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Chapter 7: The Strange Affairs of the Morde Witch.

Posted by GM BardFor group 0
GM Bard
GM, 895 posts
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Mon 23 Jul 2018
at 18:56
  • msg #1

Chapter 7: The Strange Affairs of the Morde Witch

The party of heroes carefully follows the slick cliff-side trail up and away from the falls.  Soon back on firm ground, surrounded by trees.  The walk up is far more difficult than it was coming down as several members of the party feel it most heavily in their lungs and the burn in their older legs.

For several hours Inas leads the group back through deer trails, mercifully the trail is mostly heading slightly down.

Astral flits from person to person, asking an endless list of questions.  She has all the curiosity of a small child, while at the same an daunting intelligence.  She apparently was born fluent in a dozen languages, while at the same time, having a childlike innocence of how things work in the world about her.  She asks about your families, what you do, what you are good at, if you are married, have children, where you got that scar, just about anything.  And she implores Saliq to show her some illusions, for Folke to sing a song and play a tune, for Inas to tell her about this plant, that tree, for Marissa to tell her tales of the sea and how to steer a ship, and Rath to tell her about all the religious tokens he wears and what it feels like to heal someone, and who is Rose?   It good that she flies from person to person, for cute as she is, she is also somewhat exhausting.  When she finally settles behind Marissa's hair and goes to sleep, everyone, even grim Inas, can't help but smiling.

As night falls, the party sets up camps and takes turns on watch.  Sleep comes easy under a clear cool sky.   In the morning, everyone feels refreshed.

Several days go by in such peaceful, natural travel, and by the third day, the party begins to be able visually to see their comrades are becoming younger.  Whatever curse of magic of the passages of Woe and Sorrow has, it is not permanent and begins to wear off.  In the ten days it takes to return to the outskirts of Stormhaven, everyone has returned to their normal ages.

Just outside the city, for fear of what might face Astral within the city walls, it is decided to skirt Stormhaven and make directly for the swamp that borders the great city.  Following the river, it splits to the west before part heading into Stormhaven, the westward flowing part, called the Elsir River, cuts through the Foundry.  This shambling part of the city lies outside the main walls and with reason, the smell.  It is a dark place, full of those who work hard and long hours, tanneries, butchers, clothing makers with vats of dies, the smell of animals, blood, dyes, chemicals, boil thick in the air here.  But it is a place to pass through unnoticed.  Slipping round the north of the city, the party again skirts past the Glades, with all their strange customs and superstitions and make their way directly to an abandoned pier.  Finding a small skiff is not a problem and soon the party is deep within the Witchlight Marshes.

Eventually, the cabin of Elexi comes into view through the thick mists.  Inas once again proves you just cannot confuse a master Ranger in the wilds.   There are lights inside the house, and a bit of smoke comes from the chimney, but all is quiet.  No one seems to be moving around inside or out of the home.
Aldo Rathmus
player, 530 posts
Fri 27 Jul 2018
at 00:45
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Chapter 7: The Strange Affairs of the Morde Witch

"He must know we're coming," Rath offered in a low voice. He was wary, less trusting of this warlock than the others were. "Who wants to knock?" If any volunteers, Rath would accompany them, vigilant against all threats.
Saliq Musfara
player, 510 posts
Illusionist
Fri 27 Jul 2018
at 01:54
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Chapter 7: The Strange Affairs of the Morde Witch

"I'll knock," Saliq suggested, before glancing at the hut, expression thoughtful. "It might not be a bad idea to make are little dragon friend invisible... at least for the moment. Until we are sure."
Inas Eoinsson
player, 473 posts
Fri 27 Jul 2018
at 14:54
  • msg #4

Chapter 7: The Strange Affairs of the Morde Witch

"Shouldn' go alone.  Just in case."

Inas makes to accompany Saliq.
Marissa Ehridol
player, 317 posts
The Sea Dragon
Fri 27 Jul 2018
at 17:05
  • msg #5

Chapter 7: The Strange Affairs of the Morde Witch

Marissa remains in the skiff, just in case.

"Be still and be quiet, little one," Marissa whispers as the others head toward the door. She is tense - aware that she might be frightening the little drake, she tries to relax.

Focusing a small prayer, she seeks to detect any evil that may be emanating from the shack.
GM Bard
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Fri 27 Jul 2018
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Chapter 7: The Strange Affairs of the Morde Witch

Saliq moves forward, followed by the others, first knocking on the door, but finds all is quiet.  And the door is unlocked and opens slightly when knocked upon.  Despite her curiosity, Astral ducks down and remains quiet.

Moving inside, the house looks much the same as it did before, all is very quiet, and a quick look around seems normal till you enter bedroom of Elexi.

Elexi is there, but he is pinned to the wooden ceiling, he appears to be slightly squashed as if some great pressure is pushing him up, though he is facing the floor.  He is surrounded by a transparent green haze.  His eyes are open, but it is hard to tell if he alive in this current state.

Marissa detects a strong aura of evil all around Elexi, be it him or the fog, it is hard to tell.
Marissa Ehridol
player, 318 posts
The Sea Dragon
Fri 27 Jul 2018
at 19:07
  • msg #7

Chapter 7: The Strange Affairs of the Morde Witch

Marissa hisses.

"Ware the house," she cries to the others, caught between her duty to the dragon and her friends.

With a curse, she gets into the skiff and makes ready to retreat back toward Stormhaven.
Folke Vanirhalvt
player, 197 posts
Sat 28 Jul 2018
at 16:06
  • msg #8

Chapter 7: The Strange Affairs of the Morde Witch

Folke had joined those in the house, having spent the extra time with Elexi on their previous visit.  If anyone would be welcome, it should be he and Saliq.  The skald's disquiet grew with each step through the small house, until at last they found their host magically restrained against the ceiling.

"What is it holding him?" Folke asked aloud.  He looked for some sort of device or emanating point that was generating the restraining field.  "Can we try to dispel it?"
Inas Eoinsson
player, 474 posts
Sat 28 Jul 2018
at 16:34
  • msg #9

Chapter 7: The Strange Affairs of the Morde Witch

Inas looks at the others, waiting for them to tell him if there is anything he can do in this rather unusual situation.
GM Bard
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Sat 28 Jul 2018
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Chapter 7: The Strange Affairs of the Morde Witch

PM
Aldo Rathmus
player, 531 posts
Sat 28 Jul 2018
at 20:33
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Chapter 7: The Strange Affairs of the Morde Witch

"I can try," Rath grumbled. He glared about, not liking this circumstance on small bit. "Say the word, Musfara, and I'm on it. What the hell did this?" Rath already had a pretty good idea, of course.

A thought came to him, and he shifted his gaze.

[OOC: DM - what's the ceiling and roof made of? I'm thinking we can "dig" him out from above.]
This message was last edited by the player at 20:35, Sat 28 July 2018.
Marissa Ehridol
player, 320 posts
The Sea Dragon
Sun 29 Jul 2018
at 14:09
  • msg #12

Chapter 7: The Strange Affairs of the Morde Witch

Curious, Marissa asks, "Astral, can you 'feel' anything emanating from inside the hut?"
GM Bard
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Sun 29 Jul 2018
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Chapter 7: The Strange Affairs of the Morde Witch

The ceiling is wooden, too flat to be the roofline, so maybe an attic exists.

Astral whispers, "I can't sense anything, but you are all tense, which is scary".
Folke Vanirhalvt
player, 198 posts
Mon 30 Jul 2018
at 00:00
  • msg #14

Chapter 7: The Strange Affairs of the Morde Witch

"Let me do it," Folke replied to Rath, drawing forth his harp.  "I think I'd have as much power as anyone in the group, for this anyway."  He eyed up the position of Elexi versus the bed below, some practical considerations dawning on him.  "I hope the floor doesn't hut too much."

"Stay back, everyone,"
he warned.  "I don't know exactly what will happen if I successfully cancel the effect."  And once he was satisfied everyone was behind him, Folke plucked a short sequence of chords aimed at the field restraining Elexi.  The tune reverberated beyond what any normal instrument would produce and seemed to war with the greenish fog.


OOC:

Cast Dispel Magic using harp.

Saliq Musfara
player, 511 posts
Illusionist
Mon 30 Jul 2018
at 00:38
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Chapter 7: The Strange Affairs of the Morde Witch

Saliq raises an eyebrow at Folke's claim to have as much power in the group as anyone but simply takes a step back.

"I admit I don't immediately recognise the exact magic at play," the illusionist confessed. "Best let Folke try."
GM Bard
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Mon 30 Jul 2018
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Chapter 7: The Strange Affairs of the Morde Witch

Folke begins to play notes on his harp, and immediately, the green mist sends out a tendril that wraps around the bard.  To everyone in the room, it seems like a serpent that wraps itself around Folke in coils.  To Folke, he feels like something physically punches him in the face, and in fact, his nose begins to bleed.

Luckily, this is no fledgling skald, Folke continues to pluck the strings of the harp, and in moments, a golden light envelops the green mist, slowly burning it away until none is left.

As the last of the mist vanishes, Elexi drops to the ground.  A quick check finds him alive, but unconscious.


ooc: BTW, for this dispel, rolling low was a GOOD thing, so those were awesome rolls Folke, nice job!! You could have dispelled the magic of a 18th level wizard with those!
This message was last edited by the GM at 00:57, Mon 30 July 2018.
Marissa Ehridol
player, 321 posts
The Sea Dragon
Mon 30 Jul 2018
at 11:45
  • msg #17

Chapter 7: The Strange Affairs of the Morde Witch

Marissa hears the notes played by Folke. When the music stops, she waits with bated breath.
This message was last edited by the player at 11:47, Mon 30 July 2018.
GM Bard
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Mon 30 Jul 2018
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  • msg #18

Chapter 7: The Strange Affairs of the Morde Witch

In reply to Marissa Ehridol (msg # 17):

Since her spell would still be in effect, with the dispelling of the magic, the evil she could sense also disappears.
Marissa Ehridol
player, 322 posts
The Sea Dragon
Mon 30 Jul 2018
at 20:35
  • msg #19

Chapter 7: The Strange Affairs of the Morde Witch

Marissa disembarks with Astral affixed to her shoulder. "Are you putting on weight, luv?" she asks, her voice teasing. Entering the hut, she looks at the others gathered around Elexi.

"I'm happy to assist, if need be," she said to the room.
GM Bard
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Tue 31 Jul 2018
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Chapter 7: The Strange Affairs of the Morde Witch

A quick check of Elexi shows him to be seemingly uninjured.  After a few minutes, his unfocused staring eyes blink, and he looks around, finally sitting up.  When he notices Astral, his eyes well up and he rises only to bow his head towards her, he mutters, "I am so sorry little one".
Inas Eoinsson
player, 475 posts
Tue 31 Jul 2018
at 21:10
  • msg #21

Re: Chapter 7: The Strange Affairs of the Morde Witch

GM Bard:
"I am so sorry little one".


Inas is concerned that while Elexi's immediate peril appears resolved, danger still lurks.

"Sorry for what?  An' what happened here?"
Aldo Rathmus
player, 532 posts
Tue 31 Jul 2018
at 23:39
  • msg #22

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath suddenly had his trident in hand and a ferocious glare. "What's the hell is that supposed to mean, Warlock?!!"
Marissa Ehridol
player, 323 posts
The Sea Dragon
Tue 31 Jul 2018
at 23:47
  • msg #23

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa, too, makes ready her weapon, pointing the tip of the spear directly at Elexi.

"Speak, wizard, we've no patience for riddles."
Folke Vanirhalvt
player, 199 posts
Wed 1 Aug 2018
at 00:56
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Re: Chapter 7: The Strange Affairs of the Morde Witch

Folke spared Elexi more condemnations but stood with a quizzical look on his face, the harp hugged loosely in his arms.  He'd not thought of it in that sense until the others had spoken, but now worried their interpretation might be correct.
GM Bard
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Wed 1 Aug 2018
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Re: Chapter 7: The Strange Affairs of the Morde Witch

Despite the demands to speak, Elexi continues to kneel, with teary eyes.  After a moment Astral flies over to hover just before him.


"It is you who sent me comforting dreams when I was born into a cage, with evil around me.  And you who sent me dreams of the faces of my rescuers, so I'd know them, and know hope was coming.  My sire already forgave you, for whatever small part you played in his life.  Long ago.  He used to say that until you forgive someone who truly did you a bad turn, you don't know the meaning of the word, or the joy of forgiveness.   More importantly, he would preach, good souls must always forgive themselves when they do wrong.  That was the most difficult part to learn. Every day, for otherwise, the guilt of past actions would poison all the good they could do in the future.  My sire believed in forgiveness."
GM Bard
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Wed 1 Aug 2018
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Re: Chapter 7: The Strange Affairs of the Morde Witch

A few moments after the little dragon speaks, Elexi looks around, blinking away his tears.

"Master Bard, thank you, your skills are great for my sister has some power, I'm afraid she won't look kindly on your kicking her out of here. Let me put on some broth and stew, we should talk.....and thank you all for saving the little one"
Marissa Ehridol
player, 324 posts
The Sea Dragon
Wed 1 Aug 2018
at 20:49
  • msg #27

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I am proud of you, child," Marissa said kindly to the dragon. "And I am humbled by your wisdom. I think, when all is done, you'll have taught me far more than I will ever teach you."
Aldo Rathmus
player, 533 posts
Wed 1 Aug 2018
at 23:26
  • msg #28

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath wasn't mollified, but he shut up and listened to whatever the warlock had to say.
Folke Vanirhalvt
player, 200 posts
Thu 2 Aug 2018
at 01:18
  • msg #29

Re: Chapter 7: The Strange Affairs of the Morde Witch

"My pleasure," Folke nodded to Elexi, although he felt a tug of dread at having incurred more direct attention from the Morde Witch.  Food would help with that, and he moved to help with preparations for the meal.

"I'd say we both have stories to tell.  All the more reason to sit at the table over dinner and good company."
Inas Eoinsson
player, 476 posts
Thu 2 Aug 2018
at 13:02
  • msg #30

Re: Chapter 7: The Strange Affairs of the Morde Witch

Like Rath, Inas relaxes and waits to hear the warlock's tale.
Saliq Musfara
player, 512 posts
Illusionist
Fri 3 Aug 2018
at 15:09
  • msg #31

Re: Chapter 7: The Strange Affairs of the Morde Witch

"That was remarkable magic my friend," Saliq said to Folke, looking and sounding like a touch of jealousy was fighting against admiration. The latter won and he smiled ruefully. "Remarkable."

The illusionist took a seat and waited for the tale telling to begin.
GM Bard
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Tue 7 Aug 2018
at 17:03
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Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi hurries about setting up a decent table of hot tea, stew, vegetables, cheese, and even sweet wine.  He has some dried fish that he offers to Astral, who is at first somewhat suspicious, but finds she likes them quite a lot.   He tells her he sire loved them as well.

Once everyone is seated and has eaten and had drinks, he begins.


“As you’ll remember, my sister and I once were very close, and lived in peace in this swamp.  This was long before all that mess with Syrix and the Mistress, and my sister finding she was drawn to dark magicks.    We were alike then, both powerful within the Glades, but beyond its border, we both could float through dreams of others, sending dreams, or even just looking in on dreams.  It was how we came to know the world, and how I still do, it was how I found Astral.  But I’m limited to just that beyond these borders.   My sister wanted more, she took to travelling and seeking ways to increase her powers, she increasing used her ability to send evil dreams, nightmares, or dreams of greed, or lust, driving those she wanted to do something for her into her will.   We fought over it and I won, banishing her from the Glades.   And so, in time, she took an island as a home.   Kylindra to me, but the Morde Witch to the rest of the world.    Once I was assured you had rescued your young charge here, I decided to distract my sister from seeking you out.   Long has she sent her senses to my swamps, looking for a weakness, a way in.  I had guessed she wished to torture me with some nightmare or another, so I left open a small crack.  She noticed it at once, but nothing happened till last night, when she not only sent me horrific dreams, but had real power behind them.   She has grown far stronger than I am, to do that to me here.   At least she was distracted, and used some of her energies here.   She will know someone broke her spell, someone powerful.   Astral will remain in danger until she is destroyed”


ooc: sorry for the slow post,  this past weekend was a big street festival and Friday through Sunday, we have a lot of traditions for meeting up with friends and usually staying out way too late for good sense.  Great fun though.
GM Bard
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Mon 13 Aug 2018
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Re: Chapter 7: The Strange Affairs of the Morde Witch

As the party wonders what next actions to take, Astral flies down to grab another bite of dried fish and says,  "Let's go kill that evil witch".
Saliq Musfara
player, 514 posts
Illusionist
Mon 13 Aug 2018
at 21:11
  • msg #34

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq smiles ruefully at the tiny dragon. "It is not quite so easy Little Wing. She has formidable magic, magic of which we understand very little."

The illusionist glances at Elexi thoughtfully. "You speak of dreams... could you allow us to enter the world of dreams and carry the attack straight to her? I admit I am merely human but my Art draws on dreams, fancies, imaginings. I would dance at the chance to walk in a true dream."
Marissa Ehridol
player, 326 posts
The Sea Dragon
Mon 13 Aug 2018
at 23:11
  • msg #35

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I wonder, can only one imbued with the art walk in someone else's dream, or can they somehow 'bring' another who is not talented into the dreamscape?"
GM Bard
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Tue 14 Aug 2018
at 01:42
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Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi looks up at Saliq and laughs, "Little wing, I like that, wish I had thought of it."  Then he grows quiet a moment.  "She's your responsibility, can I speak plainly in front of her?"
Marissa Ehridol
player, 327 posts
The Sea Dragon
Tue 14 Aug 2018
at 02:39
  • msg #37

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Of course," Marissa replied. "We expect no less."
GM Bard
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Tue 14 Aug 2018
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Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi nods, "I will say again, your best chance to kill my sister is to do as i proposed before you left.  Kill me.  She and I are deeply bound in our strange powers, it will greatly reduce her to end me, and completely unnerve her.  I have given you permission and the means to do this, and I still think its the best plan.".


He closes his eyes,

"So said, Saliq, that thought intrigues me.  I'm not sure it can be done, but I believe it can, but I'd have to come with you.  And, it has many dangers.  A death in the dreamworld would leave your body alive, but without a mind, or soul, or whatever you think makes you a person.  Things would be quite odd there for you, spells would be different, what you think a strength here may be weakness there.  Again, it intrigues me, but I advise against it".
Aldo Rathmus
player, 535 posts
Tue 14 Aug 2018
at 12:37
  • msg #39

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath stood up, weapon at his side, looking miserable but striving to cover that with a stone-faced expression, eyes on the warlock. "Take the dragon for a walk, Ehridol."
Inas Eoinsson
player, 478 posts
Tue 14 Aug 2018
at 13:17
  • msg #40

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas is motionless, but his eyes drift to rest on Marissa.

And then he waits.
Saliq Musfara
player, 516 posts
Illusionist
Tue 14 Aug 2018
at 15:59
  • msg #41

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq looks very grim but firm. "I think we should explore the dream option. I am not a master of my art but I am not an apprentice either and...," A slight rueful smile tripped at his lips. "I would not be who I am if the chance to adventure in dreams did not appeal."

His eyes flicked to Rath and Marissa. "I will go as the group goes, but those are my feelings my friends."
Marissa Ehridol
player, 328 posts
The Sea Dragon
Wed 15 Aug 2018
at 03:02
  • msg #42

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Rath, whether you will or won't and despite your best intentions, shielding the child will do her no favors. But my vote is with Saliq, although for different reasons. We've seen before how magic can rebound in unexpected ways. Given what we saw upon our arrival, it seems a simple explanation that the Morde Witch has become greater than her brother. If that's the case, her inability to slay him quickly strikes me as odd and in truth, I find the timeliness of our arrival a bit too convenient. If killing her brother were her true intent, he would have been dead long before our arrival...at least so I believe given Master Elexi's claims toward her strength. Perhaps instead she seeks to lure us somehow into some magical trap...like a dream perhaps."
Aldo Rathmus
player, 536 posts
Wed 15 Aug 2018
at 03:21
  • msg #43

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath slumped and his eyes fell from the warlock, down to his own hands. He went from angry to subdued in the time it took to get out six words. "It wasn't ... I wasn't ... it wasn't Astral I was gonna shield, Marissa." He looked at the little dragon, feeling its eyes on him, but this time he didn't turn away. His voice was choked. "Guess if I can't do it with you watching, little dragon, I shouldn't be doing it." Rath didn't quite sound convinced.

He turned to Saliq. "I don't get it, Musfara. What are we going to do, exactly?"


GM Bard
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Wed 15 Aug 2018
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Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi remains silent, eyes closed, clearly choosing not to interrupt the discussion.

Astral meanwhile is glancing from one person to the next, looking very intrigued, but she usually is.
Saliq Musfara
player, 518 posts
Illusionist
Wed 15 Aug 2018
at 19:02
  • msg #45

Re: Chapter 7: The Strange Affairs of the Morde Witch

"My idea is that we travel through dreams to strike the Morde Witch directly in her mind. It is probably not a front she'd even consider us using but we have seen with our own eyes what such an attack can do. Elexi would be our guide through this dreamworld and we the adventurers."

He paused, then added: "Even should such an attack fail by invading her mind we might be able to come across the crumb of a weakness, some key to defeating her. And... I admit as an illusionist it appeals to me deeply to visit the land of dreams."
Aldo Rathmus
player, 538 posts
Wed 15 Aug 2018
at 23:57
  • msg #46

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath grunted. "Right. What could go wrong?" Where Musfara led, Rath of course would follow.
Folke Vanirhalvt
player, 201 posts
Thu 16 Aug 2018
at 01:13
  • msg #47

Re: Chapter 7: The Strange Affairs of the Morde Witch

Folke had sat still and thoughtful while the drama played out around him.  All that had moved was his eyes, that and a slight twist of his head now and again to take in everyone around him.  The import of the discussions were significant, and it seemed the skald was trying to sort out his own feelings on the matter.

"What would we need to learn from you to be effective in the dreamlands, Elexi?" he asked the swamp mage.  "Could you teach us to defend ourselves, to understand how our powers work there, before we go after your sister?"

He looked at the others, concern etched in his blue eyes.  "It is the stuff legends are made of, but we must also face reality.  We know how to fight and win in this realm," he waved his hand around loosely, encompassing the whole of the world in the gesture.  "We are strong here.  In the dreamlands, are we as impressive an enemy?  I fear we are not, if only because none of us has been there and knows the ways of that realm.  And don't forget this would be home soil for the Morde Witch, who roams there regularly."

"We should not give up what advantages we have simply to try the unexpected.  Let us do so only once we know it gives us the best chance of success."
Inas Eoinsson
player, 481 posts
Thu 16 Aug 2018
at 12:41
  • msg #48

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas looks uncertain as he says, "Yeah, I agree with Folke.  If I can't use a sword in this 'dreamland,' I'm probably no good at all.  An' there's no way we could ever be as competent there than this witch."
GM Bard
GM, 911 posts
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Fri 17 Aug 2018
at 03:37
  • msg #49

Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi, who seemed almost asleep, opens his eyes.

"You seem divided, and I cannot, and should not, interfere.  But you should know a little of what Saliq proposes.  First, I've never done what you ask.  Second, even great wizards have a hard time thinking about much less travelling to other planes. However, the Plane of Dreams, is one of three layers of the Astral plane,  that strikes me as interesting.  Finally, what Master Inas and Folke say is true, some of your advantages may be different."
Marissa Ehridol
player, 333 posts
The Sea Dragon
Fri 17 Aug 2018
at 04:00
  • msg #50

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa frowns.

"As a neutral party in our discussions, you certainly offer quite a few opinions, Master Elexi. According to what little lore I know, a trip to the astral plane is hardly a jaunt, and filled with perils that even such as we barely understand."

Looking at her companions, she said, "I stand with you, whatever we decide. They say that with great struggle comes great reward, though, truth told, I'd find more comfort sailing through the shoals around Stormhaven than to make this journey. But, as I said, I stand with you whatever the consensus. There is too much riding on this for us not to be of one mind."
GM Bard
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Fri 17 Aug 2018
at 18:02
  • msg #51

Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi simply nods to Marissa's statement and rises, to return with a bottle of sweet wine, which he leaves on the table,  and then he turns and leaves by the back door.

From your stay there earlier, you know there to be a dock out back and a hammock tied across two of the dock poles.
Aldo Rathmus
player, 540 posts
Fri 17 Aug 2018
at 23:52
  • msg #52

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath glared after the warlock. "I don't like him, and I don't trust him," he said in a low voice. He probably didn't need to say that at all. It was no secret. He thought about the ramifications of dream-space, or whatever it was. "My dreams are ... pretty rough as it is," he muttered. "Not sure if that makes me weaker or stronger in there."

That wasn't helping to get the group to a decision, but Rath didn't have much to offer.
Marissa Ehridol
player, 334 posts
The Sea Dragon
Sat 18 Aug 2018
at 01:28
  • msg #53

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa sighs, caresses Astral's chin. The hide is supple and soft, nothing at all like what she expected. As the dragon graces her with a telepathic purr, she turns to the others and says, "Let us decide. I would follow the dream trail, though it frightens me and I do not trust the warlock. What say, each of you?"
Aldo Rathmus
player, 542 posts
Sat 18 Aug 2018
at 02:11
  • msg #54

Re: Chapter 7: The Strange Affairs of the Morde Witch

“I’m with Musfara,” Rath said without hesitation. “If any of us goes, I think we should all go.” He glanced at Inas and Folke. “But if Saliq goes and you don’t ... well, I’m still going with him.”
Saliq Musfara
player, 519 posts
Illusionist
Sat 18 Aug 2018
at 15:29
  • msg #55

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I want to go," Saliq said once more, then smiled ruefully. "But as I've said there is a streak of selfishness to that. I am an illusionist and they are dreams. However if we vote against I will stay with the party. I am not going to desert my friends even for a dream."

He winked at Astral. "My friends include you Little Wing in case you were worried."
Inas Eoinsson
player, 482 posts
Tue 21 Aug 2018
at 13:03
  • msg #56

Re: Chapter 7: The Strange Affairs of the Morde Witch

Aldo Rathmus:
“I’m with Musfara,” Rath said without hesitation. “If any of us goes, I think we should all go.” He glanced at Inas and Folke. “But if Saliq goes and you don’t ... well, I’m still going with him.”


Inas looks offended at the suggestion that he would back out.

"We don't split up.  If more wanna go than don't, I'm going -- no questions asked, no ill-will.  But I vote no."
Marissa Ehridol
player, 335 posts
The Sea Dragon
Tue 21 Aug 2018
at 19:02
  • msg #57

Re: Chapter 7: The Strange Affairs of the Morde Witch

"And what of you, child," Marissa asks of Astral. "Would you travel this ephemeral journey with us, or will you stay here, under the protection of the Swamp Master? Never think for a moment that you don't have a choice in this - it is, after all, your fate we are at least partially deciding."
GM Bard
GM, 915 posts
The Readiness is All
Stay alert
Wed 22 Aug 2018
at 00:01
  • msg #58

Re: Chapter 7: The Strange Affairs of the Morde Witch

The little dragon looks around, having been asked such a question, she suddenly is the star of the show and looks it.

"I go where you all go".

Folke Vanirhalvt
player, 204 posts
Wed 22 Aug 2018
at 00:54
  • msg #59

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Ha!" chortled Folke.  "We are a group of sheep.  All it takes is one to pick a direction and the rest do nothing but follow."  His grin was full of teeth.  "Let us hope the wind is blowing the front sheep in the right direction then."

"You know my opinion, but we are even less strong if we split up.  All or none, in my books."
  The skald glanced at Inas.  "I think we're going to be taking a nap."
Aldo Rathmus
player, 543 posts
Wed 22 Aug 2018
at 13:16
  • msg #60

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath counted up the votes. It sure looked like numbers favored the dream-realm approach, with the dissenters coming along despite their reservations.

Still didn't answer Rath's question, though. "So, what the hell are we actually doing?"
Marissa Ehridol
player, 336 posts
The Sea Dragon
Wed 22 Aug 2018
at 18:15
  • msg #61

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I think waking the swamp mage from his nap is in order. He'll know more of this than we do."
GM Bard
GM, 917 posts
The Readiness is All
Stay alert
Fri 24 Aug 2018
at 01:26
  • msg #62

Re: Chapter 7: The Strange Affairs of the Morde Witch

With the vote close, and teetering back and forth a few times, it slowly seems to lean more towards the will of Saliq.   At Marissa's suggestion, a small wood carving on a nearby table, it is a lovely carving a tree, leans over to allow its many branches to be feet, and skitters out the back door like a strange spider.

A few moments later, a bleary eyed Elexi comes in from the back, he has a mostly dead pipe in one hand and the little tree on his shoulder.

"Dreamland, eh?" he chuckles, and then coughs a few times, "Okay, uhm, it'll take me a few weeks to set that up,  I'm weaker than I thought after sis's attack, she may have poisoned me....no,no, I'll live, just need to recover a bit". With that, he says something in what sounds like an attempt at language, familiar but different to you. And collapses on the ground.  As he hits the floor, a little ripple of strong magic flows outwards through the entire room.
GM Bard
GM, 918 posts
The Readiness is All
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Fri 24 Aug 2018
at 03:28
  • msg #63

Re: Chapter 7: The Strange Affairs of the Morde Witch

A moment or two of confusion follows, but almost immediately, Elexi rolls over and laughs deeply.

"Master Saliq, I need you conjure a great illusion of all of you, heading towards town to do, well, whatever you would do.  Make it look real, use all your skills.  I've made this place invisible to everyone, even my sister, she saw my last little act, and so we have some time, if she was watching, she thinks me too weak to try anything for weeks.  She'll likely guess you'll choose to go over sea rather than wait.  Either way, we have a bit of time to play with.  If you want go by the plane of dreams,  I do need a nights rest, but will be ready in the morning. "
Saliq Musfara
player, 521 posts
Illusionist
Fri 24 Aug 2018
at 13:54
  • msg #64

Re: Chapter 7: The Strange Affairs of the Morde Witch

A characteristic rueful smile plays across Saliq's lip. "I'll do my best Elexi. My friends do you mind if I watch you a little to get your likenesses?"

The illusionist turns to the rest of the party, studying each in turn for many moments, drawing in every colour on each member's clothing, the way they let their arms hang and the angle they held their heads. Astral is not immune to this examination as Saliq studies her closely.

Finally he stands back and with strange gestures and arcane words conjures up a doppelgänger party, his face a mask of intense concentration.

"I'll have them creep away, sticking to the shadows with phantom Inas in the lead," Saliq says, voice strained with effort. "Phantom Little Wing will be 'hidden' beneath phantom Marissa's cloak. Everything should look just as if the real versions of ourselves are trying to slip away unnoticed."


OOC: Saliq casts Spectral Force.
Inas Eoinsson
player, 485 posts
Fri 24 Aug 2018
at 20:45
  • msg #65

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas, watches, obviously concerned.  But he says nothing, so it is impossible to tell if he is concerned about Elexi's welfare or the path that the party has chosen.

Maybe both.
GM Bard
GM, 919 posts
The Readiness is All
Stay alert
Sat 25 Aug 2018
at 04:39
  • msg #66

Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi watches Saliq's illusion.

"Amazing".


He scampers over to a cabinet and comes back with a sealed clay jar, and pops the top off. He pulls out five shriveled berries, like smallish prunes.  He then opens a cabinet that is full of neatly folded blankets and gives one to each of you.

"Eat one of these berries, then go upstairs, and remove all your worldly belongings, the less you have on you, the easier the transition will be.  Wrap these blankets round you and then come back down.  we will have a little time to talk before we go over..."
Aldo Rathmus
player, 544 posts
Sat 25 Aug 2018
at 04:46
  • msg #67

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath had only glared when Elexi had coughed and collapsed. Any suffering the warlock experienced did not bother Rath at all. When he sprang back up, Rath only glared harder. He would trust nothing the warlock did or said.

He absorbed Elexi's proposed plan, sceptical, but Musfara seemed to think it was a clever scheme, so Rath shrugged and didn't argue. He put on a self-conscious smirk as Saliq looked him over to weave his illusion, but went back to glaring after the wizard was done.

At Elexi's last suggestion -- that they eat weird fruit and leave their gear behind -- Rath snorted derisively. But, if the others complied, Rath did so as well.
Inas Eoinsson
player, 486 posts
Sat 25 Aug 2018
at 15:33
  • msg #68

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas agreed to this course, but is clearly uncomfortable at the prospect of giving up his belongings and leaving himself apparently defenseless and helpless.  He seeks reassurance.

"So . . . if we take nothing from this world, what can we . . . do?  Do we try to dream a sword that we can then use?  I'd kinda like to know what to expect before I start this process."
GM Bard
GM, 920 posts
The Readiness is All
Stay alert
Sat 25 Aug 2018
at 16:17
  • msg #69

Re: Chapter 7: The Strange Affairs of the Morde Witch

Elexi nods, "You have the idea master Ranger, although, don't limit yourself just to swords.   Everything on the dream plane is semi real, made of dreamstuff, and with a strong will and imagination, you will learn to shape it to your desires.  Some places and things there are more firm, some less so, it will be fun but a trifle disorienting at first.   You can alter stuff including your own bodies.  When you cross over, the dream plane will choose a form for you, partly from your own mind, but in time you will be able to change that form, even back to yourself but I do not advise it, as my sister might be watching for your shapes within that realm, or have agents on the look out.  You will need to seem as ordinary denizens of the plane until you make your assault on the witch.  I and my friends will guard your real bodies and all your items with our lives, if you survive this mission, it will all be here just as you left it.".
Inas Eoinsson
player, 487 posts
Sat 25 Aug 2018
at 16:44
  • msg #70

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas looks thoughtful and slowly nods.  "So, strength of will, coupled with imagination, is the real weapon?"
Marissa Ehridol
player, 337 posts
The Sea Dragon
Sat 25 Aug 2018
at 22:08
  • msg #71

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Something that each of us possesses in spades, Master Inas," Marissa said. With a relieved grin, she adds, "I was wondering the same. Happily, I can imagine some pretty terrible weapons. Have you ever heard of a claymore mine? Well, neither have I, but it sounds like fun!"

ooc: Pardon the liberties taken. Just struck me as kind of a neat idea. Feel free to edit as you see fit, Master GM Bard.
This message was last edited by the player at 22:08, Sat 25 Aug 2018.
Saliq Musfara
player, 522 posts
Illusionist
Sun 26 Aug 2018
at 00:21
  • msg #72

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq was looking thoughtful. "You say our forms will be different? I admit I perhaps am used to such changes more than the others but that will be intriguing to see."
Aldo Rathmus
player, 545 posts
Sun 26 Aug 2018
at 00:37
  • msg #73

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath clapped his hands together and replied with mock enthusiam, "This will be great! Can't wait to strip naked in the real world and then let you all to see what this dream plane thinks my form should be based on my own mind!"
This message was last edited by the player at 00:39, Sun 26 Aug 2018.
Inas Eoinsson
player, 488 posts
Sun 26 Aug 2018
at 13:11
  • msg #74

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Sounds like fun," Inas says without enthusiasm.  He grabs a blanket and heads to the stairs.
GM Bard
GM, 921 posts
The Readiness is All
Stay alert
Sun 26 Aug 2018
at 15:51
  • msg #75

Re: Chapter 7: The Strange Affairs of the Morde Witch

As one by one the heroes go upstairs, some more reluctantly than others, there is strange excitement-fear that runs through the group.  As various items of power and memories are set aside, rings of power, weapons of power, musical instruments of power, amulets, spell books, and clothing, the party becomes more and more exposed. The items stir memories of how they were acquired, of past times, and how they've been used to stay alive, it is un-natural to be heading off on a quest without them, and yet, a bit like a rebirth.   A time travel back to earliest days of adventuring, when luck, and gristle, and being too stubborn or brave to run away made the day.

