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Aurora 1-3 The Starship Aurora.

Posted by GM HeathFor group 0
GM Heath
GM, 1490 posts
Thu 2 Jun 2011
at 18:37
  • msg #1

Aurora 1-3 The Starship Aurora

You are sent to cabins to rest and relax.  You are given restricted access to the military quarter, where you can purchase equipment and weapons at your security clearance.  You have full access to the residential quarter for purchase of non-military items, and this is also where your quarters are at.  You are not given access yet to the command quarter or the science quarter, though you are aware that may change once your mission details are distributed and ByChem and UPF become involved.

OOC: Here is the map again and a reminder about the station.  Feel free to move about and begin your purchasing.


quote:
"It is a space station where many scientific studies and researches are performed.  As such, it has a military annex as well as the scientific and civilian annexes."

"There is a military quarter.  Because of the danger of the experiments and the security threat, the military presence is high there.  In the wrong hands, many of those experiments could be very dangerous.  The command quarter is where the scientists and military commanders meet, strategize, and negotiate what can and cannot be done.  They also oversee all projects from that quarter.  The science quarter is where the experiments are performed and is subject to high security.  The residential quarter has shops, sleeping quarters, and other areas for civilians."

He laughs slightly.  "As you can probably guess, a research company like ByChem had to lobby heavily, but it has the largest showing of scientists at Aurora.  That's how they could immediately dispatch this flagship once the distress calls were finally heard.  You see, the Aurora has special qualities about it that make it highly valuable to conduct research.  But I'm sure you don't care about those details.  Let's just say it's high value real estate for scientists."

He points to his wrist.  "We still have 5 days' travel until we get there.  One thing you should know is that we are a flagship permanently stationed at Aurora.  Therefore, we have the honor of having many research projects performed here, particularly those that cannot be done on Aurora or for which there simply is not enough space there to perform.  Whenever you're ready, I will have someone give you a tour of the ship so you can stretch your legs.  Otherwise, just take the next five days to relax."

General Ashe adds that the map of Aurora shows just one level.  There are actually about 20 such levels, so that it looks like a giant barrel.  I say 'about' because each level can be detached and new ones added, so the number of levels varies...usually increasing because of the high demand for that area of space."

Bartja Nemuco
player, 471 posts
Yazirian
Technician
Thu 2 Jun 2011
at 20:18
  • msg #2

Re: Aurora 1-3 The Starship Aurora

First on Bartja's list of things to do is receive some medical attention to his wounds.  He could imagine nothing worse than having come this far to get an infection from some experimental strain of fungus.

After his wounds are tended and he's feeling well enough to explore and plan, he heads to the weapons dealer.  He marvels at some of the new equipment that has come onto the market and pours over the tool enhancements that are also available.  Whatever he chooses to spend his credits on, weaponry will never be out of style.  Everywhere one goes in the Federation, they seem to be needed....
Desiraye Lipost
player, 1092 posts
Corporate Investigator
Military PSA
Fri 3 Jun 2011
at 00:27
  • msg #3

Re: Aurora 1-3 The Starship Aurora

After going through decontamination and getting cleaned up, she will make her way down to the gear & weapons stores (with her proper clearance & papers) and looks for a place to shop.  If there is a computer or customer service rep around, she will ask for opinions and suggestions on which store/stores to visit.
GM Heath
GM, 1492 posts
Fri 3 Jun 2011
at 00:36
  • msg #4

Re: Aurora 1-3 The Starship Aurora

Medics take care of all of you during decontamination.  You are all back at normal health.
Hammer
player, 34 posts
40/40
Pause. Computing.
Sat 4 Jun 2011
at 00:34
  • msg #5

Re: Aurora 1-3 The Starship Aurora

Hammer seeks to be rapaired.
"Bartja, I believe you offered to assist me?"
He is not asking Bartja to repair him, but to accompany him and ensure the repair person is good caliber.

Meanwhile, Hammer wonders why he can't remember things.
Desiraye Lipost
player, 1093 posts
Corporate Investigator
Military PSA
Sat 4 Jun 2011
at 19:22
  • msg #6

Re: Aurora 1-3 The Starship Aurora

As Desiraye is trying to do some reearch on what items may or not be available, she jots down notes so when someone has the time to answer questions, she will hand over the list to the person to see on price and if in stock.

