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02:53, 9th May 2024 (GMT+0)

Day 11 - In the Temple of the Crushing Wave.

Posted by DMFor group 0
DM
GM, 1796 posts
Dungeon
Master
Mon 6 Sep 2021
at 17:37
  • msg #1

Day 11 - In the Temple of the Crushing Wave

The air remains moist overnight while the sound of workers to the north continues periodically. Sometime during the night the plodding footsteps of a large creature are heard passing to the south, originating from the trolls' chamber.

The only indication that morning has arrived is a increase in the pace of work in the room to the north, as more voices can be heard as some sort of cargo is being loaded or unloaded.
Landrin Flint
player, 49 posts
Human Harper
Gloom Stalker Ranger
Mon 6 Sep 2021
at 19:30
  • msg #2

Day 11 - In the Temple of the Crushing Wave

Landrin stretches and checks his gear for the tenth time making sure it is secured properly. When you’re trying to keep quiet in a dungeon of possible hostiles, there’s not much you can really do that isn’t quiet. He looks at the group and loads his hand crossbows with a nod. “Ready.”
Morg Danforge
player, 975 posts
dwarf,mountain AC16 1insp
fighter5 BM 1as 1sw 4sd8
Mon 6 Sep 2021
at 21:43
  • msg #3

Day 11 - In the Temple of the Crushing Wave

"Did anyone else have nightmares and dreams?" Morg says, putting on a red tabard.
Kaabo Roulnar
player, 52 posts
Evocation Wizard
AC 14 HP 32/32
Mon 6 Sep 2021
at 22:06
  • msg #4

Day 11 - In the Temple of the Crushing Wave

Seeing the others starting to wake and prepare to move, Kaabo closed his spellbook and tucked it away with the rest of his things. As he got to his feet, he pulled a strip of leather from his pouch and focused on it as he waved his hand up his torso a down along his arms and legs, causing a blue-white glow to appear momentarily over each section, before fading away. With the protective ward in place, he was ready to begin.

cast Mage Armor

Kept my prepared spell list the same.

Landrin Flint
player, 50 posts
Human Harper
Gloom Stalker Ranger
Mon 6 Sep 2021
at 23:53
  • msg #5

Day 11 - In the Temple of the Crushing Wave

Landor nodded to the dwarf’s question. “Yes. It ended with the man with barnacles on his face that Luna described.”
Kaabo Roulnar
player, 53 posts
Evocation Wizard
AC 14 HP 32/32
Tue 7 Sep 2021
at 04:05
  • msg #6

Day 11 - In the Temple of the Crushing Wave

"Hmm, yes, the same for me."
Morg Danforge
player, 976 posts
dwarf,mountain AC16 1insp
fighter5 BM 1as 1sw 4sd8
Tue 7 Sep 2021
at 09:13
  • msg #7

Re: Day 11 - In the Temple of the Crushing Wave

"The hag also gave me dreams of Shatterkeel, and then some other dreams and nightmares." Morg says. "She could also read my thoughts, so if we come back - someone else should do the talking."

"Anyone have any ideas on how to confront a cultist druid? What I learned from my firbolg druid friend, is that it's no use tying them up or trying to jail them, or even trying to run away if they choose to pursue. So if Shatterkeel's hostile, it's him or us..."

"Can anyone scout ahead?"

Landrin Flint
player, 51 posts
Human Harper
Gloom Stalker Ranger
Tue 7 Sep 2021
at 12:14
  • msg #8

Re: Day 11 - In the Temple of the Crushing Wave

Landrin raised his crossbow. “I can. If there is any darkness ahead, then I should be able to scout it out fairly well. I will rush back if found and pursued.”
Makari
player, 207 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 7 Sep 2021
at 23:21
  • msg #9

Re: Day 11 - In the Temple of the Crushing Wave

Makari looked...uncomfortable once he had awakened. A light frown was on his face, a furrow touched his brow. He nodded slowly to Morg. "I had...disturbing dreams, yes." He nodded again, "And yes, there was someone with...barnacles on their face. And it was out of place for the dream."

He sighed and stood, cleaning himself up a bit and gathering his things. But then he looked at Gorm when the question about druids was asked.
This message was last edited by the player at 00:54, Wed 08 Sept 2021.
Kaabo Roulnar
player, 54 posts
Evocation Wizard
AC 14 HP 32/32
Wed 8 Sep 2021
at 00:53
  • msg #10

Re: Day 11 - In the Temple of the Crushing Wave

"I don't know a lot about how druids do what they do. If their ability to change their shapes into animals is anything like polymorph, then dealing enough damage to kill the form that they take will cause them to return to their true form. I don't know how similar it is, but yeah, that would negate any form of imprisonment or restraints you try to apply to them. Magic is fantastic, like that."
DM
GM, 1797 posts
Dungeon
Master
Sun 12 Sep 2021
at 01:40
  • msg #11

Re: Day 11 - In the Temple of the Crushing Wave

Activity to the north picks up as the group organizes after the night's rest.


Where to?

Landrin Flint
player, 52 posts
Human Harper
Gloom Stalker Ranger
Sun 12 Sep 2021
at 02:15
  • msg #12

Re: Day 11 - In the Temple of the Crushing Wave

Landrin gets ready and opens the door. A quick peek to make sure nobody is around and starts working the corridors making his way as north as possible.
Gorm Hareth
player, 136 posts
Sun 12 Sep 2021
at 07:12
  • msg #13

Re: Day 11 - In the Temple of the Crushing Wave

Despite being a clearly atypical bear Gorm doesn't seem interested in engaging in the debate, she simply waits until the others have made their preparations to leave in whatever direction they seem inclined to do so, then follows the core group out so as not to disrupt any scouting efforts.
Morg Danforge
player, 977 posts
dwarf,mountain AC16 1insp
fighter5 BM 1as 1sw 4sd8
Sun 12 Sep 2021
at 10:13
  • msg #14

Re: Day 11 - In the Temple of the Crushing Wave

Morg tries to stay out of sight of the creatures to the north, hiding behind the corner - ready to rush in if Landrin calls out or attack if hostiles rush south.
5' NW of the "11" on the map https://docs.google.com/presen...rPM/edit?usp=sharing
Makari
player, 208 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 12 Sep 2021
at 16:38
  • msg #15

Re: Day 11 - In the Temple of the Crushing Wave

Makari was more than happy to let others take the lead that were more prepared for melee engagement. Not that he was a coward, it just wasn't his primary focus. He was better back further usually. So he began to follow the others quietly.
DM
GM, 1798 posts
Dungeon
Master
Sat 18 Sep 2021
at 20:15
  • msg #16

Re: Day 11 - In the Temple of the Crushing Wave

Sounds of activity continue to the north, though no one is visible from the fountain courtyard.


Map updated!

Ya'll headed north directly, or are you taking a different route? Also, anyone wearing the tabards given you by Thuluna?

Makari
player, 209 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 19 Sep 2021
at 00:12
  • msg #17

Re: Day 11 - In the Temple of the Crushing Wave

Makari stayed near the back of the group - and would be happy to look as if he was herding prisoners or initiates if need be. He was indeed wearing the tabard and hoped it wasn't a huge mistake that would get him killed.

He let Morg lead them on north.
Kaabo Roulnar
player, 55 posts
Evocation Wizard
AC 14 HP 32/32
Thu 23 Sep 2021
at 01:04
  • msg #18

Re: Day 11 - In the Temple of the Crushing Wave

Kaabo followed along behind Morg as well.
DM
GM, 1801 posts
Dungeon
Master
Sat 25 Sep 2021
at 18:43
  • msg #19

Re: Day 11 - In the Temple of the Crushing Wave

The group heads north, into a wide room flanked by ruins to the east and another part of the underground lake to the west.

Six tall columns of cracked and chipped red marble loom over this hall. Provisions and trade goods are stacked against the walls: bundles of valuable furs and pelts, sacks of flour and meal, barrels of salted meat and ale, casks of oil, and more. A single torch burns in a sconce on one of the room's middle pillars. A large bronze gong stands on the stone quay at the lake edge.

Three long tables with benches are set up in the middle of the room, and four figures hunch over them, rooting through and sorting newly arrived goods. As the group rounds the corner, one of the figures points at Makari and yells, "It's the fire cult after all! Drive them back!"


Map updated! Makari, Kaabo, and Gorm are up now.

Round 1 Initiative Order:

WhoInitStatus
Makari20 
Kaabo20Mage Armor
Gorm18 
Cultists10 
Landrin9 
Morg5 
Fathomer4 
Magdrak2 

Makari
player, 211 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 25 Sep 2021
at 19:04
  • msg #20

Re: Day 11 - In the Temple of the Crushing Wave

Makari blinked in surprise at the words, "What?" Then he looked where they had looked - at the tabards. "Oh, damnit. Lying witch."

He made a gesture with his staff as he spoke an arcane word and pointed it at one of the figures, with a sigh, and unleashed a bolt of eldritch force at them - a potent blast from the looks of it! Then he made a different gesture, uttered a word and the staff glowed for a moment.

OOC: Step forward if needs be to target one but not staying in front, firing off Eldritch Blast. Then casting Shillelagh on his staff as a Bonus Action.

Natural Twenty!!! 25 damage! Daaaaamn.
2nd blast is only a 13 vs AC, for 14 damage if it manages to hit.

12:59, Today: Secret Roll: Makari rolled 28,15,13,14 using d20+8,d10+5,d20+8,d10+5 with rolls of 20,10,5,9.  Eldritch Blast.
13:02, Today: Secret Roll: Makari rolled 10 using 1d10 with rolls of 10.  Critical damage.

Kaabo Roulnar
player, 56 posts
Evocation Wizard
AC 14 HP 32/32
Sun 26 Sep 2021
at 00:05
  • msg #21

Re: Day 11 - In the Temple of the Crushing Wave

"Fire cult?" Kaabo shrugged, "As you wish." Kaabo ssummoned a jet of flames to fly toward the one who'd spoken.

Move: as needed to see a target
Action: cast Firebolt, hit AC 17 for 6 Fire damage

19:03, Today: Kaabo Roulnar rolled 17,6 using d20+7,2d10.  Fire Bolt.

Gorm Hareth
player, 137 posts
Sun 26 Sep 2021
at 01:29
  • msg #22

Re: Day 11 - In the Temple of the Crushing Wave

Stuck behind all the little people, and not inclined to trample over them Gorm advances carefully, both avoiding knocking anyone over and maneuvering carefully to avoid whatever kind of return fire the enemy uses.
DM
GM, 1803 posts
Dungeon
Master
Sat 2 Oct 2021
at 13:00
  • msg #23

Re: Day 11 - In the Temple of the Crushing Wave

The group makes quick work of two cultists, as one of them draws a scimitar and charges Gorm.


Map updated! Landrin and Morg are up now.


Round 1 So Far:

Makari moves up the hallways and casts Eldritch Blast at cultists - HITS two cultists. Both fall.

Kaabo casts Fire Bolt at a cultist - HITS for 6 fire.

Gorm moves into the room

Cultist moves and attacks Gorm - MISS.

Morg Danforge
player, 980 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 3/4sd8
Sat 2 Oct 2021
at 14:42
  • msg #24

Re: Day 11 - In the Temple of the Crushing Wave

"We're not actually fire cultists, however we're still deadly so surrender or die!" Morg says while running towards to the bigger figure, slashing at it with his sword.

Move: 20' NW to F (or 25' NNW to red-robed Cultist if F is out).

Action: knock-out (not lethal) attack on F (or C if F is out) with greatsword - hits AC 27 for 19 slashing damage. Maneuver: menacing attack: target must make a WIS save vs a DC 16 or be frightened (it has disadv. on ability checks and attack rolls while Morg's in their line of sight, and they can't willingly move closer to him) until the end of Morg's next turn.
Extra attack: knock-out (not lethal) attack on F (or C if F is out) with greatsword - hits AC 22 for 12 slashing damage.

16:32, Today: Morg Danforge rolled 27 using 1d20+8 with rolls of 19.  Attack F with greatsword.
16:32, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 4,5.  Slashing damage to F from greatsword (may reroll 1s and 2s).
16:33, Today: Morg Danforge rolled 5 using 1d8 with rolls of 5.  Maneuver: menacing attack on F (WIS save vs DC 16) or be frightened until end of Morg's next turn.
16:35, Today: Morg Danforge rolled 22 using 1d20+8 with rolls of 14.  Extra attack F with greatsword.
16:35, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 4,2.  Slashing damage to F from greatsword extra attack (may reroll 1s and 2s).
16:35, Today: Morg Danforge rolled 3 using 1d6 with rolls of 3.  Reroll the 2 with Great weapon fighting fighting style.

Landrin Flint
player, 55 posts
Human Harper
Gloom Stalker Ranger
Sat 2 Oct 2021
at 21:05
  • msg #25

Re: Day 11 - In the Temple of the Crushing Wave

Landrin ran in and to the right to get some distance between himself and the cultists while still getting a clear shot. “We just need one alive, and it looks like it’s not going to be you big guy.”The ranger takes aim and plugs three bolts into the bigger of the two remaining cultists in an attempt to finish him off.

15:59, Today: Landrin Flint rolled 4 using 1d6+3 with rolls of 1.  Bonus attack damage.
15:59, Today: Landrin Flint rolled 9 using 2d6+3 with rolls of 5,1.  Attack 2 crit damage.
15:59, Today: Landrin Flint rolled 9 using 1d6+3 with rolls of 6.  Attack 1 damage.
15:57, Today: Landrin Flint rolled 21 using 1d20+6 with rolls of 15.  Bonus attack on big guy.
15:56, Today: Landrin Flint rolled 26 using 1d20+6 with rolls of 20.  Attack 2 on big guy .
15:56, Today: Landrin Flint rolled 17 using 1d20+6 with rolls of 11.  Attack 1 on big guy.
15:56, Today: Secret Roll: Landrin Flint rolled 10 using 1d20+6 with rolls of 4.  Ambusher attack on big guy.

Action: 3 attacks including extra attack and ambusher attack hit 2/3 for 18 damage
Move: move 30 feet up and to right into room
Bonus: bonus attack hit for 4 damage

DM
GM, 1804 posts
Dungeon
Master
Thu 7 Oct 2021
at 22:17
  • msg #26

Re: Day 11 - In the Temple of the Crushing Wave

Magdrak suddenly convulses, his form shifting horribly into a man-boar hybrid. His face betrays his horror at finally succumbing to the sickness inflicted on him just yesterday. In anger and shame he charges after the remaining cultist.


Map updated! Makari, Kaabo, and Gorm are up now.

Round 1 Summary:

Makari moves up the hallways and casts Eldritch Blast at cultists - HITS two cultists. Both fall.

Kaabo casts Fire Bolt at a cultist - HITS for 6 fire.

Gorm moves into the room.

Cultist moves and attacks Gorm - MISS.

Landrin moves into the room and attacks Fathomer three times - HITS twice and CRITS once for a total of 33 piercing.

Morg moves into the room and attacks Fathomer twice, once with Menacing attack (non-lethal) - HITS twice for 31 slashing. Fathomer is unconscious.

Magdrak shapeshifts into a wereboar hybrid form and charges after remaining cultist.


Round 2 Initiative Order:

WhoInitStatus
Makari20 
Kaabo20Mage Armor
Gorm18 
Cultists10 
Landrin9 
Morg5 
Magdrak2 


Makari
player, 213 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 8 Oct 2021
at 04:43
  • msg #27

Re: Day 11 - In the Temple of the Crushing Wave

Makari started to step forward once more to blast a cultist...but hesitated. He saw Magdrak change. He saw the look on the dwarf's face as he did so. He wasn't entirely certain that was a controlled change. He was less certain if Magdrak would be able to stop from turning on them once the cultists were dead.

So he frowned, hesitated, but then readied himself should Magdrak turn on them.
DM
GM, 1805 posts
Dungeon
Master
Wed 13 Oct 2021
at 23:16
  • msg #28

Re: Day 11 - In the Temple of the Crushing Wave

Kaabo steps forward, flinging a small ball of fire at the remaining cultist. Hit squarely in the chest, he tumbles to the flagstones in a heap, just as the door in the northeast corner slams open and four more figures burst into the room, yelling to someone named Bronzefume.



Map updated! Landrin, Morg, and Magdrak are up now.

Kaabo moves into the room and casts Fire Bolt at the remaining cultist - HIT for 14 fire. Cultist is dead.

Landrin Flint
player, 56 posts
Human Harper
Gloom Stalker Ranger
Thu 14 Oct 2021
at 00:18
  • msg #29

Re: Day 11 - In the Temple of the Crushing Wave

Landrin reels at the sight of the new cultists storming the room. He quickly takes aim and lets loose a well aimed bolt into the chest of the three closest cultists in an attempt to take them out quickly.

19:14, Today: Landrin Flint rolled 15 using 1d6+13 with rolls of 2.  Bonus attack damage .
19:13, Today: Landrin Flint rolled 19 using 1d6+13 with rolls of 6.  Attack 2 damage .
19:13, Today: Landrin Flint rolled 20 using 2d6+13 with rolls of 2,5.  Attack 1 crit damage .
19:12, Today: Landrin Flint rolled 19 using 1d20+3 with rolls of 16.  Sharpshooter cultist bonus attack .
19:12, Today: Landrin Flint rolled 13 using 1d20+3 with rolls of 10.  Sharpshooter cultist attack 2.
19:11, Today: Secret Roll: Landrin Flint rolled 23 using 1d20+3 with rolls of 20.  Sharpshooter cultist attack 1.

Action: two attacks with 1 crit for 20 damage, the other attack hits AC 13 for 19 damage
Bonus: crossbow expert attack AC 19 for 15 damage

Gorm Hareth
player, 138 posts
Thu 14 Oct 2021
at 02:10
  • [deleted]
  • msg #30

Re: Day 11 - In the Temple of the Crushing Wave

This message was deleted by the player at 07:53, Mon 18 Oct 2021.
Morg Danforge
player, 981 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Thu 14 Oct 2021
at 08:31
  • msg #31

Re: Day 11 - In the Temple of the Crushing Wave

Morg moves to stand next to the large bronze gong, facing the new cultists, and says "We're not actually fire cultists, however we're still deadly so drop your weapons and surrender!"
Move: up to 25' to stand next to the gong facing the potential hostiles.

Action: ready attack.
Trigger: any hostile approaching the gong and within 5' of Morg.
Attack: knock-out (not lethal) attack with greatsword - hits AC 17 for 9 slashing damage. Maneuver: menacing attack: target must make a WIS save vs a DC 16 or be frightened (it has disadv. on ability checks and attack rolls while Morg's in their line of sight, and they can't willingly move closer to him) until the end of Morg's next turn.
Extra attack: can't make on a readied attack.

10:26, Today: Morg Danforge rolled 17 using 1d20+8 with rolls of 9.  Readied attack on hostile with greatsword.
10:26, Today: Morg Danforge rolled 9 using 2d6+5 with rolls of 2,2.  Slashing damage to hostile from greatsword (may reroll 1s and 2s).
10:26, Today: Morg Danforge rolled 1 using 1d6 with rolls of 1.  Reroll the first 2 with Great weapon fighting fighting style.
10:27, Today: Morg Danforge rolled 1 using 1d6 with rolls of 1.  Reroll the second 2 with Great weapon fighting fighting style.
10:27, Today: Morg Danforge rolled 2 using 1d8 with rolls of 2.  Maneuver: menacing attack on hostile (WIS save vs DC 16) or b frightened until end of M's next turn.

DM
GM, 1806 posts
Dungeon
Master
Sun 17 Oct 2021
at 13:28
  • msg #32

Re: Day 11 - In the Temple of the Crushing Wave

Landrin drops 3 more cultists, almost right after they enter the room. Magdrak, in an uncontrollable rage, rushes another of the figures as they move towards the gong.


Map updated! Makari, Kaabo, and Gorm are up now.


Round 2 Summary:

Makari readies an action.

Kaabo moves into the room and casts Fire Bolt at the remaining cultist - HIT for 14 fire. Cultist is dead.

Gorm has no one to attack.

Reaver runs into the room.

Cultists run into the room.

Landrin fires bolts at 3 cultists - HITS 2 and CRITS 1. 3 cultists fall.

Morg moves next to the gong and readies an attack.

Magdrak attacks remaining cultist - CRITS with tusks for 16 slashing. Cultist is dead.


Round 3 Initiative Order:

WhoInitStatus
Makari20 
Kaabo20Mage Armor
Gorm18 
Reavers12 
Cultists10 
Landrin9 
Morg5 
Magdrak2 


This message was last updated by the GM at 22:58, Sun 05 Dec 2021.
Gorm Hareth
player, 139 posts
Mon 18 Oct 2021
at 07:55
  • msg #33

Re: Day 11 - In the Temple of the Crushing Wave

With the new batch of cultists dispatched almost instantly Gorm moves over to the door they came through and waits for the next set like one would expect to see any bear just out of view of fish as they swim up stream into some unfortunate fate.
Makari
player, 216 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 20 Oct 2021
at 01:55
  • msg #34

Re: Day 11 - In the Temple of the Crushing Wave

Makari wasn't too keen on blasting the last cultist in sight with a bloodthirsty werecreature on the rampage. He frowned a moment, holding the charge of his spell still as he looked around for any other foes - but keeping a wary eye on Magdrak for the moment.
DM
GM, 1808 posts
Dungeon
Master
Sat 23 Oct 2021
at 19:59
  • msg #35

Re: Day 11 - In the Temple of the Crushing Wave

The bear moves to the threshold of the nearby room, and immediately notices smells of roasted meat from within. Now apparently unoccupied, two iron stoves sit in the room next to barrels full of provisions, kettles, and crockery stacked by a washbasin. A pile of firewood is stacked against the far wall, and five plain double bunks are tucked into the eastern end of the room on either side of the wood. A second door sits on the far end of the southern wall. Two alcoves with arrow slits look out over the black waters of the canal to the north and east.

The reaver darts towards Morg, and the dwarf knocks him to the ground, unconscious at the feet of the gong.

Kaabo follows Makari's lead, watching Magdrak warily. Magdrak pants, his chest heaving. Emotions crawl across his strained face, and his limbs twitch, but he stays where he is for the moment, seemingly under control enough for now.

Kaabo reaches into his pack and pulls out a scroll. "I think this spell can help him. My study indicates it's a cure for lycanthropy. If we can keep him calm long enough for me to cast it."


Map updated! We're out of initiative.

Round 3 Summary:

Makari readies an action.

Kaabo readies an action.

Gorm moves to the door. and readies an attack.

Reaver moves toward Morg, triggering his readied action - HITS for 9 non-lethal slashing. Reaver is unconscious.


Morg Danforge
player, 982 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sun 24 Oct 2021
at 10:36
  • msg #36

Re: Day 11 - In the Temple of the Crushing Wave

Morg puts his foot on the unconscious cultist, and looks him over to see if he's magic user or martial. He then calmly speaks in Dwarvish to Magdrak trying to encourage him to let Kaabo try to cure him.
Morg Danforge
player, 983 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sun 24 Oct 2021
at 13:53
  • msg #37

Re: Day 11 - In the Temple of the Crushing Wave


If things have calmed down, Morg will try to quietly dismantle the gong and throw its components in the water without making a noise.
Makari
player, 217 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 24 Oct 2021
at 14:42
  • msg #38

Re: Day 11 - In the Temple of the Crushing Wave

Makari was watching Magdrak warily but glanced over at Kaabo when they mentioned the scroll. After a moment's hesitation, he called out to Magdrak. "Did you hear that, Magdrak? We can cure you if you can stay calm. Please?"

He watched and waited, hoping the dwarf will agree and not attack them.
Landrin Flint
player, 57 posts
Human Harper
Gloom Stalker Ranger
Sun 24 Oct 2021
at 15:06
  • msg #39

Re: Day 11 - In the Temple of the Crushing Wave

Landrin has his crossbows pointed down but is ready to pin the werecreature if it attacked.
DM
GM, 1809 posts
Dungeon
Master
Sat 30 Oct 2021
at 20:38
  • msg #40

Re: Day 11 - In the Temple of the Crushing Wave

Kaabo appraches Magdrak, taking advantage of the Magdrak's relative calm. As he finishes the scroll he gingerly touches Magdrak's shoulder, and the dwarf collapses to the floor. Already this boar-like form starts melting back into that of his usual dwarven frame.

Kneeling down, Kaabo checks his breathing. "I think it worked. He'll be ok, but for now he's just exhausted. I'll stay here with him and get him out when he comes to."

Standing, he fumbles something else from his pack, then moves toward the bear nearby. "If you can understand me, I think this could happen to you too. This potion should prevent that entirely." He sets the potion on the floor near Gorm, then retreats back to Magdrak's motionless form.

Morg looks over the unconscious reaver, who is dressed similarly to other guards nearer the entrance to the temple. Though armorless & scantily clad, he did bear a large shield made from some sort of crustacean, and another of the shark-toothed longswords.

Moving to the gong, it is a relatively simple matter for Morg to remove it from its stand and slip it into the nearby dark water.


What next?

Morg Danforge
player, 984 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sun 31 Oct 2021
at 02:09
  • msg #41

Re: Day 11 - In the Temple of the Crushing Wave

Morg disarms the unconscious reaver; tying the vicious sword, its scabbard, and sea shield to his backpack. He then goes thru the dead looking for clues and possessions, and asks the magic users if they know if the unconscious cultist is a mage or not.
Makari
player, 218 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 31 Oct 2021
at 22:49
  • msg #42

Re: Day 11 - In the Temple of the Crushing Wave

Makari watched Magdrak carefully and while not aiming AT the dwarf-were, was not aiming away either really - until the spell was done and the dwarf once more seemed to be...a dwarf. Makari gave a nod to Kaabo, 'Nice work. Thank you for helping him."

He glanced at Gorm to see how they responded to the potion, but mainly kept an eye out for any more enemies while Morg finished up his business.

"Where to next?" he asked of no one in particular while he kept watch.
Landrin Flint
player, 58 posts
Human Harper
Gloom Stalker Ranger
Mon 1 Nov 2021
at 00:44
  • msg #43

Re: Day 11 - In the Temple of the Crushing Wave

“Let’s check the room they came out of then continue forward.”Landrin readies his crossbows and points them out as he steps in the room in case somebody was hiding in there.

OOC: Enter room to NE of the area we are at.
DM
GM, 1810 posts
Dungeon
Master
Sat 6 Nov 2021
at 16:34
  • msg #44

Re: Day 11 - In the Temple of the Crushing Wave

Landrin moves into the northeast room, finding it empty of other cultists. He does get a better view of the cooking materials and the bunks on the back wall of the room, interspersed between the arrow slits looking out over the water outside.


Map updated!
Landrin Flint
player, 59 posts
Human Harper
Gloom Stalker Ranger
Sat 6 Nov 2021
at 21:24
  • msg #45

Re: Day 11 - In the Temple of the Crushing Wave

He checks the bunks for anything of importance before heading back into the bigger room and motioning to continue on north.
DM
GM, 1811 posts
Dungeon
Master
Wed 10 Nov 2021
at 02:48
  • msg #46

Re: Day 11 - In the Temple of the Crushing Wave

Landrin finds nothing of importance hidden among the bunks.
Gorm Hareth
player, 140 posts
Wed 10 Nov 2021
at 05:41
  • msg #47

Re: Day 11 - In the Temple of the Crushing Wave

Carefully watching the effects of the potion on another Gorm eventually gives the thing an exploratory sniff, then a closer inspection, then just grabs the thing in her mouth and rolls back onto her haunches and lifts her head up to drain the thing in one quick swallow, clearly having decided that it can't taste to bad, although what to bad is to a creature willing to bite trolls might be a touch vague.
Makari
player, 220 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 13 Nov 2021
at 05:06
  • msg #48

Re: Day 11 - In the Temple of the Crushing Wave

Makari moved slowly, bringing up the rear. He was fine with letting some of the others take the lead, to see what might be what. Meanwhile, he did his best to make sure nothing was sneaking up on them or anything like that.
Morg Danforge
player, 985 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sat 13 Nov 2021
at 11:01
  • msg #49

Re: Day 11 - In the Temple of the Crushing Wave

Morg kills the unconscious cultist, and follows the party north.
DM
GM, 1812 posts
Dungeon
Master
Sat 13 Nov 2021
at 21:55
  • msg #50

Re: Day 11 - In the Temple of the Crushing Wave

Moving on, the group approaches a stone bridge ahead, which crosses fifteen feet over the water. Steps on the south side of the canal climb up to the bridge, which leads toa  set of stone double doors on the far side. Painted on the doors is a large symbol.

West and east of the bridge, and level with it, culverts carved in the shape of huge, yawning dwarven faces discharge streams of water into the canal. The small waterfalls make a lot of noise in the vicinity of the bridge.



Map updated!
Morg Danforge
player, 986 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sun 14 Nov 2021
at 07:58
  • msg #51

Re: Day 11 - In the Temple of the Crushing Wave

Morg looks at the symbol on the doors, thinking back on if he can recognize it.
09:57, Today: Morg Danforge rolled 3 using 1d20 with rolls of 3.  History check for large symbol painted on the doors.
DM
GM, 1813 posts
Dungeon
Master
Sat 20 Nov 2021
at 04:35
  • msg #52

Re: Day 11 - In the Temple of the Crushing Wave

Morg studies the symbol on the door, but doesn't immediately remember where he's seen it before.


The symbol looks like this.

This message was last edited by the GM at 04:36, Sat 20 Nov 2021.
Makari
player, 222 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 20 Nov 2021
at 17:56
  • msg #53

Re: Day 11 - In the Temple of the Crushing Wave

Makari glanced at the double doors as they began approaching them. His eyes narrowed at the symbol but he wasn't sure if it was familiar or what it meant. He then turned back to watching their backs as he brought up their rear, a bit thankful there weren't more cultists wandering around. It was a bit harder to hear with the waterfalls not too far away so he had to be extra vigilant.
Morg Danforge
player, 987 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Thu 25 Nov 2021
at 18:27
  • msg #54

Re: Day 11 - In the Temple of the Crushing Wave

"The symbol on the door looks like a half of an upside-down 's' rune." Morg says. "Anyone know what it means?"
Makari
player, 223 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 2 Dec 2021
at 18:01
  • msg #55

Re: Day 11 - In the Temple of the Crushing Wave

Makari shook his head at Morg's question. He hesitated but then softly asked, "Should we just...open the door? See what's inside?" He then turned his attention to guarding the rear once more.
Morg Danforge
player, 988 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Thu 2 Dec 2021
at 18:14
  • msg #56

Re: Day 11 - In the Temple of the Crushing Wave

Morg tries to open the door, and enter to get off the bridge as quickly as possible.
DM
GM, 1816 posts
Dungeon
Master
Sun 5 Dec 2021
at 22:59
  • msg #57

Re: Day 11 - In the Temple of the Crushing Wave

A second, unseen mark on the door briefly flares as Morg pushes on the door, which open inward easily. A split second later a deafening roar erupts from the doorway, and rocks the dwarf backwards. A small wave of water laps at the stone below the bridge in the wake of the deafening sound.

Beyond the door, guttering flames hang unsupported in midair, illuminating a large area in flicking light. A twenty-foot wide moat divides what looks like a shrine into northern and southern halves.

In the northern half, two large stone pillars flank an alter in the form of a plain stone block. A few coins glitter on the alter, visible from the southern doorway. Above and behind the altar looms a huge symbol that matches the one on the stone doors, made from beams of driftwood, fixed in an X-like shape on the wall. A single stone door leads westward from this part of the room.

In the southern half of the room, two ten-foot-wide channels run along the east and west walls of the shrine, spilling out through low culverts tot he south. Two more pillars stand here, and a low stone bridge leads across the dividing channel to the altar and the northern part of the room.

Five lizardfolk brandish javelins and heavy clubs at the cacophonous intrusion, snarling and flicking their tongues towards Morg and the others. At the northern end of the chamber, and shadowed figure looks up from the altar.

As he straightens, he grabs a trident propped up next to him and plants its butt on the stone floor at his feet. In place of hair, the man's head is capped with an uneven covering of white barnacles, clinging to his skin like the side of a ship. Squinting at the far doorway through the relative gloom, he barks out a question. "Fire cultists! Why should I not kill you?"


Map updated!

The glyph of warding on the door inflicts 23 thunder damage to Morg, unless he can make a Dex save of DC 14 (in which case he takes 11 instead).


Morg Danforge
player, 989 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Mon 6 Dec 2021
at 11:16
  • msg #58

Re: Day 11 - In the Temple of the Crushing Wave

As Morg's ears ring, he moves backwards and down the stairs.
"We really should take these off." he says and starts taking off the fire-cultist tabard.

Succeed on Dex save vs glyph, HP-11.
Move: 25' south.
Action: dash 15' south.
Interaction: take off tabard.

13:04, Today: Morg Danforge rolled 16 using 1d20+1 with rolls of 15.  Dexterity save against glyph of warding DC 14.

Makari
player, 224 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 8 Dec 2021
at 06:14
  • msg #59

Re: Day 11 - In the Temple of the Crushing Wave

Makari flinched when there was a very load noise behind him, ducking his head down and instinctively throwing his hands up to cover his head a little. "crap!" He turned to look to see what had happened, and saw the door was opened.

He called out, "We're not actually...fire cultists. Someone told us to wear these tabards, told us it would help us, but apparently not." He followed Morg's lead and started to take off the tabard as well. "See? Taking them off."
Gorm Hareth
player, 141 posts
Thu 9 Dec 2021
at 15:49
  • msg #60

Re: Day 11 - In the Temple of the Crushing Wave

Not being equipped with a tabard of any kind the bear just steps to the side of the bridge to let the others pass, or do whatever it is they need to, waiting for whatever direction the events seem likely to turn.
DM
GM, 1818 posts
Dungeon
Master
Sun 12 Dec 2021
at 04:00
  • msg #61

Re: Day 11 - In the Temple of the Crushing Wave

The figure at the north end of the chamber smiles at the group's protestations that they are not fire cultists. "Whoever they are," he says grimly. "Drown them." The lizard folk scurry forward to attack.

Landrin steps off the bridge to get a better angle with his crossbows, and buries one of this flurry of bolts into the lizard man attacking Morg.


Map updated! Makari and Gorm are up now.

Round 1 So Far:

Lizardfolk
L1 moves to the door and attacks Morg with club and bite - HITS once for 8 bludgeoning.
L2 casts its javelin at Gorm - MISS
L3 casts its javelin at Morg - MISS
L4 casts its javelin at Morg - CRIT for 11 piercing.
L5 moves to the door and attacks Gorm with club and bite - HITS once for 3 bludgeoning.

Landrin attacks L1 three times with crossbows - HIT once for 6 piercing.

