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Portal Creation Skill.

Posted by NarratorFor group 0
Narrator
GM, 10 posts
Sat 13 Aug 2016
at 21:37
  • msg #1

Portal Creation Skill

EDIT: You can have this skill if you roll your own dice and post the results in a quote. Otherwise, it'll work at my discretion.

Portal Creator

Do you want to be a Portal Creator? First have to have a new cliché: Portal Creator. This would be advanced differently from normal clichés. You would attempt to create a portal by using a Major Shard. You would fail, lose the Shard and 0-2 health from an explosion. but you would then have Portal Creator (1/1).
From there, successful portal creation would require a natural 20, but any time you roll to create a Portal (which uses up a Major Shard), your roll counts for an advancement roll in Portal Creator.

Activityroll target / cost
Portal creation20 / c50
Portal Anchoring10 / c50
Time spent through unanchored 2m diameter Portalc1 per hour
person passing through a 2m diameter Portal twicec1
Time spent through unanchored 2m diameter Inverted Portalc10 per hour
person passing through a 2m diameter Inverted Portal twicec10
Doubling the diameter of a Portaldouble the cost
Anchor Inverted Portal25 / c250
Flying Portal Attack30 / c250
Targeting specific known place30 / c50
Targeting specific unvisited place35 / c50
Portal Bomb40 / c2K
Targeting imagined location45 / c50
Inverted Portal50 / c250
Excision Event Attack75 / c1M

A player who has made a Portal unsuccessfully targeted may roll 1d100 against a target TBD according to the situation.

Flying Portal Attack
Requires a natural roll of at least 30
A minimum of 1 Large Magem (125/125) for 2d3 -3 damage
Additional damage based on extra spent in the following way
c250 2d3 -2
c5k 3d3 -3
c100k 4d3 -4

Portal Bomb Attack
Requires a natural roll of at least 40
A minimum of 1 Complex Magem (1000/1k) for 2d4-2 damage
Additional damage based on extra spent in the following way
c2k 2d4-2
c40k 3d4-3
c800k 4d4-4

Portal Space
Distance:
Portal space normally exists in a state wherein the circumference of the Portal Sphere is the same as the Portal space distance. Doubling the distance doubles the cost. Halving the distance doubles the cost. Sometimes a Portal may naturally form with more or less distance. These naturally formed differences don't affect the cost.
This message was last edited by the GM at 04:29, Tue 24 Dec 2019.
Narrator
GM, 11 posts
Sat 13 Aug 2016
at 22:15
  • msg #2

Portal Physics

Moment of creation
When a Portal comes into existence, it almost always begins as a point, and expands outward to the limit of its Portal Ring
It is possible to create Portals which begin as full spheres, but doing so triggers an Excision Event, and is a high level action.

Excision Event: What happens when volume of space cut off from everything?
For example:
A Portal Bubble is created with an Inverted Portal. Once inside, the Portal Creator enters the space and shrinks the entrance until it is at 0 width. Then she throws a Portal Attack at the entrance. At this point, five possibilities emerge:
2d3-2
0: The Portal remains. Nothing changes.
1: The Portal closes. The Portal Bubble space separates from the Oner, but the drifts back and pops into the Oner. The PortalBubble is gone, leaving the Portal Creator in the Oner.
2: The Portal closes. The Portal Bubble space separates from the Oner. The Portal Bubble space slowly shrinks away to nothing. If the Portal Creator doesn't escape, she ceases to exist after being crushed to death by her own body. If she escapes, doing so could result in unintended time travel, but usually won't.
3: The Portal closes. The Portal Bubble space separates from the Oner. The Portal Bubble space stabilizes and drifts. The Portal creator can only leave by creating a Portal to some other place. Doing so could result in unintended time travel, but usually won't.
4: The Portal closes. The Portal Bubble space seperates from the Oner and soars away while exploding. A new Oner is created with the mass of the Portal Creator spread over the new Oner mixed with the mass of a new Big Bang.
This message was last edited by the GM at 06:23, Mon 15 Aug 2016.
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