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14:22, 1st May 2024 (GMT+0)

Dark Side of the Moon - Moon Landing.

Posted by GM HeathFor group 0
GM Heath
GM, 2260 posts
Wed 29 Mar 2017
at 16:40
  • msg #31

Re: Dark Side of the Moon - Moon Landing

You all get in, with the two in uniforms in the front and the rest hiding.  You put the two bodies in the cargo room (Room 7) and try your best to hide them between various parts.  You also leave their robot in Room 7.  It is still turned off.

The only way from here is "down" from the surface where you landed at the Docks (marked Roman Numeral I on the map above) and down to the center hub (marked II on the map).

Zone II (the "Interchange") has nothing but the transport tunnel, as it is merely the hub between the primary four zones in the shape of a globe that the magnitruks maneuver around.  The transport rails from all four shafts interconnect here; magnitruks are switched to the applicable rail for their destination by the computer.  You are coming from the Docks and need to tell the computer to choose whether to go to the Carousel, the "south" Power Plant or the "east" Power Plant.

As you approach the intersection, your magnitruk slows down and stops at the edge of the globe. Another magnitruk coming from the direction of the Carousel appears in the globe and travels into the shaft leading to the docks. You see a technician and a guard in the magnitruk. The magnitruk's occupants ignore you. They do not stop.


This message was last edited by the GM at 16:47, Wed 29 Mar 2017.
Sgt. Porter Min
player, 177 posts
UPF Marines Recon
Thu 30 Mar 2017
at 01:17
  • msg #32

Re: Dark Side of the Moon - Moon Landing

OOC: From the map, it looks like we need to go to the carousel and then keep going to get to the missile launch area. Is that correct?
GM Heath
GM, 2261 posts
Fri 31 Mar 2017
at 23:14
  • msg #33

Re: Dark Side of the Moon - Moon Landing

That's right, if that is your first stop.  And maybe it should be, given that annoying countdown.

The overhead speakers announce 18 minutes to the launch of the missile.
Sgt. Porter Min
player, 178 posts
UPF Marines Recon
Sat 1 Apr 2017
at 05:58
  • msg #34

Re: Dark Side of the Moon - Moon Landing

Porter punches in the directions for the magnitruk to head to the launch area. Let's get moving!
Desiraye Lipost
player, 1860 posts
Unemployed Gun-Chick
Military PSA
Sat 1 Apr 2017
at 13:46
  • msg #35

Re: Dark Side of the Moon - Moon Landing

Sgt. Porter Min:
Porter punches in the directions for the magnitruk to head to the launch area. Let's get moving!

"Roger that Sarge.  Let's do it!"
GM Heath
GM, 2262 posts
Thu 13 Apr 2017
at 01:22
  • msg #36

Re: Dark Side of the Moon - Moon Landing

You program the magnitruk to go to Zone V, but first it must pass through the Carousel (Zone VI).  It pulls up to the lifts into the carousel and stops.  The three areas of the carousel are called "Counsel Recreation Area," "Carousel Science Area," and "Carousel Command Area."  You have access to enter the first two areas, but the lift to the command area is restricted.

The magnitruk waits and you feel gravity slightly return with the rotating Carousel, though the outer parts of the carousel after riding one of the lifts will likely be closer to normal gravity.

You push the buttons to go to Zone V, where the launch area is at.  As the magnitruk continues toward that Zone, alarms go up.

UNAUTHORIZED ENTRY TO RESTRICTED AREA.
UNAUTHORIZED ENTRY TO RESTRICTED AREA.
UNAUTHORIZED ENTRY TO RESTRICTED AREA.


Red lights go off, and security cameras lining the walls of the magnitruk path turn in your direction.  It does not seem to matter at this point that you have uniforms on because the magnitruk is not authorized to come here.

You have about 30 seconds until the magnitruk pulls into the terminus in Zone V.