- KE-1500 Laser Pistol [Issue 12/09 - p.5]
- K-Pule Pistol [Issue #4 - p.19]
- Pulse Rifle [Issue #15 - p.16]
- Ropes Semi-Auto Pistol [Issue #2 - pgs. 14-16]
- MR-17 Assault Rifle [Issue #2 - pgs. 14-16]
- Gunnam Auto-Pistol [Issue #2 - pgs. 14-16]
- CKA Hi-Ler Hunting Rifle [Issue #2 - pgs. 14-16]
- CKA Fast Draw Holster [Issue #2 - pgs. 14-16]
- Laser Sniper Rifle [Issue 3/08 - p.50]
- Gyrojet Assault Rifle [Issue #12 - 7/09 - p.49]
- Balor SP-4507 Gyro Mag [Issue 7/10 - p.73]
- Gauss Rifles [Issue 3/08 - p.52]
- Flak Armor [Issue 9/08 - p.24]
- Explorer & Tactical Vests [Issue - p.16-17]
- Autoloading Scattergun [Issue #4 - p.18]
- KTX-40 Laser Pistol [Issue 7/10 - p.73]
- Biocontacts, Smartflesh, & Synthplasma [Issue 7/10 - p.74]
Hammer
player, 36 posts
40/40
Pause. Computing.
Tue 7 Jun 2011
at 09:09
  • msg #7

Re: Aurora 1-3 The Starship Aurora

[OOC:  I'll have what she's having.  HA]

Hammer goes on a quest for a quality robotic repair specialist.

"Selfchecks don't show any hardware damage, but my cognitive actuators are missing data.  Key memories are offline.  Maybe I shouldn't worry, but it's hard when you are missing info to stay calm."
GM Heath
GM, 1494 posts
Tue 7 Jun 2011
at 16:58
  • msg #8

Re: Aurora 1-3 The Starship Aurora

Hammer is fully repaired.  His memory is still not entirely intact, but ByChem tells him he will be assigned to this new group anyway, so he should stick with them.


Also, each of you get 3 XP for the last section to improve your characters or save up.

S'Krllk
player, 274 posts
Tue 7 Jun 2011
at 18:41
  • msg #9

Re: Aurora 1-3 The Starship Aurora

S'Krllk gathers his normal complement of mundane equipment, and then attempts to seek out someone to examine his new cyborg hand. He wishes to install some more mundane equipment in said hand, because he likes mundane.
half a dozen tangler grenades
needler pistol
2 clips barbed needles  (20 barbed needles)
2 clips sleep needles (20 sleep needles)
Ke-1000 laser
3 power clips
albedo screen
civilian skeinsuit
pocket tool
vibroknife
techkit
robcomkit

attempt to:
install a chronocom in his cyborg hand
install a flashlight in one cyborg digit
install an everflame in another cyborg digit
Hammer
player, 37 posts
40/40
Pause. Computing.
Wed 8 Jun 2011
at 08:17
  • msg #10

Re: Aurora 1-3 The Starship Aurora

Over the course of 2 days,

Hammer attempts to get himself repaired.

Then he checks his bank accounts, checks in with ByChem, and re-equips for his studies.
Desiraye Lipost
player, 1095 posts
Corporate Investigator
Military PSA
Wed 8 Jun 2011
at 08:24
  • msg #11

Re: Aurora 1-3 The Starship Aurora

"If anyone needs help shopping, just let me know," Desiraye says to the group as she lets them know where she's going and her comm frequency.
GM Heath
GM, 1499 posts
Fri 10 Jun 2011
at 17:18
  • msg #12

Re: Aurora 1-3 The Starship Aurora

OOC: Desi's player has looked the most at the equipment on the supplemental magazines, so if you want any type of thing related to your character, you might try seeing if she's something like it to get you pointed in the right direction.
GM Heath
GM, 1500 posts
Sat 11 Jun 2011
at 00:02
  • msg #13

Re: Aurora 1-3 The Starship Aurora

The group takes a stroll over to the military district to look at guns and weapons.

A man steps up and introduces himself.  "My name is Spelling.  Arthur Spelling.  I'm assigned as the civilian contact for your travels in the military district.  I will help you coordinate purchase of weapons and ensure your security clearance is accepted.  We do charge an agency fee of 15% standard on anything you purchase weapons related, but I can help you find almost anything.  If you want to do it on your own, I'll report that to ByChem, but I can't guarantee you'll find...or be able to purchase...as much."

