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, welcome to The New Eggs

07:46, 29th March 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Matt
player, 992 posts
Brent
Thu 4 Jan 2024
at 05:00
  • msg #615

Moving Forward

I totally messed up in the Spinward game. I was looking in the wrong place for the in character posts!
JR
GM, 1081 posts
Thu 4 Jan 2024
at 14:25
  • msg #616

Moving Forward

Yeah, I like this forum better than that one, but it's what Eris chose.
Matt
player, 994 posts
Brent
Sat 6 Jan 2024
at 02:42
  • msg #617

Moving Forward

Both forums work. I agree though, this one is better.
Matt
player, 998 posts
Brent
Fri 19 Jan 2024
at 04:03
  • msg #618

Moving Forward

I forget what type of society existed on Egg. I thought they had some kind of authoritative governments. I'm figuring they might be fairly trigger-happy at least regarding outsiders.
JR
GM, 1086 posts
Fri 19 Jan 2024
at 14:02
  • msg #619

Moving Forward

Egg doesn't have habitable planets, so everyone lives in artificial habitats scattered around the system. The people are independent sorts who wouldn't support an authoritarian government.

The idea of traveling to other star systems is becoming more popular, even with the risks that interstellar travel brings. For now, Tala Station is the only facility in the Egg system that is using jump-capable starships. Sooner or later, the word will get out, but the station's commanders want to release their findings in a controlled manner.
Matt
player, 1000 posts
Brent
Mon 29 Jan 2024
at 23:18
  • msg #620

Moving Forward

Refresh my memory on the Imperial scouts whose drives we are refurbishing
JR
GM, 1088 posts
Tue 30 Jan 2024
at 02:50
  • msg #621

Moving Forward

From Game Thread #2, Post #592"

Joxe had dug into the ship's archives for information on the Type 'A' scout ship that Malcolm had seen at the storage facility. They were an older design (OOG: TL-11), capable of a two-parsec jump, and they had a 30-ton cargo capacity using purpose-built modules. The modules allowed the ships to be reconfigured for a variety of missions. According to her calculations, the facility would need 25 tons of the ore to extract enough lanthanum stock to rebuild one jump drive.


Tala Station is refurbishing six of these scouts using the lanthanum Brent and company brought back earlier.
Matt
player, 1001 posts
Brent
Wed 31 Jan 2024
at 23:12
  • msg #622

Moving Forward

I had to go back and read some old posts! We truly have been busy with this story.
JR
GM, 1089 posts
Thu 1 Feb 2024
at 14:47
  • msg #623

Moving Forward

I'm glad the search feature works in the game archives...
Matt
player, 1003 posts
Brent
Sun 4 Feb 2024
at 04:30
  • msg #624

Moving Forward

The new format to the site seems to be an improvement overall
JR
GM, 1091 posts
Mon 5 Feb 2024
at 14:56
  • msg #625

Moving Forward

I like this new site, too.
Matt
player, 1006 posts
Brent
Mon 12 Feb 2024
at 02:26
  • msg #626

Moving Forward

Are we carry any cargo or just passengers?
JR
GM, 1094 posts
Mon 12 Feb 2024
at 16:54
  • msg #627

Moving Forward

You're being loaded to the deckhead with passengers - they're even installing work shelters in the cargo bay for additional bunks and life support. These are normally used in habitat construction and heavy repairs, and are ubiquitous in the Egg System. They can also serve as life pods, if needed. The work crews will rig secondary airtight doors to make the cargo bay shirtsleeve-safe.

Using all four cabins, the second crew cabin, and the 50-ton cargo bay, you will be flying out with sixty people! The cargo bay will have provisions for a common area, so that everyone isn't cramming into the crew area and the upper lounge. The rules call for 14 cubic meters per bunk space, which is 15 feet cubed. So, that's enough room to house extra life support, freshers, and an open crew area.

Thankfully, the four-parsec trip will only take a week...
Matt
player, 1007 posts
Brent
Sat 24 Feb 2024
at 05:27
  • msg #628

Moving Forward

Talk about being packed to the gills!
JR
GM, 1095 posts
Sat 24 Feb 2024
at 14:03
  • msg #629

Moving Forward

Yep :-)
Matt
player, 1012 posts
Brent
Tue 27 Feb 2024
at 22:43
  • msg #630

Moving Forward

And baby makes three…
JR
GM, 1099 posts
Wed 28 Feb 2024
at 16:51
  • msg #631

Moving Forward

Yep :)
Matt
player, 1013 posts
Brent
Tue 5 Mar 2024
at 04:42
  • msg #632

Moving Forward

Sorry for the delay in responding. We are having to look into replacing our car and it's been a bit of a confusing mess. I should get back to regular posting tomorrow. We are looking at a Toyota hybrid van actually…
JR
GM, 1101 posts
Tue 5 Mar 2024
at 13:51
  • msg #633

Moving Forward

Good luck :-)
JR
GM, 1105 posts
Sun 17 Mar 2024
at 00:23
  • msg #634

Moving Forward

I mixed up Keipes and Kide in the last post, and so I fixed it. Keipes are the bad guys, Kide is opposing them.
Matt
player, 1017 posts
Brent
Sun 17 Mar 2024
at 00:56
  • msg #635

Moving Forward

Did we visit Kide?
JR
GM, 1106 posts
Sun 17 Mar 2024
at 20:14
  • msg #636

Moving Forward

No. You've gone as far as Execute, though.
JR
GM, 1108 posts
Sun 17 Mar 2024
at 20:20
  • msg #637

Moving Forward

In thinking on Joxe's question, Brent haas the full resources of a TL-15 shipyard and fabrication facility at his beck and call within reasonable limits. He's seen AIs like Edak, the remote equipment, vehicles, and other tech the facility has to offer. So, he can pretty much get a couple of robots, bespoke small craft, or whatever else he can think of that the Beowulf can carry. Wanderer also has the ability to navigate itself, though it's AI isn't quite sentient.
JR
GM, 1111 posts
Fri 22 Mar 2024
at 01:15
  • msg #638

Moving Forward

I'm ready to move ahead to the arrival at Gorky when you are.
Matt
player, 1021 posts
Brent
Sat 23 Mar 2024
at 21:11
  • msg #639

Moving Forward

A time jump is fine
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