OCC.   Posted by Great Mech Gerenal.Group: 0
Cell Ninche
 NPC, 41 posts
Thu 12 May 2016
at 01:14
OTJ
We Got All Info From This: donjon.bin.sh
Zero Roland
 player, 11 posts
Thu 12 May 2016
at 01:16
OTJ
theres no ZXX series is there?
Cell Ninche
 NPC, 42 posts
Thu 12 May 2016
at 01:23
OTJ
I Got Some Mech Info And Putting Brands To It. For Example: AAN 125 Ban
Zero Roland
 player, 12 posts
Thu 12 May 2016
at 01:25
OTJ
oh ok well I guess my mech wouldn't be classified ghost but its stealth capability makes it damn close maybe call it Ninja would be better.
Cell Ninche
 NPC, 43 posts
Thu 12 May 2016
at 01:33
OTJ
We Have Another Ghost: Chip's Stryker 00 Is Called "Ghost" For Stealth
Hans Gurich
 player, 9 posts
Thu 12 May 2016
at 01:54
OTJ
I must admit, the more I think about it,the more tempted I am to take the Berserker or the Wolf for a test run.  But I like his Vigilant.
Zero Roland
 player, 13 posts
Thu 12 May 2016
at 02:04
OTJ
is the captain going to respond tonight on the LX-10?
Jace Sears
 NPC, 8 posts
Thu 12 May 2016
at 02:13
OTJ
Ok. GM's Time Zone Is PST (Gmt 8)
Hans Gurich
 player, 12 posts
Fri 13 May 2016
at 01:50
OTJ
Because they both desertved  better write-up.

Berserker: Medium Assault Mech. The Berserker has a heavily armored and reinforced frame and vectored fusion jump jets. It carries a chainsaw sword in its right hand, and has a heavy auto-laser cannon in its left arm. A rotary missile launcher in each side of the torso provides additional firepower. The model is well-liked for the high rate-of-fire of its weapons systems.
Techs have a love hate relationship with the Berserker.  It was designed with ease of repair and maintenance in mind, and it's weapons are easy to load and service.  However, the very heavily armored and reinforced frame that makes this mech so difficult to damage makes it equally difficult to perform repair or maintenance on the interal components of the berserker.  It is easy to reload the Berserker, but repair and maintenance require half again the usual time.  Typical modifications include an anti-missile system, and an advanced targeting computer.
Class: Assault mech.
Primary Roles: Breaching fortifications, Anti-mech, Urban assault, Ambush.
Speed: Above average, superior manuverability due to jump jets.
Primary weapons:
   Hel-tek industries "Ripper" chainsword.
   Hel-Tek Industries "Scorn" heavy auto-laser cannon.
Secondry Weapons:
   2 Braxton Co. "Damacles" 8 Rotary missile launchers.

Wolf: Medium Assault Mech. The Wolf has a heavily armored and reinforced frame covered by ablative panels.  It carries a plasma sword in its right hand, and has a heavy rotary autocannon in the left arm, capable of firing either armor-piercing, cluster, or high exsplossive rounds. A heavy laser cannon in each side of the torso provides additional firepower. It is also equiped with an advanced targeting radar mounted in the center torso.
Arguably the toughest medium sized mech, pilots love it for its powerful weapons, superior accuracy, and advanced targeting system.  Techs, however, find the Wolf difficult to work with.  The very heavily armored and reinforced frame that makes this mech so difficult to damage makes it equally difficult to perform repair or maintenance on the interal components of the Wolf.  While reload time is standard, any repair or maintenance time is doubled. Typical modifications include an anti-missile system, and a shielded cockpit for nuclear opperations.  The terrifying main gun, the "Appocolypse" heavy rotary autocannon, is seen only on heavy mechs.  The Wolf was designed from the ground up to mount this devastating cannon, and the results are a terrifying success.  The Wolf can litteraly shred opposing mechs with one pass of its' main gun.
Class: Assault Mech
Primary roles: Anti-Mech, Anti-vehicle.
Speed : Average.
Primary weapons:
   Krieg "Incinerator" plasma sword.
   Hel-Tek Industries "Appocolypse" heavy rotary autocannon.
Secondary Weapons:
   2 Cyclopian Optics "Levinbolt" heavy laser cannons.

