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18:42, 28th March 2024 (GMT+0)

Dark Side of the Moon - Moon Landing.

Posted by GM HeathFor group 0
GM Heath
GM, 2249 posts
Wed 28 Dec 2016
at 18:54
  • msg #1

Dark Side of the Moon - Moon Landing

With everyone feeling better and a silent zero-g trip coming to a close, you begin approaching the dark side of the moon.

It is here that the shuttle picks up a beacon signal, and lights flash on the
console as it is maneuvered by the automatic docking system. You realize that failing to follow this approach will raise the alarm and you will be met in the Docks' terminus by all the zero-g security robots and all available technicians the base can get.

The shuttle continues to maneuver over the dark side of the moon. Below, a light suddenly appears and grows, as the bottom of a crater slides away revealing a landing pad. The shuttle slowly descends into the crater until it rocks to a halt. A thrumming sensation begins to vibrate the shuttle as the landing pad descends into the moon.

The landing pad is magnetized and holds the shuttle securely.  Meanwhile, the doors sealing the crater close again.

During the trip, you found out the following information:

Artemis Base was cut out of the rock of Setarz with mining lasers. Setarz's gravity is negligible and zero gravity considerations apply. To compensate for this, a huge revolving wheel was constructed beneath the moon's surface. This wheel is known as the "Carousel" and houses Artemis' population along its rim, where gravity is maintained at .6g.  Another five areas form the rest of Artemis — the Docks (Zone I), the Transport Tunnel (Zone II), two distinct power plants (Zones III and IV), and the Missile Silo (Zone V). All of these areas have negligible gravity and steel floors for ease of movement — all occupants are issued with magnetic-soled boots, and convenient handholds are spaced throughout the base.

Here is a map of the base:


TRAVEL:

Travel between the various areas of the base is via a magnetic transport system. Steel rails run along the wall surfaces and small cars containing personnel and cargo travel along them. There are two types of car — magnitruks and cargo trailers. Both cars are 1.5 metres wide and 2.5 metres long. A magnitruk contains a magnetic generator and can hold two persons in an uncovered area. The rear half contains a cargo area covered by a semi-circular lid.  Items can be placed or strapped into this area and the lid closed to stop them from falling out. Cargo trailers have no motive power of their own, being simply larger versions of the magnitruk's cargo area. Up to four characters may be concealed in here.

The system is fully automated and computer controlled. Magnitruks can increase or decrease their speed by 20 metres per turn and can reach a top speed of 60kph. Call buttons are found at each of the termini and, after pressing the button, a magnitruk arrives in approximately 5 minutes. Magnitruks have an intercom and a control panel with eight coloured buttons. The colours correspond to various areas of Artemis base: Orange - the Docks; Blue - Power Plant 1; Purple - Power Plant 2; Yellow - Carousel Recreation area; Black - Carousel Science area; Brown - Carousel Command area; Green - the Missile Silo. There is also a clearly-labelled, red, emergency stop button. Pressing a button (other than the emergency stop), causes the magnitruk to travel to the designated destination where it waits until given a new destination or until directed by the computer.

Pressing the emergency stop button halts the magnitruk and transmits a radio signal to the security room. From there, a guard calls the truk to ascertain the nature of the problem and whether assistance is required. If so, a zero-g or normal maintenance robot (depending on the location) is then sent to sort out the problem. The magnitruk can be restarted by pressing the red button again. In case of power failure, handholds are regularly spaced along the transport shafts.

Weapon damage is calculated as if it were a normal vehicle. A result of steering jam cuts out the magnitruk's drive and causes safety interlocks to stop it (this result is not possible if firing at the rear of a magnitruk). A result of 27+ destroys the magnitruk and inflicts 1d10 points of damage to each passenger.

STAFF

There are 16 support personnel at Artemis. In addition there are 5 security guards
(commandoes) and 7 security robots (4 zero-g and 3 normal). The racial mix is predominantly Human, with only one Yazirian and two Dralasites presently on Artemis. All Artemis personnel wear light blue, hooded coveralls and carry emergency breathing apparatus in case of an air leak.

Security Devices

There are fewer security devices than at the Sanatorium, but they all conform to the same specifications (infrared beams, security cameras, etc.). As at the Sanatorium, the security systems are monitored from a security room. (Remember that Vrusk are the target of this terrorist organization and will be highly conspicuous and deemed enemies if seen.)

There are computer terminals as shown on the maps.  They do not have access to the missile launch computer.

<green>
After descending 50 metres, the landing pad stops and a flexible, opaque docking tube extends from the shuttlebay's door to connect to the shuttle's airlock. The tube is pressurized and has handholds along its length. At the end of the tube is an airlock into the base. During cargo loading and unloading, the whole landing bay is pressurized. Through the shuttle's forward viewscreen, you can see two technicians in the control room (1 human and 1 dralasite). Once the tube has attached itself to the airlock, the voice of the Dralasite technician comes over the intercom, "Tube now pressurised. Report to security room for debriefing. Welcome home." When leaving the shuttle, you will be concealed by the docking tube and not seen by the technicians.

You are in Area 1 on the map.  (The Control Room is Room #2.  #8 is fuel supply.  You don't know about the other rooms yet.)
This message was last edited by the GM at 18:55, Wed 28 Dec 2016.
Desiraye Lipost
player, 1852 posts
Unemployed Gun-Chick
Military PSA
Sat 7 Jan 2017
at 19:27
  • msg #2

Dark Side of the Moon - Moon Landing

Deisraye will begin to top off her laser clips, belt packs, & backpacks with fresh, new ones from the stores planet side before they take off to the moon.  The auto-doc was a help to everyone and the combat wasn't over yet.  "I'm sure they have an idea that something is wrong so, we go in dressed as them, get as far as we can before we're discovered, then, unleash hell on anyone in our way!"
S'Krllk
player, 466 posts
Sun 8 Jan 2017
at 07:09
  • msg #3

Dark Side of the Moon - Moon Landing

S'Krllk waves his secondary manipulators, gesturing as he speaks but in gestures that make sense only to someone that has studied Vrusk culture. "I do not think dress will be an issue for some of us. It would probably be best if Doc and I waited on the shuttle till you gave us an all clear. Once we can get into some sort of control area, we might be able to subvert some of the security systems. That might allow the two of us to be less, um, noticeable."
Sgt. Porter Min
player, 171 posts
UPF Marines Recon
Sun 8 Jan 2017
at 07:35
  • msg #4

Dark Side of the Moon - Moon Landing

Porter cleans his weapons on the flight, making sure everything is in top condition.

"Sounds like a plan. Desi and I can take point, wearing their uniforms. Orvo and Hammer can hang back a bit, until we give an all clear. Once everything is safe, S'Krllk and Soc can join us."
Hammer
Player, 255 posts
40/40
Pause. Computing.
Mon 9 Jan 2017
at 17:57
  • msg #5

Dark Side of the Moon - Moon Landing

Hammer also reloads.  He agrees with the plan and stands back waiting for the all clear signal.  "Check the control room to see if anyone is monitoring us first, I think."
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