Round 1 Initiative Order:

WhoInitStatus
Lizardfolk18 
Landrin17 
Makari16 
Gorm14 
Gar Shatterkeel8 
Morg2 


Gorm Hareth
player, 142 posts
Sun 12 Dec 2021
at 14:44
  • msg #62

Re: Day 11 - In the Temple of the Crushing Wave

Clearly not inclined to put up with the lizard poking her with a stick, even a blunt one, Gorm reacts in a very bear like manner, she bites into the thing's shoulder and eviscerates it with the claws of her immensely powerful paw.
Makari
player, 225 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Mon 13 Dec 2021
at 19:47
  • msg #63

Re: Day 11 - In the Temple of the Crushing Wave

Makari steps a bit to his left, on to the stairs, to get a better line of sight. He then makes a gesture while holding his staff and utters an arcane phrase that would sound very familiar by now to those around him. [Language unknown: "Bele'fiin ntiastine!"] And two bolts of golden energy flew towards one of the lizard creatures, but the first was not even close.

OOC: Moving on to the stairs (and up the stairs a bit if needs be) to get LOS.
Eldritch Blast on one of the farther back, not-in-melee, Lizardfolk.

12:44, Today: Secret Roll: Makari rolled 11,7,16,13 using d20+8,d10+5,d20+8,d10+5 with rolls of 3,2,8,8.  Eldritch Blast at one of the un-engaged Lizardmen.

DM
GM, 1819 posts
Dungeon
Master
Sun 19 Dec 2021
at 19:09
  • msg #64

Re: Day 11 - In the Temple of the Crushing Wave

A lizardman falls under Gorm's assault, while the figure at the north end of the chamber strides slowly south towards the melee. Without breaking stride, he walks out onto the softly lapping waters partially surrounding the room, and calls to the nearby lizardmen to step backwards.


Map updated! Everyone is up now, including Morg's Round 1 turn. Landrin, Makari, and Gorm's turns happen in Round 2 after the Lizardfolk's turns (already posted below).

Round 1 Summary:

Lizardfolk
L1 moves to the door and attacks Morg with club and bite - HITS once for 8 bludgeoning.
L2 casts its javelin at Gorm - MISS
L3 casts its javelin at Morg - MISS
L4 casts its javelin at Morg - CRIT for 11 piercing.
L5 moves to the door and attacks Gorm with club and bite - HITS once for 3 bludgeoning.

Landrin attacks L1 three times with crossbows - HIT once for 6 piercing.

Makari steps onto the stairs and attacks the L2 with Eldritch Blast - HIT once for 13 force.

Gorm attacks L5 - HIT twice for a total of 27 damage. L5 is dead.

Gar moves south.

Morg TBD


Round 2 So Far:

Lizardfolk
L1 attacks Morg with shield and bite - HITS twice for a total of 9 damage.
L2 moves back towards Gar
L3 moves back towards Gar
L4 moves and attacks Gorm with club and shield - HITS with club for 8 bludgeoning.

Landrin casts Hunter's Mark on L1 & attacks twice with his crossbows - HITS twice for 20 piercing. L1 is dead.

Round 2 Initiative Order:

WhoInitStatus
Lizardfolk18 
Landrin17Conc: Hunter's Mark L1
Makari16 
Gorm14 
Gar Shatterkeel8 
Morg2 


Morg Danforge
player, 990 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sun 19 Dec 2021
at 22:47
  • msg #65

Re: Day 11 - In the Temple of the Crushing Wave

Morg steels himself, and then slashes at the nearest lizardfolk.

Bonus action: 2nd wind - heals 13 HP.

Action: attack northern lizard with greatsword - hits AC 21 for 13 slashing damage.
Extra attack: attack northern lizard (or eastern if N dead) with greatsword - hits AC 27 for 12 slashing damage.

Move: if both nearby lizards are dead, move 10' to get bridge.

00:34, Today: Morg Danforge rolled 13 using 1d10+5 with rolls of 8.  HP recovered from second wind.

00:38, Today: Morg Danforge rolled 21 using 1d20+8 with rolls of 13.  Attack northern lizard with greatsword.
00:38, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 5,3.  Slashing damage to northern lizard from greatsword (may reroll 1s and 2s).

00:41, Today: Morg Danforge rolled 27 using 1d20+8 with rolls of 19.  Attack northern lizard (or eastern if N dead) with greatsword.
00:41, Today: Morg Danforge rolled 10 using 2d6+5 with rolls of 1,4.  Slashing damage to northern lizard (or eastern if N dead) from greatsword (may reroll 1s and 2s).
00:41, Today: Morg Danforge rolled 3 using 1d6 with rolls of 3.  Reroll 1 with Great weapon fighting fighting style.

Gorm Hareth
player, 143 posts
Mon 20 Dec 2021
at 10:53
  • msg #66

Re: Day 11 - In the Temple of the Crushing Wave

When it works, it works, and you do it again.  When you are a bear what works is ripping lizards apart with teeth and big claws, Gorm picks on the next lizard to hit her with its stick and continues to press her advantage by mauling another one.
Makari
player, 226 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Mon 20 Dec 2021
at 23:06
  • msg #67

Re: Day 11 - In the Temple of the Crushing Wave

Makari stepped up as needed but was happy to stay back and out of the range of their enemies even as he continued to cast the same spell with a VERY large range, sending out golden beams of damaging force towards the lizardfolk. [Language unknown: "Lineenousver hoecof!"]
DM
GM, 1820 posts
Dungeon
Master
Wed 22 Dec 2021
at 14:36
  • msg #68

Re: Day 11 - In the Temple of the Crushing Wave

The group cuts down the remaining lizardfolk, that last only a few feet away from Gar. Sneering, a loud crash like the smashing of a wave on stone washes over the bear as she stands over the last lizardfolk corpse. Gar takes a few steps backwards, still striding over the water's surface as if it were as solid as the surrounding stone.


Gorm, I moved you into the room to attack the remaining lizardfolk since Morg's turn ended up changing things so both the nearby lizardfolk were killed, but if that's not what you intended we can redo that. Assuming no changes you'll need to make a Con save.

Map updated! Everyone is up now.

Round 1 Summary:

Lizardfolk
L1 moves to the door and attacks Morg with club and bite - HITS once for 8 bludgeoning.
L2 casts its javelin at Gorm - MISS
L3 casts its javelin at Morg - MISS
L4 casts its javelin at Morg - CRIT for 11 piercing.
L5 moves to the door and attacks Gorm with club and bite - HITS once for 3 bludgeoning.

Landrin attacks L1 three times with crossbows - HIT once for 6 piercing.

Makari steps onto the stairs and attacks the L2 with Eldritch Blast - HIT once for 13 force.

Gorm attacks L5 - HIT twice for a total of 27 damage. L5 is dead.

Gar moves south.

Morg uses Second Wind to heal 13 hp. He attacks L1 - HIT for 13 slashing. L1 is dead. Second attack HITS L4 for 12 slashing.


Round 2 So Far:

Lizardfolk
L2 moves back towards Gar
L3 moves back towards Gar
L4 moves and attacks Gorm with club and shield - HITS with club for 8 bludgeoning. 

Landrin casts Hunter's Mark on L4 & attacks twice with his crossbows - HITS twice for 20 piercing. L4 is dead.

Makari casts Agonizing Blast at L3 - HITS twice for a total of 26 force. L3 is dead.

Gorm moves after the remaining lizardfolk and attacks - HIT for a total of 25. L2 is dead.

Gar casts Thunderwave (level 3) at Gorm - DC 16 Con save or take 20 thunder & pushed back 10' (save for 10). Gar moves backward.


Round 2 Initiative Order:

WhoInitStatus
Lizardfolk18 
Landrin17Conc: Hunter's Mark L4
Makari16 
Gorm14 
Gar Shatterkeel8 
Morg2 

Morg Danforge
player, 991 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Thu 23 Dec 2021
at 07:53
  • msg #69

Re: Day 11 - In the Temple of the Crushing Wave

Morg moves into the next room and takes out his whip.
Move: 25' NNW.
Interaction: take out whip (still has greatsword in other hand).
Action: Dodge.

Gorm Hareth
player, 144 posts
Tue 4 Jan 2022
at 17:39
  • msg #70

Re: Day 11 - In the Temple of the Crushing Wave

Shaking off the heavy wave Gorm ducks under most of it's effect and charges the last of the lizards, biting and clawing at it as she leaps into the water unconcerned by whatever may or may not be in there in comparison to sitting around and being battered by water.
This message was last edited by the player at 09:52, Thu 06 Jan 2022.
Landrin Flint
player, 61 posts
Human Harper
Gloom Stalker Ranger
Sat 8 Jan 2022
at 19:35
  • msg #71

Re: Day 11 - In the Temple of the Crushing Wave

Landrin hastens into the room with the others, quickly finding Gar standing impossibly on the water of the moat circumscribing the room and firing off two quick bolts from his crossbows.


Landrin moves into the room and reassigns Hunter's Mark to Gar. He attacks with crossbows - HIT twice for 17 piercing.
Makari
player, 228 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 9 Jan 2022
at 01:40
  • msg #72

Re: Day 11 - In the Temple of the Crushing Wave

Makari hesitated, seeing some of the display of power that their remaining foe was showing them. But then he shook his head. He stepped forward to keep Gar in sight, eyes narrowed. He performed another few gestures and pointed his staff at his foe, uttering the arcane words to send forth the golden streaks of force once more.

OOC: Move up and in to the room as needed but not clustering up if possible.
Casting Eldritch Blast, AC 19 for 12 force damage and AC 21 for 8.

18:40, Today: Secret Roll: Makari rolled 19,12,21,8 using d20+8,d10+5,d20+8,d10+5 with rolls of 11,7,13,3.  Eldritch Blast at Gar.

DM
GM, 1824 posts
Dungeon
Master
Sat 15 Jan 2022
at 13:12
  • msg #73

Re: Day 11 - In the Temple of the Crushing Wave

Gar glares at the bear, then casts a spell that immediately drowns the room in pelting rain and hail, effectively blinding everyone. A thin layer of ice builds up on the stone floor, making footing treacherous.


Map updated! The blue circle on the map outlines the area affected by the Sleet Storm spell.

From Sleet Storm: "The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration."

Everyone is up now, and all should start the turn with a Dex save (DC 16).

Round 2 Summary:

Lizardfolk
L2 moves back towards Gar
L3 moves back towards Gar
L4 moves and attacks Gorm with club and shield - HITS with club for 8 bludgeoning. 

Landrin casts Hunter's Mark on L4 & attacks twice with his crossbows - HITS twice for 20 piercing. L4 is dead.

Makari casts Agonizing Blast at L3 - HITS twice for a total of 26 force. L3 is dead.

Gorm moves after the remaining lizardfolk and attacks - HIT for a total of 25. L2 is dead.

Gar casts Thunderwave (level 3) at Gorm - he saves and takes 10 thunder. Gar moves backward.

Morg moves into the room, takes out a whip, and dodges.

Round 3 So Far:

Landrin moves into the room and reassigns Hunter's Mark to Gar. He attacks with crossbows - HIT twice for 17 piercing.

Makari moves into the room and casts Eldritch Blast at Gar - HIT twice for 20 force.

Gorm moves into the water following Gar and attacks - HIT with claws for 11 slashing.

Gar casts Sleet Storm. Landrin loses concentration on Hunter's Mark. Gar moves back to the altar in the north end of the room.


Round 3 Initiative Order:

WhoInitStatus
Lizardfolk18 
Landrin17 
Makari16 
Gorm14 
Gar Shatterkeel8Conc: Sleet storm
Morg2 


This message was last edited by the GM at 16:27, Tue 01 Feb 2022.
Morg Danforge
player, 992 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 2/4sd8
Sat 15 Jan 2022
at 17:15
  • msg #74

Re: Day 11 - In the Temple of the Crushing Wave

Morg runs up to the spellcaster.
Round 3:
Dex save 19 with advantage because of dodging previous round.

If didn't fall prone:
Move+Action Dash for a total of 25' (because difficult terrain) NNE (still on sleet).

If Morg fell prone:
Stand up from prone: using up 10' of movement.
Move+Action Dash for a total of 20' (because difficult terrain) NNE (still on sleet).

19:09, Today: Morg Danforge rolled 19 using 2d20+1, dropping the lowest dice only with rolls of 5,18.  (can't see previous roll) Dexterity save against Gar's Sleet Storm, advantage because dodging.

Edit: forgot difficult terrain.

This message was last edited by the player at 17:25, Sat 15 Jan 2022.
Landrin Flint
player, 62 posts
Human Harper
Gloom Stalker Ranger
Sun 23 Jan 2022
at 23:42
  • msg #75

Re: Day 11 - In the Temple of the Crushing Wave

Landrin covers his face and trudges through the pelting sleet, slipping a bit but keeping his feet.


Landrin makes his Dex save, and moves 30' into the room.
18:40, Today: Secret Roll: DM, on behalf of Landrin Flint, rolled 17 using 1d20+6 with rolls of 11.  dex save.



Makari
player, 229 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Mon 24 Jan 2022
at 05:26
  • msg #76

Re: Day 11 - In the Temple of the Crushing Wave

Makari let out a pained grunt as both of his feet promptly slid right out from under him and dropped him to his back on the floor. "Oof!"

He let out a small curse as he stood back, carefully, and then slowly made his way forward but also to the right a bit. He wasn't sure where the effect was centered exactly.

OOC: Fall prone. Stand up. Move 20 feet (2 north and 2 east).
Gorm Hareth
player, 145 posts
Sun 30 Jan 2022
at 09:30
  • [deleted]
  • msg #77

Re: Day 11 - In the Temple of the Crushing Wave

This message was deleted by the player at 20:50, Tue 01 Feb 2022.
Gorm Hareth
player, 148 posts
Tue 1 Feb 2022
at 20:50
  • msg #78

Re: Day 11 - In the Temple of the Crushing Wave

After Gar escapes from her Gorm lunges out of the water and onto the bridge, where her paws promptly slip out from under her and she falls flat on her large belly.  Undeterred she promptly pushes herself back up and continues north where she pummels the little man again
DM
GM, 1829 posts
Dungeon
Master
Thu 3 Feb 2022
at 16:20
  • msg #79

Re: Day 11 - In the Temple of the Crushing Wave

Gar eyes the inexorable approach of the bear as he lays his still-human hand on a deep gash in his leg, sealing his wound and making the flesh whole again.


Map updated!

Everyone is up now.

Round 3 Summary:

Landrin moves into the room and reassigns Hunter's Mark to Gar. He attacks with crossbows - HIT twice for 17 piercing.

Makari moves into the room and casts Eldritch Blast at Gar - HIT twice for 20 force.

Gorm moves into the water following Gar and attacks - HIT with claws for 11 slashing.

Gar casts Sleet Storm. Landrin loses concentration on Hunter's Mark.

Morg moves further into the room.

Round 4 So Far:

Landrin moves further into the room.

Makari falls down, stands up and moves further into the room.

Gorm climbs out of the water, falls prone and recovers. Double move to adjacent to Gar. (Difficult terrain created from Sleet Storm makes it so Gorm can't reach Gar to attack this turn).

Gar casts Cure Wounds at level 5 and heals 28 damage.


Round 4 Initiative Order:

WhoInitStatus
Lizardfolk18 
Landrin17 
Makari16 
Gorm14 
Gar Shatterkeel8Conc: Sleet storm
Morg2 


Morg Danforge
player, 993 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 2/4sd8
Thu 3 Feb 2022
at 18:00
  • msg #80

Re: Day 11 - In the Temple of the Crushing Wave

Morg's short legs move furiously, but the iced ground slows him down.
Round 4:
Dex save 19 vs DC 16 for starting turn in Sleet area, so doesn't fall prone.

Move+Action Dash for a total of 25' (because difficult terrain) NNE (still on sleet).

19:52, Today: Morg Danforge rolled 19 using 1d20+1 with rolls of 18.  Dexterity save for starting turn in Sleet storm area, DC 16 or fall prone.

Makari
player, 230 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 5 Feb 2022
at 20:47
  • msg #81

Re: Day 11 - In the Temple of the Crushing Wave

Makari promptly slipped on another patch of ice as he tried to take a step forward, falling on to his back once more. An angry growl issued forth from his throat at the frustration and annoyance. He pulled himself back to his feet once more and tried to carefully move towards where he thought their enemy was last seen.

OOC: Fall prone. Stand up. Move 15 feet (1 northwest and 2 north).

13:42, Today: Secret Roll: Makari rolled 11 using 1d20+3 with rolls of 8.  Dexterity save (still in Sleet Storm area).

Gorm Hareth
player, 149 posts
Sun 13 Feb 2022
at 16:02
  • msg #82

Re: Day 11 - In the Temple of the Crushing Wave

Recognizing the ability to heal itself in her opponent Gorm circles around behind Gar to try and further distract, or at least cut off its inevitable attempt at escape.  Striking it twice more to replace some of the wounds just repaired.
DM
GM, 1831 posts
Dungeon
Master
Wed 16 Feb 2022
at 02:54
  • msg #83

Re: Day 11 - In the Temple of the Crushing Wave

Landrin struggles forward, reaching the edge of the unnatural storm.

Gar eyes the bear warily as she circles around him, then brushes off her sudden attacks, wiping blood from his forearms. He swiftly counterattacks, grabbing the animal in his claw-hand and squeezing like a vice before jabbing his wicked trident into the Gorm's flank.




Map updated!

Everyone is up now.

Round 4 Summary:
Landrin moves further into the room.

Makari falls down, stands up and moves further into the room.

Gorm climbs out of the water, falls prone and recovers. Double move to adjacent to Gar. (Difficult terrain created from Sleet Storm makes it so Gorm can't reach Gar to attack this turn).

Gar casts Cure Wounds at level 5 and heals 28 damage.

Morg moves further into the room.


Round 5 So Far:
Landrin FAILS his Dex save and falls prone. He stands then double-moves north.

Makari moves north.

Gorm circles Gar and attacks - HITS twice for 12 total damage. Gar passes 2 concentration saves.

Gar attacks Gorm twice, with claw & trident - HITS twice for a total of 22 damage (10 bludgeoning from the claw, 4 piercing + 8 cold from the trident), and Gorm is Grappled .


Round 5 Initiative Order:

WhoInitStatus
Landrin17 
Makari16 
Gorm14 
Gar Shatterkeel8Conc: Sleet storm
Morg2 


Makari
player, 231 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 16 Feb 2022
at 03:45
  • msg #84

Re: Day 11 - In the Temple of the Crushing Wave

Wash. Rinse. Repeat. Makari was starting to get annoyed. He'd never seen himself as a particularly clumsy person or anything and the damned sleet storm going on was really starting to get to him! He kept falling down, slipping and sliding, and wasn't making a lot of headway to get tot he enemy - or out of the spell's area.

But then the spell faded and he was able to cautiously stand up without falling back down once more. His eyes narrowed and he raised his staff once more, making a swirling gesture with it as he uttered a familiar arcane phrase and loosed a pair of golden bolts once more.

OOC: Stand up. Fire off Eldritch Blasts (AC 16 twice, 6 and 8 dmg if that hits).

19:06, Today: Secret Roll: Makari rolled 16,6,16,8 using d20+8,d10+5,d20+8,d10+5 with rolls of 8,1,8,3.  Eldritch Blast at Gar..

This message was last edited by the player at 02:08, Mon 21 Feb 2022.
Gorm Hareth
player, 150 posts
Wed 16 Feb 2022
at 07:56
  • msg #85

Re: Day 11 - In the Temple of the Crushing Wave

Gorm flickers a bit, the bear reforming even as the others begin to emerge from the storm to see her once again ripping into the caster.
Morg Danforge
player, 994 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 2/4sd8
Wed 16 Feb 2022
at 14:53
  • msg #86

Re: Day 11 - In the Temple of the Crushing Wave

Morg slips and falls, gets up and dashes towards the the caster. "Nice slip-and-slide, do you do bairns parties too?"
Round 5: falls prone from 7 Dex save for starting turn in Sleet area.
Move+Action Dash: =50' -10' for standing up =40' -10' to move N 5' in difficult terrain =30', -20' NW to get to Gar (=10' spare).

(Opportunity attack reaction: greatsword attack, and if that hits +Menacing attack maneuver.)

16:34, Today: Morg Danforge rolled 7 using 1d20+1 with rolls of 6.  Dexterity save for starting round 5 in Sleet storm area, DC 16 or fall prone.

This message was last edited by the player at 14:53, Wed 16 Feb 2022.
Landrin Flint
player, 62 posts
Human Harper
Gloom Stalker Ranger
Sat 19 Feb 2022
at 22:01
  • msg #87

Re: Day 11 - In the Temple of the Crushing Wave

Landrin emerges from the sleet storm and quickly makes his way to the back wall of the room. He fires three bolts in rapid succession at the figure of Gar, still holding the squirming bear in his unnaturally large claw.

The three bolts all fly true, sinking into chinks in the back of Gar's armor. Twisting to glare over his shoulder his attention wines briefly, and the storm of sleet to the south ebbs and vanishes.


Makari, the storm is gone at the start of your turn, so if you want to repost your turn you can probably get off a spell instead of a double-move.

16:53, Yesterday: Secret Roll: DM, on behalf of Landrin Flint, rolled 18 using 3d6+9 with rolls of 5,2,2.  xbow dmg.
16:52, Yesterday: Secret Roll: DM, on behalf of Landrin Flint, rolled 26 using 1d20+8 with rolls of 18.  atk 3 of 3.
16:51, Yesterday: Secret Roll: DM, on behalf of Landrin Flint, rolled 20 using 1d20+8 with rolls of 12.  atk 2 of 3.
16:51, Yesterday: Secret Roll: DM, on behalf of Landrin Flint, rolled 19 using 1d20+8 with rolls of 11.  atk 1 of 3.

This message was last edited by the GM at 02:22, Mon 21 Feb 2022.
DM
GM, 1834 posts
Dungeon
Master
Tue 22 Feb 2022
at 19:30
  • msg #88

Re: Day 11 - In the Temple of the Crushing Wave

Cut and bleeding again from multiple wounds, Gar doggedly attacks the bear in his clawed hand again.


Map updated!

Everyone is up now.

Round 5 Summary:
Landrin FAILS his Dex save and falls prone. He stands then double-moves north.

Makari moves north.

Gorm circles Gar and attacks - HITS twice for 12 total damage. Gar passes 2 concentration saves.

Gar attacks Gorm twice, with claw & trident - HITS twice for a total of 22 damage (10 bludgeoning from the claw, 4 piercing + 8 cold from the trident), and Gorm is Grappled (Current hp bear: 0, 18 for Kalashtar-form Gorm).

Morg moves out of the ice storm and adjacent to Gar.


Round 6 So Far:
Landrin moves out of the sleet storm and to the back of the room. He fires 3 arrows at Gar - HIT 3 times for 18 piercing. Gar loses concentration on Sleet Storm.

Makari attacks Gar with Agonizing Blast - HIT twice for a total of 14 force.

Gorm attacks Gar - HIT twice for a total of 24 damage.

Gar attacks Gorm twice - HITS once with trident for a total of 11 damage .



Round 6 Initiative Order:

WhoInitStatus
Landrin17 
Makari16 
Gorm14 
Gar Shatterkeel8 
Morg2 


Morg Danforge
player, 995 posts
dwarf,mountain AC16 1insp
fighter5BM ?as 0sw 0/4sd8
Tue 22 Feb 2022
at 19:56
  • msg #89

Re: Day 11 - In the Temple of the Crushing Wave

"Hey, grabby, over here!" Morg says.

Action: attack1 on Gar with greatsword - hits AC 17 for 16 slashing damage.
Maneuver: menacing attack: Gar must make a WIS 16 save or be frightened of Morg until end of his next turn. On a fail, has disadv. on ability checks and attack rolls while Morg's in its line of sight, and can't willingly move closer to him.
Extra attack: attack2 on Gar with greatsword - hits AC 17 (Maneuver: precision attack) for 13 slashing damage.

If Gar is still alive, then Action surge.
Attack3 on Gar with greatsword - hits AC 18 for 16 slashing damage.
Extra attack: attack4 on Gar with greatsword - hits AC 16 for 12 slashing damage.

21:37, Today: Morg Danforge rolled 17 using 1d20+8 with rolls of 9.  Attack1 on Gar with greatsword.
21:37, Today: Morg Danforge rolled 9 using 2d6+5 with rolls of 2,2.  Slashing damage to Gar from greatsword (may reroll 1s and 2s).
21:37, Today: Morg Danforge rolled 4 using 1d6 with rolls of 4.  Reroll the first 2 with Great weapon fighting fighting style.
21:37, Today: Morg Danforge rolled 5 using 1d6 with rolls of 5.  Reroll the second 2 with Great weapon fighting fighting style.
21:38, Today: Morg Danforge rolled 2 using 1d8 with rolls of 2.  Maneuver: menacing attack on Gar (WIS save vs DC 16) or be frightened until end of M's next turn.

21:45, Today: Morg Danforge rolled 14 using 1d20+8 with rolls of 6.  Attack2 on Gar with greatsword.
21:45, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Maneuver: precision attack on Gar added to hit roll.
21:45, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 4,4.  Slashing damage to Gar from greatsword (may reroll 1s and 2s).

21:49, Today: Morg Danforge rolled 18 using 1d20+8 with rolls of 10.  Action surge attack3 on Gar with greatsword.
21:49, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 5,1.  Slashing damage to Gar from greatsword (may reroll 1s and 2s).
21:49, Today: Morg Danforge rolled 6 using 1d6 with rolls of 6.  Reroll the 1 with Great weapon fighting fighting style.

21:51, Today: Morg Danforge rolled 16 using 1d20+8 with rolls of 8.  Action surge extra attack4 on Gar with greatsword.
21:51, Today: Morg Danforge rolled 10 using 2d6+5 with rolls of 2,3.  Slashing damage to Gar from greatsword (may reroll 1s and 2s).
21:51, Today: Morg Danforge rolled 4 using 1d6 with rolls of 4.  Reroll the 2 with Great weapon fighting fighting style.

Gorm Hareth
player, 151 posts
Tue 22 Feb 2022
at 22:48
  • msg #90

Re: Day 11 - In the Temple of the Crushing Wave

While perhaps emboldened by the arrival of the others Gorm is also distracted by the trident, and bites at the weapon instead of at it's user, big paws swinging close enough to the opponent's direction to at least be of concern.
DM
GM, 1835 posts
Dungeon
Master
Sat 26 Feb 2022
at 14:27
  • msg #91

Re: Day 11 - In the Temple of the Crushing Wave

Morg's second blow cuts down the disfigured Gar. Releasing the bear from the grip of his claw, he sinks to his knees. His steel trident clatters to the stone floor. Then his form strangely continues to sink, his skin turning darker, then inky black.

Gar's once solid form liquifies, splashing gelatinous blackness onto the bear's fur and the stone floor, until it melts further into a light-sucking pool of black ink that quickly disperses. Gorm's fur bears a black streak however, which does not wash away.


Map updated!

Gar Shatterkeel: 5,000 XP
Total XP each: 12,019



Round 6 Summary:
Landrin moves out of the sleet storm and to the back of the room. He fires 3 arrows at Gar - HIT 3 times for 18 piercing. Gar loses concentration on Sleet Storm.

Makari attacks Gar with Agonizing Blast - HIT twice for a total of 14 force.

Gorm attacks Gar - HIT twice for a total of 24 damage.

Gar attacks Gorm twice - HITS once with trident for a total of 11 damage .

Morg attacks Gar - HIT twice for a total of 29 slashing. Gar is dead.



Round 6 Initiative Order:

WhoInitStatus
Landrin17 
Makari16 
Gorm14 
Gar Shatterkeel8 
Morg2 


Morg Danforge
player, 996 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Sat 26 Feb 2022
at 21:33
  • msg #92

Re: Day 11 - In the Temple of the Crushing Wave

Morg points at the black streak on Gorm and says "Can you shapechange into another creature to see if that streak disappears?"

"Shall we go back to Luna? My cleric friends said that magic like hers that messes with someone's mind is much worse than necromancy, so she might do evil things with the trident tho."

Makari
player, 235 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 10 Apr 2022
at 18:33
  • msg #93

Re: Day 11 - In the Temple of the Crushing Wave

Makari let out a shaky breath, looking down for a moment. Then he moved up towards the others. He pointed at the trident, "We should take that with us, yes? And perhaps make sure none of them have anything useful on their persons."

He moved closer to the 'bear' friend. "Do you....need assistance? I can try and heal you..." He let it trail off, not sure what might be needed.
Morg Danforge
player, 1003 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Sun 10 Apr 2022
at 18:46
  • msg #94

Re: Day 11 - In the Temple of the Crushing Wave

Morg took the trident, and went thru the bodies as Makari suggested.
20:46, Today: Morg Danforge rolled 7 using 1d20 with rolls of 7.  Investigate check for loot on bodies.
Gorm Hareth
player, 153 posts
Sun 10 Apr 2022
at 18:54
  • msg #95

Re: Day 11 - In the Temple of the Crushing Wave

As the others with thumbs go through the various pockets they can find Gorm puts her nose to work, searching out the perimeter of the room to see if there is any evidence of other ambush points, or suspicious passages, or really any indication of what these creatures did with their day when not stabbing explorers.
DM
GM, 1850 posts
Dungeon
Master
Mon 11 Apr 2022
at 00:33
  • msg #96

Re: Day 11 - In the Temple of the Crushing Wave

As Morg lifts the trident, he notices its curiously cool temperature. His eyes are drawn to the bronze barnacles marring the metal's beauty, attached to the upper part of its haft. Yet as he examines it more closely, he realizes the metallic color of the barnacles perfectly offsets the sea-green jewel set just below the sharp tines of the weapon.

It would be a perfectly balanced weapon if only there were something set in the haft with a little more heft than simple wood... And yet, as his eyes run down the smooth shaft, he sees it - a silver shell, set just so, immaculate, as if the weapon's creator had anticipated Morg's expectations. The weapon is truly a masterpiece of design and craftsmanship, an indisputable wonder. Morg's attention is fixed upon the weapon, as Makari begins to examine the altar and the deceased remains in the room.

The bear ambles around the room, sniffing the air and pawing at detritus. Nothing much seems to attract her attention, though she does spend a longer than normal amount of time at the eastern end of the room, near the water.


Makari finds the following on the altar:
- 25 sp
- 12 gp
- 6 small agates (each worth about 10gp)

Also, Makari finds 150 gp on the lizardfolk.

For Morg: The weapon is clearly magical, though Morg won't know much more about it until he's achieved attunement with it. In game terms for now, know it's a +1 weapon, and Morg feels a great deal of attraction and attachment to it.



This message was last edited by the GM at 14:14, Mon 11 Apr 2022.
Morg Danforge
player, 1004 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Mon 11 Apr 2022
at 05:59
  • msg #97

Re: Day 11 - In the Temple of the Crushing Wave

Morg explains to the others what he found out about the trident, and also that it's magical. "But I think it's trying to read my mind like the hag, or mess with me. It might have been the thing that caused the ice spell."

"Should we keep it, return it the hag if we feel she can be trusted at least not to be hostile to us, or do something else with it?"

DM
GM, 1853 posts
Dungeon
Master
Sat 16 Apr 2022
at 21:04
  • msg #98

Re: Day 11 - In the Temple of the Crushing Wave

The group falls silent as Morg stops his explanation. The dwarf continues to examine the beautifully crafted trident, as footsteps approach from the south. Three figures make their way across the bridge towards them, and enter the southern doorway.


Our new PCs have arrived! Feel free to interact as long as you like as our final new PC completes their sheet, and I can begin moving things along when ready.

Makari
player, 238 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 17 Apr 2022
at 04:15
  • msg #99

Re: Day 11 - In the Temple of the Crushing Wave

Makari watched as Gorm ambled away from him. He let out a sigh and shook his head but then shrugged it off. He gave a smirk towards Morg and said, "I guess I will assume being ignored means that they do not require healing or assistance."

As for the trident, Makari frowned. "I am not...trusting...of the hag, but then we have only recently met them and I tend not to trust too quickly regardless, so my judgment may be biased."

He turned and backed away from the oncoming figures, readying himself for another battle with more cultists.
Zenna Swanson
player, 15 posts
Sword Mage
Sun 17 Apr 2022
at 05:01
  • msg #100

Re: Day 11 - In the Temple of the Crushing Wave

Zenna did her best to creep behind the light-footed gnome. The young woman carried a torch in her hand. The torch flickered in the drafty air. "Cultist?" Her whisper carried farther than she hoped. The woman was dressed in hues of black, blue and dark green. Her hand reached for what was a sword at her side.
Ehrendil Vakalyn
player, 15 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 17 Apr 2022
at 05:30
  • msg #101

Re: Day 11 - In the Temple of the Crushing Wave

"Maybe not, Zenna," Ehrendil whispered back, pointing, with an arrow, at the large bear ambling about the room. "I wouldn't expect water cultists to have a pet bear.""

The elf, stops, showing no immediate intent of violence, as he watches the dwarf, half-elf, and bear. He holds a longbow in his left hand, and an arrow in his right, which he spins slowly [like a baton]. He is dressed in dark studded leather armour, with a rapier at his hip.
Zeb
player, 7 posts
Sun 17 Apr 2022
at 11:18
  • msg #102

Re: Day 11 - In the Temple of the Crushing Wave

The short fellow at the head of the new arrivals, figuring they'd been seen already, let out a low whistle. "Looks like you all have been busy, judging by all the bodies back there." The high pitch of his voice, inflected with a strange accent most reminiscent of the Neverwinter region, and his small stature were at odds with his tough, confident demeanor. A hint of a smile danced above his carefully manicured goatee. He was a handsome enough, if you could get past the height and the bulbous, pear-shaped nose. He had no weapons in hand, though he could get to them quickly enough, should there be need for that.
Morg Danforge
player, 1005 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Sun 17 Apr 2022
at 12:37
  • msg #103

Re: Day 11 - In the Temple of the Crushing Wave

"Aye," Morg says to the gnome and the two other new arrivals, "the cultists here have a habit of not surrendering when they've lost."

"My name is Morg, and welcome to the soon to be restored stronghold of Tyar-Besil."

"Are you with the hag?"
he says pointing south.
Zeb
player, 8 posts
Sun 17 Apr 2022
at 13:04
  • msg #104

Re: Day 11 - In the Temple of the Crushing Wave

"Not to my knowledge," the gnome retorted. "Don't believe I've ever been with a hag, though who could say for certain? Famously tricky about such things, aren't they?" He winked, his demeanor friendly on the surface but still not relaxed.

"I'm called Zeb." He didn't bother with pseudonym, for while he was wanted by many, he was revered by others and feared by most who knew the name, and he found that on the whole it behooved him to share it. He did not disclose anything about the two behind him, however.

"Pity for the cultists," he said. "Though I can respect commitment to a cause. You one of the dwarves we've looking for? Or the dwarf looking for the dwarves we're looking for?"
Zenna Swanson
player, 16 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Sun 17 Apr 2022
at 17:47
  • msg #105

Re: Day 11 - In the Temple of the Crushing Wave

Morg:
"Aye," Morg says to the gnome and the two other new arrivals, "the cultists here have a habit of not surrendering when they've lost."


