for a frontal assault, but RP says he sticks with the cleric.  It shall be a glorious death!
Dragnar Donegal
player, 74 posts
Whistling Bard
Mon 10 Oct 2016
at 20:56
  • msg #514

Re: On the Hunt

The Norn:
So Ludvig is leaving Klanger alone in the middle to go flank?

The purpose of Sigurd is to be where the party isn't, so the whole party going with him is defeating his purpose, and he will just go even further afield to flank until you are all going all the way around the map!

Mind you when he says flank, it is only in relation to where you all are, unless you're leaving all together, wherever the core of the group is will be the center of the line.


I guess I didn't (and still do not) fully understand what is being done here.  But I will go with Klanger.  I may have some tricks up my sleeve to help.
Vermundr
player, 97 posts
Protector of Man
Tue 11 Oct 2016
at 03:56
  • msg #515

Re: On the Hunt

OOC: From the way I'm interpreting the map...Sigurd is headed towards the top most fire.  This would, in essence, be flanking the main fire in the map.  Following him in this direction allows me to give him some extra muscle should any resistance be encountered while he attempts to move into position to cover the main group.  Also gives me the advantage of being able to circle behind or flank anyone the party heading 'straight' would encounter.
The Norn
GM, 233 posts
The fates
Tue 11 Oct 2016
at 10:28
  • msg #516

Re: On the Hunt

The 'vanguard' by definition needs to be the largest portion of you. Where ever the largest group hits will become the front lines, because that is where the monsters will rush. The flank is not the side of the monsters, because there isn't one until they rush to face the vanguard, but the side of the party.

Klaenger needs to decide where the main group will be entering the fray.

Sigurd will be using his stealthy ways to try and get around and do stealthy things. If Vermundr feels he can be stealthy too, he should go with Sigurd. If he does not, then it wold be detrimental to what Sigurd is doing to have a large, loud strong fighter type with him.

If Klaengr wishes to have two meaty forces, that is fine too, but I think Sigurd (correct me if I am wrong here) wants to be traveling alone.

Amund will be on the wall, and can move along the wall as needed, except to cross places where the wall is broken open.

So, Klaengr and Ludvig are group one. Hruunwulf will be joining them.

Vermunder wishes to move around to the left? Is anyone going with him.

Sigurd will be going to the left of Vermunder, I am guessing alone.

Dragnar, Erik, and Wulfgar, I still don't know...
Dragnar Donegal
player, 75 posts
Whistling Bard
Tue 11 Oct 2016
at 13:55
  • msg #517

Re: On the Hunt

Dragnar will be happy to be "assigned" to join either Klaengr or Vermundr.  I suspect Klaengr makes more sense, but will obey either directive.
Sigurd Svartulf
player, 56 posts
Outlaw explorer
Tue 11 Oct 2016
at 14:00
  • msg #518

Re: On the Hunt

OOC: Sorry for the late reply. I've been kinda busy.

Sigurd for sure intended to sneak off behind the orcs, and hopefully get into position to backstab a spell caster or leader type. He's not leading a charge to the flanks. If some of you do that, good. I'll circle farther around to get in position to strike.

Vermundr
player, 98 posts
Protector of Man
Tue 11 Oct 2016
at 20:16
  • msg #519

Re: On the Hunt

OOC: Sounds good to me...wasn't trying to cramp Sigurds style, just the direction he was headed in seemed advantageous to me.
Wulfgar Olafson
player, 22 posts
Fri 14 Oct 2016
at 03:45
  • msg #520

Re: On the Hunt

Wulfgar will go with Vermundr.
Erik Tri-Derbelk
player, 28 posts
Mon 17 Oct 2016
at 20:39
  • msg #521

Re: On the Hunt

In reply to Wulfgar Olafson (msg # 520):

Erik is ready to go with crossbow in hand waiting for the group to set off itching to get going and try his hand. He will loose a shot into the nearest monster before dropping his crossbow and drawing his axe for the charge.
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