You find the blankets are very thin but really soft and dense, they are much larger than you'd expect and can be wrapped around you many ways, toga style, tied into robes, even making a hood if desired.  They are comforting and seem to make you feel just a little giddy.

On returning back downstairs, the main room has been transformed.  Trees have grown up  in the room, sprung right from the wood floors and between them hang six hammocks.  There is a small table with glasses of wine and beside each one, a shriveled berry. There is an amulet with a tiny stone-like cube on it, and five very small glass looking coins, mirrored on one side. Elexi is already lying in the one closest to the kitchen, smoking his pipe.

"Have a drink, a berry, and pick a spot.  Get really comfortable.  It won't take effect for a few hours, and during that time, I will tell you a bit about the plane of dream.  The amulet is for Saliq, its made of dreamstone.  If you make it to my sisters home, it should open the door, she doesn't know I have one and they are extremely rare.  One coin each, they are looking glass coins, very valuable for trade in the more solid areas of Dream.  Before you drift off to sleep, put these under your tongue."
Aldo Rathmus
player, 546 posts
Sun 26 Aug 2018
at 17:23
  • msg #76

Re: Chapter 7: The Strange Affairs of the Morde Witch

As Rath quickly peeled off his armor and left it, along with the rest of his gear, in a heap on the floor upstairs, he considered for a bit etching a glyph of warding over the whole trove. In the end, he decided against it. His magic would probably not be potent enough to stop anyone or anything willing to make a foray into the Warlock's shack intent on looting; and it might just hurt an innocent.

Losing a small fortune of potent magical items was, actually, one of Rath's lesser concerns.

He propped Devilsbane up at an angle and hung his holy pendants - the coin of Avandra, the blue sun of Pelor, and Melora's shell - from its tines. The shell brought dark, vague almost-memories of his time in undeath ... that hunger-wracked condition that he didn't so much remember, but had memories of moments when he could remember it. What dreams of that time he would he find brought to life today?

He clutched the blanket around himself. Downstairs, he ate the damn berry, drank a glass of wine quickly before pouring himself another to nurse more slowly, and chose a hammock near Saliq. He kept his eyes on the Warlock. It was going to be rough getting into a relaxed state with that monster hanging about.
Saliq Musfara
player, 523 posts
Illusionist
Mon 27 Aug 2018
at 01:42
  • msg #77

Re: Chapter 7: The Strange Affairs of the Morde Witch

With little to no fanfare Saliq did as instructed, divesting himself of his ring and other possessions and even the enchanted dagger that had been with him since his earliest adventures. for a long moment he held the Jambiya Moonblade thoughtfully before setting it safely aside. Even more traumatic was putting down his spellbook - it felt like cutting off an arm.

The illusionist seemed far preoccupied with what he might find in the dreamworld - and what the dreamworld might find in him. He did find a moment prior to turning in to whisper a Sehanine, the Lady of the Moon and patron of all illusionists. Who better than to watch over a dreamer?
Marissa Ehridol
player, 338 posts
The Sea Dragon
Tue 28 Aug 2018
at 00:18
  • msg #78

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa wrapped herself toga style, keeping her legs free in case quick action was needed before they fell into slumber. Her spear lay at the side of the bed, a dagger and the curved blade of her scimitar lay comfortably along the contour of her hip.

Before taking the drought, she asked, "Master Elexi, what of the young one, is she to take the potion as instructed as well. I am not comfortable with her being in such a vulnerable state."
Folke Vanirhalvt
player, 205 posts
Tue 28 Aug 2018
at 01:35
  • msg #79

Re: Chapter 7: The Strange Affairs of the Morde Witch

If being armed with wits was the key to surviving the dream plane then Folke should be confident, but he was far from it as he stripped off all his hard won gear.  The harp worried him most of all, as he lovingly packed it away in the soft leather case he used to carry it about.  Finally he stood there fresh as the day he was born, swaddled only in a blanket he fashioned into a cloak of sorts.  This stinks of madness.  Vain madness.

When he came down the stairs he held his tongue and simply found an empty hammock to clamber into.  He took the berry in his mouth and tentatively bit down with his teeth, wrinkling his nose at the tart taste, and took a large swallow of wine to wash it down.  In his other hand he picked up the looking glass coin, idly twirling it across his fingers and he waited for their final adventure to claim them.
Inas Eoinsson
player, 489 posts
Tue 28 Aug 2018
at 14:17
  • msg #80

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas disrobes, and removes all objects from his possession.  Wrapping the blanket about him, he sits as he might around a campfire, waiting to hear the story that Elexi has to share.
GM Bard
GM, 923 posts
The Readiness is All
Stay alert
Wed 29 Aug 2018
at 04:04
  • msg #81

Re: Chapter 7: The Strange Affairs of the Morde Witch

As everyone settles in, the room is very quiet, and the drink and berry, don't make you feel drunk or even sleepy, but relaxed and almost weightless.  Time seems to pass but how much is hard to tell, you can smell the sweet smoke of Elexi's pipe, feel your heartbeat, but little else.


Marissa feels a tug or two at her hair, and then Astral digging down under her neck.


"All dragons can travel the astral plane, and dream as well, without any help from me, they frequently do so, I've tied her to you Marissa with a silver cord, so you'll be together when you cross over.   Saliq, once there, she'll be in her natural form, unlike you all, so you'll need to reshape her, she'll be real so you must keep her size, maybe a gray cat, or silver badger, something like that.  Her normal shape will be noticed, and you are best not noticed."

"Your crossing will be peaceful, and remember, few ever die on the plane of Dream, for  real.   It can be scary, and funny, and odd, but mostly its, well, fantasy.   You will encounter many bubbles, shimmery, in the air, growing up from the ground.  They are someones dreams, if you touch them, you might get sucked into them, I would avoid that. Its fun, but only for the experienced."

"I've given you some money, there is a large city that has existed for time beyond records.  Make your way there, and find a guide to take to entrance of Isle of the Morde Witch.  That will scare any of the locals, so you'll have to take what you can get"

"Now, before you go over, think about your dreams, not the kind that are of this world, not your aspirations, but of the fun ones.  Did you fly, were you so small and quick you could hide in a nutshell, were you strong like a bear?  Dream will determine your form, but sometimes you can nudge it in one direction or the other.  Soon, you'll fall deep asleep, if you have a question or two, I'll try to answer, but once you sleep, sweet dreams.  And....well, while you are there, please never mention me".

Aldo Rathmus
player, 548 posts
Wed 29 Aug 2018
at 13:08
  • msg #82

Re: Chapter 7: The Strange Affairs of the Morde Witch

Fun dreams? Rath struggled vaguely under the blanket of relaxation to catalog his dreams, to find any memories of fun. There had been falling (and even flaying), but no flying. No hiding in nut shells, that was certain. He had won that pissing contest (he smiled faintly at the memory under the effect of the berry and the wine) but even that had ended badly, with everyone, Rath included, scrambling up towers in terror as he flooded the sewers and streets of Stormhaven.

Always in the background were the thoughts of the flitting figure in white, which seemed to have infiltrated even his memories of dreams dreamed years before he had encountered the Mistress.
Marissa Ehridol
player, 340 posts
The Sea Dragon
Wed 29 Aug 2018
at 13:19
  • msg #83

Re: Chapter 7: The Strange Affairs of the Morde Witch

"A cat please, Master Saliq. Orange short-haired tabby. Cats are good luck on a ship, and help keep the rats at bay."
Saliq Musfara
player, 525 posts
Illusionist
Wed 29 Aug 2018
at 15:29
  • msg #84

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq raised an amused eyebrow at Marissa and the tiny dragon, then gave an elegant bow. "Very well, a tabby then. From Little Wing to Little Paw I suppose."

The illusionist straightened up and attempted to sort through his own dreams which was easier said than done. He had so many. He had in fact dreamed of being a dragon more than once, though in the circumstances that might be an unwise form to take no matter how tempting. And the dreams where he sat upon the Badishah's throne in Al Alayai Herat would certainly be thought ambitious rather than fun. The same could said for those dreams of mastering any given spell or finding untouched beneath the desert sands or in some air filled cave beneath the brine the lost library of one of the ancient mages.

Flight perhaps? Yes, that had often featured in his dreams. Permanent good looks? True he could wear different faces but only for a moment. Immortality? There were so many dreams...
Inas Eoinsson
player, 491 posts
Wed 29 Aug 2018
at 16:05
  • msg #85

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas's expression did not change as he closed his eyes.  Relaxing and stretching his mind, it went to a familiar place.

He imagined his view from high, as if he were a hawk.  The speed; the aggression; the majesty.  Soaring through the open sky, swooping below the forest's canopy; freedom and power all at once; predator to many yet fearing little.

A faint smile crept onto the ranger's face.
Marissa Ehridol
player, 341 posts
The Sea Dragon
Wed 29 Aug 2018
at 16:50
  • msg #86

Re: Chapter 7: The Strange Affairs of the Morde Witch

Content that Saliq would paint Astral an orange flavor, Marissa closed her eyes and pictured in her mind's eye the sterncastle of a three masted brigantine. Bedecked in dress regalia, she stood near an imaginary helmsman and surveyed her waterborne realm with a fierce eye and attention to detail. Shouting orders, she pushed her crew to make way and set a full sail, wondering all the while if that was an appropriate dream.

Not wishing to dump an entire rum-runner into the party's dream, she instead reverted back to her normal weapons and armor and with a small smile, she drifted off.
Folke Vanirhalvt
player, 207 posts
Fri 31 Aug 2018
at 00:18
  • msg #87

Re: Chapter 7: The Strange Affairs of the Morde Witch

Folke lay relaxed in his hammock, staring up at the ceiling and thinking furiously about happy dreams, songs and anything else he might to influence his dream state.  The problem was, skalds knew a lot of stories, legends, and so on.  He didn't even need his imagination, just his memory to have innumerable choices.  But how to choose?

Eventually he began to tire and his mind softened, thoughts meandering on their own without direction.  And the saga of the Rheingold began to unfold in his head, starting from the gods killing Brother Otter, to the capture of the red gold treasure, and the birth of Sigurd (for whom the dragonslayers were named) and his seducing Brynhilde the valkyrie, and his eventual death.  Portions of the lengthy tale wove back and forth in a jumble through his thoughts, the otter, Sigurd, Brynhilde, and the cursed golden ring...as he drifted off he held no strong image in his mind, just a swirl of the Rheingold characters.  Who knew what the dream world would make of him?
GM Bard
GM, 924 posts
The Readiness is All
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Wed 5 Sep 2018
at 03:38
  • msg #88

Re: Chapter 7: The Strange Affairs of the Morde Witch

You hear Elexi talking, and slowly, the words no longer reach your ears.

You feel the hammock, the effect of the drink and berry, till you seem to float on a cloud.

You try to concentrate, to even remember what you are doing here and now, but it all slips in and out of your mind and hands.

White puffy clouds billow around you, move you, lift you up and let you drop. From time to time, you see each other, somehow, you are connected, even when you can't see the others, it is joint adventure, as so many have been.

Some dreams are stronger than others.  You awake and it takes minutes to realize they weren't real, this one is ten times that, real, but a dream.

You feel elated for awhile, then very sick to your stomach, dizzy and hot, and itchy, then sudden relief.

No longer floating, but solid, the ground below your feet is soft and spongy, like a mushroom, the air around is like clouds but thick with tiny strands of many colors, like spun sugar, or cotton candy, or webs, it even tastes of candy, and many flavors if you try it.

Standing within the narrow vision of the clouds, is a....

large street dog,  a golden lion,  a tiny dragon,  a swan,  a giant owl, and a dolphin.

ooc: welcome to Dream
GM Bard
GM, 925 posts
The Readiness is All
Stay alert
Wed 5 Sep 2018
at 03:51
  • msg #89

Re: Chapter 7: The Strange Affairs of the Morde Witch

PMs
Aldo Rathmus
player, 549 posts
Wed 5 Sep 2018
at 12:52
  • msg #90

Re: Chapter 7: The Strange Affairs of the Morde Witch

The big dog circled anxiously, taking in all the smells and being overwhelmed by them until he managed to sort them out. After snarling and letting loose a loud bark just to test his voice, he moved a short distance from the group and lifted a leg for a long, long time. He sniffed whatever he just saturated, let out another "Rooooof!" and rejoined the group.

"Just to be clear," the dog said, "I never had this dream. I don't know where this came from." He grunted and looked over the others. "You look regal, Musfara. And you ... uh, you smell real pretty, Folke."

Saliq Musfara
player, 526 posts
Illusionist
Wed 5 Sep 2018
at 13:31
  • msg #91

Re: Chapter 7: The Strange Affairs of the Morde Witch

The golden furred lion rose to it's haunches and padded forward,getting a feel  for the unaccustomed power in it's limbs. It turned great amber eyes to the others, then let loose a long yawn, exposing an impressive set of teeth.

Then it roared, a great rolling sound echoing from some immensely distant savanna - a sound of the king of beasts announcing his presence.

After a long moment as the echoes died away Saliq finally spoke. "Well... I did not expect this. I think it will take a while to get used to. Are the rest of you okay? Rath I know your voice and I think I can guess Little Wing, but who is who?"
This message was last edited by the player at 13:32, Wed 05 Sept 2018.
Inas Eoinsson
player, 492 posts
Wed 5 Sep 2018
at 17:19
  • [deleted]
  • msg #92

Re: Chapter 7: The Strange Affairs of the Morde Witch

This message was deleted by the player at 17:20, Wed 05 Sept 2018.
Inas Eoinsson
player, 493 posts
Wed 5 Sep 2018
at 17:20
  • msg #93

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl unfurled its wings and tested them, bringing them up and down experimentally, and without sufficient force to allow the bird to take flight.
Marissa Ehridol
player, 343 posts
The Sea Dragon
Wed 5 Sep 2018
at 18:24
  • msg #94

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa opens her mouth in an ever present grin. Soft clicks and squeals break her silence, then she dives below the spongy surface going deep, deeper deepest before breaching the surface in a great leap.

"I rejoice," she cries out in a language all of you understand. "Come fly with my, Little Sister and feel my joy!"
Folke Vanirhalvt
player, 208 posts
Fri 7 Sep 2018
at 00:27
  • msg #95

Re: Chapter 7: The Strange Affairs of the Morde Witch

The swan that was Folke spread its wings wide and took a few quick steps toward the dog, letting loose a furious honk at Rath's comment. The volume of which somewhat mollified the skald, and he settled down and preened a few feathers along his wing until it looked neat.

"This is not what I had in mind either," he said through his orange bill, tilting his head sideways to get a good look at the others.  "Although, I look rather pretty too, I suppose."

After a moment, Folke tried a bit of flying, waddling a few steps to get rolling and then leaping aloft with powerful strokes of his broad wings.  In the air he soared gracefully though without much speed, his bulk preventing any rapid twists or turns.  As he came back to the cloud for a landing he settled into the frothy surface much like a pond, not alighting so much as coasting to a stop across its surface.

"This will clearly take some getting used to.  I'd best not be a swan maiden, either!"


OOC:

I chose a white bird from the character pics as the closest thing I could find.  Not a swan, but you get the idea.

GM Bard
GM, 926 posts
The Readiness is All
Stay alert
Fri 7 Sep 2018
at 00:38
  • msg #96

Re: Chapter 7: The Strange Affairs of the Morde Witch

As each person speaks for the first time, they find they still have a small coin in their mouths, and the necklace with the box on it is still where it was as well.


As MarissaDolphin takes off, first swimming, then flying, the idea that this is a dream plane is made clear, for dolphins can't fly, can they?   Her squeaks send ripples of color echoing out through the strange mists.

Astral Squeals herself with a joyous laugh as she flies after the dolphin.  When they return Astral puffs herself up and roars, and a tiny electric flame issues forth.

In a flash, the mist flashes to fire, like silken webs, burning away in all directions, everyone is mildly singed (1hp each), and almost immediately, wisps of mist rise from the ground to replace those missing and soon the landscape is as before.  Save a few burnt feathers, hairs, and whatnot.

However, in the moment it was burned away, the group could see a landscape that went on forever, in rolling mounds of white, like an endless snowy landscape.  With two exception.  In one direction,a darkness lied, perhaps a change in landscape or large area of water.  In another direction, there were spires, at least five of them, and from the distance, they must have been quite large.
This message was last edited by the GM at 00:40, Fri 07 Sept 2018.
Saliq Musfara
player, 527 posts
Illusionist
Fri 7 Sep 2018
at 09:52
  • msg #97

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq gave a roar of pain at the singing of his mane and swung his tail in agitation. "Be careful Little Wing, it seems we have much to learn about this place. Now, let me try and make you a cat."

The leonine illusionist pads around the tiny dragon studying her from all angles as he thinks his way carefully through the magic he'll need to use.an he even cast spells in this form?
Inas Eoinsson
player, 494 posts
Fri 7 Sep 2018
at 13:45
  • msg #98

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl spreads its wings wide, and holds them in place.
Marissa Ehridol
player, 344 posts
The Sea Dragon
Sat 8 Sep 2018
at 13:47
  • msg #99

Re: Chapter 7: The Strange Affairs of the Morde Witch

For her part, as Saliq works on Astral's form, Marissa tries to find others that might suit her: first a giant manta ray, after that a great white shark and following that an octopus...just to see if she can.
Aldo Rathmus
player, 550 posts
Sat 8 Sep 2018
at 16:00
  • msg #100

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath loped over toward Inas-Owl and Folke-Swan. "Did you see the spires? I'm thinking that's the dream city we're supposed to go to." The dog looked in that general direction. "Here, though, I'm not sure it matters so much what direction we go in."
Saliq Musfara
player, 528 posts
Illusionist
Sun 9 Sep 2018
at 00:31
  • msg #101

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq concentrates carefully on Astral, trying to conjure up the image of a tabby cat in place of the glittering dragon. None of his spells are really meant to accomplish such things but the lion hopes that perhaps here in this strange place they will work.


OOC: Saliq casts Spectral Force 'on' Astral.

01:31, Today: Saliq Musfara rolled 23 using 1d100.  Magic!

GM Bard
GM, 928 posts
The Readiness is All
Stay alert
Tue 11 Sep 2018
at 20:11
  • msg #102

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa managed to change to a manta ray and even a shark, but finds it is exhausting to make those changes and quickly springs back to the shape of a dolphin.

Astral looks rather sorrowful for burning up the dream world, but is delighted when Saliq turns her into a cat.  She immediately leaps around, purrs, and then hisses, all in the name of fun.  For Saliq's part, he feels his spell went awry but still worked somehow.  It is puzzling but the results are good.

After some practice, the party all finds they can alter their own shapes with a great effort of will and concentration, but it is very tiring to do so and even to maintain the new shape, springing back to their dream given form is much easier.
Folke Vanirhalvt
player, 209 posts
Wed 12 Sep 2018
at 00:23
  • msg #103

Re: Chapter 7: The Strange Affairs of the Morde Witch

"The city sounds good to me," Folke answered Rath, nodding with a sinuous bobbing of his long neck.  "Once we're all finished cavorting around," he amended, as Astral played at being the cat, missing only a ball of yarn to complete the effort.

"I wonder what other beings we might meet, and whether they will all be as fantastically whimsical as we are.  Or whether others control their form differently.  I would hate to reach the city and be a handful of animals amongst a city of humanoids."

"We should take extra care until we understand what we are getting into."

GM Bard
GM, 929 posts
The Readiness is All
Stay alert
Wed 12 Sep 2018
at 00:25
  • msg #104

Re: Chapter 7: The Strange Affairs of the Morde Witch

When the swan looks back down, the cat is playing with a ball of yarn.
Aldo Rathmus
player, 551 posts
Wed 12 Sep 2018
at 00:37
  • msg #105

Re: Chapter 7: The Strange Affairs of the Morde Witch

On a whim, Rath tried to think the yarn into a mouse.

"Who knows how long it will take to get there. Maybe we'll have time to get used to this place." The dog looked to the lion for direction. He circled wide from the group, took another piss, and then rejoined the others, ready to head for the distant spires.
Marissa Ehridol
player, 346 posts
The Sea Dragon
Wed 12 Sep 2018
at 02:56
  • msg #106

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa took point, leaving Astral in Saliq's capable care to scout ahead. At consistent intervals, she retreats to give a status report to the group (perhaps 15 minutes but no more). The effort is two fold: Safety first and getting used to her new form second.
Inas Eoinsson
player, 495 posts
Wed 12 Sep 2018
at 17:32
  • msg #107

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl flies along, testing its ability to fly as well as its other "owlish" qualities.

But it makes no noise.  Apparently, Inas is not inclined to "hoot."
Marissa Ehridol
player, 347 posts
The Sea Dragon
Wed 12 Sep 2018
at 19:21
  • msg #108

Re: Chapter 7: The Strange Affairs of the Morde Witch

A very wise owl indeed...
GM Bard
GM, 930 posts
The Readiness is All
Stay alert
Fri 14 Sep 2018
at 18:53
  • msg #109

Re: Chapter 7: The Strange Affairs of the Morde Witch

The strange group of animals makes their way, well, in a direction they think heads towards the spires they glimpsed.  The rolling hills give way to flatter ground and the fog thickens to a point the group must stay very close together not to get lost.  Sounds do no even carry in it.  After what seems an hour or two of travelling in that manner, the fog thins again, although you can only see a few hundred feet, the landscape before you is dramatically different.  Thousands of strange trees of varying size create a dazzling forest before you.  The trunks vary from a few feet wide, to almost 20 feet thick, some are no taller than the height of a tabbie cat, others rise so high you cannot see the top, and they are made of everything, all colors and textures, furry tree trunks, purple bark, cold silver, orange leather.  Stranger yet, they have no leaves or limbs, at the top of each tree, is a silver shimmering blob that moves like a bubble.  In fact, is a bubble, for as you watch, some lift off from the tree and float upward joining hundreds of other such bubbles already floating there.   Looking carefully at any of these shimmering surfaces, you can see movement within, all manner of people, places, and events can be barely glimpsed.
Aldo Rathmus
player, 552 posts
Fri 14 Sep 2018
at 23:44
  • msg #110

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath frowned at the bubbles (as much as a dog could frown). "Other people's dreams?"
Saliq Musfara
player, 529 posts
Illusionist
Sun 16 Sep 2018
at 15:58
  • msg #111

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Quite possibly," Saliq answered, turning a large golden age towards Rath. In as much as it was possible the lion grinned. "I know we've had some strange adventures, but this is wondrous is it not my friend?"
Aldo Rathmus
player, 554 posts
Sun 16 Sep 2018
at 20:43
  • msg #112

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath woofed agreement. "Yep, wondrous. It's weird and nothing's trying to kill us at the moment." If a dog could smirk, this one was. "So, yeah, just weird is more wondrous than weird and violent."

He sniffed at the swan, by instinct, before pulling away. "What's the plan here? We go to the city? Ask around after the Witch?" Rath was a bit out of his depth in this place.
GM Bard
GM, 932 posts
The Readiness is All
Stay alert
Sun 16 Sep 2018
at 23:57
  • msg #113

Re: Chapter 7: The Strange Affairs of the Morde Witch

At Rath's mentioning of the "witch", a small patch of the mist ahead of you tightens and darkens in the shape of a spider, the size of a tiger.  It immediately turns and scurries with great speed back through the forest.
Saliq Musfara
player, 530 posts
Illusionist
Mon 17 Sep 2018
at 06:43
  • msg #114

Re: Chapter 7: The Strange Affairs of the Morde Witch

With a roar Saliq pounces after the spider, jaws agape, paws pounding through the most as great muscles sprang into life beneath golden fur.
Aldo Rathmus
player, 555 posts
Mon 17 Sep 2018
at 12:49
  • msg #115

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath winced at his blunder and, paws scrambling, took off after Saliq and the spider-thing. He put his will into dream-running ... putting great effort into trying to move effortlessly, like the wind, though the dream-scape. He hoped it didn't turn into one of those dream-slogs where running was practically impossible.
Inas Eoinsson
player, 496 posts
Mon 17 Sep 2018
at 16:40
  • msg #116

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl also tears through the sky in pursuit of the spider, talons outstretched for the grab
Folke Vanirhalvt
player, 211 posts
Tue 18 Sep 2018
at 00:38
  • msg #117

Re: Chapter 7: The Strange Affairs of the Morde Witch

Somewhat distracted by the dog's curious sniffer, Folke was scuttling away when all of a sudden the chase was on!  Caught web-footed, he strove to flap his wings as fast as he could to catch back up with the rest.  If the spider was an informant they had to stop it.  He wasn't sure how, although he knew swans had a rather nasty peck with their bill, but he was sure they'd figure something out.
GM Bard
GM, 933 posts
The Readiness is All
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Tue 18 Sep 2018
at 14:58
  • msg #118

Re: Chapter 7: The Strange Affairs of the Morde Witch

The strange dream-bubble forest makes it a challenge to run through without touching any of the bubbles, as they continually pop up in strange places and wiggle back and forth before floating up and away.  Those in the air cause their own grief to avoid for those flying.  But in a few minutes, the barking, growling, honking, chirping, meowing, and silent crew of animals has overtaken the spider, and quickly tear back into the cloud-stuff it was made of.

Still having a general idea of the direction you saw the spirals, the odd group moves off, taking its time to avoid contact by the bubbles, but often mesmerized by what they see reflected in liquid silver surfaces.

At one point, dark clouds fill the sky, coming from nowhere, and there is deep rumbling, lightning and the mist around the group grows black and sticky, but in just a few minutes, the strange storm moves off.  Like as not, a nightmare of some kind.  A couple of times, high above, the streaking forms a dragons can be seen, gliding across the land, high above the bubbles.

Occasionally, you see little creatures, more insect like than animal, that scurry along, up and down the trees, seeming to actually drink from the bubbles.
GM Bard
GM, 934 posts
The Readiness is All
Stay alert
Tue 18 Sep 2018
at 23:43
  • msg #119

Re: Chapter 7: The Strange Affairs of the Morde Witch

With the travel, and now chase, you feel like you've been in the dream plane now for four or six hours, and are getting both thirsty and hungry.   You might be part dream, but you are part real as well, not knitted together merely from mists and imaginings. It isn't bad yet, but you begin to notice it.  For the prey amongst you, you begin to barely notice that the others smell, well, a bit tasty.

Continuing in the direction you believe correct through the odd forest, your enhanced senses pick up sounds and smells ahead.  Fear, blood, fast movement.  Even as you process this, four rabbits, large as horses, two white, a blue, and an orange one come dashing past you, the orange one has a copper spear in its side.

In their wake, four giant slugs are moving quickly along the ground, and riding them, are at least eight fey warriors, like man sized pixies with green skin, and carrying spears.

It is unclear if they have noticed you.
Marissa Ehridol
player, 351 posts
The Sea Dragon
Wed 19 Sep 2018
at 16:49
  • msg #120

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa pauses in the chase, tries to halt the others with a word.

"I would not assume them allies," she observes quietly to the others. "For all this may seem presumptuous, I've yet to meet a being with green skin who was friendly."
Inas Eoinsson
player, 497 posts
Thu 20 Sep 2018
at 15:17
  • msg #121

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl lands on the lion's broad back and cleans its wing with its beak.
This message was last edited by the player at 15:17, Thu 20 Sept 2018.
Aldo Rathmus
player, 556 posts
Sat 22 Sep 2018
at 17:15
  • msg #122

Re: Chapter 7: The Strange Affairs of the Morde Witch

From a distance, Rath sniffed the air. "And given our current state, I wouldn't assume those rabbits are rabbits. Which means we probably shouldn't eat them." That last comment held a trace of disappointment.

He growled. "I don't like this place. I don't know what to do."
Saliq Musfara
player, 531 posts
Illusionist
Sat 22 Sep 2018
at 18:58
  • msg #123

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq tried to turn his head to look at the owl but quickly gave up due to basic body mechanics.

"I agree we should be careful but we will have to eat something," Saliq growled. "Anyway I think we should introduce ourselves without giving too much away. We'll have to interact with the locals some time."
Aldo Rathmus
player, 557 posts
Sat 22 Sep 2018
at 19:46
  • msg #124

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Right," Rath nodded. "You're the lion. I think you should do the talking. I'll smell them to see if they're afraid of you." He smirked. "I can smell fear, you know."
GM Bard
GM, 935 posts
The Readiness is All
Stay alert
Sun 23 Sep 2018
at 00:06
  • msg #125

Re: Chapter 7: The Strange Affairs of the Morde Witch

As the group discusses what to do, one of the slugs notices the odd group, and after a twitch of its antennae, the rest notice too.   Slowly and smoothly, they slugs glide over to within twenty feet of the group, and stop there.
Folke Vanirhalvt
player, 212 posts
Sun 23 Sep 2018
at 14:59
  • msg #126

Re: Chapter 7: The Strange Affairs of the Morde Witch

The swan stayed somewhat behind his larger companions, nervously settling and resettling his wings as the slugs approached.  Like Rath, Folke didn't know what to do here and while learning was always a great adventure there was a purpose to their visit that should not be delayed.  He feared to make a serious mistake that would end their quest abruptly, all because he didn't know how to act.

So for the moment he let Saliq the Lion take the lead.
Saliq Musfara
player, 532 posts
Illusionist
Mon 24 Sep 2018
at 01:17
  • msg #127

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq gave a leonine yawn and padded forward, before sitting down on his haunches and giving the slugs and their rivals a majestic stare. "Greetings fellow travelers. What land is this?"
Aldo Rathmus
player, 558 posts
Mon 24 Sep 2018
at 12:44
  • msg #128

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath followed Saliq, staying several paces behind him and on his left flank. When the lion sat, the enormous dog did not. He stayed vigilant, watching the slug-riders and, perhaps more insightfully, sniffing at the breeze.
GM Bard
GM, 936 posts
The Readiness is All
Stay alert
Mon 24 Sep 2018
at 20:08
  • msg #129

Re: Chapter 7: The Strange Affairs of the Morde Witch

One of the green skinned creatures, speaks, "Um, Clerry, I think they are real...", there is a buzzing of words from the others all seeming to agree."

"Odd, the Blue Lady don't let no one but us hunt here in her woods,  you,  Lion, what are you doing in the Lady's forest, you got permission to be in here?"

Marissa Ehridol
player, 352 posts
The Sea Dragon
Tue 25 Sep 2018
at 04:24
  • msg #130

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa looks on without saying a word.
Inas Eoinsson
player, 498 posts
Tue 25 Sep 2018
at 13:15
  • msg #131

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl strikes a regal pose and watches intently from his perch atop the Lion.
Aldo Rathmus
player, 560 posts
Wed 26 Sep 2018
at 23:59
  • msg #132

Re: Chapter 7: The Strange Affairs of the Morde Witch

"We're not hunting," Rath muttered. "And we're as real as you are, for whatever that's worth." He then clamped his mouth closed and looked up at Saliq with apologetic puppy eyes. "Sorry. You do the talking. You're the lion, right? Damn, I can't seem to stop talking. Wouldn't think a dog would have that problem. Oh, for Pelor's sake. Anybody got a muzzle?"
Saliq Musfara
player, 533 posts
Illusionist
Thu 27 Sep 2018
at 00:14
  • msg #133

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq gave a long, leonine yawn, before fixing his golden eyes on the greenskinned types. 'As the hound said we are not hunting. At least, not yet.'

He grinned at the slug rider. 'We are however lost, and a little help would be most appreciated.'
GM Bard
GM, 938 posts
The Readiness is All
Stay alert
Thu 27 Sep 2018
at 00:20
  • msg #134

Re: Chapter 7: The Strange Affairs of the Morde Witch

The one called Cleery responds,

"Real, well that is interesting.  You are trespassing, lucky for you, the Blue Lady doesn't pay us to hunt real creatures, just ones that escape the dreams.  Dari, see if you can find those hares, we need to put them to sleep before they cause trouble."


"If you are going to the city, you need to seek our the court of the Blue Lady and ask for her forgiveness.  I'm serious, they can be very formal about certain things."


"You are headed in the right direction, you'll reach the dream sea in a few hours, beyond this forest is a land of stones, that's a dangerous area, stay alert, but the sea is easy is you can afford a ferry.

Inas Eoinsson
player, 500 posts
Thu 27 Sep 2018
at 20:31
  • msg #135

Re: Chapter 7: The Strange Affairs of the Morde Witch

"What is the process of a ferry?" the owl inquires.
Aldo Rathmus
player, 562 posts
Fri 28 Sep 2018
at 03:28
  • msg #136

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath found himself salivating, and his stomach growled. He realized that in the real world, he could conjure a feast, and he wondered it that would work here as well. After leaving the slug-riders, he hoped he would remember to try the spell.
Marissa Ehridol
player, 353 posts
The Sea Dragon
Fri 28 Sep 2018
at 20:53
  • msg #137

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa's interested in moving on from these folk. The thought of a sea voyage of some sort seems appealing to her current nature. She does take a moment to seek out the orange feline to make sure she's alright. Communicating in her current form is difficult - all clicks and trills - so she remains silent.
GM Bard
GM, 939 posts
The Readiness is All
Stay alert
Fri 28 Sep 2018
at 23:59
  • msg #138

Re: Chapter 7: The Strange Affairs of the Morde Witch

The one green skinned person says, "Got 'em, they are about 300 yards over that way, huddled behind a tree, they think they've shaken us".

Oddly, he never moved so how he knows that is another oddity of this place.

Cleery nods, "Gotta go, just pay the ferry man, they all go to the city port no matter they claim, and pick an honest one...".

With that, the slugs move off silently in the direction the dream hares are hiding.  In moments, they are lost from sight.
Aldo Rathmus
player, 563 posts
Sat 29 Sep 2018
at 14:29
  • msg #139

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Might was well eat before we tackle those stone lands." Rath paused, sat on his haunches, and tried to figure out how his divine powers might be focused through this dog-form. He tried to put that aside and find the core of faith and doubt that always made itself evident when he cast these spells. Pelor's light was certainly far from this dreamland, so he sought aid from Avandra. Would Lady Luck at least feed them?

OOC: cast create food and water, if possible.

07:28, Today: Aldo Rathmus rolled 13 using 1d100.  rolling for spell casting in dream lands.