"I can see that." Zenna commented to Morg's remarks. She spotted the dead bodies easily. "So your goal here is to restore Tyar-Besil's stronghold by the force of your arms?" She shook her head slightly. She lowered her voice to speak to her companions, "It's just a coincidence... finding this dwarf. Let's keep moving."
Gorm Hareth
player, 154 posts
Mon 18 Apr 2022
at 02:28
  • msg #106

Re: Day 11 - In the Temple of the Crushing Wave

The bear ambling around the room settles down on a dry spot and seems inclined to rest, when the new elf points the arrow at her she stares intently at him, not the arrow, and licks her own nose.
Ehrendil Vakalyn
player, 19 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Mon 18 Apr 2022
at 05:58
  • msg #107

Re: Day 11 - In the Temple of the Crushing Wave

"Well met, Morg. I am Ehrendil Vakalyn of Reitheillaethor.

Tyar-Besil is a name not known to me. Is it from times long passed? Or is it newly born today? As to hags, we are not allied with any of those fell creatures.

We are here at the request of the Abbott of Goldenfields, searching for a delegation that failed to arrive.

It came from Mirabar. A fair number of dwarfs and humans are missing, including a dwarven historian named Bruldenthar.

During our journey, we heard that a dwarf was leading a group looking for the delegation, might that be you?"

Morg Danforge
player, 1007 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Mon 18 Apr 2022
at 18:35
  • msg #108

Re: Day 11 - In the Temple of the Crushing Wave

"I was also looking for the Mirabar delegation," Morg says to Zeb and Ehrendil, "but we've only found air, earth, fire, and now water cultists."

"Tyar-Besil is the name of this stronghold, built by dwarves, and will again become a haven echoing with songs in praise of the Mordinsamman."

"Our dealings with the hag was strange, but I don't have a problem with her or others staying here as long as they're reasonable, don't do evil deeds, and guard the hold."

"As for using force,"
Morg says to Zenna, "I'd prefer not to; but these cultists have been unreasonable."
Makari
player, 239 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 19 Apr 2022
at 04:57
  • msg #109

Re: Day 11 - In the Temple of the Crushing Wave

Makari listened and watched, but the newcomers did not appear to be hostile. The cultists were rarely talkative or non-hostile for long. Of course, some of their reactions and behavior were not exactly friendly, but who wouldn't be on-guard in such a hostile place. Some seemed eager to move on, though having two groups not aligned with the cultists roaming the place might make things...interesting, to say the least.

He adopted a somewhat casual-looking stance during the conversation, though he remained at the ready in case things turned sour. He didn't show much reaction to the question about dwarves.

"I am Makari," then muttered under his breath, "not that anyone asked or likely cares, He flashed a very small and brief smile. "I am not looking for dwarves specifically, though I do not mind helping Morg here."
Zenna Swanson
player, 20 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Tue 19 Apr 2022
at 11:48
  • msg #110

Re: Day 11 - In the Temple of the Crushing Wave

In reply to Morg Danforge (msg # 108):

"Based on what I've seen so far." Zenna stepped closer to look at the nearest dead cultist near Morg, "They must have been quite unreasonable." Zenna smirked slightly, "But what do you expect from cultist these days. What god were they blindly following?"

"Makari. Morg." Zenna repeated the names slowly. "What's the story with the bear. Does it live here? Did you put a spell it for it to remain so calm?"
Morg Danforge
player, 1008 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Tue 19 Apr 2022
at 16:25
  • msg #111

Re: Day 11 - In the Temple of the Crushing Wave

"I'm not sure what their aims are, but the air cultists are my least favorite so far." Morg says to Zenna. "As for her," he says looking at Gorm, "she's a hell of a fighter, and you're free to ask her yourself."

He turns to Mak and Gorm, "I don't feel comfortable with Gah's trident. You should take it, or we should give it to the hag - who might stab us in the back, but has been honest and hospitable so far."
Zenna Swanson
player, 23 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Tue 19 Apr 2022
at 20:26
  • msg #112

Re: Day 11 - In the Temple of the Crushing Wave

Zenna turned to the bear, "Gorm? How's our little girl?" She approached the bear with her palm held down in order of the bear to sniff her. Without taking her hand away, Zenna asked, "What is wrong with the trident? What's got you unnerved by it?"

"Go on. Take a sniff. I'm Zenna."
She smiled at the bear.
Ehrendil Vakalyn
player, 21 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Tue 19 Apr 2022
at 23:56
  • msg #113

Re: Day 11 - In the Temple of the Crushing Wave

Makari:
I am Makari

Ehrendil gives Makari a slight bow, "Well met, Makari." [Language unknown: "Se es tiostrers e silotist hi ilth butin vornd Eauthoeau butintoer, mopre k ul viranyher acsi n il."]

Morg:
we should give it to the hag

Ehrendil replies to Morg, while watching Zenna interact with the bear.

"I have not heard of a hag that acts honourably. They are evil creatures from the Feywild. If Gah's Trident is of value, giving it to a hag would not be wise."
Gorm Hareth
player, 155 posts
Wed 20 Apr 2022
at 08:16
  • msg #114

Re: Day 11 - In the Temple of the Crushing Wave

As Zenna approaches the bear's attention shifts to her but doesn't make any distinctly hostile moves, seemingly quite content to rest after the fairly long fight.
Morg Danforge
player, 1010 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Wed 20 Apr 2022
at 09:04
  • msg #115

Re: Day 11 - In the Temple of the Crushing Wave

"The trident has some magic in it that's unnerving," Morg says to Zenna.

"You're right," he says to Ehrendil, handing the weapon to Makari. "We probably shouldn't give her the trident until we're sure she won't use it for ill."

"But, I was taught that for instance drow, duergar, and orcs are innately evil, yet I recently met a drow named Verthel who wasn't bad, and I've met 3 duergar who were not evil - 2 were actually good."

Makari
player, 240 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 21 Apr 2022
at 00:49
  • msg #116

Re: Day 11 - In the Temple of the Crushing Wave

Makari hesitated when Zenna approached Gorm as she might a bear - but decided Gorm's secrets were her own to tell. Besides, it's not like he knew that much about her in all honesty. He barely knew Morg, and they both barely knew him in return.

He gave a small nod to the Elvish language being spoken. He hesitated a moment and then replied in Common, "Well met to you all, hopefully. I have found that the blood is not always telling, and does not make the being what you would expect in many cases." He glanced at Morg and nodded to what was said about other races, not knowing those specifics but agreeing in general. "Many humans and elves I have met before were...unkind," The last word was said with the barest hint of a shudder, "so I tend to not judge a book by its cover."

His own speaking was accented, indicating he was not from anywhere nearby.
Zenna Swanson
player, 24 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Thu 21 Apr 2022
at 02:31
  • msg #117

Re: Day 11 - In the Temple of the Crushing Wave

Zenna took a moment to stare at the bear. Her eyes were focused on the bear's eyes.

The young woman turned back to Morg and saw the trident. "You sure that it is magic within the trident? Would you like for me to identify that magic for you?"
Morg Danforge
player, 1011 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Thu 21 Apr 2022
at 06:18
  • msg #118

Re: Day 11 - In the Temple of the Crushing Wave

Morg sits down and extends the handle of the trident towards Zenna, but keeps hold of one of the prongs. "Please do. I think it may allow the wielder to cast an ice spell."
Zeb
player, 11 posts
Thu 21 Apr 2022
at 13:14
  • msg #119

Re: Day 11 - In the Temple of the Crushing Wave

"Brave one, she is," Zeb whispered to Ehrendil as they watched Zenna fearlessly approach the bear with hand outstretched.

"We seek the Mirabar delegation as well," he explained to Morg, gesturing to his friend beside him. "On behalf of the Emerald Enclave. No wonder they are concerned, if these elemental cults are involved in their disappearance. Not that it's my place to question their motives," he added with an apologetic look at the elf.

"We were instructed to being our investigation here. Do you have any further leads on where they might be?"
Morg Danforge
player, 1012 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Thu 21 Apr 2022
at 16:02
  • msg #120

Re: Day 11 - In the Temple of the Crushing Wave

"I haven't found a trace of the Mirabar delegation." Morg says. "I agree that it's probably one of the cultist groups that snatched them."
Zenna Swanson
player, 25 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Thu 21 Apr 2022
at 16:48
  • msg #121

Re: Day 11 - In the Temple of the Crushing Wave

In reply to Morg Danforge (msg # 118):

"Hold the trident for me. I will not touch it." Zenna opened her backpack to retrieve her spellbook. An owl popped out, "Watch over me. Go" The winged owl launched itself into the air, circled and took a perch near the ceiling. Zenna pulled out a feather, "Don't suppose anyone have wine?" She looked at those around her before she shrugged, "This will do but it isn't as strong."

Zenna sipped some liquid from her skin before she read a ritual silently. Upon completing the ritual, she spat out the liquid on the owl feather that she held over the trident. She used the feather to wash the trident before she stuck what appeared to be a small white pearl inside her cheek.

"Ahem." Zenna cleared her throat.



Cast Identify as a Ritual.
This spell was more interesting in older versions of DnD :)

DM
GM, 1857 posts
Dungeon
Master
Fri 22 Apr 2022
at 01:53
  • msg #122

Re: Day 11 - In the Temple of the Crushing Wave

Upon brushing the trident with the feather, Zenna convulses involuntarily before continuing the ritual.


The ritual will take 11 minutes to cast, so feel free to continue conversing and/or doing other things while that's happening.

Technically Identify requires you to be touching the item/person the entire time you're casting, but Zenna's description is too good to change ;).

This message was last edited by the GM at 02:00, Fri 22 Apr 2022.
Ehrendil Vakalyn
player, 22 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 22 Apr 2022
at 04:06
  • msg #123

Re: Day 11 - In the Temple of the Crushing Wave

Zeb:
Brave one, she is

Ehrendil nodded in agreement, "Even if it is tamed, it may not take to strangers."

After seeing Zenna interact with the bear and not lose a hand, the elf adds, "Or maybe this bear does know a good stranger from bad?"

While Zenna starts to examine the trident, Ehrendil asks, "What can you tell us of this hag that you trust? And the bear, Gorm did you call her? Have you bewitched her to remain so calm?"
Zenna Swanson
player, 26 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Fri 22 Apr 2022
at 05:22
  • msg #124

Re: Day 11 - In the Temple of the Crushing Wave

Zenna continued to study the trident that Morg held. "Please hold it steady. This takes intense concentration." Her eyes searched over the trident darting from the sharp pongs to the shaft, "This trident has a name. A named weapon is special indeed. This weapon has a very strong water elemental magic imbued to it. The trident is called Drown Give me more time, I can uncover more of its properties."
Gorm Hareth
player, 156 posts
Fri 22 Apr 2022
at 07:50
  • msg #125

Re: Day 11 - In the Temple of the Crushing Wave

Watching Zenna intently as she starts the ritual the bear then seems to lose interest in her once it starts.  Then she turns her head in the direction of the new elf, yawns a massive and overly long yawn full of massive teeth, only to lick her own nose and settle down onto the dry spot of ground as if ready to take a nap.
Makari
player, 241 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 22 Apr 2022
at 17:09
  • msg #126

Re: Day 11 - In the Temple of the Crushing Wave

Makari made a small noise that was half amusement and half worry. "SHE is not an 'it'. She is Gorm." He smiled and gave a small shrug.

"She is intelligent and can speak with her thoughts. When she so chooses. I would not treat her as a bear even though she chooses to wear that form."

He thought he had figured out what she was but didn't say it aloud.
Zenna Swanson
player, 27 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Fri 22 Apr 2022
at 19:15
  • msg #127

Re: Day 11 - In the Temple of the Crushing Wave

In reply to Makari (msg # 126):

Zenna took a moment to chuckle, "That's right." She gestured to Ehrendil with her head, "Indeed the bear is female. And she is intelligent enough to speak her mind."
Ehrendil Vakalyn
player, 23 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sat 23 Apr 2022
at 06:03
  • msg #128

Re: Day 11 - In the Temple of the Crushing Wave

Makari:
She is intelligent and can speak with her thoughts

"Indeed?" Ehrendil moves closer to the bear, and gives her a slight bow of the head, "Greetings, Gorm. Ehrendil Vakalyn. Pleased to make your acquaintance. My apologies for not seeing beyond your physical form."
Zenna Swanson
player, 29 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Wed 27 Apr 2022
at 00:07
  • msg #129

Re: Day 11 - In the Temple of the Crushing Wave

After another eleven minutes, Zenna smiled as she understood the magic behind the trident. "As I've said earlier... this weapon is special. It has a name, Drown. It will enhance your ability to strike better and deeper than normal tridents. And it will float... yes, it's made of metal. But it will float and if submerged, it will stay afloat where you leave it. It originally had an elemental spirit of water within the weapon but that elemental spirit has turned evil. So be careful, powerful weapons have a tendency of going to people's heads."

"So you'll need to attune to the weapons to gain the benefits. Just be aware that the elemental power within the trident could influence you. The power of the strike from this weapon will also add additional damage."
Zenna picked up the trident from Morg's hand. "Oh. This is cold to the touch. I imagine that the extra damage will confer cold damage." Zenna explained the other properties of the weapon, "You'll be able to resist the damage from the cold. You'll be able to speak Aquan. And have the ability to cast some special spells."

"I can go over this in more detail if you wish."
Zenna handed the weapon back to Morg. "Handle this weapon, for it is a formidable weapon."

Other properties:

Spoiler text: (Highlight or hover over the text to view)

Drown, Magical Trident:
This is a magic trident named Drown. It requires attunement to use as anything other than an ordinary trident. It is imbued with some sort of evil elemental power, which is the source of its enchantment. Because of this, it seems possible that its use or even just attuning with it could affect its user in some way, simply from its influence on the weapon & its bearer.

It floats on the surface if dropped onto water, and it floats in place if it is released underwater.

The trident is always cool to the touch, and it is immune to any damage due to exposure to water.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with it, the targets take an extra 1d8 cold damage.

Water Mastery. You gain the following benefits while you hold Drown:
- You can speak Aquan fluently.
- You have resistance to cold damage.
- You can cast dominate monster (save DC 17) on a water elemental. Once you have done so, Drown can’t be used this way again until the next dawn.

Tears of Endless Anguish. When in an area where the veil between the material plane and the elemental plane of water is thin, you can perform a ritual called the Tears of Endless Anguish, using Drown to create a sort of elemental bomb of enormous power. Once you perform the ritual, Drown can’t be used to perform the ritual again until the next dawn.


This message was last edited by the player at 05:43, Wed 27 Apr 2022.
Morg Danforge
player, 1013 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Wed 27 Apr 2022
at 11:10
  • msg #130

Re: Day 11 - In the Temple of the Crushing Wave

Morg holds out the trident for Makari, "I couldn't withstand the hag's spell - I think it's safer for a cleric to hold this."
Morg still thinks Makari is a cleric.
Zeb
player, 12 posts
Wed 27 Apr 2022
at 14:47
  • msg #131

Re: Day 11 - In the Temple of the Crushing Wave

Zeb nodded to the bear when Ehlendil greeted it, not grasping what it meant to speak with the beast's thoughts.

"A formidable weapon," he said of Drown, plainly envious. "There is little I enjoy more than using the weapons of my enemies against them. Not that these cultists have yet proved our enemies," he added with an apologetic glance as his companion, addressing an objection the ranger had not raised. "But it is no secret the elements have been much disturbed, of late. I suspect the land suffers under their cruel rituals."
Makari
player, 242 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 28 Apr 2022
at 03:03
  • msg #132

Re: Day 11 - In the Temple of the Crushing Wave

Makari listened to the description of the trident, his eyebrows rising up and his eyes widening a bit as she kept going on. It was a lot. He snorted and shook his head, "Sounds powerful, indeed." But then he shrugged. "Not for me, though. I don't know how to use a trident."

He kept an eye on the newer arrivals but also kept an eye and ear out for anyone else approaching.
Ehrendil Vakalyn
player, 26 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Thu 28 Apr 2022
at 04:40
  • msg #133

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil listens to Zenna describe the powers of the trident, at which point he interjects, "Handing such a powerful artifact to a Hag is foolhardy. There is no case, I can imagine, that would not see her use it for evil. What makes you trust her, Morg?"

The ranger, looks at the bear, then closes his eyes, as if thinking deeply, for a moment.

Action: Detect Portal
Detect the distance and direction to the nearest planar portal within 1 mile, usable once per rest.

Morg Danforge
player, 1016 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Thu 28 Apr 2022
at 04:59
  • msg #134

Re: Day 11 - In the Temple of the Crushing Wave

"I don't trust the hag, but she hasn't yet shown herself to be an enemy to us." says Morg as he listens at the western door for any sounds beyond.

"Shall we take a short rest here?" he says, sitting down with the trident.
If the party agrees, and we can spend 1 hour uninterrupted doing a short rest, Morg will try to attune to the trident. Hoo boy will the party dislike action surge if the trident dominates Morg during a fight ;).

06:54, Today: Morg Danforge rolled 6 using 1d20+4 with rolls of 2.  Perception check for listening thru western door.

Edit: can't sentence properly.

This message was last edited by the player at 05:02, Thu 28 Apr 2022.
Zenna Swanson
player, 33 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Thu 28 Apr 2022
at 05:23
  • msg #135

Re: Day 11 - In the Temple of the Crushing Wave

"I'll take watch as you rest." Zenna offered. She looked up near the ceiling at her spotted owl. The young woman sent a mental command for the owl to keep watch.
DM
GM, 1861 posts
Dungeon
Master
Sat 30 Apr 2022
at 13:41
  • msg #136

Re: Day 11 - In the Temple of the Crushing Wave

After a few seconds, Ehrendil's eyes pop open abruptly.

Zenna's owl hoots softly, as both the bird and Makari spy a hunched figure in robes approaching the opened double doors to the chamber. Thuluna shuffles slowly, leaning on a gnarled piece of driftwood as she moves.


Map updated.

Morg hears no sounds from the other side of the western door.


Zeb
player, 13 posts
Sat 30 Apr 2022
at 14:35
  • msg #137

Re: Day 11 - In the Temple of the Crushing Wave

Zeb watched the approaching figure through narrowed eyes. "This must be the aforementioned hag?" he asked, making no effort to lower his voice.
Morg Danforge
player, 1017 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Sat 30 Apr 2022
at 14:45
  • msg #138

Re: Day 11 - In the Temple of the Crushing Wave

Morg stands up to see who Zeb is looking at. "I just remembered - the hag told us to wear fire tabards, which is probably why the water cultists attacked us."

"I won't willingly give her anything dangerous, so if you see me doing so, know that it's her magic forcing me to."

I don't think his 60' darkvision is enough to see the approaching person, because the lights aren't positioned correctly.
Makari
player, 243 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 30 Apr 2022
at 15:56
  • msg #139

Re: Day 11 - In the Temple of the Crushing Wave

Makari looked over at Morg with a thoughtful look for just a moment. Then he gave a small half-smile, half-frown and shrugged his shoulders. "Wearing the tabards or no has not really stopped them from attacking us thus far, has it? It just meant there was no talking before they attacked us." He paused and then shook his head. "I cannot speak for the cultists of other...elements. I have not met them."

He then quietly hastened to add, "I do not think it wise to give her the trident."

He stopped talking and turned towards the approaching hag, waiting to see what would happen.
Ehrendil Vakalyn
player, 27 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sat 30 Apr 2022
at 21:52
  • msg #140

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil blinks as if clearing his eyes, "There is a planar portal near by, no doubt connected to the Plan of Water. The trident will be able to create the elemental bomb that Zenna spoke of. It must be taken away from this place."

He then notices the figure approaching through the double-doors. "Speak of the hag!"

The ranger moves behind the stone altar, and nocks an arrow.

"She must not possess the trident."
DM
GM, 1862 posts
Dungeon
Master
Wed 4 May 2022
at 00:30
  • msg #141

Re: Day 11 - In the Temple of the Crushing Wave

Thuluna wobbles through the open double doors, struggling to stay upright. Just inside the doors she pauses to lift a skeletal hand to her cowl, adjusting it lower over her face. She looks up then towards the other side of the chamber, with the party arrayed around the altar.

"Well, looks like you plucked the trident from Gar," she says in a voice that despite its wavering quality is loud enough to hear clearly. "And, I see I'm addressing a slightly different group than before," she muses.

She squints into the torchlight reflected off the stone walls. "I see our intrepid dwarf holds the trident. You've done well indeed. Amber would be proud."

She turns to the newcomers, particularly staring down Ehrendil's nocked arrow. "Your new friends however, I don't like so much. Never did much care for the 'Enclave of Emeralds.'" The last she practically spits, her disdain clear. Her eyes pass over Zenna before she says, "There's more secrets here than those that Gorm possesses."

"No matter," she continues, her business-like voice cracking in the gloom. "I suppose you all have a decision to make, whether yeh want to honor our bargain or whether you want to break it and try to keep the trident yourselves. I warn ye, it'll go much easier if you give that cursed weapon to me. I'm worth much more to you as the ally I've proven myself to be, than that oversized fork will be. And I'll make it worth your while." She pauses to cough softly.

"I brought my porters to help carry the thing," she says, motioning behind her. Through the gloom a pair of hulking figures approach Thuluna across the bridge, brandishing giant spiked clubs. "They're too dumb to be affected by its evil influences. Let them carry the thing, and I'll bring you to the reward I promised." She cups her hands around her mouth, mock-whispering conspiratorially. "A nice enchanted sword. One that doesn't bear Olhydra's influence." She looks expectantly at Morg.


Map updated.

Ehrendil Vakalyn
player, 28 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Wed 4 May 2022
at 00:57
  • msg #142

Re: Day 11 - In the Temple of the Crushing Wave

Thuluna:
Never did much care for the 'Enclave of Emeralds.

Ehrendil answers the hag's insult, "No doubt as the Enclave works to preserve the natural order, and to destroy all that is unnatural.

You should return to the Fey, where you belong."


The ranger does not draw the arrow, but keeps his eyes focussed on the hag. He whispers, to Morg, "I implore you not to give her the trident."

Ehrendil is on the other side of the altar.
Zenna Swanson
player, 34 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Wed 4 May 2022
at 03:11
  • msg #143

Re: Day 11 - In the Temple of the Crushing Wave

Zenna didn't know what to make of the figure in front of her. Ehrendil seemed to have already made his decision as well as several of the others. She took a step back and pulled away from the group defensively. "Morg, what's your decision here?"
Morg Danforge
player, 1018 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Wed 4 May 2022
at 10:50
  • msg #144

Re: Day 11 - In the Temple of the Crushing Wave

"We were very careful not to make a bargain about the trident." Morg says as he walks onto the bridge, holding the trident in one hand and his greatsword in his other hand.

"We decided the Endless Anguish is much too dangerous for us to hand over the trident."

"You were hospitable, and for that I thank you. With the exception of reading our thoughts without consent, you haven't shown yourself to be hostile to us in other ways. I'd prefer you as an ally if our goals can align.
"
Movement: 25' ESE onto the northwestern corner of the bridge, trident in hand.

Action (if it can be done outside initiative): Dodge.

Does Morg know who Amber and Olhydra are because they were mentioned earlier in the adventure (but the player forgot), or might know with a history check because it's general-ish knowledge, or is something only someone proficient in history might know? (Morg is not proficient in history except if it applies to the origin of stonework.)
12:48, Today: Morg Danforge rolled 18 using 1d20 with rolls of 18.  History check on who Amber is (no proficiency, so don't know if making check is valid).
12:48, Today: Morg Danforge rolled 14 using 1d20 with rolls of 14.  History check on who Olhydra is (no proficiency, so don't know if making check is valid).

Edit: Dodge if applicable, free interaction: unsheath sword, fix typo.

This message was last edited by the player at 11:06, Wed 04 May 2022.
Zeb
player, 14 posts
Wed 4 May 2022
at 12:02
  • msg #145

Re: Day 11 - In the Temple of the Crushing Wave

DM:
"Your new friends however, I don't like so much. Never did much care for the 'Enclave of Emeralds.'"


"Can't say I'm much endeared to you, either," Zeb muttered. He stood by Ehrendil's side as the ranger put the old woman in her place, and was relieved to hear this dwarf Morg had not in fact made a deal that would put the trident in her hands.

The "porters" he watched with wary skepticism. Most people were bigger than the gnome, and most were dumber. These two seemed to be nothing more than extreme examples of both. Zenna, Ehrendil, and he could probably handle them alone if they had to, though the help of these others would certainly be appreciated. The old woman he was less confident about.
Makari
player, 244 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 5 May 2022
at 02:41
  • msg #146

Re: Day 11 - In the Temple of the Crushing Wave

Makari listened to what was said, looking back and forth as various people spoke. He frowned a bit as he was confused about some of what was said as well. He looked over at Zenna and the other newer arrivals. He quirked one eyebrow up questioningly, "Enclave of Emeralds? Never heard of it."

He looked over at Morg and then at the hag, still standing casually yet quarterstaff in hand and ready for a fight if it should come. With Morg's refusal to hand over the trident, he wondered if the hag would respond with violence and magic or not.
Gorm Hareth
player, 157 posts
Thu 5 May 2022
at 03:53
  • msg #147

Re: Day 11 - In the Temple of the Crushing Wave

The resting bear looks up as the center of the conversation begins to head in the direction of the bridge and likely beyond that.  Not to be left behind she levers herself up to her feet and begins ambling along to keep within a reasonable distance from whoever is carrying the trident but not quite in the way.
DM
GM, 1863 posts
Dungeon
Master
Fri 6 May 2022
at 00:43
  • msg #148

Re: Day 11 - In the Temple of the Crushing Wave

The hulking figures move just inside the room, flanking the southern door. Past the hunched woman's shoulder, two other figures on the bridge come into view. They are recognizable as the trolls encountered yesterday outside Thuluna's chamber.

Thuluna tsks. "If our interests align indeed. So be it, as long as our interests end up with me holding that trident. We had no bargain, sure, no bargain, but you might say you owe old Thuluna a little something." She stamps the driftwood cane against the stone floor, with a little more strength than a frail figure might be expected to have.

"No matter. Consider my help from before a welcoming gift. So let's discuss an actual bargain, shall we? A little less carrot, a little more stick this time I should think." She glares at Zeb. "You, handsome little devil. Got any friends in that Golden Field you all came from? Even if not, I'm sure you lot wouldn't like to see a certain walled temple-farm suffer any devastating natural disasters. Or a mining stronghold being flooded?" She turns to Morg for her last comment, then eyes Makari thoughtfully. "Or an escaped slave's master suddenly discovering their whereabouts?"

She clears her throat. "In exchange for the trident, I can tell you things that might save that town, and maybe others. And," she continues after a brief pause, "there's the matter of other treasures, treasures that could help restore Tyar-Besil's glory, or help certain other groups..."


Map updated.

Ehrendil Vakalyn
player, 30 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 6 May 2022
at 01:18
  • msg #149

Re: Day 11 - In the Temple of the Crushing Wave

"How can you be trusted when your promises of treasures and rewards are wrapped with threats and coercion?"

Ehrendil continues to hold the nocked arrow without drawing the bow.
Makari
player, 245 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 6 May 2022
at 03:59
  • msg #150

Re: Day 11 - In the Temple of the Crushing Wave

Makari bristled with anger, lip curling up, eyes flashing. "I WON'T go back!" Then he calmed himself quickly and forced a small smirk on to his face. "I prefer the terms 'self-freed' and 'survivor'."

His eyes narrowed. "I like you even less now, hag. And definitely feel even less inclined to hand over the trident than before after that."
Morg Danforge
player, 1019 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Fri 6 May 2022
at 07:22
  • msg #151

Re: Day 11 - In the Temple of the Crushing Wave

Morg steps back, just off the bridge, standing within reach of it's northern edge, while shoving the trident in between strands of rope on his backpack.

To the party he whispers "Anyone need a magical dagger?"
Moved to C6 if the map was a chessboard.

Action (if it can be done outside initiative): Ready slashing with greatsword if a hostile comes within 5' reach (being the northern edge of the northern bridge).

Zeb
player, 15 posts
Fri 6 May 2022
at 17:29
  • msg #152

Re: Day 11 - In the Temple of the Crushing Wave

Zeb shrugged slightly and, hand below his waist, made a subtle beckoning gesture when Morg offered the knife.

"Looks fade," he told the hag. "As you have surely learned. It is as the others have said: there is no way I can trust you, and so no way I can parley with you." Something in his voice suggested he was open to bargaining, if she had any way to convince him of her trustworthiness. Not that the trident was his to bargain anyway.

He raised an eyebrow at Makari when the half-elf mentioned slavery.


Zeb rolled 4 using 1d20+3 with rolls of 1. Insight.

LOL first roll of the game. Was hoping to get a sense how much of what the hag said might be true, what she was hiding, etc. Seems pretty trustworthy, gang, let's give her the trident!

Morg Danforge
player, 1020 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Fri 6 May 2022
at 19:31
  • msg #153

Re: Day 11 - In the Temple of the Crushing Wave

Morg takes out the dagger, holding it behind his back for Zeb to take.
A well-made dagger decorated with star motifs, a grip of night-blue leather, and "Reszur" graven on the pommel.

Magical, +1 to hit and damage. Doesn't require attunement for the bonuses.

Zenna Swanson
player, 35 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Sat 7 May 2022
at 05:02
  • msg #154

Re: Day 11 - In the Temple of the Crushing Wave

"Why don't you tease with me some ideas of what you want to share. It difficult to know what you're talking about." Zenna called out from her position in the back. "Beside, we just met." She stepped back and positioned the column between them.



Move to the west a bit to get cover behind the column.
rolled 21 using 1d20+2 with rolls of 19.  Persuasion
rolled 20 using 1d20+4 with rolls of 16.  Insight

DM
GM, 1864 posts
Dungeon
Master
Tue 10 May 2022
at 03:17
  • msg #155

Re: Day 11 - In the Temple of the Crushing Wave

"Oh, point that thing somewhere else," Thuluna scolds Ehrendil. "You might hurt someone with that. And nobody's finding out about any escaped slaves," she continues to Makari, "as long as we remain friends."

She runs her eyes over Morg and Zeb as they exchange a dagger, then gazes at Zenna. "Your new friend Morg there is in danger from that trident. If he holds onto it, Olhydra will influence him, change him, in ways he maybe can't go back from. His safety, and his sanity, are at risk." She shuffles out of the way as the trolls enter the chamber, grabbing at each other and snarling at the ogres in front of them.

"Thankfully, I have developed a great resistance to Olhydra's influence, and I'm willing to keep the trident safe for a time. I know, I know," she continues, raising her bony arms to quell any objections. "You don't want to share the thing now that you've bested its master. 'Finders keepers' and other such nonsense. Well. Here's a bargain for you, for straight and for true."

Just then Thuluna is wracked with spasming coughs, almost doubling her frail body over for a full minute until she can regain her composure. "Morbeoth," she croaks, "will oppose you just as did Shatterkeel. I'll show you where he hides, help you as I can. But we can't risk him getting the trident, no no no. I will keep it safe for you here while you take my sword and vanquish him. While you do that, I'll perform a ritual that will make it safe for you to keep the trident for your own. Once you've killed Morbeoth, return to me, and I'll give you the trident back. And then, I'll show you a great treasure."


Map updated. I had trouble grokking everyone's movement descriptions, so I included an alphanumeric grid - if folks have a particular square in mind please make use of those coordinates, and remember that each square is 10x10 feet.

Also note that in addition to Reszur there is a wand of magic missiles in the party inventory that anyone can claim. It's usable by any class. It seems Zeb will have possession of the Reszur dagger at the moment, but if anyone else would like the wand we can say that has been passed as well. Descriptions of both items are in the Loot thread.



Ehrendil Vakalyn
player, 31 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Tue 10 May 2022
at 04:40
  • msg #156

Re: Day 11 - In the Temple of the Crushing Wave

"I have little doubt that the trident is dangerous. But I have no doubt that your word is worthless when it comes to making bargains.

It seems to me the best way for the trident to stay out of Morbeoth's hands is for us to take it away from this place."


He then whispers to Makari, "[Language unknown: Esec il Ectwhestiund?]"

Ehrendil is in the northwest corner of B4.
Morg Danforge
player, 1021 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Tue 10 May 2022
at 06:33
  • msg #157

Re: Day 11 - In the Temple of the Crushing Wave

"Threatening to help slavers means we have nothing more to say to each other. Let's finish this." Morg says to Thuluna.
Action (if it can be done outside initiative): Ready attacking with greatsword any hostile who comes within 5' reach.
Makari
player, 246 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 10 May 2022
at 16:37
  • msg #158

Re: Day 11 - In the Temple of the Crushing Wave

Makari bristled at the hag's words even so. She threatened him and then said it wouldn't happen so long as they were friendly with her. Which meant handing over the trident, not engaging in combat with her.

But it looked like his allies and the newcomers were preparing to do just that.
DM
GM, 1865 posts
Dungeon
Master
Wed 11 May 2022
at 01:06
  • msg #159

Re: Day 11 - In the Temple of the Crushing Wave

Assessing the response to her words, Thuluna turns to the nearby trolls. "Marrowsucker, Ninetooth. Do be a dear and go fetch that trident for me." She points at Morg, and lowers the hood of her cowl. The two trolls stride forward toward the dwarf, grinning widely, their wide ears flapping in anticipation.


Map updated!

Initiative has been rolled! Zeb, Ehrendil, and Zenna are up first.


Round 1 Initiative Order:

WhoInitStatus
Zeb22 
Ehrendil22 
Zenna20 
Ogres18 
Morg15 
Makari8 
Trolls5 
Thuluna2 
Gorm2 

Ehrendil Vakalyn
player, 32 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Wed 11 May 2022
at 04:48
  • msg #160

Re: Day 11 - In the Temple of the Crushing Wave

"Any chance you have a fireball handy?" Ehrendil asks Zenna as he focuses on the hag, before drawing and loosing two arrows.

Attack action: Ehrendil Vakalyn rolled 9 (natural 1).
Extra attack: Ehrendil Vakalyn rolled 26, for 7 damage using a Longbow.
Favoured Foe set on Thuluna: Ehrendil Vakalyn rolled 1 damage.
Sharpshooter: Ignore half and three-quarters cover.

Morg Danforge
player, 1022 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Wed 11 May 2022
at 10:00
  • msg #161

Re: Day 11 - In the Temple of the Crushing Wave



(Question to GM in private tags.)
DM
GM, 1866 posts
Dungeon
Master
Wed 11 May 2022
at 15:38
  • msg #162

Re: Day 11 - In the Temple of the Crushing Wave

Morg Danforge:
(Question to GM in private tags.)


Yep, speaking can happen outside initiative order.
Morg Danforge
player, 1023 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 0/4sd8
Wed 11 May 2022
at 19:33
  • msg #163

Re: Day 11 - In the Temple of the Crushing Wave

"Block them so they have to fight on the bridge, one at a time." Morg says to the party.
Zeb
player, 16 posts
Wed 11 May 2022
at 22:26
  • msg #164

Re: Day 11 - In the Temple of the Crushing Wave

Morg Danforge:
"Threatening to help slavers means we have nothing more to say to each other. Let's finish this." Morg says to Thuluna.


