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Day 5.1 - Early Risers.

Posted by DMFor group 0
DM
GM, 524 posts
Dungeon
Master
Sun 7 May 2017
at 17:18
  • msg #1

Day 5 - Early Risers

As the afternoon wears on, grey clouds and cool breezes waft through the town of Red Larch. As the sun sets, the surrounding countryside is blanketed by darkness. Several street lanterns in the town cast dim light on the main roads. All feels quiet at just past midnight.


A few housekeeping/remindery things:

- Go ahead and reset your characters assuming a Long Rest at the inn. I've already done this in the Google Sheets versions of your character sheets. Let me know if I missed anything, if you refer to those.
- Asano's wand of magic missiles gets 1d6+1 charges back today - you'll probably want to roll that and note the result in your first post this thread.
- Asano is currently still poisoned and has a throbbing headache.
- Dim light (lightly obscured) is present in town on the roads, but outside of town there is darkness (heavily obscured). This is particularly relevant for Jak and Dwee who don't have darkvision.
- Bram can choose alternate spells for the day, if he wants to, as usual.
- I'll keep the Day 4 threads open for a bit in case anyone missed anything you wanted to do in town. I'll close them once Day 5 really gets going though.

This message was last edited by the GM at 18:08, Sun 07 May 2017.
Dweeble
player, 53 posts
Halfling
Rogue
Sun 7 May 2017
at 22:25
  • msg #2

Day 5 - Early Risers

Making sure no one was eavesdropping on them, Dweeble softly asked: "So why do you want to go sneaking about this quarry anyways? You wanna spy on someone? Spook someone? Steal from someone?" She looked behind her once more to make sure no one was listening. "Don't worry, Dweeble's got experience. Dweeble will show you how to do those things." A hint of pride in her voice could be detected. "Just gotta make sure to stay away from prying eyes. A small town this is; word travels fast."
Mayon Graycross
player, 291 posts
Half Elf
Warlock--Fey Pact
Mon 8 May 2017
at 13:29
  • msg #3

Day 5 - Early Risers

"Spying for now, I think." Mayon says, keeping his voice soft and looking around quietly. "There's been some suspicious activity out there that the owner has been very keen on keeping hidden, and we'd like to see what it is."
DM
GM, 530 posts
Dungeon
Master
Mon 8 May 2017
at 23:12
  • msg #4

Day 5 - Early Risers

The common room of the inn is deserted, with a single oil lamp burning low on one of the tables as Mayon and Dwee share a hushed conversation waiting for the others to join them.
Morg Danforge
player, 218 posts
mountain dwarf
fighter 2 (sw1 as1)
Mon 8 May 2017
at 23:51
  • msg #5

Day 5 - Early Risers

Morg stumbles down the stairs,  muttering "" to himself. He nods at Mayon and Dwee, while walking out to the privy.

He returns a minute later, and sits down with the other two conspirators. "Shall I go put on my armor, or should I try to be quiet instead for our investigation?"
Jakrynn Redgate
player, 165 posts
Young Human
Bardly Rogue
Tue 9 May 2017
at 17:42
  • msg #6

Day 5 - Early Risers

Jak came down the stairs, not quite stumbling, but clearly still rubbing the sleep from his eyes and cracking a wide yawn. He stopped and looked around, giving a wide sleepy grin to the companions already gathered. "Mornin'. Well...evenin' I guess. Whatever, heh."

He plopped down in a chair and looked around. "Awww, no dinner 'fore we head out? Dang."

He glanced over at Morg. "Uh. Hmm. Good question. One the one hand, if we get inna fight, it'd be better t'have ya in yer armor. But since we're not technically lookin' fer a fight?" He tilted his head back and forth and then shrugged. "I'd sans armor myself."
Asano Breathkill
player, 214 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 9 May 2017
at 19:13
  • msg #7

Day 5 - Early Risers

Asano slowly descends the stairs, rubbing at bleary eyes and stifling a yawn. He glances around the taproom, eyes squinted in the darkness, then drops into a chair at the table. Pulling his waterskin from his belt, he swallows a mouthful of water before pouring some into his off hand and splashing his face. He sighs heavily, lounging in the chair as the discussion mutters around him.
Bramwell Caulder
player, 209 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 9 May 2017
at 23:25
  • msg #8

Day 5 - Early Risers

Bram descended the steps from the dorm room in his armor with hair slightly mussed but otherwise looking much refreshed.  He did appear slightly on edge when convening with the party, however, greeting them quietly, "Good evening, gentlemen... and lady."  He added the last bit with a smile after noticing Dweeble conversing excitedly with Mayon.

Asano looked dreadful, he noticed, and was in no shape for the forthcoming expedition.  The paladin took a chair next to him and said conversationally, "Still the worse for drink, are we, Asano?  Deneir affords me the ability to cure minor poisoning, including bottle-sickness.  Ask Jak, as I did so for him half a dozen times on the road to Red Larch."  He gave his fellow half-elf a serious look and offered, "I can relieve you of your ailment, but only if you agree to abstain from further drinking, at least until we've returned from our outing.  Can you do that, my friend?"

On the discussion of armor Bram added, "I'd planned to remain armored in case we encounter trouble, but I believe that I could keep quiet enough."  After a few days traveling alongside the Glyphscribe the ground was familiar with his clomping footfalls and jingling chain armor, though it seemed he was oblivious to it himself.


OOC:  I'll keep my previous spell selections.  If Dweeble or Jak wants to keep the Driftglobe you're welcome to, as you'll need the light more than Bram does!
Asano Breathkill
player, 215 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 10 May 2017
at 03:08
  • msg #9

Day 5 - Early Risers

"Thank you, Bramwell, but no," Asano groans, a hand against his temple. "I can bear the consequences of my actions. I'll manage."
Morg Danforge
player, 219 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 10 May 2017
at 06:53
  • msg #10

Day 5 - Early Risers

Morg looks at Bram, "So, not a stealth mission... Good! Let's go knock in some heads."

He goes to his room, returning a few minutes later smiling, armored, and loaded with weapons on his belt and backpack
Mayon Graycross
player, 293 posts
Half Elf
Warlock--Fey Pact
Wed 10 May 2017
at 14:09
  • msg #11

Day 5 - Early Risers

Mayon shakes his head with a faint smile. "Perhaps those of us who are less quiet could just, stay a little bit further back while we walk." Even if he didn't have loud clanging armor the way the others did, he was a little bit of a klutz.
Jakrynn Redgate
player, 166 posts
Young Human
Bardly Rogue
Wed 10 May 2017
at 15:54
  • msg #12

Day 5 - Early Risers

Jak grinned at Mayon and then looked slowly up towards the ceiling and away as if embarrassed. "Welllllll, seein' as how I used t'think I was stealthy, but last time I was there I got heard preeeeeetty easily...." He let the sentence hang and trail off, giving a shrug and a chuckle.

He shook his head, turning serious. "Our intention should NOT be a fight tonight, however. We need t'see what they are up to, an' who they are in fact if we can. So we definitely shouldn't kill any of 'em."
DM
GM, 533 posts
Dungeon
Master
Thu 11 May 2017
at 21:34
  • msg #13

Day 5 - Early Risers

Leaving as quietly as they can from the back door, the group makes their way behind the buildings of the town, keeping to the shadows. All is still in the cold night air, with no travelers even on the dimly lit main road through town.

The walls of the quarry are fairly steep but navigable. The group makes their way down to the floor of the quarry with as much stealth as they can muster.

The quarry too seems empty of occupants, at least for those who can see. Various mining tools are scattered about, and several storage tunnels dot the steeper slopes of the quarry. Several of these look as though cave-ins render them unusable, as on their prior visit.




Everyone should make a stealth check as part of their next post.

Jak has a hooded lantern if he wants to use it; otherwise, I'm assuming the non-darkvisioned in the party are being led somehow.


This message was last edited by the GM at 22:40, Thu 11 May 2017.
Bramwell Caulder
player, 211 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 12 May 2017
at 18:33
  • msg #14

Day 5 - Early Risers

Bramwell didn't especially like being made to skulk through the dark.  Yet, the written words of a long-dead Glyphscribe came to him then: "Those unwilling to venture into darkness cannot hope to bring truths into the light."  He could only hope that truths were to be found here, rather than a sentence to the Constable's cells.

Once the party arrived at the bottom of the quarry Bram whispered, "Mellikho became unusually agitated when Morg tried to investigate these cave-ins.  I cannot say how, but I suspect that whatever she's hiding must be near those..."  The paladin approached the caved-in tunnel that the quarrymistress had warned Morg away from and peered inside, looking closely for signs of anything suspicious or out of place.


Bram is surprisingly sneakier than expected!:
  • 11:05, Today: Bramwell Caulder rolled 11 using 2d20-1, dropping the highest dice only with rolls of 15,12.  Stealth (disadvantage).

Investigating the tunnel:
  • 11:28, Today: Secret Roll: Bramwell Caulder rolled 22 using 1d20+4.  Investigation.

Jakrynn Redgate
player, 169 posts
Young Human
Bardly Rogue
Fri 12 May 2017
at 19:04
  • msg #15

Re: Day 5 - Early Risers

Jak made sure he had everything before they left, including the hooded lantern out and oil-filled but unlit. He waited until they got outside before he lit the lantern and got it shined properly to help him and his teammates without giving away their position as they moved stealthily along as much as they could.

There didn't seem to be anyone at the quarry as of yet, but he looked around slowly. He gave a nod to Bramwell's words in acknowledgement and agreement. He moved to help investigate the "caved-in" tunnels.

12:59, Today: Secret Roll: Jakrynn Redgate rolled 17 using 1d20+4 with rolls of 13.  Stealth.
13:00, Today: Secret Roll: Jakrynn Redgate rolled 13 using 1d20+3 with rolls of 10.  Investigation (as needed).

Morg Danforge
player, 220 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 12 May 2017
at 20:44
  • msg #16

Re: Day 5 - Early Risers

Morg, confident in his ability around quarries, joins the rest in looking at the chosen caved-in tunnel. His lack of experience in wearing armor while doing so, trips him up tho.

22:28, Today: Morg Danforge rolled 3 using 2d20+1, dropping the highest dice only with rolls of 2,10.  Stealth check with disadvantage (from chain mail) arriving in quarry.
22:39, Today: Morg Danforge rolled 14 using 1d20+3 with rolls of 11.  Perception check for caved-in tunnel.

Mayon Graycross
player, 295 posts
Half Elf
Warlock--Fey Pact
Fri 12 May 2017
at 20:52
  • msg #17

Re: Day 5 - Early Risers

Mayon tries his best to keep quiet, but isn't particularly sure of foot and occasionally stumbles over himself in the darkness, though his pale eyes peer intently for any signs of life within the quarry in case the strange figures are already there or arriving.


14:50, Today: Secret Roll: Mayon Graycross rolled 7 using 1d20 with rolls of 7.  Stealth.
14:51, Today: Secret Roll: Mayon Graycross rolled 18 using 1d20+4 with rolls of 14.  Perception for masked men.

DM
GM, 534 posts
Dungeon
Master
Fri 12 May 2017
at 21:16
  • msg #18

Re: Day 5 - Early Risers

Mayon and the others see no trace of man nor beast in the quarry, masked or otherwise.

Poking through the rubble of the collapsed tunnel, Morg, Jak, and Bram find they can easily slide one particularly tall rock to one side. Behind it a tunnel slopes downward beneath the hillside, into darkness.
This message was last edited by the GM at 21:24, Fri 12 May 2017.
Bramwell Caulder
player, 212 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sat 13 May 2017
at 00:02
  • msg #19

Re: Day 5 - Early Risers

Bram assisted his companions in pushing aside a large stone, although it moved much more easily than one might expect.  Some clever trick of balance, no doubt.  Marveling at the discovery, the paladin says, "Well, it seems that Mellikho was hiding something after all.  This must be where the elusive stone-masked men have been hiding all this time."  He donned his shield and battleaxe and added, "Best arm ourselves, friends.  The occupants will not be pleased to see us."
Asano Breathkill
player, 217 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 13 May 2017
at 03:41
  • msg #20

Re: Day 5 - Early Risers

Asano walks quietly with the party, staying near the middle of the group. He scans the area as best he can, though he is clearly impaired by his day-drinking. His arcane focus hangs loosely in his hand, ready to act.

OOC:
Stealth/Disadvantage- 15/15
Perception/Disadvantage- 3/16

Jakrynn Redgate
player, 170 posts
Young Human
Bardly Rogue
Sat 13 May 2017
at 03:54
  • msg #21

Re: Day 5 - Early Risers

Jak was surprised at the easy-moving rock. He nodded at Bram. "Geez. I gotta a baaaaaad feelin' about this." Even though he knew there was almost certainly danger ahead, he didn't hesitate. He grabbed the hooded lantern and his shield and began walking down the tunnel, keeping an eye out for traps or anything else. He wasn't desperately trying to be first, and was more than happy to let others go ahead of him, though only one or two so the light would be effective still.
DM
GM, 536 posts
Dungeon
Master
Sat 13 May 2017
at 14:14
  • msg #22

Re: Day 5 - Early Risers

The group makes their way slowly into the tunnel. Just past the tumble of rocks blocking the entrance, a number of torches stick out of a heap of damp sand.

A soft cold breeze wafts past them as they advance. At first the tunnel slopes noticeably downward, but eventually levels off. Footing becomes muddy.

Abruptly, the tunnel opens into a wide, irregularly shaped cavern. Jak and Dwee squint around in the dim pin-point light, though the others can see adequately. Damp dirt and stone, with tree roots protruding here and there, make up the walls. A stone slab — a door with a rusty pull-ring — stands to the east. By the stone door, a couple well-used cloaks and a waterskin are on the floor next to a small wooden coffer.


New map in Maps & Stuff thread: Quarry Tunnel. When moving, please specify locations on the grid.


This message was last edited by the GM at 18:22, Sat 13 May 2017.
Bramwell Caulder
player, 213 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sun 14 May 2017
at 10:12
  • msg #23

Re: Day 5 - Early Risers

Bramwell touches the stone walls on the way into the cavern and rubs his fingers together, then remarks thoughtfully, "It's rather damp down here...  we must be below well-depth."

In the cavern, he peers about and then says, "I think we may risk a little light..."  He draws forth the orb they'd found in Lance Rock cave and willed it to brighten with the light of a small sun.  The Glyphscribe squints against the brightness, but nonetheless smiles in appreciation of the magical effect.  He then cautiously approaches the door and begins checking it over for traps.


Activating the Driftglobe with the Daylight spell and holding it.

Moving to Y36 and investigating the door for traps, and if it seems to be locked.
  • 03:01, Today: Bramwell Caulder rolled 15 using 1d20+4.  Investigation.

DM
GM, 539 posts
Dungeon
Master
Sun 14 May 2017
at 13:29
  • msg #24

Re: Day 5 - Early Risers

The door seems free of traps and locks.
Morg Danforge
player, 221 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 14 May 2017
at 22:04
  • msg #25

Re: Day 5 - Early Risers

Morg slowly slides the tall rock back, covering the entrance.

Inside he looks over the cloaks, waterskin, and wooden coffer; and then tries to see if the coffer's lock is trapped.

00:01, Today: Morg Danforge rolled 10 using 1d20 with rolls of 10.  Investigate check to see if the coffer's lock is trapped.
23:59, Yesterday: Morg Danforge rolled 4 using 1d20+3 with rolls of 1. Perception check for looking over the cloaks, waterskin, and wooden coffer.

DM
GM, 540 posts
Dungeon
Master
Mon 15 May 2017
at 00:23
  • msg #26

Re: Day 5 - Early Risers

The coffer doesn't appear to be trapped, and looks to contain flint and steel, along with six dry torches.

The cloaks are quite plain, devoid of any markings or adornments. The waterskin is half full of water.
Jakrynn Redgate
player, 171 posts
Young Human
Bardly Rogue
Mon 15 May 2017
at 16:36
  • msg #27

Re: Day 5 - Early Risers

Jak looked around as best he could. He covered his eyes when Bramwell indicated he would risk more light. Then he opened them slowly so they would adjust better. He looked around again with more light and then moved closer to the door. "Well. A door in a tunnel. THAT'S certainly not weird at all. I wonder if it's naturally-occurin' door?" He chuckled, glancing at Morg.

"Onward an' inward, yah? No sense in stoppin' now we found somethin' int'restin'."

Move to V-36.
Mayon Graycross
player, 296 posts
Half Elf
Warlock--Fey Pact
Mon 15 May 2017
at 16:40
  • msg #28

Re: Day 5 - Early Risers

Mayon approaches cautiously as well, wincing a bit at the light as his eyes adjusted their dark vision. He stays quiet, but stays alert, pointed ears perked for noise.


Moving to W36
10:39, Today: Secret Roll: Mayon Graycross rolled 10 using 1d20+04 with rolls of 6.  Perception check.
Listening for sounds of people behind the door or coming to the cave entrance.


Bramwell Caulder
player, 214 posts
Half-Elf Paladin
Glyphscribe of Deneir
Mon 15 May 2017
at 17:03
  • msg #29

Re: Day 5 - Early Risers

Bram glanced over Morg's shoulder at the flint and steel within the coffer, then considered the unlit torches.  He mused, "The keeping of torches and tools for their ignition next to the door would seem to indicate that lighting is not provided below.  The cloaks indicate that one might expect to be dripped upon below.  I'd deduce from these clues that this location is unlikely to be an established habitation.  Perhaps these caverns were uncovered only recently and the process of exploration is still underway.  If so, I wonder what it is that the stone-masks seek below...?"

The paladin faced the door and its rusty pull-ring, then turned toward the group and said, "Let's proceed, shall we?"  Once all were ready, He'd take hold of the ring and attempt to pull the door open.
DM
GM, 541 posts
Dungeon
Master
Tue 16 May 2017
at 00:47
  • msg #30

Re: Day 5 - Early Risers

Bram pulls on the door and it opens smoothly.

Beyond, a passage of dressed stone slopes downward. About sixty feet in it looks like stone slabs face each other on opposite sides of the passageway.
This message was last edited by the GM at 00:47, Tue 16 May 2017.
Morg Danforge
player, 222 posts
mountain dwarf
fighter 2 (sw1 as1)
Tue 16 May 2017
at 02:59
  • msg #31

Re: Day 5 - Early Risers

Morg borrows the cloaks, hanging them thru the coil of rope on his backpack. He then looks around for any traps, like ledges from which boxes of rocks can be thrown, and makes way for the others to also check.

If everyone agrees that the passage seems safe, he slowly and quietly makes his way down the passage a bit, looking at the stonework of the passage and slabs to see if he recognizes anything from how they were made.
Move: to Y37 initially, then making way for others to check, and if everyone agrees it's safe, a bit farther in to see the stonework.

04:57, Today: Morg Danforge rolled 5 using 1d20+3 with rolls of 2.  Perception check for traps.
04:57, Today: Morg Danforge rolled 6 using 2d20+1, dropping the highest dice only with rolls of 5,17.  Stealth check with disadvantage (from chain mail) to try and quietly go down passageway.
04:57, Today: Secret Roll: Morg Danforge rolled 8 using 1d20+4 with rolls of 4. History check on origin of stonework (stonecunning double proficiency).

Asano Breathkill
player, 220 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 16 May 2017
at 04:14
  • msg #32

Re: Day 5 - Early Risers

"Any possibility of turning the light down a bit?" Asano blinks painfully in the light of the driftglobe. "I have a spl....uh, fear of being spotted. You two, grab someone's cloak or something if it's too dark." He glances at Dweeble and Jak, no malice in his gaze.
Jakrynn Redgate
player, 172 posts
Young Human
Bardly Rogue
Tue 16 May 2017
at 17:39
  • msg #33

Re: Day 5 - Early Risers

Jak frowned at Asano. "Should those of us not blessed with darksight go wait by the entrance then, let ya'll more dark-inclined ones do the searchin'? Wouldn't want our light t'mess ya up." There is a bit of acid to his tone, but not much, more like a little annoyance than anger. He didn't want to be a problem for the rest of the group, but light sources were a normal thing for him.
DM
GM, 542 posts
Dungeon
Master
Wed 17 May 2017
at 01:28
  • msg #34

Re: Day 5 - Early Risers

Morg doesn't see any traps or things out of order. He moves a bit past the stone door down the tunnel.

Peering ahead, Morg can tell that the tunnel levels out about sixty feet beyond the stone door. Two stone reliefs of stern dwarves in chain mail and carrying battleaxes face each other across the tunnel. The carvings stand out from the passage walls, and they have gaps around them, so they could be doors. The passage continues past them into darkness.

Map updated. The stone dwarves face each other at columns AL & AM.

Morg Danforge
player, 223 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 17 May 2017
at 22:00
  • msg #35

Re: Day 5 - Early Risers

"Huh." Morg says, seeing the very handsome reliefs.

He checks the slabs for hinges, locks, and traps, and waits for the others to catch up before pointing to the southern slab, and making a pushing motion before raising his palms in a questioning manner.
Move: to AK37.

23:58, Today: Morg Danforge rolled 15 using 1d20+3 with rolls of 12.  Perception check on slabs for hinges, locks, and traps.

Edit: pointing to southern slab instead of northern.

This message was last edited by the player at 02:05, Fri 19 May 2017.
DM
GM, 543 posts
Dungeon
Master
Fri 19 May 2017
at 00:03
  • msg #36

Re: Day 5 - Early Risers

As the others hang back, Morg advances deeper into the tunnel. The slabs don't appear to be trapped or locked, but it does seem like they are meant to open inward when pushed. Through the gaps around the southern door Morg sees another tunnel headed south.


Map updated.

Asano Breathkill
player, 221 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 19 May 2017
at 01:27
  • msg #37

Re: Day 5 - Early Risers

Asano moves close to Morg, not wanting to let the group split too much.

OOC:
Move to AH36

Mayon Graycross
player, 297 posts
Half Elf
Warlock--Fey Pact
Fri 19 May 2017
at 02:17
  • msg #38

Re: Day 5 - Early Risers

Mayon follows quietly, staying a bit further back and quietly casts a faint shimmer of magic over top of his leather armor, just to be on the safe side.


Mayon uses his Armor of Shadows to cast Mage Armor on himself AC is now 13 for the next 8 hours.
Moves to AG37

Bramwell Caulder
player, 216 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 19 May 2017
at 08:26
  • msg #39

Re: Day 5 - Early Risers

Bramwell followed Morg down tunnel's long slope, and stopped dead in his tracks when the driftglobe's sunlight illuminated the ancient stone sculptures of stern-faced dwarves.  He gasped audibly at the sight of them, and hurried over to inspect them more closely, and muttered in awe, "Incredible!  This accords too well with Bruldenthar's records to be coincidence..."  Suddenly animated, he began speaking rapidly in an urgent whisper, "My friends, in the tome I recently acquired from Vallivoe upon the Histories of Dwarf Clans of Mirabar, there was a thousand year-old record of a group of miners sent to aid the dwarven kingdom of Besilmer in the construction of Tyar-Besil, a stronghold built into the Sumber Hills.  That ancient fortress was lost since time out of mind, and its location unknown... until now, I believe!"
DM
GM, 544 posts
Dungeon
Master
Fri 19 May 2017
at 21:49
  • msg #40

Re: Day 5 - Early Risers

As Bram brings the light source down the tunnel, more of the passageway is illuminated. At the end of the passage is another stone door with an iron pull ring in it. It stands slightly ajar with darkness beyond. About five feet up, the door has a two-inch-wide, foot-long horizontal slit.


Map updated.

For those who haven't posted recently or haven't moved into the tunnel, I'll assume you want to stay roughly with the group unless you make it clear you'd like to remain behind. Otherwise I'll move you to close behind where ever the group goes next.

Morg Danforge
player, 225 posts
mountain dwarf
fighter 2 (sw1 as1)
Sat 20 May 2017
at 05:21
  • msg #41

Re: Day 5 - Early Risers

"While it's an easy walk to the Sumber Hills from here, I think it's too far away to tunnel to." Morg whispers.

"Should we check if the slit above that open door contains a missile which could be launched by opening one of these side doors?"
Can I make history checks to figure out if this could be the stronghold, and if the slit looks like something a dwarf would recognize?
DM
GM, 545 posts
Dungeon
Master
Sat 20 May 2017
at 20:41
  • msg #42

Re: Day 5 - Early Risers

The door slit looks like something someone would look through to see who was approaching.


Morg and anyone else can make history checks re: the stronghold Tyar-Besil or Besilmer. Morg has advantage on such a roll.

Bramwell Caulder
player, 217 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sat 20 May 2017
at 21:46
  • msg #43

Re: Day 5 - Early Risers

Bram expounds at length upon the lore he'd studied regarding Tyar-Besil and the old dwarven kingdom of Besilmer, including a few potentially relevant facts to the current situation and many more that were not.

His spirits being much improved by the promise of archaeological discovery, Bram felt motivated to press on.  He approached the door and peered through the viewing slot.


Bram knows all the dwarf-lore!

14:37, Today: Secret Roll: Bramwell Caulder rolled 24,23 using d20+4,d20+4.  History: Tyar-Besil, Besilmer.

Morg Danforge
player, 226 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 21 May 2017
at 09:26
  • msg #44

Re: Day 5 - Early Risers


11:21, Today: Morg Danforge rolled 6 using 2d20, keeping the highest dice only with rolls of 6,4. History check with advantage to see if this is part of the stronghold Tyar-Besil.

It's been so long since he's left home, that Morg's forgotten what dwarven strongholds even look like ;)

DM
GM, 546 posts
Dungeon
Master
Sun 21 May 2017
at 12:27
  • msg #45

Re: Day 5 - Early Risers

Bram relates that Besilmer was a realm of pastures and cropland over a thousand years ago. The dwarves of that realm established an underground stronghold called Tyar-Besil beneath the Sumber Hills to defend against the trolls and giants that plagued the region.

The Besilmerians dwelled in their stronghold for several generations before it was deserted. The reason for its abandonment is unclear - some historians believe the dwarves dug too deeply beneath the Sumber Hills; others believe the trolls and giants simply broke the realm of Besilmer with their unceasing attacks. Whatever the case, the dwarves abandoned the place altogether.
Morg Danforge
player, 227 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 21 May 2017
at 22:40
  • msg #46

Re: Day 5 - Early Risers

Morg checks the floor to see if the dwarf slabs have left any scuff marks on the floor indicating that they've ever moved towards each other.

He then walks over to Bram and whispers, "I'd like to borrow that book some time if possible. "

00:38, Today: Morg Danforge rolled 5 using 1d20+3 with rolls of 2. Perception check for scuff marks left by dwarf slabs.


Asano Breathkill
player, 222 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 21 May 2017
at 23:19
  • msg #47

Re: Day 5 - Early Risers

Asano remains near the rear of the group, following along as quietly as he can manage. His eyes drink in the history the party is traveling through, awed at the sights that haven't been seen by any known living creatures in recent memory.


OOC:
History- 13

Mayon Graycross
player, 298 posts
Half Elf
Warlock--Fey Pact
Sun 21 May 2017
at 23:28
  • msg #48

Re: Day 5 - Early Risers

Mayon listens quietly to the stories, fascinated by these sorts of historical accounts. He was a bit curious about what the purpose of pushing them might be, and if there was a risk of magical trigger should it happen.


17:28, Today: Secret Roll: Mayon Graycross rolled 21 using 1d20+4 with rolls of 17.  Arcana--Magic Trap Trigers?
DM
GM, 548 posts
Dungeon
Master
Mon 22 May 2017
at 01:12
  • msg #49

Re: Day 5 - Early Risers

The hinges on the dwarven slab indicate the "door" opens outward, by being pushed. There are no scrapes on the floor of the corridor.

Mayon hasn't heard of any magical traps triggered by pushing open stone doors, but many things are possible with magic.


I'm not quite sure where on the map everyone is now - is the group heading down the corridor to investigate the door with the eye slit at the eastern end of the passage?


Jakrynn Redgate
player, 173 posts
Young Human
Bardly Rogue
Mon 22 May 2017
at 04:53
  • msg #50

Re: Day 5 - Early Risers

Hearing nothing in response to his question after the light semi-rebuke about the lighting, Jak gave a shrug and slowly followed after the group, taking his time to catch back up to them. He motioned for Dweeble to follow but wasn't going to force her if she wasn't comfortable with coming.

He held his hooded lantern up and looked over things as he walked slowly forward. He gave a nod to himself. It was very interesting down in the underground area. It was a good thing he wasn't claustrophobic.

He walked up beside Asano and glanced over. "Now what? Door? Seems int'restin'."
Morg Danforge
player, 229 posts
mountain dwarf
fighter 2 (sw1 as1)
Mon 22 May 2017
at 14:27
  • msg #51

Re: Day 5 - Early Risers

"If we go back to the slabs, I think I should try to open them in case there's some magic that requires stout folk to do it." Morg whispers as he follows Bram to the door at the end of the passage.
Move: to BI36


Asano Breathkill
player, 224 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 22 May 2017
at 19:08
  • msg #52

Re: Day 5 - Early Risers

Asano nods at Morg's suggestion. "Agreed. Pick one and we'll back you," he says, confident in the dwarf's ability to navigate caverns and tunnels.
DM
GM, 549 posts
Dungeon
Master
Tue 23 May 2017
at 05:19
  • msg #53

Re: Day 5 - Early Risers

Before the group can make it to the end of the corridor, a screeching of metal from above echos through the tunnel. Suddenly a ten foot square metal cage crashes through the ceiling behind Jak and Dwee, blocking their escape. A second cage falls right above Bram.


Map updated. The cages fall where I've marked the red square outlines. The metal cages are 10 feet tall, and the ceiling above the cages is 25 feet tall. The ceiling elsewhere in the corridor is still intact, and is 10 feet above the ground.

Treat your next post as if we're in combat - one action, one move, etc. This will be Round 1.

Bram, if you want to try avoiding being trapped by the cage you can make a Dex save as a free action. If you succeed you can choose either column AY or BB to move to, also as a free action. If you fail, however, the cage may hit you. If you choose to stay still you'll be safe (no save roll) but the cage will trap you.


This message was last edited by the GM at 13:41, Tue 23 May 2017.
Bramwell Caulder
player, 219 posts
Half-Elf Paladin
Glyphscribe of Deneir
Wed 24 May 2017
at 01:04
  • msg #54

Re: Day 5 - Early Risers

Bram stopped in his tracks to look curiously up at the screeching sound, then was startled when a metal cage slammed down around him.  "Oh!  This is... not ideal." he reflected.  Putting away his axe, Bram squatted down next to the bars between himself and his comrades and attempted to lift the cage from over him.


Bram has a -1 Dex mod, so I figure his reaction time is too slow to even try to dodge out of the way :P

Athletics check to attempt to lift the cage:
  • 18:03, Today: Bramwell Caulder rolled 12 using 1d20+5.  Athletics to lift cage.

Mayon Graycross
player, 299 posts
Half Elf
Warlock--Fey Pact
Wed 24 May 2017
at 01:09
  • msg #55

Re: Day 5 - Early Risers

"Crap!" Mayon had been mostly quiet, absorbing the discussion and scenery around him when the cages had fallen, catching him off guard and blocking the way out. Immediately he begins looking for a way to aid Bramwell in his escape, as well as what had triggered it so they knew to look out in the future.


19:08, Today: Mayon Graycross rolled 19 using 1d20+4 with rolls of 15.  Investigation.
Looking for mechanisms to open the cage, or trap triggers for what caused it in the first place.


