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04:41, 10th May 2024 (GMT+0)

Game Posts.

Posted by JRFor group 0
JR
GM, 64 posts
Thu 12 May 2016
at 16:50
  • msg #57

Re: On the Fifth Watch

"Copy that," the engineer replies. "I'm venting the dust over the side at the dorsal emergency vent. The pressure is going to get a little wonky as I rebalance everything."

Malcolm's ears pop as the air pressure in the passageway starts to drop.

OOG: What does he do?
Eddie
player, 16 posts
Thu 12 May 2016
at 18:10
  • msg #58

Re: On the Fifth Watch

"Rodger that. Please release the lock on my room."

once open, Malcolm enters his room and shits shuts the door behind him.
This message was last edited by the player at 18:11, Thu 12 May 2016.
JR
GM, 65 posts
Thu 12 May 2016
at 18:39
  • msg #59

Re: On the Fifth Watch

A couple of minutes pass while Malcolm's ears register the change in air pressure.

"Can you check the passageway?" comes over the comm.
Eddie
player, 17 posts
Thu 12 May 2016
at 18:44
  • msg #60

Re: On the Fifth Watch

Malcolm exits his room to the passageway and responds back with what he sees.
JR
GM, 67 posts
Thu 12 May 2016
at 18:52
  • msg #61

Re: On the Fifth Watch

There is still a white coating of flour dust on every surface in the passageway, but the air is clear.

"Copy, securing the vents now," the engineer responds to Malcolm's report. The fan sounds die away, and Malcolm's ears stop popping every few seconds.
Matt
player, 34 posts
Fri 13 May 2016
at 02:17
  • msg #62

Re: On the Fifth Watch

Brent speaks up.  "I'll take the lead as you've asked Captain.  I have experience with this type of salvage previously as well."  He looked over at Gareth.  "Why don't you come with then?  I can use a partner.  Think of the potential fame."

As the ventilation of the hazardous dust goes on he keeps an eye on things.
JR
GM, 69 posts
Fri 13 May 2016
at 03:26
  • msg #63

Re: On the Fifth Watch

Matt:
Brent speaks up.  "I'll take the lead as you've asked Captain.  I have experience with this type of salvage previously as well."  He looked over at Gareth.  "Why don't you come with then?  I can use a partner.  Think of the potential fame."

As the ventilation of the hazardous dust goes on he keeps an eye on things.


The captain nods, visibly relieved at Brent's suggestion. "Yes, I think that would be for the best."

The DCC repeater at Brent's station shows the threat has been downgraded to non-hazardous. The dust has been vented over the side, and fresh air pumped in from one of the unoccupied cargo bays. The engineer has also begun to replenish the air from the compressed air stores.
Matt
player, 36 posts
Fri 13 May 2016
at 18:23
  • msg #64

Re: On the Fifth Watch

Brent is willing to put up with the captain's lack of enthusiasm or worse in regards to exploring the derelict.  He's become used to her personality flaws and could work around them.  Besides, he was excited to board the object and didn't want her hovering around him and interfering with things.

"Ok Gareth, come with me.  We'll suit up and conduct an EVA over to the object."

Hoot
player, 21 posts
Fri 13 May 2016
at 22:31
  • msg #65

Re: On the Fifth Watch

Gareth cringes as Brent speaks his name, and is forced to come along on what must be a suicide mission. Playing the loyal officer he agrees.

"This is a tremendous opportunity. The vessel may even be functional."

Gareth heads off to suit up with his "friend" Brent.
Matt
player, 39 posts
Sat 14 May 2016
at 03:37
  • msg #66

Re: On the Fifth Watch

Brent shakes his head slightly and smiles a bit at Gareth's reaction but with a nod to the captain leaves the bridge.  As he heads to the air lock he calls on the comm.  "Malcom, meet me at the air lock.  We're going to EVA over to the derelict."  He also calls one of the maintenance techs.  "Roland, meet us at the air lock.  We need a fourth for an EVA to explore this derelict."

Once at the air lock he'll start to suit up, working with Gareth to check his gear as they progress.
JR
GM, 72 posts
Sat 14 May 2016
at 04:27
  • msg #67

Away Mission

OOG: I'm assuming that Gareth and Malcolm follow Brent's orders. :-)

Brent, Gareth, Malcolm, and Roland all arrive at the forward ventral airlock at about the same time. This facility is the only one specifically set up to accommodate EVA work on a routine basis. The hard suit storage(nicknamed "the morgue"), maneuvering packs, and three small doodlebugs for extended work are all located in this area.

Roland is Senior Chief Veronica Roland, one of the more experienced hands, aboard the ship. Along with her regular gear, she has a pair of pistols strapped to her thighs in tactical holsters. "Thanks for inviting me along, Sir," she says to Brent with a grin. "It's pretty boring back there in Engineering."

The petite blonde seals her shipsuit, and steps up to one of the racked work suits. She wiggles her way into the suit, seals it, and begins checking the onboard displays. "The EVA packs are on the racks in the airlock," she reports. "They show charged, fueled and ready, Sir."
Matt
player, 40 posts
Sat 14 May 2016
at 06:45
  • msg #68

Away Mission

Brent gives Veronica a grin and a thumbs up.  "It's time to have a bit of excitement.  This isn't anything I've seen before.  We'll pair up; Roland and Malcom and Gareth with me."  He continued suiting up.  "Buddy up and check each other that your suits are 100%.  We'll take the maneuvering packs and doodlebugs to get us across to the object.  Once inside we'll split up; Malcom and chief Roland head aft and I'll go forward with Gareth."