Zeb raised a tiny fist in solidarity. Strangely, the fist remained raised as the arm lowered to assist his other hand in nocking his bow. The gnome ducked under the table, detached hand following obediently behind, and then they both vanished from sight. Only when two arrows flew forth did his whereabouts become apparent.


Move: B4 (under the table, next to Ehrendil)
Bonus: Cunning Action to Hide (Zeb rolled 30 using 1d20+11 with rolls of 19.  stealth (hide).)
Attack: Shortbow x2 on the troll at H4.

This was riddled with errors. Bottom line: only the first attack is made from hiding, and SA can only apply once per round anyway. That's one hit, for 13 damage, and Zeb is not currently hidden.

This message was last edited by the player at 12:47, Fri 13 May 2022.
Zenna Swanson
player, 36 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Fri 13 May 2022
at 11:10
  • msg #165

Re: Day 11 - In the Temple of the Crushing Wave

In reply to Ehrendil Vakalyn (msg # 160):

"Of all the spells I explained earlier, you think that fireball is appropriate right now. I'll have you know that my ability to manipulate the Weave is greater than a simple fireball." Zenna pull out several materials from her pouch. She rolled a piece of sticky substance into a ball. [Language: Cast Fireball] Her arcane words resonated from behind the column. Zenna stepped out and pointed her open palm toward the advancing trolls. The ball in her hand burst into flame as it shot out across the expanse.



Action: Cast Fireball at G4-d. ab Here are the abcd positions in a 10' square. Hope this makes sense :)
                               dc
DC 15 Dex Save or take 23 Fire Damage
23 using 8d6 with rolls of 1,5,3,2,2,1,5,4.  Fireball Damage

Move: None
Bonus: None

Owl Familiar moves to B6-b behind the column for cover


DM
GM, 1867 posts
Dungeon
Master
Sat 14 May 2022
at 16:22
  • msg #166

Re: Day 11 - In the Temple of the Crushing Wave

The ball of fire shakes the stones of the chamber, causing dust and small pebbles to rain down from the ceiling above. The heat instantly increases the air temperature, and mist is visible rising from the waters surrounding the central bridge.

The trolls hesitate in their advance, while the ogres charge forward, enraged at the attacks. One stoops and tries awkwardly to club Zeb under the table, and the other lands an arcing blow to Morg's left arm.


Map updated!

Morg and Makari are up now.

Round 1 So Far:

Zeb attacks Ninetooth with shortbow - HIT once with Sneak Attack for 13 piercing.

Ehrendil attacks Thuluna - HIT once for 8 piercing.

Zenna casts Fireball at Thuluna, the trolls, and the ogres. O2 succeeds the Dex save and takes 11 fire while all others FAIL and take 23 fire.

Ogres move forward and attack.
O1 attacks Zeb (half cover under table) with greatclub - MISS.
O2 attacks Morg with greatclub - HIT for 10 bludgeoning



Morg Danforge
player, 1024 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Sat 14 May 2022
at 18:13
  • msg #167

Re: Day 11 - In the Temple of the Crushing Wave

"Try to block them from getting north of the bridge so us melees can focus on 1 at a time." Morg says as he tries to shove the ogre in the front into the water, and then slash at the one behind.
Trying to shove ogre1 into the water in order to then move and with help from party prevent any hostiles from moving north of D4. Morg has 4 lowercase-actions because of extra attack and action surge. I'll use action (shove), extra attack (shove), action surge attack (shove), and action surge extra attack (shove), to do so, and if the shove(s) were successful after only 1-3 of the lowercase-actions, then the remaining 3-1 lowercase-actions will all be greatsword attacks on ogre2.

I'll roll 4 shoves on ogre1 (in case some of them don't succeed, or more than 1 is needed), and 3 greatsword attacks on ogre2 (in case the 1st shove was successful in shoving ogre1 into the water because 75% of ogre1 is over water instead of being on solid ground, tho 2 successful shoves may be needed if 25% being on sold ground is enough to not be shoved into the water).

Move: 5' N (speed =25', but will only use a maximum of 15').
After every successful shove, Morg will move towards, or onto, the lower right corner of C4 and from there attack ogre2 if he has lowercase-actions remaining.

Shove 1: (Phb pp. 195-196) ogre1 SE 5' - contested by ogre1's Athletics or Acrobatics: if that's less than 23 then it's shoved.
(may not be needed if ogre1 already in the water) Shove 2: (via extra attack) ogre1 SE 5' - contested by its Athletics or Acrobatics: if that's less than 19 then it's shoved.
(may not be needed if ogre1 already in the water) Shove 3: (via action surge) ogre1 SE 5' - contested by its Athletics or Acrobatics: if that's less than 22 then it's shoved.
(may not be needed if ogre1 already in the water) Shove 4: (via action surge extra attack) ogre1 SE 5' - contested by its Athletics or Acrobatics: if that's less than 17 then it's shoved.

Greatsword attack 1 (via extra attack) on ogre2 with greatsword - hits AC 13 for 13 slashing damage.
Greatsword attack 2 (via action surge) on ogre2 with greatsword - hits AC 24 for 14 slashing damage.
Greatsword attack 3 (via action surge extra attack) on ogre2 with greatsword - hits AC 18 for 14 slashing damage.

18:59, Today: Morg Danforge rolled 23 using 1d20+8 with rolls of 15.  Athletics check for trying to shove ogre21 5' SE, contested by Athletics or Acrobatics.
19:18, Today: Morg Danforge rolled 19 using 1d20+8 with rolls of 11.  T3: Athletics check for trying to shove ogre21 5' more SE, contested by Athletics or Acrobatics.
19:57, Today: Secret Roll: Morg Danforge rolled 22 using 1d20+8 with rolls of 14.  Shove 3: Athletics check for trying to shove ogre1 5' more SE, contested by Athletics or Acrobatics.
19:58, Today: Morg Danforge rolled 17 using 1d20+8 with rolls of 9.  Shove 4: Athletics check for trying to shove ogre1 5' more SE, contested by Athletics or Acrobatics.

19:14, Today: Morg Danforge rolled 13 using 1d20+8 with rolls of 5.  T2: attack ogre12 with greatsword.
19:14, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 2,4.  T2: slashing damage to ogre12 from greatsword (may reroll 1s and 2s).
19:14, Today: Morg Danforge rolled 4 using 1d6 with rolls of 4.  T2: reroll the 2 with Great weapon fighting fighting style.

20:02, Today: Secret Roll: Morg Danforge rolled 24 using 1d20+8 with rolls of 16.  Greatsword attack 2 on ogre2.
20:02, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 3,6.  Greatsword attack 2 slashing damage (may reroll 1s and 2s).

20:03, Today: Morg Danforge rolled 18 using 1d20+8 with rolls of 10.  Greatsword attack 3 on ogre2.
20:03, Today: Morg Danforge rolled 9 using 2d6+5 with rolls of 1,3.  Greatsword attack 3 slashing damage (may reroll 1s and 2s).
20:03, Today: Morg Danforge rolled 6 using 1d6 with rolls of 6.  Greatsword attack 3 reroll the 1 with Great weapon fighting fighting style.

Makari
player, 248 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 14 May 2022
at 20:31
  • msg #168

Re: Day 11 - In the Temple of the Crushing Wave

Makari restrained the little yelp noise that wanted to emerge from as one of the ogres lumbered right up to him!! His eyes did widen, however, and he flinched slightly. He focused his will and imbued his quarterstaff with power temporarily, "Shillelagh!"

Then, seeing how effective Morg was at pushing the first Ogre back away, he let out a sigh of relief and stepped back and away from the bridge. While he could be in melee, he certainly didn't relish the thought.

Instead he gestured and pointed the staff at the Ogre Morg was attacking, trying to help down enemies quickly instead of spreading things around too much. He spoke the words of the spell, "Eldritch Blast!" and two beams of golden light flashed outward from the staff's tip, streaking towards the ogre that Morg had just slashed.
DM
GM, 1868 posts
Dungeon
Master
Sun 15 May 2022
at 12:15
  • msg #169

Re: Day 11 - In the Temple of the Crushing Wave

Morg shoves one of the ogres into the water, then he and Makari cut down the remaining ogre on the bridge.

The troll called Marrowsucker runs forward and dives into the moat, his webbed hands and feet propeling him shockingly fast to the other side. Rising up out of the water, he attacks Gorm.

The other troll makes directly for Morg, crossing the bridge and blocking the way forward.

Thuluna moves forward as well, discarding her walking staff as she advances. Her facial features begin to shimmer and blur, followed by her body. Her skin darkens and grows glistening scales. Her wrinkled hands elongate and grow wicked, black claws. She raises her hood, revealing a snarled mass of seaweed-like hair atop an emaciated head. Thuluna's large slitted eyes dominate her face, until she opens her large mouth to scream a curse. "Nola drown you all!"


Map updated!

Gorm, Zeb, Ehrendil, and Zenna are up now. Morg and Gorm must make a DC 11 Wisdom saving throw at the start of their turns (or before) or be Frightened.

Round 1 Update:

Morg shoves O1 successfully. O1 FAILS his Dex save and falls into the water. He attacks O2 three times with greatsword using Action Surge - HITS three times for a total of 41 slashing.

Makari moves back and casts Shillelagh. He attacks with Eldritch Blast - HITS O2 for 14 force. O2 is dead. Hits O1 (in water) for 7 force.

Trolls
Marrowsucker moves and dives into the water. They attack Gorm from the water with bite & 2 claws - HIT 3 times for 10 piercing and 19 slashing.

Ninetooth double moves toward Morg.


Thuluna moves forward and uses a Bonus Action to end her Illusory Appearance. Morg and Gorm must make a DC 11 Wisdom saving throw on their turns or be Frightened.


This message was last edited by the GM at 12:58, Sun 15 May 2022.
Morg Danforge
player, 1025 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Sun 15 May 2022
at 12:31
  • msg #170

Re: Day 11 - In the Temple of the Crushing Wave


Morg will not be frightened of Thuluna at the start of his round 2 turn.

14:29, Today: Morg Danforge rolled 20 using 1d20+1 with rolls of 19.  Wisdom save against Thuluna (DC 11) or be frightened on his round 2 turn.

Gorm Hareth
player, 158 posts
Sun 15 May 2022
at 16:00
  • msg #171

Re: Day 11 - In the Temple of the Crushing Wave

When slashed by the trolls claws Gorm seems to deflate as much as fall to the ground, for a brief moment in the middle of the chaotic melee it seems like she is nothing more than a long dead bear skin wrapped around the huddled form of something no bigger than the size of a human, perhaps even a bit smaller.  Then from this huddled form burst fire, A rolling ball of fire that coalesces behind the two trolls and on the bridge adjacent to both of them.  Some time during this light show Gorm returns to her normal large brown bear self and seems to have gathered enough strength to hold her ground against the onslaught of trolls now pinned against the fire.
This message was last edited by the player at 16:01, Sun 15 May 2022.
Ehrendil Vakalyn
player, 34 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Mon 16 May 2022
at 04:33
  • msg #172

Re: Day 11 - In the Temple of the Crushing Wave

"A face as ugly as her heart!" Ehrendil mutters as the hag reveals her true self.

The ranger again sights the hag and lets loose two more arrows.

Ehrendil Vakalyn rolled 19, for 16 damage using his Sharpshot.
Ehrendil Vakalyn rolled 2 for Favoured Foe damage.

Ehrendil Vakalyn rolled 12, for 21 damage using his Sharpshot.

Sharpshot: With a proficient ranged weapon, choose to take -5 ATTACK PENALTY for +10 DAMAGE BONUS.

Zeb
player, 17 posts
Mon 16 May 2022
at 16:03
  • msg #173

Re: Day 11 - In the Temple of the Crushing Wave

"I knew her looks would fade," Zeb muttered, "but even I didn't expect it so quickly."

The ensuing case worried him, particularly the sight of the gentle bear cut down by the troll's slashing claws. The halfling sighed with relief, then raises his eyebrows in admiration as he watched the woman behind the bear reconstitute herself from the roiling flames.

Zeb laid down his bow and drew the new knife Morg had given him. Fitting he should use it now to fight alongside the dwarf. He darted around the table and through the melee to pop up next to Morg, slashing at the troll before them.


Move: Up to C4, next to Morg, then back to B4.
Cunning Action: Disengage to avoid OA.
Attack: Ninetooth 2x with magical dagger. 21 damage if a 16 hits, another 7 damage if a 14 hits.

Zeb rolled 16,14 using d20+8,d20+8 with rolls of 8,6.  attack Ninetooth.
Zeb rolled 21,7 using 1d4+5+3d6,1d4+5 with rolls of 3,5,2,6;2.  damage.


Edit: Morg is Morg.
This message was last edited by the player at 18:13, Mon 16 May 2022.
Zenna Swanson
player, 37 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Mon 16 May 2022
at 23:37
  • msg #174

Re: Day 11 - In the Temple of the Crushing Wave

Zenna took several steps forward to close the distance to the Hag. "Morg, stand firm. You do not stand alone." She reached out to the Hag and made a grabbing motion with her hand. She followed that up with a spell, [Language unknown: Llenno Wasarthou] which resulted in a burst of flaming that remained in front of the creature in the water. Zenna retreated a few steps behind Gorm since she wasn't able to make it to the column.





Move: 20' to C3-b
Bonus: Telekinetic Pull target the Hag 30' away. Pull her 5' into the water on fail Save STR DC 15
Action: Cast Flaming Sphere on E4.
Move: 10' to B2-c


DM edit to change location of Flaming Sphere.

This message was last edited by the GM at 23:49, Wed 18 May 2022.
DM
GM, 1872 posts
Dungeon
Master
Thu 19 May 2022
at 00:04
  • msg #175

Re: Day 11 - In the Temple of the Crushing Wave

The ogre shies away from the flames on the bridge, and heaves his massive frame out of the water next to Morg. They combine standing with a clumsy swing of their club, which Morg easily ducks under.


Map updated!

Morg & Makari are up now.

Round 1 Summary:

Zeb attacks Ninetooth with shortbow - HIT once with Sneak Attack for 13 piercing.

Ehrendil attacks Thuluna - HIT once for 8 piercing.

Zenna casts Fireball at Thuluna, the trolls, and the ogres. O2 succeeds the Dex save and takes 11 fire while all others FAIL and take 23 fire.

Ogres move forward and attack.
O1 attacks Zeb (half cover under table) with greatclub - MISS.
O2 attacks Morg with greatclub - HIT for 10 bludgeoning

Morg shoves O1 successfully. O1 FAILS his Dex save and falls into the water. He attacks O2 three times with greatsword using Action Surge - HITS three times for a total of 41 slashing.

Giant Octopus (Nola)

Makari moves back and casts Shillelagh. He attacks with Eldritch Blast - HITS O2 for 14 force. O2 is dead. Hits O1 (in water) for 7 force.

Trolls
Marrowsucker moves and dives into the water. They attack Gorm from the water with bite & 2 claws - HIT 3 times for 10 piercing and 19 slashing.

Ninetooth double moves toward Morg.


Thuluna moves forward and uses a Bonus Action to end her Illusory Appearance. Morg and Gorm must make a DC 11 Wisdom saving throw on their turns or be Frightened.

Gorm form shimmers. She saves vs. Horrific Appearance and is immune Thuluna's effect for the next 24 hours. She casts Flaming Sphere at 3rd level at the bridge and moves forward.


Round 2 So Far:
Zeb attacks Ninetooth with Reszur - HIT once for 21 piercing.

Ehrendil shoots 2 arrows at Thuluna - HIT once for 18 piercing.

Zenna moves forward and uses Telekinetic Pull on Thuluna - Thuluna saves. She casts Flaming Sphere and moves backwards.

Ogre rolls himself out of the water and stands. He attacks Morg - MISS.

Morg saves vs. Horrific Appearance and is immune Thuluna's effect for the next 24 hours.

Round 2 Initiative Order:

WhoInitStatus
Zeb22 
Ehrendil22 
Zenna20Conc: Flaming Sphere
Ogres18 
Morg15 
Makari8 
Trolls5 
Thuluna2 
Gorm2Conc: Flaming Sphere

This message was last edited by the GM at 02:46, Thu 19 May 2022.
Makari
player, 249 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 19 May 2022
at 01:04
  • msg #176

Re: Day 11 - In the Temple of the Crushing Wave

Makari didn't like how close the enemies were getting, nor how Morg seemed to be getting the brunt of things. He grit his teeth a bit and tried to help out, to help finish off the second ogre. Hopefully that would give Morg a little breathing room.

He gestured with his staff and then pointed it at the ogre, chanting the arcane words again to fire off two more golden-green beams. He thought about trying to heal Morg as well, but his healing was very limited and wouldn't do a whole lot.

OOC: Eldritch Blasting the Ogre (and if they are dead, Ninetooth).
Hit AC 25 got 15 force damage, and AC 14 for 14 force damage.
Will move 10 feet to the east, coming around the pillar, and then 10 feet south to be able to peek around the bottom of the pillar.

18:02, Today: Secret Roll: Makari rolled 26,15,14,14 using d20+8,d10+5,d20+8,d10+5 with rolls of 18,10,6,9.  Eldritch Blast vs Ogre (or Ninetooth if they are down).

Morg Danforge
player, 1027 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Thu 19 May 2022
at 08:31
  • msg #177

Re: Day 11 - In the Temple of the Crushing Wave

Morg slashes at the trolls, "Death to slavers!"
Action: attack on troll Ninetooth with greatsword - hits AC 22 for 14 slashing.
Extra attack: attack on troll Ninetooth (or troll Marrowsucker if Ninetooth is out) with greatsword - hits AC 23 for 12 slashing damage.

10:22, Today: Morg Danforge rolled 22 using 1d20+8 with rolls of 14.  Attack Ninetooth with greatsword.
10:22, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 5,4.  Slashing damage to Ninetooth from greatsword (may reroll 1s and 2s).

10:22, Today: Morg Danforge rolled 23 using 1d20+8 with rolls of 15.  Attack Ninetooth (or Marrowsucker) with greatsword.
10:22, Today: Morg Danforge rolled 8 using 2d6+5 with rolls of 2,1.  Slashing damage to Ninetooth (or Marrowsucker) from greatsword (may reroll 1s and 2s).
10:22, Today: Morg Danforge rolled 5 using 1d6 with rolls of 5.  Reroll the 2 with Great weapon fighting fighting style.
10:23, Today: Morg Danforge rolled 2 using 1d6 with rolls of 2.  Reroll the 1 with Great weapon fighting fighting style.

DM
GM, 1873 posts
Dungeon
Master
Fri 20 May 2022
at 01:49
  • msg #178

Re: Day 11 - In the Temple of the Crushing Wave

Two blasts of arcane energy drop the remaining ogre in its tracks. Its heavy form slams to the stone floor with a wet clap.

A creature surfaces to the east of the bridge, suckers protruding from pale fleshy tentacles. Several of them reach across the intervening space and seek out Morg at the north end of the moat's bridge. They all fall short of the target.

Marrowsucker climbs out of the water on the western side of the bridge, immediately setting upon Zenna and grievously wounding her with three straight attacks.

Ninetooth's wounds bleed profusely, but he inexorably moves forward and attacks Morg. After biting the dwarf he scores a deep gash across his face with his claws. Morg collapses to the floor.

Grasping the trident with his filthy webbed hands, Ninetooth spins at Thuluna's call. The hag dives into the water near Ninetooth and quickly surfaces, grabbing the weapon from Ninetooth's outstretched claw. Turning back, she climbs out of the water and holds the trident aloft, triumphant, before turning towards the southern doors.


Map updated!

Zenna must make 2 Concentration checks to maintain Flaming Sphere, DC 10 each.

Morg must make death saves until conscious or stable.

Gorm, Zeb, Ehrendil, and Zenna are up now.

Round 2 update:

Morg attacks Ninetooth - HITS twice for 26 slashing.

Giant Octopus (Nola) attacks Morg with tentacles (15' reach) - MISS.

Makari casts Eldritch Blast - HIT twice for 29 force. Ogre is dead.

Trolls
Marrowsucker crawls out of the water and stands. They attack Zenna, who casts Shield. HIT twice times for 22 slashing.

Ninetooth moves off the bridge past Morg and attacks Morg - HIT once with bite for 6 piercing, CRIT once with claw for 14 slashing. Morg is unconscious and prone. Ninetooth picks up the trident.


Thuluna dives into the water to the east of the bridge and grabs the trident from Ninetooth, then swims back to the southern end of the bridge and continues towards the southern doors.

This message was last edited by the GM at 00:08, Wed 25 May 2022.
Gorm Hareth
player, 159 posts
Fri 20 May 2022
at 02:07
  • msg #179

Re: Day 11 - In the Temple of the Crushing Wave

Almost ignoring the less damaged troll Gorm steps over the unconscious dwarf without hitting him and paws at the troll he has been in conflict with, also sinking her fangs into its leg.
One of the flaming spheres moves up to that same troll and bumps into it.
Zenna Swanson
player, 39 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Fri 20 May 2022
at 04:55
  • msg #180

Re: Day 11 - In the Temple of the Crushing Wave

Dust motes floated in the air... AKA PM
This message was last edited by the player at 18:49, Fri 20 May 2022.
Ehrendil Vakalyn
player, 35 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 20 May 2022
at 05:09
  • msg #181

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil keeps his focus on the hag as she escapes with the trident. He sends two more arrows at her.

Ehrendil Vakalyn rolled 22, for 19 damage with Longbow.
Ehrendil Vakalyn rolled 2 for Favoured Foe damage.

Ehrendil Vakalyn rolled 11, for 18 damage.

Zeb
player, 18 posts
Fri 20 May 2022
at 18:12
  • msg #182

Re: Day 11 - In the Temple of the Crushing Wave

Zeb swore as chaos exploded all around him: a giant octopus, a dead ogre, eldritch blasts, and, as the shock subsided, Thuluna escaping with the trident. The gnome looked around for someone else who might be available to play the hero, but seeing no one - Zenna had literally vanished - he ran after the old woman himself. He sprinted from cover, across the narrow stone bridge, leapt through the flaming sphere, and threw his tiny body in front of her, using his dagger to force her back as well as to stab her, hopefully.

Move: Bottom of G4 (or top of H4), whichever is available, to stand in front of Thuluna.
Cunning: Dash.
Action: Attack Thuluna x2.

One crit for 11 damage, one attack roll of 11 which I assume does not hit. Also assuming Sneak Attack will not apply here. Bummer to crit and score just 11 damage!

Zeb rolled 28,11 using d20+8,d20+8 with rolls of 20,3
Zeb rolled 7 using 2d4+5 with rolls of 1,1.  damage.

This message was last edited by the player at 13:01, Sun 22 May 2022.
Morg Danforge
player, 1028 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Sat 21 May 2022
at 19:20
  • msg #183

Re: Day 11 - In the Temple of the Crushing Wave


Secret death save:
Zenna Swanson
player, 43 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Sat 21 May 2022
at 20:29
  • msg #184

Re: Day 11 - In the Temple of the Crushing Wave

Zenna bled profusely from the attack. She watched the flaming sphere wink out of existence on the bridge. Behind the bridge, she saw the Hag climb out of the water with the trident in hand. "Morg's down!" But there was nothing that she could do about his condition.

Zenna ran around Marrowsucker opposite Gorm. She slashed at the creature with her scimitar. She was a whirlwind of movement as she shifted back to her original position. Her open palm pushed the space between the two of them as she attempted to push Marrowsucker into the water.



Failed the Concentration Check lost Flaming Sphere.
Move: 10' to C1b
Attack Marrowsucker with Advantage from Flanking w/Gorm
rolled 23 using 2d20+5, keeping the highest dice only with rolls of 18,16.  ATK
rolled 4 using 1d6+2 with rolls of 2.  DAM
Move: 15' to B2c
Bonus: Telekinetic Push DC 15 STR to push Marrowsucker into water.
Reaction: Shield if necessary


This message was last edited by the player at 04:58, Tue 24 May 2022.
DM
GM, 1877 posts
Dungeon
Master
Wed 25 May 2022
at 00:07
  • msg #185

Re: Day 11 - In the Temple of the Crushing Wave

The ball of fire swoops in on Ninetooth, barely grazing his shoulder. Yet his ragged clothes immediately come to light, the fire quickly searing the flesh and filling the air with the smell of burning fish. The troll collapses to the stone floor, dead.

While Zeb attacks the hag with the magic dagger and scores a cut on Thuluna's leg, Ehrendil's arrow takes her straight through the chest. Gasping and coughing, she collapses to the floor of the chamber, her useless bones clattering to the stone floor next to the shaft of Drown. Frantically she digs in the filthy folds of her robes, but before she can pull out whatever she's looking for, her movement ceases.

Threatened by the ball of fire, Nola dives deep under the water towards the eastern wall of the room, vanishing from sight near the bottom of the moat.




Map updated!

Morg and Makari are up now, though Morg needs to make a death save.

Round 2 Summary:

Zeb attacks Ninetooth with Reszur - HIT once for 21 piercing.

Ehrendil shoots 2 arrows at Thuluna - HIT once for 18 piercing.

Zenna moves forward and uses Telekinetic Pull on Thuluna - Thuluna saves. She casts Flaming Sphere and moves backwards.

Ogre rolls himself out of the water and stands. He attacks Morg - MISS.

Morg saves vs. Horrific Appearance and is immune Thuluna's effect for the next 24 hours. He attacks Ninetooth - HITS twice for 26 slashing.

Giant Octopus (Nola) attacks Morg with tentacles (15' reach) - MISS.

Makari casts Eldritch Blast - HIT twice for 29 force. Ogre is dead.

Trolls
Marrowsucker crawls out of the water and stands. They attack Zenna, who casts Shield. HIT twice times for 22 slashing.

Ninetooth moves off the bridge past Morg and attacks Morg - HIT once with bite for 6 piercing, CRIT once with claw for 14 slashing. Morg is unconscious. Ninetooth picks up the trident.


Thuluna dives into the water to the east of the bridge and grabs the trident from Ninetooth, then swims back to the southern end of the bridge.

Gorm moves the flaming sphere and attacks Ninetooth - Ninetooth saves and takes 4 fire. Ninetooth is dead. She attacks Marrowsucker - HIT with bite for 6 piercing.


Round 3 So Far:
Zeb double moves using Cunning Action towards Thuluna. He attacks - CRIT once for 7 piercing.

Ehrendil fires 2 arrows at Thuluna - HIT once for 21 piercing. Thuluna is dead.

Zenna attacks Marrowsucker with a scimitar - HIT for 4 slashing. She uses Telekinetic Push on Marrowsucker - FAILS strength save and lands in the water.

Zenna's Owl flies in near Zeb and uses the Help action to grant Zeb advantage on his next attack.

Giant Octopus (Nola) dives under the surface of the water to the bottom of the moat and swims east.

Round 3 Initiative Order:

WhoInitStatus
Zeb22 
Ehrendil22 
Zenna20 
Zenna's Owl17 
Morg15 
Nola14 
Makari8 
Trolls5 
Gorm2Conc: Flaming Sphere

Makari
player, 250 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 25 May 2022
at 01:20
  • msg #186

Re: Day 11 - In the Temple of the Crushing Wave

Makari stepped a bit south to get out from behind the pillar. He gestured and pointed with his staff, firing out two bolts of eldritch force, one missing widely. Seeing that Morg was still down, he offhandedly sent a small sliver of golden warm light that way. It almost missed the dwarf or at least was a very weak, barely seeming to touch Morg.

He frowned at that, wishing he was a bit more effective.

OOC: Damnit. Morg heals ONE FREAKING HP. Sigh.
Step south of pillar to 'target' Morg and Marrowseeker if still up.
Hit AC 16 for 7 force dmg.

19:02, Today: Secret Roll: Makari rolled 1 using 1d6 with rolls of 1.  Healing Light on Morg.
19:03, Today: Secret Roll: Makari rolled 16,7,9,12 using d20+8,d10+5,d20+8,d10+5 with rolls of 8,2,1,7.  Eldritch Blast at Marrowsucker.

Morg Danforge
player, 1030 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Wed 25 May 2022
at 11:22
  • msg #187

Re: Day 11 - In the Temple of the Crushing Wave

Morg gains consciousness, sees the battle's almost won, and says "Watch out, there's something in the water."
Secret death save 2:

Didn't get a natural 20 on the death save, but Morg is brought back to consciousness on Makari's initiative.
Currently prone.

DM
GM, 1878 posts
Dungeon
Master
Wed 25 May 2022
at 23:43
  • msg #188

Re: Day 11 - In the Temple of the Crushing Wave

Marrowsucker howls from the water immediately rushing towards the fallen hag. "Luna!" it bellows, their hulking form dripping as they approach, their hideous face malformed in a rictus of anger and grief. "Luna!" they repeat, over and over again, as they approach the fallen creature.

Turning a beady eye on the nearby Zeb, it unleashes anger and frustration on the gnome.


Map updated!

Everyone is up now. Gorm gets an attack of opportunity vs. Marrowsucker.

Round 3 So Far:

Zeb double moves using Cunning Action towards Thuluna. He attacks - CRIT once for 7 piercing.

Ehrendil fires 2 arrows at Thuluna - HIT once for 21 piercing. Thuluna is dead.

Zenna attacks Marrowsucker with a scimitar - HIT for 4 slashing. She uses Telekinetic Push on Marrowsucker - FAILS strength save and lands in the water.

Zenna's Owl flies in near Zeb and uses the Help action to grant Zeb advantage on his next attack.

Morg makes a death save.

Giant Octopus (Nola) dives under the surface of the water to the bottom of the moat and swims east.

Makari uses Healing Light to heal Morg 1hp. Morg is conscious and prone. Makari attacks Marrowsucker with Eldritch Blast - HIT once for 7 force.

Marrowsucker regenerates 10 hp. They swim south triggering an attack of opportunity from Gorm. They move out of the water and stand, moving in range of Zeb. They attack Zeb - HITS twice with bite and claw for 5 piercing and 12 slashing .

This message was last edited by the GM at 23:44, Wed 25 May 2022.
Gorm Hareth
player, 160 posts
Thu 26 May 2022
at 00:59
  • msg #189

Re: Day 11 - In the Temple of the Crushing Wave

With one troll down, and burned Gorm presses the attack on the next one, bringing the ball of flaming and very real death with her across the bridge.
Ehrendil Vakalyn
player, 39 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Thu 26 May 2022
at 05:13
  • msg #190

Re: Day 11 - In the Temple of the Crushing Wave

"Zeb!" Ehrendil shouts, seeing his friend get mauled by the troll.

The ranger sends two arrows flying at the troll.

Assuming Gorm does not kill it with her attacks:
Ehrendil Vakalyn rolled 21, for 16 damage with Longbow Sharpshot.
Ehrendil Vakalyn rolled 6, with Longbow Sharpshot.

The dice roller loves me...it loves me not!

Morg Danforge
player, 1034 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Thu 26 May 2022
at 09:55
  • msg #191

Re: Day 11 - In the Temple of the Crushing Wave

Morg stands up, and if the last troll is still alive, will dash over to it - wary of the water.
Move: stand up from prone for half of speed. If troll still alive, move 10' SSW, and
Action: Dash 25' S to the top left corner of G4.

Zeb
player, 20 posts
Thu 26 May 2022
at 13:43
  • msg #192

Re: Day 11 - In the Temple of the Crushing Wave

"Rude!" Zeb declared when the troll attacked him from behind. The claws and teeth hurt, even if the gnome did manage to wriggle away from the worst of them. With Thuluna down, he thought about grabbing the trident and making a run for it. It was a long way back to the safety of Ehrendil's side, however, and the troll's claws still stood between them. He stood his ground, a tiny bulwark between troll and trident. Grateful for the aid of Zenna's owl, he attacked with his magical dagger. "Dead trolls can't hurt ye, as me mum-mummers used to say."

If the troll was still standing after his attack, however, he lost his nerve, snatched up the trident, and ran.



Action: Attack Marrowtooth 2x, first with advantage thanks to the owl. Assuming 21 and 24 both hit, I can Sneak Attack for 23 damage total.
Cunning: Disengage
Move: 25' straight back to the top of E4. (I think that puts the flaming sphere between him and the troll. If it would mean taking damage from flaming sphere, then he'll just stay where he is and I can edit accordingly)

Zeb rolled 21 using 2d20+8, dropping the lowest dice only with rolls of 13,2.  attack w/ advantage.
Zeb rolled 24 using 1d20+8 with rolls of 16.  second attack.
Zeb rolled 23 using 2d4+10+3d6 with rolls of 1,2,2,3,5.  damage

Zenna Swanson
player, 49 posts
Sword Mage
AC 14 : PP 14 : HP 31/31
Thu 26 May 2022
at 14:50
  • msg #193

Re: Day 11 - In the Temple of the Crushing Wave

Zenna followed after Marrowsucker. She stopped at the north end of the bridge. Two bolts of fire flew from her outstretched hand at the troll. When she saw that Zeb running back to her position, "Hold up the Trident! Let my owl take it from you! I'm going to Pull you." Zenna didn't elaborate on her last statement.



Move: Get to D4a
Action: Fire Bolt at Marrowsucker
rolled 13,10 using 1d20+7,1d10 with rolls of 6,10.  ATK/DAM.
rolled 22,3 using 1d20+7,1d10 with rolls of 15,3.  ATK/DAM.

Bonus: Use Telekinetic PULL to bring Zeb 5' closer to me
------------------------------------
Owl Familiar
Fly to Zeb
Take Trident (if given)
Fly to B4(altar)

Makari
player, 253 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 27 May 2022
at 00:13
  • msg #194

Re: Day 11 - In the Temple of the Crushing Wave

Makari thought he saw...something...swim away but it was too far and too fast, though he did hear Morg's 'warning' shortly thereafter. He made a mental note to stay out of the water - but he had intended to do that anyway!

"Morg, maybe stay back for a bit for the moment?"

He then let fire two more of his eldritch blasts at the remaining foe.

18:12, Today: Secret Roll: Makari rolled 19,9,25,12 using d20+8,d10+5,d20+8,d10+5 with rolls of 11,4,17,7.  Eldritch Blast at Marrowsucker.
DM
GM, 1880 posts
Dungeon
Master
Fri 27 May 2022
at 20:21
  • msg #195

Re: Day 11 - In the Temple of the Crushing Wave

Zeb's hand aches with cold as he grabs the trident and hurries back across the bridge.

All the while moaning about Luna, Marrowsucker lurches after Morg but the group's attacks are too much. It falls to the stone with one final yawp of pain and outrage, shaking the stone. The sudden silence is broken by the distant echos of voices to the south.


Map updated!

We are out of initiative. Where to now?

XP Summary (loot thread updated):
2 ogres - 900
2 aquatic trolls - 3600
Thuluna - 450

Running total XP (each): 13,38


Round 3 Summary:

Zeb double moves using Cunning Action towards Thuluna. He attacks - CRIT once for 7 piercing.

Ehrendil fires 2 arrows at Thuluna - HIT once for 21 piercing. Thuluna is dead.

Zenna attacks Marrowsucker with a scimitar - HIT for 4 slashing. She uses Telekinetic Push on Marrowsucker - FAILS strength save and lands in the water.