Asano Breathkill
player, 225 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 24 May 2017
at 04:33
  • msg #56

Re: Day 5 - Early Risers

As the cages crash to the stone floor, Asano groans, hands flying to his sensitive ears. As the echoes die out, he looks up, moving to the cage holding Bramwell. He bends to help the paladin shift the cage, even if it's just enough to get free of the makeshift prison.


OOC:
Just helping Bramwell, should give him advantage on the check.

Bramwell Caulder
player, 220 posts
Half-Elf Paladin
Glyphscribe of Deneir
Wed 24 May 2017
at 06:11
  • msg #57

Re: Day 5 - Early Risers

Thanks for the assist, Asano!

23:09, Today: Bramwell Caulder rolled 16 using 1d20+5.  Athletics advantage second roll.

Morg Danforge
player, 230 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 24 May 2017
at 08:39
  • msg #58

Re: Day 5 - Early Risers

"Och, forgot to check the roof again." Morg says as he takes out a torch and puts it on the floor next to the cage. He then takes out his crowbar, placing it on the torch at a right angle to try and use it as a lever to lift the cage. "Let's all try to lift together."
Move: 5' to AY37.

Interaction: take out torch.

Action: use an object, take out crowbar and place it.

If I can next turn, I'll try to lift the cage a bit, and will get a strength check advantage if there's enough leverage using the crowbar.

Jakrynn Redgate
player, 175 posts
Young Human
Bardly Rogue
Wed 24 May 2017
at 15:18
  • msg #59

Re: Day 5 - Early Risers

Jak was surprised by the cages falling. He hadn't been up at the front looking for traps like maybe he should have been. It wasn't really his job per se, but he wasn't bad at spotting them sometimes.

He frowned and began looking around with Mayon trying to find out if they could spy a way to help get the cages back up or something.

OOC: Since he's already rolled, giving Mayon advantage.

Also are there any doors or pickable locks on the cages? I assume not but thought I'd ask.

DM
GM, 552 posts
Dungeon
Master
Thu 25 May 2017
at 04:26
  • msg #60

Re: Day 5 - Early Risers

Bram is almost able to get an edge of the cage high enough to crawl under it, but at the last second the metal slips from his fingers and slams back to the ground. The chain running from the top of the cage up into the ceiling rattles loudly.

Jak sees that there are no doors or locks on the cages themselves. The sides of the cages are composed of vertical bars of rusty metal. Looking up, Mayon and Jak see that the remaining ceiling doesn't look quite right. It appears to be constructed of square stone panels about ten feet on a side. Age-darkened iron frames surround each panel. The panels are suspended about several inches from one another and the wall to either side. They form a row overhead that continues back down the passage. The row ends before the stone dwarves, however, where the ceiling looks higher and more natural.

It's clear that the metal cages didn't crash through the ceiling after all - the bottoms of the cages are the ceiling, and the fake ceiling panels are made of thin plaster painted to resemble stone. Bits of painted plaster are strewn about the floor of the tunnel near the cages that already fell.

After a few seconds, two more cages come hurtling down from the ceiling, this time right above Jak, Dwee, Asano, and Morg.


Map updated. The two new cages fall where I've marked the red square outlines (AR36-AS37 & AX36-AY37).

We're now into Round 2. As with Bram in Round 1, if Jak, Dwee, Asano, or Morg wants to try avoiding being trapped by a cage you can make a Dex save as a free action. If you succeed you can easily move to a square in columns AT to AW, or alternatively try to do something creative. If you fail the save, however, the cage may hit you. If you choose to stay still you'll be safe (no save roll), but the cage will trap you.

If anyone wants to try lifting sides of the cages it's a straight Strength check. You can grant others Advantage by helping. Morg's creative crowbar solution would grant Advantage to anyone trying to lift the side of Bram's cage nearest Morg, but unfortunately now another cage is falling right next to it - so that might not help much...

This message was last edited by the GM at 04:48, Thu 25 May 2017.
Mayon Graycross
player, 300 posts
Half Elf
Warlock--Fey Pact
Thu 25 May 2017
at 14:07
  • msg #61

Re: Day 5 - Early Risers

"Strange. The entire ceiling looks as though it's made up of the cag--" Mayon is cut off by the loud crash of two more cages, one barely inches behind him, and he jerks away with a short string of curse words before clamping his hand over his mouth, worried he'd been too loud.

"Somebody look down for a trigger, because if we're not setting them off, then someone else aware of us must be doing so themselves" He says, keeping his voice soft as he gets down to try and lift the edge of the cage trapping Jak and Dweeble. Surprisingly, it seemed adrenaline was helping him, though his arms would undoubtedly feel awful later.


08:06, Today: Mayon Graycross rolled 16 using 1d20-1 with rolls of 17.  Strength check.
This message was last edited by the player at 15:34, Thu 25 May 2017.
Morg Danforge
player, 232 posts
mountain dwarf
fighter 2 (sw1 as1)
Thu 25 May 2017
at 15:30
  • msg #62

Re: Day 5 - Early Risers

Morg pulls the crowbar back when he hears a cage dropping down around him. Looking at the bits of plaster, he says "I don't envy whoever has to reset this trap..."

He threads the crowbar around two rusty bars of his and Asano's cage, next to Bram's cage, and pulls trying to leverage it and break one of the bars.
Move: 0', staying at AY37.

Action: use an object, trying to break a bar with crowbar.

17:27, Today: Morg Danforge rolled 24 using 2d20+4, dropping the lowest dice only with rolls of 7,20.  Strength check to break cage bar with advantage for using crowbar.

Jakrynn Redgate
player, 177 posts
Young Human
Bardly Rogue
Thu 25 May 2017
at 16:55
  • msg #63

Re: Day 5 - Early Risers

Jak looked upward and frowned. There was something not right about the ceiling. He looked over several of the ceiling panels and then blinked. Wait. Those almost looked like...and he heard Mayon thinking out loud the same thing at the same time...

...and then more cages dropped. "OH CRAP!"

He tried to dive out of the way of the falling metal entrapments.
Asano Breathkill
player, 226 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 25 May 2017
at 17:16
  • msg #64

Re: Day 5 - Early Risers

As the second set of cages fall to the floor, Asano glances around for any where someone or something may be watching the group. As he does so, he attempts to subtly hide his focus beneath his clothes, then retrieves the wand of magic missiles. Gripping the wand between his teethe, he moves to aid Morg in his endeavor to bend or break the bars of both cages.

OOC:
Hide arcane focus, clean roll below, didn't know what ability/skill to add.
-10:14, Today: Secret Roll: Asano Breathkill rolled 19 using 1d20 with rolls of 19.  Hide focus.

Aid Morg, should grant advantage.

DM
GM, 553 posts
Dungeon
Master
Thu 25 May 2017
at 23:45
  • msg #65

Re: Day 5 - Early Risers

Jak attemps to dart out of the way of the falling cage, yet it slams down in front of him before he can get out from under it. With a mighty heave, Mayon lifts the side of the cage trapping Jak and Dwee enough so they can crawl under it and join Mayon on the other side.

Further down the corridor, Morg snaps one of the rusty bars of his cage.


Mid round update, of a sort.

Morg has snapped one of the bars separating his and Bram's cage - the bars are wide enough apart that if one of Bram's cage's bars are snapped you'll be able to move freely between the two cages.

Jak and Dwee are free to join Mayon in the area between the cages while Mayon is holding the cage, and since you haven't really done anything yet this round you can move and take an action as well if you like. Since we suspect Dwee's player is once again absent she will follow Jak's lead for the moment (unless the player posts, of course).

Bram hasn't acted yet either, so he can act as well of course.


This message was last edited by the GM at 23:49, Thu 25 May 2017.
Jakrynn Redgate
player, 178 posts
Young Human
Bardly Rogue
Fri 26 May 2017
at 03:53
  • msg #66

Re: Day 5 - Early Risers

Jak let out a small yelp as the cage, well, caged him. He barely snatched himself back from being crushed by it when he tried to leap out of the way, instead slamming in to the metal slightly. He shook his head to clear it.

When he saw Mayon holding it up, he scrambled out from under it, motioning Dweeble to do the same. "Thanks, Mayon!"

He then tried to inspire Bramwell to do better. "C'mon Bram! You can do it! If Mayon here can lift a cage up an' get free, it should be no problem at all for you!"

OOC: Bardic Inspiration to Bram.
Bramwell Caulder
player, 221 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 26 May 2017
at 16:31
  • msg #67

Re: Day 5 - Early Risers

Bramwell observed Morg's use of the crowbar to snap one of the cage's bars and nodded his approval, "Excellent application of leverage, friend.  Would you mind lending me the crowbar?"  The Glyphscribe seemed oddly unperturbed by the danger of their situation, apparently viewing it as little more than an engineering problem to be solved.  He accepted Morg's crowbar through the cage bars, wedged the claw under the edge of the cage and put all his weight against the lever.  After several seconds of strained effort he exhaled loudly, but the cage had hardly budged.  "Perhaps you might have better luck from your side." he said glumly as he passed the crowbar back to Morg through the bars.


Strength check to lift the cage likely fails with a total of 13 even with Bardic Inspiration!  Whether Morg lends the crowbar or not makes no difference, as the first roll was higher:
  • 09:13, Today: Bramwell Caulder rolled 1 using 1d6.  Bardic Inspiration.
  • 09:12, Today: Bramwell Caulder rolled 12 using 2d20+3, dropping the lowest dice only with rolls of 9,2.  Strength check (advantage crowbar).

DM
GM, 555 posts
Dungeon
Master
Fri 26 May 2017
at 21:16
  • msg #68

Re: Day 5 - Early Risers

Bram unsuccessfully tries to raise one side of his cage, and passes back the borrowed crowbar.

Jak and Dwee scramble out from under the cage, only to realize yet another cage is falling from above, this time above Mayon as well.




Round 3!

Map updated. As before, Jak, Dwee, and Mayon can try to avoid the cage by making a Dex save as a free action. If you succeed you can move to the AV-AW square or alternatively try to do something creative. If you fail the save, however, the cage may hit you. If you choose to stay still you'll be safe (no save roll), but the cage will trap you.

Mayon Graycross
player, 301 posts
Half Elf
Warlock--Fey Pact
Fri 26 May 2017
at 21:32
  • msg #69

Re: Day 5 - Early Risers

Mayon sighs with relief as he lets go of the end of the cage, his shoulders aching, only to curse under his breath once more once the cage falls, taking a step back but not trusting his reflexes for anything fancy.

"This is getting ridiculous." He begins examining the floor and walls for any sort of pressure plates or sigils that could be causing this.

No dex save attempt here, I don't trust my luck :P
15:31, Today: Secret Roll: Mayon Graycross rolled 7 using 1d20+4 with rolls of 3.  Perception for trap triggers.

Jakrynn Redgate
player, 179 posts
Young Human
Bardly Rogue
Fri 26 May 2017
at 22:46
  • msg #70

Re: Day 5 - Early Risers

Jak looked at the most recent cage that he'd just climbed out of and was thinking about an idea...when another cage dropped on him. He was slower to move this time and didn't make it out of the way again. He let out a loud sigh.

"Well, at least we know there's only one more t'drop. Stupid trap." He glared at the cage holding him with narrowed eyes.

Not feeling like he was good at anything at the moment (couldn't stop the traps from going off, couldn't get out of the way of them, etc), he looked around slowly and waited to be rescued. Not like he was strong enough to lift the cage as others had.

OOC: Sigh. Not very agile, ARE we Jak?

Also, Mayon I think it's Investigation for traps.

16:42, Today: Secret Roll: Jakrynn Redgate rolled 12 using 1d20+4 with rolls of 8.  Dexerity Save vs Cage Part Deux.
16:45, Today: Secret Roll: Jakrynn Redgate rolled 15 using 1d20+3 with rolls of 12.  Investigation for traps and triggers.

Morg Danforge
player, 234 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 26 May 2017
at 22:56
  • msg #71

Re: Day 5 - Early Risers

Morg drops the crowbar near Bram to use if he wants. He picks up the broken-off rusty bar, and runs to the other side of the cage, stabbing up at an angle towards the fake roof between the him and Jak's cage, trying to jam it in and prevent that cage from falling.

Interaction: pick up rusted bar.

Move: 5', to AX37.

(If the bar didn't snap off completely, I'll edit this post and try to break a bar on the other side of my and Asano's cage. If Asano wants to help with either the roof stab or cage break, I'll roll another d20 for advantage.)

Action: use an object, stab fake roof of AW37.

00:49, Today: Morg Danforge rolled

Spoiler text: (Highlight or hover over the text to view)
15 using 1d20+4 with rolls of 11.
Strength check, trying to stab roof with rusted bar to stop it from falling (alt: break other side of cage).

Bramwell Caulder
player, 222 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sat 27 May 2017
at 03:14
  • msg #72

Re: Day 5 - Early Risers

Again Bram accepts the borrowed crowbar, but this time he attempts to snap the bar between his and Morg's cage to allow them to pass freely between.  He wedges the claw behind the bar and heaves, pressing with all his strength for several seconds until... the bar snaps free with a loud CLANG! that echoed down the corridor.  The half-elf looks appreciatively at the tool before handing it back to his dwarven friend once again.


Strength check to snap the bar to open the passage between cages that Morg started:
  • 20:11, Today: Bramwell Caulder rolled 18 using 2d20, dropping the lowest dice only with rolls of 8,18.  Strength check (advantage crowbar).

DM
GM, 556 posts
Dungeon
Master
Sat 27 May 2017
at 17:47
  • msg #73

Re: Day 5 - Early Risers

Morg picks up the broken, rusty bar but it splits in two before he can bring it to bear. Grunting, he accepts the crowbar back from Bram and promptly cracks a bar in the other side of the cage. With this work done, the group should now be able to move through both ends of Morg and Asano's cage.

Jak and Mayon still don't see anything that could be triggering the cages to fall. However, after their cage falls heavily around them, they hear heavy footsteps moving quickly away from behind the slotted door to the east.


Round 4!

Map updated to reflect that 3 bars have been destroyed so far.

This message was last edited by the GM at 00:34, Sun 28 May 2017.
Mayon Graycross
player, 303 posts
Half Elf
Warlock--Fey Pact
Sun 28 May 2017
at 16:42
  • msg #74

Re: Day 5 - Early Risers

"Alright, so someone outside is triggering them...which means another is probably going to drop as soon as we get out of this one." Mayon says with a resigned sigh. "At least it won't be a surprise...we can focus on breaking a path through on our way out." He gets down to once again try and lift the bottom of the cage, though it seemed his earlier adrenaline had worn off as no matter how he strained, he couldn't quite get it.

"Or maybe we should just wait for Bram and Morg to come to us..."


10:40, Today: Secret Roll: Mayon Graycross rolled 2 using 1d20-1 with rolls of 3.  Strength check (lifting cage).
Morg Danforge
player, 236 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 28 May 2017
at 21:45
  • msg #75

Re: Day 5 - Early Risers

Keeping an eye on the fake roof despite the heavy footsteps, Morg tries to snap an outer bar of Jak, Mayon, and Dwee's cage.

He then tosses the crowbar to Bram "We may end today in jail, or worse, but this is kind of fun.", giving a big smile.

Taking out his miner's pick from his backpack, he hands it to his other friends.
Move: 10' to AV37.

Action: try to break bar.

Interaction: give 10 lb. miner's pick to Jak, Mayon, or Dwee. While it may not give advantage like the crowbar, it may save their hands from getting cut on the rusty bars.

23:41, Today: Morg Danforge rolled 17 using 2d20+4, dropping the lowest dice only with rolls of 10,13.  Strength check to break cage bar with advantage for using crowbar.

Asano Breathkill
player, 227 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 28 May 2017
at 21:58
  • msg #76

Re: Day 5 - Early Risers

Asano moves to help Morg as best he can, but keeps the specialized wand close at hand in case their captors arrive with more violent methods in mind.
Jakrynn Redgate
player, 180 posts
Young Human
Bardly Rogue
Sun 28 May 2017
at 22:21
  • msg #77

Re: Day 5 - Early Risers

Jak paused and cocked his head to one side. "Guys...I hear some heavy footsteps. I think they're comin' now that the cages've been triggered, so get ready." He wasn't any good at strength to get out of the cages, and so he looked them over for a more dexterous avenue of escape, like trying to wriggle through the bars but he didn't manage to get out.
DM
GM, 559 posts
Dungeon
Master
Mon 29 May 2017
at 11:08
  • msg #78

Re: Day 5 - Early Risers

The group can't quite break or lift the cage holding Mayon, Dwee, and Jak, though another cage doesn't fall from the ceiling.


Mid-round update: Morg's 17 wasn't quite enough to break another bar, and others' rolls were too low as well.

DM
GM, 562 posts
Dungeon
Master
Fri 2 Jun 2017
at 17:58
  • msg #79

Re: Day 5 - Early Risers

It takes a minute or two, but the group breaks enough of the remaining cages to make it to the end of the corridor. No more of the cages fall from the ceiling, so it's an easy matter to make it to the stone door.

Stepping through, the group enters a big, square chamber hewn out of the rock. Another solid stone door is in the middle of the east wall. Beside the door they came through is a set of iron bars bolted into the wall about three feet above the floor. Ten oiled chains are wrapped tightly around these bars, and each leads up to a single large hole bored in the ceiling.

An eight-foot-tall rectangular stone stands upright in the room’s center. The stone has an inscription on it that’s hard to read from a distance.

A small human is pinned face down at the foot of the standing stone. Rocks placed atop his arms, legs, and back hold him in place. He is barefoot and wears ragged clothes.


Map updated. The human is pinned at BM36.


This message was last edited by the GM at 19:36, Fri 02 June 2017.
Morg Danforge
player, 240 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 2 Jun 2017
at 19:36
  • msg #80

Re: Day 5 - Early Risers

Morg, forgetting to check the roof or look for traps, rushes over to the pinned human to see if he's alive.
Dweeble
player, 57 posts
Halfling
Rogue
Fri 2 Jun 2017
at 22:14
  • msg #81

Re: Day 5 - Early Risers

Dweeble shook her head violently as they moved into the next room, the large space causing her wide eyes to somehow grow wider still as she took in the dimensions of the room.  Her eyes were focused on the walls and ceiling for a while, pondering what reason there'd be for such a large, well-cut room.  The stone in the center didn't seem to interest her much though.  She took note of the man as she began to walk north along the wall, her fingers tracing the cut rock for signs of a facade or a secret she couldn't see as she watched them.

She turned to see Morg head towards the man and spoke up to the dwarf, the first words she'd said in some time.  "Why d'ya think he uses rocks as blankets?  Seems kinda silly right?  Dweeble'd think some hay, maybe even some dirt, would be better, no?  I mean, Dweeble has slept on rocks before, she never thought to use one as a blanket.  Pillow, sure.  Bad pillow though.  Dweeble's neck was sore for a week after that one!  Ya s'pose he knows something Dweeble don't?"  Even as she spoke, her tone hushed like a whisper but her volume loud enough to be at a normal speaking voice, she continued to circle the room.

Whatever had been going through her mind prior to this room was obviously forgotten as she attempted to work the puzzle of the man with the stone blankets on his limbs.

OOC:  Great way to come back.  Yay dice gods!  >_>

13 Passive Perception

15:07, Today: Secret Roll: Dweeble rolled 7 using 1d20+3 with rolls of 4.  Perception.

This message was last edited by the player at 23:47, Fri 02 June 2017.
Asano Breathkill
player, 230 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 2 Jun 2017
at 23:46
  • msg #82

Re: Day 5 - Early Risers

Asano takes a steady approach into the room, eyeing the far corners and ceiling as he moves to the side of the pillar. He tries to read the inscription, though he tries to stay as far from the stone as he can.


OOC:
Move to BN39
Perception- 15/9
Investigation- 14/11

DM
GM, 564 posts
Dungeon
Master
Sat 3 Jun 2017
at 01:00
  • msg #83

Re: Day 5 - Early Risers

Rushing up to the small human, Morg can tell that it is a boy of perhaps 12 years of age. The heavy stones have chafed his skin where they pin him down, and dried blood and sweat stain his dusty garments. As the dwarf approaches the boy blinks his eyes at the movement, crusty with dirt and grime.

"Water?" the boy croaks hesitantly, shifting his weight beneath the heavy stones to see Morg better.

Dwee sees nothing around the circumference of the room, save that the stone door in the eastern wall is slightly ajar.

Squinting in the bright light, head still pounding, Asano can make out the inscription on the stone, written in Common: Displease not the Delvers.
This message was last edited by the GM at 01:01, Sat 03 June 2017.
Dweeble
player, 58 posts
Halfling
Rogue
Sat 3 Jun 2017
at 19:22
  • msg #84

Re: Day 5 - Early Risers

Dweeble finished her circuit of the room and moved towards the center where Morg and Asano had walked towards.  She appeared next to Morg's right, brushing against him in her haste to see the boy who'd just spoken up.  She knelt down next to him, her hand poking gently near the rock that was on top of one of his limbs.  "Nah ah, these are stones silly.  You're a real weirdo, y'know?  Dweeble ain't ever seen stones for blankets, much less mistaking them for water!  She never has, nope!"

She knelt down to one of those rocks and stuck her tongue out.  She licked across the top of one, quickly spitting loudly as she found the taste displeasing.  She pulled her waterskin from her belt and quickly took a long gulp to clear the taste from her mouth.  "Nope, not water!  She was right.  Here, let Dweeble help you 'member."  She reached forwards with the waterskin in both hands, tipping it gently towards his mouth.  He'd remember after a taste, she was sure of it.  "See, nothing like those nasty rocks!"
Mayon Graycross
player, 307 posts
Half Elf
Warlock--Fey Pact
Sat 3 Jun 2017
at 20:37
  • msg #85

Re: Day 5 - Early Risers

Mayon's eyes widened in horror at the sight of the boy, immediately reminded of his brother at home as he walked forward, not even bothering to glance around as all he could picture was Iomel lying like that. "Who did this to you? No, that doesn't matter right now...Bram, can you heal him if we get him out?"

Despite his panic, he examines the setup of the stones anxiously, worried of setting off something foul or arcane should they free the boy incorrectly.

14:36, Today: Mayon Graycross rolled 7 using 1d20+4 with rolls of 3.  Investigation.
Was trying to investigate for any traps connected to the boy's positioning...and on the off chance I find any:
14:36, Today: Mayon Graycross rolled 20 using 1d20+4 with rolls of 16.  Arcana check.
To see if they're magical or not.
Though, probably a moot point here :P

Morg Danforge
player, 243 posts
mountain dwarf
fighter 2 (sw1 as1)
Sat 3 Jun 2017
at 20:58
  • msg #86

Re: Day 5 - Early Risers

"Who pulled the chained bars just now? What's going on here? What's your name?" Morg says to the boy.

"And don't be afraid," tilting his head to Dwee, "her crazy isn't the dangerous kind."
Move: to BM35.

Action: try to insight check all the things the boy says and does.

22:55, Today: Morg Danforge rolled 13 using 1d20+1 with rolls of 12.  Insight check everything the boy says and does to figure out if he's lying or malevolent.

DM
GM, 565 posts
Dungeon
Master
Sat 3 Jun 2017
at 21:48
  • msg #87

Re: Day 5 - Early Risers

The boy cranes his neck and laps eagerly at Dweeble's waterskin, but isn't able to properly drink. Much of the water dribbles down the boy's chin or splashes directly onto the earth. He groans at the effort.

Attempting to swallow, the boy stares wide-eyed at Morg. "Please don't tell the Believers," he manages, before coughing against the stone floor. "I'm just thirsty. And hungry," he adds, closing his eyes with fatigue.


Mayon sees nothing indicating a trap or magic at work here - the stones look normal, and seem strategically placed to keep the boy prone while not crushing him outright.

From what Morg can tell, the boy seems to be exhausted and starved. He seems truthful. From his condition he looks to have been here in this position for at least a full day.

Asano Breathkill
player, 231 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 3 Jun 2017
at 22:26
  • msg #88

Re: Day 5 - Early Risers

"Believers?" Asano questions, still wandering around the stone spire.

OOC:
Continue moving around the central stone, BP39.

Dweeble
player, 59 posts
Halfling
Rogue
Sat 3 Jun 2017
at 22:30
  • msg #89

Re: Day 5 - Early Risers

Dweeble pulled her waterskin away from the boy as he swallowed and spoke up.  Well, at least he knew what water was again.  She folded the lip of the sack of water and replaced it at her filled belt before going back to her study of the young man's 'blankets'.  She reached both hands out to one stone, holding on to it as her wide eyes studied it for some secret or facet that would let her understand what was going on.

"Wassa Believer?  I've never heard of 'em.  Anything worth knowing, Dweeble knows.  Like how water and stones is different!"  Dweeble pulled her hands away from the stone and stood up.  She'd evidently, lost interest in the boy after he had brought up a subject she wasn't, evidently, an expert on.

Instead, Dweeble moved to the slightly ajar stone door and squished her face against the edge of it to peer out into whatever lay beyond.  She wasn't foolish enough to move into whatever lay beyond.  She simply was curious.

15:21, Today: Dweeble rolled 5 using 1d20+3 with rolls of 2.  History - What are Believers?

Dweeble's going to move to the door and peer through for whatever lay beyond.  Not sure which way the door is ajar so you can move Dweeble on the map to wherever you envision, DM.

Mayon Graycross
player, 308 posts
Half Elf
Warlock--Fey Pact
Sun 4 Jun 2017
at 00:12
  • msg #90

Re: Day 5 - Early Risers

"Probably whoever wear those stone masks, I'd say." Mayon says softly, getting down to try and lift the stones holding the boy pinned. "Let's see if we can get you out of here...what's your name? Are you from Red Larch?" He keeps his voice quiet and gentle, trying to keep the boy calm as he lifts the blocks to help him free.


18:11, Today: Mayon Graycross rolled 18 using 1d20-1 with rolls of 19.  Strength check.
Lifting up the blocks...Apparently Mayon's big bro instincts trump his weak squishy caster arms :P

DM
GM, 566 posts
Dungeon
Master
Sun 4 Jun 2017
at 15:00
  • msg #91

Re: Day 5 - Early Risers

"My name's Braelen," the boy replies to Mayon after he is freed from the stones. As he shivers on the cold floor of the chamber, his gaze quickly shifts between Mayon, Dwee, Asano, and the others' faces. Exhaustion, confusion, terror, and gratitude flit across his features as he rubs his grimy arms.

"You don't know who the Believers are? They're a secret group of grownups in Red Larch. They're the ones that was punishing me."

He hesitates. "How'd you know about this place if you don't know who the Believers are?" He blinks and starts rubbing his eyes, smearing the dirt across his forehead. "Do you have any food?"

Dwee peers through the crack in the doorway on the opposite side of the room, but she sees little save darkness. It looks like perhaps the door leads to another chamber beyond, but she can't tell what's in it.


Map updated. X is where Braelen is.


Morg Danforge
player, 244 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 4 Jun 2017
at 18:07
  • msg #92

Re: Day 5 - Early Risers

Morg narrows his eyes at this so-called "Braelen", looks at the rectangular stone, and then wanders off to see what Dwee's sticking her head into.
Move: 25' to BR36.

20:05, Today: Morg Danforge rolled 8 using 1d20+1 with rolls of 7.  Insight check to see if Braelen is dirty liar.
20:05, Today: Morg Danforge rolled 17 using 1d20+4 with rolls of 13.  History check regarding origin of stonework and inscription method (Stonecunning).
20:06, Today: Morg Danforge rolled 6 using 1d20+3 with rolls of 3.  Perception check for what's thru the eastern door.

Asano Breathkill
player, 232 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 5 Jun 2017
at 17:00
  • msg #93

Re: Day 5 - Early Risers

Asano remains at the far end of the room as the others question the young man. He too attempts to look through the cracked door into the chamber beyond, though hindered by the previous day's ill tempered drinking.

OOC:
Perception- 8

Jakrynn Redgate
player, 184 posts
Young Human
Bardly Rogue
Mon 5 Jun 2017
at 18:16
  • msg #94

Re: Day 5 - Early Risers

Jak rocked back on his heels as the boy talked. A conspiracy! A secret group of adults in the town? He wondered if the group's efforts had been blocked by this group. He wondered if the Sherriff was part of it, but didn't think so - otherwise why inform them of a good time to investigate (unless it was a trap). The owner of the quarry was a likely member. The boy seemed to be telling the truth.

"We're persistent an' observant." He grinned then turned serious again. "Whadda the Believers want? Whadda they do? Who are all the members? We know a few already."

Sigh. The dice roller really doesn't like me lately.
12:13, Today: Secret Roll: Jakrynn Redgate rolled 7 using 1d20+4 with rolls of 3.  Insight on Braelen.
12:15, Today: Secret Roll: Jakrynn Redgate rolled 8 using 1d20+4 with rolls of 4.  Persuasion to get Braelen to open up more.

Mayon Graycross
player, 309 posts
Half Elf
Warlock--Fey Pact
Mon 5 Jun 2017
at 19:05
  • msg #95

Re: Day 5 - Early Risers

Mayon nods at the boy's words, reaching into his pack and pulling out some of his rations. "Here you go, Braelen. Don't make yourself sick by eating too fast." He cautions softly. "I'm Mayon, by the way...as Jak said, do you know any names of the people involved? And if not, do you have any family you would feel safe returning to?"


Giving the boy, let's say 1 day of rations.
13:04, Today: Mayon Graycross rolled 13 using 1d20+3 with rolls of 10.  Friendly persuasion.

DM
GM, 567 posts
Dungeon
Master
Mon 5 Jun 2017
at 22:43
  • msg #96

Re: Day 5 - Early Risers

Braelen hungrily wolfs down the food Mayon provides. "Sure, I know 'em," he says at last, "My dad's one. He meets with 'em all the time, in secret, at night mostly. I know Mr. Waelvur, Mr. Harbuckler, and Mr. Gaelkur are part of it. Grund too, I suppose, but he's not really a member. They just tell him what to do."

He turns to Jak. "The Believers make sure no one disturbs the Delvers, and they guard the movin' stones. They watch stones a lot, 'cause it’s a bad sign when they move, and they have to figure out what it means so nothin' bad happens".


"Thanks a ton for the food and water," he says, eyeing the door nervously. "I'm afraid what my Dad will say if he finds out I got out of the punishment early, so don't think I should go back to my house just yet. But if it's ok with you I think I'll run back to Red Larch and hang out in Mr. Vallivoe's shop for a while. Maybe he won't be mad if I talk to my mom first."

Asano and Morg peer over Dwee's head through the narrow slit into the next room. With their darkvision, the two can make out another rough-hewn chamber roughly the same size as the one they're in now. In the center of the room stands a statue of some kind. A ring of dirt or small rocks surrounds the statue - it's hard to tell exactly what.


Map updated. You can't see very much of the room beyond at all, but I've uncovered a bit of it.

Morg and Jak can't tell if Braelen is telling the truth or not.

Morg thinks the stonework around the walls seems consistent with Dwarven techniques, but the inscription on stone in the center of the chamber looks more recent and crudely done.

Bramwell Caulder
player, 224 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 6 Jun 2017
at 19:21
  • msg #97

Re: Day 5 - Early Risers

Horrified that a child might be treated so, Bram kneeled next to the lad and set to tending his wounds.  As he bandaged the worst of the scrapes he asked, "Why did the Delvers punish you in such a cruel manner?"  The Glyphscribe pondered whether he'd ever heard of any cult called 'the Delvers' and then inquired, "What more can you tell us of these moving stones?  What bad things do the Delvers fear may come of them?"

