THE TWELVE KINGDOMS
The Sovereign Treaty changed the balance of power dramatically in the region. The twelve Dragonmarked Houses became the new monarchs of the fractured nation (in direct opposition to the ancient Treaty of Blood & Marks). The scions of the twelve royal families were reduced in power (now called High Nobles) and seethe under the rulership of the marked houses (called the Serpentmarks by their enemies). There is little they can do about their plight, however, as the commonfolk no longer trust them and the marked Houses are largely seen as saviors.
0. Imladrys: Technically not a kingdom (as outlined in the Sovereign Treaty), Imladrys was the heart of the Empire's power. From here emperors ruled over the region and dominated the Sea of Angelis. Today the High Regent holds the throne in stewardship until such time as a proper sovereign comes to power. Though each of them is considered an independent nation, the island-state of Imladrys still holds sway over all of the Twelve Kingdoms. They pay tribute to the Star Throne, but they scheme to rise in power and establish a new Empire.
Imladrys is governed by House Khorvaire and has proven itself to be politically astute, capable and powerful. For all practical purposes, the High Regent is Empress of the Twelve Kingdoms but, for some unexplained reason, this House has not sought the title. It is known that the true leader of the House, Xarthalion Khorvaire (aka the Arcanamach and the patron deity of Starcrown) suggested stewardship as part of his political machinations to prevent another Great War, but in truth he could have secured the position for his House. Why he didn't is a mystery.
1. Farelen: This kingdom is now ruled by the Mark of Making. Next to Imladrys, it is the most prosperous country in the Twelve Kingdoms region. From here House Cannith began manufacturing the warforged that changed (and actually prolonged) the Great War. The people didn't see it that way, however, as they saw the use of warforged as saving 'real' people's lives. This placed House Cannith at the forefront of rulership when the Sovereign Treaty was proposed. The monarchy is currently in flux as they decide who rules.
2. Revarra: This kingdom is now ruled by the Mark of Sentinel. It is one of the most prosperous countries and its people revere their new royal family with an almost religious fervor. This is because House Deneith has had a long standing tradition of honored military service and protecting those who can afford it...and sometimes those who need it despite being unable to pay (favors and I.O.U.s were acceptable currency to this family). The commonfolk were seldom required to pay much of anything in return for their services.
3. Antiva: This kingdom is now ruled by the Mark of Shadows. Though not as prosperous as some other nations, House Phiarlan manages to acquire solid trade deals and fill its coffers through brokering information (and using that information for blackmail and extortion) as well as selling its services as the premiere assassins in the region (through the second branch of the family, House Thuranni [see below]). House Phiarlan struck from the shadows when they overthrew the monarchs and their human subjects hold them in high regard for it.
Centuries ago many of House Phiarlan's members were abducted by drow, taken into the Underdark, and bred in an effort to create drow with the Mark of Shadow. The result was the creation of the first Shadow Aelves. This bloodline has beautiful skin tones of blues, purples or greys with the full capabilities of their marks (but rarely drow abilities). In time, they escaped the drow and returned to the surface (though they are just as comfortable below ground). They were accepted by House Phiarlan as a branch family but are not allowed to rule.
4. Scardia: This kingdom in the Skyforge Mountains is now ruled by the Mark of Finding. Decimated in the Great War, the people accepted the rule of the orcs, half-orcs and humans of House Tharashk. Many Scardians fought beside the members of their now ruling House as well as the Kur'ruuk from Gruunthark (the remnants of which now live among their fellow warmates). Their warmates were just as fierce as any Scardian warrior and were accepted with respect and honor among their clans.
5. Variin: This kingdom is now ruled by House Vadalis and its Mark of Handling. This kingdom is the bread basket of the region with rich, fertile fields for farming and a hardy grass unique to the region, called damrii. It provides all the nutrition equines and bovines need and grants them certain other benefits such as increased stamina and virility. The farmers here have also developed specialized techniques that further improve their crop yields. House Vadalis earned the commonfolk’s respect by feeding them free of charge during the war’s final years.
6. Forlais (for-LAY): This kingdom is now ruled by the Mark of Passage. This kingdom is known for its many fragrances, art and delicacies that are exported throughout the Known World. House Orien is well-regarded by her people for transporting refugees away from harm toward the end of the Great War. This nation is known for its music and other artistic endeavors (regarded as the finest in the world behind Aelvan work). However, the people of this country are largely considered rude and arrogant.
7. Aelvanlan: Itself a kingdom once ruled by aelves, this land is now ruled by the Mark of Detection. The members of House Medani acquitted themselves well with the people of this land by divining threats to the land and then developing strategies to mitigate the losses they would take. The grateful people of the land were glad to accept them as rulers, especially since their former monarchy was known for casual cruelty against its subjects. This land is known for its fine wood and the ships and other products derived from it.