GM Bard
GM, 940 posts
The Readiness is All
Stay alert
Tue 2 Oct 2018
at 19:40
  • msg #140

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath-dog prays and a feast comes forth.  A little odd but not scurrying mice, exactly.  Plates of raw meat, raw fish, bowls of fresh water, seeds and vegetables.  Strange, but oddly tasty given your altered forms.
Saliq Musfara
player, 535 posts
Illusionist
Wed 3 Oct 2018
at 00:41
  • msg #141

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq paws his platter of (very) raw cutlet for a moment before beginning to chew. In deference to the squeamishness of the less predatory members of the group he pushes his chosen plate a short distance away so they don't have to watch a large lion cheerfully eat.

Having devoured his fill he returns and laps at one of the water bowls.
Inas Eoinsson
player, 502 posts
Wed 3 Oct 2018
at 16:46
  • msg #142

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl finds a small carcass and devours it.
Aldo Rathmus
player, 564 posts
Wed 3 Oct 2018
at 19:08
  • msg #143

Re: Chapter 7: The Strange Affairs of the Morde Witch

Happy enough with the results of the spell, assuming the foods were more substantial than mere dreams, Rath scarfed down his food eagerly. Compared to what he had seen feral dogs eating in the streets of Stormhaven ... well, this was a royal meal.

He was ready to move, wondering idly what dangers there were in the stone lands ahead. On a whim, he tried to raise his hackles (whatever that meant) and tested his will — concentrating to conjure a spiked collar and maybe glowing red eyes to make himself look more fierce.
GM Bard
GM, 941 posts
The Readiness is All
Stay alert
Wed 3 Oct 2018
at 20:10
  • msg #144

Re: Chapter 7: The Strange Affairs of the Morde Witch

After a quick meal the odd assortment of creatures heads on through the dream forest, doing their best to avoid bumping into any of the bubbles.   It is slow going as the bubbles are everywhere and unpredictable.    After a time though, the trees begin to get smaller and further apart.  The land begins to be hilly, and covered with a vast array of plant-life, and insects.   The plants themselves come in a host of sizes and shapes, and all of them move.   Some actually squeal if you step on them, others jump, leap, or slither out of your path.  The insects buzz and fly about, creating an annoying mash of noise and make vision limited.   They are quick though and never try to bite or land on anyone.    It is a dizzying landscape, both beautiful in its strangeness and also off putting in its alien and confusing tapestry.  After far too much of that landscape passes, the party realizes with some relief that the insects have thinned, as have the plant-life.   Even as the relief settles over the group, you realize that you have actually passed into a field of large stones with paths that lead between them.
Aldo Rathmus
player, 565 posts
Thu 4 Oct 2018
at 12:41
  • msg #145

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath sniffed things out in advance of the party, checking for odors that might give some clues about what lurks in the area.

[Are the rocks large enough to block the field of vision, or is it just ground-level rocky terrain? If the rocks are large, maybe Inas or Folke could fly over them to guide us through the paths?]
Marissa Ehridol
player, 354 posts
The Sea Dragon
Thu 4 Oct 2018
at 15:45
  • msg #146

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa has difficulty justifying 'swimming' through a rock field to herself. It takes several missteps (is a misstep a thing when swimming?) before she finds a relative comfort zone. Once she does, however, she swims in dance-like fashion reveling in the grace and sleek beauty of her new form.

"This is fun!" she said in a series of clicks and squeaks. "I don't think I've ever felt so free. Astral, it seems to me this is much like flying. I envy you that joy, child."
Inas Eoinsson
player, 503 posts
Thu 4 Oct 2018
at 17:09
  • msg #147

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl takes flight at the edge of the stone field to get a "birds-eye" view without entering it.
Folke Vanirhalvt
player, 215 posts
Sat 6 Oct 2018
at 00:53
  • msg #148

Re: Chapter 7: The Strange Affairs of the Morde Witch

Belly full of the vegetables Rath had provided, Folke alternately waddled and glided along with the group as they made their way past the dream bubbles, through the sentient plant field filled with weird insects and finally came upon the stone field one of the slug riders had mentioned.  As the group tried to divine its nature Folke took off with e running start and joined Inas in the air to survey what lay ahead.  Like the owl, he stayed short of the imagined vertical boundary of the stones, using the advantage of height to suffice.
GM Bard
GM, 944 posts
The Readiness is All
Stay alert
Mon 8 Oct 2018
at 18:16
  • msg #149

Re: Chapter 7: The Strange Affairs of the Morde Witch

What the owl and swan see from high in the air is a gigantic circle of stone rising from the mists of the dreamworld.  They form a great cauldron of sorts, and within it lies a great ocean with water that ripples in a million colors, so dazzling it looks almost like lightning arcing across the surface of the water.  Far out in the center is a floating city, three great spires rise for a thousand feet from the ocean, one red, one blue, and one green. A jumble of multicolored buildings and tents fill in the space between these towers.
Saliq Musfara
player, 536 posts
Illusionist
Mon 8 Oct 2018
at 22:26
  • msg #150

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Magnificent," Saliq growls when he hears the description of the land (and sea) beyond. "I wonder if it is too wide for us to cross under our own power. I could become a gryphon - or a sealion!"
Marissa Ehridol
player, 355 posts
The Sea Dragon
Mon 8 Oct 2018
at 23:07
  • msg #151

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Seems like I could swim the sea," Marissa said. "I wonder if sharks swim in there - any indication whether it's salt water or fresh?"
Aldo Rathmus
player, 566 posts
Wed 10 Oct 2018
at 00:40
  • msg #152

Re: Chapter 7: The Strange Affairs of the Morde Witch

“Can dogs swim?” asked Rath. “Maybe we better pay the ferryman. Or maybe we better get across this and to the water before we worry about it.”

That said, Rath took the lead and advanced among the stones, his nose busy, occasionally looking up to Owl-Inas and Swan-Folke for guidance.
Inas Eoinsson
player, 504 posts
Thu 11 Oct 2018
at 13:00
  • msg #153

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl returns to what seems to be developing his preferred spot on the lion's back.

"Can't tell what lurks under the water, and no tellin' what those stones can do besides hold it back.  Could be safe to traverse, but I bet not.  Regardless, for these an' a lot of other reasons, I agree with the dog -- we should do what we were advised an' try to pay the ferryman."
Saliq Musfara
player, 538 posts
Illusionist
Fri 12 Oct 2018
at 00:52
  • msg #154

Re: Chapter 7: The Strange Affairs of the Morde Witch

"It seems we have little choice but to get through these stones," Saliq growled, padding forward. "Be careful friends!"
GM Bard
GM, 946 posts
The Readiness is All
Stay alert
Sat 13 Oct 2018
at 00:01
  • msg #155

Re: Chapter 7: The Strange Affairs of the Morde Witch

As Rath moves forward, soon followed by the rest of the herd, a similar experience is shared.  This is no dream soil, but real rock and stone.  The effect of that is not good, each party member has so far felt like themselves, just polymorphed into a strange form.  But on real soil, you begin to feel oppressed, heavy, pushed down, in fact, neither of the birds can even fly, and the dolphin must squiggle forward, and you feel more like your form than yourself.  Rath begins to feel less Rath and more dog, and it is so for each of you.  It takes great concentration to keep your mortal wits about you.  But it is only about 100 feet to the top, and then a 100 feet down to the beach.  Slogging forward, minds concentrating on each step.  The path you are following winds between huge stones that seem to crowd in on you as you move forward, eventually creating only a single way forward.  As you get near the crest, the path splits three ways between large arches of rock.  Written on the rock path before you, and it takes effort for each of you to read the words so foreign they seem:

two of the paths ahead welcome you to the dreamsea, the third goes to nightmarelake,
choose and enter one by one, the paths are different for each traveller


Left, center, or right, even with all your enhanced senses, there is no clear way to determine which are the safe paths.


ooc:  Each person pick a path and roll a d6
Saliq Musfara
player, 539 posts
Illusionist
Sat 13 Oct 2018
at 01:11
  • msg #156

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq shook his head from side to side, trying to clear his mind. He felt so... so... but the thought ran away from him before he could find the right words.

With a leonine snarl he summoned deep reserves of willpower and pushed himself on down the left path.


OOC:
02:11, Today: Saliq Musfara rolled 3 using 1d6.  Ominous roll.

Aldo Rathmus
player, 567 posts
Sat 13 Oct 2018
at 03:47
  • msg #157

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath circled and whined, indecisive, until Lion-Musfara strode forward. He couldn't get words out of his mouth. The huge dog gave the others a forlorn, almost guilty look, then approached the leftmost arch, lifted his leg against it for a long, long time, and then, with one last look back at his companions, he followed Saliq at a quick trot.



20:44, Today: Aldo Rathmus rolled 1 using 1d6. ominous roll.
Marissa Ehridol
player, 356 posts
The Sea Dragon
Sat 13 Oct 2018
at 13:44
  • msg #158

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa spouts dry air from her blow hole, then begins to wriggle toward the left hand path.

d6 = 3
GM Bard
GM, 947 posts
The Readiness is All
Stay alert
Sat 13 Oct 2018
at 23:54
  • msg #159

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq is the first through an arch, and he stands at the crest of the far side of the rocks, the view before him is breathtaking.  The sea is huge, and flickers like lightning of a hundred colors.  The great bowl of rocks that edge it reflect the water, and all about a small beach.  In the middle, floating far out to sea, a city of colors and spires.   Saliq though, being a weaver of illusions, is struck by something.  This is no ordinary sea, but the basic stuff of dreams.  Looking up, he sees thousands of thousands of the dream bubbles rising and heading out over the sea. And he understands that when the dreams are done, they will dissolve and rain down into the sea, to be absorbed and reborn as new dreams.  How many dream forests there must be, and other lands that produce the dream bubbles in other ways, it is strange and wonderful to imagine.  Moments later, Rath, and Marissa move through to join Saliq.  Not long after, all the rest step through.   There are several paths down to the dream sea, on a rock nearby is another message, "Nightmares are Dreams, welcome brave travelers to the Dream"
Saliq Musfara
player, 540 posts
Illusionist
Mon 15 Oct 2018
at 21:32
  • msg #160

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq reluctantly drew his eyes from the aweinspiring sight of the dream sea and scanned the beach for a sign of the ferryman and his both.
Aldo Rathmus
player, 569 posts
Mon 15 Oct 2018
at 23:40
  • msg #161

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath half-coughed, half-barked. He looked to his companions. "I thought everybody got their own path. Gotta say, I'm glad we're together." He cocked his head and sniffed. "You are real, right?"
Inas Eoinsson
player, 505 posts
Tue 16 Oct 2018
at 14:48
  • msg #162

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl tests its wings to make sure it still has its bearings.
GM Bard
GM, 949 posts
The Readiness is All
Stay alert
Tue 16 Oct 2018
at 17:59
  • msg #163

Re: Chapter 7: The Strange Affairs of the Morde Witch

Once everyone has moved the far side of the hill, and begins to make the way down to the beach, your minds begin to be clear and you feel light and airy again.  The fliers can fly, the swimmers swim.  You clear the rocks without encountering any of the potential dangers that you were warned of.

As you approach the beach, you can see at intervals of about 100 yards, there are wooden posts driven into the sand near the multicolored water.  Each post has wooden hammer hanging from it by a cord.
Marissa Ehridol
player, 357 posts
The Sea Dragon
Wed 17 Oct 2018
at 00:50
  • msg #164

Re: Chapter 7: The Strange Affairs of the Morde Witch

Having no hands presents certain issues for Marissa as she considers the conundrum of the hammers.
Saliq Musfara
player, 541 posts
Illusionist
Wed 17 Oct 2018
at 01:07
  • msg #165

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq appears to be staring off over the 'water' at a spot in the distance, to the right of the city. "Something curious about that spot... and yes I know everything here is strange but there is a spot out there that feels off somehow."
Aldo Rathmus
player, 570 posts
Wed 17 Oct 2018
at 12:13
  • msg #166

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I smell her," Rath growled. "The Witch. The scent -- carried on the wind."

OOC: Clarification on the posts, please. Do they line the path that we're taking to get to the sea, or are they lined up on beach parallel to the water's edge?
GM Bard
GM, 950 posts
The Readiness is All
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Wed 17 Oct 2018
at 18:12
  • msg #167

Re: Chapter 7: The Strange Affairs of the Morde Witch

In reply to Aldo Rathmus (msg # 166):

ooc: The posts line the edges of the sea, they seem to go all the way around or at least as far as you can see.
Inas Eoinsson
player, 506 posts
Wed 17 Oct 2018
at 20:48
  • msg #168

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl takes to the air . . .

OOC: Looking for any sign of the ferryman.
GM Bard
GM, 951 posts
The Readiness is All
Stay alert
Thu 18 Oct 2018
at 00:16
  • msg #169

Re: Chapter 7: The Strange Affairs of the Morde Witch

Flying above the Dreamsea is a feeling of wild rush and freedom.  The sea has swells and waves like real water and creates the same kind of air movement above it, allowing an owl to soar on an updraft to great heights with little effort.  For above, the miasma of colors actual paint pictures, as if it was one giant dream bubble, perhaps the place where gods and great dragons dream.  Inas sees no vessels on the sea at all, but looking over where Saliq the Lion was staring, his sharp owl eyes do confirm some small area on the sea that seems stagnant, and less vibrant.
Inas Eoinsson
player, 507 posts
Thu 18 Oct 2018
at 12:59
  • msg #170

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl returns and reports its findings.

"I wonder if the posts and hammers are a means of summoning the ferryman?  Maybe we strike the post with the hammer, and the ferryman comes to meet you?  Because they seem to ring the water, that would provide  a way for travelers to traverse the sea regardless of the direction they come from."
Aldo Rathmus
player, 571 posts
Fri 19 Oct 2018
at 12:10
  • msg #171

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath loped forward, approaching the nearest post and snuffling around it. He eyed the hammer and looked at his own paws. With an exertion of will, Rath tried to bend his form, to rise up on two shaggy legs and develop some hands somehow.

[OOC: just trying to change dream-forms. Not yet certain I want to hammer the post even if I manage to get some opposable thumbs.]
GM Bard
GM, 952 posts
The Readiness is All
Stay alert
Fri 19 Oct 2018
at 18:06
  • msg #172

Re: Chapter 7: The Strange Affairs of the Morde Witch

Moments later, what looks like a werewolf is standing next to the pole, or at least, a weredog.
Aldo Rathmus
player, 572 posts
Sun 21 Oct 2018
at 14:34
  • msg #173

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath looked back at the others and raised his eyebrows -- a familiar smirk on an unfamiliar face. "Shall I summon a ride?"
Inas Eoinsson
player, 508 posts
Sun 21 Oct 2018
at 14:46
  • msg #174

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I'd say yes."
Saliq Musfara
player, 542 posts
Illusionist
Sun 21 Oct 2018
at 15:13
  • msg #175

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq smiles, displaying a formidable set of teeth. "Yes, let's try it."
Aldo Rathmus
player, 573 posts
Sun 21 Oct 2018
at 15:30
  • msg #176

Re: Chapter 7: The Strange Affairs of the Morde Witch

The were-dog grabbed the hammer and without ceremony slammed it into the wooden post.
Marissa Ehridol
player, 358 posts
The Sea Dragon
Sun 21 Oct 2018
at 15:39
  • msg #177

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa grows weary of her limited range of motion. "Let's get on with this," she clicks and whistles.
GM Bard
GM, 953 posts
The Readiness is All
Stay alert
Sun 21 Oct 2018
at 16:53
  • msg #178

Re: Chapter 7: The Strange Affairs of the Morde Witch

There is a dull clack when the hammer hits the wood, but just below the post, all the animals can feel a strong vibration under the ground.   In mere minutes the dream sea begins to boil right off shore from where you stand, and at first, a white bubble begins to rise off shore, and then two antennae rise up closer in.  In breathtaking speed, a huge snail rises up and crawls upon the shore, it must be 80 feet in total length.  Even as it stop moving near the post, a door on the side of the shell pups open and a small women, looking like a distant race relation to a gnome, lowers a rope ladder and climbs down.

"My my, what an assortment, going to the city....of course you are, where else would be going, the blur..." she laughs an ugly cackle at that strange comment.  "What kinda payment are you offering? I'm Laring by and by, just call me Laring"
Folke Vanirhalvt
player, 216 posts
Sun 21 Oct 2018
at 23:48
  • msg #179

Re: Chapter 7: The Strange Affairs of the Morde Witch

The great swan raises its impressive wings as it waddles forward.

"Captain Mistress Laring, I am Folke Vanirhalvt, Skald of the North, I have only a song or poem, and this to offer as payment".


The bird plucks forth a strange coin, from the depth of its downy feathers, and drops it at her feet.
Aldo Rathmus
player, 574 posts
Tue 23 Oct 2018
at 12:35
  • msg #180

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath threw Saliq a look at the mention of "the blur." His hackles rose a little.

Otherwise, he waited to hear this strange creature's reaction to Folke's offer.
GM Bard
GM, 954 posts
The Readiness is All
Stay alert
Tue 23 Oct 2018
at 23:32
  • msg #181

Re: Chapter 7: The Strange Affairs of the Morde Witch

Laring takes the coin, looks it over, smells it, and then holds it up for the snail to look at.  One of its long tentacles lowers and hovers above her hand for a moment, and returns far above.

"Ha!  Travellers, and wealthy travellers no less.  I was just telling Rocket here that our luck was going to change soon, and sure enough...well, this will pay for a group to the city of Dreams alright.  If you don't mind my sayin', and its no offense, but you look like your new to Dream.  If I'm wrong, I'm wrong and I apologize for my boldness.  But if its true, you might want to try on something closer to myself for size.  More comfortable once you are aboard, I assure you!   You can even be me if you want, won't charge for it but watch out for the boys! Or at least something smallish, with hands and feet that can climb a ladder.  If you prefer animals, maybe a monkey.  Although touching the sea here is nearly always fatal for most creatures, when you are this close to it, its easy to change forms. "

By the time she finishes speaking, Astral has already changed into a small monkey, although one still with tabby cat fur, and has scampered up on top of the wooden pole and is trying to get the snails attention.
Marissa Ehridol
player, 359 posts
The Sea Dragon
Wed 24 Oct 2018
at 02:43
  • msg #182

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa quickly follows Astral's lead, as well as her form, turning herself into a monkey and tooling off after the baby dragon.
GM Bard
GM, 955 posts
The Readiness is All
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Wed 24 Oct 2018
at 03:02
  • msg #183

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa finds it very easy to change into a monkey, and the new form is amazing, the new senses, ability to jump, dexterity, and a TAIL,  It is amazing.  She and Astral jump around and play like, well, happy monkeys.
Inas Eoinsson
player, 509 posts
Wed 24 Oct 2018
at 04:01
  • msg #184

Re: Chapter 7: The Strange Affairs of the Morde Witch

The owl cocks its head to one side contemplating the changes.  It then attempts to change into a smallish (but proportional) monkey, albeit one that looks different from the others (so they can be distinguished).


And it must have a prehensile tail!
Aldo Rathmus
player, 575 posts
Wed 24 Oct 2018
at 12:25
  • msg #185

Re: Chapter 7: The Strange Affairs of the Morde Witch

For his part, Rath tossed aside the monkey recommendation. With a little effort, he morphed his dream-form into a smaller werewolf -- or at least what he imagined a kobold might look like if it were afflicted with lycanthropy. After a moment's thought, he gave himself bat wings. (If he slipped down toward the deadly fluid of the dream sea, he'd want wings to carry him over the surface.)

He hissed at Folke and Saliq, to indicate that they should go first and that Rath would follow, the last to enter the snail. He sniffed the air suspiciously and, in a rare display of diplomacy, refrained from pissing on the snail.
GM Bard
GM, 956 posts
The Readiness is All
Stay alert
Wed 24 Oct 2018
at 23:25
  • msg #186

Re: Chapter 7: The Strange Affairs of the Morde Witch

As everyone finds a smaller form and makes their way up the rope ladder and INTO the snail shell, Laring waits and follows last, even after Rath, ships rules, well, snails rules.

Inside you find a wooden stair case leading up from the doorway to wide flat platform with many chairs.   They are arranged in rows and there are about 20 of them, but they are not attached and can moved around.  The greater bit of the inside of the shell is hollow, unlike a true snail and it is pretty dark, even with the door letting in light.

"Find a seat and sit tight till we get underway, it'll be really dark until we are fully submerged, then you are in for a show, well worth the cost of the ride for certain.  Rocket here is as slow and smooth as they come, so no worries about that."

Shutting the door leaves the space in near pitch blackness.

"So, if you aren't from here, and you have any questions, I'll do my best to answer them.  I haven't had an outsider in a long time, is it really as scary as it sounds on the prime planes?"

You never feel any movement but after awhile, the shell begins to glow, and then it seems to go clear, the great dream-sea is revealed all around you.  In it, images of great beings move about, some fighting, some working at anvils, great beasts swims past, several appear to be great dragons.
Saliq Musfara
player, 543 posts
Illusionist
Thu 25 Oct 2018
at 00:15
  • msg #187

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq took a long moment considering what he'd turn himself into. He was not particularly fond of monkeys, though he conceeded the shapes usefulness. eventually the illusionist decided on becoming a Golden lion tamarin. At least he could retain something like his colouring!

He took a moment to adjust inside the shell, both to the strangeness of his new form and the strangeness of his surroundings. Trying to avoid the instinct to join in Marissa and Astral's play he focus on Laring.

"The prime planes aren't scary... well, I suppose having grown up on them we don't find them scary. The laws of reality are different. Most of us are stuck with the one shape throughout our lives."
GM Bard
GM, 957 posts
The Readiness is All
Stay alert
Thu 25 Oct 2018
at 00:29
  • msg #188

Re: Chapter 7: The Strange Affairs of the Morde Witch

Laring stares at Saliq a moment or two,  "Hmmmm....I don't know, you are too good that shapechanging thing,  you might be from Prime but, I think you've been here before, you seem more Dream than the rest.  Oh well, keep your secrets, we're being paid for a trip.  I think it sounds so scary, cause its so real.  Most of what happens here on any given day just washes down to the sea and starts all over the next day in a whole new way"
Aldo Rathmus
player, 576 posts
Thu 25 Oct 2018
at 00:38
  • msg #189

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Can be scary," Rath admitted (or confessed). He was looking at his hairy, clawed hands. "You do something ... there's no take backs. There's nothing that washes away. No sea where we come from."

He looked up at their ferry-master. "What do you mean, most of what happens? What sticks? What's real here?"
GM Bard
GM, 958 posts
The Readiness is All
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Thu 25 Oct 2018
at 02:44
  • msg #190

Re: Chapter 7: The Strange Affairs of the Morde Witch

Laring nods at Rath, "Yes, yes, that's what i've heard, it is all real, no...take backs as you say.  Here, its almost all take backs, that has its own issues if you think about it. But, for you outsiders, um, it'll be different.   We have a few things we can't do, touch the sea, go beyond the rocks without protection and permission, visit the Blur, other than that, little...um, sticks as you say."
Inas Eoinsson
player, 510 posts
Thu 25 Oct 2018
at 17:56
  • msg #191

Re: Chapter 7: The Strange Affairs of the Morde Witch

As there's no longer an issue that they "aren't from around here," one of the monkeys asks:

"What is this 'blur' that we should avoid?"
This message was last edited by the player at 17:56, Thu 25 Oct 2018.
GM Bard
GM, 959 posts
The Readiness is All
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Thu 25 Oct 2018
at 22:35
  • msg #192

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Never been there myself, of course, if I had been, I'd be dead now, or worse.  Never seen it up close but Rocket here is much older than me and has told me tales.  Used to be called the black rocks, or black gate. Only been around for about half a century or so, in Prime years, rose right up out the sea.  Course, some were curious and went to check it out, none of them ever came back.  After several attempts failed, the 3 Ladies forbid all citizens of Dream to ever step foot on it again.  But it just sat there, being ugly and marring the view, so they created a fog to cover it up, fog from the sea so it makes it hard to see from a distance, almost blends in, just a Blur, which is what we all call it nowadays."
Saliq Musfara
player, 544 posts
Illusionist
Fri 26 Oct 2018
at 00:20
  • msg #193

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq had been lost in thought ever since Laring mentioned he seemed 'more Dream' than the others. Now the small golden-topaz coloured tamarin looked up again.

"The 3 Ladies?"
GM Bard
GM, 960 posts
The Readiness is All
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Fri 26 Oct 2018
at 02:46
  • msg #194

Re: Chapter 7: The Strange Affairs of the Morde Witch

“Yes they rule the city, each of a tower, blue and green and red “
Marissa Ehridol
player, 361 posts
The Sea Dragon
Sat 27 Oct 2018
at 14:09
  • msg #195

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Seems a good place to hide, this blur," Marissa chirps in monkey tongue. "I'm interested in seeing these towers as well. Tell us about the three ladies, Captain Laring."
GM Bard
GM, 961 posts
The Readiness is All
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Mon 29 Oct 2018
at 22:27
  • msg #196

Re: Chapter 7: The Strange Affairs of the Morde Witch


"Well, I would've sworn everyone had heard of the ladies, they have ruled in Dream for time out of memory.  Immortals certainly, maybe goddesses, maybe just elementals but they wield enormous sway with everyone, even the gods. People rares see them, let alone ever meet one of them, but the city is interesting enough."
Saliq Musfara
player, 545 posts
Illusionist
Mon 29 Oct 2018
at 22:31
  • msg #197

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Interesting but dangerous I suppose?" Saliq said, resting on his paws and idly moving his long tail.
GM Bard
GM, 962 posts
The Readiness is All
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Mon 29 Oct 2018
at 23:11
  • msg #198

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Sure, I guess, no more dangerous the average big city, just different.  Most the dream beings can't actually die here, they just die, and are reborne the next dream cycle.  Makes them fearless, even reckless.  Whereas for yourselves, I don't know, it'l be at the very least a one way ticket home, and maybe dead for real. "
GM Bard
GM, 963 posts
The Readiness is All
Stay alert
Mon 29 Oct 2018
at 23:20
  • msg #199

Re: Chapter 7: The Strange Affairs of the Morde Witch

Having switched from a white swan to white monkey, Folke is making patterns in the air with his tail, Saliq recognized them are arcane symbols as the Bard wonders if having a tail might aid in spell casting.

"Captain Laring, you said it was forbidden for citizens of Dream to go to the Blur, does that injunction apply to travelers such as ourselves as well?"
Inas Eoinsson
player, 511 posts
Tue 30 Oct 2018
at 12:46
  • msg #200

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Have there been many from the prime planes to visit?  Anyone . . . notable?"
GM Bard
GM, 964 posts
The Readiness is All
Stay alert
Tue 30 Oct 2018
at 23:54
  • msg #201

Re: Chapter 7: The Strange Affairs of the Morde Witch

The captain things for a moment, "Everyone who dreams visits us, but if you mean in the, uh, flesh so to speak, not very often.  Mostly just those passing through to get somewhere else.  All the great dragons, a few powerful wizards, the occasional god or demi-god, and few intrepid adventurers.  Mostly its just folks who end up here by accident, cursed item, or fall out of their dream.....I know, that sounds odds, but it happens more than you'd think.  We have whole crews devoted to either killing them off if they are dreamstuff creatures, or put them back if they aren't. "

There are couple of deep rumbles in the floor and walls, so low it nearly hurts your ears.

"Rocket says it is not forbidden for citizens not of Dream to go to the Blur, but you'd have to pay him quadruple to risk going there".

Meanwhile, the smallest monkey is running all over the place, leaping from chair to chair, hanging by her tail, climbing on heads and even the walls where Astral can get an handhold.  Generally having the time of her life.
Aldo Rathmus
player, 577 posts
Thu 1 Nov 2018
at 03:26
  • msg #202

Re: Chapter 7: The Strange Affairs of the Morde Witch

The little kobold werewolf padded over to the lion-maned monkey. "Check in with the three dream queens first? Figure we need to learn more about this blur before taking on the Mo ... the, er, you know."
Saliq Musfara
player, 546 posts
Illusionist
Fri 2 Nov 2018
at 15:15
  • msg #203

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq nodded his head in a gesture of simian agreement. "Yes. It sounds even more dangerous than the usual business we get mixed up in."
Aldo Rathmus
player, 578 posts
Sat 3 Nov 2018
at 15:52
  • msg #204

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath turned toward Laring. "Risk, you said. What's the risk to the snail?"
GM Bard
GM, 965 posts
The Readiness is All
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Sat 3 Nov 2018
at 22:28
  • msg #205

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Big as Rocket is, and old too, he's still a creature of Dream, and the black rock is one of the few places a dream creature can fear true death.  There is always risk going to dark places.  Not to mention, if he takes you there and you die, well, it could hurt his reputation if word got around."
Inas Eoinsson
player, 512 posts
Mon 5 Nov 2018
at 02:22
  • msg #206

Re: Chapter 7: The Strange Affairs of the Morde Witch

One monkey looks perturbed. "The one we seek an audience with; I would have thought that one to have been relatively new to the area . . . "
Folke Vanirhalvt
player, 217 posts
Mon 5 Nov 2018
at 04:56
  • msg #207

Re: Chapter 7: The Strange Affairs of the Morde Witch

“I too think our path is revealed,  we waste our time and talents in this
Odd place.  We were not all agreed to this task but came to seek an evil
Let us go to it and face it ‘

GM Bard
GM, 966 posts
The Readiness is All
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Tue 6 Nov 2018
at 00:45
  • msg #208

Re: Chapter 7: The Strange Affairs of the Morde Witch

Captain Laring looks around at those assembled, sensing a split in the decision of where to go.

"About the city of Dreams.  Off-worlders get into trouble in one usual way.  They bring with them their own sense of morality.  Please understand, the city is basically a giant market, it feeds the dream world, and the dreamweavers.  Not everyone has nice pretty little dreams, some are bizarre, some of pure evil, some are nightmares, sure their are plenty of flowers, bubbles, bunnies, flying, but what you see in the City, well, its all for the dream market.  Don't go trying to be heroes and save anybody, there is no one to save, no reason to do so.  The dream makers need the raw materials for each nights dreams, and that is where it comes from. Sorry, don't want to be a preacher, just trying to impart a bit of my limited wisdom".


ooc: seems a split on where to go, I'll wait a little to move forward.

Inas Eoinsson
player, 513 posts
Tue 6 Nov 2018
at 02:41
  • msg #209

Re: Chapter 7: The Strange Affairs of the Morde Witch

The monkey-that-was-once-an-owl looks at the tamarin with quiet contemplation. "It's your show, Saliq.  What do you think?"
Aldo Rathmus
player, 579 posts
Wed 7 Nov 2018
at 12:54
  • msg #210

Re: Chapter 7: The Strange Affairs of the Morde Witch

A quizzical smirk crossed Rath's face, as a stray thought crossed his mind. He left it unspoken. He could appreciate Inas' desire for the direct approach. This place was disconcerting, and the less time spent in Dream the better. But Rath was wary. The Morde Witch was a power here, and perhaps not one best tackled without a plan. He shook his little were-wolf head. Must be getting old.
Saliq Musfara
player, 547 posts
Illusionist
Wed 7 Nov 2018
at 17:39
  • msg #211

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq looks thoughtful (for a tamarin). "I think I agree with Rath. We need to know more before we go somewhere so deadly. I think we should go to the city first."

He glanced thoughtfully at Captain Laring: "How do they make dreams?"
GM Bard
GM, 967 posts
The Readiness is All
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Mon 12 Nov 2018
at 16:22
  • msg #212

Re: Chapter 7: The Strange Affairs of the Morde Witch



Laring tries to explain to Saliq that the dreamweavers are much like mages from the prime world, what they do and how they do it is unique to their class, and takes a lifetime of apprenticeship to learn.  They are considered elite amongst the citizens of Dream and have positions of power and authority just below that of the three Ladies.

The travel under the Dream Sea is beautiful, seeing the colors and images through Rockets shell, and is as smooth as if you are not moving at all.  But after seeming little time at all, the shell goes dark and you do feel that you are heading up.  Moments later, Laring is up and opening the “door” in the shell.

You are docked at the base of the great city, a jumble of buildings in a hundred colors, many are conical or look like crooked mushrooms, the three great towers dominate the larger skyline, but the mass of stalls, an endless marketplace for any creature and any object within the imagination stretches out before you.  Creatures you’ve never seen, along with others you’ve heard about, and many commonplace are scurrying everywhere.  Some large at titans, other tiny as gnats.

“Welcome to the City, if you need a ride back, just call out Rocket and tap the post and he’ll hear you.”


ooc:  The City of Dream is as advertised, amazing, bewildering and even frightening in places.  If you have something specific you wish to accomplish here, please PM me,  if you want to enjoy a bit of freelance writing of an experience in the City, please do so, you can literally find or do just about anything here whether any of it is real in the sense you consider it, that’s up to debate.   I am going to assume you wish an audience with the Blue Lady, since you came through her realm to get here, and I’ll move in that direction unless I hear otherwise. 
GM Bard
GM, 968 posts
The Readiness is All
Stay alert
Sun 18 Nov 2018
at 01:05
  • msg #213

Re: Chapter 7: The Strange Affairs of the Morde Witch

The city of Dream is both as strange as you might imagine, and vaguely, like every large city you ever visited.  The Blue Tower, being a destination, helps.  Otherwise, it would be easy to become lost, in more than one way.

The group of heroes from Stormhaven have been tested, seriously tested, they have seen both wonderful and terrible.  It is good they have for a person without such experiences would likely find themselves in deep, deep trouble here.

The party moves through districts, areas selling exotic foods, exotic goods, exotic sex, slave districts, weapons districts, equal parts both good and dark evil, enough to turn to the stomach of anyone, but also, lovely enough to tempt nearly anyone.

Time and again, you see people you think you know, mothers, brothers, sisters, fathers, lovers, twice Rath could swear he sees The Mistress following the group, Astral almost takes off seeing her lost father, Folke sees his old friends going into a bar then realizes they are far too young and some known to be dead, Saliq sees the teacher who first taught him about magic, also long dead, and Inas sees himself three times, himself, doing things he would never do.  It is hard to ignore and becomes an effort in just focusing on the next step forward, about NOT reacting to what is around.

As the party moves through a particularly dark area, there is a huddle of slaves being driven into pens, and there amongst them, is Ben Scritos' mom and children.  It is too much and the party moves to act, when a small dark, short figure steps between them and the slaves.

"Ya' took yer sweet time a'coming ere, mah old friends.  Dannaught worry 'bout them, they be but illusions, if yeh come to see the Blue Lady, follow meh". \

It is Norion the Dwarf, but likely not really him, none the less, following him, in a matter of minutes, you stand before the Blue Tower.  He nods to the doorman, who opens the door and allows you enter.
Marissa Ehridol
player, 362 posts
The Sea Dragon
Sun 18 Nov 2018
at 01:29
  • msg #214

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Don't go haring off toward illusion, dear," Marissa scolds the young dragon, though her heart beats furiously in her own chest at some of the images she's seen.

