Re: Day 4 - Lance Rock Part 2
Morg, recognizing Bram's shield stance, moves closer to him and then brings down his warhammer on the unmoving skeleton(s).
Move: 5' from BG49 to BG50.
Action: attack S2 with warhammer - hits AC 26 (critical) for 22! bludgeoning.
Action surge: attack S2 if it's not destroyed (or if it's destroyed, then attack S3 instead) with warhammer - hits AC 22 for 12 bludgeoning.
From "lay motionless", I'm assuming the skeletons are prone, so attacks from within 5' have advantage while those from farther away get disadvantage until they stand up. In Morg's case it doesn't matter because the first roll of the first attack was a 20, and both rolls for the action surge was 16.
08:50, Today: Morg Danforge rolled 26 using 2d20+6, dropping the lowest dice only with rolls of 20,11. Attack prone S2 (advantage) with warhammer.
08:52, Today: Morg Danforge rolled 22 using 2d8+6 with rolls of 8,8. Warhammer bludgeoning damage to S2, critical hit.
08:57, Today: Morg Danforge rolled 22 using 2d20+6, dropping the lowest dice only with rolls of 16,16. Attack prone S2 or S3 (advantage) with warhammer.
08:57, Today: Morg Danforge rolled 12 using 1d8+6 with rolls of 6. Warhammer bludgeoning damage to S2 or S3.