Overhead speakers announce 16 minutes until the launch.
Sgt. Porter Min
player, 179 posts
UPF Marines Recon
Thu 13 Apr 2017
at 03:09
  • msg #37

Re: Dark Side of the Moon - Moon Landing

"The gig is up, looks like we'll be coming in hot," Porter says into his chronocom so those in the cargo truck are alerted. "And we're gonna have to move fast to get the launch aborted. Stay sharp, everyone!"

He makes sure his machinegun is prepped and ready for action, and that he's got some grenades ready for easy access if needed.
S'Krllk
player, 468 posts
Thu 13 Apr 2017
at 05:14
  • msg #38

Re: Dark Side of the Moon - Moon Landing

S'Krllk starts checking his weapons, mumbling something about how Murphy follows him around and he doesn't care if it is the law.
Hammer
Player, 259 posts
40/40
Pause. Computing.
Fri 14 Apr 2017
at 17:04
  • msg #39

Re: Dark Side of the Moon - Moon Landing

Hammer prepares to come out from cover.  He gets his laser rifle ready and sets it at 10 SEU.  He will peer over the back of the truck to see if he can get any shots in before they come to a stop.
Desiraye Lipost
player, 1861 posts
Unemployed Gun-Chick
Military PSA
Tue 18 Apr 2017
at 19:00
  • msg #40

Re: Dark Side of the Moon - Moon Landing

"I'm going to go out on a limb here but, I don't think anyone here is going to try and capture us.  If we shoot, we have to be ready to shoot to kill!  Fresh mags (clips) in your weapons and make sure your screens are up."
GM Heath
GM, 2263 posts
Thu 20 Apr 2017
at 17:59
  • msg #41

Re: Dark Side of the Moon - Moon Landing



Your magnitruk is approaching area 13 in Zone V below.

As it approaches, you see two guards leaving through the door in the southwest corner, a door which they clearly lock, but not before letting in two zero-g combat robots to contend with.

You also see two cameras in the northwest and southeast corners of the octagonal area, and fuel pipes leading north.  You realize your magnitruk will also cross infra-red beams as it approaches the terminus, thus raising even more alarms.


GM Heath
GM, 2264 posts
Thu 20 Apr 2017
at 18:08
  • msg #42

Re: Dark Side of the Moon - Moon Landing

The two robots begin spreading out to the northern and southern side of Area 13 as your magnitruk comes to rest in the terminus.

The security combat robots (Level 4) each have 2 laser rifles and albedo screens fully charged with a parabattery on their backs, in addition to the natural protection of their armored bodies (which act as skeinsuits).


Hammer
Player, 260 posts
40/40
Pause. Computing.
Thu 27 Apr 2017
at 22:06
  • msg #43

Re: Dark Side of the Moon - Moon Landing

Hammer will begin firing at the robots as soon as he has a clear shot.
Sgt. Porter Min
player, 181 posts
UPF Marines Recon
Fri 28 Apr 2017
at 03:03
  • msg #44

Re: Dark Side of the Moon - Moon Landing

Seeing two robots protected by screens and armor plating, Porter realizes that trying to shut one down quickly is the tactically sound move. He grabs one of his tangler grenades and tosses it at the combat robot Hammer is NOT targeting. Hopefully it will keep that one from attacking effectively while the rest of the party focuses on the other.

OOC: throwing a tangler grenade at one of the bots
Grenade [hit 45%, dmg by type, RoF 1, Range 5/10/15/25/50, frag 6, doze 6, 5 tangler, 5 smoke]

IM: +7
CURRENT STA: 50/50
Military Skein Suit: 30/50
Albedo Screen
Gas Mask

Desiraye Lipost
player, 1863 posts
Unemployed Gun-Chick
Military PSA
Fri 28 Apr 2017
at 12:42
  • msg #45

Re: Dark Side of the Moon - Moon Landing

As their truck stops and the robots deploy against them, Desiraye makes sure her screen is on, and brings her laser rifles sights to bear on the same target as Hammer.  Output is set on 10SEU/shot and she begins to fire, [2] shots if possible.  "Light 'em up!  Tanlge one, concentrate fire on the other.  As many heavy weapons we can to bear!"