It is with some relief that she follows after the dwarf who might not be a dwarf into the tower of the Blue Lady.
Saliq Musfara
player, 548 posts
Illusionist
Sun 18 Nov 2018
at 02:07
  • msg #215

Re: Chapter 7: The Strange Affairs of the Morde Witch

As they entered the City of Dream Saliq had shaken off his fur and stood up, growing in size to reach his normal appearance. This was the strangest city he had ever seen but it was a city still and he'd walk these streets like a man.

'I suspect illusions have more substance to them here than they do in our world,' Saliq replied, looking at Norion wistfully. He lingered a moment, his eyes on Ben's family then began whispering a few words of magic.

Within moments a wraithlike duplicate of Saliq begins to form. When it becomes solid the real Saliq says to him: 'I'm not sure how long you'll remain... well... you but try and rescue them.' He pointed at Ben's mother and sisters, then turned and followed Norion:


OOC: Saliq casts Shadow Monsters.
Marissa Ehridol
player, 365 posts
The Sea Dragon
Sun 18 Nov 2018
at 03:08
  • msg #216

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa copies Saliq's effort, if not his exact methodology, and tries to become...herself again.
Aldo Rathmus
player, 582 posts
Sun 18 Nov 2018
at 03:56
  • msg #217

Re: Chapter 7: The Strange Affairs of the Morde Witch

Having disembarked from the snail, Rath shed his tiny were-wolf form and took the form of a man. Not quite himself -- in this state, he was unsure that what he thought he should look like was what he actually looked like to others, and in truth more than a little concerned what he would show should he make himself appear to others as he appeared to himself. So he took dream-features ... the weird, hazy face and form that one could barely remember after looking away, as in a dream. Occasionally he carried a shield and sword. Whether he was tall and lean or short and thick, bare or hairy, armored or clothed ... well, all that was in the eye of the beholder. Or, in this case, the dreamer.

It was only at bright, sharp moments during the fraught and wonderful journey through the city that his features came into focus: a distant hateful glare, and pity, when he saw his belligerent father, pushing violently through a crowd;  a sullen, resentful stare that burned with shame and desire at the displays that brought up his lust; heart-sunk yearning, as the flash of the white-robed Mistress weaved among the denizens of Dream ... only to vanish. Vanish. She always vanished. At those times, he was both the Rath that his friends knew and the Rath that they could not have known ... until he showed them his true face, in this damned city.

"Musfara," he growled. "Are these our dreams? Or someone else's?" He closed his eyes. Had he already asked that? Had Saliq already answered? Rath was not even tired, but he wanted to sleep. What happened if one slept and dreamed in the City of Dreams?

__

And he was Rath again at the dark quarter, unhappily watching Scristos' family huddled with the slaves and throwing a sad smirk toward Norion the dwarf. "They're no more or less illusion that you are, my friend," he answered Norion's warning. Like Saliq, he could not simply walk away. He raised a pendant, the old rustic sun-shaped carving, the symbol of Pelor, and he tried to call a glint of sun to bring himself to the attention of Ben's old mother, and he mouthed a blessing: "Don't be afraid, Mother Scristos! It's a dream. You'll wake soon, in your own bed."


[OOC: casting remove fear on Ben's mom. It's not a ranged spell in the real world, but Rath tries to twist it to the dream realm, and if this figure is actually a dream of the real Mother Scristos, perhaps she'll be comforted and, in turn, better able to comfort her children.]


With that, he turned to follow Norion, discontent with the choice, to the Tower of the Blue Lady. "It's good to see you, Ironaxe. Even if it's all ... all a dream."
This message was last edited by the player at 04:25, Sun 18 Nov 2018.
GM Bard
GM, 969 posts
The Readiness is All
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Mon 19 Nov 2018
at 04:51
  • msg #218

Re: Chapter 7: The Strange Affairs of the Morde Witch

Norion nods to the party, winks to Rathmus and Saliq, even as the door to the Blue tower is opened.  Entering, the door shuts behind you.

Moving inside, though the tower is huge, a part of the skyline of the City of Dream, inside, is but a single modest sized room.  Clean, white marble stone floors and pillars, several comfortable chairs and couches surrounding a center fire pit, and a largest kitchen.

In one of the chairs is an old woman, human looking, wearing a simple white robe, with white hair with perhaps a hint of blue.

Though some in the party has already taken up their REAL forms, it becomes so for all, the dream shapes you may have had, melt away and you are as you always were.

"Come, sit, what can old woman do for you today?"
Saliq Musfara
player, 549 posts
Illusionist
Tue 20 Nov 2018
at 23:28
  • msg #219

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I don't know," Saliq admitted to Rath. "I have a feeling I could spend an elf's lifespan here and still not fully understand how this place truly works."

As they entered the room Saliq smiled and gave a courtly bow to the woman. "Thank you for your kindness my lady. Perhaps you know this already but we are travellers from the waking world and we seek information."
GM Bard
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Wed 21 Nov 2018
at 00:43
  • msg #220

Re: Chapter 7: The Strange Affairs of the Morde Witch

The little elderly woman looks closely at Saliq, and gives the smallest of smiles,

"Well, you haven't lost your minds or souls here, yet, and have caused little enough chaos for travelers, that all speaks well on your behalf"


"If its information you need, I don't believe you could find anyone more knowledgeable in all the land than myself.  So please, what do you come to learn".

Aldo Rathmus
player, 583 posts
Thu 22 Nov 2018
at 15:39
  • msg #221

Re: Chapter 7: The Strange Affairs of the Morde Witch

"The Blur," Rath jumped in. "We've come to rid the Dream of it. How do we get it back to our world? Or destroy it here?"

He glanced at Saliq. Maybe that wasn't the information Saliq had in mind, but it was all that Rath cared about.
GM Bard
GM, 971 posts
The Readiness is All
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Fri 23 Nov 2018
at 01:04
  • msg #222

Re: Chapter 7: The Strange Affairs of the Morde Witch

Astral, usually outgoing and first to ask questions, he been once again hiding in Marissa's hair, suddenly seeming quite shy.

When Rath blurts out his question, even the little old blue women, looks surprised.

"I have long believed that the only way to destroy the Blur is to kill the one who created it.  I believe the Blur is at least partially in your own realm, it is why creatures from Dream who have gone there have all perished, or been captured.  The lady who created it is powerful in both realms.   For safety sake, I do not advise going there under any circumstances."
Saliq Musfara
player, 550 posts
Illusionist
Sun 25 Nov 2018
at 02:06
  • msg #223

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I fear we have little choice," Saliq admitted. "This lady is an enemy of ours of old."

The illusionist allowed a rueful smile. "Yet... she is not the only one who walks in two worlds. We are doing so now. You say there are those from Dream who have been captured? Is there perhaps some who may be rescued?"
Marissa Ehridol
player, 366 posts
The Sea Dragon
Sun 25 Nov 2018
at 20:55
  • msg #224

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa remains quiet, listening to the others as she tries to soothe Astral.
GM Bard
GM, 972 posts
The Readiness is All
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Mon 26 Nov 2018
at 00:26
  • msg #225

Re: Chapter 7: The Strange Affairs of the Morde Witch

The old lady smiles, "Rescued, I would wish it so, but 'tis but a wish.  As you've likely heard, the Blur is forbidden to the subjects of Dream, but I can allow someone leave enough to take you there, IF you insist on going. I can offer you little help once you pass beyond the black gate, but if you succeed, and choose to stay here, I can make all your dreams come true.  That I freely offer as a reward".
Inas Eoinsson
player, 514 posts
Mon 26 Nov 2018
at 17:14
  • msg #226

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Have you no power against the Blur's creator?"
Aldo Rathmus
player, 584 posts
Wed 28 Nov 2018
at 01:26
  • msg #227

Re: Chapter 7: The Strange Affairs of the Morde Witch

“That’s why we’re here,” Rath muttered to Inas. “We’re the power against Her.”
GM Bard
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The Readiness is All
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Sun 2 Dec 2018
at 01:18
  • msg #228

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I fear your warrior friend is correct, I have almost no power against this creator.  Almost none in your world, and only the power to deny her access to our own.  She forced her little black island here, hoping to again access Dream, but it does her no good.  She sleeps, but cannot dream anymore.  That alone diminishes her powers, but it is the best i've been able to do.  I will arrange transport for you if you insist on going, and provide you with a bottle of the best liquor you will ever taste.  You should drink it on the way there, it won't help you, but no matter how altered it may make you, you will sober completely once you leave Dream, so it won't do you any harm either".

"One question though, your wish to face this dark force, did someone send you here to do this? "

Inas Eoinsson
player, 515 posts
Mon 3 Dec 2018
at 16:23
  • msg #229

Re: Chapter 7: The Strange Affairs of the Morde Witch

"In a manner of speakin'."
Marissa Ehridol
player, 367 posts
The Sea Dragon
Mon 3 Dec 2018
at 20:29
  • msg #230

Re: Chapter 7: The Strange Affairs of the Morde Witch

"We chose to do this," Marissa interrupted. "While outside offices have some vested interest in this voyage, the fact is that we are most closely linked to these events, going back quite some time. Our success...or failure with shape our world for years to come. It would be nice if the shape was a pleasing one, as we've all had more than our fair share of the opposite."
GM Bard
GM, 974 posts
The Readiness is All
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Tue 4 Dec 2018
at 00:09
  • msg #231

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Very well, make your wake back to the docks, I'll have the captain that brought you here waiting to take you.  The woman you seek to destroy is physically weak, anyone of you can probably do it easily, but she is strong with Dream, and with magic.  She will have guardians of course, but her greatest weapon will be using you against yourselves.  You might want to imagine how you would try to kill your band of adventurers, for if you've dreamt it, she may well sense that, I know I would.".
Aldo Rathmus
player, 585 posts
Tue 4 Dec 2018
at 14:00
  • msg #232

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath leaned close to Inas and muttered with a smirk, "You're not going to shoot me with an arrow again, are you?"

But, in truth, the Blue Queen advice deserved serious consideration. And despite the likelihood that the Queen had awareness of all sorts of things going on in her realm, Rath wasn't comfortable having that conversation directly in front of her. His face was clouded by dark thoughts.

He said, "Let's find a tavern. Or dream one up. We need to figure this out. And I need a drink." He looked to the others for consensus. He figured someone might have more questions for the Blue Queen, but it was clear that Rath was done here.
Inas Eoinsson
player, 516 posts
Tue 4 Dec 2018
at 23:08
  • msg #233

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath gave voice to Inas' immediate thought just as it entered his head.  As might be expected, at that moment the dour ranger did not appear to be amused.

He nods at Rath's suggestion to hunt up a dream-tavern, but he does not take steps to leave.  Instead, he looks to Saliq; this is Saliq's domain, and Inas is not inclined to rush him if he wants to stay and pose more questions.
Saliq Musfara
player, 551 posts
Illusionist
Sat 8 Dec 2018
at 02:13
  • msg #234

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq smiles. 'A dream tavern sounds a wonderful idea and I fully agree.' Turning to the Queen he performed an elegant bow. 'Yours is truly a wondrous realm my lady and I am sad we shall be leaving it so swiftly. My greatest thanks. Is there anything I can do for you in turn?'
GM Bard
GM, 975 posts
The Readiness is All
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Mon 10 Dec 2018
at 21:29
  • msg #235

Re: Chapter 7: The Strange Affairs of the Morde Witch

The little lady walks over to Saliq saying as she does, "I am glad you find it so, to be honest, many wizards and almost all those who specialize as you do, find it disappointing in some ways.  Too much a good thing and all that.".

When she is closer still, she leans over and whispers in his ear.


It takes little time for the group upon leaving the tower to find the bar district and find a nice private table at which to talk.
Aldo Rathmus
player, 588 posts
Tue 11 Dec 2018
at 14:06
  • msg #236

Re: Chapter 7: The Strange Affairs of the Morde Witch

Leaving the Blue Queen's tower, Rath adopted a new form, or tried to. This time, instead of dog or were-wolf, he morphed into a peg-legged pirate, stubble-faced and eye-patched, with a battered tri-corn hat and a notched scimitar at his wide, embossed leather belt. Because sometimes a pirate was the only disguise one could think of.

"Arr, matey," he growled to Marissa. "Is the dragonling doing okay? I know she didn't sign up for this weirdness."

At the tavern, Rath settled in with a strong drink and gave deep thought about how to begin planning what could barely be conceived, much less planned for. He clearly had some ideas, but they were not yet forming into words.
This message was last edited by the player at 03:49, Wed 12 Dec 2018.
Inas Eoinsson
player, 518 posts
Tue 11 Dec 2018
at 14:24
  • msg #237

Re: Chapter 7: The Strange Affairs of the Morde Witch

When the tavern is in sight, Inas returns to his normal form.

At Rath's question about the dragonling, Inas responds: "Wierdness.  Aye, that sums it up."

He sniffs the liquid in his cup with a look of uncertainty.  "Is this even real?" he asks rhetorically, before saying something more relevant.

"I don't think we should tarry long.  Word of our arrival may spread, and with us not knowin' the rules of this place we may accidentally do somethin' that makes life difficult fer us.  Like when we accidentally triggered a horde of them creatures to attack us just by sayin' the wrong thing."
Aldo Rathmus
player, 589 posts
Wed 12 Dec 2018
at 01:26
  • msg #238

Re: Chapter 7: The Strange Affairs of the Morde Witch

“Let’s get to it, then,” Rath said, dropping the pirate affectation but still keeping the form. He drank deep and glanced at his glass, wondering what he had just swallowed. “What the hell is this? Grog? I don’t even know what grog is.” His glass, like in a dream, remained full.

“The Dream Queen said that, uh, she-who-must-not-be-named ... “ (here Rath paused to see if that sobriquet brought down anyone’s ire) “ ... that she’d go after us by getting us to go after ourselves. So, we let her. “ He glowered, sincerely unhappy, and drank again. “I can dream up a handful of reasons someone like me would turn on you. But only one that’d convince me enough to be convincing to her.” Drank again. “And when she’s convinced ... I put my trident through her.”

Rath leaned back and dared to look at the others for a reaction.
This message was last edited by the player at 03:48, Wed 12 Dec 2018.
GM Bard
GM, 977 posts
The Readiness is All
Stay alert
Wed 12 Dec 2018
at 04:30
  • msg #239

Re: Chapter 7: The Strange Affairs of the Morde Witch

Once in the bar, and the conversation starts, Astral switches back into a small monkey and comes out from hiding.

"Dragons, I am learning have memories from many of their ancestors. I'm young yet, but they guide me, come in my sleep, I know more than I should.  That woman, is ancient, she knows things, things that I don't need to know right now.  A look into her eyes could have tempted me, to meet my parent, to stay in the realm..."
Aldo Rathmus
player, 590 posts
Wed 12 Dec 2018
at 04:47
  • msg #240

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Which woman?" Rath asked quietly. "The Blue Queen? Or ... the other one?"
GM Bard
GM, 978 posts
The Readiness is All
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Wed 12 Dec 2018
at 04:55
  • msg #241

Re: Chapter 7: The Strange Affairs of the Morde Witch

Astral makes a funny monkey face, then seems to understand, "The blue lady."
Saliq Musfara
player, 553 posts
Illusionist
Thu 13 Dec 2018
at 00:44
  • msg #242

Re: Chapter 7: The Strange Affairs of the Morde Witch

As they left the Blue Lady Saliq had adopted a thoughtful expression on his face, though it had not remained his usual face for long. Following the pattern of Rath the illusionist had donned a new form - in his case a rakish looking half elven swashbuckler, elegant rapier at his belt.

"Not a bad plan my friend," the 'half-elf' said to Rath. "I've thinking on such things." Saliq absently reached to stroke his goatee, then frowned as he recalled his chin was currently smooth.

"There is a spell I know that can plant a certain... suggestion or compulsion in a target. Generally it works best against the weak minded but it might work on a stronger willed person should they be willing. I admit I do not know if it would remain as it was in this strange place but it might be possible to plant a thought hidden away in the unconscious mind. Something like 'when you attack with your trident you will remember you are dreaming.' I understand entirely if you don't wish me to try it, but still there may be a moment when you need to awaken for some illusions or enchantments woven around you."
Aldo Rathmus
player, 591 posts
Thu 13 Dec 2018
at 04:06
  • msg #243

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath considered. "Yeah. You better do it. Remind me it's a dream. In case I don't want to remember." He took another swig of his drink, this time leaving his glass empty. He glanced at the others with a subdued smirk. "Not much of a plan, but it's all I got. Any ideas before we invade the Blur?"
Inas Eoinsson
player, 519 posts
Thu 13 Dec 2018
at 14:40
  • msg #244

Re: Chapter 7: The Strange Affairs of the Morde Witch

Aldo Rathmus:
Rath considered. "Yeah. You better do it. Remind me it's a dream. In case I don't want to remember." He took another swig of his drink, this time leaving his glass empty. He glanced at the others with a subdued smirk. "Not much of a plan, but it's all I got. Any ideas before we invade the Blur?"


Inas just shakes his head.  "Don' know enough to have a plan, do we?"
Aldo Rathmus
player, 592 posts
Fri 14 Dec 2018
at 01:38
  • msg #245

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Well, no," Rath agreed.
Marissa Ehridol
player, 369 posts
The Sea Dragon
Sat 15 Dec 2018
at 22:17
  • msg #246

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa grins at the interplay between her friends.

"When has that ever stopped us?" she asked with a laugh. Growing more serious, she added, "Though, in fairness, this journey is unlike anything we've done before. I feel like a rudderless ship and wish keenly for something of substance to hold onto."
Aldo Rathmus
player, 593 posts
Sun 16 Dec 2018
at 17:58
  • msg #247

Re: Chapter 7: The Strange Affairs of the Morde Witch

Unless there are other options on the table, Rath simply waited for Saliq to make his deep-seated suggestion and then went down to the docks to summon Rocket. Since it was a dream-tavern, Rath didn't worry about the tab.
Saliq Musfara
player, 554 posts
Illusionist
Sun 16 Dec 2018
at 23:31
  • msg #248

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq looked embarrassed. 'Um, I fear we may need to do it nearer our destination. The spell does not last that long.'
Inas Eoinsson
player, 520 posts
Tue 18 Dec 2018
at 14:00
  • msg #249

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq Musfara:
Saliq looked embarrassed. 'Um, I fear we may need to do it nearer our destination. The spell does not last that long.'

Inas finishes off his drink. "Then I guess it's time to go?" he asks.
Aldo Rathmus
player, 594 posts
Tue 18 Dec 2018
at 14:09
  • msg #250

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Done here," Rath agreed. He stood, ready to head back to the dock, where he would summon Rocket for the ride to the Blur.
GM Bard
GM, 979 posts
The Readiness is All
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Tue 18 Dec 2018
at 14:55
  • msg #251

Re: Chapter 7: The Strange Affairs of the Morde Witch

Plans made, the party sets off the dock and finds Rocket and the Captain already there and waiting.  When the Blue Lady asked for something, in Dream at least, it is as good as done.
You enter the giant snail again and in no time are once again heading across the DreamSea, this time going toward the forbidden Blur.

There is no chatter or joking from the Captain this time, tension is in the air.
Folke Vanirhalvt
player, 218 posts
Tue 18 Dec 2018
at 15:02
  • msg #252

Re: Chapter 7: The Strange Affairs of the Morde Witch

Folke breaks the silence.

"I am concerned about this encounter.  You know me to be cool headed, maybe aloof at times, but fair, and calm in combat.  But this witch, she helped to steal thirty years of my life, and cost me a chance with the woman I loved.  She played a part in my imprisonment.  I will try to act normally, but if my northern blood gets up, be warned, I can be very stubborn.".
Inas Eoinsson
player, 521 posts
Tue 18 Dec 2018
at 15:43
  • msg #253

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas tries to reassure Folke, but such measures are not the ranger's forte.

"You're no different than the rest of us.  None of us know what to expect, 'cept the unexpected."
Saliq Musfara
player, 555 posts
Illusionist
Tue 18 Dec 2018
at 23:36
  • msg #254

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Don't worry my friends," says Saliq who has donned his normal appearance. "Our enemy expected us to fight in the waking world. As strong as she is here I doubt she knows what to expect from us either."
Aldo Rathmus
player, 595 posts
Wed 19 Dec 2018
at 16:46
  • msg #255

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath took a small, non-descript form to fit into the snail-shell ferry -- a blurred, indistinct form that he found harder to maintain than something concrete. But he practiced his will, perhaps as a distraction from speculating on what was to come.
Marissa Ehridol
player, 370 posts
The Sea Dragon
Fri 21 Dec 2018
at 02:54
  • msg #256

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa spends time with Astral, teaching her as much as she was able and comforting her when the young dragon needed such attention. She says little to the others, though listens carefully to all conversation.

She is content to remain as she is in the real world.
Inas Eoinsson
player, 522 posts
Sat 22 Dec 2018
at 01:29
  • msg #257

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas also opts for his true form -- but miniaturized, to fit in the snail.
GM Bard
GM, 980 posts
The Readiness is All
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Sat 22 Dec 2018
at 04:09
  • msg #258

Re: Chapter 7: The Strange Affairs of the Morde Witch

Time travelling inside Rocket is difficult to judge, so smooth, and little changes, one could count ones own breathes to tick off the time but otherwise, it just flows on and on.

Captain Larring rises and makes a motion to be silent, which everyone already is, but points to the escape hatch, and then seems to redden as if embarrassed.
then whispers, "twenty minutes, good luck, I leave you now".

The captain moves forward and up towards maybe Rockets neck and vanishes through a small passage, and just in time.

The place begins to fill with haze, not fog, but a blur of what seems real and dream. It thickens and pushes against each of you, and soon, you feel heft, and weight, and
then real self push on you. When Rocket stops and opens the portal to the black rock outside, every one of you is in your natural human form, or mini dragon, and bare ass naked, just as you were when you entered this world.
Marissa Ehridol
player, 372 posts
The Sea Dragon
Sat 22 Dec 2018
at 04:48
  • msg #259

Re: Chapter 7: The Strange Affairs of the Morde Witch

Red-faced, Marissa said, "No one say a word."
Aldo Rathmus
player, 598 posts
Sat 22 Dec 2018
at 15:29
  • msg #260

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath scatched his neck, opened his mouth to say something, then thought better of it, and closed his mouth again with only a grunt. He peered out of the portal in the snail's shell and stepped out. As he went, he struggled mentally to change his form, but his flesh seemed solid and real now ... .

And he was naked. No armor, no trident, no holy pendants. No amulet of adaption.

"@$#%!," he muttered, one of the few orcish words he knew.

[OOC: let me know if I need to roll to assume a dream-form or if we are, in truth, stuck in our bodies for the moment.]

[OOC: What do I see?]

This message was last edited by the player at 18:28, Sat 22 Dec 2018.
GM Bard
GM, 984 posts
The Readiness is All
Stay alert
Thu 27 Dec 2018
at 19:51
  • msg #261

Re: Chapter 7: The Strange Affairs of the Morde Witch

Stepping out onto the black rock, you find it damp, cold, with a steady breeze that does not seem to affect the strangely blurred vision.  The rock itself is just a big rock sticking up above the Dreamsea,  from a lower level where you are disembarking, it rising only about 25 feet at its far end and can't be more than 50 feet across.  There are rough steps heading upward from the small lower platform, these end in a black square, that appears to have a metal grate for a door.

Once everyone is out, Rocket's door shuts and the snail slips quiets away disappearing beneath the sea, all is quiet, except for Astral, who has taken to flitting around and is giggling at the silly naked people in her childish way.

Saliq starts in surprise as something moves on him, realizing the small box amulet he was given is growing in size and he quickly removes it.  Minutes later, it has grown to be four feet on a side.  It has no hinges, nor nails, but is perhaps held together with wooden dowels, glue, or something else.
Saliq Musfara
player, 556 posts
Illusionist
Fri 28 Dec 2018
at 00:38
  • msg #262

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq was blushing as furiously as the others; though he had the magic to cloak his... undignified state he was loathe to waste some of his power when they might need it for the battle ahead.

Mercifully the amulet interrupted the moment and gave him an excuse to concentrate on it. 'I believe this is our door my friends,' he said quietly.
Folke Vanirhalvt
player, 219 posts
Sat 29 Dec 2018
at 04:25
  • msg #263

Re: Chapter 7: The Strange Affairs of the Morde Witch

Folke stands unabashed, in the nude, and is like a carving of man.  All curves and muscles, and seems to neither notice his own nakedness nor anyone.  Staring at the wooden box, and then glancing around at the rock, he speaks a few words of arcana, and the box quivers and then cracks, and the lid splits open.  Almost immediately after, there is the sound of a scream, or a birds call, that echoes from the Dreamsea. And there comes a bit of fog that gathers at the edges of the black rock.
Aldo Rathmus
player, 601 posts
Tue 1 Jan 2019
at 14:06
  • msg #264

Re: Chapter 7: The Strange Affairs of the Morde Witch

"What just happened?" Rath asked with an edge in his voice. He glared at the grate, half-expecting it to pop open and, regardless, fully expecting trouble. He reached for his Devilsbane, but, of course, he was left empty-handed.
GM Bard
GM, 985 posts
The Readiness is All
Stay alert
Fri 4 Jan 2019
at 00:20
  • msg #265

Re: Chapter 7: The Strange Affairs of the Morde Witch

Folke's spell split open the wooden box, and it long before the party has it emptied.

Inside, is a letter in Elexi's script:

If you have found this note, you are alive, and hopefully at my dear old sister's back door.  You are on the edge of real and dream, once you cross her doorway, there will be no way back into Dream.  You'll have to find a more conventional way home.  Sorry, I've never figured out a way to sneak metal or magic items into Dream, but I'm sure you'll find some things in her castle to use.  The fancy bottle is in case you find anyone from dream stuck there, put them in the bottle and bring them to me, I can get them back home.  Good luck and please, kill her.

Inside: You find a fancy bottle with cork, five brown cloaks, five sets of soft boots, five daggers grown out of dark wood, and four wood cudgels of the same material, and one other dagger with a stone blade, Rath recognizes as the one Elexi gave to him some time ago.
Aldo Rathmus
player, 602 posts
Fri 4 Jan 2019
at 01:00
  • msg #266

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath grunted and looked over the small trove. He tossed Marissa a cloak and took one for himself, wrapping himself in it and shoving his feet into a pair of boots as well. He took the stone dagger and a cudgel, shaking his head in dissatisfaction. "Who wants the bottle?"

After everyone has dressed and armed themselves, Rath took at look at the strange grate. He looked for hinges, a lock, anything that might indicate how it could be opened.
GM Bard
GM, 986 posts
The Readiness is All
Stay alert
Fri 4 Jan 2019
at 03:44
  • msg #267

Re: Chapter 7: The Strange Affairs of the Morde Witch

There does not appear to be a lock, but if checked, it swings easily open.
Marissa Ehridol
player, 374 posts
The Sea Dragon
Fri 4 Jan 2019
at 04:29
  • msg #268

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa casts detect magic on the equipment, just in case.

"Been a long time since I fought with a dagger," she noted ruefully.
Inas Eoinsson
player, 523 posts
Fri 4 Jan 2019
at 18:10
  • msg #269

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas hefts the cudgel, then the dagger.  He then evaluates the dagger's aerodynamics, to gauge it's effectiveness when thrown.

Seemingly satisfied, he dresses himself.
Saliq Musfara
player, 559 posts
Illusionist
Sat 5 Jan 2019
at 01:48
  • msg #270

Re: Chapter 7: The Strange Affairs of the Morde Witch

Saliq swiftly donned cloak and boots, before selecting a dagger. 'Well, I admit I miss my own clothes and equipment but at least we have something. As for the bottle I'll take that - I suppose I feel some responsibility to Dream if we find any such poor beings to rescue.'
Aldo Rathmus
player, 603 posts
Sun 6 Jan 2019
at 18:01
  • msg #271

Re: Chapter 7: The Strange Affairs of the Morde Witch

Rath waited to hear the results of Marissa’s spell before opening the grate and peering in.
GM Bard
GM, 987 posts
The Readiness is All
Stay alert
Mon 7 Jan 2019
at 04:26
  • msg #272

Re: Chapter 7: The Strange Affairs of the Morde Witch

As the group dresses and hands out items, Marissa looks around with her magic seeking gaze.  None of the items, nor the box, have any clear magic. Nor does the rock, or grated door.  But the air, the Blur itself is awash in colors of magic.  The concealment of this place must have taken immense magic.

At the edge of the rock, where the sea laps the shore, thick clouds of mist and magic are growing, has been ever since Folke cast the spell that shattered the box. To everyone else, it looks like thick mist, with Marissa's spell, she sees a thin, raven haired woman standing just off the shore.

Rath has moved to look at the grate, and beyond, sees a stone passage, leading to stairs, they lead upward.
Folke Vanirhalvt
player, 220 posts
Mon 7 Jan 2019
at 04:38
  • msg #273

Re: Chapter 7: The Strange Affairs of the Morde Witch

For a few seconds Folke stares at the clothing, weapons, and box, but takes a step back when the letter is read.  He does not take a robe, or weapon but turns his back to the party to look to the shore, taking a few steps toward it before stopping and looking back.

"The Blue Lady, she made me an offer, as I suppose she did in a way to all of you, if you cared to hear.  Astral, I know you heard it, and I know you rejected it. I never imagined such a thing, but  I cannot, I'm sorry to leave you all, but I trust you will succeed.  I have 30 years of my lost life to regain, my love awaits, thank you all for releasing me.  Perhaps in thirty years, I'll meet you again".

Turning, and naked he walks to the waters edge, where a shadowy woman on a skiff of a boat awaits him, with the smile of long lost love.

ooc: Having lost Folke's player, this is a game decision not to replace him, I may do so at some point or advertise for someone new and different but going into the new year, let's stick with the four we have.
Inas Eoinsson
player, 524 posts
Mon 7 Jan 2019
at 15:17
  • msg #274

Re: Chapter 7: The Strange Affairs of the Morde Witch

Inas watches Folke go.  He turns back with a "hmph" and says no more.
Marissa Ehridol
player, 375 posts
The Sea Dragon
Mon 7 Jan 2019
at 19:51
  • msg #275

Re: Chapter 7: The Strange Affairs of the Morde Witch

"I don't know, Inas. Given a similar choice, what course would we take? I, for one, cannot say for certain."

Marissa pauses before adding, "She was lovely."
Aldo Rathmus
player, 604 posts
Tue 8 Jan 2019
at 00:42
  • msg #276

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Yeah," Rath said with a thoughtful scowl. "She's a real dream-boat. But we all got that choice, Marissa. The Blue Lady offered it up to us. Maybe we're suckers not to take her up on it."
Marissa Ehridol
player, 376 posts
The Sea Dragon
Tue 8 Jan 2019
at 02:17
  • msg #277

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa nods in reply, though her expression is still thoughtful.
GM Bard
GM, 988 posts
The Readiness is All
Stay alert
Wed 9 Jan 2019
at 18:49
  • msg #278

Re: Chapter 7: The Strange Affairs of the Morde Witch

Having seen their Bard suddenly leave, the party seems resigns to move on, nearly without clothes, food, water, and very little in the way of weapons.  They at least hope their magics will still function.

Moving through the grated door, has an immediate effect on each person.  Even as stepping into Dream made them feel light, and airy, the full force and weight of their normal bodies crashes back upon the adventurers.  It feels constricting for just a moment, but then, wonderfully normal.   From within, the door behind them is solid black and shut, a quick test confirms it is tightly locked.

There is a small landing, the floor and walls of carved gray stone, the air is so moist breathing creates small clouds, and their is a smell of decay.   Their is light enough to see by coming from several spots along one wall, beyond the landing, a staircase rises away into darkness.
Aldo Rathmus
player, 605 posts
Wed 9 Jan 2019
at 19:18
  • msg #279

Re: Chapter 7: The Strange Affairs of the Morde Witch

“I’ll go first,” Rath said and started up the stairs before he could consider second-thoughts.
Marissa Ehridol
player, 377 posts
The Sea Dragon
Wed 9 Jan 2019
at 23:06
  • msg #280

Re: Chapter 7: The Strange Affairs of the Morde Witch

"Ware the Will-o-Wisp, Aldo. This seems their type of lair," Marissa warned, one of her daggers in her hand.
Saliq Musfara
player, 560 posts
Illusionist
Sat 12 Jan 2019
at 16:57
  • msg #281

Re: Chapter 7: The Strange Affairs of the Morde Witch

Reciting his spells over and over again in his mid Saliq follows.
GM Bard
GM, 989 posts
The Readiness is All
Stay alert
Sun 13 Jan 2019
at 17:54
  • msg #282

Re: Chapter 7: The Strange Affairs of the Morde Witch

The stairway continues to rise for a short time before entering another stone landing. The landing itself turns to the right and a shorter staircase rises from there.

This stair ends in an archway, carved dragon runes above the door, they glow a soft red.  Beyond is a large room that flickers with light through the steamy foglike humidity.  It has many columns across the center, each carved with intricate dragon forms, and alcoves all over the walls.  There appear to be two passageways leading off the southern wall but from your position, it can tell much about these.

The runes above the door translate into,

"Hall of Heroes, Noble and Brave, Tricked into their deaths by a Cruel Brother, Remembered here with honor".


ooc: I'll upload a map soon as I can get my scanner to work.
Marissa Ehridol
player, 378 posts
The Sea Dragon
Sun 13 Jan 2019
at 18:01
  • msg #283

Re: Chapter 7: The Strange Affairs of the Morde Witch

Marissa spends a minute studying the archway and the runes.

"I wonder, Astral, do you know of yon cruel brother?"
Aldo Rathmus
player, 606 posts
Sun 13 Jan 2019
at 20:10
  • msg #284

Re: Chapter 7: The Strange Affairs of the Morde Witch

Her brother. The warlock. Guess we’re the heroes.” Is
GM Bard
GM, 990 posts
The Readiness is All
Stay alert
Mon 14 Jan 2019
at 15:45
  • msg #285

Map


Inas Eoinsson
player, 525 posts
Mon 14 Jan 2019
at 16:00
  • msg #286

Map

Inas inspects the carved runes, trying to determine if they are of recent vintage. "The runes are carved; wonder how long our arrival's been expected?"
Aldo Rathmus
player, 607 posts
Tue 15 Jan 2019
at 14:02
  • msg #287

Map

Rath, dagger in hand, stepped forward into the chamber. He glanced left (north) into the nearest alcove before edging south to see what lies in the alcoves in the western wall. He tried to identify the source of the light.
GM Bard
GM, 991 posts
The Readiness is All
Stay alert
Thu 17 Jan 2019
at 21:18
  • msg #288

Map

Rath moves forward, looking in the first alcove, their is old stone statue of a women, probably elven, quite nicely detailed, she appears to have been either a ranger or thief based on her weapons and armor.  On his way to check the two southern passages, he passes two other alcoves close enough to see similar statues of adventurers types, not himself or anyone he recognizes, they are all showing the effects of the heavy moisture and time.  He can tell a few appear empty.  The light is dim and flickers but appears to be well placed continual lights of some variety.

