Around the Campfire (OOC)   Posted by Watcher.Group: 0
Watcher
 GM, 1 post
Mon 4 Apr 2016
at 01:20
Around the Campfire (OOC)
Thread for general OOC stuff
Watcher
 GM, 13 posts
Sun 2 Oct 2016
at 21:46
Around the Campfire (OOC)
I considered trying to do fantasy versions of super heroes, but I'd really like to try out this ruleset as a true fantasy ruleset, so let's build up fairly standard fantasy tropes.

One thing to decide is whether you want to start low level or mid-level. Low level, I'd give you pretty much the default race and class powersets from the book. Those are really probably more like what a 3rd of 4th level D&D character would have. For mid-level, I'd probably give you an XP budget to buy advancements with off the standard race/class powersets. I'd be looking to get you a couple of extra dice and a couple extra SFX from the starting set. Something like 5-7th level in D&D.

This message was last edited by the GM at 15:46, Mon 10 Oct 2016.

Watcher
 GM, 17 posts
Thu 13 Oct 2016
at 17:17
Around the Campfire (OOC)
Alright first character is admitted! Varek will play a druid... sounds like one that goes towards the shapeshifting aspect more than the typical spellcasting side of it. That's perfectly fine.

Let's work on chargen publically to help everyone else figure out their concepts and see some specific possibilities.

Varek, did you have a race in mind? Could I interest you in a shifter from Eberron?
Varik Venrenson
 player, 1 post
Thu 13 Oct 2016
at 17:52
Around the Campfire (OOC)
I was thinking of being human. I am willing to look at the shifters, see what they can do. I was planning to keep some minor Druid magics-including healing and self healing, but mostly it was to enhance and prolong the shapeshifting.
Varik Venrenson
 player, 2 posts
Fri 14 Oct 2016
at 14:03
Around the Campfire (OOC)
So can I turn into a bird using shapeshift, or do I have to get flight? I assume flight would be in human form, and I would use shapeshift for animal features. AKA-a bear's strength, a deer's speed, etc.
Watcher
 GM, 21 posts
Fri 14 Oct 2016
at 15:10
Around the Campfire (OOC)
In reply to Varik Venrenson (msg # 9):

I'll have to double-check the core MHR rulebook tonight when I get home, but I think the way Shapeshift works is that you use it to roll against the doom pool to create an asset. It's pretty much a standard asset. The shape you turn into would dictate what the asset could do, and the die rating would dictate how powerful those abilities are.

A bird shape would clearly have flight (well, unless you went with an ostrich, in which case you'd have running). If it was a raptor, it would probably have talons or a sharp beak. If it was a duck, you could also justify swimming and probably some kind of water or cold resistance. Bears obviously have super-strength and claws; probably super durability and stamina as well.
Varik Venrenson
 player, 3 posts
Fri 14 Oct 2016
at 16:29
Around the Campfire (OOC)
Gotcha-so I would use an action to create asset (animal in question) shape? Is there some SFX that would let me get that asset easily, even if the doom pool is pretty high? Or would it just be the same as the constructs sfx? Could I design a Shape change SFX, like this?

Master shapeshifter:
For 1 PP, user can get a re-roll for any Shapeshift related action.
Watcher
 GM, 22 posts
Fri 14 Oct 2016
at 21:44
Re: Around the Campfire (OOC)
Varik Venrenson:
Gotcha-so I would use an action to create asset (animal in question) shape? Is there some SFX that would let me get that asset easily, even if the doom pool is pretty high? Or would it just be the same as the constructs sfx? Could I design a Shape change SFX, like this?

Master shapeshifter:
For 1 PP, user can get a re-roll for any Shapeshift related action.


A few things to respond with here...

A point of clarification: almost always, after you create your asset, you'd use that in your pools and not your shapeshift die. Until you want to change shapes again. Then you'd use your shapeshift die again.

Reroll SFX can be problematic on RPOL because they create and additional back-and-forth. We could try it and see how it works, but if it ends up slowing things down too much, we'll want to change it somehow.

