[2.05] The Wreck of the Direption
After explaining the situation to Cressida she reluctantly frees up the funds to purchase four potions of water breathing. Although scrolls would be a cheaper method she didn't have any way to reliable purchase them on short order however the guard did keep a few high level potions on hand for emergencies, and it wasn't hard to convince the guard captain that this was such an emergency.
"We need information and that ship is too suspicious not to check out. Go to the wreck and see what you can find out. See if it has any connection to the plague and if so, bring back something we can use to get to the bottom of this catastrophe."
Thus the party found itself marching back through the sewers on yet another unpleasant task to try and help save their home city. Diving into the murky depths to explore a sunken plague ship isn't high on anyone's list of preferred activities and getting there by waste tunnels only made it that much more unpleasant. Luckily Yelloweyes' directions proved to not only be accurate, but also efficient. While it wasn't the most direct route from what they could tell she routed them around other inhabitant nests and lairs giving them a peaceful, if foul smelling, trip to the discharge tunnel that emptied into the river right across where the ghost ship had sunk.
From what the party can tell the ship lies about 80' below the surface. The water is black and murky and will be difficult for those without night vision to see.
OOC: Let me know if you're making any other preparations. I hope you are all familiar with underwater combat rules.