OOC: Here's how we're going to handle this:

If you accept Spelling as your agent, he adds +25% to being able to find a weapon.

Any weapon in the basic Alpha Dawn book has an availability of 90% (-5% for each item purchased...due to diminishing stock).

Any weapons in Zebulon's Guide but not Alpha Dawn has a 70% chance of being found.

Any weapons from the Star Frontiersman have a 50% chance of being found.

By "weapons" I mean any kind of exotic equipment, screens, etc.  There is only one roll per item, not per character.  However, if you pay 100 credits (non refundable), Spelling will do an additional search for the item.  This gives you a 25% chance of finding the item.

CAVEAT: If a weapon or item is really just unlikely to be found, I may veto it, but I will try not to except in exceptional circumstances.

For these rolls, I will be doing all the dice rolling.
Desiraye Lipost
player, 1098 posts
Corporate Investigator
Military PSA
Sat 11 Jun 2011
at 17:47
  • msg #14

Re: Aurora 1-3 The Starship Aurora

In reply to GM Heath (msg #13):

"I'll take you up on that offer Mr. Spelling!  I've been doing some research & will be disappointed if I don't get my hands on certain things," Desi says as she responds to the generous offer.  "I'm always happy when I get my way!  It might also help us to know what we're getting ourselves into which might also help us in how we shop!"
This message was last edited by the player at 18:40, Sat 11 June 2011.
Desiraye Lipost
player, 1101 posts
Corporate Investigator
Military PSA
Sat 11 Jun 2011
at 21:34
  • msg #15

Re: Aurora 1-3 The Starship Aurora

Desiraye turns over her list to Mr. Spelling and adds, "I have other ideas in case somethings aren't available.  I'd like to look into these to start off with."

[1] War-Tech GAR-10 [400 cr]  [IN STOCK}
- [11] 20 round GAR-10 mags  [40 cr/ea= 440 cr]
- [1] Bandoleer Sling (holds x10 mags) [1 cr] [IN STOCK}
- [1] Muzzle Extender  [50 cr] [IN STOCK}
- [1] x3 Magnification scope w. Infrared optics  [650 cr] [IN STOCK}
- [1] Rifle Holster  [10 cr] [IN STOCK}
- [1] Powerlight  [75 cr/1.5 kg] [IN STOCK}
[TOTAL COST = 1,870 CR]

[1] Tangler Gun  [250 cr]  [IN STOCK}
- [4] Tangler clips  [25 cr/each]
- [1] Holster  [5 cr]
[TOTAL COST = 322 CR]

[1] KE-1500 Laser Pistol  [750 cr]  [IN STOCK}
- [1] Recognition Grip  [+230 cr]  [IN STOCK}
- [7] 20 SEU clips  [100 cr/ea= 700 cr]  [IN STOCK}
- [1] Spring Holster  [75 cr]  [IN STOCK}
[TOTAL COST = 2,018 CR]

[1] K-Pulse Pistol  [250 cr]  [IN STOCK}
- [7] 20 SEU clips  [700 cr]  [IN STOCK}
- [1] Holster  [5 cr]
[TOTAL COST = 1,098 CR]

[1] Gunnam Auto-Pistol  [200 cr]  [IN STOCK}
- [1] Flashlight [+10 cr / -1 INITIATIVE!] [IN STOCK}
- [1] Attachable Stock  [+15 cr]  [IN STOCK}
- [7] 20 round mags  [2 cr/each]  [IN STOCK}
- [1] Concealable Shoulder Rig (holds [3] mags  [20 cr]
[TOTAL COST = 298 CR]

[1] Balor SP-4507 Pistol [600 cr]  [IN STOCK}
- [1] Belt Holster [5 cr]
- [1] Shoulder Holster w. [2] speedloader pouches [10 cr]
- [2] Double Speedloader Pouches [2 cr/each = 4 cr]
- [7] Speedloaders [5 cr/each = 35 cr]
- [10] Loose Gyrojet Rounds [10 cr]
- [1] 10 Round Gyrojet pouch [1 cr]
[TOTAL COST = 765 CR]