IM: +6
PUNCHING DAMAGE: 7
CURRENT STA: 62/62
Military Skein Suit: 50/50

Laser Rifle [Set on 10 SEU for 10d10 Damage]
SEU Back Pack: 100/100

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Thrown Weapons: 1  [DEX:30 + 10 = 40%]
GM Heath
GM, 2265 posts
Mon 22 May 2017
at 18:19
  • msg #46

Re: Dark Side of the Moon - Moon Landing

Are we really down to just 3 players?  I will have to NPC the others if they do not post their combat actions in the next day or so.
S'Krllk
player, 469 posts
Tue 23 May 2017
at 03:14
  • msg #47

Re: Dark Side of the Moon - Moon Landing

Apparently, S'Krllk decides his weapons would do minimal, if any, damage to the big robots. Working at his body comp, he attempts to use its sensors to scan the robots for access plates that can be safely reached. His manipulative appendages wave at Doc in a vruskan expression roughly translated to suggest waste material being introduced to the wrong end of a rotary air pump, "I don't think we've got the power to take these things head on."
Kri'lik
player, 658 posts
Doctor of Medicine (M.D.)
Professor
Tue 23 May 2017
at 19:56
  • msg #48

Re: Dark Side of the Moon - Moon Landing

Kri'lik propels himself toward the door, firing with his laser pistol as he goes.  "I was not trained for this," he says as his body flies head over heels in the zero g.
Desiraye Lipost
player, 1864 posts
Unemployed Gun-Chick
Military PSA
Wed 24 May 2017
at 19:24
  • msg #49

Re: Dark Side of the Moon - Moon Landing

S'Krllk:
Apparently, S'Krllk decides his weapons would do minimal, if any, damage to the big robots. Working at his body comp, he attempts to use its sensors to scan the robots for access plates that can be safely reached. His manipulative appendages wave at Doc in a vruskan expression roughly translated to suggest waste material being introduced to the wrong end of a rotary air pump, "I don't think we've got the power to take these things head on."

"Then, any tricks you may have would probably be a good idea to try them!"
GM Heath
GM, 2266 posts
Wed 24 May 2017
at 22:02
  • msg #50

Re: Dark Side of the Moon - Moon Landing

Kri'lik's body does indeed go launching head over heals like a pinwheel as he propels himself and loses his footing.  His shots go wild and miss.  The .6 gravity is just enough to make him look silly as he falls ungracefully toward the door.

But this has one positive effect--at least, for everyone else.  Both robots turn toward the spinning movement of the doctor and fire...

Meanwhile, Desi fires twice, hitting directly with both shots with her laser rifle and taking out the albedo screen of one of the robots and slightly damaging its chest.  (108 dmg.)

Hammer fires twice and hits once (5 SEU), damaging the robot with its defenses down.  (30 dmg.)

Porter throws a tangler grenade at the other robot, but between the low-g, the moving robots and the distance, his grenade goes wide hitting with a splat against the far wall and exploding uselessly in a mass of webbing.

S'krllk begins scanning the robots...

The spinning Kri'lik flies through the air as 4 laser rifles (2 from each robot) fire in his direction. Two of the shots find their mark, hitting Kri'lik for a total of 78 damage.  His albedo screen takes the brunt of the hits (39 damage), but he is still hurt and knocked unconscious.  (-4 STA.)  The doctor slams unconscious into the southwest door and lays against the floor there.  The low g (0.6 g) keeps him from being further hurt, but he is there laying unconscious and dying.