He gave the pistols a careful look.  "Are you expecting trouble Chief?"
JR
GM, 74 posts
Sat 14 May 2016
at 22:56
  • msg #69

Away Mission

She smiles. "Always, Sir." Roland sets about checking her own gear, and then helps Malcolm suit up. "Looks like everything's okay, Mr. Solo."
Matt
player, 42 posts
Sat 14 May 2016
at 23:50
  • msg #70

Away Mission

Brent works with Gareth and before too long everyone is suited up.  He smacks Gareth on the shoulders;  "You're good, give me a check."
Hoot
player, 23 posts
Mon 16 May 2016
at 03:40
  • msg #71

Away Mission

Gareth resists the almost overpowering urge to sabotage Brent's life support and checks over his suit. Once down he readies himself to move out.
Eddie
player, 21 posts
Mon 16 May 2016
at 13:28
  • msg #72

Away Mission

Malcolm looks over Veronicas suit and verifies that it's within working order.

"Ready. You're 100%. Let's rock and roll."


Malcolm verifies that the pistol holstered at his hip is ready and that he has all the gear necessary for an away mission.
This message was last edited by the player at 13:30, Mon 16 May 2016.
JR
GM, 78 posts
Mon 16 May 2016
at 16:19
  • msg #73

Away Mission

It takes everyone a few minutes to suit up, move into the airlock, put on their EVA pack, and exit the airlock.

Outside, the ponderous bulk of your ship stretches aft; the massive cargo containers loom behind the hangar bay just aft of the crew section. The system primary is little more than a very bright star at this distance, and even the largest of the inner system's habitats are invisible.

The ring fragment you are orbiting dwarfs the freighter, a mountain of pockmarked and fractured rock stretches in all directions, blocking your view of the planet beyond. Holding station at two kilometers' distance, the ship you have come to see hugs a fragment barely longer than the vessel itself.

The group sets off toward their objective, with Brent in the lead. He moves with the ease of long practice, his suit beacon a guide for the team's nav computers. As you close in, you are able to see more detail, including writing on the hull in a language none of you can read.

Soon, you see a cargo bay door and a personnel lock, both appear to be sealed. The ship shows only a few dings and superficial punctures from micro-meteor strikes, and the paint is faded and covered in dust. The landing legs are extended, and a set of cables anchored in the rock are attached to the gear legs. To the engineers in the group, the ship's hull appears to be properly aligned, and there is no sign of damage to any of the external fittings.

Your sensors are picking up the still-faint radio signal on a very low frequency band that isn't in use anymore. It appears to be originating from somewhere in the forward part of the ship. Your heat sensors are picking up a single small source from somewhere amidships. Everything else is quiet, and at about the same temperature as the ship's surroundings.
Matt
player, 44 posts
Tue 17 May 2016
at 00:35
  • msg #74

Away Mission

Brent will first make sure everyone arrives safely at the target and then give it a good visual check.  He'll take plenty of pictures with his suit camera for use in a claim.  "From the dust and meteor strikes it looks like it's been here quite a while.  Let's see if we can get the personnel hatch open."  With that he'll head to the hatch.
JR
GM, 81 posts
Tue 17 May 2016
at 01:31
  • msg #75

Away Mission

The hatch is a standard Imperial design; Brent has seen their like many times in his career. This one has an extra panel just below the hatchway that isn't familiar, though. It is slightly wider than the hatch, and a half meter tall.

To the right of the hatch are the automated controls, and just below, the emergency override panel. If it's a standard design, then there should be manual controls to unlock and operate the hatch, along with backup pressure gauges and a pressure release valve. When the ship is under power, the emergency panel is sealed shut, but it's supposed to unlock when the power is cut.
Matt
player, 47 posts
Tue 17 May 2016
at 02:27
  • msg #76

Re: Away Mission

As the others approach Brent will check to see if the automated controls are active without trying to activate them.
JR
GM, 83 posts
Tue 17 May 2016
at 03:56
  • msg #77

Re: Away Mission

All of the telltales are unlit. The panel also has a ragged hole about a centimeter in diameter in the upper right corner. The edges of the hole are bent inward, and Brent can see what appears to be a broken circuit board in the hole.
Hoot
player, 24 posts
Tue 17 May 2016
at 04:06
  • msg #78

Re: Away Mission

Gareth approaches from behind and looks into the hole. He will attempt to determine if it is possible to repair or jerryrigg the circuit without touching it yet.
JR
GM, 84 posts
Tue 17 May 2016
at 04:23
  • msg #79

Re: Away Mission

One look tells Gareth that this is highly advanced technology. He's seen fragments, but never a single working example of it. Given time, he could - maybe - puzzle out how to build a workaround to operate whatever it controls.
Matt
player, 49 posts
Tue 17 May 2016
at 05:57
  • msg #80

Re: Away Mission

Brent moves aside as Gareth examines the controls.  "It looks like something violent made that hole.  Can you get it working or should we try the emergency controls Gareth?"
Hoot
player, 25 posts
Wed 18 May 2016
at 04:58
  • msg #81

Re: Away Mission

Of course Gareth had to be the one to probably get melted repairing the door...

"I can make the attempt. But it may take some time, this techology more advanced than what we usually work with."

Knowing doom awaits him Gareth moves forward and attempts to repair the door mechanism.


ooc: Hoot rolled 14 using 3d6 ((4,4,6))...if I understand this system correctly that is a bad roll.. Hopefully one of my skills is relevant.
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