The passageway on the left heads due south for about 30 feet and ends in a pool of water and a solid wall.


The passageway on the right goes south and then turns to the right.  The smell is worse in that direction.
GM Bard
GM, 992 posts
The Readiness is All
Stay alert
Thu 17 Jan 2019
at 21:20
  • msg #289

Map

Rath moves forward, looking in the first alcove, their is old stone statue of a women, probably elven, quite nicely detailed, she appears to have been either a ranger or thief based on her weapons and armor.  On his way to check the two southern passages, he passes two other alcoves close enough to see similar statues of adventurers types, not himself or anyone he recognizes, they are all showing the effects of the heavy moisture and time.  He can tell a few appear empty.  The light is dim and flickers but appears to be well placed continual lights of some variety.

The passageway on the left heads due south for about 30 feet and ends in a pool of water and a solid wall.


The passageway on the right goes south and then turns to the right.  The smell is worse in that direction.
GM Bard
GM, 993 posts
The Readiness is All
Stay alert
Thu 17 Jan 2019
at 21:21
  • msg #290

Map

Astral, tucked down tight behind Marissa's shoulder, says, "I don't like this place, it gives me the creeps, and smells bad".
Saliq Musfara
player, 561 posts
Illusionist
Fri 18 Jan 2019
at 01:09
  • msg #291

Map

'You are not alone in that sentiment Little Wing,' Saliq mutters. The illusionist glances at the others, his eyebrow raised. 'Should we investigate the pool first?'
Aldo Rathmus
player, 608 posts
Fri 18 Jan 2019
at 01:12
  • msg #292

Map

Rath nodded warily. He wouldn't lead the way into the hall leading to the water, but he would accompany anyone who wanted to go first.
GM Bard
GM, 994 posts
The Readiness is All
Stay alert
Fri 18 Jan 2019
at 15:54
  • msg #293

Map

The party moves across the space towards the passage with the pool, keeping a wary eye out for anything moving.

On the way, Marissa notices that one of the alcoves seems newer, cleaner than the others.  A quick look reveals a statue of a woman, carrying a lance, a dragonhunter who once had long red hair.

The passage with the water had a stone wall at the end. The water begins about 8 feet before the southern wall, and the water appears fairly clean, like decent pond water.  You can see that steps lead down into the water.  A quick, and cold exploration of that water reveals that the wall extends only a foot below the water, but there are metal bars of a portculus beneath the wall extending all the way to the floor.

The bars are too close together for anyone to squeeze between, except for Astral.

With some experimentation, the adventurers find that they can raise the bars as long as two left combining their strength, allowing the others to duck under.  It takes some coordination, and a lot of raw steel nerves, but soon the group is through to the other side.  They notice a wheel with handles on the far side that can be turned to raise and lower and lock the bars either up or down.  They are in a large room, with many features, but the one the two they most notice is a center island, with a alter on it and it appears to have someone lying on it, and, at the far side of the room, another smaller island of rough stones, more of a lair than island, and two somethings that slip into the water like long black shadows.


This message was last edited by the GM at 19:24, Fri 18 Jan 2019.
Marissa Ehridol
player, 379 posts
The Sea Dragon
Sat 19 Jan 2019
at 17:04
  • msg #294

Map

Marissa pauses briefly at the statue, a frown upon her face. "You'll want to stay away from this type, luv," she quietly said to Astral. "They're wily, and cruel to your race."

Pushing on, she helps as she can with the gate construction and readies her dagger as the shadowy figures duck into the water.

"Ware," she says, loud enough for the others to hear.

ooc: thanks. corrected for accuracy.
This message was last edited by the player at 21:58, Sat 19 Jan 2019.
Aldo Rathmus
player, 609 posts
Sat 19 Jan 2019
at 19:53
  • msg #295

Map

With little hesitation, Rath took a few quick steps and leapt as far as he could toward that platform with the altar. Unburdened by plate armor, he was more willing than usual to take to water, even with the approaching threat. Scrambling, he swam toward that platform, intent on getting to it before the black shadows reached him.

[OOC: Marissa, I don't think you have spears. We have only cudgels and daggers, right?]
Inas Eoinsson
player, 526 posts
Sun 20 Jan 2019
at 00:26
  • msg #296

Map

Inas pauses for a moment and appears to be thinking.  But the moment passes and he jumps across to join Rath.
GM Bard
GM, 995 posts
The Readiness is All
Stay alert
Sun 20 Jan 2019
at 18:21
  • msg #297

Map

The party makes the near edge of the central island just as the black serpents slither up onto the far side.   They are each about 20 feet long, more like snakes than anything, but have nearly invisible small bat like wings.  Given all the evidence, they are likely some kind of dragon.
Aldo Rathmus
player, 610 posts
Mon 21 Jan 2019
at 16:11
  • msg #298

Map

Rath's eyes followed the dragons, and he kept his dagger ready (for what good that would do), but he put his immediate attention on figure atop the altar.
Marissa Ehridol
player, 380 posts
The Sea Dragon
Wed 23 Jan 2019
at 00:44
  • msg #299

Map

"What are they, Astral?" Marissa asks. "I've little desire to fight if it can be avoided. My dagger is hardly dragonbane..."
Inas Eoinsson
player, 527 posts
Wed 23 Jan 2019
at 17:25
  • msg #300

Re: Map

Marissa Ehridol:
"What are they, Astral?" Marissa asks. "I've little desire to fight if it can be avoided. My dagger is hardly dragonbane..."


"Don't we have these . . . magical powers, or whatever?  Not that that sounds like a good battle against them, either."
GM Bard
GM, 996 posts
The Readiness is All
Stay alert
Thu 24 Jan 2019
at 16:49
  • msg #301

Re: Map

Astral whispers back, "shadow dragons, very evil".


The two serpents are nearly 30 feet long and about 18 inches thick, and they swirl and wind, and despite their size, they are hard to see.  You nearly lose sight of them until you blink and then see them again.  In constant motion, it is hard to guess their movement plans, but very quickly, one is wrapping itself around the altar, while the other is heading towards the party.


Rath spends a moment for a quick look at the alter, the woman lying there is young, pale but not deathly pale, and unmoving.





ooc: please someone roll initiative for the party, first come first serve

Marissa Ehridol
player, 381 posts
The Sea Dragon
Thu 24 Jan 2019
at 20:10
  • msg #302

Re: Map

"Ware, they attack!" Marissa shouts, readying her dagger. Heeding Inas call, she calls forth a spiritual hammer and launches it at the approaching dragon.

Initiative: 3

To Hit: Natural 1

Damage: 0
Saliq Musfara
player, 562 posts
Illusionist
Sun 27 Jan 2019
at 00:13
  • msg #303

Re: Map

Saliq begins muttering a spell in the eerie language of illusionary magic. He gestures at the altar... and the woman lying on it appears to suddenly sit up and let out a long gasp!


OOC: Saliq casts Spectral Force.
Inas Eoinsson
player, 531 posts
Mon 28 Jan 2019
at 13:44
  • msg #304

Re: Map

Having little choice, Inas waits for something to get close enough for him to stab.
Aldo Rathmus
player, 614 posts
Tue 29 Jan 2019
at 00:36
  • msg #305

Re: Map

Rath reached out to place a protective ward on Saliq, then stepped forward with his dagger to intercept the approaching dragon. With the seemingly tiny blade extended, Rath glared at the dragon, his heart pounding, but he didn't strike until and unless the dragon seemed intent on battle ... .

Prot vs Evil on Saliq
This message was last edited by the player at 03:05, Tue 29 Jan 2019.
GM Bard
GM, 998 posts
The Readiness is All
Stay alert
Wed 30 Jan 2019
at 04:00
  • msg #306

Re: Map

The two shadow dragons move, one towards the altar, the other to attack, but both stop, midway and stare for a moment at the woman on the alter, distracted by something, but almost at the same time, continue foreward..

Whatever distracted them, it gives the party initiative.  One dragon is in range and ready to strike, the other has taken up a defensive position to the sleeping woman.



ooc: round one, please roll attacks if you want to attack the shadow dragon, whatever distracted them has given the party initiative.
Marissa Ehridol
player, 382 posts
The Sea Dragon
Wed 30 Jan 2019
at 20:40
  • msg #307

Re: Map

Saliq, there is something here, but not here, illusion perhaps? Can you detect any such thing?"

So saying, she casts detect magic as well, meticulously searching to its full range and AoE.
Saliq Musfara
player, 563 posts
Illusionist
Thu 31 Jan 2019
at 17:22
  • msg #308

Re: Map

Saliq's eyebrows rose and he cast a spell of his own, calling on his powers to unveil what was hidden...


OOC: Saliq casts Detect Invisibility.
Aldo Rathmus
player, 616 posts
Fri 1 Feb 2019
at 01:10
  • msg #309

Re: Map

Rath snarled and, taking advantage of the distraction, lunged with the stone dagger.

Apparently, he was used to fighting with a trident, and the blade didn't even come close to his target.

He is dismayed at his own ineptitude.

[OOC: Hit AC11 if proficient with the dagger, AC13 if non-proficient.]
Inas Eoinsson
player, 532 posts
Fri 1 Feb 2019
at 17:28
  • msg #310

Re: Map

Inas hesitates, not sure if the dragon should be attacked.  But he is not about to leave Rath to fight alone . . .

11:28, Today: Inas Eoinsson rolled 7 using 1d20+1.

Hits AC 6 :)

GM Bard
GM, 1000 posts
The Readiness is All
Stay alert
Sun 3 Feb 2019
at 16:34
  • msg #311

Re: Map

What Saliq and Marissa both can see once they have cast out spells to seek magic and illusion, enhancing their own perceptions are several fold.  One, unfortunately, the shadow dragons are real.

The lovely woman on the altar, not such much real.  Not to type cast witches, as they come in many shapes and forms, but what is actually seeming to be asleep on that altar looks like a nasty little evil witch.  By little, it appears to be only a teenager, but withered, with frayed graying hair, long sharp nails, and peacefully asleep.   Around her, as if she was encased in ice, is a shield of magic. Likely, something to wake her if touched.  On the side of the altar, words can be seen that were once hidden by magic, but you'll need to be closer to see if you can read them.

Inas and Rath both miss the single dragon that has moved close.


The dragon responds with both a claw and bite that hit the unarmored Rath (6hps Damage).




Shadow Dragons:  Hps:   24/24     24/24    AC:-2   Damage 2-5, 2-5, 3-12



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/83   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/61   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 2!

This message was last edited by the GM at 23:59, Sun 03 Feb 2019.
Aldo Rathmus
player, 618 posts
Mon 4 Feb 2019
at 00:58
  • msg #312

Re: Map

Rath lashed out and drove the stone dagger as deeply into the dragon as the blade would allow. "Musfara, I need a trident. Can you conjure me a gods-damned trident?"

Critical Hit! Maximum Damage! Let's see ... dagger vs. large creature = 1d3, +1 strength bonus ... that would be ... uh, 4 points of damage. Woo-hoo?

16:53, Today: Aldo Rathmus rolled 21 using 1d20+1.  attack shadow dragon with dagger.

Inas Eoinsson
player, 533 posts
Mon 4 Feb 2019
at 17:14
  • msg #313

Re: Map

Inas waves his dagger across the dragon's field of vision -- close, but no contact is made.  However, Inas's hand then reverses course and drives the dagger into the dragon's nose.

11:12, Today: Inas Eoinsson rolled 14,4 using d20+1,d3+1.  Round 2A.

11:12, Today: Inas Eoinsson rolled 17,4 using d20+1,d3+1.  Round 2B.

Saliq Musfara
player, 564 posts
Illusionist
Tue 5 Feb 2019
at 01:50
  • msg #314

Re: Map

Saliq narrowed his eyes in concentration and began muttering in the weird tongue of illusions. He tossed his own stone dagger into the air... and suddenly it seemed to split into six itentical daggers, all of them slicing through the air and into the flank of the nearest dragon!


OOC: Saliq casts Improved Phantasmal Force.
Marissa Ehridol
player, 383 posts
The Sea Dragon
Tue 5 Feb 2019
at 17:01
  • msg #315

Re: Map

Marissa casts a spell. Suddenly a bright, incandescent light bursts forth from her hand toward the eye of the nearest dragon. Her spell cast, she calls out, "Light will hurt them!"
This message was last edited by the player at 17:02, Tue 05 Feb 2019.
GM Bard
GM, 1002 posts
The Readiness is All
Stay alert
Wed 6 Feb 2019
at 00:46
  • msg #316

Re: Map

Inas and Rath both attack with wooden and stone daggers, this time managing to hit the slithery dragon that seems to never be where it seems to be.  Both draw blood though much to their satisfaction.  Saliq conjures up a spell and throwing a single dagger watches as it multiplies and flies towards the dark beast.  Two of his six daggers land and dig deep.  The others bounce off but ting to the ground and remain lying there.  Marissa casts a light spell that pops into existence just beyond the head of the dragon.  Immediately both the dragons hiss and snarl in dislike of the light (note their AC drops to zero rather than -2 in the light).

Angered now, both dragons attack, the one on Rath strikes three times with claws and bite (14 pts damage).  The other attacks Inas and manages only a claw (5pts damage).

Marissa's light brightens the whole room to some degree.  The mound on the far side of the water that looked like rubble is partly lit, enough to reveal a small figure bond tightly around the waist and legs who is wriggling hard against the binds. From the top of the mound, large red ants are pouring forth, and even as the first bites the bound figure, scraggly Ben Scistos lets out an impressive string of profanity.



Shadow Dragons:  Hps:   24/08     24/24    AC: 0  Damage 2-5, 2-5, 3-12



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/78   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/47   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 3!

Marissa Ehridol
player, 384 posts
The Sea Dragon
Wed 6 Feb 2019
at 01:26
  • msg #317

Re: Map

Marissa casts a spell, though the others cannot see any appreciable difference.
Aldo Rathmus
player, 619 posts
Wed 6 Feb 2019
at 15:08
  • msg #318

Re: Map

PM
Inas Eoinsson
player, 534 posts
Wed 6 Feb 2019
at 15:41
  • msg #319

Re: Map

Inas successfully focuses on the immediate task and is not distracted by his lost friend's yell.

Although he wonders: is that really Ben?



09:40, Today: Inas Eoinsson rolled 18,3 using d20+1,d3+1.  Attack (14 to hit).
GM Bard
GM, 1004 posts
The Readiness is All
Stay alert
Wed 6 Feb 2019
at 19:35
  • msg #320

Re: Map

ooc: Rath, I'm going to answer your question for all to see as everyone may be having the same thought.   I have not asked for a saving throw vs. illusion.  I believe everyone in the room is expecting mind tricks from the witch, so may not believe what they see, however, disbelieving it in this case will not make it go away like it might with some illusions. Your characters are free to believe or not believe and act accordingly.  It looks real enough, but your years hanging around a master illusionist, you know that is possible.
Aldo Rathmus
player, 621 posts
Thu 7 Feb 2019
at 00:49
  • msg #321

Re: Map

Rath reeled under the dragon's assault, swiping his that stone knife, but his eyes went wide and he spun toward the altar, sputtering a lengthy profane curse. By the time he drew his attention away from whatever it was he was seeing, it was too late -- the blade had gone wide, and the dragon was on him again.

Natural 1 on the attack roll.
6:47, Today: Aldo Rathmus rolled 2,4 using 1d20+1,1d3+1. attack wounded dragon.

GM Bard
GM, 1006 posts
The Readiness is All
Stay alert
Mon 11 Feb 2019
at 00:20
  • msg #322

Re: Map

Rath misses spectacularly, Marissa casts a spell of unknown effect, and Inas knicks the dragon again with his dagger.

In return, the dragons manage a claw hit on Rath, and a claw and bite on Inas for minor damages.

Elsewhere, Ben has been bitten several times and has screamed and squiggled until he manages to fall into the water, Which helps with the red ants but not with his ability to breathe as he's bound tightly and begins to bob and gasp in the water.  The ants, for their part, mostly ignore him and have begun building a bridge across the water with their bodies, each latching onto another as dozens and dozens of them begin to create a chain to the main island.

On the altar, the beautful woman can no longer call for help as the vines tighten down so much around her neck, she is surely choking.



Shadow Dragons:  Hps:   24/05     24/24    AC: 0  Damage 2-5, 2-5, 3-12



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/70   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/42   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 4!

Inas Eoinsson
player, 535 posts
Mon 11 Feb 2019
at 01:14
  • msg #323

Re: Map

Inas switches his hand's positioning on his dagger to hold it in his fist with the blade down.  He then steps forward aggressively and slams the point into the dragon's snout two times in quick succession.  "Free them!" he chokes out as he turns to the other dragon.


19:10, Today: Inas Eoinsson rolled 17,2 using d20+1,d3+1.  Round 4A (14 to hit).
19:11, Today: Inas Eoinsson rolled 15,4 using d20+1,d3+1.  Round 4B (14 to hit).
Saliq Musfara
player, 567 posts
Illusionist
Mon 11 Feb 2019
at 01:55
  • msg #324

Re: Map

Saliq ignores Ben and the woman, instead directing his gaze on the wounded Shadow Dragon. He intones another spell...

Abruptly the ichor leaking from the monster bursts into flames like a torch dropped onto lamp oil!


OOC: Saliq casts Spectral Force.
GM Bard
GM, 1007 posts
The Readiness is All
Stay alert
Mon 11 Feb 2019
at 03:51
  • msg #325

Re: Map

Between Inas' attack with his dagger, and Saliq's spell, the injured dragon coils up and dies writhing.
Marissa Ehridol
player, 387 posts
The Sea Dragon
Mon 11 Feb 2019
at 22:21
  • msg #326

Re: Map

As Marissa crosses the surface of the water toward Ben, she shouts, "The girl on the altar is a phantasm!"

Once she reaches Ben, she pulls him to the surface.

"You better not be illusion, dammit!"
Saliq Musfara
player, 568 posts
Illusionist
Mon 11 Feb 2019
at 23:53
  • msg #327

Re: Map

Saliq whispers another spell and points at the dead shadow dragon. The corpse appears to give a horrible shudder, rears its head and hisses at its living bretheren and begins shambling towards it, even as its ragged wounds continue to drip blood - a draconic zombie seemingly under Saliq's command!


OOC: Saliq casts Improved Phantasmal Force.
Inas Eoinsson
player, 536 posts
Tue 12 Feb 2019
at 02:14
  • msg #328

Re: Map

Inas studies Marissa and otherwise appears content to let Saliq's "creature" do battle with the remaining dragon.
Aldo Rathmus
player, 622 posts
Tue 12 Feb 2019
at 03:55
  • msg #329

Re: Map

Rath lunged with the knife, unable to pierce the creature's hide. "Of course he's an illusion!" he called to Marissa, an angry undertone in his voice. He was determined to fight alongside Saliq's zombie ... .


19:53, Today: Aldo Rathmus rolled 11,2 using 1d20+1,1d3+1. attack shadow dragon with dagger.
GM Bard
GM, 1008 posts
The Readiness is All
Stay alert
Wed 13 Feb 2019
at 19:38
  • msg #330

Re: Map

Even as the one dragon dies, it seems to shiver and rise again, still bloody and with a dead blank look in its eyes, it turns to attack its brethren.  Rath misses with his dagger, and Inas stands in deep concentration.  As Marissa walks out onto the water and makes her way to the struggling, she leans over and grabs the skinny thief and pulls him half way out of the water where he coughs and gasps.  A few dead red ants hang from his many bite marks that show red welts.  As she looks into his eyes, he begins to fade, and in a moments time, has vanished.  As the others watch, not only does Ben vanish, but Marissa too!

Meanwhile, the ants have nearly completed their bridge to the center island and more continue to pour out from the top of their nest.

The pretty woman on the altar has turned blue and ceased her struggles against the vines.

Finally, the shadow dragon, stares for a moment at the zombie dragon, but then lashes out hitting Rath with tooth and claw.



Shadow Dragons:  Hps:   24/dead     24/24    AC: 0  Damage 2-5, 2-5, 3-13



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/70   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/31   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4    GONE??




Players are up, Round 5!

Inas Eoinsson
player, 538 posts
Wed 13 Feb 2019
at 20:40
  • msg #331

Re: Map

Inas seems very focused on what he is doing; his lips are pursed, his eyes are squinted, and his brow is furrowed.  Very furrowed.

But whatever his is doing is not outwardly apparent.
Saliq Musfara
player, 569 posts
Illusionist
Wed 13 Feb 2019
at 23:18
  • msg #332

Re: Map

Saliq glared at Inas in frustration at the Ranger's indifference before turning back to the battle with the dragon. He concentrated on controlling the 'zombie dragon', having the nightmarish thing snap and snarl at it's living brethren, more to distract it than wound it exactly.
Aldo Rathmus
player, 623 posts
Thu 14 Feb 2019
at 02:38
  • msg #333

Re: Map

Rath struggled to treat the dead-blue woman on the altar as a phantasm. Despite his knowledge, the emotion ran brutally deep. That Marissa disappeared, and Inas was motionless ... well, those were concerns too. And the dragon, seeming to Rath to have seen through Saliq's zombie-dragon phantasm, was certain to rip Rath apart faster than he could return the favor. And the red ants, real or not, might have a tasty treat once the dragon was done with him.

"Godsdamn it. Pelor!" (Rath raised a hand, wrathfully, calling out to the sun-god in anger. His voice cracked with raw passion, a last bit of forlorn hope breaking through despair.) "Pelor, bring your godsdamn light out of your godsdamn arse to this godsdamn shadow-show and for once in my godsdamn life show me what's real!" 

[OOC: Casting dispel magic, centered on the platform. I know I risk dispelling Saliq's illusion, but I don't think the dragon was buying it anyway and if I can uncloak Marissa or free up Inas or get rid of that army of ants, it might be worth while.]
GM Bard
GM, 1012 posts
The Readiness is All
Stay alert
Sun 17 Feb 2019
at 03:30
  • msg #334

Re: Map

Rath's prayer echoes with the passion of his words and power.

Several things happen at once, Ben, the Ants, the undead Dragon, and the vines and woman on the altar all vanish.

Marissa reappears standing on the water, but immediately splashes into it, along with a suprised sleeping Astral.

Remaining on the altar is a young girl, perhaps fifteen with long curly red hair, and seemingly peacefully asleep.

The live shadow dragon remains, and attacks Rath, hitting him with claw and bite.

And finally, there is a disturbance in the water where the party first entered this chamber, and staggering up onto the center island is a smallish man,  Elexi, who stares at the altar and says, "Sister, this must stop NOW!"



Shadow Dragons:  Hps:   24/dead     24/24    AC: 0  Damage 2-5, 2-5, 3-13



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/70   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/20   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 6!

Saliq Musfara
player, 570 posts
Illusionist
Sun 17 Feb 2019
at 10:53
  • msg #335

Re: Map

Seeing Rath take yet another blow from the Shadow Dragon Saliq mutters yet another spell and gestures towards the Shadow Dragon... and nothing appears to happen.


OOC: Saliq casts Phantasmal Killer.
Aldo Rathmus
player, 627 posts
Sun 17 Feb 2019
at 18:05
  • msg #336

Re: Map

Rath saw Marissa drop into the water, with a moment of alarm before he realized that she was probably the strongest swimmer of the company. His own wounds were wearing on him -- long scratches and deep punctures welling up blood through his robe -- and the dragon appeared, as yet, untouched. Nevertheless, he fought on to give time for his companions to act and with all his strength behind it, punched the dagger between its scaly plates up to the hilt.

The crazy old warlock Elexi then showed up. "What the hells are you doing here?" he spat, angrily.

Attack shadow dragon, hit for 4 damage.
10:03, Today: Aldo Rathmus rolled 20,4 using 1d20+1,1d3+1. attack shadow dragon with dagger.

Marissa Ehridol
player, 391 posts
The Sea Dragon
Mon 18 Feb 2019
at 00:29
  • msg #337

Re: Map

"Nice of you to join me, little one," Marissa said to Astral.

As she treads water, she shouts 'Halt!' to the remaining dragon. Her voice is very commanding.

ooc: as per the spell Command.
This message was last edited by the player at 00:30, Mon 18 Feb 2019.
Saliq Musfara
player, 572 posts
Illusionist
Wed 20 Feb 2019
at 11:39
  • msg #339

Re: Map

Grinding his teeth in a fury Saliq splashes over to Inas and slaps him - hard - across the cheek. 'Wake up and do something about that damn dragon!' He orders, then starts wading towards the altar, determined to do something about the witch.
Aldo Rathmus
player, 629 posts
Thu 21 Feb 2019
at 04:02
  • msg #340

Re: Map

Rath staggered. That ... hurt. He took a breath, and that hurt, too. Fending off the dragon and failing, Rath swept his arm in an arc, an almost casual gesture, sending the dagger flying ... directly at the girl on the altar. He whirled, facing the dragon without a weapon now, and steeled himself, accepting what was to come. “Saliq,” he began to say, but he could not get out whatever words were there.

Hit AC0 for 4 damage. Use an action point for second wind to recover 3 hp.
This message was last edited by the player at 04:10, Thu 21 Feb 2019.
Marissa Ehridol
player, 392 posts
The Sea Dragon
Thu 21 Feb 2019
at 15:55
  • msg #341

Re: Map

Marissa said to Astral, "I need you to be my conduit little one. Can you carry my healing to Rath?"

As she says so, she looses Astral to fly to Rath, then swims in his direction as quickly as she can.

ooc: how long til she reaches Rath?
Inas Eoinsson
player, 542 posts
Thu 21 Feb 2019
at 18:56
  • msg #342

Re: Map

Inas's eyes focus, first on Saliq, then on Elexi.  He doesn't look happy.

He lifts his dagger and says something softly:


He then charges at the dragon.  With a dagger.  And no armor.


12:56, Today: Inas Eoinsson rolled 11,2 using d20+1,d3+1.  Round 1.


GM Bard
GM, 1016 posts
The Readiness is All
Stay alert
Fri 22 Feb 2019
at 02:22
  • msg #343

Re: Map

Saliq nudges Inas from his deep concentration before turning to face the witch.  Inas, for his part, whispers back to the master illusionist before charging into the dragon, his dagger not penetrating the black beasts scales.  Marissa swims to shore and can join the fighting in the coming round.  Astral flies from her shoulder straight to Rath where it lands on his shoulder and hisses at the big dragon with all the fierceness she can muster. Rath hurls a dagger at the witch and heals himself. The dagger seems on target but gets to the edge of the altar and bounces away.  Surprisingly, Rath also feels healing flow from the little dragon into his body.

Elexi stands just staring the little ghost version of his sister, as she continues.

"I never thought you'd have the guts to face me yourself, always sending  your little useless fools to die for you.  What's different this time?  You playing at something, aren't you?" .

Meanwhile, the dragon lands two hits on Inas, seeming to avoid Rath now for some reason.



Shadow Dragons:  Hps:   24/dead     24/20    AC: 0  Damage 2-5, 2-5, 3-13



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/63   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/12   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 8!

Marissa Ehridol
player, 393 posts
The Sea Dragon
Fri 22 Feb 2019
at 03:14
  • msg #344

Re: Map

As Marissa reaches shore, she calls to Astral, "Stay back!"

Sprinting toward the shadow drake, she dives with her dagger leading the way:

Rolled a 5 'to hit'. Nice.
Saliq Musfara
player, 574 posts
Illusionist
Fri 22 Feb 2019
at 10:02
  • msg #345

Re: Map

Saliq looked relieved that the others were finally concentrating on the damn dragon, then turns to the altar and narrows his eyes.
Aldo Rathmus
player, 630 posts
Fri 22 Feb 2019
at 13:42
  • msg #346

Re: Map

Rath, his certain death averted, grunted and scrambled back to find his dagger he had so uselessly flung away. Appraently, the witch was untouchable, but Saliq might be working on that.

[OOC: using the fighting retreat option from the house rules to move away from the dragon to get the damn dagger. I'll be back into the fray next round.]
Inas Eoinsson
player, 543 posts
Fri 22 Feb 2019
at 15:39
  • msg #347

Re: Map


Inas wonders if there is another tact available beside using the puny dagger.  He forgets this thought as he slashes the dragon across the face, but comes back to it as his second attack misses the mark.


09:38, Today: Inas Eoinsson rolled 19,3 using d20+1,d3+1.  Round 2A (14 to hit).

09:38, Today: Inas Eoinsson rolled 7,2 using d20+1,d3+1.  Round 2B (14 to hit).

Marissa Ehridol
player, 394 posts
The Sea Dragon
Fri 22 Feb 2019
at 19:07
  • msg #348

Re: Map

pm
GM Bard
GM, 1017 posts
The Readiness is All
Stay alert
Fri 22 Feb 2019
at 19:39
  • msg #349

Re: Map

Marissa climbs up from the water and rushes the dragon.  Despite her momentum and some surprise to the attack, she misses.  Rath fades back and then makes a quick run to gather his dagger from where it lies.   Inas swings twice at the dragon, connecting once.  For its part, the dragon returns the favor, hitting Inas once as well.  Astral flings herself at the dragons neck biting and clawing but does not seem to do any damage.

Saliq meanwhile concentrates and finds it very easy gain complete control.

Elexi stands just staring the little ghost version of his sister, as she continues.

"So, you got this far by coming through Dream, I get that, but you still know, if you kill me, there is no way you survive leaving my island.  There are dozens of dragons guarding it, and I'm the only thing holding them under control.  So, this a suicide mission?" .



Shadow Dragons:  Hps:   24/dead     24/17    AC: 0  Damage 2-5, 2-5, 3-13



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/59   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/12   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 9!

Inas Eoinsson
player, 544 posts
Fri 22 Feb 2019
at 20:28
  • msg #350

Re: Map

Inas growls in irritation at his difficulty hitting the dragon . . .


14:27, Today: Inas Eoinsson rolled 4,2 using d20+1,d3+1.  Round 3 (14 to hit).
Aldo Rathmus
player, 631 posts
Sat 23 Feb 2019
at 00:51
  • msg #351

Re: Map

Getting a good grip on the dagger, Rath hustled back into the brawl -- heartened now to be fighting again at Inas' side, and Marissa's -- and shoved his knife into the dragon again.

"Astral! You heard your mama. Back off!" He glanced over his shoulder at Saliq. "Musfara! If you're gonna pull our butts out of the frying pan -- now would be a good time!"

Attack shadow dragon, hit for 2 damage.
16:46, Today: Aldo Rathmus rolled 18,2 using 1d20+1,1d3+1. attack dragon with dagger.

Marissa Ehridol
player, 396 posts
The Sea Dragon
Sat 23 Feb 2019
at 09:14
  • msg #352

Re: Map

Marissa dives after the shadow dragon - no easy feat! - and stretches out her hand to touch the beast. As she mutters a priestly vow, she feels around her an aura of death and dread. It is not a welcome feeling.

Cause light wounds.

To hit: 20

Damage: 6 points damage
Saliq Musfara
player, 576 posts
Illusionist
Sun 24 Feb 2019
at 02:23
  • msg #353

Re: Map

In reply to GM Bard (msg # 349):

Saliq stands as if in medetation.

Elexi takes a step towards his sister. 'Sister you did not think that a journey through Dream has left me with no tricks of my own, or that my allies are unchanged? Keep your dragons; there are grander forces that I can call upon, worlds that you could never hope to see. There are no wings to your imagination.'
GM Bard
GM, 1018 posts
The Readiness is All
Stay alert
Mon 25 Feb 2019
at 19:42
  • msg #354

Re: Map

Inas attacks again and misses with his dagger.  Rath is more fortunate, giving the ginat beast a decent scratch.  Marissa tries a different tactic and summons magic against the beast.  Despite its speed, scales, and innate resistance to magic, her spell flows into it causing it pain.  Marissa herself feels kind of ill as well, having tapped into a darker form of magic than she usually uses.  Saliq continues to concentrate and Astral retreats back to flit around behind the fighters.

The ghostly witch girl giggles at Elexi,  "That's spunky for an old man.  You know that I know that you may be mad as a wet kitten but outside that swamp of yours, you are about as dangerous as a wet kitten!  Go home, after these fools kill themselves, I'll come visit you again and one of these days I'll break your protections and then we'll see who dies!  For that matter, give me the password and I'll go right now and kill you"


The dragon, having taken some serious hits this round, rears back with incredible speed, growling out harsh words in the language of foul wyrms,  it roars spewing forth a cloud of black shadows crackling with negative energy that engulfs the small island.


Shadow Dragons:  Hps:   24/dead     24/09    AC: -2  Damage 2-5, 2-5, 3-13



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/59   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/12   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/26   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/57   3   14 13 12 11 10  9  8  7  6  5  4




All players are blinded for one round, and severely weakened in the following way, plus must make a save vs dragon breath.  A successful save reduces your hit points and level to 1/2 current levels. A failed save reduces you to 1/3 current hps and level.

Players are up, Round 10!

Saliq Musfara
player, 577 posts
Illusionist
Mon 25 Feb 2019
at 21:53
  • msg #355

Re: Map

Saliq shuddered in pain, feeling like part of himself had been ripped in twain. Still he gritted his teeth.

Elexi was invisible as everything else in the murk but 'his' voice sounded out from it. 'Your pet is dying sister, can't you hear its desperation and terror?'


OOC: 21:48, Today: Saliq Musfara rolled 16 using 1d20.  Save vs Dragon's Breath (13).
Aldo Rathmus
player, 634 posts
Tue 26 Feb 2019
at 01:19
  • msg #356

Re: Map

Flesh and spirit cracked and withered, and, for a horrible moment of eternity, Rath felt a nasty, ghoulish hunger and madness rise up in him ... before he choked it back and remembered who he was. His dagger was still in his hand. He slashed blindly with it, cutting nothing but air.

The darkness persisted.

I don't recall the rules for first edition. Can I attack, even though blinded?
Swing and miss.
Successful save. Barely.
17:09, Today: Aldo Rathmus rolled 13 using 1d20. save vs. breath (target = 12).

This message was last edited by the player at 14:37, Tue 26 Feb 2019.
GM Bard
GM, 1021 posts
The Readiness is All
Stay alert
Tue 26 Feb 2019
at 03:50
  • msg #357

Re: Map

You can attack but you will only hit on a natural 20
Marissa Ehridol
player, 397 posts
The Sea Dragon
Wed 27 Feb 2019
at 03:36
  • msg #358

Re: Map

Rolled a 6 to save. Not so much.

Marissa rears back for another touch. 14 to hit.

2 pts damage
GM Bard
GM, 1022 posts
The Readiness is All
Stay alert
Wed 27 Feb 2019
at 23:55
  • msg #359

Re: Map

In the darkness, Saliq continues to concentrate despite the dark chill of black energy. The others find it impossible to locate, let alone manage to damage the shadow dragon in the darkness that sweeps over them for the round, chilling them and hurting at the same time.  For its part, the dragon continues to snarl and growl in its foul language, its unholy words echoing around the chamber.

