The bandits become agitated as Mayon and Bram approach them. One by one they dart out from behind bushes and fire off bolts towards the intruders, then quickly retreat back behind cover.
One stumbles awkwardly but buries a bolt directly in Mayon's chest. The half-elf slumps to the ground, unconscious. Two other bolts land solidly in Bram's shoulder and thigh, dropping him to the ground as well. A fourth bolt opens a nasty gash in Jak's cheek.
Suddenly one of the bandits erupts in flickering violet light, casting strange shadows around the bushes and rocks nearby. The fellow next to him suddenly falls to the earth, asleep.
From within its cage, the bear roars and hurls itself against the door. The door to the cage holds, however.
One of the bandits scowls at Verthel from behind a bush.
"Surrender yourself. Go back where you came from. We'll send you back under the ground one way or the other."
Mayon runs in and misses with an eldritch blast. He hexes B1.
Bram runs into the fray.
The bandits stay put and fire crossbow bolts:
B1: Attacks Mayon - CRIT 13 piercing damage - Mayon is unconscious (0 HP) and will need to make death saves per rules [sorry! I crit my first attack roll in the game...]. B1 no longer hexed (lost conc).
B2: Attacks Bram - CRIT 12 piercing damage - Bram is unconscious (0 HP) and will need to make death saves per rules [er, make that my first 2 attack rolls - I mean, what the actual...]
B3: Attacks Bram - Hit for 6 piercing - Bram registers 1 death save failure [shaking my head...]
B4: Attacks Jak - Hit for 4 piercing
Jak casts Faerie Fire on J11 - it's a 20' cube, so that catches bandits B2 & B3 and the bear in its effect (B1 is farther than 10' away from the point of origin - I added a 20' cube to the map to show this):
B2: Fails save - attack rolls against B2 grant advantage
B3: Makes save
BB: Makes save [my 3rd nat 20 of the round... the dice roller loves me apparently]
Morg runs into the fray and puts away his warhammer.
Verthel runs in and attempts to intimidate the bandits.
Asano casts sleep, which affects the same area as Faerie Fire. B3 falls asleep.
The bear hurls itself against the cage door, but it holds.
Round 2
Initiative Order:
Who | Init | Status |
Mayon | 20 | unconscious |
Bram | 19 | unconscious, 1 death save fail |
Bandits | 17 | B2 grants adv; B3 is asleep |
Jak | 14 | Conc: Faerie Fire |
Morg | 14 | |
Verthel | 8 | |
Asano | 7 | |
Bear | 5 | in cage |
This message was last edited by the GM at 17:06, Wed 23 Nov 2016.