Zenna's Owl flies in near Zeb and uses the Help action to grant Zeb advantage on his next attack.

Morg makes a death save.

Giant Octopus (Nola) dives under the surface of the water to the bottom of the moat and swims east.

Makari uses Healing Light to heal Morg 1hp. Morg is conscious and prone. Makari attacks Marrowsucker with Eldritch Blast - HIT once for 7 force.

Marrowsucker regenerates 10 hp. They swim south triggering an attack of opportunity from Gorm - MISS. They move out of the water and stand, moving in range of Zeb. They attack Zeb - HITS twice with bite and claw for 5 piercing and 12 slashing. Zeb uses Uncanny Dodge to halve the claw damage. .

Gorm moves the flaming sphere at Marrowsucker - the troll saves and takes 6 fire.

Round 4 Summary:
Zeb attacks Marrowsucker - HIT twice for 23 piercing. He disengages and runs north.

Ehrendil attacks Marrowsucker twice with bow & arrow - HIT once for 16 piercing.

Zenna casts Fire Bolt at Marrowsucker - MISS.

Zenna's Owl flies to Zeb.

Morg stands and moves toward Marrowsucker.

Makari casts Eldritch Blast at Marrowsucker - HIT twice for a total of 21 force. Marrowsucker is dead.

This message was last edited by the GM at 16:39, Sat 28 May 2022.
Morg Danforge
player, 1035 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Sat 28 May 2022
at 00:20
  • msg #196

Re: Day 11 - In the Temple of the Crushing Wave

Morg moves into an ambush position around the corner leading to the southern entrance, and sticks the side of his head out - trying to identify the echos.
Move to bottom left of H4.

02:18, Today: Morg Danforge rolled 24 using 1d20+4 with rolls of 20.  Perception check for echos of voices to the south.

Makari
player, 254 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 28 May 2022
at 02:37
  • msg #197

Re: Day 11 - In the Temple of the Crushing Wave

Makari let out a breath as the troll fell - and he watched it a little bit longer after that to make sure it wasn't getting back up again. He did note that Zeb was holding the trident and wasn't sure if that was a good or bad thing, if the hag had been telling the truth about it or not.

He noticed Morg heading towards the echoes and he shook his head. "Morg! Maybe take a minute to rest? No? Okay then." But he himself stayed back for the moment, still holding his staff.
Ehrendil Vakalyn
player, 40 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sat 28 May 2022
at 06:01
  • msg #198

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil's eyes move to the water, looking for any sign of the giant octopus returning, then like Makari, he lets out a long breath.

"Well fought, everyone. Are you all right, Zenna? You like you can use a rest to recover.

As do Zeb and Morg. Perhaps, we should secure those doors and look for somewhere to patch our wounds?"


The ranger takes a minute to scavenge some of his expended arrows.

Assume that half arrows can be found, if not just let me know.
We should probably short rest and let the injured use some hit dice.

Gorm Hareth
player, 161 posts
Sat 28 May 2022
at 07:07
  • msg #199

Re: Day 11 - In the Temple of the Crushing Wave

Leaving the flaming sphere on the troll to make sure it is all the way dead Gorm walks past Morg, cutting him off before he can exit the room and reaches up with her paw to gently tap at something round around her neck.  From it fall a dozen small berries, easily caught or picked up off the ground.  The bear then settles down in the doorway either inclined to rest, or block the door so others can.
Morg Danforge
player, 1036 posts
dwarf,mountain AC16 1insp
fighter5BM 0as 0sw 0/4sd8
Sat 28 May 2022
at 08:26
  • msg #200

Re: Day 11 - In the Temple of the Crushing Wave

Morg smiles and nods his head at Gorm, and eats 4 of the berries.
If not interrupted by hostiles - it takes 4 rounds.

DM, may goodberries be administered to someone else? According to the Phb you can't, but Crawford has said he allows it: https://twitter.com/JeremyECra...s/625767997118873600

FYI: In real life, NEVER give an unconscious person any food or drink: https://medlineplus.gov/ency/article/000022.htm

Zeb
player, 23 posts
Sat 28 May 2022
at 11:12
  • msg #201

Re: Day 11 - In the Temple of the Crushing Wave

Zeb looked from the owl hovering wheeling above him to the woman who directed him. "Useful fellow, that," he said, wincing from the pain of speaking while three parallel slashes from the troll's claws throbbed angrily on his abdomen. "A rest would indeed be welcome," he wheezed in response to Ehrendil.


Thanks for sharing that, Morg!
DM
GM, 1882 posts
Dungeon
Master
Sat 28 May 2022
at 17:02
  • msg #202

Re: Day 11 - In the Temple of the Crushing Wave

Sounds from the south are muffled as the bear's large frame forces the double doors shut.


Map updated!

You can attempt to rest here - if you decide to stay, post any hit dice you want to recover or other short rest type activities but don't assume the rest is successful quite yet. You're allowed to do light activity, like searching corpses for loose change and the like as well as attuning to magic items, while still gaining the short rest benefits.

Ehrendil recovers 4 arrows.

Morg regains 4 hp from Goodberries. There are 8 more berries available, and Gorm's barrel is currently empty. Yes, you can administer berries to the unconscious in-game, as you might a potion of healing or similar.


Zeb
player, 25 posts
HP 25/29
Sat 28 May 2022
at 17:28
  • msg #203

Re: Day 11 - In the Temple of the Crushing Wave

I'll burn two HD for 9 HP, if rest is successful. I also have two arrows to try to retrieve.

13:27, Today: Secret Roll: Zeb rolled 4 using 1d8 with rolls of 4.  short rest. – [roll=1653758829.0832.365769]

13:25, Today: Secret Roll: Zeb rolled 5 using 1d8 with rolls of 5.  short rest. – [roll=1653758735.41033.365769]

Morg Danforge
player, 1037 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 4/4sd8
Sat 28 May 2022
at 17:32
  • msg #204

Re: Day 11 - In the Temple of the Crushing Wave

Morg sits down, trying to take a breather.

He puts 1 berry in a pouch on his belt and tells the rest where he keeps it, also asking everyone to each take 1 and keep it in a place they show everyone where others can easily get it and administer it.
It takes 1 action to eat or administer 1 goodberry for 1 HP, they last for 24 hours.

Someone else please search especially Luna - Morg didn't see her trying to take something from her pockets because he was unconscious.

DM and Gorm, isn't it 10 rather than 12 goodberries?

Trying to take a short rest. If not interrupted: -3 HD, +11 HP, +Action surge, +2nd wind, +4 supe dice.

19:18, Today: Morg Danforge rolled 11 using 3d10+6 with rolls of 2,1,2.  HP recovered from 3 hit dice, if short rest not interrupted.

Gorm Hareth
player, 162 posts
Sat 28 May 2022
at 20:24
  • msg #205

Re: Day 11 - In the Temple of the Crushing Wave

Her message having gotten across, at least for the most part, Gorm seems content to play fuzzy barricade for a while, and she settles into a much more restful posture, perhaps even snores softly a bit.
Morg Danforge
player, 1038 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 4/4sd8
Sat 28 May 2022
at 20:33
  • msg #206

Re: Day 11 - In the Temple of the Crushing Wave

"Gorm says there are scared humanoids on the other side of the door." Morg whispers to the party. "Hopefully they're scared of us, and not something that wants to interrupt our rest."
This message was last edited by the player at 20:33, Sat 28 May 2022.
Makari
player, 255 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 28 May 2022
at 20:46
  • msg #207

Re: Day 11 - In the Temple of the Crushing Wave

Makari wasn't injured so spent the time searching the room and the bodies in it, once Morg was stopped from going further by Gorm. He smiled at Gorm, though they probably didn't notice. When Morg related what Gorm had told them, he frowned.

"Could they be...other...prisoners? Adventurers? Do we assume they are not good?"
Ehrendil Vakalyn
player, 42 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 29 May 2022
at 05:39
  • msg #208

Re: Day 11 - In the Temple of the Crushing Wave

"Have you been through that door?" Ehrendil asks, pointing at the door west of the altar.

"I suggest we rest on this side," (south side of the bridge) "and hope we are not interrupted."
Makari:
Do we assume they are not good?

"Given the nature of this place, it is probably a safe assumption, at least to start." The ranger nods to the corpses of the hag, the ogres, and the trolls.

"Once we are in better shape to explore, we can free any prisoners being held here, while we continue to search for the missing delegation."

Once Makari has searched the bodies, Eherendil will roll them into the water. "There's still signs of a battle," he says pointing to the blood and scorch marks, "but it's not as obvious if someone just glances in, and that might help us."

The elf will sit with his back against the southeastern column and will watch the door to the west and to the south.

Sitting in H6, facing west.
DM
GM, 1885 posts
Dungeon
Master
Mon 30 May 2022
at 19:47
  • msg #209

Re: Day 11 - In the Temple of the Crushing Wave

In a wet & slimy pouch made of seaweed, Makari finds two potions and 15 gold on the corpse of Thuluna


If you like you can sample those potion(s) to learn their contents.

Makari
player, 256 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Mon 30 May 2022
at 20:32
  • msg #210

Re: Day 11 - In the Temple of the Crushing Wave

Makari made a slight face of disgust at the sliminess of the pouch he found. Nevertheless, he carefully dug in to and pulled out what was inside. He set down the gold for the moment, almost absently. Money was fine and good, and helped in a great many things, but magic...items of power were what he liked best. So he examined the two potions he found to see if they were of the healing variety...or something more interesting.

OOC: Will definitely see if he can figure out what the potions are.
Then will use Prestidigitation on everything to clean it, lol.

Zenna Swanson
player, 54 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 31/31
Wed 1 Jun 2022
at 03:50
  • msg #211

Re: Day 11 - In the Temple of the Crushing Wave

Zenna accepted the single Goodberry from Morg. She handed the berry to her owl familiar.



Zenna will take the short rest and use

This message was last edited by the player at 23:27, Wed 01 June 2022.
Ehrendil Vakalyn
player, 44 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Wed 1 Jun 2022
at 17:57
  • msg #212

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil takes the Goodberry from Morg and places it in his belt pouch.

Forgot to respond to Morg in my last post!
Zeb
player, 28 posts
HP 25/29
Wed 1 Jun 2022
at 22:03
  • msg #213

Re: Day 11 - In the Temple of the Crushing Wave

Though feeling faint from his wound, Zeb nevertheless stood when Morg offered the berry to nod his head in thanks. He watched carefully where the others stowed theirs and made sure they saw his go into the pouch on his belt as well. The fight had been harrowing, but the gnome was no stranger to fighting against the odds. You needed good people on your side. You needed to stick together.
Morg Danforge
player, 1041 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 4/4sd8
Thu 2 Jun 2022
at 13:13
  • msg #214

Re: Day 11 - In the Temple of the Crushing Wave


Bonus action: Second wind for +10 HP.

15:11, Today: Morg Danforge rolled 10 using 1d10+5 with rolls of 5.  HP recovered from second wind.

DM
GM, 1889 posts
Dungeon
Master
Thu 2 Jun 2022
at 21:24
  • msg #215

Re: Day 11 - In the Temple of the Crushing Wave

An hour passes, and nothing of note occurs.

Makari sips from one potion, and then the other. The first seems to have something floating in it, clearly visible in the clear liquid. It gives Makari the impression of greatly increased strength for just a few seconds.

The sip from the second potion goes down cool in the the half-elf's throat.


Zeb recovers 1 arrow.

Makari identifies potions of hill giant strength & fire resistance - loot thread updated.

Makari
player, 258 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 3 Jun 2022
at 02:25
  • msg #216

Re: Day 11 - In the Temple of the Crushing Wave

Makari, at some point during the hour, made a face and then shrugged. He held up the two potions, indicating first one and then the other as he spoke, "So. One to make you much stronger and one to make you able to resist fire damage."

He sat idly otherwise, leafing through a tome that looked...black and red and creepy...until everyone was ready to go, keeping an eye, and ear, out for any danger or interesting noises.
Morg Danforge
player, 1044 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 4/4sd8
Fri 3 Jun 2022
at 11:19
  • msg #217

Re: Day 11 - In the Temple of the Crushing Wave

After another rest, Morg gets up. "Shall we go south and look at what was making the noises, and look in Luna's place?"

Bonus action: Second wind for +13 HP.

13:16, Today: Morg Danforge rolled 13 using 1d10+5 with rolls of 8.  HP recovered from second wind after 2nd short rest of day 11 msg 215.

This message was last edited by the player at 11:21, Fri 03 June 2022.
Ehrendil Vakalyn
player, 48 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 3 Jun 2022
at 21:07
  • msg #218

Re: Day 11 - In the Temple of the Crushing Wave

After an hour passes without any confrontations, Ehrendil stands and shakes the stiffness from his limbs.

Makari:
One to make you much stronger and one to make you able to resist fire damage.

"I suggest Morg takes the first, the other would serve all, equally.

But what now? Do we explore what lies beyond that door?"
he asks pointing to the other side of the bridge.

"We have yet to find any clue to the missing delegation.

Also we know there is a portal somewhere below us.

Or if you know where the hag's lair is, should we look there for more information and perhaps the sword she mentioned?"


The ranger pauses a moment and then adds, It's possible that her lair might actually be a safe haven for the moment; that is, assuming that she had no other guards beyond the trolls and ogres. We might be able to lay up there instead out here in the open.

An option before spending another hour in the open.
Morg Danforge
player, 1045 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 1sw 4/4sd8
Sat 4 Jun 2022
at 07:35
  • msg #219

Re: Day 11 - In the Temple of the Crushing Wave

"Thanks," Morg says to the potion, taking a taste. "The hag's lair is just south of here - she may have some magical weapons there."
Does Morg know that some magic items may actually reduce his strength (to 19)?
Makari
player, 261 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 4 Jun 2022
at 19:32
  • msg #220

Re: Day 11 - In the Temple of the Crushing Wave

Makari thought for a moment. Then he slowly nodded, and spoke slowly as well at first, then picking up more speed as he went along. "Yes. Yes, I think we should go track down the hag's lair and see what we can see." He wasn't really bloodthirsty, but he laid out as he continued. "Regardless, we should be careful of the trident. She seemed to really want it, and may or may not have been lying to us about what it might do to us."
This message was last edited by the player at 18:30, Fri 10 June 2022.
Ehrendil Vakalyn
player, 56 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 10 Jun 2022
at 18:09
  • msg #221

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil straps the strange longsword to his back, knowing that he will likely only make use of it once, in combination with the potion, now stowed in his pouch, that will greatly increase his strength. "Knowing when to use it will be the trick!" the ranger mumbled to himself.

Once he was ready, he paced slowly along the length of the platform, watching the eastern as well as the water, in case another foe emerges.

"It will be better to be hidden in the hag's lair, so we are not sitting in the open as we are here," he noted as the others re-arranged their packs getting ready to move on.

Can Ehrendil see the bottom of the water? Are the bodies of the ogres, trolls, and hag still where they were dumped or have they moved? Is there a discernible current? If so, in which direction?
DM
GM, 1896 posts
Dungeon
Master
Sat 11 Jun 2022
at 16:15
  • msg #222

Re: Day 11 - In the Temple of the Crushing Wave

As the group opens the southern door, conversation can briefly be heard but it quickly quiets to hushed murmuring, barely audible over the water flowing out of the culverts to either side of the doorway.

Ehrendil lingers behind, gazing into the waters for a few seconds.



Map updated!

The moat water, 10 feet deep around the bridge, generally flows south along the walls of the chamber. The water level is almost even with the floor. The currents in this part of the water aren't strong enough to have moved the bodies measurably.

However, the smaller spillways to either side of the southern half of the room are only 2 feet deep. There is a steady current that carries that water to the culverts that spill out into the canals in the larger temple area.



Zeb
player, 33 posts
HP 25/29
Sat 11 Jun 2022
at 16:34
  • msg #223

Re: Day 11 - In the Temple of the Crushing Wave

Zeb frowned. His detached hand floated up to his face, holding a finger to his lips for silence. He strained to hear where the voices had come from, and how many there were. It unsettled them, that they had quieted just as the door opened.

Zeb rolled 16 using 1d20+3 with rolls of 13.  perception.
Makari
player, 266 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 11 Jun 2022
at 17:21
  • msg #224

Re: Day 11 - In the Temple of the Crushing Wave

Makari hadn't brought it up previously as it had been something that had happened in the heat of combat and it wasn't right the time. Then he'd been engrossed in the potions and such. Now, especially with silence being asked for, didn't seem like the right time either...but...why was his hand detached??

He restrained a sigh and stayed where he was, towards the back of the group and waited.
Zenna Swanson
player, 62 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 31/31
Sat 11 Jun 2022
at 19:55
  • msg #225

Re: Day 11 - In the Temple of the Crushing Wave

Zenna followed the group. The original members had an unusual order of travel. But she didn't say much as she slipped into a familiar place in the marching order. There wasn't much hope of her seeing what was ahead with Gorm in the front.
Ehrendil Vakalyn
player, 57 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 12 Jun 2022
at 07:05
  • msg #226

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil turned back from his examination of the canal to find the group was already proceeding through the double-doors.

He hurries to catch-up, taking the rearmost position. He draws an arrow from his quiver and spins it slowly in his right hand, as he watches Gorm lead the way.

He whispers to Zenna, a smile on his face, "Is it just me, or is it odd having a bear lead the way?"
This message was last edited by the player at 01:17, Thu 16 June 2022.
DM
GM, 1897 posts
Dungeon
Master
Sun 12 Jun 2022
at 16:31
  • msg #227

Re: Day 11 - In the Temple of the Crushing Wave

The voices ahead remain hushed, a nervous-sounding conversation of several voices, at least 3.

The group crosses over the canal and pauses, as clearly the voices are coming from the next room.



Map updated!
Morg Danforge
player, 1052 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sun 12 Jun 2022
at 20:33
  • msg #228

Re: Day 11 - In the Temple of the Crushing Wave

Morg heads south in his noisy armor, "Hello?"
Ehrendil Vakalyn
player, 58 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Thu 16 Jun 2022
at 01:26
  • msg #229

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil takes a moment to glance left and right from the bridge in case something or somebody might be visible.

If he sees nothing, he hurries across the bridge, eager not to be caught on it in case Morg's salutation results in violence.

Ehrendil Vakalyn rolled 9 for Perception. He's lucky if he sees the bridge!
Makari
player, 267 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 16 Jun 2022
at 03:25
  • msg #230

Re: Day 11 - In the Temple of the Crushing Wave

Makari stayed silent for the moment. He strained his ears, trying really hard to see if he could hear what was being said in the distance. And also, more importantly, who was saying it...though what they were discussing might help with figuring that out.
Zeb
player, 34 posts
HP 25/29
Thu 16 Jun 2022
at 14:10
  • msg #231

Re: Day 11 - In the Temple of the Crushing Wave

Zeb frowned at the clanking dwarf. His detached hand, finger still extended, floated away from his lips to hover a bit closer to his new companion. The finger waggled back and forth a few times, scolding Morg for the noise, and then the hand returned to its place atop the gnome's wrist lest something unfriendly be drawn by the sound.
Zenna Swanson
player, 63 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 31/31
Thu 16 Jun 2022
at 15:07
  • msg #232

Re: Day 11 - In the Temple of the Crushing Wave

"Hold on." Zenna called out from the rear. She got a chance to see why the group slowed. They were coming up on another room. She waved her hand forward and the owl flew into the room. "Let me check things out."



Zenna will look through the eyes of the familiar inside the room.

DM
GM, 1899 posts
Dungeon
Master
Sat 18 Jun 2022
at 13:55
  • msg #233

Re: Day 11 - In the Temple of the Crushing Wave

"I think they're coming back," one of the voices says, clearly audible to those straining to hear. The voices go silent then.

Zenna's owl flies into the room and sees five figures gathered to the western end of the room near the underground lake, one holding an unlit torch ready to strike the nearby gong. Seeing the sudden appearance of the owl, he quickly strikes the gong, and its deep sound echoes in the cavern.


Map updated!

Order doesn't really matter quite yet (if at all) so I haven't rolled initiative, but we'll switch to single turns (move, action, bonus action if you have one) for everyone's next post.

Makari
player, 268 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 18 Jun 2022
at 14:08
  • msg #234

Re: Day 11 - In the Temple of the Crushing Wave

Makari waited a moment, watching Zenna to see what she had to say. And just as he opened his mouth to ask what she had seen, the reverberating sound of a gong being struck was heard. "Well that's probably not good for us," he said dryly, but with a small chuckle. He glanced at Morg and Gorm, "But it's about how luck has been running mostly I think."

He quietly cast Shillelagh on his staff in preparation and Mage Armor on himself once more.
Morg Danforge
player, 1053 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sat 18 Jun 2022
at 14:36
  • msg #235

Re: Day 11 - In the Temple of the Crushing Wave

"Sounds like they've taken out and reassembled the gong," Morg whispers, walking south cautiously.
Move: 25' south.
Action: Dodge (Attack rolls against have disadvantage if attacker seen, advantage on Dex saves).

I assume we've taken off the fire cultist tabards.

Ehrendil Vakalyn
player, 59 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sat 18 Jun 2022
at 22:05
  • msg #236

Re: Day 11 - In the Temple of the Crushing Wave

Makari:
Well that's probably not good for us,

"No doubt there will be reinforcements coming!"

The ranger darts from the back of the group, past Morg, taking cover behind the closest centre pillar, and grabs the torch from the sconce.

Move: 35 feet south.
Action: Dash, up to 35 feet to get behind pillar.
Object interaction: Grab torch - if possible, extinguish it or toss it in the water.

Gorm Hareth
player, 168 posts
Tue 21 Jun 2022
at 07:23
  • msg #237

Re: Day 11 - In the Temple of the Crushing Wave

Perfectly content to play up the pet bear role Gorm follows along behind the armored dwarf, staying mostly to one side so others can pass ahead if needed.
Zeb
player, 35 posts
HP 25/29
Tue 21 Jun 2022
at 13:13
  • msg #238

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil Vakalyn:
<quote Makari>Well that's probably not good for us,

"No doubt there will be reinforcements coming!"

"There are, in my experience, no good gongs," Zeb suggests. Sharing Ehrendil's concern about reinforcements, he nocks an arrow to his bow. His detached hand draws back the string.


Move: 25 feet south.
Action: Ready a bow attack if any of the cultists attack Ehrendil.
Bonus: Hide. Zeb rolled 19 using 1d20+10 with rolls of 9.  stealth.

DM
GM, 1900 posts
Dungeon
Master
Tue 21 Jun 2022
at 23:00
  • msg #239

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil runs into the room, and grabs the torch from its wall sconce. He attempts to toss it into the lake behind the cultists, but it hits the next pillar instead and clatters to the floor near a pile of fur pelts.

"Was it you who dun tried baptizin' the gong?" one of the cultists calls, a nervousness in his voice clearly audible.

"No matter what you've done with our Prophet, Bronzefume will protect us," another more confident woman says. The others look at her uneasily, then eye the lake behind them. None reach for the shark-toothed longswords at their backs.

Morg and Gorm move to the entrance of the room. Zeb hides behind Morg, knocking an arrow.



Map updated!

We're now 1 round after the gong was struck.

18:49, Today: Secret Roll: DM, on behalf of Ehrendil Vakalyn, rolled 6 using 2d20+1, keeping the lowest dice only with rolls of 5,5.  Throw torch into water.

Morg Danforge
player, 1054 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Tue 21 Jun 2022
at 23:17
  • msg #240

Re: Day 11 - In the Temple of the Crushing Wave

Morg walks south east, keeping an eye on the water.
Move: 25' SSE.
Action: Dodge (attack rolls against have disadvantage if attacker seen, advantage on Dex saves).

Are the cultists wearing armor?
Is there light coming from the green thing in the middle of the room?

Makari
player, 269 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 22 Jun 2022
at 02:30
  • msg #241

Re: Day 11 - In the Temple of the Crushing Wave

Makari had stepped forward to follow after Morg and see who was out there. He heard what they said, however, and he let out a sigh. It sounded like they were more of the cultists, though perhaps newer recruits. Maybe they deserved a chance?

So he bared his teeth and said, "If you're with the Cult, your choice is simple: Flee or die!"

20:28, Today: Secret Roll: Makari rolled 21 using 1d20+5 with rolls of 16.  Intimidation.
This message was last edited by the player at 15:01, Wed 22 June 2022.
Ehrendil Vakalyn
player, 60 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Wed 22 Jun 2022
at 04:46
  • msg #242

Re: Day 11 - In the Temple of the Crushing Wave

"Your prophet is dead." Ehrendil remarks grimly to the cultists. "As my friend said, you can flee or you can join your prophet, or throw down your weapons now, and surrender immediately."

The ranger calls back to the group, [Language unknown: Predinthe eceeeson, Naacincees, ughicaoun e p onsoutartble li nte laetst, i ilhe.]

Ehrendil nocks an arrow, waiting for the cultists' response.
Zeb
player, 36 posts
HP 25/29
Wed 22 Jun 2022
at 14:02
  • msg #243

Re: Day 11 - In the Temple of the Crushing Wave

Zeb remained hidden behind the strangely friendly bear, watching to see whether the cultists would lay down their weapons.



I don't know if is too conditional, but what I'd ideally do is assess the cultists' reaction to see how susceptible they are to intimidation/persuasion. In other words, if Ehrendil or someone ends up making a roll with a chance at averting violence, then Zeb would break stealth to Minor Illusion an image of the dead hag in order to give advantage on the check. But if that doesn't look like an option, then he'd prefer to stay hidden and get advantage on his first attack.
DM
GM, 1901 posts
Dungeon
Master
Sun 26 Jun 2022
at 12:36
  • msg #244

Re: Day 11 - In the Temple of the Crushing Wave

At Makari and Ehrendil's words, one of the prophets draws their their toothy longsword then quickly drops it from nerveless fingers. Another turns and jumps into the water, their passage spreading ripples across the surface as they swim quickly for the rock wall.

More uneasy looks pass between the others before the more confident woman speaks again. "Move ye whelps," she says motioning to the side of the room. "We've no hope of besting these prophet murderers. Let's clear the way for our betters." Suiting her words, she chivvies the nervous cultists towards a stack of barrels near the corner of the room.

Some distance out on the lake, several large bubbles burst on the surface.



Map updated!

We're now 2 rounds after the gong was struck.

The cultists wear no armor, but do bear shields that look to be made of giant clam shells.

The cultists do indeed look susceptible to intimidation, though one of them seems to have more backbone than the others.

The greenish area in the room: I'm not sure what that's supposed to be, to be honest. It may supposed to be the glow of the torch as that was its original location, though I don't know why it's green (maybe a color/printing error?). Regardless, it can be ignored.


This message was last edited by the GM at 12:39, Sun 26 June 2022.
Gorm Hareth
player, 169 posts
Sun 26 Jun 2022
at 14:35
  • msg #245

Re: Day 11 - In the Temple of the Crushing Wave

Gorm continues to advance on the already intimidated cultists, not fast enough to force them to fight but close enough to spook them for sure.
Makari
player, 271 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 26 Jun 2022
at 16:02
  • msg #246

Re: Day 11 - In the Temple of the Crushing Wave

Makari's free hand balled in to a fist and the one gripping his staff went white-knuckled. "Murder?? MURDER?? We have been attacked at every turn by you crazy cultists! Your cult are the murderers!"

He raised his staff. "Now I said FLEE! Not stand there and cower! RUN!"
Zenna Swanson
player, 65 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Sun 26 Jun 2022
at 16:27
  • msg #247

Re: Day 11 - In the Temple of the Crushing Wave

Zenna watched the interplay between Makari and the cultist. She moved into the room and turned right while staying close to the wall. She directed her owl to fly over the lake.
Morg Danforge
player, 1056 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sun 26 Jun 2022
at 19:24
  • msg #248

Re: Day 11 - In the Temple of the Crushing Wave

Morg sheathes his greatsword and takes out a shark-toothed longsword.

He walks over to Gorm and says "We'll probably have to take them and their reinforcements on at the same time. That's what makes us special."
Ehrendil Vakalyn
player, 61 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Mon 27 Jun 2022
at 04:43
  • msg #249

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil pays little attention to the back and forth between Makari and the cultist, initially as he is watching the other cultist that jumped into the water. When he sees the large bubbles popping in the water, and hears the brave cultist speak of standing aside for their betters, he senses something amiss.

“Let’s move on, we gain nothing from killing these minions,.”

The ranger nocks an arrow and deliberately moves toward the exit to the south, while watching the cultists in the corner.

Move 35 feet toward the exit, should end up adjacent to the exit. Will wait there, ready to loose an arrow at the tough-talking cultist.
Zeb
player, 38 posts
HP 25/29
Mon 27 Jun 2022
at 18:16
  • msg #250

Re: Day 11 - In the Temple of the Crushing Wave

Zeb stuck close to Ehrendil, appearing as if by magic from behind one of the stone pillars. In case that was not enough to frighten the cultists, he showed them the image of the dead hag, as proof of what he and his companions were capable of.


Move 30', staying as close to Ehrendil as possible.
Action: Minor Illusion the dead body of the hag.

DM
GM, 1903 posts
Dungeon
Master
Sat 2 Jul 2022
at 15:49
  • msg #251

Re: Day 11 - In the Temple of the Crushing Wave

Between the slow advance of the bear, the sudden image of the dead hag, and the menacing words and of Makari, the last cultist's will finally breaks. She drops her weapon and the cultists scatter. Two more dive into the lake and swim furiously away, skirting the rock wall. The others drop their swords and sprint through the southern exit, just ahead of Ehrendil.

The bubbles in the center of the lake sharply increase in size and frequency, a light from above illuminating them in a pale glimmer. Above the lake, tiny points of blue light mimicking a starry night shine down as an enormous form emerges from beneath the surface. An huge domed turtle shell sheds water as it rises, causing waves to slap against the stone of the room. Cold water streams across the floor, shifting some of the lighter crates and quenching the fire of the fallen torch.

A scaled head rises just at the edge of the water, scanning the occupants of the room with its slitted eyes. Steam bursts from its nostrils as it watches the cultists scatter. Streaked with tan and green, its scales gleam in the weak remaining light. A deep rumble issues from its reptilian jaws as speaks. [Language unknown: Etall nipehe stieenichati an enie Wertin'ntiion Na? In A llriek maera sa maac?]


Map updated!
Morg Danforge
player, 1057 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sat 2 Jul 2022
at 15:56
  • msg #252

Re: Day 11 - In the Temple of the Crushing Wave

"Anyone speak turtle?" Morg says, walking 5' NW and ready to dodge any hostile attacks.
Gorm Hareth
player, 171 posts
Sat 2 Jul 2022
at 16:30
  • msg #253

Re: Day 11 - In the Temple of the Crushing Wave

Gorm briefly turns her head in Morg's direction and nods, then puts her full focus on the turtle for several seconds.
Zeb
player, 39 posts
HP 25/29
Sun 3 Jul 2022
at 00:32
  • msg #254

Re: Day 11 - In the Temple of the Crushing Wave

Morg Danforge:
"Anyone speak turtle?" Morg says, walking 5' NW and ready to dodge any hostile attacks.


Zeb smirked at this, but when Gorm nodded, the halfling's eyes widened in surprise and admiration. Even so, he was not convinced this creature would be friendly. He took a few steps back, readying his hand in case there was trouble.


Move: Far enough back to get behind Ehrendil.
Action: Summon Mage Hand.

This message was last edited by the player at 00:45, Mon 04 July 2022.
Makari
player, 272 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 3 Jul 2022
at 02:57
  • msg #255

Re: Day 11 - In the Temple of the Crushing Wave

Makari stepped back and to the side a little when the...big...turtle?...thing appeared. He shook his head at Morg's question. He didn't understand the language. Gorm offered her services, which kind of made sense considering what she could do.

So instead, Makari just made himself ready in case combat was about to start. Again.
Ehrendil Vakalyn
player, 62 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 3 Jul 2022
at 09:23
  • msg #256

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil stares in amazement at the gigantic turtle as it surfaces, and doubly so when it speaks.

[Language unknown: Dius ilhatatr wh ver, Adti'itloic. Ta ar aststidin erch se li urebutest.]

“Into the corridor, Zeb, keep an eye on the cultists that ran ahead of us,” the ranger whispers, as he steps into the corridor to gain some cover from the turtle. “Let’s go!” He calls out, “We need to make sure the intruders are gone.”

Move 5 feet southwest.
I made the assumption that Ehrendil would not have seen Gorm nod to Morg as his focus is on the turtle.

This message had punctuation tweaked by the player at 23:03, Mon 04 July 2022.
DM
GM, 1904 posts
Dungeon
Master
Mon 4 Jul 2022
at 15:18
  • msg #257

Re: Day 11 - In the Temple of the Crushing Wave

Still swimming quickly along the rock wall of the lake, one of the cultists shouts over his shoulder at the massive turtle creature, hampered by his exertion and possibly by a limited knowledge of the creature's language. [Language unknown: Aian icaughday Prewerencterany! Ome alis!].

In response, the creature issues another large cloud of steam, which washes over Morg, Gorm, Zenna, and Makari. The mist is uncomfortably hot for a few seconds, but quickly cools and covers everyone in a layer of water droplets like morning dew.


After a pause, the creature bellows at Ehrendil, its colossal voice shaking the walls such that sand and small pebbles shake loose. [Language unknown: "Celin ng ss Allent'atiwasher, und! Si ilho wasoerine o i stasanest o il laaddi arth newer fo taany wit. U Ussireforo fi iohini thu Si oun al ant Be e nttin tinri fi, hiench as venstrant ta n essonethe. Aveof ave we ilich?"]


Map updated!

The cultists fleeing on foot are just visible to Ehrendil and Zeb, at the far end of the corridor to the south.

Feel free to roll any ability checks (persuasion, intimidation, deception, etc.) as you think may be appropriate, and we can adjust the modifier if a different skill should be applied instead.

Morg Danforge
player, 1058 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Mon 4 Jul 2022
at 15:49
  • msg #258

Re: Day 11 - In the Temple of the Crushing Wave

"[Language unknown: Ul onusic un tece dinat wiperi, io ngaiil on Onsder'houousthi.]" Morg says, smiling.
Gorm Hareth
player, 172 posts
Mon 4 Jul 2022
at 18:03
  • msg #259

Re: Day 11 - In the Temple of the Crushing Wave

Gorm doesn't seem particularly impressed by the shouting going on around her, instead holds her attention on the turtle itself.
Ehrendil Vakalyn
player, 63 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Mon 4 Jul 2022
at 23:33
  • msg #260

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil glances about the now dark room, looking for his allies.

[Language unknown: Wereenble, et m ess rea bemibe one u strevesom ndeonsons.]

Turning toward the turtle, but not stepping back into the room, the ranger calls out, [Language unknown: I eveillateiou pr ivemenouscontrapro encec osest, Terintandainant.

A oulof sauriv utel ee Weanpontpa, ce ad re t hona, T esio ichintore a se manil t. To u ousanythe wack m illectven rotehi asni K ven onni enbe u ceunen ec atistrous ekeve. U u t sswi derwh eau, acwa u lat beonac sa ainereous.
]


I believe that this is all true! But I will roll a Persuasion, in case.
Ehrendil Vakalyn rolled 10 for Persuasion.

