Exploring the Main
If you're ready, I will move things along a bit, since you've made plans to explore the main, and Gareth is set with his mining operation. The ships are packed with supplies, including some materials that Joxe was able to salvage for the fabricators.
For the crew, you have Brent, Joxe, Malcolm, Melina, Naimh, and Veronica, plus four new folks from the village (to be developed as we go along), two adults and two older teens. They are checked out on combat armor and are all proficient with firearms. They've also had the rudiments of living aboard a starship, such as how to use the airlocks.
The runabout is accompanying you, with Radshir and Elenia aboard. Joxe reports that the little ship is in excellent mechanical condition, and, like Wanderer, is good for a while on maintenance. As surmised, the ships can finely coordinate their jumps to arrive together, although fallback plans would probably be a good idea :-) Joxe is nearly certain that Radshir can designate whom she wishes to have access to her ship, but she's chosen to not broach the subject with her.
The system descriptions on the www.travellermaps.com site are accurate, but they are out of date when it comes to surviving population, tech level, and bases. In general, if the mainworld's atmosphere isn't standard, with at least some water, it's highly unlikely that anyone is left alive after 250 years.