Re: Day 15 - Departure from Bargewright
The corpses of the cultists attract flies as surprising warmth from outside the monastery heats the room, though no other movement or sounds can be heard.
After about half an hour, the air suddenly becomes cold. Pooled blood next to one of the dead minotaurs cracks as it freezes, and mist rises from the now solid puddle of gore. The light dims slightly, as if a cloud passed over the sun. A distant and ghostly voice echoes in the room as if from a great distance as a familiar skeletal form slowly materializes, moldering robes hanging limply from the remains of Renwick Caradoon.
"Your effort here wasn't completely inept," the voice grates, as Renwick surveys the room's occupants, both living and dead. "And it rid my home of an extremely irritating group of squatters." Renwick pauses, appearing to struggle with something. "You have my... thanks," he says finally, saying the last word awkwardly as if it was unfamiliar.
After an uncomfortable silence, the lich bends down and removes a package from his tattered robes, placing it on the floor before him. "This may help your cause," he says, standing back up. "As well might that amulet of health I gave you," he says sharply, swiveling his head towards Morg. The ghostly green light in his eye sockets seem to bore through Morg.
"This place is not entirely safe, but I will ensure the cultists do not return," the lich continues after a moment. "I find their absence - a relief."
If folks are intending to complete a short rest here, it will be successful - feel free to post OOC any hit dice expended, etc. during the short rest. Renwick is still present as well, if there's anything you want to say/do with him.