Am I correct in assuming the room where the group is located as well as the one to the south, with the well in the centre, are both dark?

Makari
player, 273 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 5 Jul 2022
at 02:45
  • msg #261

Re: Day 11 - In the Temple of the Crushing Wave

Makari was a little confused on what all was going on at once. The turtle creature wasn't attacking, seemingly, but did spray some of them. He wasn't sure if that was just water...or a prelude to something else?

Everyone was shouting things in languages he didn't understand so he couldn't follow the different conversations going on. Ehrendil shouted an order his way and Makari frowned. "Why?" He didn't bother responding back in the same language.

He did move towards the room to the south but was keeping his focus mostly on the turtle thing. "Gorm, what's it saying?" He asked but didn't really expect a response.

OOC: Moving South 30 feet. Readying Eldritch Blast if there is a creature makes a hostile attack in range.
Zeb
player, 40 posts
HP 25/29
Wed 6 Jul 2022
at 17:35
  • msg #262

Re: Day 11 - In the Temple of the Crushing Wave

Zeb flinched at the spray of water but let Morg do the talking. Hand skittering along beside him, he disappeared into the shadows and stuck close to Ehrendil.


Zeb rolled 23 using 1d20+10 with rolls of 13.  stealth (hide)
DM
GM, 1906 posts
Dungeon
Master
Thu 7 Jul 2022
at 00:10
  • msg #263

Re: Day 11 - In the Temple of the Crushing Wave

Bronzefume huffs and sets two massive claws upon the stone adjacent to the lake, but does not make any overtly hostile moves. He rumbles on to Ehrendil, sucking in a long breath after speaking.





Map updated!
Makari
player, 275 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 7 Jul 2022
at 02:36
  • msg #264

Re: Day 11 - In the Temple of the Crushing Wave

Makari hesitated, then called back. "Morg! Gorm! Ehrendil says we should leave this room. Quickly."

He stayed ready in case the turtle-thing turned hostile, ready to blast it. But he waited for Morg and Gorm for the moment.
Ehrendil Vakalyn
player, 66 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Thu 7 Jul 2022
at 02:44
  • msg #265

Re: Day 11 - In the Temple of the Crushing Wave

quote:
I have no reason to disbelieve these cultists

"And I have no way of proving them liars. But it seems, Bronzefume that the problem to solve is getting you the 500 gold that Shatterkeel failed to pay you.

Would you by chance know where he kept his gold? I would be happy to pay you with his coins.

As to the dwarves, I find it hard to believe that any members of an earth cult are within the Temple of the Crushing Wave. Where can we find them?"

Morg Danforge
player, 1060 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Thu 7 Jul 2022
at 04:44
  • msg #266

Re: Day 11 - In the Temple of the Crushing Wave

Nodding to Makari, and after hearing Ehrendil's words in Common, Morg sheathes the longsword and heads south to the hag's room.
DM
GM, 1908 posts
Dungeon
Master
Sat 9 Jul 2022
at 15:15
  • msg #267

Re: Day 11 - In the Temple of the Crushing Wave

Bronzefume takes another step out of the water into the room, exposing even more of his enormous bulk, and knocking over one of large wooden tables. He speaks again to Ehrendil.

[Language unknown: Ck redta a ardomeaveset o nocehe romsheyinugh, diitun adoun N est k stieaucon st fopeel na urema ta his.

O il no eito usncet Wancri'pene tic an memali pr st ousthader pr wil prut wheit Li pre artaredinsta. Er menoullar tinri m set liive o thi any iluras t prfo, ng u no olul avepl ion essithereate Mowh onos t caicnc somkorart ou an ant.]


He eyes Morg as he heads to the southern exit, then continues.

[Language unknown: P ha utpl tho, prowh utson tiono. Rutth oulad sa one, U tin ingtr nt arnde to te ous. Te ateun na hinder. Eila e rios ie ofouis.] The turtle grows silent, watching the group, with only the occasional burst of steam from its nostrils indicating the beast still moved at all.
Morg Danforge
player, 1062 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sat 9 Jul 2022
at 15:45
  • msg #268

Re: Day 11 - In the Temple of the Crushing Wave

"Is the turtle talking about Duergar? They look a bit like dwarves, but are grayish, and mostly evil." Morg says to Ehrendil.
Makari
player, 277 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 9 Jul 2022
at 15:59
  • msg #269

Re: Day 11 - In the Temple of the Crushing Wave

This was getting annoying. He didn't have enough information to make decisions on, and he couldn't tell if the turtle-like creature was getting angry or was just curious or something else entirely.

He turned and asked, " Ehrendil. What are they saying? Please." The 'please' was clearly an afterthought.
Ehrendil Vakalyn
player, 68 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 10 Jul 2022
at 00:10
  • msg #270

Re: Day 11 - In the Temple of the Crushing Wave

[Language unknown: Ha ek k kor tesa Ticday'onewheess. M ntul sioun elles thi ho libut. Laai ch ondiio nipl Thoentaveearartenc difoon nd whess wileraort rowauric, di Nc teholo acca ere ndetheeenrutoun. Di wasencous etess inilse miekutof u on stpallmeil it ettr larnceure.]

Ehrendil adds to the group, "Nothing about Duergar, Morg.

Sorry Makari, Bronzefume has agreed to let us continue to search for the missing dwarves, which are being held by Earth Cultists.

And. We will pay him the 500 gold that Shatterkeel promised him, when we next meet.

Shall we go?"


Ehrendil gives the turtle a short, polite bow. He then moves to the end of the corridor, hoping the rest of the group follow, and looks to see if the cultists, or anyone else is still there.

Move 15 ft directly south.
Gorm Hareth
player, 173 posts
Sun 10 Jul 2022
at 03:20
  • msg #271

Re: Day 11 - In the Temple of the Crushing Wave

Having left the discussion to those speaking, and or shouting, at the turtle after the initial process of calming it down Gorm is waiting patiently when the others decide what to do.  As they turn south she steps back away from the water turns to follow along with her more verbose companions.
Morg Danforge
player, 1064 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sun 10 Jul 2022
at 03:26
  • msg #272

Re: Day 11 - In the Temple of the Crushing Wave

"Thanks for negotiating," Morg says as he also heads to the hag's lair.

"Are the missing dwarves you're searching for, the ones in the missing delegation from Mirabar?"
Makari
player, 279 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 10 Jul 2022
at 03:32
  • msg #273

Re: Day 11 - In the Temple of the Crushing Wave

Makari gave a nod to Ehrendil. "Thank you. I appreciate your translating and...negotiating?" It wasn't a question, more just a he wasn't sure what had been said specifically and the turtle had seemed...oddly peaceful for the most part. It was a bit odd. But he figured Ehrendil had seemed truthful so far for the most part. He didn't know them well, but he didn't have reason to distrust them yet. Except for running in to them in this...temple.

He shrugged it off mentally for the moment and followed along towards the hag's lair.
Zenna Swanson
player, 69 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Tue 12 Jul 2022
at 16:50
  • msg #274

Re: Day 11 - In the Temple of the Crushing Wave

Zenna dismissed her owl and resummoned it next to her. "So we have a debt to pay when we return back this way."


Just getting back into the action
Zeb
player, 41 posts
HP 25/29
Tue 12 Jul 2022
at 22:19
  • msg #275

Re: Day 11 - In the Temple of the Crushing Wave

"Oh. Well that was tidy, wasn't it?" Zeb emerged from his hiding place looking pleasantly surprised. His detached hand floated over to clap Ehrendil on the shoulder. "Nicely done."
Ehrendil Vakalyn
player, 73 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Wed 13 Jul 2022
at 04:45
  • msg #276

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil whispers to the group, "We can chat once we have found a safe space to rest. Where is the hag's lair from here?"

IF THE CULTISTS ARE STILL IN THE ROOM WITH THE WELL IN THE CENTRE:

Ehrendil steps into the room, and yells at them, "Be gone! We will not ask again!" He will then draw his bow and aim at the nearest cultist (or the one that was standing up to us if she is there).

Ehrendil does not know that the hag's lair is just to his right. He does not want the cultists to know that the group is hiding in the hag's lair as they will likely prepare an ambush or just attack while we are cornered.
DM
GM, 1909 posts
Dungeon
Master
Thu 14 Jul 2022
at 13:17
  • msg #277

Re: Day 11 - In the Temple of the Crushing Wave

The group sees no sign of the fleeing cultists or anyone else as they exit the room under Bronzefume's gaze. The fountain court remains well-lit, and seemingly empty.

The group heads to the dead hag's lair, through a deeply scratched door covered in painted glyphs and images with aquatic motifs, though the artwork is difficult to understand through the damage to the door. A wet reek assails their nostrils upon entering.

Thuluna's lair is also seemingly devoid of occupants, aside from several small crabs who scuttle around the floor at the group's entrance. The fine though damaged wooden furniture, wall tapestries, and bearskin carpet remain unchanged from the prior day's visit. So too are the twin piles of dank pelts in the southern half of the chamber, and the tattered green curtain that screen off what looks to be a large alcove in the northwest corner.

Map updated!

Since Thuluna was here when last you were in the room, there has not yet been a thorough search made. You can also try to spend a short or long rest here, or anything else of course.

This message was last edited by the GM at 13:21, Thu 14 July 2022.
Makari
player, 280 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 14 Jul 2022
at 14:32
  • msg #278

Re: Day 11 - In the Temple of the Crushing Wave

Makari looked around the room after they entered, but with his eyes, just kind of standing in the middle-ish. He wasn't sure if he wanted to touch anything really. Then he moved back to the door to look over the glyphs and see if there any magical ones.

Then he sat down for about ten minutes and ritually cast a spell.

OOC: Ritual Detect Magic

08:30, Today: Secret Roll: Makari rolled 13 using 1d20+6 with rolls of 7.  Perception.

Gorm Hareth
player, 174 posts
Thu 14 Jul 2022
at 16:03
  • msg #279

Re: Day 11 - In the Temple of the Crushing Wave

As it quickly becomes clear they are not just passing through Gorm starts sniffling around, both better at picking out detailed scents, and more accustomed to the stronger scents of death and rot one finds in the wet places of a forest the bear quickly finds herself drawn to the unexplored area behind the curtain. . .
Morg Danforge
player, 1068 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Thu 14 Jul 2022
at 20:25
  • msg #280

Re: Day 11 - In the Temple of the Crushing Wave

Morg guards the door, waiting for Makari to finish the incantation of his spell.
Ehrendil Vakalyn
player, 74 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 15 Jul 2022
at 03:26
  • msg #281

Re: Day 11 - In the Temple of the Crushing Wave

"Morg, is there any way to bar the door? I would surely hate to have to defend this place against cultists."

Ehrendil pokes around the main room, "The hag spoke of an enchanted sword she would trade for the trident. I wonder if it is here, or if she was lying?"

Seeing Gorm nose her way past the curtain into the adjoining room, Ehrendil quickly scoops up the bearskin rug, "It might be offensive to Gorm," he says as he rolls it up, stashing it behind some furniture.

He then follows the bear into the alcove, while Makari prepares his spell.
Morg Danforge
player, 1069 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Fri 15 Jul 2022
at 07:39
  • msg #282

Re: Day 11 - In the Temple of the Crushing Wave

"Right," Morg says to Ehrendil, and tries to shove his crowbar into the bottom of the door.
If the door opens inward.
DM
GM, 1910 posts
Dungeon
Master
Fri 15 Jul 2022
at 13:32
  • msg #283

Re: Day 11 - In the Temple of the Crushing Wave

Makari examines the outside of the door but can make out nothing of interest or of magic in his examination. After Morg jams the door shut with a crowbar, he spends some time with a dark book, occasionally gesturing and muttering to himself as he turns the pages.

Gorm shoulders her way past the curtain into the alcove beyond, revealing a pile of shredded and reeking bedding lying atop a stone slab. Gorm's sharp eyes pick out a slight red glow leaking out from under one of the folds of blanket. Bits of half-chewed bone and other detritus are strewn around the floor, and a wooden chest sits on the floor near the bedding.
Makari
player, 281 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 15 Jul 2022
at 13:55
  • msg #284

Re: Day 11 - In the Temple of the Crushing Wave

Makari blinked as he finished the ritual and a strange but familiar to him swath of colors washed over his sight. He stood up slowly and then made his way first to the alcove. "There is something magical in here..." He looked in to see what it might be and what aura it might have.

After that, he made his way to the pile of pelts in the southern half of the room. He hesitated but then started gingerly moving the pelts this way and that to see what might be giving off the second magical aura he saw. "Also something...ugh...in here..."
Gorm Hareth
player, 175 posts
Fri 15 Jul 2022
at 17:44
  • msg #285

Re: Day 11 - In the Temple of the Crushing Wave

Knowing full well what not to put in her mouth Gorm avoids the glowing object itself, but grabs the blanket above it and gently pulls the whole thing off whatever can make light without fire, clearly content that the others will manage a chest well enough without her needing to bash it open.
Ehrendil Vakalyn
player, 75 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 15 Jul 2022
at 20:17
  • msg #286

Re: Day 11 - In the Temple of the Crushing Wave

While Gorm and Makari examine the stinking pile of rags that apparently served as the hag's bed, Ehrendil spots the chest.

"Well this might prove interesting. Zeb, come take a look!"

The ranger sloughs his pack off his back, and rummages in it, pulling out a small leather satchel. From within, he pulls out several small implements which he uses to examine the chest [with Zeb's help, if he so chooses].

The first is a thin, unsharpened, metal blade with a wooden handle. Gently inserting it between the lid and base he slowly moves it along all three side, feeling for trip wires.

Next, a small mirror on a metal handle that extends, is used to carefully look under the chest (if possible) as well as behind it. Again looking for any devices that might be triggered by opening the lid.

Finally, he carefully examine the front of the chest, for any tiny holes that might provide passage for a needle or dart or even poison gas to escape.

When he is satisfied, Ehrendil will stand to the side of the chest, ensure no one is in front of it, and then try to flip the lid open with his rapier. If the lid resists, he will then try again, with his hand.

If the chest appears to be locked, he will then pull more metal tools from his satchel and work on picking the lock. He will then repeat his attempt to open the lid.

An overly long post to provide some SOPs for looking for traps!
Ehrendil Vakalyn rolled 24 using 1d20+6 for Thieves' Tools (DEX).

Zeb
player, 42 posts
HP 25/29
Sat 16 Jul 2022
at 14:46
  • msg #287

Re: Day 11 - In the Temple of the Crushing Wave

Zeb watched his friend work. Once or twice the hand, as if its own volition, made to offer a suggestion, only to see that Ehrendil had had the same intuition. Convinced that the ranger had the opening of the chest well under control, the hand floated off to see whether it could be of any use in searching the room.

If we're worried about traps anywhere (under the blanket, for instance), Zeb's mage hand can do the investigating...
Zenna Swanson
player, 70 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Tue 19 Jul 2022
at 03:20
  • msg #288

Re: Day 11 - In the Temple of the Crushing Wave

Zenna settled down against the wall for a short rest. "Let me know if you need any other magical aid. I can identify anything magical that is unknown. But I'm going to rest until you need me."
DM
GM, 1911 posts
Dungeon
Master
Tue 19 Jul 2022
at 22:09
  • msg #289

Re: Day 11 - In the Temple of the Crushing Wave

As Gorm pulls aside the rotted blanket, a fine sword becomes visible. To Makari's eyes the entire sword glows, but to Gorm and the others only the two large rubies set in its pommel and hilt shed light. Another oddity to any who look at the sword is that the blade does not appear to be made of metal, though closer examination would be necessary to determine its composition.

Ehrendil skirts around the bear and enters the alcove, approaching the chest. Finding nothing apparently dangerous about it, he flips open the unlocked chest. Inside are a pile of gold and platinum pieces.

Makari moves to the pelts and shifts them, abruptly shaking loose a large ball made of crystal, which rolls off the pile across the dirty floor. A large crack almost splits the orb in two. It too glows with a magical light to Makari's spell-enhanced vision, but the color is one of sickly green.

As it passes the half-elf's feet, a vision of another half-elf flashes in the depths of the orb, with features resembling Makari's . The figure stabs furiously at a group of red-robed figures, but the vision disappears before the outcome of the fight is visible.


The chest contains 190 gp and 8 pp. Updated the totals in the loot thread accordingly!

Makari
player, 282 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 19 Jul 2022
at 22:20
  • msg #290

Re: Day 11 - In the Temple of the Crushing Wave

Makari looked at the sword with wide eyes. "Oooooh. This is...interesting. Magical. Pretty. And...what is it made from??"

As he kept digging through the pelts a ball rolled out. "Oh, hey, wha-" Abruptly the smile left his face "What??" He leaped at the ball, snatching it up quick like a flash! He stared at it not with hungry greed but rather desperation, surprise and excitement.

"NO! COME BACK! SHOW ME MORE!!" Tears started to well up in his eyes. "please."
Ehrendil Vakalyn
player, 77 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Wed 20 Jul 2022
at 01:21
  • msg #291

Re: Day 11 - In the Temple of the Crushing Wave

quote:
Inside are a pile of gold and platinum pieces.

"The hag must have been holding out on Shatterkeel!" Ehrendil grabs the least grotty piece of bedding he can see, wraps the coin in it, and puts it into his backpack.
Makari:
Oooooh. This is...interesting. Magical. Pretty. And...what is it made from??

The ranger looks up and sees the sword that Makari is holding, "Looks like she was not lying about having a magical sword!"
Makari:
NO! COME BACK! SHOW ME MORE!!

Ehrendil is shocked by the emotion in Makari's voice as he grabs at the glass orb that rolled out of the bedding.

"Makari! What is it? Are you all right?" Switching to elvish, he asks hesitantly, [Language unknown: Con vorma nccom arewilwiland? Unive m miwi wilestson na orepl er? Ta maect...ousvortra?]

Ehrendil had not had a chance to broach the topic with Makari since the hag revealed the incident from his past, but seeing the tears in the half-elf's eyes he could not imagine it could be anything else.
Zeb
player, 43 posts
HP 25/29
Wed 20 Jul 2022
at 13:04
  • msg #292

Re: Day 11 - In the Temple of the Crushing Wave

Zeb let out a low whistle at the sight of all that coin. It seemed too good to be true. "It it real?" he asked his friend.

Then, seeing Makari digging haphazardly through the pelts, he began to warn him, "Careful, there!"

Makari:
"NO! COME BACK! SHOW ME MORE!!" Tears started to well up in his eyes. "please."


"Whoah." Zeb reflexively looked away, ashamed at witnessing such a raw display of emotion.
DM
GM, 1912 posts
Dungeon
Master
Thu 21 Jul 2022
at 02:11
  • msg #293

Re: Day 11 - In the Temple of the Crushing Wave

The light of the orb dims as the vision fades.

To Makari's eyes the magical glow also ebbs, then goes out. A few seconds later the glow of magic from the orb returns to his eyes, but only weakly, again in a sickly green aura that flickers slightly. The crack in the orb remains dark, like a scar across its crystalline surface.


If folks want to examine anything in the room, including the orb, sword, or the trident taken from Shatterkeel, post as such. There's also the option to attune to the trident of course, if desired.

Makari
player, 283 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 21 Jul 2022
at 02:20
  • msg #294

Re: Day 11 - In the Temple of the Crushing Wave

Makari stared hard at the orb for a minute. He heard the questions poised towards him. He answered in a small voice. "I saw my older brother. I haven't...seen him in a long time."

He then deflated emotionally and physically as the orb's light went out and the vision faded, dropping in to a slumped, seated position.
Ehrendil Vakalyn
player, 79 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Thu 21 Jul 2022
at 03:05
  • msg #295

Re: Day 11 - In the Temple of the Crushing Wave

The elf squats down, next to the half-elf. "Is your brother...free? Or is he ...enslaved?"

Ehrendil bites his lip as he is at a loss of what to say.

"If ever you plan to go against the slaver, know that my bow is at your service."

The ranger stands, and gives Makari a pat on the shoulder and steps away to give him space.

If the sword is not in Makari's hand (did he drop it to catch the crystal ball):Ehrendil picks up the sword and gives it a small practice swing to test its balance. "A well-forged blade."
Zenna Swanson
player, 74 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Thu 21 Jul 2022
at 03:59
  • msg #296

Re: Day 11 - In the Temple of the Crushing Wave

"Would you like for me to identify the sword?" Zenna offered from her seated position. "Or anything else for that matter?"
Morg Danforge
player, 1070 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Thu 21 Jul 2022
at 08:09
  • msg #297

Re: Day 11 - In the Temple of the Crushing Wave

Morg scrounges around, looking for his dice and the other items the party gave to the hag.
Makari
player, 284 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Thu 21 Jul 2022
at 19:42
  • msg #298

Re: Day 11 - In the Temple of the Crushing Wave

Makari shook his head, and then shrugged. "I don't know. We were separated. Like I said, haven't seen him in years." his tone was less morose than before as he putting his emotions back in to place.

He let out a sigh and then cast a look at Ehrendil that was a bit smirking, with a raised eyebrow. "Might wanna rethink that. Ever heard of the country called Thay?"

OOC: Yes, the sword would be on the ground.
Ehrendil Vakalyn
player, 80 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 22 Jul 2022
at 01:16
  • msg #299

Re: Day 11 - In the Temple of the Crushing Wave

Zenna:
Would you like for me to identify the sword?

"That would be most helpful, Zenna." Ehrendil says as he hands the sword to the wizard.
Makari:
Might wanna rethink that. Ever heard of the country called Thay?

The ranger's brow rises in surprise, "Thay! Of course I have heard... You escaped from Thay?"

His head shaking in disbelief, the ranger adds, "Nonetheless, my offer stands."
This message was last edited by the player at 02:21, Mon 25 July 2022.
DM
GM, 1913 posts
Dungeon
Master
Sun 24 Jul 2022
at 12:58
  • msg #300

Re: Day 11 - In the Temple of the Crushing Wave

Morg finds Landrin's gold coins strewn around the room, though that was the only item the hag had previously taken from them.

Ehrendil examines the sword after testing it, noting it feels quite warm to the touch. The weapon is very well balanced. The rubies in the hilt and pommel still glow slightly. The hilt is covered with durable leather, and its blade is very sharp despite not being made of metal at all. Some sort of bone, perhaps?

As Ehrendil moves to hand the sword to Zenna, the cracked crystal ball again flares to life, this time showing images of Ehrendil in a forest village, chasing ruffians and herding them into the town center. Just outside the village, he catches up to a small one-handed figure and pins him to the ground. Just as Ehrendil forces him onto his back and Zeb's face fills the crystal sphere, it darkens once again.


Added 10gp to loot thread.

To speed things along, Zenna can identify the blade as a +1 Longsword. The blade is of dragon bone, and the grip is dragon leather. The sword grows warm and the rubies glow when within 120' of a dragon.

08:43, Today: Secret Roll: DM, on behalf of Ehrendil Vakalyn, rolled 13 using 1d20+4 with rolls of 9.  Investigate check, sword.


Zeb
player, 44 posts
HP 25/29
Sun 24 Jul 2022
at 13:42
  • msg #301

Re: Day 11 - In the Temple of the Crushing Wave

Zeb frowned at the image in the sphere. "Not my fondest memory."
Makari
player, 285 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 24 Jul 2022
at 21:00
  • msg #302

Re: Day 11 - In the Temple of the Crushing Wave

Makari slowly nodded at Ehrendil. "I...was lucky. My mother was not. I don't know about the rest of my family or friends. We were mostly separated when we arrived in Thay."

He looked over at Zeb with a start and then sadness. "Oh. So it just shows memories? It must have been from when the slavers took us then."
Ehrendil Vakalyn
player, 82 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Mon 25 Jul 2022
at 02:26
  • msg #303

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil sucks in his breath when he sees himself in the crystal ball. And he slowly lets that breath out when Zeb's face appears.

The elf chuckles quietly, "If I recall you were very difficult to catch, my friend!

It looks to show memories, Makari. Whether it shows more we do not know. Perhaps, time will tell."

This message was last edited by the player at 16:10, Mon 25 July 2022.
Zeb
player, 45 posts
HP 25/29
Mon 25 Jul 2022
at 12:07
  • msg #304

Re: Day 11 - In the Temple of the Crushing Wave

Zeb frowned at the mention of slavers. "There is no cure for the rapaciousness of venal men," he said in lieu of sympathy, holding up the stump of his arm. "They can not be shamed. They can only be... dissuaded. It was in the course of such dissuasion that Ehrendil here had cause to capture me."
Zenna Swanson
player, 75 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Mon 25 Jul 2022
at 22:36
  • msg #305

Re: Day 11 - In the Temple of the Crushing Wave

After several minutes of studying the sword with her spellbook, "This is a fine longsword. It has magical properties that will enhance your ability to strike. The blade is of dragon bone instead of steel. So this blade is quite special." She placed the blade back on the ground in front of her. "Is there anything else that you would like for me to identify?"

+1 Longsword, etc, see msg 300.
Who wants it?

Ehrendil Vakalyn
player, 84 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Thu 28 Jul 2022
at 01:04
  • msg #306

Re: Day 11 - In the Temple of the Crushing Wave

Zenna:
Is there anything else that you would like for me to identify?

"I have not picked up anything that appears magicked since we arrived! Other than this toothed longsword that Morg tells me is very effective against unarmoured opponents."

Ehrendil looks about, "We should take the opportunity to rest and recuperate for a short time, while we are relatively safe...in a hag's lair, of all places!"


The rangers moves to the main room, removes his pack and weapons, and sits on the floor. "Zeb, Zenna, and I came looking for the missing delegation from Mirabar, and now we find ourselves in a cultist's temple sitting on top of a planar portal."

I believe we should continue to track down the delegation, but if we can hamper this cult as well, all the better. So I am for continuing to explore this place, if the three of you,"
he gestures at Morg and Gorm, "have not explored it all. At best we might find the Mirabarians; at worst we kill a few cultists. There is no loss for us."

Ehrendil pulls an arrow from his quiver and spins it as he thinks.

"Before we left the altar room, I looked into the water, I thought I saw something below the surface on the eastern wall of the moat. It looked like a hole in the wall, perhaps a submerged culvert. It might lead to a prison?

Of course, we will have to wait for Bronzefume the giant turtle to return to the water before we head that way, again.

What say the rest of you?"

Morg Danforge
player, 1072 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Thu 28 Jul 2022
at 10:14
  • msg #307

Re: Day 11 - In the Temple of the Crushing Wave

"I was also looking for the Mirabar delegation but I've found no trace of them, just 4 cults. We've," Morg says, nodding his head to Gorm and Makari, "not gone farther north than where we fought Gar."

"Can any of you send messages magically? A cleric I know, Zora, will be happy to hear that Gar is dead."

Makari
player, 286 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 29 Jul 2022
at 01:46
  • msg #308

Re: Day 11 - In the Temple of the Crushing Wave

While the others rested and talked, Makari summoned his owl friend once again. The snowy-white owl appeared on his shoulder and nuzzled him before realizing that there were new people around. The owl's head began to turn this way and that.

To Morg's question, he shook his head. "Four cults, no waiting. Sorry, no long-range communication spells for me."

To Ehrendil he gave a shrug and nodded. "Sure. I'd like to finish clearing this place out of as much bad as we can."
Zeb
player, 46 posts
HP 25/29
Fri 29 Jul 2022
at 18:42
  • msg #309

Re: Day 11 - In the Temple of the Crushing Wave

Morg Danforge:
"Can any of you send messages magically? A cleric I know, Zora, will be happy to hear that Gar is dead."


Zeb's detached hand raised itself, but the gnome slapped it down with his other one. "Perhaps," he said. "But I'd hate to be parted from it for so long. It feels almost like a part of me, now." He winked as the hand scrambled back up onto the nub of his wrist.
Zenna Swanson
player, 81 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Sat 30 Jul 2022
at 11:29
  • msg #310

Re: Day 11 - In the Temple of the Crushing Wave

"Give me the orb. I will identify that too." Zenna left the sword on the ground in front as she proceeded to examine the orb. Finally, she cast the spell.
DM
GM, 1917 posts
Dungeon
Master
Sun 31 Jul 2022
at 16:50
  • msg #311

Re: Day 11 - In the Temple of the Crushing Wave

As Zenna takes the orb and begins casting a spell. Suddenly the orb flares to life once more, showing a striking half-elf wearing very little .

The scene blurs and shifts to a black clad Zenna, running through the alley of a city, pursued by several guards in the livery of what looks like a noble house .

White light flares blindingly bright, and the crack in orb audibly grows longer before going dark suddenly.
Zenna Swanson
player, 82 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Sun 31 Jul 2022
at 22:21
  • msg #312

Re: Day 11 - In the Temple of the Crushing Wave

Zenna shook the visions from her mind. She wasn't sure if the images were in her mind or from the crystal. She frown at the visible crack in the orb. "What happened?" Zenna sat with the orb in her lap. "What just happened?"
Ehrendil Vakalyn
player, 87 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 31 Jul 2022
at 23:16
  • msg #313

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil can't stop a smile, regardless of the the group's current situation.

"I think I saw you running from some guards...and there might have been a naked half-elf too, but I can't be sure about that."

The smile fades as he revisits his previous attempt at setting a plan.
Morg:
We've not gone farther north than where we fought Gar.

"As I said, I would like to return to the altar room after Bronzefume has returned to his lair, which we know lies on the west side. He looks far too big to be able to move through the canal to reach the altar room.

I wonder how Shatterkeel was able to get him in here!

Regardless, what about the rest of this area? There are canals to the east and west, have you crossed them to see if there is more of this complex to explore?

If not, I propose we cross the eastern canal, I saw a bridge from the fountain court, right outside this door. I want to ensure we have exhausted all possible prisons where the Mirabarian delegation might be held.

When we have searched this whole place, then we can decide our next step."


Once again the ranger ended with, "What say the rest of you?"
This message was last edited by the player at 23:17, Sun 31 July 2022.
Zeb
player, 47 posts
HP 25/29
Mon 1 Aug 2022
at 02:34
  • msg #314

Re: Day 11 - In the Temple of the Crushing Wave

"You know me, Ehrendil. I know every tree in the forest, but I can get lost in a peasant's hut. I'll follow you."
Morg Danforge
player, 1074 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Mon 1 Aug 2022
at 09:54
  • msg #315

Re: Day 11 - In the Temple of the Crushing Wave

Morg nods at Ehrendil, "Agreed - let's cross the eastern canal looking out for prisons."
Zenna Swanson
player, 83 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Mon 1 Aug 2022
at 16:05
  • msg #316

Re: Day 11 - In the Temple of the Crushing Wave

Zenna placed the orb into her backpack. "I'm going to need to study this further." She got to her feet as the group discussed investigating the area. "I'm with you." She found a spot in the middle of the group as they progressed.
Makari
player, 288 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 2 Aug 2022
at 02:51
  • msg #317

Re: Day 11 - In the Temple of the Crushing Wave

Makari looked at Ehrendil and gave a shrug then a nod. "Sounds fine to me. If everyone is rested up, let us go forth and find either prisoners to free, more cultists to dissuade...or...both." He swung his quarterstaff in a quick circle then stopped and waited for the group.
Ehrendil Vakalyn
player, 88 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Tue 2 Aug 2022
at 05:44
  • msg #318

Re: Day 11 - In the Temple of the Crushing Wave

"Then we are decided."

Ehrendil steps to the door and pulls it open a crack, peeking out to see if there is an ambush waiting for them.

Looking back at Makari, he asks, "Is your owl friend willing to look around for any cultists waiting for us?"
Gorm Hareth
player, 176 posts
Tue 2 Aug 2022
at 06:53
  • msg #319

Re: Day 11 - In the Temple of the Crushing Wave

Roused from her nap Gorm yawns a mighty bear yawn as she stands up again.

Following the preference of those who seem to have one she heads over to the door that needs scouting and starts sniffing around it as if she was searching for food.
Makari
player, 289 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 2 Aug 2022
at 14:07
  • msg #320

Re: Day 11 - In the Temple of the Crushing Wave

Makari looked at Ehrendil and then back at the owl. "I'll ask her, but I'm sure Moonclaw wouldn't mind. Would you?" He stared at the owl for a few moments as they silently spoke.

Then the owl ruffled her feathers, leaped off of the half-elf's shoulder and took flight out of the room.
This message was last edited by the player at 15:17, Thu 04 Aug 2022.
DM
GM, 1921 posts
Dungeon
Master
Thu 4 Aug 2022
at 14:56
  • msg #321

Re: Day 11 - In the Temple of the Crushing Wave

Makari's owl reports no sign of activity in the courtyard, so the party cautiously heads east, retracing their steps to the bridge. Moonclaw flies on ahead, down a corridor the group has not explored, though one they saw on the hag's damaged map.


Map updated!

I assume y'all will head north up the right side of the map; you can open one of the doors on the left of that hallway, continue on, or do something else as you like.

This message was last edited by the GM at 20:43, Thu 04 Aug 2022.
Zeb
player, 48 posts
HP 25/29
Thu 4 Aug 2022
at 23:03
  • msg #322

Re: Day 11 - In the Temple of the Crushing Wave

Zeb pressed an ear to the first door they came to, and, if he heard nothing, stood back and sent his detached hand forward to nudge it open.



Zeb rolled 24 using 1d20+10 with rolls of 14.  stealth, just in case
Zeb rolled 14 using 1d20+3 with rolls of 11.  perception.

Ehrendil Vakalyn
player, 90 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Fri 5 Aug 2022
at 00:40
  • msg #323

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil stepped past the door and kept watch to the north while Zeb examined the door and opened it.
DM
GM, 1922 posts
Dungeon
Master
Sun 7 Aug 2022
at 02:39
  • msg #324

Re: Day 11 - In the Temple of the Crushing Wave

Hearing nothing, Zeb opens the door to a large room strewn with crumbling masonry. A dry pit lies in the middle of the floor, ringed by a five-foot-wide walkway. A gap in the northern wall of the room leads to another identical room, save for several cave ins in both rooms.

To Morg's dwarven eyes, these rooms might have once been granaries for the underground dwarven citadel, but they've been long abandoned. There's no evidence that anyone has recently been in either room.
Makari
player, 291 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 7 Aug 2022
at 02:49
  • msg #325

Re: Day 11 - In the Temple of the Crushing Wave

Makari, as per his usual inclination, stayed near the back of the group as they traveled. He kept his senses alert for anything coming behind them. He glanced at the rooms ahead and frowned. "What...are those pits for? Or were they for?"
Morg Danforge
player, 1075 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Sun 7 Aug 2022
at 12:57
  • msg #326

Re: Day 11 - In the Temple of the Crushing Wave

Morg explains that they may have been granaries, and tries to see if he can figure out what caused the cave ins.
14:57, Today: Morg Danforge rolled 15 using 1d20 with rolls of 15.  Investigate check to figure out what caused the what caused the cave ins.
DM
GM, 1923 posts
Dungeon
Master
Sun 7 Aug 2022
at 20:30
  • msg #327

Re: Day 11 - In the Temple of the Crushing Wave

Morg's examination reveals only that the granaries are extremely old, thousands of years, at least as old as Besilmer itself. The cave ins seem to be due to age and neglect.