The little girls voice answers in the dark,
"I think you will find my pets are doing better than you or yours.  The dark energy is fading your dreamstuff, you'll be gone soon, so it won't hurt to show you what your fools have waiting for them, if they survive long enough...." she laughs loudly this time, and Saliq has a vision that flashes through his brain, it lasts but a second but contains a whole grisly scene.

As the blackness fades, so does the dream Elexi, freeing Saliq from his link to it. The ghostly visage of the girl is gone, leaving just her sleeping form lying on the alter, looking peaceful.

The room has changed somewhat.  The party all looks stricken.  Except Astral, a quick look around shows her floating in the water, blackened and torn and unmoving.  And where there was one shadow dragon, there are now four, all injured but grinning with dark intent!


Shadow Dragons:  Hps:   24/dead     24/09  ?/?  ?/?  ?/?   AC: -2  Damage 2-5, 2-5, 3-13



PC       AC    HP   AP  0  1  2  3  4  5  6  7  8  9  10   Notes

Inas     10   83/19   3   14 13 12 11 10  9  8  7  6  5  4
Rath     10   67/06   2   14 13 12 11 10  9  8  7  6  5  4
Saliq    7    26/13   3   18 17 16 15 14 13 12 11 10  9  8
Marissa  8    57/19   3   14 13 12 11 10  9  8  7  6  5  4




Players are up, Round 11!

This message was last edited by the GM at 17:20, Thu 28 Feb 2019.
Aldo Rathmus
player, 636 posts
Thu 28 Feb 2019
at 00:09
  • msg #360

Re: Map

"Marissa," Rath growled, his voice tight and gruff. "Astral. Get. Her. And. Get. Out."

Rath then let lose a stream of utterly blasphemous profanities directed toward the shadow dragons and lashed out with his stone dagger with little regard for his own skin.

[OOC: Hit AC5 for 2 damage.
16:05, Today: Aldo Rathmus rolled 13,2 using 1d20+1,1d3+1.  attack shadow dragon with dagger.

No rules for this maneuver, but Rath is going to try to throw himself between any dragon attack and Marissa to give her time to get the silver dragon, if that's what she's going to do.

DM:  FYI I notice you didn't deduct the action point I used for second wind a while back, and the THAC0 chart is still based on our old levels.]

Saliq Musfara
player, 579 posts
Illusionist
Thu 28 Feb 2019
at 00:23
  • msg #361

Re: Map

Saliq turned to the new Shadow Dragons and... reached out with his mind.

Just as he had with Elexi.

To control the deamstuff...

'Hear me figments!' He roared. 'You are dealing with no inbred witchling here. I am Saliq Musfara, Prince of Illusionists and you shall obey me. I am the maker of wielder of dreams, the man who steps between two worlds. You are in my realm now - and you shall bow before me.'

As he spoke Saliq whispered the stuff of magic and suddenly he was surrounded by dragons, flying around him like a swarm of locusts, tiny, opaque, yet exquisite in every detail. 'An illusion of dragons. An illusion. Yet who is to say where the illusion ends and the dream begin? Watch.'

The illusionist reached and grasped in his hands a tiny dragon, in everything save size a brother to the shadows before him. He looked up at the big dragons before him and grinned terribly - before tearing the tiny phantasm apart as easily as a child taking the wings from a wasp.


OOC: Saliq casts Phantasmal Force.
Astral
NPC, 1 post
Thu 28 Feb 2019
at 00:44
  • msg #362

Re: Map

Before anyone else can react, a small voice cries out,

"Not true, not true, that isn't me, she is just a nasty hateful little bitch...uh".  followed by a nicer giggle, "I'm alive, she's just messing with your minds, and Rath taught me that word!!"


No one sees her, but the voice is unmistakable.
Aldo Rathmus
player, 637 posts
Thu 28 Feb 2019
at 00:55
  • msg #363

Re: Map

"I'm not a $@#$% role-model!" Rath shouted back in an angry snarl. (But a small smile crept across his face.)
Marissa Ehridol
player, 398 posts
The Sea Dragon
Thu 28 Feb 2019
at 03:21
  • msg #364

Re: Map

Marissa staggers, swims almost one handed as she swoons from the various attacks, and failures, on her part.

"Whatever you're doing, child, keep doing it," she calls out.
Inas Eoinsson
player, 545 posts
Thu 28 Feb 2019
at 16:05
  • msg #365

Re: Map


10:00, Today: Inas Eoinsson rolled 1 using 1d20.  Saving Throw (12 to make).


Inas does not believe that this is a battle that can be won by arms; unfortunately that is what he knows best.  So . . .
GM Bard
GM, 1026 posts
The Readiness is All
Stay alert
Thu 28 Feb 2019
at 17:42
  • msg #366

Witch Battle

The party responds to the new scene before them.  Marissa and Rath both miss in attempts to injure the shadow dragon nearest to them.  Astral continue to hide.  Saliq conjures up his magic, using it in a new way, tapping into the dreamstuff that seems to still flow in and around this witch.  Tearing a small version of a dragon up, the result is perhaps unexpected, but three of the four dragons facing the party are similarly shredded into shadow pieces where they slowly fade from existence.  Inas also taps into the power he used to summon Elexi, and sends a handful of balls of light at the remaining dragon.  They seems to splat on it, spreading a thin layer of light around parts of its body, making it easier to see and easier to hit (+2 to hit).

The dragon strikes at Inas this round, biting pretty hard but landing a near perfect strike with a long claw that nearly pierces the rangers heart (11pts).

Though the ghost visage of the girl is no longer visible, there comes a most annoying and continuous series of giggles that seem to come from every direction like the buzzing of insects.


Shadow Dragons:  Hps:   24/dead     24/09    AC: -2  Damage 2-5, 2-5, 3-13



PC       AC    HP    AP       To Hit This Dragon Under current conditions (this does not
                            include str bonus, or spell bonuses but is adjusted for level


Inas     10   83/08   3        20
Rath     10   67/06   2(1)     19
Saliq    7    26/13   3        20
Marissa  8    57/19   3        20




Players are up, Round 12!

Saliq Musfara
player, 582 posts
Illusionist
Thu 28 Feb 2019
at 21:49
  • msg #367

Witch Battle

Saliq smiles darkly at the 'living' shadow dragon, then turns to the altar. With a flick of his hand he sends a flock of tiny phantom dragons, their scales shimmering like gemstones towards the sleeping witch. A minute copper to slip into her left ear and fly out the right ('not much going in there, is there?'), a mouse-sized bronze to befoul her hair, a sparrow-like brass to slap her cheeks with its tail, a toy silver to scamper up and down her form, digging in tight with its claws and finally a regal gold smaller than a kitten to begin tearing away strips of her dress.

Nothing that would cause true damage of course, but two could play the game of contempt.
Aldo Rathmus
player, 638 posts
Fri 1 Mar 2019
at 04:37
  • msg #368

Witch Battle

Disoriented by Saliq's magic show but trying to focus, Rath leapt back into the fray to give Inas a hand. He slashed and thrusted, doing no harm to the dragon. There seemed to be no retreat, and precious few options now. Whatever fate might await -- it was likely Rath had already seen worse.

For a moment, he caught Inas's eye. In Rath's own eye, there was a flash of fierce determination. Fight to the end. He didn't call out to his gods. He didn't cringe in fear. With neither hope nor despair, he fought at the side of his friend.
Marissa Ehridol
player, 399 posts
The Sea Dragon
Fri 1 Mar 2019
at 16:01
  • msg #369

Witch Battle

Conceding that all choices at this point are perilous, Marissa approaches Saliq and lightly touches his arm after he finishes his casting.

Cure light wounds: 3 points of healing to Saliq.
Inas Eoinsson
player, 546 posts
Sat 2 Mar 2019
at 02:47
  • msg #370

Witch Battle

"Yes . . . fight, Rath . . ." Inas mutters almost absentmindedly as he takes a step back and closes his eyes . . .
GM Bard
GM, 1027 posts
The Readiness is All
Stay alert
Sun 3 Mar 2019
at 00:45
  • msg #371

Witch Battle

Saliq weaves magic against magic, and although it does little in the way damage, it does manage one thing, the giggling stops.  Rath continues to swing in vain against a dragon that is both thick in dark scales and quick as an adder.  Inas concentrates. And Marissa takes time to heal Saliq of a few of his wounds.

The dragon takes advantage of Inas' seeming inaction and slashes him with two more claws, leaving the ranger with naught but his very will to still be standing. (7pts)

Rath nearly drops his dagger as it moves in his hand, but it quickly becomes long, and silver, and gleaming with light, and three pointed tips, from somewhere Devisbane appears in his grip, that old familiar friend of many battles past.

Shadow Dragons:  Hps:   24/dead     24/09    AC: -2  Damage 2-5, 2-5, 3-13



PC       AC    HP    AP       To Hit This Dragon Under current conditions (this does not
                            include str bonus, or spell bonuses but is adjusted for level


Inas     10   83/01   3        20
Rath     10   67/06   2(1)     19
Saliq    7    26/16   3        20
Marissa  8    57/19   3        20




ooc: Inas and Rath are a fighting team as of now, both of you can roll and I'll take the better roll, using Rath's TO HIT chances.


Players are up, Round 13!

This message was last edited by the GM at 00:54, Sun 03 Mar 2019.
Inas Eoinsson
player, 547 posts
Sun 3 Mar 2019
at 04:12
  • msg #372

Witch Battle

Inas is not dying by a thousand cuts; he is dying by the repeated blow of sledgehammers.  Still, he tries very hard to help guide Devilsbane as he steps back, just a little, to avoid succumbing to a fatal blow.


22:08, Today: Inas Eoinsson rolled 10 using 1d20.  Devilsbane.
22:09, Today: Inas Eoinsson rolled 2 using 1d6.  Action  Point.

So == 12, +2 more for the light from Post 366 . . . . + anything magical . . . + divine intervention?

Aldo Rathmus
player, 641 posts
Sun 3 Mar 2019
at 15:22
  • msg #373

Witch Battle

With the trident in hand, Rath's confidence improved, but he struggled adapting to Inas' eldritch, dream-world assistance, and he accomplished little with a few clumsy strikes. He stepped back, between Inas and the dragon, and got his weapon settled into a more comfortable two-handed grip. He grunted to the dragon. "Come and get it."
Saliq Musfara
player, 583 posts
Illusionist
Mon 4 Mar 2019
at 17:52
  • msg #374

Witch Battle

Saliq sends the dream dragons filtering away like a flock of starlings. 'Don't you ever get tired of this game Morde Witch?' he says, voice affable, even sympathetic.

'There you are locked away from the world. I'm sure you must be itching to truly match your magic against mine, to weave the stuff of dreams and nightmares around me. To prove yourself. This wall, this spell keeps us from you, but doesn't it really keep you from us?' He takes a step closer, a smile on his handsome face.

'You are the key. Not brute force, not clever strategy, not even magic. You. You have merely to grant the password and then...' His smile turned rueful. 'Then we can prove ourselves against one another.'

His voice was taking on a strange quality now, a whisper of power there. Hypnotic words, flowing into another's mind. 'You wish to give me the password and let us truly meet. Only then can you prove your superiority. Only then...'


OOC: Saliq casts Suggestion.
GM Bard
GM, 1028 posts
The Readiness is All
Stay alert
Tue 5 Mar 2019
at 16:26
  • msg #375

Witch Battle

Saliq weaves both magic and temptation into a spell, even as Rath and Inas fumble around trying to figure out this new combined skill.  Marissa has little chance of hitting the dragon in her current weakened state but tries and gets the dragons attention to keep from either the warriors, or the little dragon.   She receives both a bite and scratch for her bravery (8pts).

The witches voice responds, "A most clever and compelling idea conjurer, but I fear its come too late.  You certainly see how fate will play out, once the dragon brings down one of the fighters, they will rise as an undead Shadow to help finish the next, and so on, till only you and I remain.  And the little dragon, which I'll tame and raise to guard this very place.   And a few extra undead, of course.  Then perhaps I'll grant your request, for I find you interesting and will keep around as a stone statue in my Hall of Heroes, I believe you will come to appreciate that arrangement over the decades, I sense it won't be your first time".


Shadow Dragons:  Hps:   24/dead     24/09    AC: -2  Damage 2-5, 2-5, 3-13



PC       AC    HP    AP       To Hit This Dragon Under current conditions (this does not
                            include str bonus, or spell bonuses but is adjusted for level


Inas     10   83/01   3        20
Rath     10   67/06   2(1)     19
Saliq    7    26/16   3        20
Marissa  8    57/11   3        20




ooc: Inas and Rath are a fighting team as of now, both of you can roll and I'll take the better roll, using Rath's TO HIT chances.


Players are up, Round 14!

Saliq Musfara
player, 585 posts
Illusionist
Tue 5 Mar 2019
at 17:04
  • msg #376

Witch Battle

Saliq shakes his head gently. 'The dragon has not won yet my lady.'

The illusionist sweeps around to glare at the shadow dragon. Calling upon the near-exhausted reserves of his magic and the fading power of Dream Saliq intones a strange spell.

And a strangely familiar, petulant, girlish voice echoes in the Shadow Dragon's ears:

'It's a trap you fool! While you're fighting these illusions my brother's real pawns are escaping! After them, after them!'


OOC: Saliq casts Audible Glamer.
Marissa Ehridol
player, 400 posts
The Sea Dragon
Tue 5 Mar 2019
at 19:02
  • msg #377

Witch Battle

AP: Inspiring Word: PC may spend an Action Point to rally a wounded companion. The companion gains 1d4+1 temporary hit points.

Marissa calls for divine aid, sends an inspiring word to Inas which adds 5 hit points to his current total. Nice roll.
Aldo Rathmus
player, 644 posts
Wed 6 Mar 2019
at 00:28
  • msg #378

Witch Battle

Rath lunged ... .

(Hoping Inas rolls better than my 2 to hit the dragon!)

Inas Eoinsson
player, 549 posts
Wed 6 Mar 2019
at 14:07
  • msg #379

Witch Battle


Maybe Inas and Rath are unwittingly working at cross-purposes.  Or, maybe Inas's unfamiliarity with tridents is making it difficult for him to provide useful assistance.  Regardless . . . Inas does not provide useful assistance.

08:06, Today: Inas Eoinsson rolled 10 using 1d20+4.  Guiding Devilsbane.
GM Bard
GM, 1030 posts
The Readiness is All
Stay alert
Wed 6 Mar 2019
at 19:57
  • msg #380

Witch Battle

Saliq weaves both magic words, even as Rath and Inas continue to fumble around trying to figure out this new combined skill.  Marissa gives inspiring words to Inas boosting him from the brink of demise to feel just a little better.

The dragon, hearing the witches voice, spends a few moments looking around the chamber, sniffing and staring.  Long enough of a distraction that it does not attack this round.



Shadow Dragons:  Hps:   24/dead     24/09    AC: -2  Damage 2-5, 2-5, 3-13



PC       AC    HP    AP       To Hit This Dragon Under current conditions (this does not
                            include str bonus, or spell bonuses but is adjusted for level


Inas     10   83/06   3        20
Rath     10   67/06   2(1)     19
Saliq    7    26/16   3        20
Marissa  8    57/11   3        20




ooc: Inas and Rath are a fighting team as of now, both of you can roll and I'll take the better roll, using Rath's TO HIT chances.


Players are up, Round 15!

Aldo Rathmus
player, 645 posts
Wed 6 Mar 2019
at 20:04
  • msg #381

Witch Battle

... and lunged again ... .

And again hoping Inas rolls better than my 12.
Marissa Ehridol
player, 401 posts
The Sea Dragon
Thu 7 Mar 2019
at 03:33
  • msg #382

Witch Battle

Marissa attacks the shadow dragon again with Cause light wounds. 8 points of damage.

Think that's my last spell.
Inas Eoinsson
player, 550 posts
Thu 7 Mar 2019
at 14:27
  • msg #383

Witch Battle

Inas's effort to help Rath is improving  . . . but is it good enough?

08:27, Today: Inas Eoinsson rolled 18 using 1d20+4.  Trying to do Better at Guiding Devilsbane.

09:41, Today: Inas Eoinsson rolled 2 using 1d6.  Action Point (No Whammies!)
09:41, Today: Inas Eoinsson rolled 13 using 3d4+4.
.

This message was last edited by the player at 15:42, Thu 07 Mar 2019.
Saliq Musfara
player, 587 posts
Illusionist
Thu 7 Mar 2019
at 15:06
  • msg #384

Witch Battle

With his magic all but spent Saliq was forced to fall back on his dagger - and his inexperience with the weapon showed as he failed to land a blow.
GM Bard
GM, 1032 posts
The Readiness is All
Stay alert
Thu 7 Mar 2019
at 16:11
  • msg #385

Witch Battle

Saliq misses with a dagger swipe, and Marissa touches the dragon, but Rath, moving rather strangely, manages to plunge the trident deep into the dark hide of the Shadow Dragon.  It quivers and spins before collapsing dead to the ground.

Almost immediately everyone in the party feels somewhat better, as if a darkness has been lifted from their bodies.

The chamber now descends into silence.




PC       AC    HP    AP


Inas     10   83/14   3(2)     20
Rath     10   67/13   2(1)     19
Saliq    7    26/19   3        20
Marissa  8    57/17   3        20




ooc: With the dragon dead, everyone returns to your natural xp levels, and regains 10% of your overall hit  points.  Adjusted above for current status.


</Orange>
Inas Eoinsson
player, 552 posts
Thu 7 Mar 2019
at 16:37
  • msg #386

Witch Battle

Inas blinks a few times as he surveys the scene.  Everyone's battered and bloodied, Rath most of all.  Clearly, energies -- physical, mental and magical -- are spent.

Inas emits a heavy sigh and takes a more careful look at the chamber they are in and asks, "Now what?"
Marissa Ehridol
player, 402 posts
The Sea Dragon
Thu 7 Mar 2019
at 20:47
  • msg #387

Witch Battle

"Where is Astral?" Marissa demands, looking about.
Aldo Rathmus
player, 647 posts
Fri 8 Mar 2019
at 03:47
  • msg #388

Witch Battle

Rath pulled Devilsbane from the dragon carcass. He wasn't feeling the triumph. Indeed, he was worn, battered, bloodied.

"That," he said to Inas without his characteristic smirk, "was damn weird."

Although the effects of the shadow-breath were receding, Rath felt weak. He took a moment to compose himself and somehow managed to keep from falling to his knees. He leaned against his trident like a staff. His eyes were in deep, dark circles. There was plenty of blood, pooling up in the welts and scratches that covered him.

"Musfara," he said slowly, "I don't even ... ." Rath didn't finish the thought. He glared at the sleeping girl on the altar, hefted his trident, and stepped toward her with a cold, stone face. His voice was gravel. "I'm going to finish this."
He lifted the trident ... .

[OOC: Pause to give folks a change to intervene. Or at least to respond.]

Saliq Musfara
player, 588 posts
Illusionist
Fri 8 Mar 2019
at 10:39
  • msg #389

Witch Battle

Saliq had closed his eyes, the utterly drained illusionist all but asleep on his feet. He blinked them open when Rath used his name however.

'All of you make the trident your focus, pour all the strength of your dreams into it,' Saliq said, his voice trembling and he gathered his mental resources and tried to strengthen Devilsbane.
Marissa Ehridol
player, 403 posts
The Sea Dragon
Fri 8 Mar 2019
at 19:48
  • msg #390

Witch Battle

Marissa's eyes dart toward Saliq first, then Rath. She poured all of her will into the trident and Rath's effort.
GM Bard
GM, 1034 posts
The Readiness is All
Stay alert
Sat 9 Mar 2019
at 00:35
  • msg #391

Witch Battle

Rath approaches the altar, it still encased in its shell of magic, dream magic no doubt.  Built by a Dream Witch.  The little girl within lies still and sleeping, safe within the walls that many have tried to breach, in a hundred ways, over a hundred years, and never scratched the surface.  Four amateurs of the Dream, well, three amateurs, and one Knight of the Dreamworld, draw their collective energies upon a trident, which is itself mere fiction.  It hardly deserves a thought that it would do anything but wilt in the hands of the warrior.

And yet, as Rath drives it down, the trident flashes a brilliant white, power rushes up his arms as if he were struck by lightning and he is thrown backward to land in his arse, his hands stinging and burned.  Inas, Marissa, and Saliq feel a searing light in their minds almost dropping them to their knees.   But the trident is driven through, stuck in the witches heart.  And then, after a moment of bright sizzling shine,  it fades away.  The shell remains intact, but the wound to the witch remains as well.

Astral flies down to land on Marissa's shoulder,  "The Morde Witch is dead, the dragons above have been freed from her control, I can feel them waking up, that was so AWESOME, I don't know how you did that, you people rule the world!!"  And she flies up and does a little backflip before returning to her perch.
Marissa Ehridol
player, 404 posts
The Sea Dragon
Sat 9 Mar 2019
at 00:50
  • msg #392

Witch Battle

"My head hurts worse than any bloody hangover I've ever had," Marissa said, her eyes flinching at the throbbing ache. "Can't say I'm unhappy about it, however."
This message was last edited by the player at 00:51, Sat 09 Mar 2019.
Aldo Rathmus
player, 648 posts
Sat 9 Mar 2019
at 04:56
  • msg #393

Witch Battle

Rath sat on his arse, flinching as he clenched and unclenched his fists to test to see if they had been burnt to uselessness. He looked miserable, glaring first at his own hands and then across the platform to the altar, where the dead girl sprawled within the magical shield. Yes, she was a pestilence, a corrupt witch, and yes, Astral had been her intended victim ... but there she was, a dead girl, with the wound from Rath's own weapon gaping in her chest.

He glanced around, making sure that Saliq and Inas, Marissa and the little dragon, were alive. They all looked like hell -- well, except Astral, who was the same as ever. Glaring back at the witch, Rath muttered, "Musfara. If this is what we came to do, can ... can we get the hell out of here?" He still hadn't stood up.
Saliq Musfara
player, 591 posts
Illusionist
Sat 9 Mar 2019
at 11:36
  • msg #394

Witch Battle

Saliq gave Rath a baffled look, wondering why the warrior seemed to be blaming him personally for all this.

'I imagine so,' he croaked. 'Though how we get off this island is a good question. I need to rest to restore my magic - frankly I think we could all do with a rest.'
Marissa Ehridol
player, 405 posts
The Sea Dragon
Sat 9 Mar 2019
at 15:36
  • msg #395

Witch Battle

Marissa nodded.

"I find myself in need of prayer and healing. One shall beget the other."
Aldo Rathmus
player, 649 posts
Sat 9 Mar 2019
at 15:37
  • msg #396

Witch Battle

Rath met Saliq's baffled eyes, finally, and he frowned. "I didn't mean it like that," he said quietly, then stood up and reached by habit for his trident, which wasn't there. "Question is, can we even sleep here? What happens if you go to sleep in a dream?"

Weary, Rath assesed his own strength and made perfunctory prayers over Marissa, Inas, and himself to heal their flesh, though it did little for their spirits. Saliq, though battered, seemed stronger than any of the others.

[OOC: three CLWs, one each:
07:33, Today: Aldo Rathmus rolled 8 using 1d8.  CLW Rath.
07:33, Today: Aldo Rathmus rolled 5 using 1d8.  CLW Marissa.
07:32, Today: Aldo Rathmus rolled 6 using 1d8.  CLW Inas.

I've got one first level slot left for an emergency.]

GM Bard
GM, 1035 posts
The Readiness is All
Stay alert
Sat 9 Mar 2019
at 19:05
  • msg #397

Witch Battle

As the group takes a few deep breathes, realizing they are for the moment safe, taking some time to assess and heal what they can.

Some quick experimentation reveals that their ability to channel the Dream energy has abated with the death of the Dream Witch.  They are truly no longer in that realm, but back firmly on their own plane.

The altar is still protected by its magic shield, but with time an examination shows that written around the altar, carved into the stone is the following phrase:

The way of the fool is right in his own eyes.

Each letter is carved inside a indented circle about 6 inches wide.
Saliq Musfara
player, 592 posts
Illusionist
Sat 9 Mar 2019
at 21:37
  • msg #398

Witch Battle

Saliq glared at the writing on the altar. 'It's trapped of course, and frankly I'm too worn down to try my hands at a riddle. I hate riddles.'
Marissa Ehridol
player, 406 posts
The Sea Dragon
Sun 10 Mar 2019
at 01:47
  • msg #399

Witch Battle

"Thank you, Rath," Marissa said quietly. To everyone, she adds, "The riddle turns on the word 'right' I believe. Either emphasizing right in the eyes or right as in correct or being right."

"I think..."
Aldo Rathmus
player, 650 posts
Sun 10 Mar 2019
at 03:42
  • msg #400

Witch Battle

Rath scowled. "And I'm lousy at riddles." He squinted at the writing etched in the altar. "Eyes. I's? There are four I's." Rath shook his head. It was a distraction from the dead girl, anyway.
GM Bard
GM, 1037 posts
The Readiness is All
Stay alert
Tue 12 Mar 2019
at 23:41
  • msg #401

Witch Battle

The group settles down on the small island, and does their very best to get some rest.  There are some strange sounds over the night, if it is night, a few distant roars, a rumble or two, and some mournful moaning that comes and goes.  But in end, everyone gets enough rest to be refreshed.  Nothing moves in the chamber save for yourselves.  Everyone awakes feeling better, but hungry and thirsty, it is hard to tell how long its been since you actually ate or drank anything real.


ooc: please instruct me of anything you wish to do during this time, otherwise, I will assume 8 hours of rest have been taken.
Marissa Ehridol
player, 409 posts
The Sea Dragon
Wed 13 Mar 2019
at 19:45
  • msg #402

Witch Battle

In reply to GM Bard (msg # 401):

Marissa will have prayed in effort to regain spell slots.
Inas Eoinsson
player, 554 posts
Wed 13 Mar 2019
at 21:21
  • msg #403

Witch Battle

Inas just rests.  And looks for signs of wildlife.
Saliq Musfara
player, 594 posts
Illusionist
Wed 13 Mar 2019
at 23:42
  • msg #404

Witch Battle

Saliq slept and awoke, opening his spellbook to study his options. 'I can at least weave a spell of invisibility on us to allow us to go outside without the dragons instantly attacking us. From there... well, I guess we'll see.'
Aldo Rathmus
player, 652 posts
Thu 14 Mar 2019
at 01:10
  • msg #405

Witch Battle

Before going to sleep, Rath casts find traps , just in case, and gives the place a thorough going over. In the "morning," he too prays, for what it's worth.
GM Bard
GM, 1039 posts
The Readiness is All
Stay alert
Sat 16 Mar 2019
at 14:44
  • msg #406

Witch Battle

Rath's spell reveals, without surprise, the only trap in the room is the altar itself.  The letters require a password of some sort to deactivate it.

Everyone sleeps fairly well during their turn to rest with the exception of Saliq.  While others hear the occasional sad moaning sounds that drift through the place, Saliq hears words in those sounds, "Help us, rescue us, bring us home, and even end of misery".  They are not really words, but feelings that haunt the spellbinders dreams.
This message was last edited by the GM at 14:46, Sat 16 Mar 2019.
Saliq Musfara
player, 595 posts
Illusionist
Sat 16 Mar 2019
at 15:27
  • msg #407

Witch Battle

'I cannot help you,' Saliq whisperes back wearily. 'The password is beyond me.'

Awaking properly he turned to the others and fought back a yawn. 'Well, let's go outside and see if we can find anyway home.'
Inas Eoinsson
player, 555 posts
Sun 17 Mar 2019
at 17:06
  • msg #408

Witch Battle

As the party exits, Inas stops.  "Wait!  I'm not particularly good at word puzzles, so maybe I misunderstood the clue.

It says 'The way of the fool is right in his own eyes.'  I interpreted the word 'right' as meaning a location . . . like 'right there in his eyes.'  So I was thinking about what is in the eye.  But what if the word means 'correct?'  You know, 'the way of the fool is correct in his own eyes.'  In that case, the answer might be something along the lines of the opposite.  Something about non-fools listening to others."



Inas's voice diminishes in volume and trails off.  "Or something like that.  I dunno . . . "
Marissa Ehridol
player, 412 posts
The Sea Dragon
Sun 17 Mar 2019
at 19:07
  • msg #409

Re: Witch Battle

Marissa Ehridol:
"Thank you, Rath," Marissa said quietly. To everyone, she adds, "The riddle turns on the word 'right' I believe. Either emphasizing right in the eyes or right as in correct or being right."

"I think..."



"Very good, Inas! Quite my point of view. But I'm still uncertain as to solving the puzzle. Before we retreat from this lair, I say let us expend all efforts to finding a solution."
Astral
NPC, 2 posts
Mon 18 Mar 2019
at 01:21
  • msg #410

Re: Witch Battle

In the morning, Astral is sitting on top of the altar, the protective magic of the altar beneath her, looking down at the witch, face to face, switching her tail.

"Dad says I should forgive her.   That I should bury her with respect.   How, do you forgive those who have done so much wrong to you?".

She has small tears in her eyes.
Marissa Ehridol
player, 413 posts
The Sea Dragon
Mon 18 Mar 2019
at 01:27
  • msg #411

Re: Witch Battle

Marissa approaches...carefully.

"Tis easy to give in to rage, child, easy to let hate fester. But if you let such things linger, more likely it becomes a prison that ensnares you. Best you let it go, Astral. Best you walk away from it. In the end, if you do, you'll walk away free whilst those caught in that foul web remain caught for all their days."
Saliq Musfara
player, 596 posts
Illusionist
Mon 18 Mar 2019
at 01:29
  • msg #412

Re: Witch Battle

'I don't know,' Saliq said, giving the dragon a weary if affectionate smile. 'All of us have our own limits and levels of forgiveness and we all must find our way towards them.'

He turned and looked at the route they had originally come in through. 'Of course it may be moot since we might not be able to break the code. Quite frankly I think our energies would be better spent abandoning this awful place.'
Aldo Rathmus
player, 655 posts
Mon 18 Mar 2019
at 03:07
  • msg #413

Re: Witch Battle

Rath moved to gather his gear, and then he remembered he had none here.

"Musfara. If you're leaving this hellish place, I'm going with you." His voice was rough, his eyes dark. His tone left no doubt he was speaking the truth. "But."

He paused a long and pregnant pause.

"Saliq. Remember when we first met? Heading from Stormhaven to the Witchlight Marsh. The forsaken folk of the glades, disappearing by the score. Stomped through that swamp, found the bloody pyramid. There was ... that girl,  sprawled on top. Pale. Wet and cold in the rain. The heart ... her heart ripped out. We were ... too late to save her." He glanced at Inas. Inas had been there, too.

Rath set his eyes on this other girl, dead upon the altar under that magical barrier. "Now. Here we are. Only this time it's me ... . " He choked for a moment. "It's me who took out her heart. I know it's not the same. I know this witch ain't no girl. She was old, and she was evil, and that other one was an innocent. Or as near as we get to innocent in this gods-damned world."

Turning again to Saliq, Rath stood straight and miserable-looking, but unbent by his misery. "So, if you're leaving, you know I'm going with you. But if you ... if you stay, and we work to this thing out and see the witch to rest with ... with whatever respect as we can manage ... well, I guess I'll owe you, more than I already do."

He waited for the wizard's word. To go, or to stay, Rath would follow Saliq.
Saliq Musfara
player, 597 posts
Illusionist
Mon 18 Mar 2019
at 12:32
  • msg #414

Re: Witch Battle

A spasm of guilt passed across the illusionist's weary face and he closed his eyes, obviously lost in long thought. Finally he opened them and gave Rath a bleak smile.

'You have more honour than I do my friend... but I still say we should go. I have my magic again but my exhaustion is still there and if I spend many more moments here I know I will go mad. Let us try and leave please.'

He moved over and put a hand on the warrior's shoulder. 'You did not slay the witch alone Rath, we also gave something, and as you say yourself she was a witch.'
Aldo Rathmus
player, 656 posts
Mon 18 Mar 2019
at 12:50
  • msg #415

Re: Witch Battle

Rath nodded, his own turmoil set aside out of concern for Saliq. For him, the discussion was over. "Then let's get the hell out of here." He glanced at Marissa and Inas, and Astral, trusting that they would follow, too.

He headed into the water, to take the lead and swim back through the portal.
Marissa Ehridol
player, 414 posts
The Sea Dragon
Mon 18 Mar 2019
at 14:02
  • msg #416

Re: Witch Battle

"I think it is a mistake," Marissa said, her tone both thoughtful and angry.

Turning, she said, "Come, Astral, you have a say in this as well. What say you?"
Inas Eoinsson
player, 556 posts
Mon 18 Mar 2019
at 14:38
  • msg #417

Re: Witch Battle

Inas also tarries, but to raise a different point.


"She's a  witch, aye.  An' that means, she may not really be dead.  Or not gone.  Our work may not be finished."


He looks at Musfara.  "Well, I don' know much about witches, certainly not as much as you might.  I could be right, couldn' I?"
Saliq Musfara
player, 598 posts
Illusionist
Tue 19 Mar 2019
at 16:01
  • msg #418

Re: Witch Battle

Saliq looked confused. 'I know little of witches and especially the strange spirit we are dealing with here so yes I suppose she might have survived somehow but we all felt what seemed like her death and Astral told us the other dragons had been freed from her control.'

He shook his head. 'In my vision every attempt to try and trick the puzzle ended with death or maiming. I'm not going to play the Morde Witches cruel game. Please my friends, let us walk away. I can't bear being in this horrible place a moment longer.'
Astral
NPC, 3 posts
Tue 19 Mar 2019
at 19:18
  • msg #419

Re: Witch Battle

Astral flits over to Marissa, her normal perch, and nods.

"If its her trap, I'm sure its a nasty one.  If we ever figure the puzzle out, I'm guessing she isn't going anywhere.   I just keeping thinking that when Saliq was trying to get her to give him the password,  somehow, he did, but it still doesn't make sense to me and my kind are usually really good with old riddles.".
Marissa Ehridol
player, 415 posts
The Sea Dragon
Tue 19 Mar 2019
at 19:59
  • msg #420

Re: Witch Battle

"Then let us away," Marissa replied. Despite acquiescing to the others' wishes, she is obviously frustrated.
GM Bard
GM, 1040 posts
The Readiness is All
Stay alert
Tue 19 Mar 2019
at 23:14
  • msg #421

Re: Witch Battle

Having opened and locked the portcullis from the witches chamber side, the party finds it far easier to duck through water and back up into the creepy hall with all the stone statues.   The worst part for most everyone is putting first a foot, then a body into that cold dark water.  It isn't until he is halfway into that water that Saliq realizes he feels no cold, its wet certainly and it then he discovers his ring is back on his finger.


The hall beyond has only two exits, the one right next to the water chamber, and the one of the far wall you entered through.
Saliq Musfara
player, 599 posts
Illusionist
Tue 19 Mar 2019
at 23:44
  • msg #422

Re: Witch Battle

Saliq looks thoroughly relieved to be away from the witch's chamber. 'Thank all the gods.' Turning to Astral he asks: 'Little Wing can you sense if any other dragons are near?'
Aldo Rathmus
player, 657 posts
Wed 20 Mar 2019
at 00:24
  • msg #423

Re: Witch Battle

Rath was uneasy, unsettled by Ehridol’s evident anger at the decision. Still, when Saliq fears for his sanity, it’s best to withdraw. Rath prowled the chamber, reacquainting himself with the details.