When the lad was ready to depart, Bram spoke to him in a very serious tone, "Listen carefully, Braelen, for I believe that you are in danger.  When you return to Red Larch do not return to your home yet.  Go instead directly to the Helm at Highsun, and keep out of sight if you can.  Rent yourself a single room at the inn and do not leave it for a day or two, or until we return to find you."  Bram pressed a few coins into the boy's palm, "Tell Kaylessa that we sent you, and that it is important that nobody know that you are lodged there.  Not even your father."  After another moment's thought, the half-elf rummaged in his pack and retrieved a thick, dog-eared tome entitled The Sothillisian War: An Annotated History.  He handed the volume to the boy and said, "If you'd like something to pass the time until our return, take this.  It's a very fascinating and informative work, I'm sure you'll agree."


OOC:  Giving Braelen enough coin for a private room at the Helm and meals for two days, however much that is.

A terrible Medicine check to try to tend to Braelen's wounds, but probably make them worse!
  • 11:22, Today: Bramwell Caulder rolled 7 using 1d20.  Medicine.
Obligatory Insight to check that Braelen isn't an evil child incriminating innocent folks:
  • 11:09, Today: Bramwell Caulder rolled 19 using 1d20.  Insight.
Religion check to see if the name "Delvers" or anything else Braelen has said about them rings any bells:
  • 11:17, Today: Bramwell Caulder rolled 15 using 1d20+4.  Religion.

Dweeble
player, 61 posts
Halfling
Rogue
Tue 6 Jun 2017
at 19:58
  • msg #98

Re: Day 5 - Early Risers

Dweeble pulled her face away from the crack in the door and looked up to see Morg and Asano peering out in the same way she had been.  She opened her mouth to explain how useless it was, the deep dark shadows hiding any hint of what it could contain, even possible shinies.  And then she remembered.  "Oh, right.  You got special eyes.  Hmmph!"

She walked away from the pair and ventured back towards where the other three were still conversing with the young boy.  She listened to Bram caution the young man, silently listening in on a conversation she hadn't really been a part of.  Her eyes went wide as she watched those sparing coins slide from Bram's hand and into Braelen's though.  Her eyes only went that much wider when she watched him offer the book, boring though it was in her eyes, to the lad.  "Wh-why you givin' away your stuffs, Glasses?  It's your stuff!  You worked hard for your stuff, Dweeble knows that.  Buncha' weirdos with your special eyes and givin' away your stuff!"  She tossed her arms up in the air and walked away, mumbling to herself as she was prone to do.

She returned to the door and poked Morg in the armor over his ribs lightly, just enough to get his attention.  "Hey, you got one of those torches still?  Dweeble can't see nothing out there and I've about had it with all these acts of kindness and what not.  She wants to go and look for shin-...  I mean check for traps and what not.  Never know what those masked men do down here, right?"
This message was last edited by the player at 19:58, Tue 06 June 2017.
DM
GM, 568 posts
Dungeon
Master
Tue 6 Jun 2017
at 21:47
  • msg #99

Re: Day 5 - Early Risers

"The Delvers? They're dead. They didn't punish me, my dad and Mr. Waelvur did. You must mean the Believers." Braelen shrugs. "The Believers watch the stones to see if bad things will happen. I don't know what could happen. Stuff that could hurt the village maybe?"

He accepts the coins eagerly and the book somewhat skeptically. "Ok, I'll do that," he says slowly to Bram's directions, then stops.

Braelen cocks his head as the whole group begins to hear the heavy footfalls of many feet coming from beyond the eastern door.


Edit: Just realized I didn't reply to Bram's ability rolls:

The boy wasn't seriously hurt, but he appreciates the attempt at some healing.

Braelen seems sincere in what he says and how he's acting.

Nothing about the Delvers or Believers rings any bells.

Bram gives Braelen 2gp.


This message was last edited by the GM at 21:07, Wed 07 June 2017.
Mayon Graycross
player, 310 posts
Half Elf
Warlock--Fey Pact
Wed 7 Jun 2017
at 01:48
  • msg #100

Re: Day 5 - Early Risers

Mayon's eyes widens at that, then narrowed. "Braelen, get behind us for now." He says in a low voice, raising his focused hands and staring at the door intently. "I don't want you to get hurt."
Bramwell Caulder
player, 225 posts
Half-Elf Paladin
Glyphscribe of Deneir
Wed 7 Jun 2017
at 03:15
  • msg #101

Re: Day 5 - Early Risers

The half-elf smiled at Dweeble's odd question and replied simply, "I gave the book to him in the hopes that he might read it!"

Bram furrowed his brow and replied to the boy, "My mistake... but I ask again, what was the cause for this punishment?"  He felt slightly guilty pressing the young man on this point, but it was beginning to seem that he was avoiding the question.  It would be helpful for understanding these so-called Believers to know what they considered a crime worthy of pinning a child to the floor of a cavern and leaving them to suffer for a day or more.

When the many footfalls came clomping beyond the eastern door, Bram jumped to attention and scrambled to ready his axe and shield.  Once he was ready he approached the door and waited a few paces back and ready to face whoever might come.


Moving to BR37

EDIT:  In case it matters, Bram left the driftglobe floating at BP38.  It currently has Daylight emanating from it, which makes a 60-foot radius of bright light.

This message was last edited by the player at 18:06, Wed 07 June 2017.
Jakrynn Redgate
player, 185 posts
Young Human
Bardly Rogue
Wed 7 Jun 2017
at 03:22
  • msg #102

Re: Day 5 - Early Risers

Jak let the others do the talking. Talking wasn't his specialty, though it should be according to his mentor! Talking and singing and telling stories, not sneaking and stealing, er borrowing! He shrugged off the thoughts.

He turned to face the door as they heard what sounded like footsteps approaching. He readied his shield and stood back a bit in the door was flung open and someone or something came rushing out, he wouldn't be right near it.
Morg Danforge
player, 247 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 7 Jun 2017
at 06:44
  • msg #103

Re: Day 5 - Early Risers

Because of the oversized cloak he's wearing over his armor, Morg struggles to take out one of his large torches for Dwee.

Before he can get one tho, he turns to face the footfalls coming from the eastern door, and instead takes out a bag of ball bearings. Bending low, he tries to pour it out at the doorway.
Dweeble
player, 64 posts
Halfling
Rogue
Wed 7 Jun 2017
at 07:01
  • msg #104

Re: Day 5 - Early Risers

Dweeble lowered her hand from Morg's ribs as those heavy footfalls began to sound from beyond the doorway.  She quickly scurried away from the door, letting Morg and Asano deal with whatever would come through the doorway first.  After all, she hadn't even found a shiny to steal yet.  Why put poor Dweeble in harm's way?

She looked around the box of a room, her lips opening and closing as she whined liked a young child.  There was simply no where to hide!  She rushed over to the stone slab in the middle of the room and quickly searched for hand holds to pull herself to the very top.  If she made it, she'd crouch down low and simply ready herself with a dagger in one hand.

Should her attempt to climb the stone fail, she'd rush around to the west side of the slab, hiding behind the only object that was between herself and the door where those heavy footfalls were coming from.

OOC:  If the climb check fails, she'll just hide on the other side.  If her being crouched on the stone wouldn't hide her either, she'd do the same if she has time.

23:54, Today: Dweeble rolled 10 using 1d20+3 with rolls of 7.  Athletics - Climb.
23:55, Today: Dweeble rolled 11 using 1d20+9 with rolls of 2.  Stealth - Hide.

DM
GM, 572 posts
Dungeon
Master
Wed 7 Jun 2017
at 23:43
  • msg #105

Re: Day 5 - Early Risers

Braelen listens to the approaching footsteps and replies distractedly. "I didn't deliver the message they wanted me to," he says, clutching his book and eyeing the door ahead. "I was supposed to give the slip of paper to Mr. Waelvur, but I lost it in the woods. I'm not always good at keeping track of things." He glances down at the book, then sheepishly up at Bram.

He nods to Mayon's suggestion, then turns and sprints for the door leading back to the fallen cages, pulling it closed behind him.

Morg's ball bearings spill out in front of the door. Abruptly the door opens, and the swinging stone slab scatters some of the bearings in all directions. Dwee, halfway up the far side of the stone pillar, peaks carefully around the side.

A half-orc wearing a greasy apron is followed closely by a group of six figures wearing stone masks. Asano recognizes them as the same group he saw a few nights ago, as their armor also bears the familiar triangular mark. Their frozen features scan the room as they stop short of the doorway, assessing the situation.

"They was coming in this way but I dropped the cages on them," the half-orc was saying before he stops dead, staring with his mouth open at the group standing in the room. "They ain't in their cages," he scowls angrily, hefting a large mace.

"Quiet Grund," one of the stone masked figures says through his mask. His muffled voice echos strangely off the stone walls, granting it a distorted, almost metallic rasp.

"Greetings, intruders. We are the Bringers of Woe. We have come to reward your curiosity." He immediately draws a wicked curved scimitar that reflects the driftglobe's light with a slightly reddish hue.


Map updated.  Dwee, Asano, Mayon, and Bram are up now.

Squares in purple have ball bearings in them: A creature moving across these squares must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the saving throw.

The driftglobe is in the yellow square (BP38), but anyone can move freely through that square.

Dwee successfully climbed the stone, about 4 feet off the ground when the door opens.


Round 1 Initiative Order:

WhoInitStatus
Dwee22Hiding, climbing up a rock
Asano19Poisoned: Disadv on attack & ability checks
Mayon16 
Bram12 
Bringers of Woe9 
Jak8 
Grund6 
Morg4 


This message was last edited by the GM at 23:45, Wed 07 June 2017.
Asano Breathkill
player, 233 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 8 Jun 2017
at 00:20
  • msg #106

Re: Day 5 - Early Risers

Asano pulls his crystal-tipped focus from it's hiding place and whispers a spell. A calming wind flows between the enemy group, bursting amidst the next room. He moves back near the tall stone in the center of the penance room.


OOC:
Cast sleep, targeting the bottom vertex of BV/BW. Affects up to 25 HP of enemies, starting with the lowest total.
Move to BM37

Dweeble
player, 67 posts
Halfling
Rogue
Thu 8 Jun 2017
at 01:21
  • msg #107

Re: Day 5 - Early Risers

Dweeble peered around the stone and suppressed a quick yipe of surprise.  She hadn't expected that many people, that's for sure!  She scrambled the rest of the way up the stone and pulled her dagger free.  She paused for the barest of moments to decide what to do but the red-tinted flash of light across the man's blade was enough of a sign for what was intended.  She loosed the dagger in her hand immediately, tossing it at the first masked individual she could see, the one in front of Morg.

Deciding that her vantage point was of no use against such numbers, she jumped down from the stone and sprinted towards Morg, hurrying to get behind her favorite meat shield.

OOC:  Targetting W1 at BT36.  I'm assuming since you said Dweeble was hiding she had advantage on the attack but ignore that if I was mistaken.

Using bonus action to dash forwards.  Ultimate goal is BQ36, the space directly behind Morg, but I'm not sure how much movement would be expended on and around the stone beforehand.

18:12, Today: Dweeble rolled 12 using 1d20+7 with rolls of 5.  Attack - Dagger.
18:12, Today: Dweeble rolled 15 using 1d20+7 with rolls of 8.  Attack - Dagger (Advantage).
18:13, Today: Dweeble rolled 7 using 1d4+5 with rolls of 2.  Damage - Dagger.
18:13, Today: Dweeble rolled 4 using 1d6 with rolls of 4.  Damage - Sneak Attack.

Mayon Graycross
player, 311 posts
Half Elf
Warlock--Fey Pact
Thu 8 Jun 2017
at 03:30
  • msg #108

Re: Day 5 - Early Risers

Mayon steps out from behind the stone pillar, narrowing his eyes at the sight of the masked men. So these were the ones who dropped cages and tormented children. The ones likely connected to the one he hunted.

He quietly mutters a spell as he focuses on the half-orc called Grund, figuring he would be difficult due to his sheer size, and aiming his hand towards him and past his allies to strike.

Movement: Mayon steps up to BO34.
Bonus action: Hex on Grund--disadvantage on Strength checks.
Action: Eldritch Blast on Grund.
21:28, Today: Secret Roll: Mayon Graycross rolled 14 using 1d20+5 with rolls of 9.  Eldritch Blast Grund.
21:29, Today: Secret Roll: Mayon Graycross rolled 7 using 1d10+3 with rolls of 4.  Agonizing Blast Damage.
21:29, Today: Secret Roll: Mayon Graycross rolled 6 using 1d6 with rolls of 6.  Hex damage.

If Mayon hits/is able to attack, hits 14 AC for 7 force and 6 necrotic damage.
If Mayon doesn't have the ability to attack from this angle (line of sight is odd) then he will do nothing for his action.
I also believe Mage Armor is in effect from earlier? Pretty sure I cast it at least. Unless it's been 8 hours.

Bramwell Caulder
player, 228 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 8 Jun 2017
at 21:47
  • msg #109

Re: Day 5 - Early Risers

Bram noticed Morg's ball bearings scattered across the threshold between them and the stone-masked figures, and decided to hold the door and make them come to him.  "I do not know what your aims are, skulking about masked beneath Red Larch, but the title 'Bringers of Woe' leads me to doubt that your intentions are philanthropic."  Bram raised his shield, facing the armored aggressors with the eye and candle symbol of Deneir and readied his bearded axe to strike the first through the threshold.  "I'm afraid this conspiracy of yours is at an end."


Holding position and readying a battleaxe attack against the first enemy to get adjacent to Bram!  If an ally adjacent to me gets attacked first then instead use the reaction to impose disadvantage on that attack.

DM
GM, 574 posts
Dungeon
Master
Fri 9 Jun 2017
at 02:45
  • msg #110

Re: Day 5 - Early Risers

After finishing his menacing speech, Dwee's dagger takes the woe-bringer who spoke in the neck, right below his mask. He collapses to the floor.

Asano's spell drops 2 of the masked folk to the ground. Both begin snoring loudly.

One of the remaining masked figures enters the room and swings his scimitar wildly at Morg. His conscious companions remain in the room beyond however, and produce crossbows. Two bolts sink into Mayon and Morg's flesh in staccato rhythm, and they wince in pain.

The half-orc takes a vicious blast of force in the chest from Mayon, but advances to club Bram in the side.



Mid-round update! Map updated.

Jak and Morg are up now. Technically Jak acts before Grund, so if that becomes relevant I'll retcon it. Morg can also take an opportunity attack vs. Grund if you like.

W1 is dead. W2 & W4 are asleep and prone (denoted in purple).

Bringers of Woe:
W1 is dead.
W2 is asleep.
W3 moves at half speed to BS35 - Bram's readied attack triggers - MISS. W3 attacks Morg with a scimitar - MISS.
W4 is asleep.
W5 moves to BW37 and attacks Mayon with light crossbow - HIT for 5 piercing.
W6 moves to BW36 and attack Morg with light crossbow - HIT for 2 piercing.

Grund moves to BS 38 at half speed and multi-attacks Bram with mace - HITS once for 4 bludgeoning.


This message was last edited by the GM at 02:04, Sat 10 June 2017.
Morg Danforge
player, 249 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 9 Jun 2017
at 15:39
  • msg #111

Re: Day 5 - Early Risers

"THIS DELVER'S quite DISpleased by the crude scratches on the stone!" Morg shouts when he sees the masked woe-ers.

"Oi, Pickles..." he says as Grund runs away, piercing the cage dropping half-orc.

Morg then focuses on the scimitar wielding woe-er who tried to slash him, following it, and taking another swing.
Reaction: knock-out (instead of fatal) attack on Grund with war pick* - hits AC 25 for 7 piercing* damage.

Move: to 10' to from BR36 to BR34.

Action: knock-out (instead of fatal) attack on W3 with war pick* - hits AC 11 for 9 piercing* damage.

17:02, Today: Morg Danforge rolled 25 using 1d20+6 with rolls of 19.  Opportunity attack vs Grund with warhammer*.
17:02, Today: Morg Danforge rolled 7 using 1d8+6 with rolls of 1.  Warhammer bludgeoning* damage to vs Grund (opportunity attack).
17:32, Today: Morg Danforge rolled 11 using 1d20+6 with rolls of 5.  Attack W3 with war pick*.
17:32, Today: Morg Danforge rolled 9 using 1d8+6 with rolls of 3.  War pick piercing* damage to W3.

*My first 2 rolls were for the warhammer, but can I swap them out for the war pick instead (also 1d8, but piercing instead of bludgeoning)? The pick seems more fitting for someone calling himself a delver.

This message was last edited by the GM at 23:02, Fri 09 June 2017.
Jakrynn Redgate
player, 186 posts
Young Human
Bardly Rogue
Sat 10 Jun 2017
at 02:59
  • msg #112

Re: Day 5 - Early Risers

Jak stepped forward a bit and narrowed his eyes at the two enemies who had spoken. He started with the one who's name he'd heard. He grinned maliciously as he stepped forward, calling out, "Grund! Grund! He's rotund! Hides from the sun! And he's NO fun!"

OOC: Move to BO-36. Cast Vicious Mockery on Grund.
20:56, Today: Secret Roll: Jakrynn Redgate rolled 1 using 1d4 with rolls of 1.  Possible Psychic Damage on Grund.

This message was lightly edited by the player at 02:59, Sat 10 June 2017.
DM
GM, 576 posts
Dungeon
Master
Sat 10 Jun 2017
at 17:27
  • msg #113

Re: Day 5 - Early Risers

Grund looks hurt by Jak's words. "Too many pickles," he murmurs.

Morg connects with his blow to the passing half-orc, but misses his swipe at the masked figure.



Map updated.

Dwee, Asano, Mayon, and Bram are up now. Mayon needs to make a concentration save before his turn.

Round 1 Summary:

Dwee attacks W1 with a thrown dagger - HIT for 11 piercing. W1 dies.

Asano casts sleep. W2 and W4 collapse to the floor, asleep.

Mayon casts Hex on Grund, then casts Eldritch Blast - HIT for 13 damage.

Bram readies an attack.

Bringers of Woe:
W1 is dead.
W2 is asleep.
W3 moves at half speed to BS35 - Bram's readied attack triggers - MISS. W3 attacks Morg with a scimitar - MISS.
W4 is asleep.
W5 moves to BW37 and attacks Mayon with light crossbow - HIT for 5 piercing.
W6 moves to BW36 and attack Morg with light crossbow - HIT for 2 piercing.

Jak moves to BO35 (BO36 is blocked by a rock) and casts Vicious Mockery on Grund - HIT for 1 psychic. Grund has disadvantage on his next attack roll before the end of his next turn.

Grund moves to BS 38 at half speed and multi-attacks Bram with mace (first roll with disadvantage) - HITS once for 4 bludgeoning.

Morg makes an opportunity attack vs. Grund - HIT for 7 piercing. Regular attack vs. W3 - MISS.

Round 2 Initiative Order:

WhoInitStatus
Dwee22 
Asano19Poisoned: Disadv on attack & ability checks
Mayon16Conc: Hex
Bram12 
Bringers of Woe9 
Jak8 
Grund6Hexed: Strength
Morg4 


This message was last edited by the GM at 17:29, Sat 10 June 2017.
Dweeble
player, 72 posts
Halfling
Rogue
Sat 10 Jun 2017
at 17:40
  • msg #114

Re: Day 5 - Early Risers

Dweeble turns towards the half-orc as she seems to notice the behemoth for the first time.  Her eyes narrow and her breathing comes in harsh, gasping inhales as she takes a step towards him.  She pulls her shortsword from her hip, bouncing it eagerly in her hand as she seems drawn to Grund suddenly.

She pauses as a familiar flash of a weapon's steel comes from her peripheral.  Her breathing slows as she turns to see the man attacking Morg, his scimitar the glint that caught her eye.  She turned towards him instead, moving next to Morg and stabbing out angrily with her single blade.  Then she quickly ducks behind the dwarf, her eyes already darting back to the half-orc as she speaks.  "See, Dweeble keeps you safe, Morgy.  You keep Dweeble safe, yeah?  From the orcs who want to keep me locked up.  Safe, yeah yeah?"  Her urgent words are barely more than a whisper but she seems more worried than she probably has a right to be, considering the damage she'd just caused.

Move to BR 35 and make an attack against W3.  Hits AC 23 for 17 damage total.

Then, move to BR 33 and hide behind Morg.

10:32, Today: Dweeble rolled 23 using 1d20+7 with rolls of 16.  Attack - Shortsword.
10:32, Today: Dweeble rolled 11 using 1d6+5 with rolls of 6.  Damage - Shortsword.
10:32, Today: Dweeble rolled 6 using 1d6 with rolls of 6.  Damage - Sneak Attack.
10:39, Today: Dweeble rolled 25 using 1d20+9 with rolls of 16.  Stealth - Hide.

This message was last edited by the player at 17:40, Sat 10 June 2017.
Asano Breathkill
player, 234 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 10 Jun 2017
at 18:36
  • msg #115

Re: Day 5 - Early Risers

Asano peers around the large stone, blasting at one of the crossbowmen with icy ray.


OOC:
Ray of Frost att- 25/11
Damage- 1

Mayon Graycross
player, 313 posts
Half Elf
Warlock--Fey Pact
Sat 10 Jun 2017
at 20:09
  • msg #116

Re: Day 5 - Early Risers

Mayon continues to unleash his magic, his eyes cold towards the cultists. They can wake up the sleeping ones and talk to them after, but the others...it seems his quiet nature does not extend into mercy for those who harm children.

No movement.
12 for concentration, Hex remains active.
Bonus action: If Grund is already dead, transferring the hex to W5 before taking action. If this attack kills Grund, transferring the hex post-action.

Action: Eldritch Blast Grund. If he's dead, then Eldritch Blast W5. Hits 22 AC for 15 total damage. (13 force, 2 necrotic)

14:03, Today: Mayon Graycross rolled 12 using 1d20+1 with rolls of 11.  Concentration Check.
14:05, Today: Mayon Graycross rolled 22 using 1d20+5 with rolls of 17.  Eldritch Blast G/W5.
14:05, Today: Mayon Graycross rolled 13 using 1d10+3 with rolls of 10.  Force damage.
14:05, Today: Mayon Graycross rolled 2 using 1d6 with rolls of 2.  Hex damage.

Bramwell Caulder
player, 230 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sat 10 Jun 2017
at 20:38
  • msg #117

Re: Day 5 - Early Risers

Bram fends off one of the huge half-orc's blows, but the second gets around his guard for a glancing blow.  "Behind my shield!  They're loading another volley!" he cries out of his comrades, though keeps his eyes focused intently on his foe.  Seeing an opening, he catches Grund with a heavy slash to the chest.


If Grund is still alive attack him and stay put, or if he's dead move to BR36 and attack W2 instead.  Hit AC 17 for 8 slashing.

If an ally adjacent to me is attacked, use my reaction to impose disadvantage with Protection fighting style (hint to allies: somebody move adjacent to Bram! :)

13:29, Today: Bramwell Caulder rolled 8 using 1d8+3 with rolls of 5.  Battleaxe damage.
13:28, Today: Bramwell Caulder rolled 17 using 1d20+5 with rolls of 12.  Battleaxe attack.

DM
GM, 577 posts
Dungeon
Master
Sun 11 Jun 2017
at 02:05
  • msg #118

Re: Day 5 - Early Risers

Asano lines up his attack perfectly, but his pounding head makes it difficult to focus. His jittery hands shift at the last second, and his ray of icy magic shoots just off target.

Dwee and Mayon take down Grund and another of the masked folk.

Suddenly the two crossbowmen in the next room realize they are facing a group of well-armed and capable combatants, alone. "Wake up you fools," one of the figures says, stepping forward and kicking one of the sleeping goons in the ribs. His fellow follows suit. Both grumble about the pleasant dreams they were having, then turn over and continue snoring loudly.

Irritated, both conscious crossbowmen aim at Mayon and fire. One of the bolts catches the warlock in the temple, and he falls heavily to the floor.



Mid round update - map updated.

Jak and Morg are up now, but also Bram can alter his post since both the targets he mentioned died before his turn.

Bringers of Woe:
W2 is asleep.
W4 is asleep.
W5 attacks Mayon with light crossbow - MISS.
W6 attacks Mayon with light crossbow - CRIT for 12 piercing. Mayon is unconscious.

Bramwell Caulder
player, 231 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sun 11 Jun 2017
at 02:25
  • msg #119

Re: Day 5 - Early Risers

Seeing that Grund and the stone-masked man had fallen, Bram advances to harry the crossbowmen.


Bram will instead move past the sleepers (half-speed over the ball bearings!) to get adjacent to both of the crossbowmen in their previous positions, which I think would be BV36?  Then apply the previously rolled attack to whichever one took damage already, if any.

Apologies to mister DM, but their turns will need modifying, because ranged attacks have while an enemy is adjacent.

Morg Danforge
player, 251 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 11 Jun 2017
at 07:18
  • msg #120

Re: Day 5 - Early Risers

Morg marvels at Dwee's shortsword attack, and then says "I can't guarantee safety, but I'll break any orc head that locks you up."

He thinks about taking out a javelin, but seeing Bram charge ahead, follows him instead, "Let's go help Bram!"

Morg swings at the nearest stone face.
Move: 20' from BR34 to (slowly over ball bearings for extra 5') BU36 or BU35 depending on Bram's position.

Action: knock-out (instead of fatal) attack on most bloodied of W6 or W5 (or W4 if ending up more northerly and W6 was downed) with war pick - hits AC 13 for 13 piercing damage.

09:08, Today: Morg Danforge rolled 13 using 1d20+6 with rolls of 7.  Attack a W with war pick.
09:08, Today: Morg Danforge rolled 13 using 1d8+6 with rolls of 7.  War pick piercing damage to W.

DM
GM, 578 posts
Dungeon
Master
Tue 13 Jun 2017
at 00:34
  • msg #121

Re: Day 5 - Early Risers

Surprisingly, Mayon regains his feet despite the blow to his temple. It seems it was a glancing blow after all.

Bram moves forward carefully over the ball bearings and strikes one of the masked crossbowmen. Morg almost slips in the entryway but keeps his feet, then drops the crossbowman with his pickaxe.

The remaining crossbowman's masked face turns nervously this way and that, but he raises his bow for another volley.



Map updated.

Dwee, Asano, Mayon, and Bram are up now. Mayon needs to make a concentration save before his turn.

Note, moving at half speed means you can only move half the distance on your turn ;). For Bram this didn't matter since he moved half his speed anyway, but Morg actually moved 4 squares which is more than half his speed. But don't worry, I rolled a Dex save for Morg and he passed - barely. ;)

Round 2 Summary:

Dwee moves up and attacks W3 - HIT for 17 piercing. W3 is dead.

Asano attacks W3 with Ray of Frost - MISS.

Mayon attacks Grund with Eldritch Blast - HIT for 15 damage. Grund is dead. Mayon switches Hex to W5

Bram moves to BU36 and attacks W6 - HIT for 8 slashing.

Bringers of Woe:
W2 is sleeping.
W4 is sleeping.
W5 attacks Mayon with light crossbow - MISS.
W6 attacks Mayon with light crossbow - RETCON! HIT for 4 piercing.

Jak does nothing.

Morg moves to BU35 and attacks W6 - HIT for 13 piercing. W6 is dead.

Round 3 Initiative Order:

WhoInitStatus
Dwee22 
Asano19Poisoned: Disadv on attack & ability checks
Mayon16Conc: Hex
Bram12 
Bringers of Woe9W5 is hexed - Strength
Jak8 
Morg4 


This message was last edited by the GM at 00:35, Tue 13 June 2017.
Mayon Graycross
player, 314 posts
Half Elf
Warlock--Fey Pact
Tue 13 Jun 2017
at 00:51
  • msg #122

Re: Day 5 - Early Risers

Mayon staggers at the bolt hitting his head, feeling blood trickle down his forehead and scowling as he loses grip on the hex's pull. Even so, he steps down the line a ways and takes aim at the last standing cultist to knock him aside the same.

Concentration Check: 3...yeah, Hex is gone :P
Movement: Moving to BP37
Action: Eldritch Blast W5 if he's still standing. If he's dead then...well, I guess I'll retcon :P
18:50, Today: Mayon Graycross rolled 14 using 1d20+5 with rolls of 9.  Eldritch Blast W5.
18:50, Today: Mayon Graycross rolled 11 using 1d10+3 with rolls of 8.  Agonizing Blast Damage.

Dweeble
player, 74 posts
Halfling
Rogue
Tue 13 Jun 2017
at 01:05
  • msg #123

Re: Day 5 - Early Risers

Dweeble reached out to stop Morg from moving forward but her hand only grasped thin air as he shot around the corner and into the next room.  Her eyes were drawn immediately to where the half orc lay across from her, his body marked where Mayon's magic had hit and slain him.  She gulped audibly as she averted her gaze and followed Morg around the corner, tossing a dagger towards the last cultist that was still standing.

She rushed for cover behind the nearest person, this time Bram a good enough meat shield for her it seems as she ducked behind him.  "You tell Dweeble if that half orc gets up, kay?  I don't want to be caught off guard.  No cages, no cages..."  Her words cease as she moves to stand directly behind him, contorting her smaller frame to avoid anyone's sight from beyond the half-elf.


First move into line of sight/range of W5.  Toss dagger.  Hits AC 16 for 9 damage total.  Then move to BT36 behind Bram and attempt to hide.  Did not move at half speed over ball bearings, Dex saving throw success.

17:54, Today: Dweeble rolled 16 using 1d20+7 with rolls of 9.  Attack - Dagger.
17:54, Today: Dweeble rolled 6 using 1d4+5 with rolls of 1.  Damage - Dagger.
17:55, Today: Dweeble rolled 3 using 1d6 with rolls of 3.  Damage - Sneak Attack.
17:58, Today: Dweeble rolled 14 using 1d20+7 with rolls of 7.  Dexterity Saving Throw.
17:58, Today: Dweeble rolled 17 using 1d20+9 with rolls of 8.  Stealth - Hide.

DM
GM, 579 posts
Dungeon
Master
Tue 13 Jun 2017
at 01:17
  • msg #124

Re: Day 5 - Early Risers

A flurry of blows from several directions takes down the remaining Bringer of Woe before he can wake his fellows. The group pauses to catch their collective breath as the remaining two figures snore softly in the reflected light of the driftglobe.

With blood still pulsing in his veins from the unexpected attack, Asano realizes his headache seems to be finally gone.

Looking around the second chamber, Bram and Morg see there are two exits with the same stone doors as the other rooms. In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken at some point in the past however, and roughly - the head and upper torso, lower torso, and legs have been reassembled and are held together and upright in a stout wooden frame.

A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by a ring of fine gravel.

And we're out of combat! All assailants are dead except for the two snoring woe-bringers.

Asano is no longer poisoned, but he does have to roll on the Wild Magic surge table!

21:26, Today: Secret Roll: DM, on behalf of Asano Breathkill, rolled 1 using 1d20 with rolls of 1.  Asano wild magic surge - sleep.

This message was last edited by the GM at 01:27, Tue 13 June 2017.
Dweeble
player, 75 posts
Halfling
Rogue
Tue 13 Jun 2017
at 01:49
  • msg #125

Re: Day 5 - Early Risers

Dweeble was surprisingly quick to ignore the two sleeping men still nearby.  Likewise, she didn't seem eager to search bodies for sources of shiny things or coin.  Instead, she sheathed her sword after wiping it clean on her pant leg and, almost methodically, moved to each of the bodies she'd thrown a dagger into.  She removed her weapons with either hand and retreated back into the previous room, ignoring the sights of what lay beyond.