This message was last edited by the player at 08:47, Fri 13 May 2016.

Cell Ninche
 NPC, 44 posts
Fri 13 May 2016
at 01:59
OTJ
Oh Lancer Ray Inc. Announced The Building Of A New Mech Prototype
Hans Gurich
 player, 13 posts
Fri 13 May 2016
at 07:52
OTJ
Can't forget the Vigilant either.

Vigilant: Medium Artillery Mech. The Vigilant has a compact frame and vectored fusion jump jets. It is armed with a heavy particle cannon in the left arm, and has a rack of 15 long-range missiles in each side of the torso for additional firepower.  It is also equipped with an advanced targeting radar mounted in the center torso.
Favored by pilots who prefer long range and heavy hitting firepower, this compact mech is suitable for a variety of missions. With a variety of missile option available, the Vigilant can easily adapt to changing tactical situations.  It is favored by commanders who need to have flexibility, but minimal supplies for its maintenance and ammunition.
Typical modifications include; remote observation and target marking drones, and anti-missile systems.
Class: Artillery mech.
Primary roles: Fire Support, bombardment, ambush, defense.
Speed: Above average, great maneuverability with jump jets.
Primary Weapon:
   Normandy "Thor Shot" heavy particle cannon.
Secondary Weapons:
   2 Braxton Co. "Longbow" 15 pack missile racks.
Cell Ninche
 NPC, 45 posts
Fri 13 May 2016
at 08:46
OTJ
Also, We Have A Mystery About AAN's Abandoned Mech Project
Meet The Spaceport Admin For Briefing
Hans Gurich
 player, 14 posts
Fri 13 May 2016
at 08:48
OTJ
*L*  Hans just walked through the door.
Cell Ninche
 NPC, 46 posts
Fri 13 May 2016
at 09:27
OTJ
No, The Mars Spaceport. Not Here
Hans Gurich
 player, 15 posts
Sat 14 May 2016
at 02:26
OTJ
Yes.  In Mars, spaceport, Hans just walked through the door.

This message was last edited by the player at 08:37, Mon 16 May 2016.

Carla Dixon
 player, 18 posts
Sat 14 May 2016
at 04:43
OTJ
I honestly have no idea what is going on here, and it's probably because i have never played this before. It'd probably be simpler if you just deleted my character so I'm not a stumbling block for the rest of the players. Could you do that, GM?
Great Mech Gerenal
 GM, 15 posts
Sat 14 May 2016
at 11:06
OTJ
Oh Well, You Were Inactive For A Long Time So You Don't Know What's Happening. I Got New Players And... They Were Very Confusing. For The Sake Of The Players Here, I Must Fix This Game

And Also, You Are Not A Stumbling Block. If You Are, I'll Ask The Players: Do You Know Her?
Carla Dixon
 player, 19 posts
Sat 14 May 2016
at 21:07
OTJ
I don't think that my inactiveness was the issue. I wasn't really sure what this game entailed, and to be honest, I was confused when we were just starting. Unless I can rad some sort of rulebook, then I don't think I could fully participate.
Great Mech Gerenal
 GM, 16 posts
Sun 15 May 2016
at 13:22
OTJ
Well, Due To That, I Think It's Time For Changes.
Cell Ninche
 NPC, 47 posts
Mon 16 May 2016
at 07:26
OTJ
The Geranal Then, Makes The Rulebook
Greigg Xanders
 NPC, 20 posts
Mon 16 May 2016
at 09:10
OTJ
I Second It!
Zero Roland
 player, 14 posts
Mon 16 May 2016
at 11:06
OTJ
Third it
Jace Sears
 NPC, 9 posts
Mon 16 May 2016
at 11:35
OTJ
As Captain Of LX-10, I Fourth It!
Zero Roland
 player, 15 posts
Wed 8 Jun 2016
at 00:04
OTJ
did the game die?
Great Mech Gerenal
 GM, 17 posts
Fri 10 Jun 2016
at 09:04
OTJ
I Wasn't Active For Days, So The Game Went Inactive. Dont Expect that This Will Be Active Every Day, For I'll By Busy Two Days From Now

PS: If You Want The Game To be Alive, Tell Me