OOC: I was going to ask the DM for a reminder of what was here, but I suppose I can go back and read the description. Why don’t I just do that now?
Astral
NPC, 4 posts
Wed 20 Mar 2019
at 03:28
  • msg #424

Re: Witch Battle

“No dragons nearby they are far above.”
Marissa Ehridol
player, 416 posts
The Sea Dragon
Fri 22 Mar 2019
at 01:58
  • msg #425

Re: Witch Battle

ooc: do we all have our gear back now?
Aldo Rathmus
player, 658 posts
Fri 22 Mar 2019
at 12:46
  • msg #426

Re: Witch Battle

Rath threw a glance at that second, unexplored entrance, before heading for the exit. Best to get out of here, for Saliq's sake, and to figure out where they were, seeing that they were no longer in the Dream.

OOC: interested also in Marissa's question about gear. Also, can you give us a current HP status report, please?
GM Bard
GM, 1042 posts
The Readiness is All
Stay alert
Thu 28 Mar 2019
at 19:43
  • msg #427

Re: Witch Battle

Rath leads the way back into the room full of alcoves.  The passage they entered through originally still has an archway with runes that glow slightly red that read (from the outside):

"Hall of Heroes, Noble and Brave, Tricked into their deaths by a Cruel Brother, Remembered here with honor".

However, a quick look reveals the passage has changed.  Whereas the party entered by following a stairway up from Dream, the stairway down is gone.  Instead, there is now a stairway that heads up. It rises about 20 feet then there is a landing.  There are some scraping noises from up there somewhere.

The alcove room itself is a large room that flickers with light through the steamy foglike humidity.  It has many columns across the center, each carved with intricate dragon forms, and alcoves all over the walls.  The alcoves are mostly filled with statues of adventurer types,  they are all showing the effects of the heavy moisture and time.  A few appear empty.  The light is dim and flickers but appears to be well placed continual lights of some variety.  One statue of a woman, carrying a lance, a dragonhunter who once had long red hair, appears fairly new.


There are two passageways leading off the southern wall, one on the left is the water passage that leads to the witches chamber.  The other The passageway on the right goes south and then turns to the right.  The smell is worse in that direction.
Marissa Ehridol
player, 418 posts
The Sea Dragon
Fri 29 Mar 2019
at 00:46
  • msg #428

Re: Witch Battle

Marissa takes a close look of the statue of the dragonhunter.
GM Bard
GM, 1044 posts
The Readiness is All
Stay alert
Sat 30 Mar 2019
at 15:43
  • msg #429

Re: Witch Battle

If she is not a statue of the dragonhunter you met in Stormhaven, then she is her twin.
Saliq Musfara
player, 601 posts
Illusionist
Sat 30 Mar 2019
at 15:48
  • msg #430

Re: Witch Battle

Saliq sniffed the air and looked queasy. He gestured down the passage on the right. 'I suppose we better investigate down there.'

OOC: Does scent seem at all familiar?
GM Bard
GM, 1045 posts
The Readiness is All
Stay alert
Sat 30 Mar 2019
at 17:07
  • msg #431

Re: Witch Battle

The smell is a new one, quite unpleasant, almost painful but not one the party has previously encountered, and each person here has been to some pretty vile smelling places.

The corridor heads south for about 30 feet then turns to the right, heading another 30 feet before turning once again to the south.  Here there are small rooms along both sides of the corridor, and from them eminate both the smell and, having approached, the new rising of the moans and whispers heard throughout the night.

When nothing dire happens, nothing jumps out to attack, Rath takes a quick look in the first room, and quickly you assess all the rooms to be basically the same.

They are not barred, and have no doors, but each has multiple chains and manacles set to the walls.  In some of these, strange forms are locked.  They have no real form, and are colored, some black, some blue, some red, some green, and seem nearly liquid, like amoebas.  There sounds are so sorrowful.
Marissa Ehridol
player, 420 posts
The Sea Dragon
Sun 31 Mar 2019
at 01:35
  • msg #432

Re: Witch Battle

"This has to be the dragonhunter we met in Stormhaven," Marissa said. "How did she get here and how did this happen to her?"

She seems genuinely upset.
Saliq Musfara
player, 602 posts
Illusionist
Sun 31 Mar 2019
at 01:56
  • msg #433

Re: Witch Battle

Saliq, whose brief encounter with the dragonslayer had not endeared her to him suspected it was a mocking tribute to the dead even it seemed tactless to say so aloud.

Truthfully he was much more interested by the strange colour beings: 'These are beings from Dream, imprisoned by the Morde Witch.'
Marissa Ehridol
player, 421 posts
The Sea Dragon
Mon 1 Apr 2019
at 13:56
  • msg #434

Re: Witch Battle

"If they were imprisoned by her, why are they not now freed from their enchantment with her defeat, Saliq?" Marissa asked. "I feel like we've left something undone."
Aldo Rathmus
player, 661 posts
Mon 1 Apr 2019
at 14:44
  • msg #435

Re: Witch Battle

Regarding the dragon hunter, Rath could only speculate. "Maybe she thought to follow us. Took the real-world route to the witch's island." He half-shrugged, concerned only due to Marissa's concern. "Is she ... beyond help?" Saliq had once been turned to stone, and he had been saved. Of course, Saliq had been worth saving, and Rath wasn't as sure about this one.

At the smell, Rath's face was scrunched up in an unpleased grimace. "Ugh. Should we try to free them? Those can't be conventional manacles." He glanced at Saliq. "Are you sure they're what they seem to be? Not that I know what the hell they seem to be, but ... ?
Saliq Musfara
player, 603 posts
Illusionist
Mon 1 Apr 2019
at 15:31
  • msg #436

Re: Witch Battle

'Magic can outlive it's creator,' Saliq said, looking at the Dream-beings unhappily. 'I believe these entities to be living dreams. Freeing these beings may require some unconventional tactics. Rath, you are surely right those are not conventional manacles.'
Inas Eoinsson
player, 557 posts
Tue 2 Apr 2019
at 14:00
  • msg #437

Re: Witch Battle

Inas listens to the byplay . . .

OOC: Just letting everyone know I'm still here.  Just nothing useful to say. :)
Astral
NPC, 5 posts
Wed 3 Apr 2019
at 00:12
  • msg #438

Re: Witch Battle

The little dragon is affected by the shear sadness of these creatures, tears well up in her eyes.

"If we can free them, I think Elexi said in his letter to bring any prisoners to him, but I don't know how we could carry them all".
Aldo Rathmus
player, 663 posts
Wed 3 Apr 2019
at 13:05
  • msg #439

Re: Witch Battle

Rath scowled. "You still have Elexi's bottle?" he asked Saliq. "I don't like this at all. I don't trust the warlock. I don't trust the witch. Even if she's dead." Rath was wishing for his amulet, which allowed for divine answers to tough questions. Not that he trusted divine answers, either.

He rubbed his eyes and cast a basic divination, glaring in all directions, but most especially at the captured dream-creatures and their chains.

OOC: Detect Magic.

GM Bard
GM, 1046 posts
The Readiness is All
Stay alert
Wed 3 Apr 2019
at 19:40
  • msg #440

Re: Witch Battle

ooc: updated map


GM Bard
GM, 1047 posts
The Readiness is All
Stay alert
Mon 8 Apr 2019
at 18:55
  • msg #441

Re: Witch Battle

Rath's spell reveals that while the creatures themselves are not magic, there is a small dab of magic on each of the manacles.  It appears to be some type of containment magic, not a trap or explosive type.

ooc: so sorry for the delay, I forgot the ball was in my court for the spell!!
Saliq Musfara
player, 605 posts
Illusionist
Mon 8 Apr 2019
at 21:41
  • msg #442

Re: Witch Battle

Saliq takes out the bottle and carefully studies it, hoping to find some sort of clue in the object itself.
GM Bard
GM, 1049 posts
The Readiness is All
Stay alert
Tue 9 Apr 2019
at 00:13
  • msg #443

Re: Witch Battle

Its a small bottle, round and flat, and earthen, only around 4 inches in diameter, likely clay, with a tiny cork. It is near weightless and seems fragile.  But it has survived thus far tucked away in Saliq's robes so likely tougher than it looks.

Etched into each side is a single word,

Tha'a  on one side  and

Tha'a'  on the other

It is an ancient rune, a dragon-rune, and Saliq recognizes the one is pronounced Thah, and means, Welcome-Enter, the other is pronounced Thah-ah, and means, Welcome-Exit.
Aldo Rathmus
player, 666 posts
Wed 10 Apr 2019
at 12:27
  • msg #444

Re: Witch Battle

Rathmus conferred with the others. "I can try to break the chains." He looked dubious about that plan. "Or try to dispel the containment?"
Saliq Musfara
player, 606 posts
Illusionist
Fri 12 Apr 2019
at 15:47
  • msg #445

Re: Witch Battle

Saliq cleared his throat: 'Beings of Dream can you hear my words? We are going to help you.'

Maybe if he could get the Dream deziens to cooperate there was a way around this.
GM Bard
GM, 1050 posts
The Readiness is All
Stay alert
Fri 12 Apr 2019
at 16:16
  • msg #446

Re: Witch Battle

The tener and tone of the "voices" changes when Saliq addresses them, they are clearly listening.
Aldo Rathmus
player, 667 posts
Sat 13 Apr 2019
at 00:06
  • msg #447

Re: Witch Battle

Rath took a deep breath and stepped foward cautiously toward one of the dream-creatures. This was more a Ben Scristos thing, but he was going to look at those manacles to see if there was a mechanical release -- or if the magical aura he detected would have to be countered with magical means.
GM Bard
GM, 1051 posts
The Readiness is All
Stay alert
Sat 13 Apr 2019
at 00:17
  • msg #448

Re: Witch Battle

Sometimes you struggle against all odds, every turn seems to be against you, every move a slip deeper into mire, every action resulting in more effort, going from frying pan to fire, to hell's fire.  But once in awhile....


Rath checks the manacles, the creatures themselves disgust, gooey, smelly, and so pathetically weak seeming they repulse something inside.  The manacle has simple latch, and it opens with ease.

The amoeba within slithers out, seeming sluggish for but a moment, but then explodes into action, nearly vanishing except for the click, click, click sounds of other manacles being opened.

In seconds, a wall of colorful shifting beings are freed and swirling around Saliq. The smell and sadness and repulsion is gone, they simply seem like lights.
Aldo Rathmus
player, 668 posts
Sat 13 Apr 2019
at 00:39
  • msg #449

Re: Witch Battle

Rath scratched his neck. "Scristos couldn't have done it better," he muttered. "Musfara. You're up."
Saliq Musfara
player, 607 posts
Illusionist
Sun 14 Apr 2019
at 01:04
  • msg #450

Re: Witch Battle

Saliq quickly pulls out the cork and holds the open bottle, arm oustretched.

'Tha'a.' he says, pronouncing it as 'thah.'
This message was last edited by the player at 01:06, Sun 14 Apr 2019.
GM Bard
GM, 1052 posts
The Readiness is All
Stay alert
Sun 14 Apr 2019
at 12:21
  • msg #451

Re: Witch Battle

For a second or two, nothing happens, and then, like gust of cold air, colors swirl and dance in the air and vanish into the small bottle, with sounds of thanks and gratitude.

One small, and shriveled figure remains behind. as if gathering its strength, and whispers "heroes" before vanishing into the bottle with the rest.
Saliq Musfara
player, 608 posts
Illusionist
Sun 14 Apr 2019
at 12:24
  • msg #452

Re: Witch Battle

Saliq's rather tired face creased in a smile as he stoppered the bottle and stowed it safely away. 'Now, let's try and get out of here.'
Aldo Rathmus
player, 669 posts
Mon 15 Apr 2019
at 03:49
  • msg #453

Re: Witch Battle

Rath led the way.
Marissa Ehridol
player, 423 posts
The Sea Dragon
Mon 15 Apr 2019
at 19:15
  • msg #454

Re: Witch Battle

Weary beyond measure, Marissa sets Astral upon her shoulder and follows Rath and Inas and Saliq from the chamber.
GM Bard
GM, 1053 posts
The Readiness is All
Stay alert
Wed 17 Apr 2019
at 00:10
  • msg #455

Re: Witch Battle

Denizens of dream tucked safely away in a jar, Rath returns to the stairwell that leads up from the hall statues.  The only unexplored passage and seemingly one that head up to the surface.

Moving cautiously up the stairs to the first landing Rath corners toward the next flight of steps but quickly halts and jumps backward.  The lack of metal objects, lack of armor, and general quiet and tire mood of the party pays off, as the two large lizards guarding the stairway aren't looking his way when turns the corner.

Basilisks!  Given the witch's obsession with dragons, and that she had a chamber of stone enemies, it makes perfect sense.  Still, a dangerous pair of lizards to face, even with swords and shields.

ooc: Players have surprise and can begin battle if you wish with the first round.


20:02, Today: GM Bard, on behalf of Aldo Rathmus, rolled 12 using 1d20. Save Made!
Aldo Rathmus
player, 670 posts
Thu 18 Apr 2019
at 00:07
  • msg #456

Re: Witch Battle

Rath stopped, raised his hand, and waved back the others before very quietly moving back down the stairs himself.

In a whisper, he described what he had seen.

Let the plotting begin.
Inas Eoinsson
player, 560 posts
Thu 18 Apr 2019
at 01:35
  • msg #457

Re: Witch Battle

"Armed like this?  I'm not afraid of much, but I'm not stupid.  All I can do is try to tangle them in vines and the like -- and I'm not sure how well that'll work."
Aldo Rathmus
player, 671 posts
Thu 18 Apr 2019
at 12:20
  • msg #458

Re: Witch Battle

"And I left my mirror in the powder room," Rath muttered. "Can you conjure one up for us, Musfara?"
Saliq Musfara
player, 610 posts
Illusionist
Fri 19 Apr 2019
at 15:04
  • msg #459

Re: Witch Battle

In reply to Aldo Rathmus (msg # 458):

'I can better than that,' Saliq replies. 'How about a group of animated stone warriors, escaping from their prion and out for revenge?'
GM Bard
GM, 1055 posts
The Readiness is All
Stay alert
Sun 21 Apr 2019
at 15:40
  • msg #460

Re: Witch Battle

Basilisks are generally still lizards.  Seven feet long and weighing more than three men their size.  Like many of their smaller cousins, they lurk and wait for prey to come too near and then use their eight strong legs with sharp claws to grabs the meal.  Using both claws and teeth to devour it half alive.  They are remarkable in that their gaze can turn an enemy to stone, even across multiple planes of existence those eyes can see and do damage.  But they can't eat stone, so their real weapon is the surprise and panic those eyes install in enemies. If they turned all their prey to stone, they would quickly die off from hunger.

When a wall of stone figures approaches, moving stone, their animal reptilian brains simply cannot understand what can be done about it.  And so, they flee.  Midway up the staircase, there is a tunnel, just large enough to admit one at a time and they both disappear down it moving as fast as they can.  From the sound of it, the tunnel goes a good ways and they won't be seen again any time soon.
Saliq Musfara
player, 612 posts
Illusionist
Mon 22 Apr 2019
at 01:22
  • msg #461

Re: Witch Battle

'Thank all the gods for that,' Saliq said, dismissing his illusion, before moving cautiously on.
Aldo Rathmus
player, 672 posts
Mon 22 Apr 2019
at 03:31
  • msg #462

Re: Witch Battle

Rath took a deep breath and started up the stairs again, unsure what they would find.
GM Bard
GM, 1056 posts
The Readiness is All
Stay alert
Tue 23 Apr 2019
at 00:05
  • msg #463

Re: Witch Battle

Fate and logic are with the group as they move ever upward through a series of stair wells, doorways, and landings, some large as rooms.  On half a dozen occasions they wish again for their old friend Ben, as they come trapped doors and magical barriers.   But after some discussion and study, in every case, the traps are designed to work against someone coming down the stairs, not up, and are easy to by-pass or disable from behind.  The magically traps are similar, aimed forward.  Some are no longer active, a few others are able to be tripped to go off in the opposite direction, fire and poison and acid are all avoided thus. The final stairwell reveals natural light somewhere in the distance, and your burning leg muscles are happy for it, the smell of island air, along with smoke reaches your noses. The last chamber is a natural cave with an opening at the top that lets in a beam of sunlight.

All would be good if there wasn't that, mud, or rock, or clay statue of a dragon sitting under the hole, looking your way and slowly swishing its tail.
Inas Eoinsson
player, 561 posts
Tue 23 Apr 2019
at 01:59
  • msg #464

Re: Witch Battle

"Well that's not somethin' you see every day.  Any chance it'll look kindly on us, given all that we've done?"
Aldo Rathmus
player, 673 posts
Tue 23 Apr 2019
at 02:35
  • msg #465

Re: Witch Battle

Rath shrugged. He preferred Marissa be the dragon diplomat -- she seemed to have a way about her. He nudged her. "Ask it if we can squeeze by."
Marissa Ehridol
player, 424 posts
The Sea Dragon
Tue 23 Apr 2019
at 18:19
  • msg #466

Re: Witch Battle

Marissa glares at Aldo. Muttering a salty curse, she stalks forward impatiently and said, "Well? Will you let us pass?"

All the while she pets Astral along the thin layer of skin attaching her foreleg to her wing.
GM Bard
GM, 1057 posts
The Readiness is All
Stay alert
Tue 23 Apr 2019
at 23:19
  • msg #467

Re: Witch Battle

As Marissa moves forward and speaks, the dragon springs forward.  It is as if it did not hear her so much as she triggered it to attack.  As it closes on her, she can see that it does appear to be made of mud or clay, not an actual living creature per se.


It snaps at Marissa but misses barely, but the force of the jaws slamming shake the floor near her, she is glad she was not between them!



ooc: Round One, Players Up

Clay Golem Dragon     AC: 7  Hps:  50    THACO: 10

Kabah    AC: 4    THACO:  12

current stats

PC       AC    HP    AP


Inas     10   83/36   3(2)
Rath     10   67/41   2(1)
Saliq    7    26/26   3
Marissa  8    57/40   3   



This message was last edited by the GM at 23:52, Wed 24 Apr 2019.
Saliq Musfara
player, 613 posts
Illusionist
Wed 24 Apr 2019
at 13:46
  • msg #468

Re: Witch Battle

Saliq's eyes widen as the beast moves forth and he rapidly rubs at his ring: 'El Kabbah, Noble son of the winds I request your service.'
GM Bard
GM, 1061 posts
The Readiness is All
Stay alert
Wed 24 Apr 2019
at 20:34
  • msg #469

Re: Witch Battle

There is a rush of wind and a swirling in the air as the now familiar form of El Kabah materializes.

"Master Saliq, I am so glad you have returned alive from beyond, I am at your service!"
Marissa Ehridol
player, 425 posts
The Sea Dragon
Wed 24 Apr 2019
at 22:09
  • msg #470

Re: Witch Battle

Marissa looses Astral and dances as far back out of the range of the golem-dragon as she possibly can.

Cast: Spiritual Hammer.
GM Bard
GM, 1063 posts
The Readiness is All
Stay alert
Wed 24 Apr 2019
at 23:34
  • msg #471

Re: Witch Battle

Marissa's actions draw the eye of the Djinni, "Great scortching sands...". And he waves a hand in the direction of Inas, Rath, and Marissa.  There is clanging like many out of tune bells going off as a pile of metal footmans mace's, small shields and several sets of ring mail shirts clatter to the ground.   Looking back to Saliq, "Do you wish me to pummel the golem as well?".
Saliq Musfara
player, 615 posts
Illusionist
Wed 24 Apr 2019
at 23:36
  • msg #472

Re: Witch Battle

Saliq smiles at the sight of the genie and his abilities. 'Thank you and yes valiant warrior of the winds, aid us in slaying this beast of clay and magic!'
GM Bard
GM, 1064 posts
The Readiness is All
Stay alert
Wed 24 Apr 2019
at 23:57
  • msg #473

Re: Witch Battle

The Jen actually smiles and swoops off to attack the golem.  Despite his size and skill, he misses on this first round.  Must be some genie-rust.
Aldo Rathmus
player, 679 posts
Thu 25 Apr 2019
at 00:10
  • msg #474

Re: Witch Battle

Rath grabbed his cudgel and went in swinging. He figured he'd only be a distraction, not a threat, but nonetheless he hit the thing as hard as he could.

Hit for 4 damage.
17:09, Today: Aldo Rathmus rolled 16,4 using 1d20+1,1d3+1.  attack with cudgel.

GM Bard
GM, 1065 posts
The Readiness is All
Stay alert
Fri 26 Apr 2019
at 18:14
  • msg #475

Re: Witch Battle

Saliq calls forth El Kabah, who both creates a pile of metal armor and weapons, but also swoops off to attack the dragon golem but misses.   Rath moves into combat and makes a solid contact with his wooden club.  Marissa moves back out of combat, conjuring a spell to help wit the fight next round.  Inas takes advantage of the moment to both arm himself with a vest of ring mail and war mace before joining the fight.

The Golem seems to speed up and snaps twice, injuring both Kabah (9hps) and Rath (20hps) with its terrible jaws and teeth!





14:11, Today: GM Bard rolled 20 using 3d10.  damage to Rath.
14:10, Today: GM Bard rolled 8 using 3d10.  damage to Kabah.
14:08, Today: GM Bard rolled 32 using 2d20 with rolls of 19,13.  attacks.

Clay Golem Dragon     AC: 7  Hps:  46    THACO: 10

Kabah    AC: 4    THACO:  12   hps: ?/-9

current stats

PC       AC    HP    AP


Inas     6    83/36   3(2)
Rath     10   67/21   2(1)
Saliq    7    26/26   3
Marissa  8    57/40   3

Round 2 Players are UP!

 



This message was last edited by the GM at 18:17, Fri 26 Apr 2019.
Saliq Musfara
player, 616 posts
Illusionist
Sat 27 Apr 2019
at 00:07
  • msg #476

Re: Witch Battle

Saliq winced at the injuries both El Kabah had recieved but he trusted them to know what they were doing.

For his part the illusionist began chanting a spell of his own and gesturing at the clay dragon.

With a sound like a clay pot being dropped from a second floor window one of the clay golems's teeth so recently used against Rath dropped loose from it's maw, plummeted through the air and shattered into a hundred tiny shards.

A moment later a second tooth followed.


OOC: Saliq casts Spectral Force.
GM Bard
GM, 1066 posts
The Readiness is All
Stay alert
Sat 27 Apr 2019
at 00:10
  • msg #477

Re: Witch Battle

El Kabah winds up this time and punches the dragon with serious impact!!  Wham.




20:08, Today: GM Bard rolled 14 using 2d8+2.  EB Damage.

20:06, Today: GM Bard rolled 6 using 1d20.  EK attack roll.

Marissa Ehridol
player, 426 posts
The Sea Dragon
Sat 27 Apr 2019
at 13:46
  • msg #478

Re: Witch Battle

Marissa attacks with spiritual hammer

to hit: 6

Well, that won't work...
Aldo Rathmus
player, 680 posts
Sat 27 Apr 2019
at 14:58
  • msg #479

Re: Witch Battle

Rathmus knew he couldn't take another wound like that. He ducked back, tossed his cudgel, grabbed a shield from the djinn's pile, and took up a mace. He hefted it, testing its weight and reality, before diving back into the fray.

In truth, he was counting on Saliq's magic to see him through ... .

I forgot to apply a weapon non-proficiency penalty for the cudgel last round, but I still would have hit. The penalty is included in this roll.

Hit AC11 for 5 damage.
07:55, Today: Aldo Rathmus rolled 5 using 1d6+1. 07:54, Today: Aldo Rathmus rolled 11 using 1d20-1. attack with mace.

Inas Eoinsson
player, 565 posts
Mon 29 Apr 2019
at 13:32
  • msg #480

Re: Witch Battle

It takes a swing in real action to get used to using a mace, but Inas manages to dish out some damage (and, maybe, distract the creature from Rath).



08:31, Today: Inas Eoinsson rolled 2,5 using d20-1,d6+3.  Round 1A (6 to hit).

08:31, Today: Inas Eoinsson rolled 14,6 using d20-1,d6+3.  Round 1B (6 to hit).

Saliq Musfara
player, 617 posts
Illusionist
Mon 29 Apr 2019
at 13:37
  • msg #481

Re: Witch Battle

Saliq frowned and a second polished ceramic fang dropped from the dragons has tumbled through the air and shattered on the ground below.
GM Bard
GM, 1068 posts
The Readiness is All
Stay alert
Mon 29 Apr 2019
at 18:21
  • msg #482

Re: Witch Battle

Saliq continues his illusionary assault on the creature, but it either doesn't notice or is too stupid to care.   Marissa misses with her magic hammer.  El Kabah, Rath and Inas all land decent blows to the dragon.

The Golem snaps twice, missing Inas once but biting him the second time (14hps).





14:18, Today: GM Bard rolled 14 using 3d10 with rolls of 3,10,1.  damage.
14:17, Today: GM Bard rolled 20 using 2d20 with rolls of 19,1.  attacks.
14:17, Today: GM Bard rolled 2 using 2d3 with rolls of 1,1.  target.


Clay Golem Dragon     AC: 7  Hps:  21    THACO: 10

Kabah    AC: 4    THACO:  12   hps: ?/-9

current stats

PC       AC    HP    AP


Inas     6    83/22   3(2)
Rath     7    67/21   2(1)
Saliq    7    26/26   3
Marissa  8    57/40   3

Round 3 Players are UP!

 



This message was last edited by the GM at 18:22, Mon 29 Apr 2019.
Marissa Ehridol
player, 430 posts
The Sea Dragon
Mon 29 Apr 2019
at 19:32
  • msg #483

Re: Witch Battle

Marissa  rolls...a 3.
Aldo Rathmus
player, 681 posts
Wed 1 May 2019
at 03:26
  • msg #484

Re: Witch Battle

Taking advantage of the dragon-golem's focus on Inas, Rath hammered the thing again.

Hits for 6 damage.

20:25, Today: Aldo Rathmus rolled 6 using 1d6+1. damage . 20:25, Today: Aldo Rathmus rolled 17 using 1d20-1. attack with mace.

Saliq Musfara
player, 620 posts
Illusionist
Wed 1 May 2019
at 14:54
  • msg #485

Re: Witch Battle

Saliq ground his teeth in frustration, but hung back waiting for the appropriate moment to cast a spell. If the golem was too dim to even percieve his illusions then Saliq might be in trouble!
Inas Eoinsson
player, 566 posts
Wed 1 May 2019
at 15:26
  • msg #486

Re: Witch Battle

Inas clubs the creature on the snout . . . hard.

10:25, Today: Inas Eoinsson rolled 15,6 using d20-1,d6+3.  Round 2 (6 to hit).
GM Bard
GM, 1069 posts
The Readiness is All
Stay alert
Wed 1 May 2019
at 18:47
  • msg #487

Re: Witch Battle

Saliq grinds his teeth menacingly.   Marissa misses with her magic hammer.  El Kabah, Rath and Inas all land decent blows to the dragon that shows cracks forming now all over its body but barely, just barely hangs together.

The Golem snaps twice,biting both Rath ( 8hps  ) and Kabah ( 12hps   ).




14:42, Today: GM Bard rolled 12 using 2d10 with rolls of 10,2.  damage to Kabah.
14:42, Today: GM Bard rolled 8 using 2d10 with rolls of 1,7.  damage rath.
14:41, Today: GM Bard rolled 26 using 2d20 with rolls of 20,6.  attack Rath and Kabah.
14:41, Today: GM Bard rolled 5 using 2d3 with rolls of 2,3.  target.



Clay Golem Dragon     AC: 7  Hps:  01    THACO: 10

Kabah    AC: 4    THACO:  12   hps: ?/-21

current stats

PC       AC    HP    AP


Inas     6    83/22   3(2)
Rath     7    67/13   2(1)
Saliq    7    26/26   3
Marissa  8    57/40   3

Round 4 Players are UP!

 



Marissa Ehridol
player, 432 posts
The Sea Dragon
Wed 1 May 2019
at 20:34
  • msg #488

Re: Witch Battle

Marissa let's out a loud growl as she moves the hammer in position. It is a prolonged shout, increasing in volume as she pushes the hammer in for one more try!

To Hit 11

Damage 5

"Huzzah!"

(please let it hit, please let it hit, please let it hit!!!).
GM Bard
GM, 1070 posts
The Readiness is All
Stay alert
Wed 1 May 2019
at 23:07
  • msg #489

Re: Witch Battle

As Marissa's magically create hammer slams into the clay dragon, the magic that created and held it together gives way and the creature splinters, cracks, and crumbles into a pile of dirt, its last remaining tooth finally falls off and shatters on the floor.


ooc: The last of the witch's guardians below ground has been defeated, you now have access to the exit.
Saliq Musfara
player, 621 posts
Illusionist
Wed 1 May 2019
at 23:19
  • msg #490

Re: Witch Battle

Saliq bows his head towards the Djinn. 'You fought very well noble son of the winds, and I am very grateful. Please return to your ring so that you may recover.'
GM Bard
GM, 1071 posts
The Readiness is All
Stay alert
Wed 1 May 2019
at 23:54
  • msg #491

Re: Witch Battle

Kabah, who has two deep bruised wounds from the golems bite, nods,

"Be warned, genie metal lasts but an hour..." and vanishes back to the ring.
Aldo Rathmus
player, 683 posts
Thu 2 May 2019
at 12:46
  • msg #492

Re: Witch Battle

Rath didn't hesitate. He grabbed a mail shirt, squeezed into it, and a shield. Then he set about a series of prayers to close some wounds. "Let's get the hell out of here."

OOC: I have 4 1st level spells slots left. 3 cure light wounds for Rath and one for Inas. Inas heals 4 hp, Rath 6 hp. Not feeling especially blessed this morning!

05:45, Today: Aldo Rathmus rolled 4 using 1d8 with rolls of 4.  CLW Inas.

05:45, Today: Aldo Rathmus rolled 6 using 3d8 with rolls of 1,3,2.  three clw on Rath.
GM Bard
GM, 1072 posts
The Readiness is All
Stay alert
Thu 2 May 2019
at 15:10
  • msg #493

Re: Witch Battle

Rath quickly leads the group out into the daylight.  You emerge within a field of quite large boulders that all but hides the entrance.  The boulders themselves are clumped together measuring about 100 yards across total.  Climbing to the top of nearest large boulder, you get a sense of the island, you are nearly in the center with bodies of water to the north and a small one to the east, there are six tall mountain ranges at the far edges of the island in all directions.  And on these, even from this distance, you can see great forms moving about, dragons, dragons, and more dragons.  Each range has its own color, the largest ranges due north and southeast each has two.  Silver, Gold, and Copper in the northern reaches, Black, Red, Blue and White to the southern.  There are smoldering corpses of several dragons lying in the fields beyond the boulders, clearly a battle has taken place recently.  For now, there are no dragons flying around.



Marissa Ehridol
player, 433 posts
The Sea Dragon
Thu 2 May 2019
at 19:08
  • msg #494

Re: Witch Battle

"Can't we all just get along?" Marissa mutters. Then she asks Astral, "Should we be presenting you to the various flights of dragons, as would a human dignitary be presented at court? I'm at a loss here."
Aldo Rathmus
player, 684 posts
Fri 3 May 2019
at 02:37
  • msg #495

Re: Witch Battle

"Allies to the north," Rath grunted. "I think."

He was ready to follow Astral's lead, but, if the dragonling dithered, Rath would more firmly suggest north.
Saliq Musfara
player, 622 posts
Illusionist
Fri 3 May 2019
at 11:26
  • msg #496

Re: Witch Battle

'I agree, I think our best hope is to request aid with the good dragons,' Saliq said. 'We can travel under a cloak of invisibility for a time at least.'
Inas Eoinsson
player, 567 posts
Fri 3 May 2019
at 13:02
  • msg #497

Re: Witch Battle

Barring a counter-suggestion from Astral, Inas evaluates the best path north.
GM Bard
GM, 1074 posts
The Readiness is All
Stay alert
Sun 5 May 2019
at 04:59
  • msg #498

Re: Witch Battle

Inas spends a bit of time just beyond the edge of the boulders, searching for a path North, he is confident he can lead the group that way, however, he does find a recent trail.  Someone who came from the west, a single human.

Meanwhile, Astral, after being very still with her eyes shut, adds,  "I'm not sure they know ally from enemy. They were all under the witches sway until you killed her.  Probably enchanted since they were young.  A few of the older ones may have remembered the old grudges and fought each other, but the rest.  I just sense confusion, at being free".
Saliq Musfara
player, 624 posts
Illusionist
Sun 5 May 2019
at 10:32
  • msg #499

Re: Witch Battle

Saliq looks intrigued by the mention of a trail. 'It was probably left by that dragon slayer. Maybe she left a boat hidden somewhere back the way she came?'
Marissa Ehridol
player, 436 posts
The Sea Dragon
Sun 5 May 2019
at 13:06
  • msg #500

Re: Witch Battle

"Lovely," Marissa muttered. "Laws of unintended consequence. Now we're going to have to keep an eye front and back."
Inas Eoinsson
player, 568 posts
Mon 6 May 2019
at 18:01
  • msg #501

Re: Witch Battle

"I don't know if it'll do any good, but is there a way to keep Astral outta sight, just in case?"
Aldo Rathmus
player, 686 posts
Wed 8 May 2019
at 01:32
  • msg #502

Re: Witch Battle

In reply to Inas Eoinsson (msg # 501):

OOC: Saliq's invisibility spell should do the trick as well as anything.
Marissa Ehridol
player, 439 posts
The Sea Dragon
Wed 8 May 2019
at 17:58
  • msg #503

Re: Witch Battle

"That would be a fine idea. I suspect that the dragon hunter will have countermeasures, at least at short range, but in that state, Astral should get a head start fleeing from danger as we handle the crisis."
Aldo Rathmus
player, 687 posts
Fri 10 May 2019
at 13:17
  • msg #504

Re: Witch Battle

"West, then. Along the trail. Find the boat. Get back to Stormhaven." He waited for Saliq to put up the invisibility to cloak them and then did his best to follow behind Inas, keeping near Saliq. He was vaguely interested in what would happen when the djinni's hour was up and the conjured armor expired.
GM Bard
GM, 1076 posts
The Readiness is All
Stay alert
Tue 14 May 2019
at 19:53
  • msg #505

Re: Witch Battle

The party follows the trail of the dragonslayer due west for about an hour across mostly open grassland, which the magic of a master illusionist as the only safety from the many eyes of distant dragons.   It feels a bit like being a hare out in the open with hawks and owls sitting and watching from a distance, but nothing moves to attack.

About the time you reach a small stream that divided the grassland from a forested bit of the island, all the genie armor and weapons just vanishes into think air.