By the light of the driftglobe she found where Grund lay dead, her daggers shaking lightly in her grip as she approached the half orc's dead form.  She dropped one blade to the ground with a loud clatter while the other she drove down into Grund's lifeless chest.  Then, leaving her blade there, she began to scramble as she searched his pockets and pouches.  "Key, key, key, keykeykeykey.  The half orc always carries the key.  The key opens the cage.  No more cages for Dweeble.  Not now, not ever.  Key, key, keykeykey."  She mumbled to herself as she worked but any inquisitive ears could easily here her.  She didn't seem to notice her own mad ramblings.


OOC:  Looking for a key, or keys.  Any key, doesn't matter much to her if it's big enough for a massive lock or small enough for a tiny chest.
This message was last edited by the player at 01:51, Tue 13 June 2017.
Morg Danforge
player, 252 posts
mountain dwarf
fighter 2 (sw1 as1)
Tue 13 Jun 2017
at 07:58
  • msg #126

Re: Day 5 - Early Risers

Morg slides his war pick thru a loop on his backpack, and then carefully tries to disarm the sleeping masked attackers without waking them.
Asano Breathkill
player, 236 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 13 Jun 2017
at 17:27
  • msg #127

Re: Day 5 - Early Risers

Asano notes the dead and sleeping enemies, and approaches the next chamber boldly. As Morg moves to disarm the sleeping enemies, Asano approaches, clearly intent on saying something. Instead, pink bubbles float from his mouth popping as they reach the ceiling. He watches them, fascinated, tries to speak again and watches as more bubbles escape his mouth. He pops a few, laughing, then laughs a little harder as more bubbles appear in place of the sound of his laughter.
After regaining his composure, he hands a rope to Morg, pointing to the sleepers.
Morg Danforge
player, 254 posts
mountain dwarf
fighter 2 (sw1 as1)
Tue 13 Jun 2017
at 18:08
  • msg #128

Re: Day 5 - Early Risers

Morg hogties the sleepers with his and Asano's ropes, before pointing to the bubbles, "What exactly have you been drinking? And more importantly," he says smiling, "do you have any left?"

He reaches over to the sleepers, trying to remove their masks.
This message was last edited by the player at 18:10, Tue 13 June 2017.
Jakrynn Redgate
player, 188 posts
Young Human
Bardly Rogue
Tue 13 Jun 2017
at 19:55
  • msg #129

Re: Day 5 - Early Risers

Jak carefully followed the others to move to forward to inspect the bodies and sleepers. He glanced at Asano and then did a double-take when he saw pink bubbles coming out of his mouth. Jak opened his mouth to say something, closed his mouth, and then opened it again. Finally he shook his head and laughed. "I honestly don't know what t'say t'that."

He went around helping Morg with removing masks, as well as looting along the way.
This message was last edited by the player at 21:55, Wed 14 June 2017.
Mayon Graycross
player, 316 posts
Half Elf
Warlock--Fey Pact
Tue 13 Jun 2017
at 19:59
  • msg #130

Re: Day 5 - Early Risers

Mayon couldn't resist a laugh at the sight of Asano's confusion and the sight of the bubbles. Magic really was a strange thing, wasn't it?

Rubbing his aching head a bit, he glances over at Dweeble and frowns, hesitantly approaching. He reaches to touch her shoulder, then thinks better of it and pulls away. "Dweeble...it's okay. He's dead. Whatever you're worried about...it's not going to happen. I promise." He says softly, maybe a bit awkwardly, trying to comfort her from whatever panic she was in.
Dweeble
player, 77 posts
Halfling
Rogue
Tue 13 Jun 2017
at 20:40
  • msg #131

Re: Day 5 - Early Risers

Dweeble's head turned sharply as Mayon spoke up.  While one hand was still busily searching a pouch, the other had moved up to the hilt of the dagger lodged in Grund's chest.  Her grip was white-knuckled as she strained on the weapon.  Her mouth was tightened into a hard grimace, her teeth bared and gnashing as she fumed.  Her eyes were wide with shock, perhaps at having been unintentionally snuck up on or perhaps because she seemed to come out of whatever was going through her mind.

Her features eased as they recognized the young half-elf and the grip on her weapon in Grund's chest slackened.  She blinked once, twice, a third time and then finally gave a sigh of understanding.  "R-right.  Yeah, Dweeble's free of the cage." She gathered the dagger from the half orc's chest and the other from the ground where she'd dropped it.  After cleaning them and replacing them on her hip bandoliers, she deposited whatever she found on the half-orc into her pockets and stood up.

Her hands were still shaking from whatever had possessed her in her frenzy but she seemed to at least be back in the present.  She spat down on the half orc's corpse where it lay and then turned back to Mayon with a much wider smile than anyone should have had after such an episode.  "Right, let's see if they had any shinies then, Mayon!"  She got behind him and pushed him gently towards the next room, though she'd let him move away if he wanted to.  Either way, she was moving to where everyone else was waiting and checking the area for loot.
Bramwell Caulder
player, 232 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 13 Jun 2017
at 20:45
  • msg #132

Re: Day 5 - Early Risers

Bramwell hangs his axe back on his belt, glad that the threat is over with.  He looks to the others and asks, "Well done, friends.  Has anyone been wounded?"  He looked as though he were about to say more, and then he notices the pink bubbles rising out of Asano's mouth and loses his train of thought.  Standing perfectly still, the bespectacled half-elf watches the display with a blankly perplexed expression.  Furrowing his brow, he hesitantly asks his bubble-chuckling comrade, "Do you need... er, are you able to breathe, Asano?"

The Glyphscribe then turns to assist Morg in binding the sleeping stone-masks before they awaken.
DM
GM, 580 posts
Dungeon
Master
Wed 14 Jun 2017
at 00:49
  • msg #133

Re: Day 5 - Early Risers

Grund and the masked folk have nothing of value on their persons, including a distinct lack of any keys. The stone masks are revealed to be thin stone indeed, and they crack under even a moderate amount of pressure. They appear to be painted with a thin layer of gold paint that chips easily.

At the last moment as Dwee appears about to move away from the dead half-orc, she finds a half-eaten pickle just above the large corpse's belt loop.

Two of the prone figures awaken after a time and start struggling in their bonds. One reaches for a scimitar strapped at the leg, while the other reaches for a crossbow at the waist. Neither of them are quite successful in arming themselves however, as their bonds appear quite tight - for now.

A third masked figure it seems is merely knocked unconscious, not dead after all.

Around the statue, a fair pile of valuables are gathered.


XP total: 250
XP each: 62.5

Loot from around the statue:
440 cp
253 sp
97 gp
6 small green agates (worth 5 gp each)
2 polished moonstones (worth 50 gp each)
a curious dagger decorated with star motifs and a grip of night-blue leather - if anyone wants to examine this further let me know




This message was last edited by the GM at 01:09, Wed 14 June 2017.
Morg Danforge
player, 256 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 14 Jun 2017
at 06:34
  • msg #134

Re: Day 5 - Early Risers

Morg hogties the masked cultist who was knocked unconscious to one who woke up, and tries to disarm and unmask it too.

Leaving the interrogation to the others, he looks over the reassembled statue trying to strike the same pose.
If a short rest is taken, Morg will keep watch.
Dweeble
player, 81 posts
Halfling
Rogue
Wed 14 Jun 2017
at 16:48
  • msg #135

Re: Day 5 - Early Risers

Dweeble made her way to where the others were gathered.  Morg was busy gathering cultists that didn't seem dead enough for Dweeble's standards but what was more interesting was the pink bubbles coming from Asano's lips.  Her wide eyes grew wider still as she watched the residual magic take its shape though she had no idea what the heck she was looking at.  She opened her mouth to ask something but thought better of it and turned away with a shake of her head as she began to do what she did best.  Hunt for loot.

Her hand wondered into one of her pouches, pulling free the half-eaten pickle she'd found on Grund's corpse.  Her loud, crisp chewing soon followed as she knelt down at the pile of gemstones and coins near the broken statue that Morg was doing his best to impersonate now.  She quickly began to separate coins and gems, putting them in neat piles of what she believed to be ascending order of worth, from copper, silver, and gold to the least cloudy and largest of gems.

More importantly, at least to her, was the dagger among the pile.  After splitting the piles, she gently took the dagger by the blade and held it up in front of her eyes, her loud chewing finished with a final swallow.  She slid her thumb softly over the blade's edge, testing its sharpness, while her eyes looked at the decorations and grip that were of a much brighter color than her other blades.


OOC:  Dweeble's going to go ahead and examine the dagger at least.  Let me know if she's cursed!  XD
DM
GM, 581 posts
Dungeon
Master
Wed 14 Jun 2017
at 21:34
  • msg #136

Re: Day 5 - Early Risers

Once the Bringers of Woe realize they've been disarmed and trussed up tightly, they cease struggling and simply lay on the cold stone of the chamber.

Dwee examines the dagger and notices it is particularly well made. Dried blood coats the dagger however, and the word "Reszur" is graven deeply into its pommel.

Map updated & zoomed out.

Let me know next steps - short rest? Moving on somewhere?

Dweeble
player, 82 posts
Halfling
Rogue
Wed 14 Jun 2017
at 23:40
  • msg #137

Re: Day 5 - Early Risers

Dweeble pulled her waterskin from her waist and poured a small amount of water over the dagger before using her shirt to wipe at the dried blood and clean the weapon as best as she could quickly.  She didn't notice their prisoners move or struggle, her eyes too focused on the shiny new weapon in her hands.  She squinted as she spotted the inscription on the pommel, her mind turning the word over in her head as she wracked her brain for some meaning.  "Hey, anyone know what a 'Reszur' is?  You read books, right Glasses?  Whassit mean?"  She held the dagger up for Bram to read, a befuddled wrinkle to her brow.


16:36, Today: Dweeble rolled 10 using 1d20+3 with rolls of 7.  History - Reszur?
DM
GM, 585 posts
Dungeon
Master
Wed 14 Jun 2017
at 23:52
  • msg #138

Re: Day 5 - Early Risers

As soon as Dweeble speaks the word "Reszur" the dagger suddenly starts emitting a faint, cold glow.
Bramwell Caulder
player, 235 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 15 Jun 2017
at 00:57
  • msg #139

Re: Day 5 - Early Risers

Bramwell was eying the dagger as well and was just about to answer Dweeble's question when the weapon suddenly began to dimly glow when she spoke the word.  His brows raised and he said, "That seems to be this dagger's command word, at the least.  Very interesting.  I wonder what the light signifies...?"  The half-elf touched a finger to the flat of the blade to check if it felt unusual in any way.

Arcana roll to see if Reszur has any special significance:
  • 17:15, Today: Secret Roll: Bramwell Caulder rolled 24 using 1d20+4 with rolls of 20.  Arcana.

Bram approached the bound stone-masks and stood a few paces back to address them in an oddly conversational tone considering the circumstances, "Hello there.  I'm Bramwell Caulder, a Glyphscribe of Deneir and it is my calling to collect and record knowledge for posterity.  My comrades and I have been investigating strange occurrences in the Dessarin valley, and those investigations have led us here."  The Glyphscribe retrieved his travel journal and flipped it open to a blank page and held his quill at the ready, "I would like to understand your organization's beliefs and goals, both within this ancient place and beyond it.  The knowledge you impart to me will live on beyond the imminent disbanding of the Bringers of Woe, if that's any consolation.  Would any of you be so kind as to enlighten me?"

Seems that the stone-masks might not be as interested in academic discourse as Bram is :)
  • 17:53, Today: Bramwell Caulder rolled 9 using 1d20+3.  Persuasion.

DM
GM, 586 posts
Dungeon
Master
Thu 15 Jun 2017
at 01:08
  • msg #140

Re: Day 5 - Early Risers

It seems pretty clear to Bram that the dagger is magical, but it otherwise doesn't feel different than other blades. The word "Reszur" doesn't mean anything to him, but it does seem like somebody's name.

The bound prisoners don't immediately respond to Bram's question, but one of them chuckles briefly, then goes silent.
This message was last edited by the GM at 01:11, Thu 15 June 2017.
Dweeble
player, 83 posts
Halfling
Rogue
Thu 15 Jun 2017
at 01:14
  • msg #141

Re: Day 5 - Early Risers

Dweeble's eyes lit up much as her dagger did as the blade shone with an unnatural light.  Almost as soon as Bram had touched it she quickly pulled it away, holding it before her eyes with a bright smile to match her sudden cheer.  "Shiny!  The light means it's shiny, duh!  Oh, Dweeble likes you already.  You're her new favorite, yes you are Reszur!"  She twirled the blade in her finger tips nimbly as Bram turned away towards their prisoners.

She knelt down, though she was already short enough to look them in the eye, and held the dagger out towards them.  "Oye, you answer Glasses right now or you'll have to answer to me and Reszur.  Got that?  Mr. Shiny ain't been christened yet.  Y'wanna be the first?"  Her eyes weren't even on the man she'd pointed the dagger at, they were too busy staring at the cool light emanating from her new blade.


At least the intimidation role was fitting...

18:09, Today: Dweeble rolled 6 using 1d20+1 with rolls of 5.  Intimidation.

DM
GM, 587 posts
Dungeon
Master
Thu 15 Jun 2017
at 01:46
  • msg #142

Re: Day 5 - Early Risers

When Dwee speaks the name Reszur aloud once again the light from the dagger goes out, then returns when she speaks the name a third time.
Jakrynn Redgate
player, 189 posts
Young Human
Bardly Rogue
Thu 15 Jun 2017
at 04:34
  • msg #143

Re: Day 5 - Early Risers

Jak narrowed his eyes at Dweeble and playfully and lightly swiped at her with one foot, just giving her a nudge. "You sure you want that knife, Dweeble? I'd be happy t'carry it for you." He raised an eyebrow and smiled at her. "Nice. Try not t'give us away when we're sneakin' with the light now, eh?" He was clearly teasing her.

Turning to the prisoners, he frowned. "I really would suggest talkin' t'Bram there. He's the kind gentle one among us, an' even he has been known t'get frustrated an' violent at times."

22:34, Today: Secret Roll: Jakrynn Redgate rolled 14 using 1d20+4 with rolls of 10.  Intimidation.
Dweeble
player, 85 posts
Halfling
Rogue
Thu 15 Jun 2017
at 06:13
  • msg #144

Re: Day 5 - Early Risers

Dweeble turned towards the young man as he jokingly prodded and pressed her about her new 'toy'.  Her eyes were wide and perhaps a bit angry with his joking questions but, after a moment at least, even she understood his jesting manner.  She held up the dagger and shook it at Jak, as if to say he'd better be careful.  "Mr. Shiny chose me, Jak!  Plus, finders keepers and all that, right?  And Dweeble has plenty of 'sperience with sneakin' about!  Mr. Shiny won't cause us no problems, you betcha'!"

She gave Jak one last quick glance of suspicion before moving so that she sat on the foot of the statue of the dwarf.  The piece might've been broken and damaged but to her it still looked an awful lot like Morg.  Then again, she didn't have the best time telling dwarves apart.  Rather than worry about the piles of gemstones and coins or the men who were tied up and keeping to themselves, Dweeble was happy to focus on 'Mr. Shiny'.  She began flipping it in between her fingers, turning it to making stabbing motions, or simply hiding it up her sleeve and muttering its 'command word', as Bram had put it, to test how bright it was when secreted about her person.


I'm assuming we're taking a short rest, though I'd imagine Bram or someone will want to get something from those men we bothered to get tied up as well.  Dweeble's going to be spending the short rest attuning to the dagger either way.
Morg Danforge
player, 258 posts
mountain dwarf
fighter 2 (sw1 as1)
Thu 15 Jun 2017
at 07:45
  • msg #145

Re: Day 5 - Early Risers

Morg takes out one of his handaxes, rearing it back at the wood frame holding up the statue. "Tell us about the moving stones, or the statue gets it."

09:44, Today: Morg Danforge rolled 5 using 1d20+2 with rolls of 3.  Intimidate woe-ers about chopping down statue's wooden frame.
Mayon Graycross
player, 319 posts
Half Elf
Warlock--Fey Pact
Thu 15 Jun 2017
at 13:20
  • msg #146

Re: Day 5 - Early Risers

Mayon smiles a bit at Dweeble's thrill about her new 'toy,' and walks over to join the others around the masked men, standing a few feet back and studying them in silence for the moment, waiting to see how his companions fared before making an attempt.


15:05, Today: Secret Roll: Mayon Graycross rolled 6 using 1d8+1 with rolls of 5.  HD roll for HP

This message was last edited by the player at 21:05, Thu 15 June 2017.
Morg Danforge
player, 259 posts
mountain dwarf
fighter 2 (sw1 as1)
Thu 15 Jun 2017
at 20:30
  • msg #147

Re: Day 5 - Early Risers



2nd wind - heals
 7 HP


22:27, Today: Morg Danforge rolled 7 using 1d10+2 with rolls of 5.  HP recovered from second wind.

DM
GM, 588 posts
Dungeon
Master
Fri 16 Jun 2017
at 00:45
  • msg #148

Re: Day 5 - Early Risers

The woe-bringers don't visibly react to Jak or Morg's taunts.

Morg notices a neat inscription on the frame holding the statue together, which reads:

Petrified Ironstar (?) dwarf,
found 1459 DR in Red Larch West Quarry
in broken condition.




It seems we're taking a short rest here, so if anyone wants to do any short-resty things now's the time =).

The dagger is a dagger +1, no attunement needed. As you've probably already gathered, if the wielder speaks the name "Reszur" the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder speaks the name again. The dagger doesn’t make noise when it hits or cuts something.

Morg Danforge
player, 262 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 16 Jun 2017
at 07:10
  • msg #149

Re: Day 5 - Early Risers

Seeing the inscription, Morg puts away his handaxe and takes a closer look at the dwarf. "Huh. This isn't a statue - any of you wizards know how to unpetrify someone?"

After a while, he goes to collect the ball bearings and puts them back into the bag, while keeping an eye on the entrance to the corridor of cages.
DM
GM, 589 posts
Dungeon
Master
Mon 19 Jun 2017
at 21:53
  • msg #150

Re: Day 5 - Early Risers

The hour of rest passes without incident, though Bram's driftglobe winks out abruptly near the end of it.


Where to next?

Dweeble
player, 87 posts
Halfling
Rogue
Mon 19 Jun 2017
at 22:16
  • msg #151

Re: Day 5 - Early Risers

Dweeble absentmindedly tossed her new dagger into the air as she stood up from where she'd sat at the foot of the dwarven 'statue'.  She caught the weapon by the blade, its light extinguished, and flipped it into the air again as she quietly made her way from the statue and towards the eastern door.  She slipped the blade up her dark sleeve for ease of access and used both hands to try and push the door open enough to peer through to the other side.  If she managed to do so, she'd silently look to see if anything caught her eye before sliding away and back to the others.


15:14, Today: Dweeble rolled 9 using 1d20+7 with rolls of 2.  Sleight of Hand - Hide Dagger.
15:15, Today: Dweeble rolled 21 using 1d20+3 with rolls of 18.  Perception.

Bramwell Caulder
player, 237 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 20 Jun 2017
at 02:46
  • msg #152

Re: Day 5 - Early Risers

Bram gave up on the taciturn stone-masks, and was content to leave them bound and disarmed for the time being.  He decided to join Morg in examining the broken dwarven statue and shook his head, "Powerful magic is required to return stone to flesh, if indeed this once was a living dwarf."  The half-elf nodded to the badly broken pieces barely held together within the wooden scaffolding.
DM:
The statue has clearly been broken at some point in the past however, and roughly - the head and upper torso, lower torso, and legs have been reassembled and are held together and upright in a stout wooden frame.

The Glyphscribe said dryly, "Even if we could restore this fellow I doubt he'd thank us for it, however.  Flesh and blood doesn't reassemble as easily as stone, in my experience."

He then retrieved the darkened orb and with a touch it began to glow again, albeit not nearly as brightly this time.  He approached the door to the North of the broken statue and turned to the others as he readied to open it, "Are we all ready to carry on?"


Taking the Driftglobe in hand and activating regular old Light to create a 20 foot radius of bright light and 20 more feet of dim light beyond that.

Moving to the door to the North of the dwarf statue and opening it once everyone is ready to move, unless another course of action is suggested.

Morg Danforge
player, 263 posts
mountain dwarf
fighter 2 (sw1 as1)
Tue 20 Jun 2017
at 13:43
  • msg #153

Re: Day 5 - Early Risers

Morg, pointing to the eastern door, asks Dwee what she saw there, but follows Bram to the northern door.
DM
GM, 590 posts
Dungeon
Master
Tue 20 Jun 2017
at 22:08
  • msg #154

Re: Day 5 - Early Risers

Dwee peers through the eastern door and sees another ten foot wide hallway hewn out of the rock, running forty feet ahead to another stone door. A small lit lantern hangs from a hook in the wall next to the door at the east end of the passage. A wooden stool sits by the lantern, but the hallway is otherwise empty.

Bram opens the north door and sees another similar hallway extending into darkness.




Map updated. I lined everyone up as if you're headed north, but feel free to change your minds.

Is Dwee the new owner of the dagger then?


This message was last edited by the GM at 22:19, Tue 20 June 2017.
Dweeble
player, 88 posts
Halfling
Rogue
Tue 20 Jun 2017
at 22:28
  • msg #155

Re: Day 5 - Early Risers

Dweeble slid between the taller men around her and moved up to stand next to Morg.  She shrugged her shoulders at his question, looking back to the eastward door.  "I'unno.  Hallway, lantern, stool.  Looked like a lookout or somethin' to Dweeble.  The grey skins always kept a post like that, keep watch out front.  Didn't see a door though so maybe Dweeble is crazy.  Kidding, course she ain't!"  The dagger slid down from where she'd secreted it up her sleeve.  She brandished it upwards in one hand, keeping its light doused for now but seemingly ready to use it.


No one seemed to say otherwise so I think so?

Also, we never did anything with the other Bringers of Woe...

Morg Danforge
player, 264 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 21 Jun 2017
at 06:58
  • msg #156

Re: Day 5 - Early Risers

Morg follows Dwee's eyes back to the hogtied believers, and goes back to tie them to the wooden frame, "Don't wriggle too much, or you'll cause the petrified pieces to fall on you - and I'm sure you wouldn't want to be pinned under large pieces of stone."

Walking back to the northern door he asks Dwee, "Grey skins?
Do you mean duergar? Or orcs?"

Re: dagger: Morg is fine with anyone else taking it, especially Dwee since it's both light and finesse.
Dweeble
player, 89 posts
Halfling
Rogue
Thu 22 Jun 2017
at 00:47
  • msg #157

Re: Day 5 - Early Risers

Dweeble tilted her head to look up at the dwarf standing beside her.  Her wide eyes seemed to be staring at nothing though, lost in some thought or worry.  She did answer his question though.  "Not just orcs, monsters.  Big tusks and harsh words.  Fists and clubs and cages.  All for gold and shinies, but none for Dweeble.  Never for me, nono.  Just fists and clubs and words and cages for Dweeble."  A light sheen of drool fell down her chin as the words bubbled forth.

She shook her head violently and twirled the dagger in her hand, her arm lunging just a fraction forwards to strike something that wasn't there before she reigned in the motion.  "But they're dead now.  They got what was comin' to 'em!  No more nasty slop and forking over shinies for Dweeble no mores.  They're all hers now.  All mine, mmhmm!"  She nodded her head eagerly with that statement of fact and turned back towards the door, her dagger gently scraping the stone blocking their way as she waited for the others to be ready.
DM
GM, 591 posts
Dungeon
Master
Thu 22 Jun 2017
at 23:22
  • msg #158

Re: Day 5 - Early Risers

The tunnel opens into a square room. In the center of it, a black rock about a foot cross hovers three feet from the floor.


Map updated.

Just moving things along; feel free to go back if you prefer.

Bramwell Caulder
player, 238 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 23 Jun 2017
at 03:05
  • msg #159

Re: Day 5 - Early Risers

Bram regards the levitating stone with a look of fascination on his bespectacled face.  "Well, this is quite remarkable, isn't it?  I wonder if this has been here since the time of Tyar-Besil, or if it's new..."

Seemingly having forgotten that they are trespassing in the stronghold of a malevolent cult, the Glyphscribe approaches and begins to carefully experiment with the hovering stone.  First he runs a hand through the air beneath and then above it to check for strings or any other force, then he lightly touches the stone itself to check how firmly it is fixed in its position.
Dweeble
player, 90 posts
Halfling
Rogue
Fri 23 Jun 2017
at 05:53
  • msg #160

Re: Day 5 - Early Risers

Dweeble followed behind Bram a few feet away with her much shorter, bounding strides.  Her fingers still idly twirled and spun the dagger in her hand but her attention had been drawn to the floating object in the center of the room for the moment.

Unlike Bram, she didn't move to test it or touch it, she simply watched him begin to question the floating rock.  After he'd slid his hands through the air around the stone, she gave a cry of dissatisfaction and tossed her own hands into the air.  "Ugh!  Rocks, rocks, rocks!  Heavy rocks, blanket rocks, and now floatin' rocks!  How boring."  She turned away and walked towards the only other exit she saw from the room.  Ever cautious, she approached it carefully and did her best to peer out into whatever lay beyond.


OOC:  Dweeble is going to head BP 10, assuming that's where the door/end of the room is.  Just looking out to see if anyone/thing is there that's more interesting than another rock.

22:51, Today: Dweeble rolled 8 using 1d20+3 with rolls of 5.  Perception.
22:51, Today: Dweeble rolled 20 using 1d20+9 with rolls of 11.  Stealth.

Mayon Graycross
player, 320 posts
Half Elf
Warlock--Fey Pact
Fri 23 Jun 2017
at 14:04
  • msg #161

Re: Day 5 - Early Risers

"This just keeps getting weirder and weirder." Mayon commented, shaking his head with a faint smile as he walked into the room, examining the rock along with Bram.

"Some sort of levitation spell? No, I don't think that would be strong enough for something of this size..."
Jakrynn Redgate
player, 190 posts
Young Human
Bardly Rogue
Fri 23 Jun 2017
at 21:33
  • msg #162

Re: Day 5 - Early Risers

Jak watched Dweeble curiously. She was....well, he couldn't really say she was acting strange, since he hadn't know her that long. For all he knew that was completely normal behavior for her! But it did bear watching. Who knows, perhaps the magic dagger was influencing her.

He walked in to the next room and paused. "Huh. That's somethin' y'don't see every day." He circled the stone and looked above it and below it (without sticking himself at all underneath the rock) to see if it was the rock that was interesting and magical or something else or was it hiding something.
DM
GM, 592 posts
Dungeon
Master
Sat 24 Jun 2017
at 01:50
  • msg #163

Re: Day 5 - Early Risers

The group examines the floating stone, and discovers no hidden strings or apparent forces. The rock seems entirely ordinary, aside from the fact that it is floating several feet in the air.

Dwee sees that the opposite corridor continues into darkness.


Map updated.

This message was last edited by the GM at 01:51, Sat 24 June 2017.
Dweeble
player, 91 posts
Halfling
Rogue
Sat 24 Jun 2017
at 17:08
  • msg #164

Re: Day 5 - Early Risers

Dweeble turned away from the dark hallway with a sigh of annoyance and a mumble of, "Blasted special eyes."  She turned back and noticed that Bram had been joined by more of the group.  Her eyes narrowed into slits as she watched them play around with and test the stone.  Even so, the impatient little halfling simply didn't have a care for something so utterly not shiny.

Walking back to the others, she gave a 'hrmph' of annoyance and slid between the others to get to the stone.  "It's not even shiny!  It's just a rock, see!?"  Bending her knees for a moment, she sprang into the air.  Her jump propelled her up above the stone, her feet aiming to come down on the rock and stand on it.  Floating or not, a stone was a stone as far as Dweeble was concerned.

OOC:  Sorry, guys.  I couldn't resist.  Here's hoping the boulder waiting to crush us all is small...

10:02, Today: Dweeble rolled 10 using 1d20+7 with rolls of 3.  Acrobatics.

DM
GM, 594 posts
Dungeon
Master
Sat 24 Jun 2017
at 19:05
  • msg #165

Re: Day 5 - Early Risers

Dwee perches on the stone lightly. The stone wobbles a bit, but remains aloft.
Morg Danforge
player, 265 posts
mountain dwarf
fighter 2 (sw1 as1)
Sat 24 Jun 2017
at 23:59
  • msg #166

Re: Day 5 - Early Risers

"Didn't the human boy say something about bad things happening if the moving stones moved?" Morg says, watching Bram and Dwee. Despite it not seeming like the kind of thing that belongs in dwarven built area, he walks closer to inspect it, and the roof above it.
01:57, Today: Morg Danforge rolled 7 using 1d20+4 with rolls of 3. Stonecunning check on origin of any stonework on hovering stone.
01:57, Today: Morg Danforge rolled 7 using 1d20+3 with rolls of 4.  Perception check at roof.

DM
GM, 595 posts
Dungeon
Master
Sun 25 Jun 2017
at 20:20
  • msg #167

Re: Day 5 - Early Risers

Morg can't really tell if the stone was carved by dwarves or not - it looks to be made of the same type of rock as the stone from the room with the cage-dropping chains however.

The ceiling above the rock looks indistinguishable from the rest of the ceiling in the room.


Any other experimentation/examination of the rock, or move on/back to another room??

Asano Breathkill
player, 238 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 26 Jun 2017
at 09:07
  • msg #168

Re: Day 5 - Early Risers

Asano follows through the room, his gaze captured by the floating stone. "Curiouser and curiouser," he mutters, walking around the rock as Dweeble clambers over it.


OOC:
Arcana- 22
Anything spark a memory about such a phenomena?

DM
GM, 596 posts
Dungeon
Master
Mon 26 Jun 2017
at 22:17
  • msg #169

Re: Day 5 - Early Risers

Asano doesn't remember anything specific about floating stones, though he intuits that such levitation magic might be useful to miners moving rocks during excavations.

Sounds of skittering movement echo from the dark corridor ahead, perhaps from some sort of animal's claws on stone.
Dweeble
player, 93 posts
Halfling
Rogue
Mon 26 Jun 2017
at 23:09
  • msg #170

Re: Day 5 - Early Risers

Dweeble's eyes shot up from the observers around her and towards the dark hallway she'd previously failed to pierce.  A second dagger was in her free hand a moment later as she slid off of the floating stone.  With nothing to hide behind, she quickly ducked behind Bram, straightening herself to hide her tiny profile behind his stature.  Her mouth formed frantic, whispered words from behind him as she did her best to hide herself.  "Maybe you should be watching the shadows, Spectacles.  Dweeble's only got two eyes and they don't see in the dark!"  She quickly tightened her lips and did her best to peer from around Bram's side at whatever was coming towards them.


Moving to BS 12 (??  I think that's the square that's behind Bram from the way the skittering sounds are coming from.)  Dweeble is going to tail Bram should he move towards the door.  She'll hide behind him from whatever comes through.

16:02, Today: Dweeble rolled 19 using 1d20+9 with rolls of 10.  Stealth - Hide.

This message was last edited by the player at 23:09, Mon 26 June 2017.
DM
GM, 597 posts
Dungeon
Master
Tue 27 Jun 2017
at 00:25
  • msg #171

Re: Day 5 - Early Risers

Asano gazes down the corridor where the noises were coming from, but they abruptly stop. He can see nothing coming around the bend in the corridor.