[1] Electric Sword  [173 cr]  [IN STOCK}
[1] Vibro Knife  [29 cr]  [IN STOCK}
[1] Pr. Brass Knuckles  [12 cr]  [IN STOCK}

[1] Civilian Skeinsuit  [575 cr]  [IN STOCK}
[1] Albedo Screen  [2,300 cr]  [IN STOCK}
[1] Security Skeinsuits  [173 cr]  [IN STOCK}

[2] Power Backpacks  [575 cr/ea= 1,150 cr]  [IN STOCK}
[4] Power Beltpacks  [288 cr/ea= 1,152 cr]

[1] Explorer Vest  [50 cr]  [IN STOCK}
[1] Tactical Vest  [863 cr]  [IN STOCK}
[1] Survival Kit  (150 cr/6kg)
[1] Duraraft  [90 cr/3kg]
[1] Envirotent [40 cr/3kg]
[1] Emergency Beeper  [25 cr]
[1] Emergency Receiver  [25 cr]
[1] Tech Kit  [500 cr/12 kg]
[1] Chronocom  [100 cr]
[1] Everflame  [50 cr]
[1] Flashlight  [50 cr]
[1] Gas Mask  [5 cr]
[4] Holoflares  [5 cr/each= 20 cr]
[1] Set of Magnigoggles  [200 cr]
[1] Set of Rope  [2 cr]
[5] Uses of Solvaway  [10 cr/each= 50 cr]
[1] KG of TD-19  [58 cr/each]  [IN STOCK}
[1] KG of TD-20  [115 cr/each]  [IN STOCK}
[1] KG of Plastid  [575 cr/each]  [IN STOCK}
[10] Variable Timers  [6 cr/each= 60 cr]
[3] Pressure Detonators  [12 cr/each= 36 cr]
[10] Hot Ration Packs  [2 cr/each= 20 cr]
[1] Bottle of Allertabs  [2 cr]
[1] Bottle of FungiTabs  [3 cr]
[1] Bottle of DehyTabs  [1 cr]
[1] SalGel  [30 cr]
[1] Plasti-Poncho  [30 cr]
[1] Pair of Explorer Boots w. Knife Sheath  [35 cr]  [IN STOCK}

GRAND TOTAL CREDITS SPENT= 15,234
CREDIT BALANCE= 766

This message was last edited by the player at 01:26, Tue 28 June 2011.
GM Heath
GM, 1501 posts
Mon 13 Jun 2011
at 14:19
  • msg #16

Re: Aurora 1-3 The Starship Aurora

Go ahead and roll for the availability of those items, now that Desi has said she will use him as an agent.  Just start at the top and roll for each, going down.  There is a minimum of 1 credit for his agent's fee, so round up to the next credit for each.

Also, you don't have to feel like this is your only chance to buy weapons.  This whole next adventure will be fairly open with you being able to continue to explore options.
This message was last edited by the GM at 14:20, Mon 13 June 2011.
S'Krllk
player, 275 posts
Mon 13 Jun 2011
at 16:36
  • msg #17

Re: Aurora 1-3 The Starship Aurora

S'Krllk nods at Mr. Spelling, stating simply, "I've no desire to disgruntle my employer, and will be happy to have your assistance in filling my simple needs. But, could you also help me to have this permanent prosthesis examined? I wouldn't want to strangle myself in my sleep."
The list S'Krllk gives to the agent is fairly mundane, and liable to be no challenge for him:

half a dozen tangler grenades
2 uses of solvaway
needler pistol
2 clips barbed needles  (20 barbed needles)
2 clips sleep needles (20 sleep needles)
Ke-1000 laser pistol
3 power clips
albedo screen
civilian skeinsuit
pocket tool
vibroknife
techkit
robcomkit

attempt to:
install a chronocom in his cyborg hand
install a flashlight in one cyborg digit
install an everflame in another cyborg digit
Bartja Nemuco
player, 473 posts
Yazirian
Technician
Wed 15 Jun 2011
at 21:15
  • msg #18

Re: Aurora 1-3 The Starship Aurora

Bartja begins his shopping spree, prioritizing his desires first and foremost.  If he cannot find the weapons and armor he most prefers, he'll fall back and look for something almost equal.  If nothing interesting is to be found, he'll take whatever is available.
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