Map updated!

What next? The room to the north is known to you from the map, but you've not gone in there.

Ehrendil Vakalyn
player, 91 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55/55
Sun 7 Aug 2022
at 23:34
  • msg #328

Re: Day 11 - In the Temple of the Crushing Wave

"Let's be methodical. I would hate to think that I missed finding the prisoners because we missed a room. That room to the north, next?"

There are rooms to the south, on this side of the bridge; did the veterans already clear them out?
Gorm Hareth
player, 177 posts
Mon 8 Aug 2022
at 02:09
  • msg #329

Re: Day 11 - In the Temple of the Crushing Wave

Trundling along with the chatty humanoids Gorm pauses at each door or intersection to give it a good long sniff, either looking for something, or checking for anything of interest.
Zenna Swanson
player, 85 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Mon 8 Aug 2022
at 14:32
  • msg #330

Re: Day 11 - In the Temple of the Crushing Wave

"Good idea Ehrendil. Let's continue checking each room. The people we are looking for can be anywhere."
DM
GM, 1925 posts
Dungeon
Master
Wed 10 Aug 2022
at 17:49
  • msg #331

Re: Day 11 - In the Temple of the Crushing Wave

As the group rounds the corner to the north, they see the next door has an iron plate about one foot square set in the middle of the stone.

Map updated!
Ehrendil Vakalyn
player, 92 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\55
Wed 10 Aug 2022
at 23:41
  • msg #332

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil points at the metal plate in the centre of the door, "Looks like they expect trouble.

Zeb, do you think you can pick the lock from a distance?"

Zenna Swanson
player, 86 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Fri 12 Aug 2022
at 04:36
  • msg #333

Re: Day 11 - In the Temple of the Crushing Wave

Zenna pulled out a lockpick. But when Ehrendil asked if Zeb could pick it from a distance, she put her tool away. "This, I got to see."
Zeb
player, 49 posts
HP 25/29
Fri 12 Aug 2022
at 15:02
  • msg #334

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil Vakalyn:
Zeb, do you think you can pick the lock from a distance?"</Green>


Zeb's eyebrows danced eagerly. "Easy," he said, his hand already floating up into the air. Its fingers snapped to show what a breeze it would be, then doubled back to retrieve picks from Zeb's belt. Then it hovered over to the door, feeling gently around the plate to see what its purpose might be. If it found nothing suspicious, it set to work on the lock, one pick held deftly between thumb and forefinger with several more held in reserve by the remaining fingers, the slender iron tools spinning around the knuckles as the hand switched back and forth between them.



Zeb rolled 20 using 1d20+10 with rolls of 10.  thieves' tools.
Zeb rolled 13 using 1d20+3 with rolls of 10.  perception.

Ehrendil Vakalyn
player, 93 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\55
Sat 13 Aug 2022
at 04:21
  • msg #335

Re: Day 11 - In the Temple of the Crushing Wave

Zenna:
This, I got to see.

"Zeb is really quite amazing!"
Makari
player, 292 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 13 Aug 2022
at 17:04
  • msg #336

Re: Day 11 - In the Temple of the Crushing Wave

Makari glanced that way - and still thought it was very strange how a hand was not attached to the body, though he HAD seen a homunculus of one of his masters that looked sort of similar. He shook his head and turned his attention back to make sure nothing came up on them unawares.
DM
GM, 1926 posts
Dungeon
Master
Sun 14 Aug 2022
at 23:41
  • msg #337

Re: Day 11 - In the Temple of the Crushing Wave

Squinting at the door, Zeb can see that there is no lock present, at least that's accessible from this side of the door.
Zeb
player, 50 posts
HP 25/29
Wed 17 Aug 2022
at 12:54
  • msg #338

Re: Day 11 - In the Temple of the Crushing Wave

Finding no lock, Zeb's hand attempted to push the door open.
DM
GM, 1927 posts
Dungeon
Master
Fri 19 Aug 2022
at 02:08
  • msg #339

Re: Day 11 - In the Temple of the Crushing Wave

The door doesn't budge - it's clearly stuck or locked, though there is no visible door lock on this side of the door.
Ehrendil Vakalyn
player, 94 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\55
Fri 19 Aug 2022
at 06:06
  • msg #340

Re: Day 11 - In the Temple of the Crushing Wave

"Damn it!" Ehrendil curses quietly. "You'll have to take my word for the moment, Zenna; Zeb is truly amazing!"

"I suppose we have to knock, although I'm guessing that something pointy, or worse, is going to shoot out from behind that metal plate. Do we have any kind of magicks that might go through the opening and force them to open the door?

Perhaps a skunk-musk spell? "


Removed my first edit as Makari's post below is much better!
This message was last edited by the player at 00:30, Sat 20 Aug 2022.
Makari
player, 294 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 20 Aug 2022
at 00:22
  • msg #341

Re: Day 11 - In the Temple of the Crushing Wave

Makari shook his head. "I figured it was worth it to see but..." He gave a small shrug and smiled. "I am fairly certain there is another door to that room if we continue on. I believe we had some inhabitants flee the room the other door when I put a spell in there they didn't like."

He glanced at Gorm and Morg to make sure he was thinking of the right room.
Ehrendil Vakalyn
player, 95 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\55
Sat 20 Aug 2022
at 00:32
  • msg #342

Re: Day 11 - In the Temple of the Crushing Wave

"Do we try to trap them? Some of us at this door and some at the other?"
Gorm Hareth
player, 178 posts
Sat 20 Aug 2022
at 02:10
  • msg #343

Re: Day 11 - In the Temple of the Crushing Wave

Grom offers the very human shrug she has done before, then turns away from the door to make her way around to the other one, moving carefully and sniffing out any potential surprises along the way.
DM
GM, 1929 posts
Dungeon
Master
Tue 23 Aug 2022
at 02:48
  • msg #344

Re: Day 11 - In the Temple of the Crushing Wave

Abruptly a small metal door slides open in the metal plate, revealing an unshaven face.

"Intruders in the corridor! Sir, do we execute protocol RR23?" a gruff voice says, as another figure behind him holds up a loaded crossbow to the narrow window in the door.


Zeb rolled high enough in initiative to act before the guards. Anyone can do things like talk prior to the guards acting, however.

Round 1 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16 
Zenna's Owl12 
Morg11 
Zenna9 
Moonclaw9 
Gorm4 

Ehrendil Vakalyn
player, 96 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\55
Tue 23 Aug 2022
at 07:56
  • msg #345

Re: Day 11 - In the Temple of the Crushing Wave

Guard:
Sir, do we execute protocol RR23?

"That does not sound friendly. Zeb, can you keep the little door open?"

Edit: changed to reflect DM's post below.
This message was last edited by the player at 01:53, Fri 26 Aug 2022.
Makari
player, 295 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 23 Aug 2022
at 14:10
  • msg #346

Re: Day 11 - In the Temple of the Crushing Wave

Makari had started to follow Gorm, not one to leave anyone on their own, even with how capable they seemed.

When he heard the voices he let out a small sigh. These cultists just never gave up and were so hostile!
Zeb
player, 51 posts
HP 25/29
Tue 23 Aug 2022
at 22:07
  • msg #347

Re: Day 11 - In the Temple of the Crushing Wave

"I can try!" Zeb assured his friend. The hand scurried up the door and pressed its fingers against the sliding plate. Meanwhile, the gnome lashed out with his magical knife in an attempt to knock the crossbow from the man's hand.

Action: Disarm. If we're using this rule, defender can make an Athletics or Acrobatics check opposed by my attack roll (23). He gets advantage if holding the weapon with both hands. Attack deals no damage.

Zeb rolled 23 using 1d20+8 with rolls of 15.  attack (disarm).

Bonus action: Move mage hand into the window to try to hold it open.

Cunning action: Hide.

Zeb rolled 12 using 1d20+10 with rolls of 2.  stealth (hide).

DM
GM, 1930 posts
Dungeon
Master
Fri 26 Aug 2022
at 00:05
  • msg #348

Re: Day 11 - In the Temple of the Crushing Wave

"Aye, engage RR23! Batten down the hatches! Execute RR23 and RR1468! Prepare to be boarded," yells an unseen voice from beyond the door. The two guards visible through the narrow slot in the wall visibly tense as the orders are barked, and shuffling of feet can be heard from behind them as activity picks up in the room.

Zeb rushes up to the door and tries to knock the crossbow out of the hands of one of the guards, but the narrow opening of the door slot combined with the firm two-handed grip of the guard thwarts his attempt.

With seemingly well practiced movements, one guard fires at Ehrendil through the hole in the door, then slides to the side to make way for the other guard, who raises their crossbow and fires a bolt into Morg's foot. Then they grab the door and move to close it, easily overpowering the spectral floating hand under Zeb's control.


Map updated!

Everyone is up now. Those other than Zeb who'd already posted above can alter their posts, since the slot in the door is now closed and attacking isn't possible.

Round 1 So Far:
Zeb moves to the door and attempts to disarm one of the guards (Zeb is at disadvantage due to the target holding the crossbow with two hands; guard gets advantage due to being smaller than the guard; guard gets +5 due to three-quarters cover) - MISS. Zeb hides.

Guards:
Guard 1 picks up crossbow and fires a bolt at Ehrendil - HIT for 10 piercing . Then he moves to side.
Guard 2 fires a crossbow bolt at Morg (half-cover) - HIT for 8 piercing. Then he slides the window shut.

This message was last edited by the GM at 01:33, Fri 26 Aug 2022.
Ehrendil Vakalyn
player, 97 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\45
Fri 26 Aug 2022
at 01:57
  • msg #349

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil grunts as the bolt strikes his chest. He takes the same path as Gorm and Makari, heading west then north as he has no chance to attack through the closed door.

He takes cover behind the corner of the east-west corridor, where he can watch the other door to the guards' room.

Move and Dash: 70 ft should get Ehrendil to the square beyond the top of the current map, in column 2.

Edit: added that Makari went ahead of Ehrendil in initiative moving toward the other door. Assuming that Gorm moved prior to the initiative rolls.

This message was last edited by the player at 05:21, Fri 26 Aug 2022.
Makari
player, 296 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Fri 26 Aug 2022
at 04:59
  • msg #350

Re: Day 11 - In the Temple of the Crushing Wave

Makari frowned. He had been moving along with Gorm to get to the other door, but then the people inside starting talking about weird numbers and letters, then firing crossbow bolts. He didn't hesitate, he just kept moving to get around the corner so he would be readily visible by a slot in either door.

OOC: Continuing to move and dash if needs be to get around the corner between the two doors. I did start earlier that I was accompanying Gorm that way, but on the map I don't think we moved at all. Maybe this happened before we could move, not sure.
Morg Danforge
player, 1076 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Fri 26 Aug 2022
at 07:57
  • msg #351

Re: Day 11 - In the Temple of the Crushing Wave

"Who are you?" Morg says as he runs with the bolt in his foot and then pushes the door trying to prevent it from being closed.
Move: 20' WNW to door (there's space to, because Ehrendil moved before Morg in initative), giving disadvantage to ranged attacks from hostiles within 5' of him.

Action: push door to try to prevent it from being closed.

09:49, Today: Morg Danforge rolled 18 using 1d20+8 with rolls of 10.  Athletics check to prevent door from being closed.

Zenna Swanson
player, 87 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Fri 26 Aug 2022
at 22:03
  • msg #352

Re: Day 11 - In the Temple of the Crushing Wave

Zenna moved forward. She saw the closed door and two of her companions trying to force their way past it. She wasn't going to be of help. Finally, she made a decision and followed Makari, "I'm going to follow them."



Move: 30'
Standard: Dash 30'

Follow Makari!

DM
GM, 1933 posts
Dungeon
Master
Wed 31 Aug 2022
at 01:05
  • msg #353

Re: Day 11 - In the Temple of the Crushing Wave

While most of the party moves around the corner, Morg moves up to the door just as its small iron window closes. The window does not immediately reopen however, and only muffled sounds can be heard on the other side of the door.

Ehrendil sees a very similar door with a metal plate set into it on the north side of the room.


Map updated!

Everyone continues to be up now.

Round 1 Summary:
Zeb moves to the door and attempts to disarm one of the guards (Zeb is at disadvantage due to the target holding the crossbow with two hands; guard gets advantage due to being smaller than the guard; guard gets +5 due to three-quarters cover) - MISS. Zeb hides.

Guards:
Guard 1 picks up crossbow and fires a bolt at Ehrendil - HIT for 10 piercing . Then he moves to the side.
Guard 2 slides the window shut. .

Makari moves around the corner.

Ehrendil moves around the corner.

Zenna's Owl hangs out.

Morg moves up to the door but too late to prevent the iron plate from closing.

Zenna moves around the corner.

Moonclaw hangs out.

Gorm moves around the corner.

Round 2 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16 
Zenna's Owl12 
Morg11 
Zenna9 
Moonclaw9 
Gorm4 

This message was last edited by the GM at 15:41, Sat 17 Sept 2022.
Makari
player, 297 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 31 Aug 2022
at 04:50
  • msg #354

Re: Day 11 - In the Temple of the Crushing Wave

Makari frowned. He hadn't realized how many members of the 'group' were going this way, getting away from the first door. He hesitated, not wanting to leave Morg more alone and they would be lopsided in number if he continued on.

He stepped back the corner a bit and then readied himself, aiming his staff at the door and the small slide-plate, prepared to cast Eldritch Blast if either opened.
Ehrendil Vakalyn
player, 99 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\45
Wed 31 Aug 2022
at 06:43
  • msg #355

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil steps behind the corner, and nocks an arrow, while watching the northern door, planning to attack the first cultist guard to appear.

Move: 5 feet to the north to gain cover.
Action: Ready attack on first cultist seen after the door is opened.
Ignore Planaer Warrior roll on dice roller, I don't think a bonus action will work with the ready action.
Ehrendil Vakalyn rolled 18, for 14 damage.

Zeb
player, 53 posts
HP 25/29
Sat 3 Sep 2022
at 15:12
  • msg #356

Re: Day 11 - In the Temple of the Crushing Wave

Zeb watched Ehrendil and others creep around the corner but chose to remain where he was, watching for the sliding panel to re-open with the words of a spell on his tongue.



Ready Action: Cast Sleep on the people inside if they open the door and/or panel again.
Zeb rolled 28 using 5d8 with rolls of 3,6,8,4,7.  sleep.

This spell sends Creatures into a magical slumber. Roll 5d8, the total is how many Hit Points of Creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current Hit Points (ignoring Unconscious creatures).

Starting with the creature that has the lowest current Hit Points, each creature affected by this spell falls Unconscious until the spell ends, the sleeper takes damage, or someone uses an Action to shake or slap the sleeper awake. Subtract each creature's Hit Points from the total before Moving On to the creature with the next lowest Hit Points. A creature's Hit Points must be equal to or less than the remaining total for that creature to be affected.

Undead and Creatures immune to being Charmed aren't affected by this spell.

DM
GM, 1935 posts
Dungeon
Master
Mon 5 Sep 2022
at 15:07
  • msg #357

Re: Day 11 - In the Temple of the Crushing Wave

The party moves into better positions around both the north and south doors, but neither plate is immediately opened.


Map updated!

Everyone is up now, but keep in mind only Zeb's turn will occur before the guards' (if they do anything).

Round 2 Summary:
Zeb readies a spell.

Guards do not open the sliding plate.

Makari moves back into the corner of the hallway and readies an action.

Ehrendil moves into the northern alcove and readies an action.

Morg hangs out.

Zenna hangs out.

Gorm hangs out.

Round 3 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16 
Zenna's Owl12 
Morg11 
Zenna9 
Moonclaw9 
Gorm4 

This message was last edited by the GM at 16:21, Tue 06 Sept 2022.
Zeb
player, 54 posts
HP 25/29
Tue 6 Sep 2022
at 13:17
  • msg #358

Re: Day 11 - In the Temple of the Crushing Wave

Zeb's hand floats into the air near the door, waves to the others, and points to the sliding plate. Once it appears they're ready and in position, the hand will attempt to slide open the plate.



Bonus: Slide open the plate.
Action: If successful, cast Sleep on those inside. If not, hold action to cast Sleep should they otherwise come into view.

Makari
player, 298 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 6 Sep 2022
at 19:40
  • msg #359

Re: Day 11 - In the Temple of the Crushing Wave

Makari continued to hold himself in position waiting for any hostiles to show themselves, almost casting and the holding another one of his eldritch blast spells.
Zenna Swanson
player, 88 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Wed 7 Sep 2022
at 04:00
  • msg #360

Re: Day 11 - In the Temple of the Crushing Wave

Zenna hustles around the corner looking for another way into the room.
Gorm Hareth
player, 179 posts
Wed 7 Sep 2022
at 07:31
  • msg #361

Re: Day 11 - In the Temple of the Crushing Wave

Gorm makes her way around to the northern door, staying just far enough away from it to allow ranged attacks at the door's panel should it open again.  Otherwise she just waits for some indication that it is time to change tactics.
Morg Danforge
player, 1078 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Wed 7 Sep 2022
at 09:49
  • msg #362

Re: Day 11 - In the Temple of the Crushing Wave

Morg knocks on the door. "Our intention is not to kill you, if you leave peacefully."

"Those who worship the elements must leave Besilmer - how you leave is your choice."
he says.
DM
GM, 1937 posts
Dungeon
Master
Fri 9 Sep 2022
at 01:29
  • msg #363

Re: Day 11 - In the Temple of the Crushing Wave

"Fine, have your Bedsilmar - leave us be!", a voice calls from behind the doors.

"Fall into RR1468 you scurvy dogs," the gravelly voice continues before all noise behind the doors falls silent.

Zenna hustles around the corner, and finds the identical closed door on the north side of the room.

Gorm continues past Zenna and sees a corridor continuing north to a closed door.


Map updated!

Everyone is up now, but keep in mind only Zeb's turn will occur before the guards' (if they do anything).

Round 3 Summary:
Zeb's mage hand is unable to open the sliding plate.

Guards do not open the sliding plate.

Makari stays ready.

Ehrendil hangs out.

Morg hangs out.

Zenna moves around the corner.

Gorm moves around the corner.

Round 4 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16 
Zenna's Owl12 
Morg11 
Zenna9 
Moonclaw9 
Gorm4 

Ehrendil Vakalyn
player, 102 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\45
Fri 9 Sep 2022
at 03:11
  • msg #364

Re: Day 11 - In the Temple of the Crushing Wave

Cultist Leader:
Fall into RR1468 you scurvy dogs

"Have you any idea if they are surrendering?" Ehrendil asks Zenna.
Zenna Swanson
player, 89 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Fri 9 Sep 2022
at 18:15
  • msg #365

Re: Day 11 - In the Temple of the Crushing Wave

"No idea, Ehrendil." Zenna replied back. She casted a spell where a purplish glowing hand appeared. It slowly faded from view as it moved toward the door. "Be ready to move Gorm."



Cast Mage Hand as Telekinetic feat. It is invisible. Use the hand to try to open the door. As soon as there is a crack use Telekinetic as a Bonus Action to shove the door open, Save STR DC 15.


Gorm Hareth
player, 180 posts
Fri 9 Sep 2022
at 21:23
  • msg #366

Re: Day 11 - In the Temple of the Crushing Wave

Timing the assault to match up with the telekinetic fiddling Gorm lunges at the door, rearing up on her two hind legs, and slams both her front paws into the door, hopefully enough to crack it open, or just break the whole thing.
This message was last edited by the player at 16:17, Sun 18 Sept 2022.
Zeb
player, 55 posts
HP 25/29
Fri 9 Sep 2022
at 22:19
  • msg #367

Re: Day 11 - In the Temple of the Crushing Wave

Zeb's hand fell back, letting Gorm and the other hand take the lead on opening the door. The halfling himself stood ready to cast his spell should things go south.



Ready action to cast Sleep if there's any aggressive action from the people inside. Note this is a change from last round: since they're talking about surrendering, he won't case as soon as the door opens but only if they show signs of attacking/resisting.
DM
GM, 1938 posts
Dungeon
Master
Sun 11 Sep 2022
at 20:23
  • msg #368

Re: Day 11 - In the Temple of the Crushing Wave

Gorm crashes into the northern door, shuddering the frame, though it holds.

From the other side of the door, the commanding voice shouts again. "1138 you filthy curs! Move yer filthy arses."


Everyone is up now, but keep in mind only Zeb's turn will occur before the guards' (if they do anything).

Round 4 Summary:
Zeb readies a spell.

Guards leave door closed and ready actions.

Makari readies a spell.

Ehrendil holds back.

Morg waits.

Zenna casts Mage Hand and attempts to push open the northern door; the door remains still.

Gordol readies an action.

Gorm tries to open the northern door.

Round 5 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16 
Zenna's Owl12 
Morg11 
Zenna9 
Gordol9 
Moonclaw9 
Khalt4 
Gorm4 

Ehrendil Vakalyn
player, 104 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\45
Sun 11 Sep 2022
at 22:12
  • msg #369

Re: Day 11 - In the Temple of the Crushing Wave

quote:
Gorm crashes into the northern door, shuddering the frame, though it holds.

"It appears an orderly surrender is not an option! If they open that metal door I might be able to get inside. Which may or may not be a good idea!"

Ehrendil slings his bow onto his back, and draws his rapier as he moves closer to the northern door, and crouches so he is at eye level with the metal slide.

Move to the square between Zenna and Gorm on the current map.

If the metal door is open on Ehrendil's turn:
Bonus action: cast Misty Step, teleport to a point in the centre-right of the room behind the guards at the door.
Action: Attack the closest guard with rapier.
Ehrendil Vakalyn rolled 7 using 1d20+6.
Extra Attack: Attack the closest guard with rapier.
Ehrendil Vakalyn rolled 8 using 1d20+6.    Great time for a natural 1 followed by a 2!

If the metal door is closed, I will post different actions; move will remain as is.

Officially now hoping that they close the metal door before Ehrendil's turn! :-D
[Edit: forgot extra attack. Didn't help!]

This message was last edited by the player at 22:41, Sun 11 Sept 2022.
DM
GM, 1940 posts
Dungeon
Master
Sat 17 Sep 2022
at 16:40
  • msg #370

Re: Day 11 - In the Temple of the Crushing Wave

Suddenly the metal doors slide open in unison at a wordless shout from inside the room. A bolt shoots out of the northern door and lodges itself in Zenna's side, while two blasts of arcane energy take down the guard at the southern door just as she was raising a crossbow. The other guard to the south slumps to the ground, snoring loudly.

Map updated!

All the readied actions were getting confusing =). Let's try Round 5 again now that the sliding windows are open.

Everyone except Ehrendil up now, including Zeb for his Round 6 action.

Round 5 So Far:
Zeb readies a sleep spell.

Guards R1 and R3 slide open both metal doors. R2 begins to attack as before. This triggers a number of readied actions:

- Makari casts Eldrith Blast at R3 - HIT twice for 22 force. R3 is dead.
- Gordol fires an arrow at Zenna - HIT for 9 piercing
- Zeb casts Sleep - R2 falls asleep.

Ehrendil casts Misty Step to teleport into the room and attacks Gordol - MISS.

12:24, Today: Secret Roll: DM, on behalf of Zeb, rolled 26 using 5d8 with rolls of 6,8,5,1,6.  Zeb sleep.


Makari
player, 299 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 17 Sep 2022
at 17:07
  • msg #371

Re: Day 11 - In the Temple of the Crushing Wave

Makari gave a small grunt of satisfaction as his spell managed to catch one of the guards inside it looked like. Or at least made them duck down out of sight. Time would tell.

He moved down the hallway, just past Morg to better see in to the room once more. Then he cast the spell once again - as his other spell of choice might hit his ally who was suddenly in the room with the enemy!

11:06, Today: Secret Roll: Makari rolled 20,13,15,14 using d20+8,d10+5,d20+8,d10+5 with rolls of 12,8,7,9.  Eldritch blast in to the room (old bearded guy?).
Zeb
player, 56 posts
HP 25/29
Sun 18 Sep 2022
at 14:30
  • msg #372

Re: Day 11 - In the Temple of the Crushing Wave

Doing his best to remain hidden behind his larger companions, Zeb launched an arrows into the room at the first enemy he saw who was neither slumbering nor surrendering.



Move: Behind Morg as needed to fire into the room.
Cunning: Hide (14 Stealth roll)
Action: Attack hits AC 17

If that hits, deals 16 damage with sneak attack or 10 without (SA applies if he has advantage on the attack or there's an ally within 5')

Zeb rolled 14 using 1d20+10 with rolls of 4.  stealth (hide)
Zeb rolled 16 using d6+4+3d6 with rolls of 6,4,1,1.  damage.
Zeb rolled 18 using 2d20+8, dropping the lowest dice only with rolls of 10,7.  attack (rolled with advantage in case Hide was successful but first roll was higher anyway). This should actually be 17, the extra +1 only applies when using the magic dagger.

Gorm Hareth
player, 181 posts
Sun 18 Sep 2022
at 16:18
  • msg #373

Re: Day 11 - In the Temple of the Crushing Wave

Nothing if not persistent Gorm backs up a few feet, lunges forward and hits the door again with her two front paws, and a whole lot more mass than it was really designed to interact with.
Morg Danforge
player, 1079 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Mon 19 Sep 2022
at 11:47
  • msg #374

Re: Day 11 - In the Temple of the Crushing Wave

Morg tries to get into the room and knock the cultists unconscious.
Move: up to 25' into room up to closest cultist.

Action: knock-out (not lethal) attack with greatsword - natural 1.
Extra attack: knock-out (not lethal) attack greatsword - hits AC 19 for 12 slashing damage.

13:42, Today: Morg Danforge rolled 9 using 1d20+8 with rolls of 1.  Attack, non-lethal, with greatsword.
13:42, Today: Morg Danforge rolled 19 using 1d20+8 with rolls of 11.  Extra attack, non-lethal, with greatsword.
13:42, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 1,5.  Slashing damage, non-lethal, from greatsword (may reroll 1s and 2s).
13:42, Today: Morg Danforge rolled 2 using 1d6 with rolls of 2.  Reroll 1 with Great weapon fighting fighting style.

Zenna Swanson
player, 91 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Thu 22 Sep 2022
at 18:29
  • msg #375

Re: Day 11 - In the Temple of the Crushing Wave

Zenna charged forward. She stepped right to the entrance of the room and vanished. She appeared inside the room ten feet south of Ehrendil. There she unleashed a firebolt at the man north of Ehrendil.



Move to entrance of the door before using Fey Teleportation (Misty Step) as bonus action to 10' south of Ehrendil.
Continue moving 10' to the east next to the wall.

Cast: Firebolt at the person just north of Ehrendil
rolled 21,7 using 1d20+7,2d10 with rolls of 14,3,4.  ATK/DAM

This message was last edited by the player at 00:17, Fri 23 Sept 2022.
DM
GM, 1943 posts
Dungeon
Master
Tue 27 Sep 2022
at 23:38
  • msg #376

Re: Day 11 - In the Temple of the Crushing Wave

Two blasts of magical energy fly from Makari's fingers and slam into a short figure in the center of the room. A cloud of frosty air surrounds the figure, and as he turns towards the southern door his one beady eye glares at Makari through the open window. His other eye is hidden behind a dark eyepatch, but something behind that dark cloth glows a bright blue.

Stepping back, the figure wreathed in frost mutters an incantation, and suddenly there are 3 of him, each utterly indistinguishable from the others. An arrow fired from Zeb's bow seemingly strikes true on one of those forms, yet instead the form evaporates into an icy mist, the arrow clattering to the floor.

Both Ehrendil and Zenna appear suddenly inside the room, and begin attacking the occupants. The bear crashes through the northern door after them.


Map updated!

Everyone except Gorm is up now, though Gorm can post now and modify their post after Gordol and Khalt take their turns (if applicable).

@Morg, if you prefer to throw a javelin or something for your Round 5 turn we can retcon that in.

Round 5 Summary:
Zeb readies a spell.

Guards slide open both metal doors and begin to attack as before. This triggers a number of readied actions:

- Makari casts Eldrith Blast at R3 - HIT twice for 22 force. R3 is dead.
- Ehrendil casts Misty Step and teleports into the room.
- Gordol fires an arrow at Zenna - HIT. Zenna uses her reaction to cast Shield and avoid damage.
- Zeb casts Sleep - R2 falls asleep.

Makari moves and casts Eldritch Blast at Khalt through the open window - HITS twice for a total of 27 force.

Ehrendil teleports into the room and attacks Gordol - MISS.

Morg has no one to attack.

Zenna teleports into the room and casts Firebolt at Gordol - HIT for 7 fire.

Gordol drops his crossbow and draws a shortsword. He attacks Ehrendil twice - MISS.

Khalt moves next to Gordol and casts Mirror Image.

Gorm breaks down the northern door.

Round 6 So Far:
Zeb moves behind Morg and fires through the open window at Khalt - HIT - one Mirror Image is destroyed.

Guard drops crossbow and attacks Gorm with longsword - MISS.

Round 6 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16 
Zenna's Owl12 
Morg11 
Zenna9 
Gordol9 
Moonclaw9 
Khalt4 
Gorm4 

This message was last edited by the GM at 20:28, Sat 08 Oct 2022.
Ehrendil Vakalyn
player, 110 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\45
Wed 28 Sep 2022
at 01:16
  • msg #377

Re: Day 11 - In the Temple of the Crushing Wave

"Gorm!" Ehrendil shouts, happy to see the massive bear join the fray. "Back door's open!" he shouts, as he focuses on duelling with his opponent.

Bonus: activate Planar Warrior on Gordol
Attack: Ehrendil Vakalyn rolled 19, for 6 force damage.
Ehrendil Vakalyn rolled 5 Planar Warrior force damage.
Free: Ehrendil Vakalyn rolled 4 Favoured Foe force damage.

Extra Attack: Ehrendil Vakalyn rolled 24, for 4 piercing damage.

Total damage: 15 force and 4 piercing (assuming 19 hits).

Makari
player, 301 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Wed 28 Sep 2022
at 05:47
  • msg #378

Re: Day 11 - In the Temple of the Crushing Wave

Makari smiled slightly as Gorm made their dramatic entrance in to the room via the door on the far side. He wished he could affect something similar on this side, but the door was not easily thwarted by his magic.

He moved a little to get a better angle in to the room and potential targets. Then he cast his most-used spell and fired off another pair of the eldritch blasts in to the room.
Morg Danforge
player, 1081 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Wed 28 Sep 2022
at 07:43
  • msg #379

Re: Day 11 - In the Temple of the Crushing Wave

Morg readies his sword in case the door is opened or an enemy exits.
Move: to closest cultist if the door is opened, and no enemies in melee range.

Action: Ready greatsword attack on a hostile cultist.

Reaction: if hostile cultist in melee range: knock-out (not lethal) attack with greatsword - hits AC 23 for 12 slashing damage.

09:41, Today: Morg Danforge rolled 23 using 1d20+8 with rolls of 15.  Attack hostile cultist with greatsword.
09:41, Today: Morg Danforge rolled 10 using 2d6+5 with rolls of 2,3.  Slashing damage to hostile cultist from greatsword (may reroll 1s and 2s).
09:41, Today: Morg Danforge rolled 4 using 1d6 with rolls of 4.  Reroll the 2 with Great weapon fighting fighting style.

DM
GM, 1945 posts
Dungeon
Master
Sat 1 Oct 2022
at 16:38
  • msg #380

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil stabs towards Gordol's chest, but instead scores a wicked gash with his rapier to Gordol's side as he twists away from the blade at the last second. Pivoting from his dodge Gordol stabs back at Ehrendil and cuts him deeply in the thigh.

Spinning toward the northern door as the bear crashes through, Khalt calls out another order. "Rally to the poop deck!" Khalt's rough voice suits his grizzled appearance, as many scars crisscross his face and hands, and old wounds keep his matted grey hair sparse and parted strangely.

Khalt's face glows with the light of a luminous blue orb in place of his right eye, and it flashes brilliantly as he fixes his gaze on Gorm. A bolt of blue ice blasts directly from his eye socket and narrowly misses the bear.


We've made it most of the way through Round 6 now, but Zenna and Gorm can still post. Zeb is also up now for his Round 7 action. Let me know if this is getting too confusing, but the initiatives are a little spaced out for this encounter and I'm trying to have a decent pace of updates ;).


Round 6 Update:
Zeb moves behind Morg and fires through the open window at Khalt - HIT - one Mirror Image is destroyed.

Guard drops crossbow and attacks Gorm with longsword - MISS.

Makari casts Eldritch Blast at Khalt - HIT twice and destroys Khalt's remaining mirror images.

Ehrendil attacks Gordol twice- HIT for 15 force and 4 piercing. Gordol uses his reaction to halve the force damage.

Morg readies an action.

Zenna placeholder.

Gordol attacks Ehrendil twice - HITS twice for 17 piercing .

Khalt casts Ray of Frost at Gorm from his missing eye - MISS.

Gorm placeholder.

Round 7 So Far:

Zeb placeholder.


Round 7 Initiative Order:

WhoInitStatus
Zeb23 
Guards19 
Makari18 
Ehrendil16Favored Foe: Gordol
Zenna's Owl12 
Morg11 
Zenna9 
Gordol9 
Moonclaw9 
Khalt4 
Gorm4 

12:24, Today: Secret Roll: DM, on behalf of Zeb, rolled 26 using 5d8 with rolls of 6,8,5,1,6.  Zeb sleep.


This message was last edited by the GM at 20:34, Sat 08 Oct 2022.
Gorm Hareth
player, 184 posts
Sat 1 Oct 2022
at 17:08
  • msg #381

Re: Day 11 - In the Temple of the Crushing Wave

Free of the problematic door Gorm steps over its wreckage with an almost casual ease and lashes out at the first unlucky soul to find themselves near the door that until moments ago could have been seen as a form of protection.
Zeb
player, 58 posts
HP 25/29
Sun 2 Oct 2022
at 12:30
  • msg #382

Re: Day 11 - In the Temple of the Crushing Wave

Zeb's eyes narrowed at the cultist's command. He didn't like the idea of this lot running off to anywhere. He especially did not like the idea of the cult leader - if that was what he was - firing bolts of magical energy from his eye. Taking careful aim, the gnome launched an arrow toward the man's hip, where the pieces of his armor came together.



Bonus Action: Steady Aim.
Action: Fire bow at Khalt. Hits AC 18 for 20 damage.
Cunning Action: Hide? If I can do that same round as Steady Aim.

Zeb rolled 14 using 1d20+10 with rolls of 4.  stealth (hide).
Zeb rolled 20 using d6+4+3d6 with rolls of 4,2,4,6.  damage.
Zeb rolled 18 using 2d20+7, dropping the lowest dice only with rolls of 4,11. attack.