Map updated.

Asano Breathkill
player, 239 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 27 Jun 2017
at 05:42
  • msg #172

Re: Day 5 - Early Risers

Asano moves deeper into the room at the sound of skittering claws, his focusing wand slowly encrusting over with ice. "Something approaches from the tunnels," he whispers, ducking for a clear view down the hall from behind the floating stone. "Something with claws."

OOC:
Move to BT10.
Ready ray of frost for the first enemy I see.

Morg Danforge
player, 266 posts
mountain dwarf
fighter 2 (sw1 as1)
Tue 27 Jun 2017
at 07:22
  • msg #173

Re: Day 5 - Early Risers

Morg taps the back of his warhammer on his shield to try and get everyone's attention, and then mimes moving back to the room with the tied up believers. He silently moves his lips.

Mayon Graycross
player, 321 posts
Half Elf
Warlock--Fey Pact
Tue 27 Jun 2017
at 13:41
  • msg #174

Re: Day 5 - Early Risers

Mayon snaps out of his quiet thoughts at Asano's words and nods at Morg, beginning to creep slowly back along the wall while keeping his eye on the corridor ahead.

Moving to BU12
Bramwell Caulder
player, 239 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 27 Jun 2017
at 20:22
  • msg #175

Re: Day 5 - Early Risers

Bramwell had been absorbed in scribbling down notes and sketches of the hovering stone, but he was roused by the sound of Morg's tapping.  He reluctantly stowed his quill and journal and whispered, "Scrabbling rats ought not be cause to flee this place.  Let's at least have a look?"  The half-elf held the illuminated sphere aloft and cautiously proceeded into the corridor to take a peek around the bend.


Perception to check for traps or other dangers on the way to BJ11 to peek around the corner:
  • 13:20, Today: Bramwell Caulder rolled 10 using 1d20.  Perception.

DM
GM, 598 posts
Dungeon
Master
Tue 27 Jun 2017
at 21:28
  • msg #176

Re: Day 5 - Early Risers

As Bram moves cautiously down the corridor ahead he gradually becomes aware of the sickly smell of death. Turning the corner, the tunnel opens into a square room that reeks of decaying flesh.

Three human corpses, reduced to little more than bloody bone and sinew, are sprawled in the room’s center. Two oversized rats root among the bodies, stopping to chew flesh they’ve pulled free. Scuttling noises come from narrow crevices in the walls. Neither of the rats pay Bram much mind as they go about their grisly business.


Map updated.
Dweeble
player, 94 posts
Halfling
Rogue
Tue 27 Jun 2017
at 22:38
  • msg #177

Re: Day 5 - Early Risers

Dweeble turned back to the others as Bram ventured out from the room.  She watched as they had begun inching away, heading back to where the group had come from.  She shrugged her shoulders and mumbled, "Reszur," under her breath before following behind the half-elf by the dim light of her dagger.

She stopped as she came up to Bram's back.  She quickly spoke her daggers command word once more to douse its light before taking up position just to the bespectacled man's side.  "Smells like someone forgot to salt their beef, eh?  Them furry creatures'll probably protect their meal.  Not much for sharin' in Dweeble's 'sperience."  She twirled her daggers anxiously in her hands but kept from creeping forward.


Moving to BJ10.
Morg Danforge
player, 267 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 28 Jun 2017
at 10:19
  • msg #178

Re: Day 5 - Early Risers

Morg follows Bram, and seeing the rodents says "We can't let the rats get past us to the tied up believers. Seeing your recently dead friends eaten is something even cultists don't deserve."

He looks up at the roof for signs of cages or anything else strange, and then tries to see if he can figure out how the corpses died.
Move to BG14 if the rest of the party come west of BL.

12:16, Today: Morg Danforge rolled 9 using 1d20+3 with rolls of 6.  Perception check of roof.
12:16, Today: Morg Danforge rolled 15 using 1d20 with rolls of 15.  Investigate check to try and figure out how the corpses died.

Are these rats slightly bigger than normal ones, or huge Princess Bride-like R.O.U.S.?

Jakrynn Redgate
player, 191 posts
Young Human
Bardly Rogue
Wed 28 Jun 2017
at 16:47
  • msg #179

Re: Day 5 - Early Risers

Jak followed the party, taking the rearguard spot once more as he was wont to do. He listened to the others, but he had no fear of rats. In fact, the mouse in his pocket took that moment to peek out, whiskers twitching as it sniffed the air. Jak smiled down at his pet. "Twitch, I hear some o'yer friends, perhaps cousins." The mouse made a disapproving squeak and then disappeared back in to his pocket. Jak let out a quiet chuckle.

He looked around from the back and whispered, "Wait, y'think we should kill the rats, Morg??" Jak sounded surprised and disappointed.
Morg Danforge
player, 268 posts
mountain dwarf
fighter 2 (sw1 as1)
Wed 28 Jun 2017
at 22:08
  • msg #180

Re: Day 5 - Early Risers

"If they're full, and skittish, we can leave 'em. If not, well..."
Action: ready attack on rats in case it looks like they'll attack.

If they are very big, use warhammer. If not, take out and light a torch.

Bramwell Caulder
player, 240 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 29 Jun 2017
at 00:41
  • msg #181

Re: Day 5 - Early Risers

Bramwell's face turns grim at the dreadful sight of the huge rats feasting on corpses, and he looks away from it.  After a few moments he forces himself to look again, this time viewing the corpses with his divine sense to check for the telltale necrotic miasmas emitted by the undead.

If no such presence was to be found he will rejoin his comrades and whisper, "Those monstrous vermin seem preoccupied with their grisly meal and disinclined to aggression for now.  I would see them destroyed to ensure they do not spread to Red Larch, but the cultists are a higher priority.  We can return to deal with these creatures later."  He glanced back toward the way they came and suggested, "Shall we check the door behind the old dwarven statue?"


Using Divine Sense to detect fiends or undead within 60 feet that aren't behind total cover.  Mainly verifying that those corpses are actually as dead as they look!

If they do turn out to be undead then scratch Bram's suggestion to go elsewhere.  Instead he'd want to wade in and destroy the rats and undead immediately :P

DM
GM, 599 posts
Dungeon
Master
Thu 29 Jun 2017
at 01:17
  • msg #182

Re: Day 5 - Early Risers

As Morg approaches, the rats look up and growl squeakily but warily return to their meal.

From his current vantage point the dwarf can't tell much about the corpses except that they have been pretty well ripped into by the rats. The ceiling is unremarkable, as in the prior room.




Map updated.

The rats are perhaps not quite the size of the ROUS's, but certainly much larger than regular rats. =)

Bram detects no celestial, fiend, or undead in sight.

Morg Danforge
player, 269 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 30 Jun 2017
at 17:17
  • msg #183

Re: Day 5 - Early Risers

Morg follows Bram back, and leaves his lit torch on top of another, hoping to discourage the rats from following them.
Leave lit torch at BK11 at 90 degrees on top of an unlit one.
Asano Breathkill
player, 240 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 30 Jun 2017
at 18:06
  • msg #184

Re: Day 5 - Early Risers

"So, back to the cages, or just the previous room?" Asano says, visibly relaxing as the description of the rats is relayed. "Provided they have enough food, they should leave us well enough alone."
DM
GM, 602 posts
Dungeon
Master
Sun 2 Jul 2017
at 18:06
  • msg #185

Re: Day 5 - Early Risers

The group retraces their steps back to the room with the Dwarven statue. They find it empty of tied up Bringers of Woe.

The stone door to the passageway leading east is open, and the door at the far end is closed.


Map updated. The party is in the Dwarf Statue room. Slide 2 on the map is what the zoomed-in map would look like if you're all headed right for the eastern door.


This message was last edited by the GM at 18:12, Sun 02 July 2017.
Dweeble
player, 97 posts
Halfling
Rogue
Sun 2 Jul 2017
at 21:48
  • msg #186

Re: Day 5 - Early Risers

Dweeble advanced forward along the passageway with her eyes open, the dagger in her hand once more glowing with cold light as she spoke the command word in a hushed whisper.  Holding it before her cautiously, she examined the cut walls, ceiling, and floor as she approached the closed door on the other side.  After waiting for the others to catch up, she carefully attempted to open the door and peer out.

Just moving things along.  She's watching for any signs of traps or hidden things along the walls and such.  If the door is locked, she can always attempt to pick it easily enough.

14:45, Today: Dweeble rolled 9 using 1d20+3 with rolls of 6.  Perception.
14:46, Today: Dweeble rolled 12 using 1d20+9 with rolls of 3.  Stealth.

Morg Danforge
player, 270 posts
mountain dwarf
fighter 2 (sw1 as1)
Sun 2 Jul 2017
at 23:18
  • msg #187

Re: Day 5 - Early Risers

"Should we see if the believers went back out, or, I guess the bodies in the rat room means..." Morg says as he follows Dweeble in, looking for anything dangerous on the ceiling.
Action: ready attack on anything hostile.

01:16, Today: Morg Danforge rolled 19 using 1d20+3 with rolls of 16.  Perception check for traps from the roof.

This message was last edited by the player at 12:44, Mon 03 July 2017.
DM
GM, 603 posts
Dungeon
Master
Mon 3 Jul 2017
at 22:41
  • msg #188

Re: Day 5 - Early Risers

The group sees nothing unusual until proceeding through the door at the end of the hallway.

An enormous chamber with a twenty-foot ceiling has been carved out of the rock here. A lighted lantern rests on the floor near the center of the room. An odd array of stone monoliths — some upright standing stones, and others arranged in three-stone arches — stand around the chamber.

Six low stone slabs are set against the walls around the perimeter of the room. Each holds humanoid bones, dressed in scraps of tattered cloth and rusted iron.

A sound like boots on crumbling rock echos from somewhere in the middle of the large chamber.


Map updated.

Dweeble
player, 98 posts
Halfling
Rogue
Tue 4 Jul 2017
at 02:28
  • msg #189

Re: Day 5 - Early Risers

Dweeble looked around the massive room with her wide eyes as they entered, her lips pulling open into a wide 'O' as she took in the variety of stone structures and, what she guessed, were tables around the room.  Why someone would put skeletons on them she wasn't sure.  Then again, she preferred to eat at tables anyways.  She spoke the command word of her dagger, removing the light.

As the sound of boots moving in the center of the chamber reached her ears, she did exactly what most anyone would expect.  She sought cover.  She sprinted forward immediately, the cloth covering her otherwise bare soles keeping her scuffling feet quiet.  She came to a rather large pile of stone and quickly leapt into the air.  With her fingers still gripped tight on the hilt of her shiny dagger, she couldn't climb.  So instead, she jumped and flipped, doing her best to avoid the jagged cover as she motioned for the others to follow suit.  After all, hiding always worked, right?


Move to CU38 or as close as she can to get to it.  Let me know if you want an Athletics check for the jump instead.

19:20, Today: Dweeble rolled 11 using 1d20+7 with rolls of 4.  Acrobatics.
19:20, Today: Dweeble rolled 22 using 1d20+9 with rolls of 13.  Stealth - Hide.

Mayon Graycross
player, 323 posts
Half Elf
Warlock--Fey Pact
Tue 4 Jul 2017
at 03:37
  • msg #190

Re: Day 5 - Early Risers

Ugh. After the necromancer's caverns, the sight of the skeletons sent a chill down Mayon's spine and he glanced over at Bram briefly, remembering the man's ability to detect the undead.

Hearing the footsteps, he follows the halfling woman's lead and ducks down behind the rocks to try and avoid detection...though, clumsy on his feet, he's far from successful


Moving to around CT38 to try and hide behind the outcropping, but...
21:35, Today: Mayon Graycross rolled 1 using 1d20 with rolls of 1.  Stealth - Hide.
WELP. May have to pick up some invisibility tricks in the future

Jakrynn Redgate
player, 192 posts
Young Human
Bardly Rogue
Tue 4 Jul 2017
at 04:55
  • msg #191

Re: Day 5 - Early Risers

Jak looked a bit wide-eyed as he saw the stones all set up standing and in arches and....wait...is that a lantern just set down in the middle of the room on the floor? His eyes narrowed and darted back and forth. That certainly wasn't suspicious at all.

He stepped in to the room quietly and looked around a bit more, and tried to see what was going on in the center of the room without getting too close.

22:55, Today: Jakrynn Redgate rolled 19 using 1d20+4 with rolls of 15.  Perception.
22:55, Today: Jakrynn Redgate rolled 8 using 1d20+4 with rolls of 4.  Stealth.

Asano Breathkill
player, 242 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 4 Jul 2017
at 05:14
  • msg #192

Re: Day 5 - Early Risers

Asano moves to the left of the entrance, taking cover behind the nearest grouping of stones. On alert from the sound of booted feet, he looks around the room as best he can, focusing wand in hand.


OOC:
Perception- 22
Stealth- 18

This message had punctuation tweaked by the GM at 14:45, Tue 04 July 2017.
DM
GM, 604 posts
Dungeon
Master
Tue 4 Jul 2017
at 14:45
  • msg #193

Re: Day 5 - Early Risers

Jak and Asano both hear a few pebbles tumble onto the ground. It's difficult to see through the forest of rocks, but from the sound it seems like they may have come loose from one of the pillars near the center of the room.


Map updated. Note the areas of grey on the map that signify rock pillars/formations. It sounds like the pebbles fell somewhere near DC33.

Let's move to initiative now, just in case things escalate... ;)

Morg and Bram haven't posted yet since entering the room, so if you two want to take the equivalent of two turns that's fine.

Happy 4th for those celebrating!

Round 1 Initiative Order:

WhoInitStatus
Morg16 
Bram13 
Dwee12 
Jak9 
Asano6 
Mayon2 


Dweeble
player, 101 posts
Halfling
Rogue
Tue 4 Jul 2017
at 15:29
  • msg #194

Re: Day 5 - Early Risers

Not bothering to wait for the others, Dweeble began to search in the stone pillar for handholds.  She slid her dagger in cracks above her and began using it to lift herself up, climbing over the terrain to get a proper vantage point.  She could stay low on top and get some kind of information on the room, at least.  Someone was in those boots after all, right?

Before she'd gotten far, she peaked around the corner and looked at Mayon.  Her brow was furled in confusion as she tilted her head.  She tried to think of some way that would be at least slightly more intelligent to ask her question.  Ultimately, the words spilled forth in a rushed whisper.  "Hey, Mayon!  Do boots walk themselves?"  She waited for his answer before quickly turning back to her initial goal in climbing the stone before her.


Move to CV39 or as close as possible.  She's going to do her best to stay low and quiet while doing so.

08:22, Today: Dweeble rolled 15 using 1d20+3 with rolls of 12.  Climb.

Morg Danforge
player, 271 posts
mountain dwarf
fighter 2 (sw1 as1)
Tue 4 Jul 2017
at 16:28
  • msg #195

Re: Day 5 - Early Risers

Hearing Mayon and Jak trying to get the attention of whoever was in the chamber, Morg shouts "Aaaargh..." as he raises his warhammer and charges towards the middle to try and scare any potential believers.
Move: 25' to CT36.

Action: ready attack on anything hostile.

18:26, Today: Morg Danforge rolled 6 using 1d20+2 with rolls of 4.  Intimidate attempt with shout and charge.

This message was last edited by the player at 16:29, Tue 04 July 2017.
Bramwell Caulder
player, 242 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 6 Jul 2017
at 08:47
  • msg #196

Re: Day 5 - Early Risers

An uneasiness comes over Bramwell at the sight of the skeletons laid out upon slabs, after the experience at Lance Rock Cave.  He adjusts his spectacles and peers into the gloom, then opines, "This could perhaps be an ancient burial chamber for the dwarves who once dwelled in this stronghold, but since we have seen necromancy afoot we can never be too certain.  I shall investigate."  The Glyphscribe advances cautiously forth with gleaming driftglobe held aloft, then casts his divine sight outward in search of any sign of necromantic corruption.


Move to CS36 and use Divine Sense to detect undead and fiends within 60 feet!
DM
GM, 607 posts
Dungeon
Master
Thu 6 Jul 2017
at 22:36
  • msg #197

Re: Day 5 - Early Risers

Bram detects no presence of celestial, fiend, or undead.

Morg's shout echos from the four corners of the large room.

A low voice replies in its wake. "The stones of this room vibrate with your presence," the deep voice rumbles. It seems to come from somewhere near the sound of the falling pebbles. "The very earth beneath your feet thirsts for your blood. And it will have it. Prostrate yourselves."


Map updated. Just moving things along ;).

Morg, Bram, Dwee, Jak, and Asano are up now.

Round 2 Initiative Order:

WhoInitStatus
Morg16 
Bram13 
Dwee12 
Jak9 
Asano6 
???3 
Mayon2 

Jakrynn Redgate
player, 193 posts
Young Human
Bardly Rogue
Fri 7 Jul 2017
at 01:23
  • msg #198

Re: Day 5 - Early Risers

Jak nearly jumped out of his skin when Morg suddenly, and for no apparent reason that Jak could see, let out a loud yell! He whirled and opened his mouth to admonish the loud dwarf when a different voice spoke up in a creepy fashion. Jak cringed slightly. Unpleasant!

"No? I'm gonna go with no. Come on out an' show me how it's done, I'll think about it." He tried to put confidence into his voice that he normally felt.

He readied an attack if something came out of the stones.

22:36, Today: Secret Roll: Jakrynn Redgate rolled 2 using 1d4 with rolls of 2.  Vicious Mockery damage if applicable.
This message was last edited by the player at 04:37, Fri 07 July 2017.
Bramwell Caulder
player, 243 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 7 Jul 2017
at 02:33
  • msg #199

Re: Day 5 - Early Risers

"There are no undead here that I can find..." Bram reports just before Morg shouts out and an ominous rumbling voice responds from somewhere further in.

His immediate reaction was to investigate the insensible claim that the stones were somehow thirsty for blood.  Stone is nonliving and thus not in need of hydration, of course, but he suspected those words may have been intended as a metaphorical threat rather than a factual claim.  Nonetheless, he peered closely at the stone floor as well as the nearby slab to check for any magical or structural features that might pose a danger.

He then called out a response to the voice, "You're quite mad if you presume we'll surrender on the basis of your bizarre delusions!  Who are you and what is it that you want?"


  • 14 Arcana to check nearby stone for any unusual/dangerous features.  It's the same modifier for any other Int-based knowledge check, or a total of 10 if Perception is what's needed.
  • If anything is detected, 8 Investigation to misunderstand how it works :)
  • Move to CY35, but if some treacherous terrain feature is detected then I'll reserve the right to move differently!
  • Bram's driftglobe is still shedding a 20 foot radius of bright light and an additional 20 feet of dim light, in case it's relevant.
  • If an ally adjacent to me is attacked by a creature I can see, use my reaction to impose disadvantage with Protection fighting style

18:49, Today: Secret Roll: Bramwell Caulder rolled 14 using 1d20+4.  Arcana.
18:49, Today: Bramwell Caulder rolled 8 using 1d20+4.  Investigation.

Mayon Graycross
player, 324 posts
Fri 7 Jul 2017
at 02:47
  • [deleted]
  • msg #200

Re: Day 5 - Early Risers

This message was deleted by the player at 00:46, Sat 08 July 2017.
DM
GM, 611 posts
Dungeon
Master
Fri 7 Jul 2017
at 03:09
  • msg #201

Re: Day 5 - Early Risers

Bram moves near the center of the room, near the lantern. With his driftglobe hovering nearby, the two light sources cast double shadows around the room. From his vantage point the paladin sees several sconces bearing lit torches around the back walls of the room.


Mid round update! Assume bright light in the whole chamber.

Jak, you should update your post to include what the readied attack is, and any rolls if appropriate.

Bram doesn't notice anything odd or dangerous about the stones - they vary in height from about 7-15 feet tall.

Mayon, you still have Mage Armor active from when you all entered the tunnels, so you may want to do something else. Also note your turn will happen after ???'s in the initiative order.


Dweeble
player, 104 posts
Halfling
Rogue
Fri 7 Jul 2017
at 04:17
  • msg #202

Re: Day 5 - Early Risers

Dweeble inches forward across the top of the stone arch, her hands still clutching her daggers in an iron grip as she slowly lifts her head to peer down into the interior of the room.  Her ears perk up as her eyes scan the room, searching for whoever was making the noises.  "These boots aren't walking themselves, no sir.  Obviously they got a person in 'em!"  Her thoughts had turned back inward as her wide, blue orbs searched.

She set her ordinary dagger down on top of the stone next to her and reached back into the pack she wore on her shoulders.  Rather than dive into the main vessel, her fingers slid into a side pouch and came away with a flask of oil.  She silently cursed herself for not getting a torch from Morg but perhaps he'd get the memo if she found something to douse in the flammable liquid.


Move:  Only moving if needed to see what's on the floor of the room in front of the terrain that Dweeble is on top of.

Readied action:  If the thing making noise is obviously hostile, or spooky enough to alarm Dweeble, she's going to throw the flask of oil at it.  I rolled with advantage assuming it's from stealth.  She only throws the flask if the enemy is within 20 feet.

21:03, Today: Dweeble rolled 11 using 1d20+3 with rolls of 8.  Perception.
21:14, Today: Dweeble rolled 8 using 1d20+5 with rolls of 3.  Improvised Weapon - Flask of Oil.
21:14, Today: Dweeble rolled 17 using 1d20+5 with rolls of 12.  Advantage.

This message was last edited by the player at 04:17, Fri 07 July 2017.
Morg Danforge
player, 272 posts
mountain dwarf
fighter 2 (sw1 as1)
Fri 7 Jul 2017
at 12:28
  • msg #203

Re: Day 5 - Early Risers

Morg runs towards the low voice, looking to go knock it down.
If he sees an enemy and can reach melee range, he'll move up to it and attack with his warhammer. If an enemy's more than 25' away, he'll attack with a javelin instead after trying to move to within 10'-25' of it.

If he doesn't see an enemy, he'll try to kick some pebbles on the floor towards where he thinks the voice came from to see if it hits anything invisible, while moving 25' to CY38, and readying a javelin attack against any enemies.

14:27, Today: Morg Danforge rolled 14 using 1d20+3 with rolls of 11.  Perception check to see or hear where the speaker with the low voice is.

This message was last edited by the player at 12:31, Fri 07 July 2017.
DM
GM, 612 posts
Dungeon
Master
Fri 7 Jul 2017
at 22:41
  • msg #204

Re: Day 5 - Early Risers

Morg moves farther into the room, and the group tenses for what might happen next. Moments tick by as heads turn slowly this way and that, squinting into shadows.

Abruptly a man clad in dun-colored armor rounds the corner of the rock. Shockingly, he appears to be standing a full seven feet in the air, the tip of his boot barely touching the vertical edge of the rock. He glances calmly at the assembled intruders, then raises his arms. "Let the earth's embrace welcome you to death," he says almost conversationally. He begins casting a spell.

Morg casts his javelin in the air, which sticks in the man's side briefly. Though the projectile struck him soundly, it curiously clatters to the stone floor without making a significant gash through the man's armor. Dwee tosses a flask of oil at the figure, which shatters and drenches him in oil. Jak makes a nasty remark about the man's mother. He lets all of the attacks wash over him, then finishes his spell.

An ear splitting crack splits the air between Bram and Morg. Rock dust fills the air and pebbles rain down on them. A large chunk of rock behind Bram splits off, then falls heavily to the floor. Echos of the wave of sound reverberate off the walls of the chamber.

Instantly the floor vibrates briefly and all of the stone pillars in the room lurch off the floor and begin levitating, leaving just less than an inch of open air between them and the ground. As the dust clears, the man ducks back behind the rock out of sight.

Map updated. All of the grey areas outlined in red on the map denote rocks that are levitating.

Mayon is up now, and Asano can also post. Bram and Morg, please make con saves & post results for the spell attack.

Let's call him "L" =) - L pops around the corner, 7' up on the rock at DD37. Morg's attack triggers - javelin HITS for 10 piercing, halved to 5. Dwee's attack triggers - HITS - L is covered in oil. Jak's attack triggers - HIT for 2 psychic. ??? has disadvantage on the next attack roll before the EoNT.

L succeeds on two con saves for concentration. He casts shatter on the point between CY36 & CY37 - Bram and Morg in area of effect & must make Con saves - they take 16 thunder damage, half on successful save. L retreats behind the rock, towards DE34-36 - you can't tell exactly where he went since you don't have line of sight.


17:35, Today: Secret Roll: DM, on behalf of Morg Danforge, rolled 10 using 1d6+6 with rolls of 4.  javelin damage vs. ???
17:35, Today: Secret Roll: DM, on behalf of Morg Danforge, rolled 25 using 1d20+6 with rolls of 19.  javelin attack vs. ???

Mayon Graycross
player, 327 posts
Half Elf
Warlock--Fey Pact
Sat 8 Jul 2017
at 00:55
  • msg #205

Re: Day 5 - Early Risers

Mayon's eyes widen at the sight of the man, and then narrow icily as he remembers his dream and his patron's cold whispering. This is not good.

"Try and leave him in one piece. He knows Marlos and I have questions for him." He calls out, hoping they remember the earlier discussion about the man and darting over to duck behind the rocks closer to Bram. He begins struggling to climb to a better vantage point, but without much luck and much frustration.

Moving to CV34.
Going to try and climb up the floating rocks enough to keep half cover if possible
18:53, Today: Mayon Graycross rolled 4 using 1d20-1 with rolls of 5.  Athletics-Climbing.
Apparently not.

Morg Danforge
player, 273 posts
mountain dwarf
fighter 2 (sw1 as1)
Sat 8 Jul 2017
at 05:46
  • msg #206

Re: Day 5 - Early Risers

Morg winces as the loud crack rattles his bones, and turns to see how the others are.
07:29, Today: Morg Danforge rolled 5 using 1d20+4 with rolls of 1.  Constitution saving throw vs shatter spell.
Bramwell Caulder
player, 244 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sat 8 Jul 2017
at 23:53
  • msg #207

Re: Day 5 - Early Risers

Bram is battered by the thunderous force and the crushing stones, and has the wind knocked out of him!

16:48, Today: Bramwell Caulder rolled 9 using 1d20+1.  Con save.
DM
GM, 613 posts
Dungeon
Master
Sun 9 Jul 2017
at 01:52
  • msg #208

Re: Day 5 - Early Risers

Bram and Morg reel from the thunderous explosion between them and cough in the thick cloud of rock dust that settles around them. Trickles of blood flow from their ears.

Mayon tries scrambling up one of the floating rocks, but can't find a solid handhold. Larrakh is still nowhere in sight, apparently still behind the rock further into the room.


Map updated.

Morg, Bram, Dwee, Jak, and Asano are up now.

Round 2 Summary:

Morg runs up and readies an attack.

Bram moves up.

Dwee readies an attack.

Jak readies Vicious Mockery.

Asano does nothing.

Larrakh pops around the corner, 7' up on the rock at DD37. Morg's attack triggers - javelin HITS for 10 piercing, halved to 5. Dwee's attack triggers - HITS - L is covered in oil. Jak's attack triggers - HIT for 2 psychic. Larrakh has disadvantage on the next attack roll before the EoNT.

Larrakh succeeds on two con saves for concentration. He casts shatter on the point between CY36 & CY37 - Bram and Morg take 16 thunder damage. Larrakh retreats behind the rock, towards DE34-36 - you can't tell exactly where he went since you don't have line of sight.

Mayon moves up.

Round 3 Initiative Order:

WhoInitStatus
Morg16 
Bram13 
Dwee12 
Jak9 
Asano6 
Larrakh3Concentration: ???, covered in oil
Mayon2 


This message was last edited by the GM at 13:26, Sun 09 July 2017.
Dweeble
player, 106 posts
Halfling
Rogue
Sun 9 Jul 2017
at 02:36
  • msg #209

Re: Day 5 - Early Risers

Dweeble's eyes screwed shut as the thunderclap rang out through the room.  By the time she opened them, the oil-covered character was already moving.  She frowned as he retreated behind one of the further stones.  Turning to tell Morg to hit the man with a torch, she kept quiet as she noticed Mayon struggling with the stone.  "Dwarves are smart.  He'll figure it out!"  Quickly grabbing the dagger she'd dropped on top of the stone arch next to her, she stood up and ran across the top of her previous cover.  Without much effort, she vaulted the distance between the nearest stone and dropped down above Mayon.

Dropping her mundane dagger again, the halfling looked down at Mayon, a bright smile on her face.  "Need a hand?  Or a hin?  Also who's Marlos?"  Her pale, dirty fingers reached out for his hand.  Either she wasn't worried about the floating stones or she simply hadn't noticed the light bit of levitation.

Move:  Running jump from CV37 to CW35.

Action:  Help action to assist Mayon in climbing up the stone Dweeble is now on.  Advantage for Mayon next round to climbing said stone.

19:13, Today: Dweeble rolled 18 using 1d20+3 with rolls of 15.  Jump Check.

This message was last edited by the player at 02:36, Sun 09 July 2017.
Morg Danforge
player, 274 posts
mountain dwarf
fighter 2 (sw0 as1?)
Sun 9 Jul 2017
at 08:31
  • msg #210

Re: Day 5 - Early Risers

Morg steels himself for a second, and seeing Dweeble anointing the wizard, runs to pick up the lantern on the floor and throws it as hard as he can at the floaty oily mage.
Bonus action: 2nd wind - heals 10 HP.

Move: to go pick up lantern (I'm not sure where exactly it is).

Interaction: pick up lantern.

Move: to try and get line of sight on Larrakh (DD39? If Morg can't get LOS, then action surge dash 25' to do it and then try to get cover.)

Action: throw lantern (2 lb. improvised weapon) at Larrakh to try and set him on fire - hits AC 19 for 9 bludgeoning  damage once (+fire damage every turn while on fire?).

10:14, Today: Morg Danforge rolled 10 using 1d10+2 with rolls of 8.  HP recovered from second wind.
10:14, Today: Morg Danforge rolled 19 using 1d20+4 with rolls of 15.  Attack Larrakh by throwing his lantern (improvised weapon) at him.
10:15, Today: Morg Danforge rolled 9 using 1d4+6 with rolls of 3.  Lantern (improvised weapon) bludgeoning damage to Larrakh.

Please ignore the duplicate 2nd wind roll on 10:24 - I accidentally reloaded that page.

Bramwell Caulder
player, 245 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sun 9 Jul 2017
at 08:42
  • msg #211

Re: Day 5 - Early Risers

Bramwell groans and coughs on the stone dust that now heavily coats him, and attempts to wipe his spectacles clean with a gloved finger.  With ears ringing and hardly aware of his surroundings, he staggers against the nearest rock and bestows a curative blessing onto himself.


Cure Wounds to heal self 6 HP, then move to DA34
DM
GM, 615 posts
Dungeon
Master
Wed 12 Jul 2017
at 00:49
  • msg #212

Re: Day 5 - Early Risers

Morg picks up the nearby lantern and hurries forward. He spies Larrakh behind the same massive stone and hurls the lit lantern at the man.

Larrakh spins and casts a quick spell. The lantern hits an unseen force and skitters to the floor at Larrakh's feet, spilling drops of burning oil.

The man leers at the dwarf, and then gesticulates and points. A deafening clap of thunder echos from Morg's position, and the caster retreats toward the far end of the room.



Mid round update! Map updated.

Mayon is up now. Asano and Jak can also post as they've not yet done so this round. Morg should make a Con save.

Larrakh uses his reaction to cast Shield, causing Morg's lantern attack to MISS.