8. Ventir: This kingdom is now ruled by the Mark of Healing with House Jorasco being one of the most highly regarded of the new monarchies (if not the highest). The hinfolk of this House provided free healing services to all who needed it toward the end of the Great War and came to be much beloved by the commonfolk for this reason. Of course, they took up charging for their services again afterwards, but now provide charity work for those who truly need it (woe follows those who cheat their way into these services).
9. Parollen: The Mark of Hospitality now rules this kingdom. House Ghallanda provided aid and shelter to the refugees of the Great War before it ended and they are almost as well loved as House Jorasco. Together with Jorasco and (to a greater extent) the lands of Vadalis, this kingdom provides enough food for all of the Twelve Kingdoms region and beyond (though Jorasco and Ghallanda lack the damrii grass of Vadalis). These three kingdoms are known as the Golden Triangle and are a powerful political force.
10. Vaheren: This kingdom is now ruled by the Mark of Scribing. Though technically held to be the least well-regarded of the new monarchies, House Sivis is adept at organizing and ruling the kingdom. They 'leaked' the fact that it was their coded messages that assisted the other Houses in bringing the Great War to a halt. Though they weren't known for their great deeds and they tend to be curt and business-like, they are polite and rule well. The people have gladly accepted them.
11. Faenris: Like Scardia, this kingdom is nestled within the Skyforge Mountains. Today, House Kundarak and its Mark of Warding rules the land with a stolid acceptance from the large men and women of the region for their assistance in warding them during their battles as the Great War drew to a close. Though their population was greatly diminished, they did not suffer the losses of their Scardian cousins. Recently, rich veins of ore have been found deep within the Skyforge Mountains and both kingdoms have gained much influence.
12. Khazaar: This kingdom is now ruled by the Mark of Storms. Coming out of the foothills of the Skyforge Mountains, this kingdom is known for its ships and fine sailors and, most importantly, its skyships. These flying marvels were developed during the final years of the Great War and were instrumental in turning the tides of battle to help bring a swift end to the conflict. Since the members of House Lyrandar tend to be a bold and gregarious lot, they have earned the adoration of their people through both words and deeds.
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THE DRAGONMARKS
The first dragonmarks began manifesting over 3600 years ago (beginning with the Mark of Hospitality) with the final mark showing up around 1800 years ago (the Mark of Detection). The Houses are not traced back to a single member bearing a given mark because certain marks manifested in specific regions amongst a few families. After several generations these families began to understand the significance of each individual mark and came to see certain marks as "true marks" that breed in a bloodline.
Aberrant marks result from intermingling these bloodlines. Ultimately the true bloodlines would wage war on those with aberrant marks in a conflict known as the War of the Marks. The results of this conflict would unite the true bloodlines officially into the current Houses represented and lead to a founding of the council known as the Twelve. The Twelve would become responsible for codifying the traditions of the dragonmarked families and set forth the standards by which the current Houses are governed.
Eventually, Iskandar would solidify the Empire of Imladrys and the Houses signed the Treaty of Blood and Marks that would limit their political power in exchange for assurances of their continued economic strength. The treaty stood for over a thousand years and was designed to prevent members of any of the dragonmarked Houses from creating standing armies (excepting House Deneith to provide mercenary services), disallowing members of the Houses from marrying into the nobility, and insuring that no House could hold a grant of land.
By the time the Great War was in full swing, the Treaty of Blood and Marks would be set aside allowing House enclaves to maintain military forces. Toward the end of the war several Houses had gained large land holdings of their own and many of the Houses were said to wield as much power as the nations themselves. None of the kingdoms had enough power to enforce the terms or renegotiate the treaty and, by the end of the war, they were in no position to prevent the inevitable rise of the Houses to full power.
Dragonmark | House | Race(s) |
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Shadows | Phiarlan/Thuranni | Aelf/Shadow Aelf |
Handling | Vadalis | Human (very rarely Half-Aelf) |
Finding | Tharashk | Human, Half-Orc (very rarely Orc) |
Sentinel | Deneith | Human |
Making | Cannith | Human |
Detection | Medani | Half-Aelf (very rarely Human or Aelf) |
Healing | Jorasco | Kender |
Hospitality | Ghallanda | Kender |
Passage | Orien | Human |
Scribing | Sivis | Gnome |
Storms | Lyrandar | Half-Aelf (very rarely Human or Aelf) |
Warding | Kundarak | Dwarf (any but Thaedar) |
'Aberrant' | Khorvaire | Any (most are Human or Half-Aelvan) |
This message was last edited by the GM at 02:33, Fri 08 July 2016.