Inas halts the group a distances from the stream, for lying about it are several dead humanoids.  From the look at this distance, soldiers of some kind, and from the smell, dead now for more than a week.
Saliq Musfara
player, 625 posts
Illusionist
Tue 14 May 2019
at 20:23
  • msg #506

Re: Witch Battle

'The dragonslayer's crew or her victims?' Saliq asks, his voice resonating from the empty air. 'I suppose we'll have to take a closer look.'
Aldo Rathmus
player, 688 posts
Tue 14 May 2019
at 23:59
  • msg #507

Re: Witch Battle

"All right, then. Let's get it over with." Rath edged forward toward the fallen.
Marissa Ehridol
player, 440 posts
The Sea Dragon
Wed 15 May 2019
at 12:22
  • msg #508

Re: Witch Battle

Having come across the smell of death before, Marissa lifts a small scarf around her nose and follows the others to take a look.

"Ware undead," she mutters, keeping an eye peeled.

Thx R.
This message was last edited by the player at 13:14, Wed 15 May 2019.
Aldo Rathmus
player, 689 posts
Wed 15 May 2019
at 12:46
  • msg #509

Re: Witch Battle

peeled.
Inas Eoinsson
player, 569 posts
Wed 15 May 2019
at 19:17
  • msg #510

Re: Witch Battle

As they approach, Inas looks for signs of anything that may have left this scene.
GM Bard
GM, 1077 posts
The Readiness is All
Stay alert
Thu 16 May 2019
at 15:48
  • msg #511

Re: Witch Battle

An examination of the dead shows them to be human and elvish and grisly dead.  They and all their arms and armor are corroded and burned as if by strong acids.  Only one shield and one axe seems unaffected by the damage, both show signs of magic about them.   You also find various coins spilled about on the ground (where the pouches have dissolved), the gold coins seem to have survived and there is close to 500 of them total on the ground.   Otherwise, there is not much to discover.  Inas finds no prints of an enemy who might have done this to them.
Inas Eoinsson
player, 570 posts
Thu 16 May 2019
at 16:31
  • msg #512

Re: Witch Battle

Inas groans, but doesn't say the obvious explanation for what has happened.

"Take 'em both," he offers to Rath, referring to the axe and shield.

(OOC: Unless it's a two handed axe)
Marissa Ehridol
player, 441 posts
The Sea Dragon
Thu 16 May 2019
at 17:40
  • msg #513

Re: Witch Battle

"Um, lest you forget, I am a warrior first, and can make use of either item."

She grabs a handful of gold for good measure and to make a point.
This message was last edited by the player at 17:41, Thu 16 May 2019.
GM Bard
GM, 1078 posts
The Readiness is All
Stay alert
Fri 17 May 2019
at 00:20
  • msg #514

Re: Witch Battle

The party collects the few useful items and heads across the small stream and makes for the woods.  Having lost all sense of time while in Dream, they realize it starting to getting darker as the reach the edge of the forest.  The cover the woods might provide is offset by the hairs on necks standing up when looking into those dark woods.  Long honed instincts that are seldom wrong are warning that something evil lurks within those woodlands.
Aldo Rathmus
player, 690 posts
Fri 17 May 2019
at 00:40
  • msg #515

Re: Witch Battle

Rath handed the axe to Marissa. He strapped the shield onto his own arm, passed his stone dagger to Inas, and kept the cudgel ready at his side.

"Something evil lurks every-godsdamn-where," Rath muttered. "Woods, Eoinsson. That means it's time for you to take point."
Marissa Ehridol
player, 442 posts
The Sea Dragon
Fri 17 May 2019
at 11:16
  • msg #516

Re: Witch Battle

"Thank you, Rath," Marissa said, offering the cleric a genuine smile.
Inas Eoinsson
player, 571 posts
Fri 17 May 2019
at 13:40
  • msg #517

Re: Witch Battle

Marissa Ehridol:
"Um, lest you forget, I am a warrior first, and can make use of either item."

She grabs a handful of gold for good measure and to make a point.


Chastised and embarrassed, Inas mumbles,"Sorry."

Inas does take the point as Rath suggests, keeping his senses peeled.  Just before entering, he takes a look to see if he can discern what the party might encounter once they enter the woods.
Marissa Ehridol
player, 443 posts
The Sea Dragon
Fri 17 May 2019
at 14:15
  • msg #518

Re: Witch Battle

ooc: no worries. Just roleplaying.

;)
GM Bard
GM, 1079 posts
The Readiness is All
Stay alert
Sat 18 May 2019
at 23:58
  • msg #519

Re: Witch Battle

Moving deeper into the woods, it grows very dark, but Inas is skilled and has little trouble following the trail left by the Dragonslayer and her hired men.   After about half an hour, it becomes so dark you are about to figure out a light source when lights appear between the trees in the distance.  Ghostly white forms swaying and moving towards you, at least half a dozen of them.  A wave a cold air proceeds them.
Marissa Ehridol
player, 444 posts
The Sea Dragon
Sun 19 May 2019
at 00:42
  • msg #520

Re: Witch Battle

"Apparently, Winter is coming," Marissa said. She readies her ax just in case, but really, she's preparing to greet the walking dead with her faith as her shield.

Looking to Rath, she offers a grin and says, "Fun, no?"
Inas Eoinsson
player, 572 posts
Sun 19 May 2019
at 01:19
  • msg #521

Re: Witch Battle

Inas groans.  He does that a lot.
Saliq Musfara
player, 626 posts
Illusionist
Mon 20 May 2019
at 00:17
  • msg #522

Re: Witch Battle

Saliq narrows his eyes, lost in thought as he stares at the approaching lights and waits. Victims of dragon attack or something else?
GM Bard
GM, 1080 posts
The Readiness is All
Stay alert
Mon 20 May 2019
at 14:24
  • msg #523

Re: Witch Battle

As the ghostly figures come closer, they take on vaguely human forms.  One, who seems to be dressed for a high ball, complete with a very old fashioned tall tophat, moves forward.

"You are in great danger here, the dark and ancient spirit of these woods will find and kill you if you remain in the open.  You must either flee the woods, or go where we spirits may not follow you". 


As if to emphasize his words, there is a most unnatural howling noise in the distance.
Inas Eoinsson
player, 573 posts
Mon 20 May 2019
at 16:44
  • msg #524

Re: Witch Battle

"And where can't you follow?"
GM Bard
GM, 1081 posts
The Readiness is All
Stay alert
Mon 20 May 2019
at 20:24
  • msg #525

Re: Witch Battle

The ghost raises an arm pointed Northwest (you have been going pretty much due west).


"There are ancient ruins, none of us spirits may enter there, it is consecrated ground, it was here even before the dragons and their witch came".
Marissa Ehridol
player, 445 posts
The Sea Dragon
Mon 20 May 2019
at 23:01
  • msg #526

Re: Witch Battle

"So now a witch to go along with the dragons," Marissa murmured. "Sure wish I had my spear."
Aldo Rathmus
player, 691 posts
Mon 20 May 2019
at 23:50
  • msg #527

Re: Witch Battle

"Thanks," Rath said to the ghost. "How far?"

He glanced at Saliq with a raised eyebrow, as if to say, do we trust these spirits?
GM Bard
GM, 1082 posts
The Readiness is All
Stay alert
Tue 21 May 2019
at 00:06
  • msg #528

Re: Witch Battle

"No more than a dozen cables length..." the ghost answers.

Marissa recognizes this as an old nautical measurement, it means roughly less than a mile.
Marissa Ehridol
player, 446 posts
The Sea Dragon
Tue 21 May 2019
at 00:55
  • msg #529

Re: Witch Battle

"Less than a mile," Marissa said. "We better be about our business. The high seas are full of ghost stories. Most of them end badly. I imagine land-lubbers have similar tales that also end badly."
Aldo Rathmus
player, 693 posts
Tue 21 May 2019
at 02:18
  • msg #530

Re: Witch Battle

"Right," Rath agreed. "Everything ends badly. Might as well listen to the ghosts."

He was ready to march ahead in the direction the sprit pointed. Being in such a negative mood had actually cheered up Rath considerably.
Inas Eoinsson
player, 574 posts
Tue 21 May 2019
at 13:22
  • msg #531

Re: Witch Battle

Inas picks out a trail to the consecrated ground and leads the way.
GM Bard
GM, 1084 posts
The Readiness is All
Stay alert
Tue 21 May 2019
at 17:35
  • msg #532

Re: Witch Battle

Inas pushes a fast pace through the dark woods in the direction the ghost indicated.   Twice more during the march, the eerie howling is heard deeper in the woods but it seems no closer.   The ghosts seem to float along behind the group, not exactly a comforting fact.

So degraded is the outermost circle of the old temple that the party passes clean over it without notice.  It is not until they second the second circle, which is barely more than a jagged circular wall of tumbled stones, none higher than a persons knee and missing enough pieces to look like a beggars teeth, that the group realizes they have arrived.


Looking back, they can see the ghosts have stopped some distance back.

Exploring forward a bit more, the inner wall is found, this one still stands some 8 feet tall, a circle maybe 60 feet across, with several old arches leading inward, and a few spots where the wall has collapsed and one could crawl in over the rubble.  Within the inner circle, there are no trees, only short grass and climbing vines that are flowering.  Here, the sky is open and the stars can be seen clearly.

In the very center is a large rock formation, waist high, with all smooth edges.  It is ten feet across and slopes down in the middle where clear water has filled it.  Set along the edges are multiple stone cups.

Stepping inside the final circle, each person is filled with warmth and comfort the likes of which comes only in special times during a life, maybe in the arms of a mother, or the dreams of a child, or the embrace of a lover, or perhaps, this is a first, best feeling.

There is a simple inscription carved into the stone,

"Final resting place of Rosalyn the Radiant, Dawn Walker, and first paladin of Pelor. Drink and be healed.  Speak your deep desire and be enlightened. Rest and be renewed".
Marissa Ehridol
player, 447 posts
The Sea Dragon
Tue 21 May 2019
at 20:07
  • msg #533

Re: Witch Battle

Marissa falls to her knees and drinks deeply from the water. Once done, she considers what her deepest desire would be.


"I would ask for my equipment back," she declared. "My shield, armor, weapons and gear."

So saying, she lay down and slept.
Aldo Rathmus
player, 694 posts
Tue 21 May 2019
at 23:52
  • msg #534

Re: Witch Battle

Rath looked up at the stars. He stood straight and tall, his eyes closed, face lifted to the sky. It was night, but it was as if he basked in Pelor's sunlight. Eventually, he opened his eyes. He set down his shield and cudgel and moved toward the water. He took a stone cup, filled it, passed it to Saliq. He filled another, offering it to Inas. A third, he set down for Astral. And, finally, one for himself. (Marissa had already drank.) He peered into the cup, then drank the water. He filled it again and moved slightly away from the cistern, and he used the water from the cup to wash his hands, his rough face, his neck. Rath ran wet fingers through his hair.

He smiled at Marissa's simple wish. Her deepest desire. It reflected on her character, of course. She wanted what she needed to get herself out of this mess.

Rath sat down with a grunt, feeling all the weariness of recent days soak into him, in a not-so-unpleasant way. His smile dropped and he sat quiet and thoughtful, looking up into the depths of the starry sky.
Inas Eoinsson
player, 575 posts
Wed 22 May 2019
at 13:18
  • msg #535

Re: Witch Battle

Inas nodded as he accepted the cup from Rath and took a drink.  He then scratched his cheek and chin as he stared at the inscription.

After a few moments he turns away and drains the remaining contents of the cup.  In this time he hasn't said a word.  Slowly he sits down and looks back at the inscription.

"Good question, that.  Don't know that I have an answer for it."

He turns away from the inscription and stares into the bottom of his empty cup.  "S'pose it'd be nice if there weren't no more calamities needing to be resolved, so we could jest enjoy life for a while.  I'd really like to just explore, an' be amazed, like when we were at Seven Falls Canyon."
Saliq Musfara
player, 627 posts
Illusionist
Sat 25 May 2019
at 01:17
  • msg #536

Re: Witch Battle

Saliq politely passes his cup back untouched and his lips still dry, shaking his head.

'Thank you but no, it is best if one of us keeps a clear head in case even this is a trap. Besides I an illusionist and we must have our secrets even from the gods. My desires are my own and I'll guard them well.'

He sat down, feeling tired but ready to keep the first watch if needed.
GM Bard
GM, 1085 posts
The Readiness is All
Stay alert
Sat 25 May 2019
at 15:45
  • msg #537

Re: Witch Battle

The party settles down for the night, feeling oddly safe within the ancient temple and burial place.   Those who drink from the water, awake fully healed and refreshed.
Remarkable for those injured in the battle with golem dragon, as golem wounds never heal naturally and require a very powerful cleric to reverse some injury.

As to wishes or hearts desires, nothing seems different for those who spoke, or thought about it.   However, one cannot achieve a desire without first knowing what one wants, so perhaps, just a chance to think about where a person wants to go, is the first step in going there.  That seems to fit Pelor's wisdom, so perhaps that was all there was to it.

The sky lightens and dawn breaks.  The ghosts have vanished from their spot outside the temple and no more is heard from whatever evil spirit hunts in the night woods.

Inas has little trouble setting a course back to and finding the trail westward, and in half days march, the group emerges from the woods near an inlet in the island.  There, some hundred yards off shore and anchored, is a rather nice dragon ship, wooden with carved head on one end, and swirling wooden tail on the other.  With a single large mast in center.
Aldo Rathmus
player, 695 posts
Sat 25 May 2019
at 16:07
  • msg #538

Re: Witch Battle

GM Bard:
As to wishes or hearts desires, nothing seems different for those who spoke, or thought about it.   However, one cannot achieve a desire without first knowing what one wants, so perhaps, just a chance to think about where a person wants to go, is the first step in going there.  That seems to fit Pelor's wisdom, so perhaps that was all there was to it.


And that was exactly why Rath did not give voice to his deep desire.
Aldo Rathmus
player, 696 posts
Sat 25 May 2019
at 16:17
  • msg #539

Re: Witch Battle

"Ehridol, can you get us home on that thing?" Rath asked glumly. He wasn't looking forward to a sea voyage, but it was necessary. "I'm a clumsy sailor, but I can tie a rope, if that helps." On later thought, Rath realized his knot-tying probably didn't meet Marissa's standards.

Home. The word made Rath pause. "Are we taking the dragonling to Stormhaven?"
Saliq Musfara
player, 628 posts
Illusionist
Sat 25 May 2019
at 18:13
  • msg #540

Re: Witch Battle

'I'm no sailor, but I'll try at help.' Saliq said. The illusionist, evidently by his own will had not gained much if anything from the temple and looked tired.

At Rath's question he glanced over at the tiny dragon, his eyebrow raised.
Marissa Ehridol
player, 449 posts
The Sea Dragon
Sun 26 May 2019
at 05:57
  • msg #541

Re: Witch Battle

There are tears in Marissa's eyes as she looks around the campsite.

"She is gone," Marissa said, sadly. "Astral, she is gone to find her brother. I thought I was dreaming. I think she is not safe, but she said to take some of the water with us when we left the campsite. I cannot...I cannot see her in my head. Always before I could feel her rhythm with mine. Now it is gone."
GM Bard
GM, 1086 posts
The Readiness is All
Stay alert
Mon 27 May 2019
at 19:33
  • msg #542

Re: Witch Battle

For whatever reason, it appears little Astral has taken her fate into her own wings and is indeed gone for the moment.  Will you ever meet again, somehow, you find it likely despite the seeming odds.

Marissa has an instinct about the ship, and does a quick look on shore and sure enough, finds two small jolly boats hidden away.  One of them has been smashed in on the bottom, but the other is in good shape and four oars are found under it, and in the matter of an hour of working at it, the party is aboard the dragon boat.

There are no other crew left behind, but the sail and other items are in good condition, she is sea worthy to be certain.

So, back to Stormhaven, or to ports unknown, or other?
Aldo Rathmus
player, 697 posts
Mon 27 May 2019
at 20:07
  • msg #543

Re: Witch Battle

Rath hesitated, then put a hand on Marissa's shoulder. "Damn. I'm sorry, Marissa. Astral ... she'll be all right, I think." His eyes were on the skies and the water. "She's free."

---

He worked hard to get the little boat to the ship. Once there, he helped to make an inventory of supplies and provisions. If necessary, he had the magic to keep the small crew fed.

The question remained. Where were they, and where were they going?
Inas Eoinsson
player, 576 posts
Mon 27 May 2019
at 20:10
  • msg #544

Re: Witch Battle

"I thought we were supposed to bring the dragonling back to the Seven Falls Canyon . . . " Inas muses aloud.  "I don't know if we should go back without her, or at least a good explanation.  So, maybe . . . back to check on the warlock?"


OOC: Chapter 6, post 259.
Aldo Rathmus
player, 698 posts
Mon 27 May 2019
at 20:15
  • msg #545

Re: Witch Battle

In reply to Inas Eoinsson (msg # 544):

Ah, I forgot all about that!
GM Bard
GM, 1088 posts
The Readiness is All
Stay alert
Wed 29 May 2019
at 19:37
  • msg #546

Re: Witch Battle

It takes about a day and half to sail the dragon ship back to Stormhaven's port.  It is mostly uneventful, though the winds aren't very helpful, and once, the small ship encounters a large sea creature that seems to follow along for nearly an hour before losing interest.  It is none too comforting, even Marissa isn't sure what it was.

All of you are well known in the city, so there is no delays or problems docking and you soon find your way through witchlight district, past the glades and poling a small boat out through the swamps.

You are surprised from comments made by others in town, that it appears you have been gone from Stormhaven nearly a month.  While it may have only felt like about a week in normal time to you, clearly time in Dream moves at different pace.

It isn't long before you find your way back to the ramshackle home of Elexi.  Inside, the hammocks you fell asleep in are gone,  there is no sign of the old warlock at first, but a quick look around, you find all your gear safely stored upstairs where you left it.

You find Elexi out back, sleeping in his hammock.  He looks much older than he did even the first time you met, and is clearly deep, deep asleep.
Marissa Ehridol
player, 451 posts
The Sea Dragon
Wed 29 May 2019
at 20:03
  • msg #547

Re: Witch Battle

ooc: how much weight did we lose? just curious.

Marissa's tempted to roll the old wizard from his hammock onto the wooden deck beneath him. It has been a trying quest...and, frankly, her expression reminds all that she misses Astral dearly. Instead of flipping him, she called out in a loud, weary voice, "Old man, wake yourself. Your minions have returned."
GM Bard
GM, 1089 posts
The Readiness is All
Stay alert
Wed 29 May 2019
at 23:57
  • msg #548

Re: Witch Battle

The old man opens his eyes and coughs a few times before struggling to free himself from the hammock.

"Ah, you are back at last..., I should make tea.....' and he staggers towards his kitchen, you notice he is having trouble walking and moves bent over. Despite his seeming age and possible injury, he scuttles about and soon has warm water for tea ready.
Saliq Musfara
player, 630 posts
Illusionist
Thu 30 May 2019
at 00:27
  • msg #549

Re: Witch Battle

Saliq winces in sympathy at his state. 'Please let me help. Perhaps you already know but your sister is defeated, the dragons freed and beings of Dream rescued.'
Aldo Rathmus
player, 700 posts
Thu 30 May 2019
at 02:27
  • msg #550

Re: Witch Battle

On the ship, Rath summoned up a feast, real food for their physical bodies, that he ate with restraint, reminded of his previous bouts of sickness on the sea. This time, the effects were minor, and he worked alongside Marissa to sail the dragonboat, almost enjoying himself and only throwing up over the rail a few times. He leaned against the rail and said to her, "Gods. I was almost enjoying myself for a minute there." The waves, the salt air, the starry skies above, the ominous rolling clouds ... it was strangely peaceful.

In Stormhaven, Rath didn't get sidetracked and headed right for the Witchlight District with the others. He threw a glance in the general direction of the Rusted Nail, but it was just a glance. He didn't angle toward it. He didn't even flag down a messenger to take word to Rose that he was back. A month. What had changed, he wondered, and what remained?

Rath didn't share Saliq's sympathy for the old warlock. He had only a brazen glare for Elexi. Rath hadn't forgotten the way the warlock had recruited townsfolk, transformed them, enslaved them to repair his gods-damn roof. How he had use Rose to recruit the party.

He waited, impatient.
GM Bard
GM, 1090 posts
The Readiness is All
Stay alert
Thu 30 May 2019
at 15:52
  • msg #551

Re: Witch Battle

The old warlock almost shrugs off Saliq's help, but catches himself, and looks at the wizard closely.

"All that and more, I see you have been knighted, and by the Blue Lady herself, I'd say you succeeded beyond even my hopes for you.  Sir Musfara, you have but to release the dream beings, from here, they are free to return home on their own."

"I thank you for all you have done".

He serves the tea, and spends time with the party but after a time, he adds.

"I believe there are many awaiting your return in town,  Rath, if you don't mind, there is one matter I wish to finish with you if you would stay a few moments longer". 
Aldo Rathmus
player, 701 posts
Thu 30 May 2019
at 15:56
  • msg #552

Re: Witch Battle

“Anything you have to say to me,” Rath growled, “you can say in front of them.”
Saliq Musfara
player, 631 posts
Illusionist
Thu 30 May 2019
at 16:05
  • msg #553

Re: Witch Battle

Saliq looked puzzled at Elexi's words but was more struck by the release of the dream beings.

Carefully removing the bottle he paused before opening, feeling the tension between Rath and the Warlock. After a moment's hesitation he opened the bottle. 'Fly back to your homeland dreams! You are free!'
GM Bard
GM, 1091 posts
The Readiness is All
Stay alert
Thu 30 May 2019
at 23:27
  • msg #554

Re: Witch Battle

Figures of light fly from the bottle and soar around the room, with the tinkling of bells and a fresh breeze, they dances and swirl before one by one flying up and through the ceiling, and vanishing back into the Dreamvoid.

Elexi almost smiles but then hears Rath's words, and frowns, looking at him with as much ire as his withered self can manage.

"Fine, since Little Wing is not with you...". The old warlock, unties the strings to his tunic, and let's it slide off his upper torso.

There in his chest is a gaping wound, rotting around the edges, hot and infected. It is the same place and manner as Rath delivered to the Morde Witch some days ago.

"My sister lives while I draw breathe,  I gave you a stone dagger, you promised to return it to me,  I hope will live up to your end of this bargain".
Inas Eoinsson
player, 579 posts
Thu 30 May 2019
at 23:40
  • msg #555

Re: Witch Battle

Inas nods in a manner indicating that Elixi's words are not surprising to him.  "There is no other way, then?  Even now, she is recovering?"
Aldo Rathmus
player, 702 posts
Fri 31 May 2019
at 00:16
  • msg #556

Re: Witch Battle

Rath had given the stone dagger to Inas, back on the dragon island.

Now, he looked darkly at Elexi. Miserable, angry.  Without taking his eyes off the warlock, he put out his hand toward the ranger, waiting for the weapon to be returned to him.
Saliq Musfara
player, 632 posts
Illusionist
Fri 31 May 2019
at 00:28
  • msg #557

Re: Witch Battle

Saliq had smiled as the dreams departed, but that expression faded as he heard Elexi's words.

He held up his hand to try and keep the peace. 'Is there no trick we can try? My art can do many things and if being in Dream has taught me anything it has taught me that what merely appears real can truly be real enough.'
GM Bard
GM, 1092 posts
The Readiness is All
Stay alert
Sat 1 Jun 2019
at 00:19
  • msg #558

Re: Witch Battle

Elexi doesn't stop looking at Rath, but answers Saliq,

"This is my release, to return home, it is not a murder.  I chose this and for whatever its worth, I chose Aldo Rathmus to finish what many others could not.  Not out of cruelty, though it may weigh on him, but because he takes it seriously, because he will not be goaded, shamed, or taunted into it, and I could try all those things, but he will chose to do what is necessary, or so I hope. "
Aldo Rathmus
player, 703 posts
Sat 1 Jun 2019
at 00:44
  • msg #559

Re: Witch Battle

Rath didn't take his eyes off the warlock. His outreached hand twitched. "Eionsson," he rasped. "The knife."
Marissa Ehridol
player, 452 posts
The Sea Dragon
Sat 1 Jun 2019
at 01:05
  • msg #560

Re: Witch Battle

"Gods, what a cruel thing to do," Marissa said to Elexi. "May you get what you deserve."
Inas Eoinsson
player, 580 posts
Sat 1 Jun 2019
at 23:57
  • msg #561

Re: Witch Battle

Inas wordlessly gives the knife to Rath.
Saliq Musfara
player, 633 posts
Illusionist
Sun 2 Jun 2019
at 00:14
  • msg #562

Re: Witch Battle

'Farewell Elexi,' Saliq said, his eyes getting misty. 'My you find happiness in your next stage of existence.'
Aldo Rathmus
player, 704 posts
Sun 2 Jun 2019
at 00:39
  • msg #563

Re: Witch Battle

"Nobody gets what they deserve," Rath answered Marissa, but his eyes were locked on Elixi's. At Saliq's blessing, well, Rath only tightened his jaw. The knife was in his hand. "And Elexi," Rath said, voice rough. "Only my mama calls me Aldo."

He plunged the knife into the warlock, straight into the festering wound, drew it out again, and stabbed him again in the neck.
Marissa Ehridol
player, 453 posts
The Sea Dragon
Sun 2 Jun 2019
at 01:08
  • msg #564

Re: Witch Battle

"I consider myself a fair woman," Marissa said after Elexi falls. "A shipmate fails in his duties, and I mete out punishment upon the Captain's Mast. Elexi's death was done fairly, and just and in the end, I believe it was a relief to him, albeit not his sister. I shed no tears for either."
Inas Eoinsson
player, 581 posts
Sun 2 Jun 2019
at 15:29
  • msg #565

Re: Witch Battle

Inas still doesn't say anything, but watches to see what happened and insure that what he sees is truly the end.
GM Bard
GM, 1093 posts
The Readiness is All
Stay alert
Sun 2 Jun 2019
at 23:50
  • msg #566

Re: Witch Battle

And so ends, with no fanfare, or fireworks, or mystery.  The old warlock has no last words, nor flinches away, and so Rath's final acts are quick and efficient.  The old man slumps to the ground.  He is clearly and truly dead, and if he was ever to believed on anything he said, his sister has died as well.

If any proof of that was needed, Marissa suddenly has a feeling of Astral, safe and flying high above the ocean, enjoying time with a bunch very large sea birds, and making her way towards Stormhaven.
Saliq Musfara
player, 634 posts
Illusionist
Mon 3 Jun 2019
at 00:11
  • msg #567

Re: Witch Battle

Saliq lets out a breath he had not even known he had been holding in. 'Poor man. Let us bury him and then head home.'
Marissa Ehridol
player, 454 posts
The Sea Dragon
Mon 3 Jun 2019
at 02:34
  • msg #568

Re: Witch Battle

"Astral flies free," Marissa said. "The death of the warlock seems to have triggered a response in our little ward. My vision was clear."
Aldo Rathmus
player, 705 posts
Mon 3 Jun 2019
at 12:36
  • msg #569

Re: Witch Battle

Rath went about interring the body with dark eyes and a grim face, saying little to nothing. He had no prayers, no invocations by which to send the warlock away. Neither did he curse. He gathered his gear from the warlock's residence, and he wrapped the stone knife in a heavy cloth and packed it away.
Marissa Ehridol
player, 455 posts
The Sea Dragon
Mon 3 Jun 2019
at 12:48
  • msg #570

Re: Witch Battle

Marissa understands a bit of what Rath is going through.

She places a gentle hand upon his shoulder and says, "Let's get back to civilization. We've each earned a bit rest."

ooc: famous last words...
This message was last edited by the player at 12:48, Mon 03 June 2019.
Inas Eoinsson
player, 582 posts
Mon 3 Jun 2019
at 16:38
  • msg #571

Re: Witch Battle

The body attended to, Inas looks for any tomes or manuscripts.
GM Bard
GM, 1094 posts
The Readiness is All
Stay alert
Tue 4 Jun 2019
at 17:41
  • msg #572

Re: Witch Battle

In little time, the body is buried and Inas has loaded a chest of old books into the small boat and the group makes its way home to Stormhaven. The books will be an excellent and rare addition to the library at their tower.

Over the next few days the party reunites with friends, family, and lovers where appropriate! It has been almost a month since this strange journey began, and many are interested to know where they have been and what they have encountered.   It is the second morning when they awake at the tower (those who are there), that you find Astral curled up on one of the guest beds.  Happy and exuberant in finding you all well!

Stormhaven has rebuilt a lot of the damage from the long winter and heavy storms leading up to the battle to stop Syrix.   There are two new buildings that have begun, one a new church in Oldgate (The Church of Peace), the other an addition to the Lords Keep.  These projects have brought in many workers, much activity and sparked the towns economy.   A new sense of hope has blossomed in the city after the long, long winter.

The tower itself is nearly half way remodeled, all of the parties individual rooms are complete and made to specification, the lower levels damage repaired but many of the common areas and upper tower still need much work.  Forman Dreadi has been tapped to help with several other of the buildings and repairs in the city so work has slowed, plus, the coffers set up by Ben are nearly dry.  Repairing an ancient tower is quite expensive.


As it turns out, that will not be a problem for the group.  After several nice days spent with Astral, time comes for the final bit of this journey, to return the little wing to seven falls canyon, and to the great dragons who will train her.  This is done with some joy, as it is a pleasant journey for once, no enemy or curse hanging over their head.  No deadlines, just a relaxed hike.  The only darkness is knowing at its end, a parting of friends with Astral, at least for awhile.


True to their word, the dragons are waiting, and so is a wagon with horse, loaded full with chests of silver, gold, copper, jewels, and one large white diamond.  All in all, nearly 100,000 gold peices in wealth, and one magic diamond, a rare white wardstone.   Parting is sad but all promise to meet again some day, and the journey home is easy if not a bit melancholy.

ooc:  So ends the adventurers quests to save Astral and restore her to her kind, to remove the threat of the Witch of Morde Isle.  A great Good done, and great Evil destroyed.  In the process, they have crossed the lands of Dream, and freed an island of enslaved Dragons.  What will come of that, fate only knows. Yet again the Heroes of Stormhaven have proven up to every challenge and their legend grows!!
Marissa Ehridol
player, 456 posts
The Sea Dragon
Tue 4 Jun 2019
at 18:21
  • msg #573

Re: Witch Battle

Marissa spends as much time with Astral as possible before she leaves. Once the dragons are gone, she submerges herself in finding out what her crew was up to during her absence. Inspecting The Night's Wraith from fore to aft and port to starboard - and all spaces below decks - she points out areas that need cleaning and offers such encouragement as she is able. It is obvious that she loves her ship, and loves the sea that offers her largesse. Still there is a small whole in her heart whenever she stops long enough to think about Astral.
Saliq Musfara
player, 635 posts
Illusionist
Tue 4 Jun 2019
at 19:09
  • msg #574

Re: Witch Battle

Saliq feels torn watching 'Little Wing' depart. While he is very fond of the tiny dragon she is exhausting.

In Stormhaven he returns gratefully to cool and pleasant confines of the Mages Guild. Saliq is happy to return to teaching, and research and checks in on the students he had made the acquaintance of Darius (who is called Chip), Erwyn Thyss, and Lisban.

Much of his conversation is with Master Azuth. Saliq enthusiastically details his adventures, especially his remarkable passage through the strange realm of Dream.
Aldo Rathmus
player, 709 posts
Thu 6 Jun 2019
at 03:50
  • msg #575

Re: Witch Battle

Rath's rooms at the tower were seldom slept in, though he visited the place every day or two.

He spent the late afternoons walking the city, each day finding a new place to watch the sun drop in the west. Despite having the obvious favor of the gods, he was never one to offer prayers to Pelor. The important rituals were in the morning, which he ignored and in fact slept through. There were established minor rituals for sunset, of course. These also Rath ignored, but he was silently developing his own quiet ones. It was the stars that drew him, that gave him his first real sense of the divine. As the Eye of Pelor, the sun, extinguished, the blaze of starlight erupted slowly in the ink-blue-black sky. The first star -- a bright blue light, hanging high, a herald to the next. And the next. And a thousand, a hundred thousand, and uncounted multitude of lights. Every one an Eye. Every one a more mild eye than the blasting, warming, burning, enlightening, blinding Sun. Every one a spear into Rath's soul. A hundred thousand spears, pinning Rath to the world like a splayed butterfly.

When the sun was down and the stars were out and the city was at its darkest, Rath prowled Stormhaven. The docks, the Narrows, the filthy alleys and cramped dens. The sick houses, the poor houses, the soup kitchens, the prisons. He took away blindness, drove away fever. He fed the hungry and anyone who pretended hunger. These were the people who would not seek out the temple of Pelor. They would not set foot in the new-built Church of Peace. But they were under the stars. Rath did not ask who deserved healing, who had earned a meal. Did not ask who, because of selfishness or violence or cowardice, deserved pain and death.  No one under the Sun gets what they deserve. But all who were under the Sun were also under the stars. Everyone was hungry. Everyone was wounded. Everyone was diseased.

In the late of night, Rath went to Rose. Together they found comfort, but Rath was distant in a way that saddened them both. Still, they cleaved to one another. Then sleep, and while they slept, the Sun rose again.

Rath agreed to escort Astral back to the Seven Falls Canyon. "I got the feeling you won't need me," he told Marissa,  "but, honest, I think I need to see the dragon get home." It was a pleasant enough journey. Rath took some satisfaction that Inas was getting his crisis-free journey, the one he spoke of at the paladin's tomb. On the trail, every evening Rath watched for the blue star. He stayed up late, and he dragged himself out of his bedroll grudgingly each morning.

Saying good-bye to Astral, Rath smirked. "Just remember who broke you out of that cage, right?" He gave her a long look, offered her his hand to sniff or to lick, and turned away to give Marissa space to have her time with Astral.

The dragon's hoard -- or half of it -- seemed to Rath a preposterous pile of wealth. Enough to feed the city. If folks could eat gold.


----

OOC: Sorry if this is a little over-the-top. I figured it was time for Rath to have a religious experience.

Inas Eoinsson
player, 584 posts
Sat 8 Jun 2019
at 19:38
  • msg #576

Re: Witch Battle

Inas spends the first days relaxing.  He wanders around the city, looking, observing, and saying little.

On the second day back (and before departing to return Astral home), Inas seeks out Saliq . . .
Saliq Musfara
player, 640 posts
Illusionist
Sat 8 Jun 2019
at 20:18
  • msg #577

Re: Witch Battle

Saliq invited Inas to the Rose and Cricket for a quiet talk.
Inas Eoinsson
player, 586 posts
Thu 13 Jun 2019
at 21:28
  • msg #578

Re: Witch Battle

OOC: Ha!  Through diligent research I found what I was looking for!
GM Bard
GM, 1101 posts
The Readiness is All
Stay alert
Mon 17 Jun 2019
at 17:41
  • msg #579

Re: Witch Battle

I have posted in a new thread to go from here, Interludes.... please consider this thread at its end.
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