Larrakh casts Shatter at DD39 (affects Morg) - 11 Thunder damage, or 1/2 for a successful Con save. He moves from DE34 to DD29.

Jakrynn Redgate
player, 195 posts
Young Human
Bardly Rogue
Wed 12 Jul 2017
at 05:04
  • msg #213

Re: Day 5 - Early Risers

Jak grit his teeth and moved forward, trying to see if he can aid the fight somehow. Their foe didn't seem to be using attacks so much as spells, so Vicious Mockery was not perhaps as useful as normal. So instead Jak tried something else. He mimed a yawn and then pointed a finger at their opponent, humming a lullaby as he did so.

OOC: Move to CU-32 and cast Sleep at Larrakh.
And sigh. I rolled poorly IF he's even affected.
23:04, Today: Secret Roll: Jakrynn Redgate rolled 19 using 5d8 with rolls of 1,8,1,8,1.  Sleep Hit Points Total.

Morg Danforge
player, 275 posts
mountain dwarf
fighter 2 (sw0 as1?)
Wed 12 Jul 2017
at 06:52
  • msg #214

Re: Day 5 - Early Risers

Morg withstands the second ear-splitting attack a bit better, and despite his ears ringing painfully again, he grins at the wizard.
08:36, Today: Morg Danforge rolled 24 using 1d20+4 with rolls of 20.  Constitution saving throw vs shatter spell.
Mayon Graycross
player, 330 posts
Half Elf
Warlock--Fey Pact
Wed 12 Jul 2017
at 14:13
  • msg #215

Re: Day 5 - Early Risers

"Thanks, Dwee. Marlos is someone I've been told to hunt down." Mayon answers quickly, a bit out of breath, accepting the halfling's aid to continue scrambling up to try and get a look at Larrakh.


08:11, Today: Mayon Graycross rolled 12,9 using d20-1,d20-1 with rolls of 13,10.  Climb Stones--advantage from Help.
Not sure if that makes it or not. Still trying to get on top of the rocks for a better view of our hiding friend.
If Mayon does make it, and if that gives him eyes on Larrakh, he will cast Hex on him as a bonus action, disadvantage on Strength checks.

DM
GM, 616 posts
Dungeon
Master
Thu 13 Jul 2017
at 02:59
  • msg #216

Re: Day 5 - Early Risers

Jak moves forward towards Larrakh, but his spell seems to have no effect. Mayon scrambles up the rock in front of him with Dwee's help.



Map updated.

Morg, Bram, Dwee, Jak, and Asano are up now. Mayon can also post, but recognize that Larrakh's turn would resolve first.

Round 3 Summary:

Morg takes Second Wind. He grabs the lantern, runs up, and hurls it at Larrakh - HIT. Larrakh uses his reason to cast Shield, causing the lantern to MISS.

Bram moves up and casts Cure Wounds .

Dwee jumps from one rock to another and leans down to help Mayon up.

Jak moves up and casts Sleep - it has no effect.

Asano does nothing.

Larrakh casts Shatter at DD39 (affects Morg) - 11 Thunder damage, halved to 5 for a successful Con save . He moves from DE34 to DD29.

Mayon climbs up the rock and casts Hex on Larrakh.

Round 4 Initiative Order:

WhoInitStatus
Morg16 
Bram13 
Dwee12 
Jak9 
Asano6 
Larrakh3Conc: ???, covered in oil, Hex from Mayon (Str)
Mayon2Conc: Hex


Dweeble
player, 109 posts
Halfling
Rogue
Thu 13 Jul 2017
at 05:13
  • msg #217

Re: Day 5 - Early Risers

Dweeble finished pulling the half-elf up with a squeaky grunt before diving down for the dagger she'd set down to assist Mayon.  With both hands filled with her weapons again she seemed at ease even as everyone sprang into the combat.  "Hunt him down?  Okay, Dweeble will help.  But if he has shinies she gets a rightful piece.  Got it, Mister?  No takesies backsies!"

She didn't wait for a reply.  A quick lick of her lips, as if anticipating something delicious, and she was in motion again.  She reached the edge of the rock and tumbled forward, kicking off of the top ledge and rolling with the motion as she followed where the floating man's path would take him.  Sure enough, as she came around one of the stones, she spotted her target and quickly tossed the mundane dagger in her hand towards him.  A moment later she was gone from his sight, hiding behind the very rock he'd moved behind moments before.



Move to CZ 29 (using bonus action to Dash).  Attack with thrown dagger.  Hits AC 15 for 7 damage (pending sneak attack if anyone gets within range).

Use more movement from Dash action to end movement at DB 30.

22:10, Today: Dweeble rolled 22 using 1d20+7 with rolls of 15.  Acrobatics.
22:03, Today: Dweeble rolled 15 using 1d20+7 with rolls of 8.  Attack - Dagger.
22:04, Today: Dweeble rolled 7 using 1d4+5 with rolls of 2.  Damage - Dagger.

Morg Danforge
player, 277 posts
mountain dwarf
fighter 2 (sw0 as0)
Thu 13 Jul 2017
at 08:34
  • msg #218

Re: Day 5 - Early Risers

Morg runs and scoops up his favorite javelin, and unleashes both it and his 2nd favorite javelin at the wizard. He then screetches to a halt, and ducks back to try and get some cover.
Move: 10' to DD37.

Interaction: pick up javelin1.

Move: 10' to DF35.

Action: knock-out (instead of fatal) attack on Larrakh with javelin1 - hits AC 20 for 9 piercing damage.

Action surge: knock-out (instead of fatal) attack on Larrakh with javelin2 - hits AC 24 for 11 piercing damage.

Move: 5' to DE35 for a bit of cover.

10:27, Today: Morg Danforge rolled 20 using 1d20+6 with rolls of 14.  Knock-out (instead of fatal) attack on Larrakh with javelin1.
10:27, Today: Morg Danforge rolled 9 using 1d6+6 with rolls of 3.  Javelin1 piercing damage to Larrakh.
10:28, Today: Morg Danforge rolled 24 using 1d20+6 with rolls of 18.  Action surge: knock-out (instead of fatal) attack on Larrakh with javelin2.
10:28, Today: Morg Danforge rolled 11 using 1d6+6 with rolls of 5.  Javelin2 piercing damage to Larrakh.

Jakrynn Redgate
player, 196 posts
Young Human
Bardly Rogue
Fri 14 Jul 2017
at 15:55
  • msg #219

Re: Day 5 - Early Risers

Jak looked at how far away the person seemed to be and looked at his options. Too far for a dart or dagger...well a well-thrown dart or dagger anyway. He frowned and thought maybe he should pick up a crossbow at some point.

For the moment, however, he called out to the person. "I see lotsa stone around here, but have YOU got the STONES for this fight? Yer outnumbered an' outclassed...probably."

09:53, Today: Secret Roll: Jakrynn Redgate rolled 1 using 1d4 with rolls of 1.  Vicious Mockery.
Bramwell Caulder
player, 246 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 14 Jul 2017
at 22:34
  • msg #220

Re: Day 5 - Early Risers

Bramwell draws again upon Deneir's curative power, and after a few more moments to catch his breath he feels in much better shape to chase down this madman.  The half-elf steps out from behind the levitating stone and strides toward where their foe was last seen.  Soon enough his light falls upon Larrakh hiding behind a pillar, and so Bram releases the glowing orb and leaves it hovering to illuminate the area.

He lifts the bearded axe from his belt and into his free hand as he circles the mage to pin him against the stone monolith.  Bram locks eyes with Larrakh and glares at him through dust-grimed spectacles, then says evenly, "It's over.  Yield."


  • Lay on Hands to heal self 10 HP (now at 18/22 HP)
  • Move to DC32 and leave driftglobe floating in that square
  • Continue move to DE29, adjacent to Larrakh
  • Equip Battleaxe!

Asano Breathkill
player, 243 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 15 Jul 2017
at 16:58
  • msg #221

Re: Day 5 - Early Risers

Momentarily stunned at the raw force that brought down stone from the ceiling, Asano steps from around the pillar. He unleashes a ray of frost at the form of of the enemy caster., then steps back behind his stony cover.


Ray of Frost- 15
Damage- 6

DM
GM, 617 posts
Dungeon
Master
Sun 16 Jul 2017
at 13:06
  • msg #222

Re: Day 5 - Early Risers

Both of Morg's javelins soar through the air. Larrakh again traces a quick circle in the air as they approach, but one of the projectiles strikes home before his shield of air can protect him. Other attacks from around the room bounce harmlessly off the shield.

As Bram and Dwee approach, Larrakh closes his eyes. A localized tremor buckles the earth in a large circle around Larrakh, splitting the stone floor in several places. The stone monoliths throughout the room suddenly slam down onto the earth like enormous hammers.

Larrakh hurries away from Bram, then leaps onto the wall, walking up it with apparently no effort at all.



Mid round update! Map updated.

Mayon is up now. Bram and Dwee need to make Dex saves. Bram can make an opportunity attack, but it would be at disadvantage if he's prone.

Larrakh casts Earth Tremor*. Bram and Dwee need to make Dex saves - on a fail they will take 5 bludgeoning and be knocked prone. Larrakh moves to DI26, 10' up on the wall.

*Earth Tremor is a new spell that will be added to the spell lists for Bards (Jak) and Sorcerers (Asano). I'll post details in a new thread.

This message was last edited by the GM at 13:16, Sun 16 July 2017.
Mayon Graycross
player, 331 posts
Half Elf
Warlock--Fey Pact
Sun 16 Jul 2017
at 13:13
  • msg #223

Re: Day 5 - Early Risers

Mayon grunts a bit as the stone monolith he's on drops to the floor, then looks up at Larrakh coldly. Seeing the man walking along the wall, he let loose a burst of magical energy.

Action: Going to Eldritch Blast Larrakh. If necessary, I'll move forward to CY34, but would prefer to stay on the rocks.
07:12, Today: Mayon Graycross rolled 16 using 1d20+5 with rolls of 11.  EB Larrakh.
Today: Mayon Graycross rolled 11,3 using d10+3,d6 with rolls of 8,3.  EB Damage + Hex.

Hts 16 AC for 11 force damage and 3 Necrotic.

DM
GM, 620 posts
Dungeon
Master
Sun 16 Jul 2017
at 13:46
  • msg #224

Re: Day 5 - Early Risers

Mayon's blast of magic strikes the wall next to Larrakh. Pebbles of stone rain down onto the floor below.

A thrill of exhilaration passes across Larrakh's face. "The stone is unyielding!" he cries.



Morg, Bram, Dwee, Jak, and Asano are up now. Mayon can also post, but recognize that Larrakh's turn would resolve first.

Bram and Dwee need to make Dex saves from last round. Bram can also make an opportunity attack from last round, but it would be at disadvantage if he's prone.

Round 4 Summary:

Morg retrieves a javelin, then tosses two of them at Larrakh - both HIT. Larrakh uses his reaction to cast Shield - the first javelin MISSes, the second still HITS for 11 piercing. Larrakh makes his concentration save.

Bram heals himself and moves adjacent to Larrakh.

Dwee jumps down and throws a dagger at Larrakh - MISS. Then she retreats behind one of the floating rocks.

Jak viciously mocks Larrakh - Larrakh saves.

Asano attacks Larrakh with Ray of Frost - MISS.

Larrakh casts Earth Tremor. Bram and Dwee need to make Dex saves - on a fail they will take 5 bludgeoning and be knocked prone. Larrakh moves to DI26, 10' up on the wall.

Mayon casts Agonizing Blast at Larrakh - MISS.

Round 5 Initiative Order:

WhoInitStatus
Morg16 
Bram13 
Dwee12 
Jak9 
Asano6 
Larrakh3Conc: ???, covered in oil, Hex from Mayon (Str)
Mayon2Conc: Hex


This message was last edited by the GM at 13:49, Sun 16 July 2017.
Dweeble
player, 110 posts
Halfling
Rogue
Sun 16 Jul 2017
at 16:17
  • msg #225

Re: Day 5 - Early Risers

Dweeble grunts as the stone beneath her feet suddenly begins to shake.  She steadies herself for a quick moment then jumps lightly into the air, watching as the stone beneath continues to shake and convulse beneath her.  After she lands she quickly pulls a second dagger and tosses it at the floating man, her aim wide with her failure to take the time to prepare her attack.

"Stones aren't safe.  I need a meat shield!" she thinks to herself as she moves away from the rock before her.  Looking left and right, she spots Bram who seems to have been hit by the same tremor magic as she did.  She waited for him to make his move and then hurried behind him.  "Dweeble ain't never seen a floating man before.  'Spose he'd share his secret?  I've always wanted to fly."  She proposed the question to the half elf and then went silent, sliding behind his thin but much more considerable bulk.


Attack Larrakh (assumed miss, only hits AC 10).  Then moving to wherever Bram ends up, if he's in range, and attempting to hide behind him, 16 to hide.

09:05, Today: Dweeble rolled 18 using 1d20+7 with rolls of 11.  Dexterity Saving Throw.
09:06, Today: Dweeble rolled 10 using 1d20+7 with rolls of 3.  Attack - Dagger.
09:07, Today: Dweeble rolled 16 using 1d20+9 with rolls of 7.  Stealth - Hide.

Morg Danforge
player, 278 posts
mountain dwarf
fighter 2 (sw0 as0)
Sun 16 Jul 2017
at 17:07
  • msg #226

Re: Day 5 - Early Risers

Morg runs and hurls another javelin at the wizard, before diving for cover behind a low stone slab against the wall.
Move: 20' to DI34.

Action: knock-out (instead of fatal) attack on Larrakh with javelin3 - hits AC 13 for 10 piercing damage.

Move: 5' to DJ34 and drop prone for full cover if possible.

19:03, Today: Morg Danforge rolled 13 using 2d20+6, dropping the highest dice only with rolls of 16,7.  Knock-out (instead of fatal) attack on Larrakh with javelin3 with disadvantage (farther than 30').
19:03, Today: Morg Danforge rolled 10 using 1d6+6 with rolls of 4.  Javelin3 piercing damage to Larrakh.

Asano Breathkill
player, 244 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 16 Jul 2017
at 18:08
  • msg #227

Re: Day 5 - Early Risers

Asano moves around the tumble of stone he's currently taking cover behind. His focusing wand flares with a dark power and a spectral hand shoots out toward the enemy magic-user. The hand leaves a trail of tiny snowflakes in its wake, fingers outstretched and grasping at the wall-climbing enemy.


OOC:
Chill Touch att- 18
Chill Touch dmg- 5
Move to CP31

This message was lightly edited by the player at 05:10, Mon 17 July 2017.
Jakrynn Redgate
player, 197 posts
Young Human
Bardly Rogue
Mon 17 Jul 2017
at 04:41
  • msg #228

Re: Day 5 - Early Risers

Jak moved out from his spot behind cover. He called out to Bramwell as he moved closer to their foe. "Hey, Bram, you got this! Handle the business!"

Then he cleared his throat and raised his voice louder, "Hey, stonehead! You may make the earth shake, but I've had better earth-shakin' with girls back home!"

OOC
Bonus: Bardic Inspire Bramwell (1d6).
Action: Vicious Mockery on Larrakh.
Move: Move to CZ-31.
Vicious Mockery, damage 3.

DM
GM, 624 posts
Dungeon
Master
Wed 19 Jul 2017
at 02:00
  • msg #229

Re: Day 5 - Early Risers

Larrakh snarls as Asano's ghostly hand clings to him. He lashes out viciously with a return spell, catching Bram and Dwee in another resounding crack of thunder.



Mid round update! Map updated.

Mayon is up now. Bram can also post, since he hasn't yet this round. Bram needs to make a Dex save for last round & a Con save for Shatter this round. Dwee also needs to make a Con save for Shatter.

Larrakh moves along the wall to DK30 and casts Shatter at Level 3 centered on Bram/Dwee - Bram and Dwee need to make Dex saves or take 24 thunder damage (save for 1/2).

Mayon Graycross
player, 333 posts
Half Elf
Warlock--Fey Pact
Wed 19 Jul 2017
at 02:11
  • msg #230

Re: Day 5 - Early Risers

Seeing the man continuing his onslaught, Mayon narrows his eyes and fires another bolt of arcane energy. He tries to aim so as not to kill the man, and this time he strikes true and grins.


20:10, Today: Mayon Graycross rolled 24 using 1d20+5 with rolls of 19.  Eldritch Blast Larrakh.
20:10, Today: Mayon Graycross rolled 8,6 using d10+3,d6 with rolls of 5,6.  Agonizing blast + hex.
Hits 24 AC for 8 force damage and 6 necrotic damage. Trying to do nonlethal by just kinda, grazing him on the head to KO but not kill? I don't know.

Bramwell Caulder
player, 248 posts
Half-Elf Paladin
Glyphscribe of Deneir
Wed 19 Jul 2017
at 06:33
  • msg #231

Re: Day 5 - Early Risers

Bramwell managed to keep his feet amidst the sudden rumbling in the floor, and sliced at the fleeing elementalist with his axe.  Seeing the fanatic scaling a wall, the Glyphscribe scrambles for a javelin and hurtles it, and it strikes true much to his own surprise.  He then stalks after his foe and stops a moment right beneath his climbing position to find proper holes and begins to ascend after the madman, just like he'd done on the rocky hillsides near his childhood home, many years past.  Only now he'd a little more to worry about then scraped knees and elbows.

Indeed, only moments later a ripple of earsplitting thunder sunders the stone all around Bram and bludgeons him with the shockwave.  With a cry of pain he collapses heavily amidst the rubble, unconscious.


  • Likely succeed Dex save vs. Earth Tremor with a 16, no damage or prone
  • Opportunity attack maybe hits Larrakh with 14 vs. AC for 11 slashing
  • (my turn) Throw a javelin at Larrakh, hit 20 AC for 5 damage
  • Move to DI26 right underneath Larrakh and attempt to climb up after him with 18 Athletics
  • Con save against Shatter fails, and Bram is knocked unconscious.

DM
GM, 626 posts
Dungeon
Master
Fri 21 Jul 2017
at 20:55
  • msg #232

Re: Day 5 - Early Risers

Several attacks harry Larrakh as he hurried along the wall. Blood seeps through the man's brown armor and drips into the cavern floor.

Bram and Dwee lie motionless near the corner wall.



Map updated!

Morg, Bram, Dwee, Jak, and Asano are up now. Mayon can also post, but recognize that Larrakh's turn would resolve first.

Round 5 Summary:

Morg moves up and throws another javelin - MISS. Then he drops prone behind a stone slab.

Bram's opportunity attack misses. He moves up and throws a javelin - HIT for 5 piercing. Larrakh makes concentration save.

Dwee succeeds with the Dex save, then throws another dagger at Larrakh - MISS. She then moves behind Bram and attempts to Hide.

Jak gives Bram Bardic Inspiration, then attacks Larrakh with Vicious Mockery - Larrakh saves. Jak moves up.

Asano moves up and casts Chill Touch - HIT for 5 necrotic. Larrakh makes his concentration save.

Larrakh moves along the wall to DK30 and casts Shatter at Level 3 centered on Bram/Dwee - Bram and Dwee fail Dex saves and take 24 thunder damage. Bram and Dwee are unconscious.

Mayon casts Agonizing blast - HIT for 14 combined damage. Larrakh makes concentration save.

Round 6 Initiative Order:

WhoInitStatus
Morg16 
Bram13Unconscious
Dwee12Unconscious
Jak9 
Asano6 
Larrakh3Conc: ???, covered in oil, Hex from Mayon (Str)
Mayon2Conc: Hex


This message was last edited by the GM at 22:07, Fri 21 July 2017.
Jakrynn Redgate
player, 198 posts
Young Human
Bardly Rogue
Fri 21 Jul 2017
at 21:04
  • msg #233

Re: Day 5 - Early Risers

Jak let out a shout, "NO! He growled as he strode forward, pulling forth a throwing dart. He spat out a few lines of arcane chant, "We live, we die, we live again. The road is eternal, bring back my friend." Arcane energy floated over to the downed Bramwell. However, Jak didn't take his eyes off of Larrakh and he threw the dagger with as much accuracy as he could muster.

OOC: Move to DE-29.
Cast Healing Word on Bramwell (he heals 7 hit points).
Draw and throw dart at Larrakh (hit AC 21 for 6 damage).

15:00, Today: Secret Roll: Jakrynn Redgate rolled 7 using 1d4+4 with rolls of 3.  Healing Word on Bramwell.
15:01, Today: Secret Roll: Jakrynn Redgate rolled 21,6 using d20+4,1d4+2 with rolls of 17,4.  Dart throw.

Dweeble
player, 117 posts
Halfling
Rogue
Fri 21 Jul 2017
at 21:17
  • msg #234

Re: Day 5 - Early Risers

Dweeble cried out with a shrill, painful shriek as the resounding bang of a thunderclap rocked through her body.  She grasped for Bram's armor, her little fingers reaching with an outstretched arm behind them for something to steady herself.  She only found air as she fell back and her eyes shut as she fell hard to the stone below.

A moment later her eyes fluttered open and she looked up to see the floating monster fly over her head and towards the adjacent wall.  She didn't hesitate.  She pulled a dagger from her hip and sprang to her feet.  She pulled her hand back to toss the weapon by its handle but stopped herself as she remembered Mayon's words.  With a 'humph' of acceptance, she flipped the dagger in her hand and caught it by the blade before tossing it straight as an arrow towards the floating man.  Surely the grip of her dagger wouldn't kill the man, right?

Dweeble stopped worrying about that as she took off for the nearest cover.  Her steps were heavy and pained as she sprinted across the stone floor.  Dweeble could feel her head ringing still from the powerful blast of sound.  She looked back towards Bram with a sorrowful glance.  Spectacles will get up.  Dweeble needs to take care of herself first.  Dweeble first, that's right!  The words sounded hollow in her head.  Though perhaps that was just the ringing still?


Death Saving Throw:  Natural 20, regain 1 hp.

15 feet to stand up from prone.  10 feet of movement remaining.  Draw and throw mundane dagger at Larrakh.  Hits AC 24 for 8 damage.  Bonus action to Dash.  Use total movement to get to DB 30.

14:00, Today: Dweeble rolled 20 using 1d20 with rolls of 20.  Death Saving Throw.
14:02, Today: Dweeble rolled 24 using 1d20+7 with rolls of 17.  Attack - Dagger.
14:03, Today: Dweeble rolled 8 using 1d4+5 with rolls of 3.  Damage - Dagger.

Asano Breathkill
player, 245 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 21 Jul 2017
at 21:32
  • msg #235

Re: Day 5 - Early Risers

Asano watches breathlessly as the enemy spellcaster blasts Bramwell and Dweeble into unconsciousness. He moves forward cautiously, then snaps an arcane word as three razor sharp snowflakes rocket towards Larrakh.


OOC:
Move to CV27
Cast Magic Missile at Larrakh

Damage- 11

Morg Danforge
player, 282 posts
mountain dwarf
fighter 2 (sw0 as0)
Fri 21 Jul 2017
at 23:14
  • msg #236

Re: Day 5 - Early Risers

Morg's eyes goes wide when he sees Bram and Dwee fall to the ground. He swears in dwarvish, stands up and lets fly his last javelin. Regaining some sense, he falls prone again to make himself as difficult a target as possible to hit.
Move: stand up (half of speed (12')).

Action: attack on Larrakh with javelin4 - hits AC 25 for 12 piercing damage. Not trying to make it knock-out, because his buddy and the nutty halfling's dying!

Interaction: then take out torch.

Move: drop prone again.

01:09, Today: Morg Danforge rolled 25 using 1d20+6 with rolls of 19.  Attack on Larrakh with javelin4.
01:09, Today: Morg Danforge rolled 12 using 1d6+6 with rolls of 6.  Javelin4 piercing damage to Larrakh.

DM
GM, 629 posts
Dungeon
Master
Sat 22 Jul 2017
at 02:16
  • msg #237

Re: Day 5 - Early Risers

The javelin flies toward Larrakh, who spins on the wall and begins casting another shield. For a moment the projectile slows and appears certain to be repelled by the shield, but suddenly it slices through and impales Larrakh in his chest.

He falls with a crash to the stone floor, next to the remains on a nearby stone slab. Immediately all the stones in the room rise once again off the floor, as if in silent celebration.


And we're out of initiative!

XP awarded:
Defeating Larrakh: 700
Rescuing Braelen: 200
XP each: 225

You've all acquired enough XP to level up to 3 after your next long rest!


Mayon Graycross
player, 335 posts
Half Elf
Warlock--Fey Pact
Sat 22 Jul 2017
at 02:24
  • msg #238

Re: Day 5 - Early Risers

"Nice shot, Morg! Everyone okay? Bram, Dwee?" Mayon calls out, scrambling down from the rocks. His eyes dart over to Larrakh, and he sighs wryly. Well, so much for trying to drag information from him. His fate would have been the same in the end anyway.
Dweeble
player, 121 posts
Halfling
Rogue
Sat 22 Jul 2017
at 06:02
  • msg #239

Re: Day 5 - Early Risers

Dweeble heard the loud smack of flesh meeting ground and a moment later Mayon's call out was enough to pique her curiosity.  Slowly, as if fearful of what was still around the corner of the rock she'd ducked behind, she peered out.  The dagger in her right hand was held with the blade down but both hands had a finger outstretched and poking into either ear.  That wouldn't stop the noise but it made her feel reassured at least.  "I dunno!  Dweeble can't think straight right now."

Seeing the fallen body though.  That was enough to make her feel much more at ease.  She pulled her fingers away and opened her eyes wide, the pale blue orbs scanning the room momentarily for any sign of further concerns.  Finding none, Dweeble scurried back across the room and eagerly began rummaging through the terrain for the various daggers she'd thrown.  Patting her bandoleers with a look of satisfaction, she moved over to where Bram stood.

Dweeble's steps were measured and awkward as she stumbled towards the bespectacled half-elf.  None of the graceful, if a bit fidgety, swagger she normally possessed.  Without warning her fist darted out, punching him lightly on the thigh but with enough force to give a satisfying thump.  "You make for a terrible shield, Glasses!...  You okay?"  Dweeble's head bobbed lightly from side to side, dancing to a tune that had been rebounding through her skull since she woke up.  She needed a good night's sleep after this nonsense.
Morg Danforge
player, 283 posts
mountain dwarf
fighter 2 (sw0 as0)
Sat 22 Jul 2017
at 20:32
  • msg #240

Re: Day 5 - Early Risers

Morg looks up after hearing Mayon, and notices the new body on the slab, giving a big smile to the young half elf.

He then looks at Bram recovering, and nods to Jak.

Collecting his javelins, he turns to Dwee, "You're tougher than you look!"

Morg then goes up to Asano, carefully touching one of the floating stones, "What was that ghostly hand thing you did? That looked even scarier than Mayon's blasts, which seem to be getting more and more powerful."
Jakrynn Redgate
player, 202 posts
Young Human
Bardly Rogue
Sat 22 Jul 2017
at 20:58
  • msg #241

Re: Day 5 - Early Risers

Jak walked over to Dweeble and knelt down in front of her. He reached out and brushed hair back from her face. "You were very brave...and resilient. Know, though, that was I was going to heal you next. Like thus...

He sang briefly to her and a blue glow enveloped her, "Dweeble is quick an' she is fast, even death can't catch her t'make it last."

He winked at her, smiled and stood. Then turned to the group. "Aaaan' I'm 'bout outta spells aside from Vicious Mockery fer the day."

20:55, Today: Secret Roll: Jakrynn Redgate rolled 7 using 1d4+4 with rolls of 3.  Healing Word on Dweeble.
This message was last edited by the player at 04:17, Sun 23 July 2017.
Bramwell Caulder
player, 252 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sun 23 Jul 2017
at 03:55
  • msg #242

Re: Day 5 - Early Risers

Bramwell laid still on the floor for what seemed like a long time, and it felt like drifting through a formless space.  He was just beginning to enjoy the peacefulness when he heard a muffled voice singing from afar... Jak's?  Then he fell out of the comfortable void and landed hard on the cold stone floor.  He sat up with a groan and a cough to see a blurry Dweeble, asking him something.  A bit befuddled, he replied, "Huh?  I'm well enough, I think.  Why did you wake me?"

He reached up to adjust his spectacles only to find a bent frame dangling from one ear with both the lenses shattered and gone.  That reminded him mostly of where he was and what had just happened, and the soreness when he regained his feet brought back the rest of it.  "Apologies, Miss Dweeble, but I'm afraid that my shield was of little use against that tremendous thunder magic.  I'm amazed we kept our teeth through the rattling!  Alas, my spectacles didn't fare as well.  I'll have to mend them, later."  He shook his head and squinted toward the others, "Was anybody hurt?"

OOC: I'll take a voluntary disadvantage on Perception checks until I can get the spectacles repaired, for fun :)
Dweeble
player, 122 posts
Halfling
Rogue
Sun 23 Jul 2017
at 05:07
  • msg #243

Re: Day 5 - Early Risers

Dweeble smiled weakly as Jak knelt down to speak to her.  Normally she'd have flashed a dagger if someone got that close but she either didn't have the strength or the resolve to do it to the young bard right now.  She felt the warmth of his words flow through her.  It only took a moment for her to realize it wasn't simply the reassuring lyrics that were making her feel chipper but the man's magic.  Testing her strength, she flexed her hands and swung her arms hastily, stretching out limbs that had been sore and aching mere moments ago.  Satisfied, she smiled at the kneeling human and reached out with a hand to tousle his hair, as if returning the favor.  "Don't forget, Dweeble is also brilliant and all the shinies are rightfully hers.  You have to include that in the songs, or else people won't know I'm more than just a pretty face!"

Dweeble let the young man stand up and turned back towards Bram as he apologized to her for the burst of magic he had no right to be able to stop.  She tilted her head to one side, her eyes looking up at the half-elf's with a curious, if not confused, stare.  After a moment, and his words explaining the issue, she seemed to realize why he looked different and quickly began to rummage through one of her belt pouches.

Turning her back to the paladin, she knelt down over whatever her hands were busy doing and began to mutter to herself as she worked.  Finally, after a minute or two, she stood up triumphantly with one hand raised towards Bram.  A thick gauge of wire was hastily, and rather clumsily, bent and wrapped into a pair of unusable, but wearable, spectacles.  She'd quickly crafted a second pair and placed over her ears, the hollow frames nearly half the radius of her huge eyes.  "Here, until you get them fixed.  Can't have you walkin' 'round with only two eyes.  You'll be half-blind!"

22:02, Today: Dweeble rolled 14 using 1d20+3 with rolls of 11.  Intelligence - Crafting.
Bramwell Caulder
player, 253 posts
Half-Elf Paladin
Glyphscribe of Deneir
Sun 23 Jul 2017
at 06:56
  • msg #244

Re: Day 5 - Early Risers

It was odd that Dweeble had scurried off without a word after their little talk, Bram thought, but she was an odd lass.  He shrugged and took a seat against one of the stone walls to rest up after the battering he'd taken.  A few minutes later he was munching on a ration when the halfling reappeared and offered to him the oddest pair of lopsided, lenseless spectacles he'd ever seen.  He took them hesitantly and looked them over, then looked up to Dweeble as she explained and was amused to see that her own wide blue eyes were ringed with a similarly makeshift pair of spectacles.

