Re: Dark Side of the Moon - The Moon
You gather the evidence at hand and move to the shuttle. You realize you might not have too much time before more commandos arrive on scene. You have now killed the ambushing party, stolen their vehicles, caused havoc within the sanitarium facility on every floor, and have now found their secret shuttle landing place. This now makes clear what the locals were talking about with the secret shuttle missions despite air traffic being currently "grounded" by the authorities.
It takes S'krllk about an hour to completely refit the electronics system with the part from the maintenance room that you blew up. The locker in the shuttle has two pairs of magnetic boots and two light blue uniforms with matching hoods and visors. You imagine that is what must be worn at Artemis base.
There is also an autodoc of an exceptional quality (which fixed up your tortured pilot), and you can each take turns being healed on the 12 hour trip to the moon Setarz, and the Artemis Base which should hold the answers you seek.
As you take off, you relay the evidence and findings back to RIK Zzik'Ti. He informs you that there are no spaceships and no vessels capable of interplanetary flight currently in the system. After expulsion from the Commercial Council , Vist'Lat has closed the starport in an attempt to disrupt Kraatar's economy and secure their own economic dominance.
OOC: Reminder from Day 5:
Ssi'Aq'Krr (SAK) broadcasts this report throughout the day:
"Today the Commercial Council has expelled Vist'Lat from its ranks. The Council feels that much of the recent unrest can be attributed to VL's policies. Its latest move to sack its Human workers and evict them from their homes is untenable. The Council cannot condone or accept this behaviour."
Unfortunately the Council has no power to do anything more about it.
The only way you can get to Setarz is by using the KLC's own shuttle. Luckily, you have it up and working and a pilot who can get you there.
You remember that in Dever's office, you found some very critical information:
OOC: Reminder from Dever's Office:
Two monitor screens sit on a desk next to a subspace radio. As the PCs enter, the radio is receiving a coded message from Legrange. This is stored in the radio and a computer specialist can decode it with a display information roll. The message reads:
"Artemis Base to High Peaks. Excelsior proceeding on schedule. Launch imminent! Soon Kraatar will be ours and the Vrusk no more. Prepare Operation Groundswell."
On the desk is Dever's half-finished investigation regarding the likely effects of the missile on Kraatar's ecology. Reams of scientific data describe the nature of the missile's payload, its development at the mining base and the plan to release it into Kraatar's atmosphere. It then goes onto consider the effects of the virus on Kraatar's ecosystem, but this section is inconclusive. An environmentalist studying this for 2 hours and making a successful analyze ecosystems roll realises the enormity of the devastation that the missile will wreak on Kraatar's ecology.
These facts showed you two things: 1) You have very little time until a missile is launched from Artemis Base that will effectively devastate Kraatar's ecology and kill countless innocents, and 2) Legrange appears to be alive, even though a hand grenade killed him right in front of you as you exited quarantine. RIK Zzik'Ti urges you to take the shuttle and stop the missile launch. It may be the only hope for the planet. You must succeed!
OOC: Because you will not be on the planet if the missile strike succeeds, you will be awarded or docked experience points if you succeed or fail. In other words, there is no GM intervention in the coming chain of events.
The trip to Artemis is 12 hours. You all return to full health and stamina using the autodoc. The trip is in zero gravity. You realize you must have complete radio silence until you land or risk alerting the base.
YOU EACH RECEIVE 6 EXPERIENCE POINTS TO ALLOCATE ACCORDINGLY