Otherwise, yes, you could have a reroll SFX on Shapeshift. Look at the wording for super-senses in the MHR book (I think Daredevil is Matt Murdock in that book, so he should have one.) It says something like reroll a pool that includes a super-senses die. So we'd replace "super-senses" with "shapeshift" in that SFX. That would cover asset creation pools, but generally would not cover most of the things you do while you're shifted.

If you wanted it to be a particularly powerful animal form, which seems consistent with your concept, then something like Constructs would be appropriate. You'd essentially be stepping up your asset die. That's actually pretty badass. I think you'd get more use out of this one than a reroll. Some bit of flavor on this would be cool, like you always assume the dire- or celestial- form of your animals.

BTW, I think technically Shapeshift is supposed to come with a limit that defines what you can do with it, and in the case of a druid, that would be animals only.
Varik Venrenson
 player, 4 posts
Fri 14 Oct 2016
at 21:49
Re: Around the Campfire (OOC)
So If I used the constructs SFX, I would use Shapeshift to create an asset. How long do those last? A combat? A scene?

Could I do shapeshifting as a resource? Basically a long term transformation into one shape?
Watcher
 GM, 23 posts
Fri 14 Oct 2016
at 21:50
Re: Around the Campfire (OOC)
So I thought of a character concept last night that would work pretty well in this ruleset, but that you'd never make effective in D&D: a whip guy. I've always wanted to do a 2E Bladesinger kit with a whip and never could pull it off in D&D. I could totally do that here.

This would probably be an elf for race and have whip-fighter/caster as a class. Powers would be Stretching d6, Swinging d6, and Sorcery d8 (maybe d6 - I'd have to look at the core classes and balance). Would love to make them a two whip user (think Constrictor or that guy in Iron Man 2 had two whips too, right) and give them an SFX: whip whirlwind (area attack). Probably a constructs-type SFX too for doing trips and disarms with the whip. Limit is gear. They couldn't do whippy stuff without their whips.
Watcher
 GM, 24 posts
Fri 14 Oct 2016
at 21:56
Re: Around the Campfire (OOC)
Varik Venrenson:
So If I used the constructs SFX, I would use Shapeshift to create an asset. How long do those last? A combat? A scene?

Could I do shapeshifting as a resource? Basically a long term transformation into one shape?


Assets would last a scene (or until you shift again or revert to human). You could spend a PP to extend them, but that's probably generally not worth it as you could just re-transform in the next scene.

Resources are generally off of Specialties. You could probably figure out a way to stretch a resource off of Scouting as a long transform. Resources only last for 1 scene also, so it's kind of the same thing really. I guess you could avoid having to fight the doom pool that way.

If you just want to have the option of circumventing the doom pool, let's just give you an SFX that says if you spend a PP you can get your shapeshift asset at d8, no roll required. If you don't want to spend the PP or want to try to get the asset higher, then you can take on the doom pool like normal.
Varik Venrenson
 player, 5 posts
Fri 14 Oct 2016
at 23:05
Re: Around the Campfire (OOC)
In reply to Watcher (msg # 15):

That last option sounds good. If i increase my shapes shift rank, would that SFX go up too? Can I switch my nature magic rank with my shape shift rank?
Watcher
 GM, 25 posts
Sat 15 Oct 2016
at 02:38
Re: Around the Campfire (OOC)
In reply to Varik Venrenson (msg # 16):


Switch ranks: definitely.

SFX going up with Shapeshift: yes. So if you use an action and a PP, you can automatically get your asset at your shapeshift rank. That's pretty powerful, but it's also a pretty high price.
Varik Venrenson
 player, 6 posts
Sat 15 Oct 2016
at 07:49
Re: Around the Campfire (OOC)
In reply to Watcher (msg # 17):

Sounds good to me!

What are the stats for the shifter race, if I may ask?
Watcher
 GM, 26 posts
Sat 15 Oct 2016
at 11:31
Re: Around the Campfire (OOC)
In reply to Varik Venrenson (msg # 18):

I'd have to make up the Cortex stats... They would depend on which heritage you take.