Bramwell couldn't help but grin as he turned the contraption over once more.  He understood what this gesture meant, considering the peculiar woman's selfish tendencies and difficulties interacting with others.  He wiped a little something from his eye, then tried them on.  It took a little bending to fit them around his ears, the eye rings were noticeably different sizes and they pinched his nose a little, not to mention the lack of lenses made them entirely useless.  "Dweeble, these are marvelous!  I'd no idea you were such a capable tinker.  This was a very thoughtful gesture.  Thank you!"  The spectacles were ridiculous, functionless and terribly made, and he adored them.  He smiled at the halfling and nodded, "They suit you, I think.  Do you... see any better with them?"
Mayon Graycross
player, 336 posts
Half Elf
Warlock--Fey Pact
Sun 23 Jul 2017
at 16:24
  • msg #245

Re: Day 5 - Early Risers

Mayon grins at Morg's comment as his feet hit the floor off of the floating rocks. Satisfied that everyone seems to be recovering, he walks over to Larrakh and his smile changes to a grimace. Being unable to speak with corpses, he decides to try and get information in a quieter  (albeit more macabre) manner, by looking over the body for anything that could tell him where to find Marlos. Or, well, anything useful in general. Not like Larrakh needed it anymore.


10:22, Today: Mayon Graycross rolled 17 using 1d20+4 with rolls of 13.  Investigating (Looting) Larrakh.

Asano Breathkill
player, 246 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 23 Jul 2017
at 19:37
  • msg #246

Re: Day 5 - Early Risers

"Just a cantrip," Asano replies to the dwarf's inquiry. "More useful against undead, but with better range than my preferred frost attack. Everyone ok?"
He checks to make sure everyone is mostly upright before exploring through the cave for anything of interest.


OOC:
Investigation- 12

DM
GM, 631 posts
Dungeon
Master
Mon 24 Jul 2017
at 22:15
  • msg #247

Re: Day 5 - Early Risers

Asano looks around the room a bit slower than before, now that the attacker was dead. With the stones now hovering above the floor again, Asano intuits that an impact on the floor activates the effect. After a minute or so the stones slowly lower back to the ground.

Searching Larrakh, Mayon finds four curious iron bars, each about a foot in length. They are strangely shaped, like two long, four sided pyramids joined at the base.


Nice one Bram - I'll award you Inspiration for having broken glasses ;).

Currently Asano and Bram have Inspiration.


Also, remember the difference between Perception and Investigation checks:

Perception is used to spot, hear or detect something.  It pertains to the 5 senses.

- Example 1: A character actively looking for a trap can attempt a Perception check to find it.
- Example 2: A character actively looking for a secret door can attempt a Perception check to see if there's a secret door in the area they're searching.
- Example 3: A character not looking for hidden goblins would spot one if their Passive Perception is higher than the goblin's Stealth check.

Investigation is used when you have a clue about something you can base your deductions on.

- Example 1: A character can make an Investigation check to see if they can disarm a trap they found.
- Example 2: A character can make an Investigation check to see if they can figure out how to open a secret door they found.
- Example 3: There's a dead body in the middle of the floor and you want to make an Investigation check to figure out what weapon was used to kill them.


In both cases, the more specific you are the easier it would be to find something.

For instance, you might need a 15 perception to notice a giant spider on the ceiling if you're just looking in the room generally, but if you specifically say "PC looks at the ceiling for something" then you might only need a 5 or automatically succeed.


Jakrynn Redgate
player, 203 posts
Young Human
Bardly Rogue
Mon 24 Jul 2017
at 22:25
  • msg #248

Re: Day 5 - Early Risers

Jak takes some time to look around the room from a bit, to see if anything catches his eye. Then search through the room and the stones in more detail to see if there is anything more to be found.

So would rolling both like so be okay and appropriate?

16:24, Today: Secret Roll: Jakrynn Redgate rolled 16,21 using d20+4,d20+3 with rolls of 12,18.  Perception to see if he notices anything and then Investigation through the room.

DM
GM, 633 posts
Dungeon
Master
Tue 25 Jul 2017
at 12:24
  • msg #249

Re: Day 5 - Early Risers

Wandering over to the stone slabs, Jak sees that none of the skeletons lying on top of them are intact. Each has a crushed limb, chest cavity, or head. The injuries look consistent with mining accidents.


Sure, rolling both is ok, but it takes longer to look & investigate than it would to just do one. So how this example breaks down is:

Perception: you notice the skeletons all have crushed body parts
Investigation: you conclude they must have sustained injuries from mining


This message was last edited by the GM at 12:28, Tue 25 July 2017.
Morg Danforge
player, 286 posts
mountain dwarf
fighter 2 0sw 0as 0d8
Tue 25 Jul 2017
at 16:57
  • msg #250

Re: Day 5 - Early Risers

Morg rises onto his toes to look at the skeletons.
Were they dwarves, or tall folk?
DM
GM, 634 posts
Dungeon
Master
Tue 25 Jul 2017
at 21:50
  • msg #251

Re: Day 5 - Early Risers

The skeletons on the slabs were all human.
Mayon Graycross
player, 338 posts
Half Elf
Warlock--Fey Pact
Tue 25 Jul 2017
at 22:14
  • msg #252

Re: Day 5 - Early Risers

Mayon frowned a bit to himself at the sight of the iron bars. The shape alone was odd enough, but more so was the fact that Larrakh was carrying them around.

"Hey, I found these...anyone have an idea what they could be? Not sure if they're magical or not. They seem too clunky to be a spellcasting focus, and I don't know why he'd need four of them." He waves one experimentally, grimacing at the thought of trying to use one for spellcasting.


16:12, Today: Mayon Graycross rolled 21 using 1d20+4 with rolls of 17.  Arcana check.
I know Arcana is far from being the same as detect magic, but it's the best I got at the moment to see if these things would have any sort of magical significance that Mayon could know of? :P

DM
GM, 636 posts
Dungeon
Master
Wed 26 Jul 2017
at 01:00
  • msg #253

Re: Day 5 - Early Risers

Mayon examines the iron bars, but doesn't think they have any relationship to magic.
Asano Breathkill
player, 248 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 26 Jul 2017
at 01:28
  • msg #254

Re: Day 5 - Early Risers

"Possibly levers for the cages earlier?" Asano suggests.
Bramwell Caulder
player, 254 posts
Half-Elf Paladin
Glyphscribe of Deneir
Wed 26 Jul 2017
at 08:16
  • msg #255

Re: Day 5 - Early Risers

Bramwell squints at the curiously-shaped iron bars through his makeshift, lenseless spectacles.  Ultimately he decides to assess their form by feel rather than by sight.  "A curious form for an iron casting.  They must serve some mechanical or ritualistic purpose, whether to control the cages or otherwise..."  The shape of them reminded him of a tuning fork, so he took one by its bottom and experimentally struck one of the pyramidal tines against the stone to see if any sound was produced.
This message was last edited by the player at 08:19, Wed 26 July 2017.
Dweeble
player, 123 posts
Halfling
Rogue
Wed 26 Jul 2017
at 21:28
  • msg #256

Re: Day 5 - Early Risers

Dweeble smiled up at Bram as he put on the hastily made pair of spectacles, struggling to fit them properly around his pointed ears for a bit before managing to slide them in place.  She pressed a hand to her own makeshift frames to press them up her nose as he peered down at her through the crooked wires.  "Of course Dweeble is a great tinkerer!  She's got nimble fingers, yup!  Even when I was just a wee hin, she always liked to find stuff and play with it 'til it broke or gave away its secrets."

She plopped down onto the stone floor beneath them as she readjusted her frames again, the haphazard wires undoubtedly less than comfortable.  She tilted her head as Bram asked about her vision and after a moment she shook her head.  With one hand she reached up and stuck a finger through either frame, quickly closing her eyes to press back onto her eyelids.  "No, these are just pretend.  Dweeble doesn't need glasses.  Her eyes are perfect!"  She pulled her hands away and opened her eyes again, the wide orbs suddenly staring at Bram anxiously.  "I-I mean Dweeble's eyes aren't perfect.  They're just big and shiny and super great!  But only for me.  Spectacles can't have my eyes!"

She pressed a hand over either eye as she stood up and turned away from the half-elf.  Dweeble shook her head frantically one last time and sprinted towards where she'd last heard Mayon, bumping into him abruptly even as Bram began to inspect the iron rods himself.  Forgetting her concerns of Bram stealing her eyes from their sockets, she took one of the rods from Mayon's hands and examined it.  After a moment, she slid it one hand like a weapon and banged it hard into the stone floor beneath her.  "Dweeble knows what these are!  They're dental tools.  For teeths and stuff.  I used a rod like this once to smack a dwarf upside his big, fat head and knock the gold tooth from his jaw.  Messy affair, but the tooth shined up real nice like!"
DM
GM, 637 posts
Dungeon
Master
Wed 26 Jul 2017
at 23:22
  • msg #257

Re: Day 5 - Early Risers

When Bram strikes the stone, a clear and lingering tone reverberates from it, a clean single note.

Dwee's stone emits another tone, in precisely the same key. The stone menhirs around the room once again begin floating after Dwee's stone impacts the floor.


Bram, and perhaps others of you (your choice), recognize these stones as trade bars from Mirabar. They are rather distinctive currency from that region, and are worth 5gp apiece.

This message was last edited by the GM at 02:14, Thu 27 July 2017.
Asano Breathkill
player, 249 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 27 Jul 2017
at 05:15
  • msg #258

Re: Day 5 - Early Risers

"It may be best to move on," Asano says, moving to where he can see the entrance to the room. "Gods only know how many more cultists there may be down here."
Jakrynn Redgate
player, 205 posts
Young Human
Bardly Rogue
Thu 27 Jul 2017
at 05:27
  • msg #259

Re: Day 5 - Early Risers

Jak whispers a quick prayer over the dead miners. He wasn't overly religious, really, and what deity he normally prayed wouldn't likely be much help to any honest working folk like miners. But nevertheless, he prayed anyway for their souls to find peace.

Then he nodded to Asano. "Yeah. Gather up whatcha want an' let's keep on movin'."
Mayon Graycross
player, 339 posts
Half Elf
Warlock--Fey Pact
Thu 27 Jul 2017
at 16:40
  • msg #260

Re: Day 5 - Early Risers

"Well, if he carried them even in here, they're probably important." Mayon says, shaking his head a bit, giving Bram and Dweeble a quick grin. "You can keep those ones if you want. I'd rather just get back to town...though..."

His expression darkens a bit. "After what that boy Braelen said about people in town being involved with this, cult, I'm not sure who all we can trust there. I suppose we should tell the constable, but for all we know he's part of this mess as well. I hope the only ones involved were the ones down here in the first place."
This message was last edited by the player at 16:44, Thu 27 July 2017.
DM
GM, 645 posts
Dungeon
Master
Sun 30 Jul 2017
at 18:22
  • msg #261

Re: Day 5 - Early Risers

After a brief respite, the group retraces their steps and returns to the stone doors. The southern passage leads to a long stone tunnel that ends in a pit covered by a stone bench with a hole in it. The privy appears to be unused for quite a long time.


Map updated.

The short rest finishes without incident. Anyone who wants to take hit dice go ahead & include that in your next post. Remember to recharge anything that recharges during a long rest.

Dweeble
player, 129 posts
Halfling
Rogue
Sun 30 Jul 2017
at 18:35
  • msg #262

Re: Day 5 - Early Risers

Refreshed from the short respite, Dweeble itched at the stained piece of fabric that was wrapped around her forehead.  The tight bandage had helped keep her head from ringing, or so she thought, and she was absolutely certain she hadn't simply needed a chance to rest her racing heartbeat and calm her nerves from her short bout of unconsciousness.  She still carried Reszur in her grip.  Her little fingers apparently didn't wish to be separated from the weapon.

As the group found their way to the privy, Dweeble turned and looked up at the others with a light shake of her head.  "I told you we should have visited those hungry little rats instead!  Or did you all need to take another break?  Dweeble don't mind, she'll wait out in the hall."  She waved her hand quickly to the others and walked a few feet away towards the exit.  She wasn't silly enough to leave the group.  She merely didn't want to see anything her wide eyes weren't prepared for.


Dweeble is back up to full after the rest.

11:26, Today: Dweeble rolled 7 using 1d8+1 with rolls of 6.  Resting - Hit Die.

Mayon Graycross
player, 342 posts
Half Elf
Warlock--Fey Pact
Sun 30 Jul 2017
at 19:04
  • msg #263

Re: Day 5 - Early Risers

Mayon glanced around the small room with raised eyebrows, feeling a bit better after the brief respite they'd gotten. The room seemed too small to conceal anything dangerous or valuable...and he certainly didn't want to be the one to dig into the privy to check.

"Well, I suppose that answers that question...should we just go to the other side of the hall then?"

Mayon also recovered back to full and regains his expended spell slot:
13:01, Today: Mayon Graycross rolled 3 using 1d8+1 with rolls of 2.  Resting Hit Die.
Ignore the roll before it, I forgot to change the dice. Boy I'd love to have a d20 hit die though.

Morg Danforge
player, 288 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Sun 30 Jul 2017
at 21:32
  • msg #264

Re: Day 5 - Early Risers

Morg tosses a ball bearing down the pit hole, and listens carefully.
21:23, Today: Morg Danforge rolled 12 using 1d10+2 with rolls of 10.  HP recovered from hit die.
21:31, Today: Morg Danforge rolled 16 using 1d20+3 with rolls of 13.  Perception check for sound from ball bearing.

Asano Breathkill
player, 253 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 31 Jul 2017
at 00:33
  • msg #265

Re: Day 5 - Early Risers

Asano chuckles quietly, shaking his head. "I suppose so, Mayon," he replies to the warlock, following the half-elf and halfling back out of the privy.
DM
GM, 646 posts
Dungeon
Master
Mon 31 Jul 2017
at 15:01
  • msg #266

Re: Day 5 - Early Risers

Morg's ball bearing bounces several times on the dry stone below.
Morg Danforge
player, 289 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Mon 31 Jul 2017
at 16:10
  • msg #267

Re: Day 5 - Early Risers

"Old privies are actually good spots to hide any..." Morg says, but trails off as he sees the outside-folk wandering away. He follows them north.

DM
GM, 647 posts
Dungeon
Master
Mon 31 Jul 2017
at 16:31
  • msg #268

Re: Day 5 - Early Risers

The group cautiously enters through the northern door, and finds it eventually connects with a room they had previously visited. Two rats still laze near the body of a prone human corpse.

Map updated.

Asano Breathkill
player, 254 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 31 Jul 2017
at 18:16
  • msg #269

Re: Day 5 - Early Risers

"Well, let's make this simple, eh?" Asano says. His focus traces arcane sigils in the air before expelling a soothing wind toward the rats.


OOC:
Cast sleep to affect the rats and as much of the room as possible, just in case.
Sleep- 24 hp affected

Bramwell Caulder
player, 255 posts
Half-Elf Paladin
Glyphscribe of Deneir
Mon 31 Jul 2017
at 20:25
  • msg #270

Re: Day 5 - Early Risers

Bramwell feels much better after an hour's rest, and stands ready to proceed.

Upon the discovery of the privy pit he peers into it and frowns, "Hrm.  This pit may hold a fossilized record of the diet of the ancient dwarves of Tyar-Besil.  I believe I shall leave this discovery to future scholars, however."

When the group approaches the corpse-feasting rats, the Glyphscribe moves to the front, raises his shield and prepares to exterminate the vermin.


Spent both hit dice to heal to full:
  • 13:11, Today: Secret Roll: Bramwell Caulder rolled 11 using 1d10+1.  Hir die 2.
  • 13:11, Today: Secret Roll: Bramwell Caulder rolled 6 using 1d10+1.  Hit die 1.

Dweeble
player, 130 posts
Halfling
Rogue
Mon 31 Jul 2017
at 22:01
  • msg #271

Re: Day 5 - Early Risers

Dweeble watched as Asano traced some gobbledygook in the air before a light breeze passed over her head and towards the rats in front of them.  And then Bram was in front of her, shield ready and a look of determination in his eyes.  Dweeble shook her head lightly and poked Bram in the side with the butt end of her dagger before sheathing at her hip.  "Hold on there, Glasses!  Dweeble's spent a lot of time with vermin.  Sure, most of them were technically people, but the principle is the same.  Ya gotta sweet talk 'em!"

Reaching into one of her belt pouches, Dweeble pulled a ration of hard cheese out and broke off enough of a portion to be a mouthful.  Slowly, she moved into the room before someone could tell her not to and before Bram decided to charge in.  "Here chitters and chatters.  Dweeble won't bite ya.  She just wants to share a nice meal and take those pesky shinies that reflect all your lights and stuffs."  She held out the cheese in one hand, her lips parted in a wide grin as she approached the nearest rat.


OOC:  Dweeble's going to do this even if the rats appear to fall asleep due to Asano's spell.  After all, they could be playing opossum, right!?
14:52, Today: Dweeble rolled 14 using 1d20+1 with rolls of 13.  Animal Handling.

Jakrynn Redgate
player, 207 posts
Young Human
Bardly Rogue
Tue 1 Aug 2017
at 02:56
  • msg #272

Re: Day 5 - Early Risers

Jak's hand went to his pocket, to the small sometimes-moving lump there as some of his companions seem intent on hurting the rats. "Hey hey hey! No need to kill rats! Unless they're evil dire rats that are tryin' t'kill us first or whatever. But not normal lil' rats! We just leave 'em an' move on! Jeez!"

There was a sympathetic squeak from his pocket.
DM
GM, 648 posts
Dungeon
Master
Tue 1 Aug 2017
at 12:35
  • msg #273

Re: Day 5 - Early Risers

Both rats fall asleep next to the rotting corpse. No movement stirs around the piles of other charnal in the room, including the forms of two additional dead bodies. A slight scuttling noise can still be heard from one wall, however.


Map updated.

R1 and R2 are asleep!


Dweeble
player, 131 posts
Halfling
Rogue
Tue 1 Aug 2017
at 17:59
  • msg #274

Re: Day 5 - Early Risers

Dweeble's eager grin fell to a frown as the rats failed to move or react to the food in her hand.  Magic?  Magic...  No rat friends for Dweeble today, she thought to herself before stepping out further into the room.  She ignored the sounds of scuttling though she crouched low to the ground and scurried from body to body.  She was careful as she slid into the shadow of a body or passed behind a piece of terrain.  All the while her eyes scanned for anything.  With the way her nose was actively sniffing and inhaling, it wasn't a poor assumption to think she was trying to smell out some form of loot.  Perhaps the treasure-obsessed rogue had a true affinity for the shiny objects she so desperately craved?

OOC:  Dweeble is going to move out into the room and search the area for anything that glints or reflects light.

10:51, Today: Dweeble rolled 23 using 1d20+3 with rolls of 20.  Perception.
10:52, Today: Dweeble rolled 19 using 1d20+9 with rolls of 10.  Stealth.

DM
GM, 649 posts
Dungeon
Master
Tue 1 Aug 2017
at 21:23
  • msg #275

Re: Day 5 - Early Risers

As Dweeble approaches the dead bodies, the scurrying in the walls intensifies. Two giant rats dart out of the crevices and leap for the halfling.


Map updated.

R4 attacks Dwee - HIT for 3 piercing.
R5 attacks Dwee - HIT for 2 piercing.


Round 1 Initiative Order:

WhoInitStatus
Giant Rats19 
Mayon18 
Dwee17 
Bram17inspiration
Asano14inspriration
Jak4 
Morg4 


This message was last edited by the GM at 12:32, Wed 02 Aug 2017.
Dweeble
player, 132 posts
Halfling
Rogue
Tue 1 Aug 2017
at 21:36
  • msg #276

Re: Day 5 - Early Risers

Dweeble cried out in a mixture of surprise and pain as the two rats jumped on her and quickly chomped on her arms and legs.  Reflexes kicking in immediately, she pulled her shiny dagger from her hip and quickly speared the weapon towards the nearest rat.  And then she was moving again, running back towards the other five still waiting at the entrance to the room.  She stayed low to the ground, using her low center of gravity to evade the rats as she danced out of their range.  She quickly turned around as she came back to where she'd been standing previously and shouted, "Oye, you little jerks!  Dweeble was trying to be nice to you!  Now she's going to have you for dinner and use your tails for hair ties!"

Big talk from a little halfling who'd ran away at the first sign of danger.


Attack R5.  Hits AC 10 for 8 damage.  Bonus action to disengage and run back to BD 18.

14:28, Today: Dweeble rolled 10 using 1d20+8 with rolls of 2.  Attack - Reszur.
14:28, Today: Dweeble rolled 8 using 1d4+6 with rolls of 2.  Damage - Reszur.

Asano Breathkill
player, 255 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 2 Aug 2017
at 04:40
  • msg #277

Re: Day 5 - Early Risers

Asano whispers a few words as the second wave of rats emerge from the walls. A ghostly hand lashes out from his focus, slashing at the nearest conscious rat. The spectral claws fail to connect, and disappear from sight.


OOC:
Chill Touch att- 8

Morg Danforge
player, 290 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Wed 2 Aug 2017
at 13:14
  • msg #278

Re: Day 5 - Early Risers

Morg slipped past Asano. He tried to smash the closest unusually sized rodent, without waking the sleepy ones.
If only Asano is difficult terrain, then:
Move: 25' to BF18,
otherwise I'll reroll only the damage dice for javelin1, and then (via action surge) attack with javelin2 if R5 is still alive.

Action: attack R5 with warhammer - hits AC 14 for 14 bludgeoning damage.

15:10, Today: Morg Danforge rolled 14 using 1d20+6 with rolls of 8.  Attack R5 with warhammer.
15:10, Today: Morg Danforge rolled 14 using 1d8+6 with rolls of 8.  Warhammer bludgeoning damage to R5.

Bramwell Caulder
player, 256 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 3 Aug 2017
at 16:28
  • msg #279

Re: Day 5 - Early Risers

Bramwell had thought Dweeble would be safe moving into the room with the rats in a magical slumber, but was quickly proven wrong as more scurried from the walls to attack her!  The half-elf pushed into the room just behind Morg and squinted toward the other that still remained conscious and brought his axe down in the general area it seemed to be in.


  • Move to BG16
  • Attack R4 and probably miss with 10 vs. AC, but it's 5 damage on a hit
  • Ready to use Protection fighting style to impose disadvantage on any attack targeting an adjacent ally

10:19, Today: Bramwell Caulder rolled 5 using 1d8+3.  Battleaxe damage.
10:18, Today: Bramwell Caulder rolled 10 using 1d20+5 with rolls of 5.  Battleaxe attack.

Jakrynn Redgate
player, 208 posts
Young Human
Bardly Rogue
Thu 3 Aug 2017
at 16:41
  • msg #280

Re: Day 5 - Early Risers

Jak let out an angry sigh as the others provoked the rats in to attacking and Dweeble paid the price for it. He narrowed his eyes and half-heartedly cast his magical energy at one of the rats, speaking along with it. "They call you vermin, filthy, pieces of shat! I'm sorry we must kill you, friend rat!"

OOC: Move to BE-19.
Cast Vicious Mockery on Rat 4.
10:39, Today: Secret Roll: Jakrynn Redgate rolled 3 using 1d4 with rolls of 3.  Vicious Mockery on Rat 4.

Mayon Graycross
player, 343 posts
Half Elf
Warlock--Fey Pact
Thu 3 Aug 2017
at 17:10
  • msg #281

Re: Day 5 - Early Risers

Mayon grimaced as the rats were provoked into attacking. Well...it wasn't pleasant but they had no choice now. He stepped forward and aimed at the further one past Dweeble, though his reluctance and avoidance of hitting Dweeble caused the hit to fly wide.

Move to BF16 if possible.
Eldritch Blast R4:

11:10, Today: Mayon Graycross rolled 7,10 using d20+5,d10+3 with rolls of 2,7.  EB R4.

DM
GM, 650 posts
Dungeon
Master
Fri 4 Aug 2017
at 02:12
  • msg #282

Re: Day 5 - Early Risers

The rats dodge attacks this way and that, but Morg's solid hammer blow flattens one of the rats. The remaining rat responds by lunging at Bram and rebounding against his shield.



Map updated.

Round 2: R5 attacks Bram - MISS.

Round 1 Summary:

Giant Rats attack Dwee.
R4 attacks Dwee - HIT for 3 piercing.
R5 attacks Dwee - HIT for 2 piercing.

Mayon moves into the room and straddles R1. He attacks R4 with Agonizing Blast - MISS.

Dwee attacks R5 - MISS. He retreats.

Bram moves into the room and attacks R4 - MISS.

Asano attacks R5 with Chill Touch - MISS.

Jak moves into the room and casts Vicious Mockery at R4 - HIT for 3 psychic damage.

Morg moves into the room and attacks R5 - HIT for 14 bludgeoning. R5 is dead.

Round 2 Initiative Order:

WhoInitStatus
Giant Rats19 
Mayon18 
Dwee17 
Bram17inspiration
Asano14inspriration
Jak4 
Morg4 


Dweeble
player, 134 posts
Halfling
Rogue
Fri 4 Aug 2017
at 03:51
  • msg #283

Re: Day 5 - Early Risers

Seeing her allies jump into the fray gave Dweeble the courage, or perhaps simply the cover, to move back in as well.  She quickly pulls another dagger from her belt and flings it at one of the biting bastards that had sank its fangs into her.  Her quick, eager feet carried her to Mayon where she quickly ducked behind the lank, young half-elf.  She peered up at him from his knees, her hunched posture making her a smaller target than usual.  "Hey, Maymay.  Do you like your rat red and juicy or cooked through and through?"


Move to BE 16.  Attack R4, hits AC 12 for a total of 9 damage.  If Mayon kills R4 before the attack goes off, she attacks R2 instead.  She's got a hunger for violence and rat steaks after getting bit!

20:44, Today: Dweeble rolled 12 using 1d20+7 with rolls of 5.  Attack - Dagger.
20:45, Today: Dweeble rolled 6 using 1d4+5 with rolls of 1.  Damage - Dagger.
20:45, Today: Dweeble rolled 3 using 1d6 with rolls of 3.  Damage - Sneak Attack.
20:46, Today: Dweeble rolled 26 using 1d20+9 with rolls of 17.  Stealth - Hide.

Morg Danforge
player, 291 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Fri 4 Aug 2017
at 14:10
  • msg #284

Re: Day 5 - Early Risers

Hearing Jak, Morg says "These big nasty ones aren't anything like Twitch." before more hammer time.

Afterwards, he goes to have a look in the wall crevices, and for anything that looks like secret doors.
If R4 still attacking, then:
move: 15' to BI16,
otherwise, move to any other attacking rats.

Action: attack R4 (*or other Rs) with warhammer - hits AC 16 for 7 bludgeoning damage.

If any rats still attacking within movement range, then action surge and repeat attack (DM roll please).

16:08, Today: Morg Danforge rolled 16 using 1d20+6 with rolls of 10.  Attack R4* with warhammer.
16:08, Today: Morg Danforge rolled 7 using 1d8+6 with rolls of 1.  Warhammer bludgeoning damage to R4*.
16:08, Today: Morg Danforge rolled 5 using 1d20+3 with rolls of 2.  Perception check at wall crevices, and for secret doors.

Mayon Graycross
player, 344 posts
Half Elf
Warlock--Fey Pact
Fri 4 Aug 2017
at 14:38
  • msg #285

Re: Day 5 - Early Risers

Mayon sighed a bit at the failed attempt, stepping up to try and blast the rat one more time, but failed yet again. He smiled sheepishly. "I suppose my patron doesn't care much for fighting rats as opposed to madmen."

Trying to shoot  R4 again, missing horribly as I do. Dice roller, why, I thought we were friends now.
08:36, Today: Mayon Graycross rolled 9,9 using d20+5,d10+3 with rolls of 4,6.  Agonizing blast R4.

DM
GM, 651 posts
Dungeon
Master
Fri 4 Aug 2017
at 21:09
  • msg #286

Re: Day 5 - Early Risers

Dwee finishes off the remaining conscious rat.

The nearby dead bodies catch Dwee's eye. All of them appear to be in similar states of decay. The rats have made quite a hearty meal out of them, as much of their exposed skin shows signs of gnawing bites. She also notices that each of the three have a familiar looking symbol cut deeply enough in their foreheads to mark the skull - the mark the Bringers of Woe bore on their armor.

Morg moves to investigate the crevices in the walls. Though there are no secret doors, there are many large cracks littered with detritus of rodents and potentially other small animals.


Out of initiative! Though there are still 2 sleeping rats in the room.

I reposted the zoomed-out map.

125 XP for the rats - 31.25 XP each.


This message was last edited by the GM at 13:20, Sat 05 Aug 2017.
Morg Danforge
player, 292 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Sat 5 Aug 2017
at 09:12
  • msg #287

Re: Day 5 - Early Risers

"So, we've found the moving stones, and the "delvers" were probably those skeletons on the slabs." Morg says. "Do we now go tell Harburk about this place, and that Mellikho, and possibly Braelen's dad,
Buckler, Waelvul, and, I can't remember the other name, are all mixed up with this Bringing of Woe thing? Oh, and the now dead pickle making half-orc."

Dweeble
player, 137 posts
Halfling
Rogue
Sat 5 Aug 2017
at 21:54
  • msg #288

Re: Day 5 - Early Risers

Dweeble hurries to the rat she'd killed with her tossed dagger.  Retrieving the weapon and sheathing it again at her belt, she knelt down and examined her kill.  The mangy, flea-bitten hide was hardly suitable for a robe but an intact tail could mean all sorts of things she could do!  Using Reszur, she quickly cut the tail off at the base and moved to the second dead rat and did the same to that tail.  She pocketed the trophies and moved back to her personal kill.  Pulling some of the rope off of her pack, she cut a large enough piece to quickly lash the corpse to her backpack and shoulders while ignoring the blood seeping down from the corpse.  Satisfied once the corpse was fastened to her, she stood up straight with some work and looked at the others.  "What?  You didn't think Dweeble was lying, didya?  Let's hurry back to town before dinner gets spoiled!"
DM
GM, 655 posts
Dungeon
Master
Mon 7 Aug 2017
at 19:46
  • msg #289

Re: Day 5 - Early Risers

The group quickly leaves the sleeping rats behind before they can wake and retraces their steps. The darkness of the cave retreats in front of Bram's glowing orb. Though they had been underground for several hours, dawn was probably at least another hour away.

No movement or noise breaks the stillness of the wee hours until the party reaches the roughly piled stones just inside the cave entrance. "Who's there?" a muffled voice calls out ahead from the quarry outside. The flickering light of a torch becomes visible.
This message was last edited by the GM at 12:19, Tue 08 Aug 2017.
Dweeble
player, 139 posts
Halfling
Rogue
Tue 8 Aug 2017
at 16:13
  • msg #290

Re: Day 5 - Early Risers

Quickly pulling Reszur from her belt, Dweeble falls into a readied combat stance as a nearby pile of stones calls out to them.  "Oye, that's none of your business!  And even if it is...  Well Dweeble ain't much of a fan of rocks anymore.  So she ain't saying nothing to a bunch of stones!"

Dweeble quickly jumps behind Morg, ducking down a bit further than usual to make sure the bulk of the rat corpse tied to her back can be hidden behind the dwarf.  Quietly, she whispers to the others, "Morgy, you should go check the rocks.  Make sure it's not a talking rat who wants vengeance for his dirty cousin or some such!"
Morg Danforge
player, 294 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Tue 8 Aug 2017
at 16:29
  • msg #291

Re: Day 5 - Early Risers

Morg smiles at Dwee's request and takes out a javelin, but waits for the nice-talking folk to reply.
Action: ready attack in case things turn fighty.
Asano Breathkill
player, 257 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 8 Aug 2017
at 18:30
  • msg #292

Re: Day 5 - Early Risers

Asano gestures for peace, hands parallel to the mine floor. "Merely a group of weary adventurers recently attacked within the dwarven ruins below," he replies to the hidden  speaker. "We are not looking for any further complications, but we will defend ourselves if necessary. We would like to speak with the constable." His tone is firm, the cultured tone of someone used to having his voice heard and heeded. His body language echoes his tone, he looks, for all the world, as though he belongs exactly where he stands.