The robots turn their attention to the rest of you...
S'Krllk
player, 470 posts
Thu 25 May 2017
at 05:18
  • msg #51

Re: Dark Side of the Moon - Moon Landing

Noting that one robot seems more resistant to damage than the other, S'Krllk lopes away using Docs bad example to good measure in an attempt to circle and come at the undamaged robot from behind. Ignoring the nearby arms fire, he appears to be frantically polishing the robot's back with his pocket multitool.
Desiraye Lipost
player, 1865 posts
Unemployed Gun-Chick
Military PSA
Sun 28 May 2017
at 15:43
  • msg #52

Re: Dark Side of the Moon - Moon Landing

In reply to GM Heath (msg # 50):
Desiraye keeps her weapons' sights pinned on the damaged robot, trying to not focus on Doc getting hit, and fires [2] more rounds at it.  If for some reason it is enough to dismantle it, her second shot (if feasible) will be at the 2nd robot.

IM: +6
PUNCHING DAMAGE: 7
CURRENT STA: 62/62
Military Skein Suit: 50/50
SEU Belt Pack (Screen): 50/50

Laser Rifle [Set on 10 SEU for 10d10 Damage]
SEU Back Pack (Weapon): 100/100
SEU Belt Pack (Screen): 50/50

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Thrown Weapons: 1  [DEX:30 + 10 = 40%]
Sgt. Porter Min
player, 182 posts
UPF Marines Recon
Tue 30 May 2017
at 01:17
  • msg #53

Re: Dark Side of the Moon - Moon Landing

The grenade didn't work, and now S'Krllk is working on the backside of the 'bot, so Porter plants his magnetic boots firmly on the deck and unloads at the damaged 'bot with his machine gun.

IM: +7
CURRENT STA: 50/50
Military Skein Suit: 30/50
Albedo Screen
Gas Mask

Projectile Weapons: 3  [DEX:35 + 30 = 65%]
Machinegun 85% (burst fire bonus) chance to hit, 10d10 damage

GM Heath
GM, 2269 posts
Fri 16 Jun 2017
at 17:47
  • msg #54

Re: Dark Side of the Moon - Moon Landing

Desi, Porter, and Hammer fire away at the first robot while your robotics expert S'krllk launches at the undamaged one to try to dismantle or shut it down.

The robot also fires back, aiming at both Desi and Hammer with its first round...

Desi is slammed by the impact of lasers cutting through as the robot lands a direct hit.  (28 damage minus any albedo suit absorption)

Hammer is hit in the leg with less force.  (12 damage minus any absorption.)

The second robot fires everything at Porter, who is now a sitting duck since his magnetic boots are tightly planted.  But surprisingly, the shots go wide, because...

S'krllk makes a great leap through the air, grabbing the remaining robot by the leg.  As he does this, the robot's shots at Porter fly wide, harmlessly hitting the wall.  S'krllk, with insect like abilities, stays attached to the robot, which hovers above the floor.  S'krllk begins trying to break open the control panel, but it will take a few moments...

Kri'lik remains unconscious and slowly dying on the floor.

Orvo launches himself toward Kri'lik to help bind his wounds and keep him breathing.

The first robot is completely taken out by Desi, Hammer and Porter.  It stutters a moment, and then its hovering mechanism fails and it falls clunking to the ground.   The reverberating sound is loud as it crashes, even in the .6 gravity.
Sgt. Porter Min
player, 184 posts
UPF Marines Recon
Mon 26 Jun 2017
at 13:39
  • msg #55

Re: Dark Side of the Moon - Moon Landing

"Everyone, take cover if you can. Give S'Krllk a chance to shut this bot down!"

Not heeding his own advice, the Sergeant heaves himself through the air at the robot.

If he manages to connect with the swirling pair, he will try to grapple the robot's weapons (or at least one of them) to keep it from aiming at Orvo and Kri'lik.


OOC: sorry for the delays again. It's once more the end of the semester, and I'm also analyzing data for a study, and trying to get my second OSR game ready to publish. Busy, busy!

Not sure what, if anything I need to roll to try and neutralize a robot's weapon(s). I'll leave it up to the good GM. Let me know if you want me to roll something.

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