Here's a wiki-ish page that gives you some non-stats stuff on them. I'm pretty sure there's a link off that to see the D&D stats.

http://eberron-hok.obsidianportal.com/wikis/shifter
Varik Venrenson
 player, 7 posts
Sat 15 Oct 2016
at 14:08
Re: Around the Campfire (OOC)
Maybe the one with Wild Hunt shifting?
Lystra
 player, 1 post
Sat 15 Oct 2016
at 20:05
Re: Around the Campfire (OOC)
Hello, everyone. Just joined the game. Still working out my character. It's a pleasure to be here.
Watcher
 GM, 38 posts
Tue 18 Oct 2016
at 02:39
Re: Around the Campfire (OOC)
Alright, we've got four players now. Let's see if we can finish up chargen this week so we can start with real game posts this weekend.

I'm going to start you all as mid-level and knowing each other. You've done a previous adventure together and it has earned you a little bit of a reputation. I'll put up some Dungeon World style questions about that a bit later in the week.

I know I owe Varik a race writeup for wildhunt shifters. Jean is also new to the system, so I'll be helping him out a bit. Lystra, Man of Iron - are you roadblocked on anything from me right now?
Jean Esperon
 player, 1 post
Tue 18 Oct 2016
at 10:37
Re: Around the Campfire (OOC)
I just looked up the Marvel chargen rules and will take a stab at creating my guy. Look for that late today.
The Man of Iron
 player, 1 post
Tue 18 Oct 2016
at 13:43
Re: Around the Campfire (OOC)
No roadblocks that I can really think of here aside from time; I'll try to put together my Sheet today, but I pretty much just need to create/add Distinctions, Specialties, and Milestones to the Warforged/Fighter template above, correct..?
Watcher
 GM, 39 posts
Tue 18 Oct 2016
at 14:09
Re: Around the Campfire (OOC)
In reply to The Man of Iron (msg # 24):

Correct, and think of a couple of advancements you want from the basic stats.

Note, I moved the stats to separate race and class threads.
Watcher
 GM, 40 posts
Tue 18 Oct 2016
at 16:14
Re: Around the Campfire (OOC)
I opened up character sheets for everyone. Should be user editable and variable width
The Man of Iron
 player, 3 posts
Tue 18 Oct 2016
at 17:09
Re: Around the Campfire (OOC)
Posted a rough draft, Watcher; I was wondering about Milestones, if you wanted to do any story-specific ones.  Also, I was wondering if we could maybe switch out the Natural Weapons d6 on my Warforged Race Powerset to a Strength die instead, maybe to represent a Melee-focused initial design for my particular murderbot?  Otherwise I don't see it getting much use, especially when I have a d8 Durability for Reactions and Strength could do what Natural Weapons could on its own, plus be added to Pools where I use my melee weapon

Let me know!
Watcher
 GM, 41 posts
Tue 18 Oct 2016
at 17:16
Re: Around the Campfire (OOC)
The Man of Iron:
Posted a rough draft, Watcher; I was wondering about Milestones, if you wanted to do any story-specific ones.  Also, I was wondering if we could maybe switch out the Natural Weapons d6 on my Warforged Race Powerset to a Strength die instead, maybe to represent a Melee-focused initial design for my particular murderbot?  Otherwise I don't see it getting much use, especially when I have a d8 Durability for Reactions and Strength could do what Natural Weapons could on its own, plus be added to Pools where I use my melee weapon

Let me know!


Yes, switch out melee weapon for strength is fine.
The Man of Iron
 player, 4 posts
Tue 18 Oct 2016
at 17:23
Re: Around the Campfire (OOC)
Should it stay a d6, or can I conceivably bump it up to a d8 or d10?
Watcher
 GM, 42 posts
Tue 18 Oct 2016
at 17:41
Re: Around the Campfire (OOC)
In reply to The Man of Iron (msg # 29):

Should go to d8. Everyone essentially has anything a regular person can do at d6 (because you can always use a d6 for your race die if you don't have anything else that makes sense.)

So d8 means you're better than average at that.

A d6 would be for an ability that a regular person wouldn't have at all. For example, Enhanced Senses or Stretching.

In a fantasy setting, "regular person" can get tricky so lets keep it simple by saying the baseline is a regular human.
Jean Esperon
 player, 2 posts
Wed 19 Oct 2016
at 20:27
Re: Around the Campfire (OOC)
Working out specifics on my guy with the GM.