OOC:
Persuasion- 11
And wasted my inspiration, too. Sigh...

Jakrynn Redgate
player, 209 posts
Young Human
Bardly Rogue
Tue 8 Aug 2017
at 20:11
  • msg #293

Re: Day 5 - Early Risers

Jak kept silent. He had hoped that there wouldn't be anyone outside to greet them, but he half-expected there might be. He let the others talk as they were in front of him and spoke up first. He pulled himself behind the group, wary.
Albaeri Mellikho
NPC, 8 posts
Owner
Mellikho Stoneworks
Wed 9 Aug 2017
at 13:23
  • msg #294

Re: Day 5 - Early Risers

"I knew they'd try it again!" the haughty voice of Albaeri Mellikho barks from the quarry. "Those meddlesome adventurers have been skulking around my quarry in the dead of night! It was good you roused one of the constable's trusties, Elak."

"We will certainly call for the constable, trespassers," the other voice calls out smugly. "I've sent his man for him already. We were waiting here for you, with his man, you see. Now come out so we can have a look at you. You'll be banned from Red Larch for sure after this."
Mayon Graycross
player, 346 posts
Half Elf
Warlock--Fey Pact
Wed 9 Aug 2017
at 13:59
  • msg #295

Re: Day 5 - Early Risers

Mayon stiffened a bit at that, but smiled to himself and stepped forward, holding his hands up so they could see he wasn't holding a weapon. Not that it made a difference in his case.

"Oh yes, by all means, we'd be happy to tell the constable. I'm sure he'd be delighted to know." He kept his eyes on Mellikho as he spoke, all with that calm smile on his face.
Morg Danforge
player, 295 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Wed 9 Aug 2017
at 14:02
  • msg #296

Re: Day 5 - Early Risers

Morg whispers at his friends "We should probably wait in here for the constable, in case they have an ambush ready outside, and not let on that we talked to Harburk."
Action: ready attack in case things turn fighty.
Morg Danforge
player, 296 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Wed 9 Aug 2017
at 14:04
  • msg #297

Re: Day 5 - Early Risers

"Or not..." Morg says as he follows Mayon out.
Action: ready attack, but try not to look hostile while doing it.
Elak Dornen
NPC, 1 post
Owner
Dornen Finestone
Wed 9 Aug 2017
at 18:38
  • msg #298

Re: Day 5 - Early Risers

As Mayon and Morg emerge from the tunnel, Mellikho grins wolfishly at them, a mixture of fury and triumph in her features. A collection of other men and women stands behind her, some holding torches. Among them, several of the stonecutters give Morg and Mayon wry, almost apologetic looks. A couple of Harburk's butchers stand impassively to the side, rubbing their eyes blearily.

A plain faced but well-dressed man stands near Mellikho, and regards his prisoners archly. "Come on out, the rest of you," he says, raising his voice to the rock-clogged passageway. "There's no use dragging this out."

"You'll all be under very heavy guard as you're marched by these men back to the Constable's house, so don't try anything," he continues to Mayon and Morg. "After that I'm sure you'll all be marched out of town for your crimes, at the least, maybe after paying a fine, maybe something much worse. I heard from someone in town that you're guilty of other things, terrible things, but I might keep my mouth shut if you leave town quietly."
This message was last edited by the player at 18:40, Wed 09 Aug 2017.
Morg Danforge
player, 297 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Wed 9 Aug 2017
at 23:51
  • msg #299

Re: Day 5 - Early Risers

"We'll wait here for Harburk to come inspect the rooms - we've uncovered evidence of the stone mask wearers who intimidated the stonecutters, and we've found skeletons possibly used in necromancy." Morg says, now trying to look like someone you don't want to mess with, not hiding the drying blood from the fights inside.
Action: ready attack, and try to look like heads are gonna get knocked in if anyone comes at the party.

01:48, Today: Morg Danforge rolled 19 using 1d20+2 with rolls of 17.  Intimidate those outside the cave who want to march us away.

Jakrynn Redgate
player, 210 posts
Young Human
Bardly Rogue
Thu 10 Aug 2017
at 00:12
  • msg #300

Re: Day 5 - Early Risers

Jak stepped out and walked forward. He then gave a low, flourish of a bow. "Ah, our dear adoring public awaits us once more!" He grinned widely as he straightened back up. "Oh? You think so?" He gave a bit of a chuckle, which increased a bit more, then became a laugh. After a moment he subsided. "I think you may be in a rude shock I'm afraid. If you've summoned the constable, we are happy to wait here until he arrives."
Dweeble
player, 140 posts
Halfling
Rogue
Thu 10 Aug 2017
at 03:20
  • msg #301

Re: Day 5 - Early Risers

Dweeble mumbled something nonsensical to herself as she reached back to the rope that had secured the rat corpse to her backpack and shoulders.  She undid the strands and set the trophy kill on the ground near to Bramwell.  She motioned for him to lean down enough for her to quickly whisper to him and say, "Make sure not to leave dinner behind, okay?"  Pointing to the rat corpse one last time, she crouched down even lower and began to slide forward towards the cave mouth.

She stuck to the walls and any loose terrain and stones as she lurked behind Jak before cutting away to move away from the cave mouth.  She did her best to give the group waiting for them a wide berth as she sneaked by.  She'd do her best to get behind them before looking around for their numbers and positions.  Dweeble wasn't quite sure what she was supposed to do but she knew she had to try something.  The constable meant jail, possibly, and a jail was just a big, elaborate cage.  That alone was enough of a motivation for Dweeble.


OOC:  Dweeble is going to try and sneak around behind the group.  She mostly wants to see who is leading or if there are any major people of interest who are clear enough for her to get to without having to pick through other people.

20:12, Today: Dweeble rolled 26 using 1d20+9 with rolls of 17.  Stealth.

Elak Dornen
NPC, 1 post
Owner
Dornen Finestone
Thu 10 Aug 2017
at 14:54
  • msg #302

Re: Day 5 - Early Risers

At least one of the stonecutters looks visibly relieved at news that the stone masks have been found, but several members of the group take a step backwards at Morg's open hostility. Mellikho blanches and looks worriedly at Dornen.

Dornen however smiles thinly and speaks in low tones. "We most certainly will not be waiting here for the constable to arrive. The prisoners", Elak injects the word with derision, "will be marched to Harburk's house and presented to him for judgement." He nods to the deputy. "See to it." The deputy, now fully alert, motions the group towards the exit of the quarry.

Nobody appears to notice Dweeble moving at the outskirts of the quarry.
This message was last updated by the player at 14:54, Thu 10 Aug 2017.
Asano Breathkill
player, 258 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 10 Aug 2017
at 18:01
  • msg #303

Re: Day 5 - Early Risers

"No, we will not be going anywhere until the constable has arrived," Asano asserts loudly. He looks Dornen up and down, eyeing the man critically. "My name is Asano Killbreath, son of Baron Daerik Killbreath. I have been charged by my father to investigate certain occurrences in these lands. These folk With me are my companions and aides in said investigations. If you have allegations to lay at our feet, voice them now for refutation. Otherwise, we shall ALL wait here for the constable's arrival." His face takes on a haughty air as he speaks, his voice hardening with the tone of one who was born to command. He stands fully upright, taking on the carriage of nobility, and he looks around at the mob facing them, daring them to challenge his authority.


OOC:
Insight on Dornen- 12
Persuasion- 24

Also, leaning as heavily on my Position of Privilege as I need to here.

Bramwell Caulder
player, 257 posts
Half-Elf Paladin
Glyphscribe of Deneir
Fri 11 Aug 2017
at 08:40
  • msg #304

Re: Day 5 - Early Risers

Bramwell squints, frowning as some new fellow smoothly attempts to persuade their group to leave town willingly.  Very suspicious.  As he listens to the exchange, Dweeble drops a turkey leg or something of the sort (it was hard to tell without spectacles) near him and requests that he keep an eye on dinner.  He nods absently, privately wondering where she'd gotten such a large chunk of meat and why its defense was suddenly a priority, but he was becoming accustomed to the halfling's eccentricities and decided not to think on it further for now.

The Glyphscribe nods in response to Asano's well-delivered assertion of authority, impressed by his friend's noble gravitas.  He adds, "With all due respect, sir, you haven't the authority to take us prisoner.  We have acted in the interest of Red Larch's safety, and that will be evidenced in the course of the Constable's lawful investigation."  Bramwell levels a bleary-eyed glare at the man's ear and adds, "You wouldn't be opposed to a proper investigation in the interest of Red Larch's safety, would you, sir?  If you refuse such, one might wonder if you have something to hide."
Albaeri Mellikho
NPC, 9 posts
Owner
Mellikho Stoneworks
Fri 11 Aug 2017
at 13:14
  • msg #305

Re: Day 5 - Early Risers

"Investigation!" Mellikho explodes, her face turning red. "What investigation is needed? You're standing in my quarry, after I explicitly warned the constable you had been trespassing before and were likely to try again!"

"You've been caught red handed!"
she ends triumphantly.
Elak Dornen
NPC, 2 posts
Owner
Dornen Finestone
Fri 11 Aug 2017
at 13:28
  • msg #306

Re: Day 5 - Early Risers

"The village council - of which both Albaeri and I are members - don't recognize your authority here," Elak smiles at Asano. Mellikho looks less certain, but nods her head. "But perhaps an investigation is warranted. We can have the constable look into what other dark deeds you've been committing in this quarry."

"By all means, if you wish to remain at the scene of the crime and actively demonstrate the fact of your trespassing, I suppose we can accommodate that." Dornen looks thoughtful. "I doubt Harburk will enjoy getting roused from bed and going to the other end of town to confront criminals who refused to go to his house. I doubt he'll look more kindly upon you all as a result." He looks questioningly at Harburk's trusty, who was waiting a little way up the path out of the quarry. The man tiredly shakes his head.

"But it's up to you. Stay, or go with Harburk's man."



This message was last edited by the player at 13:36, Fri 11 Aug 2017.
Mayon Graycross
player, 347 posts
Half Elf
Warlock--Fey Pact
Fri 11 Aug 2017
at 14:22
  • msg #307

Re: Day 5 - Early Risers

"Ah, yes, because we've committed SO many terrible deeds since coming to this town." Mayon said, voice dripping with sarcasm. "Those bandits were clearly just delivering their stolen goods to orphans! And I'm sure that necromancer was intending to start a traveling circus with all those zombies, certainly not planning to harm innocent people and create more of them."

He tilted his head lightly as he studied Elak with unnerving intensity. "But by all means, please, tell me what terrible rumors have been circling about us. The constable has been happy with our work thus far. I'm sure he'll be more understanding when we mention those masked madmen lurking in your quarry. We were just clearing out an infestation so that your workers could feel at peace."

Not sure if it actually applies, but it felt fun to roll:
08:21, Today: Mayon Graycross rolled 18 using 1d20+5 with rolls of 13.  Intimidation.

Dweeble
player, 141 posts
Halfling
Rogue
Fri 11 Aug 2017
at 16:25
  • msg #308

Re: Day 5 - Early Risers

Dweeble listened to the others talk, their smooth words explaining the situation and the group's deeds with a edge of grace she herself didn't really see.  Then again if it wasn't shiny, Dweeble didn't have eyes for much at all.  And while the others could talk their way out of a situation, Dweeble had never been all that great at such a feat.  She much preferred to take action, whatever that meant, and do something about her predicaments.

So she slid behind the nearest man she could see behind the majority of the group.  Pulling out some of the metal string she'd used to make Bram's glasses before, she wrapped the wire about whatever secured a weapon to the man's body.  Whether that was a sheath, his belt loop, or anything else, she tied the weapon to it.  It wouldn't hold up for long, she was sure, but it might give the others the hesitation needed to make a move sooner.  Dweeble was nothing if not cautious.


OOC:  Just trying to secure weapons so that this man, and any others she'll have time to do, would have a problem drawing them.

09:18, Today: Secret Roll: Dweeble rolled 15 using 1d20+7 with rolls of 8.  Sleight of Hand.

DM
GM, 657 posts
Dungeon
Master
Sun 13 Aug 2017
at 12:40
  • msg #309

Re: Day 5 - Early Risers

Dornen waves away Mayon's objection, as Dweeble moves apparently unseen amongst the onlookers.

"I've heard all sorts of things about you. Maybe you were working with those bandits and they tried to double-cross you. Nobody actually saw the necromancer, I wonder if he really existed? No doubt there's other things you're responsible for through the cave opening."

He smiles, turning to the waiting deputy. "I guess they're not going to be cooperative, so go ahead and bring Harburk here." The man turns to go.


If you'd like to do/say anything else before the deputy leaves, or before Harburk arrives, go ahead and post that; otherwise I can move things along.

Asano Breathkill
player, 259 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 13 Aug 2017
at 18:42
  • msg #310

Re: Day 5 - Early Risers

Asano smirks as the deputy disappears into the night. He takes a calming, centering breath and focuses on the roiling magic within him, forcing it from it's wild and chaotic nature into a more easily controlled power. Relaxing, he appears entirely calm to those present.

OOC:
Turning my sorcery points into a spell slot. Just in case.

Dweeble
player, 142 posts
Halfling
Rogue
Sun 13 Aug 2017
at 18:56
  • msg #311

Re: Day 5 - Early Risers

Dweeble watched as the one man who'd been doing most of the talking turned to walk away.  She ignored him.  He'd be back, if she'd heard right, and she had more important work to do than worry about negotiations.  The others could handle that and Dweeble could just hide otherwise.  But a few extra seconds could mean the difference between escape and another cage.  Dweeble didn't much like the idea of a new cage.  She hurriedly got back to work as she shook off those thoughts.


OOC:  Going to have Dweeble keep doing what she's doing.

11:53, Today: Dweeble rolled 17 using 1d20+7 with rolls of 10.  Sleight of Hand.

Harburk Tuthmarillar
NPC, 13 posts
Constable
Mon 14 Aug 2017
at 21:48
  • msg #312

Re: Day 5 - Early Risers

After several tense and uncomfortable minutes amidst the odd collection of town elders and laborors, Harburk Tuthmarillar comes into view down the sloping trail leading to the bottom of the quarry. His companion, the returning deputy, has to run every few steps to keep up with the man. The constable's gaze pierces the night like daggers, looking over the assemblage. Elak Dornan breaks into a sly grin at his approach.

"Alright, let's get this over and done with fast,"
the hulking butcher says angrily. "You lot," indicating the group who just emerged from the quarry tunnel, "I warned you not to get caught down in this quarry once again. Now come with me out of this place back to the Swinging Sword."

Melliko opens her mouth to speak, but the constable forestalls her. "They're in my custody now, Albaeri, and you'll not find them in your quarry again. Perhaps not in Red Larch again. But I'm not skinning them alive without a full investigation," he looks meaningfully at the disguised tunnel entrance, "which will begin tomorrow morning. After I finish sleeping."

Elak Dornen's grin slips a bit, but he interjects smoothly. "Excellent constable, I have reason to believe they've been skulking about in Melliko's quarry just so they can perform and cover up nefarious deeds in that tunnel. Best you investigate what they've been up to down there." Harburk grunts, but concedes a short nod. He turns back to the party.

"You'll all be gone from Red Larch by the time the sun hits noon tomorrow. Or today, I suppose," Harburk mutters grimly. "This town has rules and it's my job to enforce them. The fact is you trespassed at least once on a town elder's property, and that's not going to be tolerated in my town, no matter what you've done for us outside its borders."

Melliko nods sharply and crosses her arms over her chest in satisfaction as Harburk indicates for the prisoners to follow him out to the Long Road.
This message was last edited by the player at 00:07, Tue 15 Aug 2017.
Asano Breathkill
player, 260 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 15 Aug 2017
at 04:20
  • msg #313

Re: Day 5 - Early Risers

"Constable, there was a boy, Braelen, below," Asano says, stalling any movement from the tunnels. "He was trapped under stones by a group of adults he called the Believers. There are also numerous dead below, and, though I truly hate to press for expediency in this matter, this is a situation that would be best sorted now. Especially if these Believers or their Delvers were to return while we are being questioned away from here. If you still wish to exile us from this lovely town afterwards, I am sure my companions and myself will recognize your authority and peacefully leave." Asano's voice is earnest and firm, and he clearly will resist leaving the area before any investigation by the constable.


OOC:
Persuasion- 9
Of course. Thanks, Dice Roller. Thanks a lot.

Morg Danforge
player, 299 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Tue 15 Aug 2017
at 06:30
  • msg #314

Re: Day 5 - Early Risers

Morg, now in a non-threatening pose, says "Aye, we'll do as you command, but if you're not going to investigate these secret tunnels and chambers now, you should leave people you trust in there" pointing to the secret entrance "to guard it from the cultists calling themselves the Bringers of Woe. They possibly include Braelen's dad, Buckler, Weavul, and uhm... Galekill or something like that."

"I think these cultists caused the earthquake from a few days ago, using magical stones in there, which my wizard friends can explain better."

Mayon Graycross
player, 349 posts
Half Elf
Warlock--Fey Pact
Tue 15 Aug 2017
at 14:33
  • msg #315

Re: Day 5 - Early Risers

Mayon was silent as he listened to the conversation, feeling wary and concerned. If they really were being exiled from the town, that would make his hunt a lot more difficult. But Harburk had asked them in the first place, hadn't he? He tried his best to read the man, to figure out if he was simply putting up a show to placate Albaeri for now.


08:31, Today: Mayon Graycross rolled 17 using 1d20+4 with rolls of 13.  Insight Harburk. Basically trying to learn exactly what I said above...
...wait, crap, I mixed up my Investigation and Insight scores. That should be a 15 total instead of a 17. My bad!

Bramwell Caulder
player, 258 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 15 Aug 2017
at 17:36
  • msg #316

Re: Day 5 - Early Risers

Bramwell greets the tired and peevish Constable with a bow and backs up Asano's words, "We sent the lad Braelen to take a room in secret at the Helm at Highsun to await our return.  Find him there and he will confirm Master Breathkill's words."

In defense of their group the half-elf speaks clearly and evenly, "We undertook this night's venture to ensure the safety of the workers of this quarry as well as that of the people of Red Larch.  We have accomplished that in the dissolution of this cult calling themselves the Bringers of Woe."  He glances to Albieri and then back to the Constable to add, "We will gladly accept whatever justice the Constable deems appropriate for our trespass, but it is our expectation that justice be likewise applied to Madame Mellikho's willful concealment of a lair of extremists beneath her quarry and her active obstruction of investigation into the dangers threatening the stonecutters in her employ."


Using inspiration to roll Persuasion with advantage:
  • 10:32, Today: Secret Roll: Bramwell Caulder rolled 16 using 2d20+3, dropping the lowest dice only with rolls of 9,13.  Persuasion (inspiration advantage).

Harburk Tuthmarillar
NPC, 14 posts
Constable
Wed 16 Aug 2017
at 23:47
  • msg #317

Re: Day 5 - Early Risers

Harburk forestalls Mellikho, who looks to interrupt Asano, Morg, and Bram the instant they open their mouths. Her face reaches new shades of crimson, and seems near to apoplexy when Bram levels his accusation.

"Troubling," Harburk rubs his temple as he looks down. "Portents of Believers and Bringers of Woe, whatever they are... I will certainly post a guard at the entrance to this tunnel for the rest of the night, and my trusties and I will search whatever is beyond it in the morning." He nods to his deputy, who moves to the entrance of the tunnel. Dornen looks at the constable impassively as he speaks. Some in the group behind him shift uncomfortably.

"I will seek out the boy at the Helm," Harburk continues, "after I escort you to the Swinging Sword. Again," he mutters the last ruefully. "We might discuss anything else you have to tell me on the way, but my order stands. You'll leave Red Larch by noon tomorrow. Now let's be on our way and let the Elders return to their beds."


Anything else before leaving the quarry? You'll get the chance to talk to Harburk more on the way to the inn, if desired.


Dweeble
player, 144 posts
Halfling
Rogue
Wed 16 Aug 2017
at 23:56
  • msg #318

Re: Day 5 - Early Risers

Dweeble slid the last bits of wire hanging from one of her pouches back into its proper place.  Her fingers itched to grab at the coin pouches and other knick-knacks on the men's belts she'd been sneaking around but she kept her fingers dry.  Besides, their coin was probably dirty from their greasy palms and dirty lies.

Pulling out to the outskirts of the group of men, she began to slide around back towards her...  Friends, perhaps?  But her movements stalled as Harburk spoke up.  She looked to the tunnel entrance, a twinkle in her eye, and spoke up from beside the group who'd have sooner seen them all chased from Red Larch.  "Oye!  Might wanna send your men about to search for hidden tunnels too.  Dweeble doubts there's just the one way in!  Dweeble knows, she's wicked smart," she quickly added.  Having said her piece, she quickly scurried back towards the others and tucked herself behind Morg.  Her forehead and big round eyes poked out from his side but she kept her silence now.
Elak Dornen
NPC, 3 posts
Owner
Dornen Finestone
Thu 17 Aug 2017
at 01:40
  • msg #319

Re: Day 5 - Early Risers

Startled, Dornen glares at the halfling as she appears and suggests alternative ways into the tunnels. "Anything you find down there, Harburk, I expect you to hold these - six - criminals accountable. Do your job, constable." He eyes the party dangerously as he motions Melliko and the others to leave.
Jakrynn Redgate
player, 213 posts
Young Human
Bardly Rogue
Thu 17 Aug 2017
at 01:45
  • msg #320

Re: Day 5 - Early Risers

Jak couldn't hold it in anymore. "His job's t'investigate, yeah? So he'll do that. But that don't mean you get t'tell him WHO is guilty, sir. THAT is his job." He sent a wide shit-eating grin towards the man and then followed after Harburk and the others. He barely restrained himself from making a rude gesture as well.
Morg Danforge
player, 300 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Thu 17 Aug 2017
at 09:52
  • msg #321

Re: Day 5 - Early Risers

Morg turns to Asano while following Harburk, and says, "We have to remember to go pick up the wagon before noon tomorrow."
Harburk Tuthmarillar
NPC, 15 posts
Constable
Sat 19 Aug 2017
at 03:03
  • msg #322

Re: Day 5 - Early Risers

"I trust you found no other exits from the tunnel when you were down there?" Harburk asks, ignoring Dornen's charge.

Hearing no response, he leads the small party out of the quarry. Dornen and the others eye Harburk's man at the tunnel mouth as they slowly disband. Some follow Harburk's group out of the quarry while others climb its sloping walls to make their way out, presumably to their homes.

"I want to hear more about these Believers and the Bringers of Woe," Harburk growls softly as they march away from the quarry down the Long Road. The night is still and dark, and no movement can be seen from the buildings on either side. "Talk as we walk."

"Certainly I'll talk to Braelen - if I can find the wretch - but I want to hear everything that happened in that tunnel. If you hadn't been stupid enough to be found I could move more deliberately, but with matters as they are now I have precious little time. I'll need to rouse the rest of my trusties and begin the search soon, and as of noon you all will be gone. So spill your story and be gone from Red Larch."

"You've been of little use in town, but,"
he adds grudgingly, "some fair use outside of it. Let's see if that continues."
Harburk Tuthmarillar
NPC, 16 posts
Constable
Sun 20 Aug 2017
at 11:31
  • msg #323

Re: Day 5 - Early Risers

Listening to the group relate the happenings in the tunnel, Harburk grows more alarmed with each step. They sit in the common room of the inn for over half an hour, asking and answering questions. As the conversation dies down, Harburk gets up to leave.

"Stay away from town for a few days at least, maybe three or four, and let me get control of the situation here. Something dark has been happening, but it'll be easier for me to figure it out without you here to distract the Council. If you're up for it, there's plenty more disturbing happenings to investigate outside of town."

Just moving things along =).

If you want to ask Harburk about anything (e.g., some of the happenings outside town to follow up on) or make sure he knows something specific about what happened in the tunnel, post that now.

Once we're done here I'm assuming you're taking a long rest at the inn, in which case the next step will be to level up, but you can also choose to do something else if you'd prefer.

Mayon Graycross
player, 351 posts
Half Elf
Warlock--Fey Pact
Sun 20 Aug 2017
at 13:57
  • msg #324

Re: Day 5 - Early Risers

"Anything in specific you'd like us to take care of that you've heard about?" Mayon asks, tilting his head. Just a few days...that was better than he'd been expecting at least.
Harburk Tuthmarillar
NPC, 16 posts
Constable
Sun 20 Aug 2017
at 14:36
  • msg #325

Re: Day 5 - Early Risers

Harburk considers Mayon's question. "There's a thousand ill tidings swirling around. It's hard to know where to start. If you have a question about any you've heard about, I can try to answer with what I know." He rubs his eyes tiredly.

"There's a missing delegation from Mirabar that's been the talk of many caravan guards. That seems to be the latest bad news, and the one generating the most gossip. They were apparently last seen in Beliard."

He sighs. "I don't have anything to back this up, but it just seems like much of this evil is centered around - or coming from - the Sumber Hills. Call it a hunch. It's untamed wilderness for the most part, and it's always been dangerous, but it seems more so these days."

"I've never been out there, but it's said there are hunting lodges and keeps from adventurous wealthy city folk. Ages ago there were rich quarries and good hunting in the Hills, but it's gotten more dangerous and darker over the years. Some tales even claim some of the keeps are haunted, whatever that means."
This message was last updated by the player at 14:36, Sun 20 Aug 2017.
Morg Danforge
player, 301 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Sun 20 Aug 2017
at 22:23
  • msg #326

Re: Day 5 - Early Risers

Morg carefully looks at Harburk, and then says to the party: "I'd like to go to Beliard, so investigating the missing Mirabarians sounds good. How about the rest of you?"
Trying to see if Harburk is being honest:
00:21, Today: Morg Danforge rolled 17 using 1d20+1 with rolls of 16.  Insight check Harburk to see if he might be in league with the Bringers of Woe.

This message was last edited by the player at 12:51, Mon 21 Aug 2017.
Asano Breathkill
player, 261 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 21 Aug 2017
at 23:44
  • msg #327

Re: Day 5 - Early Risers

"What about a Bastian Thermander?" Asano asks after everyone is ensconced back at the inn. "Have you heard any rumours of a man named such? Possibly leading a band of brigands to the south or east? It may also bear thinking of how we were found to be in the mines. There were no witnesses to us entering the premises, and logically, the only folk that would have known we were there would have been those we encountered below. Perhaps these Watchers are more entrenched in Red Larch than we believe. The boy, Braelen, did name  small handful of people, including his father. He also named Waelvur, Gaelkur, and a Harbuckler as part of the group that had imprisoned him for not delivering a message he lost in the woods." He takes a sip of the water before him, setting the cup down lightly. What about the Bringers of Woe we had tied up? Didn't the slip their bonds before we returned to where we had trussed them?"
Harburk Tuthmarillar
NPC, 17 posts
Constable
Tue 22 Aug 2017
at 00:38
  • msg #328

Re: Day 5 - Early Risers

"Bastian Thermander," Harburk mutters, thinking. "I have heard tell of such a man - excuse me, such a genasi. Very unpredictable. He was tied to several bandit groups over the years, but I've not heard of him lately. If he wasn't with the bandits you defeated three days ago then I don't know where he might be."



Morg Danforge
player, 302 posts
mountain dwarf
fighter 2 1sw 1as 0d8
Tue 22 Aug 2017
at 08:55
  • msg #329

Re: Day 5 - Early Risers

Morg rubs his aching neck, and starts taking off his armor while heading upstairs, letting the others talk.
Is there enough time for a long rest before we're banished from town?
This message was last edited by the player at 10:53, Wed 23 Aug 2017.
Mayon Graycross
player, 352 posts
Half Elf
Warlock--Fey Pact
Tue 22 Aug 2017
at 14:26
  • msg #330

Re: Day 5 - Early Risers

"I'd assume the ones that escaped were the ones who raised the alarm about us." Mayon responded to Asano with a slight grimace, and nodding at Morg's comment about Mirabar, though the dwarf was already leaving.

"I certainly am interested in that 'haunted' keep, if only because of our last experiences with supposedly 'haunted' places turned out for the better. But it would probably be best to find the missing delegation first. The fastest route there would be through the Sumber Hills anyway, so we could probably kill a few birds with one stone and simply have it as our end goal."

I can edit my post if Mayon wouldn't know Beliard was through the hills; I'm going based on the Dessarin Valley map.
Jakrynn Redgate
player, 215 posts
Young Human
Bardly Rogue
Tue 22 Aug 2017
at 14:50
  • msg #331

Re: Day 5 - Early Risers

Jak frowned as he listened to Harburk speak. He hoped the man would be able to get a handle on things in town, but he feared that the evil lurking was too influential for him to handle. So he shrugged and wrote Red Larch off of his mind for the time being.

"The missing delegation from Mirabar sounds like somethin' we should look in to, yup."
Dweeble
player, 147 posts
Halfling
Rogue
Wed 23 Aug 2017
at 00:40
  • msg #332

Re: Day 5 - Early Risers

Dweeble trailed behind the others as they walked and talked, her eyes more focused on what was in front of her rather than where they were going.  Belt pouches and pockets!  She licked her lips as they spoke of places to go, things to see.  But all the while her eyes and mind were focused, as narrowly as could be expected, on Harburk.  Slowly, as the others spoke, her curiosity got the better of her and she reached for one of the constable's pockets.  Does he have gold or something shiny hidden away?  Perhaps a key just in case we all end up in handcuffs?  Or maybe even to a secret stash!?  Dweeble licked her lips as she thought of such ideas before pulling away whatever she found.  Hopefully unseen.

After Dweeble's pocket-diving she finally spoke up as the others pitched in one where they were headed next.  "Wealthy folk?  Abandoned keeps and lodges?  Sign Dweeble up!  I bet they have a bunch of shinies out there waiting for a n-...  I mean waiting to be found in the hands of some rude bandit!  Dweeble would love to return them to their rightful owners!  Yup, I would!"  Her eyes shifted up at any faces that turned to look her way but with a bright, self-assured smile on her features...  It was obvious she was assured her change in sentences had gone unnoticed and her lie was utterly believable.

17:32, Today: Dweeble rolled 21 using 1d20+7 with rolls of 14.  Sleight of Hand.
DM
GM, 665 posts
Dungeon
Master
Wed 23 Aug 2017
at 02:28
  • msg #333

Re: Day 5 - Early Risers

As they walk, Dweeble snatches a few coins from an overly open belt pouch. Distracted, Harburk doesn't react or seem to notice. Later in the common room she covertly counts out her haul - 12 gold coins!
This message was last edited by the GM at 02:29, Wed 23 Aug 2017.
Asano Breathkill
player, 262 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 24 Aug 2017
at 22:13
  • msg #334

Re: Day 5 - Early Risers

Asano yawns, pushing away from the table. "Well, Constable, I suppose we'll let you handle the situation here," he says graciously. "Thank you for giving us the benefit of the doubt, and I pray your investigations bear fruit. We will send a missive before we return to Red Larch with anything we find that may pertain the situation here. I could use some rest before we head back into the wilds, however. If you will all excuse me."
He bows to the table, slightly, then turns to the stairs leading to the rooms above.
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