Zenna Swanson
player, 97 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Thu 6 Oct 2022
at 21:23
  • msg #383

Re: Day 11 - In the Temple of the Crushing Wave

There were the only two inside engaging the cultists. Zenna needed to get the others to even the fight. She didn't know how long Ehrendil would be able to hold out. She rushed the cultist  blocking the doorway against Morg. The scimitar slashed down trying to move the cultist away from the door.




Bonus: Start Bladesong
Move: 40' or so to attack the foe just inside of Morg's position.
Action: Attack cultist w/scimitar
rolled 18,3 using 1d20+5,1d6+2 with rolls of 13,1.  ATK/DAM

Bladesong, gain the following:
+3 Bonus to AC, Concentration Checks
+10' speed
Advantage on Dex (Acrobatics) checks

DM
GM, 1947 posts
Dungeon
Master
Sat 8 Oct 2022
at 20:52
  • msg #384

Re: Day 11 - In the Temple of the Crushing Wave

"We're beaten lads," Khalt shouts from the middle of the room, drawing a dagger from his belt and quickly throwing it to the ground. The others follow suit, throwing their weapons down and kneeling on the stone floor.

"What be yer will?" Khalt asks the group uncertainly, all timbre of confidence gone from his voice.


XP:
3 Reavers - 900
Khalt (one-eyed shiver) - 700
Gordol (dark tide knight) - 700

Total XP per PC: 14,081

Everyone will gain a level after the next successful long rest.


Round 6 Summary:
Zeb moves behind Morg and fires through the open window at Khalt - HIT - one Mirror Image is destroyed.

Guard drops longsword and attacks Gorm - MISS.

Makari casts Eldritch Blast at Khalt - HIT twice and destroys Khalt's remaining mirror images.

Ehrendil attacks Gordol twice- HIT for 15 force and 4 piercing. Gordol uses his reaction to halve the force damage.

Morg readies an action.

Zenna

Gordol attacks Ehrendil twice - HITS twice for 17 piercing .

Khalt casts Ray of Frost at Gorm from his missing eye - MISS.

Gorm attacks remaining conscious guard - HIT twice for a total of 21 damage.

Round 7 Summary (prior to surrender):

Zeb fires and arrow at Khalt - HITS for 20 piercing.

Ehrendil Vakalyn
player, 111 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Sun 9 Oct 2022
at 03:23
  • msg #385

Re: Day 11 - In the Temple of the Crushing Wave

Khalt:
What be yer will?

"Answers to some questions, to start. But, first..."

Ehrendil tears a strip of cloth from one of the beds, and ties it across Khalt's blue-gem eye.

As he waits for the rest of the group to enter the room, the ranger adds, "Gorm would you mind sitting behind this group, just to be sure they don't try anything?" Having the large bear nearby, put the elf at ease.
This message was last edited by the player at 21:16, Sun 09 Oct 2022.
Gorm Hareth
player, 185 posts
Sun 9 Oct 2022
at 04:31
  • msg #386

Re: Day 11 - In the Temple of the Crushing Wave

Gorm looks over at the elf, then at the group of people kneeling down, and executes an impressive replica of a shrug for someone standing on their forward limbs.  She then shuffles around behind the individuals in question and sits down close enough to them that she is almost on one of them and even the lucky few can feel her warm breath still heavy and fast from the exertion of breaking their door and former allies.
Makari
player, 302 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 9 Oct 2022
at 21:00
  • msg #387

Re: Day 11 - In the Temple of the Crushing Wave

Makari let out a sigh of relief as the other group surrendered, but he stayed vigilant for the moment to make sure it wasn't some sort of trick. He kept his staff in hand and let the others handle things. He kept a watch, but also listened for anyone else coming towards the room.
Zenna Swanson
player, 98 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Mon 10 Oct 2022
at 16:28
  • msg #388

Re: Day 11 - In the Temple of the Crushing Wave

Zenna cleaned her sword before returning it to the sheath. "Here's the first question. Who are you folks and why are you here?" She grabbed a seat that had fallen over and brought it to the far corner of the room. There she was able to see everyone present.
DM
GM, 1948 posts
Dungeon
Master
Wed 12 Oct 2022
at 01:46
  • msg #389

Re: Day 11 - In the Temple of the Crushing Wave

"We be guards, naught but simple guardsmen," Khalt says in reply to Zenna's question.

"We protect the holy prophet Gar Shatterkeel from the Cult of the Black Earth, though truth be told they ain't so bad, despite bein' landlubbers and such. Never thought nothin' would be powerful enough to overwhelm one o' the cult's guard posts, truth be told."
Ehrendil Vakalyn
player, 113 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Thu 13 Oct 2022
at 02:37
  • msg #390

Re: Day 11 - In the Temple of the Crushing Wave

Khalt:
We protect the holy prophet Gar Shatterkeel from the Cult of the Black Earth

"You make it sound like you see the Black Earth cultists frequently. Do they attack this place regularly?"
Zenna Swanson
player, 99 posts
Sword Mage Level 5
AC 14 : PP 14 : HP 26/31
Thu 13 Oct 2022
at 15:51
  • msg #391

Re: Day 11 - In the Temple of the Crushing Wave

"This holy prophet Gar Shatterkeel, is he another cultist?" Zenna tried to recall the name.


rolled 13 using 1d20+4 with rolls of 9.  History
Morg Danforge
player, 1082 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Fri 14 Oct 2022
at 10:27
  • msg #392

Re: Day 11 - In the Temple of the Crushing Wave

Morg walks over to Zenna, and whispers to her "We killed Gar (the one who had the trident) just before you, Ehrendi, and Zeb joined us. He was an evil cultist, and possibly working with a pirate."
Zeb
player, 59 posts
HP 25/29
Fri 14 Oct 2022
at 11:54
  • msg #393

Re: Day 11 - In the Temple of the Crushing Wave

Zeb's hand walked a perimeter around the prisoners, stepping with its fingers as if they were legs, though it was perfectly capable of moving without doing so. "What about dwarves?" the gnome demanded from a distance. "Have you seen a party of dwarves?"
DM
GM, 1949 posts
Dungeon
Master
Mon 17 Oct 2022
at 01:42
  • msg #394

Re: Day 11 - In the Temple of the Crushing Wave

Khalt turns to Ehrendil, his bound eye glowing faintly behind the strip of cloth. "No, there be mutual respect with the earth cultists, if not a true alliance. This outpost be only a precaution."

He turns to answer Zenna's question but is cut off by a gasp of recognition from Gordol behind him. "The gnome holds Drown!" the man shouts, prostrating himself before Zeb. "He speaks for Olhydra herself, may she live forever. We owe him our allegiance!" Khalt looks at Gordol in disbelief, then at Zeb. His one visible eye narrows with suspicion.
This message was last edited by the GM at 19:42, Fri 21 Oct 2022.
Ehrendil Vakalyn
player, 114 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Mon 17 Oct 2022
at 02:20
  • msg #395

Re: Day 11 - In the Temple of the Crushing Wave

A wave of puzzlement sweeps across Ehrendil's face as he looks from the kneeling pirate to Morg. "This should prove interesting," he whispers to the dwarf.

The elf steps back from Morg, and pulls an arrow from his quiver and begins to spin it.
Makari
player, 304 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Mon 17 Oct 2022
at 02:57
  • msg #396

Re: Day 11 - In the Temple of the Crushing Wave

Makari from outside the room didn't hear all of what was going on or was said. He didn't stray too far, though. He just wanted to make sure that more cultists, or guards, or giant sea creatures, were coming while the group was dealing with the...prisoners? Soon-to-be-released former combatants? He wasn't sure. Thus far, he was not excited about any of the cultists staying alive. They had proven to be fairly dangerous, and no small amount of them - and this was only ONE of the strongholds apparently!
DM
GM, 1951 posts
Dungeon
Master
Fri 21 Oct 2022
at 00:02
  • msg #397

Re: Day 11 - In the Temple of the Crushing Wave

Gordol continues whispering prayers to Olhydra, occasionally glancing up at Zeb and his companions in reverence.

Khalt shakes his head, then turns to Ehrendil. "Ye killed Shatterkeel I take it?"
This message was last edited by the GM at 19:41, Fri 21 Oct 2022.
Ehrendil Vakalyn
player, 117 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Fri 21 Oct 2022
at 00:27
  • msg #398

Re: Day 11 - In the Temple of the Crushing Wave

quote:
"Ye killed Shatterkeel I take it?"

Ehrendil casually steps forward, the arrow still slowly spinning in his hand.

"No. He was dead when I arrived here. I suppose that frees you and your crew from any obligations to him."


The elf tries to gauge if Khalt is looking to attack to gain the trident, or, hopefully, looking to leave the temple.

Ehrendil Vakalyn rolled 18 for Insight (WIS).
Morg Danforge
player, 1084 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Fri 21 Oct 2022
at 09:02
  • msg #399

Re: Day 11 - In the Temple of the Crushing Wave

Morg positions himself to be able to attack anyone trying to get past him towards Zeb who has the trident.

"A few of us killed Shatterkeel, because of his past crimes and his refusal to change his ways."
Zeb
player, 63 posts
HP 25/29
Fri 21 Oct 2022
at 15:28
  • msg #400

Re: Day 11 - In the Temple of the Crushing Wave

"They killed Shatterkeel," Zeb emphasized, without indicating who exactly "they" were. Then smiled he held the trident aloft in the hand still attached to his body. "I took it."
DM
GM, 1952 posts
Dungeon
Master
Fri 21 Oct 2022
at 19:52
  • msg #401

Re: Day 11 - In the Temple of the Crushing Wave

Gordol prostrates himself even more vehemently on the stone floor. "Command us," he intones fervently.

Khalt exchanges glances with the remaining conscious guard before slowly moving to a kneeling position next to her. He looks at Zeb and his companions with a wary eye.


Updated prior posts to have Zeb holding the trident.


Ehrendil Vakalyn
player, 118 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Fri 21 Oct 2022
at 23:00
  • msg #402

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil's eyes narrow slightly as Khalt kneels. The elf steps back and whispers to Zeb, "Perhaps tell them to leave this place and return to their life on their ship? Khalt is not as much a believer as the others!"

Since Ehrendil and Zeb know each other well, Ehrendil will whisper in Elvish, Draconic, or Sylvan if Zeb knows any of those languages.
Gorm Hareth
player, 187 posts
Sat 22 Oct 2022
at 10:55
  • msg #403

Re: Day 11 - In the Temple of the Crushing Wave

Gorm backs away a few feet from the prostrating individuals and turns her focus on Zeb as he starts waving the trident around, while making sure not to let any of the until recently enemies out of her view entirely.
This message was last edited by the player at 14:56, Sat 22 Oct 2022.
Zeb
player, 64 posts
HP 25/29
Sat 22 Oct 2022
at 14:48
  • msg #404

Re: Day 11 - In the Temple of the Crushing Wave

"Tell me all you know of this place," Zeb commands. He stands a little taller, back straightening as he settles into the role of god-king. "How many remain here? Has a party of dwarves passed through, or do you know anything of them? Once that is done, you will forsake this place and the cult, which makes a mockery of the true power of the waves. Take any of your fellows who would join you and return to your lives at sea. Else be swallowed by the waves!" he adds with a dramatic flourish.

As he speaks, he keeps an eye on the kneeling Khalt who is eyeing him.



Zeb rolled 16 using 1d20+3 with rolls of 13.  insight. Will he obey? Is he plotting something?
Makari
player, 307 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 22 Oct 2022
at 16:16
  • msg #405

Re: Day 11 - In the Temple of the Crushing Wave

Makari paused, frowning. He made his way to the nearest door to the room and looked in. Yep. Sure enough, what he thought he had heard was exactly right. He turned his face away before the smile broke out on it and he went back to watching for any one else coming before he messed up whatever Zeb was doing.
DM
GM, 1953 posts
Dungeon
Master
Sun 23 Oct 2022
at 13:57
  • msg #406

Re: Day 11 - In the Temple of the Crushing Wave

"Shatterkeel was too weak," Gordol groans into the floor, "not worthy of the awesome power of water. I see that now." He looks up a Zeb. "I see little of the rest of this place. There's a way down somewhere on the west side of the compound, though few are allowed near there. Gar had several lieutenants beneath him. Morbeoth protects us from the incursions of the unreliable Cult of Howling Hatred from the west. We guard here against the Cult of the Black Earth. There's an old hag that dwells near the center of our area, and she keeps pets. But they are all unworthy," he pounds his fist against the stone, "what difference does it make?" Khalt snorts, looking disgusted.

"There are rumors,"
he continues after a moment, "of an attack on a Dwarvish delegation by the Black Earthers. Gar supposedly helped them travel back to their monastery with prisoners, and was paid handsomely in return."
Zeb
player, 65 posts
HP 25/29
Mon 24 Oct 2022
at 23:39
  • msg #407

Re: Day 11 - In the Temple of the Crushing Wave

"You are not worthy!" Zeb informed the groveling cultists. With the news of the dwarven delegation, he raised his eyebrows at Ehrendil and Zenna. "Where is this monastery, then?" he asked the prisoners.
DM
GM, 1954 posts
Dungeon
Master
Tue 25 Oct 2022
at 23:37
  • msg #408

Re: Day 11 - In the Temple of the Crushing Wave

Gordol moans disconsolately on the floor while Khalt rolls his eyes. "The Sacred Stone Monastery is on the banks of the Dessarin River, not far from here," Khalt replies.

Longer tenured members of the party may recall their last visit to the Monastery at the behest of the air cultists. Its location is called out on the Dessarin Valley map in the Maps & Stuff thread, or here for easy reference.

DM
GM, 1956 posts
Dungeon
Master
Sun 30 Oct 2022
at 12:26
  • msg #409

Re: Day 11 - In the Temple of the Crushing Wave

Khalt eyes Gordol groveling and finally shouts "Up anchor!" sharply.

"Aye, we'll be leavin' this cult then, as'n ye won't be havin' us," Khalt says to Zeb. Gathering up the reluctant Gordol and the other guard, he walks to the southern door and unlocks it, glancing once at the snoring guard in the corner. Nodding to Makari as he passes, he makes his way down the southern corridor to towards the exit.


Where to?

Zeb
player, 67 posts
HP 25/29
Sun 30 Oct 2022
at 13:26
  • msg #410

Re: Day 11 - In the Temple of the Crushing Wave

Zeb looked to Ehrendil and Zenna. "I believe we have our destination. I don't suppose we'd mind the company, if you all have cause to seek it out as well," he said to the others. "If not, I can give you this. I mean, if you want it."

His floating hand held aloft the enchanted trident but seemed a bit reluctant to surrender it.
Ehrendil Vakalyn
player, 121 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Sun 30 Oct 2022
at 21:30
  • msg #411

Re: Day 11 - In the Temple of the Crushing Wave

Zeb:
I believe we have our destination. I don't suppose we'd mind the company.

Ehrendil nods in agreement. "Zeb has it right. We should continue on our quest to find the Mirabarian delegation. While I have no love for these cultists, I believe with the removal of Shatterkeel and the hag, we have dealt them a serious blow. And if not, we can return to finish the job."

Looking at Morg, Makari, and Gorm, he adds, "If this Black Earth monastery is where you previously met the Earth cultists then you could save us the time for searching for it. And we do fight well as a team."
Zeb:
I can give you this. I mean, if you want it.

"I would like to see that delivered to the Abbott at Goldenfields. He may know how to deal with it. Properly."

Morg mentioned meeting earth cultists in msg #108.
Morg Danforge
player, 1085 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Mon 31 Oct 2022
at 08:14
  • msg #412

Re: Day 11 - In the Temple of the Crushing Wave

"I'd like to catch up on my reach weapon skills, but that trident's magic seems too volatile." Morg says.

"As for the monks of the earth cult, we looked there for the delegation, but didn't find anything."
DM, we didn't find any clues at the monastery, right?
DM
GM, 1961 posts
Dungeon
Master
Sun 13 Nov 2022
at 22:23
  • msg #413

Re: Day 11 - In the Temple of the Crushing Wave

The group makes their way south out of the Water cult temple, back to the boats that brought them here, and rows back to the landing beneath the Keep. Up the dark stairs to the Keep  building proper, through the secret door, and into the Great Hall, the group encounters not a soul.

The group cautiously leaves the Great Hall, but the grounds of Rivergard Keep are obviously deserted. Torn clothing, bits of moldy food, and other detritus litter its grounds. The cult has obviously abandoned this stronghold and the place has been looted.

Leaving through the front gates, the thick double doors now hanging on their hinges, the group sets their sights to the northeast. A blustery cold wind whips through the sparse trees, blowing rotten leaves through the air and chilling the group to the bone, despite the bright afternoon sun slowly setting in the west.

As they make their way through the tough ground, they see a small group of halflings gathered near a bend in the river, fishing for their dinner. Nearby, several round doors are set into doorframes leading into the small hills nearby. Several small wagons are parked nearby, filled with what looks like trade goods. The beginnings of a large bonfire sit near the center of the cluster of homes, and several halfling children take turns piling it higher with brush and leaves that they scavenge from nearby. Thunder rumbles low in the distance.


Dessarin Valley map updated!

Gorm achieves a second Inspiration for completing the second of two secret missions! (Clear out the cult from Rivergard Keep) In general you can only have 1 inspiration at a time, but this is a special case.
This message was last edited by the GM at 22:27, Sun 13 Nov 2022.
Ehrendil Vakalyn
player, 126 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Mon 14 Nov 2022
at 00:55
  • msg #414

Re: Day 11 - In the Temple of the Crushing Wave

"Well met!" Ehrendil calls out from a distance as they approach the halfling village, knowing that the armed and armoured group might intimidate the small-folk if they approached unannounced.

"Did you pass through here in your travels?" he asks Morg and Makari, and Gorm, although he does not expect the bear to respond. "Perhaps we could spend the night here, and continue our journey in the morning?"
Morg Danforge
player, 1086 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Mon 14 Nov 2022
at 10:34
  • msg #415

Re: Day 11 - In the Temple of the Crushing Wave

"Didn't see this village before." Morg says.

"I think you're the best person to talk to them." he says to Ehrendil.
DM, the original party didn't see this town before, correct?
Gorm Hareth
player, 190 posts
Mon 14 Nov 2022
at 18:45
  • msg #416

Re: Day 11 - In the Temple of the Crushing Wave

Gorm pauses with the others and watches the village, then looks back and forth between Morg and Ehrendil a few times before locking her attention on the elf for several seconds and nodding.
Ehrendil Vakalyn
player, 127 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Mon 14 Nov 2022
at 19:38
  • msg #417

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil looks puzzled for a moment, and then smiles broadly. "So you can talk!"

He looks are Morg and at the bear and shakes his head. "I will do my best, but I will take Zeb with me. He always tells me I am too formal...although he uses far less polite words, usually."

"Zeb. We've been asked to speak to the villagers, to ask for a night's lodgings, and to explain that we mean no harm.

And by we, I think we both know that means you speak and I will try not to scare anyone."


While the rest of the group stands back, Ehrendil will move toward the halflings, hoping this his friend will be there to cover for him.
DM
GM, 1963 posts
Dungeon
Master
Mon 14 Nov 2022
at 21:28
  • msg #418

Re: Day 11 - In the Temple of the Crushing Wave

At Ehrendil's call, the halflings scatter, several running directly for their doors and slamming them behind them. Their exterior color blends remarkably well with the surrounding hills, making the doors very difficult to see if you didn't know they were there.

Two or three halflings dive underneath bushes near the water, though their positions are relatively easy to discern given that none of them appear to have dropped their fishing poles.

A single halfling raises his hand to the newcomers, walking slowly out from near the wagons. "Hail travelers," he begins in a hearty voice pitched to carry but not overly loud, "Please, be welcome by our fire, if you have interest in companionship and commerce. But these are difficult times, and not all travelers are pure of heart. We've heard disturbing news, both from inside and outside these hills, so we'd be grateful to avail of your protection in exchange for the warmth of our fire, for as long as you're inclined to stay with us. We're mighty careful these days, to be sure."
Ehrendil Vakalyn
player, 128 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Tue 15 Nov 2022
at 00:26
  • msg #419

Re: Day 11 - In the Temple of the Crushing Wave

"You have my word, we mean no harm." The elf looks to the gnome, silently imploring him to start talking.
Zeb
player, 69 posts
HP 25/29
Tue 15 Nov 2022
at 13:14
  • msg #420

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil Vakalyn:
He looks are Morg and at the bear and shakes his head. "I will do my best, but I will take Zeb with me. He always tells me I am too formal...although he uses far less polite words, usually."


"I speak to people in the language with which they are comfortable. The language they themselves use. That is true politeness. Not everyone knows or adheres to the formalities of elven court."

Zeb winked to show he did not really consider his friend as stodgy as all that, then followed the ranger into the halfling encampment. "Hold," he said, his hand floating up to rest on Ehrendil's shoulder. "Let them make themselves safe. Show them we mean no harm. Then they will make themselves vulnerable."

quote:
"We're mighty careful these days, to be sure."


"As well you should be," Zeb reassured the similiarly-sized man from a safe distance. "My friend speaks the truth. Tell us what protection you require, and it shall be yours. We would be grateful to sit by your fire, but we do not require it. You would have our protection in either case."
DM
GM, 1964 posts
Dungeon
Master
Mon 21 Nov 2022
at 22:18
  • msg #421

Re: Day 11 - In the Temple of the Crushing Wave

"Great!" the halfling says, visibly relaxing. "Please, join us by the fire and enjoy whatever foodstuffs you may have brought with you. We do have some extra we can share but," he smiles apologetically, spreading his hands, "we are a merchant group, and we charge fair prices for our fare."

"The same is true for our wares,"
he continues, gesturing behind him to the carts loaded with carefully packed goods. "Please, ask after anything you may want, and it may be that we have it for you."


Wares that are available are any common item listed in the Player's Handbook, starting at 1.5 times the listed price. You're welcome to attempt haggling. It may be worth purchasing additional ammunitions and/or food if you're running low.


Also, feel free to interact with the halflings as you like!

This message was last edited by the GM at 02:16, Fri 02 Dec 2022.
Makari
player, 312 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Tue 22 Nov 2022
at 04:19
  • msg #422

Re: Day 11 - In the Temple of the Crushing Wave

Makari came forward and gave a small bow, then smiled. "Tis good to meet friendly folk. I am Makari."

He perked up at the mention of goods. "If you have food to sell, not part of your own needed provisions, than that might not be a bad idea." His face scrunched up a little in thought. "Do you have charcoal, incense and herbs? I need them in a bit quality as I use them for a spell sometimes." As if to punctuate what spell it was for, an owl swooped down and landed on his shoulder before letting out a who noise.

OOC: Looking to buy some rations (I'm ashamed to admit I haven't been keeping track so I'll stock up as if down to 1) and 'sets' of the 10 gp material components for Find Familiar if possible.
Ehrendil Vakalyn
player, 130 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Tue 22 Nov 2022
at 04:35
  • msg #423

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil moves closer to the halflings once Makari has introduced himself.

"I am Ehrendil Vakalyn. A pleasure to meet you. I will be glad to examine your wares."

The ranger looks through the many items packed on the carts, and his eyes brighten when he sees bags full of small metal balls. "These might prove useful!"

He picks up five bags and hands over his coin to the halfling without any attempt to haggle.

5 bags of ball bearings, 1 gp each in PHB, so 1.5 gp here.
Morg Danforge
player, 1088 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Mon 28 Nov 2022
at 10:22
  • msg #424

Re: Day 11 - In the Temple of the Crushing Wave

Morg introduces himself, and looks for carts with weapons and armor.
If there's a maul for sale, and he can sell Thurl's greatsword for at least 25gp, he'll buy 1 maul without haggling (15gp).

If there's splint armor for sale, and he can sell Thurl's impaled breastplate for at least 100gp and his chainmail for 27.5gp, he'll buy 1 splint without haggling (300gp).

(Depending on if those purchases are made, I'll post again about possibly buying a halberd or glaive, and some javelins.)

Gorm Hareth
player, 192 posts
Mon 28 Nov 2022
at 10:59
  • msg #425

Re: Day 11 - In the Temple of the Crushing Wave

Clearly disinterested in the items in the market Gorm wanders off away from the main camp to look around in the wilderness area around it.  Picking out a comfortable and secluded spot she settles down to rest.
Zeb
player, 71 posts
HP 25/29
Tue 29 Nov 2022
at 19:02
  • msg #426

Re: Day 11 - In the Temple of the Crushing Wave

Zeb, showing little interest in commerce, was inclined to go with Gorm, if the bear would allow it...
DM
GM, 1967 posts
Dungeon
Master
Fri 2 Dec 2022
at 02:32
  • msg #427

Re: Day 11 - In the Temple of the Crushing Wave

"Indeed, friendly folk are always welcome," the halfling says, bowing to Makari. "My name is Dudo, and this is Hildte," Dudo continues, gesturing to a stoic looking woman who emerges from behind the wagon of goods. "If you've interest in her wares, please step up to discuss them."

Dudo sighs as more halflings approach, starting to gather around the central bonfire. "Friends are welcome indeed, as the tidings from beyond our ken are dire indeed. You don't happen to hail from the human town of Triboar, do you?"


For Makari, rations are 8sp/ea - how many do you want? Also, the wagon has 2 "sets" of Find Familiar components for 15 gp each - how many would you like?

Ehrendil can buy 5 bags of ball bearings for 7gp 5sp.

Morg can sell Thurl's greatsword for 50gp, so if you purchase a maul and splint armor you'd net a price of 265gp with the trade-in.

Morg Danforge
player, 1089 posts
dwarf,mountain AC16 1insp
fighter5BM 1as 0sw 4/4sd8
Fri 2 Dec 2022
at 08:43
  • msg #428

Re: Day 11 - In the Temple of the Crushing Wave

Not having enough gold for the splint armor, Morg tries to haggle down the price by offering Thurl's impaled breastplate and his mail, and the promise to sell the greatsword and buy a maul, pike, and javelins.
10:37, Today: Morg Danforge rolled 2 using 1d20 with rolls of 2.  Persuasion check to try to haggle down price of splint armor.

Assuming that fails, he'll keep his chain mail, sell the greatsword (+50gp) and buy without haggling for reduced prices a maul (-15gp), halberd (-30gp), and 6 javelins (-4.5 gp).

This message was last edited by the player at 08:44, Fri 02 Dec 2022.
Makari
player, 314 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sat 3 Dec 2022
at 05:15
  • msg #429

Re: Day 11 - In the Temple of the Crushing Wave

Makari browsed a bit and found not only food but also the supplies for his familiar, in case things should happen in a generally unfavorable and southward direction.

OOC: 2 weeks of rations if they have them. And both 'sets' of find familiar materials please. so 35 gp, 6 sp (if 7-day weeks).
Morg Danforge
player, 1091 posts
dwarf,mountain AC17 1insp
fighter5BM 1as 0sw 4/4sd8
Wed 7 Dec 2022
at 05:56
  • msg #430

Re: Day 11 - In the Temple of the Crushing Wave

After splitting the party funds, Morg buys splint armor from the halflings, and the adjusts and tests it and the new weapons.
-300gp for splint, AC now 17.
DM
GM, 1971 posts
Dungeon
Master
Wed 7 Dec 2022
at 21:03
  • msg #431

Re: Day 11 - In the Temple of the Crushing Wave

The halfings cheerfully trade with the visitors, declining to haggle with Morg and disdaining to even take Thurl's damaged breastplate at any price. Morg starts to walk away with his new purchases, staggering under the weight.

Dudo moves away as the group continues their commerce, continuing a conversation about a rumored devestation that his the town of Triboar with another of the village residents. His words can be half heard from a few feet away. "Some sort of group of pilgrims... box with elemental symbols... devastating earthquake... not much left of the town."


If I did my math right Morg would spend a net of 299.5 gp on the new items, given the trade in of Thurl's sword.

Morg is now over his carrying capacity however, and will need to shed at least 3lb of gear - you can sell something back to the halflings if you like, for PHB list price.

Makari and Ehrendil remain under Encumbrance limits =)

Anything else you want to do before attempting a long rest & leveling up?

Ehrendil Vakalyn
player, 133 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Sat 10 Dec 2022
at 23:16
  • msg #432

Re: Day 11 - In the Temple of the Crushing Wave

Ehrendil can't help but overhear Dudo's words about Triboar.

"My pardon, Dudo, did I hear you say that some kind of destruction occurred in Triboar? Can you share what you know?"
Makari
player, 315 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 11 Dec 2022
at 16:41
  • msg #433

Re: Day 11 - In the Temple of the Crushing Wave

Makari paused in the midst of packing away his purchases as he tried to hear what was being said. He quickly finished up as Ehrendil walked over and made an inquiry. He was curious to know what had happened as well, so he walked over to join in the conversation once more was said.
DM
GM, 1973 posts
Dungeon
Master
Thu 15 Dec 2022
at 02:36
  • msg #434

Re: Day 11 - In the Temple of the Crushing Wave

Dudo looks up at Makari and Ehrendil as they approach, then recounts what little he knows.

"I heard tell from a merchant just earlier today, who dealt with a caravaner who saw the whole thing. A group of pilgrims, dressed all the same in hooded brown robes and some sort of gilded masks, what trudged their way into Triboar earlier this week. One of their lot carried a box, all decked out with what the caravaner called elemental symbols."

"The caravaner was camped outside town so she didn't see what happened next, but not a half hour later the ground started shaking something awful. The caravaner lost no less than three horses, two to broken legs, as the ground shifted and shook. She and her crew rescued a couple of horses and fled away from the town, just as the rumbling got even worse."


"Lucky they were able to get away as fast as they could, 'cause once the rumbling stopped they found not much left of their campsite, and even less left of Triboar. The place is a ruin now, if the tale is true."

Dudo shakes his head and shivers, as the first few chilling raindrops fall from the darkening sky. "Been thinking about that all day, what it would mean to lose our whole homestead here. Not that it's anything special mind, but it's all we got. If another one of the strange weather events comes this way..." He shakes his head again.

Halflings from around the camp busy themselves erecting bits of cloth tenting to protect themselves from the rain. "Well, I suppose we should get under cover before this gets worse," Dudo says, gesturing to one of the larger overhangings, that the halflings are struggling to hang higher than the rest for their guests. "Don't know much else, but have you all heard anything of the like?"
Morg Danforge
player, 1093 posts
dwarf,mountain AC17 1insp
fighter5BM 1as 0sw 4/4sd8
Thu 15 Dec 2022
at 04:39
  • msg #435

Re: Day 11 - In the Temple of the Crushing Wave

Morg tries to help with the higher tent, and says to Dudo and the party. "It seems cults of the 4 elements are fighting each other. This attack could have been from earth cultists from the Sacred Stone Monastery east of here on the river, or others pretending to be them."
Zeb
player, 73 posts
HP 25/29
Thu 15 Dec 2022
at 18:18
  • msg #436

Re: Day 11 - In the Temple of the Crushing Wave

Zeb's face fell at the mention of the lost horses and kept falling so that it was practically on the ground by the time news of Triboar's destruction was revealed. "Triboar... a ruin?" He looked to Ehrendil. "We should go, try to be of some assistance to those who have lost everything."
Ehrendil Vakalyn
player, 134 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Thu 15 Dec 2022
at 22:59
  • msg #437

Re: Day 11 - In the Temple of the Crushing Wave

Zeb:
We should go, try to be of some assistance to those who have lost everything.

A smile passes over the elf's face. "You're a good person, Zeb...always looking to help...since the day I met you. But I wonder if we would be of more help by dealing with the earth cultists, and leave the rebuilding to the bureaucrats?

If they did this to Triboar, whose to say they won't try again elsewhere?"


Ehrendil glances at the trident strapped to Morg's overstuffed pack, "We now know that two of the cults have the power to cause mass devastation, which means the other two likely do as well.

They will all need to be stopped, in the same way Gar Shatterkeel was stopped."


There's no mistaking the ranger's grim tone, he means that cult leader's must be killed.
DM
GM, 1974 posts
Dungeon
Master
Sat 17 Dec 2022
at 19:35
  • msg #438

Re: Day 11 - In the Temple of the Crushing Wave

Dudo eyes widen at Morg's words. "Elemental cults? In the Sacred Stone Monastery? That would certainly explain some things," he says thoughtfully. "I wonder how much longer it'll be safe for us to stay here," he muses, concern evident from the lines on his brow. He absently helps one of the other halflings with another covering being erected for shelter from the rain.


Anything else to do before bedding down? Feel free to work on levelling up at this point, as you'll all start Day 12 at level 6.

Morg Danforge
player, 1094 posts
dwarf,mountain AC17 1insp
fighter5BM 1as 0sw 4/4sd8
Sat 17 Dec 2022
at 19:46
  • msg #439

Re: Day 11 - In the Temple of the Crushing Wave

"I have some masonry and smithing skills which could be helpful at Triboar now," Morg says, "but I also have a knack with using weapons - if we want to hurt the cults and maybe stop them from hurting more people."
Gorm Hareth
player, 195 posts
Sat 17 Dec 2022
at 19:56
  • msg #440

Re: Day 11 - In the Temple of the Crushing Wave

As the rain begins to pick up Gorm abandons any pretense of 'joining' the others at the fires and wanders off into the forest to find some other style of place to rest for the night.
Morg Danforge
player, 1096 posts
dwarf,mountain AC17 1insp
fighter6BM 1as 1sw 5/5sd8
Sat 17 Dec 2022
at 21:22
  • msg #441

Re: Day 11 - In the Temple of the Crushing Wave

Before standing guard, Morg asks Zeb to spar with him for a while.
Does Zeb's subclass archetype allow him to get sneak attacks in more ways than most rogues (finesse or a ranged weapon, doesn't have disadv., either has adv. and/or target has an enemy within 5')?
May he use Tasha's "Steady aim" optional feature?

For the level-up, Morg can possibly learn the "Commander's strike" maneuver. This would allow Morg to forgo 1 attack, use his bonus action to spend 1 superiority die, and choose a friendly creature who can see or hear him - that creature can immediately use their REACTION to make 1 weapon attack, adding the superiority die to the attack's damage roll. Because this would happen during Morg's turn, Zeb could then get their sneak attack bonus again, possibly getting it twice in 1 round (on both his and Morg's turns).

Makari
player, 316 posts
AC 16 HP 32/41 PP 16
Rise up. Break free.
Sun 18 Dec 2022
at 01:46
  • msg #442

Re: Day 11 - In the Temple of the Crushing Wave

Makari listened to what happened to the town, a deep frown on his face. He then drew in a deep breath and let out a sigh. He thought for a moment. "As much as I want to help Triboar, I think we are better off stopping the cults."

He looked at the others. "So we're continuing on the to the monastery?"
Ehrendil Vakalyn
player, 135 posts
Wood Elf | Ranger 5
AC 15 | PP 15 | HP 55\20
Sun 18 Dec 2022
at 02:11
  • msg #443

Re: Day 11 - In the Temple of the Crushing Wave

Makari:
As much as I want to help Triboar, I think we are better off stopping the cults.

"If we can stop the cults, we will be helping Triboar, and Red Larch, and Goldenfields, and every other village or town in the area.

We learned that Shatterkeel had the power to create an elemental weapon, and now we know that the earth cultists do as well. We have to assume that all of them have such a weapon!"

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